Game: Wind -A Breath of Heart- RE:Gratitude (name for DVD version)
Production: Minori
Language: Japanese
US/Euro Distribution: None Yet
English Translation Patch: NoNameLosers and Insani
Guide Author: Lysander Daringer
Guide Version: 1.01

THIS GAME CONTAINS ADULT CONTENT AND IS THUS ONLY MEANT TO BE PLAYED BY
PEOPLE AGE 18 OR OLDER; IF YOU ARE YOUNGER THAN THAT, OR FIND ADULT
MATERIAL IN GAMES OFFENSIVE- THEN PLEASE REFRAIN FROM PLAYING THE GAME
AND/OR READING THIS GUIDE. THANKS ^_^


SECTIONS IN THIS GUIDE:
&I 	- A note before we start.
&II 	- My thoughts on the game.
&III 	- Story.
&IV 	- Characters.
&V 	- Walkthough.
&VI 	- Simplified Walkthrough.
&VII 	- Special Thanks.


SECTION &I - A NOTE BEFORE WE START:

	This is my first time writing a walkthrough for a bishoujo game,
so please send me any comments or suggestions at
LysanderDaringer@gmail.com. Note that I won't use any silly ASCII
designs to make this guide pretty, nor will I go any more into detail
on things than absolutely necessary- in order to avoid spoilers and 
wasted space. However, I will post the sentence prior to a choice being 
made as well and the list of the possible choices. If this bothers 
anyone please let me know, I've rarely seen guides use this method but 
I've felt many times in the past that I'd have liked them to. I will be 
placing notes that I feel are important to using this guide surrounded 
by asterisks (***), please pay careful attention to anything I note, as 
it might affect things quite a bit.

	This game guide is copyright 2007 by Lysander Daringer. It will 
be posted on the sites I have listed below ONLY, you may use it for 
personal use, link it to a friend or two, copy it to your computer, 
whatever- but please don't reproduce anything from this guide, or post 
it anywhere else on the net. The only places this guide -should- be 
posted are the three locations I just mentioned, and if I find it 
anywhere else I won't be too happy. Now that that's clear, on with the 
show.

Places where this guide is allowed:
	GameFAQS.com
	SuperCheats.com
	Neoseeker.com
	blog.animation-universe.com (My community blogsite)


SECTION &II - MY THOUGHTS ON THE GAME:

	Wind is a wonderful bishoujo game for people who like rather 
deep, very emotional stories. It has excellent background music 
(including songs with vocals, which is rare) and three anime-style 
movie scenes which NNL and Insani fansubbed beautifully. The creation 
of these movies had the very wonderful Makoto Shinkai assisting, so 
they of course turned out very well. The backtracking system (scrolling 
back to read past text) was also done very well, as not only do the 
voices repeat but the backgrounds/CG backtracks along with the text- 
also at any point you can right click and return to the current text. 
Nearly every character in this game is voiced, including most males 
(aside from the main character) and even all of the non-important 
characters such as the school teacher and folks walking down the street 
have voices. There are many moments when there may not be CG or even 
on-screen characters, where the main character may simply be looking up 
at the clouds or at the living room, but this shouldn't discourage 
anyone as the game more than makes up for it with the quality of the 
CGs that they do have. I should also note that this game does not have 
very many h-scenes, in fact there's a total of 6.5 adult scenes in the 
entire game, with each ending usually having 1 scene total. Due to 
this, I recommend this game mostly to the fans of renai (love-romance) 
games, not to people who like having an adult scene every five minutes. 
All in all it is ranked in my top 3 for the most emotional and moving 
bishoujo games I've played, and I've played and gotten all the endings 
for over 30 of them.


SECTION &III - STORY:

	Wind -A Breath of Heart- is a story about a guy named Makoto 
Okano, who at the age of six had to leave his hometown of Kazune with 
his mother and sister. Just before leaving, he made a promise with his 
close childhood friend Minamo; first that they would definately meet 
again, second that until they met again they wouldn't get married to 
anyone else- and third that if Makoto felt that Minamo had grown into a 
"good woman", that he would marry her. As a parting gift, Makoto also 
entrusted Minamo with his harmonica, telling her that he would be able 
to hear her play it from any distance, and that he'd be able to find 
her again. Several years later at around the age of sixteen or so and 
while living in a new city, Makoto's mother suddenly disappeared, 
leaving both him and his sister Hinata with only the money she had in 
her savings account and no idea where their mother had gone. More than 
half a year passes with no word from her, so Makoto and Hinata decide 
to move back to Kazune.

	Several months after moving back, Makoto had forgotten his 
textbook at school and went to retrieve it. While in the classroom, he 
noticed that one of the windows were still open and reluctantly walked 
over to close it. It was then that he could suddenly hear the beautiful 
sound of someone playing the harmonica, and filled with a very powerful 
sense of nostalgia, he ran off to find the source of the music, and the 
memories he'd nearly forgotten.


SECTION &IV - CHARACTERS:

*** There are two highschools in Wind, usually simply referred to as 
the "west building" and "east building" since the schools are sitting 
right next to eachother. Although the schools both share the same 
cafeteria and gymnasium, students not going out of their way to do so 
will rarely have the opportunity to meet students from the other 
school, except on days of special events such as the Athletics Festival 
which both schools hold together. This is not really important as far 
as the guide is concerned, but I just wanted readers to understand what 
I mean when I say "east building" or "west building" here. ***

Makoto Okano -
	The main character, very honest and hates breaking his word, but 
also a bit mischievious and can't stand losing. After a little over ten 
years he finally returns to his hometown, perhaps in some way feeling 
that he may find his mother there. He's a third-year highschool student 
and goes to school in the west building. Has no known special 
abilities.

Minamo Karukaze -
	A childhood friend of the main character. She's very gentle and 
emotional, although she's also shy and sometimes has a hard time 
voicing what she really feels. She's practically an idol in the east 
building where she's a third-year student, and is well known not only 
as being someone who's always kind and helpful, but who would reject 
any guy who asked her out. Her ability is to call the wind at will.

Hinata Okano -
	Younger sister of the main character. Hinata is very energetic, 
and has the habit of saying "unyu" whenever she's surprised. She's 
always upbeat and extremely athletic- she also has the special ability 
to jump higher than some two-story buildings. She's a second-year 
student in the west building.

Nozomi Fujimiya -
	A second-year highschool student in the east building, and the 
older sister of Wakaba Fujimiya. She comes off a little tomboyish and 
is quite energetic. She knows kenjutsu well enough to dominate anyone 
in kendo matches, although her true nature is very feminine and quite a 
contrast to her appearance. She and her sister both work in "One Day", 
a small cafe' with a very quiet owner. She has the ability to send 
shockwaves through the air by swinging any sword-like object.

Wakaba Fujimiya -
	A second-year highschool student just like her sister Nozomi, 
Wakaba acts much more mature than those around her and is often called 
upon when people need help. She's very kind and soft-spoken, and is 
always looking out for her sister and others. She has the ability to 
heal injuries.

Hikari Tsukishiro -
	She appears to be a first year highschool student, but not much 
is known about her. She's often found looking at the sky or observing 
others, but her cold attitude makes her rather unapproachable. She runs 
a shop called September Place, seemingly all by herself. The shop is 
very unique for having many special items that can't be found anywhere 
else. Anything else about her is unknown.

Tsutomu Tachibana -
	The best friend of the main character and in the same class, he 
speaks in a rather strange accent despite having grown up in Kazune. 
He's very foolish and doesn't bother hiding his impure intentions most 
of the time, but thanks to his photographic memory he aces all of the 
school's tests without studying much at all. He's almost always around 
his childhood friend Kasumi, although he's never happy about it and 
complains openly. He has no known special ability.

Kasumi Shoukouin -
	Childhood friends with Tsutomu and in the same class as him and 
the main character, she's very intelligent and is part of the Student 
Council. She's typically the one who puts Tsutomu in his place when he 
makes a ridiculous comment, but despite her extreme hardwork and 
dilligence, he always scores a bit better than she does on tests. She's 
kind but also strict and realistic, her ability is to see and feel 
people's emotions (when she has her glasses off).


SECTION &V - WALKTHROUGH:

*** Even if you do not want to get Minamo's path first, I recommend you 
play up to the "Save #2" in this path before moving on to the path of 
the girl you like. All other paths use this path as a base, and if you 
deviate from it I can't guarantee that you'll get all of the CGs. ***

----------------------------Minamo's Path----------------------------

*** There are two choices to make during the prologue; the prologue 
ends with the third question here on April 19th (neither of the first 
two questions really matter). Note that you should have the background 
music always turned on, at least a little, because if you have it muted 
it won't play any music during the videos that play (and you won't be 
able to skip them your first time through either). Also- after getting 
any ending, you'll be able to skip the prologue altogether on any 
subsequent new games. ***

If that's the case...
	- I'll just wake her up. [Choose This]
	- I'll poke her ten times in a row!

Hinata: "What's the name of the constellation that Polaris is a part 
of?"
	- Gyouza. [Choose This] *No Difference*
	- Yakuza.
	- Pizza.

I can still sense that Minamo is depressed so I...
-Ask her what's bothering her. [Choose This]
-Say nothing.

Hinata: "So are you in?"
	- I'll definately study with Hinata and the others.
	- I'll think about it. [Choose This]

*** I'm really not sure that these questions actually affect anything, 
but for completeness here's the answers. On every playthrough I made in 
the game, I always chose these answers correctly, so you may want to as 
well. You don't need to do them individually though, just remember the 
answer is strangely always the second option. This can be contributed 
to Tsutomu's personality in my opinion. ***

Tsutomu: "What is the correct word that would fit in this sentence?"
	- Left
	- Right [Choose This]
	- Height

Tsutomu: "How many articles are there in the Formulary of 
Adjudications?"
	- 49
	- 51 [Choose This]
	- 53

Tsutomu: "Among the religions of the Sassanid Dynasty, which one became 
widely popular with the citizens of the Roman Empire?"
	- Christianity
	- Mithraism [Choose This]
	- Hinduism

Tsutomu: "What is the abbreviation for the term 'Nongovernmental 
Organization'?"
	- PKO
	- NGO [Choose This]
	- FAO

Tsutomu: "Two plus five times ten equals what?"
	- 17
	- 52 [Choose This]
	- 70

*** This ends the useless-questions from Tsutomu ^_^ ***

Something is still bothering me. My promise with Hinata... what should 
I do?
	- Suggest a joint birthday party. [Choose This]
	- Don't bring up any ideas.

SAVE #1

Okay, now that I have finished that, I'll...
	- Participate in the 400 meter dash. [Choose This]
	- Watch the scavenger hunt.
	- Try the tug-of-war.

But then I have a twisted idea...
	- Just draw a lot as-is.
	- I'll mention Hinata's study group! [Choose This]

That leaves me to take care of the remainder of today's cooking. What 
should I do?
	- Make my own dinner.
	- Eat out. [Choose This]

It seems like a nice day today. What should I do?
	- Get up.
	- Sleep in. [Choose This]

SAVE #2

I am by myself. What should I do?
	- Call out to Minamo. [Choose This.]
	- Call out to Hinata.
	- Call out to Hikari.
	- Continue to relax alone.

Now then, who shall I invite?
	- Minamo. [Choose This]
	- The Fujimiya sisters.
	- Hinata.
	- Tsuyomu, baby!

*** Minamo's ending path starts here, there won't be any more choices 
to make. Enjoy! ***

----------------------------Hinata's Path----------------------------

*** This is quite simple, since Hinata is the character you'll get by 
default if you screw up getting anyone else, I honestly recommend 
simply loading save #2 and choosing "Hinata" for the last two answers. 
All of the CGs that aren't obtained from doing this you'll get later on 
when we do the final path in the game. ***

LOAD SAVE #2

I am by myself. What should I do?
	- Call out to Minamo. 
	- Call out to Hinata. [Choose This]
	- Call out to Hikari.
	- Continue to relax alone.

Now then, who shall I invite?
	- Minamo
	- The Fujimiya sisters.
	- Hinata. [Choose This]
	- Tsuyomu, baby!

*** Hinata's ending path starts here, there won't be any more choices 
to make. Enjoy! ***

--------------Fujimiya Sisters' Paths (Nozomi and Wakaba)--------------

LOAD SAVE #2

I am by myself. What should I do?
	- Call out to Minamo. 
	- Call out to Hinata.
	- Call out to Hikari.
	- Continue to relax alone. [Choose This]

Now then, who shall I invite?
	- Minamo.
	- The Fujimiya sisters. [Choose This]
	- Hinata.
	- Tsuyomu, baby!

*** After this you will be presented with one extra question, this 
decides who's path you'll take to the ending ***

SAVE #3

Makoto: "You don't have to answer me now. Anyway, it's getting late."
	- Insist on walking Nozomi home. (Nozomi's path.)
	- Stay and watch over Wakaba. (Wakaba's path.)

*** Choose either, play through, then choose the other and you'll have 
both endings here. ***

-----------------------------Hikari's Path-----------------------------

*** This is the most complicated one, and you can only get this path 
once you've gotten the other four. Despite what people think, you DO 
NOT need to start a new game for this ending, however, it's best to do 
so since you can get most of the missing CGs while you play through. 
For those of you who don't care about the missing CGs, simply load Save 
#1 here and follow from that point. For the others I'll be starting 
from the beginning. ***

*** Go ahead and skip the prologue ***

I can still sense that Minamo is depressed so I...
	- Ask her what's bothering her.
	- Say nothing. [Choose This]

Wait a minute. I recognize the girl who's sitting on one of the benches.
What should I do?
	- Call out to Wakaba. [Choose This]
	- Don't say anything.

Hinata: "So are you in?"
	- I'll definately study with Hinata and the others. [Choose This]
	- I'll think about it.

Something is still bothering me. My promise with Hinata... what should 
I do?
	- Suggest a joint birthday party.
	- Don't bring up any ideas. [Choose This]

*** There is a new option in the next set of choices, which is why you 
had to get all the other four endings first. This is also where Save #1 
continues from ***

Okay, now that I have finished that, I'll...
	- Participate in the 400 meter dash.
	- Watch the scavenger hunt.
	- Try the tug-of-war.
	- Just walk around the area [Choose This]

But then I have a twisted idea...
	- Just draw a lot as-is. [Choose This]
	- I'll mention Hinata's study group!

That leaves me to take care of the remainder of today's cooking. What 
should I do?
	- Make my own dinner.
	- Eat out. [Choose This]

It seems like a nice day today. What should I do?
	- Get up. [Choose This]
	- Sleep in.

I am by myself. What should I do?
	- Call out to Minamo.
	- Call out to Hinata.
	- Call out to Hikari. [Choose This]
	- Continue to relax alone.

Now then, who shall I invite?
	- Minamo. [Choose This]
	- The Fujimiya sisters.
	- Hinata.
	- Tsuyomu, baby!

*** The final ending starts here, and you should only be missing one CG 
from the collection when it's done. Also, now that you have all the 
endings, you'll also have access to the special features such as free 
background images as well as several amusing story additions (on the 
DVD version, I'm not sure about the CD one). I won't be including the 
special features in this guide because they're rather straightforward, 
and since Insani and NNL didn't translate them. ***

------------------------------MISSING CG------------------------------

Now that you have all the endings, here's how you get the last CG you'd 
be missing if you followed this guide from start to finish.

Load Save #1 if you started a new game for Hikari's ending- but if you 
loaded that save for Hikari's path (in other words if you have 4 or so 
missing CGs at this point), go ahead and start a new game now and play 
Hikari's path from the beginning up until the Athletic Festival, then 
choose this answer to get the final CG.

Okay, now that I have finished that, I'll...
	- Participate in the 400 meter dash.
	- Watch the scavenger hunt.
	- Try the tug-of-war. [Choose This]
	- Just walk around the area.

*** When you come to the next question, you should be finished getting 
all of the CGs, congratulations! ^_^ ***


SECTION &VI - SIMPLIFIED PATH GUIDE:

If you don't like the fact that I've shown the question as well as all 
of the answers available for each choice in this guide, then this 
section is for you. This is exactly the same as the paths above, except 
that I left out the notes and simplified things as much as possible.

--Minamo's Path
[Choice 1] - I'll just wake her up.
[Choice 1] - Gyouza.
[Choice 1] - Ask her what's bothering her.
[Choice 2] - I'll think About it.
[Choice 2] - Right.
[Choice 2] - 51.
[Choice 2] - Mithraism.
[Choice 2] - NGO.
[Choice 2] - 52.
[Choice 1] - Suggest joint birthday.
SAVE #1
[Choice 1] - 400 meter dash
[Choice 2] - Mention Hinata's study group.
[Choice 2] - Eat out.
[Choice 2] - Sleep in.
SAVE #2
[Choice 1] - Call out to Minamo.
[Choice 1] - Minamo.

--Hinata's Path
LOAD #2
[Choice 2] - Call out to Hinata.
[Choice 3] - Hinata.

--Nozomi's Path
LOAD #2
[Choice 4] - Continue to relax alone.
[Choice 2] - Fujimiya sisters.
SAVE #3
[Choice 1] - Insist on walking Nozomi home.

--Wakaba's Path
LOAD #3
[Choice 2] - Stay and watch over Wakaba.

--Hikari's Path
New Game (Skip Prologue)
[Choice 2] - Say nothing.
[Choice 1] - Call out to Wakaba.
[Choice 1] - I'll definately study with Hinata and the others.
[Choice 2] - Don't bring up any ideas.
[Choice 4] - Just walk around the area.
[Choice 1] - Just draw a lot as-is.
[Choice 2] - Eat out.
[Choice 1] - Get up.
[Choice 3] - Call out to Hikari.
[Choice 1] - Minamo.

--Last missing CG
LOAD #1
[Choice 3] - Try the tug-of-war.


SECTION &VII - SPECIAL THANKS:

	I wrote this guide in about 3 or 4 hours after initially getting 
all of the endings, and I didn't really have help from anyone. However, 
I would like to thank my friend NovaProspekt for letting me know that 
Makoto Shinkai helped with the videos, because without that information 
I might not have been so fired up about playing it- and thus might not 
have been fired up enough to write a guide for it. I initially started 
writing this guide because I didn't find any decent ones around on the 
internet, and I felt that despite this game having no distribution in 
the United States or Europe, there would be enough english-speaking 
people playing it using the patch to warrant having a guide up on the 
net.

	I would like to thank Insani and NoNameLosers for creating the 
patch so that we can enjoy this wonderful game without knowing 
Japanese, and I would especially like to thank Minori for creating this 
game in the first place.

	Again, any comments/suggestions should be sent to 
LysanderDaringer@gmail.com. Thank you for playing the game and for 
reading this guide, and please support Minori by buying this game if 
you haven't already.


@Guide Copyright 2007 Lysander Daringer