GUIDE STARTED: 10/10/04

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+-==========================================================================-+
 ---------------------------------------------------------------------------- 
|| ---------------------  Second Sight            ------------------------- ||
|| ----------------------  Weapons Guide           ------------------------ ||
|| -----------------------  By casanova973          ----------------------- ||
|| ------------------------  AKA Dominic Smyth       ---------------------- ||
|| -------------------------  casanova973@hotmail.com --------------------- ||
|| --------------------------  Version 0.6             -------------------- ||
|| ---------------------------  Written in NotePAD      ------------------- ||
|| ----------------------------  79 Characters Per Line  ------------------ ||
|| -----------------------------  Size so far: 30.1KB      ---------------- ||
 ---------------------------------------------------------------------------- 
+-==========================================================================-+

Check out my other FAQs here at GameFAQs:

http://www.gamefaqs.com/features/recognition/45885.html

~~~~~~~~~~~~~~~~~~~
 Table of Contents 
~~~~~~~~~~~~~~~~~~~

1: Introduction
2: Version History
3: Basic Controls
4: The Weapons
   4A: Animal Tranquilser
   4B: Military Tranquilliser
   4C: Pistol
   4D: .45 Pistol
   4E: Revolver
   4F: SMG
   4G: Sniper Rifle
   4H: Soviet Rifle
   4I: Soviet Pistol
   4J: Assault Rifle
   4K: Sawn-off shotgun
   4L: Shotgun
5: Legal Stuff
6: Email Policy 
7: Credits

===============\______________________________________________________________
1: Introduction --------------------------------------------------------------
==============================================================================

"When John Vattic wakes in a secure medical facility, something is terribly 
wrong. Stolen from his mind are his recent memories. Left in their place is 
an incredible power that threatens to tear his psyche apart."

Hi, and welcome to my Weapons Guide for Second Sight. Second Sight has been 
out in the U.K for about a month now, and so far I have found two other FAQs 
for it other than mine. I decided to take a more in-depth look at the game and 
write about one particular part of it. The first thing that came to mind was a 
Weapon Guide because this game includes a lot of weapons that other games do 
not have, and well... I just couldn't think of anything else to do right now 
on Second Sight. Well, here is my Weapons Guide, and I hope you enjoy reading 
it.

==================\___________________________________________________________
2: Version History -----------------------------------------------------------
==============================================================================

Date Format: dd/mm/yy

Version 0.1 (15/10/04)
----------------------
The very first version of my guide, and I'm hoping it won't be the last. This 
version includes all the weapons I have unlocked so far in the game and 
everything else in the guide is complete. The next version should be a spell-
check of some sort and it should have some contributions in it.

=================\____________________________________________________________
3: Basic Controls ------------------------------------------------------------
==============================================================================

The controls for this game are very different to other games as I'm sure you 
know if you have played this game before. This section should dust up a few 
itchy questions and it should help you understand the controls a little 
easier. 

These controls were taken from the game manual, but the explained controls 
section was made by me.

MOVING CAMERA:


+----------------------------------------------------------------------------+
|  ACTION                             |  CONTROL                             |
+----------------------------------------------------------------------------+
| Move around in 3rd person view      | Left analogue stick                  |
+----------------------------------------------------------------------------+
| Lean left & right in 1st person     | Left analogue stick                  |
| view                                |                                      |
+----------------------------------------------------------------------------+
| Switch between 1st & 3rd person     | L3 button (click left analogue       |
| view                                | stick)                               |
+----------------------------------------------------------------------------+
| Switch between 3rd person view      | Triangle                             |
| follow-cam (locked angle) & dynamic |                                      |
| cam (free camera angle)             |                                      |
+----------------------------------------------------------------------------+
| Look around in 1st person view, or  | Right analogue stick                 |
| move dynamic cam in 3rd person view |                                      |
+----------------------------------------------------------------------------+
| Crouch/stand up                     | Square                               |
+----------------------------------------------------------------------------+
| Pause game                          | START                                |
+----------------------------------------------------------------------------+

USING WEAPONS & PSI POWERS:


+----------------------------------------------------------------------------+
|  ACTION                             |  CONTROL                             |
+----------------------------------------------------------------------------+
| Choose weapon in invenrory          | Up and Down directional buttons (X to 
|                                     | select)                              |
+----------------------------------------------------------------------------+
| Choose psi power from those learned | Left and Right directional buttons   |
|                                     | (X to select)                        |
+----------------------------------------------------------------------------+
| Lock on to target                   | Press/hold L2                        |
+----------------------------------------------------------------------------+
| Change target while locked on       | Hold L2 + right analogue stick       |
+----------------------------------------------------------------------------+
| Fire weapon or use psi power on     | R2                                   |
| locked-on target                    |                                      |
+----------------------------------------------------------------------------+
| Manual aim with equipped weapon /   | Right analogue stick                 |
| refine aim when sniping             |                                      |
+----------------------------------------------------------------------------+
| Move object when using telekinesis  | Right analogue stick                 |
+----------------------------------------------------------------------------+
| Get out weapon/hide weapon          | R3 (click right analogue stick)      |
+----------------------------------------------------------------------------+
| Punch when unarmed, or pistol whip  | Circle                               |
| / club when armed with a weapon     |                                      |
+----------------------------------------------------------------------------+

CONTEX-SENSITIVE CONTROLS:


+----------------------------------------------------------------------------+
|  ACTION                             |  CONTROL                             |
+----------------------------------------------------------------------------+
| Interact with environment / special | X                                    |
| moves                               |                                      |
+----------------------------------------------------------------------------+
| Special moves (peek through doors,  | R1                                   |
| press against walls, etc.)          |                                      |
+----------------------------------------------------------------------------+


Basic controls (explained):


MOVING CAMERA:

Move around in 3rd person view:
This is the most simple button or move you can do in any game. Just move the 
left analogue stick to move your character around. The weaker you are, the 
slower you move, but you can decide how fast you want your character to move 
by putting more or less pressure on the stick. Simple.

Lean left & right in 1st person view:
When you are in first person view (see control below) you can move left or 
right by moving the left analogue stick. You can't actually move your body 
completely in first person, but you can look to the left and right slightly.

Switch between 1st & 3rd person view:
Press L3 to change your view to first person. In first person view, you can 
aim your gun by holding L2 and do what you would normally do in 3rd person 
view, but you can't move your body. This is good to use if you want to be 
precise with your shooting and psi powers if you don't have a sniper rifle. 
Ideal for headshots.

Switch between 3rd person view follow-cam (locked angle) & dynamic cam (free 
camera angle):
I've never used this control. If you know what it does, please tell me.

Look around in 1st person view, or move dynamic cam in 3rd person view:
When you are in first person view, you can look around by simply moving the 
right analogue stick in the direction you want to look in. If you are peeking 
through doors or little vents, use the right analogue stick to look around.

Crouch/stand up:
Press the square button to crouch when you are standing up. You can walk and 
run normally but you cannot shoot or punch when your character is crouched. 
You use this button a lot, especially in stealth mode. When you are crouched, 
press square again to stand up again.

Pause game:
Press START to pause your game.

USING WEAPONS & PSI POWERS:

Choose weapon in invenrory: 
Pressing up or down on your D-pad will let you cycle through the weapons you 
have picked up. In your weapon inventory, it freezes the game completely so 
you can't get shot or you can't move. When you have selected what gun you 
would like to use, press X to select it. But, if you spend about 5 seconds in 
your weapon inventory not pressing anything, it will close and you will jump 
straight back into the level.

Choose psi power from those learned:
Throughout the game, you learn different psi powers. The further you are in 
the game, the better your psi powers get. To look through the psi powers you 
have unlocked, press right or left and press X to select what power you need 
to use. See section 4 for more info on how to control your different psychic 
powers.

Lock on to target: 
If you select a psi power or a gun, you can aim by holding L2. The aiming 
system for this game is slightly different to other games, especially the 
controls. If you select "Telekinesis", different objects you can control will 
be circled in a grey colour; but one will be blue. That blue (sometimes 
orange/red) circled object is the object you are aiming at. Press R2 to fire.

Fire weapon or use psi power on locked-on target:
R2. Simple. Aim at a person/object and press R2 to shoot your gun/psychic 
power. I don't think I can put that any simply.

Manual aim with equipped weapon/refine aim when sniping:
When you have a power in equipped (or a weapon) and you are aiming at 
something, use the right analogue stick to move the little dot in the middle 
of your aiming circle thing. If you push the stick hard enough, you will 
change what you are aiming at completely to a new target. As for holding a 
sinper rifle, the right analogue will just move your aim so you can aim more 
precisely and get more headshots.

Move object when using telekinesis:
Select your telekinesis power and hold L2 and highlight an object. Then hold 
R2 and you can move the object by moving the right analogue stick. If you move 
the right analogue stick in one direction and release R2, you will throw the 
object across the room. 

Get out weapon/hide weapon: 
If you have no weapons out, press R3 to get them out. When they are out you 
can put them away by pressing R3 again.

Punch when unarmed, or pistol whip/club when armed with a weapon:
This is a very helpful button. Unarmed, pressing circle will make your 
character punch and kick. With a gun in your hands, you will perform a 
pistol whip. Somtimes, performing a pistol whip is more useful than shooting 
someone, because it kills them a lot quicker (unless you have a really 
powerful gun). 

CONTEX-SENSITIVE CONTROLS:


Interact with environment/special moves: 
Press X, I suppose? I have never used this control before...

Special moves (peek through doors, press against walls, etc.):
R1 is used a lot in this game. If you stand by a door you should see a little 
message on the bottom right-hand corner of your screen. It should say 
something like "(R1) peek". Pressing R1 by a door will change the camera 
straight into first person, and you can peek through doors and see what's 
inside. R1 is also used to press against objects and use stealth, but you'll 
learn more about that by playing through the game.

Found any controls I missed that you think are important? Email me at: 

casanova973@hotmail.com

==============\_______________________________________________________________
4: The Weapons ---------------------------------------------------------------
==============================================================================

This is the main part of the game. The first paragraph of each weapon is the 
description that the game gives it in the pause menu, then everything else 
will be my own opinion on the weapon.

Layout:

Power          : How powerful it is out of 10
Accuracy       : How accurate it is out of 10
Speed          : How fast it reloads out of 10 (10 being the fastest)
Clip Size      : How many bullets it can hold in one round
Durability     : How long this weapon is going to last you
Rareness       : How rare/common the weapon is out of 5 (5 being VERY common)
Best used for  : (e.g stealth, gun fights)
Overall        : My overall socre of the weapon out of 10

~~~~~~~~~~~~~~~~~~~~~~~~
 4A: Animal Tranquilser 
~~~~~~~~~~~~~~~~~~~~~~~~

Hand weapon which fires micro-darts containing a fast acting neural toxin. The 
toxin is potent and incapacitating but ultimately harmless. Since the toxin 
must reach the brain in order to take effect, the point of entry is critical. 
Headshots are immediately effective, hits on other parts of the body will have 
a delayed reaction.

This is the first Tranquiliser you use in the game. It is quite a pointless 
weapon in this game and I don't think you use it at all once you have picked 
up the Heavy Tranq. (Military Tranquilliser). Whenever you use this weapon, 
aim for the head. If you shoot a guard in the chest or on a limb, they will 
see you and shoot you then all the guards will be on your tail. It can hold 
three darts at a time but whenever you fire one dart, it takes a long time to 
reload, so never use this weapon to fight against guards, only use it for 
stealth.

Power          : 8/10
Accuracy       : 9/10
Speed          : 3/10
Clip Size      : 4/10
Durability     : 10/10
Rareness       : 3/5
Best used for  : Stealth
Overall        : 7/10


~~~~~~~~~~~~~~~~~~~~~~~~~~~
 4B: Military Tranquiliser 
~~~~~~~~~~~~~~~~~~~~~~~~~~~

Heavy-duty military tranquilliser with engineering and functuallity identical 
to the animal tranquilliser. Applications include crowd control and sensitive 
stealth operations.

In my opinion, this gun is almost identical to the Animal Tranquiliser. It's a
two-shot kill, it takes really long to reload after one shot, and it is quiet 
and best used for stealth. I'm not sure if it has more power than the Animal 
Tranquiliser, though.

Power          : 8/10
Accuracy       : 9/10
Speed          : 3/10
Clip Size      : 4/10
Durability     : 10/10
Rareness       : 4/5
Best used for  : Stealth
Overall        : 7/10


~~~~~~~~~~~~
 4C: Pistol 
~~~~~~~~~~~~

General-purpose semi-automatic with an 8 shot clip. Easy to reload and
capable of surprising accuracy in trained hands, this is a good all-round
sidearm.

It maybe not as powerful as the two Tranquilisers but it works for everything
and it is probably the most commonly used gun in the game. Like all the other 
guns in the game, this gun is an instant kill if you hit someone in the head. 
It has good accuracy, average speed and average power. An average gun I would 
say but very common.

Power          : 6/10
Accuracy       : 9/10
Speed          : 7/10
Clip Size      : 7/10
Durability     : 9/10
Rareness       : 4/5
Best used for  : Everything
Overall        : 7/10


~~~~~~~~~~~~~~~~
 4D: .45 Pistol 
~~~~~~~~~~~~~~~~

Standard issue .45 calibre semi-automatic pistol. Packing a big punch and a 
seven shot clip, this weapon is favoured by private security firms and 
government enforcement agencies.

The .45 Pistol is almost the same as the normal Pistol. It has the same stats 
and I don#t think there is any difference between the two guns. Maybe this onw 
has more power but it still kills enemies in three shots.

Power          : 6/10
Accuracy       : 9/10
Speed          : 7/10
Clip Size      : 7/10
Durability     : 9/10
Rareness       : 4/5
Best used for  : Everything
Overall        : 7/10


~~~~~~~~~~~~~~
 4E: Revolver 
~~~~~~~~~~~~~~

Reliable and rugged, the old style 6 shot revolver is still a firm favourite 
of the "Saturday Night" crowd.

Nice description from the game ;). Erm, another pistol. The same as the other 
two pistols but it is a bit more powerful. Erm.... yeah!

Power          : 7/10
Accuracy       : 9/10
Speed          : 7/10
Clip Size      : 7/10
Durability     : 9/10
Rareness       : 3/5
Best used for  : Everything
Overall        : 7/10


~~~~~~~~~
 4F: SMG 
~~~~~~~~~

Compact submachine gun with fast fire rate and high portability. Commonly used 
by security forces when extra firepower is required. Excellently suited to 
short-range combat limited in accuracy and penetrating power at longer 
distance.

The very first machine-gun in the game. You use it throughout the game in 
almost every level because all enemies carry this gun. It is probably the 
most accurate machine-gun in the game, and it is also a quiet gun so it 
usually won't alert too many other guards when you shoot someone with it. This 
is probably my favourite gun in the game.

Power          : 7/10
Accuracy       : 9/10
Speed          : 9/10
Clip Size      : 8/10
Durability     : 9/10
Rareness       : 4/5
Best used for  : Gun shoot-outs, best used at close range
Overall        : 9/10


~~~~~~~~~~~~~~~~~~
 4G: Sniper Rifle 
~~~~~~~~~~~~~~~~~~

The weapon of choice for long-range combat. A precision optical scope allows 
for pinpoint aiming and high velocity rounds are extremely accurate at 
impressive distances. The 5 shot clip is slow to reload.

The only Sniper Rifle in the game, but unlike other games with Sniper Rifles, 
this one doesn't turn the whole screen into the scope, but instead a small 
aiming scope appears at the bottom-right of the screen. Also, you don't really 
aim the sniper yourself, but instead, you choose the target, then it 
automatically zooms in on the target, then you can move the aim slightly with 
the right analogue stick for pin-point accuracy. This gun is slow at 
reloading, and it is almost useless at close-range. You only use this gun 
properly in the missions in Dubrensk. Two or three shots in the chest will be 
enough to kill one enemy, but headshots kill instantly.

Power          : 8/10
Accuracy       : 10/10
Speed          : 7/10
Clip Size      : 7/10
Durability     : 7/10
Rareness       : 3/5
Best used for  : Long range shots, accuracy shots
Overall        : 8/10


~~~~~~~~~~~~~~~~~~ 
 4H: Soviet Rifle 
~~~~~~~~~~~~~~~~~~

Mass produce, somewhat outdated but nevertheless functional this automatic 
rifle carries a 24 round clip. Medium fire rate and limited accuracy are 
compensated for by reliability and durability.

The second machine-gun in the game. It is not as quick as the SMG but it is 
way more powerful. It also can shoot a bit longer making it better at long and 
close-range. It is a very loud weapon so don't use it in a building unless you 
have been spotted or you want to be caught.

Power          : 8/10
Accuracy       : 9/10
Speed          : 8/10
Clip Size      : 8/10
Durability     : 7/10
Rareness       : 2/5
Best used for  : Close range and in gun shoot-outs
Overall        : 7/10


~~~~~~~~~~~~~~~~~~~
 4I: Soviet Pistol 
~~~~~~~~~~~~~~~~~~~

Well, the game doesn't give a description of the gun, so I will try my best to 
give you a good description. The Soviet Pistol is a rare gun but I can't 
really spot any obvious differences between this and the other pistols. It is 
probably not as powerful as the other pistols, but it is definately more 
accurate. You probably will never use this gun unless you have no other 
choice.

Power          : 6/10
Accuracy       : 9/10
Speed          : 8/10
Clip Size      : 7/10
Durability     : 7/10
Rareness       : 2/5
Best used for  : Close range shooting
Overall        : 7/10


~~~~~~~~~~~~~~~~~~~
 4J: Assault Rifle 
~~~~~~~~~~~~~~~~~~~

Powerful US military rifle with rapid-fire rate and excellent stopping power 
from a 32 round magazine.

Again quite a rare gun. It is probably the most powerful of the three machine-
guns in the game, but it is let down by accuracy. I know you expect a machine-
gun to be inaccurate and hit and hope sorta thing, but this gun is all over 
the place. I think you might have some fun playing with this weapon.

Power          : 9/10
Accuracy       : 6/10
Speed          : 8/10
Clip Size      : 7/10
Durability     : 6/10
Rareness       : 2/5
Best used for  : Close range shooting
Overall        : 7/10


~~~~~~~~~~~~~~~~~~~~~~
 4K: Sawn-off shotgun 
~~~~~~~~~~~~~~~~~~~~~~

Double barrelled shotgun with cut-down barrels and stock. The modification 
allows for better concealment and effective close range combat. Single shot 
damage is high but this weapon is inaccurate at long range and has a slow 
reload rate.

Out of the two shotguns in the game - this one is the worst. It is only used 
in one level (Streetlife) and it is very powerful. But the thing I really hate 
about this gun is that it can only carry two shotgun-shells at a time. So if 
you were to have a gun-fight with the NSA Agents for example, you would spend 
most of your time reloading if you were to use this gun.

Power          : 9/10
Accuracy       : 6/10
Speed          : 5/10
Clip Size      : 4/10
Durability     : 5/10
Rareness       : 1/5
Best used for  : Close range shooting
Overall        : 5/10


~~~~~~~~~~~~~
 4L: Shotgun 
~~~~~~~~~~~~~

Modern shotgun with pump-action reload and an 8 shot clip. Devastating at 
close range this is not a weapon for the faint hearted.

The normal Shotgun is used a lot more often than the sawn-off and I am very 
glad of that. It probably has the same amount of power as the sawn-off shotgun 
but it has a much bigger clip size and it also has more accuracy. I would 
pick this over the sawn-off shotgun any day.

Power          : 9/10
Accuracy       : 6/10
Speed          : 6/10
Clip Size      : 7/10
Durability     : 7/10
Rareness       : 3/5
Best used for  : Close range shooting
Overall        : 7/10


==============\_______________________________________________________________
5: Legal Stuff ---------------------------------------------------------------
==============================================================================

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

In other words, do not do anything at all to or with this guide without MY
permission. If you do, I will take things very seriously.

You can find the latest versions of this guide at GameFAQs (www.gamefaqs.com)
and/or Gamedestination (www.gamedestination.net).

===============\______________________________________________________________
6: Email Policy --------------------------------------------------------------
==============================================================================

Quite a lot of people (or aliens!) have been sending me Emails for different
reasons. More than half of the Emails I have received didn't apply by my simple
rules that used to be in this section. That being, I decided to change my
Email policy.

Basically, if you have something that you found in the game that is NOT YET
covered in the game, please tell me. If I find it in my guide, I will block
your Email address at the click of a button, and you will never be able to send
me Emails again. I have done it before, so don't think I won't do it to you.

If you are sure that your piece of information isn't covered in my guide,
Email your information to casanova973@hotmail.com. If your contribution isn't
covered in my guide, I will be happy to add it and give you credit. If, 
however, you don't want your name or Email address published all over the web, 
you can simply tell me that and I will pretend I did it myself.

For example: I once received an Email from an anonymous writer, asking me to
change, slightly, the structure of the guide. You will see that the section
title design and the info at the top of the guide has changed. The person
requested to keep their name anonymous in the guide and they asked me to keep
their name hidden. The person sent me an attachment of my guide with layout
changes in the exact same format as my guide. Now that's what I like to see.

So, if you have any new guide additions you'd like to show me, please do, but
make sure they look nice. Oh, and I've also pleaded on the message boards for
new ASCII art for my guide, so if you have any, please send that in too.

There are some things that I really don't want you to Email me about, and I
will try and give you the list:

- Don't tell me something that isn't true. It is just stupid to tell me
  something you heard somewhere else, like a rumour. After a while it just gets
  annoying so please don't be telling me rumours or lies.

- When you Email me, don't be too formal. I just don't like it for some reason.
  But, don't be too informal so I can't read what you're saying. The basic
  slang languages are alright, such as 'u' instead of 'you', but just try to
  speak English properly.

- Try and keep the grammar clear. Don't make a huge paragraph of writing
  instead of a couple of lines, or even a couple of paragraphs. Also, try and
  spell correctly.

There, I think that's all I need to say about you emailing me. But, if I do get
some other junk I will update my guide telling you what else not to do when
you're Emailing me. Send your messages to this address:

casanova973@hotmail.com

Do not add me to your MSN list. I have loads of contacts and people I have 
never met talk to me about Second Sight. I don't want you to add me to your 
MSN list just to talk about games, and if you do I will block you on sight and 
you will never be able to Email me again. Email me if you need help.

==========\___________________________________________________________________
7: Credits -------------------------------------------------------------------
==============================================================================

As this is the first version, I only have very few people to thank for this 
guide. I am hoping to add a whole list of names to this section the more 
people Email me about it.

GameFAQs - Such a great site, and for hosting this guide

Gamedestination - For hosting this guide when the site launches

Free Radical and Codemasters - This wonderful game! I don't think you can make 
psychic powers this much fun in a computer game!

Me - For saving up for this game, and for writing the only guide (so far) for 
this game.


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--EOF-------------------------------------------------------------------------