;WWWWWWW WW, WW; ;. :: ;oCCCCCC1. ;WWW WW .WW WW ZWWc;;;;;;;7WWW WWWc WW WW WW WW WW. WW ,WWW WW WW WW WW WW: WW ZWW; WWK WWW WW; DWW WWi WW ;WWWO ZWWWWWWWWWWWo .KWWWWWWWWWC ZW AW WWKmpWWWWWWWWWW1 FAQ by Daryl Legaspi Version: 0.27 gfaqs boards: sulfre iGunZ: Sulfre/Remedi ijjiGunZ: Kill/Ironcraft email: firstname.lastname@example.org ===================================================== Table of Contents ===================================================== I0. Introduction II0. Symbol Legend III0. Basic Conmmands III0a. During Combat III0b. Chat Box III0c. Color Text IV0. Etiquette V0. Proper Names of Interest VI0. General Strategy VI0a. Aiming VI0b. Spamming VI0c. Evading VI0d. Massive Strike VII0. Equipment and Items VII0a. Ranged Weapons VII0b. Melee Weapons VII0c. Armor VII0d. Accessories VII0e. Quest Items VIII0. Move Cancels IX0. Universal Tech X0. K-style X0a. Offensive/Defensive Tech X0b. Navigational Tech XI0. D-style XII0. Levels XIII0. Quest Enemies XIII0a. Monsters XIII0b. Bosses XIV0. House Rules XIV0a. Attack and Defend XIV0b. Bow Duels XIV0c. Insta Duels XIV0d. Region Specific XV0. Replays XV0a. Recording Replays XV0b. Viewing Replays XVI0. Terminology XVI0a. Glossary XVI0b. Shorthand XVII0. Frequently Asked Questions END. Acknowledgements ===================================================== Introduction I0 ===================================================== GunZ: the Duel (henceforth simply GunZ) is an online third person shooter game with a few exceptional features (some glitches) that set it apart in the genre. On the surface it appears to be the standard dodge, aim, and shoot at people TPS, and essentially that appearance is correct. However, the depth (read: real value) of this game comes in the form of move combos and technique cancels that would not be out of place in a 2D fighter. An actual game story exists outside the game with in-game references to that story (starting classes, item descriptions, etc.), but this story is forgettable. The music is largely mediocre, the graphics are dated, and the weapons do not reflect their real life counterparts in damage/control, but the gameplay is such that these problems detract very little from the fun (yes, this includes the narrator's voice). Endure the moderate learning curve and you may find an enjoyable deterrent from ordinary (read: well-coded) shooters. ===================================================== Symbol Legend II0 ===================================================== -| Cancel with -> Follow with ===================================================== Basic Commands III0 ===================================================== ============= During Combat III0a ============= *based on default settings W - Forward A - Left S - Backward D - Right R - Reload V - Toggle general chat (On/Off) Q - Previous Item E - Next Item 1 - Melee Weapon 2 - Primary Ranged Weapon 3 - Secondary Ranged Weapon 4 - Item 1 5 - Item 2 6 - /bow 7 - /wave 8 - /laugh 9 - /cry 0 - /dance ` - /taunt Shift - block Ctrl - attack Tab - view game record Enter - begin general chat message ' - begin team chat message f1-f8 - macro msg keys (set macros at the options menu) f11 - begin/end replay (don't forget to always end replay before leaving a room!) f12 - screenshot frame ======== Chat Box III0b ======== /h - view commands /w (target name) (msg) - whisper target /r (msg) - reply to last player who whispered /chatmake (room name) - create chatroom /chatinvite (target name) - invite target to current chatroom /chataccept - accept chatinvite targeted at you /chatjoin (room name) - request to join chatroom /chatselect - (no current data) @ (msg) - chat in current chatroom /chat (msg) - chat in current chatroom # (msg) - clan chat (in game room) /kick - initiate kick /suicide - suicide (exp loss occurs) /bow - bow /salute - bow /laugh - laugh /taunt - taunt /cry - cry /dance - dance (or what the developers pass off for a dance anyways) (in team match) ! (msg) - team chat ========== Color Text III0c ========== Begin a message with "^(number value 0-9)" without the quotes to change the color of the proceeding text. [Example] ^1My 'hp' was red. In the above example the whole phrase, "My 'hp' was red.", would be in red colored text. ^9My 'hp' was ^1red^9. In this second example "My 'hp' was" would appear in white colored text while "red" appeared in red colored text. The period would be colored white. Color/Number chart: ^1 - Red ^2 - Green ^3 - Blue ^4 - Yellow ^5 - Dark red ^6 - Dark green ^7 - Dark blue ^8 - Dark yellow ^9 - White ^0 - Gray ===================================================== Etiquette IV0 ===================================================== Whether you decide to be an ass or not is up to you of course, but I find that there is a correlation between being an ass and being kicked out of the game. 1. Prioritize your bandwidth towards the game to minimize lag between you and the other players. 2. Do not type in a match if you are not willing to risk being killed in the process. 3. Do not type-kill unless the typing player does so deliberately to interfere with the match flow. 4. Rejoin matches that the majority of players want to keep going. Early rejoining is suggested as to give the others a chance to /kick those unwilling to rejoin. 5. Adhere to the game room's 'house rules' if applicable (should be written in game room title). 6. Adhere to any prearranged rules between you and your opponent. 7. Do not attack opponents bowing before combat. Give some form of acknowledgement (returning the bow is the most widely accepted form of acknowledgement and respect) 8. Do not speak falsely about a player to get a votekick accepted (ie saying someone hacks because you don't like him) ===================================================== Proper Names of Interest V0 ===================================================== These are names from the story that do not affect the gameplay much, if at all. Ares - Designer of men's armor Battle of Sun - A battle in which Elia's troops protected Menlo Bics - Designer of women's armor Blue Whistle - The gangs known as the Headache of the Empire Canopus - The God of Flame Canox - Weapons' manufacturer. Elia - A princess whose troops protected Menlo during the battle of Sun Emperor Altema - An emperor whose troops' morale rose when Elia's troops courageously protected Menlo during the battle of Sun Enia - The God of Water and Ice Eternal Blue - Outlaw crew of the seas FMT - A system Giston - The God of Earth Gray Dust - The elite troops of the empire Great Emperor of Ryswick - Great emperor after which a ring was named Gunners Heaven - A private organization of the Republic Havani - The main city of outlaws Healing Hands - The Republic support forces Icon - Designers of men's ceremonial wear Iron Calvary - A group for which powerful magicians designed a ring Iron Crow - The center of the Havani Leonics - Developers of the "Breaker" shotgun series L-Star - Designer of women's armor Maxwell - Weapons' manufacturer McField - A signature inscribed on the FMT ring. Possibly the scientist who created the FMT system Menlo - Something or someone that Elia's troops defended during the battle of Sun Miz - Producer of men's armor Moon Dynasty - Dynasty that hands down the Dark Karma sword and the Dark-Sun Matrial Dagger Nico - Weapons' manufacturer Phantom Breed - A spy crew Pierre - A brave commander who was killed in battle. Red Blood Dynasty - Dynasty of which the Red Blood kodachi are a symbol Renaut - Designer of men's armor Rex - Supplier of women's armor Storm Civil War - Not much is known about this war as there is little reference to it Urike - Women's armor designer Venico - Designer of men's armor Vinz - Designer of armor Walcom - Weapons' manufacturer Winscar - The Lord of Wind and Sky ===================================================== General Strategy VI0 ===================================================== GunZ requires a certain amount of strategy (assuming your opponent is at all competent). Don't worry though; if you can't dazzle them with brilliance them baffle them with bull****. Best luck... ====== Aiming VI0a ====== Aiming is probably the most important skill to develop, but it can also be the most difficult (yes, it can be more difficult than learning to dbfhhrs+ or whatever crazy steps people are coming up with nowadays) because of the factors involved. There are three main things to consider while taking aim. First, where your bullets are going to go. Second, what your opponent is doing. Third, where your opponent actually is. Where your bullets go will greatly affect what your bullets hit. Go by where your crosshair is aimed (should you choose to use a visible one) and not where your gun barrel is pointing. Observe what your opponent is doing and try to anticipate his next few steps. If you don't know what he's doing then you don't know where he's going, and if you don't know where he's going you will not know how much to lead. Finally, consider your opponent's ping and make your best guess at where he actually will be when you fire or strike. This is a lot like what you considered previously only a few steps ahead of that to compensate for lag. ======== Spamming VI0b ======== If you have a lagging opponent that you know is low on hp then you may want to practice "spamming". Fire whatever weapons you have as rapidly as you can in that opponent's general direction and pray something hits. There are situations where it would behoove you to grab your nades and unload all you got on the crowds' faces. It is important to note that the difference between spamming and firing in quick succession is the precision of your aim. ======= Evading VI0c ======= Although it is possible to have a fair amount of success in Gunz with minimal evasion (mostly due to others incompetence in aiming), learning to evade often expands Gunz' otherwise limited gameplay. Always keep in mind that the more you are evading the less you are attacking (even with such techniques as slashshot). Consequently, it is important to adjust the balance according to the opponent(s) you are fighting. ============= Massive Stike VI0d ============= Oh boy, unfortunately its not as simple as unleashing a massive strike on someone's face and unloading your smg's. The angle at which your opponent is facing will determine whether your massive strike connects or not. Thus you must make your best judgement at what angle to throw your massive strike according to which angle you think your opponent will assume. If you happen to be the one getting massived you will be fortunate to be caught in a dash. These will cause you to be stunned while sliding and will make you less vulnerable to pb's and instakills. If you believe your opponent is about to throw a massive strike, you should change your angle of view according to how you think your opponent will face. I believe there are more in-depth faqs about MS'ology so it might behoove you to do a bit of study and experiment. ===================================================== Equipment and Items VII0 ===================================================== ======= Example ======= Item Name - Cost Wt - Stat Gain/Damage Description ============== Ranged Weapons VII0a ============== The lower the number for controllability the more accurate the weapon is. Pistols ======= Dual-wield pistols shoot two bullets each fire. Missing one bullet will of course result in half the damage. Raptor 50 - lvl 0 - 20bp Weight:7 Clip:10x6 Damage:8 Delay:250 Controllability:30 This pistol has been used since a long time ago in the empire. Its production has been discontinued. Manufactured by Walcom. Raptor 50 x2 - lvl 0 - 40bp Weight:14 Clip:10x6 Damage:16 Delay:250 Controllability:36 These pistols have been used since a long time ago in the empire. Their production has been discontinued. Manufactured by Walcom. Raptor 80 - lvl 5 - 200bp Weight:7 Clip:12x6 Damage:8 Delay:200 Controllability:25 A revised model of the Raptor 50. Its performance slightly improved but the appearance has not changed from the old version. Its production was announced to be stopped quite early as its competition released a new product. Manufactured by Walcom. Raptor 80 x2 - lvl 7 - 360bp Weight:14 Clip:12x6 Damage:16 Delay:200 Controllability:30 Revised models of the Raptor 50. The performance improved slightly but the appearance has not changed from the old version. Manufactured by Walcom. Raven 5 - lvl 6 - 300bp Weight:8 Clip:10x6 Damage:10 Delay:250 Controllability:40 This pistol was produced to be supplied to the battlefront of the Republic. Manufactured by Maxwell. Raven 5 x2 - lvl 8 - 550bp Weight:16 Clip:10x6 Damage:20 Delay:250 Controllability:48 These pistols were produced to be supplied to the battlefront of the Republic. Manufactured by Maxwell. Raptor 120 - lvl 10 - 500bp Weight:7 Clip:12x6 Damage:9 Delay:200 Controllability:25 It was developed to be supplied to the military. Its accuracy has been improved from the Raptor 80. Manufactured by Walcom. Raptor 120 x2 - lvl 12 - 900bp Weight:14 Clip:12x6 Damage:18 Delay:200 Controllability:30 It was developed to be supplied to the military. Its accuracy has been improved from the Raptor 80s. Manufactured by Walcom. Raven 6 - lvl 14 - 800bp Weight:8 Clip:14x6 Damage:12 Delay:220 Controllability:40 The follow-up model of the Raven 5. It's performance has improved but its manufacture failed to make it lighter. Manufactured by Maxwell. Raven 6 x2 - lvl 16 - 1,440bp Weight:16 Clip:14x6 Damage:24 Delay:220 Controllability:48 The follow-up models of the Raven 5. The performance has been improved but its manufacturer failed to make it lighter. Manufactured by Maxwell. Raptor 160 - lvl 24 - 2,500bp Weight:8 Clip:13x6 Damage:11 Delay:180 Controllability:25 The follow-up model of the Raptor 120. It has more firepower, better performance and an excellent rate of fire. Raptor 160 x2 - lvl 26 - 4,500bp Weight:16 Clip:13x6 Damage:22 Delay:180 Controllability:30 The follow-up model of the Raptor 120. They have more firepower, better performance and an excellent rate of fire. Raven 7 - lvl 32 - 5,000bp Weight:9 Clip:15x6 Damage:13 Delay:210 Controllability:40 The Raven 7 has more firepower and a better rate of fire but it still has some drawbacks in terms of accuracy and weight. Raven 7 x2 - lvl 34 - 9,000bp Weight:18 Clip:15x6 Damage:26 Delay:210 Controllability:48 The Raven 7s have more fire power and a better rate of fire but they still have some drawbacks in terms of accuracy and weight. Raptor 200 - lvl 40 - 8,000bp Weight:8 Clip:14x6 Damage:11 Delay:160 Controllability:25 The Raptor series won confidence with it's high rate of fire and accuracy. This weapon shows the advanced development capability of Walcom. Raptor 200 x2 - lvl 42 - 14,400bp Weight:16 Clip:14x6 Damage:22 Delay:160 Controllability:30 The Raptor series won confidence with it's high rate of fire and accuracy. These weapons show the advanced development capability of Walcom. Adventurer Pistol x2 - lvl 0 Weight:12 Clip:12x6 Damage:18 Delay:250 Controllability:36 These pistols are mainly used by novice adventurers. Ridic Hunter Pistol x2 - lvl 0 Weight:12 Clip:13x6 Damage:16 Delay:240 Controllability:36 AP:2 These strange pistols raise AP for the person who wears it. Iris Pistol x2 - lvl 7 Weight:12 Clip:12x6 Damage:20 Delay:220 Controllability:36 These are pistols that the Republic's soldiers used to use. It was named after their residence. Iron Crow Pistol x2 - lvl 15 Weight:14 Clip:13x6 Damage:24 Delay:200 Controllability:36 Pistols used in Iron Crow, the center of the Havani. Revolvers ========= Dual-wield revolvers shoot two bullets each fire. Missing one bullet will of course result in half the damage. Minic 567 - lvl 0 - 20bp Weight:8 Clip:6x8 Damage:16 Delay:400 Controllability:60 This legendary revolver was produced by Maxwell and supplied to the general infantry of the Republic. Its production is now discontinued. Minic 567 x2 - lvl 0 - 40bp Weight:16 Clip:6x8 Damage:32 Delay:400 Controllability:72 These legendary revolvers were produced by Maxwell and supplied to the general infantry of the Republic. Its production is now discontinued. Dynax 7000 - lvl 5 - 220bp Weight:7 Clip:8x8 Damage:14 Delay:300 Controllability:60 The first of the lightweight revolvers from Canox. Though it's production has been discontinued, the second-hand dynax is still a popular gun. Dynax 7000 x2 - lvl 7 - 396bp Weight:14 Clip:8x8 Damage:28 Delay:300 Controllability:72 The first of the lightweight revolvers from Canox. Though their production has been discontinued, the second-hand Dynax is still a popular gun. Minic 567 Limited - lvl 7 - 340bp Weight:8 Clip:6x8 Damage:18 Delay:400 Controllability:50 This model was produced in order to commemorate the fifth anniversary of Maxwell's Minic. It is more powerful than the original. Minic 567 Limited x2 - lvl 9 - 612bp Weight:16 Clip:6x8 Damage:36 Delay:400 Controllability:60 These were produced in order to commemorate the fifth aniversary of Maxwell's Minic. They have more firepower that the originals. Zaurus A - lvl 10 - 550bp Weight:7 Clip:6x8 Damage:20 Delay:400 Controllability:60 This revolver was developed to supply the military. Manufactured by Walcom. Zaurus A x2 - lvl 12 - 990bp Weight:14 Clip:6x8 Damage:40 Delay:400 Controllability:72 These revolvers were developed to supply the military. Manufactured by Walcom. Phantom Cruise - lvl 16 - 1,200bp Weight:9 Clip:6x8 Damage:22 Delay:400 Controllability:70 High-end revolver made by Nico. Its upgraded design draws a lot of attention. Phantom Cruise x2 - lvl 18 - 2,160bp Weight:18 Clip:6x8 Damage:44 Delay:400 Controllability:84 High-end revolvers made by Nico. Its upgraded design draws a lot of attention. Phantom Cruise N - lvl 21 - 2,500bp Weight:8 Clip:6x8 Damage:23 Delay:400 Controllability:65 Phantom Cruise's slightly upgraded model. Its performance has slightly improved. Phantom Cruise N x2 - lvl 23 - 4,500bp Weight:16 Clip:6x8 Damage:46 Delay:400 Controllability:78 Phantom Cruise's minor upgraded models. The performance has slightly improved. Dynax 8000 - lvl 26 - 4,000bp Weight:7 Clip:8x8 Damage:18 Delay:300 Controllability:60 Lightweight revolver made by Canox. This is the follow-up model of the Dynax 7000, its performance has remarkably improved. Dynax 8000 x2 - lvl 28 - 7,200bp Weight:14 Clip:8x8 Damage:36 Delay:300 Controllability:72 Lightweight revolvers made by Canox. These are the follow-up models of the Dynax 7000, their performance has remarkably improved. Minic 567 MK.II - lvl 34 - 7,000bp Weight:8 Clip:6x8 Damage:25 Delay:400 Controllability:50 This is an upgraded model of the commemorative fifth anniversary Minic 567. It packs more power than the original one. Minic 567 MK.II x2 - lvl 36 - 12,600bp Weight:16 Clip:6x8 Damage:50 Delay:400 Controllability:60 This is the upgraded models of the commemorative fifth anniversary Minic 567. They pack more power than the original ones. Zaurus B - lvl 42 - 12,000bp Weight:8 Clip:6x8 Damage:25 Delay:360 Controllability:50 The Zaurus Type B is the most powerful handgun money can buy. It also has better accuracy. Zaurus B x2 - lvl 46 - 21,600bp Weight:16 Clip:6x8 Damage:50 Delay:360 Controllability:60 The Zaurus Type Bs are the most powerful handgun money can buy. They also have better accuracy. Iris Revolver x2 - lvl 7 - 26G Weight:12 Clip:6x8 Damage:38 Delay:360 Controllability:36 Revolvers that the Republic's soldiers used to use. It was named after their residence. Iron Crow Revolver x2 - lvl 15 - 37G Weight:14 Clip:8x8 Damage:42 Delay:360 Controllability:36 Revolvers used in Iron Crow, the center of the Havani. Gold Hound x2 - lvl 24 - (varies on rental time) Weight:16 Clip:6x8 Damage:48 Delay:450 Controllability:80 The most powerful revolvers of their class. Developed mainly focusing on firepower. It is difficult for beginners to use it due to it's slow firing rate and strong recoil. Submachine Guns =============== SMG's reload time: 3(single), 5(dual-wield) Renard - lvl 0 - 30bp Weight:15 Clip:32x5 Damage:7 Delay:90 This old submachine gun was produced by Canox. Its production has been discontinued. Renard x2 - lvl 0 - 60bp Weight:30 Clip:32x5 Damage:14 Delay:90 These old submachine guns were produced by Canox. Its production has been discontinued. Walcom S5 - lvl 10 - 750bp Weight:15 Clip:36x5 Damage:8 Delay:90 This submachine gun produced by Walcom are quite popular. They have better firepower and a larger ammo capacity. Walcom S5 x2 - lvl 13 - 1,350bp Weight:30 Clip:36x5 Damage:16 Delay:90 These submachine guns produced by Walcom are quite popular. They have better firepower and a larger ammo capacity. Ellan - lvl 10 - 700bp Weight:12 Clip:60x5 Damage:5 Delay:90 Canox's small submachine gun. This was manufactured with a focus on better mobility. Ellan x2 - lvl 12 - 1,260bp Weight:24 Clip:60x5 Damage:10 Delay:90 Canox's small submachine guns. These were manufactured with focus on better mobility. Renard V - lvl 24 - 2,800bp Weight:15 Clip:32x5 Damage:7 Delay:85 Follow-up model of the once widely-popular Renard. It has better accuracy and a higher rate of fire. Renard V x2 - lvl 27 - 5,040bp Weight:30 Clip:32x5 Damage:14 Delay:85 Follow-up model of the once widely popular Renards. They have better accuracy and a higher rate of fire. Walcom S6 - lvl 24 - 2,800bp Weight:16 Clip:36x5 Damage:9 Delay:95 The follow-up model of the Walcom S5. It has more firepower and better stability compared with its previous model. Walcom S6 x2 - lvl 27 - 5,040bp Weight:32 Clip:36x5 Damage:18 Delay:95 The follow-up models of Walcom's S5. They have more firepower and better stability compared with its previous models. New Renard V - lvl 36 - 5,600bp Weight:15 Clip:40x5 Damage:8 Delay:80 New version of the popular Renard V produced by Canox. New Renard V x2 - lvl 39 - 10,080bp Weight:30 Clip:40x5 Damage:16 Delay:80 New version of the popular Renard V produced by Canox. Walcom XL - lvl 36 - 5,800bp Weight:14 Clip:32x5 Damage:9 Delay:95 This model was produced in order to commemorate the 70th anniversary of Walcom. It has a lightweight body and it is called 'the Exterminator'. Walcom XL x2 - lvl 39 - 10,440bp Weight:28 Clip:32x5 Damage:18 Delay:95 These models were produced in order to commemorate the 70th anniversary of Walcom. It has a lightweight body and it is called 'the Exterminator'. Renard VI - lvl 45 - 12,000bp Weight:14 Clip:40x5 Damage:8 Delay:80 This new model was produced by Canox whose popularity was dented by Walcom XL. Renard VI x2 - lvl 48 - 21,600bp Weight:28 Clip:40x5 Damage:16 Delay:80 These new models were produced by Canox whose popularity was dented by Walcom XL. Walcom XLS - lvl 45 - 12,000bp Weight:14 Clip:32x5 Damage:11 Delay:95 Upgrade to the Walcom XL. The only difference from the old model is enhanced fire power. Walcom XLS x2 - lvl 48 - 21,600bp Weight:28 Clip:32x5 Damage:22 Delay:95 Upgrades to Walcom XL. The only difference from the old models are enhanced firepower. Adventurer SMG x2 - lvl 0 Weight:28 Clip:40x5 Damage:14 Delay:85 Iris SMG x2 - lvl 7 Weight:28 Clip:40x5 Damage:16 Delay:95 SMGs that the Republic's soldiers used to use. Iron Crow SMG x2 - lvl 15 Weight:28 Clip:40x5 Damage:16 Delay:90 SMGs used in Iron Crow, the center of the Havani. Rifles ====== Rifle reload time: 6 Nico R2 - lvl 5 - 400bp Weight:15 Clip:32x5 Damage:11 Delay:120 Rifle produced by Nico in the early days. Nico R5 - lvl 10 - 1,500bp Weight:18 Clip:32x5 Damage:12 Delay:110 One of the most popular rifles among the Republican army. Walcom Warrior 77 - lvl 15 - 2,800bp Weight:20 Clip:24x5 Damage:15 Delay:100 Produced by Walcom, it has the drawback of being difficult to use but it has relatively strong power. Maxwell LX30 - lvl 18 - 3,000bp Weight:20 Clip:40x5 Damage:13 Delay:80 Produced by Maxwell, this weapon has stable grip, good operability, and a high rate of fire. Nico R6 - lvl 26 - 6,000bp Weight:18 Clip:36x5 Damage:15 Delay:90 Follow-up model of popular R5 of Nico. With its improved fire power, it is popular among R5 maniacs. Maxwell LX44 - lvl 34 - 12,000bp Weight:20 Clip:40x5 Damage:14 Delay:80 Rifle with a higher fire rate than LX30. It has a stable grip with high accuracy. Nico R7 - lvl 42- 24,000bp Weight:18 Clip:40x5 Damage:16 Delay:90 Nico's new rifle with better fire power. Walcom Warrior 88 - lvl 50 - 48,000bp Weight:20 Clip:32x5 Damage:19 Delay:100 Still not easy to use but, this new product by Walcom is produced to focus on stronger fire power. Iris Rifle - lvl 7 Weight:18 Clip:36x5 Damage:15 Delay:110 Rifle that the Republic's soldiers used to use. It was named after their residence. Iron Crow Rifle - lvl 15 Weight:18 Clip:36x5 Damage:16 Delay:100 Rifle used in Iron Crow, the center of the Havani. Prime TX - lvl 24 Weight:18 Clip:36x5 Damage:17 Delay:100 A rifle focused on fire rate and stability. Its stable and controllable recoil makes it an excellent choice to use. Shotguns ======== Shotgun reload time: 5 Breaker 3 - lvl 5 - 200bp Weight:15 Clip:3x5 Damage:6 Delay:1,100 Pump action shotgun produced by Leonics, who has specialized in the production of shotguns for ages. Its production has been discontinued. Breaker 5 - lvl 10 - 800bp Weight:18 Clip:5x5 Damage:6 Delay:1,000 Pump action type shotgun produced by Leonics. Though made a long time ago, it is still very popular. Breaker 6 - lvl 15 - 1,600bp Weight:20 Clip:5x5 Damage:7 Delay:1,000 Leonic's new shotgun which was released quite recently. Breaker 7 - lvl 30 - 8,000bp Weight:20 Clip:5x5 Damage:8 Delay:1,000 Leonics's 7th model adopted a new design different from the existing Breaker series. Avenger - lvl 30 - 9,000bp Weight:15 Clip:2x5 Damage:10 Delay:1,200 Shotgun introduced by Nico as a monumental product. This weapon has strong destructive power. It's only drawback,is it can only load a small number of bullets. Breaker 8 - lvl 45 - 20,000bp Weight:20 Clip:5x5 Damage:9 Delay:1,000 New shotgun produced by Leonics, who is quite famous for the Breaker series of shotguns. Avenger MKII - lvl 45 - 24,000bp Weight:16 Clip:2x5 Damage:11 Delay:1,200 Avenger's follow-up model that became the weapon of choice for adventurers. Iris Shotgun - lvl 7 Weight:18 Clip:5x5 Damage:7 Delay:1,100 Shotgun that the Republic's soldiers used to use. It was named after their residence. Iron Crow Shotgun - lvl 15 Weight:18 Clip:5x5 Damage:7 Delay:900 Shotgun used in Iron Crow, the center of the Havani. Cruelizon - lvl 24 Weight:18 Clip:5x5 Damage:9 Delay:1,100 A shotgun with enhanced power from the Breaker series. Fire rate and stability are relatively decreased, thus making it hard to control this gun. Rocket Launchers ================ Maxwell RW-66 - lvl 10 - 2,000bp Weight:30 Clip:4x4 Damage:30 Delay:1,000 Rocket launcher made in the early days by Maxwell. It lacks the strong power. Walcom L1 - lvl 15 - 3,200bp Weight:30 Clip:3x4 Damage:50 Delay:1,200 Rocket launcher with strong fire power produced by Walcom. Maxwell RW-77 - lvl 20 - 5,200bp Weight:28 Clip:5x4 Damage:35 Delay:900 Rocket launcher produced by Maxwell. It can hold more bullets than Walcom's L series and has a better fire rate capability. However, the fire power was reduced. Walcom L1 mk. II - lvl 30 - 12,000bp Weight:30 Clip:3x4 Damage:55 Delay:1,200 Walcom's Rocket Launcher. This slightly upgraded model of the L1 has slightly stronger fire power. Maxwell RW-88 - lvl 40 - 24,000bp Weight:28 Clip:5x4 Damage:36 Delay:800 An upgraded version of RW-77. Though nothing major has changed, it has a better rate of fire than the previous models. Walcom L2 - lvl 50 - 50,000bp Weight:25 Clip:4x4 Damage:55 Delay:1,200 Walcom's Rocket Launcher. Holds more bullets than L1, it has become a little lighter and more powerful. Iris Rocket - lvl 7 Weight:28 Clip:4x4 Damage:35 Delay:1,000 A rocket the Republic soldiers used to use. It was named after their residence. Iron Crow Rocket - lvl 15 Weight:26 Clip:4x4 Damage:55 Delay:1,400 A rocket produced for the Iron Crow. Used to dominate Havani, city of outlaws. Pressure RX - lvl 24 Weight:28 Clip:5x4 Damage:50 Delay:1,000 A more balanced rocket launcher. Its damage is somewhat sacrificed but the clip capacity and the reload speed have been improved. Machine Guns ============ Nico MG-K8 - lvl 25 - 8,000bp Weight:28 Clip:120x2 Damage:16 Delay:100 It is so heavy that it is hard to carry but, its rate of fire makes the enemies shiver in fear. Nico MG-K9 - lvl 35 - 16,000bp Weight:28 Clip:120x2 Damage:17 Delay:100 K9 machine gun with upgraded power. It's powerful rate of fire and damage will make swiss cheese of the opposition. Nico MG-KX - lvl 45 - 32,000bp Weight:28 Clip:120x2 Damage:18 Delay:100 Nico's new machine gun with explosive power. Even just looking at the MG-KX will make the enemies feel pain. Iron Crow Machine Gun - lvl 15 Weight:26 Clip:120x2 Damage:15 Delay:100 Machine Gun used in Iron Crow, the center of the Havani, main city for outlaws. ============= Melee Weapons VII0b ============= Daggers ======= Rusty Dagger - lvl 0 - 20bp Weight:5 Damage:8 Delay:366 It has some rust here and there. Once used, it's sure to be difficult to sell. Iron Dagger - lvl 5 - 200bp Weight:5 Damage:9 Delay:356 Basic iron dagger, made in a factory. A serial number is barely visible on the surface. Military Dagger - lvl 9 - 400bp Weight:6 Damage:11 Delay:356 Military assault dagger. Lightweight Dagger - lvl 18 - 1,000bp Weight:5 Damage:19 Delay:346 Easy to use lightweight dagger. High-Class Dagger - lvl 27 - 2,500bp Weight:6 Damage:12 Delay:351 Heavy unique high-class dagger. Beautiful pattern inscribed on the surface. Phantom Slaying Dagger - lvl 36 - 5,000bp Weight:4 Damage:13 Delay:356 Mysterious dagger, used to kill evil spirits. However, it could be an urban legend. Warlord's Gut Ripper - lvl 45 - 10,000bp Weight:6 Damage:14 Delay:346 Unique dagger, used by warlord's during the Storm civil war. Ridic Hunter Dagger - lvl 0 - 17G Weight:4 Damage:8 Delay:356 AP:+3 This strange dagger raises defensive strength. Adventurer Dagger - lvl 0 - 17G Weight:4 Damage:9 Delay:356 Practical lightweight dagger. Koden Knife - lvl 7 - 27G Weight:4 Damage:10 Delay:346 A dagger designed by a legendary swordsman. Dark-Sun Martial Dagger - lvl 15 - 37G Weight:6 Damage:11 Delay:346 An obscure dagger handed down from the Moon dynasty. Swords ====== Rusty Sword - lvl 0 - 20bp Weight:10 Damage:15 Delay:359 It's a rusty sword. Once used, it's sure to be difficult to sell. Iron Sword - lvl 5 - 300bp Weight:10 Damage:16 Delay:359 Low level iron sword. Faint serial number visible on the surface. Military Sword - lvl 10 - 600bp Weight:12 Damage:18 Delay:349 Great looking sword, used by ranked officers. Lightweight Sword - lvl 20 - 1,500bp Weight:9 Damage:15 Delay:339 Easy to use lightweight sword. High-class Sword - lvl 30 - 3,600bp Weight:13 Damage:20 Delay:339 High-Class sword, made of rare materials for combat. Devil Slayer - lvl 40 - 7,200bp Weight:11 Damage:22 Delay:339 Mysterious sword used to kill a haunted evil spirit. Golden Dragon Sword - lvl 50 - 15,000bp Weight:12 Damage:24 Delay:329 Gold plated attractive sword. Sword collectors desperately want to acquire this powerful katana. Adventurer Long Sword - lvl 0 - 17G Weight:9 Damage:16 Delay:359 Adventurer's Lightweight practical sword. Salamanda - lvl 7 - 27G Weight:8 Damage:17 Delay:349 A unique sword designed by a legendary swordsman. Dark Karma - lvl 15 - 37G Weight:10 Damage:19 Delay:349 An obscure sword handed down from the Moon dynasty. Kodachi Swords ============== Iron Kodachi - lvl 10 - 850bp Weight:18 Damage:14 Delay:290 These Kodachi Iron swords are widely produced for the general public. Lightweight Kodachi - lvl 21 - 2,000bp Weight:14 Damage:15 Delay:280 Kodachi swords deigned for two hands. Much lighter and smaller than regular swords. High-Class Kodachi - lvl 32 - 5,000bp Weight:20 Damage:16 Delay:280 This unique sword produced by Kodachi is made of high-end rare materials. Red Blood - lvl 43 - 12,000bp Weight:18 Damage:18 Delay:260 These powerful swords are a symbol of the Red Blood Dynasty, carried by a great swordsman in ancient times. ===== Armor VII0c ===== Head ==== At the time of this writing all hats are premium items only. [FEMALE] Blue Vane Hat - lvl 0 Weight:4 HP:1 AP:2 Women's Blue Vane series hat made of a highly flexible material. Military Officer Hat - lvl 0 Weight:3 AP:3 A female military officer hat favored by military fanatics. Adventurer Hat - lvl 0 Weight:3 AP:3 A stylish baseball hat recommended for the novice adventurers. This item is made for those who hate to wear heavy gear. Ceremonial Dress Beret - lvl 7 Weight:4 HP:2 AP:3 A ceremonial dress hat supplied to the female soldiers of the Empire. Blue Whistle Hat - lvl 7 Weight:4 HP:1 AP:5 The Blue Whistle women's hat. Eternal Blue Hat - lvl 15 Weight:4 HP:2 AP:8 For outlaws of the sea, Eternal Blue women's pirate hat. Gunners Heaven Hat - lvl 15 Weight:4 HP:3 AP:6 A hat exclusively for the Gunners Heaven, a private organization of the Republic. Iron Crow Hat - lvl 15 Weight:4 HP:3 AP:6 Women's hat worn in Havani, the city of outlaws Desert Flame Hat - lvl 15 Weight:3 AP:10 The Desert Flame's helmet is made for the female troops who are deployed in the tough terrain of the desert. Republic Gun Priestess Hat - lvl 15 Weight:3 HP:2 AP:6 Women's lightweight hat for a secret organization related with religious groups. Gray Dust Hat - lvl 15 Weight:4 HP:2 AP:8 A women's hat used by Gray Dust, the elite troops of the empire. Phantom Breed Bandana - lvl 15 Weight:5 HP:3 AP:3 Heavy bandana designed for the Phantom Breed spy crew. Battle Brood Helmet - lvl 15 Weight:5 AP:12 Specially designed women's helmet made from all reinforced material. This headgear protects against all types of damage. Divine Hands Hat - lvl 15 Weight:5 HP:5 AP:4 Women's nurse hat worn by those in the Republic support forces, Healing Hands. Sir Protector Hat - lvl 15 Weight:4 HP:1 AP:10 Woman's Sir Protector Hat, designed for protection. Train Guard Hat - lvl 15 Weight:5 HP:1 AP:10 Women's hat worn by soldiers guarding the trains going through the empire and the republic. It has the advantage of being lightweight. Slider Sports Hat - lvl 15 Weight:3 HP:2 AP:6 Women's sports hat that is comfortable enough to wear everyday while still maintaining sports functionality. [MALE] Blue Vane Hat - lvl 0 Weight:4 HP:1 AP:2 Men's Blue Vane series hat made of a highly flexible material. Military Officer Hat - lvl 0 Weight:3 AP:3 Military officer hat used by war fanatics. Adventurer Hat - lvl 0 Weight:3 AP:3 Lightweight hat recommended for novice adventurers who hate outfits with heavy equipment. Ceremonial Dress Beret - lvl 7 Weight:4 HP:2 AP:3 Ceremonial dress hat designed by Icon for the Ranks of the Empire to wear at political ceremonies. Blue Whistle Hat - lvl 7 Weight:4 HP:1 AP:5 Hat designed for Blue Whistle. Eternal Blue Hat - lvl 15 Weight:4 HP:2 AP:8 This unique hat was designed for the Eternal Blue outlaw crew. Gunners Heaven Soft Hat - lvl 15 Weight:4 HP:3 AP:6 Exclusive soft hat for the Gunners Heaven crew, it matches a dark colored coat. Iron Crow Hat - lvl 15 Weight:4 HP:3 AP:6 Iron Crow warriors wear these protective hats around the city of Havani, the city of outlaws. Desert Flame Hat - lvl 15 Weight:3 AP:10 Desert Flame hat originally designed for troops that were stationed in desert areas. Republic Gun Priest Hat - lvl 15 Weight:3 HP:2 AP:6 Mens hat for a secret organization associated with religious groups. Gray Dust Hat - lvl 15 Weight:4 HP:2 AP:8 Men's hat for the Empire's elite troops. Phantom Breed Bandana - lvl 15 Weight:5 HP:3 AP:3 Heavy bandana designed for the Phantom Breed spy crew. Battle Brood Helmet - lvl 15 Weight:5 AP:12 Specially designed men's helmet made from all reinforced material. This headgear protects against all types of damage. Divine Hands Hat - lvl 15 Weight:5 HP:5 AP:4 Men's hat worn by those in the Republic support forces, Healing Hands. Sir Protector Hat - lvl 15 Weight:4 HP:1 AP:10 Menís Sir Protector Hat, designed for protection. Train Guard Hat - lvl 15 Weight:5 HP:1 AP:10 Men's hat worn by soldiers guarding the trains going through the empire and the republic. It has the advantage of being lightweight. Slider Sports Hat - lvl 15 Weight:3 HP:2 AP:6 Men's sports hat that is comfortable enough to wear everyday while still maintaining sports functionality. Torso ===== [FEMALE] Flex Cotton T-shirt - lvl 0 - 50bp Weight:5 AP:5 Cotton T-shirt exclusively for women. This product is especially suitable for active women. Urike Leather Jacket - lvl 0 - 200bp Weight:10 AP:10 Urike Women's Leather Jacket quite popular with the elastic fabric. Rex Military Vest - lvl 20 - 1,600bp Weight:18 AP:25 Women's military vest, which ensures greater survival in combat. Arona Leather Jacket - lvl 10 - 800bp Weight:15 AP:20 Fashionable leather jacket for women. L-Star Leather Coat - lvl 30 - 3,200bp Weight:20 AP:28 Women's luxury coat designed by L-Star. Rex Military Jacket - lvl 0 - 200bp Weight:12 AP:8 HP:2 Women's military jacket supplied by Rex. Urike Trench Coat - lvl 20 - 1,600bp Weight:16 AP:22 Women's stylish trench coat, a new design by Urike. Bics Summer Top - lvl 0 - 500bp Weight:10 AP:10 Women's flower patterned top for summer wear, designed by Bics. Sir Protector Garment - lvl 15 Weight:15 HP:4 AP:22 Woman's Sir Protector Garment, designed for protection. [MALE] Ares Running Shirt - lvl 0 - 50bp Weight:5 AP:5 Men's running shirt designed by Ares, a supplier of military outfits. Renaut Cotton Shirt - lvl 0 - 200bp Weight:10 AP:10 Very active men's cotton shirt designed by Renaut Sports. Venico Leather Coat - lvl 10 - 800bp Weight:15 AP:20 Men's Leather Coat designed by Venico. Vinz Winter Jacket - lvl 20 - 1,600bp Weight:18 AP:25 This winter jacket for men has good thermal insulation great for any cold environment. Miz Leather Coat - lvl 30- 3,200bp Weight:20 AP:28 Quite Fashionable and stylish men's trench coat produced by Miz. Ares Military Jacket - lvl 0 - 200bp Weight:12 AP:8 HP:2 Military jacket that Ares designed to supply the military. Vinz Long Coat - lvl 20 - 1,600bp Weight:16 AP:22 Long wool coat designed by Vinz for men. Renaut Summer Shirt - lvl 0 - 500bp Weight:10 AP:10 Men's shirt with flower patterns designed by Renaut for summer. Legs ==== [FEMALE] Flex Training Pants - lvl 0 - 50bp Weight:10 AP:10 Flex women's training pants with excellent elasticity, good touch and feel. Arona Blue Jeans - lvl 0 - 200bp Weight:10 AP:15 Women's Blue jeans widely worn by all, young and old. Rex Military Trousers - lvl 0 - 200bp Weight:10 HP:1 AP:8 Comfortable military trousers especially designed for female soldiers. L-Star Black Cotton Slacks - lvl 20 - 2,400bp Weight:15 AP:25 Cotton trousers with luxurious touch that L-Star presents for special females. Vinz Chamois Trousers - lvl 10 - 1,200bp Weight:15 AP:22 Women's Chamois trousers with a good touch and feel, designed by Vinz. Bics Summer Shorts - lvl 0 - 500bp Weight:10 AP:12 Women's swimming shorts for summer designed by Bics. Urike Cotton Slacks - lvl 20 - 3,000bp Weight:14 AP:23 Stylish cotton trousers made by Urike. They have an added practical touch and stylish look, using coarse fabric. Sir Protector Trousers - lvl 15 Weight:14 HP:3 AP:24 Woman's Sir Protector Trousers, designed for protection. [MALE] Vinz Training Pants - lvl 0 - 50bp Weight:10 AP:10 Men's trousers designed by Vinz, made out of elastic materials. Renaut Sporty Pants - lvl 0 - 200bp Weight:10 AP:15 Sporty trousers designed by Renaut sportswear. Miz Leather Trousers - lvl 20 - 2,400bp Weight:15 AP:25 Miz trousers in a sophisticated design to enhance greater defense. Sleek and clean sewing on pure leather. Venico Denim Trousers - lvl 10 - 1,200bp Weight:15 AP:22 Venico trousers designed for men. Ares Military Trousers - lvl 0 - 200bp Weight:10 HP:1 AP:8 Trousers that Ares supplies to the military. Webs Blue Jeans - lvl 20 - 3,000bp Weight:14 AP:23 Webs jeans for tough adventurers. Renaut Summer Shorts - lvl 0 - 500bp Weight:10 AP:12 Men's swim trousers for summer designed by Renaut. Hands ===== [FEMALE] Rex Combat Gloves - lvl 0 - 50bp Weight:5 AP:5 Traditional design combat gloves, made out of elastic materials. Arona Winter Leather Gloves - lvl 10 - 500bp Weight:5 AP:10 Women's winter leather gloves. Rex Iron Gloves - lvl 20 - 1,000bp Weight:8 AP:15 Women's iron gloves designed for aggressive combat. Urike Sheepskin Leather Gloves - lvl 20 - 1,500bp Weight:6 AP:12 Women's sheepskin leather gloves designed for combat. Bics Summer Gloves - lvl 0 - 250bp Weight:4 AP:4 Women's gloves for summer wear designed by Bics. Sir Protector Gloves - lvl 15 Weight:4 HP:1 AP:16 Woman's Sir Protector Gloves, designed for protection. [MALE] Ares Combat Gloves - lvl 0 - 50bp Weight:5 AP:5 Popular combat gloves, very comfortable simple design. Vinz Winter Gloves - lvl 10 - 500bp Weight:5 AP:10 Winter gloves for men. designed by Vinz. Ares Iron Gloves - lvl 20 - 1,000bp Weight:8 AP:15 During combat these iron gloves provide excellent defensive power. Miz Sheep Leather Gloves - lvl 20 - 1,500bp Weight:6 AP:12 Gloves made of durable sheep leather. Renaut Summer Gloves - lvl 0 - 250bp Weight:4 AP:4 Summer gloves for men, designed by Renaut. Feet ==== [FEMALE] Urike Leather Shoes - lvl 0 - 50bp Weight:5 AP:5 Urike leather shoes designed for combat. Rex Combat Shoes - lvl 0 - 100bp Weight:5 AP:10 Combat shoes specially made for female soldiers by Rex. L-Star Leather Boots - lvl 10 - 500bp Weight:5 AP:15 Leather boots designed by L-Star. Rex Iron Boots - lvl 20 - 1,000bp Weight:8 AP:20 Heavy looking, however these shoes are made for those who put great value to their defensive power. Urike Leather Boots - lvl 20 - 1,500bp Weight:6 AP:18 Leather boots with a unique touch and feel, designed by Urike. Bics Summer Sandals - lvl 0 - 250bp Weight:4 AP:4 Women's summer sandals, designed by Bics. Sir Protector Shoes - lvl 15 Weight:4 HP:2 AP:17 Woman's Sir Protector Shoes, designed for protection. [MALE] Ares Combat Shoes - lvl 0 - 50bp Weight:5 AP:5 High-end shoes with comfortable touch for dynamic activity. Venico Casual Shoes - lvl 0 - 100bp Weight:5 AP:10 Uniquely designed casual shoes. Renaut Climbing Shoes - lvl 10 - 500bp Weight:5 AP:15 Made with sturdy leather, these shoes do not tear no matter how tough the terrain is that they trod upon. Ares Iron Boots - lvl 20 - 1,000bp Weight:8 AP:20 Heavy boots for greater defensive power during battle. Vinz Casual Shoes - lvl 20 - 1,500bp Weight:6 AP:18 Very sturdy casual shoes designed by Vinz. Renaut Summer Sandals - lvl 0 - 250bp Weight:4 AP:4 Men's sandals for summer designed by Renaut. =========== Accessories VII0d =========== Rings ===== Ring of the Citizen - lvl 0 - 400bp Weight:2 HP:+5 This ring was designed by the mayor in commemoration of his city and citizens. Ring of the Crying Hawk - lvl 0 - 400bp Weight:2 AP:+5 This legendary ring was used by the special combat forces in ancient times. Warrior's Cry - lvl 10 - 1,000bp Weight:2 HP:+8 This small ring preserves the wishes of many warriors who longed for a safe return home alive. Pierre's Ring - lvl 10 - 1,000bp Weight:2 AP:+8 This ring holds the spirit of a brave commander who was killed in battle. FMT Ring - lvl 20 - 10,000bp Weight:2 AP:+5 HP:+5 This unique ring was designed to commemorate the scientist who created a system named FMT. There is a faint McField signature inscribed inside of the band. Ring of Good Fortune - lvl 20 - 10,000bp Weight:+2 Simple designed ring for good fortune. Altema's Ring - lvl 30 - 20,000bp Weight:2 AP:+10 This ring was designed by the TEAMI in commemoration of Altema's war achievements. Band of the Blood - lvl 30 - 20,000bp Weight:4 HP:+10 A beautiful red jewel is the center piece for this energy based ring. Elia's Ring - lvl 40 - 40,000bp Weight:2 AP:+15 Elia's troops heroically protected Menlo, during the battle of Sun and raised the overall morale of Emperor Altema's soldiers. This ring was created to commemorate the princess' call of immortal courage. Ring of a Feather - lvl 40 - 40,000bp Weight:+3 This legendary ring enhances forces that help defy gravity. Clover Ring - lvl 10 Weight:+4 This ring brings luck and makes you lighter. Iron Calvary Ring - lvl 30 Weight:+6 Powerful magicians designed this ring for the Iron Calvary. Its mighty force makes you feel lighter. Ring of the Great Emperor - lvl 40 Weight:+5 AP:5 This enchanted ring was designed for the Great Emperor of Ryswick. A mysterious power affects anyone that wears this ring. Skill Ring - lvl 0 Weight:3 Increases experience and bounty by 20%. (Does not stack when more than one Skill Ring is equipped.) Grenades ======== Canox FB1 - lvl 0 - 200bp Weight:2 Delay: 1,500 Flash bang. Temporarily disorients enemies with a bright flash and deafening sound. 2 units Canox FB2 - lvl 10 - 500bp Weight:3 Delay: 1,500 Flash bang. Temporarily disorients enemies with a bright flash and deafening sound. 3 units Canox FB3 - lvl 20 - 1,000bp Weight:4 Delay: 1,500 Flash bang. Temporarily disorients enemies with a bright flash and deafening sound. 4 units Canox FB4 - lvl 30 - 2,000bp Weight:5 Delay: 1,500 Flash bang. Temporarily disorients enemies with a bright flash and deafening sound. 5 units Canox FB5 - lvl 40 - 4,000bp Weight:6 Delay: 1,500 Flash bang. Temporarily disorients enemies with a bright flash and deafening sound. 6 units Canox FG1 - lvl 0 - 200bp Weight:2 Delay: 1,500 Damage:100 New grenade produced by Canox, this grenade can be easily used indoors. 2 units Canox FG2 - lvl 11 - 500bp Weight:3 Delay: 1,500 Damage:100 New grenade produced by Canox, this grenade can be easily used indoors. 3 units Canox FG3 - lvl 22 - 1,000bp Weight:4 Delay: 1,500 Damage:100 New grenade produced by Canox, this grenade can be easily used indoors. 4 units Canox FG4 - lvl 33 - 2,000bp Weight:5 Delay: 1,500 Damage:100 New grenade produced by Canox, this grenade can be easily used indoors. 5 units Canox FG5 - lvl 44 - 4,000bp Weight:6 Delay: 1,500 Damage:100 New grenade produced by Canox, this grenade can be easily used indoors. 6 units Canox SG1 - lvl 0 - 200bp Weight:2 Delay: 1,500 Smoke grenade. This is used to disrupt the sight of the enemy with smoke. 3 units Canox SG2 - lvl 12 - 500bp Weight:3 Delay: 1,500 Smoke grenade. This is used to disrupt the sight of the enemy with smoke. 4 units Canox SG3 - lvl 24 - 1,000bp Weight:4 Delay: 1,500 Smoke grenade. This is used to disrupt the sight of the enemy with smoke. 5 units Canox SG4 - lvl 36 - 2,000bp Weight:5 Delay: 1,500 Smoke grenade. This is used to disrupt the sight of the enemy with smoke. 6 units Canox SG5 - lvl 48 - 4,000bp Weight:6 Delay: 1,500 Smoke grenade. This is used to disrupt the sight of the enemy with smoke. 7 units Kits ==== Repair Kit RK-1 - lvl 0 - 400bp Weight:5 Delay: 1,000 Stock:2 Enables you to repair armor. 2 units Repair Kit RK-2 - lvl 20 - 5,000bp Weight:6 Delay: 1,000 Stock:3 Enables you to repair armor. 3 units Repair Kit RK-3 - lvl 40 - 20,000bp Weight:7 Delay: 1,000 Stock:4 Enables you to repair armor. 4 units Repair Kit RX-S1 - lvl 0 Weight:3 Delay: 1,000 Stock:3 A powerful super lightweight repair kit. Repair Kit RX-S1 heals almost twice more than RK series. Repair Kit RX-S2 - lvl 15 Weight:5 Delay: 1,000 Stock:5 A powerful super lightweight repair kit. Repair Kit RX-S2 heals almost twice more than RK series. Medical Kit MK-1 - lvl 0 - 400bp Weight:5 Delay: 1,000 Stock:2 This enables you to recover physical strength. 2 units Medical Kit MK-2 - lvl 20 - 5,000bp Weight:6 Delay: 1,000 Stock:3 This enables you to recover physical strength. 3 units Medical Kit MK-3 - lvl 40 - 20,000bp Weight:7 Delay: 1,000 Stock:4 This enables you to recover physical strength. 4 units Medical Kit MX-S1 - lvl 0 Weight:3 Delay: 1,000 Stock:3 A powerful super lightweight medical kit. Medical Kit MX-S1 heals almost twice more than MK series. Medical Kit MX-S2 - lvl 15 Weight:5 Delay: 1,000 Stock:5 A powerful super lightweight medical kit. Medical Kit MX-S2 heals almost twice more than MK series. Magazine Pouch - lvl 0 Weight:3 Stock:3 Duration:1sec This Pouch holds two extra magazine clips. Melee Enchants ============== Enia's Eye - lvl 0 Weight:3 Duration:4sec Enchanted on this tiny jewel is the power of Enia. Melee weapon fires up when charged. Any opponent hit by enchant attack will get damaged at every second for a certain amount of time. Enia's Coin - lvl 15 Weight:3 Duration:4sec A coin empowered by Enia the God of Water and Ice. Enia's Medal - lvl 25 Weight:3 Duration:4sec A medal empowered by Enia the God of Water and Ice. Canopus' Eye - lvl 0 Weight:3 Duration:3sec Damage: 1dmg/sec Enchanted on this tiny jewel is the power of Canopus. Melee weapon fires up when charged. Any opponent hit by enchant attack will get damaged at every second for a certain amount of time. Canopus' Coin - lvl 15 Weight:3 Duration:5sec Damage: 1dmg/sec A coin empowered by Canopus the God of Flame. Canopus' Medal - lvl 25 Weight:3 Duration:5sec Damage: 2dmg/sec A medal empowered by Canopus the God of Flame. Giston's Coin - lvl 15 Weight:3 Duration:3sec Damage: 1dmg/sec A coin empowered by Giston the God of Earth. Winscar's Coin - lvl 15 Weight:3 Duration:1sec Damage: 5dmg/sec A coin empowered by Winscar the Lord of Wind and Sky. =========== Quest Items VII0e =========== Sacrifice Items =============== These items are basically monster drops that you pick up from treasure chests. Some combinations will make boss battles accessible. Goblin Doll A Goblin Doll, seems goblins like playing with dolls... Steak Very delicious looking steak. It must have been the Goblin's favorite. Seasoned Meat Cooked seasoned meat. Looks very delicious. Raw Meat Raw meat of an unknow(in-game typo?) animal. It seemed to have been used as food. Small Skull Mysterious Skull. It looks like it is a skull of a bird. Goblin Skull This unique item was found in a Goblin's cave. An inscription on the back reads "Fight for a new world". Crimson Necklace A necklace worn by the trial chief of Goblin. It is highly doubtful whether humans can wear it. Scrolls ======= Scrolls increase the quest level (or difficulty). ===================================================== Move Cancels VIII0 ===================================================== A move cancel is an action that ends the preceding action before said preceding action would finish if left alone Slash -| Block Lift (with sword) -| Block Gunshot -| Reload Dash -| Slash Dash -| Lift/Hang (useful for moving while charged with massive strike) Reload -| Weapon/Item switch Massive charge -| Weapon/Item switch Weapon/Item switch -| Weapon/Item switch Standing reload -| Emotion (i.e. /bow) [note this only cancels reload animation; gun still reloads; no free movement] ===================================================== Universal Tech IX0 ===================================================== These are techniques that can be performed with any melee weapon. JSD === Jump->Shoot->Melee switch->Dash Logically named, simply performed, and very effective technique to mix into a battle for a little variety. However, the move lacks a slash and therefore lacks the chance to stun the opponent before firing the shot (such as techniques branching from SS) JSD Lightstep ============= Jump->Shoot->Melee switch->Dash->Slash/Stab->Dash Reload Shot (RS) ================ Fire-|Reload-|Weapon switch->Fire This glitch is perhaps the most revolutionary thing to happen to GunZ since the first k-style steps. It wasn't so much the step itself but merely the fact that gun delay can be cancelled with a reload which made everything quicker and allowed for all new techniques that would be impossible otherwise. Tumble Shot =========== Tumble->Fire Lightstep ========= Jump->Dash->Slash (or stab)->Dash This step is handy for navigating around the map; especially useful with dagger. Can be used for climbing walls. Double Lightstep ================ Dash->Jump->Slash/Stab)->Dash->Slash/Stab->Dash Double Grenade Throw ==================== Throw last grenade->Throw grenade from next set Note: You must have two different sets of grenades for this to work. The first grenade you throw must be the last grenade of item 2 slot, and you must have at least one grenade left from the grenade set of item 1 slot. Press fire rapidly between grenade throws unless you can figure out the timing. This move is excellent for small areas where groups of enemies tend to gather. Dodging two grenades in two different places is a little more difficult then dodging one grenade at a time. Unfortunately, it can only be used once per spawn because of the unique prerequisites. Spawn Shot ========== Die (with gun out)->Fire before respawn This may or may not have been patched. This will fire in the vicinity of your death; not your respawn point. ===================================================== K-style X0 ===================================================== K-style is primarily used with a sword by preference, but the techniques can be done with kodachis. Note: Steps with an 'R' preceding the abbreviation is just that step combined with reload and extra shot (i.e. 'RSS' = 'SS'+reload->switch->shoot). Tech Flashstep ==|== Voidstep +------------|---+ ==========/ \========== / | JSD | |____ /_______________________ \ / | / \JSD FS Slashshot | Butterfly | / ======/ \======== | ====/ \==== | / / \ \ |/ \ | / Halfstep Half HS \ / \ | \ / \ / \ \ /| Double BF | \ / / / \ \ / | / | JSD HS / /\ PPQ / \ \ / | / | / \ \ \ BF SS | Triple BF | Double HS / \ \PPQ+ \ / \ | | \ \ / \ | | \ \ / \| +-----------+ \ BF HHS /| |Reload Shot| \ / | +-----------+ \ Butterfly HS--------/ | |__________________________________| ======================== Offensive/Defensive Tech X0a ======================== Slashshot (SS/Full Step) ======================== Jump->Dash->Slash(hold firing button)-|Weapon switch->Fire (happens after landing) Note: In old iGunZ days slashshot was referred to as 'million step' when performed with an automatic. This move was like the proest thing you could do back in early igunz days, and a lot of people may still hold a special place in their hearts for this move. Throw in a reload at the end of the move and you have a technique that stands the test of time. Uses: This technique has a dash, a slash, and a fire. Any one of those is useful alone, but the beautiful thing is being able to stun the opponent for a split second with the slash while delivering a pointblank shot. Butterfly (BF) ============== Jump->Dash->Slash-|Block This is another move of now legendary status, and can be imagined as the second root from which many k-style techniques are branched (the first being SS) Uses: Evasion, offense, and defense all within a split second. Very spammable and very easy to mix into a battle. Double Butterfly (DBF) ====================== Jump->Slash-|Block->Slash-|Block *Add a dash before the second slash as desired. This has mostly become the new standard for butterfly spammers. While not as useful as butterfly for closing in distance, dbf makes up for that with its excellent trapping capabilities. Butterfly Slashshot =================== Jump->Slash-|Block->Dash->Slash-|Weapon switch->Fire Two of the greatest k-style moves all in one technique! Too bad its not as useful as either move by itself... Uses: Could be used in the middle of a dbf trap to mix things up. Butterfly Halfstep ================== Jump->Slash-|Block->Dash->Slash-|Weapon switch->Fire->Melee switch-|Dash Butterfly Half Halfstep ======================= Jump->Slash-|Block->Dash->Slash-|Weapon switch-|Melee switch->Land->Jump->Weapon switch->Dash with gun(hold fire)->Gun will fire JSD Flashstep ============= Jump->Shoot->Melee switch->Dash->Slash-|Weapon switch-|Melee switch->Dash Should you decide to gain more distance after a JSD, this move will allow you to do so. Halfstep (HS) ============= Jump->Dash->Slash (hold firing button)-|Weapon switch->Dash (Gun will fire while in air) Many people use this exclusively from the slashshot branch of techniques. It allows more air time, more dodge, and more time to aim. However this also results in more time before you can start your next move. JSD Halfstep ============ Dash->Jump->Weapon switch->Fire-|Reload->Melee switch->Dash->Slash-|Weapon switch->Fire-|Reload-|Melee switch->Dash Double Halfstep =============== Dash->Jump->Slash-|Weapon switch->Fire-|Reload-|Melee switch->Dash->Slash-|Weapon switch->Fire-|Reload-|Melee switch->Dash As cool as this technique looks it's very situational. This will not replace your standard slashshot or halfstep. Half Halfstep (HHS) =================== Jump->Dash->Slash-|Weapon switch-|Melee switch->Land->Jump->Weapon switch->Dash with gun (hold fire)->Gun will fire You're moving around dodging with flashstep or quickswitch and you see an open shot. Throw in the last part of the move onto your quickswitch and you have your hhs. ================= Navigational Tech X0b ================= Voidstep ======== Dash->Slash-|Block This tech was made popular, if not developed, by a player named Vampirella (cloudstrife8 on the boards). Quickswitch =========== Jump->Dash->Slash-|Weapon switch-|Melee switch Great for climbing walls. Flashstep (FS) ============== Jump->Dash->Slash-|Weapon switch-|Melee switch->Dash This should usually be your primary means of navigating the map. It's quick, it has great evasion, and for what its worth, a slash. Double Flashstep ================ Jump->Dash->Slash-|Weapon switch-|Melee switch->Dash->Slash-|Weapon switch-|Melee switch->Dash Butterfly Lightstep =================== Jump->Slash-|Block->Dash->Slash->Dash May be used for close proximity trapping. Butterfly Flashstep =================== Jump->Slash-|Block->Dash->Slash-|Weapon switch-|Melee switch->Dash May be used for close proximity trapping. ===================================================== D-style XI0 ===================================================== D-style is short for dagger-style. The style is composed of universal techs and dagger exlusive techs. The dagger exclusive techs are the ones that will be covered here. Ghost Lunge =========== Lunge with path to opponent obstructed The lunge will still connect even though the animation and your sprite do not. Does not work with most obstructions so you will have to play around with it. Dash Stab ========= Dash-|Stab I believe this is pretty straight forward, but this is effective due to the dagger's quick stab and recovery. Dagger Slashshot ================ Jump->Dash->Stab (hold fire)->Jump off wall->Weapon switch->Gun will fire Slashshotting with a dagger requires the use of a wall. Adding reload shot is, of course, optional. ===================================================== Levels XII0 ===================================================== Here are the features/equipment unlocked for each level. Level 0 equipment will be listed under 'Level 1' because level 0 is currently unattainable by any conventional means. Currently all features are unlocked at level 50 (except, of course, any channels that are level range specific. Refer to the 'Equipment and Items' for item statistics. Example ======= Level # (Required exp) Equipment type: Equipment Other: Additional features and notes. 1 (0) Pistols:Raptor 50, Raptor 50 x2, Adventurer Pistol x2, Ridic Hunter Pistol x2 Revolvers:Minic 567, Minic 567 x2 Submachine Guns:Renard, Renard x2, Adventurer SMG x2 Daggers:Rusty dagger, Ridic Hunter Dagger, Adventurer Dagger Swords:Rusty sword, Adventurer Long Sword Torso:Flex Cotton T-shirt(Women), Rex Military Jacket(Women), Urike Leather Jacket(Women), Bics Summer Top(Women), Ares Running Shirt(Men), Renaut Summer Shirt(Men), Renaut Cotton Shirt(Men), Ares Military Jacket(Men) Legs:Flex Training Pants, Rex Military Trousers, Arona Blue Jeans Hands:Rex Combat Gloves(Women), Bics Summer Gloves(Women), Renaut Summer Gloves(Men), Ares Combat Gloves(Men) Feet:Urike Leather Shoes(Women), Rex Combat Shoes(Women), Bics Summer Sandals(Women), Renaut Summer Sandals(Men), Venico Casual Shoes(Men), Urike Leather Shoes(Men) Grenades:Canox FG1, Canox FB1, Canox SG1 Kits: Medical Kit MK-1, Repair Kit RK-1, Repair Kit RX-S1, Medical Kit MX-1, Magazine Pouch Enchants:Enia's Eye, Canopus' Eye Rings:Ring of Citizen, Ring of Crying Hawk, Skill Ring Premium Sets: Blue Vane, Military Officer Battle, Adventurer Other:Access to 'entry channels' until level 5 or until one character on account is level 21 or over. 2 Other:Good job on your first level. 3 4 5 Pistols:Raptor 80 Revolvers:Dynax 7000 Rifles:Nico R2 Shotguns:Breaker 3 Daggers:Iron dagger Swords:Iron sword Other: 6 Other:Access to 'beginner channels' until level 10 or until one character on account is level 21 or over. 7 Pistols:Raptor 80 x2, Iris Pistol x2 Revolvers:Minic 567 Limited, Dynax 7000 x2, Iris Revolver x2 Rifles:Iris Rifle Shotguns:Iris Shotgun Submachine Guns:Iris SMG x2 Rocket Launchers:Iris Rocket Daggers:Koden Knife Swords:Salamanda Premium Sets: Blue Whistle, Ceremonial Dress 8 9 Revolvers:Minic 567 Limited x2 Submachine Guns: Rocket Launchers: Daggers:Military Dagger 10 Revolvers:Zaurus A Rifles:Nico R5 Shotguns:Breaker 5 Submachine Guns:Ellan, Walcom S5 Rocket Launchers:Maxwell RW-66 Swords:Military Sword Kodachis:Iron Kodachi Torso:Arona Leather Jacket(Women), Venico Leather Coat(Men) Legs:Vinz Chamois Trousers(Women), Venico Denim Trousers(Men) Hands:Arona Winter Leather Gloves(Women), Vinz Winter Gloves(Men) Feet:L-Star Leather Boots(Women), Renaut Climbing Shoes(Men) Grenades:Canox FB2 Rings:Warrior's Cry, Pierre's Ring, Clover Ring 11 Grenades:Canox FG2 Other:Access to 'veteran channels' until level 20 (even if you have another character on the account that is over level 21). Duel mode, Assassination mode, and ruins map are available in veteran channel. 12 Revolvers:Zaurus A x2: Submachine Guns:Ellan x2 Grenades:Canox SG2 13 Submachine Guns:Walcom S5 x2 14 15 Pistols:Iron Crow Pistol x2 Revolvers:Iron Crow Revolver x2 Rifles:Walcom Warrior 77, Iron Crow Rifle Shotguns:Breaker 6, Iron Crow Shotgun Machine Guns:Iron Crow Machine Gun Submachine Guns:Iron Crow SMG x2 Rocket Launchers:Walcom L1, Iron Crow Rocket Daggers:Dark-Sun Martial Dagger Swords:Dark Karma Kits: Repair Kit RX-S2, Medical Kit MX-2 Premium Sets: Train Guard, Slider Sports, Sir Protector, Divine Hands, Battle Brood, Phantom Breed, Gray Dust, Republic Gun Priest/Priestess, Gunners Heaven, Desert Flame, Iron Crow, Eternal Blue Enchants:Enia's Coin, Canopus' Coin, Giston's Coin, Winscar's Coin 16 Revolvers:Phantom Cruise 17 18 Revolvers:Phantom Cruise x2 Rifles:Maxwell Lx30 Daggers:Lightweight Dagger 19 20 Rocket Launchers:Maxwell RW-77 Swords:Lightweight Sword Torso:Urike Trench Coat(Women), Rex Military Vest(Women), Vinz Winter Jacket(Men), Vinz Long Coat(Men) Legs:L-Star Black Cotton Slacks(Women), Urike Cotton Slacks(Women), Miz Leather Trousers(Men), Webs Blue Jeans(Men) Hands:Rex Iron Gloves(Women), Urike Sheepskin Leather Gloves(Women), Ares Iron Gloves(Men), Miz Sheep Leather Gloves(Men) Feet:Rex Iron Boots(Women), Urike Leather Boots(Women), Ares Iron Boots(Men), Vinz Casual Shoes(Men) Grenades:Canox FB3 Kits: Repair Kit RK-2, Medical Kit MK-2 Rings:Ring of Good Fortune 21 Revolvers:Phantom Cruise N Kodachis:Lightweight Kodachi Other:Access to 'expert channels'. Berserker mode and the maps for Castle, Dungeon, and Port are available in expert channel. Players will not lose exp from lower level players in expert channels. 22 Grenades:Canox FG3 23 Revolvers:Phantom Cruise N x2 24 Revolvers:Gold Hound x2 Rifles:Prime TX Shotguns:Cruelizon Submachine Guns:Walcom S6, Renard V Rocket Launchers:Pressure RX Grenades:Canox SG3 25 Machine Guns:Nico MG-K8 Premium Sets: Gun Knight Enchants: Enia's Medal, Canopus' Medal 26 Revolvers:Dynax 8000 Rifles:Nico R6 27 Submachine Guns:Walcom S6 x2, Renard V x2 Daggers:High-Class Dagger 28 Revolvers:Dynax 8000 x2 29 30 Shotguns:Breaker 7, Avenger Rocket Launchers:Walcom L1 mk. II Swords:High-class Sword Grenades:Canox FB4 Rings:Band of the Blood, Altema's Ring, Iron Calvary Ring 31 32 Kodachis:High-Class Kodachi 33 Grenades:Canox FG4 34 Revolvers:Minic 567 MK.II Rifles:Maxwell LX44 35 Machine Guns:Nico MG-K9 Other:Access to 'elite channels'. Lost Shrine and Stairway maps are made available in Elite channels. 36 Revolvers:Minic 567 MK.II x2 Submachine Guns:Walcom XL, New Renard V Daggers:Phantom Slaying Dagger Grenades:Canox SG4 37 38 39 Submachine Guns:Walcom XL x2, New Renard V x2 40 Rocket Launchers:Maxwell RW-88 Swords:Devilslayer Sword Grenades:Canox FB5 Kits: Repair Kit RK-3, Medical Kit MK-3 Rings:Ring of a Feather, Ring of the Great Emperor 41 Other:You can now participate in the level 4 quests! 42 Revolvers:Zaurus B Rifles:Nico R7 43 Kodachis:Red Blood 44 Grenades:Canox FG5 45 Shotguns:Breaker 8, Avenger MKII Machine Guns:Nico MG-KX Submachine Guns:Walcom XLS, Renard VI Daggers:Warlord's Gut Ripper 46 Revolvers:Zaurus B x2 Daggers:Rusty dagger 47 48 Submachine Guns:Walcom XLS x2, Renard VI x2: Grenades:Canox SG5 49 Other:Congrats, you're almost at 50. 50 Rifles:Walcom Warrior 88 Rocket Launchers:Walcom L2 Swords:Golden Dragon Sword Other:You now have access to all features of the game aside from level range specific channels/rooms such as 'Entry' and 'Beginner'. ===================================================== Quest Enemies XIII0 ===================================================== ======== Monsters XIII0a ======== Soldier Goblin hp:30 ap:50 range: 150 Goblin Gunners hp:30 ap:30 range: 110 Goblin Wizard hp:40 ap:40 range: 130 General Goblin hp:50 ap:100 range: 170 Elder Goblin hp:200 ap:100 range: 270 Skeleton hp:50 ap:50 range: 180 Skeleton Mage hp:40 ap:40 range: 120 General Skeleton hp:80 ap:100 range: 280 Giant Skeleton hp:200 ap:100 range: 350 Cursed Corpse hp:200 ap:100 range:180 Richie hp:40 ap:0 range:120 ====== Bosses XIII0b ====== Goblin King hp:7,000 ap:7,000 range: 450 ===================================================== House Rules XIV0 ===================================================== ======================= Attack and Defend Rooms XIV0a ======================= These games are usually in team deathmatch rooms, but can also be played in assination mode. In 'attack and defend' (or simply 'ATK and DEF') games, one team stays and guards their spawn area while the other team attacks them. The attacking and defending teams alternate by round (unless another alternation sequence is arranged). ========= Bow Duels XIV0b ========= Bow duels are simply games in which each player bows (/bow or /salute command) to the other before engaging combat. Bow duels are almost exclusively 1v1. =========== Insta Duels XIV0c =========== Insta Duels are battles in each player takes turns attempting to instakill the other. Turns alternate after each instakill attempt. =============== Region Specific XIV0d =============== Region specific rooms will have an area of the world indicated on the game room title. This area will either indicate whether players from that part of the world are welcome in that game or are to keep out of that game (depending on whether a word such as 'only' follows or a word such as 'no' preceeds). Kicking is usually decided based on player pings. ===================================================== Replays XV0 ===================================================== ================= Recording replays XV0a ================= To initiate a recording, press the f11 key while in play. A message stating that the recording has started will appear in the chat box (assuming the chat box is not toggled off). The replay recording will end automatically afterthe game ends or manually by pressing the f11 key a second time. Leaving the game room before the game ends or ending the replay manually will result in a blank replay file. The completed replay will by default be saved in your Documents->Gunz->Replay folder as a '.gzr' file. Warning: Do not initiate replay before the start of the first round or during the transitions between rounds. This may cause an incomplete replay or corrupt file. =============== Viewing replays XV0b =============== To view a replay file, go to the lobby screen and move your cursor over the 'Replay' button on the bottom-left (somewhere below your character information). A menu containing the contents of your replay folder should appear on the screen. You should see something like: This will be the Gunz000.gzr V3 Gunz001.gzr V3 Gunz002.gzr V4 Select the replay you would like to view. Replay Controls: Left Click - Change player to spectate Right Click - Toggle player-view/free-view M - Toggle between different views ===================================================== Terminology XVI0 ===================================================== ======== Glossary XVI0a ======== Asa - a) Foreign insult [disregard as irrelevant jibberish] Bunker - a) [noun] the enclosed area in 'town' stage at the top of the stairs nearest the red spawn point b) [verb] to camp in the bunker area of town Camp - a) [verb] to wait in one area with the intention of attacking an approaching enemy D-style - a) [noun] a branch of techniques based on combinations of dagger-based move cancels b) [verb] to integrate combinations of dagger-based move cancels into your play style Dodge - a) [verb] to cancel a clanwar search with the intent on avoiding encounter with a particular clan E-style - a) [noun] any style of play that does not make use of move cancels b) [verb] to play without using move cancels. EZ(PZ) - a) [adj] used to describe an easy battle b) [verb] to defeat someone easily or with little difficulty Flash - a) [verb] to hit someone with a flash grenade resulting in the target's in-game blindness Gear tap - a) [verb] to dash before a jump to gain additional momentum b) [noun] a dash before a jump used to gain additional momentum Hitbox - a) [noun] the area of a player's character that is vulnerable to damage Instakill - a) [noun] a technique in which a player lifts and kills an opponent before said opponent lands Kill Steal - a) [verb] to kill a player who has recieved severe damage previously from a third player K-style - a) [noun] a branch of techniques based on combinations of sword-based move cancels b) [verb] to integrate combinations of sword-based move cancels into your play style Lag Shield - a) [noun] the extra evasive effect resulting from a great difference in ping between players Lead - a) [verb] to aim ahead at an anticipated area where an opponent will be Lift - a) [noun] the act of launching a player in the air by means of connection a right-click command using a sword or kodachi b) [verb] to launch a player in the air by means of connection a right-click command using a sword or kodachi Heal - a) [noun] any kit restoring hp or ap. b) [verb] to use any kit or heal spawn restoring hp or ap Nab - see 'noob' Noob - a) [noun] a derogatory term for a player lacking in skill. b) [adjective] skilless c) [verb] to kill someone skillessly Nob - see 'noob' Nub - see 'noob' Pro - a) [noun] a talented, skillful player b) [adjective] skillful c) [verb] to kill someone skillfully Random - a) [noun] an unknown player, often associated with a low skill level Spike - a) [noun] 1. a momentary increase in lag 2. a teleport due to a momentary increase in lag b) [verb] to have a momentary increase in ping or to teleport because of a momentary increase in ping Stream - a) [verb] to switch between items or equipment in battle continuously in order to decrease recovery delay between item effect Swap - a) [verb] to exchange kills in a prearranged manner b) [verb] to switch between and fire two sets of guns in quick succession zZzZ - a) [exclamation] 1. used to express boredom at the easiness of a battle 2. used to express disappointment for an opponents cheesy gameplay tactics (NOTE: the number of 'z's and the pattern of capitalization, if any, may vary greatly) ========= Shorthand XVI0b ========= AE - Agent Error AP - Armor Point(s) B(#) - Breaker (#) [refers to the 'Breaker' series shotguns) BF - Butterfly BP - Bounty (Point/s) CC - a. Clan Channel b. Clan Chat CW - Clan War DBF - Double Butterfly DM - Deathmatch DT - Double Team EXP - Experience Point(s) FF - Friendly Fire FS - Flashstep GG - Good Game GL HF - Good Luck Have Fun HHS - Half Halfstep HP - Hit Point(s) HS - Halfstep KS - Kill Steal LB - Light/Low Blue LVL - Level MS - Massive Strike NS - Nice Shot NT - Nice Try PB - Pointblank (shot) PPQ - Pyon Pyon Quickshot Prem - Premium (item) RHHS - Reload Half Halfstep RHS - Reload Halfstep RJ - Rejoin RS - Reload Shot RSS - Reload Slashshot S or B - Sword or Both (sword and gun) [note: 'sword' in this case can refer to any melee] SS - Slashshot TDM - Team Deathmatch ===================================================== Frequently Asked Questions XVII0 ===================================================== Why am I not doing damage to my opponent when my hit counter says 'HIT'? There are a few explanations for such a phenomenon. 1. Your opponent is 'lagged out'. Your first hint that this is the case is the red lag symbol over your enemy's head. The ping with that player should read '999'. Data is not reaching both parties because of this problem in connection. 2. Your opponent may actually be a few actions ahead of what appears on your screen as a result of lag between the two computers. 3. Your opponent is using hacks that either lock his hp/ap or prevent your weapons from doing damage. How much bounty and exp do I get when I kill people? The exp you receive is determined by the enemies level and the map in which you're playing (note: your own level has an exp cap for how much exp you can receive). The bounty you receive is calculated as 1.2x your opponents level but will not exceed twice your level. What is my ping? Your ping is different from player to player, and can rise or fall depending on either players connection status, location, and connected internet activity (with any unit in the network). Does my starting class affect my stats? If by stats you mean hp and ap then no, your starting class does not affect your stats. Damage is dealt according to the connecting weapon's damage statistic (there is no character stat that affects damage). Check 'Equipment' section for more details. How do I put those funny symbols in my in-game name? These symbols can be typed with a special keyboard or a by holding alt and pressing a combination of keys from the numpad. See a chart on ASCII code for a list of these number combinations. Is there a difference between male and female characters aside from the animation? Yes, male and female characters pull out there weapons from different angles although this really only affects the chance of hitting yourself with a rocket depending on your position relative to the ground/wall/object. The hit boxes and timing is the same for both male and female. How do I make a shower room dm or berserker game? At the time of this writing it is not yet possible to make one without the use of prohibited hacks and code manipulation. It should also be noted that making a shower room dm or berserker in this fashion is a bannable offense. Why haven't you covered anything about efficient swapping, line swapping, etc.? The Ijji staff is against swapping. Engaging in swapping will result in an exp lock or ban. ===================================================== Acknowledgements END ===================================================== Sometime when I first started playing GunZ around July/August 2005 I came across OoSomeone41oO's FAQ on GameFAQs along with some replay tutorials from various players (mostly from a player called Kraise). This enlightened me on some of the things I was seeing in-game, and the game changed for me forever. I'd like to thank OoSomeone41oO and Kraise for their part in helping me advance in the game which consequently made it a lot more fun. I would also like to thank (most of) the GameFAQs GunZ board community for showing me a lighter side of the game when I had difficulty relating to the ever growing ego oriented GunZ community. Copyright 2007 by Daryl Legaspi This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. GunZ the Duel is a trademark of MAIET Entertainment Ijji is a trademark of NHN Corporation All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.