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    Mastery Skills FAQ by Albendiz

    Version: 0.80 | Updated: 08/22/06 | Printable Version | Search Guide | Bookmark Guide

    Titan Quest
    Mastery Skills FAQ
    Version 0.40
    Copyright 2006
    Written by Albendiz
    
    Version 0.40, 7/20/2006 - First version of this FAQ, contains complete 
    information on Defense, Earth, and Hunting Masteries.  Other masteries coming 
    soon!
    
    Version 0.60, 8/01/2006 – Second version of this FAQ, adding complete skill 
    information for Nature and Rogue Mastery.  Also added some additional Earth 
    mastery info based on reader submissions (see section VIII)
    
    Version 0.80, 8/22/2006 - Third version of this FAQ, fixing some formatting 
    issues and adding complete skill information on Spirit Mastery.
    
    ********************************************************************************
    
    
    Table of Contents
    
    You can search for any given section by opening the “Find” feature of your 
    browser and searching for the Roman numeral listed on this Table of Contents.  
    So to jump directly to Rogue Mastery Skill Descriptions, do a search for the 
    character string “Ve”.  I highly recommend using the “Match Case” or “Matching 
    Caps” feature on your browser; otherwise it will not work as well.
    
    I..........Introduction
    II.........Legal Notice 
    III........Mastery Skill Bonuses
       IIIa....Defense Mastery
       IIIb....Earth Mastery
       IIIc....Hunting Mastery  
       IIId....Nature Mastery   
       IIIe....Rogue Mastery    
       IIIf....Spirit Mastery   
       IIIg....Storm Mastery    
       IIIh....Warfare Mastery  
    IV.........Skill Tree Info
    V..........Skill Descriptions
       Va......Defense Mastery
       Vb......Earth Mastery
       Vc......Hunting Mastery
       Vd......Nature Mastery
       Ve......Rogue Mastery
       Vf......Spirit Mastery
       Vg......Storm Mastery    (coming soon)
       Vh......Warfare Mastery  (coming soon)
    VI.........Frequently Asked Questions
    VII........Contact Information
    VIII.......Thanks
    
    
    ********************************************************************************
    
    
    I.  Introduction
    I don't like trying to plan out my RPG characters without knowing the nuts and 
    bolts of things, so I thought I'd begin compiling the various stats on the 
    different Masteries in Titan Quest.  I hope you find it useful!  I also 
    dislike wordy FAQs, so let me zip it and we shall move on.
    
    
    ********************************************************************************
    
    
    II. Legal Mumbo Jumbo
    The vast majority of the information on this FAQ has been taken directly off 
    my PC monitor as I have played Titan Quest (although I did use a trainer to 
    allow me slightly faster access to that information!).  Needless to say, the 
    numbers and data I pulled off the screen are not really mine to copyright, 
    feel free to use it however you wish.  However, I put some time and effort 
    into formatting everything and collecting the data, so please don't be a tool 
    and "copy/paste" things directly out of this FAQ into some document of your 
    own (unless of course it is for personal use, or if you get my permission 
    first).  I am only giving GameFAQs.com and IGN.com the permission to post 
    this as of this time.  If you would like to post this on your site just send 
    me an email at the address in section VII and we'll talk. As always, all 
    trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.  'Nuff jibber-jabber, on with 
    the FAQ!
    
    
    ********************************************************************************
    
    
    III.  Mastery Skill Bonuses
    
    Below is a list of the maximum attribute bonuses available by 
    attribute/mastery, followed by a detailed breakdown of the attribute bonuses 
    per mastery (separate sections for each mastery).  The lists below indicate 
    the maximum gain for each attribute (i.e. mastery skill level maxed at 32).
    
    Strength:
    1.  Warfare (+64)
    2.  Hunting (+56)
    2.  Rogue   (+56)
    3.  Defense (+48)
    
    Dexterity:
    1.  Hunting (+80)
    2.  Rogue   (+75)
    3.  Defense (+64)
    3.  Warfare (+64)
    4.  Nature  (+48)
    4.  Spirit  (+48)
    5.  Storm   (+32)
    
    Intelligence:
    1.  Spirit  (+96)
    1.  Storm   (+96)
    2.  Earth   (+90)
    3.  Nature  (+80)
    
    Health:
    1.  Defense (+1120)
    2.  Warfare (+896)
    3.  Hunting (+784)
    3.  Rogue   (+784)
    4.  Nature  (+672)
    4.  Storm   (+672)
    5.  Spirit  (+560)
    5.  Earth   (+560)
    
    Energy:
    1.  Nature  (+320)
    1.  Storm   (+320)
    2.  Spirit  (+160)
    2.  Earth   (+160)
    
    Based on the amount of stat bonuses gained per skill point spent, I devised 
    a quick and dirty algorithm to rank each mastery based on the overall amount 
    of stat improvement per stat point.  For Strength, Dexterity, and 
    Intelligence, I just used the straight per level gain to rank each mastery, 
    and for Health and Energy, I used the per level gain divided by 10 to rank 
    those attributes, i.e. Warfare mastery scores a 2 for Strength, a 2 for 
    Dexterity, and a 2.8 for Health for a total score of 6.80.  For masteries 
    that do not gain full benefit of their per level increase (Earth for 
    Intelligence and Rogue for Dexterity) I deducted one tenth of a point to 
    reflect that loss.
    
    Overall Attribute Ranking:
    
    1.  Storm   (7.10 attribute gain score)
    1.  Nature  (7.10 attribute gain score)
    2.  Defense (7.00 attribute gain score)
    3.  Warfare (6.80 attribute gain score)
    4.  Spirit  (6.75 attribute gain score)
    5.  Hunting (6.65 attribute gain score)
    6.  Rogue   (6.55 attribute gain score)
    7.  Earth   (5.15 attribute gain score)
    
    As you can see, most of the masteries are very closely matched in terms of 
    attribute growth (the difference between Storm/Nature and Rogue is just over 
    half a point) with the exception of Earth mastery, which really got the 
    shaft (nearly two points below the Storm/Nature score).
    
    
    ********************************************************************************
    
    
    IIIa. Defense Mastery Skill Bonuses
    
    Skill level 1:
    +1 Strength
    +2 Dexterity
    +35 Health
    
    Each additional point in Defense Mastery Skill will provide these bonuses:
    +1.5 Strength (Rounded Down)
    +2 Dexterity
    +35 Health
    
    At skill level 32 (the maximum for any mastery), your total bonuses will be:
    +48 Strength
    +64 Dexterity
    +1120 Health
    
    Defense Mastery confers by far the largest Health bonus of all the masteries, 
    the third highest Dexterity bonus (behind Rogue and Hunting, and tied with 
    Warfare), and the fourth highest Strength bonus (below Warfare, Rogue, and 
    Hunting)
    
    
    ********************************************************************************
    
    
    IIIb. Earth Mastery Skill Bonuses
    
    Skill level 1:
    +3 Intelligence
    +18 Health
    +5 Energy
    
    Each additional point in Defense Mastery Skill will provide these bonuses:
    +3 Intelligence
    +17.5 Health (Rounded Down)
    +5 Energy
    
    At skill level 32 (the maximum for any mastery), your total bonuses will be:
    +90 Intelligence
    +560 Health
    +160 Energy
    
    For some reason, no Intelligence bonus is granted at skill level 31 or 32, 
    for those of you who have done the math and realize that it should be +96 
    Intelligence at skill level 32.
    
    Earth Mastery confers the second biggest boost to Intelligence of the 
    various masteries (second after Storm and Spirit), and provides the lowest 
    Health and Energy boosts of all the casting masteries (ties for lowest 
    Health and Energy boost with Spirit Mastery).  For some reason, Earth is the 
    only casting mastery that does not also get a bonus to Dexterity.  Not sure 
    why Earth got the shaft in the stats department, but in relation to the other 
    masteries, Earth is really quite stat-poor.
    
    
    ********************************************************************************
    
    
    IIIc. Hunting Mastery Skill Bonuses
    
    Skill level 1:
    +2 Strength
    +2 Dexterity
    +24 Health
    
    Each additional point in Hunting Mastery Skill will provide these bonuses:
    +1.7 Strength (Rounded Down)
    +2.5 Dexterity  (Rounded Down)
    +24.5 Health  (Rounded Down)
    
    At skill level 32 (the maximum for any mastery), your total bonuses will be:
    +56 Strength
    +80 Dexterity
    +784 Health
    
    Hunting Mastery provides the second biggest Strength boost of all the 
    masteries (tied for second with Rogue, just below Warfare, and just above 
    Defense).  It also provides the biggest Dexterity boost of all the masteries 
    and the third biggest Health boost of all the masteries (below Defense and 
    Warfare, and tied for third with Rogue).
    
    
    ********************************************************************************
    
    
    IIId. Nature Mastery Skill Bonuses
    
    Skill level 1:
    +2 Intelligence
    +1 Dexterity
    +21 Health
    +10 Energy
    
    Each additional point in Nature Mastery Skill will provide these bonuses:
    +2.5 Intelligence (Rounded Down)
    +1.5 Dexterity  (Rounded Down)
    +21 Health
    +10 Energy
    
    At skill level 32 (the maximum for any mastery), your total bonuses will be:
    +80 Intelligence
    +48 Dexterity
    +672 Health
    +320 Energy
    
    Nature Mastery provides the lowest intelligence bonus of all the casting 
    Masteries, but compensates by having a slightly higher Dexterity bonus.  It 
    also ties Storm Mastery for the highest Health and Energy Bonus of the 
    various caster classes.
    
    
    ********************************************************************************
    
    
    IIIe. Rogue Mastery Skill Bonuses
    
    Skill level 1:
    +2 Strength
    +2 Dexterity
    +24 Health
    
    Each additional point in Rogue Mastery Skill will provide these bonuses:
    +1.7 Strength (Rounded Down)
    +2.5 Dexterity  (Rounded Down)
    +24.5 Health  (Rounded Down)
    
    At skill level 32 (the maximum for any mastery), your total bonuses will be:
    +56 Strength
    +75 Dexterity
    +784 Health
    
    Rogue Mastery is nearly identical to Hunting Mastery, with the odd exception 
    that at skill levels 31 and 32, no Dexterity bonus is awarded at all (thus 
    the slightly lower Dexterity bonus).
    
    
    ********************************************************************************
    
    
    IIIf. Spirit Mastery Skill Bonuses
    
    Skill level 1:
    +3 Intelligence
    +1 Dexterity
    +18 Health
    +5 Energy
    
    Each additional point in Spirit Mastery Skill will provide these bonuses:
    +3 Intelligence
    +1.5 Dexterity  (Rounded Down)
    +17.5 Health  (Rounded Down)
    +5 Energy
    
    At skill level 32 (the maximum for any mastery), your total bonuses will be:
    +96 Intelligence
    +48 Dexterity
    +560 Health
    +160 Energy
    
    Spirit Mastery boasts the highest Intelligence bonus possible of the 
    masteries (tied for first with Storm Mastery), as well as a high Dexterity 
    bonus (for a caster class).  It loses ground in the Health and Energy 
    department, with the absolute lowest health gain of any Mastery (besides 
    Earth, with which it is tied), and the lowest Energy Bonus of any casting 
    Mastery (again, with the exception of Earth, with which it is tied).
    
    
    ********************************************************************************
    
    
    IIIg. Storm Mastery Skill Bonuses
    
    Skill level 1:
    +3 Intelligence
    +1 Dexterity
    +21 Health
    +10 Energy
    
    Each additional point in Storm Mastery Skill will provide these bonuses:
    +3 Intelligence
    +1 Dexterity
    +21 Health
    +10 Energy
    
    At skill level 32 (the maximum for any mastery), your total bonuses will be:
    +96 Intelligence
    +32 Dexterity
    +672 Health
    +320 Energy
    
    Storm Mastery scores high in nearly every category, with the highest 
    Intelligence (tied with Spirit and Earth) and Energy (tied with Nature) 
    boosts, the highest Health boost (tied with Nature) of the casting 
    masteries, and a minor Dexterity boost (the lowest of all the masteries 
    that provide a bonus to that stat).
    
    
    ********************************************************************************
    
    
    IIIh. Warfare Mastery Skill Bonuses
    
    Skill level 1:
    +2 Strength
    +2 Dexterity
    +28 Health
    
    Each additional point in Warfare Mastery Skill will provide these bonuses:
    +2 Strength
    +2 Dexterity
    +28 Health
    
    At skill level 32 (the maximum for any mastery), your total bonuses will be:
    +64 Strength
    +64 Dexterity
    +896 Health
    
    Warfare Mastery grants the absolute highest bonus to Strength of any mastery, 
    as well as the second highest Dexterity bonus of all the masteries (behind 
    Hunting and Rogue, and tied with Defense).  It also provides the second 
    highest Health bonus, behind Defense.
    
    
    ********************************************************************************
    
    
    IV.  Skill Tree Info
    
    Skills shown in your skill tree in a circle icon are generally passive skills 
    (or enhancements to other skills).  Skills shown in a square icon are skills 
    that must be activated (usually requiring Energy to activate).  When skills 
    are linked together in the skill tree, the higher-tier skills will modify 
    the base skill of that particular skill chain, increasing the potency and/or 
    effectiveness of that base skill.  Note that these “modifying” skills will 
    generally add their effects to the base skill’s effects, not supplant them.
    
    Some skills will have various acronyms following the skill name, below is a 
    key to those acronyms.
    
    P – Passive skill, works automatically.
    G – Group effect, extends to nearby allies.
    WP – Weapon Pool, these special attacks have a chance to be used when 
    attacking with a melee weapon.
    PA – Primary Attack, use as your primary attack (can also be assigned to the 
    right mouse button, or bound to the 0-9 keys).
    ER – Energy Reserve, using this skill toggles the skill on or off.  When 
    active, a portion of your maximum energy is “reserved”, essentially lowering 
    your maximum energy by a certain amount so long as the skill is active.
    
    
    ********************************************************************************
    
    
    Va.  Defense Mastery Skill Descriptions
    
    
    Tier 1 Skills (Requires 1 point in Defense Mastery Skill)
    
    
    Concussive Blow (6 ranks) WP
    Adds a chance for attacks to stun enemies and increases the duration of stun 
    attacks when wielding a club type weapon.
    
    Rank 1:
    +15% Stun Damage
    5% Chance of 1.0 Second Stun
    
    Rank 2:
    +20% Stun Damage
    5% Chance of 1.5 Second Stun
    
    Rank 3:
    +25% Stun Damage
    5% Chance of 2.0 Second Stun
    
    Rank 4:
    +30% Stun Damage
    5% Chance of 2.5 Second Stun
    
    Rank 5:
    +35% Stun Damage
    5% Chance of 3.0 Second Stun
    
    Rank 6:
    +40% Stun Damage
    5% Chance of 3.5 Second Stun
    
    Skill Analysis:  Overall not that great, as it limits you to using blunt 
    weapons, and the chance to proc is not very high at all.  (Note that blunt 
    weapons tend to be rather slow, making the proc even less worthwhile).  That 
    being said, the +x% to Stun Damage might very well have its uses when combined 
    with other skills that add the stun effect to your weapons (although again, 
    only blunt weapons!)
    
    
    Battle Awareness (10 ranks) G, ER
    Enter a state of heightened awareness that allows you and your nearby allies 
    to perceive and respond to attacks more effectively.
    Modified by Focus (T3) and Iron Will (T5) 
    
    All Ranks:
    +75 Energy Reserved
    
    Rank 1:
    5.0 Meter Radius
    +10 Defensive Ability
    3 Armor
    
    Rank 2:
    6.0 Meter Radius
    +16 Defensive Ability
    4 Armor
    
    Rank 3:
    7.0 Meter Radius
    +22 Defensive Ability
    5 Armor
    
    Rank 4:
    8.0 Meter Radius
    +28 Defensive Ability
    6 Armor
    
    Rank 5:
    9.0 Meter Radius
    +36 Defensive Ability
    7 Armor
    
    Rank 6:
    10.0 Meter Radius
    +42 Defensive Ability
    8 Armor
    
    Rank 7:
    11.0 Meter Radius
    +46 Defensive Ability
    9 Armor
    
    Rank 8:
    12.0 Meter Radius
    +52 Defensive Ability
    10 Armor
    
    Rank 9:
    13.0 Meter Radius
    +56 Defensive Ability
    11 Armor
    
    Rank 10:
    14.0 Meter Radius
    +64 Defensive Ability
    12 Armor
    
    Skill Analysis:  If you find yourself not using energy a lot, you should 
    probably consider having this skill activated all the time.  Defensive 
    Ability basically reduces the number of critical hits against you, so it can 
    be useful in certain situations.  The armor increase is negligible, but 
    improvements from the Focus and Iron Will skills make this skill marginally 
    more useful later on with bonuses to your shield blocking ability and to 
    resistances against various status effects.
    
    
    Batter (12 ranks) PA
    A shield attack that hits for increased damage and slows enemy’s attacks for 
    a duration.
    Modified by Rend Armor (T4)
    
    Rank 1:
    12 Energy Cost
    3 Damage
    +5% Damage
    18% Slower Attack for 8 Seconds
    
    Rank 2:
    13 Energy Cost
    5 Damage
    +6% Damage
    20% Slower Attack for 8 Seconds
    
    Rank 3:
    15 Energy Cost
    7 Damage
    +7% Damage
    23% Slower Attack for 8 Seconds
    
    Rank 4:
    16 Energy Cost
    9 Damage
    +8% Damage
    25% Slower Attack for 8 Seconds
    
    Rank 5:
    16 Energy Cost
    12 Damage
    +8% Damage
    30% Slower Attack for 8 Seconds
    
    Rank 6:
    17 Energy Cost
    14 Damage
    +9% Damage
    33% Slower Attack for 8 Seconds
    
    Rank 7:
    18 Energy Cost
    16 Damage
    +9% Damage
    35% Slower Attack for 8 Seconds
    
    Rank 8:
    20 Energy Cost
    18 Damage
    +10% Damage
    38% Slower Attack for 8 Seconds
    
    Rank 9:
    21 Energy Cost
    20 Damage
    +10% Damage
    40% Slower Attack for 8 Seconds
    
    Rank 10:
    21 Energy Cost
    23 Damage
    +11% Damage
    45% Slower Attack for 8 Seconds
    
    Rank 11:
    22 Energy Cost
    26 Damage
    +11% Damage
    48% Slower Attack for 8 Seconds
    
    Rank 12:
    23 Energy Cost
    29 Damage
    +12% Damage
    50% Slower Attack for 8 Seconds
    
    Skill Analysis:  Until you start finding some truly powerful shields, you’re 
    not likely to do much damage with this skill, but the real beauty of this 
    skill is reducing the enemy’s attack speed by up to 50%.  If you find 
    something is hitting you hard and fast, pop him with a Batter and watch the 
    number of hits against you go down by half!
    
    
    Armor Handling (6 ranks) P
    Understanding how to properly adjust and move in armor allows you to wear 
    heavier armor and shields than an untrained warrior of equivalent strength 
    could manage.
    
    Rank 1:
    -8% Strength Requirement for Armor
    -8% Strength Requirement for Shields
    +6% Armor Absorption
    
    Rank 2:		
    -10% Strength Requirement for Armor
    -10% Strength Requirement for Shields
    +8% Armor Absorption
    
    Rank 3:		
    -13% Strength Requirement for Armor
    -13% Strength Requirement for Shields
    +10% Armor Absorption
    
    Rank 4:		
    -15% Strength Requirement for Armor
    -15% Strength Requirement for Shields
    +12% Armor Absorption
    
    Rank 5:		
    -17% Strength Requirement for Armor
    -17% Strength Requirement for Shields
    +14% Armor Absorption
    
    Rank 6:		
    -20% Strength Requirement for Armor
    -20% Strength Requirement for Shields
    +16% Armor Absorption
    
    Skill Analysis:  The strength requirement on most armor and shields will 
    probably not ever really be so high as to warrant skill point investment 
    into this skill solely for that reason.  However, the accompanying Armor 
    Absorption increase is very, very useful against melee or archer mobs.
    
    
    Tier 2 Skills (Requires 4 points in Defense Mastery Skill)
    
    
    Adrenaline Rush (10 ranks) P
    Each enemy hit has a chance of triggering an adrenaline rush that boosts 
    life regeneration.
    Modified by Resilience (T3) and Defensive Reaction (T5)
    
    All Ranks:
    5% Chance of Activating
    12 Second Duration
    
    Rank 1:
    +6 Health Regeneration per Second
    
    Rank 2:
    +8 Health Regeneration per Second
    
    Rank 3:
    +10 Health Regeneration per Second
    
    Rank 4:
    +12 Health Regeneration per Second
    
    Rank 5:
    +15 Health Regeneration per Second
    
    Rank 6:
    +17 Health Regeneration per Second
    
    Rank 7:
    +19 Health Regeneration per Second
    
    Rank 8:
    +21 Health Regeneration per Second
    
    Rank 9:
    +22 Health Regeneration per Second
    
    Rank 10:
    +25 Health Regeneration per Second
    
    Skill Analysis:  At its highest level, this skill basically amounts to a 5% 
    chance of receiving a free 300 hp heal every time you get hit.  This works 
    wonders when faced with mobs of critters using fast, weak attacks.  Against 
    strong, slow attackers, this skill is less effective.  With all this being 
    said, however, the Defensive Reaction skill is pretty powerful, and you can 
    only get it by first investing in this skill.  In fact, if you are short on 
    skill points, you may find it more useful to invest 1 point in this skill 
    and then max out Defensive Reaction when it becomes available.
    
    
    Rally (12 ranks) G, PA
    The resolute call of your horn can turn the tide of battle, inspiring all in 
    its range to fight with renewed vitality.
    Modified by Inspiration (T4) and Defiance (T6)
    
    All Ranks:
    10 Second Duration
    10.0 Meter Radius
    +150% Health Regeneration
    
    Rank 1:	
    51 Energy Cost
    +255 Health Restored
    5 Armor
    
    Rank 2:
    53 Energy Cost
    +300 Health Restored
    9 Armor
    
    Rank 3:
    56 Energy Cost
    +345 Health Restored
    10 Armor
    
    Rank 4:
    58 Energy Cost
    +390 Health Restored
    12 Armor
    
    Rank 5:	
    59 Energy Cost
    +435 Health Restored
    15 Armor
    
    Rank 6:
    62 Energy Cost
    +480 Health Restored
    18 Armor
    
    Rank 7:
    64 Energy Cost
    +525 Health Restored
    20 Armor
    
    Rank 8:
    67 Energy Cost
    +570 Health Restored
    23 Armor
    
    Rank 9:	
    69 Energy Cost
    +615 Health Restored
    26 Armor
    
    Rank 10:
    70 Energy Cost
    +660 Health Restored
    29 Armor
    
    Rank 11:
    73 Energy Cost
    +705 Health Restored
    34 Armor
    
    Rank 12:
    75 Energy Cost
    +750 Health Restored
    40 Armor
    
    Skill Analysis:  An absolutely astounding skill (especially once it is 
    enhanced with Inspiration and Defiance), this skill will quickly pull your 
    fat out of the fire when you find yourself overwhelmed.  Boasting a very 
    efficient heal, a decent armor bonus, and a hefty health regeneration bonus, 
    this skill can very quickly turn the tide of battle.
    
    
    Quick Recovery (8 ranks) PA
    A strong shield arm allows you to block multiple attackers with amazing speed 
    when necessary, but it can only be kept up for a short time.
    
    All Ranks:
    50 Energy Cost
    +5% Armor Absorption
    
    Rank 1:	
    18 Second Duration
    -32% Shield Recovery Time
    +10% Shield Block
    
    Rank 2:	
    20 Second Duration
    -42% Shield Recovery Time
    +12% Shield Block
    
    Rank 3:
    22 Second Duration
    -50% Shield Recovery Time
    +14% Shield Block
    
    Rank 4:
    25 Second Duration
    -58% Shield Recovery Time
    +16% Shield Block
    
    Rank 5:
    27 Second Duration
    -64% Shield Recovery Time
    +18% Shield Block
    
    Rank 6:	
    29 Second Duration
    -70% Shield Recovery Time
    +20% Shield Block
    
    Rank 7:	
    31 Second Duration
    -75% Shield Recovery Time
    +22% Shield Block
    
    Rank 8:
    34 Second Duration
    -80% Shield Recovery Time
    +24% Shield Block
    
    Skill Analysis:  Usually your shield becomes less effective when you are 
    mobbed by multiple enemies, but this skill allows you to wade into large 
    groups of enemies while still retaining nearly full use of your shield’s 
    blocking capability.  The energy cost remains static, so there’s really no 
    reason not to max out this skill.
    
    
    Shield Smash (6 ranks) WP
    A shield fighting technique that inflicts damage with both the weapon and 
    the shield.
    
    All Ranks:
    +30% Damage
    
    Rank 1:
    6% Chance to be Used
    
    Rank 2:
    8% Chance to be Used
    
    Rank 3:
    10% Chance to be Used
    
    Rank 4:
    12% Chance to be Used
    
    Rank 5:
    14% Chance to be Used
    
    Rank 6:
    16% Chance to be Used
    
    Skill Analysis:  As with Batter, the amount of damage you generate with 
    this skill is highly dependant on how strong your shield is, but it is 
    essentially the Defense Mastery version of Dual Wield, enabling you to 
    occasionally generate additional damage with your off hand.  If you’re 
    going to be using a shield often, this skill is pretty useful.
    
    
    Tier 3 Skills (Requires 10 points in Defense Mastery Skill)
    
    
    Resilience (6 ranks) P
    Increases how often an Adrenaline Rush can be triggered.
    Modifies Adrenaline Rush (T2)
    
    Rank 1:
    -30% Recharge
    
    Rank 2:
    -38% Recharge
    
    Rank 3:
    -46% Recharge
    
    Rank 4:
    -52% Recharge
    
    Rank 5:
    -58% Recharge
    
    Rank 6:
    -64% Recharge
    
    Skill Analysis:  If you really like Adrenaline Rush, you should invest in 
    this skill, as it makes it proc a little bit more often, but overall, you 
    can probably do without it.  I would increase Defensive Reaction before 
    investing points into this skill, and even then, I would probably just 
    invest a single point, as it requires only 1 point to cut the skill timer 
    by one third, yet it requires 5 additional points to reduce it by another 
    third.
    
    
    Focus (6 ranks) G, ER
    Focus allows you and your allies to react quickly to enemy attacks, 
    increasing the chance of a successful shield block.
    Modifies Battle Awareness (T1)
    
    All Ranks:
    +15 Energy Reserved
    
    Rank 1:
    +5% Shield Block
    
    Rank 2:
    +8% Shield Block
    
    Rank 3:
    +10% Shield Block
    
    Rank 4:
    +12% Shield Block
    
    Rank 5:
    +15% Shield Block
    
    Rank 6:
    +18% Shield Block
    
    Skill Analysis:  This skill makes Battle Awareness infinitely better, as 
    Shield Block will usually completely negate incoming damage, which is better 
    than the miniscule armor bonus and defensive ability bonus you get with 
    Battle Awareness.  If you’re using a shield all the time, you may want to 
    invest 1 point into Battle Awareness and max out Focus to get the best 
    results for the cheapest price.
    
    
    Shield Charge (12 ranks) PA
    A running attack that slams into the enemy with your shield causing bonus 
    damage and stunning them.
    Modified by Disruption (T5)
    
    All Ranks:
    1 Second of Stun
    +300% Movement
    
    Rank 1:
    30 Energy Cost
    1-28 Damage
    
    Rank 2:
    33 Energy Cost
    3-34 Damage
    
    Rank 3:
    36 Energy Cost
    5-40 Damage
    
    Rank 4:
    39 Energy Cost
    8-47 Damage
    
    Rank 5:
    42 Energy Cost
    13-56 Damage
    
    Rank 6:
    45 Energy Cost
    15-62 Damage
    
    Rank 7:
    48 Energy Cost
    17-68 Damage
    
    Rank 8:
    51 Energy Cost
    19-74 Damage
    
    Rank 9:
    54 Energy Cost
    22-81 Damage
    
    Rank 10:
    57 Energy Cost
    27-90 Damage
    
    Rank 11:
    60 Energy Cost
    29-96 Damage
    
    Rank 12:
    63 Energy Cost
    31-102 Damage
    
    Skill Analysis:  This skill causes damage that is independent of your 
    shield’s base damage, so it’s just as good using a rinky-dink buckler as it 
    is using the strongest shield in the game.  A great tactic to use when 
    confronted by a line of warriors in front of you, with a healer behind them 
    keeping them in the fight, is to charge the healer using this skill (doing 
    decent damage and stunning them for a moment) and then finishing off the 
    healer before the warriors have a chance to get back into melee range.  
    Disruption makes this an even greater anti-caster attack.
    
    
    Tier 4 Skills (Requires 16 points in Defense Mastery Skill)
    
    
    Inspiration (6 ranks) G, PA
    Gradually restores lost energy to allies allowing them to continue the fight.
    Modifies Rally (T2)
    
    All Ranks:
    +10% Total Speed
    
    Rank 1:
    1 Second Duration
    +2.8 Energy Regeneration per Second
    
    Rank 2:
    3 Second Duration
    +3.6 Energy Regeneration per Second
    
    Rank 3:
    5 Second Duration
    +4.4 Energy Regeneration per Second
    
    Rank 4:
    6 Second Duration
    +5.2 Energy Regeneration per Second
    
    Rank 5:
    8 Second Duration
    +6.0 Energy Regeneration per Second
    
    Rank 6:
    10 Second Duration
    +6.8 Energy Regeneration per Second
    
    Skill Analysis:  The energy regeneration is fairly negligible (6.8 
    energy/second for 10 seconds = 68 energy.  Not horribly useful...) but the 
    bonus to speed can be quite handy.
    
    
    Rend Armor (8 ranks) PA
    Increases the effectiveness of Batter causing it to hit three targets with 
    enough force to dent their armor.
    Modifies Batter (T1)
    
    All Ranks:
    +15 Energy Cost
    3 Target Maximum
    
    Rank 1:
    90 Degree Arc of Attack
    5 Reduced Armor for 5 Seconds
    
    Rank 2:
    95 Degree Arc of Attack
    10 Reduced Armor for 5 Seconds
    
    Rank 3:
    100 Degree Arc of Attack
    16 Reduced Armor for 5 Seconds
    
    Rank 4:
    105 Degree Arc of Attack
    22 Reduced Armor for 5 Seconds
    
    Rank 5:
    110 Degree Arc of Attack
    28 Reduced Armor for 5 Seconds
    
    Rank 6:
    115 Degree Arc of Attack
    34 Reduced Armor for 5 Seconds
    
    Rank 7:
    120 Degree Arc of Attack
    40 Reduced Armor for 5 Seconds
    
    Rank 8:
    125 Degree Arc of Attack
    46 Reduced Armor for 5 Seconds
    
    Skill Analysis:  The armor reduction is not really all that great, but this 
    skill does allow you to apply Batter’s attack speed reduction to as many as 
    3 enemies with a single blow.  Notice that a single point in this skill gets 
    you the “3 Target Maximum” effect...
    
    
    Disable (6 ranks) P
    A fighting technique that utilizes the shield to crush foes and throw them 
    off-balance.
    
    All Ranks:
    +15% Damage
    50% Slower Attack for 5 Seconds
    	
    Rank 1:
    6% Chance to be Used
    
    Rank 2:
    8% Chance to be Used
    
    Rank 3:
    10% Chance to be Used
    
    Rank 4:
    12% Chance to be Used
    
    Rank 5:
    14% Chance to be Used
    
    Rank 6:
    16% Chance to be Used
    
    Skill Analysis:  For all intents and purposes, this skill allows you to 
    throw off the near equivalent of a full-rank Batter attack for no energy 
    cost whatsoever.  If you use a shield a lot, you should definitely invest 
    in this skill.
    
    
    Tier 5 Skills (Requires 24 points in Defense Mastery Skill)
    
    
    Defensive Reaction (8 ranks) P
    Increases damage and attack speed during an Adrenaline Rush.
    Modifies Adrenaline Rush (T2)
    
    Rank 1:
    		+15% Damage
    		+4% Total Speed
    
    Rank 2:
    		+19% Damage
    		+6% Total Speed
    
    Rank 3:
    		+23% Damage
    		+8% Total Speed
    
    Rank 4:
    		+29% Damage
    		+10% Total Speed
    
    Rank 5:
    		+33% Damage
    		+14% Total Speed
    
    Rank 6:
    		+37% Damage
    		+16% Total Speed
    
    Rank 7:
    		+43% Damage
    		+18% Total Speed
    
    Rank 8:
    		+50% Damage
    		+20% Total Speed
    
    Skill Analysis:  Finally, an aspect of the Adrenaline Rush tree that is 
    actually worthwhile!  My suggestion would be to invest a single point in 
    Adrenaline Rush, a single point in Resilience, and max out Defensive Reaction 
    for a hefty passive skill that only takes 10 skill points to acquire.
    
    
    Iron Will (6 ranks) G, ER
    Grants allies the resolve to hold out against great adversity.
    Modifies Battle Awareness (T1)
    
    All Ranks:
    +10 Energy Reserved
    
    Rank 1:
    30% Stun Resistance
    30% Reduced Entrapment Duration
    30% Reduced Freeze Duration
    30% Skill Disruption Protection
    
    Rank 2:
    40% Stun Resistance
    40% Reduced Entrapment Duration
    40% Reduced Freeze Duration
    40% Skill Disruption Protection
    
    Rank 3:
    50% Stun Resistance
    50% Reduced Entrapment Duration
    50% Reduced Freeze Duration
    50% Skill Disruption Protection
    
    Rank 4:
    60% Stun Resistance
    60% Reduced Entrapment Duration
    60% Reduced Freeze Duration
    60% Skill Disruption Protection
    
    Rank 5:
    70% Stun Resistance
    70% Reduced Entrapment Duration
    70% Reduced Freeze Duration
    70% Skill Disruption Protection
    
    Rank 6:
    80% Stun Resistance
    80% Reduced Entrapment Duration
    80% Reduced Freeze Duration
    80% Skill Disruption Protection
    
    Skill Analysis:  This is one of the best skills for avoiding those annoying 
    status conditions like stun and skill disruption.  A definite must if you find 
    yourself getting frustrated by all those stun-happy mobs out there.
    
    
    Disruption (6 ranks) PA
    Increases the shock effect of Shield Charge, startling adjacent enemies and 
    disrupting skill use for a time.
    Modifies Shield Charge (T3)
    
    All Ranks:
    360 Degree Arc of Attack
    
    Rank 1:
    +12 Energy Cost
    2 Target Maximum
    1.5 Seconds of Skill Disruption
    
    Rank 2:
    +14 Energy Cost
    2 Target Maximum
    2.0 Seconds of Skill Disruption
    
    Rank 3:
    +16 Energy Cost
    3 Target Maximum
    2.5 Seconds of Skill Disruption
    
    Rank 4:
    +18 Energy Cost
    3 Target Maximum
    3.0 Seconds of Skill Disruption
    
    Rank 5:
    +20 Energy Cost
    3 Target Maximum
    3.5 Seconds of Skill Disruption
    
    Rank 6:
    +22 Energy Cost
    4 Target Maximum
    4.0 Seconds of Skill Disruption
    
    Skill Analysis:  If you charge an enemy who is located in the center of a 
    group of mobs, this skill really shines.  Especially helpful when you’ve got 
    two casters or healers sitting right next to each other behind a line of 
    melee types.  4 enemies stunned for 1 second followed by 4 seconds of no 
    skill use makes for a very effective attack.
    
    
    Tier 6 Skills (Requires 32 points in Defense Mastery Skill)
    
    
    Defiance (12 ranks) G, PA
    A percentage of all damage inflicted by enemies will be revisited back upon 
    them for a short duration after using Rally.
    Modifies Rally (T2)
    
    Rank 1:
    +8 Energy Cost
    10% Elemental Resistance
    5% Damage Reflected
    
    Rank 2:
    +10 Energy Cost
    14% Elemental Resistance
    10% Damage Reflected
    
    Rank 3:
    +12 Energy Cost
    17% Elemental Resistance
    15% Damage Reflected
    
    Rank 4:
    +14 Energy Cost
    21% Elemental Resistance
    20% Damage Reflected
    
    Rank 5:
    +16 Energy Cost
    24% Elemental Resistance
    25% Damage Reflected
    
    Rank 6:
    +18 Energy Cost
    28% Elemental Resistance
    30% Damage Reflected
    
    Rank 7:
    +20 Energy Cost
    31% Elemental Resistance
    35% Damage Reflected
    
    Rank 8:
    +22 Energy Cost
    35% Elemental Resistance
    40% Damage Reflected
    
    Rank 9:
    +24 Energy Cost
    38% Elemental Resistance
    45% Damage Reflected
    
    Rank 10:
    +26 Energy Cost
    42% Elemental Resistance
    50% Damage Reflected
    
    Rank 11:
    +28 Energy Cost
    45% Elemental Resistance
    55% Damage Reflected
    
    Rank 12:
    +30 Energy Cost
    50% Elemental Resistance
    60% Damage Reflected
    
    Skill Analysis:  This skill makes an already great skill excellent.  50% 
    elemental resistance is pretty huge, and the fact that it affects your 
    entire group, AND it reflects damage back to the enemy makes this skill 
    very powerful indeed, especially in multiplayer.
    
    
    Colossus Form (8 ranks) PA
    Assume the form of a towering Colossus and lay waste to your enemies.
    
    All Ranks:
    10 Active Energy Cost per Second
    24 Second Duration
    +50% Damage
    -15% Total Speed
    
    Rank 1:
    30% Damage Absorption
    +30% Strength
    +30% Health
    
    Rank 2:
    32% Damage Absorption
    +32% Strength
    +32% Health
    
    Rank 3:
    35% Damage Absorption
    +35% Strength
    +35% Health
    
    Rank 4:
    37% Damage Absorption
    +37% Strength
    +37% Health
    
    Rank 5:
    40% Damage Absorption
    +40% Strength
    +40% Health
    
    Rank 6:
    43% Damage Absorption
    +43% Strength
    +43% Health
    
    Rank 7:
    46% Damage Absorption
    +46% Strength
    +46% Health
    
    Rank 8:
    50% Damage Absorption
    +50% Strength
    +50% Health
    
    Skill Analysis:  Besides the fun factor of turning into a big honkin’ Greek 
    warrior, this skill is tremendously powerful.  At the cost of 240 energy and 
    some speed, you increase damage, damage absorption, strength, and health by 
    as much as 50%.  If your passive skills manage to kick in while in Colossus 
    form, you can really start to pour on the grief unto your enemies.  (For most 
    Defensive builds, you are probably looking at a Strength boost of 100-200 
    points, and a health boost of at least 800 (although likely a LOT more than 
    that...)
    
    
    Pulverize (6 ranks) WP
    A fighting technique that utilizes the shield to slam into enemies, knocking 
    them senseless.
    
    All Ranks:
    120 Degree Arc of Attack
    3 Target Maximum
    50 Reduced Offensive Ability for 3 Seconds
    3 Seconds of Skill Disruption
    
    Rank 1:
    6% Chance to be Used
    +10% Damage
    
    Rank 2:
    8% Chance to be Used
    +12% Damage
    
    Rank 3:
    10% Chance to be Used
    +15% Damage
    
    Rank 4:
    12% Chance to be Used
    +18% Damage
    
    Rank 5:
    14% Chance to be Used
    +21% Damage
    
    Rank 6:
    16% Chance to be Used
    +25% Damage
    
    Skill Analysis:  While this skill is dependent on the strength of your 
    shield to produce damage, its other non-damage benefits are quite useful 
    regardless of how good (or bad) your shield is.  A free 16% chance to 
    disrupt skills and reduce Offensive Ability on up to 3 targets is quite 
    useful.
    
    
    ********************************************************************************
    
    
    Vb.  Earth Mastery Skill Descriptions
    
    
    Tier 1 Skills (Requires 1 point in Earth Mastery Skill)
    
    
    Earth Enchantment (12 ranks) ER, G
    Imbues your weapon and the weapons of nearby allies with the power of rock 
    and flame.
    Modified by Brimstone (T2) and Stone Skin (T4)
    
    All Ranks:
    1 Active Energy Cost per Second
    6.0 Meter Radius
    +75 Energy Reserved
    5-8 Burn Damage Over 1-3 Seconds
    
    Rank 1:
    +12% Fire Damage
    
    Rank 2:
    +20% Fire Damage
    
    Rank 3:
    +28% Fire Damage
    
    Rank 4:
    +36% Fire Damage
    
    Rank 5:
    +44% Fire Damage
    
    Rank 6:
    +52% Fire Damage
    
    Rank 7:
    +60% Fire Damage
    
    Rank 8:
    +68% Fire Damage
    
    Rank 9:
    +76% Fire Damage
    
    Rank 10:
    +84% Fire Damage
    
    Rank 11:
    +92% Fire Damage
    
    Rank 12:
    +100% Fire Damage
    
    Skill Analysis:  Earth Enchantment is one of the stronger Energy Reserve 
    enhancement skills in the game.  While it does affect other group members, 
    you must stay within 6 meters in order for them to gain the benefits of 
    the effect.  I believe the bonus to fire damage only applies to fire damage 
    modifiers that affect your weapon (not fire spells that are cast directly 
    by the player).  The active energy cost is not very high, especially for 
    casters or caster hybrids who will usually have a high level of energy 
    regeneration to counteract that cost.  If you invest in this skill, make 
    sure to enhance it further with Brimstone at least (Stone Skin is not as 
    important, in my opinion).  This skill provides the highest benefits to 
    fire-damage based staves, especially those socketed with the Ra relic. 
    (Thanks to Lord Foul for the tip!)  I’m not positive that this skill 
    affects the Summoned Core Dweller that Earth masters get later, but I 
    can’t imagine that it does, as I don’t believe they use weapons.
    
    Reader input:  Lord Foul writes:  “I haven't really watched how much it 
    improves my Dweller's damage but so long as I remain in range, it does 
    indeed provide its bonus to him.  I've actually developed a trick of 
    recalling him so that I can keep both him and my Lich within range, since 
    it affects both their basic attacks (but not the field of fire nor the 
    death wave or elemental bolt, that I know of).  It does, however, affect 
    ranged staff (and presumably bow) and pets' basic attack damage though.  
    Could be huge coupled with a large crew of pets; it's big enough just 
    with the 3 (CD, Lich and 30-second Spirit summon)”
    
    
    Flame Surge (12 ranks) PA
    Three jets of flame erupt from the caster’s hands incinerating anything in 
    close range.
    Modified by Barrage (T3) and Flame Arch (T5)
    
    All Ranks:
    3 Projectiles
    
    Rank 1:
    37 Energy Cost
    8-15 Fire Damage
    
    Rank 2:
    40 Energy Cost
    11-18 Fire Damage
    
    Rank 3:
    43 Energy Cost
    13-22 Fire Damage
    
    Rank 4:
    47 Energy Cost
    17-27 Fire Damage
    
    Rank 5:
    51 Energy Cost
    20-31 Fire Damage
    
    Rank 6:
    54 Energy Cost
    23-34 Fire Damage
    
    Rank 7:
    57 Energy Cost
    25-38 Fire Damage
    
    Rank 8:
    61 Energy Cost
    29-43 Fire Damage
    
    Rank 9:
    65 Energy Cost
    32-47 Fire Damage
    
    Rank 10:
    68 Energy Cost
    35-50 Fire Damage
    
    Rank 11:
    71 Energy Cost
    38-54 Fire Damage
    
    Rank 12:
    75 Energy Cost
    43-59 Fire Damage
    
    Skill Analysis:  Flame Surge is fairly limited on its own, especially for 
    characters who are more melee or hybrid classes.  For a caster or caster 
    hybrid, along with investment in both Barrage and Flame Arch, this skill 
    can be pretty devastating.  Note that with all three skills maxed, casting 
    this skill once will cost just over 100 energy, but can be spammed for 
    massive amounts of damage in a short period of time.
    
    
    Tier 2 Skills (Requires 4 points in Earth Mastery Skill)
    
    
    Brimstone (8 ranks) ER, G
    Boosts the physical damage of attacks and provides a chance of causing 
    critical fire damage while under the effects of Earth Enchantment.
    Modifies Earth Enchantment (T1)
    
    Rank 1:
    1-3 Damage
    15% Chance of 25 Burn Damage Over 3 Seconds
    
    Rank 2:
    2-4 Damage
    15% Chance of 29 Burn Damage Over 3 Seconds
    
    Rank 3:
    3-5 Damage
    15% Chance of 34 Burn Damage Over 3 Seconds
    
    Rank 4:
    5-7 Damage
    15% Chance of 39 Burn Damage Over 3 Seconds
    
    Rank 5:
    6-8 Damage
    15% Chance of 43 Burn Damage Over 3 Seconds
    
    Rank 6:
    7-9 Damage
    15% Chance of 48 Burn Damage Over 3 Seconds
    
    Rank 7:
    8-11 Damage
    15% Chance of 52 Burn Damage Over 3 Seconds
    
    Rank 8:
    10-12 Damage
    15% Chance of 58 Burn Damage Over 3 Seconds
    
    Skill Analysis:  Brimstone is highly recommended if you are going for a 
    melee/earth mastery build.  Note that the physical damage increase is 
    per attack, so it definitely benefits faster weapons much more than slower 
    weapons.  A Warfare/Earth combo dual-wielding two fast swords while under 
    the effects of this enhancement would see a rather large increase in DPS.
    
    
    Heat Shield (12 ranks) PA
    Casts a protective heat shield on the target that absorbs damage caused by 
    fire.
    
    All Ranks:
    Protects Against:  Fire
    15% Damage Resistance
    
    Rank 1:
    112 Damage Absorption
    45 Energy Cost
    
    Rank 2:
    124 Damage Absorption
    47 Energy Cost
    
    Rank 3:
    136 Damage Absorption
    49 Energy Cost
    
    Rank 4:
    148 Damage Absorption
    52 Energy Cost
    
    Rank 5:
    160 Damage Absorption
    54 Energy Cost
    
    Rank 6:
    172 Damage Absorption
    56 Energy Cost
    
    Rank 7:
    184 Damage Absorption
    59 Energy Cost
    
    Rank 8:
    196 Damage Absorption
    61 Energy Cost
    
    Rank 9:
    208 Damage Absorption
    63 Energy Cost
    
    Rank 10:
    220 Damage Absorption
    66 Energy Cost
    
    Rank 11:
    232 Damage Absorption
    68 Energy Cost
    
    Rank 12:
    245 Damage Absorption
    70 Energy Cost
    
    Skill Analysis:  This skill is incredibly situational, as it only works 
    against fire damage, and by the time you get to areas where this skill 
    would see more use, 245 damage absorption isn’t going to help very much.  
    I would much rather take fire resistance over flat damage absorption.
    
    
    Ring of Flame (8 ranks) PA
    Temporarily encircles you in a searing ring of flames that will burn nearby 
    enemies.
    Modified by Soften Metal (T4)
    
    Rank 1:
    1 Active Energy Cost per Second
    1.5 Meter Radius
    3-5 Fire Damage
    
    Rank 2:
    1 Active Energy Cost per Second
    1.8 Meter Radius
    6-8 Fire Damage
    
    Rank 3:
    1 Active Energy Cost per Second
    2.0 Meter Radius
    8-11 Fire Damage
    
    Rank 4:
    2 Active Energy Cost per Second
    2.2 Meter Radius
    10-13 Fire Damage
    
    Rank 5:
    2 Active Energy Cost per Second
    2.4 Meter Radius
    13-16 Fire Damage
    
    Rank 6:
    2 Active Energy Cost per Second
    2.6 Meter Radius
    16-20 Fire Damage
    
    Rank 7:
    2 Active Energy Cost per Second
    2.7 Meter Radius
    19-23 Fire Damage
    
    Rank 8:
    2 Active Energy Cost per Second
    2.8 Meter Radius
    23-27 Fire Damage
    
    Skill Analysis:  Even at the highest rank, you still have to be quite close 
    to your enemies for this to work.  If you’re a melee hybrid, this is pretty 
    much free damage (even more effective if you’re getting mobbed), but if 
    you’re a caster, make sure you have some kind of summoned pet or melee 
    buddy who can keep them off you long enough for this skill to do some damage.
    
    
    Volcanic Orb (12 ranks) PA
    Lobs a burning orb of fiery brimstone that explodes when it hits the ground 
    inflicting fire and physical damage to enemies in a small radius.
    Modified by Conflagration (T4) and Fragmentation (T5)
    
    All Ranks:
    2.5 Meter Radius
    
    Rank 1:
    64 Energy Cost
    18 Damage
    25-54 Fire Damage
    
    Rank 2:
    68 Energy Cost
    21 Damage
    31-60 Fire Damage
    
    Rank 3:
    72 Energy Cost
    25 Damage
    37-68 Fire Damage
    
    Rank 4:
    76 Energy Cost
    28 Damage
    43-74 Fire Damage
    
    Rank 5:
    80 Energy Cost
    31 Damage
    49-80 Fire Damage
    
    Rank 6:
    84 Energy Cost
    35 Damage
    55-88 Fire Damage
    
    Rank 7:
    88 Energy Cost
    38 Damage
    61-94 Fire Damage
    
    Rank 8:
    92 Energy Cost
    41 Damage
    67-100 Fire Damage
    
    Rank 9:
    96 Energy Cost
    45 Damage
    73-108 Fire Damage
    
    Rank 10:
    100 Energy Cost
    48 Damage
    79-114 Fire Damage
    
    Rank 11:
    104 Energy Cost
    51 Damage
    85-120 Fire Damage
    
    Rank 12:
    108 Energy Cost
    55 Damage
    91-128 Fire Damage
    
    Skill Analysis:  In many ways, this skill is superior to Flame Surge.  
    Despite the high energy cost, it is much more efficient (higher damage to 
    energy ratio), affects a much larger area, and a good chunk of the damage 
    is physical, so it has its uses even against fire-resistant mobs.  The main 
    drawback is that really only full casters (and some caster hybrids) will 
    have the energy reserves to make use of this spell more than a handful of 
    times in a row.  The only thing it lacks is Flame Surge’s ability to be 
    spammed, but you should never really need to rely on spell-spamming in order 
    to survive.  If you invest in this skill, investing in Fragmentation is a 
    must, as it adds stun, physical and fire damage, and additional area of 
    effect.  Conflagration is decent, but not as essential to the enhancement 
    of this skill.
    
    
    Tier 3 Skills (Requires 10 points in Earth Mastery Skill)
    
    
    Stone Form (12 ranks) PA
    An impervious layer of rock envelops you for a short duration boosting 
    regeneration but prohibiting movement.
    Modified by Molten Rock (T5)
    
    All Ranks:
    100% Damage Absorption
    6 Second Duration
    
    Rank 1:
    64 Energy Cost
    +24 Health Regeneration per Second
    
    Rank 2:
    68 Energy Cost
    +28 Health Regeneration per Second
    
    Rank 3:
    72 Energy Cost
    +32 Health Regeneration per Second
    
    Rank 4:
    76 Energy Cost
    +36 Health Regeneration per Second
    
    Rank 5:
    80 Energy Cost
    +40 Health Regeneration per Second
    
    Rank 6:
    84 Energy Cost
    +44 Health Regeneration per Second
    
    Rank 7:
    88 Energy Cost
    +47 Health Regeneration per Second
    
    Rank 8:
    92 Energy Cost
    +52 Health Regeneration per Second
    
    Rank 9:
    96 Energy Cost
    +55 Health Regeneration per Second
    
    Rank 10:
    100 Energy Cost
    +58 Health Regeneration per Second
    
    Rank 11:
    104 Energy Cost
    +61 Health Regeneration per Second
    
    Rank 12:
    108 Energy Cost
    +66 Health Regeneration per Second
    
    Skill Analysis:  An excellent “panic button” skill, you essentially get 6 
    seconds of complete invulnerability, at the end of which you have also been 
    healed a decent amount (nearly 400 hp at max rank).  In dire situations, it 
    can give you some breathing room and time to plan out your escape or attack 
    strategy, depending on your condition (although, really, the pause button 
    can do pretty much the same thing!).  It can also be used if you accidentally 
    draw a mob’s attention away from your pet/melee companion, in some cases 
    letting them beat on the mob while the mob is trying in vain to beat you to 
    a pulp.
    
    Reader input:  Lord Fang writes:  “This is useful as a "savemyass" button, 
    but more so if used tactically.  Here's how I use it:  No pets?  Impatient 
    for recharge?  Low on power and want to take out a large group economically?  
    Do it the Fangthane way.  Aggro as many little melee opponents as you can - 
    if you get some archers/casters, lob an Orb or two at them while circling.  
    When they're toast or almost done, target yourself with an Eruption and hit 
    the stone form button.  Your melee opponents will stand at ground zero, 
    taking massive punishment from the Eruption while you remain invulnerable.”
    
    
    
    Summon Core Dweller (15 ranks) PA
    Draws forth a powerful elemental guardian from the Earth’s fiery depths.
    Modified by Inner Fire (T4), Wildfire (T5) and Metamorphosis (T6)
    
    Rank 1:
    651 Core Dweller Health
    131 Core Dweller Energy
    12-21 Damage
    250 Energy Cost
    
    Rank 2:
    714 Core Dweller Health
    143 Core Dweller Energy
    14-25 Damage
    258 Energy Cost
    
    Rank 3:
    781 Core Dweller Health
    154 Core Dweller Energy
    17-29 Damage
    266 Energy Cost
    
    Rank 4:
    843 Core Dweller Health
    166 Core Dweller Energy
    20-34 Damage
    274 Energy Cost
    
    Rank 5:
    910 Core Dweller Health
    177 Core Dweller Energy
    22-38 Damage
    282 Energy Cost
    
    Rank 6:
    972 Core Dweller Health
    189 Core Dweller Energy
    25-42 Damage
    290 Energy Cost
    
    Rank 7:
    1039 Core Dweller Health
    200 Core Dweller Energy
    27-47 Damage
    298 Energy Cost
    
    Rank 8:
    1101 Core Dweller Health
    212 Core Dweller Energy
    30-51 Damage
    306 Energy Cost
    
    Rank 9:
    1168 Core Dweller Health
    223 Core Dweller Energy
    33-56 Damage
    314 Energy Cost
    
    Rank 10:
    1230 Core Dweller Health
    235 Core Dweller Energy
    35-59 Damage
    322 Energy Cost
    
    Rank 11:
    1297 Core Dweller Health
    246 Core Dweller Energy
    38-64 Damage
    330 Energy Cost
    
    Rank 12:
    1359 Core Dweller Health
    258 Core Dweller Energy
    40-69 Damage
    338 Energy Cost
    
    Rank 13:
    1426 Core Dweller Health
    269 Core Dweller Energy
    43-74 Damage
    346 Energy Cost
    
    Rank 14:
    1488 Core Dweller Health
    281 Core Dweller Energy
    46-79 Damage
    354 Energy Cost
    
    Rank 15:
    1555 Core Dweller Health
    292 Core Dweller Energy
    48-84 Damage
    362 Energy Cost
    
    Skill Analysis:  The biggest potential skill point investment in this 
    mastery, the Core Dweller is a pretty effective bodyguard for the pure 
    caster types, although it works equally well for melee-centric characters.
    Investment in the three subskills of the Core Dweller tree will make the 
    Core Dweller incredibly strong.  I would highly recommend Inner Fire and 
    Metamorphosis, with Wildfire being just a tad less useful.  Note that 
    these stats apply only to Normal mode, these will be substantially 
    different in Epic and Legendary.
    
    
    Barrage (8 ranks) PA
    Reduces the recharge time and energy cost of Flame Surge allowing it to 
    be cast more frequently and efficiently.
    Modifies Flame Surge (T1)
    
    Rank 1:
    45% Chance to Pass Through Enemies
    14 Burn Damage Over 3 Seconds
    -30% Recharge
    
    Rank 2:
    50% Chance to Pass Through Enemies
    20 Burn Damage Over 3 Seconds
    -40% Recharge
    
    Rank 3:
    55% Chance to Pass Through Enemies
    27 Burn Damage Over 3 Seconds
    -50% Recharge
    
    Rank 4:
    60% Chance to Pass Through Enemies
    34 Burn Damage Over 3 Seconds
    -60% Recharge
    
    Rank 5:
    65% Chance to Pass Through Enemies
    41 Burn Damage Over 3 Seconds
    -70% Recharge
    
    Rank 6:
    70% Chance to Pass Through Enemies
    49 Burn Damage Over 3 Seconds
    -80% Recharge
    
    Rank 7:
    75% Chance to Pass Through Enemies
    57 Burn Damage Over 3 Seconds
    -90% Recharge
    
    Rank 8:
    80% Chance to Pass Through Enemies
    66 Burn Damage Over 3 Seconds
    -100% Recharge
    
    Skill Analysis:  This skill is really a must-have if you are going to 
    invest in Flame Surge at all.  In fact, you could make yourself a very 
    cheap and efficient spammable fire attack for clearing out weaker mobs by 
    investing 1 point into Flame Surge, and then maxing out Barrage, as Barrage 
    does not add to the energy cost of the base skill.  Really though, the 
    Flame Surge line is just not as impressive or useful as the Volcanic Orb 
    line (especially on fire-resistant mobs).
    
    
    Tier 4 Skills (Requires 16 points in Earth Mastery Skill)
    
    
    Stone Skin (6 ranks) ER, G
    Tempers armor, increasing protection and fire resistance while under the 
    effects of Earth Enchantment.
    Modifies Earth Enchantment (T1)
    
    Rank 1:
    2 Armor
    3% Fire Resistance
    
    Rank 2:
    4 Armor
    6% Fire Resistance
    
    Rank 3:
    6 Armor
    8% Fire Resistance
    
    Rank 4:
    8 Armor
    10% Fire Resistance
    
    Rank 5:
    10 Armor
    13% Fire Resistance
    
    Rank 6:
    12 Armor
    15% Fire Resistance
    
    Skill Analysis:  Not that great of an enhancement to the Earth Enchantment 
    skill, but if you’ve got spare skill points, the Fire resistance can be 
    useful against various fire-breathing mobs.  All told though, 6 skill points 
    for 12 armor and 15% fire resistance is nothing to get excited about, as 
    you can easily make that up with equipment, relics, etc.
    
    
    Inner Fire (8 ranks) P
    Increases the Core Dweller’s speed and gives it retaliation damage.
    Modifies Summon Core Dweller (T3)
    
    Rank 1:
    3 Fire Damage
    +15% Dexterity
    +24% Health Regeneration
    +5% Total Speed
    
    Rank 2:
    5 Fire Damage
    +20% Dexterity
    +32% Health Regeneration
    +6% Total Speed
    
    Rank 3:
    7 Fire Damage
    +25% Dexterity
    +40% Health Regeneration
    +8% Total Speed
    
    Rank 4:
    9 Fire Damage
    +30% Dexterity
    +48% Health Regeneration
    +9% Total Speed
    
    Rank 5:
    11 Fire Damage
    +35% Dexterity
    +56% Health Regeneration
    +12% Total Speed
    
    Rank 6:
    13 Fire Damage
    +40% Dexterity
    +64% Health Regeneration
    +14% Total Speed
    
    Rank 7:
    15 Fire Damage
    +45% Dexterity
    +72% Health Regeneration
    +15% Total Speed
    
    Rank 8:
    18 Fire Damage
    +50% Dexterity
    +80% Health Regeneration
    +17% Total Speed
    
    Skill Analysis:  An excellent all-around enhancement skill, this increases 
    the power and durability of the Core Dweller.  If you’re investing in the 
    Summon Core Dweller line, you should definitely max this skill out as well.
    
    
    Soften Metal (8 ranks) PA
    Intense heat from the Ring of Flame softens the metal of enemy armor and 
    weapons decreasing their effectiveness.
    Modifies Ring of Flame (T2)
    
    All Ranks:
    1 Active Energy Cost per Second
    
    Rank 1:
    3 Damage
    3 Reduced Physical Damage for 3 Seconds
    18 Reduced Armor for 3 Seconds
    
    Rank 2:
    6 Damage
    5 Reduced Physical Damage for 3 Seconds
    24 Reduced Armor for 3 Seconds
    
    Rank 3:
    8 Damage
    6 Reduced Physical Damage for 3 Seconds
    30 Reduced Armor for 3 Seconds
    
    Rank 4:
    10 Damage
    8 Reduced Physical Damage for 3 Seconds
    38 Reduced Armor for 3 Seconds
    
    Rank 5:
    13 Damage
    9 Reduced Physical Damage for 3 Seconds
    44 Reduced Armor for 3 Seconds
    
    Rank 6:
    16 Damage
    11 Reduced Physical Damage for 3 Seconds
    50 Reduced Armor for 3 Seconds
    
    Rank 7:
    19 Damage
    12 Reduced Physical Damage for 3 Seconds
    58 Reduced Armor for 3 Seconds
    
    Rank 8:
    23 Damage
    15 Reduced Physical Damage for 3 Seconds
    65 Reduced Armor for 3 Seconds
    
    Skill Analysis:  Again, much like Ring of Flame, this skill seems to be 
    more useful to a melee class who would spend the majority of their time 
    within the range required to have this skill be effective.  The fact that 
    Soften Metal reduces Physical Damage and reduces enemy armor (both of 
    which would benefit melee fighters more than a caster) seems to suggest 
    that this skill be left off the list of “must haves” for casters, but I’m 
    sure it would be a viable skill for a front-line fighter.
    
    
    Conflagration (8 ranks) PA
    Increases the explosion radius of Volcanic Orb and causes enemies hit by it 
    to catch fire and suffer burn damage.
    Modifies Volcanic Orb (T2)
    
    All Ranks:
    +3.0 Meter Radius
    
    Rank 1:
    +6 Energy Cost
    11 Burn Damage Over 3 Seconds
    
    Rank 2:
    +8 Energy Cost
    16 Burn Damage Over 3 Seconds
    
    Rank 3:
    +10 Energy Cost
    21 Burn Damage Over 3 Seconds
    
    Rank 4:
    +12 Energy Cost
    27 Burn Damage Over 3 Seconds
    
    Rank 5:
    +14 Energy Cost
    32 Burn Damage Over 3 Seconds
    
    Rank 6:
    +16 Energy Cost
    37 Burn Damage Over 3 Seconds
    
    Rank 7:
    +18 Energy Cost
    42 Burn Damage Over 3 Seconds
    
    Rank 8:
    +20 Energy Cost
    48 Burn Damage Over 3 Seconds
    
    Skill Analysis:  The increase in area of effect is very nice, but the 
    additional Damage over Time Burn effect is practically negligible.  I 
    would recommend adding a single point to this skill to get the additional 
    area of effect.
    
    
    Tier 5 Skills (Requires 24 points in Earth Mastery Skill)
    
    
    Molten Rock (8 ranks) PA
    Adds retaliation fire damage to Stone Form.
    Modifies Stone Form (T3)
    
    All Ranks:
    2 Second Duration
    
    Rank 1:
    16 Energy Cost
    6 Fire Retaliation
    
    Rank 2:
    18 Energy Cost
    7 Fire Retaliation
    
    Rank 3:
    20 Energy Cost
    9 Fire Retaliation
    
    Rank 4:
    22 Energy Cost
    10 Fire Retaliation
    
    Rank 5:
    24 Energy Cost
    11 Fire Retaliation
    
    Rank 6:
    26 Energy Cost
    13 Fire Retaliation
    
    Rank 7:
    28 Energy Cost
    14 Fire Retaliation
    
    Rank 8:
    30 Energy Cost
    15 Fire Retaliation
    
    
    Wildfire (12 ranks) PA
    Allows the Core Dweller to ignite an area of ground causing severe burn 
    damage to enemies within.
    Modifies Summon Core Dweller (T3)
    
    All Ranks:
    5 Second Duration
    4.0 Meter Radius
    
    Rank 1:
    49 Energy Cost
    16-25 Fire Damage
    
    Rank 2:
    50 Energy Cost
    20-30 Fire Damage
    
    Rank 3:
    50 Energy Cost
    24-35 Fire Damage
    
    Rank 4:
    51 Energy Cost
    29-41 Fire Damage
    
    Rank 5:
    52 Energy Cost
    33-46 Fire Damage
    
    Rank 6:
    53 Energy Cost
    37-51 Fire Damage
    
    Rank 7:
    54 Energy Cost
    41-56 Fire Damage
    
    Rank 8:
    54 Energy Cost
    46-62 Fire Damage
    
    Rank 9:
    55 Energy Cost
    50-67 Fire Damage
    
    Rank 10:
    56 Energy Cost
    55-73 Fire Damage
    
    Rank 11:
    57 Energy Cost
    59-78 Fire Damage
    
    Rank 12:
    58 Energy Cost
    65-85 Fire Damage
    
    Skill Analysis:  The Core Dweller does have an energy pool, and this 
    skill is really the only thing it might ever use it for, so to really 
    unlock the Core Dweller’s full potential, you may want to invest points 
    into this.  That being said, you may just want to skip this altogether and 
    bump up the Volcanic Orb tree so you can have a bit more control over the 
    area of effect damage!
    
    
    Flame Arch (12 ranks) PA
    Increases the damage and number of flame jets created by Flame Surge.
    Modifies Flame Surge (T1)
    
    Rank 1:
    +10 Energy Cost
    +1 Projectile
    +4% Fire Damage
    
    Rank 2:
    +11 Energy Cost
    +1 Projectile
    +8% Fire Damage
    
    Rank 3:
    +12 Energy Cost
    +1 Projectile
    +12% Fire Damage
    
    Rank 4:
    +14 Energy Cost
    +1 Projectile
    +16% Fire Damage
    
    Rank 5:
    +20 Energy Cost
    +2 Projectile
    +20% Fire Damage
    
    Rank 6:
    +21 Energy Cost
    +2 Projectile
    +24% Fire Damage
    
    Rank 7:
    +23 Energy Cost
    +2 Projectile
    +29% Fire Damage
    
    Rank 8:
    +24 Energy Cost
    +2 Projectile
    +33% Fire Damage
    
    Rank 9:
    +30 Energy Cost
    +3 Projectile
    +38% Fire Damage
    
    Rank 10:
    +32 Energy Cost
    +3 Projectile
    +42% Fire Damage
    
    Rank 11:
    +33 Energy Cost
    +3 Projectile
    +48% Fire Damage
    
    Rank 12:
    +34 Energy Cost
    +3 Projectile
    +55% Fire Damage
    
    Skill Analysis:  If you are going to be investing in Flame Surge as a 
    primary attack skill, you should definitely invest in this skill to enhance 
    it to its full effect.  Note that while the +55% Fire Damage increase is 
    fairly significant, the +3 projectile is basically doubling your firepower 
    on top of the damage bonus.  This will truly make your DPS soar, but 
    remember that Fire damage tends to become less and less effective on higher 
    difficulty levels, thus making Volcanic Orb with its dual-element 
    (physical/fire) damage a bit more desirable.
    
    
    Fragmentation (12 ranks) PA
    Causes the Volcanic Orb to violently explode on impact sending out fragments 
    of rock that inflict physical damage to enemies in their path.
    Modifies Volcanic Orb (T2)
    
    All Ranks:
    +3.0 Meter Radius
    1.5 Seconds of Stun
    
    Rank 1:
    +10 Energy Cost
    3-5 Fragments
    35 Physical Damage
    12 Fire Damage
    
    Rank 2:
    +11 Energy Cost
    4-6 Fragments
    43 Physical Damage
    16 Fire Damage
    
    Rank 3:
    +13 Energy Cost
    4-7 Fragments
    51 Physical Damage
    20 Fire Damage
    
    Rank 4:
    +15 Energy Cost
    4-7 Fragments
    60 Physical Damage
    25 Fire Damage
    
    Rank 5:
    +16 Energy Cost
    5-8 Fragments
    68 Physical Damage
    29 Fire Damage
    
    Rank 6:
    +17 Energy Cost
    5-9 Fragments
    76 Physical Damage
    33 Fire Damage
    
    Rank 7:
    +19 Energy Cost
    5-9 Fragments
    84 Physical Damage
    37 Fire Damage
    
    Rank 8:
    +20 Energy Cost
    6-10 Fragments
    95 Physical Damage
    42 Fire Damage
    
    Rank 9:
    +22 Energy Cost
    6-11 Fragments
    101 Physical Damage
    46 Fire Damage
    
    Rank 10:
    +23 Energy Cost
    6-11 Fragments
    109 Physical Damage
    50 Fire Damage
    
    Rank 11:
    +25 Energy Cost
    7-12 Fragments
    117 Physical Damage
    54 Fire Damage
    
    Rank 12:
    +26 Energy Cost
    7-13 Fragments
    126 Physical Damage
    59 Fire Damage
    
    Skill Analysis:  This skill is absolutely sick.  A fully maxed out Volcanic 
    Orb tree will cause colossal amounts of damage over a huge area with 2 
    different types of damage (physical and fire).  Anything that survives the 
    initial hit will more than likely be hit by one or more fragments, causing 
    even more damage, plus stunning them and setting them on fire (assuming 
    they’re still alive!).  If you’re looking to skimp on skill points for this 
    skill line, take points out of Conflagration before taking anything out of 
    Fragmentation.
    
    
    Tier 6 Skills (Requires 32 points in Earth Mastery Skill)
    
    
    Volatility (12 ranks) P
    Enhanced by the volatile energy of the Earth, your fire attacks have a 
    chance of inflicting greatly increased damage.
    
    Rank 1:
    33% Chance of +75% Fire Damage
    
    Rank 2:
    33% Chance of +83% Fire Damage
    
    Rank 3:
    33% Chance of +92% Fire Damage
    
    Rank 4:
    33% Chance of +104% Fire Damage
    
    Rank 5:
    33% Chance of +112% Fire Damage
    
    Rank 6:
    33% Chance of +120% Fire Damage
    
    Rank 7:
    33% Chance of +129% Fire Damage
    
    Rank 8:
    33% Chance of +141% Fire Damage
    
    Rank 9:
    33% Chance of +149% Fire Damage
    
    Rank 10:
    33% Chance of +157% Fire Damage
    
    Rank 11:
    33% Chance of +166% Fire Damage
    
    Rank 12:
    33% Chance of +178% Fire Damage
    
    Skill Analysis:  Anyone who gets this far into the Earth Mastery skill 
    tree should invest at least one point into this skill.  A one-third chance 
    to increase your fire damage by nearly double at max rank is pretty sick.  
    I’m not sure if this skill affects the fire damage imparted by the Earth 
    Enchantment skill tree, but I suspect that it does.
    
    
    Metamorphosis (8 ranks) P
    Under tremendous heat and pressure, the composition of the Core Dweller 
    hardens making it more resistant to damage.
    Modifies Summon Core Dweller (T3)
    
    All Ranks:
    +33% Armor Absorption
    
    Rank 1:
    +10% Health
    +10% Armor Protection
    +4% Elemental Resistance
    
    Rank 2:
    +15% Health
    +15% Armor Protection
    +6% Elemental Resistance
    
    Rank 3:
    +20% Health
    +20% Armor Protection
    +8% Elemental Resistance
    
    Rank 4:
    +25% Health
    +25% Armor Protection
    +10% Elemental Resistance
    
    Rank 5:
    +30% Health
    +30% Armor Protection
    +12% Elemental Resistance
    
    Rank 6:
    +35% Health
    +35% Armor Protection
    +14% Elemental Resistance
    
    Rank 7:
    +40% Health
    +40% Armor Protection
    +16% Elemental Resistance
    
    Rank 8:
    +45% Health
    +40% Armor Protection
    +18% Elemental Resistance
    
    Skill Analysis:  The main benefit of this skill is that it makes your Core 
    Dweller much more durable, which obviously increases the Energy efficiency 
    of the base Summon skill, leaving you with more Energy in the long run to 
    casting direct damage spells.  This won’t make your Core Dweller do more 
    damage, but it will allow him to function much better in a tank capacity, 
    leaving you free to deal damage from the rear.
    
    
    Eruption (12 ranks) PA
    Volcanic fissures form in the ground, emitting deadly geysers of molten 
    flame and fiery chunks of brimstone.
    
    All Ranks:
    6 Second Duration
    3.0 Meter Radius
    
    Rank 1:
    95 Energy Cost
    2-3 Fragments
    31 Physical Damage
    28-33 Fire Damage
    
    Rank 2:
    98 Energy Cost
    3-4 Fragments
    38 Physical Damage
    35-41 Fire Damage
    
    Rank 3:
    100 Energy Cost
    3-4 Fragments
    44 Physical Damage
    41-48 Fire Damage
    
    Rank 4:
    103 Energy Cost
    3-4 Fragments
    49 Physical Damage
    46-54 Fire Damage
    
    Rank 5:
    105 Energy Cost
    3-4 Fragments
    56 Physical Damage
    53-62 Fire Damage
    
    Rank 6:
    108 Energy Cost
    4-5 Fragments
    62 Physical Damage
    59-69 Fire Damage
    
    Rank 7:
    110 Energy Cost
    4-5 Fragments
    67 Physical Damage
    64-75 Fire Damage
    
    Rank 8:
    113 Energy Cost
    4-5 Fragments
    74 Physical Damage
    71-83 Fire Damage
    
    Rank 9:
    115 Energy Cost
    4-5 Fragments
    80 Physical Damage
    77-90 Fire Damage
    
    Rank 10:
    118 Energy Cost
    5-6 Fragments
    85 Physical Damage
    82-96 Fire Damage
    
    Rank 11:
    120 Energy Cost
    5-6 Fragments
    92 Physical Damage
    89-104 Fire Damage
    
    Rank 12:
    123 Energy Cost
    5-6 Fragments
    98 Physical Damage
    95-112 Fire Damage
    
    Skill Analysis:  I find this skill to be a bit underwhelming.  At best it is 
    an underpowered version of Volcanic Orb, albeit one that takes quite a bit 
    less skill point investment to max out.  I’d say this would be most useful 
    to Earth masters who have concentrated more on Flame Surge/Summon Core 
    Dweller, but would still like an area of effect spell that causes physical 
    as well as fire damage without having to invest too many skill points.  
    Otherwise, I’d probably skip this skill in favor of maxing out Volcanic Orb.
    
    Reader input:  Lord Fang writes:  “This is what I think you missed about 
    Eruption, since it fires off as many as 30-36 fragments in its 6-second 
    lifetime.  [Max rank] Volcanic Orb - 156 energy, 55 + 91-128 (109.5)damage 
    +48 burn +7-13 (10) fragments dealing 126/59 each.  Averaging the damage, we 
    get 55+1260=1315 physical damage and 109.5+590=700 fire damage (heck with 
    half a point) for a total of 2015 points of damage, 1/3 of it fire (though I 
    don't know whether this fire damage is affected by +% items and skills) - 
    unweighted energy efficiency is therefore 2015/156= 12.92 points of damage 
    per point of energy spent.  [Max rank] Eruption - 123 energy, 30-36(33) 
    fragments dealing 98 + 95-112(103.5) each 33*(98+103.5)=6650 damage, just 
    over half of it fire-based.  For this spell though, the unweighted damage 
    efficiency - which due to its higher fire content can only improve or remain 
    the same - is 6650/123=54.1 points damage per point of energy.”
    
    
    ********************************************************************************
    
    
    Vc.  Hunting Mastery Skill Descriptions
    
    
    Tier 1 Skills (Requires 1 point in Hunting Mastery Skill)
    
    
    Ensnare (6 ranks) PA
    Casts a weighted net around the feet of an enemy holding them in place but 
    not preventing them from attacking if you are within their range.
    Modified by Barbed Netting (T3)
    
    All Ranks:
    -33% Defensive Ability
    
    Rank 1:
    15 Energy Cost
    3 Second Duration
    15 Piercing Damage
    
    Rank 2:
    17 Energy Cost
    4 Second Duration
    19 Piercing Damage
    
    Rank 3:
    19 Energy Cost
    5 Second Duration
    23 Piercing Damage
    
    Rank 4:
    20 Energy Cost
    6 Second Duration
    27 Piercing Damage
    
    Rank 5:
    22 Energy Cost
    7 Second Duration
    31 Piercing Damage
    
    Rank 6:
    24 Energy Cost
    8 Second Duration
    35 Piercing Damage
    
    Skill Analysis:  Hunting tends to be a much more tactical mastery than others; 
    this skill set is not necessarily designed to generate huge amounts of damage, 
    but follows a more “divide and conquer” line of reasoning.  Ensnare is a 
    perfect example of this:  the damage from this skill is laughable, but the 
    less immediately obvious element of “-33% Defensive Ability” really shines.  
    Defensive Ability reduces the chances of getting hit critically with melee 
    or ranged weapons, and cutting an enemy’s “critical resist” rate by a third 
    is very useful even to classes who would have to go in hand to hand with an 
    enemy to kill it anyway.  Ensnare can be used to separate melee mobs from 
    their caster support long enough to take the more dangerous casters out, but 
    it can also be used as a quick debuff for more melee-centric characters 
    before engaging an enemy.
    
    
    Take Down (12 ranks) PA
    A brutal thrust from your spear delivers devastating piercing damage to 
    nemies and diminishes a portion of your enemy’s total life.
    Modified by Eviscerate (T3)
    
    All Ranks:
    +300% Movement
    
    Rank 1:
    30 Energy Cost
    25 Piercing Damage
    8% Reduction to Enemy’s Health
    
    Rank 2:
    32 Energy Cost
    31 Piercing Damage
    12% Reduction to Enemy’s Health
    
    Rank 3:
    34 Energy Cost
    38 Piercing Damage
    15% Reduction to Enemy’s Health
    
    Rank 4:
    36 Energy Cost
    47 Piercing Damage
    18% Reduction to Enemy’s Health
    
    Rank 5:
    38 Energy Cost
    52 Piercing Damage
    21% Reduction to Enemy’s Health
    
    Rank 6:
    40 Energy Cost
    57 Piercing Damage
    24% Reduction to Enemy’s Health
    
    Rank 7:
    42 Energy Cost
    61 Piercing Damage
    26% Reduction to Enemy’s Health
    
    Rank 8:
    44 Energy Cost
    68 Piercing Damage
    28% Reduction to Enemy’s Health
    
    Rank 9:
    46 Energy Cost
    72 Piercing Damage
    30% Reduction to Enemy’s Health
    
    Rank 10:
    48 Energy Cost
    77 Piercing Damage
    32% Reduction to Enemy’s Health
    
    Rank 11:
    50 Energy Cost
    81 Piercing Damage
    34% Reduction to Enemy’s Health
    
    Rank 12:
    52 Energy Cost
    88 Piercing Damage
    36% Reduction to Enemy’s Health
    
    Skill Analysis:  A very powerful spear attack (since it works on a 
    percentage, rather than a flat damage, basis), this one is very worth 
    investing in if you are going for a more melee-oriented Hunter.  The 
    piercing damage is not too shabby, but the main benefit is the extra large 
    chunk that gets taken out of an enemy’s health when this connects.
    
    
    Wood Lore (6 ranks) P
    Central to survival in the wilderness is the ability to hunt with bow 
    and spear.  Great familiarity with these weapons allows you to wield them 
    with exceptional speed and precision.
    
    Rank 1:
    +10% Defensive Ability
    +5% Attack Speed
    
    Rank 2:
    +14% Defensive Ability
    +8% Attack Speed
    
    Rank 3:
    +18% Defensive Ability
    +12% Attack Speed
    
    Rank 4:
    +24% Defensive Ability
    +15% Attack Speed
    
    Rank 5:
    +28% Defensive Ability
    +18% Attack Speed
    
    Rank 6:
    +32% Defensive Ability
    +21% Attack Speed
    
    Skill Analysis:  Unless you are not going to be using spears or bows at 
    all (are you sure you want to be learning Hunting Mastery?) you should 
    absolutely plan on picking this one up ASAP.
    
    
    Tier 2 Skills (Requires 4 points in Hunting Mastery Skill)
    
    
    Marksmanship (12 ranks) PA
    Marksmanship skill allows you to create and fire arrows that fly faster 
    and increase pierce damage.
    Modified by Puncture Shot Arrows (T4) and Scatter Shot Arrows (T6)
    
    All Ranks:
    3 Energy Cost
    
    Rank 1:
    5 Piercing Damage
    +30% Increase in Projectile Speed
    
    Rank 2:
    7 Piercing Damage
    +40% Increase in Projectile Speed
    
    Rank 3:
    9 Piercing Damage
    +50% Increase in Projectile Speed
    
    Rank 4:
    12 Piercing Damage
    +60% Increase in Projectile Speed
    
    Rank 5:
    14 Piercing Damage
    +70% Increase in Projectile Speed
    
    Rank 6:
    16 Piercing Damage
    +80% Increase in Projectile Speed
    
    Rank 7:
    18 Piercing Damage
    +90% Increase in Projectile Speed
    
    Rank 8:
    21 Piercing Damage
    +100% Increase in Projectile Speed
    
    Rank 9:
    23 Piercing Damage
    +110% Increase in Projectile Speed
    
    Rank 10:
    25 Piercing Damage
    +120% Increase in Projectile Speed
    
    Rank 11:
    27 Piercing Damage
    +130% Increase in Projectile Speed
    
    Rank 12:
    31 Piercing Damage
    +140% Increase in Projectile Speed
    
    Skill Analysis:  While a decent skill in and of itself, this base skill is 
    much more useful when its enhancement skills have been unlocked and leveled 
    up.  Still, the extra damage and arrow speed make this a mainstay in the 
    archer’s arsenal.
    
    
    Art of the Hunt (10 ranks) ER, G
    Hunting experience gives you the edge when facing familiar quarry such as 
    Animals and Beastmen.
    Modified by Find Cover (T4) and Trail Blazing (T5)
    
    All Ranks:
    15.0 Meter Radius
    +75 Energy Reserved
    
    Rank 1:
    +12% Piercing Damage
    +3 Damage to Animals/Beastmen
    
    Rank 2:
    +18% Piercing Damage
    +5 Damage to Animals/Beastmen
    
    Rank 3:
    +23% Piercing Damage
    +8 Damage to Animals/Beastmen
    
    Rank 4:
    +30% Piercing Damage
    +10 Damage to Animals/Beastmen
    
    Rank 5:
    +34% Piercing Damage
    +12 Damage to Animals/Beastmen
    
    Rank 6:
    +40% Piercing Damage
    +15 Damage to Animals/Beastmen
    
    Rank 7:
    +45% Piercing Damage
    +17 Damage to Animals/Beastmen
    
    Rank 8:
    +52% Piercing Damage
    +19 Damage to Animals/Beastmen
    
    Rank 9:
    +56% Piercing Damage
    +22 Damage to Animals/Beastmen
    
    Rank 10:
    +62% Piercing Damage
    +25 Damage to Animals/Beastmen
    
    Skill Analysis:  The Hunting mastery’s “aura” skill, this increases your 
    base pierce damage (as well as pierce damage from other skills) and provides 
    a minor bonus to both Animals and Beastmen (both very common enemies in 
    Titan Quest).  When combined with Find Cover and Trail Blazing, this becomes 
    a very effective skill for nearly any Hunter or Hunter hybrid out there.
    
    
    Herbal Remedy (6 ranks) PA
    Living off the land, you learn to identify and utilize medicinal plants to 
    create healing salves.  When applied it will fortify against poison and 
    healing is accelerated for a duration.
    
    Rank 1:
    35 Energy Cost
    180 Second Duration
    +3.0 Health Regeneration per Second
    30% Poison Resistance
    
    Rank 2:
    40 Energy Cost
    240 Second Duration
    +3.6 Health Regeneration per Second
    38% Poison Resistance
    
    Rank 3:
    45 Energy Cost
    300 Second Duration
    +4.2 Health Regeneration per Second
    46% Poison Resistance
    
    Rank 4:
    50 Energy Cost
    360 Second Duration
    +4.8 Health Regeneration per Second
    54% Poison Resistance
    
    Rank 5:
    55 Energy Cost
    420 Second Duration
    +5.4 Health Regeneration per Second
    66% Poison Resistance
    
    Rank 6:
    60 Energy Cost
    480 Second Duration
    +6.0 Health Regeneration per Second
    72% Poison Resistance
    
    Skill Analysis:  This is a very powerful health over time skill, especially 
    considering that at maximum rank, this skill will stay in effect for 8 
    minutes!  By the time those 8 minutes are up, you will have been healed for 
    just shy of 3000 health.  This skill obviously works better when recovering 
    from big battles or when fighting groups of smaller enemies that don’t do 
    lots of damage per hit.  Against bigger mobs, the health regeneration is not 
    likely to keep you up and running for too long.  If you don’t have access 
    to another form of healing skill from another mastery, you should definitely 
    pick this one up.
    
    
    Tier 3 Skills (Requires 10 points in Hunting Mastery Skill)
    
    
    Barbed Netting (8 ranks) PA
    Barbed hooks on the hunter’s Ensnare net tear into enemies as they struggle 
    causing them to bleed.
    Modifies Ensnare (T1)
    
    Rank 1:
    45 Bleeding Damage Over 3 Seconds
    
    Rank 2:
    57 Bleeding Damage Over 3 Seconds
    
    Rank 3:
    72 Bleeding Damage Over 3 Seconds
    
    Rank 4:
    84 Bleeding Damage Over 3 Seconds
    
    Rank 5:
    96 Bleeding Damage Over 3 Seconds
    
    Rank 6:
    111 Bleeding Damage Over 3 Seconds
    
    Rank 7:
    123 Bleeding Damage Over 3 Seconds
    
    Rank 8:
    135 Bleeding Damage Over 3 Seconds
    
    Skill Analysis:  If you are already using Ensnare as a root-type skill (i.e. 
    keeping enemies away from you while you attack from a distance) then this 
    skill is just gravy damage on top of the snare effect.  If you are more 
    melee-centric and using ensnare more for its debuff properties, then you 
    should probably just skip this skill.  If you’re not using Ensnare at all, 
    then you will obviously not use this skill either.
    
    
    Call of the Hunt (8 ranks) PA, G
    Those who answer the call of the hunt will fight with increase speed and 
    cunning.
    Modified by Exploit Weakness (T5)
    
    All Ranks:
    15.0 Meter Radius
    +33% Damage to Animals/Beastmen
    
    Rank 1:
    45 Energy Cost
    28 Second Duration
    18 Bleeding Damage Over 3 Seconds
    +15% Attack Speed
    
    Rank 2:
    47 Energy Cost
    31 Second Duration
    22 Bleeding Damage Over 3 Seconds
    +17% Attack Speed
    
    Rank 3:
    49 Energy Cost
    33 Second Duration
    26 Bleeding Damage Over 3 Seconds
    +19% Attack Speed
    
    Rank 4:
    51 Energy Cost
    36 Second Duration
    30 Bleeding Damage Over 3 Seconds
    +22% Attack Speed
    
    Rank 5:
    53 Energy Cost
    42 Second Duration
    34 Bleeding Damage Over 3 Seconds
    +24% Attack Speed
    
    Rank 6:
    55 Energy Cost
    44 Second Duration
    38 Bleeding Damage Over 3 Seconds
    +26% Attack Speed
    
    Rank 7:
    57 Energy Cost
    47 Second Duration
    41 Bleeding Damage Over 3 Seconds
    +28% Attack Speed
    
    Rank 8:
    59 Energy Cost
    50 Second Duration
    46 Bleeding Damage Over 3 Seconds
    +31% Attack Speed
    
    Skill Analysis:  Call of the Hunt is an excellent buff for most Hunting 
    mastery builds, mainly for the attack speed bonus, although the bonus damage 
    to Beastmen and Animals is very nice as well.  I believe this bonus stacks 
    with the Art of the Hunt bonus damage as well.  The bleeding damage is 
    nothing to get excited about.
    
    
    Eviscerate (10 ranks) PA
    Targeting vital weak points on your enemy causes sustained damage from 
    bleeding.
    Modifies Take Down (T1)
    
    All Ranks:
    +5 Energy Cost
    
    Rank 1:
    33 Bleeding Damage Over 3 Seconds
    
    Rank 2:
    45 Bleeding Damage Over 3 Seconds
    
    Rank 3:
    60 Bleeding Damage Over 3 Seconds
    
    Rank 4:
    72 Bleeding Damage Over 3 Seconds
    
    Rank 5:
    84 Bleeding Damage Over 3 Seconds
    
    Rank 6:
    99 Bleeding Damage Over 3 Seconds
    
    Rank 7:
    111 Bleeding Damage Over 3 Seconds
    
    Rank 8:
    123 Bleeding Damage Over 3 Seconds
    
    Rank 9:
    138 Bleeding Damage Over 3 Seconds
    
    Rank 10:
    150 Bleeding Damage Over 3 Seconds
    
    Skill Analysis:  A good addition to the already excellent Take Down skill, 
    you should either invest in this skill all the way (as the energy cost 
    remains the same regardless of rank) or you should skip it altogether.  If 
    you’re going for a spear fighter, you should take all the goodies you can 
    get, of course!
    
    
    Monster Lure (6 ranks) PA
    Drops down a decoy to attract the attention of nearby monsters
    Modified by Detonate
    
    All Ranks:
    3 Summon Limit
    30 Second Duration (if not destroyed sooner)
    15 Decoy Energy
    Provoke Ability – 15 Energy Cost
    
    Rank 1:
    34 Energy Cost
    120 Decoy Health
    5.0 Meter Provoke Radius
    
    Rank 2:
    38 Energy Cost
    150 Decoy Health
    6.0 Meter Provoke Radius
    
    Rank 3:
    42 Energy Cost
    180 Decoy Health
    7.0 Meter Provoke Radius
    
    Rank 4:
    46 Energy Cost
    210 Decoy Health
    8.0 Meter Provoke Radius
    
    Rank 5:
    50 Energy Cost
    240 Decoy Health
    9.0 Meter Provoke Radius
    
    Rank 6:
    54 Energy Cost
    270 Decoy Health
    10.0 Meter Provoke Radius
    
    Skill Analysis:  Falling into the same category as Ensnare, Decoy is used 
    primarily to distract monsters from beating you into a bloody pulp.  They 
    are very tactical in nature, and dropping them behind you as you run can 
    create a fairly powerful kiting set up that can help kill even the toughest 
    mobs.  Make sure to invest in Detonate to obtain the full effect of this 
    skill!  I think that this skill also gets upgraded in Epic and Legendary 
    mode, but I'm not positive.
    
    
    Tier 4 Skills (Requires 16 points in Hunting Mastery Skill)
    
    
    Study Prey (8 ranks) PA, G
    By observing your prey from a distance you may discover its weakness, 
    resulting in greater pierce damage.
    Modified by Flush Out (T6)
    
    All Ranks:
    35 Energy Cost
    8 Second Duration
    6.0 Meter Radius
    
    Rank 1:
    -30% Damage Resistance
    -25% Pierce Resistance
    
    Rank 1:
    -35% Damage Resistance
    -30% Pierce Resistance
    
    Rank 1:
    -40% Damage Resistance
    -35% Pierce Resistance
    
    Rank 1:
    -45% Damage Resistance
    -40% Pierce Resistance
    
    Rank 1:
    -50% Damage Resistance
    -45% Pierce Resistance
    
    Rank 1:
    -55% Damage Resistance
    -50% Pierce Resistance
    
    Rank 1:
    -60% Damage Resistance
    -55% Pierce Resistance
    
    Rank 1:
    -65% Damage Resistance
    -60% Pierce Resistance
    
    Skill Analysis:  Activating this skill just before a Take Down or 
    Marksmanship attack will produce the best results, although any melee 
    character can make excellent use of this skill to help bypass foes with 
    heavier than usual armor.  Even caster classes can make use of this skill 
    when enhanced with the Flush Out skill, which also reduces Elemental 
    Resistance.
    
    
    Puncture Shot Arrows (12 ranks) PA
    Incorporating a more streamlined shaft into your arrows allows them to 
    pass through targets and hit additional enemies in their path.
    Modifies Marksmanship (T2)
    
    All Ranks:
    +1 Energy Cost
    
    Rank 1:
    8% Chance to Pass Through Enemies
    +5% Pierce Damage
    +9% Bleeding Damage
    
    Rank 2:
    12% Chance to Pass Through Enemies
    +8% Pierce Damage
    +12% Bleeding Damage
    
    Rank 3:
    16% Chance to Pass Through Enemies
    +10% Pierce Damage
    +15% Bleeding Damage
    
    Rank 4:
    21% Chance to Pass Through Enemies
    +12% Pierce Damage
    +20% Bleeding Damage
    
    Rank 5:
    25% Chance to Pass Through Enemies
    +15% Pierce Damage
    +23% Bleeding Damage
    
    Rank 6:
    29% Chance to Pass Through Enemies
    +18% Pierce Damage
    +27% Bleeding Damage
    
    Rank 7:
    33% Chance to Pass Through Enemies
    +20% Pierce Damage
    +30% Bleeding Damage
    
    Rank 8:
    38% Chance to Pass Through Enemies
    +22% Pierce Damage
    +35% Bleeding Damage
    
    Rank 9:
    42% Chance to Pass Through Enemies
    +25% Pierce Damage
    +38% Bleeding Damage
    
    Rank 10:
    46% Chance to Pass Through Enemies
    +28% Pierce Damage
    +42% Bleeding Damage
    
    Rank 11:
    50% Chance to Pass Through Enemies
    +30% Pierce Damage
    +45% Bleeding Damage
    
    Rank 12:
    55% Chance to Pass Through Enemies
    +33% Pierce Damage
    +50% Bleeding Damage
    
    Skill Analysis:  Very powerful upgrade to Marksmanship.  It is an 
    indispensable skill for any character that makes use of bows.  If you 
    don’t use bows, then obviously you will want to avoid this skill.
    
    
    Gouge (6 ranks) WP
    A combat technique that uses the spear or bow to inflict deep wounds that 
    will result in prolonged bleeding.
    
    Rank 1:
    6% Chance to be Used
    45 Bleeding Damage Over 3 Seconds
    
    Rank 2:
    8% Chance to be Used
    60 Bleeding Damage Over 3 Seconds
    
    Rank 3:
    10% Chance to be Used
    72 Bleeding Damage Over 3 Seconds
    
    Rank 4:
    12% Chance to be Used
    81 Bleeding Damage Over 3 Seconds
    
    Rank 5:
    14% Chance to be Used
    96 Bleeding Damage Over 3 Seconds
    
    Rank 6:
    16% Chance to be Used
    108 Bleeding Damage Over 3 Seconds
    
    Skill Analysis:  A decent addition to any bow or spear user, and I believe 
    that the bleed damage bonus from Puncture Shot Arrows does affect this 
    skill if it activates when that skill is used.  It’s a free, occasional 
    damage over time, you may as well take it, no?
    
    
    Find Cover (8 ranks) ER, G
    Making use of available cover as you press your attack allows you to avoid 
    unnecessary damage.
    Modifies Art of the Hunt (T2)
    
    All Ranks:
    +10 Energy Reserved
    
    Rank 1:
    +8% Chance to Avoid Projectiles
    
    Rank 2:
    +10% Chance to Avoid Projectiles
    
    Rank 3:
    +12% Chance to Avoid Projectiles
    
    Rank 4:
    +15% Chance to Avoid Projectiles
    
    Rank 5:
    +17% Chance to Avoid Projectiles
    
    Rank 6:
    +19% Chance to Avoid Projectiles
    
    Rank 7:
    +23% Chance to Avoid Projectiles
    
    Rank 8:
    +25% Chance to Avoid Projectiles
    
    Skill Analysis:  If you find yourself taking way too much damage from 
    ranged monsters, then I suppose you could invest in this skill.  As it is 
    perfectly possible (easy, IMHO) to dodge arrow attacks manually, I’m not 
    sure how useful this skill actually is.
    
    
    Tier 5 Skills (Requires 24 points in Hunting Mastery Skill)
    
    
    Exploit Weakness (10 ranks) PA, G
    Take full advantage of your enemy’s mistakes and vulnerable moments to 
    inflict savage wounds.
    Modifies Call of the Hunt (T3)
    
    All Ranks:
    +10 Energy Cost
    
    Rank 1:
    +58% Pierce Damage
    +58% Bleeding Damage
    
    Rank 2:
    +66% Pierce Damage
    +66% Bleeding Damage
    
    Rank 3:
    +77% Pierce Damage
    +77% Bleeding Damage
    
    Rank 4:
    +85% Pierce Damage
    +85% Bleeding Damage
    
    Rank 5:
    +93% Pierce Damage
    +93% Bleeding Damage
    
    Rank 6:
    +104% Pierce Damage
    +104% Bleeding Damage
    
    Rank 7:
    +112% Pierce Damage
    +112% Bleeding Damage
    
    Rank 8:
    +120% Pierce Damage
    +120% Bleeding Damage
    
    Rank 9:
    +131% Pierce Damage
    +131% Bleeding Damage
    
    Rank 10:
    +139% Pierce Damage
    +139% Bleeding Damage
    
    Skill Analysis:  An excellent addition to an already great skill, this 
    skill will greatly increase both Pierce and Bleeding damage, which are 
    Hunting mastery’s main sources of damage.  Excellent for either bow or spear 
    builds, or for hybrid melee warriors.
    
    
    Trail Blazing (6 ranks) ER, G
    Grants those who follow the hunt endurance to relentlessly track their 
    quarry, preventing even the most tangled thicket from slowing pursuit.
    Modifies Art of the Hunt (T2)
    
    All Ranks:
    +1 Active Energy Cost per Second
    100% Reduced Entrapment Duration
    
    Rank 1:
    +5% Movement
    
    Rank 2:
    +8% Movement
    
    Rank 3:
    +10% Movement
    
    Rank 4:
    +12% Movement
    
    Rank 5:
    +16% Movement
    
    Rank 6:
    +18% Movement
    
    Skill Analysis:  A decent addition to Art of the Hunt, especially for 
    archers who like to kite, this skill will quickly put some distance between 
    you and your opponents.
    
    
    Detonate (12 ranks) PA
    Adds a hidden explosive charge to the monster lure causing it to detonate 
    when destroyed.  In order to detonate the lure must be at full energy.
    Modifies Monster Lure (T3)
    
    All Ranks:
    15 Energy Cost
    6 Projectiles
    3.0 Meter Radius
    
    Rank 1:
    36-58 Fire Damage
    
    Rank 2:
    42-66 Fire Damage
    
    Rank 3:
    49-75 Fire Damage
    
    Rank 4:
    58-86 Fire Damage
    
    Rank 5:
    64-94 Fire Damage
    
    Rank 6:
    70-112 Fire Damage
    
    Rank 7:
    77-111 Fire Damage
    
    Rank 8:
    86-122 Fire Damage
    
    Rank 9:
    92-130 Fire Damage
    
    Rank 10:
    98-138 Fire Damage
    
    Rank 11:
    105-147 Fire Damage
    
    Rank 12:
    114-158 Fire Damage
    
    Skill Analysis:  A great damage addition to a previously utility-only skill, 
    this skill is pretty fun to play around with.  As you can set 3 monster lures 
    at a time, you can cluster multiple lures together to create explosive traps 
    that provoke the enemy into attack them!  The damage is fairly high, 
    especially when they go off in the middle of a pack of enemies.
    
    
    Tier 6 Skills (Requires 32 points in Hunting Mastery Skill)
    
    
    Flush Out (6 ranks) PA, G
    Draw your enemies into the open, making them more vulnerable to attack.
    Modifies Study Prey (T4)
    
    All Ranks:
    +10 Energy Cost
    
    Rank 1:
    -14% Defensive Ability
    -14% Elemental Resistance
    
    Rank 2:
    -18% Defensive Ability
    -18% Elemental Resistance
    
    Rank 3:
    -22% Defensive Ability
    -22% Elemental Resistance
    
    Rank 4:
    -26% Defensive Ability
    -26% Elemental Resistance
    
    Rank 5:
    -30% Defensive Ability
    -30% Elemental Resistance
    
    Rank 6:
    -36% Defensive Ability
    -36% Elemental Resistance
    
    Skill Analysis:  An excellent skill, as it is useful regardless of class.  
    Melee attackers can make good use of the Defensive Ability reduction, and 
    Casters will find their elemental spells hitting harder after using this 
    skill.
    
    
    Scatter Shot Arrows (12 ranks) PA
    A secret of master fletchers is the ability to craft special arrow heads 
    that burst on impact sending out razor-sharp fragments in all directions.
    Modifies Marksmanship (T2)
    
    All Ranks:
    +1 Energy Cost
    
    Rank 1:
    3-4 Fragments
    9 Piercing Damage
    
    Rank 2:
    3-5 Fragments
    12 Piercing Damage
    
    Rank 3:
    4-5 Fragments
    15 Piercing Damage
    
    Rank 4:
    4-5 Fragments
    19 Piercing Damage
    
    Rank 5:
    4-6 Fragments
    22 Piercing Damage
    
    Rank 6:
    5-6 Fragments
    25 Piercing Damage
    
    Rank 7:
    5-7 Fragments
    28 Piercing Damage
    
    Rank 8:
    5-7 Fragments
    32 Piercing Damage
    
    Rank 9:
    6-7 Fragments
    35 Piercing Damage
    
    Rank 10:
    6-8 Fragments
    38 Piercing Damage
    
    Rank 11:
    6-8 Fragments
    41 Piercing Damage
    
    Rank 12:
    7-9 Fragments
    45 Piercing Damage
    
    Skill Analysis:  The culmination of the Marksmanship line, this skill 
    allows the “one target at a time” mentality of an archer to quickly shift 
    into the “destroy large groups of mobs very quickly” mentality usually 
    reserved for casters.  Combined with the various piercing damage increases 
    found in other Hunting mastery skills, this skill can be quite devastating 
    when used against groups of mobs.
    
    
    Volley (6 ranks) WP
    A combat technique that uses the spear or bow to rapidly strike three times 
    in succession.
    
    All Ranks:
    Launches 3 Projectiles
    
    Rank 1:
    6% Chance to be Used
    
    Rank 2:
    8% Chance to be Used
    
    Rank 3:
    10% Chance to be Used
    
    Rank 4:
    12% Chance to be Used
    
    Rank 5:
    14% Chance to be Used
    
    Rank 6:
    16% Chance to be Used
    
    Skill Analysis:  Although the skill description says this works for both 
    spear or bow, the information shows the “Launches 3 Projectiles” line.  I 
    haven’t had much chance to test this out, so I’m not positive whether or not 
    this skill actually works with spear weapons.  I suspect that Iron Lore had 
    spears set up at some point to be ranged weapons, and that this skill’s 
    information was not corrected after making them melee only weapons, but 
    that’s just a guess.  Regardless, a 16% chance to triple your damage is an 
    absolutely awesome skill!  (Update:  Archangel (a.k.a. Xaanor) wrote to let 
    me know that he does indeed get the triple attack effect on spears as well 
    as bows.  With that being confirmed, this skill should most definitely be 
    picked up by spear wielders as well as bow wielders!)
    
    
    ********************************************************************************
    
    
    Vd.  Nature Mastery Skill Descriptions
    
    
    Tier 1 Skills (Requires 1 point in Nature Mastery Skill)
    
    
    Regrowth (16 ranks) PA
    A wave of healing energy rapidly restores lost life to the target ally.
    Modified by Accelerated Growth (T2) and Dissemination (T4)
    
    Rank 1:
    +300 Health Restored
    44 Energy Cost
    
    Rank 2:
    +380 Health Restored
    48 Energy Cost
    
    Rank 3:
    +460 Health Restored
    52 Energy Cost
    
    Rank 4:
    +540 Health Restored
    56 Energy Cost
    
    Rank 5:
    +620 Health Restored
    60 Energy Cost
    
    Rank 6:
    +700 Health Restored
    64 Energy Cost
    
    Rank 7:
    +780 Health Restored
    68 Energy Cost
    
    Rank 8:
    +860 Health Restored
    72 Energy Cost
    
    Rank 9:
    +940 Health Restored
    76 Energy Cost
    
    Rank 10:
    +1020 Health Restored
    80 Energy Cost
    
    Rank 11:
    +1100 Health Restored
    84 Energy Cost
    
    Rank 12:
    +1180 Health Restored
    88 Energy Cost
    
    Rank 13:
    +1260 Health Restored
    92 Energy Cost
    
    Rank 14:
    +1340 Health Restored
    96 Energy Cost
    
    Rank 15:
    +1420 Health Restored
    100 Energy Cost
    
    Rank 16:
    +1500 Health Restored
    104 Energy Cost
    
    Skill Analysis:  Hey, it’s a healing spell!  Better than a potion in 
    emergencies, plus you can cast it on your allies to pull their fat out of 
    the fire as well.  As with several other skill trees, you can invest only a 
    couple of points in the base skill (Regrowth) and max the modifying skills 
    (Accelerated Growth and Dissemination in this case) to make a more 
    mana-efficient spell, as neither of the modifying skills in this case add 
    energy cost.
    
    
    Call of the Wild  (15 ranks) PA
    Summons a wolf companion to fight with you in battle.  At higher levels 
    more wolves can be controlled at once.
    Modified by Maul (T2), Survival Instinct (T3) and Strength of the Pack (T5)
    
    Rank 1:
    120 Energy Cost
    1 Summon Limit
    155 Feral Wolf Health
    45 Feral Wolf Energy
    15% Chance to Dodge Attacks/Projectiles
    
    Rank 2:
    124 Energy Cost
    1 Summon Limit
    180 Feral Wolf Health
    48 Feral Wolf Energy
    16% Chance to Dodge Attacks/Projectiles
    
    Rank 3:
    128 Energy Cost
    1 Summon Limit
    205 Feral Wolf Health
    51 Feral Wolf Energy
    17% Chance to Dodge Attacks/Projectiles
    
    Rank 4:
    132 Energy Cost
    1 Summon Limit
    232 Feral Wolf Health
    54 Feral Wolf Energy
    18% Chance to Dodge Attacks/Projectiles
    
    Rank 5:
    136 Energy Cost
    1 Summon Limit
    257 Feral Wolf Health
    57 Feral Wolf Energy
    19% Chance to Dodge Attacks/Projectiles
    
    Rank 6:
    140 Energy Cost
    1 Summon Limit
    283 Feral Wolf Health
    60 Feral Wolf Energy
    20% Chance to Dodge Attacks/Projectiles
    
    Rank 7:
    144 Energy Cost
    2 Summon Limit
    308 Feral Wolf Health
    63 Feral Wolf Energy
    21% Chance to Dodge Attacks/Projectiles
    
    Rank 8:
    148 Energy Cost
    2 Summon Limit
    335 Feral Wolf Health
    66 Feral Wolf Energy
    22% Chance to Dodge Attacks/Projectiles
    
    Rank 9:
    152 Energy Cost
    2 Summon Limit
    360 Feral Wolf Health
    69 Feral Wolf Energy
    23% Chance to Dodge Attacks/Projectiles
    
    Rank 10:
    156 Energy Cost
    2 Summon Limit
    387 Feral Wolf Health
    72 Feral Wolf Energy
    24% Chance to Dodge Attacks/Projectiles
    
    Rank 11:
    160 Energy Cost
    2 Summon Limit
    413 Feral Wolf Health
    75 Feral Wolf Energy
    25% Chance to Dodge Attacks/Projectiles
    
    Rank 12:
    164 Energy Cost
    2 Summon Limit
    441 Feral Wolf Health
    78 Feral Wolf Energy
    26% Chance to Dodge Attacks/Projectiles
    
    Rank 13:
    168 Energy Cost
    2 Summon Limit
    467 Feral Wolf Health
    81 Feral Wolf Energy
    27% Chance to Dodge Attacks/Projectiles
    
    Rank 14:
    172 Energy Cost
    2 Summon Limit
    494 Feral Wolf Health
    84 Feral Wolf Energy
    28% Chance to Dodge Attacks/Projectiles
    
    Rank 15:
    176 Energy Cost
    2 Summon Limit
    523 Feral Wolf Health
    87 Feral Wolf Energy
    29% Chance to Dodge Attacks/Projectiles
    
    Skill Analysis:  A very fun and useful skill (although it does take a 
    crazy amount of skill points to max out!).  Combining 2 wolf pets with the 
    Nymph archer pet makes for a very effective mini-armada that is quite capable 
    of destroying most critters in it’s path.  The wolves in general are fairly 
    decent fighters, but at the higher difficulty levels they will likely not 
    last too long versus bosses or spell casting mobs (523 health is not a whole 
    heck of a lot, even when boosted by other skills such as Heart of Oak)
    
    
    Tier 2 Skills (Requires 4 points in Nature Mastery Skill)
    
    
    Heart of Oak  (12 ranks) ER, G
    Bolsters the life-force of yourself and nearby allies.
    Modified by Tranquility of Water (T4) and Permanence of Stone (T5)
    
    All Ranks:
    1 Active Energy Cost per Second
    18.0 Meter Radius
    +10% Total Speed
    100 Energy Reserved
    
    Rank 1:
    +8% Health
    
    Rank 2:
    +16% Health
    
    Rank 3:
    +24% Health
    
    Rank 4:
    +32% Health
    
    Rank 5:
    +40% Health
    
    Rank 6:
    +48% Health
    
    Rank 7:
    +56% Health
    
    Rank 8:
    +64% Health
    
    Rank 9:
    +72 Health
    
    Rank 10:
    +80% Health
    
    Rank 11:
    +88% Health
    
    Rank 12:
    +96% Health
    
    Skill Analysis:  An excellent skill for any build, this skill not only 
    enhances your own survivability, it also increases the survivability of any 
    allies (friends, summoned creatures, etc.)  The life boost (and potential 
    energy-saving qualities of Tranquility of Water) makes this very useful even 
    for casting classes.  Try pairing this with Defense mastery for some 
    ridiculously high health levels!
    
    
    Accelerated Growth (8 ranks) PA
    Allows Regrowth to be cast more frequently.
    Modifies Regrowth (T1)
    
    Rank 1:
    -18% Recharge
    
    Rank 2:
    -26% Recharge
    
    Rank 3:
    -34% Recharge
    
    Rank 4:
    -42% Recharge
    
    Rank 5:
    -50% Recharge
    
    Rank 6:
    -58% Recharge
    
    Rank 7:
    -66% Recharge
    
    Rank 8:
    -75% Recharge
    
    Skill Analysis:  Allows you to heal more quickly.  Note that there is no 
    additional energy cost associated with this skill.  A good tactic to use if 
    you only need “emergency healing” and your energy reserves are limited is to 
    invest only a few points in regrowth (keeping the energy costs low) and 
    invest more points in Accelerated Growth, allowing you to cast lower-level 
    heals several times in rapid succession (assuming you need more than one heal).
    
    
    Maul (10 ranks) PA
    A gnawing attack that rends enemy flesh causing bleeding damage for a short 
    duration
    Modifies Call of the Wild (T1)
    
    All Ranks:
    24 Energy Cost
    
    Rank 1:
    9 Bleeding Damage Over 3 Seconds
    3 Piercing Damage
    6% Reduction to Enemy’s Health
    
    Rank 2:
    13 Bleeding Damage Over 3 Seconds
    5 Piercing Damage
    6% Reduction to Enemy’s Health
    
    Rank 3:
    17 Bleeding Damage Over 3 Seconds
    7 Piercing Damage
    8% Reduction to Enemy’s Health
    
    Rank 4:
    22 Bleeding Damage Over 3 Seconds
    9 Piercing Damage
    8% Reduction to Enemy’s Health
    
    Rank 5:
    25 Bleeding Damage Over 3 Seconds
    10 Piercing Damage
    8% Reduction to Enemy’s Health
    
    Rank 6:
    29 Bleeding Damage Over 3 Seconds
    12 Piercing Damage
    10% Reduction to Enemy’s Health
    
    Rank 7:
    33 Bleeding Damage Over 3 Seconds
    14 Piercing Damage
    10% Reduction to Enemy’s Health
    
    Rank 8:
    38 Bleeding Damage Over 3 Seconds
    16 Piercing Damage
    10% Reduction to Enemy’s Health
    
    Rank 9:
    41 Bleeding Damage Over 3 Seconds
    17 Piercing Damage
    12% Reduction to Enemy’s Health
    
    Rank 10:
    45 Bleeding Damage Over 3 Seconds
    19 Piercing Damage
    12% Reduction to Enemy’s Health
    
    Skill Analysis:  Most useful if you are using your wolf companions for 
    offensive purposes.  They’ll only be able to use this attack sporadically 
    due to their low energy reserves, but the reduction to enemy health can be a 
    very welcome effect, especially against enemies with large health pools.  
    If you are using your wolf pets in a more defensive capability, you may as 
    well skip this skill altogether and save their energy for Strength of the 
    Pack (a more effective use of your wolves’ energy points).
    
    
    Plague (8 ranks) PA
    Afflicts target with debilitating ailment that reduces their health and 
    quickly spreads to nearby enemies.
    Modified by Fatigue (T3) and Susceptibility (T5)
    
    Rank 1:
    64 Energy Cost
    3.0 Second Duration
    3-8% Reduction to Enemy’s Health
    
    Rank 2:
    66 Energy Cost
    3.4 Second Duration
    4-9% Reduction to Enemy’s Health
    
    Rank 3:
    67 Energy Cost
    4.0 Second Duration
    5-10% Reduction to Enemy’s Health
    
    Rank 4:
    69 Energy Cost
    4.3 Second Duration
    6-11% Reduction to Enemy’s Health
    
    Rank 5:
    70 Energy Cost
    4.7 Second Duration
    7-12% Reduction to Enemy’s Health
    
    Rank 6:
    72 Energy Cost
    5.3 Second Duration
    8-13% Reduction to Enemy’s Health
    
    Rank 7:
    73 Energy Cost
    5.6 Second Duration
    9-14% Reduction to Enemy’s Health
    
    Rank 8:
    75 Energy Cost
    6.0 Second Duration
    10-15% Reduction to Enemy’s Health
    
    Skill Analysis:  A very effective debuff spell (especially when enhanced 
    with Fatigue and Susceptibility), this is a must-have spell for any build 
    that focuses on summons to deal damage.  Note that the plague effect can 
    spread from one foe to another, so if you use it correctly, it can be an 
    incredibly mana-efficient spell.
    
    
    Tier 3 Skills (Requires 10 points in Nature Mastery Skill)
    
    
    Briar Ward (15 ranks) PA
    A protective grove of briars grows around you that enemies cannot pass 
    through.
    Modified by Stinging Nettle (T4) and Sanctuary (T6)
    
    All Ranks:30 Second Duration
    
    Rank 1:
    112 Energy Cost
    64 Briar Ward Health
    Thorns:  1-3 Piercing Retaliation
    
    Rank 2:
    116 Energy Cost
    88 Briar Ward Health
    Thorns:  1-3 Piercing Retaliation
    
    Rank 3:
    120 Energy Cost
    112 Briar Ward Health
    Thorns:  1-3 Piercing Retaliation
    
    Rank 4:
    124 Energy Cost
    136 Briar Ward Health
    Thorns:  2-5Piercing Retaliation
    
    Rank 5:
    128 Energy Cost
    160 Briar Ward Health
    Thorns:  2-5 Piercing Retaliation
    
    Rank 6:
    132 Energy Cost
    184 Briar Ward Health
    Thorns:  2-5 Piercing Retaliation
    
    Rank 7:
    136 Energy Cost
    208 Briar Ward Health
    Thorns:  2-5 Piercing Retaliation
    
    Rank 8:
    140 Energy Cost
    232 Briar Ward Health
    Thorns:  3-7 Piercing Retaliation
    
    Rank 9:
    144 Energy Cost
    256 Briar Ward Health
    Thorns:  3-7 Piercing Retaliation
    
    Rank 10:
    148 Energy Cost
    280 Briar Ward Health
    Thorns:  3-7 Piercing Retaliation
    
    Rank 11:
    152 Energy Cost
    304 Briar Ward Health
    Thorns:  3-7 Piercing Retaliation
    
    Rank 12:
    156 Energy Cost
    328 Briar Ward Health
    Thorns:  4-9 Piercing Retaliation
    
    Rank 13:
    160 Energy Cost
    352 Briar Ward Health
    Thorns:  4-9 Piercing Retaliation
    
    Rank 14:
    164 Energy Cost
    376 Briar Ward Health
    Thorns:  4-9 Piercing Retaliation
    
    Rank 15:
    168 Energy Cost
    400 Briar Ward Health
    Thorns:  4-9 Piercing Retaliation
    
    Skill Analysis:  Definitely more of a utility spell than a source of any 
    real defense or damage.  This pretty much just keeps those pesky melee mobs 
    from closing in on you for a few seconds while they beat on your plant wall 
    to get through to you.  It’s not horribly durable, although I think perhaps 
    the health bonus from Heart of Oak does affect it (but I’m not 100% sure).  
    Frankly, I can think of better uses for 15 skill points!  I would, however, 
    invest a point or two to get access to Sanctuary.
    
    
    Survival Instinct (15 ranks) P
    An instinctual will to live is triggered whenever health is low.
    Modifies Call of the Wild (T1)
    
    All Ranks:
    Activates When Health Drops Below 33%
    6 Second Duration
    
    Rank 1:
    15% Damage Absorption
    +15% Damage
    
    Rank 2:
    20% Damage Absorption
    +20% Damage
    
    Rank 3:
    24% Damage Absorption
    +25% Damage
    
    Rank 4:
    30% Damage Absorption
    +30% Damage
    
    Rank 5:
    38% Damage Absorption
    +35% Damage
    
    Rank 6:
    42% Damage Absorption
    +40% Damage
    
    Rank 7:
    47% Damage Absorption
    +45% Damage
    
    Rank 8:
    51% Damage Absorption
    +50% Damage
    
    Rank 9:
    54% Damage Absorption
    +55% Damage
    
    Rank 10:
    60% Damage Absorption
    +60% Damage
    
    Rank 11:
    63% Damage Absorption
    +65% Damage
    
    Rank 12:
    67% Damage Absorption
    +70% Damage
    
    Rank 13:
    70% Damage Absorption
    +75% Damage
    
    Rank 14:
    74% Damage Absorption
    +80% Damage
    
    Rank 15:
    80% Damage Absorption
    +85% Damage
    
    Skill Analysis:  A fair upgrade to your wolf companions, this basically gives 
    them a crazy strong buff when they fall below 1/3 of their health.  At the 
    highest rank, it reduces incoming damage by 4/5 and nearly doubles their 
    damage output as well for six seconds.  If you’re going heavy into the 
    summoning arts, this is a decent skill to take, but be aware that you never 
    really have any control over when this skill activates, and as such, it’s 
    effectiveness is spotty at best.
    
    
    Fatigue (8 ranks) PA
    Saps the strength from diseased enemies causing them to move more slowly and 
    fight less effectively.
    Modifies Plague (T2)
    
    Rank 1:
    3 Damage Reduction
    5% Chance of 50% Reduction to Enemy’s Health
    15% Reduced Damage for 3 Seconds
    -15% Total Speed
    
    Rank 2:
    3-5 Damage Reduction
    5% Chance of 52% Reduction to Enemy’s Health
    18% Reduced Damage for 3 Seconds
    -18% Total Speed
    
    Rank 3:
    3-6 Damage Reduction
    5% Chance of 55% Reduction to Enemy’s Health
    20% Reduced Damage for 3 Seconds
    -20% Total Speed
    
    Rank 4:
    3-8 Damage Reduction
    5% Chance of 57% Reduction to Enemy’s Health
    23% Reduced Damage for 3 Seconds
    -23% Total Speed
    
    Rank 5:
    3-9 Damage Reduction
    5% Chance of 61% Reduction to Enemy’s Health
    28% Reduced Damage for 3 Seconds
    -25% Total Speed
    
    Rank 6:
    3-11 Damage Reduction
    5% Chance of 64% Reduction to Enemy’s Health
    31% Reduced Damage for 3 Seconds
    -28% Total Speed
    
    Rank 7:
    3-12 Damage Reduction
    5% Chance of 66% Reduction to Enemy’s Health
    34% Reduced Damage for 3 Seconds
    -30% Total Speed
    
    Rank 8:
    3-15 Damage Reduction
    5% Chance of 69% Reduction to Enemy’s Health
    36% Reduced Damage for 3 Seconds
    -33% Total Speed
    
    Skill Analysis:  Plague is already a decent debuff in and of itself, but 
    this modifying skill makes it just about godly.  This will make most enemies 
    turn into complete wimps, and the best part is, it’s contagious!  Since the 
    majority of the debuffs from this skill are percentage based, this skill 
    makes the transition to Legendary difficulty very well.
    
    
    Tier 4 Skills (Requires 16 points in Nature Mastery Skill)
    
    
    Tranquility of Water (6 ranks) ER, G
    Provides a chance to use skills at 50% reduced energy cost while under the 
    effect of Heart of Oak.
    Modifies Heart of Oak (T2)
    
    Rank 1:
    8% Chance of -50% Energy Cost
    
    Rank 2:
    12% Chance of -50% Energy Cost
    
    Rank 3:
    16% Chance of -50% Energy Cost
    
    Rank 4:
    19% Chance of -50% Energy Cost
    
    Rank 5:
    24% Chance of -50% Energy Cost
    
    Rank 6:
    28% Chance of -50% Energy Cost
    
    Skill Analysis:  This skill will make other casters positively love you!  
    It’s very useful for any class, really, as it will statistically reduce your 
    overall energy consumption to 86% of normal.  If you’re investing in Heart 
    of Oak at all, you should definitely throw a point or two into this skill at 
    the very least.
    
    
    Dissemination (10 ranks) PA, G
    Causes Regrowth energy to disseminate from the initial target and leap to 
    additional nearby allies.
    Modifies Regrowth (T1)
    
    Rank 1:
    +180 Health Restored
    
    Rank 2:
    +260 Health Restored
    
    Rank 3:
    +340 Health Restored
    
    Rank 4:
    +420 Health Restored
    
    Rank 5:
    +500 Health Restored
    
    Rank 6:
    +580 Health Restored
    
    Rank 7:
    +660 Health Restored
    
    Rank 8:
    +740 Health Restored
    
    Rank 9:
    +820 Health Restored
    
    Rank 10:
    +900 Health Restored
    
    Skill Analysis:  This converts your heal spell into a kind of “chain heal” 
    that allows you to heal multiple allies at once.  Only recommended for 
    summoning/pet builds, or if you will be playing with a friend or two.  If 
    you’re mostly playing solo without any summons, you shouldn’t bother with 
    this skill at all.
    
    
    Stinging Nettle (8 ranks) PA
    Causes enemies who hit the Briar Ward to suffer poisoning.
    Modifies Briar Ward (T3)
    
    Rank 1:
    15 Poison Retaliation Over 6 Seconds
    
    Rank 2:
    24 Poison Retaliation Over 6 Seconds
    
    Rank 3:
    33 Poison Retaliation Over 6 Seconds
    
    Rank 4:
    42 Poison Retaliation Over 6 Seconds
    
    Rank 5:
    51 Poison Retaliation Over 6 Seconds
    
    Rank 6:
    60 Poison Retaliation Over 6 Seconds
    
    Rank 7:
    69 Poison Retaliation Over 6 Seconds
    
    Rank 8:
    78 Poison Retaliation Over 6 Seconds
    
    Skill Analysis:  Blah.  An awful upgrade to a mediocre skill.  Skip it and 
    save your points for Sanctuary instead.
    
    
    Sylvan Nymph (15 ranks) PA
    Summons a powerful forest nymph who can bring down enemies with her magical 
    bow and cast enchantments to strengthen allies in battle
    Modified by Overgrowth (T5) and Nature’s Wrath (T6)
    
    Rank 1:
    200 Energy Cost
    198 Nymph Health
    130 Nymph Energy
    Bow Attack:  9-21 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +18% Chance to Dodge Attacks/Projectiles
    
    Rank 2:
    204 Energy Cost
    226 Nymph Health
    138 Nymph Energy
    Bow Attack:  12-25 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +20% Chance to Dodge Attacks/Projectiles
    
    Rank 3:
    209 Energy Cost
    255 Nymph Health
    146 Nymph Energy
    Bow Attack:  15-28 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +22% Chance to Dodge Attacks/Projectiles
    
    Rank 4:
    213 Energy Cost
    283 Nymph Health
    154 Nymph Energy
    Bow Attack:  18-31 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +24% Chance to Dodge Attacks/Projectiles
    
    Rank 5:
    217 Energy Cost
    311 Nymph Health
    162 Nymph Energy
    Bow Attack:  21-36 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +26% Chance to Dodge Attacks/Projectiles
    
    Rank 6:
    222 Energy Cost
    340 Nymph Health
    170 Nymph Energy
    Bow Attack:  24-39 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +28% Chance to Dodge Attacks/Projectiles
    
    Rank 7:
    226 Energy Cost
    368 Nymph Health
    178 Nymph Energy
    Bow Attack:  27-43 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +30% Chance to Dodge Attacks/Projectiles
    
    Rank 8:
    230 Energy Cost
    396 Nymph Health
    186 Nymph Energy
    Bow Attack:  30-46 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +32% Chance to Dodge Attacks/Projectiles
    
    Rank 9:
    235 Energy Cost
    425 Nymph Health
    194 Nymph Energy
    Bow Attack:  33-49 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +34% Chance to Dodge Attacks/Projectiles
    
    Rank 10:
    239 Energy Cost
    453 Nymph Health
    202 Nymph Energy
    Bow Attack:  36-54 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +36% Chance to Dodge Attacks/Projectiles
    
    Rank 11:
    243 Energy Cost
    481 Nymph Health
    210 Nymph Energy
    Bow Attack:  39-57 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +38% Chance to Dodge Attacks/Projectiles
    
    Rank 12:
    248 Energy Cost
    510 Nymph Health
    218 Nymph Energy
    Bow Attack:  42-61 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +40% Chance to Dodge Attacks/Projectiles
    
    Rank 13:
    252 Energy Cost
    538 Nymph Health
    226 Nymph Energy
    Bow Attack:  45-64 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +42% Chance to Dodge Attacks/Projectiles
    
    Rank 14:
    256 Energy Cost
    566 Nymph Health
    234 Nymph Energy
    Bow Attack:  48-67 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +44% Chance to Dodge Attacks/Projectiles
    
    Rank 15:
    261 Energy Cost
    595 Nymph Health
    242 Nymph Energy
    Bow Attack:  51-72 Piercing Damage
    Bow Attack:  3% Reduction to Enemy Health
    +46% Chance to Dodge Attacks/Projectiles
    
    Skill Analysis:  The nymph is much more of a damage dealer put than the 
    wolves are, and is actually a bit more durable than the wolves.  With 
    additional modifications from Nature’s Wrath, the nymph will be dealing some 
    fairly impressive damage for a support pet.  A definite must for any 
    summoning/pet classes out there, and a helpful extra for anyone else.
    
    
    Tier 5 Skills (Requires 24 points in Nature Mastery Skill)
    
    
    Permanence of Stone (6 ranks) ER, G
    Protects allies from the elements, reducing the damage caused by elemental 
    based attacks.
    Modifies Heart of Oak (T2)
    
    All Ranks:
    1 Active Energy Cost per Second
    
    Rank 1:
    5% Elemental Resistance
    
    Rank 2:
    8% Elemental Resistance
    
    Rank 3:
    10% Elemental Resistance
    
    Rank 4:
    12% Elemental Resistance
    
    Rank 5:
    15% Elemental Resistance
    
    Rank 6:
    18% Elemental Resistance
    
    Skill Analysis:  Meh.  18% elemental resistance (even when spread amongst 
    your allies) is not so great considering the energy cost and the skill point 
    expenditure.  Every little bit helps I suppose (especially for summoned 
    pets, who can’t equip items to boost their elemental resistance).
    
    
    Strength of the Pack: (12 ranks) PA, G
    The howl of your wolves emboldens the hearts of those who hear it causing 
    them to fight more fiercely.
    Modifies Call of the Wild (T1)
    
    All Ranks:
    25 Wolf Energy Cost
    15 Second Duration
    10.0 Meter Radius
    +1 Energy Regeneration per Second
    +15% Total Speed
    
    Rank 1:
    +15% Damage
    4 Armor
    
    Rank 2:
    +20% Damage
    6 Armor
    
    Rank 3:
    +24% Damage
    8 Armor
    
    Rank 4:
    +30% Damage
    10 Armor
    
    Rank 5:
    +34% Damage
    12 Armor
    
    Rank 6:
    +39% Damage
    14 Armor
    
    Rank 7:
    +43% Damage
    16 Armor
    
    Rank 8:
    +49% Damage
    18 Armor
    
    Rank 9:
    +53% Damage
    20 Armor
    
    Rank 10:
    +58% Damage
    22 Armor
    
    Rank 11:
    +62% Damage
    24 Armor
    
    Rank 12:
    +68% Damage
    26 Armor
    
    Skill Analysis:  A much better use for your wolves’ energy reserves than 
    maul, this skill allows your wolves to cast a powerful buff on themselves 
    and any allies within 10 meters.  The bonuses are fairly small when looked 
    at individually, but all together comprise one of the most comprehensive and 
    mana-efficient buffs in the game.
    
    
    Overgrowth (12 ranks) PA
    Allows the nymph to create a living shield around allies that absorbs damage 
    and harms enemies that strike it.
    Modifies Sylvan Nymph (T4)
    
    Rank 1:
    78 Damage Absorption
    33% Chance of 1-5 Piercing Retaliation
    
    Rank 2:
    86 Damage Absorption
    33% Chance of 3-7 Piercing Retaliation
    
    Rank 3:
    95 Damage Absorption
    33% Chance of 4-9 Piercing Retaliation
    
    Rank 4:
    103 Damage Absorption
    33% Chance of 6-12 Piercing Retaliation
    
    Rank 5:
    111 Damage Absorption
    33% Chance of 7-14 Piercing Retaliation
    
    Rank 6:
    120 Damage Absorption
    33% Chance of 9-16 Piercing Retaliation
    
    Rank 7:
    128 Damage Absorption
    33% Chance of 10-19 Piercing Retaliation
    
    Rank 8:
    136 Damage Absorption
    33% Chance of 12-21 Piercing Retaliation
    
    Rank 9:
    145 Damage Absorption
    33% Chance of 13-25 Piercing Retaliation
    
    Rank 10:
    153 Damage Absorption
    33% Chance of 15-30 Piercing Retaliation
    
    Rank 11:
    161 Damage Absorption
    33% Chance of 16-31 Piercing Retaliation
    
    Rank 12:
    170 Damage Absorption
    33% Chance of 18-33 Piercing Retaliation
    
    Skill Analysis:  Not that great of a skill, especially once you get into 
    Epic or Legendary territory.  The damage absorption will get chewed up pretty 
    quickly even in normal mode, and the retaliation damage is negligible even 
    when it does activate (even at 100% chance to activate it would be fairly 
    inconsequential).  I would recommend skipping this one and investing points 
    into Nature’s Wrath instead.
    
    
    Susceptibility (8 ranks) PA
    Weakens the constitution of adjacent enemies making them more susceptible to 
    poison and damage from the elements.
    Modifies Plague (T2)
    
    Rank 1:
    -12% Damage Resistance
    -12% Elemental Resistance
    
    Rank 2:
    -15% Damage Resistance
    -15% Elemental Resistance
    
    Rank 3:
    -19% Damage Resistance
    -19% Elemental Resistance
    
    Rank 4:
    -24% Damage Resistance
    -24% Elemental Resistance
    
    Rank 5:
    -27% Damage Resistance
    -27% Elemental Resistance
    
    Rank 6:
    -30% Damage Resistance
    -30% Elemental Resistance
    
    Rank 7:
    -34% Damage Resistance
    -34% Elemental Resistance
    
    Rank 8:
    -39% Damage Resistance
    -39% Elemental Resistance
    
    Skill Analysis:  The skill description says it makes enemies “more 
    susceptible to poison and damage from the elements”, but it seems like the 
    skill breakdown is saying that enemies’ resistance to *physical damage* and 
    elemental damage is being lowered.  I haven’t had enough time to play around 
    with this skill too much, so I haven’t been able to verify whether straight 
    physical damage is affected, or poison damage, or perhaps both.  Regardless, 
    the reduction in elemental resistance alone makes this a marvelous addition 
    to the Plague line.  This might also be an excellent debuff for melee classes 
    (or maybe poison-based classes, whichever it is!)
    
    
    Tier 6 Skills (Requires 32 points in Nature Mastery Skill)
    
    
    Refresh (6 ranks) PA
    Instantly refreshes any skills that were recharging
    
    Rank 1:
    200 Energy Cost
    
    Rank 2:
    170 Energy Cost
    
    Rank 3:
    150 Energy Cost
    
    Rank 4:
    135 Energy Cost
    
    Rank 5:
    125 Energy Cost
    
    Rank 6:
    115 Energy Cost
    
    Skill Analysis:  Good utility skill that can be useful in various situations, 
    depending on your build and how may “recharging” skills you actually have and 
    use.  I would not recommend putting more 1 point at most into this skill, as 
    higher ranks only serve to make the skill more energy efficient, and if 
    you’re in that much of a hurry to cast 2 of the same spell back to back, 
    you’re probably not all that concerned about efficiency!
    
    
    Sanctuary (8 ranks) PA, G
    The power of the grove revitalizes those within and reduces the energy 
    consumed by skill use.
    Modifies Briar Ward (T3)
    
    All Ranks:
    18 Second Duration
    3.0 Meter Radius
    
    Rank 1:
    12% Damage Absorption
    +148% Health/Energy Regeneration
    -15% Energy Cost
    
    Rank 2:
    14% Damage Absorption
    +160% Health/Energy Regeneration
    -20% Energy Cost
    
    Rank 3:
    16% Damage Absorption
    +172% Health/Energy Regeneration
    -25% Energy Cost
    
    Rank 4:
    18% Damage Absorption
    +184% Health/Energy Regeneration
    -30% Energy Cost
    
    Rank 5:
    20% Damage Absorption
    +196% Health/Energy Regeneration
    -35% Energy Cost
    
    Rank 6:
    22% Damage Absorption
    +208% Health/Energy Regeneration
    -40% Energy Cost
    
    Rank 7:
    24% Damage Absorption
    +220% Health/Energy Regeneration
    -45% Energy Cost
    
    Rank 8:
    26% Damage Absorption
    +232% Health/Energy Regeneration
    -50% Energy Cost
    
    Skill Analysis:  This skill is really the only reason to invest in Briar 
    Ward at all.  It really shines in reducing any kind of downtime at all (after 
    a difficult battle, with your health and energy depleted, and all of your 
    pets dead, you can cast this spell, and while you’re regenerating, you can 
    resummon your pets for half the energy cost!) and makes a good Health/Energy 
    over Time type spell when cast in the middle of combat.  I would recommend 
    putting a single point into the prerequisites and maxing this skill out 
    ASAP.  Not only is this skill more energy efficient than Regrowth, it even 
    makes your Regrowth more efficient while the effect lasts!
    
    
    Nature’s Wrath (12 ranks) PA
    Imbues the nymph’s attacks with the power of the elements.
    Modifies Sylvan Nymph (T4)
    
    All Ranks:
    33% Chance to Pass Through Enemies
    
    Rank 1:
    8 Energy Cost
    33-58 Elemental Damage
    
    Rank 2:
    8 Energy Cost
    38-66 Elemental Damage
    
    Rank 3:
    9 Energy Cost
    42-74 Elemental Damage
    
    Rank 4:
    9 Energy Cost
    48-82 Elemental Damage
    
    Rank 5:
    10 Energy Cost
    52-91 Elemental Damage
    
    Rank 6:
    10 Energy Cost
    57-100 Elemental Damage
    
    Rank 7:
    11 Energy Cost
    61-109 Elemental Damage
    
    Rank 8:
    11 Energy Cost
    67-118 Elemental Damage
    
    Rank 9:
    12 Energy Cost
    71-127 Elemental Damage
    
    Rank 10:
    12 Energy Cost
    76-137 Elemental Damage
    
    Rank 11:
    13 Energy Cost
    80-148 Elemental Damage
    
    Rank 12:
    13 Energy Cost
    88-160 Elemental Damage
    
    Skill Analysis:  An excellent upgrade to the nymph’s bow attack damage, this 
    gives her a huge boost to her damage and allows some of her shots to go 
    through enemies and strike enemies behind the first one.  Highly recommended 
    if you’re investing in the nymph line at all.
    
    
    ********************************************************************************
    
    
    Ve.  Rogue Mastery Skill Descriptions
    
    
    Tier 1 Skills (Requires 1 point in Rogue Mastery Skill)
    
    
    Calculated Strike (8 ranks) PA
    Used in place of your normal attack, every fourth hit with calculated strike 
    will deliver increased damage.
    Modified by Lucky Hit (T3)
    
    All Ranks:
    3 Charge Levels
    
    Rank 1:
    +45% Damage
    35 Piercing Damage
    
    Rank 2:
    +60% Damage
    45 Piercing Damage
    
    Rank 3:
    +75% Damage
    53 Piercing Damage
    
    Rank 4:
    +93% Damage
    64 Piercing Damage
    
    Rank 5:
    +108% Damage
    72 Piercing Damage
    
    Rank 6:
    +123% Damage
    83 Piercing Damage
    
    Rank 7:
    +138% Damage
    91 Piercing Damage
    
    Rank 8:
    +156% Damage
    103 Piercing Damage
    
    Skill Analysis:  An excellent skill for any Rogue build, this basically 
    should be used in place of a standard attack at all times.  Every fourth 
    attack will be a devastating blow that will cause large amounts of damage 
    (especially nifty with a spear!).  All four attacks do not have to be on the 
    same enemy, but if you wait more than a few second between attacks, the 
    charges will reset back to zero.
    
    
    Blade Honing (6 ranks) ER, G
    While active, this skill ensures that the blades on the swords or spears of 
    yourself and allies will remain razor sharp and inflict increased piercing 
    damage.
    
    All Ranks:
    16.0 Meter Radius
    +50 Energy Reserved
    
    Rank 1:
    +16% Piercing
    3 Piercing Damage
    
    Rank 2:
    +24% Piercing
    5 Piercing Damage
    
    Rank 3:
    +32% Piercing
    7 Piercing Damage
    
    Rank 4:
    +40% Piercing
    9 Piercing Damage
    
    Rank 5:
    +48% Piercing
    12 Piercing Damage
    
    Rank 6:
    +56% Piercing
    15 Piercing Damage
    
    Skill Analysis:  A great buff for sword and spear users, doesn’t do diddly 
    squat for anyone using any other kind of weapon.  A definite must-have for 
    sword and spear users (of if you are going to be partying with one), and a 
    definite avoid for anyone else.
    
    
    Envenom Weapon (12 ranks) ER
    Coats your weapon with deadly poison while activated.
    Modified by Nightshade (T2), Toxin Distillation (T4), and Mandrake (T5)
    
    All Ranks:
    1 Active Energy Cost per Second
    +50 Energy Reserved
    
    Rank 1:
    18 Poison Damage Over 5 Seconds
    
    Rank 2:
    25 Poison Damage Over 5 Seconds
    
    Rank 3:
    33 Poison Damage Over 5 Seconds
    
    Rank 4:
    40 Poison Damage Over 5 Seconds
    
    Rank 5:
    48 Poison Damage Over 5 Seconds
    
    Rank 6:
    55 Poison Damage Over 5 Seconds
    
    Rank 7:
    63 Poison Damage Over 5 Seconds
    
    Rank 8:
    70 Poison Damage Over 5 Seconds
    
    Rank 9:
    78 Poison Damage Over 5 Seconds
    
    Rank 10:
    85 Poison Damage Over 5 Seconds
    
    Rank 11:
    93 Poison Damage Over 5 Seconds
    
    Rank 12:
    100 Poison Damage Over 5 Seconds
    
    Skill Analysis:  A decent skill, but bear in mind that many types of enemies 
    are completely immune to poison.  Still, you will definitely want to invest 
    at least a point in this skill to get your hands on the Nightshade poison!
    
    
    Tier 2 Skills (Requires 4 points in Rogue Mastery Skill)
    
    
    Throwing Knife (10 ranks) PA
    Throw a piercing blade at your opponent capable of causing prolonged bleeding.
    Modified by Flurry of Knives (T6)
    
    All Ranks:
    1 Projectile
    100% Chance to Pass Through Enemies
    
    Rank 1:
    18 Energy Cost
    48 Bleeding Damage Over 3 Seconds
    11 Piercing Damage
    
    Rank 2:
    19 Energy Cost
    63 Bleeding Damage Over 3 Seconds
    15 Piercing Damage
    
    Rank 3:
    20 Energy Cost
    78 Bleeding Damage Over 3 Seconds
    19 Piercing Damage
    
    Rank 4:
    21 Energy Cost
    90 Bleeding Damage Over 3 Seconds
    23 Piercing Damage
    
    Rank 5:
    22 Energy Cost
    105 Bleeding Damage Over 3 Seconds
    27 Piercing Damage
    
    Rank 6:
    23 Energy Cost
    120 Bleeding Damage Over 3 Seconds
    31 Piercing Damage
    
    Rank 7:
    24 Energy Cost
    132 Bleeding Damage Over 3 Seconds
    35 Piercing Damage
    
    Rank 8:
    25 Energy Cost
    147 Bleeding Damage Over 3 Seconds
    39 Piercing Damage
    
    Rank 9:
    26 Energy Cost
    162 Bleeding Damage Over 3 Seconds
    43 Piercing Damage
    
    Rank 10:
    27 Energy Cost
    174 Bleeding Damage Over 3 Seconds
    47 Piercing Damage
    
    Skill Analysis:  A nice ranged attack that you can use without having to 
    switch weapon sets, it’s still a bit limited because many types of enemies 
    are resistant to bleeding damage.  Still, when combined with Flurry of Knives, 
    this can make a nice area of effect damage over time attack.
    
    
    Disarm Traps (6 ranks) P
    Expertise with traps and magical devices allows the Rogue to easily disable 
    them and avoid their damage.
    
    Rank 1:
    +25% Damage to Devices
    +10% Less Damage from Devices
    
    Rank 2:
    +50% Damage to Devices
    +20% Less Damage from Devices
    
    Rank 3:
    +75% Damage to Devices
    +30% Less Damage from Devices
    
    Rank 4:
    +100% Damage to Devices
    +40% Less Damage from Devices
    
    Rank 5:
    +125% Damage to Devices
    +50% Less Damage from Devices
    
    Rank 6:
    +150% Damage to Devices
    +60% Less Damage from Devices
    
    Skill Analysis:  There aren’t really enough traps in the game to justify 
    spending skill points just to kill them a bit quicker or to take less damage 
    from them.  Although I do like that the developers translated “disarm” to 
    mean “break to pieces with sword/axe/mace/spear/bow/magic”!  I’d skip this 
    skill, personally.
    
    
    Nightshade (8 ranks) ER
    Oils harvested from deadly Nightshade plants give your Envenomed Weapons the 
    ability to slow enemies.
    Modifies Envenom Weapon (T1)
    
    Rank 1:
    +15% Poison Damage
    10% Slowed for 5 Seconds
    
    Rank 2:
    +20% Poison Damage
    14% Slowed for 5 Seconds
    
    Rank 3:
    +25% Poison Damage
    18% Slowed for 5 Seconds
    
    Rank 4:
    +30% Poison Damage
    22% Slowed for 5 Seconds
    
    Rank 5:
    +35% Poison Damage
    26% Slowed for 5 Seconds
    
    Rank 6:
    +40% Poison Damage
    30% Slowed for 5 Seconds
    
    Rank 7:
    +45% Poison Damage
    34% Slowed for 5 Seconds
    
    Rank 8:
    +50% Poison Damage
    39% Slowed for 5 Seconds
    
    Skill Analysis:  A great skill for practically any build, this allows you to 
    substantially slow down your opponents speed for a short amount of time.  
    This is obviously great for a variety of situations, such as running away, 
    keeping the baddies from getting to you (perfect for low-health ranged 
    characters) and from reducing over incoming damage by a rather large amount.  
    A definite must for just about every Rogue build out there.
    
    
    Flash Powder (8 ranks) PA
    A magician’s trick turned to more nefarious purposes, flash powder blinds 
    adjacent enemies impairing their ability to hit with weapons and potentially 
    disorienting them.
    
    Rank 1:
    53 Energy Cost
    3.8 Meter Radius
    30% Chance to Fumble Attacks for 8 Seconds
    30% Chance of 3-8 Seconds of Confusion
    
    Rank 2:
    56 Energy Cost
    4.4 Meter Radius
    35% Chance to Fumble Attacks for 8 Seconds
    35% Chance of 3-8 Seconds of Confusion
    
    Rank 3:
    59 Energy Cost
    5.0 Meter Radius
    40% Chance to Fumble Attacks for 8 Seconds
    40% Chance of 3-8 Seconds of Confusion
    
    Rank 4:
    62 Energy Cost
    5.6 Meter Radius
    45% Chance to Fumble Attacks for 8 Seconds
    45% Chance of 3-8 Seconds of Confusion
    
    Rank 5:
    65 Energy Cost
    6.2 Meter Radius
    50% Chance to Fumble Attacks for 8 Seconds
    50% Chance of 3-8 Seconds of Confusion
    
    Rank 6:
    68 Energy Cost
    6.8 Meter Radius
    55% Chance to Fumble Attacks for 8 Seconds
    55% Chance of 3-8 Seconds of Confusion
    
    Rank 7:
    71 Energy Cost
    7.4 Meter Radius
    60% Chance to Fumble Attacks for 8 Seconds
    60% Chance of 3-8 Seconds of Confusion
    
    Rank 8:
    74 Energy Cost
    8.0 Meter Radius
    65% Chance to Fumble Attacks for 8 Seconds
    65% Chance of 3-8 Seconds of Confusion
    
    Skill Analysis:  A decent defensive Rogue skill, Flash Powder has the 
    potential to effectively shut down large groups of enemies at once.  For my 
    money, however, I think the energy cost is way too high for a skill that at 
    best only has a 65% chance to affect any given enemy.  This relegates it to 
    use only when being mobbed (which shouldn’t happen if you’re paying any 
    attention at all to the game) as it is a bit too uncertain of a spell to be 
    throwing at individual bosses to really be effective.
    
    
    Tier 3 Skills (Requires 10 points in Rogue Mastery Skill)
    
    
    Lucky Hit (6 ranks) WP
    Uncommonly good fortune provides a chance that calculated strikes will slip 
    past enemy armor causing tremendous damage.
    Modifies Calculated Strike (T1)
    
    All Ranks:
    33% Chance to produce one of three effects
    
    Rank 1:
    +39 Damage
    +50% Pierce Damage
    45 Bleeding Damage Over 3 Seconds
    
    Rank 2:
    +48 Damage
    +59% Pierce Damage
    69 Bleeding Damage Over 3 Seconds
    
    Rank 3:
    +57 Damage
    +68% Pierce Damage
    96 Bleeding Damage Over 3 Seconds
    
    Rank 4:
    +66 Damage
    +77% Pierce Damage
    120 Bleeding Damage Over 3 Seconds
    
    Rank 5:
    +75 Damage
    +86% Pierce Damage
    144 Bleeding Damage Over 3 Seconds
    
    Rank 6:
    +84 Damage
    +95% Pierce Damage
    171 Bleeding Damage Over 3 Seconds
    
    Skill Analysis:  This skill is kind of “meh” for me, since I hate relying on 
    luck more than I have to.  However, your mileage may very well vary.  
    Basically, it seems to break down that for every Calculated Strike attack 
    (at best, an attack that only triggers 25% of the time) you have a 33% chance 
    to activate 1 of 3 different effects.  So at best, you will be seeing the 
    effects of this skill a maximum of 6% of the time, under the best of 
    circumstances.  If you’re really unlucky, you’ll probably activate the 
    Bleeding Damage effect against enemies that are immune to the damage...  
    Anyway, it can’t hurt, but I can think of several other skills I’d rather 
    invest my points in.
    
    
    Open Wound (12 ranks) WP
    Adds a chance that weapon attacks will inflict bleeding damage when using a 
    sword, spear, bow, or axe.
    
    Rank 1:
    33% Chance of 27 Bleeding Damage Over 3 Seconds
    
    Rank 2:
    33% Chance of 36 Bleeding Damage Over 3 Seconds
    
    Rank 3:
    33% Chance of 45 Bleeding Damage Over 3 Seconds
    
    Rank 4:
    33% Chance of 57 Bleeding Damage Over 3 Seconds
    
    Rank 5:
    33% Chance of 66 Bleeding Damage Over 3 Seconds
    
    Rank 6:
    33% Chance of 75 Bleeding Damage Over 3 Seconds
    
    Rank 7:
    33% Chance of 84 Bleeding Damage Over 3 Seconds
    
    Rank 8:
    33% Chance of 96 Bleeding Damage Over 3 Seconds
    
    Rank 9:
    33% Chance of 105 Bleeding Damage Over 3 Seconds
    
    Rank 10:
    33% Chance of 117 Bleeding Damage Over 3 Seconds
    
    Rank 11:
    33% Chance of 126 Bleeding Damage Over 3 Seconds
    
    Rank 12:
    33% Chance of 141 Bleeding Damage Over 3 Seconds
    
    Skill Analysis:  I’m not terribly fond of bleeding damage, as it’s completely 
    useless against undead (and some other types of mobs), and the fact that 
    this skill only triggers one-third of the time is not that great either.  
    That being said, there are several Rogue skills that will greatly enhance 
    this skill and make it very, very deadly when it does trigger on a non-immune 
    enemy.  If you’re going to invest points here, make sure you max out all 
    skills that enhance bleeding damage.
    
    
    Lay Trap (15 ranks) PA
    Drops a mechanical bolt trap that will trip when enemies draw near and 
    rapidly fire out deadly bolts.
    Modified by Rapid Construction (T4) and Improved Firing Mechanism (T6)
    
    All Ranks:
    3 Summon Limit
    30 Second Duration
    
    Rank 1:
    29 Energy Cost
    74 Trap Health
    14-21 Piercing Damage per Bolt
    
    Rank 2:
    31 Energy Cost
    86 Trap Health
    18-24 Piercing Damage per Bolt
    
    Rank 3:
    33 Energy Cost
    98 Trap Health
    21-29 Piercing Damage per Bolt
    
    Rank 4:
    35 Energy Cost
    110 Trap Health
    24-32 Piercing Damage per Bolt
    
    Rank 5:
    37 Energy Cost
    122 Trap Health
    28-35 Piercing Damage per Bolt
    
    Rank 6:
    39 Energy Cost
    134 Trap Health
    31-38 Piercing Damage per Bolt
    
    Rank 7:
    41 Energy Cost
    146 Trap Health
    34-41 Piercing Damage per Bolt
    
    Rank 8:
    43 Energy Cost
    158 Trap Health
    38-46 Piercing Damage per Bolt
    
    Rank 9:
    45 Energy Cost
    170 Trap Health
    41-49 Piercing Damage per Bolt
    
    Rank 10:
    47 Energy Cost
    182 Trap Health
    44-52 Piercing Damage per Bolt
    
    Rank 11:
    49 Energy Cost
    194 Trap Health
    48-55 Piercing Damage per Bolt
    
    Rank 12:
    51 Energy Cost
    206 Trap Health
    51-58 Piercing Damage per Bolt
    
    Rank 13:
    53 Energy Cost
    218 Trap Health
    56-63 Piercing Damage per Bolt
    
    Rank 14:
    55 Energy Cost
    230 Trap Health
    59-66 Piercing Damage per Bolt
    
    Rank 15:
    57 Energy Cost
    242 Trap Health
    62-69 Piercing Damage per Bolt
    
    Skill Analysis:  The Rogue version of a “summon” skill, Lay Trap is an 
    excellent addition to the Rogue arsenal.  When enhanced by Rapid Construction 
    and Improved Firing Mechanism, these traps will deal out a great deal of 
    damage to a large number of enemies in a short period of time.  The tactical 
    uses of Lay Trap are numerous, especially in areas with many natural 
    chokepoints.  They actually work better when fighting enemies one on one, 
    as the combined fire of 3 maxed out traps all attacking one enemy is quite 
    devastating.  This skill is still highly effective against groups, however!
    
    
    Poison Gas Bomb (12 ranks) PA
    Lobs a bomb that will burst on impact releasing a cloud of toxic gas that 
    damages enemies who breathe it.  Side effects may include confusion, panic, 
    and impaired aim with ranged weapons.
    Modified by Shrapnel (T5)
    
    All Ranks:
    66% Chance of Impaired Aim for 9 Seconds
    
    Rank 1:
    33 Energy Cost
    3.2 Meter Radius
    32 Poison Damage Over 6 Seconds
    
    Rank 2:
    35 Energy Cost
    3.4 Meter Radius
    41 Poison Damage Over 6 Seconds
    
    Rank 3:
    37 Energy Cost
    3.6 Meter Radius
    50 Poison Damage Over 6 Seconds
    
    Rank 4:
    40 Energy Cost
    3.8 Meter Radius
    61 Poison Damage Over 6 Seconds
    
    Rank 5:
    42 Energy Cost
    4.0 Meter Radius
    70 Poison Damage Over 6 Seconds
    
    Rank 6:
    44 Energy Cost
    4.2 Meter Radius
    78 Poison Damage Over 6 Seconds
    
    Rank 7:
    47 Energy Cost
    4.4 Meter Radius
    87 Poison Damage Over 6 Seconds
    
    Rank 8:
    49 Energy Cost
    4.6 Meter Radius
    98 Poison Damage Over 6 Seconds
    
    Rank 9:
    51 Energy Cost
    4.8 Meter Radius
    107 Poison Damage Over 6 Seconds
    
    Rank 10:
    54 Energy Cost
    5.0 Meter Radius
    115 Poison Damage Over 6 Seconds
    
    Rank 11:
    56 Energy Cost
    5.2 Meter Radius
    124 Poison Damage Over 6 Seconds
    
    Rank 12:
    58 Energy Cost
    5.4 Meter Radius
    136 Poison Damage Over 6 Seconds
    
    Skill Analysis:  Again, I’m not one for maxing out poison damage, as many 
    enemy types are immune or resistant to it, but the Impaired Aim effect is the 
    same regardless of rank, and affects even those enemies who are immune to 
    poison, I believe.  Lobbing a rank 1 Poison Gas Bomb into a crowd of archers 
    before the melee fighters close in can save you a bit of damage in the long 
    run.
    
    
    Tier 4 Skills (Requires 16 points in Rogue Mastery Skill)
    
    
    Lethal Strike (12 ranks) PA
    A single deadly hit that multiplies the damage of a normal weapon attack.
    Modified by Mortal Wound (T6)
    
    Rank 1:
    52 Energy Cost
    +225% Damage
    +225% Pierce Damage
    
    Rank 2:
    53 Energy Cost
    +250% Damage
    +240% Pierce Damage
    
    Rank 3:
    55 Energy Cost
    +275% Damage
    +255% Pierce Damage
    
    Rank 4:
    56 Energy Cost
    +300% Damage
    +270% Pierce Damage
    
    Rank 5:
    58 Energy Cost
    +325% Damage
    +285% Pierce Damage
    
    Rank 6:
    59 Energy Cost
    +350% Damage
    +300% Pierce Damage
    
    Rank 7:
    61 Energy Cost
    +375% Damage
    +315% Pierce Damage
    
    Rank 8:
    62 Energy Cost
    +400% Damage
    +330% Pierce Damage
    
    Rank 9:
    64 Energy Cost
    +425% Damage
    +345% Pierce Damage
    
    Rank 10:
    65 Energy Cost
    +450% Damage
    +360% Pierce Damage
    
    Rank 11:
    67 Energy Cost
    +475% Damage
    +375% Pierce Damage
    
    Rank 12:
    68 Energy Cost
    +500% Damage
    +390% Pierce Damage
    
    Skill Analysis:  Well, let’s see... An attack that causes quintuple normal 
    damage and nearly quadruple pierce damage.  An excellent attack to use 
    against bosses or heavily armored mobs, to say the least!  Any melee Rogue 
    build should max this out as their main right-button attack, for sure.  
    Also an important skill to get for poison or bleed builds, as it is a 
    prerequisite for Mortal Wound, which is indispensable for those builds.
    
    
    Rapid Construction (8 ranks) PA
    Expertise in assembling traps reduces the amount of time it takes to create 
    a new trap after one has been set.
    Modifies Lay Trap (T3)
    
    Rank 1:
    -18% Recharge
    -5% Energy Cost
    
    Rank 2:
    -27% Recharge
    -10% Energy Cost
    
    Rank 3:
    -36% Recharge
    -15% Energy Cost
    
    Rank 4:
    -44% Recharge
    -20% Energy Cost
    
    Rank 5:
    -52% Recharge
    -25% Energy Cost
    
    Rank 6:
    -60% Recharge
    -30% Energy Cost
    
    Rank 7:
    -66% Recharge
    -35% Energy Cost
    
    Rank 8:
    -72% Recharge
    -40% Energy Cost
    
    Skill Analysis:  An excellent addition to the Lay Traps skill, this one 
    lowers the energy cost of each trap and greatly reduces the amount of 
    cooldown time on the Lay Traps skill.  A good investment if you’re including 
    traps in your skillset.
    
    
    Toxin Distillation (12 ranks) ER
    Learn alchemical processes to distill natural toxins, increasing the potency 
    and duration of all poison attacks.
    Modifies Envenom Weapon (T1)
    
    Rank 1:
    +12% Poison Damage
    +10% Improved Duration
    
    Rank 2:
    +24% Poison Damage
    +16% Improved Duration
    
    Rank 3:
    +36% Poison Damage
    +22% Improved Duration
    
    Rank 4:
    +48% Poison Damage
    +28% Improved Duration
    
    Rank 5:
    +60% Poison Damage
    +34% Improved Duration
    
    Rank 6:
    +72% Poison Damage
    +40% Improved Duration
    
    Rank 7:
    +84% Poison Damage
    +46% Improved Duration
    
    Rank 8:
    +96% Poison Damage
    +52% Improved Duration
    
    Rank 9:
    +108% Poison Damage
    +58% Improved Duration
    
    Rank 10:
    +120% Poison Damage
    +64% Improved Duration
    
    Rank 11:
    +132% Poison Damage
    +70% Improved Duration
    
    Rank 12:
    +144% Poison Damage
    +76% Improved Duration
    
    Skill Analysis:  Pretty much only useful for builds that are focusing on 
    poison attacks.  Unless you’re going that route, this skill is best avoided.  
    (Not sure if this is the case or not, but the skill description says it 
    affects “all poison attacks”, so this may affect other skills such as Poison 
    Gas Bomb.)
    
    
    Tier 5 Skills (Requires 24 points in Rogue Mastery Skill)
    
    
    Anatomy (8 ranks) WP
    With a deep knowledge of anatomy, attacks can be directed at vital points in 
    the body increasing the chance and effectiveness of bleed damage.
    
    Rank 1:
    +36% Bleeding Damage
    
    Rank 2:
    +48% Bleeding Damage
    
    Rank 3:
    +60% Bleeding Damage
    
    Rank 4:
    +72% Bleeding Damage
    
    Rank 5:
    +84% Bleeding Damage
    
    Rank 6:
    +96% Bleeding Damage
    
    Rank 7:
    +108% Bleeding Damage
    
    Rank 8:
    +120% Bleeding Damage
    
    Skill Analysis:  A very specialized skill for very specialized builds, anyone 
    who is not concentrating on increasing their bleeding damage would be better 
    off avoiding this one.  Not sure what the description means when it says that 
    it “increase[es} the chance” of bleed damage, as it only seems to affect the 
    amount of bleed damage.
    
    
    Mandrake (8 ranks) ER
    Adds a chance for poison to cloud an enemy’s mind, sending them into a state 
    of confusion.
    Modifies Envenom Weapon (T1)
    
    All Ranks:
    1 Active Energy Cost per Second
    
    Rank 1:
    15% Chance to Fumble Attacks for 3 Seconds
    12% Chance of 1.8-2.4 Seconds of Confusion
    
    Rank 2:
    20% Chance to Fumble Attacks for 3 Seconds
    16% Chance of 1.8-2.8 Seconds of Confusion
    
    Rank 3:
    25% Chance to Fumble Attacks for 3 Seconds
    20% Chance of 1.8-3.2 Seconds of Confusion
    
    Rank 4:
    30% Chance to Fumble Attacks for 3 Seconds
    24% Chance of 1.8-3.5 Seconds of Confusion
    
    Rank 5:
    35% Chance to Fumble Attacks for 3 Seconds
    28% Chance of 1.8-3.9 Seconds of Confusion
    
    Rank 6:
    40% Chance to Fumble Attacks for 3 Seconds
    32% Chance of 1.8-4.3 Seconds of Confusion
    
    Rank 7:
    45% Chance to Fumble Attacks for 3 Seconds
    36% Chance of 1.8-4.6 Seconds of Confusion
    
    Rank 8:
    50% Chance to Fumble Attacks for 3 Seconds
    40% Chance of 1.8-5.0 Seconds of Confusion
    
    Skill Analysis:  If you have sufficient energy regeneration, this can be a 
    nice bonus for both melee and ranged builds.  Any status attack that keeps 
    an enemy from pounding the snot out of you is good!  That being said, make 
    sure this skill will not be a drain on your energy points before employing 
    it.
    
    
    Shrapnel (10 ranks) PA
    Packed with volatile liquid and metal scraps, the Poison Gas Bomb will 
    explode violently on impact showering the area with deadly shrapnel.
    Modifies Poison Gas Bomb (T3)
    
    All Ranks:
    1.5 Meter Radius
    9-11 Fragments
    
    Rank 1:
    +5 Energy Cost
    33 Bleeding Damage Over 3 Seconds
    9 Piercing Damage
    
    Rank 2:
    +6 Energy Cost
    39 Bleeding Damage Over 3 Seconds
    11 Piercing Damage
    
    Rank 3:
    +7 Energy Cost
    45 Bleeding Damage Over 3 Seconds
    13 Piercing Damage
    
    Rank 4:
    +8 Energy Cost
    51 Bleeding Damage Over 3 Seconds
    16 Piercing Damage
    
    Rank 5:
    +9 Energy Cost
    57 Bleeding Damage Over 3 Seconds
    18 Piercing Damage
    
    Rank 6:
    +10 Energy Cost
    63 Bleeding Damage Over 3 Seconds
    20 Piercing Damage
    
    Rank 7:
    +11 Energy Cost
    69 Bleeding Damage Over 3 Seconds
    23 Piercing Damage
    
    Rank 8:
    +12 Energy Cost
    75 Bleeding Damage Over 3 Seconds
    25 Piercing Damage
    
    Rank 9:
    +13 Energy Cost
    81 Bleeding Damage Over 3 Seconds
    27 Piercing Damage
    
    Rank 10:
    +14 Energy Cost
    87 Bleeding Damage Over 3 Seconds
    30 Piercing Damage
    
    Skill Analysis:  Makes the Poison Gas Bomb a bit more useful in general 
    purpose situations (even a bit against undead).  One of the few Rogue area 
    of effect attacks, this can definitely be of help in builds with little 
    access to area damage spells.  Most builds will do fine without this skill, 
    however.
    
    
    Tier 6 Skills (Requires 32 points in Rogue Mastery Skill)
    
    
    Mortal Wound (8 ranks) WP
    Stuns victims of Lethal Strike and greatly magnifies the impact of poison 
    and bleeding damage caused by the attack.
    Modifies Lethal Strike (T4)
    
    All Ranks:
    +15 Energy Cost
    3 Seconds of Stun
    
    Rank 1:
    +60% Bleeding/Poison Damage
    
    Rank 2:
    +95% Bleeding/Poison Damage
    
    Rank 3:
    +130% Bleeding/Poison Damage
    
    Rank 4:
    +165% Bleeding/Poison Damage
    
    Rank 5:
    +200% Bleeding/Poison Damage
    
    Rank 6:
    +235% Bleeding/Poison Damage
    
    Rank 7:
    +270% Bleeding/Poison Damage
    
    Rank 8:
    +305% Bleeding/Poison Damage
    
    Skill Analysis:  This skill turns Lethal Strike from a great attack into a 
    godly attack, most especially for builds involving bleeding or poison 
    damage.  For non-poison/bleed builds, consider putting a single point in 
    this skill to add a 3 second stun to your Lethal Strike attacks.
    
    
    Flurry of Knives (6 ranks) PA
    Learn to throw additional knives at once and cut down enemies with a lethal 
    flurry of razor-sharp metal.
    Modifies Throwing Knife (T2)
    
    Rank 1:
    +5 Energy Cost
    +1 Projectile
    +51% Pierce Damage
    
    Rank 2:
    +6 Energy Cost
    +2 Projectile
    +60% Pierce Damage
    
    Rank 3:
    +6 Energy Cost
    +2 Projectile
    +69% Pierce Damage
    
    Rank 4:
    +7 Energy Cost
    +3 Projectile
    +78% Pierce Damage
    
    Rank 5:
    +7 Energy Cost
    +3 Projectile
    +87% Pierce Damage
    
    Rank 6:
    +8 Energy Cost
    +4 Projectile
    +96% Pierce Damage
    
    Skill Analysis:  The more useful of the two Rogue ranged attacks (the other 
    being Poison Gas Bomb, and no, I don’t count Lay Traps!), Flurry of Knives 
    finally upgrades the Throwing Knife by adding more knives to the attack and 
    greatly increasing the damage each knife generates.  This of this as the 
    (much) less-powerful, non-magical, piercing Rogue version of Spirit Mastery’s 
    Ternion Attack.  Ultimately a good skill to pick for any build that really 
    has need of a decent range attack.
    
    
    Improved Firing Mechanism (8 ranks) PA
    Modifications to the Bolt Trap increase the number of bolts fired per round.
    Modifies Lay Trap (T3)
    
    Rank 1:
    3 Projectiles
    10% Chance to Pass Through Enemies
    +15% Pierce Damage
    +30 Trap Health
    
    Rank 2:
    4 Projectiles
    15% Chance to Pass Through Enemies
    +20% Pierce Damage
    +35 Trap Health
    
    Rank 3:
    4 Projectiles
    20% Chance to Pass Through Enemies
    +25% Pierce Damage
    +40 Trap Health
    
    Rank 4:
    5 Projectiles
    25% Chance to Pass Through Enemies
    +30% Pierce Damage
    +45 Trap Health
    
    Rank 5:
    5 Projectiles
    30% Chance to Pass Through Enemies
    +35% Pierce Damage
    +50 Trap Health
    
    Rank 6:
    6 Projectiles
    35% Chance to Pass Through Enemies
    +40% Pierce Damage
    +55 Trap Health
    
    Rank 7:
    6 Projectiles
    40% Chance to Pass Through Enemies
    +45% Pierce Damage
    +60 Trap Health
    
    Rank 8:
    6 Projectiles
    45% Chance to Pass Through Enemies
    +50% Pierce Damage
    +65 Trap Health
    
    Skill Analysis:  An excellent upgrade to Lay Traps, this increases the 
    firing rate of the trap, increases damage to each bolt, and gives the bolts 
    a chance to pierce through the first enemy they hit and pass through ones 
    behind them.  It also makes the traps slightly more durable (but not much!).  
    Highly recommended for any build that uses traps extensively.
    
    
    ********************************************************************************
    
    
    Vf.  Spirit Mastery Skill Descriptions
    
    
    Tier 1 Skills (Requires 1 point in Spirit Mastery Skill)
    
    
    Deathchill Aura (6 ranks)
    A deathly chill radiates from the character slowing the attack and movement of 
    enemies as it diminishes their life.
    Modified by Ravages of Time (T2) and Necrosis (T4)
    
    All Ranks:
    1 Active Energy Cost per Second
    1 Second Duration
    
    Rank 1:
    2.5 Meter Radius
    1% - 3% Reduction to Enemy's Health
    -13% Total Speed
    
    Rank 2:
    2.7 Meter Radius
    1% - 4% Reduction to Enemy's Health
    -15% Total Speed
    
    Rank 3:
    3.0 Meter Radius
    2% - 5% Reduction to Enemy's Health
    -17% Total Speed
    
    Rank 4:
    3.2 Meter Radius
    2% - 6% Reduction to Enemy's Health
    -19% Total Speed
    
    Rank 5:
    3.4 Meter Radius
    3% - 7% Reduction to Enemy's Health
    -21% Total Speed
    
    Rank 6:
    3.7 Meter Radius
    3% - 9% Reduction to Enemy's Health
    -25% Total Speed
    
    Skill Analysis:  For only six skill points, you can cut all enemies within 
    striking distance down to three-quarters of their speed and reduce their 
    health by quite a bit (especially at the higher difficulty levels, where small 
    percentages mean quite a bit of damage with higher health levels).  The main 
    problem with this skill is that enemies have to be within range of your 
    character (summons don't project this aura, and if you're a ranged build or a 
    pet build character, you don't WANT to be within striking distance of anything).
    
    
    Life Drain (12 ranks)
    Leeches life from an enemy to replenish your own.
    Modified by Cascade (T3)
    
    Rank 1:
    54 Energy Cost
    49 Vitality Damage
    150% of Attack Damage Converted to Health
    
    Rank 2:
    58 Energy Cost
    53 Vitality Damage
    160% of Attack Damage Converted to Health
    
    Rank 3:
    64 Energy Cost
    57 Vitality Damage
    170% of Attack Damage Converted to Health
    
    Rank 4:
    68 Energy Cost
    61 Vitality Damage
    180% of Attack Damage Converted to Health
    
    Rank 5:
    72 Energy Cost
    65 Vitality Damage
    190% of Attack Damage Converted to Health
    
    Rank 6:
    78 Energy Cost
    69 Vitality Damage
    200% of Attack Damage Converted to Health
    
    Rank 7:
    82 Energy Cost
    73 Vitality Damage
    210% of Attack Damage Converted to Health
    
    Rank 8:
    86 Energy Cost
    77 Vitality Damage
    220% of Attack Damage Converted to Health
    
    Rank 9:
    92 Energy Cost
    81 Vitality Damage
    230% of Attack Damage Converted to Health
    
    Rank 10:
    96 Energy Cost
    87 Vitality Damage
    240% of Attack Damage Converted to Health
    
    Rank 11:
    100 Energy Cost
    93 Vitality Damage
    250% of Attack Damage Converted to Health
    
    Rank 12:
    106 Energy Cost
    99 Vitality Damage
    260% of Attack Damage Converted to Health
    
    Skill Analysis:  A fairly decent damage/healing spell, especially as most 
    Spirit builds will ultimately have huge energy regeneration, but little to no 
    health regeneration.  This spell will essentially allow you to cash in on your 
    energy regeneration to boost your health regeneration (but obviously only when 
    enemies are around).  If you invest in this skill, make sure to pick up 
    Cascade, as it greatly enhances the utility of this spell without adding 
    additional energy cost.
    
    
    Tier 2 Skills (Requires 4 points in Spirit Mastery Skill)
    
    
    Ternion Attack (12 ranks)
    This powerful wizard's trick allows you to triple the attack of your staff by 
    continuously channeling energy into it.
    Modified by Arcane Lore (T4)
    
    All Ranks:
    Launches 3 Projectiles
    
    Rank 1:
    30 Energy Cost
    -50% Elemental Damage
    
    Rank 2:
    31 Energy Cost
    -45% Elemental Damage
    
    Rank 3:
    31 Energy Cost
    -40% Elemental Damage
    
    Rank 4:
    32 Energy Cost
    -35% Elemental Damage
    
    Rank 5:
    32 Energy Cost
    -31% Elemental Damage
    
    Rank 6:
    33 Energy Cost
    -27% Elemental Damage
    
    Rank 7:
    33 Energy Cost
    -23% Elemental Damage
    
    Rank 8:
    34 Energy Cost
    -19% Elemental Damage
    
    Rank 9:
    34 Energy Cost
    -15% Elemental Damage
    
    Rank 10:
    35 Energy Cost
    -11% Elemental Damage
    
    Rank 11:
    35 Energy Cost
    -7% Elemental Damage
    
    Rank 12:
    36 Energy Cost
    +5% Elemental Damage
    
    Skill Analysis:  Ahh, the infamous Ternion Attack.  This "trick" is pretty 
    much one of the most powerful skills in the game, and one that will make the 
    game a breeze on pretty much any difficulty level.  Note that the elemental 
    damage percentage is per staff bolt (so at first level you shoot 3 bolt, each 
    doing 50% of the full damage of the staff, and at level 12, you are shooting 
    3 bolts, each doing 105% regular staff damage).  This means that at maximum 
    level, your damage output (not even counting Arcane Lore) is right around 
    315%.  No wonder melee characters feel a bit underpowered at times!  At a 
    certain point, the health regeneration from your intelligence alone will be 
    enough to counteract the energy costs of this skill to the point where you 
    can even make it your primary attack permanently.  A must-have skill for many 
    builds (but be forewarned, this may ruin the fun of the game for you!)
    
    
    Ravages of Time (8 ranks)
    Accelerates the effects of time on adjacent enemies' equipment causing weapons 
    to dull and armor to crumble.
    Modifies Deathchill Aura (T1)
    
    All Ranks:
    1 Active Energy Cost per Second
    
    Rank 1:
    -11% Damage/Pierce Damage/Armor Absorption
    
    Rank 2:
    -15% Damage/Pierce Damage/Armor Absorption
    
    Rank 3:
    -18% Damage/Pierce Damage/Armor Absorption
    
    Rank 4:
    -22% Damage/Pierce Damage/Armor Absorption
    
    Rank 5:
    -25% Damage/Pierce Damage/Armor Absorption
    
    Rank 6:
    -29% Damage/Pierce Damage/Armor Absorption
    
    Rank 7:
    -32% Damage/Pierce Damage/Armor Absorption
    
    Rank 8:
    -36% Damage/Pierce Damage/Armor Absorption
    
    Skill Analysis:  This upgrade to Deathchill Aura makes it even more obvious 
    that this skill is for more melee-oriented builds.  The stats this skill 
    modifies are all things that would be immensely helpful to a melee character 
    (reduce incoming enemy weapon attacks and enemy armor absorption by a third?  
    Perfect for the warrior type!) but I don't believe that armor absorption 
    really affects magic at all (not too sure about staff blasts) and the 
    reduction in incoming damage is nice, but as a caster, you shouldn't be 
    getting hit all that often anyway.
    
    
    Vision of Death (6 ranks)
    Assaults the minds of surrounding enemies with images of their own death 
    causing the weak-hearted to flee in horror and more resolute foes to fight 
    less effectively.
    
    All Ranks:
    3.0 Meter Radius
    66% Chance to Fumble Attacks for 11 Seconds
    
    Rank 1:
    55 Energy Cost
    3 Reduced Damage for 3 Seconds
    3.0 Seconds of Fear
    
    Rank 2:
    60 Energy Cost
    5 Reduced Damage for 3.6 Seconds
    3.5 Seconds of Fear
    
    Rank 3:
    65 Energy Cost
    7 Reduced Damage for 4.2 Seconds
    4.1 Seconds of Fear
    
    Rank 4:
    70 Energy Cost
    9 Reduced Damage for 4.8 Seconds
    4.6 Seconds of Fear
    
    Rank 5:
    75 Energy Cost
    11 Reduced Damage for 5.4 Seconds
    5.2 Seconds of Fear
    
    Rank 6:
    80 Energy Cost
    13 Reduced Damage for 6 Seconds
    5.9 Seconds of Fear
    
    Skill Analysis:  This skill is actually pretty good for melee-centric 
    characters, as it provides excellent crowd-control/debuff effects for those 
    types of characters.  For casting characters, this skill is really not that 
    useful at all.  You need to have enemies in close proximity for this to work, 
    which is obviously not ideal for casters.
    
    
    Spirit Ward (8 ranks)
    Casts a protective ward that will reduce the damage of undead attacks on the 
    player and nearby allies.
    Modified by Spirit Bane (T3)
    
    All Ranks:
    6.0 Meter Radius
    
    Rank 1:
    1 Active Energy Cost per Second
    +3 Damage to Undead
    +15% Less Damage from Undead
    
    Rank 2:
    1 Active Energy Cost per Second
    +5 Damage to Undead
    +18% Less Damage from Undead
    
    Rank 3:
    1 Active Energy Cost per Second
    +7 Damage to Undead
    +21% Less Damage from Undead
    
    Rank 4:
    1 Active Energy Cost per Second
    +9 Damage to Undead
    +25% Less Damage from Undead
    
    Rank 5:
    1 Active Energy Cost per Second
    +11 Damage to Undead
    +28% Less Damage from Undead
    
    Rank 6:
    2 Active Energy Cost per Second
    +13 Damage to Undead
    +31% Less Damage from Undead
    
    Rank 7:
    2 Active Energy Cost per Second
    +15 Damage to Undead
    +35% Less Damage from Undead
    
    Rank 8:
    2 Active Energy Cost per Second
    +17 Damage to Undead
    +39% Less Damage from Undead
    
    Skill Analysis:  While there are a lot of undead in this game, I'm not 
    entirely sold on the utility of this skill.  Marginally better for melee 
    characters who will benefit more from the damage reduction more than anything 
    else.
    
    
    Tier 3 Skills (Requires 10 points in Spirit Mastery Skill)
    
    
    Cascade (10 ranks)
    Causes Life Drain to blast through the primary target and hit multiple enemies.
    Modifies Life Drain (T1)
    
    Rank 1:
    35 Vitality Damage
    150% of Attack Damage Converted to Health
    
    Rank 2:
    39 Vitality Damage
    160% of Attack Damage Converted to Health
    
    Rank 3:
    44 Vitality Damage
    170% of Attack Damage Converted to Health
    
    Rank 4:
    48 Vitality Damage
    180% of Attack Damage Converted to Health
    
    Rank 5:
    52 Vitality Damage
    190% of Attack Damage Converted to Health
    
    Rank 6:
    57 Vitality Damage
    200% of Attack Damage Converted to Health
    
    Rank 7:
    63 Vitality Damage
    210% of Attack Damage Converted to Health
    
    Rank 8:
    71 Vitality Damage
    220% of Attack Damage Converted to Health
    
    Rank 9:
    79 Vitality Damage
    230% of Attack Damage Converted to Health
    
    Rank 10:
    88 Vitality Damage
    240% of Attack Damage Converted to Health
    
    Skill Analysis:  A definite must-have upgrade to Life Drain (if you're 
    investing in that skill, of course).  I believe (not 100% sure) that the stats 
    for this skill apply to the additional enemies beyond the primary enemy, while 
    the statistics for Life Drain apply only to the primary enemy targetted with 
    the skill.  That being said, it may be much more efficient to put one point in 
    Life Drain, and max out Cascade, as it would give you a lower Energy cost per 
    cast, and it would still affect a large number of enemies, giving you major 
    healing capacity.
    
    
    Dark Covenant (6 ranks)
    Mysterious otherworldly entities offer great power to Spirit Masters who can 
    commune with them.  The cost, however, is measured in life.
    Modified by Unearthly Power (T5)
    
    All Ranks:
    18 Active Health Cost per Second
    15.0 Meter Radius
    
    Rank 1:
    10 Second Duration
    +5 Energy Regeneration per Second
    +9% Total Speed
    
    Rank 2:
    12 Second Duration
    +7 Energy Regeneration per Second
    +11% Total Speed
    
    Rank 3:
    14 Second Duration
    +9 Energy Regeneration per Second
    +14% Total Speed
    
    Rank 4:
    16 Second Duration
    +11 Energy Regeneration per Second
    +16% Total Speed
    
    Rank 5:
    18 Second Duration
    +13 Energy Regeneration per Second
    +18% Total Speed
    
    Rank 6:
    21 Second Duration
    +15 Energy Regeneration per Second
    +21% Total Speed
    
    Skill Analysis:  A nice short-term buff for any build, but be very mindful of 
    the health cost.  With this skill and Unearthly Power at full power, you will 
    be losing 31 health per second for 21 seconds (641 health damage over all!).
    
    
    Summon Liche King (15 ranks)
    In ages past, powerful sorcerers learned how to cheat Hades and persist as 
    undead liches long after death had robbed their bodies of life.  A dangerous 
    practice of Theurgists is to bind the souls of these ancient liches to their 
    will, thus acquiring their powers.
    Modified by Death Nova (T4), Wraith Shell (T5), and Arcane Blast (T6)
    
    All Ranks:
    Spectral Bolt Attack:
      15% of Attack Damage Converted to Health
    Soul Blight Ability:
      6.0 Meter Radius
      33% Reduction to Enemy's Health
      33% Attack Damage Converted to Health
    
    Rank 1:
    250 Energy Cost
    369 Liche King Health
    307 Liche King Energy
    Spectral Bolt Attack:
      13 Elemental Damage
      3% Reduction to Enemy's Health
      19 Vitality Damage
    
    Rank 2:
    258 Energy Cost
    389 Liche King Health
    324 Liche King Energy
    Spectral Bolt Attack:
      16 Elemental Damage
      3% Reduction to Enemy's Health
      23 Vitality Damage
    
    Rank 3:
    266 Energy Cost
    408 Liche King Health
    341 Liche King Energy
    Spectral Bolt Attack:
      20 Elemental Damage
      4% Reduction to Enemy's Health
      27 Vitality Damage
    
    Rank 4:
    274 Energy Cost
    426 Liche King Health
    358 Liche King Energy
    Spectral Bolt Attack:
      24 Elemental Damage
      4% Reduction to Enemy's Health
      30 Vitality Damage
    
    Rank 5:
    282 Energy Cost
    446 Liche King Health
    375 Liche King Energy
    Spectral Bolt Attack:
      28 Elemental Damage
      6% Reduction to Enemy's Health
      34 Vitality Damage
    Soul Blight Ability:
      32 Energy Cost
      13 Reduced Resistance for 8 Seconds
    
    Rank 6:
    290 Energy Cost
    465 Liche King Health
    392 Liche King Energy
    Spectral Bolt Attack:
      31 Elemental Damage
      6% Reduction to Enemy's Health
      38 Vitality Damage
    Soul Blight Ability:
      33 Energy Cost
      17 Reduced Resistance for 8 Seconds
    
    Rank 7:
    298 Energy Cost
    483 Liche King Health
    409 Liche King Energy
    Spectral Bolt Attack:
      35 Elemental Damage
      6% Reduction to Enemy's Health
      41 Vitality Damage
    Soul Blight Ability:
      35 Energy Cost
      20 Reduced Resistance for 8 Seconds
    
    Rank 8:
    306 Energy Cost
    503 Liche King Health
    426 Liche King Energy
    Spectral Bolt Attack:
      39 Elemental Damage
      7% Reduction to Enemy's Health
      45 Vitality Damage
    Soul Blight Ability:
      36 Energy Cost
      23 Reduced Resistance for 8 Seconds
    
    Rank 9:
    314 Energy Cost
    522 Liche King Health
    443 Liche King Energy
    Spectral Bolt Attack:
      43 Elemental Damage
      7% Reduction to Enemy's Health
      49 Vitality Damage
    Soul Blight Ability:
      38 Energy Cost
      27 Reduced Resistance for 8 Seconds
    
    Rank 10:
    322 Energy Cost
    540 Liche King Health
    460 Liche King Energy
    Spectral Bolt Attack:
      43 Elemental Damage
      9% Reduction to Enemy's Health
      52 Vitality Damage
    Soul Blight Ability:
      39 Energy Cost
      30 Reduced Resistance for 8 Seconds
    
    Rank 11:
    330 Energy Cost
    560 Liche King Health
    477 Liche King Energy
    Spectral Bolt Attack:
      46 Elemental Damage
      9% Reduction to Enemy's Health
      56 Vitality Damage
    Soul Blight Ability:
      41 Energy Cost
      33 Reduced Resistance for 8 Seconds
    
    Rank 12:
    338 Energy Cost
    579 Liche King Health
    494 Liche King Energy
    Spectral Bolt Attack:
      54 Elemental Damage
      9% Reduction to Enemy's Health
      60 Vitality Damage
    Soul Blight Ability:
      42 Energy Cost
      37 Reduced Resistance for 8 Seconds
    
    Rank 13:
    346 Energy Cost
    597 Liche King Health
    511 Liche King Energy
    Spectral Bolt Attack:
      58 Elemental Damage
      10% Reduction to Enemy's Health
      63 Vitality Damage
    Soul Blight Ability:
      44 Energy Cost
      40 Reduced Resistance for 8 Seconds
    
    Rank 14:
    354 Energy Cost
    617 Liche King Health
    528 Liche King Energy
    Spectral Bolt Attack:
      61 Elemental Damage
      10% Reduction to Enemy's Health
      67 Vitality Damage
    Soul Blight Ability:
      45 Energy Cost
      45 Reduced Resistance for 8 Seconds
    
    Rank 15:
    362 Energy Cost
    636 Liche King Health
    545 Liche King Energy
    Spectral Bolt Attack:
      65 Elemental Damage
      12% Reduction to Enemy's Health
      71 Vitality Damage
    Soul Blight Ability:
      47 Energy Cost
      47 Reduced Resistance for 8 Seconds
    
    Skill Analysis:  The Liche King is a great pet (one of my favorites), 
    including a ranged attack, a debuff spell, and even a high tanking potential 
    due to its' skills acting as a permanent Life Drain spell for itself.  I don't 
    think I've had one die on me yet (usually I only have to recast this spell if 
    I die and respawn at the last rebirth fountain).  Investing fully in the Liche 
    King line of spells takes an enormous amount of skill points, so if you're 
    going for it, you should probably make this guy one of your main offensive 
    weapons in your arsenal.
    
    
    Spirit Bane (6 ranks)
    Adds damage against undead to the attacks of those under the effect of Spirit 
    Ward.
    Modifies Spirit Ward (T3)
    
    All Ranks:
    1 Active Energy Cost per Second
    
    Rank 1:
    +33% Damage to Undead
    +9 Damage to Undead
    
    Rank 2:
    +37% Damage to Undead
    +13 Damage to Undead
    
    Rank 3:
    +42% Damage to Undead
    +17 Damage to Undead
    
    Rank 4:
    +46% Damage to Undead
    +21 Damage to Undead
    
    Rank 5:
    +50% Damage to Undead
    +25 Damage to Undead
    
    Rank 6:
    +55% Damage to Undead
    +29 Damage to Undead
    
    Skill Analysis:  This is a nice upgrade to the Spirit Ward skill, but again, 
    you need to weigh the hefty bonus damage to undead with the fact that it only 
    applies to undead-class enemies.  It does affect your group members, including 
    pets, so if you do a lot of multiplayer gaming (or if you are a summoning 
    build) then you may want to invest some points into this skill.
    
    
    Tier 4 Skills (Requires 16 points in Spirit Mastery Skill)
    
    
    Arcane Lore (6 ranks)
    The magic practitioners of older civilizations devised many insidious 
    techniques to bolster the destructive capabilities of their magical staves.  
    Knowledge of these methods will unlock the true power of your staff attacks.
    Modifies Ternion Attack (T2)
    
    All Ranks:
    +4 Energy Cost
    
    Rank 1:
    1.5 Meter Radius
    +10% Increase in Projectile Speed
    
    Rank 2:
    1.7 Meter Radius
    +18% Increase in Projectile Speed
    
    Rank 3:
    1.9 Meter Radius
    +26% Increase in Projectile Speed
    
    Rank 4:
    2.1 Meter Radius
    +34% Increase in Projectile Speed
    
    Rank 5:
    2.3 Meter Radius
    +42% Increase in Projectile Speed
    
    Rank 6:
    2.5 Meter Radius
    +50% Increase in Projectile Speed
    
    Skill Analysis:  This is an excellent upgrade to Ternion Attack, and is a must-
    have upgrade for it.  It converts each of the three bolts for the Ternion 
    Attack from a direct damage bolt into an area of effect spell.  Note that the 
    radius stated applies to EACH bolt, so if the bolts fan out enough, you can 
    get a fairly large field of destruction with each cast.  The speed increase 
    helps bolt accuracy quite a bit, as it gives the enemies less time to get out 
    of the way of the oncoming bolts.  Highly recommended.
    
    
    Necrosis (8 ranks)
    Weakens the constitution of adjacent enemies making them more susceptible to 
    attacks that directly damage their life such as vitality damage and life 
    leeching.
    Modifies Deathchill Aura (T1)
    
    All Ranks:
    1 Active Energy Cost per Second
    
    Rank 1:
    -23% Bleeding Resistance/Vitality Damage Resistance/Life Leech Resistance
    
    Rank 2:
    -32% Bleeding Resistance/Vitality Damage Resistance/Life Leech Resistance
    
    Rank 3:
    -39% Bleeding Resistance/Vitality Damage Resistance/Life Leech Resistance
    
    Rank 4:
    -48% Bleeding Resistance/Vitality Damage Resistance/Life Leech Resistance
    
    Rank 5:
    -56% Bleeding Resistance/Vitality Damage Resistance/Life Leech Resistance
    
    Rank 6:
    -65% Bleeding Resistance/Vitality Damage Resistance/Life Leech Resistance
    
    Rank 7:
    -72% Bleeding Resistance/Vitality Damage Resistance/Life Leech Resistance
    
    Rank 8:
    -81% Bleeding Resistance/Vitality Damage Resistance/Life Leech Resistance
    
    Skill Analysis:  This upgrade to Deathchill Aura is actually the reverse of 
    Ravages of time, i.e. it is more useful to the casting classes than to the 
    melee classes (although Rogue mastery can benefit from the reduction in 
    bleeding resistance).  If your build makes use of Vitality Damage and Life 
    Leeching, then you should definitely pick this one up.  Also note that this 
    skill greatly increases the effectiveness of many of the Liche King's attacks.
    
    
    Enslave Spirit (12 ranks)
    Slip through the barriers of your enemies' consciousness and dominate their 
    mind, binding them to your will.  While enslaved, your enemy will be forced to 
    obey your commands, but eventually they will regain control of their mind and 
    turn against you.
    
    Rank 1:
    90 Energy Cost
    36-48 Seconds of Mind Control
    
    Rank 2:
    92 Energy Cost
    40-54 Seconds of Mind Control
    
    Rank 3:
    94 Energy Cost
    44-60 Seconds of Mind Control
    
    Rank 4:
    96 Energy Cost
    48-66 Seconds of Mind Control
    
    Rank 5:
    98 Energy Cost
    52-72 Seconds of Mind Control
    
    Rank 6:
    100 Energy Cost
    56-78 Seconds of Mind Control
    
    Rank 7:
    102 Energy Cost
    60-84 Seconds of Mind Control
    
    Rank 8:
    104 Energy Cost
    64-90 Seconds of Mind Control
    
    Rank 9:
    106 Energy Cost
    68-96 Seconds of Mind Control
    
    Rank 10:
    108 Energy Cost
    72-102 Seconds of Mind Control
    
    Rank 11:
    110 Energy Cost
    76-108 Seconds of Mind Control
    
    Rank 12:
    112 Energy Cost
    80-114 Seconds of Mind Control
    
    Skill Analysis:  To be completely honest, I haven't experiemented at all with 
    this skill.  I think I have a deep-seated aversion to mind control, thanks to 
    all those freaking Priests in World of Warcraft who just LOVED to make you jump 
    into the lava in LBRS.  <sigh>  Anyway, it sounds like something that would be 
    fun to play with a couple of times, then you would probably never use it again 
    once the novelty wears off.  Caveat Emptor!
    
    
    Death Nova (12 ranks)
    Emits a wave of death that will deplete life from any living being it contacts.
    Modifies Summon Liche King (T3)
    
    All Ranks:
    6.0 Meter Radius
    50% of Attack Damage Converted to Health
    
    Rank 1:
    60 Energy Cost
    11% Reduction to Enemy's Health
    33 Vitality Damage
    
    Rank 2:
    62 Energy Cost
    13% Reduction to Enemy's Health
    42 Vitality Damage
    
    Rank 3:
    63 Energy Cost
    15% Reduction to Enemy's Health
    50 Vitality Damage
    
    Rank 4:
    66 Energy Cost
    17% Reduction to Enemy's Health
    60 Vitality Damage
    
    Rank 5:
    67 Energy Cost
    19% Reduction to Enemy's Health
    68 Vitality Damage
    
    Rank 6:
    69 Energy Cost
    21% Reduction to Enemy's Health
    77 Vitality Damage
    
    Rank 7:
    71 Energy Cost
    23% Reduction to Enemy's Health
    85 Vitality Damage
    
    Rank 8:
    73 Energy Cost
    25% Reduction to Enemy's Health
    95 Vitality Damage
    
    Rank 9:
    74 Energy Cost
    27% Reduction to Enemy's Health
    103 Vitality Damage
    
    Rank 10:
    77 Energy Cost
    29% Reduction to Enemy's Health
    112 Vitality Damage
    
    Rank 11:
    78 Energy Cost
    31% Reduction to Enemy's Health
    120 Vitality Damage
    
    Rank 12:
    80 Energy Cost
    33% Reduction to Enemy's Health
    130 Vitality Damage
    
    Skill Analysis:  A nice addition to the Liche King's arsenal, and well worth 
    investing the points into if you're building up the Liche King.  The life 
    leech effect helps keep the Liche King alive when it's getting mobbed.
    
    
    Tier 5 Skills (Requires 24 points in Spirit Mastery Skill)
    
    
    Unearthly Power (8 ranks)
    Draw upon even greater otherworldly powers to augment yourself and allies in 
    battle but be wary of the cost exacted from your own vitality.
    Modifies Dark Covenant (T3)
    
    Rank 1:
    10 Active Health Cost per Second
    +8% Damage/Elemental Damage/Vitality Damage
    
    Rank 2:
    10 Active Health Cost per Second
    +14% Damage/Elemental Damage/Vitality Damage
    
    Rank 3:
    11 Active Health Cost per Second
    +20% Damage/Elemental Damage/Vitality Damage
    
    Rank 4:
    11 Active Health Cost per Second
    +26% Damage/Elemental Damage/Vitality Damage
    
    Rank 5:
    12 Active Health Cost per Second
    +32% Damage/Elemental Damage/Vitality Damage
    
    Rank 6:
    12 Active Health Cost per Second
    +38% Damage/Elemental Damage/Vitality Damage
    
    Rank 7:
    13 Active Health Cost per Second
    +44% Damage/Elemental Damage/Vitality Damage
    
    Rank 8:
    13 Active Health Cost per Second
    +50% Damage/Elemental Damage/Vitality Damage
    
    Skill Analysis:  This skill makes Dark Covenant even more taxing to your health 
    level, but the benefits are pretty amazing for nearly any build you can think 
    of, increasing physical, elemental, and vitality damage by 50% for up to 21 
    seconds.
    
    
    Wraith Shell (12 ranks)
    Allows the Liche King to diminish its corporeal presence making it less 
    vulnerable to all types of damage.
    Modifies Summon Liche King (T3)
    
    All Ranks:
    50 Energy Cost
    2 Active Energy Cost per Second
    33% Damage Resistance
    
    Rank 1:
    19% Damage Absorption
    
    Rank 2:
    24% Damage Absorption
    
    Rank 3:
    28% Damage Absorption
    
    Rank 4:
    33% Damage Absorption
    
    Rank 5:
    38% Damage Absorption
    
    Rank 6:
    42% Damage Absorption
    
    Rank 7:
    47% Damage Absorption
    
    Rank 8:
    51% Damage Absorption
    
    Rank 9:
    56% Damage Absorption
    
    Rank 10:
    61% Damage Absorption
    
    Rank 11:
    65% Damage Absorption
    
    Rank 12:
    70% Damage Absorption
    
    Skill Analysis:  This skill is essential if you want your Liche King to tank 
    enemies effectively.  70% Damage Absorption plus self-healing from its life 
    leeching attacks make for a very durable pet (in fact, it usually runs out of 
    energy before I even see a dent in its health meter).
    
    
    Circle of Power (12 ranks)
    Creates a circle of power that protects allies from the undead and damages any 
    undead creatures that pass within it.
    
    All Ranks:
    12 Second Duration
    6.0 Meter Radius
    
    Rank 1:
    64 Energy Cost
    +17 Damage to Undead
    
    Rank 2:
    68 Energy Cost
    +21 Damage to Undead
    
    Rank 3:
    72 Energy Cost
    +25 Damage to Undead
    
    Rank 4:
    76 Energy Cost
    +30 Damage to Undead
    
    Rank 5:
    80 Energy Cost
    +34 Damage to Undead
    
    Rank 6:
    84 Energy Cost
    +39 Damage to Undead
    
    Rank 7:
    88 Energy Cost
    +43 Damage to Undead
    
    Rank 8:
    92 Energy Cost
    +49 Damage to Undead
    
    Rank 9:
    96 Energy Cost
    +54 Damage to Undead
    
    Rank 10:
    100 Energy Cost
    +60 Damage to Undead
    
    Rank 11:
    104 Energy Cost
    +67 Damage to Undead
    
    Rank 12:
    108 Energy Cost
    +75 Damage to Undead
    
    Skill Analysis:  I'm not sure what use this skill really serves.  It's nice and 
    all to be able to pwn the undead, but the skill point investment is just not 
    worth it for a relatively limited effect on a limited type of enemy.
    
    
    Tier 6 Skills (Requires 32 points in Spirit Mastery Skill)
    
    
    Death Ward (8 ranks)
    Places a magical ward on the player that protects them from death by granting 
    additional life when their life gets dangerously low.
    
    All Ranks:
    Activates When Health Drops Below 15%
    3 Second Duration
    
    Rank 1:
    +330 Health Restored
    
    Rank 2:
    +360 Health Restored
    
    Rank 3:
    +390 Health Restored
    
    Rank 4:
    +420 Health Restored
    
    Rank 5:
    +450 Health Restored
    
    Rank 6:
    +480 Health Restored
    
    Rank 7:
    +510 Health Restored
    
    Rank 8:
    +540 Health Restored
    
    Skill Analysis:  This is a very good emergency skill, although honestly, if 
    you're taking so much damage that a good old potion can't keep you alive, then 
    you're probably hosed anyway and this skill won't do you that much good.  
    Still, if you prefer having a back-up option, this skill certainly fits that 
    bill.
    
    
    Summon Outsider (15 ranks)
    Calls forth a powerful extra-dimensional entity from beyond the ether.  The 
    link can only be maintained for a short time.
    
    All Ranks:
    Ether Strike:
      200 Arc of Attack
      3 Target Maximum
      33% Reduction to Enemy's Health
    
    Rank 1:
    285 Energy Cost
    30 Second Duration
    1065 Ether Lord Health
    518 Ether Lord Energy
    Ether Strike:
      27 Energy Cost
      75-115 Elemental Damage
    
    Rank 2:
    290 Energy Cost
    32 Second Duration
    1130 Ether Lord Health
    536 Ether Lord Energy
    Ether Strike:
      29 Energy Cost
      83-124 Elemental Damage
    
    Rank 3:
    295 Energy Cost
    34 Second Duration
    1195 Ether Lord Health
    554 Ether Lord Energy
    Ether Strike:
      31 Energy Cost
      90-132 Elemental Damage
    
    Rank 4:
    300 Energy Cost
    36 Second Duration
    1260 Ether Lord Health
    572 Ether Lord Energy
    Ether Strike:
      33 Energy Cost
      98-140 Elemental Damage
    
    Rank 5:
    305 Energy Cost
    38 Second Duration
    1325 Ether Lord Health
    590 Ether Lord Energy
    Ether Strike:
      35 Energy Cost
      105-148 Elemental Damage
    
    Rank 6:
    310 Energy Cost
    40 Second Duration
    1390 Ether Lord Health
    608 Ether Lord Energy
    Ether Strike:
      37 Energy Cost
      113-157 Elemental Damage
    
    Rank 7:
    315 Energy Cost
    42 Second Duration
    1455 Ether Lord Health
    626 Ether Lord Energy
    Ether Strike:
      39 Energy Cost
      120-165 Elemental Damage
    
    Rank 8:
    320 Energy Cost
    44 Second Duration
    1520 Ether Lord Health
    644 Ether Lord Energy
    Ether Strike:
      41 Energy Cost
      128-173 Elemental Damage
    
    Rank 9:
    325 Energy Cost
    46 Second Duration
    1585 Ether Lord Health
    662 Ether Lord Energy
    Ether Strike:
      43 Energy Cost
      135-181 Elemental Damage
    
    Rank 10:
    330 Energy Cost
    48 Second Duration
    1650 Ether Lord Health
    680 Ether Lord Energy
    Ether Strike:
      45 Energy Cost
      143-190 Elemental Damage
    
    Rank 11:
    335 Energy Cost
    50 Second Duration
    1715 Ether Lord Health
    698 Ether Lord Energy
    Ether Strike:
      47 Energy Cost
      150-198 Elemental Damage
    
    Rank 12:
    340 Energy Cost
    52 Second Duration
    1780 Ether Lord Health
    716 Ether Lord Energy
    Ether Strike:
      49 Energy Cost
      158-206 Elemental Damage
    
    Rank 13:
    345 Energy Cost
    54 Second Duration
    1845 Ether Lord Health
    734 Ether Lord Energy
    Ether Strike:
      51 Energy Cost
      165-214 Elemental Damage
    
    Rank 14:
    350 Energy Cost
    56 Second Duration
    1910 Ether Lord Health
    752 Ether Lord Energy
    Ether Strike:
      53 Energy Cost
      173-223 Elemental Damage
    
    Rank 15:
    355 Energy Cost
    58 Second Duration
    1975 Ether Lord Health
    770 Ether Lord Energy
    Ether Strike:
      55 Energy Cost
      180-231 Elemental Damage
    
    Skill Analysis:  Not only does the Ether Lord look very snazzy, he also makes 
    most enemies feel the hurt quite nicely.  He also has ridiculous amounts of 
    health, which makes him a good short-term tank.  The main drawbacks to this 
    guy is that he only lasts for a minute, tops, and the cooldown period for this 
    skill is LONG.  Don't expect to be chain-casting this skill to have a perma-pet 
    Ether Lord.  Not quite as useful as the Liche King, but great for boss battles.
    
    
    Arcane Blast (16 ranks)
    Drawing upon ancient arcane craft the Liche King forms deadly bolts of 
    elemental energy and launches them at enemies.
    Modifies Summon Liche King (T3)
    
    All Ranks:
    1 Second of Stun
    15% Slowed for 1.5 Seconds
    
    Rank 1:
    32 Energy Cost
    2 Projectiles
    51 Elemental Damage
    15 Vitality Damage
    
    Rank 2:
    33 Energy Cost
    2 Projectiles
    56 Elemental Damage
    19 Vitality Damage
    
    Rank 3:
    36 Energy Cost
    3 Projectiles
    61 Elemental Damage
    23 Vitality Damage
    
    Rank 4:
    38 Energy Cost
    3 Projectiles
    66 Elemental Damage
    26 Vitality Damage
    
    Rank 5:
    39 Energy Cost
    3 Projectiles
    73 Elemental Damage
    30 Vitality Damage
    
    Rank 6:
    40 Energy Cost
    3 Projectiles
    77 Elemental Damage
    33 Vitality Damage
    
    Rank 7:
    42 Energy Cost
    3 Projectiles
    82 Elemental Damage
    37 Vitality Damage
    
    Rank 8:
    42 Energy Cost
    3 Projectiles
    87 Elemental Damage
    41 Vitality Damage
    
    Rank 9:
    46 Energy Cost
    4 Projectiles
    92 Elemental Damage
    44 Vitality Damage
    
    Rank 10:
    47 Energy Cost
    4 Projectiles
    100 Elemental Damage
    49 Vitality Damage
    
    Rank 11:
    49 Energy Cost
    4 Projectiles
    104 Elemental Damage
    52 Vitality Damage
    
    Rank 12:
    50 Energy Cost
    4 Projectiles
    110 Elemental Damage
    56 Vitality Damage
    
    Rank 13:
    51 Energy Cost
    4 Projectiles
    114 Elemental Damage
    59 Vitality Damage
    
    Rank 14:
    52 Energy Cost
    4 Projectiles
    120 Elemental Damage
    63 Vitality Damage
    
    Rank 15:
    55 Energy Cost
    5 Projectiles
    129 Elemental Damage
    69 Vitality Damage
    
    Rank 16:
    57 Energy Cost
    5 Projectiles
    133 Elemental Damage
    72 Vitality Damage
    
    Skill Analysis:  Once you pick up this skill, your Liche King will use this 
    skill quite often.  Paired with your own Ternion Attack skills, you and your 
    best bud the undead sorcerer can cast wave after wave of hellish death rays 
    at your foes and watch them fall like leaves.  Very satisfying final skill for 
    those of you who have invested so many points into one skill line!  A maxed out 
    Liche King is quite a sight to see, for sure.
    
    
    ********************************************************************************
    
    
    Vg.  Storm Mastery Skill Descriptions
    
    
    Tier 1 Skills (Requires 1 point in Storm Mastery Skill)
    
    
    Ice Shard
    
    
    Storm Nimbus
    
    
    Tier 2 Skills (Requires 4 points in Storm Mastery Skill)
    
    
    Spell Breaker
    
    
    Thunderball
    
    
    Heart of Frost
    
    
    Tier 3 Skills (Requires 10 points in Storm Mastery Skill)
    
    
    Spell Shock
    
    
    Velocity
    
    
    Squall
    
    
    Freezing Blast
    
    
    Tier 4 Skills (Requires 16 points in Storm Mastery Skill)
    
    
    Lighting Bolt
    
    
    Concussive Blast
    
    
    Obscured Visibility
    
    
    Static Charge
    
    
    Energy Shield
    
    
    Tier 5 Skills (Requires 24 points in Storm Mastery Skill)
    
    
    Torrent
    
    
    Summon Wisp
    
    
    Storm Surge
    
    
    Tier 6 Skills (Requires 32 points in Storm Mastery Skill)
    
    
    Chain Lightning
    
    
    Eye of the Storm
    
    
    Reflection
    
    
    ********************************************************************************
    
    
    Vh.  Warfare Mastery Skill Descriptions
    
    
    Tier 1 Skills (Requires 1 point in Warfare Mastery Skill)
    
    
    Weapon Training
    
    
    Battle Rage
    
    
    Onslaught
    
    
    Tier 2 Skills (Requires 4 points in Warfare Mastery Skill)
    
    
    Dual Wield
    
    
    Dodge Attack
    
    
    Ignore Pain
    
    
    War Horn
    
    
    Tier 3 Skills (Requires 10 points in Warfare Mastery Skill)
    
    
    Hew
    
    
    Crushing Blow
    
    
    Battle Standard
    
    
    War Wind
    
    
    Tier 4 Skills (Requires 16 points in Warfare Mastery Skill)
    
    
    Cross Cut
    
    
    Hamstring
    
    
    Tier 5 Skills (Requires 24 points in Warfare Mastery Skill)
    
    
    Counter Attack
    
    
    Triumph
    
    
    Lacerate
    
    
    Doom Horn
    
    
    Tier 6 Skills (Requires 32 points in Warfare Mastery Skill)
    
    
    Tumult
    
    
    Ardor
    
    
    Ancestral Horn
    
    
    ********************************************************************************
    
    
    VI.  Frequently Asked Questions
    
    If anyone asks me any questions, I’ll post them here, along with (hopefully) 
    some kind of answer.
    
    
    ********************************************************************************
    
    
    VII.  Contact Information
    
    Please feel free to contact me at the address below with any questions, 
    complaints, suggestions, comments, criticisms, kudos, disagreements, or 
    errors that you may have found and I will do my best to respond to everyone.  
    Anything I include in the FAQ itself will of course be duly credited.
    
    Email Albendiz at: Albendiz77(insert"at"here)gmail(insert"dot"here)com
    
    
    ********************************************************************************
    
    
    VIII.  Thanks
    
    I'd like to thank the following people/entities:
    
    My wife
    Just because.
    
    CjayC
    For creating and maintaining GameFAQs.com, best game-related website on the 
    Internet.
    
    GameFAQs.com
    Of course, for hosting this FAQ.
    
    Iron Lore and THQ
    For making this game.
    
    Lord Fang
    For some great insights into various Earth Mastery skills and also for 
    catching a rather glaring mistake on my part on the energy cost of Summon 
    Core Dweller.
    
    Archangel (a.k.a. Xaanor)
    Verified that Volley does, in fact, affect both spears and bows.
    
    
    ********************************************************************************
    
    
    Fin