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Heroes of Might and Magic V:
Weeks Guide
v1.0 (May 21,2006)

by DSC (demoshipcaptain@yahoo.com)

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Table of Contents

  1 - Description
  2 - List of weeks
  3 - Version History
  4 - Contact, Legal, etc

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Description:

In Heroes of Might and Magic V, there are many different types of weeks,
similiar to previous heroes games, however, each week how has a unique effect
(or no effect), that can have a big impact on the game. You can view the
description of the week in game by hovering your mouse pointer over the END
TURN hourglass. This is a (hopefully) comprehensive list of all possible weeks
that you can get in HOMMV.

I'm not sure at this point how a week is selected, I assume that it's random,
though whether you recieve a week with a special effect may be depend on which
week of the month it is. If anybody knows anything about this, shoot me an
email and I'll post the information here!


All the descriptions for the weeks are self explanatory.

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List of weeks

Week of Abjuration: Skill level of all Light Magic spells increased to maximum
during battles.
Week of Air: Air spell damage increased by 50% during battles. Amount of
summoned Air Elementals increases by 50%.
Week of Alchemy: Double income of Mercury and Sulfur from mines.
Week of Alteration: Skill level of all Dark Magic spells increased to maximum
during battles.
Week of Angel: Double growth for Angels and Archangels.
Week of Antilope: No special effect.
Week of Archer: Double growth for Archers and Marksmen.
Week of Assassin: Double growth for Scouts and Assassins.
Week of Badger: No special effect.
Week of Balance: Morale and luck negated during battles.
Week of Bear: No special effect.
Week of Bee: No special effect.
Week of Beetle: No special effect.
Week of Bonedragon: Double growth for Bone Dragons and Shadow Dragons.
Week of Butterfly: No special effect.
Week of Calm: Initiative of all creatures from Necropolis, Inferno and Dungeon
factions reduced by 20% during battles.
Week of Caterpillar: No special effect.
Week of Cavalier: Double growth for Cavaliers and Paladins.
Week of Chaos: Spell damage increased by 50% during battles.
Week of Colossus: Double growth for Colossuses and Titans.
Week of Conjunction: Triple growth for all creatures. Triple income of all
resources from mines and towns.
Week of Conjuration: Skill level of all Summoning Magic spells increased to
maximum during battles.
Week of Cuckoo: No special effect.
Week of Deer: No special effect.
Week of Demon: Double growth for Demons and Horned Demons.
Week of Devil: Double growth for Devils and Archdevils.
Week of Diplomacy: All neutral creatures that usually join for money will join
for free.
Week of Disease: Two thirds of creatures in all dwellings die (minimum
remaining is one). Only one third of growth for all creatures.
Week of Djinn: Double growth for Djinns and Djinn Sultans.
Week of Dragon: Double growth for Deep Dragons and Black Dragons.
Week of Dragonfly: No special effect.
Week of Druid: Double growth for Druids and Druid Elders.
Week of Eagle: No special effect.
Week of Earth: Earth spell damage increased by 50% during battles. Amount of
summoned Earth Elementals increases by 50%.
Week of Ether: Spell cost doubled.
Week of Evocation: Skill level of all Destructive Magic spells increased to
maximum during battles.
Week of Falcon: No special effect.
Week of Feebleness: Defense of all creatures from Haven, Sylvan and Academy
factions reduced by 20% during battles.
Week of Festivals: No resource income from towns and mines.
Week of Fever: Half of creatures in all dwellings die (minimum remaining is
one). Only half of growth for all creatures.
Week of Fire: Fire spell damage increased by 50% during battles. Amount of
summoned Fire Elementals increases by 50%.
Week of Fire'n'Ice: Fire and ice spells deal double damage during battles.
Week of Firefly: No special effect.
Week of Flame: Movement of all heroes increased by 50%.
Week of Flamingo: No special effect.
Week of Folly: Experience gained from battles halved.
Week of Footman: Double growth for Footmen and Swordsmen.
Week of Forgery: Cost of creature upgrade halved.
Week of Fox: No special effect.
Week of Gargoyle: Double growth for Gargoyles and Obsidian Gargoyles.
Week of Goat: No special effect.
Week of Gold: Double Gold income from mines and towns.
Week of Golem: Double growth for Iron Golems and Steel Golems.
Week of Green Dragon: Double growth for Green Dragons.
Week of Gremlin: Double growth for Gremlins and Master Gremlins.
Week of Griffin: Double growth for Griffins and Imperial Griffin.
Week of Groundhog: No special effect.
Week of Hamster: No special effect.
Week of Harvest: Double Wood and Ore income from mines.
Week of Hedgehog: No special effect.
Week of Hellhound: Double growth for Hell Hounds and Cerberi.
Week of Honor: Experience gained from battles doubled.
Week of Hope: During battles morale and luck for all creatures increased by 1.
Week of Hydra: Double growth for Hydras and Chaos Hydras.
Week of Hyena: No special effect.
Week of Idleness: Initiative for all creatures from Haven, Sylvan and Academy
factions reduced by 20% during battles.
Week of Imp: Double growth for Imps and Familiars.
Week of Infirmity: Defense for all creatures from Necropolis, Inferno and
Dungeon factions reduced by 20% during battles.
Week of Jewels: Double Gem and Crystal income from mines.
Week of Lich: Double growth for Liches and Archliches.
Week of Life: Double growth for all creatures.
Week of Light: Luck and morale for all creatures from Necropolis, Inferno and
Dungeon factions reduced by 2 during battles.
Week of Lion: No special effect.
Week of Lynx: No special effect.
Week of Magic: Spell cost halved during battles.
Week of Magi: Double growth for Mages and Archmages.
Week of Matron: Double growth for Matrons and Matriarchs.
Week of Meditation: Mana regeneration rate doubled.
Week of Might: Non-magic damage increased by 50% during battles.
Week of Might'n'Magic: Non-magic damage increased by 50% and spell cost halved
during battles
Week of Minotaur: Double growth for Minotaurs and Minotaur Guards.
Week of Nightmare: Double growth for Nightmares and Frightful Nightmares.
Week of Owl: No special effect.
Week of Peasant: Double growth for Peasants and Conscripts.
Week of Penguin: No special effect.
Week of Pigeon: No special effect.
Week of Pit Lord: Double growth for Pit Fiends and Pit Lords.
Week of Pixie: Double growth for Pixies and Sprites.
Week of Plague: Creatures in all dwellings die. No growth for all creatures.
Week of Priest: Double growth for Priests and Inquisitors.
Week of Rabbit: No special effect.
Week of Rakshasa: Double growth for Rakshasa Rani and Rakshasa Raja.
Week of Rat: No special effect.
Week of Raven: No special effect.
Week of Rider: Double growth for Rider and Ravager.
Week of Rooster: No special effect.
Week of Salamander: No special effect.
Week of Sheep: No special effect.
Week of Skeleton: Double growth for Skeletons and Skeleton Archers.
Week of Sorrow: Morale and luck for all creatures from Haven, Sylvan and
Academy factions reduced by 2 during battles.
Week of Sparrow: No special effect.
Week of Squirrel: No special effect.
Week of Stork: No special effect.
Week of Succubus: Double growth for Succubi and Infernal Succubi.
Week of Swallow: No special effect.
Week of Swan: No special effect.
Week of Tiger: No special effect.
Week of Toad: No special effect.
Week of Tortoise: No special effect.
Week of Toughness: Hit points of all creatures increased by 20% during battles.
Week of Trade: Prices for artefacts halved. Prices for resource exchange
halved. (YES, I know that it's "artifact", but this is how it's displayed in
the game, so that's how I will display it here)
Week of Treant: Double growth for Treants and Treant Guardians.
Week of Unicorn: Double growth for Unicorns and Battle Unicorns.
Week of Vampire: Double growth for Vampires and Vampire Lords.
Week of Viper: No special effect.
Week of Walkingdead: Double growth for Zombies and Plague Zombies.
Week of Wardancer: Double growth for Blade Jugglers and War Dancers.
Week of Wasp: No special effect.
Week of Water: Ice spell damage increased by 50% during battle. Amount of
summoned Water Elementals increases by 50%.
Week of Whale: Double growth for Manes and Ghosts.
Week of Wight: Double growth for Manes and Ghosts.
Week of Winds: Sea movement of all heroes increased by 50%.
Week of Witch: Double growth for Witches and Blood Witches.
Week of Woodelf: Double growth for Hunters and Master Hunters.
Week of Wyrm: No special effect.

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Version History

V1.0: Initial release

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Yeah, the file is copyrighted by me, you can't repost it without my permission,
though it's not going to stop anybody anyway.

If you notice any errors or have any additional information, just give me an
email and I'll post it here, giving you credit of course :)