X-COM: Apocalypse Cheats

Codes

  • Cheat Codes

    In order to use any of the cheats listed below, first activate Cheat Mode. To do this, go into the main interface and hold alt and type

    ufo cheat

    The message bar should confirm that cheat mode has been enabled. Then you can enter one of the following codes for the desired effect.

    CodeEffect
    Alt + TApocalypse (Terror) Mission
    Alt + NDisplay Number of Aliens in Buildings
    Alt + 0, 1, 2, 3, 4, 5, 6, or 7Flip Dimensions
    Alt + BForce Base Mission
    Alt + SForce Overspawn
    Alt + CForce UFOs to crash
    Alt + MGain $100,000
    Alt + [Keypad Plus]Gain One More of All Equipment
    Alt + XGain One of Each Vehicle Type
    Alt + ZShow People Tube Connections
    Alt + GTest Alien Dimension
    Alt + QToggle Allow All Manufacture
    Alt + RToggle Allow All Research
    Alt + AToggle Auto-Save
    Alt + FToggle Build Base Facilities
    Alt + DToggle Dimension Map
    Alt + PToggle Instant Project Finish
    Alt + VToggle View All UFOpaedia

    Contributed By: Evil Penguin and th3l3fty.



  • Cheat Mode

    In the main interface, hold alt and type "tac cheat". The message bar should confirm that cheat mode has been enabled. Then you can enter one of the following codes for the desired effect.

    CodeEffect
    Alt + GDecrease music intensity
    Alt + [Esc]Exit Cheat Mode
    Alt + FIncrease music intensity
    Alt + KKill hostile units
    Alt + HToggle hidden terrain
    Alt + VToggle hidden units
    Alt + IToggle invincibility
    Alt + TToggle training
    Alt + WToggle weightlessness
    Alt + UView FMV sequences

    Contributed By: th3l3fty.



X-COM: Terror From the Deep Cheats

Codes

  • Codes

    CodeEffect
    Press [Ctrl] and C together while in the battlescape screenLevel skip, completes the current level with the results of the previous level

    Contributed By: Desert eagle.



Glitches

  • Fatal Bug!

    Do not interrogate the Tasoth Commander before you have fully researched the advanced crafts. Doing so will bring up the final mission, but not allow you to develop the aforementioned crafts which are needed to reach the final stage, leaving the game impossible to complete.

    Leaving the Commander till last on your research list will ensure a play-through that can be completed.

    Contributed By: EmP.



  • Salvaging a Bad Situation: Or Free Tech Advances

    It can be all too easy to save after a point where you can't advance any further, whether it's an unforseen rush of Aliens, or loss of funding via Country Infiltration. Not all is lost at that point. You will likely have to start over, but you can start over with all research progress and UFOpaedia information by copying certain files from one save to another.
    First: Start a new game, and then save.
    Second: Quit the game and copy the following files from your original save directory to the new save directory.
    IE: You saved your original game in slot one and second save in slot 2, the directory would be /*whatever you named the X-Com directory.. drive:/mps/ufo/game_1/ for an example of the DOS version, then drive:/mps/ufo/game_2/ for the second save.
    Files:
    aknow.dat
    research.dat
    up.dat
    soldier.dat (optional, if you've already got some good soldiers trained)
    Third: load up the new game. You should have all the needed information.

    Contributed By: Miriani.



X-COM: UFO Defense Cheats

Glitches

  • Free manufaturing

    Select the item to be manufactured, but assign no engineers and leave the number to produce at zero. Then, assign as many engineers as desired but only manufacture one item. Use tanks with this trick to easily make money.

    Contributed By: BkoChan.



  • Get loads of free stuff without wasting time or energy!

    It's really easy, once you have an avenger, make sure there are no passengers in the craft, be it human or mechanical bots and send it off to Cydonia. If you did everything right (which I really hope you did...for your sake), then a mission debrief/review (whatever you call it) will pop up and you get some amount of some resource. It was a long time ago and I couldn't remember if the loot was random or determined by your inventory, but there was a lot, including elerium. As you can see, the down side is that you have to wait till the end, which by then you would have plenty of everything:).

    Contributed By: WhatYouLookingAt02.



  • Salvaging a Bad Situation: Or Free Tech Advances

    It can be all too easy to save after a point where you can't advance any further, whether it's an unforseen rush of Aliens, or loss of funding via Country Infiltration. Not all is lost at that point. You will likely have to start over, but you can start over with all research progress and UFOpaedia information by copying certain files from one save to another.
    First: Start a new game, and then save.
    Second: Quit the game and copy the following files from your original save directory to the new save directory.
    IE: You saved your original game in slot one and second save in slot 2, the directory would be /*whatever you named the X-Com directory.. drive:/mps/ufo/game_1/ for an example of the DOS version, then drive:/mps/ufo/game_2/ for the second save.
    Files:
    aknow.dat
    research.dat
    up.dat
    soldier.dat (optional, if you've already got some good soldiers trained)
    Third: load up the new game. You should have all the needed information.

    Contributed By: Miriani.



Know Something We Don't?

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Have We Been Fooled?

You can submit a problem report for any non-working or fake code in the lists above.