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    FAQ by guylon

    Updated: 03/02/05 | Printable Version | Search This Guide

    GYL'S TANTRA-ONLINE FAQ v0.6
    release date: 02/03/2005.
    
    Author's note:
    There are too view, if not entirely none at all, online resources about this
    game, so I thought of writing a simple guide to help beginner players about
    the this and that of Tantra Online. I won't provide the best stats thingies,
    as it depends on your own creativity to create your very own character (i.e,
    a wizard with strong physical attack, who knows? :P), but due to request, I
    will include some examples of builds for each class.
    Since I'm playing in the Indonesian server, so all things written in this FAQ
    are solely based on the Indonesian setting, although foreign servers wouldn't
    be much different.
    I'm not one of those top notch players around with top rankings, I just try
    to be helpful for new players ;).
    
    TANTRA ONLINE OFFICIAL WEBSITES:
    http://tantra.playon.co.id      >> Indonesian TO
    http://www.tantra-online.com    >> Korean TO
    
    /==============================================================================
    NOTE: THIS FAQ IS THE FIRST VERSION AND LOTSA THINGS ARE STILL IN PROGRESS!!!
    Any comments, corrections, suggestions, and additional info that I missed will
    be very much appreciated /no1. Any helpful stuffs will not left un-credited 8)
    E-mail	: guylon@hotmail.com
    Y!M	: guylon
    MSN	: guylon@hotmail.com
    
    History:
    v0.6 : 02-03-05, more quests, more items, more data for Naga/Kimnara, added
           about CRITICAL TRIGGER in Facts section, added a few part of Monsters
           List, more weapons. and I'll take a break now, there doesn't seem anyone
           care about this FAQ anyway, and I still can't submit to GameFAQs.
    v0.5 : 26-02-05, added some weapons, armors, some minor changes, and added
           quest infos including the 2nd Class Change, added data to Naga/Kimnara
           skills (Selphyn is my data Kimnara >.<).
    v0.4 : 25-02-05, added more info to Ashura/Rakshasa, Yaksa/Gandarva, and Deva/
           Garuda skills, also added some items.
    v0.3 : 24-02-05, added more sections, correcting small stuffs.
    v0.2 : 23-02-05, Naga/Kimnara, Yaksa/Gandarva and Deva/Garuda added.
    v0.1 : 23-02-05, first written. Only contains Ashura/Rakshasa's incomplete
           Skills.
    /==============================================================================
    HOW TO USE:
    To go to sections you want to read, just find it in the table of content, copy
    the section name along with the section numbers, then paste it in SEARCH tool
    on your browser or your text-processor.
    /==============================================================================
    TABLE OF CONTENT:
            Section 0  : Some Important Facts To Know For Beginners
            Section I  : Characters and Skills
                    I.0. Skill Legends
                    I.1. NAGA/KIMNARA
                            I.1.1. About
                            I.1.2. Stat Points/Chakra
                            I.1.3. Skills
                              I.1.3.1. Attack Skills
                              I.1.3.2. Defense Skills
                              I.1.3.3. Support Skills
                            I.1.4. 2nd Class Change
                              I.1.4.1. Satya
                                I.1.4.1.1. Attack Skills
                                I.1.4.1.2. Defense Skills
                              I.1.4.2. Banar
                                I.1.4.2.1. Attack Skills
                                I.1.4.2.2. Support Skills
                            I.1.5. Example Builds                   (coming soon)
                    I.2. ASHURA/RAKSHASA
                            I.2.1. About
                            I.2.2. Stat Points/Chakra
                            I.2.3. Skills
                              I.2.3.1. Attack Skills
                              I.2.3.2. Archery Skills
                              I.2.3.3. Support Skills
                            I.2.4. 2nd Class Change
                              I.2.4.1. Karya
                                I.2.4.1.1. Archery Skills
                              I.2.4.2. Druka
                                I.2.4.2.1. Melee Skills
                                I.2.4.2.2. Support Skills
                            I.2.5. Example Builds                   (coming soon)
                    I.3. YAKSA/GANDARVA
                            I.3.1. About
                            I.3.2. Stat Points/Chakra
                            I.3.3. Skills
                              I.3.3.1. Attack Skills
                              I.3.3.2. Defense Skills
                              I.3.3.3. Support Skills
                            I.3.4. 2nd Class Change
                              I.3.4.1. Vidya
                                I.3.4.1.1. Support Skills
                              I.3.4.2. Nakayuda
                                I.3.4.2.1. Attack Skills
                                I.3.4.2.1. Support Skills
                            I.3.5. Example Builds                   (coming soon)
                    I.4. DEVA/GARUDA
                            I.4.1. About
                            I.4.2. Stat Points/Chakra
                            I.4.3. Skills
                              I.4.3.1. Physical/Fire Skills
                              I.4.3.2. Ice/Lightning Skills
                              I.4.3.3. Magic Skills
                            I.4.4. 2nd Class Change
                              I.4.4.1. Samabat
                                I.4.4.1.1. Physical/Fire Skills
                                I.4.4.1.2. Magic Skills
                              I.4.4.2. Abikara
                                I.4.4.2.1. Physical/Fire Skills
                                I.4.4.2.2. Ice/Lightning Skills
                            I.4.5. Example Builds                   (coming soon)
    
            Section II : Equipments and Items
                    II.1. Weapons
                            II.1.1. Daggers
                            II.1.2. 1-handed Swords
                            II.1.3. 2-handed Swords
                            II.1.4. 1-handed Axes
                            II.1.5. 2-handed Axes
                            II.1.6. 1-handed Staffs
                            II.1.7. 2-handed Staffs
                            II.1.8. War-gloves
                            II.1.9. Spears
                            II.1.10. Maces
                            II.1.11. Bows
                    II.2. Shields                                   
                    II.3. Armors                                    
                       II.3.1. Common Armor Sets                    
                       II.3.2. Class-specific Armor Sets
                          II.3.2.1. Naga/Kimnara                    
                          II.3.2.2. Ashura/Rakshasa
                          II.3.2.3. Yaksa/Gandarva
                          II.3.2.4. Deva/Garuda
                       II.3.3. Belts
                    II.4. Accessories                               
                       II.1. Earrings                               
                       II.2. Bracelets                              
                       II.3. Rings                                  
                       II.4. Necklaces                              
                    II.5. Upgrade Items
                    II.6. Usable Items
                       II.6.1. Amrita (Healing Potion)
                       II.6.2. Panaka (TP Potion)
                       II.6.3. Misc. Items
                    II.7. Process and Quest-only Items              (coming soon)
                    II.8. Common Drops                              
    
            Section III: Maps and Monsters List
            	III.1. Mandara Region
            	   III.1.1. Mandara Plains
            	   III.1.2. Mandara Dungeon
            	      III.1.2.1. Level 1
            	      III.1.2.2. Level 2
            	III.2. Shambala Region
            	   III.2.1. Shambala Plains
            	   III.2.2. Shambala Dungeon
            	      III.2.2.1. Level 1
            	      III.2.2.2. Level 2
            	III.3. Jina Region
            	   III.3.1. Jina Plains
            	   III.3.2. Pamir Plateau
            	III.4. Kruma Region
            	   III.4.1. Kruma Area
            	   III.4.2. Chaturranga
            	III.5. Exile Region
    
            Section IV : Quests Guide
            Section V  : Tips                                       (coming soon)
            Section VI : Frequently Asked and Answers
            Section X  : Credits and Thanks Note
    
    /==============================================================================
    Section 0  : Some Important Facts To Know For Beginners
    - This game uses unique Muscle, Nerve, Heart, and Spirit stats, unlike the
      usual STR, DEX, etc. While overall it does the same thing, for certain class
      it could have a different effect. Heart raises HP and TP(MP) for all classes,
      but only raise HP for Deva/Garuda, f.i.
    - Nerve affects Accuracy and Evasion, so the higher its value, the more chance
      you will inflict extra damage and the more enemy's attacks you will evade.
      Is that true?
      If you play Ragnarok Online and expect it to be the same as building Sins or
      AGI Knights with high dodge-rate, then forget it. No matter how high your
      Evasion is, you'll still get hit pretty often, and no matter how high your
      Accuracy, you won't get it all critical like those Crit Assassins in Ragnarok
      Online. Just to keep in mind.
    - Deva/Garuda is the only class that gets benefits from Spirit, so if you're
      picking other class, forget about Spirit. (may change in future?)
      
    - Naga/Kimanara   = Satvan	>> Satya/Banar
      Ashura/Rakshasa = Duvanta 	>> Karya/Druka
      Yaksa/Ghandarva = Nirvana 	>> Vidya/Nakayuda
      Deva/Garuda     = Mantrika	>> Abikara/Samabat
    - Your skills will be reset when you change to the 2nd class, so before that,
      you're free to mess up your skills to try your setups :P.
    
    - You have to be at Level 10 to change class, then Level 45 to change to 2nd
      class. You need to be at Level 30 to choose your God, and after that you can
      create or join Aswiram.
    - Guilds are called Aswiram in Tantra, and Guild Leaders are called Maharaja.
    - Gods in Tantra Online:
            1. Sethi (Blue)
            2. Vidha (Red)
            3. Batara (Yellow)
      You can change your God later; the higher your level means higher price that
      you have to pay to the old Vananta.
      
    - The SKILL CRITICAL DAMAGE TRIGGER ... or whatever everyone call it. If you
      pay close attention to your enemies while they are attacking, you will
      occassionally see some kind of purple whirl-aura circling around the enemy.
      When you see that, quickly hit it with your most damaging skill for DOUBLE
      DAMAGE.
    
    /==============================================================================
    Section I  : Characters and Skills
    
    I.0. SKILL LEGENDS
    You'll see the skills in below format:
    
       X. GOMUGOMUGATTLINGGUN
        ~Pre-Req    : Lvl.10, GOMUGOMUPISTOL Lvl.10
        ~Level      : 1 /Lvl.10/ 69 TP/2000% dmg
                      2 /Lvl.15/100 TP/2100% dmg
        ~Function   : Powerful blow.
        ~Cast-Delay : 20 secs.
        ~Comment    : ONE PIECE IS JUST SO COOL!!
    
    X                       = just a number
    GOMUGOMUGATTLINGGUN     = skill name
    Pre-Req                 = Pre-Requisite, means the condition that you have to
                              meet before you can take the skill. On above example,
                              it means your character has to be at Lvl. 10 and has
                              GOMUGOMUPISTOL Lvl.10 skill.
    Level                   = breakdowns of what this skill does every level. for
                              the above example, it's level 1 skill that can be 
                              taken by level 10 character, consumes 69 TP per use,
                              and the effect is dealing 2000% damage. and level 2
                              of this skill can be taken by level 15 character,
                              consumes 100 TP, and deals 2100% damage. and so on.
                              if no TP is consumed, then it's a passive skill.
    Function                = description of what this skill actually does.
    Cast-Delay              = how long it takes before you can cast this skill
                              again.
    Comment                 = my personal comment ;)
    
    /------------------------------------------------------------------------------
    I.1. NAGA/KIMNARA
     I.1.1. About
      This is the common Knight/Warrior class of all common RPGs; rely on great
      physical strength and hit points to let them survive long enough on close
      combats. Main feats of Nagas/Kimnaras would be their high defense rating,
      high damaging skills, and ability to tackle a mob by themselves.
      Naga/Kimnara can use Swords, 2-handed Swords, Axes, 2-handed Axes, Spears,
      and Shields.
    
     I.1.2. Stat Points/Chakra
      Common Naga/Kimnara would depend on Muscle and Heart only, as they need no
      Spirit and don't need Nerve all that much, which make the chakra distribution
      a bit easy.
      Muscle        : +1(1/3) ATK, +(1/3) DEF
      Nerve         : +1 Evasion, +1 Accuracy, +(1/5) DEF
      Heart         : +10(1/5) Hit points, +5 TP
      Spirit        : +x Resistance
    
     I.1.3. Skills
      I.1.3.1. Attack Skills
       1. Enforce
        ~Pre-Req    : Lvl.1
        ~Level      : 1 /Lvl. 1/ +5 dmg
                      2 /Lvl. 3/+10 dmg
                      3 /Lvl. 5/+15 dmg
                      4 /Lvl. 7/+20 dmg
                      5 /Lvl. 9/+25 dmg
                      6 /Lvl.11/+30 dmg
                      7 /Lvl.13/+35 dmg
                      8 /Lvl.15/+40 dmg
                      9 /Lvl.17/+45 dmg
                      10/Lvl.19/+50 dmg
        ~Function   : Raises damage by 5 per skill level.
        ~Cast-Delay : Passive Skill.
        ~Comment    : -
    
       2. Power Strike
        ~Pre-Req    : Lvl.10, Enforce Lvl.1
        ~Level      : 1 /Lvl.10/ 5 TP/ +25% dmg/ +20 dmg
                      2 /Lvl.15/12 TP/ +50% dmg/ +40 dmg
                      3 /Lvl.20/19 TP/ +75% dmg/ +60 dmg
                      4 /Lvl.25/25 TP/+100% dmg/ +80 dmg
                      5 /Lvl.30/32 TP/+125% dmg/+100 dmg
                      6 /Lvl.35/xx TP/+150% dmg/+120 dmg
                      7 /Lvl.40/xx TP/+175% dmg/+140 dmg
                      8 /Lvl.45/xx TP/+200% dmg/+160 dmg
                      9 /Lvl.50/xx TP/+225% dmg/+180 dmg
                      10/Lvl.55/xx TP/+250% dmg/+200 dmg
        ~Function   : Powerful blow. 20% chance for more additional +20% dmg.
        ~Cast-Delay : 7 secs.
        ~Comment    : -
       
       3. Knockback
        ~Pre-Req    : Lvl.20, Power Strike Lvl.1
        ~Level      : 1 /Lvl.20/ 5 TP/+10% dmg/+30 dmg
                      2 /Lvl.25/12 TP/+20% dmg/+40 dmg
                      3 /Lvl.30/19 TP/+30% dmg/+50 dmg
                      4 /Lvl.35/26 TP/+40% dmg/+60 dmg
                      5 /Lvl.40/33 TP/+50% dmg/+70 dmg
                      6 /Lvl.xx/xx TP/xxx% dmg
                      7 /Lvl.xx/xx TP/xxx% dmg
                      8 /Lvl.xx/xx TP/xxx% dmg
                      9 /Lvl.xx/xx TP/xxx% dmg
                      10/Lvl.xx/xx TP/xxx% dmg
        ~Function   : Knocks target back.
        ~Cast-Delay : 2 secs.
        ~Comment    : I think Naga/Kimnara has little use of creating distance, so
        		  maybe it's enough to only get one level to unlock the next
        		  skills.
    
       4. Aim
        ~Pre-Req    : Lvl.30, Knockback Lvl.1
        ~Level      : 1 /Lvl.30/ 8 TP/ +20% dmg
                      2 /Lvl.33/14 TP/ +40% dmg
                      3 /Lvl.36/20 TP/ +60% dmg
                      4 /Lvl.39/26 TP/ +80% dmg
                      5 /Lvl.42/32 TP/+100% dmg
                      6 /Lvl.45/38 TP/+120% dmg
                      7 /Lvl.48/44 TP/+140% dmg
                      8 /Lvl.51/50 TP/+160% dmg
                      9 /Lvl.54/56 TP/+180% dmg
                      10/Lvl.57/62 TP/+200% dmg
        ~Function   : Accurate attack that never miss.
        ~Cast-Delay : 7 secs.
        ~Comment    : It never miss (d'oh)
       
      5. Piercing
        ~Pre-Req    : Lvl.30, Knockback Lvl.1
        ~Level      : 1 /Lvl.30/ 8 TP/ +10% dmg/ +15 dmg/40% chance IGNDEF
                      2 /Lvl.33/13 TP/ +20% dmg/ +30 dmg/40% chance IGNDEF
                      3 /Lvl.36/18 TP/ +30% dmg/ +45 dmg/40% chance IGNDEF
                      4 /Lvl.39/23 TP/ +40% dmg/ +60 dmg/40% chance IGNDEF
                      5 /Lvl.42/28 TP/ +50% dmg/ +75 dmg/40% chance IGNDEF
                      6 /Lvl.45/33 TP/ +60% dmg/ +90 dmg/40% chance IGNDEF
                      7 /Lvl.48/38 TP/ +70% dmg/+105 dmg/40% chance IGNDEF
                      8 /Lvl.51/43 TP/ +80% dmg/+120 dmg/40% chance IGNDEF
                      9 /Lvl.54/48 TP/ +90% dmg/+135 dmg/40% chance IGNDEF
                      10/Lvl.57/53 TP/+100% dmg/+150 dmg/40% chance IGNDEF
        ~Function   : Piercing attack that hits all enemies in line.
        ~Cast-Delay : 3 secs.
        ~Comment    : I've seen someone using this combined with Multishot, pretty
                      neat.
                      
       6. Stop
        ~Pre-Req    : Lvl.40, Aim Lvl.1
        ~Level      : 1 /Lvl.40/xx TP/3 secs
                      2 /Lvl.xx/xx TP/4 secs
                      3 /Lvl.xx/xx TP/5 secs
                      4 /Lvl.xx/xx TP/6 secs
                      5 /Lvl.xx/xx TP/7 secs
        ~Function   : Stops target by chance. Target can't move but can attack.
        ~Cast-Delay : 10 secs.
        ~Comment    : -
    
       7. Stun
        ~Pre-Req    : Lvl.40, Aim Lvl.1
        ~Level      : 1 /Lvl.40/xx TP/ +20 dmg
                      2 /Lvl.xx/xx TP/ +40 dmg
                      3 /Lvl.xx/xx TP/ +60 dmg
                      4 /Lvl.xx/xx TP/ +80 dmg
                      5 /Lvl.xx/xx TP/+120 dmg
        ~Function   : Stuns target by chance for 3 secs.
        ~Cast-Delay : 5 secs.
        ~Comment    : -
    
       8. Multishot
        ~Pre-Req    : Lvl.40, Aim Lvl.x
        ~Level      : 1 /Lvl.30/xx TP/xxx% dmg
                      2 /Lvl.xx/xx TP/xxx% dmg
                      3 /Lvl.xx/xx TP/xxx% dmg
                      4 /Lvl.xx/xx TP/xxx% dmg
                      5 /Lvl.xx/xx TP/xxx% dmg
                      6 /Lvl.xx/xx TP/xxx% dmg
                      7 /Lvl.xx/xx TP/xxx% dmg
                      8 /Lvl.xx/xx TP/xxx% dmg
                      9 /Lvl.xx/xx TP/xxx% dmg
                      10/Lvl.xx/xx TP/xxx% dmg
        ~Function   : Stuns all surrounding enemies.
        ~Cast-Delay : xx secs.
        ~Comment    : I only see this on someone else' screen. Should be useful.
                      
       9. Accuracy
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Increases Accuracy by 2 per skill level.
        ~Cast-Delay : Passive Skill.
        ~Comment    : -
        
       10. Axe Mastery
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Increase damage of axes by 2 per skill level.
        ~Cast-Delay : Passive Skill.
        ~Comment    : -
    
       12. Sword Mastery
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Increase damage of swords by 2 per skill level.
        ~Cast-Delay : Passive Skill.
        ~Comment    : -
    
       13. Spear Mastery
        ~Pre-Req    : Lvl.10
        ~Level      : 1-10
        ~Function   : Increase damage of spears by 2 per skill level.
        ~Cast-Delay : Passive Skill.
        ~Comment    : -
    
      I.1.3.2. Defense Skills
       14. Iron Skin
        ~Pre-Req    : Lvl.1
        ~Level      : 1 /Lvl. 1/ +10 DEF
                      2 /Lvl. 3/ +20 DEF
                      3 /Lvl. 5/ +30 DEF
                      4 /Lvl. 7/ +40 DEF
                      5 /Lvl. 9/ +50 DEF
                      6 /Lvl.11/ +60 DEF
                      7 /Lvl.13/ +70 DEF
                      8 /Lvl.15/ +80 DEF
                      9 /Lvl.17/ +90 DEF
                      10/Lvl.19/+100 DEF
        ~Function   : Raises defense rate.
        ~Cast-Delay : Passive Skill.
        ~Comment    : Needs to be confirmed, as in game data doesn't provide the
        		  number, so I just took look at status change and took some
        		  guesses.
    
       15. Evade
        ~Pre-Req    : Lvl.10, Iron Skin Lvl.1
        ~Level      : 1 /Lvl.10/+xx Evasion
                      2 /Lvl.xx/+xx Evasion
                      3 /Lvl.xx/+xx Evasion
                      4 /Lvl.xx/+xx Evasion
                      5 /Lvl.xx/+xx Evasion
                      6 /Lvl.xx/+xx Evasion
                      7 /Lvl.xx/+xx Evasion
                      8 /Lvl.xx/+xx Evasion
                      9 /Lvl.xx/+xx Evasion
                      10/Lvl.xx/+xx Evasion
        ~Function   : Increases Evasion rate.
        ~Cast-Delay : Passive Skill
        ~Comment    : A waste, IMO. Naga/Kimnara already excels at defense,
        		  supported by strongest armor sets in the game; YOU'RE MEANT
        		  TO GET HIT and LAUGH AT IT.
    
       16. Reflect
        ~Pre-Req    : Lvl.30
        ~Level      : 1 /Lvl.30/13 TP/returns 16% dmg/ 10 secs
                      2 /Lvl.36/21 TP/returns 22% dmg/ 20 secs
                      3 /Lvl.42/xx TP/returns 28% dmg/ 30 secs
                      4 /Lvl.48/xx TP/returns 34% dmg/ 40 secs
                      5 /Lvl.54/xx TP/returns 40% dmg/ 50 secs
                      6 /Lvl.60/xx TP/returns 46% dmg/ 60 secs
                      7 /Lvl.66/xx TP/returns 52% dmg/ 70 secs
                      8 /Lvl.72/xx TP/returns 58% dmg/ 80 secs
                      9 /Lvl.78/xx TP/returns 64% dmg/ 90 secs
                      10/Lvl.84/xx TP/returns 70% dmg/100 secs
        ~Function   : Returns portion of damage to enemy (??)
        ~Cast-Delay : xx secs.
        ~Comment    : Looks promising. What it actually does is still mystery,
                      though.
    
       17. Absorb
        ~Pre-Req    : Lvl.40, Reflect Lvl.1
        ~Level      : 1 /Lvl.40/xx TP/ -5% dmg
                      2 /Lvl.xx/xx TP/-10% dmg
                      3 /Lvl.xx/xx TP/-15% dmg
                      4 /Lvl.xx/xx TP/-20% dmg
                      5 /Lvl.xx/xx TP/-25% dmg
                      6 /Lvl.xx/xx TP/-30% dmg
                      7 /Lvl.xx/xx TP/-35% dmg
                      8 /Lvl.xx/xx TP/-40% dmg
                      9 /Lvl.xx/xx TP/-45% dmg
                      10/Lvl.xx/xx TP/-50% dmg
        ~Function   : Absorbs certain portion of damage from enemy.
        ~Cast-Delay : xx secs.
        ~Comment    : Numbers need to be confirmed.
    
      I.1.3.3. Support Skills
      Note: Naga/Kimnara can only use their support skill to themself.
       18. Resist All
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/ +2 Resistance
                      2 /Lvl.12/ +4 Resistance
                      3 /Lvl.14/ +6 Resistance
                      4 /Lvl.16/ +8 Resistance
                      5 /Lvl.18/+10 Resistance
                      6 /Lvl.20/+12 Resistance
                      7 /Lvl.22/+14 Resistance
                      8 /Lvl.24/+16 Resistance
                      9 /Lvl.26/+18 Resistance
                      10/Lvl.28/+20 Resistance
        ~Function   : Increase resistance to elements except Poison.
        ~Cast-Delay : Passive Skill
        ~Comment    : -
       
       19. Hot Blood
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/+10% HP Regen, +20 Regen speed
                      2 /Lvl.15/+20% HP Regen, +40 Regen speed
                      3 /Lvl.20/+30% HP Regen, +60 Regen speed
                      4 /Lvl.25/+40% HP Regen, +80 Regen speed
                      5 /Lvl.30/+50% HP Regen,+100 Regen speed
        ~Function   : Increases HP regeneration rate.
        ~Cast-Delay : Passive Skill
        ~Comment    : Must max-ed.
    
       20. Generate TP
        ~Pre-Req    : Lvl.20, Hot Blood Lvl.x
        ~Level      : 1 /Lvl.20/ 60HP >>  60TP
                      2 /Lvl.25/120HP >> 120TP
                      3 /Lvl.30/180HP >> 180TP
                      4 /Lvl.35/240HP >> 240TP
                      5 /Lvl.40/300HP >> 300TP
        ~Function   : Converts HP to TP.    
        ~Cast-Delay : xx secs.
        ~Comment    : Skip it, IMO.
    
       21. Generate HP
        ~Pre-Req    : Lvl.30, Generate HP Lvl.x
        ~Level      : 1 /Lvl.30/ 60TP >>  60HP
                      2 /Lvl.35/120TP >> 120HP
                      3 /Lvl.30/180TP >> 180HP
                      4 /Lvl.35/240TP >> 240HP
                      5 /Lvl.40/300TP >> 300HP
        ~Function   : Converts TP to HP.
        ~Cast-Delay : 11 secs.
        ~Comment    : Only cure 300HP using 300TP while you'd have more than 2,000,
        		  long casting time and long cast delay, do you think this
        		  skill is any good? Skip it, IMO.
       
       22. Provoke
        ~Pre-Req    : Lvl.20
        ~Level      : 1 /Lvl.20/ 8 TP
                      2 /Lvl.26/12 TP
                      3 /Lvl.32/16 TP
                      4 /Lvl.38/20 TP
                      5 /Lvl.44/24 TP
        ~Function   : Provokes a monster to attack, last for 8 secs.
        ~Cast-Delay : 6 secs.
        ~Comment    : Does a normal damage to target, similar to Ashura's Energy
                      Shot but without increase in damage. Also canceled if you got
                      hit while casting it.
    
       23. Provoke All
        ~Pre-Req    : Lvl.30, Provoke Lvl.1
        ~Level      : 1 /Lvl.30/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
                      4 /Lvl.xx/xx TP
                      5 /Lvl.xx/xx TP
        ~Function   : Provokes all enemies around the caster. Has same damage property with
                      Provoke.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       24. Threaten
        ~Pre-Req    : Lvl.40, Provoke All Lvl.x
        ~Level      : 1 /Lvl.40/xx TP/??
                      2 /Lvl.xx/xx TP/??
                      3 /Lvl.xx/xx TP/??
                      4 /Lvl.xx/xx TP/??
                      5 /Lvl.xx/xx TP/??
        ~Function   : ??
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
     I.1.4. 2nd Class Changes
      I.1.4.1. Satya
       I.1.4.1.1. Attack Skills
       1. Double Attack
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP                 
                      4 /Lvl.xx/xx TP
                      5 /Lvl.xx/xx TP
        ~Function   : Two-hits attack.
        ~Cast-Delay : Passive Skill?
        ~Comment    : Sounds similar to Double Attack in Ragnarok Online?
    
       I.1.4.1.2. Defense Skills
       2. Defense Mastery
        ~Pre-Req    : Lvl.50
        ~Level      : 1 /Lvl.50/+xx DEF
                      2 /Lvl.xx/+xx DEF
                      3 /Lvl.xx/+xx DEF
                      4 /Lvl.xx/+xx DEF
                      5 /Lvl.xx/+xx DEF
        ~Function   : Raises DEF.
        ~Cast-Delay : Passive Skill?
        ~Comment    : -
                      
       3. Trance
        ~Pre-Req    : Lvl.47
        ~Level      : 1 /Lvl.47/xx TP/+xx DEF
                      2 /Lvl.xx/xx TP/+xx DEF
                      3 /Lvl.xx/xx TP/+xx DEF
                      4 /Lvl.xx/xx TP/+xx DEF
                      5 /Lvl.xx/xx TP/+xx DEF
        ~Function   : Temporarily increase DEF.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       4. Damage Drain
        ~Pre-Req    : Lvl.52
        ~Level      : 1 /Lvl.52/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
                      4 /Lvl.xx/xx TP
                      5 /Lvl.xx/xx TP
        ~Function   : Sustains damage from party?
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
      I.1.4.2. Banar
       I.1.4.2.1. Attack Skills
       1. Muscle Max
        ~Pre-Req    : Lvl.45, Power Strike Lvl.x
        ~Level      : 1 /Lvl.45/xx TP/+x evasion
                      2 /Lvl.xx/xx TP/+x evasion
                      3 /Lvl.xx/xx TP/+x evasion
                      4 /Lvl.xx/xx TP/+x evasion
                      5 /Lvl.xx/xx TP/+x evasion
        ~Function   : Critical strike. More effective if used after Power Strike.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       2. Heavy Strike
        ~Pre-Req    : Lvl.50
        ~Level      : 1 /Lvl.50/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
                      4 /Lvl.xx/xx TP
                      5 /Lvl.xx/xx TP
        ~Function   : Increase damage of two-handed weapons.
        ~Cast-Delay : Passive Skill?
        ~Comment    : -
    
       I.1.4.2.2. Support Skills
       Note: Naga/Kimnara can only use their support skill to themself.
       3. Charge
        ~Pre-Req    : Lvl.50, Resist All Lvl.x
        ~Level      : 1 /Lvl.50/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
                      4 /Lvl.xx/xx TP
                      5 /Lvl.xx/xx TP
        ~Function   : Temporarily increase physical attack.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
     I.1.5. Example Builds
     -in progress-
    
    /------------------------------------------------------------------------------
    I.2. ASHURA/RAKSHASA
     I.2.1. About
      In other RPGs, this would be the Rogue/Thief class, with standard weapons of
      choice to be daggers and bows but able to use two-handed swords and shields.
      Probably the most favored class, especially the bow-wielding Ashura/Rakshasa
      (which I have no love for since Hunters era in RO >_<)
      Ashura/Rakshasa can use Daggers, Swords, 2-handed Swords, Bows, and Shield.
    
     I.2.2. Stat Points/Chakra
      As any other melee-oriented characters, Heart is a must to keep your charac-
      ter breathing long enough in a combat. And as would be Muscle for your damage
      and defense rating.
      Muscle        : +1(1/3) ATK, +(1/3) DEF 
      Nerve         : +1 Evasion, +1 Accuracy, +(1/5) DEF, +1(1/3) ATK for Bow
      Heart         : +5 Hitpoints, +5 TP
      Spirit        : +x Resistance
    
     I.2.3. Skills
      I.2.3.1. Melee Skills
       1. Sword Mastery
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Raises damage of sword-type weapon by 4 per skill level.
        ~Cast-Delay : Passive skill.
        ~Comment    : -
    
       2. Dagger Mastery
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Raises damage of dagger weapons by 4 per skill level.
        ~Cast-Delay : Passive skill.
        ~Comment    : -
       
       3. Impower
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/ 9 TP/ +30%- 50% dmg/ +20 dmg
                      2 /Lvl.xx/15 TP/ +60%-100% dmg/ +40 dmg
                      3 /Lvl.xx/21 TP/ +90%-150% dmg/ +60 dmg
                      4 /Lvl.xx/27 TP/+120%-200% dmg/ +80 dmg
                      5 /Lvl.xx/33 TP/+150%-250% dmg/+100 dmg
                      6 /Lvl.xx/39 TP/+180%-300% dmg/+120 dmg
                      7 /Lvl.xx/45 TP/+210%-350% dmg/+140 dmg
                      8 /Lvl.xx/51 TP/+240%-400% dmg/+160 dmg
                      9 /Lvl.xx/57 TP/+270%-450% dmg/+180 dmg
                      10/Lvl.xx/63 TP/+300%-500% dmg/+200 dmg
        ~Function   : A single high-damaging blow.
        ~Cast-Delay : xx secs.
        ~Comment    : A must max-ed for melee Ashura/Rakshasa.
    
       4. Steal HP
        ~Pre-Req    : Lvl.25, Impower Lvl.1
        ~Level      : 1 /Lvl.25/xx TP/+10% dmg/50% dmg >> HP
                      2 /Lvl.xx/xx TP/+20% dmg/60% dmg >> HP
                      3 /Lvl.xx/xx TP/+30% dmg/70% dmg >> HP
                      4 /Lvl.xx/xx TP/+40% dmg/80% dmg >> HP
                      5 /Lvl.xx/56 TP/+50% dmg/90% dmg >> HP
        ~Function   : A single fair-damaging blow that converts certain amount
                      of damage into HP.
        ~Cast-Delay : xx secs.
        ~Comment    : Another must max-ed for melee Ashura/Rakshasa.
       
      5. Energy Shot
        ~Pre-Req    : Lvl.30, Steal HP Lvl.1
        ~Level      : 1 /Lvl.30/ 4 TP/ +15% dmg/ +30 dmg
                      2 /Lvl.33/ 8 TP/ +30% dmg/ +40 dmg
                      3 /Lvl.36/12 TP/ +45% dmg/ +50 dmg
                      4 /Lvl.39/16 TP/ +60% dmg/ +60 dmg
                      5 /Lvl.42/20 TP/ +75% dmg/ +70 dmg
                      6 /Lvl.45/24 TP/ +90% dmg/ +80 dmg
                      7 /Lvl.48/28 TP/+105% dmg/ +90 dmg
                      8 /Lvl.51/32 TP/+120% dmg/+100 dmg
                      9 /Lvl.54/36 TP/+135% dmg/+110 dmg
                      10/Lvl.57/40 TP/+150% dmg/+120 dmg
        ~Function   : A long range attack with sword.
        ~Cast-Delay : xx secs.
        ~Comment    : An underrated skill, IMO. It actually has good damage
                      and fast delay time, but canceled if you get hit while
                      casting the skill. People usually get Lvl 1 only for
                      pre-requisite for next skills, or just to be used to
                      provoke a monster from crowd.
                      
       6. Poison Strike
        ~Pre-Req    : Lvl.40, Energy Shot Lvl.1
        ~Level      : 1 /Lvl.40/ 9 TP/ +4% dmg/105-120 dmg per sec/15 secs
                      2 /Lvl.42/16 TP/+13% dmg/105-120 dmg per sec/20 secs
                      3 /Lvl.44/23 TP/+22% dmg/105-120 dmg per sec/25 secs
                      4 /Lvl.46/30 TP/+31% dmg/105-120 dmg per sec/30 secs
                      5 /Lvl.48/37 TP/+40% dmg/105-120 dmg per sec/35 secs
                      6 /Lvl.50/44 TP/+49% dmg/105-120 dmg per sec/40 secs
                      7 /Lvl.52/51 TP/+58% dmg/105-120 dmg per sec/45 secs
                      8 /Lvl.54/58 TP/+67% dmg/105-120 dmg per sec/50 secs
                      9 /Lvl.56/65 TP/+76% dmg/105-120 dmg per sec/55 secs
                      10/Lvl.58/72 TP/+85% dmg/105-120 dmg per sec/60 secs
        ~Function   : Causes POISONED on target.
        ~Cast-Delay : xx secs.
        ~Comment    : Good to aid in combat, but IMO isn't necessary to be
                      max-ed. Short delay time.
                      
       7. Scarring
        ~Pre-Req    : Lvl.40, Energy Shot Lvl.1
        ~Level      : 1 /Lvl.40/10 TP/ +5% dmg/+IGNDEF 12-15 dmg
                      2 /Lvl.42/16 TP/+15% dmg/+IGNDEF 18-22 dmg
                      3 /Lvl.44/22 TP/+25% dmg/+IGNDEF 24-29 dmg
                      4 /Lvl.46/28 TP/+35% dmg/+IGNDEF 30-36 dmg
                      5 /Lvl.48/34 TP/+45% dmg/+IGNDEF 36-43 dmg
                      6 /Lvl.50/40 TP/+55% dmg/+IGNDEF 42-50 dmg
                      7 /Lvl.52/46 TP/+65% dmg/+IGNDEF 48-57 dmg
                      8 /Lvl.54/52 TP/+75% dmg/+IGNDEF 54-64 dmg
                      9 /Lvl.56/58 TP/+85% dmg/+IGNDEF 60-71 dmg
                      10/Lvl.58/64 TP/+95% dmg/+IGNDEF 66-78 dmg
        ~Function   : Stops target's HP regen for 10 secs.
        ~Cast-Delay : xx secs.
        ~Comment    : Very useful against targets with fast HP regen.
                      
       7. Absolute Down
        ~Pre-Req    : Lvl.50, Scarring Lvl.1
        ~Level      : 1 /Lvl.50/xx TP/xxx% dmg/xx secs
                      2 /Lvl.xx/xx TP/xxx% dmg/xx secs
                      3 /Lvl.xx/xx TP/xxx% dmg/xx secs
                      4 /Lvl.xx/xx TP/xxx% dmg/xx secs
                      5 /Lvl.xx/xx TP/xxx% dmg/xx secs
        ~Function   : Reduces target's maximum HP?
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
      I.2.3.2. Archery Skills
       8. Archery Master
        ~Pre-Req    : Lvl.10
        ~Level      : 1-10
        ~Function   : Raises damage of bow weapons by 4 per skill level.
        ~Comment    : -
       
       9. Power Arrow
        ~Pre-Req    : Lvl.15, Archer Mastery Lvl.1
        ~Level      : 1 /Lvl.15/xx TP/xxx% dmg
                      2 /Lvl.xx/xx TP/xxx% dmg
                      3 /Lvl.xx/xx TP/xxx% dmg
                      4 /Lvl.xx/xx TP/xxx% dmg
                      5 /Lvl.xx/xx TP/xxx% dmg
                      6 /Lvl.xx/xx TP/xxx% dmg
                      7 /Lvl.xx/xx TP/xxx% dmg
                      8 /Lvl.xx/xx TP/xxx% dmg
                      9 /Lvl.xx/xx TP/xxx% dmg
                      10/Lvl.xx/xx TP/xxx% dmg
        ~Function   : -
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       10. Knockback
        ~Pre-Req    : Lvl.25, Power Arrow Lvl.1
        ~Level      : 1 /Lvl.25/xx TP/xxx% dmg
                      2 /Lvl.xx/xx TP/xxx% dmg
                      3 /Lvl.xx/xx TP/xxx% dmg
                      4 /Lvl.xx/xx TP/xxx% dmg
                      5 /Lvl.xx/xx TP/xxx% dmg
                      6 /Lvl.xx/xx TP/xxx% dmg
                      7 /Lvl.xx/xx TP/xxx% dmg
                      8 /Lvl.xx/xx TP/xxx% dmg
                      9 /Lvl.xx/xx TP/xxx% dmg
                      10/Lvl.xx/xx TP/xxx% dmg
        ~Function   : Knocks target back.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       11. Freezing Arrow
        ~Pre-Req    : Lvl.30, Knockback Lvl.1
        ~Level      : 1 /Lvl.30/xx TP/xxx% dmg/reduces 2 movements
                      2 /Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
                      3 /Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
                      4 /Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
                      5 /Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
                      6 /Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
                      7 /Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
                      8 /Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
                      9 /Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
                      10/Lvl.xx/xx TP/xxx% dmg/reduces 2 movements
        ~Function   : Reduces targets movement by freezing them.
        ~Cast-Delay : xx secs.
        ~Comment    : -
       
       12. Poison Arrow
        ~Pre-Req    : Lvl.30, Knockback Lvl.1
        ~Level      : 1 /Lvl.30/xx TP/xxx% dmg
                      2 /Lvl.xx/xx TP/xxx% dmg
                      3 /Lvl.xx/xx TP/xxx% dmg
                      4 /Lvl.xx/xx TP/xxx% dmg
                      5 /Lvl.xx/xx TP/xxx% dmg
                      6 /Lvl.xx/xx TP/xxx% dmg
                      7 /Lvl.xx/xx TP/xxx% dmg
                      8 /Lvl.xx/xx TP/xxx% dmg
                      9 /Lvl.xx/xx TP/xxx% dmg
                      10/Lvl.xx/xx TP/xxx% dmg
        ~Function   : Causes POISONED on target.
        ~Cast-Delay : xx secs.
        ~Comment    : -
       
       13. Guided Arrow
        ~Pre-Req    : Lvl.35, Knockback Lvl.1
        ~Level      : 1 /Lvl.35/xx TP/xxx% dmg
                      2 /Lvl.xx/xx TP/xxx% dmg
                      3 /Lvl.xx/xx TP/xxx% dmg
                      4 /Lvl.xx/xx TP/xxx% dmg
                      5 /Lvl.xx/xx TP/xxx% dmg
                      6 /Lvl.xx/xx TP/xxx% dmg
                      7 /Lvl.xx/xx TP/xxx% dmg
                      8 /Lvl.xx/xx TP/xxx% dmg
                      9 /Lvl.xx/xx TP/xxx% dmg
                      10/Lvl.xx/xx TP/xxx% dmg
        ~Function   : -
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
      I.2.3.3. Support Skills
      Note: Ashura/Rakshasa can only use their support skill to themself.
       15. Avoid
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Raises Evasion and Accuracy +5 per skill level
        ~Cast-Delay : Passive skill.
        ~Comment    : Your choice. You can always get more Evasion and Accuracy
                      by upgrading your equipments with Om Yantra.
       
       16. Protect
        ~Pre-Req    : Lvl.10, Avoid Lvl.1
        ~Level      : 1 /Lvl.10/ 8 TP/ 100 HP
                      2 /Lvl.15/16 TP/ 200 HP
                      3 /Lvl.20/24 TP/ 300 HP
                      4 /Lvl.25/32 TP/ 400 HP
                      5 /Lvl.30/40 TP/ 500 HP
                      6 /Lvl.35/48 TP/ 600 HP
                      7 /Lvl.40/56 TP/ 700 HP
                      8 /Lvl.45/64 TP/ 800 HP
                      9 /Lvl.50/72 TP/ 900 HP
                      10/Lvl.55/80 TP/1000 HP
        ~Function   : Adds invisible additional hitpoints. (more precise info
                      coming soon)
        ~Cast-Delay : xx secs.
        ~Comment    : Ashura/Rakshasa's lifeline. A MUST max-ed.
    
       17. Shell
        ~Pre-Req    : Lvl.20, Protect Lvl.1
        ~Level      : 1 /Lvl.20/xx TP/+x resistance
                      2 /Lvl.xx/xx TP/+x resistance
                      3 /Lvl.xx/xx TP/+x resistance
                      4 /Lvl.xx/xx TP/+x resistance
                      5 /Lvl.xx/xx TP/+x resistance
                      6 /Lvl.xx/xx TP/+x resistance
                      7 /Lvl.xx/xx TP/+x resistance
                      8 /Lvl.xx/xx TP/+x resistance
                      9 /Lvl.xx/xx TP/+x resistance
                      10/Lvl.xx/xx TP/+x resistance
        ~Function   : Raises resistance to elements.
        ~Cast-Delay : none.
        ~Comment    : Unless you plan to solo magic-users, you'd rather invest
                      your points somewhere else.
    
       18. Increase Speed
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/ 8 TP/+1 movement
                      2 /Lvl.15/14 TP/+1 movement
                      3 /Lvl.20/20 TP/+2 movement
                      4 /Lvl.25/26 TP/+2 movement
                      5 /Lvl.30/32 TP/+x movement
        ~Function   : Increases your movement speed.
        ~Cast-Delay : none.
        ~Comment    : Ashura/Rakshasa's already the fastest character, and there's
                      Dru. But running faster will be useful on some occassions,
                      like escaping from some PK-hungry players, i.e.
       
       19. Invisible
        ~Pre-Req    : Lvl.30, Increase Speed Lvl.1
        ~Level      : 1 /Lvl.30/36 TP/120 secs
                      2 /Lvl.36/48 TP/150 secs
                      3 /Lvl.42/60 TP/180 secs
        ~Function   : Turn yourself invisible until you attack or use skills.
        ~Cast-Delay : xx secs.
        ~Comment    : A useful skill, until you meet someone with Third Eye.
    
       20. Third Eye
        ~Pre-Req    : Lvl.40, Invisible Lvl.1
        ~Level      : 1 /Lvl.40/xx TP/xxx secs
                      2 /Lvl.xx/xx TP/xxx secs
                      3 /Lvl.xx/xx TP/xxx secs
                      4 /Lvl.xx/xx TP/xxx secs
                      5 /Lvl.xx/xx TP/xxx secs
        ~Function   : Grants vision against invisible targets.
        ~Cast-Delay : xx secs.
        ~Comment    : Useful only to counter those with Invisible skill.
       
       21. Root
        ~Pre-Req    : Lvl.30
        ~Level      : 1 /Lvl.30/xx TP/xxx secs
                      2 /Lvl.xx/xx TP/xxx secs
                      3 /Lvl.xx/xx TP/xxx secs
                      4 /Lvl.xx/xx TP/xxx secs
                      5 /Lvl.xx/xx TP/xxx secs
        ~Function   : Stops target's movement, but they can still use skills.
        ~Cast-Delay : xx secs.
        ~Comment    : -
       
     I.2.4. 2nd Class Changes
      I.2.4.1. Karya
       I.2.4.1.1. Archery Skills
       1. Concentrate
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
        ~Function   : Raises attack speed by 200, unable to move.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       2. Shadow Arrow
        ~Pre-Req    : Lvl.50
        ~Level      : 1 /Lvl.50/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
                      4 /Lvl.xx/xx TP
                      5 /Lvl.xx/xx TP
        ~Function   : Fires five shots at once.
        ~Cast-Delay : xx secs.
        ~Comment    : -
                      
       3. Spirit Attack
        ~Pre-Req    : Lvl.48
        ~Level      : 1 /Lvl.48/xx TP/xxx% dmg/xx% >> TP
                      2 /Lvl.xx/xx TP/xxx% dmg/xx% >> TP
                      3 /Lvl.xx/xx TP/xxx% dmg/xx% >> TP
                      4 /Lvl.xx/xx TP/xxx% dmg/xx% >> TP
                      5 /Lvl.xx/xx TP/xxx% dmg/xx% >> TP
        ~Function   : Converts damage on target into TP.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       4. Wolf Summon
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
        ~Function   : Summons wolf to attack target.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
      I.2.4.2. Druka
       I.2.4.2.1. Melee Skills
       1. Dual Mastery
        ~Pre-Req    : Lvl.45, Dagger Mastery Lvl.5
        ~Level      : 1 /Lvl.45/ +5 evasion
                      2 /Lvl.50/+10 evasion
                      3 /Lvl.55/+15 evasion
                      4 /Lvl.60/+20 evasion
                      5 /Lvl.65/+25 evasion
        ~Function   : Able to wield dual daggers, or a one handed sword and dagger.
        ~Cast-Delay : Passive Skill
        ~Comment    : Pretty much like Dagger-sin in RO, minus the Double Attack.
    
       2. Sharp Attack
        ~Pre-Req    : Lvl.50, Scarring Lvl.3, Poison Strike Lvl.3
        ~Level      : 1 /Lvl.50/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
        ~Function   : Causes various abnormal status.
        ~Cast-Delay : xx secs.
        ~Comment    : -
       
       3. Blind Fold
        ~Pre-Req    : Lvl.48, Scarring Lvl.3, Poison Strike Lvl.3
        ~Level      : 1 /Lvl.48/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
                      4 /Lvl.xx/xx TP
                      5 /Lvl.xx/xx TP
        ~Function   : Causes BLIND to target, reduces their Evasion and Accuracy.
        ~Cast-Delay : xx secs.
        ~Comment    : sounds like a handy skill.
       
       4. Deadly Attack
        ~Pre-Req    : Lvl.45, Impower Lvl.5
        ~Level      : 1 /Lvl.45/38 TP/+200%-450% dmg/+IGNDEF 20 dmg/4-4 IMP
                      2 /Lvl.53/44 TP/+250%-500% dmg/+IGNDEF 20 dmg/4-4 IMP
                      3 /Lvl.61/50 TP/+300%-550% dmg/+IGNDEF 20 dmg/4-4 IMP
                      4 /Lvl.69/56 TP/+350%-600% dmg/+IGNDEF 20 dmg/4-4 IMP
                      5 /Lvl.77/62 TP/+400%-650% dmg/+IGNDEF 20 dmg/4-4 IMP
        ~Function   : Ignores armor, more effective if used after IMPower.
        ~Cast-Delay : xx secs.
        ~Comment    : Numbers need to be confirmed.
    
       I.2.4.2.2. Support Skills
       5. Shadow Move
        ~Pre-Req    : Lvl.47, Increase Speed Lvl.5
        ~Level      : 1 /Lvl.47/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
        ~Function   : ??
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
     I.2.5. Example Builds
      NOTE: these are only examples, so don't blame me or the one who contribute
      this if the build doesn't fit your taste.
    
      Example 1: Dual Dagger Ashura/Rakshasa (by c00lpad)
       Level 1-40, on each level up distribute +3 Muscle and +2 Heart. For +8 bonus
       go for +5 Muscle and +3 Heart. Upgrade your weapons to maximum +4, better
       save your precious higher level upgrade item for later.
      
       Level 41-50, distribute +2 Muscle, +1 Nerve, +2 Heart. Upgrade your weapons
       to +6 and armors to +5. Put Nerve or Heart into armors, and Muscle or Accu-
       racy to weapon.
       
       Level 50+, distribute +1 Muscle, +1 Nerve, +3 Heart. Upgrade your weapons
       to +8.
       
       Skills: Dagger Mastery 10, Impower 10, Absolute Down 5, Protect 10,
       	   Increase Speed 5.
     
    /------------------------------------------------------------------------------
    I.3. YAKSA/GANDARVA
     I.3.1. About
      Yaksa/Gandarva are Monks/Cleric type; characters with healing and supportive
      powers. Another favoured class because they're strong as support and tanker,
      and also as fighters, although you can't get both at the same time. As tank
      and support, Y/Gs have reasonably high hit points, good defense, faster HP
      regen skill, and healing skill. As fighter, they have good-damaging combos,
      combined with fast attacking speed, and the above mentioned support skills.
      And for some reasons, Yaksa/Gandarva have a good TP recovery rate.
      Yaksa/Gandarva can use War-gloves, Maces, and Shields.
    
     I.3.2. Stat Points/Chakra
      Most Yaksa/Gandarva would have a high HP, then Muscle and Nerve depending on
      your weapon. War-glove users would want to invest some Nerve, but mace users
      would favor much more Muscles than Nerves. Go figure.
      
      Muscle        : +1(1/3) ATK, +(1/3) DEF 
      Nerve         : +1 Evasion, +1 Accuracy, +1/5 DEF, +1(1/3) ATK for War-gloves
      Heart         : +5 Hitpoints, +5 TP
      Spirit        : +x resistance
    
     I.3.3. Skills
      I.3.3.1. Attack Skills
       1. Fist Mastery
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Raises damage of war-gloves by +2 per skill level.
        ~Cast-Delay : Passive skill.
        ~Comment    : A maximum additional 20 to damage in exchange for other
                      useful skills? Go figure.
    
       2. Mace Mastery
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Raises damage of maces by 2 per skill level.
        ~Cast-Delay : Passive skill.
        ~Comment    : A maximum additional 20 to damage in exchange for other
                      useful skills? Go figure.
       
       3. Accuracy
        ~Pre-Req    : Lvl.1
        ~Level      : 1-10
        ~Function   : Increases Evasion and Accuracy by +5 per skill level
        ~Cast-Delay : Passive skill.
        ~Comment    : Your choice. You can always get more Evasion and Accuracy
                      by upgrading your equipments with Om Yantra.
    
       4. Boosted Attack
        ~Pre-Req    : Lvl.10, Accuracy Lvl.1
        ~Level      : 1 /Lvl.10/ 8 TP/ 50% dmg/10-15 dmg per sec/ 5 decs
                      2 /Lvl.13/12 TP/ 65% dmg/18-23 dmg per sec/10 secs
                      3 /Lvl.16/16 TP/ 80% dmg/26-31 dmg per sec/15 secs
                      4 /Lvl.19/20 TP/ 95% dmg/34-39 dmg per sec/20 secs
                      5 /Lvl.22/24 TP/110% dmg/42-47 dmg per sec/25 secs
                      6 /Lvl.25/28 TP/125% dmg/50-55 dmg per sec/30 secs
                      7 /Lvl.28/32 TP/140% dmg/58-63 dmg per sec/35 secs
                      8 /Lvl.31/36 TP/155% dmg/66-71 dmg per sec/40 secs
                      9 /Lvl.34/40 TP/170% dmg/74-79 dmg per sec/45 secs
                      10/Lvl.37/44 TP/185% dmg/82-87 dmg per sec/50 secs
        ~Function   : A poison-based attack. Caused POISONED on target.
        ~Cast-Delay : 7 secs.
        ~Comment    : A must have for both fighter and support. It will also give
                      extra damage to Combo Attack.
       
      5. Combo Attack
        ~Pre-Req    : Lvl.20, Boosted Attack Lvl.1
        ~Level      : 1 /Lvl.20/16 TP/ 80%-100% dmg/BA+1%/TR+4%/DT+2%
                      2 /Lvl.25/24 TP/100%-120% dmg/BA+2%/TR+5%/DT+3%
                      3 /Lvl.30/32 TP/120%-140% dmg/BA+3%/TR+6%/DT+4%
                      4 /Lvl.35/40 TP/140%-160% dmg/BA+4%/TR+7%/DT+5%
                      5 /Lvl.40/48 TP/160%-180% dmg/BA+5%/TR+8%/DT+6%
        ~Function   : Roundhouse highkick, extra damage if used after Boosted
                      Attack, Tremor, or Down TP.
        ~Cast-Delay : 2-3 secs.
        ~Comment    : Another must have for fighter Yaksa/Gandarva.
                      
       6. Stun
        ~Pre-Req    : Lvl.30, Combo Attack Lvl.1
        ~Level      : 1 /Lvl.30/15 TP
                      2 /Lvl.35/30 TP
                      3 /Lvl.40/45 TP
                      4 /Lvl.45/60 TP
                      5 /Lvl.50/75 TP
        ~Function   : Stuns target by chance for 4 secs.
        ~Cast-Delay : 8 secs.
        ~Comment    : A must have. Higher level increase the stun chance. While
                      target's stunned, criticals is more likely to happen with
                      high Accuracy rate.
                      
       7. Vital Orb
        ~Pre-Req    : Lvl.30, Fist Mastery Lvl.1
        ~Level      : 1 /Lvl.30/ 6 TP/ +10% dmg/ +15 dmg
                      2 /Lvl.33/12 TP/ +20% dmg/ +30 dmg
                      3 /Lvl.36/18 TP/ +30% dmg/ +45 dmg
                      4 /Lvl.39/24 TP/ +40% dmg/ +60 dmg
                      5 /Lvl.42/30 TP/ +50% dmg/ +75 dmg
                      6 /Lvl.45/36 TP/ +60% dmg/ +90 dmg
                      7 /Lvl.48/42 TP/ +70% dmg/+105 dmg
                      8 /Lvl.51/48 TP/ +80% dmg/+120 dmg
                      9 /Lvl.54/54 TP/ +90% dmg/+135 dmg
                      10/Lvl.57/60 TP/+100% dmg/+150 dmg
        ~Function   : Long range attack with an energyball. Kamehameha!
        ~Cast-Delay : 7 secs.
        ~Comment    : Similar to Ashura's Enery Shot but with longer delay. Wonder
                      if there's anyone taking it to Level 10.
                      
       7. Tremor
        ~Pre-Req    : Lvl.35, Vital Orb Lvl.1
        ~Level      : 1 /Lvl.35/16 TP/5* 50% dmg
                      2 /Lvl.40/28 TP/5* 60% dmg
                      3 /Lvl.45/40 TP/5* 70% dmg
                      4 /Lvl.50/52 TP/5* 80% dmg
                      5 /Lvl.55/64 TP/5* 90% dmg
        ~Function   : Attacks with five consequtive hits, all hits depend on the
                      first one; if first one missed, all missed. if first is
                      critical, so are the rest.
        ~Cast-Delay : 10 secs.
        ~Comment    : Woa~tatatatatatatata!! If you can always hit it on critical,
                      this could be a very high damaging skill.(2*5*90% = 900%!)
        
       8. Down TP
        ~Pre-Req    : Lvl.30, Mace Mastery Lvl.1
        ~Level      : 1 /Lvl.30/xx TP/ +10% dmg/ 55% >> TP
                      2 /Lvl.33/xx TP/ +20% dmg/ 60% >> TP
                      3 /Lvl.36/xx TP/ +30% dmg/ 65% >> TP
                      4 /Lvl.39/xx TP/ +40% dmg/ 70% >> TP
                      5 /Lvl.42/xx TP/ +50% dmg/ 75% >> TP
                      6 /Lvl.45/xx TP/ +60% dmg/ 80% >> TP
                      7 /Lvl.48/xx TP/ +70% dmg/ 85% >> TP
                      8 /Lvl.51/xx TP/ +80% dmg/ 90% >> TP
                      9 /Lvl.54/xx TP/ +90% dmg/ 95% >> TP
                      10/Lvl.57/xx TP/+100% dmg/100% >> TP
        ~Function   : Hits target and converts some of the damage into TP.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
      I.3.3.2. Defense Skills
      This section is empty for some reason.
    
      I.3.3.3. Support Skills
       9. Faster HP Recovery
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/ 8 TP/HP recover  +70
                      2 /Lvl.xx/20 TP/HP recover  +90
                      3 /Lvl.xx/32 TP/HP recover +110
                      4 /Lvl.xx/44 TP/HP recover +130
                      5 /Lvl.xx/56 TP/HP recover +150
        ~Function   : Increase HP recovery rate.
        ~Cast-Delay : xx secs.
        ~Comment    : Good idea to max this skill for both fighter and support.
       
       16. Protect
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/35 TP/ +5% DEF
                      2 /Lvl.16/40 TP/+10% DEF
                      3 /Lvl.22/45 TP/+15% DEF
                      4 /Lvl.28/50 TP/+20% DEF
                      5 /Lvl.34/55 TP/+25% DEF
        ~Function   : Raises DEF.
        ~Cast-Delay : none
        ~Comment    : Good skill.
    
       17. Increase Resistance
        ~Pre-Req    : Lvl.30, Protect Lvl.1
        ~Level      : 1 /Lvl.30/10 TP/ +6 resistance
                      2 /Lvl.35/20 TP/+12 resistance
                      3 /Lvl.40/30 TP/+18 resistance
                      4 /Lvl.45/40 TP/+24 resistance
                      5 /Lvl.50/50 TP/+30 resistance
        ~Function   : Raises resistance to elements.
        ~Cast-Delay : none
        ~Comment    : Unless you plan to solo magic-users, or you're a support,
                      you'd rather invest your points somewhere else.
    
       18. Increase Speed
        ~Pre-Req    : Lvl.20
        ~Level      : 1 /Lvl.20/xx TP/+1 movement/120 secs
                      2 /Lvl.23/xx TP/+1 movement/240 secs
                      3 /Lvl.26/xx TP/+2 movement/360 secs
                      4 /Lvl.29/xx TP/+2 movement/480 secs
                      5 /Lvl.32/xx TP/+x movement/600 secs
        ~Function   : Increases your movement speed.
        ~Cast-Delay : none
        ~Comment    : Then again, there's Dru sold in accessories shops for +1
                      movement. If you want this to be useful, at least get it
                      until Level 3.
       
       19. Quick Attack
        ~Pre-Req    : Lvl.20
        ~Level      : 1 /Lvl.20/10 TP/ 60 secs
                      2 /Lvl.xx/20 TP/100 secs
                      3 /Lvl.xx/30 TP/140 secs
                      4 /Lvl.xx/40 TP/180 secs
                      5 /Lvl.xx/50 TP/220 secs
        ~Function   : Increase attacking speed by 200.
        ~Cast-Delay : xx secs.
        ~Comment    : A must have, but if you're a fighter, keep in mind that
                      there are still other skills that need to be taken.
    
       20. Cure HP
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/ 4 TP/heals 40 + 10% maxHP
                      2 /Lvl.xx/ 8 TP/heals 80 + 10% maxHP
                      3 /Lvl.xx/12 TP/heals 120 + 10% maxHP
                      4 /Lvl.xx/16 TP/heals 160 + 10% maxHP
                      5 /Lvl.xx/20 TP/heals 200 + 10% maxHP
                      6 /Lvl.xx/24 TP/heals 240 + 10% maxHP
                      7 /Lvl.xx/28 TP/heals 280 + 10% maxHP
                      8 /Lvl.xx/32 TP/heals 320 + 10% maxHP
                      9 /Lvl.xx/36 TP/heals 360 + 10% maxHP
                      10/Lvl.xx/40 TP/heals 400 + 10% maxHP
        ~Function   : Heals target; if no target then heal self. Cannot be used
                      to enemies (monsters, opposing players in Kruma)
                      Sometimes it damages monsters (need to be confirmed)
        ~Cast-Delay : 3 secs.
        ~Comment    : Obviously useful.
    
     I.3.4. 2nd Class Changes
      I.3.4.1. Vidya
       I.3.4.1.1. Support Skills
       1. Cure HP
        ~Pre-Req    : Lvl.25
        ~Level      : 1 /Lvl.25/xx TP/heals xxx
                      2 /Lvl.xx/xx TP/heals xxx
                      3 /Lvl.xx/xx TP/heals xxx
                      4 /Lvl.xx/xx TP/heals xxx
                      5 /Lvl.xx/xx TP/heals xxx
                      6 /Lvl.xx/xx TP/heals xxx
                      7 /Lvl.xx/xx TP/heals xxx
                      8 /Lvl.xx/xx TP/heals xxx
                      9 /Lvl.xx/xx TP/heals xxx
                      10/Lvl.xx/xx TP/heals xxx
        ~Function   : Heals target; if no target then heal self. Cannot be used
                      to enemies (monsters, opposing players in Kruma)
        ~Comment    : Seems like an upgrade of the lesser Cure HP.
    
       2. Rohati Susuruba
        ~Pre-Req    : Lvl.48, Cure HP Lvl.x
        ~Level      : 1 /Lvl.50/xx TP/heals ???
                      2 /Lvl.xx/xx TP/heals ???
                      3 /Lvl.xx/xx TP/heals ???
                      4 /Lvl.xx/xx TP/heals ???
                      5 /Lvl.xx/xx TP/heals ???
        ~Function   : Heals the whole party.
        ~Comment    : -
                      
       3. Increase HP
        ~Pre-Req    : Lvl.48
        ~Level      : 1 /Lvl.48/xx TP/xx% HP
                      2 /Lvl.xx/xx TP/xx% HP
                      3 /Lvl.xx/xx TP/xx% HP
                      4 /Lvl.xx/xx TP/xx% HP
                      5 /Lvl.xx/xx TP/xx% HP
        ~Function   : Increases target's maximum HP?
        ~Comment    : -
    
       4. TP Up
        ~Pre-Req    : Lvl.48
        ~Level      : 1 /Lvl.48/xx TP/xx% TP
                      2 /Lvl.xx/xx TP/xx% TP
                      3 /Lvl.xx/xx TP/xx% TP
                      4 /Lvl.xx/xx TP/xx% TP
                      5 /Lvl.xx/xx TP/xx% TP
        ~Function   : Increases target's maximum TP?
        ~Comment    : -
        
       5. Ressurrection
        ~Pre-Req    : Lvl.47
        ~Level      : 1 /Lvl.47/xx TP/saves 50% Prana/needs 1 JoL
                      2 /Lvl.52/45 TP/saves 60% Prana/needs 2 JoL
                      3 /Lvl.57/xx TP/saves 70% Prana/needs 3 JoL
                      4 /Lvl.62/xx TP/saves 80% Prana/needs 4 JoL
                      5 /Lvl.67/xx TP/saves 90% Prana/needs 5 JoL
        ~Function   : Ressurrects a dead player. Requires Jewel of Life.
                      (can be bought in accessories shops)
        ~Cast-Delay : xx secs.
        ~Comment    : Numbers need to be confirmed.
    
       6. Queer All
        ~Pre-Req    : Lvl.52
        ~Level      : 1 /Lvl.52/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
        ~Function   : remedies player's status.
        ~Comment    : -
    
       7. Decrease HP
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/xx TP/-xx% HP
                      2 /Lvl.xx/xx TP/-xx% HP
                      3 /Lvl.xx/xx TP/-xx% HP
                      4 /Lvl.xx/xx TP/-xx% HP
                      5 /Lvl.xx/xx TP/-xx% HP
        ~Function   : Decrease enemy's maximum HP temporarily.
        ~Comment    : -
        
       8. Decrease Resistance
        ~Pre-Req    : Lvl.55
        ~Level      : 1 /Lvl.48/xx TP/-x resistance
                      2 /Lvl.xx/xx TP/-x resistance
                      3 /Lvl.xx/xx TP/-x resistance
                      4 /Lvl.xx/xx TP/-x resistance
                      5 /Lvl.xx/xx TP/-x resistance
        ~Function   : Decrease enemy's resistance
        ~Comment    : -
    
      I.3.4.2. Nakayuda
      When you change to Nakayuda, you can no longer cast Faster HP Regen and
      Quick Attack to other players, but in return, both become passive skills
      and you only need to spend 1 point on Quick Attack that lasts forever ;).
      Faster HP Regen still needs 5 points if you want to max it, btw, and it is
      -30 of the normal Faster HP Regen.
      
       I.3.4.2.1. Attack Skills
       1. Final Combo
        ~Pre-Req    : Lvl.45, Tremor Lvl.3
        ~Level      : 1 /Lvl.45/30 TP/xx% dmg/-15 EVA ACC/-2 MOV/10 secs
                      2 /Lvl.56/45 TP/xx% dmg/-35 EVA ACC/-2 MOV/12 secs
                      3 /Lvl.67/60 TP/xx% dmg/-55 EVA ACC/-2 MOV/14 secs
                      4 /Lvl.78/75 TP/xx% dmg/-75 EVA ACC/-2 MOV/16 secs
                      5 /Lvl.89/90 TP/xx% dmg/-95 EVA ACC/-2 MOV/18 secs
        ~Function   : Similar to Tremor but decreases EVAsion, ACCuracy, and MOVe-
                      ment speed of target.
        ~Cast-Delay : 32 secs.
        ~Comment    : The above numbers still need to be confirmed.
    
       2. Defense Attack
        ~Pre-Req    : Lvl.48, Stun Lvl.1
        ~Level      : 1 /Lvl.48/19 TP/120% dmg/-xx% DEF
                      2 /Lvl.53/38 TP/160% dmg/-xx% DEF
                      3 /Lvl.xx/57 TP/200% dmg/-xx% DEF
                      4 /Lvl.xx/76 TP/240% dmg/-xx% DEF
                      5 /Lvl.xx/95 TP/280% dmg/-xx% DEF
        ~Function   : Decreases Defense on target for 7 secs.
        ~Cast-Delay : 7 secs.
        ~Comment    : Useful. My usual 260 crit on Monk Ghost became around 310
                      after I hit them with this skill. The numbers still need to
                      be confirmed, though.
       
       3. Decrease Damage
        ~Pre-Req    : Lvl.48, Down TP Lvl.x
        ~Level      : 1 /Lvl.48/xx TP/??
                      2 /Lvl.xx/xx TP/??
                      3 /Lvl.xx/xx TP/??
                      4 /Lvl.xx/xx TP/??
                      5 /Lvl.xx/xx TP/??
        ~Function   : Decreases damage rate of target. Can't be used with war-
                      gloves.
        ~Cast-Delay : xx secs.
        ~Comment    : Sounds like a handy skill. I don't use Mace so I can't test
                      this skill.
       
       4. Dark Aura
        ~Pre-Req    : Lvl.52
        ~Level      : 1 /Lvl.52/ 80 TP/ 8 secs
                      2 /Lvl.62/160 TP/16 secs
                      3 /Lvl.72/240 TP/24 secs
        ~Function   : Stops target's HP and TP regen temporarily.
        ~Cast-Delay : xx secs.
        ~Comment    : Sounds like a REALLY handy skill. Thanks to Sol Invictus for
                      the info.
    
       I.3.4.2.2. Support Skills
       5. Battle Vigor
        ~Pre-Req    : Lvl.47
        ~Level      : 1 /Lvl.47/ +2 Muscle
                      2 /Lvl.51/ +4 Muscle
                      3 /Lvl.55/ +6 Muscle
                      4 /Lvl.59/ +8 Muscle
                      5 /Lvl.63/+10 Muscle
        ~Function   : Increases Muscle.
        ~Cast-Delay : Passive skill.
        ~Comment    : +10 Muscle doesn't sound worth the skill points.
    
       6. Defiance
        ~Pre-Req    : Lvl.50, Increase Resistance Lvl.x
        ~Level      : 1 /Lvl.50/200 TP/ +3 All Chakra
                      2 /Lvl.xx/240 TP/ +6 All Chakra
                      3 /Lvl.xx/280 TP/ +9 All Chakra
                      4 /Lvl.xx/320 TP/+12 All Chakra
                      5 /Lvl.xx/360 TP/+15 All Chakra
        ~Function   : Increases all chakra of party members for 300 secs.
        ~Cast-Delay : none.
        ~Comment    : -
    
     I.3.5. Example Builds
     -in progress-
    
    /------------------------------------------------------------------------------
    I.4. DEVA/GARUDA
     I.4.1. About
      The Mage/Wizard, and nuff said. Of all classes, Deva/Garuda doesn't need
      aid for element resistance because after level 40 (or probably less), you'll
      have 100 resistance on all element, and it's a maximum value.
      Deva/Garuda can use Staffs, 2-handed Staffs, and Shield.
      As far as my inspection sees it, weapon's ATK rate doesn't really affect
      Deva/Garuda's magic damage. I tried comparing Vartan's Strong Sword and a
      Zalas (much higher level 1-handed staff), the damage was more and less the
      same. Holding a 2-handed staff will give better damage, while holding nothing
      at all was the least damage (but has the coolest casting animation).
    
     I.4.2. Stat Points/Chakra
      You should only concern about Spirit, but don't forget to add some Hearts to
      keep your Deva/Garuda alive in case your target ever gets too close to you.
      
      Muscle        : +1(1/3) ATK, +(1/3) DEF 
      Nerve         : +1 Evasion, +1 Accuracy, +(1/5) DEF
      Heart         : +5 Hitpoints
      Spirit        : +5 TP, +xx Magic ATK?, +x resistance
    
     I.4.3. Skills
      I.4.3.1. Physical/Fire Skills
       1. Energy Orb
        ~Pre-Req    : Lvl.1
        ~Level      : 1 / Lvl.1/ 3 TP/140-146 dmg
                      2 / Lvl.3/ 4 TP/166-178 dmg
                      3 / Lvl.5/xx TP/192-210 dmg
                      4 / Lvl.7/xx TP/218-242 dmg
                      5 / Lvl.9/xx TP/234-274 dmg
                      6 /Lvl.11/xx TP/260-306 dmg
                      7 /Lvl.13/xx TP/286-338 dmg
                      8 /Lvl.15/xx TP/312-370 dmg
                      9 /Lvl.17/xx TP/338-402 dmg
                      10/Lvl.19/xx TP/364-434 dmg
        ~Function   : Attacks with energy orb.
        ~Cast-Delay : xx secs.
        ~Comment    : This is your initial spell, better save your points on some
                      better skills later. Damage need to be confirmed.
    
       2. Splash Orb
        ~Pre-Req    : Lvl.10, Energy Orb Lvl.1
        ~Level      : 1 /Lvl.10/xx TP/    xxx dmg
                      2 /Lvl.xx/xx TP/    xxx dmg
                      3 /Lvl.xx/xx TP/    xxx dmg
                      4 /Lvl.xx/xx TP/    xxx dmg
                      5 /Lvl.xx/44 TP/628-768 dmg
        ~Function   : Attack with energy orb that explodes when hit the target and
                      damage the surrounding enemies too.
        ~Cast-Delay : xx secs.
        ~Comment    : Although treated as single-target spell, but it actually an
                      area spell. Good damage and very fast cast delay make this a
                      good invest.
       
       3. Aero Blade
        ~Pre-Req    : Lvl.20, Splash Orb Lvl.1
        ~Level      : 1 /Lvl.20/28 TP/ 64- 78 dmg/ 34- 41 dmg per sec
                      2 /Lvl.xx/33 TP/ 81- 99 dmg/ 43- 52 dmg per sec
                      3 /Lvl.xx/38 TP/ 98-120 dmg/ 52- 63 dmg per sec
                      4 /Lvl.xx/43 TP/115-141 dmg/ 61- 74 dmg per sec
                      5 /Lvl.xx/48 TP/132-162 dmg/ 70- 85 dmg per sec
                      6 /Lvl.xx/53 TP/149-183 dmg/ 79- 96 dmg per sec
                      7 /Lvl.xx/58 TP/166-204 dmg/ 88-107 dmg per sec
                      8 /Lvl.xx/63 TP/183-225 dmg/ 97-118 dmg per sec
                      9 /Lvl.xx/68 TP/200-246 dmg/106-129 dmg per sec
                      10/Lvl.xx/73 TP/217-267 dmg/115-140 dmg per sec
        ~Function   : Attacks with magical blade that continually decrease target's
                      HP for 5 secs.
        ~Cast-Delay : xx secs.
        ~Comment    : Better get the next spell.
    
       4. Aero Storm
        ~Pre-Req    : Lvl.30, Aero Blade Lvl.1
        ~Level      : 1 /Lvl.30/xx TP/xxx-xxx dmg/xxx-xxx dmg per sec
                      2 /Lvl.xx/xx TP/xxx-xxx dmg/xxx-xxx dmg per sec
                      3 /Lvl.xx/xx TP/xxx-xxx dmg/xxx-xxx dmg per sec
                      4 /Lvl.xx/xx TP/xxx-xxx dmg/xxx-xxx dmg per sec
                      5 /Lvl.xx/xx TP/250-278 dmg/181-221 dmg per sec
        ~Function   : Stronger version of Aero Blade, with much better damage. Last
                      for 15 seconds.
        ~Cast-Delay : 14 secs.
        ~Comment    : It could be a good solo spell combined with Sleep, but it's
                      up to your style.
       
       5. Fire Orb
        ~Pre-Req    : Lvl.5
        ~Level      : 1 /Lvl. 5/12 TP/ 86-106 dmg
                      2 /Lvl. 8/17 TP/137-168 dmg
                      3 /Lvl.11/22 TP/188-230 dmg
                      4 /Lvl.14/27 TP/239-292 dmg
                      5 /Lvl.17/32 TP/290-354 dmg
                      6 /Lvl.20/37 TP/341-416 dmg
                      7 /Lvl.23/42 TP/392-478 dmg
                      8 /Lvl.26/47 TP/443-540 dmg
                      9 /Lvl.29/52 TP/494-602 dmg
                      10/Lvl.32/57 TP/545-664 dmg
        ~Function   : Attacks with fireball.
        ~Cast-Delay : xx secs.
        ~Comment    : Damage need to be confirmed.
    
       6. Fire Resist
        ~Pre-Req    : Lvl.10, Fire Orb Lvl.1
        ~Level      : 1 /Lvl.10/ 4 TP/ +3 Fire Resistance/ 60 secs
                      2 /Lvl.12/ 8 TP/ +6 Fire Resistance/ 80 secs
                      3 /Lvl.14/12 TP/ +9 Fire Resistance/100 secs
                      4 /Lvl.16/16 TP/+12 Fire Resistance/120 secs
                      5 /Lvl.18/20 TP/+15 Fire Resistance/140 secs
                      6 /Lvl.20/24 TP/+18 Fire Resistance/160 secs
                      7 /Lvl.22/28 TP/+21 Fire Resistance/180 secs
                      8 /Lvl.24/32 TP/+24 Fire Resistance/200 secs
                      9 /Lvl.26/36 TP/+27 Fire Resistance/220 secs
                      10/Lvl.28/40 TP/+30 Fire Resistance/240 secs
        ~Function   : Increase resistance to Fire.
        ~Cast-Delay : xx secs.
        ~Comment    : Who would waste 10 points on single resistance?
    
       7. Fire Spear
        ~Pre-Req    : Lvl.20, Fire Resist Lvl.1
        ~Level      : 1 /Lvl.20/ 28 TP/216-265 dmg
                      2 /Lvl.23/ 38 TP/268-328 dmg
                      3 /Lvl.26/ 48 TP/320-391 dmg
                      4 /Lvl.29/ 58 TP/372-454 dmg
                      5 /Lvl.32/ 68 TP/424-517 dmg
                      6 /Lvl.35/ 78 TP/476-580 dmg
                      7 /Lvl.38/ 88 TP/528-643 dmg
                      8 /Lvl.41/ 98 TP/580-706 dmg
                      9 /Lvl.44/108 TP/632-769 dmg
                      10/Lvl.47/118 TP/684-832 dmg
        ~Function   : Fire damage to single target.
        ~Cast-Delay : xx secs.
        ~Comment    : Doesn't really look different to Fire Orb, does it?
                      Damage need to be confirmed.
    
       8. Fire Field [AREA]
        ~Pre-Req    : Lvl.30, Fire Spear Lvl.1
        ~Level      : 1 /Lvl.30/ 55 TP/408-499 dmg
                      2 /Lvl.33/ 64 TP/459-560 dmg
                      3 /Lvl.36/ 73 TP/510-611 dmg
                      4 /Lvl.39/ 82 TP/561-662 dmg
                      5 /Lvl.42/ 91 TP/612-713 dmg
                      6 /Lvl.45/100 TP/663-764 dmg
                      7 /Lvl.48/109 TP/714-815 dmg
                      8 /Lvl.51/118 TP/765-866 dmg
                      9 /Lvl.54/127 TP/816-917 dmg
                      10/Lvl.57/136 TP/867-968 dmg
        ~Function   : Fire area attack.
        ~Cast-Delay : 8 secs.
        ~Comment    : Damage need to be confirmed.
    
       9. Guided Fire Orb
        ~Pre-Req    : Lvl.40, Fire Field Lvl.1
        ~Level      : 1 /Lvl.40/61 TP/ 478- 529 dmg
                      2 /Lvl.44/70 TP/ 648- 719 dmg
                      3 /Lvl.48/79 TP/ 818- 909 dmg
                      4 /Lvl.52/88 TP/ 988-1099 dmg
                      5 /Lvl.56/97 TP/1158-1289 dmg
        ~Function   : Attacks with greater fireball. Long casting time but fast
                      cast delay.
        ~Cast-Delay : 5 secs. (yup, they make its delay longer now)
        ~Comment    : Probably the no.1 must have for all Deva/Garuda. But then
                      again, due to this popularity, if you go against other
                      players, they might have prepared themself some fire-
                      resisting stuffs.
    
       10. Burn
        ~Pre-Req    : Lvl.50, Guided Fire Orb Lvl.1
        ~Level      : 1 /Lvl.10/xx TP/xxx dmg
                      2 /Lvl.xx/xx TP/xxx dmg
                      3 /Lvl.xx/xx TP/xxx dmg
                      4 /Lvl.xx/xx TP/xxx dmg
                      5 /Lvl.xx/xx TP/xxx dmg
        ~Function   : ??
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
      I.4.3.2. Ice/Lightning Skills
       11. Ice Orb
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/13 TP/ 72- 88 dmg/-2 movement/6 secs
                      2 /Lvl.12/20 TP/ 86-106 dmg/-2 movement/7 secs
                      3 /Lvl.14/27 TP/100-122 dmg/-2 movement/8 secs
                      4 /Lvl.16/34 TP/114-138 dmg/-2 movement/9 secs
                      5 /Lvl.18/41 TP/128-154 dmg/-? movement/? secs
                      6 /Lvl.20/48 TP/142-170 dmg/-? movement/? secs
                      7 /Lvl.22/55 TP/156-186 dmg/-? movement/? secs
                      8 /Lvl.24/62 TP/170-202 dmg/-? movement/? secs
                      9 /Lvl.26/69 TP/184-218 dmg/-? movement/? secs
                      10/Lvl.28/76 TP/198-244 dmg/-? movement/? secs
        ~Function   : Attack with iceball and decrease target's movement for
                      certain duration.
        ~Cast-Delay : xx secs.
        ~Comment    : useful for solo hunt. Damage need to be confirmed.
    
       12. Ice Resist
        ~Pre-Req    : Lvl.20. Ice Orb Lvl.1
        ~Level      : 1 /Lvl.20/ 4 TP/ +3 Ice Resistance/ 60 secs
                      2 /Lvl.22/ 8 TP/ +6 Ice Resistance/ 80 secs
                      3 /Lvl.24/12 TP/ +9 Ice Resistance/100 secs
                      4 /Lvl.26/16 TP/+12 Ice Resistance/120 secs
                      5 /Lvl.28/20 TP/+15 Ice Resistance/140 secs
                      6 /Lvl.30/24 TP/+18 Ice Resistance/160 secs
                      7 /Lvl.32/28 TP/+21 Ice Resistance/180 secs
                      8 /Lvl.34/32 TP/+24 Ice Resistance/200 secs
                      9 /Lvl.36/36 TP/+27 Ice Resistance/220 secs
                      10/Lvl.38/40 TP/+30 Ice Resistance/240 secs
        ~Function   : Increase resistance against Ice
        ~Cast-Delay : xx secs.
        ~Comment    : ditto to Fire Resist.
    
       13. Glacier Strike
        ~Pre-Req    : Lvl.33, Ice Resist Lvl.1
        ~Level      : 1 /Lvl.33/xx TP/xxx dmg
                      2 /Lvl.xx/xx TP/xxx dmg
                      3 /Lvl.xx/xx TP/xxx dmg
                      4 /Lvl.xx/xx TP/xxx dmg
                      5 /Lvl.xx/xx TP/xxx dmg
        ~Function   : Strong ice attack that freezes the target for 3 secs.
        ~Cast-Delay : xx secs.
        ~Comment    : Come on now ... only 3 seconds?!
    
       14. Ice Storm [AREA]
        ~Pre-Req    : Lvl.40, Glacier Strike Lvl.1
        ~Level      : 1 /Lvl.40/xx TP/xxx dmg/-2 movement/xx-xx dmg per secs
                      2 /Lvl.xx/xx TP/xxx dmg/-2 movement/xx-xx dmg per secs
                      3 /Lvl.xx/xx TP/xxx dmg/-2 movement/xx-xx dmg per secs
                      4 /Lvl.xx/xx TP/xxx dmg/-x movement/xx-xx dmg per secs
                      5 /Lvl.xx/xx TP/xxx dmg/-x movement/xx-xx dmg per secs
                      6 /Lvl.xx/xx TP/xxx dmg/-x movement/xx-xx dmg per secs
                      7 /Lvl.xx/xx TP/xxx dmg/-x movement/xx-xx dmg per secs
                      8 /Lvl.xx/xx TP/xxx dmg/-x movement/xx-xx dmg per secs
                      9 /Lvl.xx/xx TP/xxx dmg/-x movement/xx-xx dmg per secs
                      10/Lvl.xx/xx TP/xxx dmg/-x movement/xx-xx dmg per secs
        ~Function   : Ice area attack with SLOW property plus continual damage
                      for certain duration.
        ~Cast-Delay : xx secs.
        ~Comment    : well, if you're really into Ice...
    
       15. Lightning Orb
        ~Pre-Req    : Lvl.20
        ~Level      : 1 /Lvl.20/22 TP/128-156 dmg
                      2 /Lvl.22/28 TP/148-181 dmg
                      3 /Lvl.24/34 TP/168-206 dmg
                      4 /Lvl.26/40 TP/188-231 dmg
                      5 /Lvl.28/46 TP/208-256 dmg
                      6 /Lvl.30/52 TP/228-281 dmg
                      7 /Lvl.32/58 TP/248-306 dmg
                      8 /Lvl.34/64 TP/268-331 dmg
                      9 /Lvl.36/70 TP/288-356 dmg
                      10/Lvl.38/74 TP/308-381 dmg
        ~Function   : Attacks with lightning strike. Never misses. Cancels any
                      spell-casting attempt of target.
        ~Cast-Delay : xx secs.
        ~Comment    : Damage need to be confirmed. Last time I still had my
                      Lightning Orb Lvl.9, I remember the next damage was written
                      like 512 or something ...
    
       16. Lightning Resist
        ~Pre-Req    : Lvl.30, Lightning Orb Lvl.1
        ~Level      : 1 /Lvl.30/ 4 TP/ +3 Lightning Resistance/ 60 secs
                      2 /Lvl.32/ 8 TP/ +6 Lightning Resistance/ 80 secs
                      3 /Lvl.34/12 TP/ +9 Lightning Resistance/100 secs
                      4 /Lvl.36/16 TP/+12 Lightning Resistance/120 secs
                      5 /Lvl.38/20 TP/+15 Lightning Resistance/140 secs
                      6 /Lvl.40/24 TP/+18 Lightning Resistance/160 secs
                      7 /Lvl.42/28 TP/+21 Lightning Resistance/180 secs
                      8 /Lvl.44/32 TP/+24 Lightning Resistance/200 secs
                      9 /Lvl.46/36 TP/+27 Lightning Resistance/220 secs
                      10/Lvl.48/40 TP/+30 Lightning Resistance/240 secs
        ~Function   : Increases resistance against Lightning.
        ~Comment    : ditto with Ice Resist.
    
       17. Thunder Storm [AREA]
        ~Pre-Req    : Lvl.40, Lightning Resist Lvl.1
        ~Level      : 1 /Lvl.40/76 TP/ 63- 78 dmg/34-42 dmg per sec
                      2 /Lvl.42/77 TP/ 72- 90 dmg/39-48 dmg per sec
                      3 /Lvl.44/78 TP/ 81-102 dmg/44-54 dmg per sec
                      4 /Lvl.46/79 TP/ 90-114 dmg/49-60 dmg per sec
                      5 /Lvl.48/80 TP/ 99-126 dmg/54-66 dmg per sec
                      6 /Lvl.50/81 TP/108-138 dmg/59-72 dmg per sec
                      7 /Lvl.52/82 TP/117-150 dmg/64-78 dmg per sec
                      8 /Lvl.54/83 TP/126-162 dmg/69-84 dmg per sec
                      9 /Lvl.56/84 TP/135-174 dmg/74-90 dmg per sec
                      10/Lvl.58/85 TP/144-186 dmg/79-96 dmg per sec
        ~Function   : Lightning area attack with same effect as Lightning Orb plus
                      continual damage for certain duration.
        ~Cast-Delay : 8 secs.
        ~Comment    : Damage need to be confirmed.
    
       18. Demolition [AREA]
        ~Pre-Req    : Lvl.50, Thunder Storm Lvl.1
        ~Level      : 1 /Lvl.50/xx TP/xxx dmg
                      2 /Lvl.xx/xx TP/xxx dmg
                      3 /Lvl.xx/xx TP/xxx dmg
                      4 /Lvl.xx/xx TP/xxx dmg
                      5 /Lvl.xx/xx TP/xxx dmg
                      6 /Lvl.xx/xx TP/xxx dmg
                      7 /Lvl.xx/xx TP/xxx dmg
                      8 /Lvl.xx/xx TP/xxx dmg
                      9 /Lvl.xx/xx TP/xxx dmg
                      10/Lvl.xx/xx TP/xxx dmg
        ~Function   : Strongest lightning spells.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
      I.4.3.3. Magic Skills
       19. Accurate Cast
        ~Pre-Req    : Lvl.30
        ~Level      : 1 /Lvl.30/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
                      4 /Lvl.xx/xx TP
                      5 /Lvl.xx/xx TP
        ~Function   : Increase spells' accuracy?
        ~Cast-Delay : Passive skill.
        ~Comment    : This skill is still so mystery to me /swt.
       
       20. Third Eye
        ~Pre-Req    : Lvl.10
        ~Level      : 1 /Lvl.10/xx TP/xx secs
                      2 /Lvl.xx/xx TP/xx secs
                      3 /Lvl.xx/xx TP/xx secs
                      4 /Lvl.xx/xx TP/xx secs
                      5 /Lvl.xx/xx TP/xx secs
        ~Function   : Grant vision against invisible enemies.
        ~Cast-Delay : xx secs.
        ~Comment    : Good to counter those with Invisible skill.
    
       21. Range Mastery
        ~Pre-Req    : Lvl.1
        ~Level      : 1 /Lvl.1 /+1 range
                      2 /Lvl.xx/+2 range
                      3 /Lvl.xx/+3 range
                      4 /Lvl.xx/+4 range
                      5 /Lvl.xx/+5 range
        ~Function   : Increase your attacking range.
        ~Cast-Delay : Passive skill.
        ~Comment    : Probably best to be max-ed for every spell-casters.
    
       22. Faster TP Recovery
        ~Pre-Req    : Lvl.20, Range Mastery Lvl.1
        ~Level      : 1 /Lvl.20/+x TP recovery
                      2 /Lvl.xx/+x TP recovery
                      3 /Lvl.xx/+x TP recovery
                      4 /Lvl.xx/+x TP recovery
                      5 /Lvl.xx/+x TP recovery
                      6 /Lvl.xx/+x TP recovery
                      7 /Lvl.xx/+x TP recovery
                      8 /Lvl.xx/+x TP recovery
                      9 /Lvl.xx/+x TP recovery
                      10/Lvl.xx/+89 TP recovery
        ~Function   : Increase your TP recovery rate.
        ~Cast-Delay : Passive skill.
        ~Comment    : Even though with this max-ed, your TP regeneration's still
                      so slow /swt.
       
       23. Sleep
        ~Pre-Req    : Lvl.20
        ~Level      : 1 /Lvl.20/16 TP/ 5 secs
                      2 /Lvl.24/28 TP/10 secs
                      3 /Lvl.28/40 TP/15 secs
                      4 /Lvl.32/52 TP/20 secs
                      5 /Lvl.36/64 TP/25 secs
        ~Function   : Puts target to sleep.
        ~Cast-Delay : 5 secs.
        ~Comment    : A must have if you go solo.
    
       24. Sleep All [AREA]
        ~Pre-Req    : Lvl.30
        ~Level      : 1 /Lvl.30/xx TP/ 5 secs
                      2 /Lvl.xx/xx TP/10 secs
                      3 /Lvl.xx/xx TP/15 secs
                      4 /Lvl.xx/xx TP/20 secs
                      5 /Lvl.xx/xx TP/25 secs
        ~Function   : Puts targets in area to sleep.
        ~Cast-Delay : xx secs.
        ~Comment    : I don't find it much of use, especially with its long
                      casting time.
       
     I.4.4. 2nd Class Changes
      I.4.4.1. Samabat
       I.4.4.1.1. Physical/Fire Skills
       1. Desti
        ~Pre-Req    : Lvl.48, Splash Orb Lvl.5, Aero Storm Lvl.5
        ~Level      : 1 /Lvl.48/ 93 TP/1158-1605 dmg
                      2 /Lvl.56/108 TP/1532-2139 dmg
                      3 /Lvl.64/123 TP/1906-2673 dmg
                      4 /Lvl.72/138 TP/2280-3227 dmg
                      5 /Lvl.80/153 TP/2654-3761 dmg
        ~Function   : Summons monster and blasts it to target.
        ~Cast-Delay : xx secs.
        ~Comment    : Cool looking and good damage, but very long cast delay
                      makes it less useful. Damage need to be confirmed.
    
       I.4.4.1.2. Magic Skills
       2. Silver Lion
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/120 TP/??
                      2 /Lvl.55/140 TP/??
                      3 /Lvl.65/160 TP/??
        ~Function   : Summons Silver Lion to attack target and lasts until it's
                      killed or the target's killed. Long cast delay. Its Attack
                      rate is still un-confirmed.
        ~Cast-Delay : 28 secs.
        ~Comment    : Awww, cute kitty kitty kitty ... /swt. Some say its HP is the
                      same as the caster, so if your caster only has 500 HP then so
                      is your kitty.
    
       3. Golden Lion
        ~Pre-Req    : Lvl.50. Silver Lion Lvl.1
        ~Level      : 1 /Lvl.50/xx TP/??
                      2 /Lvl.xx/xx TP/??
                      3 /Lvl.xx/xx TP/??
        ~Function   : Summons Golden Lion to attack target and lasts until it's
                      killed or the target's killed. Long cast delay. Its Attack
                      rate is still un-confirmed.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       4. Soul Divans
        ~Pre-Req    : Lvl.51
        ~Level      : 1 /Lvl.51/xx TP/??
        ~Function   : Magical shield that protects from physical attacks.
        ~Cast-Delay : xx secs.
        ~Comment    : -
    
       5. TP Reduction
        ~Pre-Req    : Lvl.45, Faster TP Recovery Lvl.10
        ~Level      : 1 /Lvl.40/40 TP/-xx% TP usage
                      2 /Lvl.50/48 TP/-xx% TP usage
                      3 /Lvl.60/56 TP/-xx% TP usage
                      4 /Lvl.70/64 TP/-xx% TP usage
                      5 /Lvl.80/72 TP/-xx% TP usage
        ~Function   : Cuts the TP usage on skills for party members for 300 secs.
        ~Cast-Delay : xx secs.
        ~Comment    : Really, really useful. But has the-might-be-longest cast
                      delay in the game. Numbers need to be confirmed.
    
       6. TP Remedy
        ~Pre-Req    : Lvl.50, TP Reduction Lvl.1
        ~Level      : 1 /Lvl.50/xx TP/??
                      2 /Lvl.xx/xx TP/??
                      3 /Lvl.xx/xx TP/??
                      4 /Lvl.xx/xx TP/??
                      5 /Lvl.xx/xx TP/??
        ~Function   : A boosted faster TP regen for the whole party?
        ~Comment    : -
    
      I.4.4.2. Abikara
       I.4.4.2.1. Physical/Fire Skills
       1. Agni Sanada
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
        ~Function   : Boosts the fire spells.
        ~Comment    : -
    
       2. Zakuti
        ~Pre-Req    : Lvl.50
        ~Level      : 1 /Lvl.50/xx TP/xxx% dmg
                      2 /Lvl.xx/xx TP/xxx% dmg
                      3 /Lvl.xx/xx TP/xxx% dmg
                      4 /Lvl.xx/xx TP/xxx% dmg
                      5 /Lvl.xx/xx TP/xxx% dmg
        ~Function   : ??
        ~Comment    : -
    
       I.4.4.2.2. Ice/Lightning Skills
       3. Ru Sanada
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
        ~Function   : Boosts the lightning spells.
        ~Comment    : -
    
       4. Hima Sanada
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/xx TP
                      2 /Lvl.xx/xx TP
                      3 /Lvl.xx/xx TP
        ~Function   : Boosts the ice spells.
        ~Comment    : -
    
       5. Hima Tirika
        ~Pre-Req    : Lvl.45
        ~Level      : 1 /Lvl.45/xx TP/xxx dmg
                      2 /Lvl.xx/xx TP/xxx dmg
                      3 /Lvl.xx/xx TP/xxx dmg
        ~Function   : Attacks with fire spears?
        ~Comment    : -
    
       6. Multi Flash
        ~Pre-Req    : Lvl.48, Thunder Storm Lvl.x
        ~Level      : 1 /Lvl.48/xx TP/xxx dmg
                      2 /Lvl.xx/xx TP/xxx dmg
                      3 /Lvl.xx/xx TP/xxx dmg
                      4 /Lvl.xx/xx TP/xxx dmg
                      5 /Lvl.xx/xx TP/xxx dmg
        ~Function   : Strikes with five consequtive lightnings.
        ~Comment    : -
    
     I.4.5. Example Builds
     -in progress-
     
    /==============================================================================
    Section II : Equipments and Items
     Lesser leveled equipments can be bought in shops, and often dropped by lesser
     leveled monsters.
     */ means RARE or QUEST REWARD and have additional properties than its common
     counter-part.
    
    II.1. Weapons
     If durability ever gets too low, you'll be warned by beeping sounds, and you
     have to go to weapon shops to get it repaired. Weapon can be broken by using
     it to hit enemies. Casting offensive magic also decreases weapon durability.
     If durability reaches zero, you'll lose your weapon.
    
     II.1.1. Daggers
      Have 60/60 durability, 20% chance IGNDEF, and VERY FAST attack speed.
            1.Dagger                         4- 5 dmg       Lv. 6
            2.Jambiya                        7-11 dmg       Lv.12
            3.Kris                          12-18 dmg       Lv.20
            4.Asira                         17-25 dmg       Lv.28
            5.Zahatti                       20-31 dmg       Lv.34
            6.Khanjar                       24-36 dmg       Lv.40
            7.Suraka                        29-43 dmg       Lv.46
            */Suraka of Muscle		??-?? dmg	Lv.46
              Properties: ??
              Dropped by: Mangriang
            */Suraka of Wild Beast		??-?? dmg	Lv.46
              Properties: ??
              Dropped by: Ape Boss
    
     II.1.2. 1-handed Swords
      Have 45/45 durability, +10 Accuracy, FAST attack speed.
            0.??                            ??-?? dmg       Lv.??
            1.Sword                          6- 7 dmg       Lv. 6
            2.Shamsir                       11-13 dmg       Lv.12
            */Shamsir of the Ground         ??-?? dmg        --
              Properties: ??
              Dropped by: QUEST REWARD (Ashura/Rakshasa Only)
            3.Pata                          19-21 dmg       Lv.20
            4.Kindjal                       27-29 dmg       Lv.28
            5.Ara                           ??-?? dmg       Lv.34
            */Strong Ara                    32-36 dmg       Lv.34
              Properties: 40-50 Poison Attack, +7 Muscle, +7 Heart 
              Dropped by: Sarpa Raja
            */Ara of Deadly Poison		32-36 dmg	Lv.34
              Properties: +25 Poison Resist, 35-45 Poison Attack, +7 Heart,
                          +3 Nerve
              Dropped by: Sarpa
            6.Kora                          40-44 dmg       Lv.40
            7.Talwar                        46-50 dmg       Lv.46
            */Talwar of Origin Warrior      51-55 dmg       Lv.46
              Properties: 20% chance +100% dmg, +30 Accuracy, +50 MaxHP
              Dropped by: White Tiger
            */Talwar of the Warrior		??-?? dmg	Lv.46
              Properties: ??
              Dropped by: Zarku Rudhira
            */Talwar of Deadly Poison	??-?? dmg	Lv.46
              Properties: ??
              Dropped by: Nagamudra
            8.Sarpa                         63-69 dmg       Lv.52
            9.Zastra                        51-57 dmg	Lv.52
            10.Scimitar			57-63 dmg	Lv.58
    
     II.1.3. 2-handed Swords
      Have 48/48 durability, +10 Accuracy, NORMAL attack speed.
            1.Para                          30-33 dmg       Lv.18
            2.Paraga                        47-51 dmg       Lv.28
            3.Pattra                        60-66 dmg       Lv.36
            */Pattra of Curse               60-66 dmg       Lv.36
              Properties: 20% chance +100% dmg, +7 Nerve, +50 MaxHP, +50 MaxTP
              Dropped by: ??
            */Strong Pattra                 60-66 dmg       Lv.36
              Properties: +5 Muscle, +5 Heart, 20% chance +100% dmg
              Dropped by: Tarantula
            4.Kukri                         73-81 dmg       Lv.44
    
     II.1.4. 1-handed Axes
      Have 36/36 durability, 5% chance for +100% dmg, NORMAL attack speed.
            0.Old Hand Axe                   4- 6 dmg        --
            1.Hand Axe                       6- 9 dmg       Lv. 6
            */Satvan's Hand Axe              7-10 dmg       Lv.10
              Properties: +5 Muscle, +5 Accuracy
              Dropped by: CLASS CHANGE
            2.Parashu                       13-17 dmg       Lv.12
            */Parashu of the Ground         15-17 dmg        --
              Properties: MaxHP +20
              Dropped by: QUEST REWARD (Naga/Kimnara only)
            3.Suvas                         21-29 dmg       Lv.20
            4.Kisu				30-40 dmg	Lv.28
            */Strong Kisu			30-40 dmg	Lv.28
              Properties: +20 Accuracy, +15 Light Resist
              Dropped by: ??
            */Kisu of Origin Warrior	30-40 dmg	Lv.28
              Properties: +5 Muscle, +5 Heart, +5 Nerve
              Dropped by: ??
            5.Kuriza                        36-49 dmg       Lv.34
            6.Subadi                        43-58 dmg       Lv.40
            7.Hirana                        49-66 dmg       Lv.46
            */Hirana of Deadly Poison	49-66 dmg	Lv.46
              Properties: +15 Poison Resist, 50-100 Poison ATK, +5 Muscle,
              	      +5 Heart
              Dropped by: ??
            8.??				??-?? dmg	Lv.??
            9.Vahasti			64-86 dmg	Lv.58
     
     II.1.5. 2-handed Axes
      Have 40/40 durability, 5% chance for +100% dmg, SLOW attack speed.
            1.Zaruparashu                   21-29 dmg       Lv.12
            2.Tarbazin                      32-43 dmg       Lv.18
            3.Berdysh                       50-68 dmg       Lv.28
            */Hima Berdysh			??-?? dmg	Lv.28
              Properties: +15 Ice Resist, 30-40 Ice Attack, +5 Nerve, +5 Heart
              Dropped by: Ugra Ulkamukha Caura
            */Lu Berdysh			??-?? dmg	Lv.28
              Properties: +15 Light Resist, 30-40 Light Attack, +5 Nerve, +5 Heart
              Dropped by: ??
            */Strong Berdysh		??-?? dmg	Lv.28
              Properties: 20% chance for +100% dmg
              Dropped by: ??
            4.Tarbar                        64-87 dmg       Lv.36
            5.Rohiparaz                     81-110 dmg      Lv.44
            */Dead Person's Rohiparaz	xx-xx dmg	Lv.44
              Properties: +9 Heart, +20 DEF, ??
              Dropped by: ??
            6.Parazvada                     96-130 dmg      Lv.52
            7.Parazudara			111-150 dmg	Lv.60
    
     II.1.6. 1-handed Staffs
      Have 20/20 durability, +1 Range, SLOW attack speed.
            0.??                            ??-?? dmg       Lv.??
            1.Staff                          6- 8 dmg       Lv. 6
            2.Zamia                         13-16 dmg       Lv.12
            */Zamia of the Ground           ??-?? dmg        --
              Properties: ??
              Dropped by: QUEST REWARD (Deva/Garuda only)
            3.Rambha                        24-29 dmg       Lv.22
            4.Vajradhara                    35-42 dmg       Lv.32
            */Agni Vajradhara		??-?? dmg	Lv.32
              Properties: +10 Heart, +5 Spirit, +20 Fire Resist
              Dropped by: Pizac Aggana, Aggana Tara
            */Lu Vajradhara			??-?? dmg	Lv.32
              Properties: ??
              Dropped by: Aggana Tara
            5.Vajra                         43-53 dmg       Lv.40
            */Vajra of the Dead		??-?? dmg	Lv.40
              Properties: ??
              Dropped by: Zombie
            6.Zalas                         54-66 dmg       Lv.48
            */Hima Zalas			54-66 dmg	Lv.48
              Properties: +5 Ice ATK, +10 Ice Resist
              Dropped by: Bat
            7.Pinaka                        63-77 dmg       Lv.56
    
     II.1.7. 2-handed Staffs
      Have 20/20 durability, +1 Range, VERY SLOW attack speed.
            1.Bip                           21-26 dmg       Lv.12
            2.Arana                         39-47 dmg       Lv.22
            3.Bhramadanda                   53-65 dmg       Lv.30
            4.Masuvera                      67-82 dmg       Lv.38
            5.Pataka                        81-99 dmg       Lv.46
            6.??                            ??-?? dmg       Lv.??
            7.Bazayasti                     ??-?? dmg       Lv.58
            8.Vettrayasti			120-147 dmg	Lv.62
    
     II.1.8. War-gloves
      Have 55/55 durability, 5% chance for +100% dmg, FAST attack speed.
            1.Gauntlet                       6- 7 dmg       Lv. 6
            2.Varti                         15-18 dmg       Lv.12
            */Varti of the Ground           ??-?? dmg        --
              Properties: ??
              Dropped by: QUEST REWARD (Yaksa/Gandarva only)
            3.Nakhara                       25-31 dmg       Lv.20
            */Mara's Nakhara		25-31 dmg	Lv.20
              Properties: +20 Accuracy, +5 Muscle, +5 Heart
              Dropped by: ??
            4.Musti                         35-43 dmg       Lv.28
            5.Kesarin                       43-52 dmg       Lv.34
            6.Karasna                       53-65 dmg       Lv.38
            */Tapas Karasna                 ??-?? dmg       Lv.38
              Properties: ??
              Dropped by: ??
            7.Katar                         61-74 dmg       Lv.46
            8.Karanka                       xx-xx dmg       Lv.52
            9.??                            ??-?? dmg       Lv.??
    
     II.1.9. Spears
      Have 35/35 durability, 20% chance IGNDEF, VERY SLOW attack speed.
            1.Kunta                         11-17 dmg       Lv.12
            2.Pattiza                       22-34 dmg       Lv.20
            3.Trizra                        37-56 dmg       Lv.28
            4.Bhara				52-78 dmg	Lv.34
            5.Trizka                        67-101 dmg      Lv.40
            */Trizka of Demolition          67-101 dmg      Lv.40
              Properties: +7 Muscle, +7 Heart, 10% IGNDEF
              Dropped by: Ananga
            */Trizka of Life                67-101 dmg      Lv.40
              Properties: +80 MaxHP, 10% IGNDEF
              Dropped by: ??
            6.Ankus                         87-130 dmg      Lv.46
            7.??				??-?? dmg	Lv.52
            8.Buji			        114-171 dmg	Lv.58
    
     II.1.10. Maces
      Have 36/36 durability, 5% chance for +100% dmg, NORMAL attack speed.
            1.Mas                           14-17 dmg       Lv.12
            2.Kaja                          23-28 dmg       Lv.20
            */Mara's Kaja			23-28 dmg	Lv.20
              Properties: +20 Evasion, +5 Muscle, +5 Heart
              Dropped by: Serbinda
            3.??				??-?? dmg	Lv.??
            4.Gada                          38-47 dmg       Lv.34
            5.Lagda                         45-55 dmg       Lv.40
            */Tapas Lagda			45-55 dmg	Lv.40
              Properties: +50 MaxHP, +50 MaxTP, -5 TP
              Dropped by: ??
            6.Ghana				54-66 dmg	Lv.46
            */Hima Ghana			54-66 dmg	Lv.46
              Properties: +10 Ice Resist, 50-100 Ice Attack, +5 Muscle
              Dropped by: Tundela (?)
            7.Droghana                      63-77 dmg       Lv.52
    
     II.1.11. Bows
      Have 40/40 durability, 20% chance IGNDEF, SLOW attack speed, need Arrow.
            1.Dhanva                        15-22 dmg       Lv.10
            2.Capa                          29-44 dmg       Lv.20
            3.Pakala                        44-66 dmg       Lv.30
            4.Hastacapa                     55-83 dmg       Lv.38
            */Hard Hastacapa		??-?? dmg	Lv.38
              Properties: ??
              Dropped by: Ugra Mlecchas Karmana
            */Hastacapa of Deadly Poison	??-?? dmg	Lv.38
              Properties: 50-100 Poison ATK, +15 Poison Resist, +5 Nerve, +5 Heart
              Dropped by: Mudri
            5.Umacapa                       ??-?? dmg       Lv.46
            6.Rodapacapa                    85-127 dmg      Lv.54
    
    /------------------------------------------------------------------------------
    II.2. Shields
     Shield have 35/35 durability. Can be used with any one-handed weapons.
     If durability ever gets too low, you'll be warned by beeping sounds, and you
     have to go to armor shops to get it repaired. Shields can only be broken by
     getting direct hits. Not sure if magic and physical attacks have the same
     effect. If durability reaches zero, you'll lose your armor.
            1.Wooden Buckler                +21 DEF         Lv. 4
            2.Dhala                         +38 DEF         Lv.10
            3.Kalkan                        +54 DEF         Lv.16
            4.Phalaka                       +64 DEF         Lv.22
            * Phalaka of Life               +xx DEF         Lv.22
              Properties: +5 Heart, +50 MaxHP, +50 MaxTP
              Dropped by: QUEST REWARD
            5.Carman                        +77 DEF         Lv.28
            6.Silver Carman                 +92 DEF         Lv.40
    
    /------------------------------------------------------------------------------
    II.3. Armors
     All parts of armors have specific durability:
        ~Body-armor 50/50
        ~Pants      40/40
        ~Headbands  35/35
        ~Gloves     20/20
        ~Boots      20/20
        -Belts      ??/??
     If durability ever gets too low, you'll be warned by beeping sounds, and you
     have to go to armor shops to get it repaired. Armor can only be broken by
     getting direct hits. Not sure if magic and physical attacks have the same
     effect. If durability reaches zero, you'll lose your armor.
    
     II.3.1. Common Armor Sets
      These are sets of low-leveled armors that all-classes can wear.
            A. Chori Set
               There's a 'greater' version of Chori Set with extra +1 DEF on each
               part and no level restriction. Get from quest.
               1.Chori Armor                        +20 DEF         Lv. 6
               */Bahamut's Gana			+20 DEF		Lv. 6
                 Properties: +30 MaxHP
                 Dropped by: Serbinda Satvan
               2.Chori Pants                        +16 DEF         Lv. 5
               */Bahamut's Zvas			+16 DEF		Lv. 5
                 Properties: +30 MaxHP
                 Dropped by: ??
               3.Headband                           +4 DEF          Lv. 4
               4.Chori Gloves                       +3 DEF          Lv. 3
               5.Chori Boots                        +3 DEF          Lv. 2
               */Bahamut's Patika			+4 DEF		Lv. 2
                 Properties: +20 MaxHP
                 Dropped by: Serbinda Satvan
    
            B. Acchada Set
               1.Acchada Armor                      +30 DEF         Lv.12
               */Acchada Armor of Protection        +?? DEF          --
                 Properties: Evasion +10
                 Dropped by: QUEST REWARD
               2.Acchada Pants                      +24 DEF         Lv.11
               */Acchada Pants of Adana		+24 DEF		Lv.11
                 Properties: +5 MaxHP
                 Dropped by: Serbinda Satvan
               3.Trate Headband                     +8 DEF          Lv.10
               4.Acchada Gloves                     +5 DEF          Lv. 9
               */Acchada Gloves of Adana		+5 DEF		Lv. 9
                 Properties: +5 MaxHP
                 Dropped by: Serbinda
               5.Acchada Boots                      +5 DEF          Lv. 8
               */Leather Upana of Adana		+7 DEF		Lv.16
                 Properties: +5 MaxHP
                 Dropped by: ??
    
            C. Varman Set
               1.Varman Armor                       +40 DEF         Lv.20
               */Varman Armor of Grava              +?? DEF         Lv.20
                 Properties: Absorbs 3% dmg
                 Dropped by: Serbinda Satvan
               2.Varman Pants                       +30 DEF         Lv.19
               3.Zipra Headband                     +12 DEF         Lv.18
               4.Varman Gloves                      +7 DEF          Lv.17
               */Varman Gloves of Grava		+7 DEF		Lv.17
                 Properties: Absorbs 3% dmg
                 Dropped by: ??
               5.Varman Boots                       +7 DEF          Lv.16
               */Arapada of Adana                   +10 DEF         Lv. 8
                 Properties: Absorbs 3% dmg
                 Dropped by: ??
    
     II.3.2. Class-specific Armor Sets
      II.3.2.1. Naga/Kimnara
            A. Trana Set
             Sold in A'Nu and Jina, manufactured in A'Nu, or dropped from monsters.
               1.Trana Armor                        +108 DEF        Lv.38
               2.Trana Pants                        +64 DEF         Lv.37
               3.Trana Headband                     +?? DEF         Lv.??
               4.Trana Gloves                       +21 DEF         Lv.35
               5.Trana Boots                        +21 DEF         Lv.34
            B. Jalaka Set
             Manufactured in Jina, or dropped from monsters.
               1.Jalaka Armor                       +?? DEF         Lv.46
               2.Jalaka Pants                       +?? DEF         Lv.45
               3.Jala Headband                      +38 DEF         Lv.44
               4.Jalaka Gloves                      +?? DEF         Lv.43
               5.Jalaka Boots                       +?? DEF         Lv.42
            C. Varahaja Set
             Manufactured in Kruma, or dropped from monsters.
               1.Varahaja Armor                     +?? DEF         Lv.52
               2.Varahaja Pants                     +92 DEF         Lv.51
               3.?? Headband                        +?? DEF         Lv.50
               4.Varahaja Gloves                    +30 DEF         Lv.49
               5.Varahaja Boots                     +?? DEF         Lv.48
    	D. ?? Set
    	 Dropped from monsters.
               1.?? Armor                           +?? DEF         Lv.58
               2.?? Pants                           +?? DEF         Lv.57
               3.?? Headband                        +?? DEF         Lv.56
               4.?? Gloves                          +?? DEF         Lv.55
               5.?? Boots                           +?? DEF         Lv.54
    	E. Tanuvarman Set
             Dropped from monsters.
               1.Tanuvarman Armor                   +?? DEF         Lv.64
               2.Tanuvarman Pants                   +?? DEF         Lv.63
               3.?? Headband                        +?? DEF         Lv.62
               4.Tanuvarman Gloves                  +?? DEF         Lv.61
               5.Tanuvarman Boots                   +?? DEF         Lv.60
    
      II.3.2.2. Ashura/Rakshasa
            A. Vadati Set
             Sold in A'Nu and Jina, manufactured in A'Nu, or dropped from monsters.
               1.Vadati Armor                       +?? DEF         Lv.38
               2.Vadati Pants                       +?? DEF         Lv.37
               3.Ziromani Headband                  +22 DEF         Lv.36
               */Saranu's Ziromani                  +26 DEF         Lv.36
                 Properties: +5 Heart, +5 Muscle
                 Dropped by: QUEST REWARD
               4.Vadati Gloves                      +15 DEF         Lv.35
               5.Vadati Boots                       +?? DEF         Lv.34
    
            B. Jayati Set
             Manufactured in Jina, or dropped from monsters.
               1.Jayati Armor                       +90 DEF         Lv.46
               2.Jayati Pants                       +54 DEF         Lv.45
               3.?? Headband                        +?? DEF         Lv.44
               4.Jayati Gloves                      +?? DEF         Lv.43
               5.Jayati Boots                       +?? DEF         Lv.42
    
            C. Nuhavati Set
             Manufactured in Kruma, or dropped from monsters.
               1.Nuhavati Armor                     +108 DEF        Lv.52
               2.Nuhavati Pants                     +?? DEF         Lv.51
               3.?? Headband                        +?? DEF         Lv.50
               4.Nuhavati Gloves                    +?? DEF         Lv.49
               5.Nuhavati Boots                     +?? DEF         Lv.48
    
             D. Prarthana Set
              Dropped from monsters.
               1. Prarthana Armor                   +?? DEF         Lv.58
               2. Prarthana Pants                   +?? DEF         Lv.57
               3. Vitagka Headband                  +38 DEF         Lv.56
               4. Prarthana Gloves                  +25 DEF         Lv.55
               5. Prarthana Boots                   +?? DEF         Lv.54
    
      II.3.2.3. Yaksa/Gandarva
            A. Tars Set
             Sold in A'Nu and Jina, manufactured in A'Nu, or dropped from monsters.
               1.Tars Garb                          +86 DEF         Lv.38
               2.Tars Pants                         +51 DEF         Lv.37
               3.Lothana Headband                   +?? DEF         Lv.36
               */Saranu's Lothana                   +26 DEF         Lv.??
                 Properties: +5 Heart, +5 Muscle
                 Dropped by: QUEST REWARD
               4.Tars Gloves                        +?? DEF         Lv.35
               5.Tars Boots                         +?? DEF         Lv.34
    
            B. Samyuga Set
             Manufactured in Jina, or dropped from monsters.
               1.Samyuga Garb                       +103 DEF         Lv.46
               2.Samyuga Pants                      +61 DEF         Lv.45
               3.Sarzisan Headband                  +30 DEF         Lv.44
               4.Samyuga Gloves                     +20 DEF         Lv.43
               5.Samyuga Boots                      +20 DEF         Lv.42
    
            C. Rajastanv Set
             Manufactured in Kruma, or dropped from monsters.
               1.Rajastanv Garb                     +?? DEF         Lv.52
               2.Rajastanv Pants                    +73 DEF         Lv.51
               3.?? Headband                        +?? DEF         Lv.50
               4.Rajastanv Gloves                   +?? DEF         Lv.49
               5.Rajastanv Boots                    +?? DEF         Lv.48
               
    	E. ?? Set
    	 Dropped from monsters.
               1.?? Garb                            +?? DEF         Lv.64
               2.?? Pants                           +73 DEF         Lv.63
               3.Kezakezi Headband                  +?? DEF         Lv.62
               4.?? Gloves                          +?? DEF         Lv.61
               5.?? Boots                           +?? DEF         Lv.60
    
      II.3.2.4. Deva/Garuda
            A. Varabana Set
             Sold in A'Nu and Jina, manufactured in A'Nu, or dropped from monsters.
               1.Varabana Robe                      +64 DEF         Lv.38
               2.Varabana Pants                     +38 DEF         Lv.37
               3.Darbi Headband                     +19 DEF         Lv.36
               */Saranu's Darbi                     +26 DEF         Lv.??
                 Properties: +5 Nerve, +5 Muscle
                 Dropped by: QUEST REWARD
               4.Varabana Gloves                    +?? DEF         Lv.35
               5.Varabana Boots                     +?? DEF         Lv.34
            B. Visamnaha Set
             Manufactured in Jina, or dropped from monsters.
               1.Visamnaha Robe                     +76 DEF         Lv.46
               2.Visamnaha Pants                    +45 DEF         Lv.45
               3.Phana Headband                     +22 DEF         Lv.44
               4.Visamnaha Gloves                   +?? DEF         Lv.43
               5.Visamnaha Boots                    +?? DEF         Lv.42
            C. Sahasrara Set
             Manufactured in Kruma, or dropped from monsters.
               1.Sahasrara Robe                     +91 DEF         Lv.52
               2.Sahasrara Pants                    +54 DEF         Lv.51
               3.Sahasrara Headband                 +27 DEF         Lv.50
               4.Sahasrara Gloves                   +18 DEF         Lv.49
               5.Sahasrara Boots                    +?? DEF         Lv.48
            D. Kajcuka Set
             Dropped from monsters.
               1.Kajcuka Robe                       +?? DEF         Lv.58
               2.Kajcuka Pants                      +65 DEF         Lv.57
               3.Kalaphana Headband                 +32 DEF         Lv.56
               4.Kajcuka Gloves                     +?? DEF         Lv.55
               5.Kajcuka Boots                      +21 DEF         Lv.54
            E. Jalavala Set
             Dropped from monsters.
               1.Kajcuka Robe                       +?? DEF         Lv.58
               2.Kajcuka Pants                      +65 DEF         Lv.57
               3.Kalaphana Headband                 +32 DEF         Lv.56
               4.Kajcuka Gloves                     +?? DEF         Lv.55
               5.Jalavala Boots                     +26 DEF         Lv.60
    
     II.3.3. Belts
            1.Hira                                  +?? DEF         Lv.??
            2.Leather Hira                           +4 DEF         Lv.29
            */Leather Hira of Kaulitara		 +4 DEF		Lv.29
              Properties: +xx HP Regen
              Dropped by: Kaulitara
            3.Rohachavi                              +6 DEF         Lv.41
    
    /------------------------------------------------------------------------------
    II.4. Accessories
     II.1. Earrings
            1.Karna                 +2
            */Karna of Life		+6 Heart
              Properties: +20 MaxHP
              Dropped by: ??
            2.Kakana                +3
            3.Kundala               +4
            4.Karnaka               +5
            */Millitary Earring     +5 Muscle, +5 Heart
              Properties: +20 Accuracy
              Dropped by: QUEST REWARD
            5.Avatamsa              +6
    
     II.2. Bracelets
            1.Bangle                +2
            2.Khadi                 +3
            3.Kambu                 +4
            4.Kataka                +5
    
     II.3. Rings
            1.Ran                   +2
            2.??                    +4
            3.Kundalin              +6
            */Kundalin of Hero	+?
              Properties: ??
              Dropped by: QUEST REWARD
            4.Avata                 +8
    
     II.4. Necklaces
            1.Taral                 +3
            2.Mandalin              +5
            */Mandalin of Hero	??
              Properties: ??
              Dropped by: ??
            3.Rucaka                +7
            */Kirika's Rucaka
              Properties: +100 MaxHP, ??
              Dropped by: QUEST REWARD
            */Agni Rucaka           +5 Muscle
              Properties: +5 Fire Resist, +10 Evasion, +10 Accuracy
              Dropped by: ??
            */Rucaka of Life        +8 Spirit
              Properties: +50 MaxHP
              Dropped by: ??
            */Rucaka of Warrior	+10 Muscle
              Properties: +100 MaxHP
              Dropped by: ??
            4.Devachanda            +9
            */Strong Dechada	--
              Properties: +10 DEF, +80 MaxHP
              Dropped by: ??
    
    /------------------------------------------------------------------------------
    II.5. Upgrade Items
     Upgrade Items are items used to strengthen your weapons and armors, and to add
     special attributes like elements, stats, etc.
            1. Dipa Illa
               The lowest upgrade item, can be used to upgrade until +3.
               Randomly dropped by monsters. Market price: 9,000 - 12,500 Rupee.
            2. Illa
               Better upgrade item, can be used to until +6.
               Randomly dropped by monsters, buy in Mandara Town for 50,000 Rupee,
               or by combining 5 Dipa Illa in Jina Town.
            3. Azis
               Great upgrade item, can be used to upgrade until +9.
               Randomly dropped by monsters, or by combining 4 Illa in Jina Town.
            4. Surapa
               Very good upgrade item, can be used to upgrade until +12.
               Randomly dropped by Boss, or by combining 2 Azis in Jina Town.
            5. Purajati
               Ultimate upgrade item, can be used to upgrade until +12.
               Purajati CAN fail.
               Randomly dropped by Boss, or by combining 2 Surapa in Jina Town.
            6. Om Yantra
               Adds Accuracy to Weapon and Helmet, Evasion to Shield and Belt.
               Buy in Mandara Town for 25,000 Rupee.
            7. Manipura(Muscle), Vishuda(Nerve), Anahata(Heart), Azna(Spirit)
               Each adds 1 point of corresponding chakra.
               Can only be used on Helmets, Belts, Pants, Shoes.
               Buy in Mandara Town for 37,500 Rupee.
            8. Raga Mani(Fire), Nila Mani(Ice), Luvati(Lightning), Visazan(Poison)
               Each add 10-10 elemental damage if used on weapons.
               Each add +2 resistance if used on armors
               Buy in Mandara Town for 12,500 Rupee.
    
    /------------------------------------------------------------------------------
    II.6. Usable Items
     II.6.1. Amrita (Healing Potion)
            1. Dahara Amrita        / 50HP/ 25 Rupee
            2. Atanu Amrita         /100HP/100 Rupee
            3. Amrita               /200HP/400 Rupee
            4. Spara Amrita         /400HP/ -
            5. Utara Amrita         /800HP/ -
    
     II.6.2. Panaka (TP Potion)
            1. Dahara Panaka        / 50TP/ 25 Rupee
            2. Atanu Panaka         /100TP/100 Rupee
            3. Panaka               /200TP/400 Rupee
            4. Spara Panaka         /400TP/ -
            5. Utara Panaka         /800TP/ -
    
     II.6.3. Misc. Items
            1. Pustika
               Teleports you to the last spawn point.
               Buy in every town for 500 Rupee.
            2. Jiba Pustika
               Teleports you to 4 destinations: Mandara Town, A'Nu Town, Jina Town,
               and Kruma Region.
               Buy in Mandara Town for 10,000 Rupee.
            3. Jewel of Life
               Ressurection item, can only be used by Yaksa/Gandarva with
               Ressurrect skill.
               Buy in every town for 5,000 Rupee.
            4. Zilakhaman (S/M/L)
               Increase DEF by (+50/+100/+150.)
               Can only be used by minimum level (--/20/40).
               Buy in every town for (300/900/2,700) Rupee.
            5. Agni Sa / Hima Sa / Lu Sa
               Give +20 resistance against Fire / Ice / Lightning for 90 secs.
               Buy in every town for 1,200 Rupee.
            6. Dru
               Increase movement speed by +1 for 300 secs.
               Buy in every town for xxx Rupee.
            7. Amulet of Anuvava
               Increase attack rate by 20%-30% for 120 secs.
               Buy in every town for 2,000 Rupee.
            8. Arrow
               Used for Bow-users. 1 Rupee each in every town.
            9. Arrow Bundle.
               3 sets contains 750 arrows. 750 Rupee in every town.
    
    /------------------------------------------------------------------------------
    II.7. Process and Quest-only Items
     Process items are ingredients made by combining certain drop items. 
     1.Mara's Liquid (Sum of Mara)
       Used for potion-making. Can be made by combining one of these items:
       - 15 Mara's Blood
       - 10 Mara's Black Blood
       - 8 Mara's Fresh Blood
       - 5 Mara's Harden Blood
       - 4 Mara's Red Blood
      
      
    /------------------------------------------------------------------------------
    II.8. Common Drops
    Below is list of monsters' drop and its selling price on NPC. List is listed in
    alphabetical order. Items with *) means it's used in quests.
    _______________________________________________________________________________
    Item Name               / Monster Name                  / Sell Price
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ancient Sorcery Book *) / Ghorayogi                     / ???
    Azna's Stone Heart *)   / Azna Heruka                   / ???
    Bat's Wing              / Bat                           / ???
    Big Fang                / Aprah Varaha Raja             /  32
    Big Oxhorn              / Bull                          / 466
    Boa's Fang              / Boa                           /  53
    Blood-stained Hand *)   / Monk Ghost                    / ???
    Black Shell             / Kavanda Raja                  / 240
    Bulpa's Shell           / Visatula Caura                / 400
    Claw                    / Mouse                         / 416
    Coal                    / Mlecchas Caura                /  24
    Fabric                  / Ulkamukha Caura               /  60
    Gap Fabric              / Ugra Ulkamukha                / 100
    Gem of Curse            / Ananga Dhvanta                / 160
    Gem of Spirit *)        / Ananga                        / ???
    Hair Decoration         / Lady Ghost                    / ???
    Hard Claw               / Mouse Boss                    / 466
    Hard Fabric *)          / Ugra Ulkamukha Satvan         / ???
    Hard Shell              / Visa Cumi, Kavanda, Visatula  / 133
    High Coal               / Mlecchas Karmana              /  32
    High Horn *)            / Vrcadara                      / ???
    Lizard's Tail           / Lizard                        / ???
    Low quality Horn *)     / Vasabhum Caura                /  12
    Low quality Coal        / Mlecchas                      /  16
    Mara's Black Blood      / Serbinda Satvan               /  60
    Mara's Blood            / Serbinda                      /  40
    Mara's Body Liquid      / Visatula                      / 333
    Mara's Fang             / Sarpa Raja                    / 300
    Mara's Fresh Blood      / Ulkamukha Satvan              /  80
    Mara's Leather          / Zombie                        / 333
    Mara's Red Blood        / Tarantula Caura               / 266
    Mara's Wing             / Kavanda Jatu                  / 200
    Medicines Horn          / Vasabhum Kulapra              /  16
    Medicines High Horn *)  / SaraaVrca                     /  20
    Old Fabric              / Ulkamukha                     /  40
    Poison Fang             / Varaha Raja                   /  24
    Poison Sting *)         / Mangriang                     / ???
    Raker                   / Zombie Caura                  / 216
    Refining Coal           / Ugra Mlecchas Karmana         / 160
    Small Horn *)           / Vasabhum                      / ???
    Solid Horn              / Vrca                          /  12
    Sonkoku's Headband      / Ape Boss                      / ???
    Sorcery Book *)         / Pizzac Aggana                 / 160
    Stone Heart             / Heruka                        /  80
    Tough Leather *)        / Kaulitara                     / 166
    
    /==============================================================================
    Section III: Map and Monsters List
    
    III.1. Mandara Region
     III.1.1. Mandara Plains
    	1. Vasabhum
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Melee
    	   Drops	: Small Horn
    	2. Vasabhum Caura
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Melee
    	   Drops	: Low-quality Horn
    	3. Vasabhum Kulapra
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Melee
    	   Drops	: High Horn
    	4. Mlecchas
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Melee
    	   Drops	: Low-quality Coal
    	5. Mlecchas Caura
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Range
    	   Drops	: High Coal
    	6. Mlecchas Karmana
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Range
    	   Drops	: Refining Coal
    	7. Vrca
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Melee
    	   Drops	: ??
    	8. Vrcadara
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Melee
    	   Drops	: Medicines Horn
    	9. SaraVrca
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: Yes
    	   Attacks	: Melee
    	   Drops	: Medicines High Horn
    	10.Boa
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Melee
    	   Drops	: Boa's Fang
    	11.Aprah Varaha
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: No
    	   Attacks	: Melee
    	   Drops	: ??
    	12.Aprah Varaha Raja
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: Yes
    	   Attacks	: Melee
    	   Drops	: ??
    	13.Serbinda
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: Yes
    	   Attacks	: Melee
    	   Drops	: Mara's Blood
    	14.Serbinda Satvan
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: Yes
    	   Attacks	: Melee
    	   Drops	: Mara's Black Blood
    	15.Libertine
    	   Level	: ??
    	   Hitpoints	: ??
    	   ATK		: ??
    	   Aggresive	: Yes
    	   Attacks	: Melee
    	   Drops	: -none-
     III.1.2. Mandara Dungeon
      III.1.2.1. Level 1
      	1. Ugra Mlecchas Karmana
      	2. Kavanda
      	3. Kavanda Jatu
      	4. Kavanda Raja
      	5. Tarantula
      	6. Tarantula Caura
      III.1.2.2. Level 2
      	7. Sarpa
      	8. Sarpa Raja
      	9. Visatula
      	10.Visatula Caura
      	11.Zombie
      	12.Zombie Caura
      III.1.2.3. Level 3
      	13.??
      	14.??
    
    III.2. Shambala Region
     III.2.1. Shambala Plains
     	1. Ulkamukha
     	2. Ulkhamuka Caura
     	3. Ulkamukha Satvan
     	4. Visa Cumi
     	5. Ugra Ulkamukha
     	6. Ugra Uklamukha Caura
     	7. Ugra Ulkamukha Satvan
     	8. Tarantula
     	9. Ananga
     	10.Ananga Dhvanta
     	11.Pizac Aggana
     	12.Aggana ??
     	13.Kaulitara
     III.2.1. Shambala Dungeon
      III.2.1.1. Level 1
      	1. ??
      	2. ??
      	3. Ghorayogi
      	4. Nagamudra
      III.2.1.2. Level 2
      	5. Meghamalin
    
    III.3. Jina Region
     III.3.1. Jina Plains
     	1. Mouse
     	2. Mouse Boss
     	3. Ape
     	4. Ape Boss
     	5. Merman
     	6. Mangriang
     	7. Tiger
     	8. White Tiger
     	9. China Laborman
     	10.China Laborman Boss
     	11.Lady Ghost
     III.3.2. Pamir Plateau
      To get to Pamir Plateau, go to Border Area and to the Boat Dock. There you
      will find a portal to go to Pamir.
      	1. Monk Ghost
      	2. Lady Ghost
      	3. Lizard
      	4. Lizard Boss
      	5. Bat
      	6. Bat Boss
      	7. Tundela
      	8. ??
    
    III.4. Kruma Region
     III.4.1. Kruma Area
     Or called The God's Land, free-PK area. Other than opposing players, there
     are monsters too that you can kill.
     	1. ??
     	2. ??
     	3. Golem
     	4. Scout
     	5. ??
     III.4.2. Chaturranga
     To get here, your God has to own 5 Kala-Core (seize opposing God's Kala-Core
     inside their fortresses). When you enter Kruma, go to your right and you'll
     find a portal to Chaturranga.
     	1. Tortoise
     	2. Infantry
     	3. Raphu
    
    III.5. Exile Region
     -not opened yet-
    
    /==============================================================================
    Section IV : Quests Guide
     Tantra Online has some quests for means of leveling or getting special items,
     or to proceed to the 2nd class. Do quests in order unless written otherwise.
    
     Level 1 : Beginner's Quest (Mandara Town)
          ~ Small Horn
            Talk to Vartan and he'll ask you to bring him 3 Small Horn. Kill some
            Vasabhums outside Mandara Town and return with the needed items.
            Reward: 10 Dahara Amrita
                    200 Rupee
                    Chori Gloves
          ~ Leveling
            Talk to Apvas and he'll tell you to raise your level. Go out of town
            and kill some monsters until you level up, then return to Apvas.
            Reward: 50 Prana
                    Chori Boots
                    10 Dahara Amrita
          ~ Equip Repair
            Talk to Buvan, he'll give you Buvan's Small Kalkan. Go talk to Kirika
            and have her repair the shield (cost 100 Rupee). Then return to Buvan.
            Reward: Headband
                    10 Dahara Amrita
          ~ Ceremony Items
            Talk to Kirika, she'll ask you to bring 3 Low-quality Horn to Vananta.
            Reward: 100 prana
                    10 Dahara Amrita
            Go back to Kirika to complete the quest.
            Reward: 500 Rupee
                    Chori Pants
          ~ Fight with Party
            Talk to Apvas, he'll send you to kill 10 Mlecchas with party.
            You don't actually need party for this. Just talk to him, go kill the
            needed Mlecchas, and return to him.
            Reward: 200 Prana
                    500 Rupee
                    10 Dahara Amrita
                    Chori Armor
    
     Level 8:
          ~ Mandara Child
            Talk to Anjani. Then talk to Vartan. Then talk to Buvan. He'll ask you
            to find his missing items by killing Mlecchas Caura. Kill them until
            you get the requested item.
            Reward: 2,000 Rupee
                    Tribe item ("of the Ground" weapon)
          ~ Vartan's Test
            Talk to Vartan, he'll ask you to bring him 5 High Horns. Kill some
            Vrcadara to get them, and return to Vartan. Then he'll ask you to
            bring him 5 Medicines High Horn from SaraaVrca.
            Reward: 2,000 Rupee
                    Vartan's Strong Sword
            Talk to Apvas to complete the quest.
          ~ War News
            Apvas will tell you to deliver messages to Badru in Sporvada and
            Kananta in Convention Temple.
            Reward: 2,000 Prana
                    20 Dahara Amrita
          ~ Mlecchas Karmana
            Talk to Buvan, he'll ask you to find Ruined item of Buvan by killing
            Mlecchas Karmana.
            Reward: 1 Illa
                    Leather Sack
                    3,000 Rupee
          ~ The Lost Boy
            Bring Leather Sack from Mlecchas Karmana quest and find a boy in
            Tomb of Avatara. Then bring him to Apvas.
            Reward: 3,000 Prana
                    1 Illa
    
     Level 10:
          ~ Change Class
            Talk to Apvas and choose change class.
            Reward: Class Weapon
                    - Satvan gets Satvan's Hand Axe.
                    - Duvanta gets Duvanta's Dagger.
                    - Nirvana gets Nirvana's Glove.
                    - Mantrika gets Mantrika's Staff.
    
     Level 15:
          ~ Tribe Quest
            According to your tribe, you'll talk to different people and get
            different quests.
            Naga/Kimnara   : talk to Apvas and he'll ask 10 Big Fangs from Aprah
                             Varaha Raja
            Ashura/Rakshasa: talk to Buvan
            Yaksa/Gandarva : talk to Ashuri
            Deva/Garuda    : talk to Kirika
            Reward: 5,000 Prana
                    5,000 Rupee
                    Acchada Armor of Protection
          ~ Training Task
            Talk to Apvas, he'll ask you to kill 10 Boa.
            Then he'll ask you to collect 10 Mara's Blood from Serbinda.
            Reward: 7,000 Prana
                    7,000 Rupee
                    2 Anahata
          ~ Legend of Lost Mara's Hand
            Talk to Karan, he'll ask you to bring him 10 Mara's Black Blood from
            Serbinda Satvan.
            Reward: 2 chakra upgrade items
                    10,000 Rupee
                    8,000 Prana
    
     Level 20:
          ~ Guarding Shambala Town
            Talk to Amar in Shambala Ruin. He'll order you to kill 30 Ulkamukha.
            After that, he'll order you to kill 15 Ulkamukha Caura.
            Reward: 30,000 Rupee
                    20,000 Prana
                    20 Panaka
          ~ Amar's Message
            Talk Amar, and he'll ask you to deliver his message to his brother
            Apvas in Mandara. Go to Apvas, then he will tell you to pick Apvas'
            Blanket for his brother in Kirika. Then go back to Amar.
            Reward: Chavi God of Force
                    20,000 Prana
                    50,000 Rupee
          ~ Mahomet's Letter
            Talk to Mahomet in Shambala Ruin. He'll ask you to deliver his message
            to Anjali in Mandara.
            Reward: 10,197 Prana
            Then head back to Shambala and talk to Mahomet.
            Reward: 20,000 Prana
                    30,000 Rupee
                    Bracelet God of Force.
    
     Level 25:
          ~ Chaos Town of Ruins and A'Nu Legend
            Talk to Amar the Brave, and he'll ask you to kill 30 Heruka in the
            Town of Ruins area.
            Reward: 30,000 Rupee
                    20,000 Prana
                    1 Azis
    
     Level 30:
          ~ Vartan's Strong Sword
            Bring Vartan's Strong Sword to Bivban. He'll then ask you to find
            Ancient Sword, so go kill some Ananga until you get the needed item.
            Return to Bivban. He'll give you a message and you must go to Vartan
            in Mandara. Return to Bivban again.
            Reward: Azis
            	20 Spara Panaka
            	100,000 Rupee
            	100,000 Prana
     
     Level 35: -in progress-
          ~ Tailor Saranu
            Talk to Saranu in A'Nu Town.
            Reward: Saranu's tribe headbands
                    - Naga/Kimnara gets Saranu's ??
                    - Ashura/Rakshasa gets Saranu's Ziromani
                    - Yaksa/Gandarva gets Saranu's Lothana
                    - Deva/Garuda gets Saranu's Darbi
          ~ Phalaka of Life
            Talk to Bivban.
     
     Level 40: -coming soon-
    
     Level 45:
          ~ 2nd Class Change
            Upgrading into the 2nd class needs you to run some quests from Zangzu
            in Jina Town. You'll be given three quests; Ordeal of Wisdom, Ordeal of
            Justice, and depends on which type your character will be, the third
            Ordeal will be different.
            Satya, Karya, Vidya, and Samabat will get Ordeal of Preserverance.
            Banar, Druka, Nakayuda, and Abikara will get Ordeal of Destruction.
             Ordeal of Wisdom:
              Talk to Zongkui in Jina Town, he'll ask you to talk to Moriya in 
              A'Nu Town. Go to A'Nu Town and talk to Moriya, and she'll give you
              20 questions that you must answer. The answers are as follows:
                1. Vartan                   11. 44%
                2. 10                       12. Shambala
                3. Indra                    13. Perang 8 raja
                4. Nagamudra Hima           14. 15 jenis
                5. 5050                     15. Haimayuga
                6. Apvas                    16. Vananta
                7. Exile Region             17. 6 jenis
                8. 1432                     18. Istana 8 raja
                9. Ananga Dhevata           19. Chaturanga
                10. Amrita                  20. 1/126
              If you give wrong answer, she'll order you to kill 20 Ananga before
              you can take another shot.
              After completing the questions, go back to Zongkui and he'll give you
              Paper Piece as a proof that you've completed Ordeal of Wisdom.
    
             Ordeal of Justice:
              Talk to Huang Dao Pao in Jina Town, he'll ask you to get rid of the
              greedy creature in Duel Arena in Mandara Region. Form a party and go
              inside Duel Arena and kill the Libertine.
              IMPORTANT!! You have to kill Libertine AS PARTY, otherwise you will
              never get the needed item.
              After you get the item, return to Huang Dao Pao and he will give you
              Friend's Name Cloth as proof that you've completed Ordeal of Justice.
    
             Ordeal of Preserverance:
              Talk to Ouyez, he'll ask you to collect four items: Moon Oxhorn from
              Bull, Strap Leather from White Tiger, Bow String Tendon from Lizard
              Boss, and Glue Cell from Mangriang. Kill those monsters until you get
              the needed items, then head back to Ouyez. He'll then ask you to go
              to Saranu in A'Nu Town. Talk to her, and she'll ask you to collect
              15 Hard Fabrics. Give her the fabrics, she will give you the String,
              then return to Ouyez and he will give you Blood Cloth as proof that
              you've completed Ordeal or Preserverance.
    
             Ordeal of Justice:
              Talk to Iddung Dashu, he'll tell you to see Amar in Shambala Ruin.
              Amar will challenge you to proof your strength by killing members of
              opposing Gods. Go to Kruma and find Scout from the other two Gods
              (example, if you're Vidha then find Sethi Scout and Batara Scout).
              Scouts are located in Fortress area (you can find all Scouts in your
              own Fortress). Kill them and get their symbols. Return to Amar, then
              to Iddung Dashu and he'll give you an item as proof that you have
              completed Ordeal of Destruction.
            After completing all the Ordeals, go back to Zangzu, and he'll change
            you into the 2nd class.
            Reward  : no reward.
            
     Level 47: -in progress-
          ~ ??
            Talk to Zangzu and accept the (RESERVED) quest. Then talk to Iddung
            Dasshu, and he'll ask you to kill 28 Mouse. Return to Iddung Dashhu
            after killing the requested Mouses.
            Reward	: 50,000 Prana
            	  50 Utara Panaka
            He'll ask you to get Surat Perintah Strategi from Mouse Boss, so go
            kill Mouse Bosses until you get it. Then go back to Iddung Dasshu, then
            go to Zangzu to accept the next quest.
    
     Level 49: -coming soon-
     Level 51: -coming soon-
     Level 53: -coming soon-
    
    
    /==============================================================================
    Section V  : Tips
    -coming soon-
    
    /==============================================================================
    Section VI : Frequently Asked and Answers
    
    Q: How to use my character's skills?
    A: To use skills, you have to place it in the shortcut box and then press the
       matching number. (i.e, press 1 for Cure HP if you place Cure HP in slot
       number 1 in the shortcut box)
    
    Q: Why can't I pick up items?
    A: The items belong to someone else. Even though you kill a monster, sometimes
       someone else had attacked the monster before you (and died or fled in the
       process) and the drops are considered his/hers. Just wait for a few seconds
       and you'll be able to pick it up.
    
    Q: I got hit by Avara Kara's SLOW skill!! What to do?!
    A: Either you wait for some minutes, or just quit and re-select your character.
    
    Q: Can I kill Avara Kara?
    A: Go ahead and try. It gives 0 Prana and no drops, by the way. But it could be
       fun.
    
    /==============================================================================
    Section X  : Credits and Thanks Note
    
     Credits:
      Tantra Online is @ Hanbitsoft                  (http://www.tantra-online.com)
      Indonesian Server is @ PlayOn Interactive      (http://www.playon.co.id)
    
     Credits for infos (in order of date):
      - Ladya (PlayOn forum) for 2nd Class Quest info.
      - c00lpad (PlayOn forum) for his Dagger Ashura build.
    
     Special thanks to:
      1. Setan-Pamungkas, for hooking me up with this game on the first place (and
         for your free +6 war-gloves /gg)
      2. ~MARIONETTE~ aswiram for all the BRA fun /heh.
    
    /============================================================ end of file /no1