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FAQ by Daryl Legaspi
Version: 0.27
gfaqs boards: sulfre
iGunZ: Sulfre/Remedi
ijjiGunZ: Kill/Ironcraft
email: daryl.legaspi@gmail.com


=====================================================
  Table of Contents
=====================================================

  I0.    Introduction
  II0.   Symbol Legend
  III0.  Basic Conmmands
    III0a.     During Combat
    III0b.     Chat Box
    III0c.     Color Text
  IV0.   Etiquette
  V0.    Proper Names of Interest
  VI0.   General Strategy
    VI0a.      Aiming
    VI0b.      Spamming
    VI0c.      Evading
    VI0d.      Massive Strike
  VII0.  Equipment and Items
    VII0a.     Ranged Weapons
    VII0b.     Melee Weapons
    VII0c.     Armor
    VII0d.     Accessories
    VII0e.     Quest Items
  VIII0. Move Cancels
  IX0.   Universal Tech
  X0.    K-style
    X0a.       Offensive/Defensive Tech
    X0b.       Navigational Tech
  XI0.   D-style
  XII0.  Levels
  XIII0. Quest Enemies
    XIII0a.    Monsters
    XIII0b.    Bosses
  XIV0.  House Rules
    XIV0a.     Attack and Defend
    XIV0b.     Bow Duels
    XIV0c.     Insta Duels
    XIV0d.     Region Specific
  XV0.   Replays
    XV0a.      Recording Replays
    XV0b.      Viewing Replays
  XVI0.  Terminology
    XVI0a.     Glossary
    XVI0b.     Shorthand
  XVII0. Frequently Asked Questions
  END.   Acknowledgements

=====================================================
  Introduction                                     I0
=====================================================

  GunZ: the Duel (henceforth simply GunZ) is an online third person shooter
  game with a few exceptional features (some glitches) that set it apart
  in the genre.  On the surface it appears to be the standard dodge, aim,
  and shoot at people TPS, and essentially that appearance is correct.
  However, the depth (read: real value) of this game comes in the form of move
  combos and technique cancels that would not be out of place in a 2D fighter.

  An actual game story exists outside the game with in-game references to
  that story (starting classes, item descriptions, etc.), but this story is
  forgettable.  The music is largely mediocre, the graphics are dated, and
  the weapons do not reflect their real life counterparts in damage/control,
  but the gameplay is such that these problems detract very little from the fun
  (yes, this includes the narrator's voice).

  Endure the moderate learning curve and you may find an enjoyable
  deterrent from ordinary (read: well-coded) shooters.

=====================================================
  Symbol Legend                                   II0
=====================================================

-| Cancel with
-> Follow with

=====================================================
  Basic Commands                                 III0
=====================================================
  =============
  During Combat  III0a
  =============
  *based on default settings

  W     - Forward
  A     - Left
  S     - Backward
  D     - Right
  R     - Reload
  V     - Toggle general chat (On/Off)
  Q     - Previous Item
  E     - Next Item
  1     - Melee Weapon
  2     - Primary Ranged Weapon
  3     - Secondary Ranged Weapon
  4     - Item 1
  5     - Item 2
  6     - /bow
  7     - /wave
  8     - /laugh
  9     - /cry
  0     - /dance
  `     - /taunt
  Shift - block
  Ctrl  - attack
  Tab   - view game record
  Enter - begin general chat message
  '     - begin team chat message
  f1-f8 - macro msg keys (set macros at the options menu)
  f11   - begin/end replay (don't forget to always end replay before
  leaving a room!)
  f12   - screenshot frame
  ========
  Chat Box  III0b
  ========
  /h                        - view commands
  /w (target name) (msg)    - whisper target
  /r (msg)                  - reply to last player who whispered
  /chatmake (room name)     - create chatroom
  /chatinvite (target name) - invite target to current chatroom
  /chataccept               - accept chatinvite targeted at you
  /chatjoin (room name)     - request to join chatroom
  /chatselect               - (no current data)
  @ (msg)                   - chat in current chatroom
  /chat (msg)               - chat in current chatroom
  # (msg)                   - clan chat

  (in game room)
  /kick                     - initiate kick
  /suicide                  - suicide (exp loss occurs)
  /bow                      - bow
  /salute                   - bow
  /laugh                    - laugh
  /taunt                    - taunt
  /cry                      - cry
  /dance                    - dance (or what the developers pass off for a
  dance anyways)

  (in team match)
  ! (msg)                   - team chat
  ==========
  Color Text  III0c
  ==========
  Begin a message with "^(number value 0-9)" without the quotes to change
  the color of the proceeding text.

  [Example]
  ^1My 'hp' was red.
  In the above example the whole phrase, "My 'hp' was red.", would be in red
  colored text.

  ^9My 'hp' was ^1red^9.
  In this second example "My 'hp' was" would appear in white colored text
  while "red" appeared in red colored text.  The period would be colored
  white.

  Color/Number chart:
  ^1 - Red
  ^2 - Green
  ^3 - Blue
  ^4 - Yellow
  ^5 - Dark red
  ^6 - Dark green
  ^7 - Dark blue
  ^8 - Dark yellow
  ^9 - White
  ^0 - Gray

=====================================================
  Etiquette                                       IV0
=====================================================

  Whether you decide to be an ass or not is up to you of course, but I find
  that there is a correlation between being an ass and being kicked out of
  the game.

  1.  Prioritize your bandwidth towards the game to minimize lag between
  you and the other players.
  2.  Do not type in a match if you are not willing to risk being killed in
  the process.
  3.  Do not type-kill unless the typing player does so deliberately to
  interfere with the match flow.
  4.  Rejoin matches that the majority of players want to keep going.
  Early rejoining is suggested as to give the others a chance to /kick those
  unwilling to rejoin.
  5.  Adhere to the game room's 'house rules' if applicable (should be
  written in game room title).
  6.  Adhere to any prearranged rules between you and your opponent.
  7.  Do not attack opponents bowing before combat.  Give some form of
  acknowledgement (returning the bow is the most widely accepted form of
  acknowledgement and respect)
  8.  Do not speak falsely about a player to get a votekick accepted (ie
  saying someone hacks because you don't like him)

=====================================================
  Proper Names of Interest                         V0
=====================================================

These are names from the story that do not affect the gameplay much, if at
all.

Ares - Designer of men's armor

Battle of Sun - A battle in which Elia's troops protected Menlo

Bics - Designer of women's armor

Blue Whistle - The gangs known as the Headache of the Empire

Canopus - The God of Flame

Canox - Weapons' manufacturer.

Elia - A princess whose troops protected Menlo during the battle of Sun

Emperor Altema - An emperor whose troops' morale rose when Elia's troops
courageously protected Menlo during the battle of Sun

Enia - The God of Water and Ice

Eternal Blue - Outlaw crew of the seas

FMT - A system

Giston - The God of Earth

Gray Dust - The elite troops of the empire

Great Emperor of Ryswick - Great emperor after which a ring was named

Gunners Heaven - A private organization of the Republic

Havani - The main city of outlaws

Healing Hands - The Republic support forces

Icon - Designers of men's ceremonial wear

Iron Calvary - A group for which powerful magicians designed a ring

Iron Crow - The center of the Havani

Leonics - Developers of the "Breaker" shotgun series

L-Star - Designer of women's armor

Maxwell - Weapons' manufacturer

McField - A signature inscribed on the FMT ring. Possibly the scientist who
created the FMT system

Menlo - Something or someone that Elia's troops defended during the battle
of Sun

Miz - Producer of men's armor

Moon Dynasty - Dynasty that hands down the Dark Karma sword and the Dark-Sun
Matrial Dagger

Nico - Weapons' manufacturer

Phantom Breed - A spy crew

Pierre - A brave commander who was killed in battle.

Red Blood Dynasty - Dynasty of which the Red Blood kodachi are a symbol

Renaut - Designer of men's armor

Rex - Supplier of women's armor

Storm Civil War - Not much is known about this war as there is little
reference to it

Urike - Women's armor designer

Venico - Designer of men's armor

Vinz - Designer of armor

Walcom - Weapons' manufacturer

Winscar - The Lord of Wind and Sky

=====================================================
  General Strategy                                VI0
=====================================================
GunZ requires a certain amount of strategy (assuming your opponent is at
all competent).  Don't worry though; if you can't dazzle them with brilliance
them baffle them with bull****. Best luck...


  ======
  Aiming  VI0a
  ======
  Aiming is probably the most important skill to develop, but it can also
  be the most difficult (yes, it can be more difficult than learning to
  dbfhhrs+ or whatever crazy steps people are coming up with nowadays) because
  of the factors involved.  There are three main things to consider while 
  taking aim. First, where your bullets are going to go.  Second, what your 
  opponent is doing.  Third, where your opponent actually is.

  Where your bullets go will greatly affect what your bullets hit.  Go by
  where your crosshair is aimed (should you choose to use a visible one)
  and not where your gun barrel is pointing.

  Observe what your opponent is doing and try to anticipate his next few
  steps. If you don't know what he's doing then you don't know where he's
  going, and if you don't know where he's going you will not know how much to 
  lead.

  Finally, consider your opponent's ping and make your best guess at where
  he actually will be when you fire or strike. This is a lot like what you
  considered previously only a few steps ahead of that to compensate for
  lag.
  ========
  Spamming  VI0b
  ========
  If you have a lagging opponent that you know is low on hp then you may
  want to practice "spamming".  Fire whatever weapons you have as rapidly as
  you can in that opponent's general direction and pray something hits.  There
  are situations where it would behoove you to grab your nades and unload all
  you got on the crowds' faces.

  It is important to note that the difference between spamming and firing
  in quick succession is the precision of your aim.
  =======
  Evading  VI0c
  =======
  Although it is possible to have a fair amount of success in Gunz with
  minimal evasion (mostly due to others incompetence in aiming), learning
  to evade often expands Gunz' otherwise limited gameplay.

  Always keep in mind that the more you are evading the less you are
  attacking (even with such techniques as slashshot).  Consequently, it is
  important to adjust the balance according to the opponent(s) you are 
  fighting.
  =============
  Massive Stike  VI0d
  =============
  Oh boy, unfortunately its not as simple as unleashing a massive strike on
  someone's face and unloading your smg's.  The angle at which your
  opponent is facing will determine whether your massive strike connects or
  not.  Thus you must make your best judgement at what angle to throw your 
  massive strike according to which angle you think your opponent will assume.

  If you happen to be the one getting massived you will be fortunate to be
  caught in a dash.  These will cause you to be stunned while sliding and will
  make you less vulnerable to pb's and instakills.

  If you believe your opponent is about to throw a massive strike, you
  should change your angle of view according to how you think your opponent
  will face. I believe there are more in-depth faqs about MS'ology so it might
  behoove you to do a bit of study and experiment.

=====================================================
  Equipment and Items                            VII0
=====================================================

  =======
  Example
  =======

  Item Name - Cost
  Wt - Stat Gain/Damage
  Description
  ==============
  Ranged Weapons  VII0a
  ==============
  The lower the number for controllability the more accurate the weapon is.

  Pistols
  =======
  Dual-wield pistols shoot two bullets each fire.  Missing one bullet will
  of course result in half the damage.

  Raptor 50 - lvl 0 - 20bp
  Weight:7 Clip:10x6 Damage:8 Delay:250 Controllability:30
  This pistol has been used since a long time ago in the empire.  Its
  production has been discontinued.  Manufactured by Walcom.

  Raptor 50 x2 - lvl 0 - 40bp
  Weight:14 Clip:10x6 Damage:16 Delay:250 Controllability:36
  These pistols have been used since a long time ago in the empire.  Their
  production has been discontinued.  Manufactured by Walcom.

  Raptor 80 - lvl 5 - 200bp
  Weight:7 Clip:12x6 Damage:8 Delay:200 Controllability:25
  A revised model of the Raptor 50.  Its performance slightly improved but
  the appearance has not changed from the old version.  Its production was
  announced to be stopped quite early as its competition released a new
  product.  Manufactured by Walcom.

  Raptor 80 x2 - lvl 7 - 360bp
  Weight:14 Clip:12x6 Damage:16 Delay:200 Controllability:30
  Revised models of the Raptor 50.  The performance improved slightly but
  the appearance has not changed from the old version.  Manufactured by Walcom.

  Raven 5 - lvl 6 - 300bp
  Weight:8 Clip:10x6 Damage:10 Delay:250 Controllability:40
  This pistol was produced to be supplied to the battlefront of the
  Republic. Manufactured by Maxwell.

  Raven 5 x2 - lvl 8 - 550bp
  Weight:16 Clip:10x6 Damage:20 Delay:250 Controllability:48
  These pistols were produced to be supplied to the battlefront of the
  Republic.  Manufactured by Maxwell.

  Raptor 120 - lvl 10 - 500bp
  Weight:7 Clip:12x6 Damage:9 Delay:200 Controllability:25
  It was developed to be supplied to the military.  Its accuracy has been
  improved from the Raptor 80.  Manufactured by Walcom.

  Raptor 120 x2 - lvl 12 - 900bp
  Weight:14 Clip:12x6 Damage:18 Delay:200 Controllability:30
  It was developed to be supplied to the military. Its accuracy has been
  improved from the Raptor 80s. Manufactured by Walcom.

  Raven 6 - lvl 14 - 800bp
  Weight:8 Clip:14x6 Damage:12 Delay:220 Controllability:40
  The follow-up model of the Raven 5.  It's performance has improved but
  its manufacture failed to make it lighter.  Manufactured by Maxwell.

  Raven 6 x2 - lvl 16 - 1,440bp
  Weight:16 Clip:14x6 Damage:24 Delay:220 Controllability:48
  The follow-up models of the Raven 5. The performance has been improved
  but its manufacturer failed to make it lighter. Manufactured by Maxwell.

  Raptor 160 - lvl 24 - 2,500bp
  Weight:8 Clip:13x6 Damage:11 Delay:180 Controllability:25
  The follow-up model of the Raptor 120.  It has more firepower, better
  performance and an excellent rate of fire.

  Raptor 160 x2 - lvl 26 - 4,500bp
  Weight:16 Clip:13x6 Damage:22 Delay:180 Controllability:30
  The follow-up model of the Raptor 120.  They have more firepower, better
  performance and an excellent rate of fire.

  Raven 7 - lvl 32 - 5,000bp
  Weight:9 Clip:15x6 Damage:13 Delay:210 Controllability:40
  The Raven 7 has more firepower and a better rate of fire but it still has
  some drawbacks in terms of accuracy and weight.

  Raven 7 x2 - lvl 34 - 9,000bp
  Weight:18 Clip:15x6 Damage:26 Delay:210 Controllability:48
  The Raven 7s have more fire power and a better rate of fire but they
  still have some drawbacks in terms of accuracy and weight.

  Raptor 200 - lvl 40 - 8,000bp
  Weight:8 Clip:14x6 Damage:11 Delay:160 Controllability:25
  The Raptor series won confidence with it's high rate of fire and
  accuracy. This weapon shows the advanced development capability of Walcom.

  Raptor 200 x2 - lvl 42 - 14,400bp
  Weight:16 Clip:14x6 Damage:22 Delay:160 Controllability:30
  The Raptor series won confidence with it's high rate of fire and
  accuracy. These weapons show the advanced development capability of Walcom.

  Adventurer Pistol x2 - lvl 0
  Weight:12 Clip:12x6 Damage:18 Delay:250 Controllability:36
  These pistols are mainly used by novice adventurers.

  Ridic Hunter Pistol x2 - lvl 0
  Weight:12 Clip:13x6 Damage:16 Delay:240 Controllability:36 AP:2
  These strange pistols raise AP for the person who wears it.

  Iris Pistol x2 - lvl 7
  Weight:12 Clip:12x6 Damage:20 Delay:220 Controllability:36
  These are pistols that the Republic's soldiers used to use. It was named
  after their residence.

  Iron Crow Pistol x2 - lvl 15
  Weight:14 Clip:13x6 Damage:24 Delay:200 Controllability:36
  Pistols used in Iron Crow, the center of the Havani.

  Revolvers
  =========
  Dual-wield revolvers shoot two bullets each fire.  Missing one bullet
  will of course result in half the damage.

  Minic 567 - lvl 0 - 20bp
  Weight:8 Clip:6x8 Damage:16 Delay:400 Controllability:60
  This legendary revolver was produced by Maxwell and supplied to the
  general infantry of the Republic. Its production is now discontinued.

  Minic 567 x2 - lvl 0 - 40bp
  Weight:16 Clip:6x8 Damage:32 Delay:400 Controllability:72
  These legendary revolvers were produced by Maxwell and supplied to the
  general infantry of the Republic.  Its production is now discontinued.

  Dynax 7000 - lvl 5 - 220bp
  Weight:7 Clip:8x8 Damage:14 Delay:300 Controllability:60
  The first of the lightweight revolvers from Canox.  Though it's
  production has been discontinued, the second-hand dynax is still a popular
  gun.

  Dynax 7000  x2 - lvl 7 - 396bp
  Weight:14 Clip:8x8 Damage:28 Delay:300 Controllability:72
  The first of the lightweight revolvers from Canox. Though their
  production has been discontinued, the second-hand Dynax is still a popular
  gun.

  Minic 567 Limited - lvl 7 - 340bp
  Weight:8 Clip:6x8 Damage:18 Delay:400 Controllability:50
  This model was produced in order to commemorate the fifth anniversary of
  Maxwell's Minic.  It is more powerful than the original.

  Minic 567 Limited x2 - lvl 9 - 612bp
  Weight:16 Clip:6x8 Damage:36 Delay:400 Controllability:60
  These were produced in order to commemorate the fifth aniversary of
  Maxwell's Minic. They have more firepower that the originals.

  Zaurus A - lvl 10 - 550bp
  Weight:7 Clip:6x8 Damage:20 Delay:400 Controllability:60
  This revolver was developed to supply the military.  Manufactured by
  Walcom.

  Zaurus A x2 - lvl 12 - 990bp
  Weight:14 Clip:6x8 Damage:40 Delay:400 Controllability:72
  These revolvers were developed to supply the military. Manufactured by
  Walcom.

  Phantom Cruise - lvl 16 - 1,200bp
  Weight:9 Clip:6x8 Damage:22 Delay:400 Controllability:70
  High-end revolver made by Nico.  Its upgraded design draws a lot of
  attention.

  Phantom Cruise x2 - lvl 18 - 2,160bp
  Weight:18 Clip:6x8 Damage:44 Delay:400 Controllability:84
  High-end revolvers made by Nico. Its upgraded design draws a lot of
  attention.

  Phantom Cruise N - lvl 21 - 2,500bp
  Weight:8 Clip:6x8 Damage:23 Delay:400 Controllability:65
  Phantom Cruise's slightly upgraded model.  Its performance has slightly
  improved.

  Phantom Cruise N x2 - lvl 23 - 4,500bp
  Weight:16 Clip:6x8 Damage:46 Delay:400 Controllability:78
  Phantom Cruise's minor upgraded models.  The performance has slightly
  improved.

  Dynax 8000 - lvl 26 - 4,000bp
  Weight:7 Clip:8x8 Damage:18 Delay:300 Controllability:60
  Lightweight revolver made by Canox. This is the follow-up model of the
  Dynax 7000, its performance has remarkably improved.

  Dynax 8000 x2 - lvl 28 - 7,200bp
  Weight:14 Clip:8x8 Damage:36 Delay:300 Controllability:72
  Lightweight revolvers made by Canox.  These are the follow-up models of
  the Dynax 7000, their performance has remarkably improved.

  Minic 567 MK.II - lvl 34 - 7,000bp
  Weight:8 Clip:6x8 Damage:25 Delay:400 Controllability:50
  This is an upgraded model of the commemorative fifth anniversary Minic
  567. It packs more power than the original one.

  Minic 567 MK.II x2 - lvl 36 - 12,600bp
  Weight:16 Clip:6x8 Damage:50 Delay:400 Controllability:60
  This is the upgraded models of the commemorative fifth anniversary Minic
  567.  They pack more power than the original ones.

  Zaurus B - lvl 42 - 12,000bp
  Weight:8 Clip:6x8 Damage:25 Delay:360 Controllability:50
  The Zaurus Type B is the most powerful handgun money can buy. It also has
  better accuracy.

  Zaurus B x2 - lvl 46 - 21,600bp
  Weight:16 Clip:6x8 Damage:50 Delay:360 Controllability:60
  The Zaurus Type Bs are the most powerful handgun money can buy.  They
  also have better accuracy.

  Iris Revolver x2 - lvl 7 - 26G
  Weight:12 Clip:6x8 Damage:38 Delay:360 Controllability:36
  Revolvers that the Republic's soldiers used to use. It was named after
  their residence.

  Iron Crow Revolver x2 - lvl 15 - 37G
  Weight:14 Clip:8x8 Damage:42 Delay:360 Controllability:36
  Revolvers used in Iron Crow, the center of the Havani.

  Gold Hound x2 - lvl 24 - (varies on rental time)
  Weight:16 Clip:6x8 Damage:48 Delay:450 Controllability:80
  The most powerful revolvers of their class. Developed mainly focusing on
  firepower. It is difficult for beginners to use it due to it's slow
  firing rate and strong recoil.

  Submachine Guns
  ===============
  SMG's reload time: 3(single), 5(dual-wield)

  Renard - lvl 0 - 30bp
  Weight:15 Clip:32x5 Damage:7 Delay:90
  This old submachine gun was produced by Canox. Its production has been
  discontinued.

  Renard x2 - lvl 0 - 60bp
  Weight:30 Clip:32x5 Damage:14 Delay:90
  These old submachine guns were produced by Canox.  Its production has
  been discontinued.

  Walcom S5 - lvl 10 - 750bp
  Weight:15 Clip:36x5 Damage:8 Delay:90
  This submachine gun produced by Walcom are quite popular. They have
  better firepower and a larger ammo capacity.

  Walcom S5 x2 - lvl 13 - 1,350bp
  Weight:30 Clip:36x5 Damage:16 Delay:90
  These submachine guns produced by Walcom are quite popular.  They have
  better firepower and a larger ammo capacity.

  Ellan - lvl 10 - 700bp
  Weight:12 Clip:60x5 Damage:5 Delay:90
  Canox's small submachine gun. This was manufactured with a focus on
  better mobility.

  Ellan x2 - lvl 12 - 1,260bp
  Weight:24 Clip:60x5 Damage:10 Delay:90
  Canox's small submachine guns.  These were manufactured with focus on
  better mobility.

  Renard V - lvl 24 - 2,800bp
  Weight:15 Clip:32x5 Damage:7 Delay:85
  Follow-up model of the once widely-popular Renard. It has better accuracy
  and a higher rate of fire.

  Renard V x2 - lvl 27 - 5,040bp
  Weight:30 Clip:32x5 Damage:14 Delay:85
  Follow-up model of the once widely popular Renards.  They have better
  accuracy and a higher rate of fire.

  Walcom S6 - lvl 24 - 2,800bp
  Weight:16 Clip:36x5 Damage:9 Delay:95
  The follow-up model of the Walcom S5. It has more firepower and better
  stability compared with its previous model.

  Walcom S6 x2 - lvl 27 - 5,040bp
  Weight:32 Clip:36x5 Damage:18 Delay:95
  The follow-up models of Walcom's S5.  They have more firepower and better
  stability compared with its previous models.

  New Renard V - lvl 36 - 5,600bp
  Weight:15 Clip:40x5 Damage:8 Delay:80
  New version of the popular Renard V produced by Canox.

  New Renard V x2 - lvl 39 - 10,080bp
  Weight:30 Clip:40x5 Damage:16 Delay:80
  New version of the popular Renard V produced by Canox.

  Walcom XL - lvl 36 - 5,800bp
  Weight:14 Clip:32x5 Damage:9 Delay:95
  This model was produced in order to commemorate the 70th anniversary of
  Walcom. It has a lightweight body and it is called 'the Exterminator'.

  Walcom XL x2 - lvl 39 - 10,440bp
  Weight:28 Clip:32x5 Damage:18 Delay:95
  These models were produced in order to commemorate the 70th anniversary
  of Walcom.  It has a lightweight body and it is called 'the Exterminator'.

  Renard VI - lvl 45 - 12,000bp
  Weight:14 Clip:40x5 Damage:8 Delay:80
  This new model was produced by Canox whose popularity was dented by
  Walcom XL.

  Renard VI x2 - lvl 48 - 21,600bp
  Weight:28 Clip:40x5 Damage:16 Delay:80
  These new models were produced by Canox whose popularity was dented by
  Walcom XL.

  Walcom XLS - lvl 45 - 12,000bp
  Weight:14 Clip:32x5 Damage:11 Delay:95
  Upgrade to the Walcom XL. The only difference from the old model is
  enhanced fire power.

  Walcom XLS x2 - lvl 48 - 21,600bp
  Weight:28 Clip:32x5 Damage:22 Delay:95
  Upgrades to Walcom XL.  The only difference from the old models are
  enhanced firepower.

  Adventurer SMG x2 - lvl 0
  Weight:28 Clip:40x5 Damage:14 Delay:85

  Iris SMG x2 - lvl 7
  Weight:28 Clip:40x5 Damage:16 Delay:95
  SMGs that the Republic's soldiers used to use.

  Iron Crow SMG x2 - lvl 15
  Weight:28 Clip:40x5 Damage:16 Delay:90
  SMGs used in Iron Crow, the center of the Havani.

  Rifles
  ======
  Rifle reload time: 6

  Nico R2 - lvl 5 - 400bp
  Weight:15 Clip:32x5 Damage:11 Delay:120
  Rifle produced by Nico in the early days.

  Nico R5 - lvl 10 - 1,500bp
  Weight:18 Clip:32x5 Damage:12 Delay:110
  One of the most popular rifles among the Republican army.

  Walcom Warrior 77 - lvl 15 - 2,800bp
  Weight:20 Clip:24x5 Damage:15 Delay:100
  Produced by Walcom, it has the drawback of being difficult to use but it
  has relatively strong power.

  Maxwell LX30 - lvl 18 - 3,000bp
  Weight:20 Clip:40x5 Damage:13 Delay:80
  Produced by Maxwell, this weapon has stable grip, good operability, and a
  high rate of fire.

  Nico R6 - lvl 26 - 6,000bp
  Weight:18 Clip:36x5 Damage:15 Delay:90
  Follow-up model of popular R5 of Nico. With its improved fire power, it
  is popular among R5 maniacs.

  Maxwell LX44 - lvl 34 - 12,000bp
  Weight:20 Clip:40x5 Damage:14 Delay:80
  Rifle with a higher fire rate than LX30. It has a stable grip with high
  accuracy.

  Nico R7 - lvl 42- 24,000bp
  Weight:18 Clip:40x5 Damage:16 Delay:90
  Nico's new rifle with better fire power.

  Walcom Warrior 88 - lvl 50 - 48,000bp
  Weight:20 Clip:32x5 Damage:19 Delay:100
  Still not easy to use but, this new product by Walcom is produced to
  focus on stronger fire power.

  Iris Rifle - lvl 7
  Weight:18 Clip:36x5 Damage:15 Delay:110
  Rifle that the Republic's soldiers used to use. It was named after their
  residence.

  Iron Crow Rifle - lvl 15
  Weight:18 Clip:36x5 Damage:16 Delay:100
  Rifle used in Iron Crow, the center of the Havani.

  Prime TX - lvl 24
  Weight:18 Clip:36x5 Damage:17 Delay:100
  A rifle focused on fire rate and stability. Its stable and controllable
  recoil makes it an excellent choice to use.

  Shotguns
  ========
  Shotgun reload time: 5

  Breaker 3 - lvl 5 - 200bp
  Weight:15 Clip:3x5 Damage:6 Delay:1,100
  Pump action shotgun produced by Leonics, who has specialized in the
  production of shotguns for ages.  Its production has been discontinued.

  Breaker 5 - lvl 10 - 800bp
  Weight:18 Clip:5x5 Damage:6 Delay:1,000
  Pump action type shotgun produced by Leonics. Though made a long time
  ago, it is still very popular.

  Breaker 6 - lvl 15 - 1,600bp
  Weight:20 Clip:5x5 Damage:7 Delay:1,000
  Leonic's new shotgun which was released quite recently.

  Breaker 7 - lvl 30 - 8,000bp
  Weight:20 Clip:5x5 Damage:8 Delay:1,000
  Leonics's 7th model adopted a new design different from the existing
  Breaker series.

  Avenger - lvl 30 - 9,000bp
  Weight:15 Clip:2x5 Damage:10 Delay:1,200
  Shotgun introduced by Nico as a monumental product.  This weapon has
  strong destructive power.  It's only drawback,is it can only load a small
  number of bullets.

  Breaker 8 - lvl 45 - 20,000bp
  Weight:20 Clip:5x5 Damage:9 Delay:1,000
  New shotgun produced by Leonics, who is quite famous for the Breaker
  series of shotguns.

  Avenger MKII - lvl 45 - 24,000bp
  Weight:16 Clip:2x5 Damage:11 Delay:1,200
  Avenger's follow-up model that became the weapon of choice for
  adventurers.

  Iris Shotgun - lvl 7
  Weight:18 Clip:5x5 Damage:7 Delay:1,100
  Shotgun that the Republic's soldiers used to use. It was named after their 
  residence.

  Iron Crow Shotgun - lvl 15
  Weight:18 Clip:5x5 Damage:7 Delay:900
  Shotgun used in Iron Crow, the center of the Havani.

  Cruelizon - lvl 24
  Weight:18 Clip:5x5 Damage:9 Delay:1,100
  A shotgun with enhanced power from the Breaker series. Fire rate and
  stability are relatively decreased, thus making it hard to control this gun.

  Rocket Launchers
  ================
  Maxwell RW-66 - lvl 10 - 2,000bp
  Weight:30 Clip:4x4 Damage:30 Delay:1,000
  Rocket launcher made in the early days by Maxwell. It lacks the strong
  power.

  Walcom L1 - lvl 15 - 3,200bp
  Weight:30 Clip:3x4 Damage:50 Delay:1,200
  Rocket launcher with strong fire power produced by Walcom.

  Maxwell RW-77 - lvl 20 - 5,200bp
  Weight:28 Clip:5x4 Damage:35 Delay:900
  Rocket launcher produced by Maxwell. It can hold more bullets than
  Walcom's L series and has a better fire rate capability. However, the fire
  power was reduced.

  Walcom L1 mk. II - lvl 30 - 12,000bp
  Weight:30 Clip:3x4 Damage:55 Delay:1,200
  Walcom's Rocket Launcher. This slightly upgraded model of the L1 has slightly
  stronger fire power.

  Maxwell RW-88 - lvl 40 - 24,000bp
  Weight:28 Clip:5x4 Damage:36 Delay:800
  An upgraded version of RW-77. Though nothing major has changed, it has a
  better rate of fire than the previous models.

  Walcom L2 - lvl 50 - 50,000bp
  Weight:25 Clip:4x4 Damage:55 Delay:1,200
  Walcom's Rocket Launcher. Holds more bullets than L1, it has become a
  little lighter and more powerful.

  Iris Rocket - lvl 7
  Weight:28 Clip:4x4 Damage:35 Delay:1,000
  A rocket the Republic soldiers used to use. It was named after their
  residence.

  Iron Crow Rocket - lvl 15
  Weight:26 Clip:4x4 Damage:55 Delay:1,400
  A rocket produced for the Iron Crow. Used to dominate Havani, city of
  outlaws.

  Pressure RX - lvl 24
  Weight:28 Clip:5x4 Damage:50 Delay:1,000
  A more balanced rocket launcher. Its damage is somewhat sacrificed but the 
  clip capacity and the reload speed have been improved.

  Machine Guns
  ============
  Nico MG-K8 - lvl 25 - 8,000bp
  Weight:28 Clip:120x2 Damage:16 Delay:100
  It is so heavy that it is hard to carry but, its rate of fire makes the
  enemies shiver in fear.

  Nico MG-K9 - lvl 35 - 16,000bp
  Weight:28 Clip:120x2 Damage:17 Delay:100
  K9 machine gun with upgraded power. It's powerful rate of fire and damage
  will make swiss cheese of the opposition.

  Nico MG-KX - lvl 45 - 32,000bp
  Weight:28 Clip:120x2 Damage:18 Delay:100
  Nico's new machine gun with explosive power. Even just looking at the
  MG-KX will make the enemies feel pain.

  Iron Crow Machine Gun - lvl 15
  Weight:26 Clip:120x2 Damage:15 Delay:100
  Machine Gun used in Iron Crow, the center of the Havani, main city for
  outlaws.
  =============
  Melee Weapons  VII0b
  =============

  Daggers
  =======

  Rusty Dagger - lvl 0 - 20bp
  Weight:5 Damage:8 Delay:366
  It has some rust here and there.  Once used, it's sure to be difficult to
  sell.

  Iron Dagger - lvl 5 - 200bp
  Weight:5 Damage:9 Delay:356
  Basic iron dagger, made in a factory.  A serial number is barely visible
  on the surface.

  Military Dagger - lvl 9 - 400bp
  Weight:6 Damage:11 Delay:356
  Military assault dagger.

  Lightweight Dagger - lvl 18 - 1,000bp
  Weight:5 Damage:19 Delay:346
  Easy to use lightweight dagger.

  High-Class Dagger - lvl 27 - 2,500bp
  Weight:6 Damage:12 Delay:351
  Heavy unique high-class dagger.  Beautiful pattern inscribed on the
  surface.

  Phantom Slaying Dagger - lvl 36 - 5,000bp
  Weight:4 Damage:13 Delay:356
  Mysterious dagger, used to kill evil spirits.  However, it could be an urban 
  legend.

  Warlord's Gut Ripper - lvl 45 - 10,000bp
  Weight:6 Damage:14 Delay:346
  Unique dagger, used by warlord's during the Storm civil war.

  Ridic Hunter Dagger - lvl 0 - 17G
  Weight:4 Damage:8 Delay:356 AP:+3
  This strange dagger raises defensive strength.

  Adventurer Dagger - lvl 0 - 17G
  Weight:4 Damage:9 Delay:356
  Practical lightweight dagger.

  Koden Knife - lvl 7 - 27G
  Weight:4 Damage:10 Delay:346
  A dagger designed by a legendary swordsman.

  Dark-Sun Martial Dagger - lvl 15 - 37G
  Weight:6 Damage:11 Delay:346
  An obscure dagger handed down from the Moon dynasty.

  Swords
  ======

  Rusty Sword - lvl 0 - 20bp
  Weight:10 Damage:15 Delay:359
  It's a rusty sword.  Once used, it's sure to be difficult to sell.

  Iron Sword - lvl 5 - 300bp
  Weight:10 Damage:16 Delay:359
  Low level iron sword.  Faint serial number visible on the surface.

  Military Sword - lvl 10 - 600bp
  Weight:12 Damage:18 Delay:349
  Great looking sword, used by ranked officers.

  Lightweight Sword - lvl 20 - 1,500bp
  Weight:9 Damage:15 Delay:339
  Easy to use lightweight sword.

  High-class Sword - lvl 30 - 3,600bp
  Weight:13 Damage:20 Delay:339
  High-Class sword, made of rare materials for combat.

  Devil Slayer - lvl 40 - 7,200bp
  Weight:11 Damage:22 Delay:339
  Mysterious sword used to kill a haunted evil spirit.

  Golden Dragon Sword - lvl 50 - 15,000bp
  Weight:12 Damage:24 Delay:329
  Gold plated attractive sword.  Sword collectors desperately want to acquire 
  this powerful katana.

  Adventurer Long Sword - lvl 0 - 17G
  Weight:9 Damage:16 Delay:359
  Adventurer's Lightweight practical sword.

  Salamanda - lvl 7 - 27G
  Weight:8 Damage:17 Delay:349
  A unique sword designed by a legendary swordsman.

  Dark Karma - lvl 15 - 37G
  Weight:10 Damage:19 Delay:349
  An obscure sword handed down from the Moon dynasty.

  Kodachi Swords
  ==============

  Iron Kodachi - lvl 10 - 850bp
  Weight:18 Damage:14 Delay:290
  These Kodachi Iron swords are widely produced for the general public.

  Lightweight Kodachi - lvl 21 - 2,000bp
  Weight:14 Damage:15 Delay:280
  Kodachi swords deigned for two hands.  Much lighter and smaller than
  regular swords.

  High-Class Kodachi - lvl 32 - 5,000bp
  Weight:20 Damage:16 Delay:280
  This unique sword produced by Kodachi is made of high-end rare materials.

  Red Blood - lvl 43 - 12,000bp
  Weight:18 Damage:18 Delay:260
  These powerful swords are a symbol of the Red Blood Dynasty, carried by a
  great swordsman in ancient times.
  =====
  Armor  VII0c
  =====

  Head
  ====
  At the time of this writing all hats are premium items only.

  [FEMALE]

  Blue Vane Hat - lvl 0
  Weight:4 HP:1 AP:2
  Women's Blue Vane series hat made of a highly flexible material.

  Military Officer Hat - lvl 0
  Weight:3 AP:3
  A female military officer hat favored by military fanatics.

  Adventurer Hat - lvl 0
  Weight:3 AP:3
  A stylish baseball hat recommended for the novice adventurers. This item
  is made for those who hate to wear heavy gear.

  Ceremonial Dress Beret - lvl 7
  Weight:4 HP:2 AP:3
  A ceremonial dress hat supplied to the female soldiers of the Empire.

  Blue Whistle Hat - lvl 7
  Weight:4 HP:1 AP:5
  The Blue Whistle women's hat.

  Eternal Blue Hat - lvl 15
  Weight:4 HP:2 AP:8
  For outlaws of the sea, Eternal Blue women's pirate hat.

  Gunners Heaven Hat - lvl 15
  Weight:4 HP:3 AP:6
  A hat exclusively for the Gunners Heaven, a private organization of the
  Republic.

  Iron Crow Hat - lvl 15
  Weight:4 HP:3 AP:6
  Women's hat worn in Havani, the city of outlaws

  Desert Flame Hat - lvl 15
  Weight:3 AP:10
  The Desert Flame's helmet is made for the female troops who are deployed
  in the tough terrain of the desert.

  Republic Gun Priestess Hat - lvl 15
  Weight:3 HP:2 AP:6
  Women's lightweight hat for a secret organization related with religious
  groups.

  Gray Dust Hat - lvl 15
  Weight:4 HP:2 AP:8
  A women's hat used by Gray Dust, the elite troops of the empire.

  Phantom Breed Bandana - lvl 15
  Weight:5 HP:3 AP:3
  Heavy bandana designed for the Phantom Breed spy crew.

  Battle Brood Helmet - lvl 15
  Weight:5 AP:12
  Specially designed women's helmet made from all reinforced material. This
  headgear protects against all types of damage.

  Divine Hands Hat - lvl 15
  Weight:5 HP:5 AP:4
  Women's nurse hat worn by those in the Republic support forces, Healing
  Hands.

  Sir Protector Hat - lvl 15
  Weight:4 HP:1 AP:10
  Woman's Sir Protector Hat, designed for protection.

  Train Guard Hat - lvl 15
  Weight:5 HP:1 AP:10
  Women's hat worn by soldiers guarding the trains going through the empire
  and the republic. It has the advantage of being lightweight.

  Slider Sports Hat - lvl 15
  Weight:3 HP:2 AP:6
  Women's sports hat that is comfortable enough to wear everyday while
  still maintaining sports functionality.

  [MALE]

  Blue Vane Hat - lvl 0
  Weight:4 HP:1 AP:2
  Men's Blue Vane series hat made of a highly flexible material.

  Military Officer Hat - lvl 0
  Weight:3 AP:3
  Military officer hat used by war fanatics.

  Adventurer Hat - lvl 0
  Weight:3 AP:3
  Lightweight hat recommended for novice adventurers who hate outfits with
  heavy equipment.

  Ceremonial Dress Beret - lvl 7
  Weight:4 HP:2 AP:3
  Ceremonial dress hat designed by Icon for the Ranks of the Empire to wear
  at political ceremonies.

  Blue Whistle Hat - lvl 7
  Weight:4 HP:1 AP:5
  Hat designed for Blue Whistle.

  Eternal Blue Hat - lvl 15
  Weight:4 HP:2 AP:8
  This unique hat was designed for the Eternal Blue outlaw crew.

  Gunners Heaven Soft Hat - lvl 15
  Weight:4 HP:3 AP:6
  Exclusive soft hat for the Gunners Heaven crew, it matches a dark colored
  coat.

  Iron Crow Hat - lvl 15
  Weight:4 HP:3 AP:6
  Iron Crow warriors wear these protective hats around the city of Havani,
  the city of outlaws.

  Desert Flame Hat - lvl 15
  Weight:3 AP:10
  Desert Flame hat originally designed for troops that were stationed in
  desert areas.

  Republic Gun Priest Hat - lvl 15
  Weight:3 HP:2 AP:6
  Mens hat for a secret organization associated with religious groups.

  Gray Dust Hat - lvl 15
  Weight:4 HP:2 AP:8
  Men's hat for the Empire's elite troops.

  Phantom Breed Bandana - lvl 15
  Weight:5 HP:3 AP:3
  Heavy bandana designed for the Phantom Breed spy crew.

  Battle Brood Helmet - lvl 15
  Weight:5 AP:12
  Specially designed men's helmet made from all reinforced material. This
  headgear protects against all types of damage.

  Divine Hands Hat - lvl 15
  Weight:5 HP:5 AP:4
  Men's hat worn by those in the Republic support forces, Healing Hands.

  Sir Protector Hat - lvl 15
  Weight:4 HP:1 AP:10
  Menís Sir Protector Hat, designed for protection.

  Train Guard Hat - lvl 15
  Weight:5 HP:1 AP:10
  Men's hat worn by soldiers guarding the trains going through the empire
  and the republic. It has the advantage of being lightweight.

  Slider Sports Hat - lvl 15
  Weight:3 HP:2 AP:6
  Men's sports hat that is comfortable enough to wear everyday while still
  maintaining sports functionality.

  Torso
  =====
  [FEMALE]

  Flex Cotton T-shirt - lvl 0 - 50bp
  Weight:5 AP:5
  Cotton T-shirt exclusively for women.  This product is especially
  suitable for active women.

  Urike Leather Jacket - lvl 0 - 200bp
  Weight:10 AP:10
  Urike Women's Leather Jacket quite popular with the elastic fabric.

  Rex Military Vest - lvl 20 - 1,600bp
  Weight:18 AP:25
  Women's military vest, which ensures greater survival in combat.

  Arona Leather Jacket - lvl 10 - 800bp
  Weight:15 AP:20
  Fashionable leather jacket for women.

  L-Star Leather Coat - lvl 30 - 3,200bp
  Weight:20 AP:28
  Women's luxury coat designed by L-Star.

  Rex Military Jacket - lvl 0 - 200bp
  Weight:12 AP:8 HP:2
  Women's military jacket supplied by Rex.

  Urike Trench Coat - lvl 20 - 1,600bp
  Weight:16 AP:22
  Women's stylish trench coat, a new design by Urike.

  Bics Summer Top - lvl 0 - 500bp
  Weight:10 AP:10
  Women's flower patterned top for summer wear, designed by Bics.

  Sir Protector Garment - lvl 15
  Weight:15 HP:4 AP:22
  Woman's Sir Protector Garment, designed for protection.

  [MALE]

  Ares Running Shirt - lvl 0 - 50bp
  Weight:5 AP:5
  Men's running shirt designed by Ares, a supplier of military outfits.

  Renaut Cotton Shirt - lvl 0 - 200bp
  Weight:10 AP:10
  Very active men's cotton shirt designed by Renaut Sports.

  Venico Leather Coat - lvl 10 - 800bp
  Weight:15 AP:20
  Men's Leather Coat designed by Venico.

  Vinz Winter Jacket - lvl 20 - 1,600bp
  Weight:18 AP:25
  This winter jacket for men has good thermal insulation great for any cold
  environment.

  Miz Leather Coat - lvl 30- 3,200bp
  Weight:20 AP:28
  Quite Fashionable and stylish men's trench coat produced by Miz.

  Ares Military Jacket - lvl 0 - 200bp
  Weight:12 AP:8 HP:2
  Military jacket that Ares designed to supply the military.

  Vinz Long Coat - lvl 20 - 1,600bp
  Weight:16 AP:22
  Long wool coat designed by Vinz for men.

  Renaut Summer Shirt - lvl 0 - 500bp
  Weight:10 AP:10
  Men's shirt with flower patterns designed by Renaut for summer.

  Legs
  ====
  [FEMALE]

  Flex Training Pants - lvl 0 - 50bp
  Weight:10 AP:10
  Flex women's training pants with excellent elasticity, good touch and feel.

  Arona Blue Jeans - lvl 0 - 200bp
  Weight:10 AP:15
  Women's Blue jeans widely worn by all, young and old.

  Rex Military Trousers - lvl 0 - 200bp
  Weight:10 HP:1 AP:8
  Comfortable military trousers especially designed for female soldiers.

  L-Star Black Cotton Slacks - lvl 20 - 2,400bp
  Weight:15 AP:25
  Cotton trousers with luxurious touch that L-Star presents for special
  females.

  Vinz Chamois Trousers - lvl 10 - 1,200bp
  Weight:15 AP:22
  Women's Chamois trousers with a good touch and feel, designed by Vinz.

  Bics Summer Shorts - lvl 0 - 500bp
  Weight:10 AP:12
  Women's swimming shorts for summer designed by Bics.

  Urike Cotton Slacks - lvl 20 - 3,000bp
  Weight:14 AP:23
  Stylish cotton trousers made by Urike. They have an added practical touch
  and stylish look, using coarse fabric.

  Sir Protector Trousers - lvl 15
  Weight:14 HP:3 AP:24
  Woman's Sir Protector Trousers, designed for protection.

  [MALE]

  Vinz Training Pants - lvl 0 - 50bp
  Weight:10 AP:10
  Men's trousers designed by Vinz, made out of elastic materials.

  Renaut Sporty Pants - lvl 0 - 200bp
  Weight:10 AP:15
  Sporty trousers designed by Renaut sportswear.

  Miz Leather Trousers - lvl 20 - 2,400bp
  Weight:15 AP:25
  Miz trousers in a sophisticated design to enhance greater defense. Sleek
  and clean sewing on pure leather.

  Venico Denim Trousers - lvl 10 - 1,200bp
  Weight:15 AP:22
  Venico trousers designed for men.

  Ares Military Trousers - lvl 0 - 200bp
  Weight:10 HP:1 AP:8
  Trousers that Ares supplies to the military.

  Webs Blue Jeans - lvl 20 - 3,000bp
  Weight:14 AP:23
  Webs jeans for tough adventurers.

  Renaut Summer Shorts - lvl 0 - 500bp
  Weight:10 AP:12
  Men's swim trousers for summer designed by Renaut.

  Hands
  =====
  [FEMALE]

  Rex Combat Gloves - lvl 0 - 50bp
  Weight:5 AP:5
  Traditional design combat gloves, made out of elastic materials.

  Arona Winter Leather Gloves - lvl 10 - 500bp
  Weight:5 AP:10
  Women's winter leather gloves.

  Rex Iron Gloves - lvl 20 - 1,000bp
  Weight:8 AP:15
  Women's iron gloves designed for aggressive combat.

  Urike Sheepskin Leather Gloves - lvl 20 - 1,500bp
  Weight:6 AP:12
  Women's sheepskin leather gloves designed for combat.

  Bics Summer Gloves - lvl 0 - 250bp
  Weight:4 AP:4
  Women's gloves for summer wear designed by Bics.

  Sir Protector Gloves - lvl 15
  Weight:4 HP:1 AP:16
  Woman's Sir Protector Gloves, designed for protection.

  [MALE]

  Ares Combat Gloves - lvl 0 - 50bp
  Weight:5 AP:5
  Popular combat gloves, very comfortable simple design.

  Vinz Winter Gloves - lvl 10 - 500bp
  Weight:5 AP:10
  Winter gloves for men. designed by Vinz.

  Ares Iron Gloves - lvl 20 - 1,000bp
  Weight:8 AP:15
  During combat these iron gloves provide excellent defensive power.

  Miz Sheep Leather Gloves - lvl 20 - 1,500bp
  Weight:6 AP:12
  Gloves made of durable sheep leather.

  Renaut Summer Gloves - lvl 0 - 250bp
  Weight:4 AP:4
  Summer gloves for men, designed by Renaut.

  Feet
  ====
  [FEMALE]

  Urike Leather Shoes - lvl 0 - 50bp
  Weight:5 AP:5
  Urike leather shoes designed for combat.

  Rex Combat Shoes - lvl 0 - 100bp
  Weight:5 AP:10
  Combat shoes specially made for female soldiers by Rex.

  L-Star Leather Boots - lvl 10 - 500bp
  Weight:5 AP:15
  Leather boots designed by L-Star.

  Rex Iron Boots - lvl 20 - 1,000bp
  Weight:8 AP:20
  Heavy looking, however these shoes are made for those who put great value
  to their defensive power.

  Urike Leather Boots - lvl 20 - 1,500bp
  Weight:6 AP:18
  Leather boots with a unique touch and feel, designed by Urike.

  Bics Summer Sandals - lvl 0 - 250bp
  Weight:4 AP:4
  Women's summer sandals, designed by Bics.

  Sir Protector Shoes - lvl 15
  Weight:4 HP:2 AP:17
  Woman's Sir Protector Shoes, designed for protection.

  [MALE]

  Ares Combat Shoes - lvl 0 - 50bp
  Weight:5 AP:5
  High-end shoes with comfortable touch for dynamic activity.

  Venico Casual Shoes - lvl 0 - 100bp
  Weight:5 AP:10
  Uniquely designed casual shoes.

  Renaut Climbing Shoes - lvl 10 - 500bp
  Weight:5 AP:15
  Made with sturdy leather, these shoes do not tear no matter how tough the
  terrain is that they trod upon.

  Ares Iron Boots - lvl 20 - 1,000bp
  Weight:8 AP:20
  Heavy boots for greater defensive power during battle.

  Vinz Casual Shoes - lvl 20 - 1,500bp
  Weight:6 AP:18
  Very sturdy casual shoes designed by Vinz.

  Renaut Summer Sandals - lvl 0 - 250bp
  Weight:4 AP:4
  Men's sandals for summer designed by Renaut.
  ===========
  Accessories  VII0d
  ===========

  Rings
  =====
  Ring of the Citizen - lvl 0 - 400bp
  Weight:2 HP:+5
  This ring was designed by the mayor in commemoration of his city and
  citizens.

  Ring of the Crying Hawk - lvl 0 - 400bp
  Weight:2 AP:+5
  This legendary ring was used by the special combat forces in ancient times.

  Warrior's Cry - lvl 10 - 1,000bp
  Weight:2 HP:+8
  This small ring preserves the wishes of many warriors who longed for a safe 
  return home alive.

  Pierre's Ring - lvl 10 - 1,000bp
  Weight:2 AP:+8
  This ring holds the spirit of a brave commander who was killed in battle.

  FMT Ring - lvl 20 - 10,000bp
  Weight:2 AP:+5 HP:+5
  This unique ring was designed to commemorate the scientist who created a
  system named FMT. There is a faint McField signature inscribed inside of
  the band.

  Ring of Good Fortune - lvl 20 - 10,000bp
  Weight:+2
  Simple designed ring for good fortune.

  Altema's Ring - lvl 30 - 20,000bp
  Weight:2 AP:+10
  This ring was designed by the TEAMI in commemoration of Altema's war
  achievements.

  Band of the Blood - lvl 30 - 20,000bp
  Weight:4 HP:+10
  A beautiful red jewel is the center piece for this energy based ring.

  Elia's Ring - lvl 40 - 40,000bp
  Weight:2 AP:+15
  Elia's troops heroically protected Menlo, during the battle of Sun and
  raised the overall morale of Emperor Altema's soldiers. This ring was created
  to commemorate the princess' call of immortal courage.

  Ring of a Feather - lvl 40 - 40,000bp
  Weight:+3
  This legendary ring enhances forces that help defy gravity.

  Clover Ring - lvl 10
  Weight:+4
  This ring brings luck and makes you lighter.

  Iron Calvary Ring - lvl 30
  Weight:+6
  Powerful magicians designed this ring for the Iron Calvary.  Its mighty force
 makes you feel lighter.

  Ring of the Great Emperor - lvl 40
  Weight:+5 AP:5
  This enchanted ring was designed for the Great Emperor of Ryswick.  A
  mysterious power affects anyone that wears this ring.

  Skill Ring - lvl 0
  Weight:3
  Increases experience and bounty by 20%. (Does not stack when more than one 
  Skill Ring is equipped.)

  Grenades
  ========
  Canox FB1 - lvl 0 - 200bp
  Weight:2 Delay: 1,500
  Flash bang. Temporarily disorients enemies with a bright flash and deafening 
  sound. 2 units

  Canox FB2 - lvl 10 - 500bp
  Weight:3 Delay: 1,500
  Flash bang. Temporarily disorients enemies with a bright flash and deafening 
  sound. 3 units

  Canox FB3 - lvl 20 - 1,000bp
  Weight:4 Delay: 1,500
  Flash bang. Temporarily disorients enemies with a bright flash and deafening 
  sound. 4 units

  Canox FB4 - lvl 30 - 2,000bp
  Weight:5 Delay: 1,500
  Flash bang. Temporarily disorients enemies with a bright flash and deafening 
  sound. 5 units

  Canox FB5 - lvl 40 - 4,000bp
  Weight:6 Delay: 1,500
  Flash bang. Temporarily disorients enemies with a bright flash and deafening 
  sound. 6 units

  Canox FG1 - lvl 0 - 200bp
  Weight:2 Delay: 1,500 Damage:100
  New grenade produced by Canox, this grenade can be easily used indoors. 2
  units

  Canox FG2 - lvl 11 - 500bp
  Weight:3 Delay: 1,500 Damage:100
  New grenade produced by Canox, this grenade can be easily used indoors. 3
  units

  Canox FG3 - lvl 22 - 1,000bp
  Weight:4 Delay: 1,500 Damage:100
  New grenade produced by Canox, this grenade can be easily used indoors. 4
  units

  Canox FG4 - lvl 33 - 2,000bp
  Weight:5 Delay: 1,500 Damage:100
  New grenade produced by Canox, this grenade can be easily used indoors. 5
  units

  Canox FG5 - lvl 44 - 4,000bp
  Weight:6 Delay: 1,500 Damage:100
  New grenade produced by Canox, this grenade can be easily used indoors. 6
  units

  Canox SG1 - lvl 0 - 200bp
  Weight:2 Delay: 1,500
  Smoke grenade. This is used to disrupt the sight of the enemy with smoke.
  3 units

  Canox SG2 - lvl 12 - 500bp
  Weight:3 Delay: 1,500
  Smoke grenade. This is used to disrupt the sight of the enemy with smoke.
  4 units

  Canox SG3 - lvl 24 - 1,000bp
  Weight:4 Delay: 1,500
  Smoke grenade. This is used to disrupt the sight of the enemy with smoke.
  5 units

  Canox SG4 - lvl 36 - 2,000bp
  Weight:5 Delay: 1,500
  Smoke grenade. This is used to disrupt the sight of the enemy with smoke.
  6 units

  Canox SG5 - lvl 48 - 4,000bp
  Weight:6 Delay: 1,500
  Smoke grenade. This is used to disrupt the sight of the enemy with smoke.
  7 units

  Kits
  ====
  Repair Kit RK-1 - lvl 0 - 400bp
  Weight:5 Delay: 1,000 Stock:2
  Enables you to repair armor. 2 units

  Repair Kit RK-2 - lvl 20 - 5,000bp
  Weight:6 Delay: 1,000 Stock:3
  Enables you to repair armor. 3 units

  Repair Kit RK-3 - lvl 40 - 20,000bp
  Weight:7 Delay: 1,000 Stock:4
  Enables you to repair armor. 4 units

  Repair Kit RX-S1 - lvl 0
  Weight:3 Delay: 1,000 Stock:3
  A powerful super lightweight repair kit. Repair Kit RX-S1 heals almost
  twice more than RK series.

  Repair Kit RX-S2 - lvl 15
  Weight:5 Delay: 1,000 Stock:5
  A powerful super lightweight repair kit. Repair Kit RX-S2 heals almost
  twice more than RK series.

  Medical Kit MK-1 - lvl 0 - 400bp
  Weight:5 Delay: 1,000 Stock:2
  This enables you to recover physical strength. 2 units

  Medical Kit MK-2 - lvl 20 - 5,000bp
  Weight:6 Delay: 1,000 Stock:3
  This enables you to recover physical strength. 3 units

  Medical Kit MK-3 - lvl 40 - 20,000bp
  Weight:7 Delay: 1,000 Stock:4
  This enables you to recover physical strength. 4 units

  Medical Kit MX-S1 - lvl 0
  Weight:3 Delay: 1,000 Stock:3
  A powerful super lightweight medical kit. Medical Kit MX-S1 heals almost
  twice more than MK series.

  Medical Kit MX-S2 - lvl 15
  Weight:5 Delay: 1,000 Stock:5
  A powerful super lightweight medical kit. Medical Kit MX-S2 heals almost
  twice more than MK series.

  Magazine Pouch - lvl 0
  Weight:3 Stock:3 Duration:1sec
  This Pouch holds two extra magazine clips.

  Melee Enchants
  ==============
  Enia's Eye - lvl 0
  Weight:3 Duration:4sec
  Enchanted on this tiny jewel is the power of Enia. Melee weapon fires up
  when charged. Any opponent hit by enchant attack will get damaged at
  every second for a certain amount of time.

  Enia's Coin - lvl 15
  Weight:3 Duration:4sec
  A coin empowered by Enia the God of Water and Ice.

  Enia's Medal - lvl 25
  Weight:3 Duration:4sec
  A medal empowered by Enia the God of Water and Ice.

  Canopus' Eye - lvl 0
  Weight:3 Duration:3sec Damage: 1dmg/sec
  Enchanted on this tiny jewel is the power of Canopus. Melee weapon fires
  up when charged. Any opponent hit by enchant attack will get damaged at
  every second for a certain amount of time.

  Canopus' Coin - lvl 15
  Weight:3 Duration:5sec Damage: 1dmg/sec
  A coin empowered by Canopus the God of Flame.

  Canopus' Medal - lvl 25
  Weight:3 Duration:5sec Damage: 2dmg/sec
  A medal empowered by Canopus the God of Flame.

  Giston's Coin - lvl 15
  Weight:3 Duration:3sec Damage: 1dmg/sec
  A coin empowered by Giston the God of Earth.

  Winscar's Coin - lvl 15
  Weight:3 Duration:1sec Damage: 5dmg/sec
  A coin empowered by Winscar the Lord of Wind and Sky.
  ===========
  Quest Items  VII0e
  ===========

  Sacrifice Items
  ===============
  These items are basically monster drops that you pick up from treasure
  chests.  Some combinations will make boss battles accessible.

  Goblin Doll
  A Goblin Doll, seems goblins like playing with dolls...

  Steak
  Very delicious looking steak.  It must have been the Goblin's favorite.

  Seasoned Meat
  Cooked seasoned meat.  Looks very delicious.

  Raw Meat
  Raw meat of an unknow(in-game typo?) animal.  It seemed to have been used
  as food.

  Small Skull
  Mysterious Skull.  It looks like it is a skull of a bird.

  Goblin Skull
  This unique item was found in a Goblin's cave.  An inscription on the
  back reads "Fight for a new world".

  Crimson Necklace
  A necklace worn by the trial chief of Goblin.  It is highly doubtful
  whether humans can wear it.

  Scrolls
  =======
  Scrolls increase the quest level (or difficulty).

=====================================================
  Move Cancels                                  VIII0
=====================================================

A move cancel is an action that ends the preceding action before said preceding
action would finish if left alone

Slash -| Block
Lift (with sword) -| Block
Gunshot -| Reload
Dash -| Slash
Dash -| Lift/Hang (useful for moving while charged with massive strike)
Reload -| Weapon/Item switch
Massive charge -| Weapon/Item switch
Weapon/Item switch -| Weapon/Item switch
Standing reload -| Emotion (i.e. /bow) [note this only cancels reload
animation; gun still reloads; no free movement]

=====================================================
  Universal Tech                                  IX0
=====================================================

  These are techniques that can be performed with any melee weapon.

JSD
===
Jump->Shoot->Melee switch->Dash
Logically named, simply performed, and very effective technique to mix into
a battle for a little variety.  However, the move lacks a slash and therefore
lacks the chance to stun the opponent before firing the shot (such as
techniques branching from SS)

JSD Lightstep
=============
Jump->Shoot->Melee switch->Dash->Slash/Stab->Dash

Reload Shot (RS)
================
Fire-|Reload-|Weapon switch->Fire

This glitch is perhaps the most revolutionary thing to happen to GunZ since
the first k-style steps.  It wasn't so much the step itself but merely the fact
that gun delay can be cancelled with a reload which made everything quicker
and allowed for all new techniques that would be impossible otherwise.

Tumble Shot
===========
Tumble->Fire

Lightstep
=========
Jump->Dash->Slash (or stab)->Dash
This step is handy for navigating around the map; especially useful with
dagger.  Can be used for climbing walls.

Double Lightstep
================
Dash->Jump->Slash/Stab)->Dash->Slash/Stab->Dash

Double Grenade Throw
====================
Throw last grenade->Throw grenade from next set
Note: You must have two different sets of grenades for this to work.  The
first grenade you throw must be the last grenade of item 2 slot, and you must
have at least one grenade left from the grenade set of item 1 slot. Press fire
rapidly between grenade throws unless you can figure out the timing.

This move is excellent for small areas where groups of enemies tend to
gather. Dodging two grenades in two different places is a little more difficult
then dodging one grenade at a time.  Unfortunately, it can only be used once
per spawn because of the unique prerequisites.

Spawn Shot
==========
Die (with gun out)->Fire before respawn
This may or may not have been patched.  This will fire in the vicinity of
your death; not your respawn point.


=====================================================
  K-style                                          X0
=====================================================

  K-style is primarily used with a sword by preference, but the techniques
  can be done with kodachis.  Note: Steps with an 'R' preceding the
  abbreviation is just that step combined with reload and extra shot (i.e.
  'RSS' = 'SS'+reload->switch->shoot).


                                      Tech
           Flashstep                 ==|==                Voidstep
  +------------|---+      ==========/     \==========       /
  |      JSD   |   |____ /_______________________    \     /
  |     /  \JSD FS     Slashshot                 |   Butterfly
  |    /         ======/     \========           | ====/     \====
  |   /         /                \    \          |/               \
  |  /      Halfstep        Half HS    \         /                 \
  |  \        /  \          /   \       \       /|              Double BF
  |   \      /   /         /     \       \     / |                  /
  |  JSD HS /   /\    PPQ /       \       \   /  |                 /
  |            /  \      \         \      BF SS  |           Triple BF
  | Double HS /    \      \PPQ+     \      /  \  |
  |                 \                \    /    \ |
  |                  \                \  /      \|
  +-----------+       \             BF HHS      /|
  |Reload Shot|        \                       / |
  +-----------+         \ Butterfly HS--------/  |
              |__________________________________|




 ========================
 Offensive/Defensive Tech  X0a
 ========================

Slashshot (SS/Full Step)
========================
Jump->Dash->Slash(hold firing button)-|Weapon switch->Fire (happens after
landing)
Note: In old iGunZ days slashshot was referred to as 'million step' when
performed with an automatic.

This move was like the proest thing you could do back in early igunz days,
and a lot of people may still hold a special place in their hearts for this
move. Throw in a reload at the end of the move and you have a technique that
stands the test of time.

Uses: This technique has a dash, a slash, and a fire. Any one of those is
useful alone, but the beautiful thing is being able to stun the opponent
for a split second with the slash while delivering a pointblank shot.

Butterfly (BF)
==============
Jump->Dash->Slash-|Block

This is another move of now legendary status, and can be imagined as the
second root from which many k-style techniques are branched (the first being
SS)

Uses: Evasion, offense, and defense all within a split second. Very
spammable and very easy to mix into a battle.

Double Butterfly (DBF)
======================
Jump->Slash-|Block->Slash-|Block
*Add a dash before the second slash as desired.

This has mostly become the new standard for butterfly spammers.  While not
as useful as butterfly for closing in distance, dbf makes up for that with its
excellent trapping capabilities.

Butterfly Slashshot
===================
Jump->Slash-|Block->Dash->Slash-|Weapon switch->Fire

Two of the greatest k-style moves all in one technique!  Too bad its not as
useful as either move by itself...

Uses: Could be used in the middle of a dbf trap to mix things up.

Butterfly Halfstep
==================
Jump->Slash-|Block->Dash->Slash-|Weapon switch->Fire->Melee switch-|Dash

Butterfly Half Halfstep
=======================
Jump->Slash-|Block->Dash->Slash-|Weapon switch-|Melee
switch->Land->Jump->Weapon switch->Dash with gun(hold fire)->Gun will fire

JSD Flashstep
=============
Jump->Shoot->Melee switch->Dash->Slash-|Weapon switch-|Melee switch->Dash

Should you decide to gain more distance after a JSD, this move will allow
you to do so.

Halfstep (HS)
=============
Jump->Dash->Slash (hold firing button)-|Weapon switch->Dash (Gun will fire
while in air)

Many people use this exclusively from the slashshot branch of techniques.
It allows more air time, more dodge, and more time to aim.  However this also
results in more time before you can start your next move.

JSD Halfstep
============
Dash->Jump->Weapon switch->Fire-|Reload->Melee switch->Dash->Slash-|Weapon
switch->Fire-|Reload-|Melee switch->Dash

Double Halfstep
===============
Dash->Jump->Slash-|Weapon switch->Fire-|Reload-|Melee
switch->Dash->Slash-|Weapon switch->Fire-|Reload-|Melee switch->Dash

As cool as this technique looks it's very situational. This will not
replace your standard slashshot or halfstep.

Half Halfstep (HHS)
===================
Jump->Dash->Slash-|Weapon switch-|Melee switch->Land->Jump->Weapon
switch->Dash with gun (hold fire)->Gun will fire

You're moving around dodging with flashstep or quickswitch and you see an
open shot.  Throw in the last part of the move onto your quickswitch and you
have your hhs.

 =================
 Navigational Tech  X0b
 =================

Voidstep
========
Dash->Slash-|Block
This tech was made popular, if not developed, by a player named Vampirella
(cloudstrife8 on the boards).

Quickswitch
===========
Jump->Dash->Slash-|Weapon switch-|Melee switch
Great for climbing walls.

Flashstep (FS)
==============
Jump->Dash->Slash-|Weapon switch-|Melee switch->Dash

This should usually be your primary means of navigating the map.  It's
quick, it has great evasion, and for what its worth, a slash.

Double Flashstep
================
Jump->Dash->Slash-|Weapon switch-|Melee switch->Dash->Slash-|Weapon
switch-|Melee switch->Dash

Butterfly Lightstep
===================
Jump->Slash-|Block->Dash->Slash->Dash

May be used for close proximity trapping.

Butterfly Flashstep
===================
Jump->Slash-|Block->Dash->Slash-|Weapon switch-|Melee switch->Dash

May be used for close proximity trapping.

=====================================================
  D-style                                         XI0
=====================================================

  D-style is short for dagger-style.  The style is composed of universal
  techs and dagger exlusive techs.  The dagger exclusive techs are the ones
  that will be covered here.

Ghost Lunge
===========
Lunge with path to opponent obstructed
The lunge will still connect even though the animation and your sprite do
not. Does not work with most obstructions so you will have to play around with
it.

Dash Stab
=========
Dash-|Stab
I believe this is pretty straight forward, but this is effective due to the
dagger's quick stab and recovery.

Dagger Slashshot
================
Jump->Dash->Stab (hold fire)->Jump off wall->Weapon switch->Gun will fire
Slashshotting with a dagger requires the use of a wall.  Adding reload shot
is, of course, optional.

=====================================================
  Levels                                         XII0
=====================================================

  Here are the features/equipment unlocked for each level.  Level 0
  equipment will be listed under 'Level 1' because level 0 is currently
  unattainable
  by any conventional means.  Currently all features are unlocked at level 50
  (except, of course, any channels that are level range specific.  Refer to
  the 'Equipment and Items' for item statistics.

 Example
 =======
Level # (Required exp)
Equipment type: Equipment
Other: Additional features and notes.

1 (0)
Pistols:Raptor 50, Raptor 50 x2, Adventurer Pistol x2, Ridic Hunter Pistol x2
Revolvers:Minic 567, Minic 567 x2
Submachine Guns:Renard, Renard x2, Adventurer SMG x2
Daggers:Rusty dagger, Ridic Hunter Dagger, Adventurer Dagger
Swords:Rusty sword, Adventurer Long Sword
Torso:Flex Cotton T-shirt(Women), Rex Military Jacket(Women), Urike Leather
Jacket(Women), Bics Summer Top(Women), Ares Running Shirt(Men), Renaut
Summer Shirt(Men), Renaut Cotton Shirt(Men), Ares Military Jacket(Men)
Legs:Flex Training Pants, Rex Military Trousers, Arona Blue Jeans
Hands:Rex Combat Gloves(Women), Bics Summer Gloves(Women), Renaut Summer
Gloves(Men), Ares Combat Gloves(Men)
Feet:Urike Leather Shoes(Women), Rex Combat Shoes(Women), Bics Summer
Sandals(Women), Renaut Summer Sandals(Men), Venico Casual Shoes(Men), Urike
Leather Shoes(Men)
Grenades:Canox FG1, Canox FB1, Canox SG1
Kits: Medical Kit MK-1, Repair Kit RK-1, Repair Kit RX-S1, Medical Kit MX-1,
Magazine Pouch
Enchants:Enia's Eye, Canopus' Eye
Rings:Ring of Citizen, Ring of Crying Hawk, Skill Ring
Premium Sets: Blue Vane, Military Officer Battle, Adventurer
Other:Access to 'entry channels' until level 5 or until one character on
account is level 21 or over.

2
Other:Good job on your first level.

3

4

5
Pistols:Raptor 80
Revolvers:Dynax 7000
Rifles:Nico R2
Shotguns:Breaker 3
Daggers:Iron dagger
Swords:Iron sword
Other:

6
Other:Access to 'beginner channels' until level 10 or until one character
on account is level 21 or over.

7
Pistols:Raptor 80 x2, Iris Pistol x2
Revolvers:Minic 567 Limited, Dynax 7000  x2, Iris Revolver x2
Rifles:Iris Rifle
Shotguns:Iris Shotgun
Submachine Guns:Iris SMG x2
Rocket Launchers:Iris Rocket
Daggers:Koden Knife
Swords:Salamanda
Premium Sets: Blue Whistle, Ceremonial Dress

8

9
Revolvers:Minic 567 Limited x2
Submachine Guns:
Rocket Launchers:
Daggers:Military Dagger

10
Revolvers:Zaurus A
Rifles:Nico R5
Shotguns:Breaker 5
Submachine Guns:Ellan, Walcom S5
Rocket Launchers:Maxwell RW-66
Swords:Military Sword
Kodachis:Iron Kodachi
Torso:Arona Leather Jacket(Women), Venico Leather Coat(Men)
Legs:Vinz Chamois Trousers(Women), Venico Denim Trousers(Men)
Hands:Arona Winter Leather Gloves(Women), Vinz Winter Gloves(Men)
Feet:L-Star Leather Boots(Women), Renaut Climbing Shoes(Men)
Grenades:Canox FB2
Rings:Warrior's Cry, Pierre's Ring, Clover Ring

11
Grenades:Canox FG2
Other:Access to 'veteran channels' until level 20 (even if you have another
character on the account that is over level 21).  Duel mode, Assassination
mode, and ruins map are available in veteran channel.

12
Revolvers:Zaurus A x2:
Submachine Guns:Ellan x2
Grenades:Canox SG2

13
Submachine Guns:Walcom S5 x2

14

15
Pistols:Iron Crow Pistol x2
Revolvers:Iron Crow Revolver x2
Rifles:Walcom Warrior 77, Iron Crow Rifle
Shotguns:Breaker 6, Iron Crow Shotgun
Machine Guns:Iron Crow Machine Gun
Submachine Guns:Iron Crow SMG x2
Rocket Launchers:Walcom L1, Iron Crow Rocket
Daggers:Dark-Sun Martial Dagger
Swords:Dark Karma
Kits: Repair Kit RX-S2, Medical Kit MX-2
Premium Sets: Train Guard, Slider Sports, Sir Protector, Divine Hands,
Battle Brood, Phantom Breed, Gray Dust, Republic Gun Priest/Priestess, Gunners
Heaven, Desert Flame, Iron Crow, Eternal Blue
Enchants:Enia's Coin, Canopus' Coin, Giston's Coin, Winscar's Coin

16
Revolvers:Phantom Cruise

17

18
Revolvers:Phantom Cruise x2
Rifles:Maxwell Lx30
Daggers:Lightweight Dagger

19

20
Rocket Launchers:Maxwell RW-77
Swords:Lightweight Sword
Torso:Urike Trench Coat(Women), Rex Military Vest(Women), Vinz Winter
Jacket(Men), Vinz Long Coat(Men)
Legs:L-Star Black Cotton Slacks(Women), Urike Cotton Slacks(Women), Miz
Leather Trousers(Men), Webs Blue Jeans(Men)
Hands:Rex Iron Gloves(Women), Urike Sheepskin Leather Gloves(Women), Ares
Iron Gloves(Men), Miz Sheep Leather Gloves(Men)
Feet:Rex Iron Boots(Women), Urike Leather Boots(Women), Ares Iron Boots(Men),
Vinz Casual Shoes(Men)
Grenades:Canox FB3
Kits: Repair Kit RK-2, Medical Kit MK-2
Rings:Ring of Good Fortune

21
Revolvers:Phantom Cruise N
Kodachis:Lightweight Kodachi
Other:Access to 'expert channels'.  Berserker mode and the maps for Castle,
Dungeon, and Port are available in expert channel.  Players will not lose
exp from lower level players in expert channels.

22
Grenades:Canox FG3

23
Revolvers:Phantom Cruise N x2

24
Revolvers:Gold Hound x2
Rifles:Prime TX
Shotguns:Cruelizon
Submachine Guns:Walcom S6, Renard V
Rocket Launchers:Pressure RX
Grenades:Canox SG3

25
Machine Guns:Nico MG-K8
Premium Sets: Gun Knight
Enchants: Enia's Medal, Canopus' Medal

26
Revolvers:Dynax 8000
Rifles:Nico R6

27
Submachine Guns:Walcom S6 x2, Renard V x2
Daggers:High-Class Dagger

28
Revolvers:Dynax 8000 x2

29

30
Shotguns:Breaker 7, Avenger
Rocket Launchers:Walcom L1 mk. II
Swords:High-class Sword
Grenades:Canox FB4
Rings:Band of the Blood, Altema's Ring, Iron Calvary Ring

31

32
Kodachis:High-Class Kodachi

33
Grenades:Canox FG4

34
Revolvers:Minic 567 MK.II
Rifles:Maxwell LX44

35
Machine Guns:Nico MG-K9
Other:Access to 'elite channels'.  Lost Shrine and Stairway maps are made
available in Elite channels.

36
Revolvers:Minic 567 MK.II x2
Submachine Guns:Walcom XL, New Renard V
Daggers:Phantom Slaying Dagger
Grenades:Canox SG4

37

38

39
Submachine Guns:Walcom XL x2, New Renard V x2

40
Rocket Launchers:Maxwell RW-88
Swords:Devilslayer Sword
Grenades:Canox FB5
Kits: Repair Kit RK-3, Medical Kit MK-3
Rings:Ring of a Feather, Ring of the Great Emperor

41
Other:You can now participate in the level 4 quests!

42
Revolvers:Zaurus B
Rifles:Nico R7

43
Kodachis:Red Blood

44
Grenades:Canox FG5

45
Shotguns:Breaker 8, Avenger MKII
Machine Guns:Nico MG-KX
Submachine Guns:Walcom XLS, Renard VI
Daggers:Warlord's Gut Ripper

46
Revolvers:Zaurus B x2
Daggers:Rusty dagger

47

48
Submachine Guns:Walcom XLS x2, Renard VI x2:
Grenades:Canox SG5

49
Other:Congrats, you're almost at 50.

50
Rifles:Walcom Warrior 88
Rocket Launchers:Walcom L2
Swords:Golden Dragon Sword
Other:You now have access to all features of the game aside from level
range specific channels/rooms such as 'Entry' and 'Beginner'.

=====================================================
  Quest Enemies                                 XIII0
=====================================================
  ========
  Monsters  XIII0a
  ========
  Soldier Goblin
  hp:30 ap:50
  range: 150

  Goblin Gunners
  hp:30 ap:30
  range: 110

  Goblin Wizard
  hp:40 ap:40
  range: 130

  General Goblin
  hp:50 ap:100
  range: 170

  Elder Goblin
  hp:200 ap:100
  range: 270

  Skeleton
  hp:50 ap:50
  range: 180

  Skeleton Mage
  hp:40 ap:40
  range: 120

  General Skeleton
  hp:80 ap:100
  range: 280

  Giant Skeleton
  hp:200 ap:100
  range: 350

  Cursed Corpse
  hp:200 ap:100
  range:180

  Richie
  hp:40 ap:0
  range:120
  ======
  Bosses  XIII0b
  ======
  Goblin King
  hp:7,000 ap:7,000
  range: 450


=====================================================
  House Rules                                    XIV0
=====================================================
  =======================
  Attack and Defend Rooms  XIV0a
  =======================
  These games are usually in team deathmatch rooms, but can also be played
  in assination mode.  In 'attack and defend' (or simply 'ATK and DEF') games,
  one team stays and guards their spawn area while the other team attacks
  them.  The attacking and defending teams alternate by round (unless
  another alternation sequence is arranged).
  =========
  Bow Duels  XIV0b
  =========
  Bow duels are simply games in which each player bows (/bow or /salute
  command) to the other before engaging combat.
  Bow duels are almost exclusively 1v1.
  ===========
  Insta Duels  XIV0c
  ===========
  Insta Duels are battles in each player takes turns attempting to
  instakill the other.  Turns alternate after each instakill attempt.
  ===============
  Region Specific  XIV0d
  ===============
  Region specific rooms will have an area of the world indicated on the
  game room title.  This area will either indicate whether players from that
  part of the world are welcome in that game or are to keep out of that game
  (depending on whether a word such as 'only' follows or a word such as 'no'
  preceeds). Kicking is usually decided based on player pings.

=====================================================
  Replays                                         XV0
=====================================================

  =================
  Recording replays  XV0a
  =================
  To initiate a recording, press the f11 key while in play.  A message
  stating that the recording has started will appear in the chat box (assuming
  the chat box is not toggled off).  The replay recording will end
  automatically afterthe game ends or manually by pressing the f11 key a
  second time. Leaving the game room before the game ends or ending the replay 
  manually will result in a blank replay file.  The completed replay will by 
  default be saved in your Documents->Gunz->Replay folder as a '.gzr' file.

  Warning: Do not initiate replay before the start of the first round or
  during the transitions between rounds.  This may cause an incomplete
  replay or corrupt file.

  ===============
  Viewing replays  XV0b
  ===============
  To view a replay file, go to the lobby screen and move your cursor over
  the 'Replay' button on the bottom-left (somewhere below your character
  information).  A menu containing the contents of your replay folder
  should appear on the screen. You should see something like:

                 This will be the   Gunz000.gzr  V3   Gunz001.gzr  V3
                                    Gunz002.gzr  V4

  Select the replay you would like to view.

  Replay Controls:
                    Left Click  - Change player to spectate
                    Right Click - Toggle player-view/free-view
                    M           - Toggle between different views


=====================================================
  Terminology                                    XVI0
=====================================================
  ========
  Glossary  XVI0a
  ========

  Asa        - a) Foreign insult [disregard as irrelevant jibberish]

  Bunker     - a) [noun] the enclosed area in 'town' stage at the top of
  the stairs nearest the red spawn point b) [verb] to camp in the bunker area
  of town

  Camp       - a) [verb] to wait in one area with the intention of
  attacking an approaching enemy

  D-style    - a) [noun] a branch of techniques based on combinations of
  dagger-based move cancels b) [verb] to integrate combinations of
  dagger-based move cancels into your play style

  Dodge      - a) [verb] to cancel a clanwar search with the intent on
  avoiding encounter with a particular clan

  E-style    - a) [noun] any style of play that does not make use of move
  cancels b) [verb] to play without using move cancels.

  EZ(PZ)     - a) [adj] used to describe an easy battle b) [verb] to defeat
  someone easily or with little difficulty

  Flash      - a) [verb] to hit someone with a flash grenade resulting in
  the target's in-game blindness

  Gear tap   - a) [verb] to dash before a jump to gain additional momentum
  b) [noun] a dash before a jump used to gain additional momentum

  Hitbox     - a) [noun] the area of a player's character that is vulnerable to
  damage

  Instakill  - a) [noun] a technique in which a player lifts and kills an
  opponent before said opponent lands

  Kill Steal - a) [verb] to kill a player who has recieved severe damage
  previously from a third player

  K-style    - a) [noun] a branch of techniques based on combinations of
  sword-based move cancels b) [verb] to integrate combinations of
  sword-based move cancels into your play style

  Lag Shield - a) [noun] the extra evasive effect resulting from a great
  difference in ping between players

  Lead       - a) [verb] to aim ahead at an anticipated area where an
  opponent will be

  Lift       - a) [noun] the act of launching a player in the air by means
  of connection a right-click command using a sword or kodachi b) [verb] to
  launch a player in the air by means of connection a right-click command
  using a sword or kodachi

  Heal       - a) [noun] any kit restoring hp or ap. b) [verb] to use any
  kit or heal spawn restoring hp or ap

  Nab        - see 'noob'

  Noob       - a) [noun] a derogatory term for a player lacking in skill.
  b) [adjective] skilless c) [verb] to kill someone skillessly

  Nob        - see 'noob'

  Nub        - see 'noob'

  Pro        - a) [noun] a talented, skillful player b) [adjective]
  skillful c) [verb] to kill someone skillfully

  Random     - a) [noun] an unknown player, often associated with a low
  skill level

  Spike      - a) [noun] 1. a momentary increase in lag  2. a teleport due
  to a momentary increase in lag b) [verb] to have a momentary increase in
  ping or to teleport because of a momentary increase in ping

  Stream     - a) [verb] to switch between items or equipment in battle
  continuously in order to decrease recovery delay between item effect

  Swap       - a) [verb] to exchange kills in a prearranged manner b) [verb]
  to switch between and fire two sets of guns in quick succession

  zZzZ       - a) [exclamation] 1. used to express boredom at the easiness
  of a battle 2. used to express disappointment for an opponents cheesy
  gameplay tactics (NOTE: the number of 'z's and the pattern of
  capitalization, if any, may vary greatly)
  =========
  Shorthand  XVI0b
  =========
  AE     - Agent Error
  AP     - Armor Point(s)
  B(#)   - Breaker (#) [refers to the 'Breaker' series shotguns)
  BF     - Butterfly
  BP     - Bounty (Point/s)
  CC     - a. Clan Channel b. Clan Chat
  CW     - Clan War
  DBF    - Double Butterfly
  DM     - Deathmatch
  DT     - Double Team
  EXP    - Experience Point(s)
  FF     - Friendly Fire
  FS     - Flashstep
  GG     - Good Game
  GL HF  - Good Luck Have Fun
  HHS    - Half Halfstep
  HP     - Hit Point(s)
  HS     - Halfstep
  KS     - Kill Steal
  LB     - Light/Low Blue
  LVL    - Level
  MS     - Massive Strike
  NS     - Nice Shot
  NT     - Nice Try
  PB     - Pointblank (shot)
  PPQ    - Pyon Pyon Quickshot
  Prem   - Premium (item)
  RHHS   - Reload Half Halfstep
  RHS    - Reload Halfstep
  RJ     - Rejoin
  RS     - Reload Shot
  RSS    - Reload Slashshot
  S or B - Sword or Both (sword and gun) [note: 'sword' in this case can
  refer to any melee]
  SS     - Slashshot
  TDM    - Team Deathmatch

=====================================================
  Frequently Asked Questions                    XVII0
=====================================================

  Why am I not doing damage to my opponent when my hit counter says 'HIT'?
  There are a few explanations for such a phenomenon.
  1. Your opponent is 'lagged out'.  Your first hint that this is the case
  is the red lag symbol over your enemy's head.  The ping with that player
  should read '999'.  Data is not reaching both parties because of this
  problem in connection.
  2. Your opponent may actually be a few actions ahead of what appears on
  your screen as a result of lag between the two computers.
  3. Your opponent is using hacks that either lock his hp/ap or prevent
  your weapons from doing damage.

  How much bounty and exp do I get when I kill people?
  The exp you receive is determined by the enemies level and the map in
  which you're playing (note: your own level has an exp cap for how much exp
  you can receive).  The bounty you receive is calculated as 1.2x your 
  opponents level but will not exceed twice your level.

  What is my ping?
  Your ping is different from player to player, and can rise or fall
  depending on either players connection status, location, and connected
  internet activity (with any unit in the network).

  Does my starting class affect my stats?
  If by stats you mean hp and ap then no, your starting class does not
  affect your stats.  Damage is dealt according to the connecting weapon's
  damage statistic (there is no character stat that affects damage). Check
  'Equipment' section for more details.

  How do I put those funny symbols in my in-game name?
  These symbols can be typed with a special keyboard or a by holding alt
  and pressing a combination of keys from the numpad.  See a chart on ASCII
  code for a list of these number combinations.

  Is there a difference between male and female characters aside from the
  animation?
  Yes, male and female characters pull out there weapons from different
  angles although this really only affects the chance of hitting yourself with
  a rocket depending on your position relative to the ground/wall/object.
  The hit boxes and timing is the same for both male and female.

  How do I make a shower room dm or berserker game?
  At the time of this writing it is not yet possible to make one without
  the use of prohibited hacks and code manipulation.  It should also be noted
  that making a shower room dm or berserker in this fashion is a bannable
  offense.

  Why haven't you covered anything about efficient swapping, line swapping,
  etc.?
  The Ijji staff is against swapping.  Engaging in swapping will result in
  an exp lock or ban.

=====================================================
  Acknowledgements                                END
=====================================================


  Sometime when I first started playing GunZ around July/August 2005 I came
  across OoSomeone41oO's FAQ on GameFAQs along with some replay tutorials from
  various players (mostly from a player called Kraise). This enlightened me on
  some of the things I was seeing in-game, and the game changed for me
  forever.  I'd like to thank OoSomeone41oO and Kraise for their part in
  helping me advance in the game which consequently made it a lot more fun.

  I would also like to thank (most of) the GameFAQs GunZ board community for
  showing me a lighter side of the game when I had difficulty relating to the
  ever growing ego oriented GunZ community.



Copyright 2007 by Daryl Legaspi
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