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    FAQ/Walkthrough by sibladeko

    Version: 1.3 | Updated: 08/06/05 | Search Guide | Bookmark Guide

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    ===================================
    DUEL SAVIOR JUSTICE Walkthrough/FAQ
    By sibladeko
    ===================================
    
    NOTICE:  PLEASE CHANGE YOUR ENCODING TO SHIFT_JIS TO VIEW THE KANJI.
    
    Copyright (c) 2005 sibladeko
    
    Quoted from Kao Megura's faqs:
     
      The guidelines for using this faq are simple; don't sell it or give it
      away, don't reprint it without obtaining permission, and don't bother
      posting it on a website besides www.gamefaqs.com.  You may not incorporate 
      any part of this FAQ into your own guide without obtaining my express written
      permission.
    
    Duel Savior Justice and all characters are (c) Giga.
    
    ================
    Version history:
    ================
    1.3:  (07/31/2005)
    Justice is out.
    Lot of formatting changes.
    Cleared up all menu unknowns.
    Put in Harem route, sketchy move lists for the people you get to use in that
    path besides the main girls.
    Finished most of survival mode, still have 8 moves left in guard mode.
    
    1.2:  (04/20/2005) 
    Finally put numbers on choices for lazy people.  
    So all you bums who could not be bothered to install Japanese language packs or
    change your OS over to Japanese settings will be HAPPY now I HOPE.  
    I had this done way before but I was lazy and my computer died, along with the 
    hard drive the game was on.
    
    1.1:  (10/21/2004) 
    Holy crap grammatical and spelling errors abound.  
    Ran this through Word and found lots of mistakes.  
    Finished Mia's path, all move lists completed, all CG collected, all music 
    collected.  
    Only thing left to do is translate more story and figure out the rest of the 
    config menu options, extraneous as they are.  
    That and maybe put numbers for the choices for lazy people.
    
    1.0:  (10/16/2004) 
    My first faq is for Duel Savior?  
    How far I've fallen XD.
    Initial sketchy details, still have to do movelists.  
    100% CG walkthroughs should be all there though.
    
    ==================
    Table of Contents:
    ==================
    I.   Introduction
    II.  General
    III. Battle Engine
    IV.  Characters
    	A.  Taiga Toma
    	B.  Berio Trope
    	C.  Kaede Hiragi
    	D.  Rico Risu
    	E.  Nanasi
    	F.  Lily Sheerfield
    	G.  Mia Toma
    	H.  Others
    V.   Character walkthroughs
    	A.  Locations
    	B.  Berio Trope
    	C.  Kaede Hiragi
    	D.  Rico Risu
    	E.  Nanasi
    	F.  Lily Sheerfield
    	G.  Mia Toma
    	H.  Harem
    VI.  Commonly Asked Questions
    VI.  Credits
    VIII. Contact Information
    
    =============
    Introduction:
    =============
    WELL, Giga came out with their expansion pack to Duel Savior, called Duel Savior
    Justice.
    About damn time too.
    Anyway, Justice changes will have DSJ written next to them, just so you know.
    A lot of this faq is already in the Duel Savior faq, so I'm going to streamline
    everything that's not new.
    You can just get the old faq anyway.
    
    ========
    General:
    ========
    Duel Savior's main menu is in English, however their config menu is all in 
    Japanese, so I'll help a little here.  
    You don't need to bother with a lot of these options.
    
    START:                  Start a new game
    LOAD:                   Load a game
    CG MODE:                View the CG you've obtained
    MUSIC MODE:             Play the music you've obtained
    REPLAY MODE:            Replay certain scenes
    CONFIG:
    KEYBOARD:
            DIRECTION:      NUM PAD or DIRECTIONAL KEYS
            A Button:       Usually Z
            B Button:       Usually X
            C Button:       Usually C
    JOYSTICK:
            A Button:       Whatever you want
            B Button:       Ditto
            C Button:       Ladeda
    VOLUME:
            BGM:            Slider for background music(Left is soft right is loud)
            SE:             Slider for sound effect volume
            Voice:          Slider for voice volume
            BGM is lowered when someone is speaking
            SE are lowered when someone is speaking
    SYSTEM:
            Display mode:   Fullscreen or Window (Window can't support 32 bit color)
            Mouse Scroll:   Type 1 or Type 2 or System
            Frame Skip:     Auto or None or 1 Frame Skip Fixed
            Simple help on
            Information messages on in the bottom left
            Mode icon on the top left
            Display the song name in the top right
            No autopause when alt tabbed out of the window
    BATTLE:
            Difficulty:     VERY EASY(DSJ) or EASY or NORMAL or HARD
            Effects:	All or Medium or Light
            Characters start out deselected before battle
            Play character voices in battle
            Map objects in front of characters will be transparent
    FUNCTION:
            Right click:    Close Window(Default) or Auto Mode or Message Skip
            Whole Click:    Close Window or Auto Mode or Message Skip(Default)
            B Button:       Close Window(Default) or Auto Mode or Message Skip
            C Button:       Close Window or Auto Mode or Message Skip(Default)
            Ctrl Key:       Close Window or Auto Mode or Message Skip(Default)
            Shift Key:      Close Window or Auto Mode(Default) or Message Skip
    MESSAGE:
            Message speed:  Slow(Left) to Fast(Right)
            Automode speed: Ditto, auto mode is hands off (no clicking)
            Message Skip:   EVERYTHING or Only Already Seen Text
            No text scroll
            Wait on punctuation marks
            When a choice comes up, cancel auto and skip mode
    FONT:
            Font Type:      MS Gotchic or MS Mincho
            Font Bold Checkbox
            Font Gradation Checkbox
            Font Shadow Checkbox
    EFFECT:
            Visual CG Instafade Checkbox (Check to remove fade)
            Standing character Instafade Checkbox
            Window open/close Instafade Checkbox
            Menu Instafade Checkbox
    AUTO SAVE:
            Auto save on choices Checkbox
            Auto Save on the map Checkbox
            Auto save on fights Checkbox
            Auto save at chapter end Checkbox
            Auto save when loading data Checkbox
            Auto save when overwriting data Checkbox
    CHECK:
            Check when saving
            Check when loading
            Check when quick saving
            Check when quick loading
            Check when returning to title
            Check when quitting
    VOICE:
            Mia    Lily           Berio      Kaede    Rico
            Nanasi Black Papillon Headmaster Daria    Claire
            Seru   Downy          Lobelia    Immunity Shezar
            Mudou  Rubinasu       Others
    SYSTEM VOICE: (Have one of the lovely ladies talk when you do menu things)
            Mia    Lily Berio Kaede Rico
            Nanasi None  (You must have cleared the game with a character)
                         (to use their voice for the system)
    COLOR:	(Basically what color shows up when a char talks)
            Taiga:  Defaults with a snazzy sea blue/green (Default button on right)
            Mia:    Defaults with a light peach
            Lily:   Defaults with a flaming red
            Berio:  Defaults with a modest orange
            Kaede:  Defaults with a forest green
            Rico:   Defaults with a sunny yellow
            Nanasi: Defaults with an oh so sugary pink
            Support:Default with slight offwhite
            Others: Default with white
    EXIT:   EXIT the game!
    
    ==============
    Battle Engine:
    ==============
    Honestly, the main goods.  Simple, effective, fun as hell.
    
    General chains follow weak->medium->strong->super.
    Most weaks can chain into themselves, most mediums can chain into other 
    mediums, strongs usually can not chain into other strongs.  
    Supers can not normally chain into other supers or lower attacks.
    
    All characters have a launcher or two or three that hits the enemy into the
    air.  
    Juggle combos follow the same rules, except you must remember that the enemy is
    slowly falling, so while things might chain, they might not necessarily hit.
    
    Same goes for some ground chains, because of positioning or your teammates
    HITTING STUFF OUT OF RANGE.
    
    Also, double tapping forward or backwards let's you dash, works in the air up to
    twice.  
    You can also jump twice in the air.
    
    f for forward, j for jump, d for down, b for back
    
    BASICS FOR MOST:  (May vary according to character)
    A button:       Weak attack
    fA button:      Medium attack
    dA button:      Medium attack
    jA button:      Weak air attack
    jfA:            Medium air attack
    jdA:            Medium air attack (Will usually make you drop)
    
    B button:       Strong attack
    fB button:      Strong attack
    dB button:      Strong attack
    jB button:      Strong air attack
    jfB:            Strong air attack
    jdB:            Strong air attack (Will usually make you drop)
    
    C button:       Guard (HIGHLY VARIABLE, THIS IS JUST AN EXAMPLE)
    C on hit:       Parry
    fC:             Forward roll
    bC:             Backwards roll
    dC:             Nothing
    jC:             Air Guard
    Diagonal jC: Air RECOVER (Takes one blue diamond!)
    (Took me a while to find this, it prevents all sorts of nasty juggles on your 
    person)
    
    Supers:
    When you start out, you will notice two diamonds in the lower left.
    This is your super/guard meter.
    Red is super meter, the blue is guard meter.
    You gain meter by doing attacks, whether you hit or whiff or get blocked.
    You LOSE meter by getting hit, which is insanely important when fighting bosses.
    When you gain a level, you gain one more diamond.
    Supers are done by pressing A + B and a direction (or none of desired).
    This will use two red diamonds of meter.
    Supers are usually upgraded versions of the strong attacks corresponding to your
    direction press.
    
    AB buttons:     Super version of neutral B
    fAB:            Super version of forward B
    dAB:            Super version of down B
    jAB:            Super version of air neutral B
    jfAB:           Super version of air forward B
    jdAB:           Super version of air down B
    
    Cancels:
    The super meter is also used for cancels.  
    This is an immensely important part of continuing chains.
    The cancel basically allows you to cancel strong or super moves into other 
    strong, super, JUMP, or ROLL moves.
    Remember the launcher I was talking about?
    Some of these launchers have very large knockback, so the only way to air chase
    your enemy down is jump cancel your launcher lag and chase after them to air 
    combo.
    Sometimes you don't even need to cancel and can just chase, but more likely than
    not, if you have a meter, THE GAME WILL TAKE IT when you jump after your enemy.
    Also a lot of times after you do a super and clear out enemies you are alone, so
    you can cancel into a roll to continuing chaining on some baddies one roll away.
    You usually must cancel into a different strong or super than the starting 
    cancelled move though.
    Cancels take one red diamond, so a strong move that has lots of lag or knockback
    cancelled into a super will take three diamonds, two for the super and one for 
    canceling the initial move.
    
    Bit too hard to grasp?  Here's a sample of the entire chain system.
    
    Taiga vs Golem
    Taiga walks up, does close Ax3, fA, dA, dB, jump cancels, air dash, jAx3, jfA, 
    jB, super cancels into jAB, continues with jAx3 (Taiga's neutral air super 
    really lifts monsters higher), jfB, super cancels into jfAB.
    How much meter has Taiga used?
    The answer is 7 blocks, one for the first jump cancel, three for the super
    cancel (Taiga's jb knockbacks), and three for the second super cancel (Again
    Taiga's jfb ALSO knockbacks)
    
    Block meter:
    Your blue meter is your guard meter.
    It determines how many consecutive or closely spaced hits you can block before
    getting guard damaged.
    Your block meter fights with your super meter for space, for instance if you
    have full super meter, you have no block meter.
    Blocking usually prevents all damage.
    Having zero block meter isn't that bad, you can still block, you just take
    slightly more damage from all hits you block.
    For example if a hit did zero damage when blocked, it might now chip for one
    sliver.
    Some hits will chip through even if you have a full guard meter aka boss moves.
    However, if an ENEMY has zero block meter, he just MIGHT become guard crushed
    (stunned for a bit), which opens him up to your combos.
    Regardless of whether he loses his guard, he will flash red when being hit in
    guard and take a lot more damage during his guard.
    Some characters use this meter for wacky special moves, also you need one blue
    diamond to air recover.
    If you guard at the last second you get a frame advantage on the enemy, think 
    parrying.
    This fills BOTH the attacker and the defender's super meters, so parrying a
    super instead of blocking it is not always the right choice.
    ALSO, very important is the backdash cancel.
    You can cancel any B move (and some A moves) that connects with an enemy 
    (blocking or not) into a backdash, or b.c by using one BLUE diamond.
    Backdashing is ESSENTIAL for cutting move recovery down defensively.
    It is essentially an escape option.
    It will save your life on hard.
    It will ALSO save the lives of the bosses you meet on hard.
    
    ===========
    Characters:
    ===========
    Each character's background, movelists, and maybe some sample combos will 
    be posted here.
    Character names are listed western style with surname first and last name 
    second.
    
    ------------------------
    Taiga Toma, the RED KING
    ------------------------
    This is the hero; this is you.  
    You were summoned by Rico to the country "Avatar."
    You also have no eyes cause of your excessive brown hair XD.
    You're a perv, a lech, and a damn good fighter.
    Your weapon is a sword named 'Traitor.'
    You are the melee god.
    
    TAIGA'S MOVELIST
    A:  A weak but REALLY easily chained punch.  
    However it builds almost no meter.
    This becomes READILY apparent and important when you start jabbing monsters 18
    times each but still don't have enough for a super.
    
    fA:  This weak ass kick is so small I almost forget it's a medium attack.
    Not chainable into itself, distances you quite a bit, I don't really like it.
    Because of its deceptive range though, very often after you roll you'll hit
    bosses in the back with it, so be sure to follow up when you do.
    
    dA:  Three hit chain staff thing, is a mini launcher, I use this a lot in 
    conjunction with dB.
    
    B:  A heavy slash, chainable up to 3 times.  
    The third hit launches.
    I used to like this move but it's third hit hits them too far away when 
    launching.
    
    fB:  A charged horizontal punch.  
    POWERFUL!
    One of my favorites.
    Goes very far.  
    
    dB:  A launcher axe, use this to follow up dA.
    Very nice launcher, usually doesn't hit them that far, and very often bosses 
    won't block it cause they're stupid!
    
    jA:  Your weak ass punch, now in the air, use to start air combos.
    
    jfA:  That ugly ass kick is back, again I don't really like it much, chain
    it once you get out of range with jAs
    
    jdA:  Overhead hammer, VERY nice move.  
    The hammer brings an enemy down and hits them away, however if you are in the
    corner they have no place to go and just bounce...up for easy standing As!
    Then you can continue with another launcher!
    This move is good.
    
    jB:  Wacky spear move, knocks away, I only use it if I'm going to super
    cancel or need some breathing room.
    
    jfB:  A charged punch in the air.
    POWERFUL!
    Not exactly horizontal, now with gravity factored in.
    Goes very far.
    A very easy way to traverse entire maps is a combination of air dash and this 
    move.
    Also my preferred meter builder, very often I'll sit in a corner and hold 
    diagonal jump and mash B before heading out to dish some combos.
    
    jdB:  A dive bomb, literally.
    You take out a bomb and dive with it XD.
    Quite honestly, this is Taiga's only method of keepaway, as the bomb usually
    covers you when you cough from the dust at the end of this move.
    
    AB:  This is why I never use the B launcher.
    Many hitting version of B launcher, combos after dB with no cancel extra meter
    cancel required, launches almost straight up.
    You must hit B each time for a hit.
    If you can catch someone when they're coming down from this you're golden.
    
    fAB:  One of your most damaging moves, a SUPER punch.
    Usually used to end combos, but sometimes you can randomly catch enemies for a
    LARGE chunk of life just by randomly doing it at them.
    It chains into itself if you comboed the initial one off a dB.
    
    dAB:  Your ax, cept with rocks flying up...I'm not too fond of this move.
    Seems a bit weak for a super, though it hits all around you and launches 
    straight up...but generally I like to be on one side of my enemies and the 
    launcher options off of A+B are much better in my opinion.
    
    jAB:  Your spear move super.
    If I use the spear I will almost always cancel into this super, because it moves
    enemies FAR, meaning most likely at the end of it you can start to juggle again
    with jAs against the wall.
    
    jfAB:  Same as above, super punch, but from the air...only jump once if you want
    to try this as a lead-in, cause it FLIES.
    
    jdAB:  A savior in some battles.  You come down with multiple bombs
    that usually provide enough cover to let you get the hell out of here.
    A MUST TO BEAT THE FOUR STOOGES FIGHT, which you can lose, but I prefer 
    winning.
    
    C:  Guard
    
    fC:  Roll (ABSOLUTELY INVALUABLE)
    
    bC:  BACKDASH (SAME AS ABOVE)
    
    Bread and butter combos I use (send in suggestions!):
    Question marks mean whatever number you can fit in.
    jc = jump cancel
    sc = super cancel
    No meter (No meter? geez):  Ax?, dA, dB, Bx3
    One meter:  Ax?, dA, dB, jc, jAx?, jdA, dA (If in corner, continue with
    dB, repeat as many times as you can jump cancel)
    Two meter:  Ax?, dA, dB, AB, jump straight up, Ax?, jdA, dA
    Three to four meter:  Ax?, dA, dB, jc, jAx?, jB, sc before last hit into
    jAB, jAx?, jdA, dA (Add hits etc if in corner)
    If I somehow have 7-8 meters I general do the above combo 3-4 meter combo to
    push them into a corner and start some relaunch chains.  
    
    Strategy:
    Rushdown, combo, lather, rinse, repeat.
    Roll like crazy to always get an advantage and an opening.
    Basically, Taiga is powerful enough that there should be no excuse for losing
    any fight on normal up till the Nanasi's four stooges battle and Nanasi's final
    boss.
    And by then you can use other characters.
    Your only problem is meter, I have yet to find a convenient chain that builds 
    meter quickly and combo/pressures at the same time.
    So generally I start boss battles by doing repeated f.Bs in the corner to gain
    some meter.
    On hard mode give up the fancy air combo cancels and go for As, dA, dB, fAB 
    comboed into fABs (red meter willing) ending with fB.
    It does a LOT of damage and is nonrecoverable.
    
    -----------------------
    Berio Trope, the PRIEST
    -----------------------
    This is the priest chick, she wears a dorky hat that well really doesn't look
    good on her and suffers from multiple personality disorder when she moonlights 
    as a panty stealing SM queen in a ridiculously skin tight outfit named "Black
    Papillion".
    I think her brother killed her father and she's not quite happy about that.
    You'll be talking with both sides of her a lot during her path.
    Her weapon is a staff named 'Yuuhuonia', which means something like
    heroine in Japanese.
    She has some really special defensive moves.
    Play keepaway with her.
    Did I mention I don't like her that much?
    
    BERIO'S MOVELIST
    A:  A weak staff stab, chainable only a few times because it pushes away.
    
    fA:  A jump forward staff stab...I have trouble using this thing well.
    
    dA:  Golf club type swing circle launcher!  Sortta useful to launch.
    
    B:  A close range charged ball of energy.  Useful for hits and zapping.
    
    fB:  A ring of light halo projectile.  Use for keepaway and pressure.  ABUSE.
    
    dB:  Splash!
    Berio tosses up a little light that slowly falls to earth and explodes.
    If you're hit while this move hasn't exploded it will explode on its own 
    prematurely.
    Same if you do another one while the first is going.
    One of the reasons why Rico's keepaway completely owns the crap out of Berio's.
    Still, use this very often, always have one up at all times.
    
    jA:  Weak staff stab, air time!
    
    jfA:  A swipe that seems to knock down.
    
    jdA:  Berio dive smacks your head.
    Think Chun Li hop kicks and you sort of have the idea.
    The computer uses this move much better than I ever could.
    
    jB:  Short range energy ball, now flying the friendly skies!
    
    jfB:  Air light halo projectile.  Your better off just staying grounded.
    
    jdB:  Crazy green laser that goes at a 45 downwards angle.
    Controllable with arrow keys.
    
    juB:  Crazy green laser that goes up at like a 60 degree angle.
    Controllable with arrow keys.
    
    AB:  Holy NOVA!
    Super not so short range energy ball, my preferred super with her.
    
    fAB:  Summons a large spinning projectile that flies up to around one character
    height forward then curves back and around at about half a character height.
    It takes a while to find the enemy if he's point blank and short.
    
    dAB:  Holy SPLASH!
    Seems to be EXCLUSIVELY anti-air, explodes much faster after being put up.
    
    jAB:  Holy NOVA!  Super short range energy ball, now flying.
    
    jfAB:  Same wacky super projectile, now starting in the air.
    
    jdAB:  Berio BEAM!  
    A super green laser that can be controlled direction wise.
    Pretty good.
    
    C:  Guard
    
    fC:  Holy WALL!  
    Requires one guard diamond, shoots out a wall that repels people and SOME 
    projectiles.
    Some of my best combos have happened because CPU Berio shoots out a holy wall
    and I combo enemies into it, meaning they're constantly pushed back and forth
    and can't move.
    If you land a holy wall on an enemy in the corner, we're talking infinite stun.
    If you JUGGLE an enemy into a holy wall, we're talking massive free hits.
    Regen your guard, keep casting them, keep using your projectiles, and you'll win
    in no time.
    
    bC:  Berio doesn't have a backstep, she has this little weird fly around in
    the shape of the letter C.
    So when she back guards, she flies back, up, and forward to end in the air on 
    top of the enemy.  
    Pretty nifty.
    Press back again mid fly to fly straight backwards.
    
    dC:  Holy SHIELD!  Requires one guard diamond then continually drains guard.
    Berio herself becomes a holy wall, meaning everything gets repelled from
    Berio.
    This includes most projectiles, and if she stands right outside the corner...
    you're not really going to leave it.
    Bless your CPU if she does this right.
    
    ffC cancelling a move:  NEW Justice move!
    It's called reflect wall, and it does DAMAGE.
    Basically Berio cancels the move she's in the middle of and throws out a wall
    that goes through the enemy and hits about once, then comes back and activates.
    People bounce off it like crazy.
    
    Combos:
    All combos here are stolen from Saros, as I suck with Berio.
    Ax4, dA, fA*, fB
    
    Strategy:
    Berio does decent damage.
    Holy wall, splash, then spam fB.
    Every time a splash hits the ground put another one up.
    Holy wall to keep yourself safe and from premature splash setoff.
    If you have meter run in and combo into Holy nova.
    Holy walling someone into the wall is a GOOD thing.
    On hard you are probably going to have to cancel the splash, I usually do three
    fB, wall, repeat.
    When I have meter I do two fB, fAB, wall.
    If someone comes through the wall I do her backdash that curves around and try
    to hit them from the air.
    DO NOT LET PEOPLE GET BEHIND BERIO WHILE YOU ARE IN THE CORNER.
    This is because it is annoyingly hard to run the other way, as fD is holy wall.
    On hard the comp will go for you nonstop so will have to pray you can air dash
    the heck out of there.
    
    -----------------------
    Kaede Hiragi, the NINJA
    -----------------------
    Kaede is a ninja and the last hero summoned by Rico before SOMEONE (dundundun)
    sabotages the summoning dais.
    Kaede has green hair, a really sexy ninja costume, plus she absolutely HATES
    blood.
    By hates I mean eight syllable screams A~A~A~A~A~A~ all gloriously sounded out
    when she sees it.
    Her father was killed in a rain of blood so that is why she is absolutely 
    freaked out by it.  
    She also speaks with "de gozarou" (like an ancient samurai, think Kenshin's 
    dorky speech) and calls Taiga "Shisyo" (master).
    She is also a melee god, but in different aspects than Taiga.
    Her specialty is the large scale comboing and cleaning out of multiple monsters,
    and she never requires running away to charge meter.
    
    Personally I absolutely adore Kaede.
    Her speaking manner, her reaction to blood, her style, plus she's a ninja make
    her my favorite character.
    Of course weird suspicions arise since I started reading the manga Mahou Sensei
    Negima.
    In it is a ninja, who has almost the SAME hairstyle, SAME speaking manner, and
    SAME first name.
    Yes there is someone named Kaede with green hair who is a NINJA and who speaks
    with "de gozarou."  
    Coincidence?  
    I don't know...
    
    Oh yeah, new in Justice.
    Her weapon name is 'Kokuyo', or Obsidian.
    
    KAEDE'S MOVELIST
    A:  Kaede can only chain her weak punch up to five times.
    Between the fourth and fifth hit she jumps into the air and kicks.
    Any thing she does at that time has air properties instead of ground properties.
    
    fA:  A dash punch.
    
    dA:  Kaede does an uppercut and a gust of wind comes out and launches enemies in
    front of her.
    My preferred launcher.
    
    B:  A VERY short range palm fireball.
    
    fB:  A flurry of kicks, sort of hard to continue after.
    
    dB:  A dragon punch.
    However it goes almost vertical, so you have to be right next to them.
    This is why I prefer dA for launching.
    
    jA:  Again Kaede can only change up to five midair punch/kicks.
    
    jdA:  Kaede drill at a 45 degree angle.
    Multiple hits, drags enemy down, VERY OFTEN YOU WILL RECOVER BEFORE the enemy
    does when this ends.
    My favorite move, insane for continuing chains and pressuring.
    Also a good jump in attack.
    
    jB:  Short range palm fireball in the air.
    
    jfB:  A flying kick, can fly back and forth up to three times.
    
    jdB:  Kaede comes straight down and punches the ground with her hand, hits
    enemies away, quite a bit of a blast area.
    
    juB:  Kaede throws some kunai at 45 degrees downward.
    Useful, good spread.
    
    AB:  Initial range is small, however I believe if it hits an enemy is has an
    auto set range that is QUITE large, we're talking near fall screen shinkuu
    hadoken large.
    Regrettably hard to follow up, but flashy for screenshots.
    
    fAB:  Mass flurry of kicks followed by a knock away flying kick.
    Again if you cancel while in the flying kick you count as in the air.
    A bit easier to follow up than AB if you're in the corner.
    
    dAB:  SHINRYUKEN.
    Shares Ken's super's abysmal range =D.
    
    jAB:  Air hadoken, same hit boxes apply.
    
    jfAB:  A super flying kick...really shiny yellow spark when it starts.
    
    jdAB:  Geez, and now we have...Ibuki's super art one?
    Come on don't tell me you couldn't have guessed it by the B version of this 
    move.  
    Anyway, for people who haven't played 3s, Kaede jumps in the air and throws mass
    amounts of Kunai.
    GOOD spread, doesn't knockdown, INSTANT, easy to follow up.
    I started switching to this super to continue my chains.
    
    C:  Guard
    
    fC:  Roll (ABSOLUTELY INVALUABLE)
    
    bC:  BACKFLIP (SAME AS ABOVE)
    
    bC bx3 (up to 3 times):  Basically Kaede does three consecutive backflips
    the hell out of there.
    If you want to run away, this move is how to do it.
    
    ffC cancelling a midair move:  Kaede turns into a log mid-air ninja style.
    Thanks to Saros for helping me with this one.
    This move is basically cancelling an air attack of Kaede's into her air dash.
    The log can hit, Kaede warps through them and can continue the combo on the 
    other side.
    
    Combos:
    I only use one combo.
    It is situational, it's usually not guaranteed like Taiga's.
    Why do I use only one combo?
    Because it's a frikkin beast.
    If blocked, it becomes a massive chain of ticks and pokes that do not end.
    Meaning more than likely the enemy will lose all its guard meter and you'll
    start comboing again.
    Bread and butter:  Ax4 (do not repeat do not let the flying kick come out, 
    dA, jump (not jump cancel, because you're canceling off a weak move), jdA, 
    REPEAT.
    OTHER COMBOS (Good for boss battles, thx Saros!):
    Ax4, fA, dA, jAx5, jB, air dash cancel (log move), jAx5, jfAB
    NO METER:
    Ax4, fA, dA, jAx5, jfBx2, air dash cancel on second kick, jAx5, jfBx3
    
    Strategy:
    Use the B and B for trash.
    On bosses you can just take the two combos listed and improvise with the meter
    you have.
    On hard make sure you are absolutely comfortable with her nonescapable combos
    before heading in; she doesn't have the benefit of Taiga's cheesy fB.
    
    -----------------------
    Rico-Risu, the SUMMONER
    -----------------------
    Rico Risu is a native who is used to summon heroes to her world.
    She's there for Lolicons >_<.
    Weird blond hair, she lost her old master and makes a new "pact" with Taiga.
    She calls him "Master" in katakana, as opposed to Kaede's "Shisyou."
    She has an evil twin XD who shows up fairly early.
    Rico is a keepaway god, but I bet someone better than me can use her really 
    well up close.
    I'm warming up to her because of her usefulness, but her ending is all as hell
    depressing, almost everything blows up.
    
    RICO'S MOVELIST
    A:  Rico smacks someone with her book.
    
    fA:  Rico smacks someone over the head with her book.
    
    dA:  Rico sweeps someone with her book, and an ahriman pops out of it.
    
    B:  Summons a meteor.  
    You can have AS MANY OF THESE on screen as you can jam B.
    Absolutely invaluable to Rico's keepaway cheese.
    
    fB:  Blanka ball and electricity rolled into one!
    This move is why I think people could make Rico good at melee.
    Changeable directions, juggles, good priority and multiple hits.
    
    dB:  Rico sits down and draws a little summon circle.
    Any enemy who walks or flies over the area activates a purple spike.
    Doing a new spike will replace the old one.
    Always have one of these up and stand in or behind it if possible.
    
    jA:  A forward book stab.
    
    jfA:  An overhead smack down with her book.
    
    jdA:  Throws three papers down.  They explode after a while.
    
    jB:  Throws a bunch of papers down.  They explode after a while.
    
    jfB:  Rico ball in the air.
    
    jdB:  Throws a bunch of papers down.  They explode after a while.
    
    AB:  Super meteor.  My preferred super when I have meter.
    Has start up, but I'm usually behind a wall of projectiles anyway so it doesn't
    matter.
    
    fAB:  Super Rico ball, if first hit hits you can continue to juggle for a while.
    
    dAB:  Nothing
    (While Necronimicon is out)  
    Necro moves to ground level and a large amount of hands start popping out and
    stabbing things.
    I prefer to have my book constantly raining projectiles, so I don't use this
    often.
    (While Slime is out)
    Slime sinks into the ground, when it finds an enemy it pops up, becomes a HUGE
    BUBBLE which juggles the crap out of anything inside.
    
    jAB:  Throws a single piece of paper that if it hits will go off and turn into a
    gigantic electricity field after a while.
    
    jfAB:  Air super Rico ball.
    
    jdAB:  Throws a single piece of paper that if it hits will go off and
    turn into a gigantic electricity field after a while.
    
    C:  Guard.  (Summon abilities involving guard can be used in the air)
    (While Necronimicon is out)
    Use spell displayed on pages.
    (While Slim is out)
    Slime bite, chainable up to three times.
    RICO's SUMMONS CAN PARRY for themselves!  Just hit C on impact!
    
    fC:  Summons the slime.
    I prefer the book to the slime, but the slime's pretty good.
    (While Necronimicon is out)  
    Use spell displayed on pages.
    (While Slime is out)
    Hop attack.
    
    
    bC:  Back teleport
    
    dC:  Summons the necronimicon.
    This book is essential to Rico keep away, as it casts spells for her.
    (While Necronimicon is out)
    Flips through spellbook.
    (While Slime is out)
    Makes the slime into a spinning buzzsaw disc.
    
    SPECIALS:  Necronimicon spells
    Eye laser:  Shoots a laser across the entire screen.
    Ice:  Blows out ice from short to mid range.
    Bomb:  Tosses a bomb.
    Banana peel:  Throws a mass of banana peels about two-three character lengths
    away.
    LIMITED EDITION DEMO ONLY
    Porno mag:  I think it...uh...acts like the slime's melee.
    If someone's sticking to ground, you want bombs, lots of bombs.
    If they try to take to the air, hope you get ice and lasers.
    Banana peels suck, as always.
    
    Combos:
    All situational I think.
    I've gotten some pretty good ones because my teammates helped.
    Plus a lot of bosses walk into the spike, fly up into the necronimicon eye 
    laser, then get rained on by meteors.
    dC, dB, BC repeat until someone hits your dB, then summon a new dB
    INFINITE COMBO IN CORNER (Thx Saros):  Have slime out, launch enemy with dA, 
    then do fC and then dC WHILE the slime is in MIDAIR from the hop attack.
    The buzzsaw slime will hit the enemy, the enemy will fall back down, use dA
    again to scoop them back up.  Repeat.
    
    Strategy:
    Summon Necronimicon.
    Set up dB.
    Jam C and B and watch the magic.
    You will do a lot of damage and be pretty well protected.
    Use super meter for
    AB or cancel into a spike setup if they're getting too close and you just lost
    your spike.
    Most bosses can't break this set up at all.
    If they try to get close to you, they get spiked, smacked up into the book
    spell, then meteor rained on two to three times.
    Always slowly advance by moving your spike and Rico upwards to push bosses into
    corners.
    Another strategy is the Rico ball slime beat down.
    Summon the slime, and proceed to jam fB and C at the same time.
    The slime will smack the opponent and you will constantly be in an electricity
    ball so you can plow through enemies.
    This does damage at a much faster rate than the keepaway method, but it 
    basically makes Rico melee, and thus prone to the weaknesses of melee.
    
    ----------------------
    Nanasi, the Livingdead
    ----------------------
    Nanasi is an unusual zombie girl who gets invited into the "Save the world 
    class" pretty late (Chapter 7).
    She promptly owns you and Lily in scripted matches.
    She is also the ONLY girl you never duel proper, probably cause everyone had
    so much fun beating the crap out of her in the demo.
    She gets a sword later named 'Elder Arc', but by then she's not really Nanasi
    anymore =/.
    Hilariously fun to play as, her moves are...odd, to say the least.
    Can do decent keepaway, has some insane juggle abilities however due to the fact
    that she can throw her head and return it when she wants it.
    Her speech impediment is saying "DESU NO!!!" after everything.
    I like her and her ending.
    
    NANASI'S MOVELIST
    A:  Nanasi spin punch.
    If you jam on A Nanasi will start flailing her arms in a circle like crazy while
    saying something to the effect of "Polka polka!"
    Chains into itself quite a bit.
    Dashing in with this does not require you to go back to neutral first.
    
    fA:  Nanasi attacks with a long range zigzag bandage straight ahead.
    This move turns into dA if Nanasi is headless.
    
    dA:  Nanasi attacks with a long range zigzag bandage about 40 degrees from
    the ground.
    This move launches.
    
    B:  Throw Nanasi's head straight forward!
    If Nanasi is headless, will try to return the head to the best of its ability, 
    which means rolling through anyone on the ground to try and return.
    
    fB:  Summons a little ghostly white flame that if hits, freezes an enemy.
    Very weird properties on this move however, as if the enemy was in the middle of
    a move he will continue it when the stun wears off (this includes rolling,
    dashing, etc.)
    However the move's trajectory will usually be greatly changed.
    
    dB:  Summons a gravestone from the ground.
    If Nanasi's head is off, a second gravestone is summoned wherever her head is.
    Launches, good anti-air also.
    
    jA:  Her punch in mid-air, but it doesn't spin like crazy.
    
    jfA:  Forward A on ground, just in the air.
    
    jdA:  If Nanasi's head is on, is a 45 degree angled tornado bandage melee 
    attack.
    Very useful as a jump in and has great combo potential.
    However, if Nanasi's head is off, becomes an air version of her standing down A,
    which is angled about 40 degrees upward instead of downward.
    
    jB:  Nanasi throws her head straight forward in the air.
    If headless the head tries to return to the spot right under Nanasi.
    
    jfB:  Nanasi summons her little ghost friend in the air.
    
    jdB:  Nanasi throws her head downwards at 45 degree angle.
    If headless the head tries to return to the spot right under Nanasi.
    
    AB:  Nanasi throws her head and if it hits anything, regardless of blocked,
    it starts spinning around crazily and doing multiple hits.
    If Nanasi is headless, her head explodes, hitting anything around it at the 
    time.
    
    fAB:  Summons a bigger white flame that if it hits anything will freeze the 
    enemy for a long period of time while spinning them in the air crazily.
    Multihits.
    
    dB:  Magnetic shockwave!
    Just kidding, Nanasi summons a row of gravestones that pop out one by one and
    move forward, finally ending with a fancy smancy tombstone.
    My preferred super.
    
    jAB:  Throws her head super, just in the air.
    If headless, explodes the head.
    
    jfAB:  Summons the bigger flame spirit in the air.
    
    jdAB:  Throws her head super, just at 45 degrees downward.
    If headless, explodes the head.
    
    C:  Guard.  
    
    fC:  Forward trip bash.
    Nanasi trip jumps, hitting anything that gets in the way and jumping over
    enemies that it misses.
    
    bC:  Backward slip.
    Nanasi slips backwards on a banana peel which is thrown some distance away.
    It will make any other enemies slip if they fall on it.
    A note about Nanasi's ground guard moves, they are not hops or rolls, they are
    in fact attacks in themselves.
    As they are not exactly ideal for escaping large crowds, sometimes you will have
    to rely on air dashing and jumps to run away instead of her ground escapes.
    
    Combos:
    The computer AI in the demo shows some truly weird ones.
    Bx6.  A juggle where Nanasi recalls her head before it hits the ground.
    I think you can not recall your head the last time and instead rush forward with
    her body to attempt to juggle that way.
    Running A, Ax?, fA, dA, dB, B (Throw head).
    I have tried alternating the last B with a jump cancel, but since I usually
    use the numpad diagonals to jump cancel follow, usually she just trips for
    some reason.  
    
    Strategy:
    I'm REALLY bad at Nanasi.
    I play mainly keep away with her head and run in combos ending with gravestone.
    It's sort of funny though that Nanasi's head counts as its own target and as 
    such, if you leave it off and run far far away, the enemy will just beat the
    crap out of it without bothering you.
    Considering that Nanasi does not take damage from hits to the head while the
    head is off, this is a cheap way of keeping completely safe and building meter
    to explode her head repeatedly.
    Plus remember the gravestone move also pops one up where her head is.
    
    ---------------------------
    Lily Sheerfield, the WIZARD
    ---------------------------
    Lily is the daughter of the head of the "Save the world" school.
    She has a massive inferiority complex because of her mother and she also has a
    Lina (mage girls blow things up for fun!) complex.
    What she doesn't know is her mother was walking around with Rubniasu, Lobelia, 
    and some chick named Arustromeria (I have yet to see this person at all) as a
    bunch of heroes.
    Her moves are pure power mage, no jabs here, just lightning bolts.
    Can do both "melee" and keepaway, because all her moves have range but combo
    really easily into each other.
    Her storyline rules, she rules.
    My second favorite character in the game.
    Her weapon is a glove called 'Righteous'.
    
    LILY'S MOVELIST
    A:  Finger zaps someone.  Chains into fA.
    
    fA:  Uses both hands to zap someone.
    DOES NOT HIT POINT BLANK for some unknown reason.
    If you're next to someone you'll see the lightning overlap but they will not get
    hit and can smack you.
    
    dA:  A launching cape swipe, short range.
    Can chain from fA but guess what, since forward A completely misses point blank
    and this move has only slightly larger than point blank range, you're not going
    to this after fA to launch.
    
    B:  Lily charges for a bit and summons a block of ice directly in front of her.
    This move will MISS enemies point blank unless they are very large, and she
    can be hit out of it.
    If an enemy is hit they will be frozen.
    
    fB:  Another short range launching move, this time a firewall.
    Surprisingly good range, however, it is still a launcher, meaning use it in
    combos, not alone.
    
    dB:  A LARGE bolt of lightning that starts at ground level and sweeps upwards.
    Insane range, only followable for air combos if you have a meter for jump
    cancelling, clears out LOTS of things, but Lily stands there for a while zapping
    away and can be hit from behind.
    Can be cancelled into her down and forward supers for no extra meter cost,
    however to cancel into her respective lightning super requires an extra diamond.
    
    jA:  Her cape spin in the air.
    
    jfA:  Forward A on ground, just in the air.
    
    jdA:  Throws a small purple circle projectile that explodes into four.
    Chain this with jdB for fun and games.
    Has recoil unless chained into another move.
    However, jdB ALSO has recoil.
    
    jB:  An air fireball that goes straight forward.
    
    jfB:  An air fireball that goes straight forward.  Same as jB.
    
    jdB:  Throws a large purple circle that hits and drags anything not blocking to
    the ground, where it explodes.
    My favorite move of hers, it multihits, it has a very good angle and range, plus
    it absolutely destroys large monsters.
    Has recoil though so I prefer to start my j.d.B chains with my BACK to the 
    corner so I don't get pushed away when I start to air bomb everything.
    
    AB:  Lily again charges up and summons a mass of ice blocks in a row.
    Multi hit, freezes lots of things, has charge time however.
    
    fAB:  Lily throws out a fire tracer? 
    It travels for a bit then explodes in a series of fire blasts.
    I think this might have very limited homing capabilities.
    
    dAB:  Super crazy large lightning bolt.
    I think this actually starts off diagonal instead of doing a very quick sweep
    from horizontal to diagonal, which its normal version does.
    Therefore it's actually not that great to use alone to clear out things cause
    they need to be in the air.
    
    jAB:  Her traveling semi homing ground blast super, but started in the air.
    
    jfAB:  Nothing!
    
    jdAB:  Lily charges by swirling a giant circle that drags things into it, then
    throwing it down at the ground where it erupts straight up into a column of 
    light.
    I love this super, just like I love her entire chain of jumping down moves.
    The circle charge up prevents most untimely interruptions cause it hits and 
    drags enemies inside, and the blast column is huge.
    Fun at parties.
    
    C:  Guard.  
    
    fC:  Forward hop
    
    bC:  Backward hop, it might be my imagination but Lily's hops have shorter
    invincibility time than Kaede or Taiga's rolls.
    
    Combos:
    A, fA, dB, fAB
    jdA, jdB, land, air dash, REPEAT, replace jdB with jdAB when you feel
    like it. 
    I don't really try bothering with her normal launchers because you have to
    get in close to use them and her jab does not chain into itself.  
    dB usually ends combos unless you have meter to cancel into, might be able to 
    continue chaining in the corner with it.  
    
    Strategy:
    I mainly back myself into a corner and chain jdA, jdB, and jdA+B all day using
    really close to the ground air dashes.
    That is really all you need, works insanely well against mobs, pretty well 
    against bosses too.
    Think Akuma in Street Fighter 2 Turbo with his air fireballs.
    Absolute wall of projectile spam.
    If you're good you can keep up the air dashes continuously and combo mobs to
    death without interrupting your hit count.
    
    --------------------------
    Mia Toma, the HALF-SIBLING
    --------------------------
    This is your half-sister.
    Emphasis on the half, because those damn Japanese really have a thing for their
    sisters.
    Anyway, this girl has problems.
    She's extremely possessive of her "Oni-chan", rather violent, vindictive,
    powerful, and jealous to an extreme.
    Honestly her storyline made me hate her and like LILY more, because Lily's the
    one who has to endure all her anger.
    "Is Lily so important that you have to save her?"
    "Berio, Kaede, Rico, Nanasi, I hate them all!  And ESPECIALLY THAT girl, I hate
    the most!"
    Mia pretty much snaps at the end of her storyline, so my hate turned into pity.
    It is weird how in every other storyline she doesn't act jealous or spiteful but
    in Lily's you get a hint and in her own path she goes psycho.
    I'm not too fond of her, because of how she treats Lily like dirt.
    Heck you could have made this Lily's path cause it made her look so much better
    than Mia by comparison.
    Oh right, her normal end is horrible and depressing.
    Get that true end ASAP.
    Mia's moves, however, are an extremely potent group that includes both decent
    fast melee, ridiculous range, and lots of launcher combo potential.
    Mia's weapon is a bow called 'Justy.'
    In the harem path, it's hard NOT to like Mia, she and Lily get all
    "understanding" with each other XD.
    Plus she becomes God Mia for the last couple of chapters.
    
    MIA'S MOVELIST
    A:  Mia jabs someone with her bow.
    Chains into itself quite a bit, but knocks back a little.
    In between Taiga's jabs and Berio's jabs in terms of knock back.
    
    fA:  An overhead swipe with her bow.  This move launches.
    
    dA:  Mia sort of ducks and jabs someone with her bow.
    Faster than her normal A, this is equivalent to Taiga's jab in terms of sheer
    self chain ability.
    Start with this if you can.
    A note about this move, since Mia is ducking, she will usually not hit people
    who dive at her in the air.
    However she can also run under some moves.
    This contrasts to Taiga's jab, which will hit people who dive at him in the air,
    however he can be easily hit when dashing in with a jab.
    
    B:  Mia fires an arrow at 45 degrees, lands about one screen away.
    B(charged one level):  Mia fires an explosive arrow at 45 degrees that
    straightens its arc and hits halfway from the bottom of the screen.
    B(charged two levels):  Mia fires a fire arrow at 45 degrees, lands about half
    a screen away.
    The arrow explodes on the ground after a while.
    
    
    fB:  Mia fires an arrow at 20 degrees, lands about 80% of a screen away, pretty
    much straight for all intents of purposes, will go over really tiny characters
    such as Nanasi's body and the tiny skeletons and blobs.
    fB(charged one level):  Mia fires 5 arrows more or less horizontally.
    GOOD MOVE.
    fB(charged two levels):  Mia fires a light arrow that travels completely
    straight and hits 3 times.
    I like this one much less than her one level charge.
    
    dB:  Mia fires an arrow at about 70 degrees, lands about half a screen away.
    The arrow takes a while to come down.
    dB(charged one level):  Mia fires an ice arrow at the same 70 degrees, freezes
    on contact.
    I don't like this move either.
    dB(charged two levels):  Mia fires 9 arrows into the air at 70 degrees.
    Another good move!
    
    jA:  Mia's bow jab, just in the air.
    
    jfA:  Mia's forward A overhead in the air.
    
    jdA:  Looks EXACTLY like jfA but is not.
    If this hits anything, regardless if blocked, Mia swipes two more times very
    very fast.  A good jump in move.
    
    juA:  Functions exactly like jfA as of version 1.03.
    In version 1.00 it chained into itself easily and was jump cancellable.
    Meaning you could infinite anybody using this move from almost any position.
    I revert to 1.00 sometimes on hard just to infinite Downy with it for exp =D.
    
    jB:  Mia fires arrows at a very weird angle.  Basically they start out
    45 degrees pointed at the ground, then horizontal, then they curve back up.
    
    jfB:  Same as the j.B.
    
    jdB:  Mia does a weird 45 degree angle midair jump and fires a row of arrows
    straight down.
    GOOD MOVE, ABUSE.
    If Mia is facing a corner she will have no area to jump over and will not fire
    any arrows.
    
    AB:  Mia fires lots and lots of arrows that start at 45 degrees.
    
    fAB:  Mia fires a single piercing shot straight ahead.
    
    dAB:  Mia fires lots and lots of arrows that start at 70 degrees.
    
    jAB:  Mia fires lots and lots of arrows that spread out toward the ground.
    No weird curve arcs here, if she jumps twice expect everything within 90% of
    one screen to be fired upon.
    
    jfAB:  Nothing!
    
    jdAB:  Mia does that same wacky midair jump and rains down more arrows into the
    ground, which then server as lightning conductors for a second wave of hits.
    ABUSE!
    
    C:  Guard.  
    
    fC:  Forward hop
    
    bC:  Backward run type thing, looks awfully cute and silly.
    Again, limited invincibility frames in comparison to Taiga and Kaede.
    
    Combos:
    dAx?, Ax?, fA, jA?, jfA, jdB, turn around, jdB, REPEAT the jdB's as many times
    as necessary against weak enemies.
    
    Strategy:
    Run in with down As to start combos.
    Or play keepaway with backwards dash cancelled arrows.
    Pretty versatile at either keepaway or melee.  
    jdB combos into itself against weak enemies that do not air recover.
    
    OTHERS:
    -------------------
    Myurieru Sheerfield
    -------------------
    Head of the "Save the world" school and your commander of sorts.
    Lily's mother.
    Is actually over 1000 years old and part of the original Messiah party.
    Her nickname from then is Myurieru Iceberg.
    
    MYURIERU'S MOVELIST
    
    A:  A light flick of her hand shoots out snowflakes.
    
    fA:  A small lightning ball explodes from her hands forward.
    
    dA:  A rather short range burst of flame in front of her.
    Think Mai Shiranui's qcb punch.
    
    B:  Very fast ice one character width away.
    Sort of like Lily's, however it HITS along the way, meaning if she's point blank
    you're still turning into an icicle.
    
    fB:  Lots of firey sparks in a row travel outwards from her hands.
    
    dB:  Myurieru sets off an explosion around herself.
    
    jA:  Downward snowflakes at a 45 degree angle.
    
    jfA:  45 degree lightning ball from fA
    
    jdA:  Same as jA
    
    jB:  A large explosion at a 45 degree angle.
    I still say Lily has her mom beat in this category.
    
    jfB:  Myurieru shoots a lightning ball at a shallow angle.
    
    jdB:  same as jfB.
    
    AB:  This is why Myurieru's nickname was iceberg.
    If you fought her you know what this super is, it's the massive wave of icicle
    freezing that hits all over the place.
    
    fAB:  Ignis.
    Lots of explosions travel out from her hands forward and slowly upwards.
    
    dAB:  Est reis deus?
    Her self explosion, cept very large.
    Sort of like a ground based Immunity explosion.
    
    jAB:  None
    
    jfAB:  None
    
    jdAB:  None
    
    C:  Guard.  
    
    fC:  Myurieru hikes up her skirts and dashes a LONG LONG way.
    Very long invincibility time on this one.
    
    bC:  A very long backhop.
    
    ----------
    Downy Reed
    ----------
    A teacher of Floria school (the proper name).
    You see very little of this guy in the first two scenarios, heck you don't even
    know he's evil, but from the third on he starts popping up like flies.
    Traitor in your midst, he's actually the commander for the four stooges.
    His weapon is a sword named "Despise."  (Or Dispaia?)
    
    DOWNY'S MOVELIST
    A:  A light flick of his hand shoots out a green sonic boom.
    
    fA:  A really silly looking kick that moves him forward.
    
    dA:  BAKA!  The exploding clone of his we all know and love, he escapes
    backwards.
    
    B:  Downy puts his hands together hadoken style and a weird glyph that reminds
    me of one of Xenosaga's Shion's techs comes out.
    Puts that laughing multiple hit skull on an enemy in addition to the initial
    hit.
    
    fB:  An electric ball that starts up at 45 degrees then falls to earth in an arc
    that covers slightly less than half the screen.
    
    dB:  Cape swipe with initial hit, followed by icicles, which freeze everything.
    
    jA:  That silly kick of his in the air.
    
    jfA:  45 degree lightning, think Lily's put in the air and going down.
    
    jdA:  Same as jfA
    
    jB:  Same as B, just in the air.
    
    jfB:  Downy shoots an electric ball straight down.
    
    jdB:  same as jfB.
    
    AB:  
    
    fAB:  
    
    dAB:  
    
    jAB:  
    
    jfAB:  
    
    jdAB:  
    
    C:  Guard.  
    
    fC:  Downy does an Akuma like horizontal teleport forward.
    
    bC:  Same teleport, just backwards.
    
    
    -----
    Daria
    -----
    Another teacher of Floria school.
    Ridiculously busty, they even have a special sound effect for when she walks XD.
    Stronger than she looks though, I believe she's actually an agent for the
    princess.
    
    ------
    Claire
    ------
    The princess of the world you're in.  Sort of a brat, but selfless.
    I feel sorry for her, especially with the machine she keeps getting hooked up to
    (the last two times voluntarily =O).
    At least in the PS2 version she's getting her own path ^^
    
    --------------
    Black Papillon
    --------------
    Berio's wacky alter ego.
    Wears a ridiculous opera mask and almost no clothes.
    Very agile, also a panty thief.
    Probably the result of some trauma Berio went through.
    Has her own voice actor and you can also tell by her facial expression when it's
    Berio and when it's Papilon.
    
    PAPILLON'S MOVELIST
    A:  A very small hand swipe.
    
    fA:  Papillon does a flying butt press.  
    If you've seen Rainbow Mika or Tina from DOA you'll know what I mean.
    
    dA:  Papillon blows a kiss, the heart launches.
    
    B:  Papillon throws out one of: a toy hammer, panties, a bedpan, a statue, a
    flower pot, a teddy bear.
    Statues do a LOT of damage.
    
    fB:  Papillon takes out her whip and hits from long range with it.
    
    dB:  Papillon slide kicks.
    
    jA:  Same as A, just in air.
    
    jfA:  Same as fA, just in the air.
    
    jdA:  Papillon comes down and stamps you with her heels.
    
    jB:  Same random projectiles, just thrown at a 45 downward angle.
    
    jfB:  With a wacky laugh Papillon sommersaults than slide kicks really far.
    
    jdB:  Same as jfB
    
    AB:  Massive random projectiles thrown.
    Not bad in damage at all!
    
    fAB:  
    
    dAB:  
    
    jAB:  Massive random projectiles thrown downwards.
    
    jfAB:  
    
    jdAB:  
    
    C:  Guard.  
    
    fC:  Papillon sommersaults a long ways and ends up facing the other side.
    
    bC:  Papillon back flips into the air a long ways back.
    
    --------------
    Serubiuma Bolt
    --------------
    Seru for short.
    One of your classmates, an all around good guy.
    He fell in love with Mia at first sight.
    I felt sorry for him until the last episode, but then again that entire path is
    screwed up.
    
    SERU'S MOVELIST
    A:  A small overhead sword slash.
    
    fA:  Wow, everyone loves to charge forward and kick on there fA.
    Seru's no different
    
    dA:  Seru slide kicks, press A again to do a swipe after.
    
    B:  Seru jumps up and slightly forward, then comes down at a shallow angle with
    his sword stab.
    Think a ramp.
    
    fB:  Reminds me of Taiga's punch, except Seru's sword only comes out if it
    connects with something.
    
    dB:  That lovely vertical uppercut of his, with another slash at the end.
    
    jA:  Same as A, just in air.
    
    jfA:  Same as fA, just in the air and he doesn't move forward.
    
    jdA:  Like the part of his B that's in the air, but seems weaker.
    
    jB:  The same as the second slash of his dB.  
    Basically he jumps and swipes upwards in front of his body.
    
    jfB:  His sword rush in the air.  
    Can NOT be used with 7 or 9, meaning no diagonal nonsense punch rushing like
    Taiga.
    
    jdB:  Same as jdA?
    
    AB:  Same as B for some reason.
    
    fAB:  Seru runs back and forth through the enemy and slashes.
    
    dAB:  Super lag uppercut of doom!
    
    jAB:  Same as jB.
    
    jfAB:  Same as jfB.
    
    jdAB:  
    
    C:  Guard.  
    
    fC:  A run through.
    
    bC:  Backhops.
    
    --------
    Immunity
    --------
    Rico's evil twin and one of the four stooges.
    She shows up first and in every path.
    Pretty easy to beat if you use Rico yourself.
    She actually helps you in Mia's path and lives.
    
    ------
    Shezar
    ------
    Berio's brother.
    Looks like freaking Robo Ky, blond hair, silly mask.
    Uses lots of anachronistic weapons, such as bazookas and machine guns, along
    with the traditional fan knives and masses of throwing knives.
    
    -----
    Mudou
    -----
    Big samurai guy with a sword.
    Killed Kaede's parents.
    Stupid but strong.
    His voice actor captured his character perfectly.
    Probably the hardest of the four when not toned down cause of stupid damage.
    
    -------
    Lobelia
    -------
    One of the original four heroes from 1000 years ago.
    Betrayed your side for no reason I can translate.
    Looks like an older Nanasi, wears a blindfold.
    She and Rubinasu are not on good terms, seeing as one betrayed the other.
    Acts as the commander of the four stooges.
    Her AI varies immensely, from rather easy to medium in Nanasi's path to tough as
    nails in Lily's path.
    
    --------
    Rubinasu
    --------
    One of the original four heroes from 1000 years ago.
    Betrayed by Lobelia, thought to be dead.
    She was the former red king, Taiga is the current one.  
    Not quite as dead as one would think XD.
    
    RUBINASU'S Movelist
    A:  A quick sword wipe in front of her.  Elder arc has pretty damn far range.
    
    fA:  A small charge and a stab.
    
    dA:  Same as A.
    
    B:  Rubinasu does three A's very quickly in a row while moving forward.
    
    fB:  A flying lunge.
    
    dB:  Rubinasu summons a clone in front of her that does her B.
    
    jA:  Rubinasu does a sword swipe that covers her body from forward to down.
    
    jfA:  The small stab, in midair.
    
    jdA:  Same as jA.
    
    jB:  A rather large slash in the air, larger range than jA, larger cover.
    
    jfB:  The lunge stab in midair, not chainable like Taiga's.
    
    jdB:  Looks a lot like jA, except she shoots her slash off at 45 degrees.
    
    juB:  Rubinasu summons a clone that fires off a fireball at the end of her jA.
    
    AB:  Rubinasu summons a clone that does a horizontal red beam.
    
    fAB:  None
    
    dAB:  None.
    
    jAB:  Rubinasu summons a clone that flies down and explodes upwards in a column.
    
    jfAB:  
    
    jdAB:  
    
    C:  Guard.  
    
    fC:  A run through.
    
    bC:  Backhops.
    
    ======================
    Character Walkthroughs
    ======================
    These will be short and to the point.
    Fights from chapter 1-7 will be described once, in Berio's path, unless a fight
    is unique to a certain character in those first few chapters.
    All fights from Chapter 9 onward are unique to each character path and thus will
    be described.
    Also, the hard mode suggestions assume you have all characters available to you,
    which means you must have beaten the game with that character's ending already.
    I played on hard mode with liberal use and abuse of the computer allies, so the
    fights are generally easier.
    To get a crazy person's perspective, read Saros's guide (if it ever comes out),
    considering he played through hard mode without any computer allies unless
    forced (such as the final Nanasi fight).
    
    First off, you need to do either Berio's path or Kaede's path first, then the
    other one you didn't do, then Rico, then Nanasi, then Lily, then Mia.
    
    You don't have to follow my paths to the letter, in fact it seems like the 
    first decision after beating Berio ABSOLUTELY DOES NOT MATTER!
    I know it's sort of disturbing...given what happens, but it's like you're
    allowed one "indiscretion" per chapter XD.
    Experiment if you really want to, but you're not getting more CGs or anything
    later on, just dialogue.
    
    ---------
    Locations
    ---------
    These are all in kanji, so you might as well learn some Japanese anyway.
    I'm not copy pasting over and over, so you'll see their English names.
    通り:  Street, right above the exit, I'll use the term gate too
    図書館:  Library
    礼拝堂:  Church
    闘技場:  Arena
    医務室:  Hospital
    中庭:  Middle square
    学園長室:  Headmaster's room
    正門:  Exit
    森:  Park (Upper right)
    校舎内:  Classroom
    寮:  Dorm
    食堂:  Cafeteria
    地下室:  Dungeons/Cellar
    召還の塔:  Summoning pit
    校舎:  Right outside the school
    
    
    ------------
    BERIO'S PATH
    ------------
    Chapter 1
    Savior?  Me!?:  
    FIGHT:  Golem.  If you lose this cut your fingers off.
    Absolutely nothing to do here, your choices don't matter.
    Nothing really matters, anyone can see, nothing really matters, nothing really
    matters...to me.  Ahem moving on.
    
    Chapter 2
    A black papilio:  
    Map:  Doesn't matter
    FIGHT:  Your second fight DOES MATTER.  SAVE BEFORE FIGHTING BERIO.
    Lose the fight, and play through to the end of chapter 2, then reload.
    This is necessary for CG.
    Win the fight.
    Choose the first choice:   もっと続ける
    Map:  Doesn't matter.
    
    Chapter 3
    It dances at night!:
    Map:  Choose library in the second or third choice to get CG, rest doesn't 
    matter
    Map:  Church
    Map:  Doesn't matter
    Map:  Doesn't matter, but it's fun to have her chase you for a while.  Go to
    the church at the end.
    Choose the first choice:   抱いてみたい
    FIGHT:  Black Papilon.  Just win, she's not much.  On hard she's still not much.
    
    Chapter 4
    A dangerous newcomer?
    Map:  Gate/street, Library, Church, Arena
    FIGHT:  Save silly Claire from some baddies.
    FIGHT:  Kaede.  The corner relauncher is your friend.  On hard still very easy.
    Map:  Doesn't matter, you'll end up in the middle.
    Map:  Church, Library, Headmaster's Room
    FIGHT:  WAHAHAHAHA You and Kaede vs Mia and Berio.  Proceed to completely
    destroy their asses.  If you're having trouble go for Berio first, Mia's
    surprisingly adept at melee.  On hard these two actually put up a fight!
    With the patch remember super meter is basically exchanged, as in if you super
    an enemy, they'll gain a HELL of a lot of meter.  Anyway, go for Berio on hard
    also.
    
    Chapter 5
    The magic book in which it was sealed:
    Map:  Exit
    FIGHT:  You and Berio go to fight some baddies.
    Map:  Park, Hospital, Dorms, Arena
    FIGHT:  Rico.  Diagonal j.f.b is VERY useful for taking out Rico's Necronomicon.
    You want her summons dead ASAP.  Rush down the slime but be careful of slime
    super and the spin.  Also watch out for the circles on the ground, they're
    her anti air spikes.  You are allowed to lose, but come on!  Just roll behind
    and combo.  On hard she gets a bit tougher.  Her book pages will ALWAYS go off
    and electrocute you later, even if you hit her, so avoid those at all costs.
    Otherwise, more of the same.
    Map:  Church, Dorms, Cafeteria, Hospital
    FIGHTS:  Have fun using different characters here.  If you're having trouble
    on hard, which you really shouldn't, just choose someone keepawayish and snooze
    through.  The last two fights are always chimera, which are pains but not
    really a threat.
    FIGHT:  Immunity x 2.  Immunity is like Rico, but her melee seems to be a whole
    lot scarier.  She has a jumping slash that hits behind as well as in front of 
    her, a claw with decent range and a high heeled shoe launcher.  She also has a 
    really annoying lightning bolt that auto targets you from above.  Fight her like
    you fought Rico, take out her book summon ASAP when it shows up.  You may 
    have to take a few hits from the slime though, as combined with Immunity the 
    slime gets really really annoying.  If you are on hard and you choose Rico,
    which I always do, Taiga will always die in this fight.  Always.  The trick
    is getting the most mileage out of him before he bites the dust.  Just spam
    keepaway both times, however the second time Immunity WILL KILL TAIGA OFF
    ridiculously fast and all her annoying homing overhead book killing lightning
    bolts will go straight for you.  You're going to have a tough time here on hard,
    just hold out with keepaway spam.  I won't look down on you if you switch
    difficulties however =D.
    
    Chapter 6
    Signs of ruin:
    Map:  Church
    Choose the first choice:  情けない
    Map:  Street
    FIGHT:  Random loser zombies.
    Map:  Classroom
    FIGHT:  Random loser blobs and werewolves.
    Map:  Street
    Choose the first choice:  逃げる
    Map:  Middle, Church
    Choose the first choice:  しょうがねぇよ
    Map:  Dorms
    Choose the second choice:  聞かない
    Map:  Park
    Choose the first choice:  ブラックパピヨンのことを話す
    Map:  Exit
    FIGHT:  Mister Kraken x2 has the annoying habit of attacking through guard.
    You'll have to roll a bit to keep him from smacking you.  On hard this fight
    was funny, cause I used Mia.  Jumped over him, did j.d. A, smacked him with 
    crouching As on his backside.  It's all you need haha.  I felt sorry for the 
    poor thing.  On the second kraken he's become a bit more powerful.  I really
    recommend Lily for this fight if you're fighting on hard.  He'll still wack
    you for LOTS of damage but you should be able to burn him faster than vice
    versa.
    FIGHT:  Should have no problem beating Lily.  She's keepaway so just lure
    her into a corner.  Hard it's the same thing.  Stay in a corner with your back
    to her, hop out of the corner when she hops in, corner relaunch.
    
    Chapter 7
    My name is NANASHI!!:
    Map:  Park
    Choose the first choice:  気にするな
    Map:  Arena
    FIGHT:  Random werewolves.
    Map:  Cafeteria, Classroom, Dorms
    Choose the second choice:  いい加減にしろ、ふざけるな
    FIGHT:  Random undead.
    Map:  Church, Middle, Outside school, Library, Arena
    Choose the second choice:  訓練しない
    Map:  Hospital, Dungeons
    FIGHTS:  A series of blobs, lizards, cat things, and other assorted trash.
    On hard if you don't choose Taiga in the last fight both he and your ally will
    die cause they suck.  Just choose Rico and spam away.  All the fights before
    the last one are ridiculously easy, even on hard, because you have Taiga, Lily,
    and Kaede, and each one alone could easily overpower anything that comes by.
    
    Chapter 8
    The holiday of Avatar:
    Map:  Church
    
    Chapter 9
    Darkness covers all.:
    FIGHT:  Baddies.  My Kaede high score on these guys is like 300 hits.  Quite
    a workout on hard, if you don't use Taiga but let the AI control him he will
    die quite fast.  To keep it easy, use Lily.  For fun combo strings, use Kaede.
    FIGHT:  Shezar aka Robo Ky makes his first appearance.  On hard you REALLY
    have to watch for his frikkin matrix move, it does quite a bit of damage
    and he will ALWAYS USE IT when he gets the meter.  I think patch 1.03 changed
    how meter is gained, cause now you gain QUITE a bit when you get hit by a
    super.  So basically, if you trade supers with him, you might lose.
    
    Chapter 10
    Metropolitan defense game!:
    FIGHTS:  Trash, with a bull thrown in for funnies.
    
    Chapter 11
    blitz tactics:
    FIGHTS:  Random trash.
    FIGHT:  Taiga Berio and Seru vs hordes.  This is worth noting on hard.
    If you're using only Berio, it becomes a real endurance contest...just keep
    spamming projectiles and hope you don't die.
    FIGHT:  Shezar.  Robo Ky's second appearance.  Don't play Berio unless
    you like pain.  Especially on hard.  But I managed to win anyway!.  Go
    sonic boom spam into Berio beammm!  (AHVB x 3!)
    
    Chapter 12
    A crime and punishment:
    
    Chapter 13
    You and me:
    FIGHTS:  More random trash!
    FIGHT:  Shezar.  Roby Ky is ridiculously easy, you get to use up to three guys, 
    just beat him into the ground.  Watch out for his matrix dual gun super, but 
    other than that, just keep an eye on his shadow so you know where he really is,
    and own him.  Combo when you can, but he's going to be really annoying about
    warping around.  On hard his matrix dual gun super does about half a bar of
    life, and he will use it a lot.  I still beat him with a level 1 Lily though on
    normal.  On hard I used Lily, Kaede, and Rico and won with a sliver left.
    BERIO END
    
    ------------
    Kaede's Path  (the first few chapters for everyone else follows Kaede's path)
    ------------
    Chapter 1
    Savior?  Me!?:  
    Zilch matters
    
    Chapter 2
    A black papilio:  
    Map:  Doesn't matter
    FIGHT:  Just win the fight this time around, you already got the CG.  If you
    do Kaede's route first then save and lose and reload.
    Choose the second choice:   やめておく
    Map:  Doesn't matter.
    
    Chapter 3
    It dances at night!:
    Map:  Choose library in the second or third choice to get CG, rest doesn't 
    matter
    Map:  Church
    Map:  Doesn't matter
    Map:  Doesn't matter, but it's fun to have her chase you for a while.  Go to
    the church at the end.
    Choose the second choice:    抱いてみたくない
    FIGHT:  Black Papilon.  Just win, she's not much.  On hard she's still not much.
    
    Chapter 4
    A dangerous newcomer?
    Map:  Doesn't matter, eventually you'll end up in the Arena.
    FIGHT:  Save silly Claire once again.
    SAVE POINT
    FIGHT:  Lose on purpose, play through the rest of chapter 4 for CG, RELOAD.
    And by end i mean PAST the two on two fight, to the END!
    FIGHT:  Win against Kaede this time or drag it on to hear the beautiful "De 
    gozarou!"
    Map:  Doesn't matter you'll eventually end up in the middle with Kaede screaming
    her head off =D.  She manages to pronounce Y=~#$%&@*+?!!!!!!!
    Map:  Cafeteria, Arena, Library  (Any order, CG FUN!)
    FIGHT:  You and Kaede vs Mia and Berio.
    
    This is pretty much the split point, if you've played enough you can do
    chapter 1-4 with your eyes closed for the rest of the girls.
    
    Chapter 5
    The magic book in which it was sealed:
    Map:  Class to park to cafeteria to church to arena
    FIGHT:  Rico.
    Map:  Park, Cafeteria, Headmaster's room, Hospital
    FIGHTS:  Random crap that ends with Chimera x 2.
    FIGHT:  Immunity x 2.
    
    Chapter 6
    Signs of ruin:  
    Map:  Park
    FIGHT:  Kaede again.  On hard, corner relauncher still does wonders!  Abuse
    freely.
    Map:  Street
    FIGHT:  Random loser zombies.
    Map:  Wherever (Doesn't matter), I recommend the classroom with Mia as you
    don't actually talk with her and you just fight monsters.
    Map:  Wherever again.  Most of the ladies have choices, and if you choose Mia
    you fight her.  However I think at this point you're already so far down Kaede's
    path that choosing a good choice for someone else doesn't matter.  If you're
    really paranoid the bad choice for everyone is choice one unless you go to
    the church, Berio's bad choice is number two.
    Map:  Middle
    Map:  Middle
    Choose the first choice:   やる
    Map:  Park, Cafeteria, Hospital
    Choose the first choice:  心配するな
    Map:  Dorms
    Choose the second choice:  分からないと言う
    Map:  Exit
    FIGHT:  Mister Kraken x2.
    FIGHT:  Lily.
    
    Chapter 7
    My name is NANASHI!!:
    Map:  Hospital
    Choose the first choice:  励ます
    Map:  Cafeteria, Arena
    FIGHT:  Random werewolves.
    Map:  Classroom, Dorms
    Choose the second choice:   いい加減にしろ、ふざける  Shut up Mia! =D
    FIGHTS:  Some undead, woopdedoo.
    Map:  Church, Library, Middle, Hospital, Arena
    Choose the first choice:  訓練をする
    FIGHT:  Kaede again, dodge like crazy to counter her priority and her own
    dodge
    Map:  Nothing matters
    FIGHTS:  String of baddies blahblahblah.
    
    Chapter 8
    The holiday of Avatar:
    Map:  Park
    
    Chapter 9
    Darkness covers all.:
    FIGHT:  Baddies.  My Kaede high score on these guys is like 300 hits.  Quite
    a workout on hard, if you don't use Taiga but let the AI control him he will
    die quite fast.  To keep it easy, use Lily.  For fun combo strings, use Kaede.
    FIGHT:  Mudou.  You can choose three guys here.  On hard difficulty, if you're 
    going to go melee, do not let the AI control a melee character.  Anyway, it's 
    his first appreance, so you'll win pretty easily.  Just remember what you see 
    here about the law of super meter conservation.  Most likely later he's going 
    to be a pain in the ass later on with those ground pound supers.  Also notice
    his ridiculous blocking ability on hard.
    
    Chapter 10
    Metropolitan defense game!:
    FIGHTS:  Random baddies.
    
    Chapter 11
    blitz tactics:
    FIGHT:  More random baddies.  Breeze through.
    FIGHTS:  NINJAS!  Fun times.  Show them who's the boss ninja!
    
    Chapter 12
    The piece of hope:
    
    Chapter 13
    Revenge's knife:
    FIGHTS:  Baddies that suck.
    FIGHT:  You and Kaede vs Mudou.  You'll sort of start to see why these scenarios
    have a loose order to follow.  My first ally DIED in this battle, and I was 
    pretty shocked that well...your allies could die.  (Berio's scenario is easy 
    as pie).  Anyway Mudou isn't as flashy as Robo Ky, but he HURTS.  His grab 
    means an autocombo for him, if you can block his whirlwind it means an 
    autocombo for you.  If you are hitting him and he's just standing there with 
    his sword raised vertically BLOCK, cause he's going to do a hit on the ground 
    anywhere move that really throws you far away and does quite a bit of damage.  
    You can still combo him pretty well though.  On hard, using Kaede, just roll
    like crazy and combo him from behind.  It works every time.  Play a bit
    defensively, as his supers hurt a lot on hard, especially his yell and explode
    himself super.  You should really have no problem winning though, even if Taiga
    dies, which he will pretty fast (What is it with the computer AI sucking with
    him?)
    KAEDE END
    
    -----------
    Rico's Path
    -----------
    Condensation time!
    
    Chapters 1-3
    Same as Kaede's path!
    
    Chapter 4
    A dangerous newcomer:
    Map:  You have like five chances until the arena, just pick the summoning pit
    when Rico shows up for it.
    FIGHT:  Save silly Claire from baddies again
    FIGHT:  Kaede, you know the drill
    Map:  Doesn't matter.
    Map:  Summoning pit, Headmaster's room, Dungeons
    FIGHT:  2 on 2, kill them fools!
    
    Chapter 5
    The magic book in which it was sealed:
    Map:  Library, park, cafeteria, church, arena
    FIGHT:  Rico again
    Map:  Dorms, cafeteria, headmaster's room, hospital
    FIGHT:  String of library fights, chimera x2, same old same old.
    FIGHT:  Immunity x 2.  Die evil twin!
    
    Chapter 6
    Signs of ruin:
    Map:  Library
    Choose the second choice:   不安を打ち明ける
    Map:  Street
    FIGHT:  Random loser zombies.
    Map:  Classroom
    FIGHT:  Random loser blobs and werewolves.
    Map:  Classroom, Middle, Library
    Choose the first choice:   ガ○レッド
    Map:  Park, cafeteria, classroom
    Choose the second choice:   礼を言う
    Map:  Hospital,  exit
    FIGHT:  Krakens x2.
    FIGHT:  Lily.
    
    Chapter 7
    My name is NANASHI!!:
    Map:  Cafeteria to Arena(Fight) to hospital
    Choose the first choice:   励ます
    Map:  Classroom to Dorms
    Choice:   いい加減にしろ、ふざけるな  Shut up Mia!
    FIGHT:  Undead suck
    Map:  Church to Library to hospital to headmaster's room to middle to arena
    Choose the second choice:   訓練をしない
    FIGHTS:  A series of blobs, lizards, cat things, and other assorted trash.
    
    Chapter 8
    The Holiday of Avatar:
    Map:  Summoning pit
    
    Chapter 9
    Darkness covers all.:
    FIGHT:  Lots of baddies on the bridge.  
    FIGHT:  Immunity.  Almost exactly the same as the last two times, cept now
    you can use any three people you want.  Which means this is going to be easy
    folks, even on hard.
    
    Chapter 10  (OMG DIFFERENT CHAPTER TITLE!)
    Royal princess kidnapping!
    FIGHT:  Random trash, just blaze through.
    FIGHT:  REALLY easy gargoyle fight.  Like laughably easy.  Like on hard you
    will lose no life easy.
    FIGHT:  More gargoyles, including an invisible one.  Still laughably easy
    on all difficulties.
    
    Chapter 11
    Rebelion:
    FIGHT:  Starts with undead, ends with some pigs.  Yummy pigs.  
    FIGHT:  Immunity is almost too easy to be Rico's final boss...hint hint.
    
    Chapter 12
    The last rest:
    
    Chapter 13
    Red and White reason:
    FIGHT:  On normal do Rico Keepaway TM.  On hard, this is troublesome, you're 
    down to Taiga and Rico, and well if you're like me you like to use the girls 
    since Taiga has so many levels already.  The problem is AI Taiga has the brain 
    of a stegosaurus.  Anyway if you use Rico, your problem here is going to be the
    last two cows.  They can take a lot of damage that your spam really can't 
    whittle down that fast, their rush super does a LOT and is a pain in the ass, 
    plus they will completely beat the crap out of Taiga because he is melee.  I 
    stuck to the tried and true Rico spam and managed to pull through on hard with 
    a sliver of life.
    FIGHT:  Rico Keepaway still does wonders on normal.  On hard, again, the last 
    miniboss is the problem.  Taiga will die on hard YET again.  Around this time I
    tried a different tactic, mainly Rico's slime and just jamming f.B and guard, 
    which is her blanka electricity ball.  It seemed to work fairly well.
    FIGHT:  Miniboss at the end this time is a kraken.  This f.B and slime thing
    seems to really work wow.  Anyway, use this strategy on hard and you should
    win with at least half your life left.  Oh yeah, Taiga will die again.
    FIGHT:  Uh oh, you're alone.  Anyway fight against a group of minibosses.  I
    remember this fight actually being hard the first time I played it on normal.  
    Anyway, corner relaunch is your friend, even if half the enemies caught in it 
    will block.  Not to hard on hard difficulty, separate and kill the cats first.
    Then go for the cow, then for the kraken.
    FIGHT:  This fight is sort of a joke.  They throw some puny werewolves at you
    and end it prematurely if you do not kill them fast enough for experience,
    which will happen on hard.  There is no penalty for not killing them all.
    FIGHT:  You and Rico vs Downy!  On normal this is no sweat, but on hard,
    Downy's borrowed some pointers from Nanasi's Downy.  Meaning he uses his
    couunter quite a bit, he will do his anti air super every chance he gets,
    and he will do repeated freeze combo annoyance.  The fight ends when you get
    him low on life.
    FIGHT:  You duel Downy.  After fighting Mudou in Kaede's...Downy's sort of a 
    joke.  You can tell he's toned down for one person, cause he's ridiculously 
    easy.  Even on hard this guy is still a joke for some reason, I beat him with
    half a blue and all my green life bars left.  Corner relaunch again is your
    friend, remember if you hear him get hit but he's still standing there, BLOCK.
    That means his counter clone is about to go off.  Oh yeah on hard just for
    funnies he pulled off his laser beam sweep the ground super.  I blocked it
    though.
    RICO END
    
    -------------
    Nanasi's path
    -------------
    Now the story starts to exponentially grow, and you start getting a LOT more
    background on what's going on.  Also one of the happiest, nicest endings.  A
    good pick me up after the downer that is Rico's.  Nanasi with a sword is sooo
    cool.
    
    Chapter 1-3
    Same as Kaede's path
    
    Chapter 4
    A dangerous newcomer?:
    Map:  Doesn't matter, you'll hit the arena eventually
    FIGHT:  Save the princess from some blobs once again.
    FIGHT:  Kaede.
    Map:  Doesn't matter
    Map:  Dungeons, church, headmaster's room
    FIGHT:  You and Kaede vs Berio and Mia.
    
    Chapter 5
    The magic book in which it was sealed:
    Map:  Church to park to cafeteria to classroom to church to arena
    FIGHT:  Rico.
    Map:  Dungeons, gate/street, cafeteria, hospital
    FIGHTS:  Series of trash, Chimera x2.
    FIGHT:  Immunity x2.  Fun with slime blanka ball!
    
    Chapter 6
    Signs of ruin:
    Map:  Middle
    Choice:   そっとしておく
    Map:  Classroom
    FIGHT:  Random loser blobs and werewolves
    Map:  Hospital
    Choose the second choice:   薬を渡す
    Map:  Gate/street
    Chooes the second choice:   逃げない  Don't run!  She's so cute XD
    Map:  Classroom, Exit
    FIGHT:  Kraken x2.
    FIGHT:  Lily.
    
    Chapter 7
    My name is NANASHI!!
    Map:  Dungeons
    FIGHT:  Random werewolves and skeletons and cats.
    Map:  Classroom
    Choose the second choice:   誤魔化す
    Map:  Cafeteria, Classroom, Dorms
    Choose the second choice:   いい加減にしろ、ふざけるな  That damn annoying Mia
    FIGHT:  Undead suck, except for Nanasi!
    Map:  Gate/street, church, middle, hospital, dungeons, headmaster's room, arena
    Choose the second choice:   訓練をしない
    FIGHTx5:  Random assorted trash.
    
    Chapter 8
    The holiday of Avatar:
    Map:  Dungeons
    
    Chapter 9
    Darkness covers all.:
    FIGHT:  Baddies on the bridge.
    FIGHT:  Lobelia.  Meet Lobelia, she looks like a grown Nanasi.  She has a sword
    that makes her range really deceptive, she's fast like Shezar, and she has
    a skull summon that hits you multiple times.  But mainly it's her speed and her
    sword that will hurt you.  On hard, you will need two keepaway AIs and you as
    a melee.  The fight will end at low life.  I chose a Kaede, Rico, Lily team
    and used Kaede, it is sort of hard to melee her cause her priorities seems to
    be higher than yours.
    
    Chapter 10
    Royal princess kidnapping!:
    FIGHT:  Undead to cats.  Joyous.
    FIGHT:  The easy gargoyles once again.
    FIGHT:  The easy gargoyls plus the invisible gargoyle once again.
    
    Chapter 11
    Rebelion:
    FIGHT:  Random losers.
    FIGHT:  Lobelia.  Not really a real fight, after trading a few hits with her
    and her skeletons the machine goes off.
    
    Chapter 12
    The last rest.:
    
    Chapter 13
    Please one more time!:
    FIGHT:  Random stuff plus minotaur.  The cow is the problem once again.  Choose
    whoever you want, since it's just one cow, you don't really need to try, even
    on hard.  I had fun using Nanasi to take him out.
    FIGHT:  Taiga and Nanasi vs random stuff ending which chimera.
    FIGHT:  More random cats and things ending with a kraken.
    FIGHT:  Taiga alone vs minibosses ending with a green golem.  Of special note
    is that golem.  It is ANNOYING on hard.  Your normal juggles don't seem to
    juggle him very much cause he's very heavy, so I stuck with A, d.A, d.B, f.A+B
    to do the most damage.  Don't get hit by his supers or you'll lose a fourth of
    your life.
    FIGHT:  Shezar, Mudou, Immunity, Lobelia.  I call this the four stooges fight.
    IT IS WINNABLE, in fact you have no penalty if you lose.  BUT WE'RE HERE TO WIN.
    Ok, what you will now read is my revised opinion of this fight.  This fight
    is EASY on normal.  Right away just jam bx3, Lobelia will block or get hit.
    Either way just cancel into a backdash, and now you have two red meter.  Jump
    up and bomb.  Instead of hiding in the corner to gain meter, just spam bx3's
    at ground level and backdash run away, you'll gain meter in no time.  Then just
    keep dropping bombs.  On hard I have only met one person who has beaten this
    and he beat it only once (Hi Saros!).  The previously mentioned strategy I had
    of running to corners and building meter with j.f.b then throwing bombs then
    running away is how he beat this battle on HARD.  On HARD you will need a LOT
    of luck, for if you get cornered you will lose 50-75% of your maximum life.
    You will be almost unable to roll out if they all trap you in the corner, and
    they will OTG drag out for a good 30 more hits if you ever get knocked down
    without recovering.  Good luck, if you beat it on hard you are a better man
    than I am >_<.
    FIGHT:  You and Nanasi vs lots of skeletons.  Easy on all difficulties.
    FIGHT:  You and Rubinasu vs Lobelia.  Rubinasu is pretty powerful
    on her own, having her own sword and copy like techniques that can do attacks 
    or fire a red ground laser.  Lobelia has her sword out also.  This fight
    shouldn't be too hard, as its a melee fest and well...you have the melee god
    and a pretty good CPU AI partner.  Just don't underestimate Lobelia's range,
    she dashes in very fast to stab you.  Try to drag her into a corner or
    sandwich her between you and Rubinasu.  On HARD all ally damage is reduced
    by 90%, meaning Rubinasu will be useless.  Still this fight should not be too
    hard, it's just Lobelia and some undead.  Play carefully.
    FIGHT:  Um holy god WTH!  This guy took his crack pills between Rico and
    Nanasi's scenario.  To be fair it's now a three on one (You can only choose one
    partner, and not Nanasi, cause Rubinasu is still with you).  Anyway, here's
    the rundown.  DOWNY IS A MELEE KILLER.  PERIOD.  If you choose your main
    character or Kaede to control, you will most likely LOSE!  This bastard uses
    his explode clone (He rolls/warps away, clone in place explodes) MUCH more
    than scenario three, we're talking almost every roll.  Also he has an ice
    wave that freezes anything, and he can combo that into another ice wave.
    His anti air super juggles you far far away and explodes for a lot of damage.
    He can also fly.  Basically, you want to play keepaway to match his.  Choose
    Rico and anyone else.  It'll save you a lot of grief.  Now that you control
    Rico, this fight shouldn't be so hard, it's entirely possible to not take
    damage.  Do your B+C spam while your book is out to constantly summon meteors
    and a constant barrage of bombs, lasers, and ice.  Do d.B if Downy runs into
    your spike to make a new one.  Use A+B when you have meter.  You should be 
    able to just zone Downy into submission into a corner.  In fact the only reason
    he should escape is if one of your partners (Rubinasu you silly girl!) hits him
    out of there.  On HARD, more of the same really.  I actually...didn't notice
    that much of a difference between normal Downy and hard Downy.  Anyway I used
    Lily to solo him for funnies.
    NANASI END
    
    -----------
    Lily's Path
    -----------
    Um...wow.  Much more story, much more dialogue and background revealed, and
    rather touching.  Lily has edged Nanasi for second favorite character for me =D.
    Also, many more difficult fights.
    
    Chapter 1-3
    Same as Kaede's path
    
    Chapter 4
    A dangerous newcomer?:
    Map:  WHOCARES!
    FIGHT:  Slimes + wolves = SLIMEWOLVES!
    FIGHT: Kaede
    Map:  WHOCARES!
    Map:  Library, Church, Dungeons
    FIGHT:  2 on 2
    
    Chapter 5
    The magic book in which it was sealed:
    Map:  Middle
    FIGHT:  Competition with Lily to kill the most monsters.  It's impossible to 
    lose this if you've played the other scenarios.  In fact you have to do 
    absolutely nothing for like ten minutes to let her win.  Um yeah, don't lose 
    this.
    Map:  Park, Hospital, Classroom, Cafeteria, Arena
    FIGHT:  Rico
    Map:  Street, Cafeteria, Hospital
    FIGHTS:  Chimera x 2
    FIGHT:  ATTACK OF THE RICO CLONES!  Immunity x 2 again
    
    Chapter 6
    Signs of ruin:
    Map:  Middle
    Choose the first choice:   声を掛ける
    Map:  Classroom
    FIGHT:  Random blobs and werewolves.
    Map:  Hospital
    Choose the second choice:   薬を渡す
    Map:  Classroom to gate/street
    Choose the first choice:   逃げる
    Map:  Dorms
    Choose the first choice:   聞いてやる
    Map:  Exit
    FIGHT:  Upgraded Krakens, just for you!
    FIGHT:  Lily
    Note, you'll get an extra scene after here if you're on the right path.
    
    Chapter 7
    My name is NANASHI!!:
    Map:  Cafeteria to exit
    Choose the first choice:   声をかける
    Map:  Classroom
    Choose the first choice:   正直に言う
    Map:  Classroom to dorms
    Choose the second choice:   いい加減にしろ、ふざけるな  Noisy girl
    FIGHT:  Sean of the dead!
    Map:  Church to Library to Park
    FIGHT:  That violent Lily...
    Map:  Headmaster's room to hospital to dungeons to middle
    FIGHT:  Reruns
    
    Chapter 8
    The holiday of Avatar:
    Map:  Library
    
    Chapter 9
    Darkness covers all:
    FIGHT:  Battle on the big bridge (Guitars kick in!  Oh wait it's not ff5)
    FIGHT:  You, Lily, Nanasi vs Lobelia and Shezar
    Um yeah, you can try this solo, and you do have good people to do it with,
    but on hard it's sort of not even worth the effort.  (You gain no exp I think)
    So just take all three into battle and make it quick.
    
    Chapter 10
    The Savior's armor:  (Yes it says savoir, yes engrish is fun)
    FIGHT:  Creepy Egyptian Architecture and lots of undead.
    FIGHT:  Golem.  If you're playing a solo game, Lily will have a pretty easy
    time with this guy, even on hard.  Practice your parries =D
    
    Chapter 11
    Truth:
    FIGHT:  Myurieru.  This bears mentioning.  Think a combination of Downy from
    Rico's scenario and Lily.  Easily comboable.  HOWEVER, if you get hit you're
    not going to get to move for a while.  Her ice wave solidifies into a large
    chunk of ice on the ground that freezes you if you walk near it.  Her anti
    air super is much easier to land on you than Downy's.  Her air sparks have
    a ridiculously large hit box.  In short, DO NOT GET HIT OR YOU WILL BE COMBOED
    for like half of your life.  Keep looking for that opening and then don't
    let it slip.  It might be wise to build some meter so you can continue chaining
    her if you catch her.
    
    Chapter 12
    A black fort:
    FIGHT:  Shezar.  You fight him with Mia and Lily.  Just beat him down like the
    first scenario.  Mia solo against Shezar on hard is relatively easy still.
    FIGHT:  Trash werewolves inside the gigantic ship of doom.  Wait I lie, this
    can actually get pretty rough on hard.  Any, after trash werewolves, you get
    trash pigs, followed by trash cats, followed by a bull.  In short, you do not
    need to worry about anything but the WHIP CAT and the bull.  The bull has a lot
    of hp, and is just a big meet shield for the whip cat to hide behind.  Usually
    those two enemies will be the last to die.
    
    Chapter 13
    Prisoner:
    
    Chapter 14
    Fierce Fight!:
    FIGHT:  You and Nanasi vs a Manticore.  Have fun abusing Nanasi's head
    targetting against the poor helpless AI.  In fact, sometimes Nanasi's head
    flies so high out of the stage that the Manticore will bug and keep trying to
    chase and get stuck at the edge of the stage.
    FIGHT:  One on one with Mudou.  Not too hard by now I hope.  He has ninjas
    with him, so use them to build up meter.  Avoid the ground pound, block
    the whirlwind to land a free combo, get him into a corner.  He's still slow,
    so you can build meter for free.
    
    Chapter 15
    Decisive battle!  God's place:
    FIGHT:  Lobelia.  Um yeah notice her life.  That's the highest you've seen
    so far in terms of life bars.  You don't have Rubinasu to help you on this one.
    This is basically a combo fest.  Get her into the corner so you can juggle her
    after j.d.A with standing As to relaunch.  Remember her sword still has
    deceptive range and she's very fast with dashing.
    FIGHT:  Sigh.  Downy.  With a sword.  Ok take the Downy from Nanasi's scenario
    give him a sword that can fight by itself and some new moves/supers.  You're
    with Lily on this one.  First off, comboing and any sort of melee pressure is
    again suicide.  You're down to two characters and Downy can now melee you
    from far away.  He also has a new HI I'M ONSLAUGHT FROM MVC super where he
    flies up and shoots a laser that makes the ground explode in pillars of fire.
    You are going to win this with hit and run.  Instead of running into a corner
    to build meter, randomly do diagonal j.f.B's in his general direction from
    whichever side of him you are on.  Half the times he will block, half the time 
    he will get hit for a large chunk of life.  This also builds your meter so you 
    can use your j.d.A+B super.  In short, play very conservatively (Like with the
    four stooges) and you should win.  He still has his laughing skull that keeps
    hitting you and his anti-air super/fireballs/ice wave/super ice wave.  He
    still uses his exploding clones like crazy too.  Good luck, really.  If you
    have unlocked Lily already this fight becomes a joke, you zone him to death.
    FIGHTS:  Still fights after?  Yeah, but none of them are really hard.  They're
    all just midboss fights while you escape.  I chose this time to start training
    Nanasi up (Fun girl!)
    LILY END
    
    ----------
    Mia's Path
    ----------
    I started playing this on hard, which led to some frustrations.  Still I did
    most of it on hard, cept for certain battles which will be marked.  Um yeah
    Mia's path is crazy.  Plus it made me hate her so much until near the end,
    where I just felt sorry for her.  It's also the final path, and once you get
    the true end you should have all the CGs and all the music.  Good luck!
    
    Chapter 1-3
    Same as Kaede's Path
    
    Chapter 4
    A dangerous newcomer?:
    Map:  Doesn’t matter
    FIGHT:  Silly princess, walking into the arena like that.
    FIGHT:  Kaede
    Map:  Dorms to middle (choose dorms when Mia shows up)
    Map:  Library to church to dungeons
    FIGHT:  2 on 2
    
    Chapter 5
    The magic book in which it was sealed:
    Map:  Middle
    FIGHT:  You CANT lose this.
    Map:  Hospital to Park to Church to classroom to arena
    FIGHT:  Rico
    Map:  Street/gate to cafeteria to headmaster's room to hospital
    FIGHT:  Trash in the library
    FIGHT:  Immunity x 2
    
    Chapter 6
    Signs of ruin:
    Map:  Classroom
    FIGHT:  Show that Downy prick what you think of his "test"
    Map:  Arena
    FIGHT:  Mia.  Go wild.
    Map:  Library
    Choose the first choice:  強がってみる
    Map:  Street/gate
    Choose the first choice:  逃げる
    Map:  Classroom to dorms
    Choose the first choice:  聞いてやる
    Map:  Classroom to middle to arena
    Choose the second choice:  威厳を取り戻す
    Map:  Exit
    FIGHT:  Millions of krakens, krakens for me.  Millions of krakens, krakens for
    free!
    FIGHT:  Lily
    
    Chapter 7
    My name is NANASHI!!:
    Map:  Library
    Choose the second choice: 懐かしいな
    Map:  Cafeteria(Doesn't exactly matter) to classroom
    Choose the first choice:  正直に言う
    Map:  Classroom to dorms
    Choose the first choice:  なんだ君か〜、忘れるわけないじゃないか〜 
    Omg you don't tell her to go away!
    FIGHT:  Braiiinssss...
    Map:  Street/gate to Church to outside of school to Hospital to Headmaster's
    room to Middle to Dungeons
    FIGHT:  Trash ahoy!
    
    Chapter 8
    The holiday of Avatar:
    Map:  Exit
    
    Chapter 9
    Darkness covers all.:
    FIGHT:  Bridge battle
    FIGHT:  You, Mia, Rico vs Immunity and Mudou.  This fight ends either when Mia
    dies (regardless of who controls her) or you beat Immunity and Mudou.  If you
    take out Mia from your roster, losing will be game over.  If you leave her and
    and she dies, you can still continue the story.  On hard this fight is a PAIN
    in the ass.  On the first time through you are probably going to lose Mia before
    killing off the two goons.  If you are playing for the second time through, use 
    Mia and massive backdash cancel your arrows while throwing random neutral 
    supers, charged A's (arrow spam) and charged B's (explosive arrow).  After 11
    playthroughs this fight is making me very very angry because of the cheating
    computers.  I have lost more than 100+ times in a row (oh so close most of the 
    time), and I'm seriously considering either letting Mia die or downgrading my 
    version back to 1.00 to infinite the two bastards.
    FIGHT:  Absolutely LAUGHABLE duel against Lobelia.  After the previous fight,
    this is nothing, and it should be nothing.  f.B and f.A+B are your friends.
    
    Chapter 10
    The Savior's armor:
    FIGHT:  KYUUSEISHUUUUU!
    FIGHT:  Golem again.  You have Mia this time around with you.
    FIGHT:  You and Lily vs lots of zombies, you have to use Taiga.  By this time
    Taiga was max level, so I didn't really care.  Easy fight.
    
    Chapter.11
    What is not a substitute:
    FIGHT:  Myurieru.  Same as Lily's scenario, cept no pleasantries in the
    beginning.  Yeah you're sort of ticked off.  If you get hit you're not moving 
    for a while.  Still easy to combo though.
    	 
    Chapter 12
    The true Savior:
    FIGHT:  Taiga, Berio, Lily vs Mudou and Shezar.  Heh, have fun here.  You can
    use Lily, like I did, and smash the poor fools with her j.d. B and j.d.A+B.
    I went for Mudou first, because he is slow and doesn't warp around as much
    as Shezar.  On hard, remember this fight is for no experience.  So please please
    DON'T try using Berio here.  Heck even Taiga's a stretch.  Just Lily it up.
    
    Chapter 13
    The white Lord:
    FIGHT:  After the last fight on hard, ninjas should be a walk in the park.
    FIGHT:  Mudou.  Kill the ninjas ASAP, with or without supers.  On hard, nothing 
    fancy required here actually, just parry his hits and retaliate.  Backdash 
    cancelled forward B in to forward A+B works wonders if you don't feel like 
    thinking.
    
    Chapter 14
    The knight of sadness:
    FIGHT:  Werewolves.  Then pigs, then cats, including one whip cat.  Then a 
    kraken, then lizards.  The kraken is going to be the problem.  Once you beat
    the first one, a second one pops up, but he has less cronies.  Taiga's probably
    max level by now, and I'd really recommend turning it to easy or something,
    but if you want to slog through on hard, be my guest.
    FIGHT:  Seru.  AHAHAHAHA.  So easy.  This guy's laggy sword uppercut just begs 
    to be punished, and punish it you shall.  Corner relauncher him and you should
    have no problem.  Seriously that sword uppercut makes me laugh, and that super
    sword uppercut makes me laugh harder.  On hard Seru relies more on his dashing
    attacks, just block them all and wait for openings.  Hell actually, if you get
    hit by the dash, you can still counter him half the time.  He's still really 
    easy on hard.  Man what an ungrateful guy.
    
    Chapter 15
    The struggle's end:
    FIGHT:  Some cats, including a whip cat, a bull, a REALLY easy golem, then two
    more easy ones.  On the second pair of golems, watch out for the ice golems
    freeze beam.  Forward B is your friend.  You'll notice they take a lot of damage
    for hard mode enemies.
    FIGHT:  Shezar.  Man is it me or do these guys REALLY suck now.  It's a one
    vs one, and I basically just clusterf*cked him with corner relaunchers.  Too
    easy.  On hard, corner relaunchers don't work.  Still, he's toned down IMMENSELY
    from when he was paired with Mudou.
    FIGHT:  Immunity.  More of the same, you've fought her before.  Corner 
    relaunchers with a side of super.  Or just forward B.  Easy cause she's alone.
    FIGHT:  Lobelia.  Seriously I don't know why but they just stop...blocking!
    Easy as the other two fights, corner relaunchers all the way.  Oh yeah
    Rubinasu shows up woot!
    FIGHT:  Downy.  Waste of time.  He has that sword, but he doesn't abuse his
    counter clones, plus HE, LIKE THE OTHER THREE, has suddenly stopped blocking
    the corner relauncher.  The last of four really easy one on one boss fights.
    SAVE HERE
    FIGHT:  OH BOY.  Fun fun...I've been WANTING to do this ever since chapter 13.
    Anyway, besides being a keepaway queen, this boss's weapon functions as a
    sword that surpasses Lobelia's.  If you're hit with a jab you're going to be
    comboed, launched, comboed, then ended with downward projectiles into lightning.
    This boss's weakness is...STANDING FORWARD B.  She sticks to the ground unless
    to over spray you with projectiles or she's comboing you, so diagonal forward
    B's won't work.  Stay just inside range and do forward B's and f.A+B whenever
    she fires.  If she fires horizontally you'll take miniscule damage, but if
    you catch her you'll take quite a bit off her life.  Also remember that f.B
    and f.A+B WALLSLAMS, meaning you can usually pull off another one from the
    first.  Going in the air is not recommended, and neither is the dive bomb
    super tactic.  You'll actually be surprised how easy she is once you start
    just doing forward B.  Remember to backdash cancel if she blocks.
    MIA END
    NORMAL END
    RELOAD
    
    Chapter 15
    The struggle's end
    FIGHT:  Same person from before, just beat her again.  Forward b is your friend.
    Choose the first choice:  とどめを刺さない
    FIGHT:  Caterpillar God?  Lame fight.  Finally beat this guy on hard.  ANNOYING.
    Anyway, right away, before he's taken any damage, it's sort of hard to hit him.
    Just get up in his face with jabs, when his arms rear back, block, and continue
    jabbing him into the corner.  Almost as soon as he takes one super's worth of
    damage, you can now start countering his lightning sweep with a plain forward
    B on block.  Also, his hitbox moves to like right...where your forward B hits.
    Keep forward B or forward A+B when he does the lightning, and you are still safe
    to keep jabbing in face.  Once he loses two or so bars, he gains a rush move.
    WHEN HE first gets this rush move it is GLORIOUS, because you can combo on block
    just by dashing in with punches, or if you're lazy you can just forward B
    counter him.  He also starts using his beam super.  A good trick to have him
    waste reds is forward B into a corner, and just hop up and down building meter
    and waiting to hear the munch munch sound, then blocking.  The beam super does
    very little damage on chip.  Anyway, as the fight wears on, you'll notice you
    can't really dash in and combo or forward B after blocking his rush anymore.
    It is still good to attempt to air dash low to the ground spamming jabs and hope
    you hit his now raised hit box.  Once he's at one bar of life, you have a
    choice.  You can try a war of attrition, running away and building meter, then
    coming in close and hoping one, JUST ONE of your supers hits, then running out
    when you've used them all.  A lot of my closest calls were with that strategy.
    Ironically, when I won I threw caution to the wind and just started playing like
    he was in stage one; specifically, I dash jabbed or standing jabbed point blank
    continuously until I saw his head rear back for a rush or his arms go back for
    an attack, and then I guarded, and then I'd air dash jab again continuously
    until and opening came up.  It's really just how lucky you are at finding his 
    box, which is now over your head.  Oh yes, if you are up close and he has reds,
    BE CAREFUL, as he has an unblockable bite super which takes off like 1.5 bars of
    health on hard.  Good luck, you'll need it.
    TRUE END
    
    --------------
    HAREM PATH(DSJ)
    ---------------
    You need everything above this line to get this route.
    Hilarious name.
    Can your group of females, especially your psycho sister and Lily live happily
    ever after like Mormons?
    We'll see.
    
    Chapter 1
    Savior?  Me!?:  
    FIGHT:  Golem.
    Map:  Ho Hum
    
    Chapter 2
    A black papilio:  
    Map:  Doesn't matter
    FIGHT:  Berio.  Win, yawn.
    Choose the first choice:   もっと続ける
    Map:  Doesn't matter.
    
    Chapter 3
    It dances at night!:
    Map:  Choose library in the second or third choice to get CG, rest doesn't 
    matter
    Map:  Church
    Map:  Doesn't matter
    Map:  Doesn't matter, but it's fun to have her chase you for a while.  Go to
    the church at the end.
    Choose the first choice:   抱いてみたい
    FIGHT:  Black Papilon.  Just win, she's not much.  On hard she's still not much.
    
    Chapter 4
    A dangerous newcomer?
    Map:  Doesn't matter
    FIGHT:  Save silly Claire from some baddies.
    FIGHT:  Kaede.  The corner relauncher is your friend.  On hard still very easy.
    Map:  Dorms, Church, Middle
    Map:  Library, Summoning Pit, Dungeons
    FIGHT:  You and Kaede vs Mia and Berio.  Yawn.
    
    Chapter 5
    The magic book in which it was sealed:
    Map:  Exit
    FIGHT:  You and Berio go to fight some baddies.
    Map:  Church, Cafeteria, Classroom, Church, Arena
    FIGHT:  Rico.  Yawn.
    Map:  Dorms, Dungeons, Forest, Hospital
    FIGHTS:  Noisy people in the library.  Yawn.
    FIGHT:  Immunity x 2.  You're used to this by now.  Try to set up the infinite
    for experience!
    
    Chapter 6
    Signs of ruin:
    Map:  Library
    Choose the second choice:   不安を打ち明ける
    Map:  Park
    FIGHT:  Kaede
    Map:  Classroom
    FIGHT:  Random loser blobs and werewolves.
    Map:  Arena
    FIGHT:  Mia
    Map:  Hospital
    Choose either one!
    Map:  Library
    Choose the first choice:   ガ○レッド
    Map:  Middle
    Choose the first choice:   やる
    Map:  Hospital
    Choose the first choice:  心配するな
    Map:  Classroom
    Choose the second choice:   礼を言う
    Map:  Arena
    Choose the second choice:  威厳を取り戻す
    Map:  Exit
    FIGHT:  Kraken.  Wow, Berio's new reflect wall is amazingly cool.
    FIGHT:  Headless Kraken.  GG Lily spam.
    FIGHT:  Lily.
    
    Chapter 7
    My name is NANASHI!!:
    Map:  Park
    Choose the first choice:  気にするな
    Map:  Classroom
    Choose the second choice:   誤魔化す
    Map:  Hospital
    Choose the first choice:  励ます
    Map:  Cafe, Classroom
    FIGHTS:  Undead doofs
    Map:  Church, Middle, Library, Park
    FIGHT:  Lily
    Map:  Right outside the school, Arena
    Choose the first choice:  訓練をする
    FIGHT:  Kaede
    Map:  Headmaster's room
    FIGHTS:  Garbage day
    
    Chapter 8
    The holiday of Avatar:
    If you're missing this choice you failed.
    Choose the first choice:  うん、ここは兄として目を離すわけにはいかんな
    Woo, new dialogue!
    Poor stupid Seru XD.
    Baka!  Bakabakabakaaaaaaaaaaaaa!
    What do zombies eat?  (Wait, I forgot she's not really one XD)
    New CGS!
    "Low level."
    
    Chapter 9
    Darkness Covers All:
    FIGHT:  Trash on the bridge
    FIGHT:  You, Mia, Lily vs Lobelia and Shezar.  
    Um wow they REALLY reset the difficulty, before the more times you won in DS the
    ridiculously harder it got.
    I think Justice resets that number, cause holy crap this fight was EASY on hard
    difficulty with Mia, who I suck with.
    
    Chapter 10
    The night before decisive battle:
    OMG Berio took off her stupid hat!
    Aw how nice they send you off with a "You're going alone against 10,000 enemies"
    party.
    GIGA in no way endorses underage drinking!  Really!
    Wow, this is like the most ridiculously silly CG I have ever seen.
    I knew Mia and Lily couldn't share XD
    New word, buracon, opposite of sis complex has entered my vocabulary!
    "I bathe with him!  So there!"
    Six drinks in a row, remember that alcohol poisoning is bad!
    Six uh...wow... something else in a row.
    You already have no morals godamn it, it's the point of no return fool!
    And so, with a hangover, the brave knight sets out...and meets his friend.
    FIGHT:  Seru.  Wow, does he even know you just knocked up the woman he loved?
    Anyway, he wants to join you, and since he likes to die in so many of the
    previous paths, you do the right thing and instead of sending home, offer to
    test him to let him tag along.  Aren't you so nice -_-.  Oh you meet Rubinasu.
    And you're STILL going with Downy.  This bodes ill.
    
    Chapter 11
    the Labyrinth of Betrayal:
    GEE I WONDER WHAT THAT CHAPTER NAME REFERS TO?
    FIGHT:  Trash.  
    However, holy crap you can use Downy or Seru along with Taiga?
    Awesomeness.
    Downy has no supers though as of now.
    FIGHT:  Trash.  AHAHAHA Downy is godamn awesome.
    FIGHT:  Just have fun using Downy.
    
    Hm...do we have a glimpse into the workings of Downy?
    I think we do...he had a sister, who's 'gone' now.
    Uh oh this is a problem.  
    My understanding of the previous stories was so light around this part that I 
    never knew why Myurieru tried to turn you all into stone, or why you fought her
    at all.
    And Downy jumps in front of you when you're about to get hit by a ghost =O, he
    also stops you from turning yourself into stone =O.
    
    FIGHT:  Trash plus some golems.  WOULD be hard, except well...not.
    Downy's too good.
    
    Well, THERE it is.  What I was waiting for.  
    Guess like he's a bastard after all.
    I have a bad feeling about Seru -_-a
    
    FIGHT:  You and Seru vs Lobelia, Shezar, Mudou.
    Not hard at all on hard surprisingly.
    I used Seru for funnies.
    I told you they reset the difficulty counts!
    
    And of course Lobelia gets back up cause she's like Nanasi.
    Looks like the first destroy world White King was Robelia Reed, Downy's
    ancestor.
    Surrender now, there are two reasons:
    First is Seru's under their physical control.
    Second is Mia is the white king (duh).
    Rubinasu protects your soul after you put on the armor and go insane.
    Poor Immunity.
    I think you manage to teleport Seru out of there with the last of Rubinasu's
    and your will.
    
    Chapter 12
    a Violent battle:
    FIGHT:  Girls vs Trash.  Interesting how you're the one who's kidnapped now =D
    FIGHT:  Girls vs slightly harder trash.  Kraken shows up.
    FIGHT:  Girls vs slightly slightly harder trash.  Bull shows up.
    All your weapons and Rico disappear ;_;
    And wow devastation is Rico path level, no half assed job here.
    
    Chapter 13
    the People who are not defeated.:
    Rubinasu has someone's memories =D =D =D
    
    Chapter 14
    a certain End:
    Will go back later with dictionary in hand, I just wanted to unlock things.
    
    Chapter 15
    Saigo no tatakai (final fight):
    FIGHT:  God Mia, Seru, Myurieru vs Trash.  Um holy crap take your pick of
    ownage here.  I feel so bad for the manticores.  Hard isn't even remotely hard,
    all three of them can wipe out teams solo without breaking a sweat.
    FIGHT:  God Mia, Seru, Myurieru continue to rape random things in ridiculous
    ways.
    FIGHT:  Myurieru and Seru let Mia rest and beat the crap out of the enemies by
    themself.
    FIGHT:  Kaede vs Mudou.  Give it your all de gozarou!
    Shouldn't be too hard, as Kaede's really good.
    OMG NO KAEDEEEE!
    Papillon comes in handy sometimes ne?
    FIGHT:  Black Papillon???!!! vs Shezar.  
    Holy crap thankfully it's not the god Shezar of 12+ walkthroughs.
    USE AB USE AB USE AB and jAB.
    FIGHT:  Berio vs Shezar.
    The main event, wall and sonic boom do the job.
    OMG NO BERIOOOO!
    FIGHT:  Seru and Myurieru vs undead trash.  Mia's still resting =O.
    FIGHT:  Nanasi vs Lobelia.
    And here I was DESPARATELY hoping that we'd get to use sword Nanasi.
    Ah well, win some lose some.
    FIGHT:  Rubinasu vs Lobelia.
    Speak of the devil!  Wahaha I love Rubinasu.
    Anyway, dB is extremely cheesy, combined with juB, you can have an army out
    doing moves and never be in danger.
    Rubinasu... ;_;
    FIGHT:  Lily vs Downy.
    You know what to do here I hope.  dA dB spam should take him out with little
    damage to yourself.
    Godamn it...Lily?
    The others had a chance to come back but godamn it.  This is bleak.
    FIGHT:  Seru and God Mia vs Savior Armor
    Mia's AB will RAPE completely here.
    FIGHT:  Seru vs Downy.
    fB is all you need really.
    Oh godamn!  
    Lily managed to break Dispaia in the last fight and Seru managed to win!
    Good job you two ;_;
    Haha, "That's Nanasi...I think?"
    FIGHT:  Lily, Berio, Kaede, Nanasi vs Caterpillar God.
    OH NOES TEH WHORE IS BACK.  And you don't have fB to help!
    Least you can beat the crap out of him with FOUR people.
    Anyway, I used Nanasi first time through, and wow uh, small hit box problems
    disappear when you have a move that hits from the ground with three allies.
    Her head hits at just the right height too when he's low on life.
    Anyway really easy XD.  Saros would want to try a solo fight I'm not crazy.
    FIGHT:  Taiga and God Mia vs Caterpillar God.
    Hahaha, either work, but use Mia for her AB spam to make the fight easier
    than it already is.
    FIGHT:  God Taiga vs Butterfly God
    Oh geez you chased her to take her out permanently.
    Anyway, new sword, enchanced moves, now THIS is a boss fight I can godamn enjoy
    on hard.
    None of this stupid autoguard caterpillar 1 pixel hit box crap.
    Anyway uh, I just beat the crap out of her XD.
    Save here
    After the game ends, reload for the last CG.
    
    -------------
    Survival Mode
    -------------
    You get 5 CGs for reaching level 200 in survival mode.
    There's really no point in giving tips here, but I'll do it anyway.
    Use Taiga as well as you can (I got to the first caterpillar god on level 52).
    Buy the first option, then see if you can buy Myurieru.
    Use Myurieru's B and proceed to reach stage 200 and beyond.
    By then you can buy everything XD.
    
    ----------
    Parry Mode
    ----------
    In progress...
    
    ========================
    Commonly Asked Questions
    ========================
    Q.  How do I use the other girls?
    A.  Beat their story first and then you will see a heart next to the girl that
    carries over to ALL YOUR OTHER SAVE GAMES.
    That means you can use her instead of Taiga in battle when given the option.
    In fact, if you have enough hearts, you can completely exclude Taiga and
    fight with two girl allies if given the choice.
    
    Q.  Halp I keep getting bad endings!
    A.  There is a certain order that you have to play the girls through.  
    Start with Berio or Kaede, then play the other, then play Rico, then Nanasi, 
    then Lily, and finally Mia.
    
    Q.  I can't use window mode!
    A.  Duel Savior's window mode only supports 16 bit color.  
    Turn your color settings down.
    
    Q.  Halp my game crashes!
    A.  There are a variety of reasons for this, unfortunately I have NEVER had
    my game crash.  
    I am running Japanese windows XP, and my game is still at version 1.10.
    My only other advice is to try the link below and switch your settings over.
    http://home.comcast.net/~kagamix2/xp-compatible/japanese_setting.html
    
    Q.  Halp I can't beat battle <insert name here>!
    A.  Turn down the difficulty settings in config to very easy.  
    If you still can't beat it, well...let's just say you are a very sad person =D.
    You are ALLOWED to lose Nanasi's four on one battle, but it's winnable on 
    normal.  
    Just don't try it on hard too many times in a row or you'll start hating the 
    game.
    
    Q.  Why does the game seem to get harder?
    A.  The more times you beat the game (with a good ending, until Saros proves
    otherwise), the harder "hard" mode gets.  
    We're talking ridiculous nail-biting hard.  
    We're talking massive parrying backdash cancelling super cancelling cheating 
    computer bastards.  
    Good luck!
    I think this might have changed with Justice, I'll have to fly through harem
    path a couple more times to see.
    
    Q.  Screw Japanese, I want to fight!
    A.  There is also an option in the Config menu to skip all text, whether
    you've seen it or not.
    
    Q.  Numpad is horrible!
    A.  AGAIN, in config, switch from numpad to arrow keys.
    
    Q.  Why is Mia such a psycho?
    A.  I don't know either.
    
    =======
    Credits
    =======
    Saros, for being a Duel Savior battle god.  
    I was seriously considering scrapping the battle part and movelist section of my
    faq once I saw the preview of his.
    He's already found assorted infinites and gameplay options I hadn't even 
    scratched.
    It's a pity he lost interest and started playing a stupid game like RBO!
    Screw speed runs, there's more skill in trying to win on hard against 
    Immunity/Mudou second time through then spamming soul strike/ safety wall/ 
    thunderstorm with mage or double attacks with the thief =O.
    
    Giga, for making another game with a great fighting/gameplay engine and ruining
    it with H scenes.  =D
    
    outlaw97 from the gamefaqs boards for supplying me with the 3rd demo to test
    moves on different types of monsters with all characters.
    
    jpg2asc for the lovely Lily picture on top!
    
    ===================
    Contact Information
    ===================
    Repeated from the introduction, all inquiries, suggestions, translation story
    help, corrections can be sent to: s-i-b-l-a-d-e-k-o-a-t-g-m-a-i-l-c-o-m.
    Please put DUEL SAVIOR JUSTICE in the subject of the email if you want me to 
    consider it.
    

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