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    Walkthrough by Anonymous

    Updated: 06/02/05 | Printable Version | Search This Guide

                  DEADLINE Part One
    
     Here is the solution for solving Infocom's mystery game,
    Deadline.  All commands which should be typed in exactly as you
    see them are in quotes. Directional movements are in brackets. 
    E.g., "OPEN DOOR" and [N,N,E]. From the front path of the
    Robner's estate, go [N] to the front door of the house.  Type
    "OPEN DOOR" and go [N] into the Robners' house.  From inside the
    door, go [N,E] and type "CLIMB STAIRS" twice (or you can just go
    [U,U]) to get to the second level of the estate.  From there, go
    [W,W,W,W,N] to the library where you will start the first of a
    series of Sherlock Holmes-type activities. In Deadline, you need
    to establish the motive and method for the murder beyond all
    reasonable doubt before you can arrest the guilty party.  If you
    don't have an air-tight case, the jury will acquit the defendant. 
    It is here in the library where we go about establishing the
    method by which poor Mr.  Robner was done in. First off, type
    "EXAMINE RUG" (or just "LOOK RUG").  You will find some mud spots
    which is your first clue.  Now, "GET THE CUP, PAD, CALENDAR AND
    PENCIL" and "RUB PENCIL ON PAD" and then "TURN PAGE OF CALENDAR." 
    Aha! Perhaps a clue as to the motive? Let's see if we can
    substantiate the method a little more...that mud on the rug was
    very interesting.  Type "OPEN BALCONY DOOR" and go [N] onto the
    balcony.  Check out the railing by typing "EXAMINE RAILING" and
    you will see some scratches, lending credence to the theory that
    perhaps the murderer climbed up the balcony from the ground below
    where he (or she) got mud on his shoes.  Let's have a look below
    and check for some indication that the murderer was indeed below
    the balcony.
    
              DEADLINE Part Two
    
     To leave the balcony, go [S,S,E,E,E,E,D,D,W,S].  Type "OPEN
    DOOR" and go [S] back to the front door.  Now go [E,E,SE] to the
    shed where you will see a ladder.  Type "EXAMINE LADDER." Hmmm! 
    This ladder- and-balcony theory is looking good!  Let's see if we
    can prove the ladder was below the balcony.  This will have to
    wait a while, though, because it's getting late in the morning
    and we have to do some more checking in the house before the
    reading of the will takes place.  And besides that, we need to
    talk to Mr. McNabb and he doesn't seem to be in the mood right
    now. Go back to the house by heading [N,S,N] and head back
    upstairs with [N,N,E,U,U].  Let's see what else we can find
    upstairs. Go [S,S] into Dunbar's bathroom. Type "OPEN CABINET"
    and "EXAMINE LOBLO."  Aha, again!  Now we go back downstairs and
    see if we can find Mr.  McNabb to see if he knows anything about
    a ladder under the balcony.  Go [N,N,D,D,W,S,S].  Let's take a
    break for a while.  Type "WAIT UNTIL 11:30." And now for Mr. 
    McNabb.  Let's try the garden path first with [E,NE,E,W].  If
    McNabb is not around, just wait for a while or snoop around the
    area and he will soon show up.  Deadline is very unpredictable
    when it comes to the various characters moving around the
    scenario.  Once you spot McNabb, go to him and say "HEY MCNABB"
    followed by "WHAT IS WRONG."  He will tell you about some holes
    he found in his garden so, naturally, you say "SHOW ME THE
    HOLES."  He will take off and you "FOLLOW HIM." When he stops,
    type "EXAMINE HOLES."  Eureka!  The ladder was here and the depth
    of the holes proves somebody climbed it up to the balcony! To
    make sure we cover every angle, type "EXAMINE GROUND" and "DIG
    AROUND HOLES." Hmmm...wonder what this could be about?  To find
    out, type "ANALYZE FRAGMENT FOR LOBLO." Oops, it's later than we
    thought!  Back to the house for the reading of the will.  Go
    [N,SW,SE,E] to the house and [N,N,W] into the living room. Now
    just "WAIT" for the will to be read.
    
              DEADLINE Part Three
    
     After the will is read, you decide to see if you can roust some
    of those present into giving you some clues as to the guilty
    party and, perhaps, the motive for the crime.  Let's start with
    George.  Type "SHOW GEORGE THE CALENDAR."  He will get very
    nervous and start heading out of the room.  Type "FOLLOW HIM"
    until he finally goes to his room.  He will keep telling you to
    leave him alone, but just keep following him until he enters his
    room.  At this point, you decide to see if George knows more then
    he's telling.  You aren't going to get anything from him here, so
    let's go to the balcony and wait to see if he does anything.  Go
    [W,N,N] to the balcony and type "WAIT 10 MINUTES."  Voila!  Here
    he comes!  Wait until he goes behind the bookshelf and then type
    "WAIT 4 MINUTES" to give him time to really get his hands into
    the cookie jar. When your 4 minutes are up, go [S], "EXAMINE
    BOOKSHELF," "PRESS BUTTON," and go [E].  Ha! Caught him
    red-handed!!  Type "GET WILL," "LOOK SAFE," "GET PAPERS," and
    "READ PAPERS." Things are beginning to look up! Let's see if we
    can substantiate some of this stuff.  Go back to the living room
    with [W,S,E,E,E,E,D,D,W,W].  My, isn't this cozy!  Type "HEY
    BAXTER," "WHAT ABOUT FOCUS." You know he's lying so you "SHOW
    PAPERS TO BAXTER."  Ah, that's better!  Now for some clever
    psycho-detective work.  Type "SHOW LAB REPORT TO DUNBAR" and
    "SHOW LAB REPORT TO BAXTER." Whip around and "ACCUSE DUNBAR."
    Hmmm...a tad nervous, isn't she? Perhaps we should go off and
    wait to see what develops. Go [E] to leave the room and "WAIT FOR
    DUNBAR."  Just as we suspected!  When she passes you, type
    "FOLLOW HER."  Once outside the house, she will drop a ticket. 
    Type "GET TICKET" and "READ TICKET."  WOW!  This is getting good!
     Type "SHOW TICKET TO DUNBAR."  You know you've got her on the
    run now so head off to the shed to wait and see what develops. 
    Go [E,E,SE] and "WAIT FOR BAXTER."  When they both show up, "SHOW
    TICKET TO BAXTER" and "ARREST BAXTER AND DUNBAR." You didn't
    believe them for a minute, did you? Due to the dynamic nature of
    Deadline, there are several ways to end up accusing Baxter and
    Dunbar of the murder.  There are also more puzzles to solve, but
    this is all that is necessary to put together an air-tight case
    against them.  If you have other methods of solving Deadline, let
    us know!