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                                    Rambo
                             First Blood Part II
 
FAQ/Walkthrough
PC 1985

Version:        1.1     released on the 6th of January 2009
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available to GameFAQs.

.============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Basic Walkthrough                                         |   G0300   |
| 04.) Detailed Walkthrough                                      |   G0400   |
|----------------------------------------------------------------+-----------|
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Rambo - First Blood Part II' for the PC, a text adventure game by 
Mindscape & Angelsoft released in 1985.

The walkthrough for this game is complete. If you spot any errors or have
suggestions please feel free to e-mail me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

Save is done by typing SAVE.
Load is done by typing RESTORE.
QUIT is for leaving the game.
RESTART is self-explanatory.

You only type in this game and all the input is in CAPITAL LETTERS after the
-> prompt. Anything in between is description of the game. Please note that
sometimes the description might be slightly different and there might be
additional messages whether or not a guard came across your path at any point
in the game.

When you hear a gunship or chopper you need to HIDE. If you cannot hide in
this area you must reload and go to an area beforehand where you can hide from
the gunship and then continue your journey. Therefore it is a good idea to
save in different slots during your game. You have plenty of them for such a
short game.

If you come across a random enemy (i.e. guard) who is ready to kill you, SHOOT
the guy and continue on. This happens at random in the jungle and the camp but
there is also one case where this is supposed to happen as you can see in the
walkthrough.


===============================================================================
03.)                    BASIC WALKTHROUGH                            G0300
===============================================================================

-> REMOVE PARACHUTE
-> PUT PARACHUTE IN LOG
-> GET GUN
-> WAIT
-> HIDE
-> W
-> FIRE GUN AT BUSHES
-> N
-> SURVEY
-> FIRE GUN AT MINE
-> N
-> N
-> SAY LONE WOLF
-> W
-> LOOK AT KINH CLOSELY
-> GET CAMERA
-> KINH TRADE CAMERA FOR CANTEEN
-> WEAR CANTEEN
-> WAIT
-> W
-> HIDE
-> WAIT (until: "The boat nears...")
-> W
-> GET BRANCH
-> E
-> N
-> SURVEY
-> PUT BRANCH ACROSS PIT
-> You step carefully along the branch.
-> GET KNIFE
-> CUT WIRE WITH KNIFE
-> WEAR KNIFE
-> CO GIVE ME FOOD
-> EAT RICE
-> CO STAY HERE
-> W
-> MY NAME IS LONE WOLF
-> MY NAME IS LONE WOLF
-> MY NAME IS LONE WOLF
-> MY NAME IS LONE WOLF
-> GET GUN
-> GET BOW
-> N
-> E
-> S
-> FIRE GUN AT PODOVSK
-> N
-> W
-> W
-> WEAR BOW
-> WEAR GUN
-> S
-> FLIP TAY
-> PUNCH TAY
-> HIT TAY
-> GET KNIFE QUICKLY
-> KILL TAY WITH KNIFE
-> KILL GUARD WITH KNIFE
-> CUT THONGS WITH KNIFE
-> WEAR KNIFE
-> TAKE CANTEEN
-> GIVE WATER TO BANKS
-> GET BOW
-> WEAR CANTEEN
-> BANKS WHERE ARE PRISONERS
-> BANKS FOLLOW ME
-> N
-> N
-> E
-> GET IN
-> FLY UP
-> E
-> SHOOT ROCKET AT HEDGEROW
->  FLY DOWN
-> CO STAY HERE
-> BANKS STAY HERE
-> GET OUT
-> FOLLOW ME
-> GET IN
-> FLY UP
-> W
-> W

===============================================================================
04.)                    DETAILED WALKTHROUGH                         G0400
===============================================================================

Stand by... Insertion minus 60 seconds.

The jet slices through twisting canyons, hugging the earth's contours. You
stand at the door, ready to jump.

It all comes back. The day Trautman, your former commanding officer, released
you from prison and put you under the authority of some government agent
called Murdock. Flown to Thailand, you were briefed, told to memorize your
orders, fitted with weapons, and flown under the cover of darkness back to the
Badlands.

Five, four, three, two, one... Jumper away.

You drop through the dark sky, diving towards hell.

YOUR NAME: JOHN RAMBO

CODE NAME: LONE WOLF

SERIAL NUMBER: US52760162

YOUR BASE: WOLF DEN

YOUR MISSION: To confirm the presence of Americans still held in a Vietnamese
POW camp--without revealing your presence to the enemy.

GROUND CONTACT: CO BOA

MEETING SITE: BUDDHIST TEMPLE

RENDEZVOUS WITH PICKUP: 18 HOURS FROM DROP

The parachute explodes open. The jungle approaches in a rush. You crash
through the uppermost branches of a tree and bounce off. Some of your
equipment breaks away. You hit the earth and roll. The parachute billows, then
collapses by your side.

The drop site is a small clearing in the middle of a dense, rotten-smelling
rain forest. The Buddhist temple is about three miles--almost five klicks--to
the north. All around you, tentacle-like roots curve and twist up the trunks
of immense Merbau trees. A half-rotted log is at your feet. Crushed ferns and
parted grasses make a path into the dark forest to the west. To the north a
narrow passage snakes through towering, slate grey boulders. The tree roots
provide an excellent place to take cover and survey the terrain. In the light
of the half-moon, everything looks quiet.

-> REMOVE PARACHUTE

You remove the parachute.

-> PUT PARACHUTE IN LOG

Done. The parachute is in the log.

-> GET GUN

You take the machine gun.

-> WAIT

You wait awhile.

You hear the muted whomp-whomp of an approaching chopper.

-> HIDE

You take protective cover.

A huge Vietnamese gunship roars by overhead. They don't seem to have spotted
you.

-> W

Sharp-edged leaves slice your flesh at every step along this winding path.

The sounds of animal screeching, insect clicking, and mysterious rustlings
explode into a frenzy... And then fall quiet. You pause at the edge of a
clearing dominated by a huge palm tree.

A burst of bullets explodes near your feet.

-> FIRE GUN AT BUSHES

Brraaap!

A strangled cry rises from the bushes, followed by the crunching, sliding
sounds of a falling body.

-> N

Sweat drips from your body as you cross the clearing and climb up the rise.
This ridge is crowned with wild orchid bushes. The jungle to the west is
slashed by a deep ravine, and to the east a rocky streambed leads through
overhanging trees. To the north a trail leads between two towering trees about
50 feet apart.

-> SURVEY

You scan the area and see the familiar shape of a Claymore mine bulging like
an overgrown wart from the trunk of a teak tree to the north.

-> FIRE GUN AT MINE

Brraaap!

Your shot strikes home! The mine detonates and hundreds of small steel balls
fly over the trail in a lethal fan, slicing everything in their path.

-> N

This faint jungle trail winds north and south through towering trees, their
roots hidden in mist. Your boots make strange sucking sounds in the muddy
earth as vines whip and cut your skin.

-> N

Before you, shrouded in mist, are the ruins of a Buddhist temple. Trees and
vines twist along the tumbled forms of the stone structure. At the top of the
worn stairs is a massive stone Buddha. Something moves silently in its shadow.
A path to the west leads to the river, and a jungle trail leads south.

Parrots shriek overhead as a bullet whistles by.

A voice whispers harshly from the shadows: Ai day!

-> SAY LONE WOLF

At your words, a slight figure emerges from the shadows of the Buddha.

Before you is a slender Oriental woman dressed in black cotton clothing. Her
lush dark hair falls loosely to her waist.

Hello, Lone Wolf.

My name is Co Boa. I have arranged for our transport to the enemy camp. We
have a long way to go. I have brought food for the journey, but we must go
now. Kinh will not wait.

She turns and heads west into the jungle.

-> W

Co moves quickly down a faint animal trail, and disappears around a bend. You
follow her to the edge of a pirate camp which is on a partially dried mud
flat. Figures move restlessly in the jungle bordering the camp. An old junk
rocks in the river to the west. To the east a path leads into the jungle.
South from the camp is a narrow riverbank.

A man stands in the middle of the camp, looking you over. He is chewing on a
plug of foul-smelling tobacco.

This grotesque man is wearing cheap costume jewelry and a pair of ragged
jeans. His black, greasy hair grows to his shoulders.

As Co hands the man a large roll of money, she looks straight at him and says:

This is more than enough to pay for our trip up the river and back, Kinh, so
don't try any of your tricks.

-> LOOK AT KINH CLOSELY

This grotesque man is wearing cheap costume jewelry and a pair of ragged jeans.
A dirty canteen hangs from his belt. He sneers at you, his wide mouth
revealing stubs of rotten teeth. His black, greasy hair grows to his shoulders.

-> GET CAMERA

You take the camera.

-> KINH TRADE CAMERA FOR CANTEEN

Kinh: For a dirty Yankee pig you make a pretty good trade.

He grabs the camera and shoves the canteen into your hands.

-> WEAR CANTEEN

The canteen hangs on a loop in your belt.

-> WAIT

You wait awhile.

Kinh: It's time to go.

He turns, and swaggers off to his junk.

-> W

As you climb into the boat, the smell of dead fish rises to meet you. This
thirty-foot hulk, stained with oil and blood, has seen better days. Large
straw mats litter the deck. Kinh stands at the stern, next to the sputtering
motor.

Co and Kinh are here.

The shore recedes as the boat pulls out into the murky current of the river.

-> HIDE

You and Co hide on the deck of the junk.

As the junk moves upstream, the moon illuminates the river. Near one bank,
wild oxen bend to the water to drink.

-> WAIT (until)

The boat nears the shore as the moon dips toward the horizon. The junk comes
to a stop and you and Co jump out and wade to shore.

This narrow sandbar leads north to a ridge of boulders. Wild boars have
tunneled a trail through the dense jungle to the west.

Kinh laughs harshly as he turns the junk back downstream.

Kinh: Your money was only good for one way, dirty Yankee dog.

Co is here.

-> W

Wild boars have tunneled a trail through the matted vegetation of the jungle.
A boar comes down the trail directly toward you. It pauses, and its tiny eyes
look directly into yours. It then turns tail and runs. The sandbar is to the
east, and a rotten-egg smell is to the west.

You see the branch.

Co is here.

-> GET BRANCH

You get the branch

-> E

You're back at the sandbar.

Co is here.

-> N

Giant boulders, smoothed by rains, surround you.

Before you is a vision of hell--the camp you escaped from fourteen years ago.
Protected by steep black cliffs, the prison camp is smothered in dark jungle.
All approaches to the camp have been stripped bare. A forest has been
defoliated to the west, and a smooth dirt trail to the north leads down to a
wet, muddy field. The sandbar is to the south and the swirling muddy river is
to the east.

Co is here.

-> SURVEY

On the trail to the north is the circular outline of a punji-filled pit--the
favorite booby trap of the enemy.

The light catches the trip wires as the moon casts a glow on the charred floor
of the defoliated forest.

Co is here.

-> PUT BRANCH ACROSS PIT

You put the branch across the punji pit.

-> You step carefully along the branch.

Beneath the dirt and grass, interlocking metal spikes lie horizontally across
the top of the pit. At the bottom, charcoal-burned bamboo spikes point
upwards; their razor-sharp tips drip with fresh dung.

You step off the branch.

You sink in warm, oozing mud. Through a barbed wire fence, you see the camp to
the west. The wire is anchored to a massive tree which houses a guard tower. A
dirt road is to the north, and a trail leads south to a ridge of boulders. To
the east is a hillside tea plantation.

Co is here.

-> GET KNIFE

You take the knife

-> CUT WIRE WITH KNIFE

You cut the barbed wire in several places. The wires snap like dry twigs as
the knife's saw-teeth catch the coiled steel, enabling you to remove a section
of the fence large enough to get through.

-> WEAR KNIFE

The knife slips comfortably into the sheath.

-> CO GIVE ME FOOD

Co: Here is the rice.

-> EAT RICE

Famished, you wolf down the salty rice in its oily brown fish sauce.

-> CO STAY HERE

Co: I will wait here for you.

-> W

You crawl through the barbed wire fence.

A blinding light shines in your eyes, freezing you in your tracks. A
disembodied, Russian-accented voice chuckles softly:

Ah, Lone Wolf. We were expecting you.

It's the last thing you hear as a vicious blow to the back of your head blocks
out all else.

You awaken to find yourself strapped to rusty bedsprings. Sharp metal coils
dig into your bare back.

You open your eyes a crack. You are in a small room. Through a small window in
the western wall, the dawn light reveals a starved remnant of a man tied to a
bamboo cross.

A man looms over you, his hot breath on your face. His blond hair and wire-rim
glasses catch the early morning light. On one arm is the sword-and-shield
patch of the KGB.

Before he can speak, you hear a familiar voice. Tay's voice.

Sgt. Tay: Let me handle him, Lt. Podovsk. This one's dangerous.

Ignoring Tay, Lt. Podovsk barks at you:

Tell me what you are doing here.

-> MY NAME IS LONE WOLF

Lt. Podovsk: Perhaps you do not take me seriously. I think this may change
your mind.

Podovsk throws a switch.

Waves of electricity surge through your body. As you strain against the sharp
bedsprings, the man demands:

Tell me what you are doing here.

You remember Trautman's words, his voice, telling you never to cooperate with
the enemy.

Podovsk throws the switch again.

-> MY NAME IS LONE WOLF

Lt. Podovsk: You have been abandoned, Lone Wolf.

He walks over to a bank of modern communications equipment and spins a few
dials. A voice emerges from the void--Murdock's:

I'm telling you now, Trautman, your man won't find any POWs. Even if he does,
we'll make sure he won't come back.

A searing pain shoots through you as Podovsk throws the switch once more.

-> MY NAME IS LONE WOLF

Lt. Podovsk: You're beginning to bore me, Lone Wolf. Maybe Sgt. Tay can help
change your mind.

Tay approaches you, a knife in his hands. He brings the serrated blade close
to your scars--the wounds he inflicted so long ago--and slowly smiles.

Lt. Podovsk: That's enough for now, Tay. Go see to the other American.

He turns to you and says:

You'd better tell me what you are doing here, before the Sergeant returns.

-> MY NAME IS LONE WOLF

Lt. Podovsk: I'm tired of your games.

He grabs a fistful of your hair and forces you to turn your head so that you
face the window.

Then he calls out: Begin, Sergeant.

Tay draws a knife and brings it to the shoulder of the man on the cross. Then
he looks up at the window, grinning, as the knife starts to cut the prisoner's
flesh. He has drawn first blood.

Suddenly, something in you snaps. Like a wild animal summoning its last bit of
strength, you tear yourself free as Co bursts through the doorway, her gun
blazing. Co's gunfire destroys all of Podovsk's equipment. In a panic, Lt.
Podovsk dives out the door.

-> GET GUN

You get the machine gun.

-> GET BOW

You get the bow.

-> N

Greyish light filters into the few open areas between the thick-trunked trees.
A recent rock slide has demolished part of the camp to the west. You remember
this camp's layout vividly. To the south are the officers' quarters, and to
the north is the landing pad. The quadrangle is east of your position.

Co is here.

-> E

Down-curved branches throw ugly shadows on the muddy ground of the quadrangle.
Through the trees to the east is the iron gate. The compound is to the west.
The enormous tree that houses the guard tower is to the south. To the north is
a footpath.

Co is here.

-> S

The thick, gnarled tree has a guard tower built into it. The wooden boards
overhead creak faintly. A rope ladder swings in front of you. It leads up to a
hole in the floor of the guard tower. A dark, deserted quadrangle is to the
north, and the barbed wire fence is to the east.

Co is here.

-> FIRE GUN AT PODOVSK

Brraaap!

Bullets crack through the floor of the guard tower, splintering the flimsy
wood. You hear a choked cry--and a thud. Blood seeps slowly through the holes
in the floor.

-> N

You're back at the quadrangle.

Co is here.

-> W

You're back at the compound.

Co is here.

-> W

A recent rock slide has uprooted trees and rocks in this ravaged area of the
camp. The sun beating down on the rocks nearly blinds you. In the corner of
the camp to the south, a Y-shaped bamboo cross rises from the dirt. An oil
dump is to the north, and the compound is to the east.

Co is here.

-> WEAR BOW

You wear the bow across your back.

-> WEAR GUN

You sling the machine gun over your shoulder.

-> S

Here, the POW hangs pathetically on a rigid bamboo cross.

Suddenly, from nowhere, Sgt. Tay leaps onto your back, and you see the flash
of a knife speeding toward your throat.

-> FLIP TAY

You quickly flip Sgt. Tay over your shoulder. He lands with the agility of a
cat, though, and rolls to his feet. He lunges at you with the knife.

-> PUNCH TAY

Your blow catches Sgt. Tay's arm, sending the knife flying over the fence. He
spins quickly, though, delivering a sharp kick to your kidneys.

-> HIT TAY

You land a good blow to Sgt. Tay's solar plexus, sending him flying to the
ground. For a moment he seems to have trouble catching his breath.

-> GET KNIFE QUICKLY

You take the knife.

Sgt. Tay regains his footing, and comes at you again.

-> KILL TAY WITH KNIFE

You slit Tay's throat, recalling all the hideous things HE had done with a
knife.

Alert to movement behind you, you spin around to face a guard aiming his gun
at your head.

-> KILL GUARD WITH KNIFE

Before the guard can react, you leap on him and bury the knife deep into his
heart.

-> CUT THONGS WITH KNIFE

You slice through the leather thongs with your knife, then gently help Banks
off the cross.

-> WEAR KNIFE

The knife slips comfortably into the sheath.

-> TAKE CANTEEN

You take the canteen.

-> GIVE WATER TO BANKS

Lt. Banks drinks the water.

-> GET BOW

You take the bow.

-> WEAR CANTEEN

The canteen hangs on a loop in your belt.

-> BANKS WHERE ARE PRISONERS

Banks: They should be at the rice paddies.

-> BANKS FOLLOW ME

Banks: I'm right with you.

-> N

You're back at the rock slide.

Co and Lt. Banks are here.

-> N

Oil drums stand randomly throughout the small dump. The northern and western
borders of the area are built right into the cliffs. A rock slide is visible
to the south. To the east is a small stretch of cleared land.

Co and Lt. Banks are here.

-> E

This is a circular, dirt-packed area, used as a helicopter landing pad. Black,
jagged cliffs form a barrier to the north. To the east is the barrack doorway.
The overgrown compound is to the south. An oil dump is to the west.

Co and Lt. Banks are here.

The helicopter is here.

-> GET IN

You step into the helicopter.

You are inside the Huey helicopter. Mounted on the skids of the copter are two
rocket launchers.

Co and Lt. Banks are here.

-> FLY UP

You fly above the camp.

As the Huey hovers over the dark, damned camp, you can see the square roof
outline of Podovsk's quarters, and the cross where Banks was so cruelly hung.
But beyond the camp to the east a road borders a planted hill of tea, and
leads to the squares of flooded rice paddies. The river Ca's muddy waters roil
and roll to the south. Thailand--and freedom--are to the west.

-> E

You fly above the paddies.

The flooded rice paddies below reflect the sun like a crazed, cracked mirror.
Below you, you see Americans. To the south lies the river Ca; to the west, the
POW camp.

-> SHOOT ROCKET AT HEDGEROW

The hedgerow disappears in a bright orange ball of flame as your rocket finds
its mark.

->  FLY DOWN

You descend slowly and land within the rice paddies.

Acres of square-shaped paddies are glazed with light. Water trickles through
the newly planted rice seedlings, making quiet gurgling sounds. To the west is
a hill crowded with tea plants. Hedgerows border the paddies on all other
sides.

The band of prisoners is here.

Six emaciated forms are before you. Dressed in rags, mud-caked hair left to
grow down their backs, the American POWs stare at you with growing hope.

-> CO STAY HERE

Co: I will wait here for you.

-> BANKS STAY HERE

Banks: Ok, man. Glad to take a rest.

He smiles weakly before his body is racked with a violent fit of coughing.

-> GET OUT

You step out and stand next to the helicopter.

The band of prisoners is here.

-> FOLLOW ME

They stumble after you, the ones who can still walk helping the weaker ones
along.

-> GET IN

You step into the helicopter.

Co, Lt. Banks and the band of prisoners are here.

-> FLY UP

You fly above the paddies.

The flooded rice paddies below reflect the sun like a crazed, cracked mirror.
To the south lies the river Ca; to the west, the POW camp.

-> W

You fly above the camp.

As the Huey hovers over the dark, damned camp, you can see the square roof
outline of Podovsk's quarters, and the cross where Banks was so cruelly hung.
But beyond the camp to the east a road borders a planted hill of tea, and
leads to the squares of flooded rice paddies. The river Ca's muddy waters roil
and roll to the south. Thailand--and freedom--are to the west.

-> W

You fly to Wolf Den.

The chop-chop of the rotor blades beats the air around you as you look down on
Wolf Den. Two tiny figures stand at the airstrip's edge. The figures get bigger
as you move into set down position. Your commanding officer, Trautman, holds a
gun to Murdock's head. You figure it out pretty fast. The odds were stacked
against you from the beginning. There is some loyalty left, though. Trautman
smiles proudly as the hulking slick descends. You touch down lightly and the
thumping blades start slowing down.

Men stream out of the hangar. You hear murmurs from the crowd:

It's Rambo. He made it back. Rambo.

As Banks staggers from the slick, the men freeze for a moment, their faces a
study in shock and horror. Then they begin cheering wildly. One man walks up
to Banks and solemnly salutes him.

As you help the first of the prisoners from the helicopter the joyful roar of
the men becomes even louder. You see tears streaming down their faces and hear
their quiet voices thanking these brave survivors as they tenderly guide them
toward the hangar.

Co's face shines with joy as she turns to you.

Co: You are a real American hero, John Rambo. This time, you won.


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     First release, detailed walkthrough only (30th of May 2005)

v1.1     At some point I changed the layout and forgot to upload the new
         contents. Basic walkthrough is now available too.
         (6th of January 2009)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

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AngelSoft for the game.

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