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    Unit FAQ by ViewtifulNinja

    Version: 0.7 | Updated: 01/15/07 | Printable Version | Search Guide | Bookmark Guide

    
    
    
    
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    ------------------------------------------------------------------------------
    
             _____       _                 _            _   _
            |_   _|     | |               | |          | | (_)
              | |  _ __ | |_ _ __ ___   __| |_   _  ___| |_ _  ___  _ __
              | | | '_ \| __| '__/ _ \ / _` | | | |/ __| __| |/ _ \| '_ \
             _| |_| | | | |_| | | (_) | (_| | |_| | (__| |_| | (_) | | | |
            |_____|_| |_|\__|_|  \___/ \__,_|\__,_|\___|\__|_|\___/|_| |_|
    
    
    
    
    This Guide was made in order to help you identify the differences and 
    similarities between the two factions in Company Of Heroes, The Americans
    and The Germans. I have gathered these statistics in order to demostrate the
    pros and cons of each unit and faction. At the moment all there is is 
    basically the raw data; formatted nicely. Pretty soon though I'll add more 
    to the Guide, like .30 cal Vs. MG42, but this is too early a version for that 
    now.
    
    ----------------------------------------------------------
    
    
                       __     __                _
                       \ \   / /___  _ __  ___ (_)  ___   _ __
                        \ \ / // _ \| '__|/ __|| | / _ \ | '_ \
                         \ V /|  __/| |   \__ \| || (_) || | | |
                         _\_/_ \___||_| _ |___/|_| \___/ |_| |_|
                        | | | |(_) ___ | |_  ___   _ __  _   _
                        | |_| || |/ __|| __|/ _ \ | '__|| | | |
                        |  _  || |\__ \| |_| (_) || |   | |_| |
                        |_| |_||_||___/ \__|\___/ |_|    \__, |
                                                         |___/
    
    
    
    15th January 2007
     
    0.7: I've just finished all the stats, not done any creativity
    related stuff yet.
    
    15th January 2007 (later)
    
    0.71: I've just gone and got rid of all the trailing spaces, 
    what a pain.
    
    
    
    
    
    
    
    
    
    
    
    
    
                       _____        __            _
                      |_   _|      / _|          | |
                        | |  _ __ | |_ __ _ _ __ | |_ _ __ _   _
                        | | | '_ \|  _/ _` | '_ \| __| '__| | | |
                       _| |_| | | | || (_| | | | | |_| |  | |_| |
                      |_____|_| |_|_| \__,_|_| |_|\__|_|   \__, |
                                                            __/ |
                                                           |___/
    
    
    
    
    Engineers:
    
    Germans                                          Americans
    
    Vital Stats
    
    Hit points: 140                               Hit points: 165 
    Fire Damage taken per second: 12              Fire Damage taken per second: 8
    Build time (seconds): 14                      Build time (seconds): 21
    PopCap Modifier: 2                            PopCap Modifier: 3
    
    Max Speed: 3
    
    Capture rate: 1
    
    Reinforce cost percentage: 0.5%
    
    Resource Cost
    
    Manpower: 120                                 Manpower: 140.000016 
    Munitions:
    Fuel:
    
    Abilities
    
    (German)
    
    Ability 1: Use med-pack (35 munitions)
    Ability 2: Repair structures and units
    Ability 3: Salvage wrecks for munitions
    Ability 4: Cut barbed wire
    Ability 5: Upgrade to Flammenwerfer 42 (50 munitions)
    Ability 6: Upgrade to Mine Sweeper (35 munitions)
    --------------------------------
    (American)
    
    Ability 1: Repair
    Ability 2: Cut barbed wire with ability purchased from HQ (50 munitions)
    Ability 3: Lay demo charge (50 munitions) with ability purchased from HQ
    Ability 4: Upgrade to flamethrower (50 munitions)
    Ability 5: Upgrade to minesweeper (35 munitions)
    Ability 6: Build base buildings
    Ability 7: Build forward defences
    -----------------------------------
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Health regeneration - 0.016 per second
    
    Veterancy 2: All weapons held by squad are as effective against Elite Riflemen
     as they are against standard Riflemen
    
    Veterancy 3: Hit points increased by 20%
    ----------------------------------------
    (American)
    
    Veterancy 1: Weapon accuracy increased by 15%
    - Incoming munitions accuracy decreased by 20%
    Veterancy 2: Weapon reload time reduced by 15%
    - Squad 25% harder to suppress
    - Damage received from successful enemy hits reduced by 15%
    Veterancy 3: Weapon accuracy increased by 20%
    - Weapon damage vs. enemy increased by 50%
    ------------------------------------------------
    
    Weapon Ratings
    
    (Germans)
    
    MP40 Sub-Machine Gun: 1 vs. infantry
    Flammenwerfer 42 weapon rating: 4 vs. infantry, 3 vs. structures
    
    (Americans)
    
    M3 Grease Gun: 1 vs. infantry
    Flamethrower: 4 vs. infantry, 3 vs. structures
    Demolition Charge: 5 vs. structures
    
    Squad Weapons
    
    Weapon: MP40 Sub-Machine Gun                    Weapon: M3 Grease Gun
    
    Firing Range;
    
    
    Max: 20
    Distant: 20
    Long: 20
    Medium: 10
    Short: 5.0
    
    Accuracy;
    
    Distant: 0.1
    Long: 0.1
    Medium: 0.2
    Short: 0.3
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 5
    Min: 5
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 3.5
    Min: 2.8                                         Min: 2.5
    
    Weapon: Flammenwerfer 42                         Weapon: M2 Flamethrower
    
    Firing Range;
    
    Max: 20
    Distant: 20
    Long: 20
    Medium: 10
    Short: 5.0
    
    Accuracy;
    
    Distant: 0.9
    Long: 0.9
    Medium: 0.9
    Short: 0.9
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 40
    Min: 15
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds); N/A
    
    Max:
    Min:  
                                           
                                        Weapon: Demolition Charge
    
                                                Damage;
    
                                                Max: 300
                                                Min: 300
    
    
    
    
    Sniper:
    
    Germans                                   Americans
    
    Vital Stats
    
    Hit points: 75
    Fire Damage taken per second: 12     Fire Damage taken per second: 8
    Build time (seconds): 60             Build time (seconds): 50
    PopCap Modifier: 4
    
    Max Speed: 4                         Max Speed: 5
    
    Capture rate: 1
    
    Resource Cost
    
    Manpower: 340
    Munitions:
    Fuel:
    
    Abilities
    
    (German only)
    
    Ability 1: Use med-pack (35 munitions)
    
    (Both)
    
    Ability 2: Camouflage
    Ability 3: Hold fire while camouflaged
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Health regeneration - 0.016 per second
    
    Veterancy 2: All weapons held by squad are as effective 
    against Elite Riflemen as they are against standard Riflemen
    
    Veterancy 3: Sniper fires, fires another shot 2.5 seconds later
    and then performs normal reloading cycle 
    that takes a further 6-8 seconds
    
    (American)
    
    Veterancy 1: Sight radius increased by 20%
    - Incoming munitions accuracy decreased by 20%
    Veterancy 2: Sniper becomes harder to detect while camouflaged
    - Sniper 25% harder to suppress
    - Incoming munitions accuracy decreased by 15%
    Veterancy 3: Weapon fire range increased by 15%
    - Weapon damage vs. enemy increased by 50%
    
    Squad Weapon
    
    Weapon: Gewehr 43 Sniper Rifle/M1903A4 Springfield Sniper Rifle: 5 vs infantry
    
    Firing Range;
    
    Max: 90                                   Max: 50
    Distant: 90                               Distant: 50
    Long: 90                                  Long: 50
    Medium: 25
    Short: 12
     
    Accuracy;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 0.75
    
    Damage;
    
    Max: 45                                 Max: 65
    Min: 45                                 Min: 65
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 7.5
    Min: 5.5
    
    
    
    Mortar Squads:
    
    Germans                                            Americans
    
    Hit points: 165
    Fire Damage taken per second: 12            Fire Damage taken per second: 8
    Build time (seconds): 30                    Build time (seconds): 36
    PopCap Modifier: 3
    
    Max Speed: 3
    
    Capture rate: 1
    
    Reinforce cost percentage: 0.5
    
    Resource Cost
    
    Manpower: 270                             Manpower: 280.000032 
    Munitions:
    Fuel:
    
    Abilities
    
    (German only)
    
    Ability 1: Use med-pack (35 munitions) 
    
    (Both)
    
    Ability 2: Launch smoke barrage
    Ability 3: Launch focussed mortar barrage
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Mortar squad reloads weapon 25% faster
    - Damage received from successful enemy hits reduced by 25%
    
    Veterancy 2: All weapons held by squad are as effective 
    against Elite Riflemen as they are against standard Riflemen
    
    Veterancy 3: Hit points increased by 20%
    
    (Americans)
    
    Veterancy 1: Weapon accuracy increased by 15%
    - Incoming munitions accuracy decreased by 20%
    
    Veterancy 2: Weapon reload time reduced by 15%
    - Squad 25% harder to suppress
    - Damage received from successful enemy hits reduced by 15%
    
    Veterancy 3: Weapon accuracy increased by 20%
    - Weapon damage vs. enemy increased by 50%
    
    Weapon Rating
    
    81mm mortar/M2 60mm Mortar weapon rating: 3 vs. infantry, 2 vs. structures
    
    Squad Weapon
    
    Weapon: Granatwerfer 34 81mm Mortar              M2 60mm Mortar
    
    Firing Range;
    
    Max: 75
    Distant: 75
    Long: 75
    Medium: 40
    Short: 20
    Min: 15
    
    Accuracy;
    
    Distant: 0.25
    Long: 0.25
    Medium: 0.5
    Short: 0.75
    
    Damage;
    
    Max: 36                                   Max: 20
    Min: 36                                   Min: 20
    
    Damage Range Percentage 
    (Percentage of full damage 
    done to enemy units not directly 
    next to ordinance at time of explosion);
    
    Distant: 0.5
    Long: 0.5
    Medium: 0.5                              Medium: 0.65 
    Short: 0.5                               Short: 1.0
    Direct hit: 1.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    
    Heavy Machine Gunners:         
    
    Germans                                                      Americans
    
    Vital Stats
    
    Hit points: 165 
    Fire Damage taken per second: 12              Fire Damage taken per second: 8
    Build time (seconds): 39.9999                 Build time (seconds): 36
    PopCap Modifier: 3
    
    Max Speed: 3
    
    Capture rate: 1
    
    Reinforce cost percentage: 0.5%
    
    Resource Cost
    
    Manpower: 260.000016                               Manpower: 240
    Munitions: 
    Fuel:
    
    Abilities
    (German)
    
    Ability 1: Use med-pack (35 munitions)
    
    (Americans)
    
    Ability 1: Fire armour piercing rounds (50 munitions)
    
    Veterancy Upgrades (Germans)
    
    Veterancy 1: Increased accuracy by 25%
    - Reloading 25% faster
    
    Veterancy 2: All weapons held by squad are as effective 
    against Elite Riflemen as they are against standard Riflemen
    
    Veterancy 3: Hit points increased by 20%
    --------------------------------
    Veterancy Upgrades (Americans)
    
    Veterancy 1: Weapon accuracy increased by 15%
    - Incoming munitions accuracy decreased by 20%
    
    Veterancy 2: Weapon reload time reduced by 15%
    - Squad 25% harder to suppress
    - Damage received from successful enemy hits reduced by 15%
    
    Veterancy 3: Weapon accuracy increased by 20%
    - Weapon damage vs. enemy increased by 50%
    ----------------------------------------------
    
    Weapon Rating
    
    Germans:
    MG42 Heavy Machine Gun: 4 vs. infantry
    MP40 Sub-Machine Gun: 1 vs. infantry
    
    Americans:
    Browning Model 1917 Machine Gun: 4 vs. infantry, 2 vs. light armour
    M1 Carbine Rifle: 2 vs. infantry, 
    1 vs. light armour (bikes and half tracks only)
    
    Squad Weapons
    
    Weapon: MG42 Heavy Machine Gun               Browning Model 1917 Machine Gun
    
    Firing Range;                                Firing Range;
    Max: 45                                       Max: 40 
    Distant: 45                                   Distant: 40 
    Long: 45                                      Long: 40 
    Medium: 22                                    Medium: 20 
    Short: 11                                     Short: 10
    
    Accuracy;                                      Accuracy;
    
    Distant: 0.15                                 Distant: 0.2 
    Long: 0.15                                    Long: 0.2 
    Medium: 0.3                                   Medium: 0.4 
    Short: 0.6                                    Short: 0.75
     
    Damage;                                      Damage;
    
    Max: 7                                      Max: 7 
    Min: 7                                      Max: 7 
    
    Reload (Seconds);
    
    Max: 6.5                                    Max: 6.5 
    Min: 6                                      Min: 6.0
    
    Weapon: MP40 Sub-Machine Gun               Weapon: M1 Carbine Rifle
    
    Firing Range;                             Firing Range;
    
    Max: 20                                   Max: 35 
    Distant: 20                               Distant: 35 
    Long: 20                                  Long: 35 
    Medium: 10                                Medium: 17 
    Short: 5.0                                Short: 8
    
    Accuracy;                                  Accuracy;
    
    Distant: 0.1                               Distant: 0.25 
    Long: 0.1                                  Long: 0.25 
    Medium: 0.2                                Medium: 0.55 
    Short: 0.3                                 Short: 0.75
    
    Accuracy Whilst Moving: 0.5%               Accuracy Whilst Moving: 0.5%
    
    Damage;                                    Damage;
    
    Max: 5                                     Max: 7 
    Min: 5                                     Min: 7
    
    Reload (Seconds);                          Reload (Seconds);
    
    Max: 3.5                                   Max: 3.5 
    Min: 2.8                                   Min: 2
                           
    
    Elite Infantry Squads
    
    Germans (Knights Cross Holders)             Americans (Rangers)
    
    Hit points: 270                         Hit points: 325
    Fire Damage taken per second: 12        Fire Damage taken per second: 8
    Build time (seconds): 45
    PopCap Modifier: 6
    
    Max Speed: 3                              
    
    Capture rate: 1                         Capture rate: 1.25
    
    Reinforce cost percentage: 0.5
    
    Resource Cost
    
    Manpower: 360                             Manpower: 400
    Munitions:
    Fuel:
    
    Abilities
    
    (Germans)
    
    Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
    Ability 2: Use med-pack (35 munitions)
    
    (Americans)
    
    Ability 1: Fire-Up (squad less prone to suppression and move faster)
    Ability 2: Upgrade to Thompson Sub-Machine Guns (100 munitions)
    Ability 3: Throw Grenade (25 munitions)
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Health regeneration - 0.016 per second
    Veterancy 2: No bonus
    Veterancy 3: Veterancy 3: Hit points increased by 20%
    
    (American)
    
    Veterancy 1: Weapon accuracy increased by 15%
    - Incoming munitions accuracy decreased by 20%
    Veterancy 2: Weapon reload time reduced by 15%
    - Squad 25% harder to suppress
    - Damage received from successful enemy hits reduced by 15%
    Veterancy 3: Weapon accuracy increased by 20%
    - Weapon damage vs. enemy increased by 50% Weapon Ratings
    
    Weapon Rating
    
    (German)
    
    MP44/Stg44 Assault Rifle: 3 vs. infantry
    
    (American)
    
    M1 Garand Rifle: 1 vs. infantry
    M9 Bazooka: 4 vs. light armour, 3 vs. heavy armour, 2 vs. structures
    Thompson Sub-Machine Gun: 2 vs. Inf.
    
    Squad Weapon
    
    Weapon: Stg44 Assault Rifle/MP44       Weapon: M1 Thompson Sub Machine Gun
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 13                         Medium: 13
    Short: 6                           Short: 8
    
    Accuracy;
    Distant: 0.1
    Long: 0.1
    Medium: 0.3                        Medium: 0.2
    Short: 0.9                         Short: 0.75
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 7                             Max: 5
    Min: 7                             Min: 5
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 4                          Max: 3
    Min: 3.5                        Min: 2.4
     
    
    
    
    
    Weapon: Stg44 Assault Rifle/MP44       M1 Garand Rifle
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 13                         Medium: 17 
    Short: 6                           Short: 8
    
    Accuracy;
    
    Distant: 0.1                       Distant: 0.45
    Long: 0.1                          Long: 0.45
    Medium: 0.3                        Medium: 0.65
    Short: 0.9                         Short: 0.85
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 7                              Max: 10
    Min: 7                              Min: 10
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 4                                 Max: 3.5
    Min: 3.5                               Min: 2.5
    
    (Americans only)
    
    
    Weapon: M9 Bazooka Rocket Launcher
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.15
    Long: 0.15
    Medium: 0.4
    Short: 1.0
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 75
    Min: 75
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 8.5
    Min: 7.5
    
    
    
    -------------------------------------------------------------
    Main Infantry unit:
    
    Germans (volksgrenadier)                Americans (Riflemen)
    
    Vital Stats
    
    Hit points: 300                         Hit points: 275
    Fire Damage taken per second: 12        Fire Damage taken per second: 8
    Build time (seconds): 30
    PopCap Modifier: 5
    
    Max Speed: 3
    
    Capture rate: 1                         Capture rate: 1.5
    
    Reinforce cost percentage: 0.5
    
    Resource Cost
    
    Manpower: 280                           Manpower: 225
    Munitions:
    Fuel:
    
    Abilities
    
    (German)
    
    Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
    Ability 3: Use med-pack (35 munitions)
    Ability 4: Fire Panzerfaust (50 munitions)
    Ability 5: Upgrade to MP40 Sub-Machine Gun (50 munitions per squad member)
    --------------------------------------------
    (American)
    
    Ability 1: Suppression fire (40 munitions)
    Ability 2: Throw Sticky Bomb (25 munitions)
    Ability 3: Throw Grenade (25 munitions)
    Ability 4: Build forward defences
    --------------------------------------------
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Health regeneration - 0.016 per second
    Veterancy 2: No bonuses
    Veterancy 3: Hit points increased by 20%
    ------------------------------------------------
    (American)
    
    Veterancy 1: Weapon accuracy increased by 15%
    - Incoming munitions accuracy decreased by 20%
    Veterancy 2: Weapon reload time reduced by 15%
    - Squad 25% harder to suppress
    - Damage received from successful enemy hits reduced by 15%
    Veterancy 3: Weapon accuracy increased by 20%
    - Weapon damage vs. enemy increased by 50%
    
    Weapon Ratings
    
    (German)
    
    Karabiner 98k Rifle: 1 vs. infantry
    Karabiner 98k Squad Leader Rifle: 1 vs. infantry
    MP40 Sub-Machine Gun: 1 vs. infantry
    Panzerfaust: 3 vs. light armour, 2 vs. heavy armour
    
    ---------------------------------
    (American)
    
    
    M1 Garand Rifle: 1 vs. infantry
    M1 Carbine Rifle: 1 vs. infantry
    M1918A2 Browning Automatic Rifle (BAR) 3 vs. infantry
    Grenade: 3 vs. infantry
    Sticky Bomb: 3 vs. heavy armour, 4 vs. light armour
    ---------------------------------------------
    
    
    Squad Weapons
    
    Weapon: Karabiner 98k Rifle
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.35
    Long: 0.35
    Medium: 0.55
    Short: 0.75
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 10
    Min: 10
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 2                                      Max: 3.5
    Min: 1.5                                    Min: 2.5
    
    Weapon: Karabiner 98k Rifle/M1 Carbine Rifle (Squad Leaders)
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.35                               Distant: 0.25
    Long: 0.35                                  Long: 0.25
    Medium: 0.55
    Short: 0.75
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 15                                    Max: 7
    Min: 15                                    Min: 7
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 2                                     Max: 3.5
    Min: 1.5                                   Min: 2
    
    Weapon: MP40 Sub-Machine Gun          M1918A2 Browning Automatic Rifle (BAR)
    
    Firing Range;
    
    Max: 30                               Max: 35
    Distant: 30                           Distant: 35
    Long: 30                              Long: 35
    Medium: 15                            Medium: 17
    Short: 5                              Short: 8
    
    Accuracy;
    
    Distant: 0.1                          Distant: 0.2
    Long: 0.1                             Long: 0.2
    Medium: 0.2                           Medium: 0.45
    Short: 0.75                           Short: 0.75
    
    Accuracy Whilst Moving: 0.5%          
    
    
                                - Burst fire duration shortened when moving
                                - Time between burst fire lengthened while moving
    
    Damage;
    
    Max: 5.0
    Min: 5.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 3.5
    Min: 2.8                             Min: 2.5
    
    Weapon: Panzerfaust Anti Tank Weapon   Weapon: Sticky Bomb
    
    Firing Range;                         Range Sticky Bomb can be thrown from;
     
    Max: 35                               Max: 17
    Distant: 35                           Distant: 17
    Long: 35                              Long: 17
    Medium: 20                            Medium: 7.5
    Short: 10                             Short: 3.75
    
    Accuracy;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Damage;
    
    Max: 75                              Max: 200
    Min: 75                              Min: 200
    
    Weapon Penetration;
    
    Distant: 1.0                    Distant: 1.5
    Long: 1.0                       Long: 1.5
    Medium: 1.0                     Medium: 1.5
    Short: 1.0                      Short: 1.5
    
    (American only)
    
    Weapon: MkII A1 Hand Grenade
    
    Range grenade can be thrown from;
    
    Max: 20
    Distant: 20
    Long: 20
    Medium: 20
    Short: 15
    Min: 5
    
    Damage;
    
    Max: 60
    Min: 60
    
    Damage Range Percentage (Percentage of full damage done to enemy units at
    range);
    
    Distant: 0.3
    Long: 0.3
    Medium: 0.6
    Short: 1.0
    
    
    2nd Elite
    
    German (Stormtroopers)                              Americans (Airborne)
    
    Vital Stats
    
    Hit points: 380                               Hit points: 420 
    Fire Damage taken per second: 12              Fire Damage taken per second: 8
    PopCap Modifier: 8                            PopCap Modifier: 5
    
    Max Speed: 3
    
    Capture rate: 1.5                             Capture rate: 1.25
    
    Reinforce cost percentage: 0.5                Reinforce cost: 1%
    
    Resource Cost
    
    Manpower: 400                                 Manpower: 375 
    Munitions:
    Fuel:
    
    Abilities
    
    (German)
    
    Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
    Ability 2: Throw bundled grenade (40 munitions)
    Ability 3: Use med-pack (35 munitions)
    Ability 4: Camouflage
    Ability 5: Hold fire while camouflaged
    
    Ability 6: Add one or two Panzerschrecks to squad weapon complement 
    (75 munitions each)
    
    Ability 7: Add one or two MP44s to squad weapon complement 
    (75 munitions each)
    ------------------------------------------
    (American)
    
    Ability 1: Fire-Up (squad less prone to suppression and move faster)
    Ability 2: Throw satchel charge (75 munitions)
    Ability 3: Throw grenade (25 munitions)
    Ability 4: Upgrade to Recoilless Rifles (125 munitions)
    --------------------------------------------
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Health regeneration - 0.016 per second
    
    Veterancy 2: All weapons held by squad are as effective 
    against Elite Riflemen as they are against standard Riflemen
    
    Veterancy 3: Hit points increased by 20%
    --------------------------------
    (American)
    
    Veterancy 1: Weapon accuracy increased by 15%
    - Incoming munitions accuracy decreased by 20%
    Veterancy 2: Weapon reload time reduced by 15%
    - Squad 25% harder to suppress
    - Damage received from successful enemy hits reduced by 15%
    Veterancy 3: Weapon accuracy increased by 20%
    - Weapon damage vs. enemy increased by 50%
    
    Weapon Ratings
    (German)
    
    Karabiner 98k Rifle: 1 vs. infantry
    
    Karabiner 98k Squad Leader Rifle: 1 vs. infantry
    
    MP44/Stg44 Assault Rifle: 3 vs. infantry
    
    Panzerschreck Anti-Tank Weapon: 4 vs. light armour, 3 vs. heavy armour, 
    2 vs. structures
    
    Bundled StielGranate: 4 vs. infantry
    -----------------
    (American)
    
    
    M1 Carbine: 2 vs. infantry, 1 vs. light armour (bikes and half tracks only)
    M18 Recoilless Rifle: 4 vs. light armour, 3 vs. heavy armour, 
    2 vs. structures
    
    Satchel Charge: 3 vs. infantry, 3 vs. structures
    
    Squad Weapons
    
    ------------------
    
    Weapon: Karabiner 98k Rifle                    M1 Carbine Rifle
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.45                               Distant: 0.25
    Long: 0.45                                  Long: 0.25 
    Medium: 0.65                                Medium: 0.55 
    Short: 0.85                                 Short: 0.75
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 15                                      Max: 7
    Min: 15                                      Min: 7
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 2                                       Max: 3.5
    Min: 1.5                                     min: 2
     
    
    
    Weapon: Panzerschreck Anti-Tank Weapon    M18 Recoilless Rifle
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.35                            Distant: 0.15
    Long: 0.35                               Long: 0.15 
    Medium: 0.6                              Medium: 0.4
    Short: 1                                 Short: 1.0
     
    Damage;
    
    Max: 120                                 Max: 62.5
    Min: 120                                 Min: 62.5
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 8.5                                Max: 9 
    Min: 7.5                                Min: 7
    
    Weapon: Bundled StielGranate             Satchel Charge
    
    Range grenade can be thrown from;
    
    Max: 21                                    Max: 18 
    Distant: 21                                Distant: 18
    Long: 21                                   Long: 18 
    Medium: 20                                 Medium: 10 
    Short: 15                                  Short: 3
    Min: 5                                     Min: 0
    
    Damage;
    
    Max: 85                                    Max: 300 
    Min: 85                                    Min: 300 
    
    Damage Range Percentage 
    (Percentage of full damage done 
    to enemy units not directly next 
    to ordinance at time of explosion);
    
    Distant: 0.3                           Distant: 0.25 
    Long: 0.3                              Long: 0.5 
    Medium: 0.5                            Medium: 1.0 
    Short: 1.0                             Short: 1.0 
    
    
    
    (German only)
     
    Weapon: Karabiner 98k Rifle (For Squad Leader Only)
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.35
    Long: 0.35
    Medium: 0.55
    Short: 0.75
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 15
    Min: 15
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 2
    Min: 1.5
    
    Weapon: MP44/Stg44 Assault Rifle
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 13
    Short: 6
    
    Accuracy;
    
    Distant: 0.1
    Long: 0.1
    Medium: 0.3
    Short: 0.9
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 7
    Min: 7
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 4
    Min: 3.5
    ----------------------
    Officer (Lt, German only)
    
    Vital Stats
    
    Hit points: 140
    Fire Damage taken per second: 12
    Build time (seconds): 30
    PopCap Modifier: 2
    
    Max Speed: 3
    
    Capture rate: 1.5
    
    Resource Cost
    
    Manpower: 340
    Munitions:
    Fuel:
    
    Abilities
    
    Ability 1: Use med-pack (35 munitions)
    
    Ability 2: Force Retreat (75 munitions cost)
    
    Ability 3: Supervise (Reduces build and research times on supervised
    building by up to half; boosts output of resource points)
    
    Ability 4: Observed Fire (150 munitions cost)
    
    Veterancy Upgrades
    
    Veterancy 1: Health regeneration - 0.016 per second
    Veterancy 2: All weapons held by squad are as effective against
    Elite Riflemen as they are against standard Riflemen
    Veterancy 3: Hit points increased by 20%
    
    Weapon Rating
    
    Luger P08 9mm Pistol: 0 vs. Inf.
    
    Squad Weapon
    
    Weapon: Luger P08 9mm Pistol
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 7
    
    Accuracy;
    
    Distant: 0.1
    Long: 0.1
    Medium: 0.3
    Short: 0.6
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 7
    Min: 7
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 4.5
    Min: 4
    
    ------------------
    2nd  Tier Infantry (Grenadiers, German only)
    
    Hit Points: 320
    Fire Damage taken per second: 12
    Build time (seconds): 30
    PopCap Modifier: 4
    
    Max Speed: 3
    
    Capture rate: 1.5
    
    Reinforce cost: 0.5%
    
    Resource Cost
    
    Manpower: 300
    Munitions:
    Fuel:
    
    Abilities
    
    Ability 1: Axis Assault Ability from Blitzkrieg Doctrine Tree (50 munitions)
    
    Ability 2: Throw grenade (15 munitions)
    
    Ability 3: Use med-pack (35 munitions)
    
    Ability 4: Add one or two Panzerschrecks to squad weapons complement 
    (75 munitions each)
    
    Ability 5: Add one or two light MG42s to squad weapons complement 
    (75 munitions each)
    
    Veterancy Upgrades
    
    Veterancy 1: Health regeneration - 0.016 hit points per second
    
    Veterancy 2: All weapons held by squad are as effective against 
    Elite Riflemen as they are against standard Riflemen
    
    Veterancy 3: Hit points increased by 20%
    
    Weapon Ratings
    
    Karabiner 98k Rifle: 2 vs. Inf.
    
    MG42 Light Machine Gun: 3 vs. Inf.
    
    Panzerschreck Anti-Tank Weapon: 3 vs. heavy armour, 4 vs. light armour, 
    2 vs. structures
    
    Stielhandgranate 24 Hand Grenade: 2 vs. infantry
    
    Squad Weapons
    
    Weapon: Karabiner 98k Rifle
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.35
    Long: 0.35
    Medium: 0.55
    Short: 0.75
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 10
    Min: 10
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 2
    Min: 1.5
    
    Weapon: Karabiner 98k Rifle (For Squad Leader Only)
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.35
    Long: 0.35
    Medium: 0.55
    Short: 0.75
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 15
    Min: 15
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 2
    Min: 1.5
    
    Weapon: Stielhandgranate 24 Hand Grenade
    
    Range grenade can be thrown from;
    
    Max: 21
    Distant: 21
    Long: 21
    Medium: 20
    Short: 15
    Min: 5
    
    Damage;
    
    Max: 40
    Min: 40
    
    Damage Range Percentage (Percentage of full damage done to enemy units not 
    directly next to ordinance at time of explosion);
    
    Distant: 0.3
    Long: 0.3
    Medium: 0.6
    Short: 1.0
    
    Note: Weapon also has a chance of stunning enemy troops
    
    Weapon: Panzerschreck Anti-Tank Weapon
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 17
    Short: 8
    
    Accuracy;
    
    Distant: 0.35
    Long: 0.35
    Medium: 0.6
    Short: 1
    
    Damage;
    
    Max: 120
    Min: 120
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 8.5
    Min: 7.5
    
    Weapon: MG42 Light Machine Gun
    
    Max: 40
    Distant: 40
    Long: 40
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.1
    Long: 0.1
    Medium: 0.3
    Short: 0.75
    
    Damage;
    
    Max: 5.0
    Min: 5.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Firing Range;
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    -------------------------------------------------------------------
                         __     __   _     _      _
                         \ \   / /__| |__ (_) ___| | ___ ___
                          \ \ / / _ \ '_ \| |/ __| |/ _ Y __|
                           \ V /  __/ | | | | (__| |  __|__ \
                            \_/ \___|_| |_|_|\___|_|\___|___/
    
    
    
    Scouts
    
    
    Germans (BMW R75 Motorbike)                     Americans (Jeep)
    
    Vital Stats
    
    Hit points: 125                            Hit points: 185
    Build time (seconds): 30                   Build time (seconds): 35
    PopCap Modifier: 2                         PopCap Modifier: 3
    
    Capture rate:N/A                           Capture rate: 1
    
    Acceleration: 12                           Acceleration: 5.5
    Deceleration: 9                            Deceleration: 6.5
    Rotation Speed: 105                        Rotation Speed: 85
    Max Speed: 7.2                             Max Speed: 7.2
    
    Resource Cost
    
    Manpower: 180                              Manpower: 180
    Munitions:
    Fuel:
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Hit points increased by 15%
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    ------------------
    (American)
    
    Veterancy 1: Max Speed increased by 25%
    Veterancy 2: Weapon accuracy increased by 25%
    Veterancy 3: Weapon damage increased by 25%
    -------------------
    
    Weapon Ratings
    
    MG42 Light Machine Gun and .30 Cal weapon rating: 1 vs. infantry
    
    Vehicle Weapon
    
    Weapon: MG42 Light Machine Gun      .30 Cal M1919A4 Mounted Light Machine Gun
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 15
    Short: 6
    
    Accuracy;
    
    Distant: 0.25
    Long: 0.25
    Medium: 0.4
    Short: 0.55
    
    Damage;
    
    Max: 5.0
    Min: 5.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5                                         Max: 6.0
    Min: 6.0
    
    ----------------------------
    Anti-tank guns
    
    German                                        American
    
    Vital Stats
    
    Hit points: 300
    Build time (seconds): 37
    PopCap Modifier:
    
    Max Speed: 3.5
    
    Resource Cost
    
    Manpower: 115                                 Manpower: 160 
    Munitions:
    Fuel:
    
    50mm Pak38 Anti-Tank Gun Crew            M1 57mm Anti-Tank Gun Crew
    
    Hit points: 210
    Fire Damage taken per second: 12        Fire Damage taken per second: 8 
    Build time (seconds): 6
    PopCap Modifier: 3
    
    Max Speed: 3
    
    Cost;
    
    Manpower: 195                            Manpower: 150 
    Munitions:
    Fuel:
    
    Abilities
    
    (German)
    
    Ability 1: Camouflage
    Ability 2: Hold fire while camouflaged
    -----------------------------
    (American)
    
    Ability 1: Fire amour piercing anti-tank shells (50 munitions)
    -----------------------------
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Hit points increased by 15%
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    --------------------------
    (American)
    
    Veterancy 1: Weapon accuracy increased by 50%
    Veterancy 2: Weapon penetration increased by 50%
    Veterancy 3: Weapon accuracy increased by 25%
    --------------------------
    
    Weapon Ratings
    
    50mm Pak38 Anti-Tank Gun: 1 vs. infantry, 5 vs. light armour, 5 vs. heavy 
    armour, 2 vs. structures
    
    Unit Weapon
    
    Weapon: 50mm Pak38 Anti-Tank Gun                  M1 57mm Anti Tank Gun
    
    Firing Range;
    
    Max: 60
    Distant: 60
    Long: 60
    Medium: 40
    Short: 20
    
    Accuracy;
    
    Distant: 0.65
    Long: 0.65
    Medium: 0.9
    Short: 1.0
    
    Damage;
    
    Max: 115                                 Max: 150 
    Min: 115                                 Min: 150
    
    Weapon Penetration;
    
    Distant: 0.85
    Long: 0.85
    Medium: 0.9
    Short: 1.25
    
    Reload (Seconds);
    
    Max: 2.4                                Max: 3.5 
    Min: 2.4                                Min: 3.5
    -------------------------
    Halftracks
    
    
    German                                 American
    
    
    
    Vital Stats
    
    Squad hitpoints: 315
    Buildtime (seconds): 30                Build time (seconds): 40 
    PopCap Modifier: 4
    
    Acceleration: 2                        Acceleration: 3 
    Deceleration: 3                        Deceleration: 5.5 
    Rotation Speed: 50
    Max Speed: 6.5                         Max Speed: 7
    
    Resource Cost
    
    Manpower: 220
    Munitions:
    Fuel: 20
    
    Abilities
    
    (German)
    
    Ability 1: Upgrade to Flammenwerfer (20 fuel & 100 munitions)
    Ability 2: Upgrade to Walking Stuka (150 munitions)
    Ability 3: Bombard Area 
    (only applicable if Walking Stuka upgrade purchased)
    --------------------
    (American)
    
    Ability 1: Upgrade to Quad .50cal Anti-Aircraft Gun (100 munitions)
    ---------------------
    
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Damage received lowered to x0.85
    Veterancy 2: Maximum health to x1.15 of original value
    
    Veterancy 3: Received penetration damage lowered to x0.75 
    of original value
    --------------------
    (American)
    
    Veterancy 1: Max Speed increased by 25%
    Veterancy 2: Weapon accuracy increased by 25%
    Veterancy 3: Weapon damage increased by 25%
    --------------------
    Weapon Ratings
    
    (German)
    
    Sdkfz 251/1 Halftrack MG42 Heavy Machine Gun: 3 vs. infantry
    
    Sdkfz 251/16 Flammenwerfer Upgrade: 5 vs. infantry, 4 vs. structures
    
    SdKfz 251/1 Walking Stuka Upgrade: 4 vs. infantry, 4 vs. light armour
    , 2 vs. heavy armour, 3 vs. structures
    
    Note: Halftracks can be manned by Grenadier squads to increase 
    the vehicles’ combat effectiveness.
    -----------------
    (American)
    
    Halftrack Front-Mounted M2 Machine Gun: 4 vs. infantry
    
    Quad .50cal Anti-Aircraft Gun: 5 vs. infantry
    ------------------
    
    
    Vehicle Weapons:
    
    Weapon: Halftrack MG42 Heavy Machine Gun    M3 Halftrack M2 Machine Gun
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 20                              Medium: 22.5 
    Short: 10                               Short: 11
    
    Accuracy;
    
    Distant: 0.2
    Long: 0.2
    Medium: 0.45
    Short: 0.45
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 5.0                               Max: 7 
    Min: 5.0                               Min: 7 
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5                             Min: 6
    Min: 6.0                             Max: 5
    
    (German only) Note: The German Halftrack carries 
    two MG42s and as such damage per second values 
    should be doubled if both are firing simultaneously.
    
    
    
    Weapon: Flamethrower              Quad .50 cal M2 Machine Gun
    
    Firing Range;
    
    Max: 25                           Max: 45 
    Distant: 25                       Distant: 45 
    Long: 25                          Long: 45 
    Medium: 12.5                      Medium: 22.5 
    Short: 5                          Short: 11
    Min: 3                            Min: 0 
    
    Accuracy;
    
    Distant: 0.9                      Distant: 0.2 
    Long: 0.9                         Long: 0.2
    Medium: 0.9                       Medium: 0.4 
    Short: 0.9                        Short: 0.4
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 30                           Max: 5 
    Min: 10                           Min: 5
    
    (German only) Note: The German Halftrack carries 
    two flamethrowers and as such damage per second 
    values should be doubled if both are targeting 
    the same unit at once.
    
    (German only)
    
    Weapon: Walking Stuka
    
    Firing Range;
    
    Max: 120
    Distant: 120
    Long: 120
    Medium: 40
    Short: 30
    Min: 25
    
    Accuracy;
    
    Distant: 0.25
    Long: 0.25
    Medium: 0.5
    Short: 0.75
    
    Damage;
    
    Max: 100
    Min: 80
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    ----------------
    
    Artillery
    
    German (Flak 88)                                  American (Howitzer) 
    
    Vital Stats
    
    Hit points: 200                               Hit points: 250 
    Build time (seconds): 90                      Build time (seconds): 90
    PopCap Modifier:
    Turret Rotation Speed: 40                     Rotation Speed: 30
    Turret Vertical Speed: 100
    
    Resource Cost
    
    Manpower: 400                                 Manpower: 450 
    Munitions:
    Fuel: 75                                      Fuel: 75
    
    Flak 88 Crew                               Howitzer Crew
    
    Squad hitpoints: 210
    Fire Damage taken per second: 12          Fire Damage taken per second: 8 
    Buildtime (seconds): 6
    PopCap Modifier: 3
    
    Max Speed: 3
    
    --------------
    Abilities (American only)
    
    Ability 1: Fire salvo at area
    --------------
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Hit points increased by 15%
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced 
    by 25%
    ------------------
    (Americans)
    
    Veterancy 1: Weapon accuracy increased by 50%
    Veterancy 2: Weapon penetration by 50%
    Veterancy 3: Weapon accuracy increased by 25%
    ------------------
    Weapon Rating:
    
    (German)
    
    Flak 36 88mm Anti-Air/Anti-Tank Gun: 5 vs. infantry, 5 vs. light armour, 
    5 vs. heavy armour, 5 vs. structures
    
    (American)
    
    M2A1 105mm Howitzer: 5 vs. infantry, 5 vs. light armour, 
    3 vs. heavy armour, 5 vs. structures
    
    Unit Weapon
    
    Weapon: Flak 36 88mm Anti-Air/Anti-Tank Gun        M2A1 105mm Howitzer
    
    Firing Range;
    
    Max: 100                                        Max: 275 
    Distant: 100                                    Distant: 275 
    Long: 100                                       Long: 275 
    Medium: 60                                      Medium: 150 
    Short: 30                                       Short: 80 
    Min: 35                                         Min: 35
    
    Accuracy;
    
    Distant: 1.0                                    Distant: 0.25 
    Long: 1.0                                       Long: 0.25 
    Medium: 1.0                                     Medium: 0.5
    Short: 1.0                                      Short: 0.75
    
    Damage;
    
    Max: 225                                        Max: 200 
    Min: 225                                        Min: 200
    
    Weapon Penetration;
    
    Distant: 0.5                                    Distant: 1.0 
    Long: 0.5                                       Long: 1.0 
    Medium: 1.0                                     Medium: 1.0 
    Short: 2.0                                      Short: 1.0 
    
    Reload (Seconds between rounds of a salvo being fired);
    
    Max: 4                                          Max: 2.5
    Min: 3.5                                        Min: 2.5
    ---------------------------
    Armoured Cars
    
    German (SdKfz 234 Armoured Car)              American (M8 Greyhound)
    
    Vital Stats
    
    Hit points: 310                             Hit points: 150 
    Build time (seconds): 45
    PopCap Modifier: 4
    
    Acceleration: 4.5
    Deceleration: 4.5
    Rotation Speed: 50                          Rotation Speed: 25 
    Max Speed: 6.4
    
    Turret Rotation Speed: 150                  Turret Rotation Speed: 100 
    Turret Vertical Speed: 100                  Turret Vertical Speed: 35
     
    Resource Cost
    
    Manpower: 280                                Manpower: 280
    Munitions:
    Fuel: 35                                     Fuel: 30
    
    Abilities
    
    (German)
    
    Ability 1: Upgrade car to SdKfz 234/2 "Puma" that comes equipped with 
    5cm cannon able to take down light vehicles from the rear (75 munitions)
    ----------------------
    (American)
    
    Ability 1: Add armoured side-skirts (75 munitions)
    Ability 2: Add .50 cal mounted heavy machine gunner (75 munitions)
    Ability 3: Drop mine (50 munitions)
    ----------------------
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Accuracy of incoming munitions reduced by 15%
    Veterancy 2: Hit points increased by 15%
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    -------------------
    (American)
    
    Veterancy 1: Max Speed increased by 25%
    Veterancy 2: Weapon penetration increased by 50%
    Veterancy 3: Weapon damage increased by 25%
    -------------------
    Weapon Ratings
    
    (German)
    
    Kwk 38 20mm gun: 3 vs. infantry, 3 vs. light armour, 
    1 vs. heavy armour, 1 vs. structures
    
    Kwk 39 50mm Tank Gun: 2 vs. infantry, 6 vs. light armour, 
    2 vs. heavy armour, 3 vs. structures
    -------------------------
    (American)
    
    M6 37mm Cannon: 3 vs. infantry, 3 vs. light armour, 
    1 vs. heavy armour, 1 vs. structures
    
    M8 .50cal machine gun: 4 vs. infantry
    --------------------------
    
    Vehicle Weapons
    
    Weapon: Kwk 38 20mm gun                  M6 37mm Cannon
    
    Firing Range;
    
    Max: 40
    Distant: 40
    Long: 40
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.5                             Distant: 0.75 
    Long: 0.5                                Long: 0.75 
    Medium: 0.75                             Medium: 1.0 
    Short: 0.75                              Short: 1.0
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 30                                  Max: 50 
    Min: 30                                  Min: 50
    
    Weapon Penetration;
    
    Distant: 0.15                            Distant: 0.66 
    Long: 0.15                               Long: 0.66 
    Medium: 0.7096                           Medium: 0.83 
    Short: 1.0                               Short: 1.0
    
    Reload (Seconds);
    
    Max: 6                                   Max: 9 
    Min: 6                                   Min: 9
    
    Weapon: Kwk 39 50mm Tank Gun           Turret Mounted M2 .50 cal Machine Gun
    
    Firing Range;
    
    Max: 40                               Max: 35 
    Distant: 40                           Distant: 35
    Long: 40                              Long: 35 
    Medium: 20                            Medium: 22.5 
    Short: 10                             Short: 11
     
    Accuracy;
    
    Distant: 0.75                         Distant: 0.1 
    Long: 0.75                            Long: 0.1
    Medium: 1.0                           Medium: 0.25 
    Short: 1.0                            Short: 0.25
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 67.5                             Max: 7
    Min: 67.5                             Min: 7
    
    Weapon Penetration;
    
    Distant: 0.43                         Distant: 1.0 
    Long: 0.43                            Long: 1.0 
    Medium: 0.65                          Medium: 1.0 
    Short: 1
    
    Reload (Seconds);
    
    Max: 9                                Max: 6 
    Min: 9                                Min: 5
    ---------------------------
    Anti-Armour Tanks
    
    German (Panther)                           American (M10 Tank Destroyer)
    
    Vital Stats
    
    Hit points: 742                            Hit Points: 400 
    Build time (seconds): 70                   Build time (seconds): 45 
    PopCap Modifier: 12                        PopCap Modifier: 6
    
    Acceleration: 2.5                          Acceleration: 1.7 
    Deceleration: 4                            Deceleration: 3.8 
    Rotation Speed: 35                         Rotation Speed: 36 
    Max Speed: 5.2                             Max Speed: 6.2
    
    Turret Rotation Speed: 33                  Turret Rotation Speed: 60 
    Turret Vertical Speed: 18                  Turret Vertical Speed: 45
    
    Resource Cost
    
    Manpower: 640                              Manpower: 300 
    Munitions:
    Fuel: 140                                  Fuel: 60
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    
    Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner
    
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    
    - Addition of armoured side-skirts that protect the vulnerable sides of the 
    vehicle
    -----------------
    (American)
    
    Veterancy 1: Max Speed increased by 25%
    Veterancy 2: Weapon penetration increased by 50%
    Veterancy 3: Weapon damage increased by 50%
    -----------------
    
    Weapon Ratings
    
    (German)
    
    Kwk 42 75mm Tank Gun: 1 vs. infantry, 5 vs. light armour
    , 5 vs. heavy armour, 4 vs. structures
    
    MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry
    
    MG42 Coaxial Heavy Machine Gun: 1 vs. infantry
    
    Turret-Mounted MG42 Heavy Machine Gun: 4 vs. infantry
    ---------------------
    (American)
    
    M7 3 inch (76.2mm) Tank Gun: 1 vs. infantry, 5 vs. light armour
    , 3 vs. heavy armour, 2 vs. structures
    ---------------------
    Vehicle Weapons
    
    Weapon: Kwk 42 75mm Tank Gun                 M7 3 inch (76.2mm) Tank Gun
    
    Firing Range;
    
    Max: 40
    Distant: 40
    Long: 40
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.75
    Long: 0.75
    Medium: 1.0
    Short: 1.0
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 137.5                              Max: 87.5 
    Min: 137.5                              Min: 87.5
    
    Weapon Penetration;
    
    Distant: 0.804                          Distant: 0.84 
    Long: 0.804                             Long: 0.84 
    Medium: 0.907                           Medium: 0.92 
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 7                                  Max: 4.2 
    Min: 7                                  Min: 4.2
    
    
    (German Only)
    
    Weapon: MG42 Hull Mounted Heavy Machine Gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.35
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0
    Min: 3.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    
    Weapon: MG42 Coaxial Heavy Machine Gun<
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.35
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0
    Min: 3.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    
    Weapon: Turret-Mounted MG42 Heavy Machine Gun
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.2
    Long: 0.2
    Medium: 0.45
    Short: 0.45
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 5.0
    Min: 5.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    -------------------------------
    Anti-Infantry Tanks
    
    German (Ostwind Flakpanzer)                 American (M4 "Crocodile" Sherman)
    
    Vital Stats
    
    Hit points: 400                             Hit points: 636 
    Build time (seconds): 45                    Build time (seconds): 55 
    PopCap Modifier: 8
    
    Acceleration: 1.2                           Acceleration: 1.6
    Deceleration: 3                             Deceleration: 4 
    Rotation Speed: 35                          Rotation Speed: 40 
    Max Speed: 5                                Max Speed: 5.2
    
    Turret Rotation Speed: 150                  Turret Rotation Speed: 48 
    Turret Vertical Speed: 120                  Turret Vertical Speed: 35
    
    Resource Cost
    
    Manpower: 410                                Manpower: 320 
    Munitions:
    Fuel: 40                                     Fuel: 110
    -------------------------
    Abilities
    
    (American only)
    
    Ability 1: Purchase bulldozer upgrade (75 munitions)
    Ability 2: Deploy bulldozer 
    -------------------------
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Hit points increased by 15%
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    -----------------
    (American)
    
    Veterancy 1: Max Speed increased by 25%
    Veterancy 2: Weapon penetration increased by 50%
    Veterancy 3: Weapon damage increased by 25%
    ------------------
    Weapon Ratings
    
    Flak 43 37mm AA gun: 3 vs. infantry, 3 vs. light armour, 
    1 vs. heavy armour, 1 vs. structures
    
    Hull MG42 Heavy Machine Gun: 1 vs. infantry
    
    ---------------------
    (American)
    
    Crocodile flamethrower: 5 vs. Inf., 4 vs. structures
    .30 Cal Hull Machine Gun: 1 vs. infantry
    ---------------------
    
    Vehicle Weapons
    
    Weapon: Flak 43 37mm AA gun           Crocodile Flamethrower
    
    Firing Range;
    
    Max: 40                             Max: 30 
    Distant: 40                         Distant: 30 
    Long: 40                            Long: 30 
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.35                       Distant: 0.9 
    Long: 0.35                          Long: 0.9 
    Medium: 0.75                        Medium: 0.9 
    Short: 0.9
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 40                             Max: 50 
    Min: 40                             Min: 20
    
    Weapon Penetration;
    
    Distant: 0.789                      Distant: 1.0 
    Long: 0.789                         Long: 1.0 
    Medium: 0.94                        Medium: 1.0 
    Short: 1.0                          
    
    Reload (Seconds);
    
    Max: 6
    Min: 4
    
    Weapon: MG42 Hull-Mounted Heavy Machine Gun   .30 Cal Hull machine gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.35                                    Short: 0.3
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0                                       Max: 4 
    Min: 3.0                                       Min: 4
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    ------------------------------------------------
    Main Tanks
    
    German (Panzer IV)                 American (M4A3 Sherman)
    
    Vital Stats
    
    Hit points: 600                    Hit points: 636 
    Build time (seconds): 55
    PopCap Modifier: 8
    
    Acceleration: 1.2                  Acceleration: 1.6 
    Deceleration: 3                    Deceleration: 4 
    Rotation Speed: 35
    Max Speed: 5                       Max Speed: 5.2
    
    Turret Rotation Speed: 35          Turret Rotation Speed: 38 
    Turret Vertical Speed: 15          Turret Vertical Speed: 35
    
    Resource Cost
    
    Manpower: 410                      Manpower: 420 
    Munitions:
    Fuel: 80                           Fuel: 90
    
    Veterancy Upgrades
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    
    - Addition of armoured side-skirts that protect the vulnerable 
    sides of the vehicle
    
    ---------------------------
    (American)
    
    Veterancy 1: Max Speed increased by 25%
    Veterancy 2: Weapon penetration increased by 50%
    Veterancy 3: Weapon damage increased by 25%
    ---------------------------
    
    
    Weapon Ratings
    
    (German)
    
    Kwk40 75mm Tank Gun: 3 vs. heavy armour, 4 vs. light armour, 3 vs. structures
    MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry
    MG42 Coaxial Heavy Machine Gun: 1 vs. infantry
    Turret-Mounted MG42 Heavy Machine Gun: 3 vs. infantry
    
    -----------------------------
    (American)
    
    M3 75mm Tank Gun: 3 vs. infantry, 4 vs. light armour, 
    2 vs. heavy armour, 2 vs. structures
    
    M1A1C 76mm Upgraded Sherman Cannon (purchased from Tank Depot for 
    200 manpower & 100 fuel): 3 vs. infantry, 5 vs. light armour, 
    5 vs. heavy armour, 3 vs. structures
    
    M4 .50cal mounted machine gun upgrade: 4 vs. infantry
    
    .30 Cal Coaxial Machine Gun: 1 vs. infantry
    
    .30 Cal Hull Machine Gun: 1 vs. infantry
    Crab Mine Flail upgrade: 3 vs. infantry
    
    Squad Weapons
    
    Weapon: Kwk40 75mm Tank Gun                     M3 75mm Tank Gun
                                                    (anything in brackets is
                                                     post 76mm upgrade)
    Firing Range;
    
    Max: 40
    Distant: 40
    Long: 40
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.75
    Long: 0.75
    Medium: 1.0
    Short: 1.0
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 87.5
    Min: 87.5
    
    Weapon Penetration;
    
    Distant: 0.805                        Distant: 0.83 (0.838)
    Long: 0.805                           Long: 0.83 (0.838 )
    Medium: 0.909                         Medium: 0.92 
    Short: 1.0                            Short: 1.0
    
    Reload (Seconds);
    
    Max: 5.5                              Max: 6 (7)
    Min: 4.5                              Min: 6 (7)
    
    Weapon: MG42 Hull Mounted Heavy MG/Turret Mounted M2 .50 cal Machine Gun
    
    Firing Range;
    
    Max: 25                                 Max: 35 
    Distant: 25                             Distant: 35 
    Long: 25                                Long: 35 
    Medium: 12.5                            Medium: 22.5 
    Short: 6.25                             Short: 11 
    
    Accuracy;
    
    Distant: 0.05                           Distant: 0.1 
    Long: 0.05                              Long: 0.1 
    Medium: 0.1                             Medium: 0.25
    Short: 0.35                             Short: 0.25
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0                                 Max: 7 
    Min: 3.0                                 Min: 7
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5                                 Max: 6 
    Min: 6.0                                 Min: 5
    
    Weapon: MG42 Coaxial Heavy Machine Gun         30 Cal Coaxial Machine Gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.35                                          Short: 0.3
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0                                             Max: 4 
    Min: 3.0                                             Min: 4
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    
    Weapon: Turret-Mounted MG42 Heavy Machine Gun      .30 Cal Hull machine gun
    
    Firing Range;
    
    Max: 35                                           Max: 25 
    Distant: 35                                       Distant: 25 
    Long: 35                                          Long: 25 
    Medium: 20                                        Medium: 12.5 
    Short: 10                                         Short: 6.25
    
    Accuracy;
    
    Distant: 0.2                                      Distant: 0.05 
    Long: 0.2                                         Long: 0.05 
    Medium: 0.45                                      Medium: 0.1 
    Short: 0.45                                       Short: 0.3
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 5.0                                          Max: 4 
    Min: 5.0                                          Min: 4
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    
    ---------------------------------------
    Rockets
    
    
    German (150mm Nebelwerfer)              Americans(M4 Sherman Calliope)
    
    Vital Stats
    
    Hit points: 250                         Hit points: 636 
    Build time (seconds): 40                Build time (seconds): N/A
    PopCap Modifier: 2                      PopCap Modifier: 10
                                             
                                            Turret Rotation Speed: 38 
                                            Turret Vertical Speed: 35   
    
    Max Speed: 2.75                         Max Speed: 5.2
    
    Resource Cost
    
    Manpower: 190                           Manpower: 600 
    Munitions:
    Fuel:
    
    (German only)
    Nebelwerfer Crew                       
    
    Hit points: 210
    Fire Damage taken per second: 12
    Build time (seconds): 6
    PopCap Modifier: 3
    
    Max Speed: 3
    
    Resource Cost
    
    Manpower: 195
    Munitions:
    Fuel:
    
    Abilities
    
    Ability 1: Bombard area
    
    Veterancy Upgrades
    
    (German)
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Hit points increased by 15%
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    
    ----------------------
    (American)
    Veterancy 1: Max Speed increased by 25%
    Veterancy 2: Weapon penetration increased by 50%
    Veterancy 3: Weapon damage increased by 25%
    ----------------------
    
    Weapon Rating
    
    (German)
    
    150mm Nebelwerfer: 3 vs. infantry, 2 vs. light armour, 1 vs. heavy armour, 
    2 vs. structures
    -------------------------------
    (American)
    
    T34 Calliope Multiple Rocket Launcher (estimated): 5 vs. infantry, 
    5 vs. light armour, 3 vs. heavy armour, 4 vs. structures
    
    M3 75mm Tank Gun: 3 vs. infantry, 4 vs. light armour, 2 vs. heavy armour, 
    2 vs. structures
    
    .30 Cal Coaxial Machine Gun: 1 vs. infantry
    
    .30 Cal Hull Machine Gun: 1 vs. infantry
    --------------------------------
    Unit Weapon
    
    Weapon Name: 150mm Nebelwerfer         T34 Calliope Multiple Rocket Launcher
    
    Firing Range;
    
    Max: 150                                 Max: 250 
    Distant: 150                             Distant: 250 
    Long: 150                                Long: 250 
    Medium: 50                               Medium: 60 
    Short: 25                                Short: 40
    Min: 20                                  Min: 25
    
    Accuracy;
    
    Distant: 0.25
    Long: 0.25
    Medium: 0.5
    Short: 0.75
    
    Damage;
    
    Max: 50
    Min: 40                                  Min: 30
    
    Damage Range Percentage (Percentage of 
    full damage done to enemy units 
    not directly next to ordinance at time 
    of explosion);
    
    Distant: 0.3                             Distant: 0.5 
    Long: 0.3                                Long: 0.5 
    Medium: 0.75
    Short: 1.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
                                             Turret Rotation Speed: 58 
                                             Turret Vertical Speed: 35
    
    (American only)
    
    Weapon: M3 75mm Tank Gun
    
    Firing Range;
    
    Max: 40
    Distant: 40
    Long: 40
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.75
    Long: 0.75
    Medium: 1.0
    Short: 1.0
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 87.5
    Min: 87.5
    
    Weapon Penetration;
    
    Distant: 0.83
    Long: 0.83
    Medium: 0.92
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 12
    Min: 12
    
    Weapon: .30 Cal Coaxial Machine Gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.3
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 4
    Min: 4
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    
    Weapon: .30 Cal Hull machine gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.3
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 4
    Min: 4
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    -----------------------------
           ____                                         ___          _
          / ___|  ___  _ __  _ __ ___    __ _  _ __    / _ \  _ __  | | _   _
         | |  _  / _ \| '__|| '_ ` _ \  / _` || '_ \  | | | || '_ \ | || | | |
         | |_| ||  __/| |   | | | | | || (_| || | | | | |_| || | | || || |_| |
          \____| \___||_|   |_| |_| |_| \__,_||_| |_|  \___/ |_| |_||_| \__, |
                       / \    _ __  _ __ ___    ___   _   _  _ __       |___/
                      / _ \  | '__|| '_ ` _ \  / _ \ | | | || '__|
                     / ___ \ | |   | | | | | || (_) || |_| || |
                    /_/   \_\|_|   |_| |_| |_| \___/  \__,_||_|
    
    
    Goliath Remote Controlled Mini-Tank
    
    
    Vital Stats
    
    Hit points: 85
    Build time (seconds): 20
    PopCap Modifier: 1
    
    Acceleration: 8
    Deceleration: 12
    Rotation Speed: 45
    Max Speed: 5.5
    
    Resource Cost
    
    Manpower:
    Munitions: 125
    Fuel:
    
    Abilities
    
    Ability 1: Detonate
    
    Weapon Rating
    
    Goliath Remote Controlled Mini-Tank Explosive Charge: 5 vs. infantry, 
    5 vs. light armour, 5 vs. heavy armour, 3 vs. structures
    
    Vehicle Weapon
    
    Weapon Name: Goliath Remote Controlled Mini-Tank Explosive Charge
    
    Damage;
    
    Max: 375
    Min: 375
    
    Damage Range Percentage (Percentage of full damage done to enemy units 
    not directly next to ordinance at time of explosion);
    
    Distant: 0.45
    Long: 0.45
    Medium: 0.8
    Short: 1.0
    ------------------------------------------
    StuG IV
    
    Vital Stats
    
    Hit points: 400
    Fire Damage taken per second:
    Build time (seconds): 50
    PopCap Modifier: 4
    
    Acceleration: 1.7
    Deceleration: 2
    Rotation Speed: 30
    Max Speed: 5
    
    Turret Rotation Speed: 15
    Turret Vertical Speed: 30
    
    Resource Cost
    
    Manpower: 340
    Munitions:
    Fuel: 50
    
    Veterancy Upgrades
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    
    - Addition of armoured side-skirts that protect the vulnerable sides of the 
    vehicle
    
    Weapon Ratings
    
    Stuk 40 75mm Cannon: 1 vs. infantry, 3 vs. light armour, 1 vs. heavy armour,
    4 vs. structures
    
    Turret-Mounted MG42 Heavy Machine Gun: 3 vs. infantry
    
    Squad Weapons
    
    Weapon: Stuk 40 75mm Cannon
    
    Firing Range;
    
    Max: 40
    Distant: 40
    Long: 40
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.75
    Long: 0.75
    Medium: 1.0
    Short: 1.0
    
    Damage;
    
    Max: 87.5
    Min: 87.5
    
    Weapon Penetration;
    
    Distant: 0.8
    Long: 0.8
    Medium: 0.9
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 7
    Min: 7
    
    Weapon: Turret-Mounted MG42 Heavy Machine Gun
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.2
    Long: 0.2
    Medium: 0.45
    Short: 0.45
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 5.0
    Min: 5.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    --------------------------------
    StuH 42
    
    Vital Stats
    
    Hit points: 400
    PopCap Modifier: 4
    
    Acceleration: 1.7
    Deceleration: 2
    Rotation Speed: 30
    Max Speed: 5
    
    Turret Rotation Speed: 15
    Turret Vertical Speed: 30
    
    Resource Cost
    
    Manpower: 700
    Munitions:
    Fuel:
    
    Veterancy Upgrades
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Adds turret-mounted MG42 Heavy Machine Gun Gunner
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 
    25%
    
    - Addition of armoured side-skirts that protect the vulnerable sides of the 
    vehicle
    
    Weapon Ratings
    
    StuH 42 105mm Cannon: 1 vs. infantry, 3 vs. light armour, 1 vs. heavy armour, 
    4 vs. structures
    
    MG42 gunner rating: 3 vs. infantry
    
    Squad Weapons
    
    Weapon: StuH 42 105mm Cannon
    
    Firing Range;
    
    Max: 45
    Distant: 45
    Long: 45
    Medium: 25
    Short: 10
    
    Accuracy;
    
    Distant: 0.25
    Long: 0.25
    Medium: 0.50
    Short: 1.0
    
    Damage;
    
    Max: 100
    Min: 100
    
    Weapon Penetration;
    
    Distant: 0.8
    Long: 0.8
    Medium: 0.9
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 10
    Min: 9
    
    Weapon: Turret-mounted MG42
    
    Firing Range;
    
    Max: 35
    Distant: 35
    Long: 35
    Medium: 20
    Short: 10
    
    Accuracy;
    
    Distant: 0.2
    Long: 0.2
    Medium: 0.45
    Short: 0.45
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 5.0
    Min: 5.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    ------------------------------
    Tiger
    
    
    
    Vital Stats
    
    Hit points: 1064
    PopCap Modifier: 14
    
    Acceleration: 2
    Deceleration: 4
    Rotation Speed: 23
    Max Speed: 4
    
    Turret Rotation Speed: 19
    Turret Vertical Speed: 10
    
    Resource Cost
    
    Manpower: 1000
    Munitions:
    Fuel:
    
    Veterancy Upgrades
    
    Veterancy 1: Damage received from successful enemy hits reduced by 15%
    Veterancy 2: Hit points increased by 15%
    Veterancy 3: Incoming enemy munitions’ penetration effectiveness reduced by 25%
    
    Weapon Ratings
    
    Kampfwagenkanone 36 88mm Tank Gun: 3 vs. infantry, 5 vs. light armour, 
    5 vs. heavy armour, 5 vs. structures
    
    MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry
    
    MG42 Coaxial Heavy Machine Gun: 1 vs. infantry
    
    Vehicle Weapons
    
    Weapon: Kampfwagenkanone 36 88mm Tank Gun
    
    Firing Range;
    
    Max: 180
    Distant: 180
    Long: 120
    Medium: 80
    Short: 40
    
    Accuracy;
    
    Distant: 0.4
    Long: 0.75
    Medium: 1.0
    Short: 1.0
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 137.5
    Min: 137.5
    
    Weapon Penetration;
    
    Distant: 0.835
    Long: 0.835
    Medium: 0.92
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6
    Min: 6
    
    Weapon: MG42 Hull Mounted Heavy Machine Gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.35
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0
    Min: 3.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    
    Weapon: MG42 Coaxial Heavy Machine Gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.35
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0
    Min: 3.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    
    --------------------------------
    Tiger Ace
    
    
    
    
    Vital Stats
    
    Hit points: 1500
    PopCap Modifier: 16
    
    Acceleration: 2.2
    Deceleration: 4
    Rotation Speed: 30
    Max Speed: 5.5
    
    Turret Rotation Speed: 19
    Turret Vertical Speed: 10
    
    Resource Cost
    
    Manpower: 1000
    Munitions:
    Fuel:
    
    Veterancy Upgrades
    
    The Tiger Ace does not receive veterancy bonuses but is granted a 
    20% penetration value bonus that is applied to its main cannon, 
    and is also more effective in combat due to extensive 
    front line battle experience.
    
    Weapon Ratings
    
    Kampfwagenkanone 36 88mm Tank Gun: 3 vs. infantry, 
    5 vs. light armour, 5 vs. heavy armour, 5 vs. structures
    
    MG42 Hull Mounted Heavy Machine Gun: 1 vs. infantry
    
    MG42 Coaxial Heavy Machine Gun: 1 vs. infantry
    
    Vehicle Weapons
    
    Weapon: Kampfwagenkanone 36 88mm Tank Gun
    
    Firing Range;
    
    Max: 180
    Distant: 180
    Long: 120
    Medium: 80
    Short: 40
    
    Accuracy;
    
    Distant: 0.4
    Long: 0.75
    Medium: 1.0
    Short: 1.0
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 137.5
    Min: 137.5
    
    Weapon Penetration;
    
    Distant: 0.835
    Long: 0.835
    Medium: 0.92
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6
    Min: 6
    
    Weapon: MG42 Hull Mounted Heavy Machine Gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.35
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0
    Min: 3.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    
    Weapon: MG42 Coaxial Heavy Machine Gun
    
    Firing Range;
    
    Max: 25
    Distant: 25
    Long: 25
    Medium: 12.5
    Short: 6.25
    
    Accuracy;
    
    Distant: 0.05
    Long: 0.05
    Medium: 0.1
    Short: 0.35
    
    Accuracy Whilst Moving: 0.5%
    
    Damage;
    
    Max: 3.0
    Min: 3.0
    
    Weapon Penetration;
    
    Distant: 1.0
    Long: 1.0
    Medium: 1.0
    Short: 1.0
    
    Reload (Seconds);
    
    Max: 6.5
    Min: 6.0
    ----------------------------
    
    Bibliography
    
    None of the stats were not collected by me, I got them off of Planetcoh
    at gamespy, it odesn't really matter as it's not creative, but nevertheless
    all credit for the stats should go to the people who made their unit guide:
    Andrew Burnes, Peter "Corsix" Cawley, Christian "ImPeRaToR" Zuercher
    and Tyler "Pyros" Rowe.
    
    
    
    
    -----------------------------
    Legalities
    
    This may be not be reproduced under any circumstances except for personal,
    private use.if you plan to use
    any of it as part of another FAQ, you need my permission first. 
    However, if you plan to post it on a website or e-mail it to 
    someone or whatnot, you may do so without my permission 
    AS LONG AS IT IS NOT ALTERED IN ANY WAY. Although I'd prefer it if you emailed
    me before putting it up on your website, it's not a necessity.
    Use of this guide as a part of any public display is strictly prohibited
    , and a violation of copyright.
    
    
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Copyright 2006 Ayrton Noye-George.