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    Item/Enemy Guide by crimsonfury

    Version: 1.0 | Updated: 09/06/07 | Printable Version | Search This Guide

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    Bioshock item\enemy guide
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    Written by Aston Olsen aka Crimsonfury
    
    You may distribute this guide freely as long as it isn't altered in any way
    Content remains the intellectual property of Aston Olsen
    
    Last updated 6\9\07
    
    Contact info
    Email: astonolsen@hotmail.com
    Xbox 360 Gamertag: CrimsonFury82
    
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    Version History
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    Version 1.0 6\9\07 Initial release
    
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    Table of contents
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    [1] Introduction
    [2] Plasmids
    [3] Tonics
     [3a] Physical Tonics
     [3b] Engineering Tonics
     [3c] Combat Tonics
    [4] Weapons
    [5] Enemies
    [6] Camera Research
    [7] Thanks\Credits
    [8] Conclusion
    
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    [1] Introduction
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    The purpose of this guide is to detail the various items\enemies in the
    game and the best ways of using them\dealing with them
    
    This guide does NOT tell you where to find these items. If you want help
    finding an item, try one of the general walkthrough guides on www.gamefaqs.com
    
    I wrote this guide based on the Xbox 360 version of Bioshock. As far as I know
    all the weapons, enemies etc are the same on the PC version
    
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    [2] Plasmids
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    Summary:
    Number of different plasmid types: 10
    Total number of plasmids (including upgrades): 20
    My opinion: The only essential plasmid purchase is Electro bolt 3 when it
    becomes available. None of the optional plasmids are necessary, and the other
    free ones are only needed for a few plot points in the beginning. I rarely
    purchase more than one extra plasmid slot. I beat hard mode using just 2
    plasmids for the majority of the game (Electrobolt, Telekinesis)
    
    
    Electro Bolt
    Highest Level available: 3
    Description: Shoots out an electrical bolt that stuns enemies + does light
    damage. Gives bonus wrench damage while enemy is stunned, disables security
    devices, fries enemies in water, opens doors with fried electrical switches.
    (higher levels increase damage and stun duration)
    My opinion: By far the most versatile plasmid in the game due to amount of
    things it can do (see description above). I general skip over Electro Bolt 2
    and wait until Electro Bolt 3 is available to save Adam. Keep this one assigned
    to a slot at all times. For best effect combine with the Electric flesh tonics
    (see combat tonics)
    
    
    Incinerate
    Highest Level available: 3
    Description: shoots a fireball that sets targets on fire. Can Also light up
    explosive barrels and oil slicks. Causes moderate initial damage and continued
    damage over time. Cast on enemies multiple times to increase the heat which
    does more damage. (higher levels increase burning duration and damage)
    My opinion: Useful early game against big daddies or anyway that fire is needed
    (oil slicks, explosive barrels, melting ice). Becomes less useful as you get
    ammo capable of setting things on fire (napalm, explosive buckshot, incendiary
    bolts). Still handy if you purchase the higher level versions as they become
    available. Especially good when combined with the human inferno tonics
    (see combat tonics)
    
    
    Winter Blast
    Highest Level available: 3
    Description: Casts ice on the target doing high damage, has a change to freeze
    target. If frozen enemies are destroyed they leave no loot. (higher levels
    increase freeze duration and damage)
    My opinion: More powerful than the other 2 main attack plasmids
    (electro bolt, incinerate) but the drawback of no loot usually makes it not
    worth using. Can be useful to keep as a backup for troublesome enemies.
    
    
    Insect Swarm
    Highest Level available: 3
    Description: Releases a swarm of bees at your target. Swarm covers a wide area
    and can engulf multiple enemies in a single cast.
    My opinion: Occasionally useful for dealing with large groups of splicers. Does
    light damage and causes them to fail around so you can finish them off with
    other attacks. Also rather amusing to watch.
    
    
    Cyclone Trap
    Highest Level available: 2
    Description: Places a small cyclone and the targeted area of ground. When
    enemies step on the cyclone they get flung up in the air and take a light
    damage and get knocked over when they come back down (level 2 throws enemies
    higher and does more damage)
    My opinion: Mostly a novelty plasmid. Fun for setting up amusing traps, eg put
    a proxy mine or trap bolt on the ceiling and use this to launch them into it
    
    
    Hypnotize Big Daddy
    Highest Level available: 2
    Description: Hypnotizes a Big Daddy into thinking you are a little sister. He 
    will follow you around and protect you. The Big Daddy attacks anyone who
    attacks you. (level 2 increases follow duration)
    My opinion: While having a big daddy protect you is quite a powerful ability,
    using it drains your entire eve bar and so I don't find myself equipping it
    that often. Best used when your eve is nearly empty anyway to minimise eve loss
    
    
    Telekinesis
    Highest Level available: 1
    Description: Pulls objects towards and holds them there until you either drop
    them or release them hurtling towards your target.
    My opinion: The second most useful ability after electro bolt in my opinion.
    Great for dealing with nitro + houdini splicers as you can throw their
    grenades\fireballs right back at them. Throwing corpses or explosive barrels at
     enemies does a lot of damage too. Also useful for amusing things like ripping
    splicers masks of and then throwing them at them
    
    
    Enrage
    Highest Level available: 1
    Description: Causes the target enemy to enter a state of rage, frantically
    attacking anyone nearby. Enemies attack faster than normal when in Rage.
    Enraged enemies will attack you if there are no other targets available.
    My opinion: Mostly a novelty plasmid. Good for amusement watching enemies fight
    each other, especially if there is a big daddy involved. Be carefully you don't
    get caught by the enraged enemy if he manages to kill all the other enemies
    around (never use on a lone enemy, he will just attack you faster)
    
    
    Security Bullseye
    Highest Level available: 1
    Description: Casts security insects on the target enemy, making nearby security
    devices (bots\turrets\cameras) target them. Enemies don't react to being hit by
    this (eg they won't start attacking you when you cast it on them)
    My opinion: Probably the least useful plasmid in the game. Hacked security
    devices attack enemies anyway, so I would usually just hack them instead of
    using this plasmid. Once you have research level 4 on each security device,
    bots and turrets are hacked automatically and cameras have a slowed down flow 
    rate making them easy to hack. I wouldn't bother equipping this even when you 
    first pick it up
    
    
    Target Dummy
    Highest Level available: 1
    Description: Spawns a hologram on the targeted area of ground. Enemies will
    often attack this instead of you.
    My opinion: Occasionally useful as an escape tactic if you need to run away to 
    get to a vending machine\bot shutdown\health station or just for amusement.
    
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    [3] Tonics
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    [3a] Physical Tonics:
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    Summary:
    Number of physical tonic types: 10
    Total number of physical tonics (including upgrades): 19
    Description: Most Physical tonics help you get more health and\or eve
    My opinion: physical tonics are fairly useful. These usually come second in my
    preference of slot upgrades after combat tonics.
    
    
    
    Blood Lust
    Highest Level available: 1
    Description: Gain a small amount of health and eve every time you hit an enemy
    with the wrench
    My opinion: Useful if you use the wrench a lot. Later in the game when your
    health\eve bars are bigger this becomes useless as the boosts are too small
    
    Booze Hound
    Highest Level available: 1
    Description: Gain small amount of eve from alcohol instead of losing some
    My opinion: Very useful as it allows you to frequently use alcohol to refill
    instead of avoiding it. I usually keep this equipped
    
    Eve Link
    Highest Level available: 2
    Description: Gain Eve when using med kits (amount gained increases with level 2)
    My opinion: Very useful, will cut down on the amount of eve hypos you need.
    
    Extra Nutrition
    Highest Level available: 3
    Description: Gain more health from snacks and bandages (amount gained increases
    with each level)
    My opinion: very useful through the game, I usually keep the highest level one
    I have equipped
    
    Hacker's Delight
    Highest Level available: 3
    Description: Gain health and eve every time you hack (amount gained increases
    with each level)
    My opinion: Useful. I usually keep the highest level one of these I have
    equipped
    
    Medical Expert
    Highest Level available: 3
    Description: Gain more health from medkits (amount gained increases with
    each level)
    My opinion: The first one is not that useful as at that point you usually have
    a small health bar that fills in 1 med kit anyway. Later in the game the level
    2 and 3 versions are very helpful
    
    Natural Camouflage
    Highest Level available: 1
    Description: Become invisible while standing still and not firing
    My opinion: Useful for avoiding cameras. If you stand still as soon as the
    camera spots you, it won't raise the alarm. Also good for checking out the
    enemies in a new area. I sometimes equip this one, depends on the situation
    
    Scrounger
    Highest Level available: 1
    Description: Search containers and corpses a second time to get different loot
    (only works if you didn't take the first lot of loot)
    My opinion: Not very useful. Makes searching take longer. I already spend too
    much time searching in this game. The loot changes aren't that great.
    
    Security Evasion
    Highest Level available: 2
    Description: Cameras and turrets take longer to see you (level 2 they take even
    longer to see you)
    My opinion: Not very useful. If you are having trouble with cameras\turrets use
    Natural camouflage and stand still when they see you. Use bot shutdown
    panels when needed
    
    Sport Boost
    Highest Level available: 2
    Description: Move faster and swing your wrench faster (level 2 is even faster
    and stronger)
    My opinion: Very useful, especially if you are backtracking to explore areas
    you missed at the extra movement speed really helps. Also makes closing the gap
    for melee, shotgun etc much easier
    
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    [3b] Engineering Tonics:
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    Summary:
    Number of engineering tonic types: 9
    Total number of engineering tonics (including upgrades): 16
    Description: Most engineering tonics make hacking easier
    My opinion: Engineering tonics are the least useful. I usually only buy 1-2
    extra engineering slots
    
    
    
    Alarm Expert
    Highest Level available: 2
    Description: 2 fewer alarm pieces when hacking (level 2 is 4 fewer pieces)
    My opinion: Useful at making hacking easier. Not a great deal of difference
    between the Alarm Expect\Focused Hacker\Hacking Expect. They all remove 2 tiles
    at level 1 and 4 tiles at level 2. Only difference is the type of tiles they
    remove. The end result is the same, less bad tiles blocking your path.
    
    Clever Inventor
    Highest Level available: 1
    Description: Inventions take 1 less of each component to make (to a 
    minimum of 1)
    My opinion: Useful if you are inventing lots of ammo (and why wouldn't you?
    Its free!)
    
    Focused Hacker
    Highest Level available: 2
    Description: 2 fewer overload pieces when hacking (level 2 is 4 fewer pieces)
    My opinion: See alarm expert comments
    
    Hacking Expert
    Highest Level available: 2
    Description: 1 fewer alarm + 1 fewer overload piece when hacking (level 2 is 2
    fewer pieces of each)
    My opinion: See alarm expert comments
    
    Prolific Inventor
    Highest Level available: 1
    Description: Get twice as much of any item you invent (eg 12x buckshot instead
    of 6x)
    My opinion: Useful late game, especially for making lots of autohacks (2 for
    the price of 1)
    
    Safe Cracker
    Highest Level available: 2
    Description: Safe hacking mini-games are easier (level 2 is even easier)
    My opinion: Not worth using a slot on. A pair from the alarm expect\
    focused hacker\hacking expect tonics and a speedy hacker tonic should get you
    through most safes fine. By the time the safes get much harder you should have
    the level 2 versions and be buying\inventing autohacks a lot
    
    Security Expert
    Highest Level available: 2
    Description: Security hacking mini-games are easier: bots, turrets, cameras
    (level 2 is even easier)
    My opinion: The first one is useful at the begging of the game. Late game when
    you have completed the research its not as useful because you can autohack bots
    and turrets, and camera hacking has reduced flow speed. Not worth equipping just
    for cameras with low flow speed.
    
    Shorten Alarms
    Highest Level available: 2
    Description: Alarms set off by cameras are shorter (level 2 duration is even
    shorter)
    My opinion: Not very useful. If you are having trouble with cameras\turrets use
    Natural camouflage and stand still when they see you. Use bot shutdown
    panels when needed
    
    Speedy Hacker
    Highest Level available: 2
    Description: Reduced flow speed on hacking mini-games (level 2 flow speed is
    even slower)
    My opinion: Very useful. Always have one of these equipped
    
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    [3c] Combat Tonics:
    -------------------------
    
    Summary:
    Number of combat tonic types: 9
    Total number of combat tonics (including upgrades): 18
    Description: Most combat tonics boost the damage you deal with certain attacks
    and\or reduce damage taken
    My opinion: Combat tonics are the most useful tonics and I usually buy more
    slots for them than other tonics.
    
    
    
    Armored Shell
    Highest Level available: 2
    Description: Reduces damage taken (level 2 further reduces damage)
    My opinion: Very useful early game. Buy an extra slot and this as soon as you
    can.
    
    Damage Research
    Highest Level available: 2
    Description: Improves damage bonuses from camera research (level 2 further
    improves damage)
    My opinion: Very useful if you research all enemies, then you will be getting
    damage bonuses to everything by equipping this.
    
    Electric Flesh
    Highest Level available: 2
    Description: Reduces electric damage taken, improves electric damage dealt
    (level 2 gives bigger reductions + boosts)
    My opinion: Very useful against the electrified thuggish splicers later in the
    game. Also boosts your electrical attacks. Since I use electro boost the most I
    found this very useful.
    
    Frozen Field
    Highest Level available: 2
    Description: Reduces cold damage taken, gives the wrench cold attacks and a
    chance to freeze targets (level 2 gives bigger reductions + boosts)
    My opinion: Useful if you prefer cold attacks for their stronger killing power.
    Personally I prefer getting loot so I don't recommend this.
    
    Human Inferno
    Highest Level available: 2
    Description: Reduces fire damage taken, improves fire damage dealt (level 2
    gives bigger reductions + boosts)
    My opinion: Very useful. You will encounter quite a lot of fire later in the
    game. Being able to jump through it taking minimal damage is handy. Also helps
    a lot with all your own fire attacks, I love napalm, exploding buckshot,
    incendiary bolts so I found this very useful.
    
    Photographer's Eye
    Highest Level available: 2
    Description: Increases research gained from cameras (level 2 gives bigger
    boost)
    My opinion: Very useful for maxing your research fast. Once research is
    complete replace these with something else
    
    Static Discharge
    Highest Level available: 2
    Description: When hit by melee attacks gives of an electrical discharge in a
    small radius around the player. Damages and stuns enemies as if hit by electro
    bolt (level 2 stuns longer and does more damage)
    My opinion: Useful if you are using the wrench or shotgun a lot getting up
    close to enemies. Beware of being hit by a splicer while near a big daddy as
    the discharge will hit the big daddy and cause him to start attacking you.
    
    Wrench Jockey
    Highest Level available: 2
    Description: Increases wrench damage (level 2 gives bigger boost)
    My opinion: Very useful, I always keep once of these equipped to keep my wrench
    useful throughout the game
    
    Wrench Lurker
    Highest Level available: 2
    Description: Quietens footsteps and increases wrench damage against unaware
    targets (level 2 is quieter and gives bigger damage boost)
    My opinion: Useful if you like to go for stealth attacks, personally I didn't
    bother with this much
    
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    [4] Weapons
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    Summary:
    Number of weapons: 8
    Number of weapon upgrades: 12 (2 for each of the 6 ranged weapons)
    My opinion: Weapons are best used in conjunction with plasmids. Used on there
    own the weapons can feel week. I found the shotgun + the wrench to be the most
    useful weapons in the game. The first few of weapon upgrades I would get are 
    the shotgun rate of fire upgrade (useful against everything), the grenade
    launcher damage upgrade (useful for dealing with big daddies) and the chemical
    thrower rate of fire upgrade (useful against everything)
    
    
    
    Wrench
    Ammo type: None
    Description: Standard Melee attack. Fairly weak at first but can be upgraded
    with various tonics. More powerful when used on enemies stunned by electricity
    My opinion: Remains useful throughout the game with the right tonics and
    doesn't need any ammo. Probably my most used weapon
    Upgrades: none (can be boosted with tonics)
    
    Pistol
    Ammo Types: Pistol Rounds, Armor Piercing Pistol Rounds, Anti-Personnel Pistol
    Rounds, Medium range
    Description: Good Accuracy. Low damage, High rate of fire, Small clip, Fast
    reload
    My opinion: Useful early on but damage isn't good enough to be very useful late
    game (even with the damage upgrade). Later in the game I mostly use it for
    clearing traps or security devices. Don't bother using weapon upgrades on this
    until last
    Upgrades: Increased damage, Larger clip (24 shots)
    
    Tommy Gun
    Ammo Types: Machinegun Rounds, Armor Piercing Auto Rounds, Anti-Personnel Auto
    Rounds, Medium range
    Description: Low Accuracy, Medium damage, High rate of fire, Large clip. Fast
    reload, High Recoil
    My opinion: Decent damage early game, damage drops off rapidly against mid game
    enemies although not too bad with the damage upgrade and the specialty ammo
    types
    Upgrades: Increased damage, Reduced recoil
    
    Shotgun
    Ammo Types: 00 Buck Shot, Exploding Buck , Electric Buck
    Description: Good Accuracy, High damage, Slow rate of fire, Small clip, Long
    reload, Close to Medium range
    My opinion: The most useful ranged weapon in the game due to its high damage
    against most targets at close range and plentiful ammo. Get the rate of fire
    upgrade ASAP. Changes from pumping after every shot to semi-auto. With the
    upgrade you can fire off 4 shots in around 3 seconds. Also stops the barrel
    lifting so high between shots, making aiming easier.
    Upgrades: Increased damage, Increased rate of fire
    
    Chemical Thrower
    Ammo Types: Napalm, Liquid Nitrogen, Electric Gel
    Description: Great Accuracy, Medium damage, High rate of fire, Large clip,
    Slow reload, Medium range (long range after upgrade)
    My opinion: Very useful due versus most targets. Once you have this you won't
    need incinerate or winter blast anymore due to the other ammo types. The
    electro gel is great against big daddies (also useful for everything electro
    bolt does if you choose not to keep that equipped, although the electro gel
    ammo is rarer than the others). Chews through ammo fast until you get the
    reduced ammo consumption upgrade. The range upgrade gives it incredible range
    (reaches across a whole room) but isn't really necessary as the basic range is
    decent
    Upgrades: Lower ammo consumption, Increased Range
    
    Grenade Launcher
    Ammo Types: Frag Grenade, Proximity Mine, Heat-Seeking RPG
    Description: Good Accuracy, High damage, Medium rate of fire, Small clip, Long
    reload, Medium range, Large blast radius.
    My opinion: 
    Upgrades: Increased damage, No self-damage from your own grenades (you won't
    trigger your own proximity mines either)
    
    Crossbow
    Ammo Types: Steel-Tip Bolt, Incendiary Bolt, Trap Bolt
    Description: Good Accuracy, High damage, Slow rate of fire, Small clip, Long
    reload, Long range. High zoom
    My opinion: The crossbow is this games equivalent of a bolt-action sniper
    rifle. Great for picking enemies of at range. Unlike most sniper weapons can be
    used reasonable well at close quarters. Electro bolts are great for setting up
    traps (you can reposition traps with telekinesis). Steel and Incendiary bolts
    can be collect from walls\victims if they don't break. Bolts can be pulled out
    of living victims and thrown back in with Telekinesis
    Upgrades: Increased damage, Reduced bolt breakage
    
    Camera
    Ammo Types: Film
    Description: Takes pictures of enemies to research weaknesses. Research
    provides damage bonuses, tonics and other passive abilities
    My opinion: Always try and max out research as soon as you can, the damage
    bonuses will make your attacks much more powerful and you also gain some cool
    tonics and abilities
    Upgrades: None (can be boosted with tonics)
    
    
    
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    [5] Enemies
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    Thuggish Splicer
    Difficulty: Very easy
    Description: Attacks with melee weapons (pipe, flashlight etc)
    My opinion: These enemies are easy to deal with. A quick zap of electro bolt
    and a couple of wrench hits is usually suffice. Later in the game when they
    have electricity upgrades switch to range attacks as electro bolt is useless
    against electrified enemies and getting up close tends to cost you a lot of
    health. Shotgun (especially explosive buck), napalm, incendiary bolts all do
    great damage versus electrified thuggish splicers
    
    Leadhead Splicer
    Difficulty: Easy
    Description: Early on they have pistols, later they have tommy guns.
    My opinion: Mostly the same tactics as Thuggish splicers. Try to hug cover as
    you close the gap to use wrench or shotgun.
    
    Spider Splicer
    Difficulty: Easy
    Description: Attacks with hooks in melee, can also throw hooks at you from a
    distance. Can jump on ceiling and run along it. Ambushes from above a lot
    My opinion: If they are on the ceiling, use any ranged attack to send them
    falling to the ground. Once on the ground deal with them the same as thuggish
    splicers.
    
    Nitro Splicer
    Difficulty: Medium
    Description: Attacks with grenades and runs away. Among the most powerful
    splicer attacks (along with the Houdini)
    My opinion: There are a few ways to deal with nitro splicers. You can use
    telekinesis to throw there grenades back at them, or stun them and try and beat
    them with the wrench (will take a lot of hits unless you have several wrench
    tonics), chase them around with a tommy gun or pistol (while dodging grenades)
    or if they are really bothering you get winter blast and just shatter them (no
    loot though)
    
    Houdini Splicer
    Difficulty: Medium
    Description: Attacks with fireballs. Teleports around (usually behind you).
    Hard to keep track of until you have completed level 4 research on them.
    My opinion: Most the same tactics as Nitro splicers, except these guys are
    harder to keep track of (complete the research ASAP and they will be easy to
    follow)
    
    Rosie
    Difficulty: Hard
    Description: Attacks with a rivet gun and proximity mines. Will hit you with
    his gun if you get too close. Tries to flank you if you engage them at a
    distance. Traps are less useful against these big daddies than against bouncers
    as Rosies don't charge at you much
    My opinion: The easiest way to deal with a big daddy if you have the ammo is to
    empty most of a clip of electro gel from the chemical thrower. Whilst being hit
    they can't move at all and so you don't lose any health at all. The problem is
    electro gel is rare (the fuel consumption upgrade for the chemical thrower
    helps). Other tactics include setting it on fire (all fire based attacks deal
    good damage to big daddies). Grenades and very effective too if you have a
    whole clip to use. Electro buckshot is moderately effect if (stuns them with
    each shot). The shotgun reload time can be a pain though, try and put cover
    between you while reloading.
    
    Bouncer
    Difficulty: Very Hard
    Description: Attacks with arm drill and charging moves. Knocks you to the
    ground a lot
    My opinion: I found the bouncers to be more challenging than Rosies due to
    speed of their charge move and the fact they knock you over a lot, and while
    down you often get hit again and lose more health while being unable to move or
    reload (you can still use medkits while down). My preferred tactic is to setup
    a row of trap bolts between you and the Bouncer and then shoot him so he
    charges through them. 5-10 will take him down depending on how far in to the
    game you are (enemies scale in difficulty) and what difficulty mode you are
    playing on. Heat-seeking RPG ammo also works well.
    
    Little Sister
    Difficulty: N\A
    Description: Not actually an enemy as such, although you can kill them by
    harvesting them after you have dealt with the big daddy. They can be researched
    too (see camera research)
    My opinion: Have completed the game both ways (save all\harvest all) I prefer
    saving them as you get almost as much adam plus some unique tonics + plasmids
    and extra health\ammo\invention parts
    
    Turrets
    Difficulty: Easy
    Description: Automated gun turrets that shoot at you when you enter line of
    sight. There is a slight delay before they start firing, you can often hear
    them start to buzz and take cover. There are 3 types: Machine Gun, Flamethrower
    (rare) and RPG. All can be dealt with the same way.
    My opinion: Easily dealt with by stunning with any electrical attack (I usually
    use electro bolt) and then hacking. Once you have completed level 4 research
    you can hack them automatically.
    
    Bots
    Difficulty: Easy
    Description: Flying bots with machine guns. They come out and attack you when
    detected by a camera. Later in the game some enemies will have their own bots
    that will attack you if the bot sees you.
    My opinion: Use the same tactics as turrets to deal with these. If the camera
    belongs to a splicer, killing the splicer will disable the camera.
    
    Security Cameras
    Difficulty: Easy
    Description: Security cameras that pan back and forth. Red cone shows where it
    is looking (the cone is green if you have hacked it). Cone turns bright white
    when the camera has spotted you (or an enemy if you have hacked it).
    My opinion: You can hear these from quite far away and then just look for the
    red cone. Run up under it when its looking away. Take some pictures if you need
    them and then stun and hack it. If you can't be bothered hacking them they are
    easy to kill with even standard pistol round (you often get film from destroyed
    cameras)
    
    
    
    Mini-Bosses: There are a number of mini-bosses in the game which are basically
    more powerful variants of the splicers. Use the same tactics as the relevant
    splicer type
    
    End Boss: I prefer not to give a strategy for the end boss and leave the ways
    to deal him up to you. With the various tips and info throughout this guide you
    should be able to find ways to deal with him just fine.
    
    
    _____________________________
    [6] Camera Research
    _____________________________
    
    Summary: Each enemy has 5 levels of research to be completed, each of which
    will give a bonus. As mentioned in the camera description, always try and max
    out research on your enemies as soon you can
    To maximise the research points gained, keep in mind the following:
    
    *Always equip photographer's eye tonics if you have them
    *Always try and get the subject in the centre of the frame
    *Always try and get multiple subjects in the frame if possible (even if you
    have fully researched the other subjects, it still gives a bonus_
    *Always try and get an action scene (enemy is attacking or stunned)
    *Zoom in if the subject is far away
    *Snap multiple pictures in succession before the subject get a chance to move
    (you can usually get 3-4 of the same subject)
    *When researching big daddies if you have maxed out the number of pictures you
    can take of a particular one, kill him and a new one will spawn and you can
    photograph again.
    
    Leadhead Splicer research upgrades
    Level 1: Damage+ (vulnerable to anti-personnel rounds)
    Level 2: Free Tonic: Scrounger
    Level 3: Damage++
    Level 4: Free Tonic: Static Discharge 2
    Level 5: Damage++
    
    Thuggish Splicer research upgrades
    Level 1: Damage+ (vulnerable to anti-personnel rounds)
    Level 2: Free Tonic: Sport Boost
    Level 3: Damage++
    Level 4: Free Tonic: Sport Boost 2
    Level 5: Damage++
    
    Spider Splicer research upgrades
    Level 1: Damage+ (vulnerable to anti-personnel rounds)
    Level 2: Passive ability: Spider splicer organs can be used as medkits
    Level 3: Damage++
    Level 4: Free tonic: Extra nutrition 3
    Level 5: Damage++
    
    
    Nitro Splicer research upgrades
    Level 1: Damage+ (vulnerable to anti-personnel rounds)
    Level 2: 15% change enemy grenades will be a dud
    Level 3: Damage++
    Level 4: 35% change enemy grenades will be a dud
    Level 5: Damage++
    
    
    Houdini Splicer research upgrades
    Level 1: Damage+ (vulnerable to anti-personnel rounds)
    Level 2: Free tonic: Natural camouflage
    Level 3: Damage++
    Level 4: Passive ability: You can now see where Houdini's are going to teleport
    (red cloud of smoke and debris)
    Level 5: Damage++
    
    
    Rosie research upgrades
    Level 1: Damage+ (vulnerable to armor piercing rounds)
    Level 2: Free tonic: Photographer's eye 2
    Level 3: Damage++
    Level 4: Passive ability: Rosies will usually contain rate invention parts
    Level 5: Damage++
    
    
    Bouncer research upgrades
    Level 1: Damage+ (vulnerable to armor piercing rounds)
    Level 2: Free tonic: Wrench Jockey 2
    Level 3: Damage++
    Level 4: Passive ability: Wrench does +50% damage to all enemies
    Level 5: Damage++
    
    
    Little Sister research upgrades
    Level 1: Small bonus to max health and eve
    Level 2: Small bonus to max health and eve
    Level 3: Small bonus to max health and eve
    Level 4: Small bonus to max health and eve
    Level 5: Small bonus to max health and eve
    
    Turrets research upgrades. All 3 turret types (Machine Gun\Flame\RPG) count as
    the same for research purposes
    Level 1: Damage+ (vulnerable to armor piercing rounds)
    Level 2: Passive ability: Twice as much ammo on destroyed turrets
    Level 3: Damage++
    Level 4: Automatically hack turrets
    Level 5: Damage++
    
    
    Bots research upgrades
    Level 1: Damage+ (vulnerable to armor piercing rounds)
    Level 2: Free tonic: Security expert 2
    Level 3: Damage++
    Level 4: Automatically hack bots
    Level 5: Damage++
    
    
    Security Cameras research upgrades
    Level 1: Damage+ (vulnerable to armor piercing rounds)
    Level 2: Passive ability: Twice as much film on destroyed cameras
    Level 3: Damage++
    Level 4: Flow speed reduced when hacking cameras
    Level 5: Damage++
    
    _____________________________
    [7] Thanks\Credits
    _____________________________
    
    I would like to thank the members of the following forums.
    
    Gamespot members who posted in the Bioshock forum at www.gamespot.com
    Bittah members who posted in the Bioshock thread in the hardware\software
    forums www.bittah.com
    
    Without your questions and comments I wouldn't have written this guide
    
    _____________________________
    [8] Conclusion
    _____________________________
    
    This is the first guide I have written. I hope you find it useful.
    Feel free to contact me if you have any comments, queries, corrections etc.
    
    Email: astonolsen@hotmail.com
    Xbox 360 Gamertag: CrimsonFury82