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    Civilization Summary by Nailz

    Version: 1 | Updated: 05/04/03 | Printable Version | Search This Guide

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              Star Wars Galactic Battlegrounds Clone Campaigns 
                            Civilization Summary v1
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                                 Confederacy
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    Strengths:
    > Troopers and Mechs
    
    Weaknesses:
    > Aircraft +5% longer to build
    > Aircraft +5% more expensive
    
    Civilization Bonus:
    > Basic Training Upgrade (workers +15 HP, +1 Normal and +1 DuraArmor)
    > Able to produce predators at nursery
    
    Team Bonus:
    > Cargo Hovercrafts +25% nova
    
    Unique Unit:
    > Geonosian Warrior (Air) [65 food, 70 nova]
      40 HP, 5 Attack, 0 Armor, 0 DuraArmor, 0 Range
    
    Unique Technology:
    > Geonosian Diligence @ Command Center [650 food, 400 nova]
      Workers gain +10% work rate,
      +2 attack vs troopers and buildings,
      +4 attack vs turrets
    > Confederacy Alliance @ Spaceport [250 food, 250 nova]
      Spaceport +500 HP
      Cargo Hovercraft +10% speed, +25 HP
    > Droid Upgrades @ Research Center [500 carbon, 300 nova]
      Troopers +25 HP, +3 attack
    > Geonosian Engineers @ Heavy Weapons Factory [450 food, 500 nova]
      All heavy weapons +10% speed
      Artillery and AA-Mobile lowered reload rates (1/4 seconds per shot)
    
    Unit Summary
    ============
    
    Troopers [Excellent]
    > All troopers and tech upgrades
    
    Mechs [Good]
    > No heavy strike mech
    > Most upgrades
    
    Ships [Poor]
    > No advanced frigate
    > No advanced cruiser
    > No heavy destroyer
    > Heavy AA destroyer
    
    Jedi [Poor]
    > No jedi master
    > No decent upgrades
    
    Heavy Weapons [Very good]
    > All heavy weapons available
    > Decent T4 upgrades
    
    Air [Poor]
    > All crafts available
    > No T4 upgrades
    
    
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                               Galactic Empire
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    Strenghths:
    > Mechs and Troopers
    
    Civilization Bonus:
    > Aircraft 5% cheaper
    > Upgrades to Heavy Mech units 10% cheaper
    > Fortress builds 10% faster
    
    Team Bonus:
    > Mech units +10% speed
    
    Unique Unit:
    > Dark Trooper (Ranged mechanized trooper) [50 food, 85 carbon]
      Detects stealthed units
      150 HP, 6 Attack, 2 Armor, 4 DuraArmor, 4 Range
    
    Unique Technology:
    > Walker Research @ Mech Factory [150 ore, 350 nova]
      AT-AT minimum range decreased
      AT-AT AA attack added
    > Altered Bargains @ Spaceport [300 food, 250 nova]
      No resource trading fee
    
    Unit Summary
    ============
    
    Troopers [Good]
    > No advanced mounted trooper
    > All T4 upgrades
    
    Mechs [Excellent]
    > All mechs and upgrades
    
    Ships [OK]
    > No advanced cruiser
    
    Jedi [Very good]
    > Jedi masters
    > Force Good, Concentration, Meditation
    
    Heavy weapons [Good]
    > All heavy weapons and most upgrades
    
    Air [Mediocre]
    > All crafts
    > No shielding, platework or flight school
    > Efficient Manufacturing (25% cheaper)
    
    
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                                   Gungans
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    Strengths:
    > Ships and Mechs
    
    Weaknesses:
    > Aircraft +5% longer to build
    > Aircraft +5% more expensive
    
    Civilization Bonus:
    > Can construct underwater prefab shelters
    > Buildings have self regeneration
    > Workers +10% ore mining bonus in T3
    
    Team Bonus:
    > Ships -15% cost
    > Shield generators -15% cost
    
    Unique Unit:
    > Fambaa [150 food, 150 ore]
      Shield generator unit
      150 HP, 0 Attack, 20 Armor, 20 DuraArmor, 5 Range
    
    Unique Technology:
    > Creature Training @ Heavy Weapon Factory [500 food, 400 carbon]
      Pummel 2x effective versus walls
      AA Mobile more effective versus air
      Artillery more effective versus buildings
    > Creature Armor @ Mech Factory [700 food, 350 carbon]
      Mech units +10% HP
    > Farseeing Binoculars @ Troop Center [300 food]
      Troopers +2 Line of sight
      Troopers +2 Range (except mounted troopers)
    > Faster Growth Chambers @ War Center [750 food, 550 carbon]
      Ships +20% faster constructed
      Ships +20% cheaper
    
    Unit Summary
    ============
    Troopers [Very good]
    > All troopers
    > No droid Assistant 
    > Farseeing Binoculars
    
    Mechs [Excellent]
    > All mechs and techs
    > Gungan Creature Armor
    
    Ships [Best in the game]
    > All ships
    > Ship upgrades availabe @ War Center
    
    Jedi [Mediocre]
    > No jedi master
    > Can not turn buildings
    
    Heavy weapons [Excellent]
    > All heavy weapons and techs
    
    Air [Mediocre]
    > All craft available
    > No shielding, platework or flight school
    > Efficient Manufacturing (25% cheaper)
    
    
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                                Rebel Alliance
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    Strengths:
    > Air and Troopers
    
    Civilization Bonus:
    > Farmers +5 carry capacity
    > Fortress +1 range, Line of sight and search radius
    
    Team Bonus:
    > Farm food maximum raised +35 food
    
    Unique Unit:
    > Air Speeder [60 food, 65 nova]
      Good versus Mechs
      30 HP, 2 Attack, 0 Armor, 0 DuraArmor, 4 Range
    > A-Wing [40 food, 45 nova]
      Constructed at Airbase
      Anti Air unit, also good versus workers and troopers
      15 HP, 2 Attack, 0 Armor, 0 DuraArmor, 6 Range
    
    Unique Technology:
    > Tougher Armor @ War Center [250 food, 125 nova]
      Troopers +30 HP to troopers, +50 HP to mounted troopers
    > A-Wing Research @ Airbase [150 carbon, 150 nova]
    
    Unit Summary
    ============
    
    Troopers [Excellent]
    > All troopers and techs
    
    Mechs [OK]
    > No heavy strike mech
    > Heavy assault mech
    > Heavy mech destroyer
    > No T4 upgrades
    
    Ships [Poor]
    > No advanced frigate
    > No advanced cruiser
    > Heavy destroyer
    > Heavy AA destroyer
    
    Jedi [Good]
    > Jedi master
    > All useful T4 upgrades
    
    Heavy Weapon [Poor]
    > Heavy AA Mobile
    > No heavy pummel
    > No heavy artillery
    > No T4 upgrades
    
    Air [Excellent]
    > All craft and techs
    
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                                   Republic
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    Strengths:
    > Jedi and troopers
    
    Civilization Bonus:
    > Prefab shelters have +1 population
    > Holocrons produce more nova
    > Jedi and Jedi Temple are cheaper
    > Units garrisoned inside a fortress heal 33% faster
    
    Team Bonus:
    > Med Droids heal twice as fast
    > Jedi +10% speed
    
    Unique Unit:
    > Jedi Starfighter [50 food, 100 nova]
      35 HP, 4 Attack, 0 Armor, 0 DuraArmor, 4 Range
    
    Unique Technology:
    > Air Cruiser Boast @ Airbase [200 carbon, 300 nova]
      Air cruisers +10% speed
    > Kaminoan Refit @ Nursery [400 carbon]
      +20% faster food generation
    > Upgraded Med Droids @ Command Center [400 carbon]
      Med Droids +20% speed
      Med Droids +20% faster healing
    > Galactic Senate Hub @ Fortress [350 ore, 500 nova]
      Fortress +2 range, +2 line of sight
      Fortress +2 attack versus air, mech, heavy weapons, troopers
    > Sight Beyond Sight @ Jedi Temple [350 nova]
      Jedi, troopers, jedi starfighter +6 line of sight
    > Kaminoan Cloners @ War Center [300 food, 200 nova]
      Laser troopers +50% creation speed
    
    Unit Summary
    ============
    
    Troopers [Excellent]
    > All troopers and techs
    
    Mechs [Mediocre]
    > Heavy strike mech
    > Heavy mech destroyer
    > No heavy assault mech
    > No T4 upgrades
    
    Ships [Poor]
    > No heavy frigate
    > No heavy cruiser
    > No heavy destroyer
    > Heavy AA Destroyer
    
    Jedi [Best in the game]
    > All jedi and techs including Sight Beyond Sight (+6 LOS)
    
    Heavy Weapon [Poor]
    > Heavy AA Mobile
    > No heavy pummel
    > No heavy artillery
    > No T4 upgrades
    
    Air [Excellent]
    > All craft and techs
    
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                                 Royal Naboo
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    Strengths:
    > Air and Jedi
    
    Civilization Bonus:
    > Nova collection +10%
    > Holocrons produce more nova
    > Fortress has increased attack versus mechs and heavy weapons
    
    Team Bonus:
    > Air Cruiser +10% speed
    
    Unique Unit:
    > Royal Crusader [125 food, 60 nova]
      Mounted trooper good versus mechs
      175 HP, 5 Attack, 1 Armor, 2 DuraArmor, 0 Range
    
    Unique Technology:
    > Advanced Engines @ Airbase [225 food, 300 nova]
      All aircraft +10% speed
    > Battle Armor @ Fortress [225 food, 200 ore]
      Fortress units +25% HP (Air Cruisers excluded)
    > Taxation @ Fortress [225 food, 400 nova]
      All military units 10% cheaper
    
    Unit Summary
    ============
    Troopers [Poor]
    > No advanced mounted trooper (compensate with UU Royal Crusader)
    > No repeater trooper
    > No T4 upgrades
    
    Mechs [Poor]
    > Heavy strike mech
    > No heavy assault mech
    > No heavy mech destroyer
    > No T4 upgrades except Advanced Redesign (+50 HP)
    
    Ships [Excellent]
    > All ships available
    
    Jedi [Good]
    > Jedi masters
    > All T4 upgrades except Force Strong (+3 turning range/LOS)
    
    Heavy Weapons [Poor]
    > No heavy artillery
    > No heavy pummel
    > No T4 upgrades
    > Heavy AA Mobile
    
    Air [Excellent]
    > All craft and techs
    
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                               Trade Federation
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    Strengths:
    > Mechs and ships
    
    Civilization Bonus:
    > No prefab shelters needed
    > Fortress +3 AA range
    
    Team Bonus:
    > Heavy weapons +15% speed
    
    Unique Unit:
    > Destroyer Droid [50 carbon, 150 nova]
      85 HP, 6 Attack, 2 Armor, 5 DuraArmor, 5 Range
    
    Unique Technology:
    > Fusion Extractor @ Ore Processing Center [300 food, 300 carbon]
      Ore collection +50% faster
    > Neimoidian Endorsement @ Spaceport T2 [75 food, 30 nova]
      All buildings cost 5% less
    > Market Inside Trading @ Spaceport T3 [200 food, 100 nova]
      All research costs 10% less
    > Market Control @ Spaceport T4 [300 food, 225 nova]
      No resourece trading fee
    
    Unit Summary
    ============
    Troopers [OK]
    > No repeater
    > No droid assistant tech (faster creation)
    
    Mechs [Excellent]
    > All mechs and technologies
    
    Ships [Excellent]
    > All ships available
    
    Jedi [Very poor]
    > No jedi master
    > No decent upgrade
    
    Heavy Weapons [Good]
    > All technologies
    
    Air [Poor]
    > Advanced fighter & bomber
    > No T4 techs
    
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                                   Wookies
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    Strengths:
    > Troopers and air
    
    Civilization Bonus:
    > T3 and T4 carbon collection is 5% faster
    > Fortress +5 line of sight and +10% HP
    
    Team Bonus:
    > Troopers +2 line of sight and +2 search radius
    
    Unique Unit:
    > Berserker [80 food, 35 nova]
    
    Unique Technology:
    > Self Renegeration @ Command Center [650 food, 325 carbon, 350 nova]
      Biological units (not workers) regenerate HP
      Troopers +30 HP and +2 DuraArmor
    > Beserker Jetpacks @ Fortress [300 carbon, 200 nova]
      Beserker +10% speed
    > Forest Vision @ Heavy Weapon Factory [410 food, 200 nova]
      AA Mobile and artillery +1 range and line of sight
    > Wookie Ingenuity @ Mech Factory [400 food, 400 nova]
      All mech factory units are 15% to produce
    
    
    Unit summary
    ============
    Troopers [Excellent]
    > All technologies availabe
    
    Mechs [Poor but useful]
    > No heavy strike mech
    > No heavy assault mech
    > Heavy mech destroyer
    > No T4 upgrades except Wookie Ingenuity (Mech units 15% cheaper)
    
    Ships [Very poor]
    > No advanced frigate
    > No advanced cruiser
    > No heavy destroyer
    > Heavy AA destroyer
    
    Jedi [Very poor]
    > No jedi master
    > No decent upgrades
    
    Heavy Weapons [Good]
    > All available plus Forest Vision upgrade (+1 range/LOS)
    
    Air [Excellent]
    > All technologies (shielding, platework, advanced flight school)
    
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                         (c) 2003 nailz@hetbrein.net
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