MM   MM  VV       VV PPPP   
MMM MMM   VV     VV  PP  P 
MMMMMMM    VV   VV   PPPP
MM M MM     VV VV    PP
MM   MM      VVV     PP
MM   MM       V      PP         

 22222     000   000   55555
222 222   00 00 00 00  5
    222   00 00 00 00  55555
   222    00 00 00 00      55
  222     00 00 00 00      55
 222      00 00 00 00      55
22222222   000   000    5555 

 

I. Overview
 A. Info

II. Sliders
 A. Rookie Sliders
 B. Pro Sliders
   a. dragonmak2's Sliders (v1.1)
 C. All Star Sliders
   a. ParedFIA's Sliders (V. 1.0)
   b. CPowder's Sliders
   c. ru2racing's Sliders for watching games
   d. theifindisguise's Sliders
   e. StunGun's Sliders	
D. MVP Sliders
   a. Homerun21's Sliders
III. Thanks
  A. Everyone That has helped

IV. Copyright and Permission

----------------------------------------------------------------------

I. Overview
---------------
These are highly anticipated sliders for MVP Baseball 2005!!!
This is all work from other people and I (fundusglobus) am 
just posting this as an FAQ so everyone can reach this info
easier!

II. Sliders
---------------
 
 A. Rookie Sliders 
 -----------------
   a. None that are known yet
   --------------------------

 B. Pro Sliders
 -----------------
   a. Dragonmak2's Sliders (V. 1.1)
   -----------------------
Difficulty: Pro
Strike Zone: Off
Hot/Cold Zones: Fade
Pitch Cursor: Off
Variable "Stuff": On

User Pitch Meter Difficulty: -15

Pitch Speed: 0
CPU Pitcher Ball Rate: 21
User Pitcher Fatigue: 24
CPU Pitcher Fatigue: 18
User Pitch Control: -35
CPU Pitch Control: -7
Bullpen Fatigue Rate: 6
Bullpen Fatigue Grace: 12
User Batting Contact: 7
CPU Batting Contact: 12
User Batting Power: 0
CPU Batting Power: 10
User Bunting Ability: 15
CPU Bunting Ability: 15
User Foul Ball Frequency: 45
CPU Foul Ball Frequency: 45
CPU Swing Frequency: -20
User OF Speed (Manual): 0
User OF Speed (MVP): 0
CPU OF Speed: -8
User IF Speed (Manual): -5
User IF Speed (MVP): -5
CPU IF Speed: -8
User Throw Speed: -5
CPU Throw Speed: -5
User Throw Accuracy: -15
CPU Throw Accuracy: -15
User Catch Errors: 10
CPU Catch Errors: 20
User Dive Difficulty: 10
CPU Catch Effort: -30
User Baserunning Speed: 5
CPU Baserunning Speed: 2
User Runner Aggression: 7
CPU Runner Aggression: 7
User Runner Steal Speed: 0
CPU Runner Steal Speed: -4
User Runner Steal Delay: -5
CPU Runner Steal Delay: -5
CPU Steal Rate: 14
Runner Injury Frequency: 5
Pitcher Injury Frequency: 5
Batter Injury Frequency: 10
Fielder Injury Frequency: 15
Pitching MG Difference: 0


Its still a work in progress, but Iíve had some decent games 
so far with these sliders. 
The CPU will change out its pitchers regularly and not leave 
their starters in for too long. Your pitchers will start 
to tire in late 6th to 7th inning if their stamina is 
in the 80's then they can go a little longer (8th +) and if their
in stamina is in the 90's and haven't given up too many hits.

I have no problem with the CPU attempting steals and 
my errors and injuries and been pretty realistic. The 
CPU power may still need to be increased because i don't 
think they hit enough HR's, but my HR's have been pretty 
realistic (not arcadish).
 
Comments are welcome and encouraged.


 C. All Star Sliders
 -------------------
   a. ParedFIA's Sliders (V 1.0)
   ------------------------

Pared's MVP 2005 Gameplay Sliders v. 1.0

Difficulty: All-Star
Strike Zone: Off
Hot/Cold Zones: Fade
Pitch Cursor: Off or Fade
Variable "Stuff": On

User Pitch Meter Difficulty: -23
Pitch Speed: 0
CPU Pitcher Ball Rate: 5
User Pitcher Fatigue: -3
CPU Pitcher Fatigue: 0
User Pitch Control: -50 (Yes, that's right.)
CPU Pitch Control: -15
Bullpen Fatigue Rate: 0
Bullpen Fatigue Grace: 0
User Batting Contact: 14
CPU Batting Contact: 14 
User Batting Power: 7 (More offense)
CPU Batting Power: 7 (Again, offense)
User Bunting Ability: 0
CPU Bunting Ability: 0
User Foul Ball Frequency: 50
CPU Foul Ball Frequency: 50
CPU Swing Frequency: -28
User OF Speed (Manual): 0
User OF Speed (MVP): 0
CPU OF Speed: 0
User IF Speed (Manual): -6
User IF Speed (MVP): -4
CPU IF Speed: -6
User Throw Speed: -2
CPU Throw Speed: -2
User Throw Accuracy: -3
CPU Throw Accuracy: -3
User Catch Errors: 4
CPU Catch Errors: 4
User Dive Difficulty: 0
CPU Catch Effort: -25
User Baserunning Speed: -3
CPU Baserunning Speed: -3
User Runner Aggression: 8
CPU Runner Aggression: 8
User Runner Steal Speed: -4
CPU Runner Steal Speed: -4
User Runner Steal Delay: -8
CPU Runner Steal Delay: -8
CPU Steal Rate: 8
Runner Injury Frequency: 0
Pitcher Injury Frequency: 0
Batter Injury Frequency: 0
Fielder Injury Frequency: 4
Pitching MG Difference: 0

There! Here is a list of improvements this version addresses:

-Stealing. Better catchers can actually get the fast 
runners.
-Double Plays: Transitions, and chances of completion
-Offensive production and more varied games.
-Pitch counts refined.
-Runner aggression - produces more movement by the CPU on 
the field
-CPU contact and power balance. Make sure to waste 
pitches to setup the CPU batters or you will PAY!
-Fielder injuries lessened.

Some notes:

-I have not done any testing on any other levels, as I still 
have much more to look at on the All-Star level.
-Pitch counts will vary depending on your patience at the plate.
-Some sliders have a zero value b/c they really do not need 
tweaking.
-The set has taken shape and is very much close to completion.


Constructive comments/feedback always welcome!

Enjoy!


PHEW! As you can see the list is long, but I have to give lots of 
credit to the MVP development team, as this game was 
REALLY great out of the box. Even though it is great out of the box,
 here is a list of improvements this version addresses:

-Pitch counts; Increased for both User and CPU
-The slow baserunners can no longer be thrown out on plays where 
the fielder dives, spins, adjusts his crotch, checks out the hot girl 
in the third row, and then throws to first. Ichiro/Pierre still blaze 
down the line, but not unbelievably so.
-CPU Batters will now take a first pitch strike here and there, plus 
can get caught looking with proper pitching strategies. Their contact
was raised to allow more solid contact and to also offset the 
increased number of fouls.
-Increased number of foul balls hit.
-User has a LOT less control when pitching. Missing the perfect zone 
allows for pitches to miss their spots immensely, directly correlated 
to the meter. 
In other words, the further you are from the Perfect zone, the more
you will
see how off the pitch is from the initial spot.
-Meter is a bit tougher to hit the Perfect spot all the time. 
You really must
work for it.
-Baserunners are more aggressive. I'm not done with steal delay and 
steal speed. 
The steal delay has to be a lot less, so you can get the impression 
that a runner "takes off" as soon as they think the pitcher commits 
to home. Must be offset by Steal speed, however.

   b. CPowder's Sliders
   ---------------------
           PERMISION NOT YET GRANTED 
   c. ru2racing's Sliders for watching games
   ------------------------------------------
             PERMISION NOT YET GRANTED 

   d. theifindisguise's Sliders
   ----------------------------
     PERMISION NOT YET GRANTED   

   e. StunGun's Sliders
   ---------------------
Welcome on, welcome all.... it seems that it is that time of the year 
again, where we are all glued to our TV's playing MVP Baseball! Not that 
it's a bad thing, keep in mind.

I have not released any sliders so far this year, for one reason, I wanted 
to test them, tweak them, etc. I have looked at -0- slider sets, I wanted 
these to be based 100% off my gameplay experience that I had. I'll explain 
them in a second here:

Setting: All-Star
Strike Zone: On
Hot/Cold Zones: Off
Pitch Cursor: Off
Hitter's Eye: Off
Variable Options: On

| ----- Reality, Version 1.0 ----- |

User Pitch Meter Difficulty: 10
Pitch Speed: 0
CPU Pitcher Ball Rate: 22
User Pitcher Fatigue: 0
CPU Pitcher Fatigue: 2
User Pitch Control: -20
CPU Pitch Control: -10
Bullpen Fatigue Rate: 0
Bullpen Fatigue Grace: 0
User Batting Contact: -15
CPU Batting Contact: 6
User Batting Power: 2
CPU Batting Power: 5
User Bunting Ability: 12
CPU Bunting Ability: 12
User Foul Ball Frequency: 38
CPU Foul Ball Frequency: 38
CPU Swing Frequency: -5
User OF Speed: -5
CPU Outfielder Speed: -5
User INF Speed: -3
CPU INF Speed: -3
User Throw Speed: -1
CPU Throw Speed: -3
User Throw Accuracy: -8
CPU Throw Accuracy: -8
User Catch Errors: 10
CPU Catch Errors: 10
User Dive Difficulty: 8
CPU Catch Effort: 8
User Baserunning Speed: 0
CPU Baserunning Speed: 0
User Running Aggression: 3
CPU Running Aggression: 3
User Runner Steal Speed: 6
CPU Runner Steal Speed: 2
User Runner Steal Delay: -12
CPU Runner Steal Delay: -3
CPU Steal Rate: 5
Injury Frequency: 0

Oh... what's that? These look hard? Your right they do. I personally 
always like to challenge myself and get better at the game, some 
people might get scared from the -15 user contact, but you know what
... if I have it higher than that right now I am getting too many hits, 
and with the way the sliders are set up, you donít have to just get HITS 
to score runs.

If you don't work the count with these sliders, you are dead, plain 
and simple. You NEED walks and you NEED to tire out their pitcher. 
Also, Outfielder and Infielder Speed has been reduced to provide more 
realistic doubles into the gap, and seeing eye singles, on default I 
found the computer and myself able to get to just flat out too many 
gapers. With these, the computer and yourself will get some more doubles, 
and all around have a better experience. Defense plays damn near spot 
on for me.

Pitching is difficult with lesser pitchers, but you should be able to 
command some great games with your studs. These are designed to make 
it difficult to always place your pitch right where you want, as to 
provide a new level of realism.... Hey, I was a pitcher who was offered 
a scholarship, so I know a thing or two about pitching =D

I'm sure I could have rushed these out sooner, and had them be of less 
quality, but as is right now I think they are (Super) good, and I hope 
you all enjoy them... I will obviously be making additions and what not 
to these, and I will keep everyone updated as such. With that said, I 
present my first slider set of the year, have fun!

 D. MVP Sliders
 --------------
   a. Homerun21's Sliders
   ---------------------------

Difficulty: MVP

User Pitch Meter Difficulty: 0 (It seems fine for now..)
Pitch Speed: -7 (will help with those that struggle to hit HR)
CPU Pitcher Ball Rate: 8 (you will have players among the league 
leaders in walks, FINALLY!)
User Pitcher Fatigue: -8 (this slider really depends on how many pitches 
you throw, if you don't throw balls leave alone)
CPU Pitcher Fatigue: 5 (again, adjust here on how many pitches you 
take)
User Pitch Control: -50 (this is ok for now..)
CPU Pitch Control: -50 (might as well make it even ^__^)
Bullpen Fatigue Rate: 0 (default is good)
Bullpen Fatigue Grace: 0 (ditto.)
User Batting Contact: 20 (This way you can have SOME high scoring games)
CPU Batting Contact: -5 (This may need lowered, but the games I've 
played its been fine)
User Batting Power: 20 (more homers)
CPU Batting Power: 0 (Seems perfect the way it is)
User Bunting Ability: 10 (still won't be successful all the time)
CPU Bunting Ability: 10 
User Foul Ball Frequency: 50 (More foul balls!)
CPU Foul Ball Frequency: 50
CPU Swing Frequency: -30 (this will keep your pitch count at a reasonable 
level, very few 3 pitch innings)
User OF Speed (Manual): 0 (fine)
User OF Speed (MVP): 0
CPU OF Speed: 0
User IF Speed (Manual): -6
User IF Speed (MVP): -6
CPU IF Speed: -6
User Throw Speed: -4
CPU Throw Speed: -4
User Throw Accuracy: -6
CPU Throw Accuracy: -6
User Catch Errors: 1
CPU Catch Errors: 1 (Iíve gotten plenty of errors with this number)
User Dive Difficulty: 3 (less spectacular plays)
CPU Catch Effort: -25 (less homeruns robbed)
User Baserunning Speed: 0 (good the way it is)
CPU Baserunning Speed: 0 
User Runner Aggression: 4
CPU Runner Aggression: 4 (Iíve seen enough outfield assists)
User Runner Steal Speed: 2 (perfect)
CPU Runner Steal Speed: 2
User Runner Steal Delay: 0
CPU Runner Steal Delay: 0
CPU Steal Rate: 4 (they steal with Larry Walker. Nuff' said)
Runner Injury Frequency: -2 (Iíve seen too many injuries on DP's)
Pitcher Injury Frequency: 0
Batter Injury Frequency: 0
Fielder Injury Frequency: -2 (same as runner injury)
Pitching MG Difference: 0

   
----------------------------------------------------------------------

III. Thanks
---------------
 A. Everyone That has Helped
 ---------------------------

I would like to thank Pared, CPowder, theifindisguise, ru2racing, 
and dragonamk2 for taking the time to post these great sliders.
And letting me post them as an FAQ

EA Sports for publish and developing such a great game

Jason Giambi for creating a better and tougher policy on steroids.

---------------------------------------------------------------------

IV. Copyright and Permission
----------------------------
This is copyright 2005 ParedFIA, homerun21, CPowder, theifinddisguise, 
ru2racing, dragonmak2 and fundusglobus (just because i posted it)

GameFAQs has permission to use these. If you decide to post on the internet 
please give the people that made these sliders credit. They worked very hard
on them.

GameFAQ has the permission to use this on their website!