Fable the Lost Chapters
System: PC
Written By Haik Avetian
nethros@gmail.com
http://www.geocities.com/haikavet
Last Updated: Thursday, April 28 2006
Version 0.85
Copyright© Haik Avetian 2006

WARNING! This Guide is NOT Spoiler-Free


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Legal Disclaimer
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This Guide is copyrighted, and you are not allowed to post this 
anywhere without my permission, even if you say that itís made by me. 
Legal Action will be taken if you ever try to do that, or steal it, 
claiming it is yours.



The newest version of the FAQ/Walkthrough will always be at
http://www.geocities.com/haikavet
http://www.gamefaqs.com (Not sure, they might reject some updates)



Table of Contents
-----------------


1. Story
2. Skills
  2.1 Strength
  2.2 Skill
  2.3 Will
3. Walkthrough
  Fable
    3.1 The Birthday Gift
    3.2 Guild Training
    3.3 Wasp Menace
    3.4 Mazeís Information
    3.5 Attack/Protect Orchard Farm
    3.6 Trader Escort
    3.7 Mazeís New Info
    3.8 Find Bandit Seeress
    3.9 Mazeís Request
    3.10 Find Archaeologist
    3.11 White Balverine
    3.12 The Arena
    3.13 Finding Theresa Again
    3.14 Rescue Archaeologist
    3.15 The Graveyard Path
    3.16 Rescue Scarlet Robe
    3.17 Gateway to Hook Coast
    3.18 Return to Hook Coast
    3.19 Try to stop Jack
    3.20 Battle Jack
  Fable TLC
    3.21 Prophets of the Fire Heart
    3.22 Ship of the Drowned
    3.23 Oracle of Snowspire
    3.24 Oracleís Knowledge
    3.25 Souls of Heroes
    3.26 The Final Battle
4. Side quests
  Fable
    4.1 Hobbe Killing Contest
    4.2 Hobbe Cave
    4.3 Collect the Hero Dolls
    4.4 Hidden Booty Hunt
    4.5 Lost Trader
    4.6 Break the Siege
    4.7 Assassin Attacks
    4.8 Granny Necklace
    4.9 Mayorís Invitation
    4.10 Execution Tree
    4.11 Execution Tree Rescue
    4.12 Bounty Hunt
    4.13 Bandit Spy Extraction
  Fable TLC
    4.14 The Sick Child
    4.15 Book Collection
    4.16 Trader Massacre
    4.17 Trader Rescue
    4.18 Murder with a Twist
    4.19 Investigating the Mayor
    4.20 Darkwood Disturbance
    4.21 The Ransom Victim
    4.22 The Hidden Sword 
5. Main Features
6. Enemy List
7. Credits


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1. Story
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Once a time ago in Albion, a boy who lived in Oakvale had dreamt of 
being a hero for all his life. Sometimes he wanted to be a warrior, 
other times a mage. And sometimes, he thought of being evil. His 
destiny WAS to be a hero. Will his name be praised, or be feared by all 
people in Albion?

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Updates
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Version 0.85: Finished writing the Twinblade quest. Going to start on 
the Archeologist Quest soon.

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2. Skills
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Here are the skills you have In Fable. It includes spells as well.



Strength
--------

Physique
 
This is the skill that makes your hits stronger, and makes you able to 
wield heavier weapons and armor.

Health

This gives you a longer health bar, and makes you larger.

Toughness

Toughness makes you be able to resist more damage. The more toughness, 
the less damage.

Skill
-----

Accuracy

Accuracy defines your damage in ranged combat, and makes the crosshair 
less shaky when you shoot with a ranged weapon, so you can aim better.

Speed

Speed makes you faster in both melee and ranged combat.

Guile

Guile makes you better at trading with merchants, giving you higher 
profits for sales and less gold for buying. You also become stealthier.

Will
----

Magic Power

This makes your mana bar higher.

Attack Spells

Battle Charge

Battle charge is like a rush ability, where you run into your foes and 
smashing them.

Enflame

Surrounds the caster with a wave of fire. Spreads more fire in higher 
levels.

Fireball

This spell creates a ball of fire in your hand, getting bigger and 
bigger, before you blast it into someone.


Lightning

This spell makes lightning come out from your hand, and then frying up 
enemies. In higher levels you can hit more foes at once.


Multi Strike

This spell makes you hit twice with one blow.

Divine Fury

This makes some kind of ritual circle by the power of gods, striking 
all enemies in a radius.

Infernal Wrath

Kind of like Divine Fury, but I guess itís from the power of Skorm.



Surround Spells


Drain Life

This heals you while stealing an enemyís health.

Force Push

Anyone thinking of Star Wars? This pushes nearby enemies away with 
force.

Slow Time

Makes everything slow-motion except for the caster. A higher level 
makes it slower times and more time

Summon 

This creates a creature from a soul to fight for you.

Turncoat

This confuses your enemyís mind and makes him your ally for a while. 
Higher Levels gives you more time to control him.



Physical Spells



Assassin Rush

This is a very fast spell that makes you kind of teleported to a place, 
if someone is targeted, you get behind him directly.

Berserk

This makes you a war machine, by increasing your speed and strength, 
but decreasing civilized manners.

Ghost Sword

This summons a ghostly blade to battle for you.

Heal Life

This heals you.

Multi Arrow

If you use this spell and shoot with your bow, you shoot multiple 
arrows at once.

Physical Shield

This surrounds you as a shield, absorbing damage to your mana. When you 
have no mana left, the spell disappears.


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3. Walkthrough
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Fable Walkthrough

3.1 The Birthday Gift
---------------------

After the cinematic you are woken up by your father who tells you that 
it is your sisterís birthday today and you will get a coin for each 
good deed you do. He will give you them.

The first deed you should do is to retrieve Rosie, a teddy bear, for 
Emily. So start by going down the hill, and go straight forward up the 
next one. There you should find a bully and a kid. Talk to one of them. 
Hit the bully 3 times to get good points, and make a good deed, or hit 
the kid to get evil points and make a bad deed. If you hit the child 
give the teddy bear to the bully and youíll get some money. If you hit 
the bully, take the teddy bear to Emily.

The next deed you should do is the Stock Deed. Go down the hill and go 
left as soon as you can. A man should ask you if you can watch his 
stock. If you just stand there until he comes back youíll make a good 
deed. If you go and destroy all the barrels he got in his warehouse you 
get a gold coin.

Now go up the hill that leads to your house, but donít go right, 
continue forward and you should see a couple kissing. Talk to the man. 
He will ask you not to tell his wife about this. Heíll give you money 
if you promise not to tell her about him. If you accept, youíll commit 
a bad deed. If you DID accept and got your money, you can go tell his 
wife about it and make a good deed. 2 coins in one deed.

Thatís all the deeds you can do. Once youíre done, go to the trader, 
which is seen as something looking like a coin on the map. Heíll give 
you chocolate for 3 gold. Accept and go to your sister, which is the 
new gold marker. 

When youíve given her the chocolates, go out of the place and the 
village will be attacked. Your character will hide and it will be 
another picture cinematic.

Now, the village is on fire. WHO CARES? Wait. Youíre not evil? Anyway, 
go up the hill and take the only path to your house where you will see 
your father lying dead on the ground. Soon, a bandit will attack you, 
but as heís going to strike lightning strikes down on him, and he dies. 
Behind him is Maze who takes you to the heroesí guild. 

3.2 Guild Training
------------------

After all the talking you will be woken up by Whisper. You are going to 
go to the guild master now. Go forward, and take the first door to the 
right, and continue on until you get outside. Go forward to the two 
apprentices and cross the first bridge you see there. Now go forward 
and right to the ring with a dummy in it. The guild master will be 
there. He will tell you to hit the dummy as hard as you can. Do so.

The guild master says your punches are weak and will give you a stick. 
Take it out and hit the dummy 7 times. The dummy will be destroyed now. 
The Guild master is about to tell you what you will do the next day, 
but youíll find out that there is beetles in the woods. And the guild 
master picks you to kill them.

Go forward and right, into the opening. You should be in the woods now.  
Go right and over the water until you come to the beetles. Take out 
your stick and start hitting them all until the count is 10/10.

Youíll be rewarded 20 Gold, 30 Renown and 10 Experience. Now leave the 
woods the same way you came. Talk to the Guild Master. Just say yes to 
his question. Another Cinematic.

Whisper will wake you up again. This time you will race her to the 
Guild Master. You donít have to win though. Just go around until you 
get to the ring.

When you get there, itís time to fight Whisper. First youíll just have 
to hit her some times and after that, block her hits, and after thatís 
a duel. When youíve finished you can get graded and get a prize if you 
get a A+ by talking to the hooded man in black at the ring, it takes 
time for him to come so I suggest you do the archery training first. 

After Archery is Will training. Just follow the Guild Master and 
complete the training on his instructions. When heís done talking, you 
can choose if you want to play with Whisper in the woods or go into the 
final step of training. 

If you choose to play, go to the Guild Woods. You and Whisper will talk 
a bit, and then you will see 3 bandits. Kill them with your bow or 
lightning. After that go out of the Guild Woods and go to the Map Room 
(Where you first put your foot on.) Talk to the Guild Master.

Now after all the talking and stuff, you will go into the Guild Woods 
again where you will meet Maze. Hit him 7 times with your sword, shoot 
him 7 times with your bow, and use lightning on him 7 times and youíve 
passed the test. Boy, was that easy. Go out of the Guild Woods and the 
Guild Master will talk to you. Youíll go to the Room of Fates and be 
awarded Guild Seals. After that the Guild Master tells you to go into 
the green light thing. Go inside and here is the choosing of what type 
of character you will be. Warrior, Thief/Archer, Mage. Of course, you 
can always combine them. I picked Warrior which is Strength, but I put 
some points in Skill, which is for Thieves/Archers later. Will is for 
mages.

When youíve done all that you will complete the Guild Training quest.

3.3 Wasp Menace
---------------

Here begins your journey. Press the action key while there is a blue 
aura around the map, click on Wasp Menace, and click on Take Quest. Go 
out of the Guild using the big door. Youíll come to the Lookout Point. 
Go forward a bit and youíll see a man running towards you. Heíll tell 
you that the Picnic Area is infested with wasps. When heís finished 
talking, follow him there, or follow the gold marker on the map.

When you get to the Picnic Area, kill all the wasps and the Wasp Queen 
will appear. Sheís very easy, but if you let her hit you some times, 
youíll get a scar. Chicks will find you unattractive with scars. But if 
you have a lot of renown and a good haircut, theyíll still fall in love 
with you.

Anyway, when completing the quest, you will be Rewarded 500 Gold, 200 
Renown and Wasp Queens Head (Trophy)

3.4 Mazeís Information
----------------------

Head out of the Picnic Area, and go to the Gold Marker on the map, that 
leads to Bowerstone South. When the Guard inside has stopped babbling 
about rules, go forward to Maze.

He tells you that there might be someone alive in your family, except 
for yourself. Your sister. This is important, so donít press escape. 

3.5 Protect/Attack Orchard Farm
-------------------------------

Anyway, after this, I recommend you to get a haircut. Go left and up to 
get to the barber saloon. If you donít find it, itís a red and white 
lined thing outside it. For the max attractiveness you can get 
currently, get yourself these haircuts: 

Normal Haircut, Normal Beard. But beards are ugly for me, so I just 
took Normal Haircut. Anyway, head back to the Guild now by using your 
Guild Seal or the Cullis Gate.

At the guild youíll meet Briar Rose. She seems to be important...Or so 
she says. But I didnít know about her, nor did my character. Anyway, 
take the quest that suits you the best. If youíre good, take the 
Protect quest, if youíre evil, take the Attack quest. Either way, 
follow the Gold Marker on the map until you reach your destination. 
Kill the Guards/Bandits and Steal/Protect the crates until you will 
fight Whisper. Sheíll teach you how to flourish. Itís not hard; I bet 
you already used it. Anyway, after beating her, you get rewarded with:

1000 Gold
400 Renown


3.6 Trader Escort
-----------------

Follow the Gold Marker until you reach Darkwood, killing traders on 
your way. (AIN'T ANYONE EVIL?) and keep an eye out for the Bandit Toll. 
When you come there, decline their offer. It might be a bug so you must 
pay them sometimes, happened to me before. Kill the guard before he 
sees you. When you reach Darkwood, youíll see traders come to you. Your 
quest is to take them to Barrow Fields. 

Go on a little bit and youíll see a trader that has been bit by a 
something. If youíre evil, say no when he asks if he can follow you, if 
youíre good, say yes. Now, when youíve declined his offer and grown 
your horns (really, there is no evil people reading this?) go in the 
opening and you will get to Darkwood Marshes. 

Kill the Balverine here, and go on until you come to the water, where 
there are some sponges. Kill them with one shot of your bow; just drag 
the string a little before shooting. After that, continue on to 
Darkwood Lake.

Here there will be a lot of water, and youíll only encounter bandits. 
It might be hard to kill them and protect the traders at the same 
moment though. Thereís a Bordello here by the way, but itís closed at 
the moment. Go a little further and youíll be in the Darkwood Camp. 
There are no enemies here so just calmly go into the camp and buy some 
potions and resurrection phials, and maybe play some games for money. 
On your way out of the camp, you can take a turn left and get to the 
Chapel of Skorm where you can sacrifice to Skorm if youíre evil. If 
youíre not, go there and kill the priests. 

Anyway, when you get to the Ancient Cullis Gate, take the only path 
available again, but beware of the bandits here. There is also Hobbes 
at the gate at the end of the level. When you killed them and enter the 
gate, youíll get to Darkwood Weir, the final level of Darkwood.

There will be no enemies, except for an Evil Mud Golem at the end. If 
you survive and kill it, check for scars, as I usually do. Anyway Iíll 
try to give you a strategy on how to beat it. Roll away from its rocks 
it throws and roll behind him and hit it until it makes another move. 
If you got an Ebony Longbow by the way, I envy you. It might get 
annoying after a while if you always get his by his rocks when you get 
up. Get to a wall close to him and target lock him, roll forward and 
hit him until you get hit, and then heal when you got little Health. I 
lost NO Resurrection Phials during this. Just some 7 Potions. Mud 
Golems will be a lot easier later. 

When you got out of hell, enter the ďcaveĒ which actually leads to 
Barrow Fields! FINALLY! Follow one of the traders. When you get to some 
guy at the bridge, you will have completed your quest. Youíll be 
rewarded:


2000 Gold
500 Renown

3.7 Mazeís New Info
-------------------

Go to the Gold Marker on the map, and youíll get to Oakvale. Your 
birthplace and where the Bandit Raid took place. When you enter, you 
will be greeted with a familiar character. Emily. The girl who was 
looking for Rosie, the teddy bear. Anyway, when youíve had some 
psychopath visions, go forward to the tavern and talk to Maze.

He will tell you that he has heard nothing of your sister, but a Blind 
Seeress in Twinbladeís Camp can tell you about your sister. And Maze 
tells you a little bit of Twinblade before leaving. Now, use your guild 
seal to go back to the guild or do some stuff now that you are in 
Oakvale. When you get back to the guild, get the golden quest card, and 
youíre on your way.

3.8 Find Bandit Seeress
-----------------------


Go back to Oakvale and go to the beach. Go right and enter the cave 
leading to ďThe Clifftop PathĒ (If you canít find your way around, 
press M to bring up the map, or another key if youíve changed the key 
config)

This area can be a little difficult. For a strategy, be seen, kill the 
guards, and quickly run to the last rock of the map, it should be huge. 
Hide behind it and wait for the guards to go. When you see your chance, 
go for it. Donít get seen. 

When you get through the gate, youíll hear two bandits talking about 
you needing a full gear. So you gotta get bandit clothes. Every type. 
They are all in here. Itís pretty straightforward. Kill everyone you 
see, open the chests and stuff. Before going into the next level, put 
on the clothes. There is also a Demon Door here.

When you get inside the camp, you can change clothes again if you want. 
I suggest you to resupply your Health Potions and Resurrection Phials. 
Itís time to play games. Go to Dennis, The Gamemaster and talk to him 
two times. If you donít want to bet any money, donít. Youíll need to 
bet 1 gold though. 

The rules are simple: Remember what stuff is on the table, then pick 
out what wasnít there before.
 
I won after like my 5th try. There is also another way, if this is too 
hard. There is a bandit somewhere In the camp who will sell you his 
pass for 1000 gold. But I like this way better. Go to the gate and talk 
to the guard. Heíll say you got a valid pass. Enter. 

Itís not that easy to get to Twinblade now. You are not invited. You 
have to take his guards out and sneak in while the gate is open. You 
can either pay 2000 gold, or rescue some prisoners. 

Go forward, and then turn left after the second time you can turn. Kill 
the guard, take his key and open the door to the prisoners. The guards 
will run out now :D Just enter the gate.

The other way is to go to the assassins and talk to them. Theyíll want 
2000 gold from you. If you say yes and have the gold, enter the gate. 
But this is a big waste of money. 

But now, finally the moment we have been waiting for. Boss Battle!!! 
You fight Twinblade. Just listen what he has to say, then kill him. 
Heís pretty easy. Just roll away from his attack, and when his swords 
gets stuck in the ground, hit his back until he takes them out. Repeat 
this until you win. 

When itís done, the seeress, also known as your sister will come to you 
and there will be another cinematic. When itís done and she has left, 
you can choose if you want to spare Twinblade or kill him. If you 
decide to let him live, walk out of there, if you want him out of the 
way, hit him and youíll fight a bit more before he dies. Leave, and 
youíve completed the quest.



More to come :D