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    Civilization FAQ by cwt89

    Updated: 03/02/06 | Printable Version | Search This Guide

    Age of Empires III
    Civilization FAQ
    Version: 1.0
    Date: March-02-2006
    By: cwt89 (cwt8902@hotmail.com)
    
    ===============================================================================
     TABLE OF CONTENTS
    ===============================================================================
    
    1. European Civilizations
     1.1 British
     1.2 Dutch
     1.3 French
     1.4 German
     1.5 Ottoman
     1.6 Portugese
     1.7 Russian
     1.8 Spanish
    2. Native American Tribes
     2.1 Carib
     2.2 Cherokee
     2.3 Comanche
     2.4 Cree
     2.5 Maya
     2.6 Nootka
     2.7 Seminoles
    3. Copyright
    
    
    
    ===============================================================================
     1. European Civilizations
    ===============================================================================
    
    #----------------------------------------------------------------------------#
    | 1.1 BRITISH                                                                |
    #----------------------------------------------------------------------------#
    
    Unique Units:
    - Longbowmen: Expensive archer with rapid rate of fire
    - Rocket: Expensive heavy Artillery unit, strong against Infantry and Buildings
    
    Bonuses:
    - Building Houses spawns Settlers
    
    Military Units:
    - Infantry:
     - Pikemen, Musketeers, Longbowmen
    - Ships:
     - Caravels, Galleons, Frigates, Monitors
    - Artillery:
     - Falconets, Rockets, Grenadiers, Culverins, Mortars
    - Cavalry:
     - Hussars, Dragoons
    
    Summary:
    British are an average civilization all-around. They're good for all
    strategies: rushing, booming and turtling. They have a strong economy because
    of their Manor Houses which spawn free Settlers. British also have powerful 
    Musketeers which are very strong against Cavalry units.
    
    
    #----------------------------------------------------------------------------#
    | 1.2 DUTCH                                                                  |
    #----------------------------------------------------------------------------#
    
    Unique Units:
    - Envoys: Cheap reconnaissance unit with weak Attack but good Line of Sight
    - Ruyters: Cheap unit that is strong against Cavalry
    - Fluyts: Slow and powerful Ship that is resistant to building fire and can
              train any unit available at the Barracks, Cavalry and Artillery
              Foundry
    
    Bonuses:
    - Training settlers costs Coin
    - Banks that automatically produce Coin
    
    Military Units:
    - Infantry:
     - Pikemen, Skirmishers, Halberdiers
    - Ships:
     - Caravels, Fluyts, Frigates, Monitors
    - Artillery:
     - Falconets, Heavy Cannon, Grenadiers, Culverins, Mortars
    - Cavalry:
     - Hussars, Ruyters
    
    Summary: 
    Dutch is a good civilization for Booming. Dutch Settlers cost Coin
    instead of Food, but the Dutch have a unique building: the Bank. Banks produce
    free Coin. They are weak against rushing attacks because of their need for
    Coin to produce Settlers.
    
    
    #----------------------------------------------------------------------------#
    | 1.3 FRENCH                                                                 |
    #----------------------------------------------------------------------------#
    
    Unique Units:
    - Coureurs: Settlers that have increased resistance to attack and gather
                resources faster than other Settlers
    - Cuirassiers: Strongest cavalry unit in the game
    
    Military Units:
    - Infantry:
     - Pikemen, Musketeers, Crossbowmen, Skirmishers, Halberdiers
    - Ships:
     - Caravels, Galleons, Frigates, Monitors
    - Artillery:
     - Falconets, Heavy Cannon, Culverins, Mortars
    - Cavalry:
     - Hussars, Dragoons, Cuirassiers
    
    Summary:
    Average civilization good for both rushing and booming. Their unique Coreur
    Settlers gather resources faster and are stronger, preventing rush attacks
    against them. The French have Cuirassiers, which are the strongest cavalry
    unit in the game, but are very expensive.
    
    
    #----------------------------------------------------------------------------#
    | 1.4 GERMAN                                                                 |
    #----------------------------------------------------------------------------#
    
    Unique Units:
    - Uhlans: Arrive at no cost with every Home City shipment
    - Settler Wagons: Settlers from Home City that cost more than regular 
                      Settlers, but gather resources faster
    - Doppelsoldners: Heavy swordsmen Infantry with a sweep attack that damages
                      multiple units at the same time
    
    Military Units:
    - Infantry:
     - Pikemen, Crossbowmen, Skirmishers, Doppelsoldners
    - Ships:
     - Caravels, Galleons, Frigates, Monitors
    - Artillery:
     - Falconets, Heavy Cannon, Culverins, Mortars
    - Cavalry:
     - Uhlans, War Wagons
    
    Summary:
    Germans are a civilization that is good for booming, but weak at rushing.
    Germans start off with fewer Settlers, and receive free Uhlans with every
    Home City shipment. Germans have Doppelsoldners which are heavy Infantry with
    a unique sweeping attack, and War Wagons, expensive Cavalry units.
    
    
    #----------------------------------------------------------------------------#
    | 1.5 OTTOMAN                                                                |
    #----------------------------------------------------------------------------#
    
    Unique Units:
    - Abus Guns: Light Artillery that is strong against Infantry
    - Janissaries: Powerful Musketeers
    - Galleys: Ship that is good for exploring, fishing and transport
    - Great Bombards: Strongest Artillery unit in the game
    
    Bonuses:
    - Town Centers automatically spawn free Settlers
    
    Military Units:
    - Infantry:
     - Janissaries
    - Ships:
     - Galleons, Galleys, Frigates, Monitors
    - Artillery:
     - Falconets, Abus Guns, Great Bombards, Grenadiers, Culverins, Mortars
    - Cavalry:
     - Hussars, Cavalry Archers, Spahis
    
    Summary:
    The Ottomans are very good at booming and very weak at rushing. Settlers are
    automatically spawned at the Town Center at no cost, other than population.
    This civilization needs to be constantly building Houses to keep up with the
    Settlers that keep being spawned. They also have a lot of unique units.
    
    
    #----------------------------------------------------------------------------#
    | 1.6 PORTUGESE                                                              |
    #----------------------------------------------------------------------------#
    
    Unique Units:
    - Cassadors: Light infantry with strong Attack but low Hit Points, strong
                 against Infantry
    - Organ Guns: Artillery that is stronger against Infantry than Buildings
    
    Bonuses:
    - Free Covered Wagons in each age
    - Explorer's Spyglass can reveal unexplored territory
    - Best Dragoons in the game
    
    Military Units:
    - Infantry:
     - Pikemen, Musketeers, Crossbowmen, Cassadores
    - Ships:
     - Caravels, Galleons, Frigates, Monitors
    - Artillery:
     - Heavy Cannons, Organ Guns, Culverins, Mortars
    - Cavalry:
     - Hussars, Dragoons
    
    Summary:
    A good civilization for booming and rushing. Their Explorer has a unique move:
    Spyglass, which allows you to see a black area of the Map without actually
    being there. Portugese have the strongest navy in the game, and two unique
    low Hit Point units: Cassadors and Organ Guns.
    
    
    #----------------------------------------------------------------------------#
    | 1.7 RUSSIAN                                                                |
    #----------------------------------------------------------------------------#
    
    Unique Units:
    - Strelets: Weak but cheap light infantry, good against Infantry and trained
                10 units at a time
    - Cossacks: Cheap light Cavalry
    - Oprichniks: Fast Cavalry good at raiding Villagers and strong against
                  Buildings
    
    Bonuses:
    - Settlers and Infantry are trained in groups
    - Begins with more resources, but less Settlers
    - Outposts and Barracks are combined into one building: Blockhouses
    
    Military Units:
    - Infantry:
     - Musketeers, Halberdiers, Strelets
    - Ships:
     - Caravels, Galleons, Frigates, Monitors
    - Artillery:
     - Falconets, Heavy Cannon, Grenadiers, Culverins, Mortars
    - Cavalry:
     - Cossacks, Oprichniks, Cavalry Archers
    
    Summary:
    This civilization is good at rushing, with Settlers and Infantry units trained
    in bulk. Instead of Outposts and Barracks, the Russians have one building that
    combines them both: Blockhouses. They have some unique Cavalry units, Cossacks
    and Oprichniks.
    
    
    #----------------------------------------------------------------------------#
    | 1.8 SPANISH                                                                |
    #----------------------------------------------------------------------------#
    
    Unique Units:
    - Rodeleros: Fast moving sword-weilding infantry
    - Lancers: Heavy close-range cavalry that are strong against Infantry
    - War Dogs: Dogs trained by Explorers that are fast moving and can attack
    
    Bonuses:
    - Home City shipments are received faster
    - Home City provides improvements to Buildings, Infantry and Navy
    
    Military Units:
    - Infantry:
     - Pikemen, Musketeers, Crossbowmen, Rodeleros, Skirmishers
    - Ships:
     - Caravels, Galleons, Frigates, Monitors
    - Artillery:
     - Falconets, Heavy Cannon, Culverins, Mortars
    - Cavalry:
     - Hussars, Lancers, Dragoons
    
    Summary:
    Probably the easiest civilization to play. Better at rushing than booming. They
    receive shipments from the Home City faster than other civilizations. They have
    Rodeleros, fast Infantry with good defense, and Lancers, cavalry with high
    attack, defense and hit points, but are close-range.
    
    
    ===============================================================================
     2. Native American Tribes
    ===============================================================================
    
    #----------------------------------------------------------------------------#
    | 2.1 Carib                                                                  |
    #----------------------------------------------------------------------------#
    
    Units:
    - Carib Blowgunner: Short-ranged infantry that is good against Infantry
    
    Research:
    - Carib Carifuna Drums: Archers do more damage to Villagers
    - Carib Ambush Party: Allows your Explorer to train a small ambush party of
                          Carib Blowgunners
    - Carib Kaciri Beer: Archer and Hand Infantry attack increases
    
    
    #----------------------------------------------------------------------------#
    | 2.2 Cherokee                                                               |
    #----------------------------------------------------------------------------#
    
    Units:
    - Cheokee Rifleman: Long-range Light Infantry that is accurate
    
    Research:
    - Cherokee War Dance: Native warriors move faster
    - Cherokee Basket Weaving: Research at Docks, Markets, Mills and Plantations
                               no longer cost Wood
    - Sequoyah's Cherokee Syllabary: Trains four cheap Cherokee Settlers
    
    
    #----------------------------------------------------------------------------#
    | 2.3 Comanche                                                               |
    #----------------------------------------------------------------------------#
    
    Units:
    - Comanche Horse Archer: Long range Cavalry that is good against Cavalry
    
    Research
    - Comanche Horse Breeding: The Hit Points of all Cavalry units increases
    - Comanche Trade Language: All research costs less Coin
    - Comanche Mustangs: All Cavalry units move faster
    
    
    #----------------------------------------------------------------------------#
    | 2.4 Cree                                                                   |
    #----------------------------------------------------------------------------#
    
    Units:
    - Cree Tracker: Long-range riflemen with good line of sight
    - Cree Coureur des Bois: Native Villagers that are more expensive, but gather
                             faster and are stronger than regular Villagers
    
    Research:
    - Cree Textile Craftsmanship: All buildings cost less wood
    - Cree Kinship: Allows Cree Trackers to be trained in you Barracks or
                    Blockhouses
    - Cree Tanning: Increases the Hit Points of all Infantry and Cavalry  
    
    
    #----------------------------------------------------------------------------#
    | 2.5 Maya                                                                   |
    #----------------------------------------------------------------------------#
    
    Units:
    - Maya Holcan Spearmen: Barbed spearmen that are strong against Cavalry and
                            Buildings
    - Medicine Man: Heals injured units
    
    Research:
    - Maya Warrior Society: Maya Warrior Hit Points and Attack are increased
    - Maya Cotton Armor: Hand Infantry Hit Points are increased
    - Maya Calendar: Villagers gather resources and hunt faster
    
    
    #----------------------------------------------------------------------------#
    | 2.6 Nootka                                                                 |
    #----------------------------------------------------------------------------#
    
    Units:
    - Nootka Clubman: Nootka hand-infantry warrior armed with a club
    - Nootka Warchief: Elite Nootka Clubman warrior
    
    Research:
    - Nootka Warrior Society: Nootka Warrior Hit Points and Attack are increased
    - Nootka Bark Clothing - Villager Hit Points are increased
    - Nootka Potlach: Nootka Clubmen and Warchieves are trained faster and cheaper
    - Loyal Nootka Warchief: Allows your explorer to train Nootka Warchieves
    
    
    #----------------------------------------------------------------------------#
    | 2.7 Seminoles                                                              |
    #----------------------------------------------------------------------------#
    
    Units:
    - Seminole Sharktooth Bowman: Short-range Archer with high attack
    
    Research:
    - Seminole Guerilla Wars: Seminole Sharktooth Bowmen do more damage to 
                              buildings
    
    
    ===============================================================================
     3. Copyright
    ===============================================================================
    
    This guide be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without permission. Use of this guide on any other web site or as a
    part of any public display is strictly prohibited, and a violation of copyright.
    
    Copyright 2006 Chris Thomas