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Tigermoth's Guide for the Musicians of Mabinogi v.1.20
Professional Musician Guide
Author: C.L. Dore
IGN: Tigermoth, Mari Server
Current Version: 1.20

Come visit me on Mabinogi!
I run the ее Music Shoppe ее on Mari!
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Table of Contents
[010000]	Intro
[020000]	The Three Tiers of Music in Mabinogi
[020100]		Composing
[020101]			What is Composing?
[020102]			What is a Score Scroll?
[020103]			What is MML?
[020104]			The Notes and MML Code
[020105]			Melody and Harmonies
[020106]			Getting Started on Composing
[020207]			Benefits of Composing
[020108]			Training Method and Status Bonus
[020109]			Composing Programs and Midi Conversion
[020200]		Playing Instrument
[020201]			What is Playing Instrument?
[020202]			How Do I Play Music Score?
[020203]			Getting Started on Playing Instrument
[020204]			Benefits of Playing Instrument
[020205]			Training Method and Status Bonus
[020206]			CHEATER Method.
[020300]		Music Theory (Musical Knowledge)
[020301]			What is Music Theory?
[020302]			Getting Started on Music Theory
[020303]			Benefits of Music Theory
[020304]			Training Method and Status Bonus
[020400]		Balance Between Skills
[030000]	Magical Music
[030100]		Status Boost Music
[030200]		Healing Music
[030300]		Special Effect Music
[030301]			Peaceful Music
[030302]			Berserker
[030303]			Fast Casting
[030304]			Sharp Aiming
[040000]	Secret Shops
[050000]	Programs and Web Sites
[060000]	Marketing Music
[070000]	Version History
[080000]	Frequently Asked Questions
[090000]	Special Thanks
[100000]	Credits, Contact Info, and All That Important Stuff

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[010000]	Intro

	Hello, I am Tigermoth from the Mari server. I consider myself an
intermediate musician in the game Mabinogi, and I typically help people who
are looking into composing and playing music. I've noticed a few people
having trouble learning,and have decided to help on a larger scale by writing
an FAQ.

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[020000]	The Three Tiers of Music in Mabinogi

	As you play Mabinogi, you may be wondering to yourself, "Wow. I've
heard that song before! How does that person play it?" The first thing you'll
want to do is try it yourself. You'll buy an instrument and sit and wonder
why you're not playing as well as the other people playing. You've put money
that may be necessary into something that you have no clue upon what you're
doing. Take a step back and read for a bit.

	When it comes to music on Mabinogi, there are 3 tiers of structure:

	The Composing skill
	The Playing Instrument skill
	The Music Theory skill (sometimes called Musical Knowledge)

	The Composing skill encompasses the ability to write music and Magical
Music onto score scrolls. The Playing Instrument skill allows the playing of
different musical instruments and the playing of music and Magical Music from
score scrolls. Music Theory increases the ranking of score scrolls and may
add Magical Music to scrolls when used with the Composing skill and increases
the abilities of the Playing Instrument skill.

	To be a great musician, you will need at least one or two of these
skills, and any equipment needed to utilize them.

============================================================
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	[020100]	Composing

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		[020101]	What is Composing?

	Mabinogi gives players a creative ability in the form of music called
the Composing  skill. With the Composing skill, you can arrange the speed,
volume, duration, and pitch of notes, allowing many songs to be written onto
a score scroll. Composing, in connection with the Playing Instrument and
Music Theory (Music Knowledge) skills, allow a vast array of music to be
played, filling the game with the power and emotion that music brings.

	The Composing skill not only allows you to write music to be played,
but also gives a nice boosts to your INT. The more AP you put into ranks for
Composing, the more notes that can be written, the greater the increase to
INT you will receive, and at higher levels the Composing skill, alongside the
Music Theory skill, may allow magical effects and buffs (not to mention the
graphics that will catch everyone's attention).

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		[020102] 	What is a Score Scroll?

	A score scroll is the object in which you imprint music in the form of
MML code. The amount of code allowed on a score scroll is limited by the rank
of your Composing skill. After a score scroll has a song put into it, it can
be used only 100 times. It cannot be repaired.

	When using the Composing skill, the first window will pop up, and you
get to choose which blank score scroll to use. This can let you color co-
ordinate your music. The second window will pop up with 4 blanks, a check
box, and a button that lets you copy from your computer's clipboard.

	The first blank is for the song title. This little blank is obviously
marked with a label indicating you to type in the song's title.

	 Next is the check box that lets you 'close' your scroll. This is very
helpful if you don't want people to read the code of your music, which if
your scroll is closed, they can't copy your music and benefit from your hard
work.

	Following the check box is the 'copy from clipboard' button. This is
where it might get tricky. If the code you copied isn't in the proper MML@
format, your symphony can turn out sounding like a kindergarten music class.
If you're copying music line for line, don't press this button. Use Ctrl+V to
paste instead.

	The next three blanks (provided you can't read the obvious labeling)
represent Melody, Harmony 1 and Harmony 2, in respect. This is where you need
to be most cautious and pay extra attention to your code. This should be the
last stop for code and the first foot off for musical entertainment.

	Note: Song rank and score rank are different. As Composing will
increase the number of note that can be put onto a score scroll (the song
rank), it does not increase the rank of the score scroll. To increase the
score rank, you'll need to increase the rank of your Music Theory skill.

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		[020103]	What is MML?

	The code used to write music called MML (music markup language) and is
fairly easy to learn and utilize. MML is used to express the tempo, volume,
duration, and pitch of each note to be written into the score scroll. As your
Compose skill increases in rank, as does the amount of MML that you are
allowed to input onto a score scroll. You are, however, only allowed to use
up to 3 tracks per score scroll. When writing MML code outside of the
Mabinogi game or an outside an MML program,  the MML format begins with MML@,
followed by the code for the Melody, followed by a comma ( , ), followed by
the code for Harmony (or chord) 1, followed by a comma, followed by the code
for Harmony (or chord) 2, ending with a semicolon ( ; ).

	Confusing? Here's an easier way to look at it:
	
	MML@<Melody>,<Harmony 1>,<Harmony 2>;

	Not so hard now that you're looking at it from this vantage point.


============================================================

		[020104]	The Notes and MML Code.

	First, let's talk about the notes. Notes are expressed in simple
letters, aka the pitch, typically followed by 'n', the number representing
the length in which that note will be held. Note pitches are represented by
the letters: 'A', 'B', 'C', 'D', 'E', 'F', and 'G'; and sharps and flats
(half pitch higher or lower) are represented with either '+', for sharp, or
'-' for flat.

	Note: When writing MML code, no capitalization is needed.

	Example: G1 is a whole G note; G2 is a half G note; G4 is a quarter G
note; G8 is an eighth G note; G16 is a sixteenth G note; and so on.

	Example: If you wanted to make quarter note F sharp, you would write it
as F+4.

	There will be times when a group of notes will be held for the same
duration. The MML code can be shortened to allow more notes using 'Ln', 'L'
being the length command and 'n' being the length in which the following
notes will be held. 'Ln' will only have an effect on notes that don't have a
number following the letter.

	Example: If you wrote the notes for Mary Had a Little Lamb, the notes
would appear like this:

	B4A4G4A4B4B4B2A4A4A2B4D4D2B4A4G4A4B4B4B4B4A4A4B4A4G1

	This way, it uses 52 notes. It can be represented using less code
utilizing 'Ln' as this:

	L4BAGABBB2AAA2BDD2BAGABBBBAABAG1 

	This way, you can have the same arrangement of Mary Had a Little Lamb
at 32 notes instead of 52. The notes that are ending with 2 and 1 will play
as half and whole notes, respectively, because they do not share the same
number value as 'Ln'. The default for 'Ln' is 4.

	Also, the effects of 'Ln' will end in the presence of another 'Ln'.

	Example: G4G4G4G4G8G8G8G4G8G8G8G4G4G4G4  can be written as:

	L4GGGGL8GGGG4GGGL4GGGG

	The first L4 ends when the L8 begins and L8 ends where the second L4
begins.

	Now, there are times when you may want to use a period ( . ) and
ampersand ( & ). What are these, you may ask? The period is used to represent
a note being held 1.5 times longer. It will always follow the number in which
it will lengthen. The ampersand connects two or more separate note lengths
into one note length when there may not be a number that could represent it.
The period can also be used with 'Ln' by placing it directly after 'n'.

	Example: Mary Had a Little Waltzing Lamb (using the period)

	B4.A8G4.A8B4.B8B2A4.A8A2B4.D8D2B4.A8G4.A8B4.B8B4.B8A4.A8B4.A8G1

   	OR (used with 'Ln')

	L4.BA8GA8BB8B2AA8A2BD8D2BA8GA8BB8BB8AA8BA8G1 

	Rest allows spaces in notes to which silence can be placed. Rest is
much like pitch when being represented in length, but is represented by 'Rn'
instead of a pitch letter, 'R' being the rest command and 'n' being the
length of the rest. Also, 'Rn' is effected by 'Ln', and if 'Rn' is the same
length as 'Ln', 'Rn' can be reduced to 'R'.

	Example: Mary Had a Little.... something.

	L4BAGABBR2AAR2BDR2BAGABBRBAABAG1 

	Or

	Example: Somebody Had a Little Lamb.

	L4RAGABBB2AAA2BDD2RAGABBBBAABAG1 

	'Rn' can also be used to make notes shorter, making them staccato.
Simply shorten the notes you wish to make staccato fill in using 'Rn'.

	Example:

	A4 can be made staccato by replacing it with A16R8.
	A8 can be made staccato by replacing it with A32R16.
	A16 can be made staccato by replacing it with A64R32.

	Example: Mary Had a Very Pointy Little Lamb.

	L8BRARGRARBRBRBR4.ARARAR4.BRDRDR4.BRARGRARBRBRBRBRARARBRARG

	Knowing octaves are very important if you want more variety in notes
than 12 pitches. Octave is represented by 'On', 'O' being the octave, and
'n' being 0 to 8, lowest to highest, respectively. Notes in an octave start
at C and end in B. In MML, the default is at O4. To change octaves, you can
either use 'On' to switch to octaves, or the symbols ( <  )and ( > ) to lower
or raise octave. Using << and >> will lower and raise octave twice in one
direction, and using <<< and >>> will lower or raise octave 3 times in one
direction, and so on. Also, C- can be used to represent B on a lower octave,
as well as B+ can be used to represent C on a higher octave.

	Example: C scale, one octave.

	CDEFGAB>C	-OR- CDEFGABB+ (using the sharp to raise to the higher
octave C)

	Example: C scale, two octaves

	CDEFGAB>CDEFGAB>C

	Example: C scale, two octaves, then  back down and repeat the first
octave.

	CDEFGAB>CDEFGAB>C<<CDEFGAB>C

	-OR-

	CDEFGAB>CDEFGAB>CO4CDEFGAB>C

	Sometimes changing octaves can take up a bit of space. This is where
'Nn' can be used. 'N' is code for pitch and 'n' is the number representing
it's place on the scale. Each octave represented is by groups of 12 notes. If
you were to start at O4C, the 'Nn' would be N48, and to raise or lower the
pitch, simply add or subtract 1 from the 'n'.

	Example: What's that note?!

	Octave 0 C = N0
	Octave 1 C = N12
	Octave 2 C = N24
	Octave 3 C = N36
	Octave 3 B = N47
	Octave 4 C = N48
	Octave 4 C+ = N49
	Octave 4 D = N50
	... and so on.

	Please note that any notes below N16 (O1E) and above N88 (O6E) will not
be heard.

	Example: So many octave changes!

	L2A+>A+<A+>A+<G+>G+<G+>G+
	L2A+N70A+N70G+N68G+>G+


	Volume is probably the easiest of the MML code to memorize. Volume is
the loudness of the notes played and is represented by 'Vn', 'V' for volume
control and 'n' being loudness, 1 being the most silent and 15 being the most
loudest. Volume can be changed any where and time simply by adding 'Vn'.


	Example: Volume scale.

	V13 to V15 - Very Loud. People are powering down their speakers.
	V10 to V12 - About average. Not too loud, but still very audible.
	V6 to V9 - Below average volume.
	V1 to V5 - Very soft. 

	The effects of Vn also end in the presence of another Vn.

	Example: Mary Had a Shouting Little Lamb...

	V8L4BAGAV15BBB2V10AAA2V15BDD2V8BAGAV10BBBBV13AABAV15G1

	Also, Volume can be used to express fading in or fading out.

	Example: Mary Had a Phasing Little Lamb...

	V3L4BAV5GAV8BBB2V10AAA2V13BDD2V10BAGAV8BBBV5BAABV3AG1 

	Volume code has effect only within the track it is placed. If volume is
to affect all the notes in a certain section, it must be placed respectively
in each different track.

	Tempo is fairly easy. Tempo regulates the speed in which notes are
played. Tempo is represented by 'Tn'. Tempo is at 120 at default, but for a
faster tempo, a higher number is required; as in T200. For a slower tempo,
try using numbers around or lower than 100, such as T80.

	Example: Mary Had a Little Lamb... in the Fast Lane!

	T180L4BAGABBB2AAA2BDD2BAGABBBBAABAG1

	OR

	Example: Mary Had a Really Slow Little Lamb.

	T60L4BAGABBB2AAA2BDD2BAGABBBBAABAG1

	Tempo code is universal, and as such, effects the entire score when
placed in one track, and will cancel any previous tempo code.

============================================================

		[020105]	Melody and Harmonies.

	As expressed in section [020103], when composing, you get the option of
using from 1 to 3 tracks. The first is the Melody. This is the steak and
potatoes of your code, having from 200 characters at Composing Rank F to 800
characters at Composing Rank 9 and more at later ranks. Harmonies (or chords)
1 and 2 are the second and third tracks. These are allowed a considerably
less amount of characters.

	

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		[020106]	Getting Started on Composing

	The first step to composing is always buying that first instrument and
wanting to play a custom song. Hold fast, though, because much more is needed
to be a great composer, let alone a great musician.

	To obtain the Composing skill, you need to buy and read the book
"Introduction to Music Composition". It costs 500 gold, and can easily be
bought from Malcom, in Tir Chonaill; Aeira, in Dunbarton; and Nele, in Emain
Macha. The book is a great asset when beginning Composing and may just be
your best friend for some time.

	After a successful read, you will have to try the skill. Buy a blank
score scroll and just jot down anything. You will fulfill the requirements
needed to level Composing to F. When you're ready to level it to Rank F,
you'll need to spend 3 AP in order to be able to raise it from practice level
(Melody limited at 200 characters, Harmony 1 limited at 100 characters ) to
Rank F (Melody limited at 400 characters, Harmony 1 limited at 200
characters, Harmony 2 limited at 100 characters, and +5 to INT). Rank F is a
considerable gain from practice level, but it's only the first real step to
mastering Composing.

	For leveling up ranks in Composing, you'll have to run back and forth
across the world in order to get the requirements and you'll need a lot of
money.

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		[020207]	Benefits of Composing.

	The ability to create both pre-made and custom scores is a given
benefit, add Playing Instrument skill, and you're on your way to becoming the
next great thing in aural entertainment. Another benefit is the INT bonus.
Come on, +5 per rank? Nice. Also, the ability to make Magical Music starting
at Rank 9 Composing, in co-ordination with Rank 9 Music Theory, holds great
benefit.

============================================================

		[020108]	Training Method and Status Bonus

Note: Not all ranks are available in North America.This FAQ will update as
the game progresses and adds extra ranks.

Key:

	=rank level= (This is the level of the rank, you silly person)

	* AP cost: (This is how much AP is required to get this rank)
   	* Status Improvement: (Tells you what extra bonus to status you get)
	* Effects: (This tells you how many notes you'll get to compose, along
	with any magic effect)

	How to train: (This tells you what you should do to in order to get the
	next rank available)
	

=Practice Rank=

	Note: To get Practice Rank, buy the book "Introduction to Music
Composition". It costs 500 gold and is sold by Malcom, in Tir Chonaill;
Aeira, in Dunbarton; and Nele, in Emain Macha. 

	* AP cost: 0
	* Status Improvement: None
	* Effects: Melody limited at 200 characters, Harmony 1 limited at 100
	characters.

How to train:
Use the skill. This will make Rank F available.


=Rank F=

	* AP cost: 3
	* Status Improvement: INT +5
	* Effects: Melody limited at 400 characters, Harmony 1 limited at 200
	characters, Harmony 2 limited at 100 characters 

How to train:
Read the book "Improving Your Composition Skill". It is sold by Aeira and
Nele for 2,500 gold. 

=Rank E=

	* AP cost: 3
	* Status Improvement: INT +5
	* Effects: Melody limited at 500 characters, Harmony 1 limited at 200
	characters, Harmony 2 limited at 100 characters 

How to train:
Read the book "Composing Exercises with Helene (1)". Sold by Aeira for 7,100
gold.

=Rank D=

	* AP cost: 3
	* Status Improvement: INT +5
	* Effects: Melody limited at 600 characters, Harmony 1 limited at 250
	characters, Harmony 2 limited at 150 characters 

How to train:
Read the book "What is a Concert?". Sold by Nele in his Secret Shop for
5,000 gold.

=Rank C=

	* AP cost: 3
	* Status Improvement: INT +5
	* Effects: Melody limited at 650 characters, Harmony 1 limited at 250
	characters, Harmony 2 limited at 200 characters 

How to train:
Read the book "The Path to Composition". Sold in Nele's Secret shop and by
Aeira in her normal shop for 11,020 gold.

=Rank B=

	* AP cost: 3
	* Status Improvement: INT +5
	* Effects: Melody limited at 700 characters, Harmony 1 limited at 300
characters, Harmony 2 limited at 200 characters

How to train:
Read the book "Instrument's Range of Notes". Bought from Nele's Secret Shop.

=Rank A=

	* AP cost: 3
	* Status Improvement: INT +5
	* Effects: Melody limited at 750 characters, Harmony 1 limited at 300
characters, Harmony 2 limited at 200 characters.

How to train:
Read the book "Basis to Become a Great Composer". Bought From Nele's Secret
Shop.

=Rank 9=

	* AP cost: 5
	* Status Improvement: INT +5
	* Effects: Melody limited at 800 characters, Harmony 1 limited at 350
	characters, Harmony 2 limited at 200 characters, may get Magical Music
	scrolls when composed.

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		[020109]	Composing Programs and Midi Conversion

	Composing and editing songs can be a real hassle. There are plenty of
composer and music editor programs out there that can help you. Try to find a
program that works for you and I'm sure composing will be a lot easier and
less stressful.

	With a composer and music editor program, you will also be able to
convert Midi files into playable songs. Be warned,  you can only use 3 tracks
in Mabinogi, and for most songs, you'll have to edit and trim down the song
you want copied to even sound remotely recognizable.

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	[020200]	Playing Instrument

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		[020201]	What is Playing Instrument?

		The Playing Instrument skill encompasses all the skill required
to properly play any instrument. Higher ranks will posses greater skill and
will make fewer mistakes and will have a higher chance to perfect
performances, as well as the inevitable ability to play Magical Music.



============================================================

		[020202]	Getting Started on Playing Instrument.

	The first thing you'll need is an instrument. The least expensive, and
probably the most versatile, is the Lute. It only costs 1,000 and is sold at
any General Store or from Nele in Emain Macha. Once you equip any instrument,
you'll instantly have knowledge of the Playing Instrument skill. Once you've
gotten the Playing Instrument skill, going from Practice Rank to Rank F is
only one skill use away, and the 1 AP needed to level up.

============================================================

		[020203]	How Do I Play Music Score?

	Quoting someone I've helped, playing a song from a score scroll is
easy. Simply have your instrument in your right hand and equip a score scroll
in the left. From there on, just use your Play Instrument skill.

	That didn't hurt as much as you thought, huh?

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		[020204]	Benefits of Playing Instrument.

	There are several benefits of the Playing Instrument. Besides showing
off the cool music you've just bought, each rank of Playing Instrument gives
you an additional status point of DEX. Raising in rank is also fairly easy
when it comes to Playing Instrument, as all you have to do is play an
instrument and not go on any wild or far paced quests, and simply keep your
instrument maintained. Also, at Rank 9 Playing Instrument, you'll be able to
play Magical Music.

============================================================

		[020205]	Training Method and Status Bonus

Note: Not all ranks are available in North America.This FAQ will update as
the game progresses and adds extra ranks.

	Ranks only require 100.00 points skill experience in order to increase
in rank. Any skill experience acquired after the first 100.00 points is extra
and you will be rewarded experience toward your character's level when
leveling your rank.

Key:

	=rank level= (This is the level of the rank)

	* AP cost: (This is how much AP is required to get this rank)
   	* Status Improvement: (Tells you what extra bonus to status you get)
	* Effects: (This tells you how many notes you'll get to compose, along
	with any magic effect)

	How to train: (This tells you what you should do to in order to get the
	next rank available)
	Times: (This tells you how many times you can gain experience
	from said activity)
	Exp. Gained: (This is how much skill experience you gain for
	training this way)
	Total Exp. (This is the maximum amount you can gain from this training)

=Practice Rank=

	* AP cost: 0
	* Status Improvement: None
	* Effects: None 

How to train:		Times:	Exp. Gained:	Total Exp.:
Try the skill.		1		50.00			50.00
Get a success.		1		50.00			50.00

=Rank F=

	* AP cost: 1
	* Status Improvement: DEX +1
	* Effects: Can play instruments.

How to train:		Times:	Exp. Gained:	Total Exp.
Get a success. 		30		5.00			150.00
Get a great success. 	40		10.00			400.00
Get a failure. 		20		2.00			40.00
Get a horrible result. 	20		1.00			20.00


=Rank E=

	* AP cost: 2
	* Status Improvement: DEX +1
	* Effects: Can play instruments 

How to train:		Times:	Exp. Gained:	Total Exp.
Get a success. 		40		2.00			80.00
Get a great success. 	20 		5.00			100.00
Get a failure. 		15		1.00			15.00
Get a horrible result. 	15		1.00			15.00


=Rank D=

	* AP cost: 3
	* Status Improvement: DEX +1
	* Effects: Can play instruments 

How to train:		Times:	Exp. Gained:	Total Exp.:
Get a success. 		150		1.00			150.00
Get a great success. 	30		3.00			90.00
Get a failure. 		15		0.50			7.50


=Rank C=

	* AP cost: 4
	* Status Improvement: DEX +1
	* Effects: Can play instruments 

How to train:		Times:	Exp. Gained:	Total Exp.:
Get a success. 		240		0.60			144.00
Get a great success. 	65		1.20			78.00
Get a failure. 		24		0.30			7.20


=Rank B=

	* AP cost: 5
	* Status Improvement: DEX +1
	* Effects: Can play instruments 

How to train:		Times:	Exp. Gained:	Total Exp.:
Get a success. 		480		0.30			144.00
Get a great success. 	80		0.60			48.00
Get a failure. 		60		0.10			6.00


=Rank A=

	* AP cost: 5
	* Status Improvement: DEX +1
	* Effects: Can play instruments 

How to train:		Times:	Exp. Gained:	Total Exp.:
Get a success. 		1000		0.30			300.00
Get a great success. 	160		0.60			96.00
Get a failure. 		100		0.10			10.00


=Rank 9=

	* AP cost: 6
	* Status Improvement: DEX +1
	* Effects: Can play instruments, may play Magical Music from scroll
scores.

How to train:		Times:	Exp. Gained:	Total Exp.:
Get a success. 		1000		0.25			250.00
Get a great success. 	400		0.50			200.00
Get a failure.		200		0.10			20.00 

============================================================

		[020206]	CHEATER Method.

	Cheating is normally not looked well upon, but in this case, it's not
truly cheating. You can level up quickly with the Playing Instrument skill by
using the Composing skill or having someone else compose a short, fast line
of music, such as the following code:

	MML@T255V1L64C,V1L64C,V1L64C;

	Normally, if you play without a score scroll, you'll play a default
song. These songs normally play for about 10 to 15 seconds. Playing this will
take only about 4 seconds, so playing the code on a score scroll will save
you plenty of time while leveling.

============================================================
============================================================
[020300]	Music Theory (Musical Knowledge)

============================================================

	[020301]	What is Music Theory?

	Musical Theory (also called Music Knowledge) increases the rank and
difficulty of composed music and (supposedly) improves the Playing Instrument
skill. At Rank 9, Music Theory allows you to write Magical Music score
scrolls.

	Note that raising most ranks in Music Theory require you to purchase a
book. These books can be quite expensive.

	Keep in mind that raising your Music Theory skill higher than your
Playing Instrument skill, or raising your Playing Instrument skill higher
than your Music Theory skill, will make it harder to gain experience from the
Playing Instrument skill.

============================================================

	[020302]	Getting Started on Music Theory.

	Getting started with Music Theory can be expensive, or fairly
inexpensive. The first step is to start at the beginning, right? Go to
Dunbarton and visit Aeira. Her store sells the book "Music Theory" for a
whopping 80,000 gold. But that's chump change for you, right handsome? Huh?
NO? Well, then... there is a way to get Aeira to GIVE you the book, but it
still costs a little bit of gold.

	What you'll need to do get Aeira to like you. You can do a whole bunch
of Part-Time Jobs, but giving gifts is the fastest way. First, be friendly to
her and ask her about Private Story, Nearby Rumors, and Skills. Then, go to
her father, Walter, the owner of the General Store in Dunbarton, and purchase
about 6 Anthology gift items and 2 Cubic Puzzle gift items. Return to Aeira
and left-click and drag the item over to Aeira. After each item you give her,
talk to her about Private Story, Nearby Rumors, and Skills. If done
correctly, she should give you the book "Music Theory" for free (or
considering the cost of the gifts, about 1,000 to 2,000 gold).

	Upon reading the "Music Theory" book, you'll gain knowledge and
Practice Rank in Music Theory. Spend 1 AP, and you will have Music Theory
Rank F.

============================================================

	[020303]			Benefits of Music Theory.

	Music Theory increases the rank and difficulty of your score scrolls.
This can mean very little before your Composing skill and Music Theory skill
are both at Rank 9, as this is where Magical Music can be added to score
scrolls. Also, Music Theory (supposedly) improves the Playing Instrument
skill. The Music Theory skill only costs 1 AP for each rank up to Rank A and
costs 2 AP from Rank 9 on, and with a  +5 INT bonus per rank, Music Theory
can be very much worth just the exta INT.

============================================================

	[020304]			Training Method and Status Bonus

Note: Not all ranks are available in North America. This FAQ will update as
the game progresses and adds extra ranks.

Key:

	=rank level= (This is the level of the rank)

	* AP cost: (This is how much AP is required to get this rank)
   	* Status Improvement: (Tells you what extra bonus to status you get)
	* Effects: (This tells you how many notes you'll get to compose, along
	with any magic effect)

	How to train: (This tells you what you should do to in order to get the
	next rank available)

=Practice Rank=

	* AP cost: 0
	* Status Improvement: None
	* Effects: None 

How to train:
Read the book "Music Theory". Sold by Aeira and Nele for 80,000 gold, or
become friends with Aeira and talk to her about Skills. 

=Rank F=

	* AP cost: 1
	* Status Improvement: Int +5
	* Effects: It is possible to perform higher level music, as well as
have a superb performance. 

How to train:
Read the book "The History of Music in Erinn (1)". Sold by Aeira and Nele for
4,400 gold. You can also obtain this book for FREE by completing the "Music
Study" quest Playing Instrument Rank D. 


=Rank E=

	* AP cost: 1
	* Status Improvement: Int +5
	* Effects: It is possible to perform higher level music, as well as
have a superb performance. 

How to train:
Read the book "The History of Music in Erinn (2)". Sold by Aeira and Nele for
5,600 gold. 


=Rank D=

	* AP cost: 1
	* Status Improvement: Int +5
	* Effects: It is possible to perform higher level music, as well as
have a superb performance. 

How to train:
Read the book "Wind Instruments: Making Melodies with My Breath". Sold by
Nele for 7,500 gold.


=Rank C=

	* AP cost: 1
	* Status Improvement: Int +5
	* Effects: It is possible to perform higher level music, as well as
have a superb performance. 

How to train:
Read the book "The History of Erinn Music (3)". Sold by Aeira for 10,400
gold. See? I told you this stuff gets expensive.

=Rank B=

	* AP cost: 1
	* Status Improvement: Int +5
	* Effects: It is possible to perform higher level music, as well as
have a superb performance. 

How to train:
Read the book "The History of Erinn Music (4)". Sold in Aeira's Secret Shop
tab for 13,200 gold.

=Rank A=

	* AP cost: 1
	* Status Improvement: Int +5
	* Effects: It is possible to perform higher level music, as well as
have a superb performance. 

How to train:
Talk to Nele with the keyword "Loeiz's Student Nele". Obtain the keyword from
reading the book "Erinn's Musicians", a reward given (in addition to a 5 AP
reward!) to you for finishing the quest "Music and Reading", in which
requires you to get Music Theory Rank A.

=Rank 9=

	* AP cost: 2
	* Status Improvement: Int +5
	* Effects: It is possible to perform higher level music, as well as
have a superb performance. 

============================================================
============================================================

	[020400]		Balance Between Skills

	When raising the level of your music skills, remember this: try to
maintain a balance, especially in the case of Music Theory versus Playing
Instrument. As your Music Theory skill raises, the difficulty of your
composed songs will increase. If you are investing in Playing Instrument and
your score scrolls are too high (or too low) of a rank, the chances of
gaining experience decrease as the gap in ranks increases.


============================================================
============================================================

[030000]	Magical Music

	Magical Music can be obtained by having higher ranks in both Composing
and Music Theory. The Composing skill and the Music Theory skill must each be
at least Rank 9 in order to write Magical Music onto a score scroll, and in
order to play Magical Music, the Play Instrument must be at least Rank 9. The
chance of a composed score scroll gaining Magical Music is random, as is the
effects in which the Magical Music adds.

	Magical Music grants various and random buffs on the player performing,
as well as any party members and surrounding enemies. The players logged on
as pets will be affected by the buff, but pets running in AI will not receive
any benefits of Magical Music. The buffs last for a short period after the
Magical Music is played. Magical Music buffs do not stack, and if another
Magical Music is played, it will cancel the previous buff.

	Magical Music is divided into three main groups: Status Boost Magic,
Healing Magic, and Special Effect Magic.

	Note: I'm not entirely 100% on this section. Anyone who's willing to
help, I will be sure to add you to the credits.

============================================================

	[030100]	Status Boost Music

	Status Boost Music is a type of Musical Magic that gives a temporary
boost to either STR, DEX, INT, WILL, or LUCK. The status boost is of a random
value each time the scroll is used, but the maximum boost available will
increase based on the player's rank of Playing Instrument. 

============================================================

	[030200]	Healing Music

	Healing Music is a type of Musical Magic that restores either Health
Points (HP), Stamina Points (SP), or  Mana Points (MP), at a fixed rate. The
strength of the healing is random, but the maximum available healing is
influenced by the rank of Playing Instrument skill.

============================================================

	[030300]	Special Effect Music

	Special Effect Music has either a great effect or great counter-effect.
Your party will see a great benefit in Special Effect Music, whether it is
for the best or used completely against them.

============================================================

		[030301]	Peaceful Music

	When playing Peaceful Music, nearby monsters will stop their attacks
and go into a non-combat state. However, sometimes the music effect will
fail, and when this happens, all nearby monsters will become aggressive and
will attack.

============================================================

		[030302]	Berserker

	Berserker gives party member 100% of Heavy Stander, Mana Refractor, and
Natural Shield. Heavy Stander prevents you from being knocked down from melee
attacks and allows you to interrupt an attacking monster. Mana Refractor
prevents you from being knocked down by magic attacks. Natural Shield
prevents you from being knocked down by ranged attacks.

	As great as this may sound, there is a downside to the Berserker
effect. Upon failure, all member will be stricken with the Weakness status
instead. When afflicted by Weakness, monsters will act as if they have Heavy
Stander, Mana Refractor, and Natural Shield.

============================================================

		[030303]	Fast Casting

	Fast Casting reduces the charge speed of spell casting by upto 70%.

============================================================

		[030304]	Sharp Aiming

	Sharp Aiming in creases the aim meter of ranged attacks up to 120%. If
the character is walking, the aim meter will be at 90%, and if running, it
will be at 80%.

============================================================
============================================================

[030000]	Secret Shops

	Aeira and Nele both have secret shops. You'll have to do a few chores

	In order to get Aeira's secret shop, you need to follow these
instructions:

	First, you must obtain a Empty Chest. Empty chests can be found by
hunting bears. Second, go to the Sen Mag Plateau. Sen Mag Plateau is South of
Emain Macha and west of Gairech Hill. You will find Fleta at Sen Mag Plateau
between the hours of 9:00-11:00 AM, 3:00-5:00 PM, and 7:00-9:00 PM. Talk to
her during these times while the Empty Chest is in your inventory and she'll
be upset that the chest is open and it's contents lost, and you'll receive
the keyword "Fleta's Chore".

	The chest contained Imps. Apparently, there are special items that have
a great allure to Imps, and it's your job now to collect them. You'll find
all the items in Emain Macha. The first item is a flower and it is given to
you for free by Del, whom is selling flower items by the fountain. The second
is an herb and it is given to you by James outside the Cathedral. The last is
a spice and it is given to you by Gordon inside the restaurant. After you
collect these three items, return to Fleta. She'll reward you with Aeira's
Special Coupon. Return to Aeira and she'll take the coupon and open her
secret shop. Her secret shop has a special shop tab. Be warned: You can
access her shop only once per coupon. You'll have to repeat this entire
process once you close out her shop in order to access her secret shop again.

	In order to get Nele's Secret Shop, you need to first go to Dunbarton.
Talk to Kristell and buy the candlestick gift item from her. Go to Emain
Macha and give him a candlestick by clicking and dragging the candlestick and
dropping it over Nele. Nele's favorite item is the candlestick, and it will
take at least 20 in order to get him to open shop. Every time you give him a
gift, talk to him about Personal and Nearby Rumor. When you go to his shop,
he will tell you that he has opened his 'Secret Shop'  to you, and all of his
books will be available to you. Unlike Aeira, his secret shop is not under
another shop tab and can be accessed many times. 

	*It appears that sometimes you'll lose friendship over time, do a few
Part-Time Jobs for Nele or give him a couple candlesticks and you should be
able to get into his secret store again. Also, if you rebirth your character,
you will have to repeat the entire process again in order to access his
secret shop.

============================================================
============================================================


[050000]	Programs and Web Sites

	When composing, it is highly suggested that you use a MLL editor.
You'll be able to see your work, and it will speed your composing a bit
faster.

	Nexon provides a composer under the Community menu at:

	http://mabinogi.nexon.net/

	I use the program 3MLE created by ALOE.

	http://aloe.or.tp/tools/3mle/

	If you have any suggestions on programs or web sites, please feel free
to contact me. I'll check into it and if it's trustworthy, I'll add it to
this FAQ.

============================================================
============================================================
	

[060000]	Marketing Music

	So, you want to profit from music, huh? Or maybe someone has a nice
piece of music that you want, and you think they are overcharging?

	My first suggestion for sellers is to be fair. No body likes a greedy
salesperson, but putting a lot of effort into a score and selling it too
cheap may not be the greatest idea ever. Also, songs that are popular tend to
sell a lot more often than songs that no one's heard of or recognizes.

	For songs that you've put real effort into, such as personal songs,
rare songs, songs only found on sheet music, and songs not found in Midi
format, you may want to advertise the song by playing it and see the reaction
of people before you try to sell it. The same goes for songs easily obtained
and put into MML format.

	For general purpose, try selling songs at 1,000 gold each, or at 10
gold per uses left on the score scroll. If a song has magical effects, try
selling at a considerable increase, as songs that produce magic are going to
have a higher demand. Songs that are popular and have a magical effect may
sell for a greater profit.

	Also, note the days that NPC store owners sell their products at a
lower cost. Buying 20 score scrolls at 28 gold per scroll may not be a big
difference, but penny pinching may get you closer to having a lot more gold
than you think.

	My suggesting to music buyers, know your composers. Some composers may
sell scrolls at a much higher cost than the song is valued at. Also, some
composers may simply copy and paste their songs from websites. If you buy a
song and it seems that the Melody and Harmonies don't quite match up, you may
not want to invest in any more of that composer's inventory.

============================================================
============================================================

[070000]	Version History

10/15/08	Fixed Errors and converted format, v 1.20
10/15/08	Fixed Errors and Added New Data, v 1.01
10/13/08	Finished version 1.0
10/12/08	Began "Tigermoth's Guide for the Musicians of Mabinogi"

============================================================
============================================================

[080000]	Frequently Asked Questions.

	I'll add more to this section later. I feel that I've covered a lot of
info so far and anything I've missed, I'll be sure to jot it here.
		
============================================================
============================================================

[090000]	Special Thanks

Special Thanks goes to my fiance, my parents, all my friends in real life,
all my internet friends, all my buddies on Mari Server, the kind people who
help me get along, and to all the people whom I help that pay it forward. I
love you all except the ones of which I'm not too particulaly fond.

Special Thanks goes to Sethimothy for proofing my work so I don't look like a
total illiterate. Me englsih bad? Not posbl.

Special Thanks also goes to the creator(s?) of 3MLE. So much stress has been
adverted because of your program.

============================================================
============================================================

[100000]	Credits, Contact Info, and All That Important Stuff

I am only human. I make mistakes and inaccuracies like everyone else. Help me
make my FAQ better and contact me if you find any errors, and I'll gladly
namedrop you onto this FAQ. If you've an in-game name, don't forget to tell
me.

For permission to distribute FAQ, questions, or comments, contact me:

tigermoth.mabinogi@gmail.com

Credit goes to the following sites and their forums:

http://manibogi.nexon.net
http://mabinogiworld.com
http://mabiguru.com

http://aloe.or.tp/tools/3mle/

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This FAQ may not be reproduced under any circumstances except for personal
or private use. This FAQ also may not be distributed by any other web site
without my permission.

Permission granted for the following sites:
http://mabinogi.nexon.net
http://mabinogiworld.com
http://mabiguru.com
http://www.GameFAQs.com

Copyright 2008 C.L. Dore