#####
                      #
                      #      ###   ###   ####  ###   ####
                      ####  #   #     # #         # #
                      #     #      #### #      ####  ###
                      #     #     #   # #     #   #     #
                      #     #      ####  ####  #### ####


FAQ: Fracas for PC/DOS
Version: 1.0
By: Quolnok
Last Update: 31st December 2005


Contents:

 01       - Introduction and Copyright.
 02       - Version History.
 04       - System Requirements.
 03       - Game Basics.
 03.1     - Pickups.
 03.1.1   - Jar contents.
 03.2     - Hazards/objects.
 03.3     - Controls.
 03.4     - Game Display.
 04       - Normal Game Tips.
 04.1     - Normal Game Passwords.
 05       - Battle Game Tips.
 06       - Contact.
 07       - Other Questions.
 08       - Credits.
  Use [Ctrl]+F (most browsers) with section number for quick access.
  In Firefox [Ctrl]+F with section number and if necessary [Ctrl]+G to view
  next.


01 - Introduction and Copyright:


 Fracas was developed and published by Geckosoft. It was originally released as
 shareware back in July of 1997. This was the second and final game made by
 Geckosoft, who stopped selling their games only a few years after the company
 started operations. Eventually, in March of 2005, Geckosoft re-released their
 games as freeware.

 This FAQ is for private and personal use and is to be displayed only on
 GameFAQs and its affiliates. The FAQ author is "Quolnok", other contributors
 are listed in section 08.


02 - Version History:

 0      2nd of December 2005
 Basic FAQ layout, and details created.

 1.0    31st of December 2005
 FAQ completed/submitted.


04 - System Requirements:

 DOS
 Keyboard and/or up to 2 game controllers
 Soundblaster compatible speakers for sound

 
03 - Game Basics:

 You are a wizard, trapped in series of mazes, the way out of each maze will
 only be revealed when you kill the last enemy in the maze. Doing so will
 require you to control (03.3) your wizard using pickups (03.1) in an effort to
 avoid hazards (03.2). You'll also need to watch your game display (03.4).


03.1 - Pickups:

 Heart      - extra life
 Green gem  - increase maximum bombs
 Purple gem - increased range on future bomb placements
 Max        - set bombs and range to the maximum
 Foot       - speed up
 Radiation  - temporary invincibility
 Ignitor    - explode first bomb (works like jars)
 Glass jar  - Misc. projectiles (thrown in front, or behind if holding bomb
              button)
 Stone jar  - Misc. spells (may use a bomb)


03.1.1 - Jar contents

 The contents of any jar and the Ignitor can be used any number of times within
 about 40 seconds. Any of these are usable with the second action button.

 Glass/stone are the official terms, however the stone ones are actually more
 transparent here are the powerups with jar descriptions/usage.

 Fireball  (kills)
   Glass - jar is solid orange,
           projectile thrown in one direction.
   Stone - jar is clear with yellow liquid,
           projectile thrown four directions.

 Electric  (temporarily disables movement)
   Glass - jar is solid white with a flat bottom,
           projectile thrown in one direction.
   Stone - jar is clear with white circling a grey centre,
           bomb used, electricity flows four directions until it hits a wall.

 Teleport  (randomly moves character hit to another location)
   Glass - jar is solid grey,
           projectile thrown in one direction.
   Stone - jar is clear with purple liquid,
           bomb used, flows four directions within standard bomb range.

 Wind  (pushes bombs/characters/projectiles, range equal to that of your bombs)
   Glass - jar is solid blue,
           blows forward.
   Stone - jar is clear with blue liquid,
           blows in four directions.


03.2 - Hazards/objects:

 Bombs
   You or another player can place these. The explosions destroy anything in
   their path (except when they electrocute or teleport them) and can also
   trigger other bombs within range. Take note of what the range was at time of
   placement and avoid that area. Players can't walk past them, but creatures
   occasionally can.

 Vents
   Either a hole or a grill, placing a bomb on one is equivalent to placing a
   bomb with a range of one on all of them.

 Spikes
   Poke out of the wall at regular intervals, they'll kill you if you touch
   them.

 Electric Barriers
   Appear occasionally in random locations, they block movement and flow of
   explosives.

 Moving Platforms
   Pushes any bombs, creatures or players in the direction the platform moves.

 Wind
   Launched by a player, same effect as the Moving Platforms but will also move
   projectiles and possibly send them back towards the player who threw them.

 One-way Tiles
   Only allows movement in one direction, as indicated by the arrows.

 Rocks
   A blockage in the path that can be removed with a bomb to reveal a pickup,
   or can be used as part of a dead end in which to trap enemies.

 Flip Doors
   They can only be used in one direction, from the inside of the L, they are
   also flipped by explosions and projectiles.


03.3 - Controls:

 P              - Pause
 Numeric pad +  - Increase brightness
 Numeric pad -  - Decrease brightness

 Player 1 (red)
   TAB          - Use powerup
   Q            - Place bomb
   R            - Move up
   D            - Move left
   F            - Move down
   G            - Move right

 Player 2 (purple)
   ]            - Use powerup
   ENTER        - Place bomb
   Up arrow     - Move up
   Left arrow   - Move left
   Down arrow   - Move down
   Right arrow  - Move right

 Player 3 (yellow)
   Controller 1

 Player 4 (blue)
   Controller 2


03.4 - Game Display:

 Display Mode A, used in normal games and an alternative for battle games.
 Above, left to right, are each player's details:
   A box indicating current powerup (if any).
   Score (in the player's colour).
   Available bombs (green) and range (purple).
   Lives (in the player's colour).
 Depending on whether you are in a normal or battle game there are slight
 changes:
   The Lives entry in a normal game is the number remaining, in a battle game
   this is lives taken, or kills.
   To the far right in a normal game is the level number, this area is blank in
   a battle game.

 Display Mode B is exclusive to battle games and is the default. Across the top
 is:
   Game number, kill count for each player and a timer.
 Down the right are each player's details:
   Score (in the player's colour).
   A box indicating current powerup (if any).
   Green gems indicating available bombs (if any).
   Purple gems indicating the range.


04 - Normal Game Tips:

 As you progress through the normal game mode you will learn the ways the
 creatures act and move. Initially it seems random, but as you progress some
 deliberately avoid fire, bombs and/or you or will head towards you.
 Additionally creatures in later levels move faster.

 Good techniques to try include the use of dead end paths to trap enemies in to
 blow them up. Fireballs and Ignitors are by far the best powerups, but
 Electrocution can provide the opportunity to place an inescapable bomb and
 wind can delay a creature long enough to blow them up. Likewise if there are
 too many enemies around you can try hiding in a dead end, just make sure that
 your bomb is not going to hit you.

 Any level with an over concentration of hazards (such as level 17) can be hard
 to navigate, my issues with the close placement of moving platforms is why I
 took so long on this level, in this case you'll notice that
 turning corners on these platforms is hard, to make some turns you have to
 force yourself in the direction of the platform's motion and may need to back
 up. The best way to beat this level is to first get into a corner (hazard free
 area containing rocks/creatures) and stay as long as possible.

 Another area which may cause problems is level 40, down the centre of the
 screen is a wall with two flip doors open to the left. Player 2 can't get past
 these from the right, the same is probably true of either player 3 or 4. You
 may want to be using Player 1 for this level, there's no teleport bombs.

 A fairly common trick to gain extra lives is to start the game with multiple
 wizards but just the one player and switch when the wizard you prefer is out
 of lives.


04.1 - Normal Game Passwords:

 MOON      Go to level 01
 EARTH     Go to level 06
 FIRE      Go to level 11
 MAGIC     Go to level 16
 LOVE      Go to level 21
 PINE      Go to level 26
 SPELL     Go to level 31
 BATTLE    Go to level 36
 SMIGGLE   Go to level 41
 TIME      Go to level 46
 STAR      Go to level 51
 POWER     Go to level 56
 RUDE      Turn on/off "Rude mode"
 PSYCHO    Turn on/off "Psycho correction mode"


05 - Battle Game Tips:

 The tips from a normal game (04) still apply and additionally you can use
 wind in an attempt to force a fireball or other projectile back at an enemy.


06 - Contact:

 If you have questions, see something missing that should be added or incorrect
 spelling/grammar you can e-mail Quolnok[at]hotmail[dot]com with "FRACAS FAQ"
 in the subject line. (Spelling is checked using Australian English with
 Microsoft Word). Also keep in mind I don't have any game controllers for my
 computer so I don't know about their use in this game aside from being
 possible.


07 - Other Questions:

Q: Where are some screen shots?

A: There only seems to be one screen shot (or the same one in a few places) on
   the internet; http://www.dosgames.com/ss.php?filename=fracas.gif

Q: I had the demo of this game a few years back, where did you find it?

A: Geckosoft's new official site: http://www.coolbubble.com/features/geckosoft/
   the game is 643KB


08 - Credits:

 ASCII "Fracas":
        IDEO ASCII TYPESETTER V1.0 http://www.ideo.com/typesetter.html