Worms 4: Mayhem FAQ

                                  By Ed Kearney
                                   05/10/2005

                           XBox Live GamerTag: EddeBaby

================================================================================
xxxx 1.1 Introduction xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

This is a complete guide for Worms 4 Mayhem. This guide was written using the
XBOX version of the game but it should be compatible with the PS2 and PC
versions.

This guide is copyright 2005 to Edward Kearney please do not copy anything from
this guide without my permission. If you see this listed anywhere apart from
www.gamefaqs.com or members.lycos.co.uk/eddebaby then it shouldn't be there and
I am very angry with them!







================================================================================
xxxx 1.2 Revisions xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

Version 0.4   02/11/2005
========================
Fourth draft, added:
* Multiplayer guide - Styles
* Walkthrough Missions 1-9

Updated:
* Multiplayer: Maps
* Create a style

Still need to add:
* Complete Walkthrough (Tutorials, Story Mode and Challenges)
* Some missing values (marked with a '?')

---------------

Version 0.3   23/10/2005
========================
Third draft, added:
* Default Team Weapon Specifications
* Multiplayer: Wormpot
* Walkthroughs for non-deathmatch challenges

Still need to add:
* Complete Walkthrough (Tutorials, Story Mode and Challenges)
* Multiplayer guide - Styles
* Some missing values (marked with a '?')

---------------

Version 0.2 - 21/10/2005
========================
Second draft, still need to add:
* Complete Walkthrough (Tutorials, Story Mode and Challenges)
* Multiplayer guide - Styles and Wormpot
* Some missing values (marked with a '?')
* Default Team Weapon Specifications

---------------

Version 0.1 - 05/10/2005
========================
First draft, still need to add:
* Complete Walkthrough (Tutorials, Story Mode and Challenges)
* Weapon List
* 'Create a Weapon' guide
* 'Create a Style' guide
* Multiplayer guide
* Mystery and Utility Crate features
* Default Team Weapon Specifications
* Some missing values (marked with a '?')





================================================================================
xxxx 1.3 Contents xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

Items marked with a '*' are still incomplete
Items marked with a '#' denotes a section requiring contributions from other
players

Press Ctrl+F and enter the index number (e.g. 2.1.4 for the Hands available from
the Item Shop) to go straight to that section.

Guide Details
-------------
   1.1 Introduction
   1.2 Revisions
   1.3 Contents
   1.4 Additions
   1.5 Credits

Game Description
----------------
   2.1 Item Shop
       2.1.1 Soundbank
       2.1.2 Head
       2.1.3 Eyes
       2.1.4 Hands
       2.1.5 Face
       2.1.6 Maps
       2.1.7 Weapon
       2.1.8 Styles
       2.1.9 Character Set
   2.2 Weapons
   2.3 Multiplayer
       2.3.1 Modes
       2.3.2 Styles
             2.3.2.1 All Action
             2.3.2.2 Beginner
             2.3.2.3 BnG
             2.3.2.4 Darksider
             2.3.2.5 Holy Grail
             2.3.2.6 It's a Mystery
             2.3.2.7 Mega Powers
             2.3.2.8 Pro
             2.3.2.9 Root 'n' Shoot
             2.3.2.10 Shopping
             2.3.2.11 Standard
             2.3.2.12 Strategy
       2.3.3 Teams
       2.3.4 Maps#
       2.3.5 Worm Pot#
   2.4 Crates
       2.4.1 Health Crate
       2.4.2 Mystery Crate
       2.4.3 Utility Crate
       2.4.4 Weapon Crate

Game Walkthrough
----------------
   3.1 Tutorials
             Level: WORMINKLE UNIVERSITY*
             Level: UNSPORTING BEHAVIOUR*
             Level: MIKE'S SECRET LABORATORY*
   3.2 Story
             Page:  1 Level: DINER MIGHT
             Page:  2 Level: SNEAKY BRIDGE THIEVES INC.
             Page:  3 Level: BUILDING SITE SABOTEURS
             Page:  4 Level: THE CRATE ESCAPE
             Page:  5 Level: DESTRUCT AND SERVE
             Page:  6 Level: STORM THE CASTLE
             Page:  7 Level: THE WINDY WIZARD
             Page:  8 Level: ROB IN THE HOOD
             Page:  9 Level: JOUST ABOUT IT
             Page: 10 Level: NICE TO SIEGE YOU*
             Page: 11 Level: MINE ALL MINE*
             Page: 12 Level: GHOST HILL GRAVEYARD*
             Page: 13 Level: TIN CAN WALLY*
             Page: 14 Level: DOOM CANYON*
             Page: 15 Level: HIGH NOON HIJINX*
             Page: 16 Level: TURKISH DELIGHTS*
             Page: 17 Level: NO ROOM FOR ERROR*
             Page: 18 Level: CARPET CAPERS*
             Page: 19 Level: TRAITOROUS WATERS*
             Page: 20 Level: GIBBON TAKE*
             Page: 21 Level: FAST FOOD DINO*
             Page: 22 Level: ESCAPE FROM TREE-REX*
             Page: 23 Level: CHUTE TO VICTORY*
             Page: 24 Level:THE LAND THAT WORMS FORGOT*
             Page: 25 Level: VALLEY OF THE DINOWORMS*
   3.3 Challenges
             SNIPER RIFLE CHALLENGE
             JET PACK CHALLENGE
             SUPER SHEEP CHALENGE
             ICARUS POTION CHALLENGE
             SHOTGUN CHALLENGE
             ACCURACY CHALLENGE
             NAVIGATION CHALLENGE
             CRATE COLLECT CHALLENGE
             DEATHMATCH 1*
             DEATHMATCH 2*
             DEATHMATCH 3
             DEATHMATCH 4*
             DEATHMATCH 5
             DEATHMATCH 6*
             DEATHMATCH 7*
             DEATHMATCH 8*
             DEATHMATCH 9*
             DEATHMATCH 10*

Customise
---------
   4.1 Create a Worm
       4.1.1 Page 1/3
       4.1.2 Page 2/3
       4.1.3 Page 3/3
   4.2 Create a Style
       4.2.1 Page 1/6
       4.2.2 Page 2/6
       4.2.3 Page 3/6
       4.2.4 Page 4/6
       4.2.5 Page 5/6
       4.2.6 Page 6/6
       4.2.7 Examples#
             4.2.7.1 Fun
   4.3 Create a Weapon
       4.3.1 Launched Page 1/3
       4.3.2 Launched Page 2/3
       4.3.3 Launched Page 3/3
       4.3.4 Thrown Page 1/2
       4.3.5 Thrown Page 2/2
       4.3.6 Airstrike Page 1/1
       4.3.7 Examples#
             4.3.7.1 Do it
             4.3.7.2 Gorilla Head
             4.3.7.3 Hampster Rain

Extras
------
   5.1 Easter eggs
   5.2 Trophy Cabinet
   5.3 Unlockables
       5.3.1 Character Sets
       5.3.2 Maps
       5.3.3 Accessories
       5.3.4 Weapons
       5.3.5 Styles






================================================================================
xxxx 1.4 Additions xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

If you see anything in this guide that is incorrect or something that is missing
please email me at ed_j_kearney[at]yahoo[dot]co[dot]uk.

Also if you have any of the following please email them and I will add them to
the guide:

* Good Custom Game Styles
* Good Custom Weapons
* Good Random Map Codes
* Good Worm Pot Combinations

I will credit all corrections and additions appropriately.






================================================================================
xxxx 1.5 Credits xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

This guide is copyright 2005 Ed Kearney


www.gamefaqs.com: Unlockables and Easter Egg information

www.textpad.com: This guide was written with TextPad 4.7.3





================================================================================
xxxx 2.1 Item Shop xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

The following is a list of all the items available to buy from the shop. All
those available from the start have N/A in the "How to unlock" column. Otherwise
details are provided on how to make the items available.

--------------------------|------------|---------------------------------------
Item                      |Price       |How to unlock
--------------------------|------------|---------------------------------------
2.1.1 Soundbank:          |            |
--------------------------|------------|---------------------------------------
Arabian Thief             | 150 COINS  |N/A
Builder                   | 150 COINS  |N/A
Caveworm                  | 150 COINS  |N/A
Knight                    | 150 COINS  |N/A
Me-me                     | 150 COINS  |N/A
Wizard                    | 150 COINS  |N/A
--------------------------|------------|---------------------------------------
2.1.2 Head:               |            |
--------------------------|------------|---------------------------------------
Animal Skull              |  50 COINS  | N/A
Boggy The Kid             | 150 COINS  | Complete Mission 15
Caveman                   | 150 COINS  | Complete Mission 25
Crown                     |  50 COINS  | N/A
Fashion                   |  50 COINS  | N/A
Hard Hat                  | 150 COINS  | Complete Mission 5
Hockey Mask               |  50 COINS  | N/A
Punk Blue                 |  75 COINS  | Complete Tutorial missions
Punk Green                |  75 COINS  | Complete Tutorial missions
Punk Red                  |  75 COINS  | Complete Tutorial missions
Punk Yellow               |  75 COINS  | Complete Tutorial missions
Queen of Sheba            | 150 COINS  | Complete Mission 20
Royal Knight              | 150 COINS  | Complete Mission 10
Team 17                   |  50 COINS  | N/A
Turban Black              |  50 COINS  | N/A
Turban Purple             |  50 COINS  | N/A
Turban Red                |  50 COINS  | N/A
Turban White              |  50 COINS  | N/A
Wizard Blue               |  50 COINS  | N/A
Wizard Green              |  50 COINS  | N/A
Wizard Purple             |  50 COINS  | N/A
Wizard Red                |  50 COINS  | N/A
--------------------------|------------|---------------------------------------
2.1.3 Eyes:               |            |
--------------------------|------------|---------------------------------------
Fake Eyes 1               |  50 COINS  | N/A
Fake Eyes 2               |  50 COINS  | N/A
Glam Black                |  50 COINS  | N/A
Glam Red                  |  50 COINS  | N/A
Glam Silver               |  50 COINS  | N/A
Glam Yellow               |  50 COINS  | N/A
Night Vision              |  50 COINS  | N/A
Sun Glasses 3             |  50 COINS  | N/A
X-Ray                     |  50 COINS  | N/A
--------------------------|------------|---------------------------------------
2.1.4 Hands:              |            |
--------------------------|------------|---------------------------------------
Bling                     |  50 COINS  | N/A
Bones                     |  50 COINS  | N/A
Evil                      |  50 COINS  | N/A
Punk Black                |  75 COINS  | Complete Tutorial missions
Punk Green                |  75 COINS  | Complete Tutorial missions
Punk Red                  |  75 COINS  | Complete Tutorial missions
Punk White                |  75 COINS  | Complete Tutorial missions
--------------------------|------------|---------------------------------------
2.1.5 Face:               |            |
--------------------------|------------|---------------------------------------
Safety Pin                |  75 COINS  | Complete Tutorial missions
--------------------------|------------|---------------------------------------
2.1.6 Maps:               |            |
--------------------------|------------|---------------------------------------
Worminkle University      |  10 COINS  |Complete the tutorial mission
Unsporting Behaviour      |  10 COINS  |Complete the tutorial mission
Mike's Secret Laboratory  |  10 COINS  |Complete the tutorial mission
Diner Might               |  20 COINS  |Complete the story mission
Sneaky Bridge Thieves Inc.|  20 COINS  |Complete the story mission
Building Site Saboteurs   |  20 COINS  |Complete the story mission
The Crate Escape          |  20 COINS  |Complete the story mission
Destruct And Serve        |  20 COINS  |Complete the story mission
Storm The Castle          |  20 COINS  |Complete the story mission
The Windy Wizard          |  20 COINS  |Complete the story mission
Rob In The Hood           |  20 COINS  |Complete the story mission
Joust About It            |  20 COINS  |Complete the story mission
Nice To Siege You         |  20 COINS  |Complete the story mission
Mine All Mine             |  20 COINS  |Complete the story mission
Ghost Hill Graveyard      |  20 COINS  |Complete the story mission
Tin Can Wally             |  20 COINS  |Complete the story mission
Doom Canyon               |  20 COINS  |Complete the story mission
High Noon Hijinx          |  20 COINS  |Complete the story mission
Turkish Delights          |  20 COINS  |Complete the story mission
No Room For Error         |  20 COINS  |Complete the story mission
Carpet Capers             |  20 COINS  |Complete the story mission
Traitorous Waters         |  20 COINS  |Complete the story mission
Gibbon Take               |  20 COINS  |Complete the story mission
Fast Food Dino            |  20 COINS  |Complete the story mission
Escape From Tree-Rex      |  20 COINS  |Complete the story mission
Chute To Victory          |  20 COINS  |Complete the story mission
The Land That Worms Forgot|  20 COINS  |Complete the story mission
Valley Of The Dinoworms   |  20 COINS  |Complete the story mission
Hold Until Reworked       |  20 COINS  |Beat Team17 time in deathmatch
                          |            |challenge 5
Re-Submission             |  20 COINS  |Beat Team17 time in deathmatch
                          |            |challenge 10
--------------------------|------------|---------------------------------------
2.1.7 Weapon:             |            |
--------------------------|------------|---------------------------------------
Sniper Rifle              |  50 COINS  |N/A
Bubble Trouble            | 150 COINS  |Buy the DARKSIDER game style
Holy Hand Grenade         | 150 COINS  |Buy the HOLY GRAIL game style
Icarus Potion             | 150 COINS  |Buy the MEGA POWERS game style
Inflatable Scouser        | 150 COINS  |Buy the IT'S A MYSTERY game style
--------------------------|------------|---------------------------------------
2.1.8 Styles:             |            |
--------------------------|------------|---------------------------------------
All Action                |  50 COINS  |N/A
Darksider                 | 150 COINS  |N/A
Holy Grail                | 150 COINS  |N/A
Kitchen Sink              |2500 COINS  |Unlock the 5 character sets
Mega Powers               | 150 COINS  |N/A
It's a Mystery            | 150 COINS  |N/A
Root 'n' Shoot            |  50 COINS  |N/A
Shopping                  |  50 COINS  |N/A
Strategy                  |  50 COINS  |N/A
--------------------------|------------|---------------------------------------
2.1.9 Character Set:      |            |
--------------------------|------------|---------------------------------------
Alien                     | 500 COINS  |Complete all 25 story time bonuses
Cyborg                    | 500 COINS  |Collect all 25 trophies
Dino                      | 500 COINS  |Beat all non-deathmatch challenge times
Professor                 | 500 COINS  |Complete all 25 story missions
Wormstein                 | 500 COINS  |Beat all deathmatch challenge best
                          |            |times
--------------------------|------------|---------------------------------------











================================================================================
xxxx 2.2 Weapons xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

Key:
1st         - Fire in first person mode.
Sky         - Fire from birds-eye view.
Charge      - Hold down the fire button to charge up shot.
Homing      - Locks on to selected target
Zoom        - Can be zoomed in with Y and zoomed out with B
Wind        - Allow for wind.
Poison      - Poisons the enemy (lose 10 health per turn)
Fuse        - Change fuse length with WHITE button (1-5 seconds)
Impact      - Explodes on impact
Rest        - Explodes when stationary
Cluster (x) - Explodes in to x number of clusters
Strike (x)  - Drops x number of bombs from the air
Control     - The weapon can be controlled by the player after firing

-------------------|----------------------------------------------------------
Weapon             |Description
-------------------|----------------------------------------------------------
BAZOOKA            |A simple bazooka usually in large supply. Can skim across
Max Damage =50     |water
                   || 1st | Charge | Wind | Impact |
-------------------|----------------------------------------------------------
HOMING MISSILE      |A homing missile launcher select target in birds-eye mode
Max Damage =50     |with fire then launch in 1st person mode. Takes 2 seconds
                   |to lock on to target
                   || Sky/1st | Charge | Homing | Impact |
-------------------|----------------------------------------------------------
SHOTGUN            |A shotgun that can be fired twice in a turn
Max Damage =25 x2  || 1st |
-------------------|----------------------------------------------------------
POISON ARROW       |A bow and arrow which explodes with poison gas
Max Damage =20     || 1st | Charge | Poison | Rest |
-------------------|----------------------------------------------------------
SENTRY GUN         |A Gatling gun that will shoot any enemy worm that moves in
                   |it's range. Does not fire on first turn, must be destroyed
-------------------|----------------------------------------------------------
SNIPER RIFLE       |A Sniper Rifle, good for long distance shots
Max Damage =40     || 1st | Zoom |
-------------------|----------------------------------------------------------
GRENADE            |A Grenade. Chuck it at your enemies, you know you want to
Max Damage =50     || 1st | Charge | Wind | Fuse |
-------------------|----------------------------------------------------------
CLUSTER BOMB       |A grenade that explodes into 5 clusters
Max Damage =50     || 1st | Charge | Wind | Fuse | Cluster (5) |
-------------------|----------------------------------------------------------
GAS CANISTER       |A large grenade that explodes into toxic fumes
Max Damage =50     || 1st | Charge | Wind | Fuse | Poison
-------------------|----------------------------------------------------------
HOLY HAND GRENADE  |The Holy Hand Grenade of Antioch, massive damage, large
Max Damage =75     |blast radius
                   || 1st | Charge | Rest |
-------------------|----------------------------------------------------------
BANANA BOMB        |A Banana that is thrown like a grenade, explodes in to
Max Damage =75     |five smaller bananas
                   || 1st | Charge | Wind | Fuse | Cluster (5) |
-------------------|----------------------------------------------------------
FATKINS STRIKE     |Drop an overweight child and cause massive damage
Max Damage= 150    ||Sky | Zoom | Strike (1) |
-------------------|----------------------------------------------------------
FIRE PUNCH         |Hadoken! Knock a worm up into the air
                   |YOU MUST BE STANDING NEXT TO THE WORM
Max Damage =30     || 1st |
-------------------|----------------------------------------------------------
PROD               |Prod your opponent of the edge of a cliff
Max damage =0      |YOU MUST BE STANDING NEXT TO THE WORM
                   || 1st |
-------------------|----------------------------------------------------------
BASEBALL BAT       |Smack an enemy (or a mine) flying
Max damage =30     |YOU MUST BE STANDING NEXT TO THE WORM
                   || 1st |
-------------------|----------------------------------------------------------
AIR STRIKE         |Drop an air strike on a group of worms
Max Damage =50     || Sky | Zoom | Strike (5) |
-------------------|----------------------------------------------------------
BOVINE BLITZ       |Drop cows on to your enemy. Note you control where each
Max Damage =75     |cow drops!
                   || Sky | Zoom | Strike (3) |
-------------------|----------------------------------------------------------
ALIEN ABDUCTION    |A UFO that comes out of the sky and abducts one worm
Max Damage =??     || Sky |
-------------------|----------------------------------------------------------
MINE               |Place a mine in front of you. Mines can also explode into
Max Damage =40     |a poisonous cloud or several clusters at random.
-------------------|----------------------------------------------------------
DYNAMITE           |Place a stick of dynamite in front of you
Max Damage =75     |
-------------------|----------------------------------------------------------
SHEEP              |Drop a sheep that will run in a straight line (You can
Max Damage =75     |jump as the sheep with B) Press A to detonate
                   || Control |
-------------------|----------------------------------------------------------
OLD WOMAN          |Drop an old woman who you can control with the left
Max Damage =50     |thumbstick. You can steal weapons of your enemy by running
                   |into them. Press A to detonate explosion
                   || Poison | Control |
-------------------|----------------------------------------------------------
INFLATABLE SCOUSER |Drops a Scouser who you can control with the left
Max Damage = ??    |thumbstick. When he touches a worm he will carry them into
                   |the sky.
                   || Wind | Control |
-------------------|----------------------------------------------------------
SUPER SHEEP        |Drop a sheep who will launch into the air when you press A
Max Damage =75     |You can control the sheep when it is flying so aim for a
                   |worm! Press A a second time to detonate
                   || Control |
-------------------|----------------------------------------------------------
FLOOD              |Raise the water level.
Max Damage =N/A    |
-------------------|----------------------------------------------------------
TAIL NAIL          |Nail a worm to the ground. They will not be able to move.
Max Damage =10     |
-------------------|----------------------------------------------------------
STARBURST          |Strap yourself to a firework and go! Your worm will die
Max Damage =??     || Control |
-------------------|----------------------------------------------------------
CONCRETE DONKEY    |Drop a concrete donkey for massive damage. Will destroy
Max Damage =150    |all terrain beneath it.
                   || Sky | Zoom | Strike (1) |
-------------------|----------------------------------------------------------
TEAM WEAPON        |Whatever your Team Weapon is
-------------------|----------------------------------------------------------
PARACHUTE          |Drop down safely from any height
-------------------|----------------------------------------------------------
NINJA ROPE         |Scale the walls. User left thumbstick to swing and L to
                   |let out rope, R to pull rope in. You can also use the
                   |ninja rope to move barrels and crates around.
-------------------|----------------------------------------------------------
ICARUS POTION      |Press A to drink the magic potion and then fly by tapping
                   |the jump button. You need to keep a good rhythm!
-------------------|----------------------------------------------------------
JET PACK           |Fly around the map .... until you run out of fuel!
-------------------|----------------------------------------------------------
GIRDER             |Place a girder near your current location. User the left
                   |thumbstick to move around Use L to raise and R to lower
-------------------|----------------------------------------------------------
BUBBLE TROUBLE     |Place a impenetrable bubble on the ground for your worms
                   |to hide in. No weapon can penetrate the bubble but any
                   |worm can just walk in.
-------------------|----------------------------------------------------------
SKIP GO            |Skip your go if you cant be bothered to wait for the
                   |timer to finish
-------------------|----------------------------------------------------------
WORM SELECT        |Select another worm to use. Press Y to change worm and A
                   |to select the current worm
-------------------|----------------------------------------------------------
SURRENDER          |Give up completely. Your whole team goes bye-bye.
-------------------|----------------------------------------------------------









================================================================================
xxxx 2.3 Multiplayer xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

--------------------------------------------------------------------------------
- 2.3.1 Modes ---------
--------------------------------------------------------------------------------

These are all of the available game modes that can be used in Multiplayer.

DeathMatch    - Last surviving team wins

                Round Time      : Depends on style
                Turn Time       : Depends on style
                Rounds          : Depends on style
                Starting Weapons: Depends on style
                Weapon Delay    : Depends on style

Homelands     - Same as deathmatch but each team has their own fort.

                Round Time      : Depends on style
                Turn Time       : Depends on style
                Rounds          : Depends on style
                Starting Weapons: Depends on style
                Weapon Delay    : Depends on style

Destruction   - Same fort setup as Homelands but this time you have to destroy
                the fort not the worms. Any worm that dies reappears in the
                middle.

                Round Time      : 45:00 NO SUDDEN DEATH, GAME ENDS IN A DRAW!
                Turn Time       : 00:45
                Rounds          : ?
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i| ?|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                    - -- -- -- -- --
                                  | i|  |  | 6| ?| ?|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  |  |  |  | ?| ?|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  |  | 2| 2| 1|  | ?|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  | ?| 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 3| 3|  | 2| 3| 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i|  |  |  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | x| 3|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | x|  |  | x| 2| 6|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  |  |  |  | 2| 5|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                    - -- -- -- -- --
                                  |  | x| x| x|  | 3|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  | 7| x|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | x| x|  | x| x| x|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | x|  |  |  |  |  |
                                   -- -- -- -- -- --

Statue defend - Same fort set up as Homelands but you must destroy the other
                teams' statues

                Round Time      : Depends on style
                Turn Time       : Depends on style
                Rounds          : Depends on style
                Starting Weapons: Depends on style
                Weapon Delay    : Depends on style

Survivor      - Each team has one worm. When a worm dies it is replaced with the
                next worm until you have none left.

                Round Time      : Depends on style
                Turn Time       : Depends on style
                Rounds          : Depends on style
                Starting Weapons: Depends on style
                Weapon Delay    : Depends on style

--------------------------------------------------------------------------------
- 2.3.2 Styles --------
--------------------------------------------------------------------------------

These are all of the styles that can be used in Worms 4 Mayhem multiplayer.

[ 2.3.2.1 All Action ----------]

                A good game type if you want a balanced game with a good
                selection of weapons. There is no sudden death and all of the
                cheap weapons (e.g. air strike) have a reasonable turn delay
                before they can be used.

                Number Of Rounds:        2 ROUNDS
                Turn Time:               30 SECONDS
                Round Time:              10 MINUTES
                Worm Health:             200
                Worm Select:             NO
                Sudden Death:            RAISE WATER
                Water Rise Speed:        SLOW
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            YES
                Mine Fuse:               1 SECOND
                Chance Of Crate:         40%
                Weapon Crate             3
                Utility                  2
                Mystery                  2
                Health                   3
                Health Crate Amount:     25 POINTS
                Land Objects:            FULL
                Stockpiling:             ADDITIVE
                Artillery Mode:          NO
                Retreat Time:            5 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i| 1| 3|1 |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i| 5| 1| 1| 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  | i| i| 2| 1| 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 2| 1| 2| 1|  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 2| 2|  |  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i| 2| i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  | 2|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  | 5|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  |  |  |  | 5| 6|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  | 3|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                    - -- -- --  - --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.2 Beginner ------------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               90 SECONDS
                Round Time:              20 MINUTES
                Worm Health:             100
                Worm Select:             NO
                Sudden Death:            1 HEALTH
                Water Rise Speed:        SLOW
                Wind:                    OFF
                Telepads:                NO
                Mine Factory:            YES
                Mine Fuse:               5 SECONDS
                Chance Of Crate:         50%
                Weapon Crate             3
                Utility                  2
                Mystery                  2
                Health                   3
                Health Crate Amount:     50 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            5 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i| 1| 3|  |  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i| 3| 2| 1|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  | i| i| 1|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 2| 1| 1|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  | 1|  |  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 4| 2|  | 3|  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i| 2| i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -  -- --
                                  |  | 2|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.3 BnG -----------------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               30 SECONDS
                Round Time:              10 MINUTES
                Worm Health:             150
                Worm Select:             NO
                Sudden Death:            RAISE WATER
                Water Rise Speed:        MEDIUM
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            YES
                Mine Fuse:               5 SECONDS
                Chance Of Crate:         40%
                Weapon Crate             4
                Utility                  4
                Mystery                  1
                Health                   1
                Health Crate Amount:     25 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            5 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i|  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i|  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  |  | i|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  | 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 3| 3| 1| 2|  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i|  | i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  | 8|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  | 2|  |  | 3|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- --  - -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.4 Darksider -----------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               45 SECONDS
                Round Time:              30 MINUTES
                Worm Health:             100
                Worm Select:             NO
                Sudden Death:            1 HEALTH
                Water Rise Speed:        SLOW
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            NO
                Mine Fuse:               5 SECONDS
                Chance Of Crate:         50%
                Weapon Crate             1
                Utility                  5
                Mystery                  3
                Health                   1
                Health Crate Amount:     25 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            5 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i| 1| 2| 2| 3| 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | 3| 1|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  | 2| i|  | 1|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 2| 1|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  | 1| 2| 1|  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 2| 3|  | 1| 6| 3|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i| 4| i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  | 6| 2| 2|  | 2|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  | 2|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   -- -- -- -- -- --
                                  |  |  |  | 4|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 2| 2|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  | 2| 2| 2|  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  | 2|  |  | 3|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.5 Holy Grail ----------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               45 SECONDS
                Round Time:              30 MINUTES
                Worm Health:             100
                Worm Select:             NO
                Sudden Death:            1 HEALTH
                Water Rise Speed:        MEDIUM
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            NO
                Mine Fuse:               1 SECOND
                Chance Of Crate:         60%
                Weapon Crate             3
                Utility                  3
                Mystery                  1
                Health                   3
                Health Crate Amount:     50 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            5 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i|  | 3| 2|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i| 2| 1|  | 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  | 2| i|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 2| 2| 4| 4|  | 2|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 2| 2|  | 2| 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i| 1| i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   --  - -- -- -- --
                                  |  |  |  |  |  | 4|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.6 It's a Mystery ------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               60 SECONDS
                Round Time:              20 MINUTES
                Worm Health:             150
                Worm Select:             NO
                Sudden Death:            RAISE WATER
                Water Rise Speed:        SLOW
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            YES
                Mine Fuse:               RANDOM
                Chance Of Crate:         70%
                Weapon Crate             0
                Utility                  2
                Mystery                  8
                Health                   0
                Health Crate Amount:     25 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            0 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i|  | 1|  |  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i|  |  | 5| 4| 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  | 1| i| 1|  |  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  |  |  | 1| 1| 1| 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 1|  | 1| 2| 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i|  | i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  | 4|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  |  |  |  | 5|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   --  - -- -- -- --
                                  |  |  |  |  | 2| 3|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.7 Mega Powers ---------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               30 SECONDS
                Round Time:              10 MINUTES
                Worm Health:             200
                Worm Select:             NO
                Sudden Death:            RAISE WATER
                Water Rise Speed:        SLOW
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            YES
                Mine Fuse:               RANDOM
                Chance Of Crate:         50%
                Weapon Crate             4
                Utility                  2
                Mystery                  0
                Health                   4
                Health Crate Amount:     100 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            5 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i| 8| 1| 2| 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i| 2|  | 1|  | 8|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  | i| 1| 1| 8| 8|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 2| 1| 1|  |  | 8|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  | 1|  | 8| 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 3| 3| 3| 3| 2| 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i|  | i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  |  |  |  | 8|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  | 8|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  |  |  | 8| 8|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   --  - -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  | 8|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.8 Pro -----------------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               30 SECONDS
                Round Time:              10 MINUTES
                Worm Health:             100
                Worm Select:             NO
                Sudden Death:            RAISE WATER
                Water Rise Speed:        FAST
                Wind:                    FULL
                Telepads:                YES
                Mine Factory:            YES
                Mine Fuse:               RANDOM
                Chance Of Crate:         30%
                Weapon Crate             1
                Utility                  5
                Mystery                  1
                Health                   3
                Health Crate Amount:     25 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            0 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i|    2| 1|  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i| 4| 1|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  | i| i|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 1| 1|  |  | 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  | 1|  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 5| 5| 1|  | 3| 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i|  | i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  | 3|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   --  - -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  | 4|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  | 4|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.9 Root 'n' Shoot ------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               30 SECONDS
                Round Time:              20 MINUTES
                Worm Health:             100
                Worm Select:             NO
                Sudden Death:            1 HEALTH
                Water Rise Speed:        SLOW
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            YES
                Mine Fuse:               5 SECONDS
                Chance Of Crate:         40%
                Weapon Crate             3
                Utility                  2
                Mystery                  2
                Health                   3
                Health Crate Amount:     25 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          YES
                Retreat Time:            N/A
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i| 1| 3| 2|  | 2|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | 2| i|  |  | 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 1|  | 1| 1|  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  | 2|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 4| i|  |  | 3| 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i| 2| i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  | 4|  |  |  | 5|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   --  - -- -- -- --
                                  |  |  |  |  |  | 2|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.10 Shopping ------------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               60 SECONDS
                Round Time:              20 MINUTES
                Worm Health:             100
                Worm Select:             NO
                Sudden Death:            RAISE WATER
                Water Rise Speed:        SLOW
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            NO
                Mine Fuse:               RANDOM
                Chance Of Crate:         100%
                Weapon Crate             6
                Utility                  2
                Mystery                  0
                Health                   2
                Health Crate Amount:     25 POINTS
                Land Objects:            OIL DRUMS
                Stockpiling:             ADDITIVE
                Artillery Mode:          NO
                Retreat Time:            5 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  | i|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  | i|  | 2|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i|  | i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   --  - -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.11 Standard ------------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               45 SECONDS
                Round Time:              20 MINUTES
                Worm Health:             100
                Worm Select:             NO
                Sudden Death:            RAISE WATER
                Water Rise Speed:        MEDIUM
                Wind:                    FULL
                Telepads:                YES
                Mine Factory:            YES
                Mine Fuse:               3 SECONDS
                Chance Of Crate:         40%
                Weapon Crate             3
                Utility                  2
                Mystery                  2
                Health                   3
                Health Crate Amount:     25 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            5 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i| 1| 2|  |  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i| 2| 1|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  | 2| i| 1| 1|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 2| 1| 1|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  | 2|  |  | 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 2| 3| 1| 1| 3|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i| 1| i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  | 2|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  | 3| 8|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  |  | 5|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   --  - -- -- -- --
                                  |  |  |  |  |  | 5|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  | 3|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  | 2|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

[ 2.3.2.12 Strategy ------------]

                Number Of Rounds:        2 ROUNDS
                Turn Time:               30 SECONDS
                Round Time:              30 MINUTES
                Worm Health:             100
                Worm Select:             NO
                Sudden Death:            1 HEALTH
                Water Rise Speed:        FAST
                Wind:                    FULL
                Telepads:                NO
                Mine Factory:            YES
                Mine Fuse:               5 SECONDS
                Chance Of Crate:         40%
                Weapon Crate             1
                Utility                  5
                Mystery                  3
                Health                   1
                Health Crate Amount:     25 POINTS
                Land Objects:            FULL
                Stockpiling:             NORMAL
                Artillery Mode:          NO
                Retreat Time:            0 SECONDS
                Fall Damage:             YES
                Starting Weapons:
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  | i|  | 2| 1|  | 1|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  | i| 2|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  | i| i| 1| 1|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   -- -- -- -- -- --
                                  | 2| 1| 1|  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  | 1|  |  | 1|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  | 2| 5| 1| 2| 5| 2|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  | i| 2| i|  |  |  |
                                   -- -- -- -- -- --

                Weapon Delay    :
                                   -- -- -- -- -- --
                                  | B|HM| S|PA|SG|SR|
                                   -- -- -- -- -- --
                                  |  |  | 3|  |  | 4|
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | G|CB|GC|HH|BB|FS|
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |FP| P|BB|AS|BB|AA|
                                   --  - -- -- -- --
                                  |  |  | 2| 6|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | M| D| S|OW|IS|SS|
                                   --  - -- -- -- --
                                  |  | 4|  |  |  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | F|TN| S|CD|TW|  |
                                   -- -- -- -- -- --
                                  |  |  |  |  | 4|  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  | P|NR|IP|JP| G|BT|
                                   -- -- -- -- -- --
                                  |  |  | 4| 4|  |  |
                                   -- -- -- -- -- --
                                   -- -- -- -- -- --
                                  |SG|WS| S|  |  |  |
                                   -- -- -- -- -- --
                                  |  |  |  |  |  |  |
                                   -- -- -- -- -- --

--------------------------------------------------------------------------------
- 2.3.3 Teams ---------
--------------------------------------------------------------------------------
You can have no more than 4 teams and no less than two. You can have up to
sixteen worms in every match and you can ally with other teams.

To change the number of worms on your team (the default is 4) or your alliance
press A on the team name after you have selected it. You then get the following
options:
 _________________
|    Team Name    | <- the team's name
|      -----      |
|      Worms      |
|     < *4 >      | <- The number of worms on the team (from 1 to 6)
|                 |
| Allied Colour   |
|     < [] >      | <- Your teams colour (red, blue, green or yellow)
|                 |    Select the same colour as someone else to team up
|    Handicap     |
|     < [] >      | <- Give the team an advantage (neutral, plus or minus)
|      -----      |
|   Remove Team   | <- Remove the team from the game
|      Accept     | <- Accept changes to team
|_________________|


--------------------------------------------------------------------------------
- 2.3.4 Maps ----------
--------------------------------------------------------------------------------

You can select from the following maps:

Random:

ARABIAN
CAMELOT
CONSTRUCTION
PREHISTORIC
WILD WEST

Once the THEME has been selected you can enter in a code to create a random map.
You can the press Y to randomise the map until you get one that you like.

-----------------|------------|--------------------------------|---------------
Recommended Codes|Theme       |Description                     |Contributor
-----------------|------------|--------------------------------|---------------
1549604555       |Wild West   |A town surrounded my several    |EddeBaby
                 |            |tall rock formations.           |
-----------------|------------|--------------------------------|---------------
3643462368       |Prehistoric |A Large land mass with a single |EddeBaby
                 |            |volcano and a series of high    |
                 |            |rope bridges with two smaller   |
                 |            |islands off to one side.        |
-----------------|------------|--------------------------------|---------------
1064936919       |Arabian     |                                |EddeBaby
                 |            |                                |
                 |            |                                |
                 |            |                                |
-----------------|------------|--------------------------------|---------------

Pre-Built:

------------------------------|-------------
Map                           |Theme
------------------------------|-------------
Building Site Saboteurs       |Construction
Carpet Capers                 |Arabian
Chute To Victory              |Prehistoric
Desert Oasis                  |Arabian
Destruct And Serve            |Construction
Diner Might                   |Construction
Doom Canyon                   |Wild West
Escape From Tree-Rex          |Prehistoric
Fast Food Dino                |Prehistoric
Ghost Hill Graveyard          |Wild West
Gibbon Take                   |Arabian
High Noon Hijinx              |Wild West
Hold Until Reworked           |Special
Joust About It                |Camelot
Mike's Secret Laboratory      |Techno
Mine All Mine                 |Wild West
Nice To Siege You             |Camelot
No Room For Error             |Arabian
Riverboat Harbour             |Wild West
Re-Submission                 |Special
Rob In The Hood               |Camelot
Sneaky Bridge Thieves Inc.    |Construction
Storm The Castle              |Camelot
The Crate Escape              |Construction
The Land That Worms Forgot    |Prehistoric
The Windy Wizard              |Camelot
This Game Does Dragon         |Camelot
Tin Can Wally                 |Wild West
Traitorous Waters             |Arabian
Turkish Delights              |Arabian
Unsporting Behaviour          |Sports
Valley Of The Dinoworms       |Prehistoric
Worminkle University          |Academia
Wormwigs Big Rig Jig          |Construction
------------------------------|-------------




--------------------------------------------------------------------------------
- 2.3.5 Worm Pot ------
--------------------------------------------------------------------------------

The Worm Pot can be used to alter the game in a variety of fun ways.

* Pull the handle to get a random selection of 3 features in the worm pot.
* Change each feature individually by using the up and down arrows.
* Press the 'i' button to get information on what each feature does to the game
* Press the red button to reset the worm pot

The following is a list of all of the options in the Worm Pot:

----------------------------|--------------------------------------------------
Feature/Description         |Effect
----------------------------|--------------------------------------------------
EMPTY REEL                  |No effect
Red Cross                   |
----------------------------|--------------------------------------------------
SUPER EXPLOSIVES            |All explosion do increased damage and will throw
Dynamite                    |worms further than usual
----------------------------|--------------------------------------------------
SUPER CLUSTERS              |All cluster weapons do increased damage and will
Cluster Bomb                |throw worms further than usual
----------------------------|--------------------------------------------------
SUPER ANIMALS               |All animal weapons do increased damage and will
Sheep                       |throw worms further than usual
----------------------------|--------------------------------------------------
SUPER FIREARMS              |All firearm weapons do increased damage and will
Worm with 2 guns            |throw worms further than usual
----------------------------|--------------------------------------------------
SUPER HAND TO HAND          |All melee weapons do increased damage and will
Two worms facing each other |throw worms further than usual
----------------------------|--------------------------------------------------
CRATE SHOWER                |A crate shower will arrive every turn
Crate with lots of arrows   |
----------------------------|--------------------------------------------------
DOUBLE DAMAGE               |Everything does twice as much damage
Worm with X2 above head     |
----------------------------|--------------------------------------------------
MINE RESPAWN                |The landscape is indestructible and any mine that
4 mines piled on each other |explodes will respawn again and again
----------------------------|--------------------------------------------------
JUMPING ONLY                |Worms can only jump to get around the landscape
Worm jumping in the air     |
----------------------------|--------------------------------------------------
NO JUMPING                  |Worms lose their ability to jump and can only walk
Upset looking worm          |around the landscape
----------------------------|--------------------------------------------------
LOW GRAVITY                 |Gravity has less effect on worms making them jump
jubilant looking worm       |higher
----------------------------|--------------------------------------------------
TUG O WORMS                 |Worms can only move around using the Ninja Rope
Worm holding rope           |
----------------------------|--------------------------------------------------
WIND AFFECTS GUNS           |Gun wobble is affected by wind speed
Shotgun wobbling            |
----------------------------|--------------------------------------------------
QUICK WALK                  |Worms will be able to walk a lot faster than
Worm running                |normal
----------------------------|--------------------------------------------------
NO BLIMP VIEW               |The Blimp View camera will be disabled
Blimp crossed out           |
----------------------------|--------------------------------------------------
MULTIPLE GIRDERS            |More than one girder can be placed during one turn
Worm on a girder            |
----------------------------|--------------------------------------------------
NO BOMBING                  |This will stop the worm's ability to drop weapons
Worm on parachute           |whilst using movement utilities
----------------------------|--------------------------------------------------
VITAL WORM                  |One worm on each team is vital, if he dies the
Worm wearing a crown        |team dies
----------------------------|--------------------------------------------------
SUPER SECRET WEAPONS        |A random weapon in the inventory will do super
Worm holding a question mark|damage
----------------------------|--------------------------------------------------
WIND AFFECTS WORMS          |Wind affects worms when jumping or knocked into
Worm holding onto a tree    |the air
----------------------------|--------------------------------------------------
MAX FALL DAMAGE             |Fall damage will hurt worms a lot
Worm crushed by safe        |
----------------------------|--------------------------------------------------
ONE SHOT ONE KILL           |All worms start with 1 health so one shot does
Worm with bullet through    |indeed mean one kill
head                        |
----------------------------|--------------------------------------------------
DAVID AND GOLIATH           |One of your worms is the might Goliath (lots of
Big worm and little worm    |energy) and the rest are Davids (not much energy)
----------------------------|--------------------------------------------------
STICKY MODE                 |Worms will stick to the lanscape more and be
Worm stuck to ceiling       |harder to move around
----------------------------|--------------------------------------------------
SLIPPY MODE                 |Worms will slide around the lanscape more easily
Worm sliding                |
----------------------------|--------------------------------------------------
WIND AFFECTS ALL            |Wind affects all weapons in the game even the
Bazooka, dynamite and       |grenade
grenade                     |
----------------------------|--------------------------------------------------
MAX HEALTH DROPS            |Health crates will contain 100 health
Health crate on parachute   |
----------------------------|--------------------------------------------------
NO COWARDS                  |Worms cannot retreat or surrender
White flag crossed out      |
----------------------------|--------------------------------------------------
CRATE DROPS ONLY            |Weapons can only be obtained through crate drops
Shotgun on parachute        |
----------------------------|--------------------------------------------------
ENERGY OR ENEMY             |All worms are poisoned, cure your worms or kill
Health crate and shotguns   |the enemy
----------------------------|--------------------------------------------------
SPECIALISTS                 |Each worm on the team will have a special weapon
Weapon set                  |set
----------------------------|--------------------------------------------------
Worms Only Drown            |Worms can only be killed by knocking them into the
Worm drowning               |water, no health is removed via a shot
----------------------------|--------------------------------------------------
VAMPIRE                     |One of your worms is a vampire. Half the damage he
Vampire worm                |inflicts on another worm is gifted back to him
----------------------------|--------------------------------------------------
DIM-MAK                     |Changes the normally harmless prod function into a
Worm prodding forwards      |health sapping death touch
----------------------------|--------------------------------------------------

The following is a list of recommended worm pot variations:

-------------------|-----------------------------------------------|-----------
Worm Pot Features  |Description                                    |Contributor
-------------------|-----------------------------------------------|-----------
SUPER EXPLOSIVES   |All worms will go flying when caught in an     |Eddebaby
LOW GRAVITY        |explosion. Try a Holy Hand Grenade at close    |
SUPER ANIMALS      |range and jump away as the explosion goes off. |
                   |The effect is worthy of Hollywood!             |
-------------------|-----------------------------------------------|-----------
                   |                                               |
                   |                                               |
                   |                                               |
                   |                                               |
                   |                                               |
-------------------|-----------------------------------------------|-----------






================================================================================
xxxx 2.4 Crates xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

--------------------------------------------------------------------------------
- 2.4.1 Health Crate ---------
--------------------------------------------------------------------------------

A Health crate is a purple crate with a red cross on every side. If you collect
it your worm will receive extra health. You will either get 25, 50, 75 or 100
health depending on the game style you are using.

--------------------------------------------------------------------------------
- 2.4.2 Mystery Crate --------
--------------------------------------------------------------------------------

A Mystery Crate is a brown crate with a red question mark on every side. If you
collect a mystery crate you will get one of the following random effects:

Barrel 'o' Laughs  - A random barrel will explode.

Big Guns           - You will recieve one of the following weapons:
                     Concrete Donkey/Fatkins Strike/Alien Abduction/Bovine Blitz

Bring on the Mines - A random number of mines are dropped randomly on the map
                     (works as if the mine factory fired off this turn)

Damage Incoming    - Your worm receives 25 damage and your turn ends

Global Warming     - It starts to rain and the water rises equivilant to one use
                     of a FLOOD weapon

Hyperactive        - Your worm will be able to move really fast (watch out for
                     mines!)

Medical Insurance  - Your worm receives an extra 25 health

Random Detonation  - A random mine detonates on the map

Reposition Worm    - Your worm will be moved to a different random location on
                     the map

Sabotage Inventory - A random weapon is taken from your inventory

Sick it to Them!   - All of theworms on all of the other teams will be poisoned

Super Health       - Your worm recieves an extra 100 health

Team Disease       - All of your team will be poisoned


--------------------------------------------------------------------------------
- 2.4.3 Utility Crate --------
--------------------------------------------------------------------------------

A Utility Crate is a purple suitcase. If you collect a Utility Crate you will
get one of the following random utilities:

Armour         - Your worm will get protective armour. This will cause all
                 weapons to do less damage to this worm

Bubble Trouble - One Bubble Trouble will be added to your inventory (depends on
                 game settings)

Crate Spy      - Every Crate will display its contents to you. Use blimp view to
                 find all of the best crates to snatch

Double Damage  - Any damage you deal out this turn will have twice the effect

Extended Time  - You will get extra time to move your worm this turn (Max 99
                 seconds)

Girder         - One Girder will be added to your inventory (depends on game
                 settings)

Icarus Potion  - One Icarus Potion will be added to your inventory (depends on
                 game settings)

Jet Pack       - One Jet Pack will be added to your inventory (depends on game
                 settings)

Moon Physics   - Low Gravity is turned on for this turn. You can jump higher and
                 explosions will cause enemies to go flying further than usual

Ninja Rope     - One Ninja Rope will be added to your inventory (depends on game
                 settings)

Parachute      - One Parachute will be added to your inventory (depends on game
                 settings)

Worm Select    - One Worm Select will be added to your inventory (depends on

--------------------------------------------------------------------------------
- 2.4.4 Weapon Crate ---------
--------------------------------------------------------------------------------

A Weapons crate is a brown crate with nothing on its sides. If you collect a
weapon crate you will get a random weapon added to your inventory according to
the game style you are using.






================================================================================
xxxx 3.1 Tutorials xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

For every tutorial you complete you get 10 COINS and the map used is available
to buy in the shop for 10 COINS.

--------------------------------------------------------------------------------
Level: WORMINKLE UNIVERSITY
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Level: UNSPORTING BEHAVIOUR
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Level: MIKE'S SECRET LABORATORY
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEMS*********************************************************
* After you complete the 3 tutorial missions the following becomes available   *
* in the shop:                                                                 *
*                                                                              *
*                                                                              *
*                                                                              *
* Item          |Cost                                                          *
* ------------- |---------                                                     *
* HEAD:         |                                                              *
* Punk Blue     |100 COINS                                                     *
* Punk Green    |100 COINS                                                     *
* Punk Red      |100 COINS                                                     *
* Punk Yellow   |100 COINS                                                     *
* ------------- |---------                                                     *
* FACE:         |                                                              *
* Safety Pin    |100 COINS                                                     *
* ------------- |---------                                                     *
* HANDS:        |                                                              *
* Punk Black    |100 COINS                                                     *
* Punk Green    |100 COINS                                                     *
* Punk Red      |100 COINS                                                     *
* Punk White    |100 COINS                                                     *
********************************************************************************






================================================================================
xxxx 3.2 Story xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

For every level you complete you get 20 COINS and the map used is available to
buy in the shop for 20 COINS.

For every time bonus you complete you get 20 COINS.

All of the walkthroughs below are designed to get the time bonus on each level
don't hang around between turns or you'll never get them!

--------------------------------------------------------------------------------
Page:  1 Theme: CONSTRUCTION Level: DINER MIGHT               Time Bonus: 2m  0s
--------------------------------------------------------------------------------

Step 1:

Walk in to the diner with your first worm and shotgun the TNT next to
SPARKIE (on the left as you come in the door). With the other shotgun blast take
out the TNT next to BRICKIE.

Step 2:

With your second turn use a Worm Select to change back to your first worm who is
in the diner. Equip the Jetpack and fly up to CHIPPIE and shoot the TNT next to
him with a Shotgun. With the second shot shoot the TNT on the floor next to
PLUMBIE.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page:  2 Theme: CONSTRUCTION Level: SNEAKY BRIDGE THIEVES INC.Time Bonus: 4m  0s
--------------------------------------------------------------------------------

Step 1:

With your first worm head up the wooden ramps on to the partially constructed
road and collect the first saw. Carry on and collect the second saw and then the
the third in front of the digger. Enemy worms will now show up and your turn
ends.

Step 2:

Use a Worm Select and select your first worm again. Collect the Weapon crate and
then the Utility Crate. Use one of the girders you have just collected to bridge
the gap and collect the fourth and fifth saws. Head up the ramp and collect
the Weapon Crate then up the second ramp and collect the Utility Crate.

Step 3:

Use a Worm Select and select your first worm again.  Use the parachute to get
across to the platform with JIGSAW JEGG on it. Collect the sixth saw and then
equip another parachute. Do a double jump across to the next platform and open
your parachute at the top of the jump to make it across. Head up the ramp and
collect the seventh saw.

Step 4:

Use a Worm Select and select your first worm again. Head up the ramp and collect
the Weapon crate and use a girder to get on to the highest piece of road.
Collect the eigth and final saw.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page:  3 Theme: CONSTRUCTION Level: BUILDING SITE SABOTEURS   Time Bonus: 3m  0s
--------------------------------------------------------------------------------

Step 1:

Collect the Weapon Crate and blow up the digger in from of you with dynamite.

Step 2:

Collect the  weapon crate that drops down and cross the wooden plank bridge
behind the digger you just blew up. Drop another stick of dynamite on this
digger.

Step 3:

Collect the same Weapon Crate again and head towards the other crate in
the middle of the port. Collect it and keep heading across the platforms. When
you get to the other side climb up the steps and blow up the digger in front of
you with dynamite. When it blows up some enemy worms appear.

Step 4:

Head into the building where all of the crates just appeared and collect them
all. Use the airstrike you just collected to blow the two enemy worms up. You
need to aim so it hits GUARD GEOFF first.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page:  4 Theme: CONSTRUCTION Level: THE CRATE ESCAPE          Time Bonus: 0m 45s
--------------------------------------------------------------------------------

                    ***************NOTE: ***************

This time bonus is really hard, you only get one turn to complete the time
bonus! You don't have a second to spare. If you miss a jump just restart there
is no way you can make back the time.

Step 1:

Enter the building and jump up the crates, walk up the ramp and the turn around
and jump up te next set of crates. Turn left and jump on top of the big box and
collect the Utility Crate. Parachute down to the platform and collect the second
Utility Crate.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page:  5 Theme: CONSTRUCTION Level: DESTRUCT AND SERVE        Time Bonus: 8m  0s
--------------------------------------------------------------------------------

       ------------------------------------------------------------------
      |%%%%%%%%%%%%%%%%%%"88 MPH" Easter Egg%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|
      |------------------------------------------------------------------|
      |                                                                  |
      |Destroy the big silver sports car (Delorian) on the left hand side|
      |of the building you are supposed to destroy.                      |
      |                                                                  |
       ------------------------------------------------------------------

                    ***************NOTE: ***************

Make sure you collect all the crates that you can as they contain useful
weaponary for dispatching your foes.


Step 1:

Hit AGENT DENNIS and the TNT behind him with an air strike. AGENT DUNST should
die as well.

Step 2:

Drop a stick of Dynamite next to AGENT CHESH.

Step 3:

Drop a stick of Dynamite next to AGENT HOOD.

Step 4:

Drop a Holy Hand Grenade next to AGENT DIMOND.

Step 5:

Release a Sheep in the direction of AGENT ASTON.

Step 6:

Hit the dynamite hanging from the left of the building with a bazooka.

Step 7:

Hit the dynamite hanging from the right of the building with a bazooka.

Step 8:

Hit the dynamite in the middle of the building with a bazooka.

Step 9:

Jet Pack up to the top of the building and destroy the last piece of dynamite
with a bazooka.

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEM**********************************************************
* After you complete level 5 the HARD HAT will be available in the shop for    *
* 100 COINS.                                                                   *
********************************************************************************

--------------------------------------------------------------------------------
Page:  6 Theme: CAMELOT      Level: STORM THE CASTLE          Time Bonus: 8m 30s
--------------------------------------------------------------------------------

Step 1:

With your first worm collect the health crate and go into the castle. Climb up
the ramp and collect the second health crate. Go around the corner and shoot
ROYAL ARCHER with a bazooka.

Step 2:

With your second worm go into the castle climb the ramp turn around and shoot
ROYAL ARCHER with a bazooka.

Step 3:

Use a worm select and change to your second worm. Shoot the other ROYAL ARCHER
at the castle gates with a bazooka.

Step 4:

Use a Worm Select to get to the worm highest up the tower. Carry on up the steps
collect the Utility Crate and shoot ROYAL ARCHER with a bazooka.

The STORM WIZARD will now turn up with his ROYAL KNIGHTs.

Step 5:

Use a Worm Select and select the worm highest up the tower. Place a girder in
front of you and slightly above you. Jump on to it and shoot the ROYAL KNIGHT
with a bazooka.

Step 6:

Use a Worm Select and select the worm highest up the tower. Place a girder to
the side of you and slightly above you. Jump on to it and and shoot the ROYAL
KNIGHT with a bazooka.

Step 7:

Use a Worm Select and select the worm highest up the tower. Place a girder to
the side of you and slightly above you. Jump on to it. Use a Worm Select and
select the worm second highest up the tower. Use a bazooka to take out the
remaining ROYAL KNIGHT.

Step 8:

Use a Worm Select and select the worm highest up the tower. Place a girder in
front of you and slightly above you. You should now be able to reach the STORM
WIZARD. Go right up to him and drop a stick of dynamite in his lap. Move out of
the blast radius but don't fall back down to the bottom.

Step 9:

Use a Worm Select and select the worm highest up the tower. Walk towards the
cage with the time-machine piece in it and place a girder beween the tower and
the cage. Jump on to the girder and into the cage. Collect the time-machine
piece.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page:  7 Theme: CAMELOT      Level: THE WINDY WIZARD          Time Bonus: 5m  0s
--------------------------------------------------------------------------------

                    ***************NOTE: ***************

There is, unsurprisingly, a lot of wind on this level. Make sure you always
compensate for this when firing.

Step 1:

Turn right then move forward and take out the wind machine part on the right
with a bazooka.

APPRENTICE DENNIS appears floating on a cloud.

Step 2:

Make sure the tree is between you and APPRENTICE DENNIS and shoot the wind
machine part on the left hand side with a bazooka.

APPRENTICE TAPPER appears floating on a cloud.

Step 3:

Shoot APPRENTICE TAPPER off his little cloud with a bazooka. Hide behind the
tree again.

Step 4:

Move towards APPRENTICE DENNIS and shoot him off his cloud with a bazooka. Watch
out for the wind.

Step 5:

Move further over and shoot the third wind machine part with a bazooka.

APPRENTICE SMITH appears.

Step 6:

Shoot the last wind machine part with a bazooka.

The wind will now disappear from the level.

THE WINDY WIZARD appears.

Step 7:

Shoot APPRENTICE SMITH with a bazooka.

Step 8:

Shoot the WINDY WIZARD with a bazooka.

Step 9:

If he didn't fall in the water get out your bazooka and shoot the WINDY WIZARD
again.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page:  8 Theme: CAMELOT      Level: ROB IN THE HOOD           Time Bonus: 4m  0s
--------------------------------------------------------------------------------

Step 1:

With your first worm Jet Pack up to BARON HEUGAR and collect the Utility Crate.
Shoot BARON HEUGAR in the face with a bazooka.

Step 2:

With your second worm Jet Pack up to BARON GUNTHER and shoot him in the face
with a bazooka.

Step 3:

With your third worm Ninja Rope over the draw bridge and shoot BARON FROGAL
throught the wooden planks he is standing on with a bazooka.

The ROGUE WIZARD appears.

Step 4:
Jet Pack up to the ROUGUE WIZARD and drop a stick of dynamite next to him so he
flys to the ground.

Step 5:
If he survives collect the Weapon Crates on the floor (parachute down if you
need to) and get him with a Fatkins Strike.


--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page:  9 Theme: CAMELOT      Level: JOUST ABOUT IT            Time Bonus: 9m 30s
--------------------------------------------------------------------------------

Step 1:

Head over to SIR REAL and hit him with a fire punch.

Step 2:

Head over to SIR PLUS and hit him with a fire punch.

Step 3:

Head over to SIR PASS and hit him with a fire punch.

Step 4:

Hit SIR JERRY off his post with a bazooka.

Step 5:

Hit SIR PENT with a bazooka.

Step 6:

Hit SIR FUSSUP with a bazooka.

Step 7:

Hit SIR LOIN twice with a shotgun.

Step 8:

Hit SIR LOIN a third time with the shotgun and then hit SIR RENDER once.

Step 9:

Hit SIR RENDER twice with the shotgun.

Step 10:

Hit SIR VIVAL twice with the shotgun.

Step 11:

Hit SIR VIVAL with the shotgun.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 10 Theme: CAMELOT      Level: NICE TO SIEGE YOU         Time Bonus:16m  0s
--------------------------------------------------------------------------------

       ------------------------------------------------------------------
      |%%%%%%%%%%%%%%%%%%"Hidden Room" Easter Egg%%%%%%%%%%%%%%%%%%%%%%%%|
      |------------------------------------------------------------------|
      |                                                                  |
      |There is a cave around the back of the castle, go around the beach|
      |to find it. Inside is a worm with bunny ears, he will see you and |
      |run away.                                                         |
      |                                                                  |
       ------------------------------------------------------------------

Simply defend the castle until the timer runs out. You will autmatically get the
time bonus. Make sure that whenever an enemy worm is about to fire the Catapult
that you take them out immediately.

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEM**********************************************************
* After you complete level 10 the ROYAL KNIGHT helm will be available in the   *
* shop for 100 COINS.                                                          *
********************************************************************************

--------------------------------------------------------------------------------
Page: 11 Theme: WILD WEST    Level: MINE ALL MINE             Time Bonus: 3m  0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 12 Theme: WILD WEST    Level: GHOST HILL GRAVEYARD      Time Bonus: 9m  0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 13 Theme: WILD WEST    Level: TIN CAN WALLY             Time Bonus: 4m  0s
--------------------------------------------------------------------------------

       ------------------------------------------------------------------
      |%%%%%%%%%%%%%%%%%%"Shoot the Crapper" Easter Egg%%%%%%%%%%%%%%%%%%|
      |------------------------------------------------------------------|
      |                                                                  |
      |Blow up the outside toilet which is right behind you when you     |
      |start the mission.                                                |
      |                                                                  |
       ------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 14 Theme: WILD WEST    Level: DOOM CANYON               Time Bonus: 4m  0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 15 Theme: WILD WEST    Level: HIGH NOON HIJINX          Time Bonus:11m 30s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEM**********************************************************
* After you complete level 15 the BOGGY THE KID cowboy hat will be available   *
* in the shop for 100 COINS.                                                   *
********************************************************************************

--------------------------------------------------------------------------------
Page: 16 Theme: ARABIAN      Level: TURKISH DELIGHTS          Time Bonus: 5m  0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 17 Theme: ARABIAN      Level: NO ROOM FOR ERROR         Time Bonus: 3m 30s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 18 Theme: ARABIAN      Level: CARPET CAPERS             Time Bonus: 8m  0s
--------------------------------------------------------------------------------

       ------------------------------------------------------------------
      |%%%%%%%%%%%%%%%%%%"Hidden Crate" Easter Egg%%%%%%%%%%%%%%%%%%%%%%%|
      |------------------------------------------------------------------|
      |                                                                  |
      |There is a tower with a worm named Egg on top of it. Parachute    |
      |down to the bottom of the tower and collect the jewels sitting on |
      |the floor.                                                        |
      |                                                                  |
       ------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 19 Theme: ARABIAN      Level: TRAITOROUS WATERS         Time Bonus: 3m 30s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 20 Theme: ARABIAN      Level: GIBBON TAKE               Time Bonus: 3m  0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEM**********************************************************
* After you complete level 20 the QUEEN OF SHEBA hair will be available in the *
* shop for 100 COINS.                                                          *
********************************************************************************

--------------------------------------------------------------------------------
Page: 21 Theme: PREHISTORIC  Level: FAST FOOD DINO            Time Bonus: 3m  0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 22 Theme: PREHISTORIC  Level: ESCAPE FROM TREE-REX      Time Bonus: 4m  0s
--------------------------------------------------------------------------------

       ------------------------------------------------------------------
      |%%%%%%%%%%%%%%%%%%"Feeding T-Rex" Easter Egg%%%%%%%%%%%%%%%%%%%%%%|
      |------------------------------------------------------------------|
      |                                                                  |
      |Shoot the T-Rex in the face with a bazooka.                       |
      |                                                                  |
       ------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 23 Theme: PREHISTORIC  Level: CHUTE TO VICTORY          Time Bonus: 4m  0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 24 Theme: PREHISTORIC  Level:THE LAND THAT WORMS FORGOT Time Bonus: 6m  0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
Page: 25 Theme: PREHISTORIC  Level: VALLEY OF THE DINOWORMS   Time Bonus: 12m 0s
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEMS*********************************************************
* After you complete level 25 the CAVEMAN hair will be available in the shop   *
* for 100 COINS.                                                               *
*                                                                              *
* Once you complete all the levels you will unlock the PROFESSOR Character Set *
* in the shop. This can be bought for 500 COINS.                               *
*                                                                              *
* Once you complete all of the Time Bonuses you will unlock the ALIEN          *
* Character set in the shop. This can be bought for 500 COINS.                 *
********************************************************************************






================================================================================
xxxx 3.3 Challenges xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

--------------------------------------------------------------------------------
SNIPER RIFLE CHALLENGE                                 Best Time: Team 17 - 2:00
--------------------------------------------------------------------------------

Number of Targets: 10

Tips:
* Use the radar to find out where the next target is
* Zoom out between shots to find your target more easily.
* If you miss a shot restart to save time

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
JET PACK CHALLENGE                                     Best Time: Team 17 - 2:00
--------------------------------------------------------------------------------

Number of Crates: 15

Tips:
* Each time you collect a crate you get more Jet Pack fuel
* Use the radar to find the location of the next crate
--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
SUPER SHEEP CHALLENGE                                  Best Time: Team 17 - 1:30
--------------------------------------------------------------------------------

Number of Crates: 5

Tips:
* You have unlimited Super Sheep so if one explodes you can still finish the
  challenge
* Use the radar to find the location of the next crate

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
ICARUS POTION CHALLENGE                                Best Time: Team 17 - 3:00
--------------------------------------------------------------------------------

Number of Crates: 8

Tips:
* You have unlimited Super Sheep so if one explodes you can still finish the
  challenge
* Use the radar to find the location of the next crate
* Stop after you collect each crate and line yourself up for the next one before
  flying off again

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
SHOTGUN CHALLENGE                                      Best Time: Team 17 - 1:30
--------------------------------------------------------------------------------

Number of Targets: 10

Tips:
* Use the radar to find out where the next target is
* Even if the targets hit the floor you will still be able to complete the
  challenge within the time limit of 1:30

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
ACCURACY CHALLENGE                                     Best Time: Team 17 - 2:45
--------------------------------------------------------------------------------

Number of Worms: 12

Tips:
* You don't need to hit the worms to poison them just get the arrow near them
  and it will explode into a cloud of poison


--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
NAVIGATION CHALLENGE                                   Best Time: Team 17 - 1:30
--------------------------------------------------------------------------------

Number of Crates: 14

Tips:
* If you fall down towards the end of the challenge it's probably best to start
  again
* Use the radar to find the location of the next crate

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
CRATE COLLECT CHALLENGE                                Best Time: Team 17 - 2:30
--------------------------------------------------------------------------------

Number of Crates: 10

Tips:
* You can use the ninja rope to pull crates towards you rather than you go to
  them
* Use the radar to find the location of the crates

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEM**********************************************************
* Once you beat all of the Team 17 times on the above challenges you will      *
* unlock the DINO Character set in the shop. This can be bought for 500 COINS. *
********************************************************************************

--------------------------------------------------------------------------------
DEATHMATCH 1                                           Best Time: Team 17 - 4:00
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DEATHMATCH 2                                           Best Time: Team 17 - 5:00
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DEATHMATCH 3                                           Best Time: Team 17 - 8:00
--------------------------------------------------------------------------------

Step 1:
With your first turn, turn right and jump on to the building behind you which
has the worm FUMP TAH on top of it. Drop a mine on FUMP TAH.

Step 2:
With your second turn, jump across the river and drop a mine on JO KHAR.

Step 3:
With your third turn, collect an air strike from the crate that lands on the
volcano. Target UG BONGO and OOGA BOOGA from the blimp cam. Make sure you line
it perfectly in the middle so that the arrows of the air strike are moving
between the two worms like so:

UG BONGO   __   OOGA BOOGA
          /  \
   O    >>>>>>>>    O
          \__/

Step 4:
With your fourth turn, turn around and bazooka GAH JO off the cliff.

Step 5:
With your fifth turn, Jet Pack up to URK AHH who is sitting on top of a winged
dinosaur (Pterodactyl).

Step 6:
Use a Sniper Rifle to shoot the remaining worm.

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DEATHMATCH 4                                           Best Time: Team 17 - 5:00
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DEATHMATCH 5                                           Best Time: Team 17 - 9:00
--------------------------------------------------------------------------------

Step 1:
Turn around and knock PC CONTROLLER of the edge with a bazooka

Step 2:
Drop dynamite on PC CASE

Step 3:
Knock PC MONITOR into the water with a bazooka

Step 4:
Knock PC SPEAKERS into the water with an airstrike

Step 5:
Jetpack over to PC KEYBOARD and baseball bat him into the water

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEM**********************************************************
* Once you complete Deathmatch level 5 you unlock the map HOLD UNTIL REWORKED. *
* This can be bought in the shop for 20 COINS.                                 *
********************************************************************************

--------------------------------------------------------------------------------
DEATHMATCH 6                                           Best Time: Team 17 -12:00
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DEATHMATCH 7                                           Best Time: Team 17 -11:00
--------------------------------------------------------------------------------

Step 1:
Jet Pack up to KING JAX and knock him off the edge with a baseball bat.

Step 2:
Jet Pack up to KING KEL and knock him off the edge with a baseball bat.

Step 3:
Walk up to KING VARLEY and use a Ninja Rope to pull an explosive barrel next to
him, then drop a mine and run

Step 4:
Drop down next to KING CHESH and drop a stick of dynamite nxet to him.

Step 5:
Go over to KING DIAMOND and Fire Punch him on to the ground

Step 6:
Go over to KING DIAMOND and Ninja Rope an explosive barrel nxet to him, drop a
mine and run

Step 7:
Shoot KING CHESH with a shotgun and then go over to KING DEFCON and shoot him
with a the shotgun too so he falls off the edge.

Step 8:
Release a Sheep in the general direction of KING DEFCON

Step 9:
Shoot KING TOWEL with a bazooka

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DEATHMATCH 8                                           Best Time: Team 17 - 5:00
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DEATHMATCH 9                                           Best Time: Team 17 -10:00
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

--------------------------------------------------------------------------------
DEATHMATCH 10                                          Best Time: Team 17 -10:00
--------------------------------------------------------------------------------

Walkthrough to be added. . .

--------------------------------------------------------------------------------

**UNLOCKABLE SHOP ITEMS*********************************************************
* Once you complete Deathmatch level 10 you unlock the map RE-SUBMISSION. This *
* can be bought in the shop for 20 COINS.                                      *
*                                                                              *
* Once you beat all of the Team 17 times on the above deathmatch challenges you*
* will unlock the WORMENSTEIN Character set in the shop. This can be bought for*
* 500 COINS.                                                                   *
********************************************************************************







================================================================================
xxxx 4.1 Create a Worm xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

You can only have 20 teams on the xbox. You can delete any team including the
ones that come with the game (Funky Dudes, Gunslingers, Scots and Spacemen).

--------------------------------------------------------------------------------
- 4.1.1 Page 1/3 ------
--------------------------------------------------------------------------------

Name your team of 6 worms. 6 Names are randomly generated so if you can't be
bothered to name them all you don't need to.

Press A on any of the 6 names in the list to change it. A menu appears where you
can type your own name.

Controls
D-pad- select letter
L Trigger - change caps lock on/off
X Button - delete last character
Y Button - accept name
B Button - Cancel changes

When you have selected the names of your 6 worms press the orange right arrow to
go to page 2.

--------------------------------------------------------------------------------
- 4.1.2 Page 2/3 ------
--------------------------------------------------------------------------------


                             -Speech Settings-
--------------------------------------------------------------------------------

Soundbank - Select what you want your worms to sound like from the following
list

-----------------|-------------------------------------------------------------
Soundbank        |How to obtain
-----------------|-------------------------------------------------------------
Arabian Thief    |Buy From Shop for 100 COINS
Astronaut        |N/A
Blues Man        |N/A
Builder          |Buy From Shop for 100 COINS
Caveworm         |Buy From Shop for 100 COINS
Classic          |N/A
Cowboy           |N/A
Disco Man        |N/A
English Bobby    |N/A
Game Show        |N/A
Gangster         |N/A
Knight           |Buy From Shop for 100 COINS
Me-me            |Buy From Shop for 100 COINS
Professor        |Complete all 25 Story missions
                 |(Buy Character Set from shop for 500 COINS)
Scottish         |N/A
Scouser          |N/A
Secret Agent     |N/A
Whoopsie         |N/A
Wiseworm         |N/A
Wizard           |Buy From Shop for 100 COINS
Deutsch          |N/A
Espanol          |N/A
Francais         |N/A
Italiano         |N/A
-----------------|-------------------------------------------------------------

Test Speech - listen to a sample of the soundbank you have selected. Keep
pressing to hear different sounds from the same soundbank.


                                -Worm Settings-
--------------------------------------------------------------------------------

**LOOK HERE!********************************************************************
* NOTE: With most of the Head, Eye and Face items you can alter their          *
* appearance. For example the caps can be worn forwards, backwards, tilted up, *
* tilted sideways and completely sideways. To change between them either press *
* Y or LEFT and RIGHT on the d-pad. Experiment to get a unique look.           *
********************************************************************************

Head - select a head garment from the following list

-------------------|--------------------------------------------------------
Head               |How to obtain
-------------------|--------------------------------------------------------
Nothing            |N/A
Afro               |N/A
Animal Skull       |Buy From Shop for 50 COINS
Army General       |N/A
Baseball cap       |N/A
Bishop             |N/A
Boggy The Kid      |Complete Mission 15 then buy from shop for 150 COINS
Camo               |N/A
Caveman            |Complete Mission 25 then buy from shop for 150 COINS
Coolie             |N/A
Cowboy Black       |N/A
Cowboy Brown       |N/A
Cowboy red         |N/A
Cowboy White       |N/A
Crown              |Buy From Shop for 50 COINS
Dino               |Complete all 8 non-deathmatch challenges
                   |(Buy Character Set from shop for 500 COINS)
Fashion            |Buy From Shop for 50 COINS
Fedora             |N/A
Flat Cap           |N/A
Girl Blonde        |N/A
Girl Blue          |N/A
Girl Pink          |N/A
Girl Red           |N/A
Hard Hat           |Complete Mission 5 then buy from shop for 150 COINS
Hockey Mask        |Buy From Shop for 50 COINS
Home Run           |N/A
Knight             |N/A
Marine             |N/A
Party              |N/A
Penguin            |N/A
Pirate             |N/A
Police             |N/A
Professor          |Complete all 25 Story missions
                   |(Buy Character Set from shop for 500 COINS)
Punk Blue          |Complete Tutorial missions then buy from shop for 75 COINS
Punk Green         |Complete Tutorial missions then buy from shop for 75 COINS
Punk Red           |Complete Tutorial missions then buy from shop for 75 COINS
Punk Yellow        |Complete Tutorial missions then buy from shop for 75 COINS
Queen of Sheba     |Complete Mission 20 then buy from shop for 150 COINS
Rabbit Ears        |N/A
Red 17             |N/A
Red Beret          |N/A
Rocketman          |N/A
Royal Knight       |Complete Mission 10 then buy from shop for 150 COINS
Scottish           |N/A
Space Blue         |N/A
Space Grey         |N/A
Space Pink         |N/A
Space White        |N/A
Sports Blue        |N/A
Sports Red         |N/A
Sports Silver      |N/A
Sports Yellow      |N/A
Sweet              |N/A
Team 17            |Buy From Shop for 50 COINS
Turban Black       |Buy From Shop for 50 COINS
Turban Purple      |Buy From Shop for 50 COINS
Turban Red         |Buy From Shop for 50 COINS
Turban White       |Buy From Shop for 50 COINS
Viking             |N/A
Wizard Blue        |Buy From Shop for 50 COINS
Wizard Green       |Buy From Shop for 50 COINS
Wizard Purple      |Buy From Shop for 50 COINS
Wizard Red         |Buy From Shop for 50 COINS
World War 1        |N/A
World War 2        |N/A
-------------------|--------------------------------------------------------

Eyes - select spectacles from the following list

-------------------|--------------------------------------------------------
Eyes               |How to obtain
-------------------|--------------------------------------------------------
Nothing            |N/A
3D                 |N/A
Disco              |N/A
Fake Eyes 1        |Buy From Shop for 50 COINS
Fake Eyes 2        |Buy From Shop for 50 COINS
Geek Black         |N/A
Geek Blue          |N/A
Geek Red           |N/A
Geek White         |N/A
Glam Black         |Buy From Shop for 50 COINS
Glam Red           |Buy From Shop for 50 COINS
Glam Silver        |Buy From Shop for 50 COINS
Glam Yellow        |Buy From Shop for 50 COINS
Leopard            |N/A
Monocle            |N/A
Night Vision       |Buy From Shop for 50 COINS
Patch Black        |N/A
Patch Blue         |N/A
Patch Brown        |N/A
Patch White        |N/A
Pink               |N/A
Professor          |Complete all 25 Story missions
                   |(Buy Character Set from shop for 500 COINS)
Sun Glasses 1      |N/A
Sun Glasses 2      |N/A
Sun Glasses 3      |Buy From Shop for 50 COINS
Techno             |N/A
X-Ray              |Buy From Shop for 50 COINS
Zebra              |N/A
-------------------|--------------------------------------------------------

Face - select a moustache to wear

-------------------|--------------------------------------------------------
Face               |How to obtain
------------------ |----------------------------------------------------------
Nothing            |N/A
Biker Black        |N/A
Biker Blonde       |N/A
Biker Grey         |N/A
Biker Red          |N/A
Curly Black        |N/A
Curly Blonde       |N/A
Curly Grey         |N/A
Curly Red          |N/A
Professor          |Complete all 25 Story missions
                   |(Buy Character Set from shop for 500 COINS)
Safety Pin         |Complete Tutorial missions then buy from shop for 75 COINS
Scottish           |N/A
Small Blonde       |N/A
Small Brown        |N/A
Small Red          |N/A
Small White        |N/A
Uncle Black        |N/A
Uncle Blonde       |N/A
Uncle Brown        |N/A
Uncle Grey         |N/A
Viking Black       |N/A
Viking Blonde      |N/A
Viking Grey        |N/A
Viking Red         |N/A
Wise Man           |N/A
-------------------|--------------------------------------------------------

Hands - select what gloves you want to wear

-------------------|----------------------------------------------------------
Hands              |How to obtain
-------------------|----------------------------------------------------------
Nothing            |N/A
Bling              |Buy From Shop for 50 COINS
Bones              |Buy From Shop for 50 COINS
Cowboy Black       |N/A
Cowboy Brown       |N/A
Cowboy Red         |N/A
Cowboy White       |N/A
Dino               |Complete all 8 non-deathmatch challenges
                   |(Buy Character Set from shop for 500 COINS)
Evil               |Buy From Shop for 50 COINS
Knight Blue        |N/A
Knight Gold        |N/A
Knight Grey        |N/A
Knight White       |N/A
Pirate Green       |N/A
Pirate Grey        |N/A
Pirate Red         |N/A
Pirate White       |N/A
Punk Black         |Complete Tutorial missions then buy from shop for 75 COINS
Punk Green         |Complete Tutorial missions then buy from shop for 75 COINS
Punk Red           |Complete Tutorial missions then buy from shop for 75 COINS
Punk White         |Complete Tutorial missions then buy from shop for 75 COINS
Servant Black      |N/A
Servant Brown      |N/A
Servant White      |N/A
Servant Yellow     |N/A
Spaceman Blue      |N/A
Spaceman Grey      |N/A
Spaceman Pink      |N/A
Spaceman White     |N/A
-------------------|----------------------------------------------------------

--------------------------------------------------------------------------------
- 4.1.3 Page 3/3 ------
--------------------------------------------------------------------------------


                                   -Team Weapon-
--------------------------------------------------------------------------------

Choose from the following team weapons or create your own.

Key:
1st         - Fire in first person mode.
Sky         - Fire from birds-eye view.
Charge      - Hold down the fire button to charge up shot.
Homing      - Locks on to selected target
Zoom        - Can be zoomed in with Y and zoomed out with B
Wind        - Allow for wind.
Poison      - Poisons the enemy (lose 10 health per turn)
Fuse        - Change fuse length with WHITE button (1-5 seconds)
Impact      - Explodes on impact
Rest        - Explodes when stationary
Cluster (x) - Explodes in to x number of clusters
Strike (x)  - Drops x number of bombs from the air
Control     - The weapon can be controlled by the player after firing

-------------------|----------------------------------------------------------
Weapon             |Description
-------------------|----------------------------------------------------------
A FEW PROBLEMS     |A nice bit of poo that will explode into 3 small droppings
Max Damage = 50    |after the fuse has expired.
                   || 1st | Fuse | Cluster (3) |
-------------------|----------------------------------------------------------
CHATTER BOMB       |A set of false teeth that explode on impact.
Max Damage = 60    |
                   || 1st | Impact |
-------------------|----------------------------------------------------------
KNEE TREMBLER      |A homing plasma launcher that explodes into 2 clusters.
Max Damage = ??    |
                   || Sky/1st | Homing | Rest | Cluster (3) |
-------------------|----------------------------------------------------------
PEACE BREAKER      |A grenade launcher that has a poisonous bite.
Max Damage = 53    |
                   || 1st | Poison |
-------------------|----------------------------------------------------------
THE BROWN SOFA     |An airstrike that drops a large brown package and sends
Max Damage = 50    |any worms beneath it flying. Oh and incase they don't go
                   |flying into the water they will be poisoned as well.
                   || Sky | Impact | Poison | Strike (1) |
-------------------|----------------------------------------------------------
TROOPER            |A grenade launcher that explodes into 3 poisonous clusters
Max Damage = 50    |
                   || 1st | Impact | Poison | Cluster (3) |
-------------------|----------------------------------------------------------
WIPE OUT           |An airstrike that drops toilet roll that doesn't explode
Max Damage = 65    |until it stops moving
                   || Sky | Rest | Strike (10) |
-------------------|----------------------------------------------------------



                                    -Team Flag-
--------------------------------------------------------------------------------

Choose from the following team flags which will be displayed next to your teams
health bar.

------------------------|------------------------------------------------------
Flag Name               |Description
------------------------|------------------------------------------------------
Afro                    |Picture of a worm with an afro
Arabia                  |The country's national flag
Argentina               |The country's national flag
Australia               |The country's national flag
Austria                 |The country's national flag
Axe                     |Picture of an axe
Azerbaijan              |The country's national flag
Belgium                 |The country's national flag
Builder                 |Picture of a worm in a construction helmet
Bulgaria                |The country's national flag
Canada                  |The country's national flag
Chad                    |The country's national flag
Chile                   |The country's national flag
Chinese                 |Picture of a worm in a coolie hat
Cool                    |Picture of a worm in sunglasses
Cowboy                  |Picture of a worm in a cowboy hat
Cowboy Skull            |Picture of a skull of a horse
Croatia                 |The country's national flag
Crown                   |Picture of a crown
Cuba                    |The country's national flag
Cutlass                 |Picture of a sword
Cyborg                  |Picture of a cyborg worm
Cyprus                  |The country's national flag
Czech                   |The country's national flag
Denmark                 |The country's national flag
Dino Eggs               |Picture of some dinosaur eggs
Dino Skull              |Picture of a dinosaur skull
DinoBones               |Picture of a dinosaur ribcage
EU                      |The flag of the European Union
England                 |The country's national flag
Finland                 |The country's national flag
France                  |The country's national flag
Genie                   |Picture of a Genie's lamp
Germany                 |The country's national flag
Greece                  |The country's national flag
Hammer                  |Picture of a hammer
Hong Kong               |The Hong Kong flag
Iceland                 |The country's national flag
India                   |The country's national flag
Indonesia               |The country's national flag
Innocent                |Picture of an innocent looking worm
Iran                    |The country's national flag
Iraq                    |The country's national flag
Ireland                 |The country's national flag
Israel                  |The country's national flag
Italy                   |The country's national flag
Jamaica                 |The country's national flag
Japan                   |The country's national flag
Liechtenstein           |The country's national flag
Luxembourg              |The country's national flag
Malaysia                |The country's national flag
Malta                   |The country's national flag
Mexico                  |The country's national flag
Monaco                  |The country's national flag
Morocco                 |The country's national flag
New Zealand             |The country's national flag
North Korea             |The country's national flag
Norway                  |The country's national flag
Old Worm                |Picture of a old worm in a hat
Pakistan                |The country's national flag
Poland                  |The country's national flag
Police                  |Picture of a worm in a bobby's helmet
Portugal                |The country's national flag
Prof                    |Picture of the Professor worm
Puerto Rico             |The country's national flag
Russian Federation      |The country's national flag
Saudi Arabia            |The country's national flag
Scotland                |The country's national flag
Sheriff                 |Picture of a Sherrif's star
Singapore               |The country's national flag
Slovakia                |The country's national flag
South Africa            |The country's national flag
South Korea             |The country's national flag
Spaceman                |Picture of a spaceworm
Spain                   |The country's national flag
Sweden                  |The country's national flag
Switzerland             |The country's national flag
Taiwan                  |The country's national flag
Tapper                  |Picture of a guy with glasses
Techno                  |Picture of a matrix-looking worm
The Netherlands         |The country's national flag
Turkey                  |The country's national flag
UK                      |The country's national flag
USA                     |The country's national flag
Vietnam                 |The country's national flag
Wales                   |The country's national flag
Wizard                  |Picture of a wizard worm
Wizard's Hat            |Picture of a wizard's hat
Worksite                |Picture of a worm digging in a red triangle
------------------------|------------------------------------------------------

                                   -Team Grave-
--------------------------------------------------------------------------------

Select one of the following team graves that will appear when your worms have
been killed.

------------------------|------------------------------------------------------
Grave Name              |Description
------------------------|------------------------------------------------------
Celtic Cross            |A Grey Celtic cross that rocks from side to side
Chatting Skull          |A skull sitting atop some bones that jumps up and down
Genie Lamp              |A Genie's Lamp which jumps up and down
Jackhammer              |A jackhammer which jumps up and down
Marble                  |A marble tombstone that jumps up and down
Mystic Brown            |A brown tombstone that jumps up and down
Mystic Pyramid          |A small pyramid that jumps up and down
Mystic Rocks            |A group of rocks that jump up and down
Obelisk                 |A small obelisk that jumps up and down
Sci-Fi                  |A small spinning globe thingy
Statue                  |A statue of a worm
Sword in Stone          |A Sword that rocks from side to side in a stone
Temple                  |A small Greek temple which jumps up and down
The Eye                 |An eye that looks from side to side
Tombstone               |A Wooden cross that rocks from side to side
Weird                   |A green tombstone which jumps up and down
------------------------|------------------------------------------------------









================================================================================
xxxx 4.2 Create a Style xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

Select Create a Style from the customise menu and you will be prompted with a
choice of creating a new style from scratch or basing it on an existing style.
If you base it on an existing style you can get access to features not usually
accessible. For example select the KITCHEN SINK style as the template and you
will have access to all of the weapons. Regardless of the style you base yours
on you can only modify the settings listed in the next section.

If you base a style on one of the following styles you will get the listed
additional feature (which cannot be modified!)

-----------------|-------------------------------------------------------------
Style            | Features
-----------------|-------------------------------------------------------------
All Action       |* 1 Bovine Blitz with 6 Turn Delay
-----------------|-------------------------------------------------------------
Beginner         |?
-----------------|-------------------------------------------------------------
BnG              |?
-----------------|-------------------------------------------------------------
Darksider        |* 3 Sentry Gun's with 0 Turn Delay
-----------------|-------------------------------------------------------------
Holy Grail       |?
-----------------|-------------------------------------------------------------
It's a Mystery   |* 1 Fatkins Strike with 4 Turn Delay
                 |* 1 Alien Abduction with 5 Turn Delay
-----------------|-------------------------------------------------------------
Mega Powers      |* 2 Sentry Gun's with 8 Turn Delay
                 |* 8 Fatkins Strike's with 8 Turn Delay
                 |* 8 Bovine Blitz's with 8 Turn Delay
                 |* 8 Alien Abduction's with 8 Turn Delay
                 |* 8 Concrete Donkey's with 8 Turn Delay
-----------------|-------------------------------------------------------------
Pro              |?
-----------------|-------------------------------------------------------------
Root 'n' Shoot   |?
-----------------|-------------------------------------------------------------
Shopping         |* All Weapons available in crates
-----------------|-------------------------------------------------------------
Standard         |?
-----------------|-------------------------------------------------------------
Strategy         |?
-----------------|-------------------------------------------------------------

There are six pages to customise to create your own style. All of the settings
are explained below.



                              -Game Settings-

--------------------------------------------------------------------------------
- 4.2.1 Page 1/6 ------
--------------------------------------------------------------------------------

Number Of Rounds:        1-9 ROUNDS

                         How many rounds the game will last before a winner is
                         declared.

Turn Time:               15-90 SECONDS

                         How long you get to move each worm before your turn
                         ends. Your turn will end early when you use a weapon.

Round Time:              0-30 MINUTES

                         How long each round lasts before sudden death starts.
                         Setting the time to 0 invokes Sudden Death instantly.

Worm Health:             50-200 (IN INCREMENTS OF 50)

                         How much health each worm starts with.

Worm Select:             YES/NO

                         Whether you can select which worm to move at the
                         beginning of each turn (Use Y to change worms).

Sudden Death:            1 HEALTH/RAISE WATER/DRAW ROUND

                         Choose what happens when the round time runs out.
                         Either all worms go down to 1 health, the water start
                         to rise or the round ends in a draw.

Water Rise Speed:        SLOW/MEDIUM/FAST

                         Change the speed at which the water rises if you have
                         selected RAISE WATER as the mode of Sudden Death.

Wind:                    OFF/MEDIUM/FULL

                         Change how fast the wind blows or turn it off.

Telepads:                YES/NO

                         Enables or disables Telepads in the game type. Telepads
                         can only be used once in a turn. If you leave a worm
                         standing on a telepad at the end of the turn it will be
                         teleported on every turn until it is moved.

Mine Factory:            YES/NO

                         Enables or disables a mine factory which will fire a
                         random number of mines into the air at random. Fun for
                         unexpected carnage. This can also be activated by a
                         Mystery Crate.

Mine Fuse:               RANDOM/0-5 SECONDS

                         Choose whether mines have a set fuse, no fuse or a
                         random timed fuse.

--------------------------------------------------------------------------------
- 4.2.2 Page 2/6 ------
--------------------------------------------------------------------------------

Chance Of Crate:         0-100% (IN 10% RISES)

                         Select the chance of a crate being dropped every turn.


Weapon Crate:            0-10  (THERE ARE A TOTAL OF 10
Utility Crate:           0-10   POINTS TO SHARE BETWEEN
Mystery Crate:           0-10   THE 4 CRATE TYPES)
Health Crate:            0-10

                         You can adjust the balance between the four types of
                         crate that will appear every turn. As you adjust one
                         crate the factors of the other crates will adjust
                         themselves accordingly.


Health Crate Amount:     25/50/75/100 POINTS

                         Select the amount of health that will be received when
                         a health crate is picked up. Health Crates also cure
                         your worm of poison.


Land Objects:            NONE/MINES/OIL DRUMS/FULL

                         Select whether you want mines and oil drums on the
                         terrain.


Stockpiling:             ADDITIVE/LIMITED/NORMAL

                         Select how you want each players inventory to carry
                         over between rounds.
                         ADDITIVE means you keep all the weapons you didn't lose
                         over to the next round.
                         LIMITED means you only have one set of weapons for
                         *every* round.
                         NORMAL means that you get the same weapon set every
                         turn.


Artillery Mode:          YES/NO

                         With artillery mode on you cannot move any of your
                         worms.


Retreat Time:            0/3/5/10 SECONDS

                         How long you get to retreat from an attack after firing
                         a weapon. You cannot retreat after using an air strike
                         weapon.


Fall Damage:             YES/NO

                         Whether your worms receive damage after falling from a
                         large height. If you take damage from a fall you will
                         end your turn prematurely.

--------------------------------------------------------------------------------
- 4.2.3 Page 3/6 ------
--------------------------------------------------------------------------------

                         -------------|------------|----------
                         Ammo         |Crate Chance|Turn Delay
                         -------------|------------|----------
Bazooka:                 0-9/INFINITE |0-10        |0-10
Homing Missile:          0-9/INFINITE |0-10        |0-10
Shotgun:                 0-9/INFINITE |0-10        |0-10
Poison Arrow:            0-9/INFINITE |0-10        |0-10
Grenade:                 0-9/INFINITE |0-10        |0-10
Cluster Bomb:            0-9/INFINITE |0-10        |0-10
Gas Canister:            0-9/INFINITE |0-10        |0-10
Banana Bomb:             0-9/INFINITE |0-10        |0-10
                         -------------|------------|----------

                         To change between Ammo, Crate Chance and Turn Delay
                         press A on the label at the top of the screen.

                         Ammo: Select how many you have of each of the above
                         weapons by pressing left or right.

                         Crate Chance: Select the probability of a crate
                         containing the selected weapon. The higher the bar the
                         greater the probability.

                         Turn Delay: Select the number of turns each player will
                         have to wait to use the selected weapon.

--------------------------------------------------------------------------------
- 4.2.4 Page 4/6 ------
--------------------------------------------------------------------------------

                         -------------|------------|----------
                         Ammo         |Crate Chance|Turn Delay
                         -------------|------------|----------
Fire Punch:              0-9/INFINITE |0-10        |0-10
Poke:                    0-9/INFINITE |0-10        |0-10
Baseball Bat:            0-9/INFINITE |0-10        |0-10
Air Strike:              0-9/INFINITE |0-10        |0-10
Land Mine:               0-9/INFINITE |0-10        |0-10
Dynamite:                0-9/INFINITE |0-10        |0-10
Sheep:                   0-9/INFINITE |0-10        |0-10
Old Woman:               0-9/INFINITE |0-10        |0-10
                         -------------|------------|----------

                         To change between Ammo, Crate Chance and Turn Delay
                         press A on the label at the top of the screen.

                         Ammo: Select how many you have of each of the above
                         weapons by pressing left or right.

                         Crate Chance: Select the probability of a crate
                         containing the selected weapon. The higher the bar the
                         greater the probability.

                         Turn Delay: Select the number of turns each player will
                         have to wait to use the selected weapon.

--------------------------------------------------------------------------------
- 4.2.5 Page 5/6 ------
--------------------------------------------------------------------------------

                         -------------|------------|----------
                         Ammo         |Crate Chance|Turn Delay
                         -------------|------------|----------
Super Sheep:             0-9/INFINITE |0-10        |0-10
Tail Nail:               0-9/INFINITE |0-10        |0-10
Flood:                   0-9/INFINITE |0-10        |0-10
Team Weapon:             0-9/INFINITE |0-10        |0-10
Starburst:               0-9/INFINITE |0-10        |0-10
Sniper Rifle:            0-9/INFINITE |0-10        |0-10
Holy Hand Grenade:       0-9/INFINITE |0-10        |0-10
Inflatable Scouser:      0-9/INFINITE |0-10        |0-10
                         -------------|------------|----------

                         To change between Ammo, Crate Chance and Turn Delay
                         press A on the label at the top of the screen.

                         Ammo: Select how many you have of each of the above
                         weapons by pressing left or right.

                         Crate Chance: Select the probability of a crate
                         containing the selected weapon. The higher the bar the
                         greater the probability.

                         Turn Delay: Select the number of turns each player will
                         have to wait to use the selected weapon.

--------------------------------------------------------------------------------
- 4.2.6 Page 6/6 ------
--------------------------------------------------------------------------------

                         -------------|------------|----------
                         Ammo         |Crate Chance|Turn Delay
                         -------------|------------|----------
Parachute:               0-9/INFINITE |0-10        |0-10
Ninja Rope:              0-9/INFINITE |0-10        |0-10
Jet Pack:                0-9/INFINITE |0-10        |0-10
Girder:                  0-9/INFINITE |0-10        |0-10
Worm Select:             0-9/INFINITE |0-10        |0-10
Bubble Trouble:          0-9/INFINITE |0-10        |0-10
Icarus Potion:           0-9/INFINITE |0-10        |0-10
                         -------------|------------|----------

                         To change between Ammo, Crate Chance and Turn Delay
                         press A on the label at the top of the screen.

                         Ammo: Select how many you have of each of the above
                         weapons by pressing left or right.

                         Crate Chance: Select the probability of a crate
                         containing the selected weapon. The higher the bar the
                         greater the probability.

                         Turn Delay: Select the number of turns each player will
                         have to wait to use the selected weapon.

Once you have set up the style how you want it select the yeloow tick and you
can enter a name for your style.

--------------------------------------------------------------------------------
- 4.2.7 Examples ------
--------------------------------------------------------------------------------

[ 4.2.7.1 Fun --------]

Title         : Fun
Based on Style: None
Description   : Quick and easy combat with a large amount of time to decide each
                attack. Not suitable for players who pride themselves on only
                using bazookas and grenades. Or maybe you can prove everyone
                wrong with infinite ammo?

         Page 1/6

Number Of Rounds:        1 ROUND
Turn Time:               90 SECONDS
Round Time:              20 MINUTES
Worm Health:             100
Worm Select:             NO
Sudden Death:            RAISE WATER
Water Rise Speed:        MEDIUM
Wind:                    FULL
Telepads:                YES
Mine Factory:            NO
Mine Fuse:               RANDOM

         Page 2/6

Chance Of Crate:         100%
Weapon Crate             4
Utility                  3
Mystery                  2
Health                   1
Health Crate Amount:     50 POINTS
Land Objects:            FULL
Stockpiling:             ADDITIVE
Artillery Mode:          NO
Retreat Time:            5 SECONDS
Fall Damage:             YES

         Page 3/6
                         -------------|------------|----------
                         Ammo         |Crate Chance|Turn Delay
                         -------------|------------|----------
Bazooka:                 INFINITE     |0           |0
Homing Missile:          2            |2           |0
Shotgun:                 5            |0           |0
Poison Arrow:            2            |0           |0
Grenade:                 INFINITE     |0           |0
Cluster Bomb:            1            |0           |0
Gas Canister:            0            |2           |0
Banana Bomb:             1            |2           |0
                         -------------|------------|----------

         Page 4/6
                         -------------|------------|----------
                         Ammo         |Crate Chance|Turn Delay
                         -------------|------------|----------
Fire Punch:              1            |1           |0
Poke:                    INFINITE     |0           |0
Baseball Bat:            3            |1           |0
Air Strike:              1            |1           |0
Land Mine:               1            |0           |0
Dynamite:                2            |1           |0
Sheep:                   1            |2           |0
Old Woman:               0            |3           |0
                         -------------|------------|----------

         Page 5/6
                         -------------|------------|----------
                         Ammo         |Crate Chance|Turn Delay
                         -------------|------------|----------
Super Sheep:             2            |2           |0
Tail Nail:               1            |1           |0
Flood:                   0            |3           |0
Team Weapon:             2            |2           |0
Starburst:               1            |1           |0
Sniper Rifle:            2            |1           |0
Holy Hand Grenade:       1            |3           |0
Inflatable Scouser:      1            |3           |0
                         -------------|------------|----------

         Page 6/6
                         -------------|------------|----------
                         Ammo         |Crate Chance|Turn Delay
                         -------------|------------|----------
Parachute:               2            |0           |0
Ninja Rope:              5            |0           |0
Jet Pack:                3            |2           |0
Girder:                  5            |0           |0
Worm Select:             1            |1           |0
Bubble Trouble:          0            |1           |0
Icarus Potion:           1            |0           |0
                         -------------|------------|----------








================================================================================
xxxx 4.3 Create a Weapon xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

Select Create a Weapon from the customise menu and then choose between the
following types of weapon:

Launched  - A bazooka style weapon (3 Pages)
Thrown    - A grenade type weapon  (2 Pages)
Airstrike - An air strike weapon   (1 Page)

If the guage in the bottom left of the screen goes into the red and starts
smoking then you will not be able to save your weapon. Try turning down a few of
your options.

--------------------------------------------------------------------------------
- 4.3.1 Launched Page 1/3 ------
--------------------------------------------------------------------------------


Gun Body:                DESERT/ARCTIC/ALPHA 1/BETA 7/OUTLAW/COMMANDO/
                         TROOPER/MARINE

                         Choose the design of the gun body (this does not affect
                         the capabilities of the weapon)

Gun Barrel:              DESERT/ARCTIC/ALPHA 1/BETA 7/OUTLAW/COMMANDO/
                         TROOPER/MARINE

                         Choose the design of the gun barrel(this does not
                         affect the capabilities of the weapon)


Gun Butt:                DESERT/ARCTIC/ALPHA 1/BETA 7/OUTLAW/COMMANDO/
                         TROOPER/MARINE

                         Choose the design of the gun butt(this does not affect
                         the capabilities of the weapon)


Gun Sight:               DESERT/ARCTIC/ALPHA 1/BETA 7/OUTLAW/COMMANDO/
                         TROOPER/MARINE

                         Choose the design of the gun sight(this does not affect
                         the capabilities of the weapon)

Power up Launch:         YES/NO

                         If you select YES then you hold Down A to power up the
                         projectile to launch it. If you select NO the
                         projectile is fired at a set power level

Max Launch Power/        0-10
Preset Launch Power:
                         Either the maximum power that the projectile can be
                         launched with or the set power the pojectile will be
                         launched with. This depends on the previous setting.

Homing:                  YES/NO
                         If you select YES the projectile will lock on to the
                         selected target after 2 seconds. (Select target from
                         blimp mode and fire with 1st person mode) If you select
                         NO the projectile fires in the same way as the bazooka.

Advanced Homing:         YES/NO
                         If you select YES the projectile will move around any
                         obstacles that are in front of the target. If you
                         select NO the projectile will hit obstacles on route
                         and explode prematurely.

--------------------------------------------------------------------------------
- 4.3.2 Launched Page 2/3 ------
--------------------------------------------------------------------------------

Wind affected:           YES/NO

                         If you select YES the the wind will cause the
                         projectile to move off target. You will need to
                         compensate for the wind every time you fire. If you
                         select NO the projectile will fly straight regardless
                         of the wind.

Poison:                  YES/NO

                         If you select YES your projectile will explode in a
                         cloud of poisonous gas. Any worm in the cloud will be
                         infected and lose 10 health every turn. If you select
                         NO the projectile will just do blast damage.

Land Damage:             0-10

                         Choose the amount of damage the projectile will do to
                         the terrain. Make sure you turn this up for Destruction
                         games.

Worm Damage:             0-10

                         Choose the amount of damage the projectile will do to
                         worms.

Blast Strength:          0-10

                         Choose the size and power of the explosion. Set this
                         high to send worms flying.


--------------------------------------------------------------------------------
- 4.3.3 Launched Page 3/3 ------
--------------------------------------------------------------------------------

Cluster:                 0-5

                         Choose the number of clusters that the projectile will
                         explode into.

Detonation:              IMPACT/STOPS MOVING

                         Choose when the projectile will explode into the
                         selected number of clusters. Either when it hits
                         something or comes to rest.

Cluster Spread:          0-10

                         Choose how far the clusters will spread when the
                         projectile explodes.

Land Damage:             0-10

                         Choose the amount of damage each cluster will do to the
                         terrain. Make sure you turn this up for Destruction
                         games.

Worm Damage:             0-10

                         Choose the amount of damage each cluster will do to
                         worms.

Blast Strength:          0-10

                         Choose the size and power of each cluster. Set this
                         high to send worms flying.

--------------------------------------------------------------------------------
- 4.3.4 Thrown Page 1/2 --------
--------------------------------------------------------------------------------

Payload:                 TOO MANY TO LIST, MAYBE LATER

                         What the grenade looks like (this does not affect
                         the capabilities of the weapon)

Max throw strength:      0-10

                         The maximum power that the grenade can be
                         thrown with.

Wind affected:           YES/NO

                         If you select YES the the wind will cause the
                         grenade to move off target. You will need to
                         compensate for the wind every time you fire. If you
                         select NO the grenade will fly straight regardless
                         of the wind.

Detonation:              FUSE/USER/STOPS MOVING/IMPACT

                         Select how the grenade will explode. FUSE allows you to
                         set a fuse of 1-5 seconds using the white button. USER
                         let you have a remote detonated grenade. Simply press A
                         again to detonate it. STOPS MOVING will make the
                         grenade explode when it comes to a stand still in the
                         same way the Holy Hand Grenade works. IMPACT will cause
                         the grenade to explode as soon as it hits something.

Poison:                  YES/NO

                         If you select YES your grenade will explode in a
                         cloud of poisonous gas. Any worm in the cloud will be
                         infected and lose 10 health every turn. If you select
                         NO the grenade will just do blast damage.

Land Damage:             0-10

                         Choose the amount of damage the grenade will do to
                         the terrain. Make sure you turn this up for Destruction
                         games.

Worm Damage:             0-10

                         Choose the amount of damage the grenade will do to
                         worms.

Blast Strength:          0-10

                         Choose the size and power of the explosion. Set this
                         high to send worms flying.

--------------------------------------------------------------------------------
- 4.3.5 Thrown Page 2/2 --------
--------------------------------------------------------------------------------

Cluster:                 0-5

                         Choose the number of clusters that the grenade will
                         explode into.

Detonation:              IMPACT/STOPS MOVING

                         Choose when the grenade will explode into the
                         selected number of clusters. Either when it hits
                         something or comes to rest.

Cluster Spread:          0-10

                         Choose how far the clusters will spread when the
                         grenade explodes.

Land Damage:             0-10

                         Choose the amount of damage each cluster will do to the
                         terrain. Make sure you turn this up for Destruction
                         games.

Worm Damage:             0-10

                         Choose the amount of damage each cluster will do to
                         worms.

Blast Strength:          0-10

                         Choose the size and power of each cluster. Set this
                         high to send worms flying.

--------------------------------------------------------------------------------
- 4.3.6 Airstrike Page 1/1 -----
--------------------------------------------------------------------------------

Payload:                 TOO MANY TO LIST, MAYBE LATER

                         What the bombs looks like (this does not affect
                         the capabilities of the weapon)

Bombs:                   1-10

                         The number of bombs that will be droped from the
                         helicopter.

Wind affected:           YES/NO

                         If you select YES the the wind will cause the
                         bombs to move off target. You will need to
                         compensate for the wind every time you fire. If you
                         select NO the bombs will fall straight down regardless
                         of the wind.

Detonation:              STOPS MOVING/IMPACT

                         Select how the bombs will explode. STOPS MOVING will
                         make the bombs explode when they comes to a stand still
                         in the same way the Holy Hand Grenade works. IMPACT
                         will cause the bombs to explode as soon as they hits
                         something.

Poison:                  YES/NO

                         If you select YES your bombs will explode in a
                         cloud of poisonous gas. Any worm in the cloud will be
                         infected and lose 10 health every turn. If you select
                         NO the grenade will just do blast damage.

Land Damage:             0-10

                         Choose the amount of damage the bombs will do to
                         the terrain. Make sure you turn this up for Destruction
                         games.

Worm Damage:             0-10

                         Choose the amount of damage the bombs will do to
                         worms.

Blast Strength:          0-10

                         Choose the size and power of the explosion. Set this
                         high to send worms flying.



--------------------------------------------------------------------------------
- 4.3.7 Examples ---------------
--------------------------------------------------------------------------------

Key:
1st         - Fire in first person mode.
Sky         - Fire from birds-eye view.
Charge      - Hold down the fire button to charge up shot.
Homing      - Locks on to selected target
Zoom        - Can be zoomed in with Y and zoomed out with B
Wind        - Allow for wind.
Poison      - Poisons the enemy (lose 10 health per turn)
Fuse        - Change fuse length with WHITE button (1-5 seconds)
Impact      - Explodes on impact
User        - Explodes with a second press of A
Rest        - Explodes when stationary
Cluster (x) - Explodes in to x number of clusters
Strike (x)  - Drops x number of bombs from the air
Control     - The weapon can be controlled by the player after firing

[ 4.3.7.1 Do it ---------------]

-------------------|----------------------------------------------------------
Weapon             |Description
-------------------|----------------------------------------------------------
Do it              |A plasma launcher that will lock on and not stop until
Max Damage = 75    |it has found its target. Great for worms hiding away.
                   || 1st/Sky | Homing | Impact |
-------------------|----------------------------------------------------------

        Launched Page 1/3

Gun Body:                ARCTIC
Gun Barrel:              ALPHA 1
Gun Butt:                ARCTIC
Gun Sight:               DESERT
Power up Launch:         NO
Preset Launch Power:     10
Homing:                  YES
Advanced Homing:         YES

        Launched Page 2/3

Wind affected:           N/A
Poison:                  NO
Land Damage:             0
Worm Damage:             10
Blast Strength:          1

        Launched Page 3/3

Cluster:                 0
Detonation:              N/A
Cluster Spread:          N/A
Land Damage:             N/A
Worm Damage:             N/A
Blast Strength:          N/A

[ 4.3.7.2 Gorilla Head --------]

Weapon             |Description
-------------------|----------------------------------------------------------
GORILLA HEAD       |A remote detonation grenade in the shape of a Gorilla's
Max Damage = 70    |head. Say no more.
                   || 1st | Charge | User |
-------------------|----------------------------------------------------------

        Thrown Page 1/2

Payload:                 APE HEAD
Max throw strength:      7
Wind affected:           NO
Detonation:              USER
Poison:                  NO
Land Damage:             0
Worm Damage:             9
Blast Strength:          7

        Thrown Page 2/2

Cluster:                 0
Detonation:              N/A
Cluster Spread:          N/A
Land Damage:             N/A
Worm Damage:             N/A
Blast Strength:          N/A

[ 4.3.7.3 Hampster Rain--------]

-------------------|----------------------------------------------------------
Weapon             |Description
-------------------|----------------------------------------------------------
HAMPSTER RAIN      |A helicopter flys along and rains 10 little hapsters on
Max Damage = 75    |your selected target. Does a great amount of damage to
per bomb           |quite a few worms if they stand in a line. Also useful for
                   |Destruction mode.
                   || Sky | Impact | Strike (10) |
-------------------|----------------------------------------------------------

        Airstrike Page 1/1

Payload:                 HAMPSTER
Bombs:                   10
Wind affected:           NO
Detonation:              IMPACT
Poison:                  NO
Land Damage:             10
Worm Damage:             10
Blast Strength:          2







================================================================================
xxxx 5.1 Easter Eggs xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

To get the easter egg follow the steps below and finish the mission. It doesn't
matter if you win or lose you will still be awarded the egg.

Each egg nets you 1'000 coins to spend in the shop.

--------------------------------------------------------------------------------
"88 MPH" Easter Egg                             Level:  5 (Destruct and Serve)
--------------------------------------------------------------------------------

Destroy the big silver sports car (Delorian) on the left hand side of the
building you are supposed to destroy.

--------------------------------------------------------------------------------
"Hidden Room" Easter Egg                        Level: 10 (Nice to Siege You)
--------------------------------------------------------------------------------

There is a cave around the back of the castle, go around the beach to find it.
Inside is a worm with bunny ears, he will see you and run away.

--------------------------------------------------------------------------------
"Shoot the Crapper" Easter Egg                  Level: 13 (Tin Can Alley)
--------------------------------------------------------------------------------


Blow up the outside toilet which is right behind you when you start the mission.

--------------------------------------------------------------------------------
"Hidden Crate" Easter Egg                       Level: 18 (Carpet Capers)
--------------------------------------------------------------------------------


There is a tower with a worm named Egg on top of it. Parachute down to the
bottom of the tower and collect the jewels sitting on the floor.

--------------------------------------------------------------------------------
"Feeding T-Rex" Easter Egg                      Level: 22 (Escape from Tree Rex)
--------------------------------------------------------------------------------

Shoot the T-Rex in the face with a bazooka.









================================================================================
xxxx 5.2 Trophy Cabinet xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

The following is a list of all the trophies you can obtain in Worms 4 Mayhem.

-------------------|---------|------------------------------------------------
Trophy             |Reward   |How to get
-------------------|---------|------------------------------------------------
Gold Damage        |500 COINS|Get at least 100000 total damage
4 Bagger           |500 COINS|Kill four worms with one shot
Big Blast          |500 COINS|Get 500 damage in one shot
Magic Bullet       |500 COINS|Kill three worms with one shotgun
The Beast Within   |500 COINS|Get three kills with one animal weapon
                   |         |
Silver Damage      |250 COINS|Get at least 50000 total damage
3 Bagger           |250 COINS|Kill three worms with one shot
Hot Foot           |250 COINS|Successfully dodge at least 500 mines
Animal Lover       |250 COINS|Get at least 200 total kills with animal weapons
Weapon Specialist  |250 COINS|Get at least 8000 total damage with the bazooka
                   |         |
Bronze Damage      |100 COINS|Get at least 25000 total damage
Body Count         |100 COINS|Get at least 500 kills
Barrel Buster      |100 COINS|Blow up at least 500 green explosive barrels
Rocketeer          |100 COINS|Use at least 2000 total jet pack fuel
Greedy Worm        |100 COINS|Collect at least 500 total crates
-------------------|---------|------------------------------------------------

Once you have collected all of the trophies you will unlock the CYBORG Character
set in the shop. This can be bought for 500 COINS.

Tips for getting some trophies
------------------------------

The best way to get these is to start a multiplayer game and move the worms into
the position that you want.

4 Bagger         - Use a holy hand grenade on 4 worms with low health that are
                   standing next to each other

Big Blast        - Knock 2 worms with 250 health into the water with an
                   airstrike

Magic Bullet     - Shoot two worms with lesss than 10 health with one shot and
                   then another worm with less than 25 health with the other

The Beast Within - Use a sheep on three worms with low heath standing next to
                   eachother

3 Bagger         - Use a holy hand grenade on 4 worms with low health that are
                   standing next to each other


The rest are accumulated throughout the game (including Multiplayer)










================================================================================
xxxx 5.3 Unlockables xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
================================================================================

--------------------------------------------------------------------------------
- 5.3.1 Character Sets ---
--------------------------------------------------------------------------------

Each of the character sets can be bought in the shop for 500 COINS once they
have been unlocked.

They can be unlocked as follows:

PROFESSOR:
Once you complete all the levels in the story mode you will unlock the PROFESSOR
Character Set in the shop.

ALIEN:
Once you complete all of the Time Bonuses in the story mode you will unlock the
ALIEN Character set in the shop.

DINO:
Once you beat all of the Team 17 times on the non-deathmatch challenges you will
unlock the DINO Character set in the shop.

WORMENSTEIN:
Once you beat all of the Team 17 times on the deathmatch challenges you will
unlock the WORMENSTEIN Character set in the shop.

CYBORG:
Once you have collected all of the trophies you will unlock the CYBORG Character
set in the shop.


--------------------------------------------------------------------------------
- 5.3.2 Maps -------------
--------------------------------------------------------------------------------

The following maps can be unlocked and bought in the item shop for the price
listed below:

---------------------------|---------|---------------------------------------
Map                        |Cost     |How to Unlock
---------------------------|---------|---------------------------------------
Worminkle University       |10 COINS |Complete the tutorial mission
Unsporting Behaviour       |10 COINS |Complete the tutorial mission
Mike's Secret Laboratory   |10 COINS |Complete the tutorial mission
Diner Might                |20 COINS |Complete the story mission
Sneaky Bridge Thieves Inc. |20 COINS |Complete the story mission
Building Site Saboteurs    |20 COINS |Complete the story mission
The Crate Escape           |20 COINS |Complete the story mission
Destruct And Serve         |20 COINS |Complete the story mission
Storm The Castle           |20 COINS |Complete the story mission
The Windy Wizard           |20 COINS |Complete the story mission
Rob In The Hood            |20 COINS |Complete the story mission
Joust About It             |20 COINS |Complete the story mission
Nice To Siege You          |20 COINS |Complete the story mission
Mine All Mine              |20 COINS |Complete the story mission
Ghost Hill Graveyard       |20 COINS |Complete the story mission
Tin Can Wally              |20 COINS |Complete the story mission
Doom Canyon                |20 COINS |Complete the story mission
High Noon Hijinx           |20 COINS |Complete the story mission
Turkish Delights           |20 COINS |Complete the story mission
No Room For Error          |20 COINS |Complete the story mission
Carpet Capers              |20 COINS |Complete the story mission
Traitorous Waters          |20 COINS |Complete the story mission
Gibbon Take                |20 COINS |Complete the story mission
Fast Food Dino             |20 COINS |Complete the story mission
Escape From Tree-Rex       |20 COINS |Complete the story mission
Chute To Victory           |20 COINS |Complete the story mission
The Land That Worms Forgot |20 COINS |Complete the story mission
Valley Of The Dinoworms    |20 COINS |Complete the story mission
Hold Until Reworked        |20 COINS |Beat Team17 time in deathmatch
                           |         |challenge 5
Re-Submission              |20 COINS |Beat Team17 time in deathmatch
                           |         |challenge 10
---------------------------|---------|---------------------------------------

--------------------------------------------------------------------------------
- 5.3.3 Accessories ------
--------------------------------------------------------------------------------

The following head ware can be unlocked and bought in the item shop for the
price listed below:

-------------------------|-----------|---------------------------------------
Head wear                |Price      |How to unlock
-------------------------|-----------|---------------------------------------
Boggy The Kid            |150 COINS  |Complete Mission 15
Caveman                  |150 COINS  |Complete Mission 25
Hard Hat                 |150 COINS  |Complete Mission 5
Punk Blue                | 75 COINS  |Complete Tutorial missions
Punk Green               | 75 COINS  |Complete Tutorial missions
Punk Red                 | 75 COINS  |Complete Tutorial missions
Punk Yellow              | 75 COINS  |Complete Tutorial missions
Queen of Sheba           |150 COINS  |Complete Mission 20
Royal Knight             |150 COINS  |Complete Mission 10
-------------------------|-----------|---------------------------------------

The following hands can be unlocked and bought in the item shop for the
price listed below:

-------------------------|-----------|---------------------------------------
Hands                    |Price      |How to unlock
-------------------------|-----------|----------------------------------------
Punk Black               | 75 COINS  |Complete Tutorial missions
Punk Green               | 75 COINS  |Complete Tutorial missions
Punk Red                 | 75 COINS  |Complete Tutorial missions
Punk White               | 75 COINS  |Complete Tutorial missions
-------------------------|-----------|---------------------------------------

The following face ware can be unlocked and bought in the item shop for the
price listed below:

-------------------------|-----------|---------------------------------------
Face                     |Price      |How to unlock
-------------------------|-----------|----------------------------------------
Safety Pin               | 75 COINS  |Complete Tutorial missions
-------------------------|-----------|---------------------------------------


--------------------------------------------------------------------------------
- 5.3.4 Weapons ----------
--------------------------------------------------------------------------------

The following weapons can be unlocked and bought in the shop at the price
listed:

-------------------------|-----------|---------------------------------------
Weapon                   |Price      |How to unlock
-------------------------|-----------|---------------------------------------
Bubble Trouble           |150 COINS  |Buy the DARKSIDER game style
Holy Hand Grenade        |150 COINS  |Buy the HOLY GRAIL game style
Icarus Potion            |150 COINS  |Buy the MEGA POWERS game style
Inflatable Scouser       |150 COINS  |Buy the IT'S A MYSTERY game style
-------------------------|-----------|---------------------------------------


--------------------------------------------------------------------------------
- 5.3.5 Styles -----------
--------------------------------------------------------------------------------

Unlock all of the 5 character sets and you will unlock the KITCHEN SINK style in
the shop. It costs 2500 COINS.

This is a game mode that provides you with all of the weapons to play with!