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    FAQ by Gam3rGir1

    Updated: 03/31/06 | Search Guide | Bookmark Guide

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    ______________   _________  .____     ____ ______________._________________
    \_   _____/   \ /   /___  \ |    |   |    |   \__    ___/   \_____  \      \
     |    __)_ \   Y   /   |   \|    |   |    |   / |    |  |   |/   |   \  |   \
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      ________________  _________ _________ ___________________      _______
     /   _____/_____  \ \_   ___ \\_   ___ \\_   _____/_____   \    | ______|
     \_____  \ /   |   \/    \  \//    \  \/ |    __)_|       _/    |______ \
     /        \    |    \     \___\     \___ |        \    |   \     ______) |
    /_______  /_______  /\______  /\______  /_______  /____|_  /    |_______/
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     |     |             C O M P L E T E  G U I D E              |     |
                         |BY Gam3rGurl AKA Cheat_Angel|
    1} Legal Mumbo Jumbo
    2} The Basics
    3} Passing
    4} Defending
    5} Dribling
    6} Crossing
    7} Shooting
    8} Corners
    9} Throw Ins
    10} Free Kicks
    11} Super Cancel
    12} General Tips
    13} Strategy And Formations
    14} The Master League
    15} Training Growth Players
    Legal Mumbo Jumbo:
    This FAQ is copyright  2005 Gama. This walkthrough may not be reproduced
    under any circumstances except for personal and was written solely to be
    hosted at www.gamefaqs.com and www.supercheats.com. Any other site can
    also use this guide as long as they inform me about my guide being used at
    Gamer_Gama@hotmail.com, If not Use of this guide on any other web site or
    as a part of any public display is strictly prohibited, and a violation
    of copyright.
    2. The Basics
    All the moves that i will be referring to in this walkthroughwill use
    the default buttons settings. If you are going to be strange and mix
    up the buttons, then good luck to you, but this is what i use and
    it's tried and tested formula.
    (x)............................Short Pass
    (O)............................Long Pass
    (TRI).............................Through Ball
    [R2]............................Fast Dribble
    [L1]............................Change Player
    [L2]............................Change Strategy
    (R3)............................Manual Pass
    (X).............................Standing Tackle
    (SQ).............................Call Extra Defender
    (O).............................Sliding Tackle
    (TRI)..............................Call Goalkeeper Out
    [L1]............................Change Player
    [L2]............................Change Strategy
    You Can control the player with either the left analogue stick
    or the D-pad. of course, it's totally up to you which you use
    and which you feel more comfortable with, but seabass
    {The producer and the "father" of PES} recons that the players
    response with the D-pad is ever so slightly quicker and more
    accurate. So there you go.
    To be a bit diffrent and potentially intimidate any apponent
    with your knowledge of PES's subtleties, you can try tinkering
    with four options below the main control in the button
    configuration menu.
    Long Pass Mode
    TYPE 1
    Automatically crosses the ball from the flanks when your player
    is level with the opponent's penalty area or near the touchline
    in the attacking thrid. Long passes are AIassisted to be more
    TYPE 2
    Just like type 1, but you get no assistance with the long passes.
    Type 3
    You get assistance with long passes, but the automatic crossing
    only happens when the player is level with the penalty area.
    TYPE 4
    You have to hit [L1]+(O) to cross, but you get assisted with long
    TYPE 5
    No assistance with long passes. Must be hit [L1]+(O) to cross.
    Which you choose is totally up to you. Obviously, if  you pick
    type 5 it will give you complete control of what you can do with
    the ball, but as the best footballing decision when you're in line
    with the penalty area is to cross it, having to press [L1] may
    over-complicate things. For those who like to keep possession by
    switching flanks with a crossfield ball, type 3 maybe a good choice
    as you get assistance with long balls into the box whenever you're
    close to the penalty area. Advance players may consider type 4, as
    it allows as it allows them to hit long balls rather then standard
    crosses into the box with (O) and the D-pad. They're much harder
    to judge, but anythink that brings variety to your playing styles
    is worth considering.
    Chip Shot
    TYPE 1
    TYPE 2
    Press shoot repeatedly.
    Keep it with type 1, as smashing the shoot button constantly isn't
    particularly precise or elegant.
    Manual Short Pass
    As the right analogue stck is normally reserved for dribbling tricks,
    to play a manual pass you have to point in the direction you want to
    make the pass, then press (R3) {clicking in the right analogue stick}
    to generate the power. You can alter this so manual passes just
    require a flick of the right analogue stick, but this means all the
    dribbling tricks usually availble on the right analogue stick require
    the (R3) button to be clicked in. In conclusion, unless you're
    something of a manual pass expert, i recommend leaving this bit well
    alone, as it's tricky to time the dribbling moves as it is, without
    having to worry about  clicking in the (R3) button as well.
    Left Analogue Stick
    You can switch manual long passes to the left analogue stick so you
    don't have to use the [L1] button. This is a pretty useful if you
    want to mess around with the manual long passes, but only if you
    don't use the lft analogue stick to control player movement.
    3. Passing
    The foundation of all football, if you can't move the ball about the
    pitch safely then you're not going to win many football matches, so
    it's obviously a skill that needs to be perfected before any others.
    Here are the diffrent types of pass you can make. All these passes
    are executed with the D-pad to control the direction of the pass.
    (X)............................Short Pass
    A low-powered grounded pass that will go to the nearest
    teammate in the chosen direction.
    (O)............................Long Pass
    A lofted pass the weight of which is judge with the use of an
    on-screen power bar.
    (TRI)............................Through Ball
    A ground pass that's played into space for team mates to run
    on to. Extremely useful for opening up defences, but tricky
    to use successfully.
    [L1]+(TRI)............................Lofted Through Ball
    Just like the through ball, a pass played into space, but
    through air. Even trickier to use successfully than the
    normal through ball.
    [L1]+(X) Then (X)............................One-Two Pass
    {Or (TRI) or (O) depending on the type of return pass that you want to make}
    This is a pattern of play between two players. The player in
    possession plays a pass to a teammate and then immediately makes
    a run forward to receive a return pass. It's a great way to unlock
    a defence or generate space and movement. Often it's worth holding
    onto the ball before the releasing the return pass to allow the
    runner to get into a more advanced position and a better scoring chance.
    [L1]+(O)............................Long Pass
    A lofted pass that is automatically aimed to the furthest
    teammate up the pitch.
    Direction+(R3)............................Manual Pass
    This is an extremely hard technique to master. The default
    setting requires you to point the right analogue stick in the
    direction you want to send the ball, then click in the stick
    {the (R3) button} to generate the power. It gives you complete
    control of the direction and speed of your pass, but this of
    course means there's far more room for error.
    [L1]+Direction on the right analogue
    stick+(R3)............................Lofted manual pass
    Just like the manual pass, but holding down the shoulder
    button sends the pass through the air.
    Keeping possession of the ball in football is absolutely vital as,
    to put it simply {and a bit patronisingly}, you can't score without
    the ball, and neither can your opponents. However for PES 5, keeping
    possession has never been so important because:
    1. It's harder to create chances, so you'll need to probe
    away at defence to find on opening.
    2. It's much harder to win the ball back as the referees
    are so fussy.
    Keeping the ball requires a good degree of patience and good
    technique, but most of all intelligence - so don't start having
    a go ay your tiny AI men for losing the ball if it's really you
    who has made a poor decision. Here are some tips and techniques
    to think about.
    Not every player in the game is as gifted as Wayne Rooney.
    Consequently, don't expect them to spin on the ball or more
    play amazing first-time passes if their stats aren't up to it.
    If you've got players that need time to control the ball and
    set themselves before making a pass, give them time to do so.
    Football isn't all about going forward all the time - the ball can
    be passed back, it's not a sign of weakness. If you've run out of
    options down one flank, then play it back to the defenders
    {Who usually have space to spare} and try another idea. Also don't
    always expect your players to be able to turn with the ball. Play
    the way each player is facing and you'll find you'll keep
    possession much more often.
    Let The Ball Pass
    Instead of trapping the ball when receiving a pass, you can let the
    ball come across your player and allow it to continue rolling. What
    this enables you to do is use the speed of the ball to move into the
    surrounding space. Simply press [R1] and the direction in which the
    ball is running.
    Lay Off The [R1] Button
    Many PES gamers continually give up possession because they've always
    got their fingers on the [R1] dash, which means the players don't
    trap the ball - instead they knock it out of their feet so they can
    sprint. Every player can pass more accurately and trap the ball
    better when they're moving slower.
    The "LONGER" Short Pass
    By holding down (X) when passing you'll hit the ball to the
    furthest player in the chosen direction. By doing this you can move
    the ball quicker to players in space instead of messing around with
    fiddly short passes in a congested midfield. Be careful when playing
    this ball across your penalty area, as it can be intercepted. This
    'long' pass can also be done with (TRI) through balls.
    Use The Width Of The
    Pitch With Long Passes
    Long balls hit to your forwards look desperate - long balls hit
    across the pitch are classy. One way to give you more time on the ball
    is to get one full-back pass to another. Point directly opposite using
    the D-pad {U+(O), D+(O)} and use about two thirds of the long pass
    power bar to make it across the pitch. Make sure that you check the
    radar first, though.
    Use The New Keeper Throw Out
    Rather than hoofing the ball up the pitch from the keeper's hands,
    use the (X) button to get the keeper to bowl the ball out. It's a
    good way to maintain possesion and could possibly launch a counter
    Use the [R2] Trap
    It's vital that you start to use [R2] to control the ball. Hold it
    when the ball is approaching the player and it will come under
    complete control. When passing to players with low Technique, it helps
    them deal with awkward balls, but is good to use with skilful players
    too, as if you combine the [R2] button with the D-pad, you can get
    players to control the ball and turn in the chosen direction all in
    one movement - great for turning into space, away fom any defenders
    or preparing for a pass. If you just tap the [R2] button though,
    the player will turn to face the goal they're attacking.
    4. Defending
    As i've mentioned before, winning the ball back from the opposition
    can be incredibly frustrating, as the refrees seem to call a foul
    for the most innocuous challenges. So here is my guide to keeping
    your players out of the referee's book.
    Stand Up Tackle............................(X)
    This the most effective way to dispossess an opponent. A simple
    tap of the (X) will cause your defender to attempt to kick the
    ball - in order for this to be a clean tackle, you must make sure
    that there's no part of the player in possession 's body between
    your defender's foot and the ball.
    Pressure............................Hold (X)
    This magically draws your player towards the ball. Combine the
    move with [R1] and your player will sprint to the ball.
    Sliding Tackle............................(O)
    The defender will dramatically launch themselves along the
    floor in order to win the ball.
    Clear The Ball............................(SQ)
    To get rid of the ball from the danger area as quickly as
    possible, hit (SQ) and the defender/goalkeeper will 'put
    their boot through it'.
    Defender Assist............................Hold (SQ)
    When tracking an attacker or jockeying him, holding down (SQ) will
    draw the nearest AI teammate to the ball to come and assist the
    closing down - bassically double teaming the player on the ball.
    Player Change............................[L1]
    By hitting [L1] you'll change the player you take control of. This
    is vital when defending, as you can switch to the players that are
    in better possitions dealwith the threat rather than just controlling
    the player nearest the ball.You can adjust the amount of assistance
    or manual control you want with the player swapping in the player
    select menu.
    Jockey Opponent............................[R2]
    Use this with the D-pad to slowly back off from the player in
    possession, tracking their movement while facing them. The idea is
    not to be drawn into a challenge with the dribbling player as he
    can skip past, and therefore always keep defending player goal
    side of the ball.
    If you've played alot of PES before, you'll be very aware of the
    defending with the [R1] + (X). This magically drew your defenders
    towards the ball, allowed the players to jostle the man in
    possession and more often than not come away with the ball. If you
    do this is in PES 5, it will usually result in a free kick because:
    1. Holding down the (X) button leads your player directly to the ball
    via the shortest route, so that means throught the back, legs and
    ankles of the opposition.
    2. By holding down [R1], you're sprinting, which means it gives your
    player much less chance of accurately nicking the ball off an
    opponent's foot.
    There's also another drawback to using [R1] + (X) all the time,
    as it constantly drains your player's stamina.
    That said, the [R1] + (X) combo still has a place in PES 5, as it's an
    easy way to chase players back as long as you remember to ease off when
    you near an opposition player. It's also an effective way to pick up
    loose balls quickly. Overall though, if you're an [R1] + (X) whore,
    it's time to change your defending habits.
    Time Your Tackles
    Obvious really, but once you're tracking a player you need to press (X)
    just at the right moment to make a clean challenge, as holding (X) or
    tapping it will probably result in a foul. Trial and error is the best
    way to learn, but you want to track the player then wait until the
    dribbling player pushes the ball out of their feet to run. Once there
    are no bits of player between your player and the ball, tap the (X)
    Use Deffender Assist Sensibly
    Continually holding (SQ) to press the play has certain drawbacks, as
    it pulls defenders out of position. And as the onrushing defender is
    AI controlled, he can eaisly give a free kick away, so choose your
    moments wisely.
    Use Defender Assist
    To Leave You To Cover
    Rather than just using the defender assist to 'double team' the player
    in possesion, you can use the extra defender to press the player in
    possession, while the player you're in control of can cover the
    surrounding space in order to tidy up any dribbling attempts or to
    intercept passes.
    Think Before You Slide
    The sliding tackle happends to be a very misunderstood move. Some see
    it as thuggish and desperate, but it really can bring a useful extra
    dimension to your game. The reason why many people refrain from using
    it is because if, timed incorrectly, it can result in a card  - red or
    yellow, especially if it's from behind. A sliding tackle commits your
    player completely. If the ball isn't won, the player will be left out
    of the game, quit literally sitting on his arse. Also a sliding tackle
    can be easily avoided if the player is full controlof the ball.
    So here are some things that you really need to think about:
    * Never slide tackle from behind unless you want to deliberately foul.
    * When sliding from the side, only do it when the ball is some distance
    from the oposition player - probably when they're sprinting.
    * Sliding from the front can be very useful, especially on players
    sprinting towards you, as it closes the space between them extremely
    The sliding tackle is a very effective way to intercept passes. Use it
    when the ball is just passing out of your reach or try sliding to attack
    the space around the player in possession to prevent a pass, shot or cross.
    Crowd Out The Opposition
    This is effective when playing agaist human opponents that like to dribble,
    as it denies the opponents space to move into. All that is requires is
    liberal use of the [L1] player change button, combined with holding (X).
    It draws in several players towards the ball, closing down on the space to
    force the attacker back, and all without having to make a challenge.
    'Jockeying' is a term used when a defender goal side of an opponent tracks
    his movement without making a challenge. So don't start jumping on everyone's
    back. The advantage of this is that it holds up play, allowing the defence
    to regroup and get back and get back in numbers. This can be achieved using
    the [R2] button, but there's very little point. Instead, just track the
    player using the D-pad, using the [R1] to keep up with any change of pace.
    Clear Intelligently
    Hitting (SQ) will get the ball way quickly, but it can often result in you
    conceding a corner, throw-in or possession. If you've got time, use the
    [L1] + (O), as it gives your two strikers something to fight for and
    potentially creates a chance.
    Shape Up
    Always be aware of your team's defensive shape. Ideally you want two lines
    of four (one of defenders, one of midfielders) protecting the goal, but
    even when your defence is stretched, try to keep your central defenders in
    the centre. Don't start chasing wingers down the flanks with your CBs, or
    have full-backs being dragged out of position closing down CMFs. Use the
    [L1] button to switch between players to make sure no one is drawn too far
    out of position.
    5. Dribbling
    The ablility to beat an opposing player with the skill will enable you to
    break down even the most stubborn of defences. Also it looks ace and will
    make your heart sing. Bassically, what you're attempting to do is draw
    defenders into making a challenge and then taking the ball away from them.
    Or fooling them into thinking one thing and then doing another, or simply
    beating them with fleet of foot.
    Bassic Dribbling............................D-pad
    Simply hold down the D-pad in the direction you want to go and the player
    will go there. Change direction to avoid any incoming tackles and hey,
    you're dribbling!
    Medium Pace Dribbling............................[R2] + D-pad
    Holding [R2} increases the speed of your player but not into a full
    sprint - more of an energetic canter. This enables them to keep the ball
    close to their feet at all times, enabling quick changes of direction.
    Fast Dribble Or Sprint............................[R1] + D-pad
    Here your player will knock the ball a few yards ahead and then sprint
    after it. It's the fastest they can move while in control of the ball,
    but as the ball is often a distance ahead of them, it makes them easy to
    Knocking The Ball Ahead
    There are two methods to this, and both require you to be sprinting with
    the [R1] button. Remain holding [R1] while performing these moves:
    Knocking The Ball Ahead(1)............................Double tap D-pad in
                                                          the direction you're
    This kicks the ball even further ahead of the player sprinting, giving
    more strides per touch and enabling them to move faster. Only use when
    you're certain there's plenty of space to run into. Perfect when you've
    beaten a full-back high up the pitch and you want to speed to the by-line.
    Knocking The Ball Ahead (2)............................[R2] + 45 degree
                                                           change of direction
                                                           on the D-pad
    This is a potentially devastating move, especially on the counter attack.
    What it does is push the ball a long way in front of your player, but on a
    slightly diffrent direction to the initial run. It's brilliant when
    controlling fast players like Hennry as they approach the last defender.
    Rather than running straight on into the tackle, they will knock the ball
    at a slight angle past the defender and then breeze past. It's best used
    when there's plenty of space behind the defensive line and there isn't
    anyone fast enough to cover.
    The Quick Stop............................Release the D-pad + [R1] / [R2]
    This move brings your player to a complete stop. Hitting [R1] will stop
    your player dead in his tracks in the direction he was running. Hitting
    [R2] will turn your player to face the goal.
    The Slide Shuffle............................D-pad 90 degrees to the
                                                 player's direction
    Those who've played a lot of PES 4 will remember this move, as it's use
    requires the [R2] and the 90 degree change of direction, now it just
    needs the change of direction on the D-pad.
    What the player in possession will do is shift the ball to the side
    and then immediately push forward. So, in one movement you can move
    the ball away from where the defender thought it was and sprint pass.
    Best timed just as the opposition comes into tackle.
    Hurdling A Tackle............................[R2]
    This is a context sensitive move that requires some timing. Basically
    it makes your player jump over a slide tackle, esecially useful if the
    ball is ahead of your player and the defender is coming in to break a leg.
    There are two types of steps over to play around with. Neither are
    particularly effective on their own, but when followed up with a change
    of direction or pace, can leave a defender helpless.
    Single Step Over............................Double tap [R2]
    Just the one lollipop and that's it.
    Triple Step Over............................Double tap [L1]
    Three Ronaldo/Peter Beagrie/Mark Walter speacials.
    The Shot Feint............................(SQ) + (X)
    A gorgeous move, as your player will shape to shoot but insteed will
    shift the ball to the side and speed past, while the defender/goalkeeper
    is flinching like a baby. This can also be performed with (O) + (X).
    Note that both buttons don't have to be pressed simultaneously, the
    (X) can just be press after.
    The Quick Back-Heel Turn............................[R1] + 180-degree
                                                        change of direction
    Just turning 180-degrees in a direction will make your player roll the
    ball backward and then spin to collect it. The problem with this turn
    is that it's predictable and  easily tackled. Add the [R1] though, and
    the player will roll the ball slightly further away and so prevent the
    marking defender from stabbing a toe in.
    The Flip Flap............................Triple tap [R2] or triple tap [L1]
    An amazing move that's brand new to PES. The dribbling player shifts
    the ball to the side with the outside of his stronger foot, but then
    flicks the ball the opposite way with the toe of the same foot. If
    timed correctly, it'll wrong the defender and make you look like a god.
    It can be used on it's own but can also be linked to a normal step over -
    double tap [L1] again for flip flap. As it's such a special move, only
    a few players can pull it off. Here are the players i managed it with:
    C Ronaldo
    The Nutmeg............................Hold [R1] + [R2] then triple tap [L1]
    This doesn't guarantee a nutmeg, but is an interesting trick to attempt.
    What it does is knock the ball ahead of the dribbling player, who then
    swerves his run to avoid the defender/goalkeeper immediately in front
    of him. Very hard to pull off, so make sure you save the replay if you do it.
    It's often that you'll be stationary in PES, but it's actually a very
    strong position to dribble from, as your player will have no momentum
    to counter attack and so can movesharply away from onrushing defenders.
    Here are some moves to try out when you've used the [R1] or [R2] stop.
    The Feint............................Double tap D-pad 90 degrees to the
                                         direction your player is facing
    Looks great, but not that useful. The player in possession will shift
    their weight in the direction double tapped, as if he's about to push
    one way but doesn't. Make sure those taps are lightening quick.
    The Drag Back............................[R2] + D-pad 180-degrees to
                                             the direction faced
    Here the player slides back a yard, rolling the ball back with him
    using the sole of his foot. Best used on defenders coming in for the
    ball at a fastish pace.
    Getting The Ball Out Of Feet............................[R1] + [L1]
    Not really a dribbling move, all this does is knock the ball a few
    feet from the player to enable them to hit a pass, shot or long ball.
    It's still useful to know though, as it's great for lining up a
    powerful shot.
    Shield The Ball............................Release the D-pad when the
                                               player is between the ball
                                               and the defender.
    Again this won't beat a player, but it will prevent them from getting
    the ball with his back back to the goal and the defender, just come off
    the D-pad and the player will automatically shield the ball from the
    defender. From here he can lay off a pass or attempt a quick turn. Looks
    cool and just like real football as well.
    If you keep the default manual pass setting, the right analogue stick
    holds the keys to numerous wonders. Three tricks are already available
    using the face and shoulder buttons, but there are two that can only be
    accessed with the stick.
    The Shot Feint............................Double tap 90 degrees in the
                                              direction you want to faint
                                              to So when playing from left
                                              to right, double tap up or down.
    The Single Step Over. Double Tap Back
    The Triple Step Over............................Double tap forward
    The Flick/Chip............................Tap Down then Up
    This makes the player scoop the ball up and forward. There's no
    defined purpose for this move, but it can be used to chip on
    rushing keepers, or to knock it over a defender's tackle. It's
    also a novel way of setting up your own volley.
    The Marseille Roulette............................Spin the right analogue
                                                      stick 360-degrees
    This is a move made famous by Zidane. It involves your player spinning
    360-degrees and taking the ball with him by rolling his feet over the
    ball. It works as the player hardly loses contact with the ball and
    the spin partially shields the ball as he passes the defender. The spin
    can be performed in both clockwise and anti-clockwise directions.
    The Dummy............................Hold [R1]
    This is possible just before a player receives the ball. Come of the
    D-pad and hold [R1] to make your player allow the ball to pass through
    his legs. The idea is to draw the defence into thinking you're about to
    control it, but letting it pass and then allowing the player behind more
    space. It's extremely Difficult to pull off succssfully, as it requires
    just the right amount of timing, angle of the pass and a player making
    the correct run behind. Try it when an attacker makes a run to a near-post
    cross, as he can then leave it for attackers moving in on the far post.
    The Flip Over The Head............................D-pad 180-degrees in the
                                                      opposite direction just as
                                                      you control a bouncing ball
    This move 'sort of just happends'. What happends is a player receives a
    ball about waist height but instead of bringing it down, flips it over his
    head and spins to retrieve it. Can look incredibly flash, but more than
    often it just gives it to the defender standing two yards behind you.
    How To Dribble Effectively
    Here are some thoughts to help you become an effective ball hogger.
    If you want to be a great dribbler, practice, practice, practice. Start by
    learning the moves in the Free Training mode, and then when you're comfortable
    with the patterns, take it into a real match. I can tell you the button in a
    guide, but getting a feel for the timing for each movement only really comes
    with practice.
    Use Skillful Players
    Obviously really, but you'll be amazed how many people attempt to weave
    through a defence with Djimi Traore. Look at your player's stats and if
    they've got high dribble speed and accuracy, then let them get on with the
    clever stuff.
    Try To Isolate Defenders
    Once defenders are lacking cover and there's space behind them, they're
    ripe for a skinning. Save your best moves for a point when you can reap
    maximum benefit and have the space to pull the move off.
    Dribble In The
    Attacking Third
    Doing the odd side-shuffle in defence is sometimes necessary, but keep
    tricky movements to a place where losing the ball won't leave your goal
    under threat.
    Keep Your Moves Varied
    Many PES 4 players became very predictable to play agaist, as they became
    over reliant on the side shuffle, often made in the same direction.
    Try to truly master two or three tricks to keep the defending side
    guessing all the time.
    Use The Defender's Momentum
    A change of speed can often be a lot more useful than any flip flap move.
    By varying your speed you can draw defenders in then burst past, with
    their momentum making it hard for them to change direction and chase
    after you. Try coming off the D-pad and tempting defenders in and you'll
    be susprised by how effective it can be.
    6. Crossing
    Always an effective way of scoring, crossing sends ball into the box from
    the wings, allowing your strikers to attack the ball to try and force it
    into the net. These are bassic crossing moves that can be executed when
    the long pass option is set to Type 1 and the player in possession is level
    with the opposition's penalty area.
    The Far Post Cross............................(O)
    A lofted cross that's aimed for the back sticks. This is the best used for
    tall target man or striker with good amount of heading ability.
    Near Post Cross............................Double tap (O)
    This a slightly lower cross aimed for the near post, and is great when
    attemting to put a lofted ball into the six-yard area.
    Both of the above crosses can be altered slightly by holding down the
    [R2] button. This make the trajectory of the ball much higher - floated even.
    Use this when you're got an obvious height advantage in the centre.
    This is a ball that's delivered along the floor at some pace. it's best used
    on counter attacks  when there's space in the penalty area to be attacked.
    Try not to perform this too close to the by-line, as the lack of height on
    the ball will make it very easy for the keeper to intercept. Hit it when you're
    about level with the penalty spot for for maximum effect.
    The Early Cross............................[L1] + (O)
    You don't have to wait till you're level with the penalty to swing a
    ball into the box the box. From anywhere in the attacking half of the
    field you can use [L1]+(O) to launch one into the box. While often it's
    just a high ball for the keeper to collect, it can be a great way to catch
    your opponent off guard. It's defently something you should experiment with
    if your team has a Beckham-type player on the flanks.
    The Through-Ball Cross............................(TRI)
    Should only be attempted when the player in possession is attacking the
    near post. A cheeky use of the through ball can send an inviting ball into
    space across the box for a striker to rush in to finish. Unfortunately,
    this isn't an exact science, so it can often just trickle out of play.
    Crossing Effectively
    The double (O) used to be deadly in PES 4, but in PES 5 it's far less
    effective. Now to score from a cross you have to think smart:
    Be Aware Of
    Player's Momentum
    In PES 5, players have far more weight about them. They are 'heavier'
    to control, so can't stop and start moving in an instant. With this
    in mind, strikers will be able to win the ball far more often when they
    first attack the box - as in when they make their initial run - so this
    is the perfect time to cross. If you fanny about on the wings for too long,
    the momentum will be lost and and you'll be left with a load of stationary
    attackers to aim at - so make sure that you cross early!
    Be Aware Of Your
    Winger's Favoured Foot
    If you have a habbit of continually cutting back on the full-back then
    crossing with your winger's less favoured foot, you're cutting down the
    chances of sending in a successful ball. If it's a habbit you can't get
    out of, try putting your Joaquins or Robbens on the oposite flank, so they
    can aleast put in a desent ball from their strong side.
    7. Shooting
    Kevin Keegen said: "You don't win the lottery if you don't buy a ticket"
    and he wasn't wrong. Also, you'll never score if u don't have a shot. So
    here's my guide of how to go for glory/have a crack/let one go:
    Shoot............................(SQ) + D-pad
    This isn't just a quick tap - more of a squeeze - as an onscreen power bar
    will appear. Then release square when the power bar has reached the required
    amount. Just what that 'required amount' is depends on the shooting situation.
    The Controled Shot............................(SQ) + [R2]
                                                  When the power bar is on screen
    This is a tricky skill to master, and you have to be very quick with the [R2]
    button to ensure it's pressed the ball leaves the player's foot. What it does
    is make the player strike the ball with his instep rather then the laces, and
    therefore have more control over over the direction of the shot.
    There are to diffrent types of chip shot that can be executed:
    The High Chip Shot............................[L1] + (SQ)
    Great for embarrassing oncoming keepers. It takes a delicate touch on the
    power bar so you don't blast the ball over, and must be executed early enough
    to allow the ball to get over the keeper and then down into the net. Often
    best hitat a slight angle onto the corners of the net, as it gives the ball
    more space to come down.
    The Low Chip Shot............................(SQ) then [R2] when the power
                                                  bar is onscreen
    Just like the controlled shot, you have to be very quick with the shoulder
    button. This is a chip with a much lower trajectory, best used on keepers
    that have already gone to ground.
    The Curler............................(SQ) + [R1] when the player is running
                                           parallel to the goal
    Just like the Flip-Flap, this is a skill that only few players can do - i
    know of Rooney and henry, but let me know if you find any more. It involes
    players cutting in from the flank onto their stronger foot and running
    across the pitch. So for Henry, he would have startedon the left flank, then
    cut in and will be running along the edge of the penalty area. Then hit (SQ)
    + [L1] and he will attempt a lofted curling shot into the far corner. This
    is defently one to experiment with in training.
    Effective Shooting
    Shooting, and shooting from a distance in particular, seems to be far easier
    in PES 5 than it was in 4, but there's still a major skill involed in knowing
    how much power to put into each shot. So here are some things to think about:
    Obvious really, but just like dribbling, you need to get the feel for shooting
    so hitting the ball just right becomes instint. Several things effect how much
    power you need to put on the ball, such as speed of the player, speed of the
    ball, whether it's a first time shot, angle of the chance, distance, etc, that
    only experiencing it first hand will help.
    Don't Hesitate
    If you get a sight of goal - SHOOT!
    Unlike in PES 4, you don't have to wait for the opportunity to score perfect
    goals. So don't be shy to let fly. See, that even rhymes. :P
    Exploit The Middle
    Shooting Star
    New to PES is the special skill star for middle shooting. This has been
    introduced to exploit the talents of such players as Scholes, Lampard,
    Gerrard and Nedved who can rattle them in from distance. Find out who these
    players are in your team and let them shoot a lot. Position them where they
    can get time and space around the penalty area or are able to run onto loose
    balls in the final third - anything central, CMF, AMF or SS will do.
    Get The Body Shape Right
    Every player will have a much better chance of scoring a goal if they have
    the space to get themselves set. If they're under pressure from a defender,
    off balance or striking a ball with their weeker foot, the shot is more
    likely to trouble the corner flag than the goal. So if you've got the space,
    don't snatch at chances, get your player in the right position - on their
    strong foot, with the ball out of their stride (Use [R1] + [L1] if necessary)
     - then smack it.
    8. Corners
    Your basic lofted corner is taken using the circle button, with the D-pad
    controlling the initial aim and the power bar controlling the distance it
    will go, but there's several ways you can modify this:
    Curling............................Press L or R on the D-pad when the
                                       power bar is on screen
    This allows you to swerve the ball through the air, making it trickier for
    defenders to judge the fight.
    The Floated Centre............................(O) + [R2]
    This sends the ball in with a high trajectory. Useful if you've got an
    obvious height advantage over the defending team.
    The Whipped In Centre............................(O) + U
    This is a cross with a low trajectory and therefore comes into the box
    at greater speed. The advantage with this is that even the smaller
    attackers can attack these, but it also means they could be knocked away
    by the defending team at the near post.
    The Grounded Corner............................(O) + D
    Usually executed with alot of power, this is a ball that's fired along
    the ground into the near post for an attacker to thump in. Best used as
    a susprise agaist human opponents expecting something a little more
    conventional from you.
    Short Corner............................(X)
    This just passes the ball to the nearest teammate and it's best done
    quickly before the defence can close the player down. Beware that even
    the short passes have power bars now though, so make sure the pass is
    firm enough to reach the target.
    Thanks to the cheep trick of bringing out the keeper, corners in PES 4
    were almost useless. Now keepers aren't the all-powerful ball-snatching
    gods they were, so corners are now once again a good way to create
    Choose The Right Kicker
    The best corner takers in the game will have high free kick abillity,
    curling. long pass speed and accuracy stats.
    Which Side For Which Foot?
    Do you want an inswinging corner (a ball then moves on towards the
    keeper) or an outswinging one (a ball theat moves away from the
    keeper)? Deside, then make surethe player taking the corner with
    his strong foot is taking it from the correct side
    Basically, for outswinging corners have right-footed players take
    the corners from the right flank and left footers from the left.
    It's all pretty simple when you think about it logically.
    For inswinging corners, right-footed players should take from the
    left side and left footers from the right.
    You can curl the ball either way, but this way will make the most
    of the kicker's natural curl. Oh, and take into account the curl
    when initlally aiming.
    Don't Always Shoot
    Don't start hammering on the shoot buttons when sending on a cross.
    Wait to see what sort of situation has been created. Often it's
    worth making a headed pass with (X) to knock the ball down for
    another attacker to shoot.
    Move Off The Ball
    Useing the [R2] button when the ball is in the air, you can move
    the player about to receive the ball. This can be used in several
    different ways, such as putting a marker off balance or making
    space for a volley. It's probably best used for high-floated
    crosses which gives you time to manoeuvre. You can use this
    technique when defending crosses as well.
    9. Throw Ins
    A dull but necessary technique, but there's more than one....
    Short Throw............................(X)
    Your basic throw which goes to the nearest teammate in the
    direction pointed. Remember to aim carefully.
    The Long Throw............................(O)
    Goes further than a short throw. No, really. Can be an
    effective attacking tool when used by a player with a long throw
    The Throw Into Space............................(TRI)
    Throws the ball into an area rather then at an individual,
    allowing the teammate to run onto the ball.
    10. Free Kicks
    There's a wonderful dark art to PES free kicks, with seemingly
    endless ways to modify your shotsand a million and one experts
    out there, each with their own foolproof strategy. Well here's
    what i know.
    All the basic wats of kicking the footbal in PES will be an
    option at a dead ball situation, so you can shoot, short pass,
    long pass and play a through ball. When a free kick is in your
    half or in the middle thrid of the pitch, there's not much
    exciting you can do - basically hit it short to keep possession
    or long to start a direct attack. It's when you get a free kick
    in the attacking third that things become a little bit more
    You can attempt a direct shot on goal from any central area in the
    opposition's half, but you're more likelyto test the keeper from
    35 yards and closer. Before striking the ball, you must first choose
    the direction using the D-pad, then judge the power of the shot and
    then add curl by pressing left or right on the D-pad when the power
    bar is on screen.
    The most conventional way to take a free kick is to aim for the space
    behind the defensive wall - the side the keeper isn't covering. The
    idea is to get it up and over the wall before the keeper can get
    across, while adding a bit of curl to keep it away from the keeper's
    reach as is hopefully enters the net. Usually the right amount of power
    for kicks from around the 25-metre mark is halfway up the power bar and
    many goals can be scored by keeping it this simple. But here are some
    ways to modify your shot.
    The Soft/Dipping Shot............................(SQ)
    The ball will float over the wall and then start to dip. Very useful for
    trying to find the net from free kicks just outside the area.
    The Free Hard Kick............................(TRI) While the power bar
                                                  is on Screen
    It won't dip or curl that much, so make sure you aim for the corners.
    Use for long shots and when using players who haven't the subtler free
    kick skills, such as Riise and Carlos.
    The 'Dinked' Free Kick............................(SQ) + D
    This is an extremely weak shot for free kicks very close to the goal,
    that allows you to put plenty of curl onto it for devastating effect.
    The Blasted Free Kick............................(SQ) + U
    A full-blooded attack on the ball which is often best aimed to the
    side of the wall, towards the space the keeper is covering. It should
    test his refelxes at the very least.
    Late Change Of Direction............................[R1] or [L1]
    The direction of free kicks can be changed right at the last second
    by holding down [L1] or [R1] when the power bar is on screen. When
    shooting you can aim wide, but still put the resulting shot on
    target. it's a bit of an odd one, but may catch out some humman
    opponents - especially if they fiddle about with the position of
    their keeper.
    The Chipped attempt............................(O)
    Rather then trying to blast the ball in, some PES players have
    realised that a quick dab on the (O) button can be just as just as
    effective. Aim just over the wall at the side the keeper isn't
    covering and don't put any curl on. Often using players with poor
    long pass stats actually helps pull off this move.
    The Two-Player Free Kicks
    To add another player to the setup hold down [L1], which will now
    give you a variety of options:
    The Lay Off And Hit............................[L1] + (X)
    This makes the player standing over the ball lay it off just to
    the side to allow the other player to run up and shoot. The idea
    is to change the angle of the kick to take the defensive wall
    out of the equation. Great when using players with the middle
    shooting star.
    Trick Long Pass............................[L1] + (O)
    Here the player standing over the ball plays a long pass. So
    just as your opponent readies themselves for a lay off and shot,
    a quick cross is sent in towards the goal instead.
    Trick Shot............................[L1] + (SQ)
    Here it's the player standing over the ball that takes the
    direct shot on the goal. As the player is standing right by the
    ball, he won't be able to generate a lot of power, so save this
    move for free kicks around the box.
    Cross Into Box............................(O)
    Just like a corner, the trajectory of these can be altered using
    the D-pad and the [R2] button, but these have never been a great
    way of creating chances, as it's very hard to judge them
    accurately. Not much power is needed if you want to put the ball
    in the box, but another technique is to use the two-player free
    kicks by holding down [L2], then nudge the ball into open play
    using [L1] + (X) and then cross the ball conventionally.
    Free Kicks Hint And Tips
    Free kicks around the penalty area are a great way to score in
    PES 5. In fact they could be a bit too easy to score, but that's
    even more reason for you to take advantage.
    Again, you have to get the feel for free kicks and you also have
    to find out which type of free kick suits you and which situation.
    To help you work out what's the best wat to approach free kicks,
    go into the training mode and switch the camera angle to vertical
    medium. This should give the perfect angle to see just how your
    free kicks are behaving.
    Use The Two-Player Free Kicks
    You don't have to shoot when using the two-player free kicks and
    it can be used anywhere on the pitch. It's a great way to just
    nugde the ball to another player who then has ten yards of space
    to shoot, pass or cross.
    Defending Free Kicks
    It's not a huge help, but you can decide what your wall does when
    facing free kicks:
    Player Remaining Still............................(X)
    Player Rush And Jump............................(O)
    Player Jump............................(SQ)
    Player Rush Forward............................(O)+(X)
    The two rushing options are great for closing down the two-player
    free kicks.
    11. Super Cancel
    There's one move that's hard to fit into one defensive or attacking
    category, as it hasn't got any set, specific function, yet it's a
    hugely powerful skill once mastered - and that's the Super Cancel.
    To perform Super Cancel, all you have to press is [R1]+[R2] when
    you're not in possession of the ball. Now you will be in complete
    manual control of the player - by that i mean free of invisible
    control PES sometimes has over your player's movement - like when
    chasing a loose ball or moving for a through ball. If that doesn't
    sound too clear, hopefully some examples of its use will help:
    Giving Up Lost Causes
    You might notice that your player will chase any loose ball, even
    ones that are running harmlessly out of play for your throw/corner/
    goalkick. Often they'll catch up with the ball only to knock it out
    of play, which returns the ball to the opposition and is extremely
    frustrating - putting it mildly.
    Instead of screaming "LEAVE IT!!", pressing Super Cancel will give
    you full control of your player to stop the chase.
    Coming Towards
    A Through Ball
    You'll find that when you play a through ball, the player receiving
    the pass will go on a predetermind run that occasionally totally
    ignores the fact the ball is a yard behind him or that there's a
    defender just about to intercept. Super Cancel will shake him out
    of the stupor, enabling you to change direction and pick up the
    Controling Long Balls
    If a ball is played over a defender's head they will allways
    automatically turn and chase it, but occasionally let the ball
    bounce and seem hesitant to bring it under control. This is
    particularly dangerous with attackers on their heels, so use Super
    Cancel to get the defender into the path of the ball earlier and
    bring it under control.
    The computer will often have your player fixed to one spot when
    receiving a pass, so use the Super Cancel move to come towards the
    ball - but then it's completely up to you if you want to trap it or
    not. Another option would be to 'dummy' the ball, hoping the ball
    passes the closing defender, while you spin round and attempt to
    collect it.
    Cancel Shots And Passes
    Wonder why it's called Super Cancel? Well it refers to the fact
    that once you've pressed [R1]+[R2], all shots, passes, crosses and
    through balls you've changed up are cancelled. You have to be quick
    to do this before the ball leaves the player's foot, but it's useful
    to know it's there in times of emergency.
    12. General Tips
    Now i've explained what all the moves are, i'll now try to explain
    how to bring them all together to put the ball in the back of the net.
    How To Generate
    Movement in Your Team
    In order to create chances you need plenty of movement off the ball,
    as then there are plenty of passing options for the player in
    possession. On the whole, but occasionally it's necessary to inject
    some extra movement. Here are a couple of techniques:
    The Burst Forward
    Hit [R2] immediately after playing a short pass and the player who's
    just played the pass should make a burst forward looking for a
    return ball.
    Use The One-Two
    The One-Two doesn't have to be used just when trying to unlock defences,
    it can be used anywhere on the pitch - but whether you complete the
    move is totaly up to you. You can start the One-Two {with [L1]+(X)}
    but then retain the ball. What will usually happen is  the player
    making the run will pull away from a marker, leaving useful space that
    can now be exploited by the player in possession.
    Invite Players Forward
    What you're doing here is trying to prompt the AI players into moving
    into space. The best example of doing this is getting your SMFs to
    cut inside and therefore leaving space for the full-backs to run into.
    Use The Onscreen Radar
    While i advise you to use the Wide camera setting so you can see as
    much of the game as posible, get used to glancing down at the radar
    to see which players are in space. You'll find that human opponents -
    when defending - will hardly look at the radar, as their eyes will be
    glued to the ball, so if your wingers is standing in 20 yards of space,
    you'll be the only one person to notice it.
    Use Diagonal Through Balls
    Back in the old days of PES, when it use to be called ISS, you could
    hit a through ball from almost anywhere in the attacking third and
    it would create a chance. Now through balls are very tricky to use
    successfully, mainly as defenders are so good at cutting them out -
    especially straight ones. So always try to add an angle to the pass,
    to target players either side of you, rather then just straight ahead.
    The Through Ball Isn't
    Always The Killler Ball
    Don't think the pass to unlock the defence always has to be the one
    that's played into space. If you spot a stricker in space, getting it
    to their feet as soon as posible is the best idea, especially if you
    can combine it with a clever [R2] first touch and move the ball into
    the threatening area.
    13. Team Strategy And Formations
    If you thought learning about the basic moves was a bit technical,
    then you're in for a shock with this bit. You know that big menu screen
    where you can make substitutions and fiddle with the information? Well,
    in there lies a myraid of secrets and PES magic that can turn even the
    most average player into a world champion.
    Squad Information
    Pressing [L1] and [L2] will flick through the information on your squad's
    players. First off it will display what position they play, but also it
    shows how many yellow cards a player is on {only useful in tournament
    or league modes} and who takes which set pieces - this can be altered
    in the Kicker/Captain option. The most important display though, is
    player status, which has three parts to it:
    The Stamina Bar
    This is the green bit. At the start of every season, or in any Exhibition
    match, this will be completely full, but will gradually go down during
    a match - the amount depends on their stamima stat and how much running
    around they do in a match, In the league  or tournament mode, this
    bar might be reduced if the player has played several draining matches.
    Fatigue Meter
    This grey bar is only visible in tornament and league options and
    indicates how tired the player is from playing in consecutive matches.
    If the grey bar is almost full, it means the player is very tired,
    his stamina will go down far quicker in matches and he is more
    susceptible to injury. Rest is the only cure for this.
    Condition Arrows
    Aha! One of the great mysteries of PES is just what all those
    coloured arrows mean. I know red means good and blue is bad, but why?
    And what's the grey one about?
      This means your player is fine. He will perform on the pitch
      exactly to his displayed rating.
      This means your player is on form, Every one of his stats will be
      increased from 4-6%.
      This means your player is bouncing off the wall to play. He's so
      up for it, each stat will improve from 9-12%.
      This one is a mixed blessing, as it's used to indicate a player
      coming back to fitness from injury, which is of course is a good
      Unfortunately he won't be match sharp, which means his stats will
      decrease from 5-6%.
      Here your player is feeling a bit glum, perhaps a bit sorry for
      himself, so his stats will decrease by anything from 9-18%.
      Looks a bit like a tombstone, which is apt, as your player's
      stats will decrease by 9-18%.
      This means your player is slightly injured. They can play, but
      will be way below their best, as their stats will decrease by
      If you see this, your player is properly crooked and won't be
      getting anywhere near the pitch.
      This means your player has been called away on international duty
      and isn't available for selection.
    The stats that are most effected by the condition arrows are the
    major ones such as Attack, Defence, Jump and Mentality, so it's
    often far better to play average players who's on a red star
    then playing a good one that is on blue - unless they are truely
    exceptional. Never play a playeron downward grey or yellow injury,
    as it's just not worth it. Look what happened to Ronaldo in the
    1998 World Cup Final.
    The Effect Of Stamina Loss
    As players become tired during a match, the stamina bar will
    reduce. When it gets below about half the bar, it will start to
    effect their performance. Substitute out any player who is
    suffering, even if it means replacing them  with a player with
    lesser ability.
    Preventing Loss Of Stamina
    Using the [R1] + (X) to rush around and constantly pressing the
    play will seriously sap your player's stamina. This probably
    won't have much of an effect in one-off match, but play
    consecutive games in the tournament and league modes and it will
    have a dertrimental effect on your Fatigue bar.
    Try to avoid using the [R1] + (X) move too much and instead
    defend using positioning and reading of the play.
    Formation Choice

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