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    FAQ/Walkthrough by styraphom

    Updated: 12/01/05 | Printable Version | Search Guide | Bookmark Guide

    Condemned: Criminal Origins
    
    **this is not a complete walkthrough…I’ve been
     through the game twice, and this is a walkthrough I
     made while going through the second time, showing
     everything I’ve found**
    
    --I do want to thank Warner Brothers, Sega, and 
    Monolith for making such a great first person shooter,
     I’ve never jumped so much while playing a game in my
     life J--
    
    
    =enjoy this walk through for what it is and hopefully it 
    will help you create a full one--so I can finally find
     everything J-
    
    _StyraphÖm(JJS)
    
    
    
    
    
    
    
    
    
    
    
    
    Condemned : Criminal Origins#
    
    
    Chapter 1 (Abandoned Building)
    
    	Starts out with the introduction title of game credits. Then 
    goes to movie of you pulling up to building. Follow the officer 
    to the taped off doorway. The game will prompt you to press A 
    to duck under police tape to enter. 
    	Once you enter the building, you’ll go forward and to the 
    left , then to the right, and to the right again. Through and open 
    door and up the stairs, then through a doorway to the left, into a 
    room. Enter the room and walk to the right;-1st door on right 
    there will be a desk you can move (back and to the right). 2nd 
    shelf in the back right hand corner(to the right of desk) has a 
    dead bird.1st door to the left (straight across from where you 
    found the dead bird) is an empty room. You will  go meet 
    Becker, down and to the left. He’ll lead you into the crime 
    scene. Collect the evidence from the female corpses neck. Then 
    you’ll have a premonition. Then collect the evidence from the 
    male mannequin’s face using the green laser. Rosa will tip you 
    off that it’s the serial killer ‘ the matchmakers’ M.O.
    	Go back to the door you came into room through( cop 
    will be in the door you came through). To the left is an open 
    door(previously closed)enter it and go upstairs to the right-
    (you’ll have a premonition). Your only choice is to go through 
    the doorway on the left.
    	On the other side of room.1st door on right-is empty. The 
    door to the right of that (straight across from where you 
    entered),black cabinet has health kit, back of room is a vagrant-
    you’ll learn to kick(press down on right thumb stick)--so kick 
    him and he’ll die.1st door on left-leads to a stairwell(going up 
    first flight of stairs you’ll learn how to check your ammo--
    pressing y button).
    	Take the stairs up into a room-take the path that leads 
    forwards.1st door on the right will enter to an empty room-(str8 
    across from that door).Take the path to the left, take a right past 
    the shelves (right into a room back on the wall) to the left find 
    a metal piece (to the right of the second shelf). 
    	Go back towards first empty room-take a right, then 
    another right, then take a left. The second windowsill will have 
    a dead bird. Walk to ,and open blue cabinet to left of the 
    doorway (it has a health kit in it).Then go through the doorway. 
    take a left, go through another doorway, take another left and 
    go through another doorway. Now go right(to the left leads to 
    an empty room). Take another right go to the end of the 
    room(back right hand corner) open the door and take a left. Go 
    back to right hand side of the room.
    	You’ll find fuse box on the wall to the right flip the 
    switch. Once you flip the switch you’ll get knocked out, and 
    the suspect will steal your gun.
    	Go through the door way opposite of the fuse box(the one 
    the killer went through in your premonition). Take a right and 
    go back to end of room and move the desk to the side. Walk 
    past desk, go through first doorway to the left, go thorough the 
    door on the right, on the right wall will be a first aid kit with 
    health in it, on the floor in front of it will be a dead bird , pick 
    it up.
    	Now go back out and to the left, take another left, there 
    will be and empty room on your left hand side, keep going past 
    that to the back wall and take a right through the doorway, go 
    forward through 2nd doorway, go forward through 3rd doorway- 
    go left to end of room(to end premonition-step through 
    doorway to the left then turn around and go back through the 
    doorway).
    	With the your back against the wall opposite the doorway, 
    look to the right you’ll see and alcove(knocked out section of 
    wall-you won’t be able to go in) on the left hand side on the 
    wall near the center will be a metal piece, grab that. Then go 
    back through the doorway you went through to end the 
    premonition.
    	Now once through the doorway you will take a right, keep 
    going back into the room, towards the room with the hole in the 
    floor. Go back and to the left, there will be a dead bird(in the 
    corner on the floor to right of double doors. Now leave that 
    room, and take first right, go left through open double doors, 
    take another left into a stairwell. Go up 2 flights of stairs, take a 
    left through the door.
    	1st door to right needs a fire axe, go forwards, back 
    through the 2x4 doorway, take a right through the door, go to 
    the last window on the left, look left and up and the detective 
    will talk to you and throw you an axe. Before you get axe, look 
    down at wood plank and on end closest to wall there will be a 
    dead bird , grab it. Turn around then grab the axe. 
    	Go back to the door that required the fire axe and chop it 
    down, go in and to the right, go to T.V.‘s. to unlock bronze 
    detective badge achievement. Now head back to where you 
    got the axe from the detective. Go through the doorway to the 
    right at the end of the room, take a left and to the left will be 
    and open doorway to an empty room, to the right will be a door 
    requiring a fire axe, chop it down. Go in and to the right the 
    black cupboard has health in it (to the left is an empty blue 
    cupboard, and to the left of that is a doorway that leads to an 
    empty room). 
    	Across the room from the empty you’ll go to the right, on 
    the right side will be a door, go through it . Then take a left, 
    now go through the door at the end of the room to the right. 
    Take a left, then a right, then a left, keep going left past the 
    alcove (to the left with all the insulation in it) Past two blue 
    cupboards on your right. To the left, go to the make-shift table 
    near the second column( on the table on corner nearest to 
    column is a dead bird ). 
    	Now go through the doorway to the left of the two blue 
    cupboards you passed,  take a right, to the right will be a first 
    aid kit with health in it, to the left is a blue and a black 
    cupboard (the black has the sledgehammer in it--grab it).
    	Now in the room past that is and empty dead end, so turn 
    around and go through doorway straight across from the empty 
    room. Take a right, then another right, take a left, at end of hall 
    take a left, keep going back and go through the doorway to the 
    right, movie plays and chapter ends…….
    
    
    
     Chapter 2 (the Metro Station/Subway)
    
    
    	Starts with a movie, you wake up in your apartment, 
    you’ll meet your fathers old friend Malcolm van horn, and end 
    up leaving through the window--cause the cops are after you. 
    
    	Game play starts in the alley way outside your apartment 
    building. 
    	Walk forward and to the left of the fenced off stairwell to 
    the left on the left hand side is the shovel, grab it and go back 
    to the fenced off stairwell. Use the shovel to break open 
    doorway. Once it’s broken down, go through and go down the 
    stairs. Go to the end of the walk way, take a right downstairs, 
    keep walking forward and you’ll have a premonition. To the 
    left look down find the garbage can with the photos in it (scan 
    the photos.) 
    	Then you’ll get a call from Rosa, after the call go into the 
    lit up area, just past the garbage can you scanned the photos 
    from. In that area to the back and to the left will be a dumpster 
    on the ground, and in front of the dumpster will be some bottles 
    (next to wall). Use green laser on the spot in-between the 
    bottles (you’ll find some more evidence). 
    	Now head back towards the hallway that had the garbage 
    can you scanned the photos in. A guy will come and attack you, 
    kill him and get the crowbar. After you have the crowbar ( on 
    the wall opposite to the left of the closed bay doors--the 
    dumpster with the c-41 is on the right of the closed bay doors) 
    There will be a locked power box--use the crow bar to open it. 
    Then press the red button on the inside to open the bay doors. 
    	Go through the bay doors. The first alcove on the right is 
    empty, so go left. Then left again, open the fenced door (the 
    blue cupboard at back of room has a .45 cal. in it) go straight 
    across from the fenced off door. Go through the door to the left 
    of the shelves. Go back through room, through door on the 
    ground to the left of the shelves is a dead bird, grab it. Now go 
    back to room with the fenced off door, take a right, go through 
    the doorway. Go upstairs (at back right of room). Take a left, 
    go through the doorway to the left, open the door to the 
    right(door has a manager sign next to it).
    ***side note on the desk on the left hand side on right corner, 
    is a magazine called ‘NEWS’ all news magazines features the 
    same photo of some guy--presumably one of the programmers, 
    and you’ll also note that all the clocks in the game are stopped 
    at 5:12***
    	 Take a right, take a left, (there will be stairs on the left 
    and a door to the right). Go to the door on the right(after you 
    get the call from van horn). Go into the room to the right, take a 
    right, on the right hand side will be health, go past the med kit 
    to the right. On the right will be two file cabinets, move the one 
    on the left to reveal a crowbar(if you don’t have one grab it). 
    	Leave that room, go to the left, there will be two soda 
    machines at the end to the right (you’ll be able to move the red 
    one, there’s nothing behind it-- possible key to an Easter egg). 
    	There is an exit door to the left of top of the stairs that 
    requires a sledgehammer. Go right into the door marked 
    lounge. To the left is a kitchen area, go in a back to the left on 
    the right side on the wall is health kits, now go across from that 
    to where the couches are. Move the couch straight back (not the 
    one on  the left) to reveal a .45 cal. (if you like the .45 grab it.) 
    	Now go across the room from that into an alcove that has 
    another door marked lounge on it, open it. 
    Go through to the right and down the stairs (the door marked 
    archives is locked). Go through the doorway ( the door to the 
    right with the  sign ‘De Angelo’s’ above it leads to an empty 
    room).Take a left go through the first door (to the right,(on the 
    desk will be a pump shot gun-- in the back past the shelves to 
    the left will be a health kit). Leave that room, go right, then go 
    left into the alcove.
    	Find the door with the sign on the right hand side that 
    says ‘archives’ on it. Open that and go upstairs, to the left, past 
    the shelves, to the right of the desk, next to the file cabinet(is 
    the sledgehammer--grab it). On the left hand side (you’ll be on 
    the other side of the locked archives door that was to the left of 
    the stairs that you came down). 
    	Unlock it and go back through, (if you take a right at the 
    top of the stairs, you’ll also find a room with a sledge hammer 
    on the floor and a health kit to the right). Now go back through 
    the door you unlocked, back through the lounge, back to the 
    exit door. 
    	Use the sledgehammer to bust the padlock(door has 210 
    painted on the window). Open door, go in, go to the end of the 
    hall. Take a left, then go through the door( you’ll be in a locker 
    room) back and to the right. Open the door, go down stairs, 
    take a right, go down and to the left, down the stairs. 
    	Open the door, go to the left (you’ll need a crowbar to 
    open the safe--which has a pump shotgun in it)**in this room 
    van horn will call you and reveal some more of the mystery**
    	On the desks is a  bunch of  T.V.‘s with static on them 
    there will be a book in front of the T.V.‘s your facing, walk 
    around to other stack of T.V.‘s and in front of those is a health 
    kit. 
    	Go back and to the left upstairs, and open the door (next 
    to the blue newspaper vendor will be the crowbar) Go right 
    past the news paper vendors, go right up the stairs, duck under 
    the gate. You’ll be prompted to use your gas spectrometer once 
    you enter the subway station, go back and to the left (the dead 
    bird will be on the floor next to the ATM that’s to the left of 
    the entrance revolving doors, get the dead bird). 
    	Now turn around and go past the revolving doors ( they’ll 
    be on your left hand side). You’ll head towards a sign with a 
    blue sky and clouds on it.
     **note in the upper right corner of the ad will be the title to a 
    Pink Floyd album “ wish you were here”** Now  go to the 
    right past the ATM (on the wall to the left is a med/health kit--
    in front at end of hall are two carts), move the one on the right, 
    on the ground it will reveal a dead bird , grab it.
    	Now turn around, walk straight back, to the left is a fast 
    food spot ( if you go in and move the T.V. on the left hand 
    shelves it reveals a .45 cal. ). Go to the right (left if your 
    leaving the fast food area). Go left past the broken down 
    grill(which will be on the left hand side). Take a right down the 
    hallway, take another right, then take a left, go down the 
    hallway to the left of the ‘maintenance” sign. Go through the 
    door, down the stairs, open the door to the right, go through it.
    	The first door on the right will need a fire axe, turn 
    around go to the right. Collect evidence from top elevator 
    button. Now turn around and head back and to the right( to the 
    right will be another door requiring a fire axe) go past that 
    door. Take a right, go back to end of room, take a left, go right 
    and open the door to the left. Enter the room.
    	 To the back of the room on wall is a health kit, leave 
    room go back and to the left up the stairs next to the ‘ keep out’ 
    sign. Go to the right, and you’ll be prompted to jump down a 
    hole, jump down, and head straight forward in-between pipes 
    on the wall will be a metal piece , grab it, follow the path to 
    the right, take it again around to the right( don’t go back to 
    where you jumped down)  go up the ladder, take a left through 
    the door, the doors will swing open, the axe will be on the left 
    hand side in a break glass in case of emergency case,  get the 
    axe, go down to the right, down the steps, take a left, go 
    upstairs, and you’ll be back in the room you first jumped down 
    the hole in ( the one that led you straight to the metal piece), 
    break the door with the axe, to the left will be a fuse box, pull 
    the lever to activate the elevator, then use the fire axe to break 
    the other door, now go to the elevator that you got the partial 
    finger print from it’ll be open, go in and press the button to go 
    to the third floor. 
    	Once on 3rd floor, leave the elevator, take a right , and 
    then a left, in front of the blue half round window will be a 
    dead bird, grab it, go to the right, then to the left **to the left 
    in the alcove with the filing cabinets, in the back left hand 
    corner there’s a health kit on top of a filing cabinet** now there 
    are two doors to go through one is open the other closed it 
    doesn’t matter which you go through as both lead to the same 
    room( the room has a health kit in it, and a safe with a . 45 cal. 
    In it) if you entered the room, leave it, go to the right, walk 
    back and to the right will be and alcove with shelves on the 2nd 
    to the bottom shelf will be a health kit, on the bottom shelf will 
    be the crowbar, grab it.
    	 Straight across from the shelves go through the open 
    door, to the far left(first left) on the far wall is a health kit, the 
    second  left leads to and open door, go through door, (if you 
    take a left it will lead you to an empty room dead end, the room 
    on the right has health kits but a sledgehammer is required to 
    access them).Go forward, back into the men’s bathroom, go 
    back and to the first stall on the left, in the toilet is a dead bird 
    . Leave the bathroom, go to the left, follow the hall, keep going 
    until you have a premonition. 
    	Go in the room to the right, on left wall surrounded by 
    drawings of eyes will be a metal piece , grab it. Leave that 
    room, go to the right, move the blue cupboard, open the door, 
    and go through it. 
    	Go to the left, and back to the left into a room with a light 
    table in it. Find the reel to reel that is playing the same police 
    call over and over again, inspect it with the UV light. You’ll 
    find a handprint under the right reel, collect it, ( in the same 
    room you’ll also find the camera used to take pictures of you 
    on a tri-pod facing out the window into your apartment 
    window). 
    	Leave that room, go straight across, hit the wall on the 
    other side, open the door on the left and go through it. To the 
    right look right, in an alcove will be newspaper clippings, take 
    a photograph of them. 
    	Talk to Rosa, leave that room, you’ll have a premonition 
    (you have to attack the guy in the premonition or he will kill 
    you).When you come out of it, you’ll puke up, then you’ll see 
    the suspect through a  hole in the wall. 
    	Trail the suspect, go right, then go left, don’t go back to 
    the room w/the newspaper clippings in it, instead past file 
    cabinet blockings (on the right hand side) crawl through 
    opening in the wall (where you saw the suspect)  go forward, 
    then to the left(back left hand corner is a health kit), go to the 
    right through the door, go to the right, take a right Around the 
    half wall, to the left through  the door, go right through the 
    desks, go to the left, go left again, go right through the door, on 
    the ledge straight ahead, looking down into the train station, is 
    a dead bird, grab it, the go left, then all the way down the 
    stairs, go through the door to the right, have a 
    premonition(you’ll see dead birds crashing through the window 
    to the floor), walk straight across the train station, from the 
    stairs(the revolving door will be on your right now) go all the 
    way down the stairs, to the right and out the door to end the 
    chapter.
    
    
    
    
    
    
    Chapter 3( second part of subway station). 
    
    
    	Go down the hallway, grab a weapon. Open the door on 
    the left hand side (it will automatically close and lock behind 
    you). Head towards the escalators (to the right of the escalators 
    on the green newspaper vendor is a dead bird, grab it). Now go 
    down the escalators. 
    	Take a right, keep going forward, go to the right,the 
    bum on benches will wake up, kill him and get the fire axe 
    (there is also a fire axe in a wall break glass in case of 
    emergency fire kit- in the alcove to the right of the benches the 
    bum is on. with the soda machine in it).
    	Now head  back to the area with the gated off spot 
    you’ll see a flickering light past the gate(which is up some 
    stairs).To the left is a door (axe it down). Go through (to the 
    left is a blue cupboard has health in it). A black cupboard will 
    be on the right hand side (open it to find a dead bird ).
    	Now go to the left(after you grabbed the dead bird), 
    then go right, down a hall, then to the right. Open the door ( it 
    will lock behind you). Go to the left, then take another left, go 
    forward a bit, and then go left, go left at the ‘metro central’ 
    sign. Move the green ticket vending machine(to find a pump 
    shotgun) .
    	Go to the left of green ticket vending machine, go 
    forwards, to room on opposite side, open the door to the right 
    and go into room(it has health kits in it). From that room open 
    the other door, and go through it, (the path to the right leads to 
    a dead end, there will be a fire axe on the wall). If you keep 
    going forward from the room, on the right side of the hall you 
    enter there will be a fire axe on the wall in a break glass incase 
    of emergency fire kit, grab that axe.
    	Straight back is a room, move the register and find a 
    metal piece , grab that. From that room, open door, go to the 
    left, take a left , axe down the door, on top of the T.V.‘s. with 
    static on it is a dead bird, grab that, then get the crowbar from 
    the black cabinet,(there’s a safe that opens to a pump shotgun),  
    go to door across the room from the safe, open it, take a right, 
    go through the doorway, take a left down the ramp, take a left, 
    keep going to the left, take a right, go forward and find a dead 
    bird  on the ground under the over head florescent light next 
    (to the right of the pillar). 
    	To the right on the wall is  a health kit as well, then go 
    turn around(if your facing health kit) go past pillar towards 
    chained off area ( which leads to more escalators going down). 
    	Climb over the chain--and get pushed down the 
    escalator (room at top of escalators is empty), from bottom of 
    escalators, take a left and keep going left, down a hallway, take 
    a right, go down the stairs, to the subway platform. At the 
    bottom of the stairs, take a right, and another right, keep going 
    down till your close to the emergency subway train stopper, 
    turn left, look down, jump down, look straight forward, and on 
    the wall, under the red tiles, (surrounded by drawings of eyes 
    )will be a metal piece, grab it. 
    	Then go left and climb up onto the back of the subway 
    train--it’ll start a movie, you’ll lose any weapon you have and 
    exchange it for the hand rail on the back of the train, the train 
    will take off with you on it,  aim the camera so you can see in 
    the train window, and also at the passing by platforms to the 
    left, you’ll go through a tunnel, then more platforms, bums will 
    try and knock you off, but kick them and hit them down, you 
    must stay on the train. 
    	After a little while, a movie will start, and the suspect 
    will knock you off the back of the train, then there will be 
    another movie, you’ll black out and end the chapter.
    
    
    Chapter 4: Subway Grid 4-subway tunnels
    
    
    +++++beware of the electric puddles, they’ll slowly drain your 
    health.
    
    
    	Start, walk forward, in the middle of both the sets of 
    tracks. Past the blue light on the left, on the ground to the left 
    of the third pillar in the center is a dead bird, pick it up. 
    	Keep going forward, and to the right, go to the lit up 
    area and pick up a weapon. 
    	Then go through the doorway on the right hand side, 
    follow the tunnel down to the right, then take a left, and a left 
    into more tunnels, then take a right, go back and to the left, 
    climb the ladder. Then take a left, then a right and another 
    right, open up the fenced door, go through, go forward(to the 
    left is a dead end), take a right, follow it down to another 
    ladder(which will be on the left hand side). 
    	Climb the ladder, take a left, then a right, you will be 
    prompted to jump down, so jump down, go forward and keep 
    going forward, then walk behind the oil drum on the right hand 
    side, behind the oil drum is a piece of particle board, move it to 
    reveal a doorway. 
    	Enter room, inside find the T.V.‘s. that’s lit up, go to it, 
    and unlock the static T.V.‘s. achievement . Leave that room, 
    walk all the way forward(towards the fenced off area) take a 
    left, and keep going all the way back and to the left. Then once 
    at the dead end--look to the left and you’ll find a metal piece 
    past the last yellow beam on the left side, grab it. 
    	Now head back to the area where you first jumped 
    down, then take the lit up hallway to the left, you’ll be faced 
    with an option to go left or right(both go the same way). 
    	So take the path to the right, walk forward, take a right, 
    go into room, and find a shovel to the right, the room is a dead 
    end. So leave and go back, on your right will be a fenced of 
    room with health kits in it (break in with the shovel and use 
    health kits if you need to). 
    	Now go back to where you were faced with the fork in 
    the road (where I told you to go right), break open the fenced 
    off area, go back and to the right, and climb the ladder, go up 
    the steps, to the right, go forward(if you go to the left you’ll 
    find a dead end. 
    	The dead end will have  a ladder to jump down (if you 
    take it/jump down you’ll be back at the first ladder you climbed 
    up-before you got the static T.V.‘s. achievement) onto the 
    wood planks, forward, at the fork in the path, take a right and 
    keep going to the right, then take a left, go back to end of the 
    planks, look to the right and jump down. 
    	Then you’ll look to the left, and jump down again 
    (you’ll be in the fenced off area that was to the right of where 
    you found the metal piece)..go through the doorway, forward, 
    then take a right, forward, take a left, forward, take a left 
    around the wall, take a right, then down the steps to the left, 
    take a right, keep going forward until you see a stopped subway 
    train--and orange light (up and to the right) and a yellow lit up 
    area. Go up the steps to the right, go forward and enter the first 
    open subway train door(on the left), take a left, look on the seat 
    at the fire extinguisher, with the UV light find a hand print and 
    then scan it, talk to rosa, then using UV light again, use DNA 
    sampler, and send sample to Rosa** Rosa will tell you to keep 
    busy because it will take a while to get the results**. Walk 
    down through the subway car take doorway to next subway car, 
    walk to end of car, on right will be an open door, walk through 
    it back onto the subway platform, go right, a fireman will attack 
    you--kill him, get the sledgehammer from him, now keep 
    walking forward and to the left hand corner, use the 
    sledgehammer to bust open the gated door. 
    	Enter it, walk forward, go through the doorway to the 
    right, then take a left, go to the ventilation fan, photograph the 
    paper stuck to the fan, talk to rosa, then kick out the fan and 
    climb through the hole, go to the right and at the end of the hall 
    on the right will be a white door, open it, enter room, next to 
    the sink on the floor is a dead bird, (the black cabinet in the 
    room has a health kit in it).
    	Leave the room, walk forward(the door requires a fire 
    axe), take a left, then a left down the stairs, once down the 
    stairs take a left,  then a right, get the fire axe from the 
    steaming pipes. 
    	Now go back up the stairs and bust down the door that 
    needed a fire axe(rosa will call you when you get near the 
    door), go down the steps (up the stairs to the left on the wall is 
    heath kits, the tunnels go around in a circle) take a right, jump 
    down into the manhole, must go left up the steps to the steam 
    valve, turn it, and go back to where you go the axe from the 
    steam pipes. 
    	Keep going forward(through where the steam was) 
    through the doorway, go forward, and jump down the ladder, 
    forward down the ramp, at the end of the ramp take a quick 
    right, and jump down the ladder, take a left, then another left 
    through the doorway, go forward to the wall, take a left, follow 
    pipes around and to the right, take a left through the doorway, 
    follow the hall, take the first doorway to the left(now you’ll be 
    prompted to use your gastro spectrometer), go back and to the 
    right, behind two barrels on the left side is a dead bird. 
    	Then leave the room, take a left, then another left, then 
    a right. Now there will be a big cement platform in front of 
    you, walk forward to it, take a right, then a left, then a right 
    around the wall to a similar room (there will be a health kit on 
    the opposite wall of where you entered this duplicate room) go 
    forward, to the right(the health kit will be next to you on the 
    left), take a left at the health kit, take another left down to a 
    dead end, look to the left and find a ladder, climb the ladder. 
    	Now once your up the ladder go forward,  and walk 
    between the two big generators, go forward(on your right hand 
    side will be a white closed door) next to the door, on the right 
    side will be a ladder, climb the ladder, forward is a health kit(to 
    the right at the end is a shovel), take a left, jump down into 
    room***first blue cabinet has health, the other blue cabinet has 
    a junkie in it***  now go down the steps, as you’re going down 
    on the 3rd landing you’ll find a dead bird, pick it up, continue 
    to go all the way down the stairs, through the doorway, take a 
    left down more steps, then a right, then a left, and then another 
    left through the doorway. 
    	Once through the doorway take a right down the stairs, 
    then go wall the way down stairs. Follow the tunnel through the 
    doorway, follow the path to the right, up the stairs, to the right, 
    then to the left and down more flights of stairs. 
    	From the bottom of the stairs, go forward through the 
    tunnel, to the right, through the doorway, head for stairs, but go 
    to gated area to the right of the stairs, bust in using the shovel, 
    jump back quickly as it will burst into flames. 
    	Now go back to the stairs go up the stairs, on first 
    landing to the right, is the first valve, the second(last valve) is 
    all the way up the stairs, up around to the left (3 lefts total)at a 
    blinking green light, turn the valve, then go back all the way 
    down the stairs to the door that you busted open and was on 
    fire. 
    	Now you can go through the door, so go through it. 
    Then go to the right down the stairs, follow the tunnel to the 
    subway tracks, take a right and follow the tracks until you find 
    the yellow lit up stairs to the right, go up the stairs, open the 
    door at the top of the stairs, go in, follow the tunnel to the stairs 
    up to the left, go up the stairs, walk forward, then go up the 
    stairs to the right, then up the stairs to the left, under the light 
    on the right wall is a table(on the table you’ll find a dead bird-
    grab it) on the table are blueprints -photograph them--talk to 
    Rosa- then take a close up of the red circled area--and talk to 
    Rosa again. 
    	Now walk to the left, go forward, and take your first 
    right (past shelves next to the table) and follow the tunnel to a 
    closed door, open the door, enter the room and you’ll have a 
    premonition, investigate with the laser, collect the sample from 
    the end of the crowbar, grab the crowbar***odd note--every 
    calendar in chapters 1-6 is on august 1983 and has a wrench on 
    it***
    	Once you have the crowbar, leave the room, go back 
    down one flight of steps(to the left of where the hallway to the 
    room you got the crowbar , shelves and desk with blue prints 
    will be on your left hand side) to the right down the other flight 
    of stairs, and forward along the left hand side of the subway car 
    nearest to your right hand side, take the wood plank to the door 
    on the subway car to your left, pry open the door with the 
    crowbar. Enter the subway car, turn to the right and on the right 
    hand side count down 5 seats on the fifth seat you’ll find a boot 
    print with your green laser, scan it, talk to rosa, then you’ll 
    have a premonition, after premonition ends look up, open the 
    compartment over head, mannequin  parts will fall down, 
    you’ll use the green laser, find the arm with the glowing green 
    markings, you’ll scan in the information from the arm, then 
    you’ll talk to Rosa.
    	Whle talking to Rosa you’ll hear a subway 
    announcement. Now on the opposite side of the subway car 
    from where you entered, find the ladder to your right, climb it, 
    take a right, and on your left side( towards the end of the car) is 
    a walkway to a platform, take it, go left on your right side will 
    be a ladder, climb it, follow the tunnel, you’ll end up at a 
    chained off door, go to the left, find the squatters home at the 
    dead end, on the wall in the alcove surround by drawings of 
    eyes is a metal piece . 
    	Now go back to the chained door and open it, go to the 
    right, climb the ladder, go to the right and follow the tunnel, 
    around and to the left. Then go up the stairs ( now you’ll be 
    back at the area where you jumped down from the vent fan 
    hole), go back to the left on the right hand side will be a push 
    handle blue door, open it and walk through, take the steps up to 
    the right, to the left there will be a white door, head towards the 
    white door to end the chapter. 
    
    
    
    	Chapter 5- Bart’s Department Store--
    (beware the mannequin’s come to life and attack you)
    
    	Chapter five starts with a move of you taking the 
    subway, when the movie ends you’ll be in the department store, 
    Malcolm van horn will call you, after call…
    
    	Start--walk forward and go upstairs to the right, grab a 
    weapon, go into the room to the right, head to the left, go 
    through the doorway on the left, take a quick right, and walk 
    towards the “noel” candle mannequin display. Take a right at 
    the display, then a right, then a left, past the escalators(to the 
    left) take a left, and another left(someone will toss a body down 
    the escalators on the left with a note attached to it that says 
    ‘leave’). 
    	Then take a right down the stairs, then a left, and a 
    right, a squatter will break a window, break the glass on the 
    door to the side of the window that was just broken and walk 
    through, go forward, through doorway on the right, past the 
    med kits(on right) go through the closed door on the left, go 
    forward, to the right through the doorway follow the path back 
    and to the left. Move the clothes rack, then move the second 
    clothes rack . Climb through the broken window, go forward 
    and out into the main part of the second floor of the department 
    store, go to the right and then  take a left, to the fright will be a 
    lit up doorway with display cases(you’ll hear a woman scream ‘ 
    what are you doing here’ ). 
    	Head through the doorway with the display cases, take a 
    right, (just before the steps in the display case break glass and 
    find dead bird) go up the steps, go to the left into a 
    room**beware mannequins** go back and to the left of the 
    room, there will be fitting rooms, behind those is a janitor 
    station with a health kit, go into the janitors room. 
    	Walk forward to the desk with the red paint spilled on 
    it, find the handprint with the UV light on the puddle of red 
    paint on the desk, scan it, talk to Rosa, you’ll have a 
    Premonition. then still the desk use the UV light to take a 
    picture of the blood splatter on the wall above the desk, talk to 
    Rosa. Now head to the back o f the room there will be two 
    open doors(one on the right and one on the left---the one on the 
    right has 2 file cabinets in it, move the one on the right and find 
    the pump shotgun). 
    	Take the door to the left, go down the stairs and kill the 
    crazy lady, go through the door to the right at the bottom of the 
    stairs. (the room straight ahead is empty except for the 6 
    mannequins )take a right, pull out the green laser light, you’ll 
    find a dragged body blood trail, follow it to the left, past the 
    fitting rooms, then to the right, keep following the trail through 
    the room(down past second pillar behind the plywood wall to 
    the left is a padlocked door, you’ll need the sledgehammer), 
    keep following the blood trail down around and to the right, 
    down some stairs and to the left.
    	 Straight ahead will be 2 pink chairs stacked on top of 
    each other-move them, walk forward and you’ll have a 
    premonition, then grab the sledgehammer that’s propping open 
    the elevator doors.
    	 Now go back to the prior mentioned padlocked door. 
    Use the sledge hammer to break the lock. Go through the 
    door(straight forward is a health kit/med kit) go down the 
    escalators to the right, veer through the doorway to the left, 
    once you enter the room, go to the right past/on left hand side 
    of the Christmas tree, forward, up some steps and to the right, 
    up more steps, and then to the left, up more steps then forward 
    and to the left you’ll see a glowing yellow light(head towards 
    the light)-in front of the light will be a shelving unit--on top of 
    it will be a dead bird, grab it, now from where you found the 
    dead bird, go to the right, head forward towards the dark 
    Doorway. Soon you’ll see a plywood wall with a med kit on it. 
    	Go down the stairs towards the med kit, take a right, 
    then a left, and then to the right, take another left, follow the 
    hallway down and to the left, on the left you’ll find a hole in 
    the wall--climb through it. 
    	You’ll be inside a glass display--break the glass and 
    jump down the hole, take a right, and then another right, jump 
    down another hole in the floor. 
    	Once you’re down the hole in the floor, you’ll have two 
    choices (go to the left or to the right--the hallway to the right 
    will have a white door at the end of it. In the room past that 
    white door is a health kit)take the hallway to the left, take a 
    right at the end of the hall, then a left, then a quick left and stay 
    against the wall to the left, close to the end you will see some 
    metal shelves on your left hand side, look at the shelves, above 
    the 3rd shelf to the right on the wall is a metal piece-grab it. 
    	Now head back to where you came from, but don’t go 
    down the hallway, pull out your laser light, follow the green 
    dragged body blood trail to a set of steps going down(there will 
    be a mannequin head on the ground to the right of where the 
    trail ends). Scan the end of the trail, and talk to rosa, then pull 
    out your gastro spectrometer, put it away after rosa gets done 
    talking to you, a bum will break open the boarded up hallway 
    to the right of where you’re standing, go to it, and through the 
    newly made doorway, go right up stairs, to the left, go through 
    the first doorway to the left and look left(you’ll find a dead 
    bird on the shelf--grab it).
    	 Leave that room, take a left, then to the left and go 
    through the doorway, take a right, then a left down into the 
    flooded area, go forward hit the wall and take a right. On a lit 
    up table in between furnaces will be the fire axe--grab it. Keep 
    walking forward, hit the wall and take a right, go up the stairs, 
    take a left, chop down the door, go through the doorway, hit the 
    wall, go to the right, and hit wall, go to the right and you will 
    be back at the area where you first jumped down the hole in the 
    floor. Now  go down the hall, hit the wall, go right, and follow 
    the trail back to where it ends (where you scanned the 
    evidence). 
    	Now head towards the area that was boarded up(the 
    wall of boards the bum knocked down), don’t go back through 
    it, instead head to the left of it, up the stairs, and chop down the 
    door, go through room, down the stairs and hit the wall, go to 
    the left, then go to the right through the doorway, (to the right 
    on the desk is a dead bird surrounded by mannequin heads-
    grab it), leave the room. 
    	Stick to the path to the right, hit the wall, go up the 
    steps, break down the door to the left, go forward, hit the wall, 
    turn around , see exit sign, break down door, go through it and 
    up the steps, open the door, enter 
    	The room, (to the right of thedoor is a health kit) go 
    forward, to the left, in the second fitting room on the corner of 
    the bench is a dead bird-grab it and leave fitting room. 
    	Head to the left, to the left are more fitting rooms in a u 
    shape, go to the bottom of the u-shape and open the right fitting 
    room door, walk it, look to the right, and find a crime scene, 
    take a photograph of the crime scene and talk to Rosa.
    	Then take a photograph of the victims face, talk to rosa 
    again, then take a photo of the victims hand, then talk to rosa 
    some more, then laser the victims neck, and gather the trace 
    evidence, talk to rosa again, and finally leave the fitting room.  
    	At the waiting area( to left of fitting rooms with the lit 
    up noel candle) take a left, then go through the door to the left. 
    	Now you’ll take a right, and head back to where the 
    chapter began(towards the flashing red and blue lights peeking 
    through the boarded up wall)you’ll get a call from rosa , once 
    your back at the spot you started this chapter, after the call is 
    done, you’ll have to escape from the department store, turn 
    around (if your facing the boarded up entry--flashing blue 
    lights), head back and to the right, follow the bums, (they will 
    be running through a doorway to the right that leads down a 
    hallway) . Go through the doors down the hall towards the 
    double doors at the other end of the hallway, go through the 
    double doors to end the chapter.
    
    
    
    Chapter 6--Burnback Alley
    
    	This chapter starts with a movie- junkies running on 
    some iron beams, you’ll be talking to rosa, she reveals more of 
    the mystery, if you pay attention the camera will pan down 
    around across to a close up of a rat standing to the right of two 
    dead birds….
    
    	Start, walk straight forward look down on a wood 
    plank, pick up the two dead birds. Now if you head straight to 
    the left of where you just picked up the dead birds, you will see 
    a flickering light, go to it, you’ll find a T.V.‘s. and you will 
    unlock the silver detective badge achievement, also to the left 
    of the desk on  part of a brick wall to the right of drawings of 
    eyes you’ll find a metal piece .
    	Leave that area and head back to where you picked up 
    the dead birds, go head to the left through the skeletal wall, 
    then left through to a locker area, into a room( the closed door 
    to the left leads to where you found the silver badge) go into 
    the room past the shelves, take a right, and a bum will break 
    down a part of the wall, walk through the wall that he just 
    broke down, take a right, and you’ll get a call from Rosa. 
    	Go forward towards the desk, find a metal piece to the 
    left of behind the desk, now go to the left, break the window on 
    the right, and climb through it. 
    	Once outside the window, look down and to the right, 
    you’ll find a dead bird. Now go to the left and find a wood 
    plank made ramp, climb up the wood ramp, go to the left, jump 
    down, take a right hit the fence, go right, and hit the wall, go 
    left, hit the wall, look right and jump down. 
    	As soon as you jump down, head directly to the right, 
    on a brick wall close to the back wall in a corner is a metal 
    piece , then head left over to where the dumpster is (if you 
    move the dumpster you’ll find a pump shot gun), then head 
    towards the fenced of stairway that was to the left of where you 
    first jumped down,  a ruffian will open the stair way--if he 
    doesn’t open it your self,  go up the stairs and head forward, 
    then jump down into a dumpster, the dumpster will start 
    moving, beat off the ruffians, and eventually the dumpster will 
    tip over, a movie will play, the chapter ends.
    
    
    Chapter 7--Metro City Library
    
    *****all the calendars in the library will be on the month of 
    September and feature different animals on them***
    	This chapter will start with a movie of you breaking 
    into the library.
    
    	Start, to the left is the only door you can go through, so 
    go through it, go to the left, it’ll lead into the main part of the 
    library(on the corner of the circulation desk to the left is a dead 
    bird--grab it)after you got the dead bird, go forward(to the 
    right of the circulation desk). Into a hallway (through a door 
    straight across from the doorway you came into the main part 
    of the library through), wall back and to the left, there will be 
    an elevator, call it. 
    	Go in, press the button to go to the basement, you’ll 
    have a premonition, walk forward into the subway car in your 
    vision, the guy will turn into rats and they will run towards you, 
    , you’ll pop out of the vision, wait for the elevator door to open, 
    walk through. you’ll be in the basement.
    Basement…
    **to the right are health kits** 
    	Go forwards toward the counter, go past the pillar to the 
    left of the counter(on the pillar will be a sign saying ‘library 
    administration’) take a right, at the pillar, and go all the way 
    forward and then look to the right ( a movie will play--you’ll 
    find rosa, she’ll show you a file and a taser on the table) . Look 
    down at the blue folder on the table, open it, Rosa will talk as 
    you flip through the pages. Then she’ll tell you about the super 
    taser. 
    	After she’s done pick up the super taser, then go to 
    where Rosa is at, you’ll have a premonition. Then a movie will 
    play. after the movie Rosa will have you search a room.
    	So search it, wall around the room make sure you have 
    a weapon, a movie will play after a while and you’ll have a 
    premonition be sure to kill guy in your premonition. Then head 
    back to where you entered the room. Rosa will bust out a 
    window for you, climb through it.
    	Follow rosa, she’ll have you use the computer so use it. 
    Go to leave the room and everything will go all black and 
    white, leave the room and a movie will play--in the movie 
    you’ll watch Rosa get kidnapped.
    	Go forward(you’ll get a call), go to the right, go through 
    the open doors to your right, go to double doors, open them, 
    they will automatically close behind you, go to the right, follow 
    the hallway down and around to the left. 
    	On your left will be a door that  requires a fire axe, go 
    to the right, uv light the floor around that door, collect the 
    evidence. Head all the way forward, and on the right hand side 
    will be a water fountain, next to it a pallet of books--move the 
    pallet of books to reveal a metal piece , grab it. 
    	Now head back to the door you found the evidence in 
    front of, go through the recently chopped down door, then go to 
    the right, go through open double doors. Walk straight forward 
    towards desk, move the file cabinet in front of the desk to find 
    a dead bird under the desk-grab it, from the desk go to the left 
    into another room of stacks, (the first room on the left has a 
    pump shot gun in it, just past that is a set of double doors--on 
    the left side--with a lit up ‘exit’ sign above them) go past the 
    double doors keep walking forward on left hand side to back of 
    the room, a guy with a fire axe will attack you, kill him, and get 
    the axe(keep the axe!!). 
    	Now go back to the hallway where you found the metal 
    piece, stop at the door where you found the evidence, chop it 
    down. 
    	Enter the room, go to the right, just past the med kit on 
    the wall to the right will be a row of locked off fuse box 
    lockers, pull out UV light and use it on the second locker to the 
    left, you’ll find a partial hand print, collect it. 
    	The door will open, you’ll find the crowbar, grab it, and 
    then you’ll have a premonition, leave the room, go to the right 
    and before the door, take a left, go down the hall. Take the first 
    left through the open gate, open up the second locked gates 
    with the crowbar, go into the room, see the guys use the 
    elevator, once their gone, go to the elevator and call it, go in, 
    and press the button to go back to the first floor. 
    
     First floor…..
    	Step out of the elevator, and take a right, (look 
    familiar??)now head back to the room where you started this 
    chapter from, on your left will be a gated door, use crowbar on 
    it, and go into the room, in the room to the left will be a T.V.‘s. 
    that’s glowing and on, go to it to unlock the bird bath Xbox 
    achievement, then back pack to the main part of the first 
    floor(where you found the dead bird on the circulation desk). 
    	To the right will be some stairs, go up them and there 
    will be two staircases that are locked off (one to the left one to 
    the right, both go to the second floor) open one of the gates, go 
    up the stairs, and go down the lit up corridor/hallway across 
    from the circulation desk (the right or left depending on which 
    staircase you went up). 
    	Follow the path back into the stacks, walk straight back 
    to back of the room to the gated off area, hit the gates, and to 
    your right in-between the wall and the pallet of books will be a 
    sledgehammer--grab it, on the floor next to the sledgehammer 
    will be a dead bird--grab it .
    	Now head forward, hit the wall, take a right, and walk 
    forward until you see a ladder on your left hand side, use the 
    sledgehammer to break the lock, then push the ladder, go down 
    to where the ladder stops, climb the ladder, then to your right 
    walk down to corner and pick up another dead bird then walk 
    across to the top of the shelves to the left, and jump down into 
    the room where Rosa is lying on the floor.
    	 Walk up to rosa, she will wake up, you guys will talk, 
    then follow her over to the computer, you’ll talk some more, 
    then you’ll watch a newscast about the torturer, then follow 
    Rosa. she’ll lead you too locked double doors and open them 
    for you…now it’s your turn to lead. 
    	 Go through the doors she just opened,  and go to the 
    right, lead Rosa through the scaffolding, then go through the 
    door on the right hand side of the room, take a right, then a left, 
    then go through the door at the end of the hallway on the right, 
    walk straight back, and to the right (a hallway to the right will 
    be lit up)take the lit Up hallway(on the left hand side you’ll see 
    two desks, to the right of those desks are two pallets, behind 
    the left pallet on the wall is a metal piece, grab it). Keep 
    following that hallway into a room, once in the room, take a 
    left, keep going to the left until you follow the floor, wait for 
    Rosa, you’ll have a premonition, attack the guy he’ll disappear, 
    then an evil Rosa will attack you, fight back. 
    	Now Rosa will talk to you and you’ll snap out  of the 
    vision--rosa will give you her flashlight,***here’s where the 
    directions aren’t walk through like as you can figure out the 
    maze without my help--it’s easy****make your way through 
    the maze of stacks, and eventually you’ll stop at a hole in the 
    floor(rosa will be on the other side) .
    	Jump down the hole, go through the only doorway(to 
    your left) and make your way through another maze of 
    stacks(it’s easiest if you keep going to your right--keep 
    right!)eventually you’ll find a door, go through it, go to the left-
    move the cubicle on the left to reveal a metal piece -grab it. 
    Now leave that room and maker your way to another door with 
    rosa standing in front of it(if you find rosa before the room with 
    the metal piece you can always avoid her and go back and find 
    the room). 
    	Follow rosa, she’ll stop and ask you to lead her, lead 
    her all the way down the stairs, go through the double doors, a 
    movie will play, after the movie kill the baddies, then rosa will 
    run across to the exit, follow where she ran and meet her at the 
    exit, you’ll have a nice little chat and then the chapter will end.
    
    Chapter 8-St. Joseph Middle School.
    	This chapter like the library, starts with a movie of you 
    breaking into the building.
    	First floor- 1st room- weapons-2nd room- empty-3rd 
    room - dead bird-4th room- weapon Past exit sign- hallway to 
    the right (must take hallway ) you’ll have a premonition- 
    blockage will fly backwards you’ll now be able to go down the 
    hallway.-1st door - locked-2nd door -locked -3rd  door- open- 
    walk in- go left past desk with paper cutter on it duck under 
    hole in the wall, grab the sledgehammer. Unlock then open 
    door- you’ll be back at the main hallway- walk down it turn 
    left- look left you’ll be in front of the gated stairway - use 
    sledgehammer to bust lock-open the gate- go upstairs.
    	Second floor( has premonitions). Go left or right-(left, 
    is blocked off door .-right, open *door on left side (*both doors 
    lead to same room).
    	Walk to the room with the bunsen burner lit, there’s a 
    health/med. kit to the right of the doorway. 
    	Go through  the door to the left, you’ll end up on the 
    other side of the blockage on the path to the +left.-1st door is 
    locked-2nd open- enters to a classroom (you’ll be attacked by 
    junkies that are jumping through the ceiling) go through the 
    door to the right into a classroom-facing right there will be two 
    doors-the one on the right is locked. Go through the door on the 
    left- it will open to another hallway.(hallway to the right will 
    lead to bathrooms.-right side bathroom- junkie runs up into the 
    ceiling- on floor on pile of meaty stuff is a dead bird-left side 
    bathroom- is empty).
    	Now from the hallway from the bathrooms, you find the 
    path to the right is blocked off, go straight across and open the 
    closed door--kill the junkie writing on the chalkboard. To the 
    right of where he was is a chalkboard with “ loose lips sink 
    ships” written on it you’ll use your UV to gather forensic 
    evidence, and find out some information about this from your 
    pal rosa. Once done talking you’ll walk back out to leave the 
    classroom--but you’ll fall through the floor. 
    
    First floor
    	With your back to the wall with the chalkboard on it 
    there are two doors one to the left and one to the right^.-Left 
    door- opens to a room with a health kit, open door to the right-
    walk into the classroom- closed door straight ahead opens to 
    the same hallway that the right^ door leads to.--open doorway 
    to the left-goes to kitchens.. 
    	In the hallway the left is blocked off, the right is 
    blocked stair well, to the left past stairs on the last door down 
    on the left hand side is a room with a sledgehammer and health 
    kits in it-grab the sledgehammer-go back to the kitchens(first 
    room) two parts to the room-go back and to the right and crawl 
    through the service area-to the right are two doors-both lead to 
    same area-you’ll be in the hallway that was previously blocked. 
    	In that hallway the path to the right takes you to the 
    hallway where you found the room with the sledgehammer (the 
    two doors that were open will now be blocked )-go towards the 
    stairs- to the room on the right.-left door- room with health 
    kits-go back to steps and go up stairs--both doors will lead to 
    upper gym bleachers--and will lock automatically behind you. 
    	To the right is a doorway with an exit sign--go through 
    that, take stairs to the left--you’ll have to jump down. From 
    stairs take a right then another right turn left at end of hall see a 
    shadow--walk to it--pick up dead bird  turn around go back 
    take a right, to the left will be the stairs-the alcove to the right 
    will have a weapon in it---the exit door to the left (across from 
    the alcove) requires a fire axe. 
    	Go to the end of the hallway path will lead to the right-
    open the door leads to kitchens, you can only go through the 
    open door on other side of the room, it will go into the freezer- 
    junkies on meat hooks will slide towards you. Keep going past 
    them. 
    	Now you’ll battle the mini boss-‘the butcher‘- kill him 
    by any means necessary --once he’s dead pick up his meat 
    cleaver and use it on the junkies corpse on the table you found 
    the butchers meat cleaver--cut off corpses hand to free the axe. 
    	Take the axe and go back to the exit door--chop through 
    door. The exit door leads to the lower/main part of the 
    gymnasium. Near two doors marked exit- there will be a power 
    switch--turn on the power-turn around on the right side of the 
    gym a hoop will drop down with an arm hanging from it--
    collect the evidence-talk to Rosa. Now go to the other side of 
    the gym--the other hoop will fall through the floor---jump 
    down through hole in the floor( you’ll be in the school  
    basement)
    	Basement-to left is an alcove with a desk in it on the 
    wall to the right just above the right corner of the desk is a 
    metal piece, to the right of that is another alcove with pipes on 
    the wall(dead end). Go down the lit up hallway the room to the 
    right will have a health kit in it and a ladder, the path to the left 
    leads to another alcove (which is a dead end)--climb the ladder.
    	The ladder leads to behind the curtain of the 
    gymnasium stage. Both paths lead to two sets of stairs(1 up & 1 
    down)--go down the stairs first-it’ll lead to a room to the right 
    on floor is mattress on a desk next to that is the Xbox test 
    pattern achievement  now backtrack to the stairs that lead up 
    and  take those up, the door to the right leads to the outside…
         Outside to the right is a dumpster. To the left leads to a 
    fenced off playground, open the fenced door- to the right of the 
    playground you’ll find the dead body of  a cop-you’ll get a call 
    from van horn-then you’ll have a premonition  of the cop 
    getting killed- in the room past were you found the cop getting 
    killed you’ll find a health kit and rifle (depending on which 
    way you go you’ll either crawl through the wall--left or go 
    through a door--right to get into the room.
    	From that room if you leave through the door--you’ll go 
    to the right keep going to the right you’ll find a spot along the 
    right wall you can drop down, you’ll break through the window 
    and be back inside the school.
    	Back inside the school Straight across are stairs that 
    lead to a locked door--so go to the left, you’ll have a 
    premonition afterwards you’ll collect evidence--which is on the 
    wall a bit down the hallway on the left hand side.
    	 Now go to the end of the hall and take a right, open the 
    fenced off area, go right to the locker rooms- the lit up doorway 
    to the left leads to a dead bird , go through the locker room- 
    through to the hallway- to the right is nothing, go left to the end 
    of the hall, then right, then left past the lockers-climb through 
    the opening to the left. 
    	You’ll be in a supply room with health kits, to the right 
    there will be an opening that’s fenced off--push down the 
    fencing and climb through window into other part of locker 
    room. Junkies will drop from the ceiling--kill them. 
    	Go straight back to the locker room--you’ll find a group 
    of lockers that are in a u shape--go into the center of them-
    collect evidence-talk to rosa- you’ll open the locker you found 
    the evidence on--photograph corpse of coach Tibbits.
    	 Rosa will ask you for a close up--when you go to take 
    the close up tibbits springs to life and grabs you--a movie will 
    play--then Tibbits will die. Look on floor or at back of locker 
    there will be a shovel grab the shovel. 
    	Go to the left, go through the showers, go through the 
    doorway into the hallway. On  the closed fenced in door on the 
    right use the shovel,. Open the door, go in and turn off the 
    steam valve. 
    	Leave that room go to the right must open the door on 
    the left---it leads to the pool room. **make sure you save 
    before you enter pool room that way you can have a back up 
    plan…just in case**. 
    	Once in poolroom the system will automatically save, 
    you’ll have to jump down into the pool, walk forward, and 
    have a premonition, junkies will drop from the sky--walk 
    towards corpse propped up on edge of pool while killing 
    zombies, grab the sub-machine gun keep killing zombies till 
    the premonition ends. (the axe is the best weapon you’ll have 
    when killing the zombies in this part--until you get the gun). 
    	After you snap out of the premonition zombie killing 
    scene you’ll be on the other side of the pool ( you will not be 
    able to backtrack) get out of the pool by climbing ladder. There 
    will be two doors the first one needs an axe, so go to the second 
    one and you find and axe. 
    	Go back to the other door and chop it down. Go to the 
    left, then to the right, you’ll be in another locker room. In the 
    back left hand corner of the locker room you’ll find a 
    sledgehammer, use it to break the lock on the gated door , enter 
    that storage area, above the second shelf straight back on the 
    wall will be a metal piece , leave that room, go back through 
    the locker room, go through the gate near the health kit- go 
    through the door. 
    	Now you’ll have no choice but to go left through the 
    showers, past the showers on the first table to the right is dead 
    bird , go to the left of those table turn around, there will be a 
    movie, then you’ll talk to Rosa.
    	After you talk to Rosa, you’ll end up in a hallway filled 
    with trophies, walk down it- open the doors --that ends the 
    chapter.
    
    
    Chapter 9 The Apple Orchard(inside the house)
    
    	There will be a movie, you’ll head out to the orchard 
    with van horn. 
    	First you’ll take a photo of “through the valley of the 
    shadow of death I will spare no evil” which is written on the 
    wall to your right. Second you’ll use your  UV light to find 
    evidence it highlights trails of psycho babble written on the 
    ceilings, walls and floors.
    
    	From starting point. Doorway to the left on the table is a 
    dead bird, to the right is a fireplace and reading room, open 
    the doors--they lead to a doorway to the right and a doorway 
    straight * ahead. 
    	First door on the left heads to the same hallway the 
    doorway straight* ahead leads to- first left is a bathroom-
    second left is a bedroom, in the bedroom you’ll find a closet, in 
    that closet is a sledgehammer, get the sledgehammer, as well in 
    the bedroom you’ll find a dresser--move the dresser to reveal a 
    metal piece.  
    	Leave the bedroom and go left into the kitchen-open the 
    oven, and use the UV light to photograph the words “ beyond 
    which you” (1 of 4 riddle clues-you must get all four--the riddle 
    is “ to righteousness is the dark path beyond which you see 
    yourself die”). in the kitchen open the refrigerator to find a 
    dead bird to the left of the refrigerator is a door open it and it 
    will lead to the basement.
    
    Basement.
    	Go to the left around the bottom of the stairs, first door 
    to the left is a room with an oil tank in it, the door to the right 
    leads to a coal room, to the left on the left is a stove…move it 
    to reveal an opening. Crawl through into the room with the 
    gold badge achievement in it. 
    	Leave that room. To the right are stairs leading to a 
    door to the outside(which you can’t open so don’t worry about 
    it).go through the doorway-go left, then right,  health kit on the 
    left, in sink in room use UV to gather 2nd clue “see yourself 
    die”.
    	Then go through the doorway-both doorways lead to 
    same place-go through to next room, go through doorway on 
    right, go left--left is a dead end. There will be a door in that 
    area with the dead end. On the upper corner of the door closest 
    to you on the wall is a metal piece, leave that room to the left 
    is a path that will lead you back to the room in the basement 
    with the stairs you came down. 
    	Go back upstairs…and go back to the place where you 
    first started this chapter.
    
    	Now past the steps that go upstairs, is an alcove with a 
    boarded up door, on the right hand side of the wall in the 
    alcove are health packs, past the steps go to the right, go right 
    again into another sitting room--either door will lead back to 
    hallway. 
    	Doorway on the left at the end of the hallway leads to a 
    bedroom with a sledgehammer-grab it and go back to the main 
    room. Go up the stairs .
    
    Upstairs
    	You’ll have two options straight-ahead* or to the right. 
    Go to the right into the hallway. 1st door on left is a bathroom 
    open the door to the closet in the bathroom to find a 
    sledgehammer and clue “the dark path” 
    	Last door on left is a bedroom. To the right of the 
    bedroom is a Childs room- enter that, the bed on the left with 
    the block on it also has a dead bird on it , to the right of the 
    bed is a closet open that to find a metal piece, the door to the 
    right of the child’s room entryway is locked use the 
    sledgehammer to open--take the stairs up to the ++attic.*from 
    stairs the straight ahead path first door on the left leads to a 
    bedroom, and will lead into the Childs room.++.
    Attic 
    	Go left then left- there will be a med kit on the corner at 
    the beginning of the hallway on the left. Go right , and walk 
    towards back of room, in left back corner find a dead bird ,the 
    alcove is empty, path to left from entryway leads to another 
    alcove, you’ll have another premonition, fight the guy, then 
    flashback to reality. 
    	On the wall next to the doorway are health kits, through 
    the doorway is another room. Through that doorway leads to a 
    alcove with a hole in the floor, jump down. 
    	On the fireplace there will be a health kit across from 
    the fireplace is a bench, open it and use the UV kit to find the 
    clue “to righteousness is”, you’ll talk to rosa. Then go to the 
    piano, slide it aside, go through the door. 
    	Take a left and it will take you to the door that leads to 
    the basement. Go down into the basement. Take a right, and go 
    past the dead end you found the metal piece in, and go into the 
    room with the mirrored door on it, go to the mirrored door, you 
    can now open the mirrored door, open it, and it leads to a 
    hallway. 
    	To the right is an alcove, next right is a hallway , first 
    left is a bedroom, forward past the light table is a table, 
    photograph the scrapbook on the table. Now you will get a call 
    from and talk to Rosa. You’ll find out that the scrap book is 
    about you. In same room back right corner of the room on the 
    walls are shelves--find the crowbar on the shelves---grab it. 
    	Go back upstairs , go through the kitchen to the left into 
    the reading room with the safe in it…open the safe with the 
    crow bar, it has a sub-machine gun and a pump shotgun in it. 
    	Go back to the room where you started this chapter in, 
    someone pushes a piano down the stairs. So now you’ll need an 
    axe---but don’t go looking too far, fight the squatters and 
    eventually one will come with the axe---he’ll be the last one in 
    the wave of squatters that attack you. 
    	Take the axe and chop down the railing that the pianos 
    leaning against…then go up stairs and push the piano aside, 
    then go upstairs--you’ll have a premonition- and find the 
    torturer dead- you’ll lose your lab access, and then there will be 
    a movie. 
    	Next you’ll chase down serial killer x and have to catch 
    him--make sure you have full health.. Fight serial killer x until 
    you get knocked unconscious--then you’ll see a movie, and 
    hear van horn talking with serial killer x(leland) you’ll black 
    out and that’ll end the chapter.
    
    
    Chapter 10 (the ending outside of the house in the orchard)
    
    
    	This part is pretty much a rush through no brainer--you 
    follow a set path going where ever you can looking for dead 
    birds, and metal pieces, you’ll start out fighting junkies, and 
    occasionally super junkies, and the odd squatter/farmer with a 
    shot gun. 
    	Until finally you end up battling the source of the 
    insanity--a crazed demon-like guy who has bolts allover him. 
    	First you defeat junkies and super junkies--once those 
    are dead he jumps down battle him till he falls, it’ll ask you to 
    press up on d-pad to pull at shoulder--press up--then you’ll 
    fight more super junkies and junkies, and then him again--after 
    you knock him down again it will ask you to press up on the d-
    pad to pull at spine--press up on d-pad. Then he’ll run upstairs-
    -follow him up the ladder--you’ll go into a premonition, battle 
    the source of the madness until it tells you to press up on d-pad 
    to rip at face-press up--you’ve defeated the boss. 
    	Then you get treated to lovely little movie with 
    Malcolm van horn, at the end you’ll have a choice--kill Leland 
    van horn or let him live--either way the endings the same-- if 
    you kill him it unlocks the revenge achievement  if you let 
    him live it unlocks the compassion achievement. After that 
    five seconds of decision making, more movie…then the game 
    ends and the credits roll.