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    FAQ/Walkthrough by LysanderD

    Version: 1.01 | Updated: 04/28/07 | Search Guide | Bookmark Guide

    Game: Wind -A Breath of Heart- RE:Gratitude (name for DVD version)
    Production: Minori
    Language: Japanese
    US/Euro Distribution: None Yet
    English Translation Patch: NoNameLosers and Insani
    Guide Author: Lysander Daringer
    Guide Version: 1.01
    
    THIS GAME CONTAINS ADULT CONTENT AND IS THUS ONLY MEANT TO BE PLAYED BY
    PEOPLE AGE 18 OR OLDER; IF YOU ARE YOUNGER THAN THAT, OR FIND ADULT
    MATERIAL IN GAMES OFFENSIVE- THEN PLEASE REFRAIN FROM PLAYING THE GAME
    AND/OR READING THIS GUIDE. THANKS ^_^
    
    
    SECTIONS IN THIS GUIDE:
    &I 	- A note before we start.
    &II 	- My thoughts on the game.
    &III 	- Story.
    &IV 	- Characters.
    &V 	- Walkthough.
    &VI 	- Simplified Walkthrough.
    &VII 	- Special Thanks.
    
    
    SECTION &I - A NOTE BEFORE WE START:
    
    	This is my first time writing a walkthrough for a bishoujo game,
    so please send me any comments or suggestions at
    LysanderDaringer@gmail.com. Note that I won't use any silly ASCII
    designs to make this guide pretty, nor will I go any more into detail
    on things than absolutely necessary- in order to avoid spoilers and 
    wasted space. However, I will post the sentence prior to a choice being 
    made as well and the list of the possible choices. If this bothers 
    anyone please let me know, I've rarely seen guides use this method but 
    I've felt many times in the past that I'd have liked them to. I will be 
    placing notes that I feel are important to using this guide surrounded 
    by asterisks (***), please pay careful attention to anything I note, as 
    it might affect things quite a bit.
    
    	This game guide is copyright 2007 by Lysander Daringer. It will 
    be posted on the sites I have listed below ONLY, you may use it for 
    personal use, link it to a friend or two, copy it to your computer, 
    whatever- but please don't reproduce anything from this guide, or post 
    it anywhere else on the net. The only places this guide -should- be 
    posted are the three locations I just mentioned, and if I find it 
    anywhere else I won't be too happy. Now that that's clear, on with the 
    show.
    
    Places where this guide is allowed:
    	GameFAQS.com
    	SuperCheats.com
    	Neoseeker.com
    	blog.animation-universe.com (My community blogsite)
    
    
    SECTION &II - MY THOUGHTS ON THE GAME:
    
    	Wind is a wonderful bishoujo game for people who like rather 
    deep, very emotional stories. It has excellent background music 
    (including songs with vocals, which is rare) and three anime-style 
    movie scenes which NNL and Insani fansubbed beautifully. The creation 
    of these movies had the very wonderful Makoto Shinkai assisting, so 
    they of course turned out very well. The backtracking system (scrolling 
    back to read past text) was also done very well, as not only do the 
    voices repeat but the backgrounds/CG backtracks along with the text- 
    also at any point you can right click and return to the current text. 
    Nearly every character in this game is voiced, including most males 
    (aside from the main character) and even all of the non-important 
    characters such as the school teacher and folks walking down the street 
    have voices. There are many moments when there may not be CG or even 
    on-screen characters, where the main character may simply be looking up 
    at the clouds or at the living room, but this shouldn't discourage 
    anyone as the game more than makes up for it with the quality of the 
    CGs that they do have. I should also note that this game does not have 
    very many h-scenes, in fact there's a total of 6.5 adult scenes in the 
    entire game, with each ending usually having 1 scene total. Due to 
    this, I recommend this game mostly to the fans of renai (love-romance) 
    games, not to people who like having an adult scene every five minutes. 
    All in all it is ranked in my top 3 for the most emotional and moving 
    bishoujo games I've played, and I've played and gotten all the endings 
    for over 30 of them.
    
    
    SECTION &III - STORY:
    
    	Wind -A Breath of Heart- is a story about a guy named Makoto 
    Okano, who at the age of six had to leave his hometown of Kazune with 
    his mother and sister. Just before leaving, he made a promise with his 
    close childhood friend Minamo; first that they would definately meet 
    again, second that until they met again they wouldn't get married to 
    anyone else- and third that if Makoto felt that Minamo had grown into a 
    "good woman", that he would marry her. As a parting gift, Makoto also 
    entrusted Minamo with his harmonica, telling her that he would be able 
    to hear her play it from any distance, and that he'd be able to find 
    her again. Several years later at around the age of sixteen or so and 
    while living in a new city, Makoto's mother suddenly disappeared, 
    leaving both him and his sister Hinata with only the money she had in 
    her savings account and no idea where their mother had gone. More than 
    half a year passes with no word from her, so Makoto and Hinata decide 
    to move back to Kazune.
    
    	Several months after moving back, Makoto had forgotten his 
    textbook at school and went to retrieve it. While in the classroom, he 
    noticed that one of the windows were still open and reluctantly walked 
    over to close it. It was then that he could suddenly hear the beautiful 
    sound of someone playing the harmonica, and filled with a very powerful 
    sense of nostalgia, he ran off to find the source of the music, and the 
    memories he'd nearly forgotten.
    
    
    SECTION &IV - CHARACTERS:
    
    *** There are two highschools in Wind, usually simply referred to as 
    the "west building" and "east building" since the schools are sitting 
    right next to eachother. Although the schools both share the same 
    cafeteria and gymnasium, students not going out of their way to do so 
    will rarely have the opportunity to meet students from the other 
    school, except on days of special events such as the Athletics Festival 
    which both schools hold together. This is not really important as far 
    as the guide is concerned, but I just wanted readers to understand what 
    I mean when I say "east building" or "west building" here. ***
    
    Makoto Okano -
    	The main character, very honest and hates breaking his word, but 
    also a bit mischievious and can't stand losing. After a little over ten 
    years he finally returns to his hometown, perhaps in some way feeling 
    that he may find his mother there. He's a third-year highschool student 
    and goes to school in the west building. Has no known special 
    abilities.
    
    Minamo Karukaze -
    	A childhood friend of the main character. She's very gentle and 
    emotional, although she's also shy and sometimes has a hard time 
    voicing what she really feels. She's practically an idol in the east 
    building where she's a third-year student, and is well known not only 
    as being someone who's always kind and helpful, but who would reject 
    any guy who asked her out. Her ability is to call the wind at will.
    
    Hinata Okano -
    	Younger sister of the main character. Hinata is very energetic, 
    and has the habit of saying "unyu" whenever she's surprised. She's 
    always upbeat and extremely athletic- she also has the special ability 
    to jump higher than some two-story buildings. She's a second-year 
    student in the west building.
    
    Nozomi Fujimiya -
    	A second-year highschool student in the east building, and the 
    older sister of Wakaba Fujimiya. She comes off a little tomboyish and 
    is quite energetic. She knows kenjutsu well enough to dominate anyone 
    in kendo matches, although her true nature is very feminine and quite a 
    contrast to her appearance. She and her sister both work in "One Day", 
    a small cafe' with a very quiet owner. She has the ability to send 
    shockwaves through the air by swinging any sword-like object.
    
    Wakaba Fujimiya -
    	A second-year highschool student just like her sister Nozomi, 
    Wakaba acts much more mature than those around her and is often called 
    upon when people need help. She's very kind and soft-spoken, and is 
    always looking out for her sister and others. She has the ability to 
    heal injuries.
    
    Hikari Tsukishiro -
    	She appears to be a first year highschool student, but not much 
    is known about her. She's often found looking at the sky or observing 
    others, but her cold attitude makes her rather unapproachable. She runs 
    a shop called September Place, seemingly all by herself. The shop is 
    very unique for having many special items that can't be found anywhere 
    else. Anything else about her is unknown.
    
    Tsutomu Tachibana -
    	The best friend of the main character and in the same class, he 
    speaks in a rather strange accent despite having grown up in Kazune. 
    He's very foolish and doesn't bother hiding his impure intentions most 
    of the time, but thanks to his photographic memory he aces all of the 
    school's tests without studying much at all. He's almost always around 
    his childhood friend Kasumi, although he's never happy about it and 
    complains openly. He has no known special ability.
    
    Kasumi Shoukouin -
    	Childhood friends with Tsutomu and in the same class as him and 
    the main character, she's very intelligent and is part of the Student 
    Council. She's typically the one who puts Tsutomu in his place when he 
    makes a ridiculous comment, but despite her extreme hardwork and 
    dilligence, he always scores a bit better than she does on tests. She's 
    kind but also strict and realistic, her ability is to see and feel 
    people's emotions (when she has her glasses off).
    
    
    SECTION &V - WALKTHROUGH:
    
    *** Even if you do not want to get Minamo's path first, I recommend you 
    play up to the "Save #2" in this path before moving on to the path of 
    the girl you like. All other paths use this path as a base, and if you 
    deviate from it I can't guarantee that you'll get all of the CGs. ***
    
    ----------------------------Minamo's Path----------------------------
    
    *** There are two choices to make during the prologue; the prologue 
    ends with the third question here on April 19th (neither of the first 
    two questions really matter). Note that you should have the background 
    music always turned on, at least a little, because if you have it muted 
    it won't play any music during the videos that play (and you won't be 
    able to skip them your first time through either). Also- after getting 
    any ending, you'll be able to skip the prologue altogether on any 
    subsequent new games. ***
    
    If that's the case...
    	- I'll just wake her up. [Choose This]
    	- I'll poke her ten times in a row!
    
    Hinata: "What's the name of the constellation that Polaris is a part 
    of?"
    	- Gyouza. [Choose This] *No Difference*
    	- Yakuza.
    	- Pizza.
    
    I can still sense that Minamo is depressed so I...
    -Ask her what's bothering her. [Choose This]
    -Say nothing.
    
    Hinata: "So are you in?"
    	- I'll definately study with Hinata and the others.
    	- I'll think about it. [Choose This]
    
    *** I'm really not sure that these questions actually affect anything, 
    but for completeness here's the answers. On every playthrough I made in 
    the game, I always chose these answers correctly, so you may want to as 
    well. You don't need to do them individually though, just remember the 
    answer is strangely always the second option. This can be contributed 
    to Tsutomu's personality in my opinion. ***
    
    Tsutomu: "What is the correct word that would fit in this sentence?"
    	- Left
    	- Right [Choose This]
    	- Height
    
    Tsutomu: "How many articles are there in the Formulary of 
    Adjudications?"
    	- 49
    	- 51 [Choose This]
    	- 53
    
    Tsutomu: "Among the religions of the Sassanid Dynasty, which one became 
    widely popular with the citizens of the Roman Empire?"
    	- Christianity
    	- Mithraism [Choose This]
    	- Hinduism
    
    Tsutomu: "What is the abbreviation for the term 'Nongovernmental 
    Organization'?"
    	- PKO
    	- NGO [Choose This]
    	- FAO
    
    Tsutomu: "Two plus five times ten equals what?"
    	- 17
    	- 52 [Choose This]
    	- 70
    
    *** This ends the useless-questions from Tsutomu ^_^ ***
    
    Something is still bothering me. My promise with Hinata... what should 
    I do?
    	- Suggest a joint birthday party. [Choose This]
    	- Don't bring up any ideas.
    
    SAVE #1
    
    Okay, now that I have finished that, I'll...
    	- Participate in the 400 meter dash. [Choose This]
    	- Watch the scavenger hunt.
    	- Try the tug-of-war.
    
    But then I have a twisted idea...
    	- Just draw a lot as-is.
    	- I'll mention Hinata's study group! [Choose This]
    
    That leaves me to take care of the remainder of today's cooking. What 
    should I do?
    	- Make my own dinner.
    	- Eat out. [Choose This]
    
    It seems like a nice day today. What should I do?
    	- Get up.
    	- Sleep in. [Choose This]
    
    SAVE #2
    
    I am by myself. What should I do?
    	- Call out to Minamo. [Choose This.]
    	- Call out to Hinata.
    	- Call out to Hikari.
    	- Continue to relax alone.
    
    Now then, who shall I invite?
    	- Minamo. [Choose This]
    	- The Fujimiya sisters.
    	- Hinata.
    	- Tsuyomu, baby!
    
    *** Minamo's ending path starts here, there won't be any more choices 
    to make. Enjoy! ***
    
    ----------------------------Hinata's Path----------------------------
    
    *** This is quite simple, since Hinata is the character you'll get by 
    default if you screw up getting anyone else, I honestly recommend 
    simply loading save #2 and choosing "Hinata" for the last two answers. 
    All of the CGs that aren't obtained from doing this you'll get later on 
    when we do the final path in the game. ***
    
    LOAD SAVE #2
    
    I am by myself. What should I do?
    	- Call out to Minamo. 
    	- Call out to Hinata. [Choose This]
    	- Call out to Hikari.
    	- Continue to relax alone.
    
    Now then, who shall I invite?
    	- Minamo
    	- The Fujimiya sisters.
    	- Hinata. [Choose This]
    	- Tsuyomu, baby!
    
    *** Hinata's ending path starts here, there won't be any more choices 
    to make. Enjoy! ***
    
    --------------Fujimiya Sisters' Paths (Nozomi and Wakaba)--------------
    
    LOAD SAVE #2
    
    I am by myself. What should I do?
    	- Call out to Minamo. 
    	- Call out to Hinata.
    	- Call out to Hikari.
    	- Continue to relax alone. [Choose This]
    
    Now then, who shall I invite?
    	- Minamo.
    	- The Fujimiya sisters. [Choose This]
    	- Hinata.
    	- Tsuyomu, baby!
    
    *** After this you will be presented with one extra question, this 
    decides who's path you'll take to the ending ***
    
    SAVE #3
    
    Makoto: "You don't have to answer me now. Anyway, it's getting late."
    	- Insist on walking Nozomi home. (Nozomi's path.)
    	- Stay and watch over Wakaba. (Wakaba's path.)
    
    *** Choose either, play through, then choose the other and you'll have 
    both endings here. ***
    
    -----------------------------Hikari's Path-----------------------------
    
    *** This is the most complicated one, and you can only get this path 
    once you've gotten the other four. Despite what people think, you DO 
    NOT need to start a new game for this ending, however, it's best to do 
    so since you can get most of the missing CGs while you play through. 
    For those of you who don't care about the missing CGs, simply load Save 
    #1 here and follow from that point. For the others I'll be starting 
    from the beginning. ***
    
    *** Go ahead and skip the prologue ***
    
    I can still sense that Minamo is depressed so I...
    	- Ask her what's bothering her.
    	- Say nothing. [Choose This]
    
    Wait a minute. I recognize the girl who's sitting on one of the benches.
    What should I do?
    	- Call out to Wakaba. [Choose This]
    	- Don't say anything.
    
    Hinata: "So are you in?"
    	- I'll definately study with Hinata and the others. [Choose This]
    	- I'll think about it.
    
    Something is still bothering me. My promise with Hinata... what should 
    I do?
    	- Suggest a joint birthday party.
    	- Don't bring up any ideas. [Choose This]
    
    *** There is a new option in the next set of choices, which is why you 
    had to get all the other four endings first. This is also where Save #1 
    continues from ***
    
    Okay, now that I have finished that, I'll...
    	- Participate in the 400 meter dash.
    	- Watch the scavenger hunt.
    	- Try the tug-of-war.
    	- Just walk around the area [Choose This]
    
    But then I have a twisted idea...
    	- Just draw a lot as-is. [Choose This]
    	- I'll mention Hinata's study group!
    
    That leaves me to take care of the remainder of today's cooking. What 
    should I do?
    	- Make my own dinner.
    	- Eat out. [Choose This]
    
    It seems like a nice day today. What should I do?
    	- Get up. [Choose This]
    	- Sleep in.
    
    I am by myself. What should I do?
    	- Call out to Minamo.
    	- Call out to Hinata.
    	- Call out to Hikari. [Choose This]
    	- Continue to relax alone.
    
    Now then, who shall I invite?
    	- Minamo. [Choose This]
    	- The Fujimiya sisters.
    	- Hinata.
    	- Tsuyomu, baby!
    
    *** The final ending starts here, and you should only be missing one CG 
    from the collection when it's done. Also, now that you have all the 
    endings, you'll also have access to the special features such as free 
    background images as well as several amusing story additions (on the 
    DVD version, I'm not sure about the CD one). I won't be including the 
    special features in this guide because they're rather straightforward, 
    and since Insani and NNL didn't translate them. ***
    
    ------------------------------MISSING CG------------------------------
    
    Now that you have all the endings, here's how you get the last CG you'd 
    be missing if you followed this guide from start to finish.
    
    Load Save #1 if you started a new game for Hikari's ending- but if you 
    loaded that save for Hikari's path (in other words if you have 4 or so 
    missing CGs at this point), go ahead and start a new game now and play 
    Hikari's path from the beginning up until the Athletic Festival, then 
    choose this answer to get the final CG.
    
    Okay, now that I have finished that, I'll...
    	- Participate in the 400 meter dash.
    	- Watch the scavenger hunt.
    	- Try the tug-of-war. [Choose This]
    	- Just walk around the area.
    
    *** When you come to the next question, you should be finished getting 
    all of the CGs, congratulations! ^_^ ***
    
    
    SECTION &VI - SIMPLIFIED PATH GUIDE:
    
    If you don't like the fact that I've shown the question as well as all 
    of the answers available for each choice in this guide, then this 
    section is for you. This is exactly the same as the paths above, except 
    that I left out the notes and simplified things as much as possible.
    
    --Minamo's Path
    [Choice 1] - I'll just wake her up.
    [Choice 1] - Gyouza.
    [Choice 1] - Ask her what's bothering her.
    [Choice 2] - I'll think About it.
    [Choice 2] - Right.
    [Choice 2] - 51.
    [Choice 2] - Mithraism.
    [Choice 2] - NGO.
    [Choice 2] - 52.
    [Choice 1] - Suggest joint birthday.
    SAVE #1
    [Choice 1] - 400 meter dash
    [Choice 2] - Mention Hinata's study group.
    [Choice 2] - Eat out.
    [Choice 2] - Sleep in.
    SAVE #2
    [Choice 1] - Call out to Minamo.
    [Choice 1] - Minamo.
    
    --Hinata's Path
    LOAD #2
    [Choice 2] - Call out to Hinata.
    [Choice 3] - Hinata.
    
    --Nozomi's Path
    LOAD #2
    [Choice 4] - Continue to relax alone.
    [Choice 2] - Fujimiya sisters.
    SAVE #3
    [Choice 1] - Insist on walking Nozomi home.
    
    --Wakaba's Path
    LOAD #3
    [Choice 2] - Stay and watch over Wakaba.
    
    --Hikari's Path
    New Game (Skip Prologue)
    [Choice 2] - Say nothing.
    [Choice 1] - Call out to Wakaba.
    [Choice 1] - I'll definately study with Hinata and the others.
    [Choice 2] - Don't bring up any ideas.
    [Choice 4] - Just walk around the area.
    [Choice 1] - Just draw a lot as-is.
    [Choice 2] - Eat out.
    [Choice 1] - Get up.
    [Choice 3] - Call out to Hikari.
    [Choice 1] - Minamo.
    
    --Last missing CG
    LOAD #1
    [Choice 3] - Try the tug-of-war.
    
    
    SECTION &VII - SPECIAL THANKS:
    
    	I wrote this guide in about 3 or 4 hours after initially getting 
    all of the endings, and I didn't really have help from anyone. However, 
    I would like to thank my friend NovaProspekt for letting me know that 
    Makoto Shinkai helped with the videos, because without that information 
    I might not have been so fired up about playing it- and thus might not 
    have been fired up enough to write a guide for it. I initially started 
    writing this guide because I didn't find any decent ones around on the 
    internet, and I felt that despite this game having no distribution in 
    the United States or Europe, there would be enough english-speaking 
    people playing it using the patch to warrant having a guide up on the 
    net.
    
    	I would like to thank Insani and NoNameLosers for creating the 
    patch so that we can enjoy this wonderful game without knowing 
    Japanese, and I would especially like to thank Minori for creating this 
    game in the first place.
    
    	Again, any comments/suggestions should be sent to 
    LysanderDaringer@gmail.com. Thank you for playing the game and for 
    reading this guide, and please support Minori by buying this game if 
    you haven't already.
    
    
    @Guide Copyright 2007 Lysander Daringer

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