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    FAQ/Walkthrough by nyiaor2

    Version: 1.0 | Updated: 12/23/09 | Search Guide | Bookmark Guide

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                                     VELVET ASSASSIN
                                     FAQ/Walkthrough
                                       version 1.0
                                 Last Updated: 12/23/2009
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    ==============================================================================
    Revision History
    
    12/23/2009: version 1.0
    
    ==============================================================================
    
    Table of Contents
    [A. Intro]
    
    [B. Gameplay]
      Controls
      Weapons
      Equipment
      Character Upgrades
      Tactics
    
    [C. Walkthrough]
    01.XX The Lost - Valley
        01.01 Mission Start
        01.02 Entering Enemy Territory
        01.03 At the Bunker Entrance
    
    02.XX The Lost - Fuel Storage
        02.01 Mission Start
        02.02 Entering the Hub
        02.03 Getting the Gas Mask/Gas Mask Found
        02.04 Getting the Explosives
        02.05 In the Storage/Explosives Found
        02.06 Blowing Up the Fuel Depot
        02.07 The Escape
    
    03.XX Death of the Butcher - Cathedral
        03.01 Mission Start
        03.02 On the Bridge
        03.03 Cautious Proceedings
        03.04 At the Roadblock
        03.05 Entering the Garden
        03.06 Entering the Cathedral
    
    04.XX Death of the Butcher - Crypt
        04.01 Mission Start
        04.02 At the Coffins
        04.03 At the Tombs
        04.04 Entering the Bell Tower
    
    05.XX Leave a Light On - Docks
        05.01 Mission Start
        05.02 Entering the Storage
        05.03 At the Reloading Point
        05.04 At the Submarines
        05.05 In the Fuel Supply Area
        05.06 In the Torpedo Supply Area
        05.07 Entering Inner Harbor Area
    
    06.XX Leave a Light On - Storage
        06.01 Mission Start
        06.02 In the Storehouse Administration
        06.03 In the Storehouse
        06.04 In the Storage Room for Explosives
        06.05 In the Storage Room
        06.06 In the Loading Area
        06.07 The Bombing
    
    07.XX The Third Man - Sewers
        07.01 Mission Start
        07.02 Agent Wojzeck
        07.03 Back in the Cistern
        07.04 Agent Jozef
        07.05 Agent Radek
        07.06 In the Digester Gas Installation
        07.07 Combustion
    
    08.XX The Third Man - Ghetto
        08.01 Mission Start
        08.02 At the Ghetto Barrier
        08.03 In the Ghetto Backyard
        08.04 In the Labyrinth of Furniture
        08.05 At the Gestapo Prison
    
    09.XX The Third Man - Prison
        09.01 Mission Start
        09.02 In the Kitchen
        09.03 In the Canteen
        09.04 In the Luxury Office
        09.05 In the Torture Chamber
    
    10.XX Le Boeuf
        10.01 Mission Start
        10.02 In the Boathouse Cellar
        10.03 On the Landing Stage
        10.04 Entering the Inn
        10.05 Entering the Backyard
        10.06 In the Wine Cellar
        10.07 In the Mill
        10.08 Back to the Boat
    
    11.XX Fade to Grey - Hospital
        11.01 Mission Start
        11.02 Causing Trouble
        11.03 In the Hospital
        11.04 Entering the Backyard
        11.05 In the Chapel
        11.06 Entering the Garden
        11.07 In the Washhouse
    
    12.XX Fade to Grey - Village
        12.01 Mission Start
        12.02 Burning Corpses
        12.03 The Cleansing
        12.04 At the Harbor
        12.05 The Tragedy
    
    [D. Appendices]
        Collectibles
        Secret Objectives
        Letters
    
    [E. Legal stuff]
    
    
    ==============================================================================
    [A. Intro]
    ==============================================================================
    
    This Walkthrough focuses on stealth, silent kills, and getting Assassin 
    ranking for each level. The walkthrough is designed to work with no character 
    upgrades. The use of Morphine is avoided except for the first mission and the 
    last part of Le Boeuf to get around a roadblock.
    
    
    ==============================================================================
    [B. Gameplay]
    ==============================================================================
    
    
    CONTROLS
    ******************************************************************************
    
      ESC - pause/in-game options
    
    +----------------------------------------+
      Forward .......... W
      Left ............. A
      Right ............ D
      Backwards ........ S
      Sneak ............ Shift
      Whistle .......... CTRL
      Attack ........... Right mouse button
      Primary Action ... Right mouse button
      Secondary Action . Left mouse button
      Use Morphine ..... F
      Gas Mask ......... G
      Run .............. Z
      Flashlight ....... T
      Center Camera .... E
    +----------------------------------------+
    
    +----------------------------------------+
      Aiming Mode ...... Mouse button 3
      Attack ........... Right mouse button
      Reload weapon .... R
      Select weapon .... Scroll wheel
      Toggle Shoulder .. Q
    +----------------------------------------+
    
    
    
    WEAPONS
    ******************************************************************************
    
    You can carry your combat knife, one pistol, and one rifle. You can carry two 
    additional magazines for pistols and rifles and 5 additional flares. Most 
    weapons are most effective by doing a headshot.
    
    
    COMBAT KNIFE
    -------------
    The Fairbairn-Sykes Fighting Knife is available every mission. This is the 
    weapon you use to perform silent kills. The knife can also be used for close 
    quarters melee combat, but usually you shouldn't bring a knife to a gun fight.
    
    
    PISTOLS
    -------
    
     [ Colt M1911 ]
    A silenced pistol effective at short ranges.
       Bullets per magazine: 7
       Additional magazines: 2
       Availability: Missions 02, 03/04, 05/06, 07 (to 09)
    
     [ Luger ]
    More powerful than the Colt, but not silenced.
       Bullets per magazine: 8
       Additional magazines: 2
       Availability: Missions 03(/04), 07(/08)/09, 11/12
    
     [ Flare Gun ]
    Fires a single flare that can be used to ignite a target or oil slick. A 
    moving enemy can dodge the flare at long ranges.
       You can carry 5 flares plus one flare in the Flare Gun
       Availability: Missions 05/06, 10
    
    RIFLES
    ------
    
     [ Shotgun ]
    Great at short and medium distances, poor at long range. Can kill multiple 
    targets in the right situation.
       Shells per magazine: 6
       Additional magazines: 2
       Availability: Missions 02, 04, 06, 09
    
     [ G43 Sniper Rifle ]
    Suitable for long-range targets, like other snipers. It has a slow rate of 
    fire and long reload time.
       Bullets per magazine: 6
       Additional magazines: 2
       Availability: Missions 08(/09), 10
    
     [ StG44 Assault Rifle ]
    The Sturmgewehr 44 is best used for single headshots or three-round bursts.
       Bullets per magazine: 30
       Additional magazines: 2
       Availability: Missions 11(/12)
    
    
    EQUIPMENT
    ******************************************************************************
    
     [ Flashlight ]
    Illuminates the darkness, makes you visible to enemies.
      Availability: All missions except for Missions 11 and 12
    
     [ Gas Mask ]
    Must be worn to survive toxic environments. You can't whistle in a gas mask.
      Availability: Missions 02, 05/06, 07/08/09
    
      [ Vest ]
    "Additional protection was always welcome".
      Availability: Missions 04, 05, 06, 07, 08
    
    
    
    CHARACTER UPGRADES
    ******************************************************************************
    
    You get one upgrade star for every 1,000 EXP points.
    You get EXP points by finding collectibles and completing secret objectives.
    You have three skills that you can upgrade. Each upgrade has five stars.
    
    STEALTH
    -------
    Upgrading Stealth allows you to move faster while sneaking. With no upgrades, 
    you move slower than an enemy that is walking. At three stars, you can just 
    barely catch someone that is walking. At four and five stars, you are faster 
    than someone that is walking and can accidentally bump into them.
    
      No Stars...... Slower than walking speed
      One Star...... Slower than walking speed
      Two Stars..... Still slower than walking speed
      Three Stars... You can catch up to somebody walking
      Four Stars.... You can bump into somebody that is walking
      Five Stars.... You are faster than somebody walking
    
    
    MORPHINE
    --------
    The first, third, and fifth upgrades increase the Morphine duration.
    The second upgrade allows you to carry two syringes.
    The fifth upgrade allows you to carry three syringes.
    You can't use Morphine on the last two missions.
    
      No stars......One Morphine Syringe, lasts for about 9 seconds
      One Star......One Morphine Syringe, lasts for 10 seconds
      Two Stars.....Two Morphine Syringes, 10 seconds/syringe
      Three Stars...Two Morphine Syringes, 11 seconds/syringe
      Four Stars....Three Morphine Syringes, 11 seconds/syringe
      Five Stars....Three Morphine Syringes, 12 seconds/syringe
    
    
    STRENGTH
    --------
    Allows you to take more damage before dying. This is the least important skill 
    as you rarely enter combat until the final two missions.
    
    The typical enemy carries a submachine gun.
      No Stars......6 hits from a submachine gun
      One Star......6 hits from a submachine gun
      Two Stars.....7 hits from a submachine gun
      Three Stars...8 hits from a submachine gun
      Four Stars....9 hits from a submachine gun
      Five Stars....10 hits from a submachine gun
    
    
    
    TACTICS
    ******************************************************************************
    
      [ Morphine Mode ]
    Morphine allows you to freeze time for about 9 seconds with no Morphine 
    Upgrades. The Morphine Mode duration is shown by the ever shrinking red bar on 
    the screen. Any kills you do in Morphine Mode counts as a Silent Kill. You can 
    also run and hide while in Morphine Mode. You can't use Morphine on the last 
    two missions.
    
    
      [ Uniform Mode ]
    Wearing the SS Uniform lets you walk past enemies. Enemies can still spot you 
    if they get close enough. The white bar, or disguise bar, shows how close you 
    are to enemies. You can't sneak in Uniform Mode, but you can still hide. 
    Aiming in Uniform Mode will break your disguise unless you are completely 
    hidden. You can run while wearing the SS Uniform by holding down the Z key.
    
    
      [ General Tips ]
    A purple silhouette in the lower left corner means you're hidden.
    A red silhouette means you've been spotted and are still visible.
    A flashing silhouette means the enemies are on alert and looking for you.
    
    It takes a second or two to become hidden after moving into cover. Move into 
    cover and remain still until the purple silhouette forms.
    
    Always stay behind the back of the shoulders of an enemy to avoid being 
    spotted.
    
    Don't try to silent kill alert guards that are walking around in a crouch. 
    Wait until they straighten their legs before trying for a silent kill.
    
    You can use a gun to distract an enemy. Using the silenced Colt will make you 
    hardest to detect except at very close range. Use other guns only from a 
    distance and while hidden.
    
    When you try to hide a body, keep in mind that the body will always fall 
    forwards. Try to drop bodies while facing a corner or parallel to a wall or 
    another object. Even the tiniest bit of a body that is visible is enough to 
    alert a guard.
    
    You can only reload in Aiming Mode.
    
    You can shoot the tank of a flamethrower guard for a fiery and explosive 
    ending.
    
    
    ==============================================================================
    [C. Walkthrough]
    ==============================================================================
    
    ==============================================================================
    01.XX The Lost - Valley
    "Memories of the first mission..."
    ==============================================================================
    
    >>>> 01.01 Mission Start
    ------------------------
    Go underneath the bridge. Climb up the ladder. Sneak up behind the drunk 
    German and do a silent kill. Now go back towards your starting point. There's 
    a COLLECTIBLE Knight's Cross #1 by the oil drums.
    
    
    >>>>> 01.02 Entering Enemy Territory
    ------------------------------------
    Now cross over the bridge and follow the path. Jump over the hole in the path. 
    Start sneaking along the wall. There are two guards at the next bridge. Wait 
    until they finish talking. One guard will walk away. Kill the one that remains 
    by the bridge. Pick up the body and drag it out of the way. By the wall is 
    good. Now sneak up behind the other guard and kill him. Search the body to 
    pick up the COLLECTIBLE Signet Ring #1. Look around the big pile of crates for 
    the COLLECTIBLE Lighter #1. Crawl through the hole in the wall into the 
    compound.
    
    
    >>>>> 01.03 At the Bunker Entrance
    ----------------------------------
    There are two guards here. One guard is in front of the bunker door. The other 
    guard patrols along the top of the bunker. Go around the corner of the 
    building. Straight ahead you will see something flashing inside the shed. 
    Sneak through the bushes into the shed. Inside the shed is a Medical Kit and 
    some Heroin. Use the Medical Kit if you're wounded. Pick up the Heroin. Sneak 
    as close as you can to the door. Use the Heroin to rush the door guard and 
    kill him.
        [X] Secret Objective #1: Kill all enemies silently
    
    Search the body to get the Rusty Key for the bunker door. Look to the right. 
    There's a COLLECTIBLE Silver Cigar Box #1 by the sandbags. If you turn around 
    facing the sheds, you'll see a flashing item in the shed to your right. Sneak 
    into that shed to pick up the Sniper Badge #1, another COLLECTIBLE. Get back 
    to the bunker door, unlock the door, and enter the bunker.
    
    
    MISSION STATS
    -------------------------
           Kills: 4 of 4
    Silent Kills: 4 of 4
    COLLECTIBLES: 5 of 5
      EXP Points: 1000 of 1000
          Rating: Assassin
    
    Knight's Cross #1
    Signet Ring #1
    Lighter #1
    Silver Cigar Box #1
    Sniper Badge #1
    
    ==============================================================================
    02.XX The Lost - Fuel Storage
    ==============================================================================
    
    >>>>> 02.01 Mission Start
    -------------------------
    Inside the bunker there's a Medical Kit. Open the locker and get the Colt with 
    7 shots. Push the crate out of the doorway so you can get into the next room. 
    There's some Morphine and a COLLECTIBLE Hanseatic Cross Hamburg #1 on the 
    shelves. Sneak down the short hallway into the next room. Do a silent kill on 
    the sentry. Search the body to get the Shiny Key.
    
    Unlock and go through the next door. Sneak down the hallway and break the fuse 
    box. Silent kill the suddenly confused and frightened guard. Hide the body in 
    the dead end. There's a guard on patrol in the longer hallway. Wait until he 
    is walking away. Run down the hallway and duck into the first alcove on your 
    left. Don't stop in the alcove with the light in it. Wait for the guard to 
    walk away from you. Sneak up behind him for another silent kill. Go to the end 
    of the hallway and through the door into the annex.
    
    
    >>>>> 02.02 Entering the Hub
    ----------------------------
    
    Grab the COLLECTIBLE Harmonica #1 by the crates. There's a couple of Medikits 
    and some Morphine behind the crates where it says "Lastenaufzug". There are 
    four doors here. One goes to the living quarters. One goes to the explosives 
    storage. One goes to the fuel depot. The fourth door goes to the exit of the 
    bunker.
    
    Go through the door that says "Munitionslager". There's a stairwell here. Go 
    all the way to the top and go into the room. Pick up the COLLECTIBLE Telescope 
    #1. Go back to the hub.
    
    
    >>>>> 02.03 Getting the Gas Mask/Gas Mask Found
    ------------------------------------------------
    Go through the door that says "Quartiere". There's no one in the next hallway. 
    Just run down the hallway to the door. Don't worry about sneaking around the 
    broken, crunchy shards.
    
    Sneak into the next room, a mess hall. There's an officer here listening to 
    the radio. Wait for the officer to walk into the next room. Sneak up to the 
    radio and turn it off. Quickly get behind the crate next to the table. The 
    officer will walk back into the room and turn the radio on again. Sneak up 
    behind him and silent kill him as he walks away. Search the body to get a 
    Shiny Key and a Medikit.
    
    Sneak into the next room and hide behind the crate. Wait for the two guards to 
    start talking. Grab LETTER #1 off the table. Sneak to the other end of the 
    room and unlock the door with the Shiny Key. Behind the locked door is another 
    COLLECTIBLE Signet Ring #2. Crawl into the tunnel. Wait in the tunnel until 
    the guard inside the room has his back to you. Exit the tunnel and do a silent 
    kill. Grab the Gas Mask from the crate. There's a Medikit if you are wounded. 
    Now wait inside the room for the other guard. Sneak behind him as he walks 
    away from you and do another silent kill. Exit the quarters and go back to the 
    annex.
    
    
    >>>>> 02.04 Getting the Explosives
    ----------------------------------
    Go through the door that says "Munitionslager". Go up the stairs to the 
    landing that says "061". Go through the door. Wait for the guard to walk into 
    the room. Silent kill time. Break the fuse box to turn off the spotlight. 
    Sneak into the tiny room at the end of the hallway. There's one guard at the 
    far end of the hall.
    
    Whistling is a way of luring guards to your position. Guards will always move 
    to your location and face in the direction you were facing when you whistled. 
    You always want to whistle facing a corner. So get in the corner that's to the 
    left of the doorway and across the barrel. Face the corner and whistle. 
    Immediately sneak diagonally to the opposite corner. Silent kill the second 
    guard when he checks the corner.
    
    The next room has two guards. Enter the room while the two guards are talking. 
    Sneak with the wall to your right and duck through the doorway into the hall. 
    Sneak down by the crates and wait. After the guards finish their creepy 
    conversation, one guard will enter the hallway. Silent kill him then drag his 
    body so it's not in the doorway in plain sight. Search the body of the guard 
    in uniform for a Medikit. Now you can sneak back into the room and silent kill 
    the guard wearing the suspenders. There's some Morphine by the crates.
    
    There are some doors in this room to the left of the shelves. Open the doors 
    and you'll find a boarded up area. Use your knife to break the boards. Enter 
    the hidden room and pick up the Wine Bottle. Go back into the hallway. Climb 
    over the low fence.
        [X] Secret Objective #2: Find the Wine Bottle
    
    
    >>>>> 02.05 In the Storage/Explosives Found
    -------------------------------------------
    Go down the short hallway. Climb over the other short fence. Sneak into the 
    next room. There will be a guard here. You can pick up a Medikit by opening 
    the door to your right and going into the small storage area. Now to sneak 
    behind the guard. It's easy. Sneak along the wall farthest from the guard. Try 
    to do it when the light shorts out. Silent kill the guard. The Explosives are 
    in the secured area, but the fencing is electrified.
    
    The next room has two more German soldiers. Sneak into the room. Go right and 
    follow the wall. Sneak up and pull the switch to turn off the lights in the 
    garage. Hide in the nearest corner so you're not discovered by the guard with 
    the suspenders. Wait until he goes back into position. Kill the guard in the 
    uniform. Sneak between the wall and the car to pick up the COLLECTIBLE 
    Edelweiss Badge #1. Sneak around the room and kill the last guard. There's no 
    more guards so you can run around instead of sneaking. Go up the stairs to the 
    upper level. Use the switch to turn off the power to the electrified fencing. 
    Go back into the other room and pick up the Explosives. Go back to the garage 
    and exit through the door by the car. This avoids having to climb over all 
    those fences. Go back to the annex.
    
    
    >>>>> 02.06 Blowing up the Fuel Depot
    -------------------------------------
    Gas Mask: check. Explosives: check. Let's go. Put on the Gas Mask using the 
    [G] key and go through the door with the gas mask sign. Go all the way down to 
    the bottom of the stairs. There are 3 soldiers in the fuel depot. Silent kill 
    them all. The usual methods apply. Wait for the guards to separate. Wait until 
    the guard is not in the line of sight of another guard. Make sure the guard is 
    between you and a spotlight. Break the fuse box. Grab the box of shotgun 
    shells from the shelves near the fuse box. Search behind the vertical tanks 
    for a COLLECTIBLE Pocket Flask #1. One of the guards is carrying a Medikit.
    
    There is a broken catwalk in one corner of the room. Push the crate so it is 
    underneath the catwalk. Climb up on the crate. Climb up onto the catwalk. 
    Don't plant the Explosives yet. Run down to the other end of the catwalk. Open 
    up the door marked "Notausgang" (German for "Emergency Exit"). Inside the room 
    you can grab some more shotgun shells, a Medikit,  and a shotgun from the 
    locker. Unlock the door. This door leads back to the stairwell. Now go back 
    and plant the Explosives. You have 17 seconds to get to the top of the stairs. 
    Run to the emergency exit and enter the room.
    
    
    >>>>> 02.07 The Escape
    ----------------------
    Go through the door to the stairs. Run up the stairs. Go through the door. 
    Take out the shotgun and kill the two Germans. One German may get killed by an 
    explosion. The second German is in the hallway. Put away the shotgun and run 
    down the hallway. You'll come across two more Germans. Take out the shotgun 
    and blow up the oil drums. Put away the shotgun and run to the exit.
    
    
    MISSION STATS
    -------------------------
           Kills: 20 of 20
    Silent Kills: 16 of 20
    COLLECTIBLES: 6 of 6
      EXP points: 1100 of 1100
         Ranking: Assassin
    
       Total EXP: 2100
    
    Hanseatic Cross Hamburg #1
    Harmonica #1
    Telescope #1
    Signet Ring #2
    Edelweiss Badge #1
    Pocket Flask #1
    
    Commentary: It's impossible to get silent kills on the last four guards in 
    this mission.
    
    
    ==============================================================================
    03.XX Death of the Butcher - Cathedral
    "Paris, one month later..."
    ==============================================================================
    
    >>>>> 03.01 Mission Start
    -------------------------
    Run along the docks. Jump over the gap and start sneaking. Kill the two 
    guards. At the end of the dock past the ladder there is a COLLECTIBLE Music 
    Box #1 behind the crate. Climb up the ladder.
    
    There will be one guard at the door of a small building. You can either climb 
    over the building or sneak around the construction materials and climb over a 
    fence. There's a Medikit and Morphine by the brick pile closest to the water.
    
    Two guards will have a conversation. Go past the oil slick and search behind 
    the oil drums for the Knight's Cross #2 COLLECTIBLE. Sneak inside the shed and 
    silent kill the guard in the doorway. Grab the Shiny Key off the table inside 
    the shed. Sneak along the wall and break the fuse box. Get in position by the 
    oil slick near the water. Hide in the shadows by the side of the shack. Kill 
    the guard when he comes back and is standing in the oil slick.
    
    Now sneak to the bridge that is farthest from the remaining guard and get 
    behind the fence. Sneak and turn off the radio then move away from the radio. 
    As soon as the guard gets to the radio do a silent kill. Unlock and go through 
    the door into the next area.
    
    
    >>>>> 03.02 On the Bridge
    -------------------------
    There are three guards patrolling the street area. Kill the first guard when 
    he's standing by the fuse box. Break the fuse box. Sneak near the next guard 
    and hide in the outhouse. Exit the outhouse after the guard walks by and kill 
    him. There's some Morphine inside the work shed. The last guard is leaning 
    against a streetlight. Once the area is clear, climb down the ladder.
    
    Sneak along the docks and break another fuse box. There's a Medikit on an oil 
    drum at the end of the dock. Wait for the two guards on the boat to separate. 
    Sneak down and kill the first guard. Sneak up behind the second guard. Wait 
    for the guard on the shore to walk away before killing the second guard. Sneak 
    up near the ramp but not too close. The guard can see onto the boat. Wait 
    until the guard is past the gate before sneaking onto shore. Hide between the 
    pile of bricks and the wall. Sneak kill the third guard when he's standing by 
    the oil slick. There's a row of crates. At the end closest to the steps, push 
    the crate so you can pull the lever to turn off the electricity to the fence. 
    Go through the fence and go to the door.
    
    Peek through the keyhole and wait for the officer inside the building to stop 
    talking to himself. Open the door, sneak up on the officer, and give him a big 
    hug. Get the Shiny Key from the officer's body. There's a Medikit on the 
    table. Use the key to unlock the door with the deadbolt. Open the door and go 
    into the room
    
    
    >>>>> 03.03 Cautious Proceedings
    --------------------------------
    Pick up the SS Uniform and the Rusty Key from the table.
    
    Do not change into the SS Uniform yet. Leave the boathouse. Whistle, run back 
    into the building, and hide in the wardrobe. Leave the wardrobe and silent 
    kill the guard when he has his back to the wardrobe. Do the same thing with 
    the other guard.  Exit the boathouse and go up the steps and through the door 
    into the sewers.
    
    
    >>>>> 03.04 At the Roadblock
    ----------------------------
    If you are not wearing the SS Uniform:
    
    Sneak/run to the end of the hallway. Sneak across the bridge. Sneak up behind 
    the guard and sneak kill him. Grab the COLLECTIBLE Sniper Badge #2 off the oil 
    drum. Go back to the boathouse and change into the SS Uniform. Go back to the 
    sewers and climb up the ladder to the street.
    
    If you want to kill the guard while wearing the SS Uniform:
    
    This part is a bit tricky. Make the first right and start sneaking. Get as 
    close to the bridge as possible. Try to get the guard to investigate. You 
    should be hidden. As soon as the guard turns around do a silent kill. Get the 
    Sniper Badge #2 COLLECTIBLE from the oil drum. Now run around the tunnels and 
    climb up the ladder.
    
    To continue after climbing up the ladder:
    
    You're on a street outside the cathedral. There's a sniper watching the street 
    so no funny business. Walk or run past the enemies patrolling the street. Go 
    through the hole in the fence and walk around the truck. You do not need to 
    kill these enemies to get Assassin rank.
    
    
    >>>>> 03.05 Entering the Garden
    -------------------------------
    Change clothes in the outhouse. Crawl through the hole in the stone wall. 
    There's a Medikit in the shed next to the hole.
    
    Sneak up to the entrance to the garden. Don't kill the guard immediately. Wait 
    for the other guard to walk by the stationary guard. Kill the stationary guard 
    and drag the body into the shadows. The second guard can be in the line of 
    sight of a third guard. Kill the second guard when the third guard isn't 
    looking. You can find some Morphine hidden in the bushes in the corner of the 
    garden that's farthest from the garden entrance with the red vegetation. Sneak 
    in the shadows along the wall. Sneak kill the third guard.
    
    The gate is locked so sneak around the hedge. You want to follow the fourth 
    guard until you can sneak kill him. There's an alcove with a bench near the 
    tree. You may have to wait in here for the fourth guard to stop during his 
    patrol. Otherwise, your shadow might give you away. Get the Rusty Key from the 
    body of the fourth garden guard. Go to the corner of the garden farthest from 
    the building with red vegetation and pick up the COLLECTIBLE Army Honor Dagger 
    from the cistern. Unlock and go through the wooden door. Pick up the 
    COLLECTIBLE Lighter #2 inside the cistern.
    
    
    >>>>> 03.06 Entering the Cathedral
    ----------------------------------
    In the basement you can find a Medikit on the floor, a Luger with 16 shots in 
    the locker, and a wardrobe for changing clothes/hiding. All of this is 
    unnecessary for our stealth walkthrough.
    
    Sneak through the gate onto the street. After the cut scene, you want to lure 
    the closest guard into the shadows by the truck for a silent kill. Sneak 
    forward so you're in front of the truck. Face towards the truck and whistle. 
    Turn around and sneak up so you're between the pole and the bushes. Silent 
    kill the guard. Wait for the other guard to approach the crates. Face the 
    truck and whistle then immediately sneak towards the crates so you're at least 
    as far as the pole. Sneak back and silent kill the second guard.
    
    Sneak up to the crates so two of the guards come out of the cathedral. Sneak 
    back so you're between the pole and the bushes. Stand up and shoot the side of 
    the car with the silenced Colt. Sneak up by the crates and whistle to lure the 
    guard towards you. Sneak around and keep whistling to get the guard in a good 
    position for a silent kill. This should also alert two more guards inside the 
    cathedral. At least two of the guards should come over to investigate. Move up 
    by the crates and silent kill as many of the guards as possible. If the guards 
    go back to the cathedral, you'll need to become visible then quickly hide in 
    the deep shadows right next to the bushes until they lose track of you. Then 
    you can lure any remaining guards to a silent kill. There's a Medikit and 
    Morphine by the crate by the sandbags.
    
    Go behind the crates by the guard post and pick up the COLLECTIBLE Pocket 
    Watch #1. Go down the stairs to end the mission.
    
    
    MISSION STATS
    -------------------------
           Kills: 25 of 29
    Silent Kills: 25 of 25
    COLLECTIBLES: 6 of 6
             EXP: 1400 of 1400
            Rank: Assassin
    
       Total EXP: 3500
    
    Music Box #1
    Knight's Cross #2
    Sniper Badge #2
    Army Honor Dagger
    Lighter #2
    Pocket Watch #1
    
    Commentary: There were four guards on the street in the area being covered by 
    the sniper.
    
    
    ==============================================================================
    04.XX Death of the Butcher - Crypt
    ==============================================================================
    
    >>>>> 04.01 Mission Start
    -------------------------
    There's a Medikit here if you need one. Push the crate all the way over so it 
    blocks the light. Peek through the keyhole on the door. When the guard is 
    closest to the door, enter the next room and silent kill him. Grab the Pocket 
    Flask #2 COLLECTIBLE off the shelf. There's a Colt with 7 rounds in the locker 
    and some Morphine on the shelves.
    
    Keep the wall to your left and sneak into the vaulted area and approach the 
    crates. There is one guard leaning against a pillar and another guard on 
    patrol. When the spotlight flickers off, sneak up and hide in the shadow of 
    the crate. Kill the guard on patrol when he pauses. Sneak around and kill the 
    guard leaning against the pillar. You can break the fuse box.
    
    In the next room are three guards and an inconvenient spotlight. Sneak across 
    the room to the vault. Sneak to the far end of the room by the other door. 
    Sneak behind the tomb. Whistle to lure the guard into the vault. Be careful of 
    the flashlight. Silent kill the guard. Sneak down so you're across from the 
    guard by the table. Face the shelves, whistle, then move away from the shelves 
    to avoid the guard. Lure the last guard into the shadows for the final silent 
    kill in this area. There's a COLLECTIBLE Edelweiss Badge #2 and a Medikit on 
    the table.
    
    
    >>>>> 04.02 At the Coffins
    --------------------------
    Use the lever to cut off power to the light. This has the side benefit of 
    preventing your electrocution when you walk through the water. Go to the other 
    side of the crates and pick up the Hanseatic Cross Hamburg #2 COLLECTIBLE.
    
    Go straight ahead and push the crate out of the way towards the gargoyle 
    statue. Go down the hallway past the statues. The door is locked. Luckily 
    someone, or something, made a hole in the wall you can crawl through. You will 
    exit right next to two guards. Just sneak past them and hide in the corner by 
    the barrels. Kill the first guard when he comes near. You can't sneak up on 
    the second guard because of the broken glass. Hide in the corner and whistle. 
    This will draw the guard out. Silent kill him when he inspects the dead guard 
    or when he goes back to position. Loot a Shiny Key from one of the guards. 
    There is a storeroom past the broken glass. There's a Medikit and some 
    Morphine inside the storeroom.
    
    Go down the stairs. There is an officer admiring some loot. Sneak into the 
    room. Stay out of the spotlight. Silent kill the officer. Search his body for 
    a Harmonica #2 COLLECTIBLE. If you look at the walls you'll see some light 
    colored stones. Use the stones to open a secret door. Push the gold statue 
    into the secret chamber. Press the wall switch again so the secret door 
    closes.
        [X] Secret Objective #3: Hide the golden statue
    
    Go back to the room with the power switch. Follow the power lines into the 
    next room. There are three guards here. You can kill one guard while the other 
    two guards are talking. Sneak back by the crypt and whistle to lure the other 
    guards to their silent deaths. Sneak into the next room.
    
    
    >>>>> 04.03 At the Tombs
    ------------------------
    The next room has one patrolman and two leaners. Sneak into the room and go 
    left away from the the direction the spotlight is pointing. Sneak up behind 
    the first leaner. Kill him and drag his body out of the way when the patrolman 
    isn't watching. Sneak up behind the patrolman and kill him. Sneak around and 
    kill the last guard. In the corner by the crate is COLLECTIBLE Pilot Watch #1. 
    There's LETTER #2 and a Medikit on the table by the exit.
    
    The next room has some wine barrels. There's a Hanseatic Cross Hamburg #3 
    COLLECTIBLE by the barrels. Inside the locker is shotgun with 6 rounds.
    
    You walk right into a light in the next room. Luckily the room is empty. Push 
    the crate until it is touching the other crate. Now push the other crate just 
    once. Push the first crate back to its original position. Pick up the box of 6 
    shotgun shells. Now push the second crate some more. Underneath is the Silver 
    Luger #1 COLLECTIBLE.
    
    
    >>>>> 04.04 Entering the Bell Tower
    -----------------------------------
    Go through the door into the bell tower.
    
    Sneak up the stairs. There is one stationary guard and one walking guard. Wait 
    for the walking guard to walk away from the stationary guard. Sneak kill the 
    stationary guard and drag his body behind the crates. Sneak kill the second 
    guard. Pick up the Vest before continuing. There's a Medikit here as well. Go 
    back to where the stationary guard was standing. Push the crate to find the 
    Gold Bar COLLECTIBLE.
    
    Go through the door into the next section of the bell tower. Sneak up the 
    spiral stairs. There are five guards and Schuntzel. One guard is on the upper 
    level and watches the spiral stairway. There is one guard walking in the far 
    corner opposite the spiral stairs. The third guard is hiding behind some 
    barrels in the corner to the left of the spiral stairs. The fourth guard is on 
    the top level with Schuntzel. You don't need to do any more silent kills to 
    get Assassin rank. Just go in with the shotgun and finish everybody off to end 
    the mission.
    
    
    MISSION STATS
    -------------------------
           Kills: 22 of 22
    Silent Kills: 17 of 22
    COLLECTIBLES: 8 of 8
      EXP Points: 1900 of 1900
            Rank: Assassin
       Total EXP: 5400
    
    Pocket Flask #2
    Edelweiss Badge #2
    Hanseatic Cross Hamburg #2
    Harmonica #2
    Pilot Watch #1
    Silver Luger #1
    Hanseatic Cross Hamburg #3
    Gold Bar
    
    Commentary: There were four guards and Schuntzel in the bell tower which 
    accounts for the missing silent kills.
    
    
    ==============================================================================
    05.XX Leave a Light On - Docks
    "A few months later in Hamburg, Germany..."
    ==============================================================================
    
    >>>>> 05.01 Mission Start
    -------------------------
    Go through the gate. There's a shack to the left with a radio and some 
    Morphine. Sneak behind the sandbags to the right of the gate and get in 
    position by the cab of the truck. After the guards are done talking, kill the 
    guard that comes by the truck. Sneak between the wall and the crates. Stay 
    hidden. One guard should walk by then stand facing the wall for a silent kill. 
    Sneak up and hide by the cab of the next truck. Wait for the officer to turn 
    around and walk towards the cable spools. Sneak up behind the officer and 
    perform a silent kill while the officer is standing in the oil slick. Sneak 
    into the building and kill the last guard. There's a Medikit on the shelves. 
    Go back outside and climb over the fence. Go through the door in the wall. 
    Look to the right and pick up the COLLECTIBLE Lighter #3. Go to the dock.
    
    
    >>>>> 05.02 Entering the Storage
    --------------------------------
    Push the crate underneath the broken ladder. Climb the crate so you can climb 
    up the ladder. Ignore the first guard inside the building. Sneak to the right 
    and keep going past the room to a door with an overhead light. There's some 
    Morphine inside the crate by the door. Go through the door. Pick up the 
    COLLECTIBLE Sniper Badge #3 from the shelves. Drop down to the floor.
    
    Wait for the guard to complain about the crates blocking the exit and go back 
    into position. Crouch down and whistle. Sneak kill the guard when he relaxes 
    his guard. There's a second guard to kill, too. In the office is a Rusty Key 
    on one of the desks. Break the fuse box. We like breaking fuse boxes. Leave 
    the room and go through the door under the light to the stairwell.
    
    Go up the stairs and unlock the door. Sneak and kill the guard that you saw 
    when you first entered the building. Go through the chain link gate and go 
    unlock the storage area. Grab the Vest. There's a Medikit on the shelf.
    
    Run back to the stairway and head up. Run past the boarded up door then sneak 
    up to the top. Go through the door. Immediately go to your right and sneak 
    around to the corner closest to the sandbags. One guard will stop near here. 
    Get ready to sneak kill him as he walks away. Sneak past the broken glass and 
    climb over the fence. Break the fuse box. Climb back over the fence and sneak 
    around to the other fence on the other side of the room. Climb over that fence 
    and sneak around behind the second guard for a silent kill. Go into the 
    fenced-in area and use the lever to activate the winch. Go back downstairs and 
    exit the building.
    
    
    >>>>> 05.03 At the Reloading Point
    ----------------------------------
    Go around the boxes. Sneak over to the right. Pause behind the crate by the 
    truck. Wait for both guards to turn around before crossing over to the 
    building. Instead of hiding in the shadow of the building, hide behind the 
    crate closest to the building. Wait for the nearest guard to walk around. Then 
    he stops and becomes a leaner. Wait for the patrolling guard to walk past 
    going away from the truck. Kill the guard leaning against the creates and 
    quickly drag his body out of sight. Get in position and kill the second guard 
    when he's standing in the oil slick. Sneak around and kill the guard leaning 
    against the streetlight.
    
    Enter the building. Cut off the electricity to a nearby fence using the lever 
    on the power console by the door. Sneak out the open window. Go right and down 
    the alley. Break the wooden wall with the knife. Pick up the COLLECTIBLE 
    Telescope #2 from the garbage. Climb in the other open window into an office. 
    Sneak around the room and turn off the radio. Kill the officer when he's 
    fiddling with the radio dials. Break the fuse box. Make sure to grab LETTER #3 
    and the COLLECTIBLE Signet Ring #3 off the desks. The locker has a Flare Gun 
    with 3 flares. Exit the room and get next to the wardrobe next to the open 
    window. Whistle and quickly hide in the wardrobe. The guard will rush out of 
    the other room and enter the office. Leave the wardrobe and sneak kill him. 
    The other room has a Medikit on a desk. Exit the building and go left towards 
    the truck. Climb over the fence. Go around the boxes.
    
    
    >>>>> 05.04 At the Submarines
    -----------------------------
    Crawl under the boxes into the next area. Sneak around the crates to the edge 
    of the pier. Sneak between the boxes and edge of the pier until you reach a 
    gap between the boxes. Wait for two of the guard to start talking. Wait for 
    the walking guard to stop at the gap. Silent kill that guard and hide his body 
    out of sight. Sneak up and hide by the crates by the streetlight. Follow the 
    guard that walks into the fenced-in area. Keep the crates between you and the 
    guard so he doesn't spot you. Silent kill the guard when he pauses. Sneak 
    around and silent kill the guard standing by the edge of the pier.
    
    Go into the fenced-in area with the torpedoes. There's a flare you can grab. 
    Climb over the fence. Sneak around the small building to get behind the guard 
    standing under the light. Wait for the two guards to separate and silent kill 
    the stationary guard. Drag the body so the other guard won't find it. Climb 
    down onto the lower dock. Get behind the other guard, climb up and assassinate 
    him. Sneak into the small building. Use the knife to kill the German submarine 
    captain sleeping on the bed. There's a Morphine syringe on the chair and a 
    Medikit by the foot of the bed.
    
    Exit the building and climb up the ladder of the crane control tower. Enter 
    the control booth and use the lever to lower the crane. Exit the booth and
    climb up on the roof. Run down the crane and jump down into the storehouse.
    Sneak around and pick up the gas mask laying on a crate.
    
    There are two ways down: a ladder or jumping down onto some crates. If you go 
    down the ladder, you'll want to break the fuse box then silent kill the guard. 
    If you jump down on the crates, wait for the guard to walk towards the beer 
    bottle. When he does, jump down to the floor and silent kill him. Inside the 
    locker is Colt with 7 shots. Loot the Shiny Key from the guard so you can 
    unlock the door. Exit the building.
    
    
    >>>>> 05.05 In the Fuel Supply Area
    -----------------------------------
    Go around the corner of the building. Sneak partway across the bridge. When 
    you see a guard standing underneath the light, use the Colt to shoot the red 
    barrel. This will blow up the poison barrels and poison the three guards in 
    the area. You can pick up two flares and there's a Morphine syringe behind the 
    tank on the corner. One of the guards has a Medikit. Go past the tanks to the 
    wall. Turn left and climb over the fence.
    
    Sneak into the building. Hide behind the two crates just inside the door. Two 
    guards will come into the room. One will stand watch while the other fiddles 
    with the generator. Wait for the one guard to go back through the door. Silent 
    kill the remaining guard and hide the body. Turn off the generator and hide in 
    the shadows opposite the controls. Silent kill the guy that comes in to turn 
    on the generator again. There's a Medikit on the shelves by the generator.
    
    Sneak into the next room. Sneak up behind the guard and do a silent kill.  
    Let's break the fuse box. Push the crate up against the wall. Climb up on the 
    crate to grab the Silver Cigar Box #2 COLLECTIBLE from the top of the toilet 
    tank. There's a Flare Gun with one flare in the locker and an additional flare 
    on the table. Exit the building through the door in the bathroom.
    
    There is a single guard on patrol. Sneak around him by going around the 
    crates. Wait until he is walking out of the fenced area and climb over the 
    fence into the fenced area. Hide in the corner then silent kill him when he's 
    standing on the oil slick. Exit the fenced in area and crawl through the gap 
    in the crates.
    
    
    >>>>> 05.06 In the Torpedo Supply Area
    --------------------------------------
    In this area, we want the officer to spot us and sound the alarm. This will 
    draw out a hidden guard on the submarine. Go around and wait by the front of 
    the truck. When you see the guard start walking towards the building, break 
    cover and follow him. Sneak kill him and leave his body so the officer will 
    see the corpse. There's also a flare on the crate, if you like flares. Don't 
    stay by the water. Sneak around the crate and hide in the shadow by the car 
    and the crates. When the officer is by the torpedoes, sneak into the garage. 
    The officer should spot the body and blow his whistle. The guard on the 
    submarine will stand by the spotlight on the submarine. Avoid the officer and 
    shoot the guard on the submarine. Wait until the officer has calmed down then 
    silent kill him. Loot a Code from the officer's body. There are two Medikits 
    in the garage. Climb over the crate between the garage and the wall of the 
    other building. Sneak along the wall. When you get to the boxes marked 
    "Bremen", turn left and enter the building.
    
    There are two guards. One guard is obvious. The other guard is in the raised 
    room. Get to the very edge of the light. Wait for the guard in the upper room 
    to turn away. Quickly cross under the light and get between the two stacks of 
    torpedoes. The other guard will be far enough away that he won't spot you. You 
    want to sneak to the corner diagonally opposite the entrance. Now you'll be in 
    the line of sight of the guard in the raised room. Wait until he isn't looking 
    out the window before crawling underneath the room. Leave the crawlspace to 
    sneak kill the guard when he stops by the workbench. Morphine and a Medikit on 
    the workbench if you want them. Sneak up the stairs. Wait for the guard in the 
    room to walk towards the window. Sneak behind him, etc. Open the safe and get 
    the Documents with the German submarine routes. Exit the torpedo storage and 
    run past the cable spool at the end of the pier.
    
    
    >>>>> 05.07 Entering Inner Harbor Area
    --------------------------------------
    Go through the door. Go to your right. There's a flare on the crate. Go into 
    the building. There's a COLLECTIBLE Knight's Cross #3 at the foot of the bed. 
    Kill the other submarine captain with the knife.
        [X] Secret Objective #4: Kill the submarine captains
    
    Exit the building. There are two guards on watch. Keep the crates between you 
    and the guards. Sneak up to the single crate by the corner of the fences. One 
    guard patrols by the tanks. Wait until he is out of sight then climb over the 
    fence. Sneak around the tanks by going between the tanks and the edge of the 
    dock, not between the fence and the tanks. Be aware of where the guard is 
    before moving out of the shadows. Sneak past the two oil slicks and hide in 
    the shadow of the tank. The guard will come back and inspect the spilling 
    diesel fuel and start talking about getting hazard pay. Sneak kill him while 
    he's preoccupied. He's carrying a Medikit. Kill the other guard when he's 
    under the light and facing the submarine.
    
    Go through the door in the wall. There are three guards here. Only two are 
    obvious. One guard is stationary. One guard patrols the bridge. Stay in the 
    shadows. As soon as the guard is walking away, sneak kill the stationary 
    guard. Leave his body and get back in hiding. The other guard will investigate 
    the dead guard. Sneak kill the second guard. Go into the building. There's a 
    Medikit on one of the oil drums. Look out the little window cut into the wall. 
    Kill the drunk guard by shooting him or the red oil drum. Run across the 
    bridge and head towards the entrance of the next building.
    
    
    MISSION STATS
    -------------------------
           Kills: 37 of 37
    Silent Kills: 32 of 37
    COLLECTIBLES: 6 of 6
      EXP Points: 1300 of 1300
            Rank: Assassin
       Total EXP: 6700
    
    Lighter #3
    Sniper Badge #3
    Telescope #2
    Signet Ring #3
    Silver Cigar Box #2
    Knight's Cross #3
    
    Commentary: Here's the five guards we didn't silent kill this level: the three 
    guards by the bridge where we blew up the poison barrels, the submarine guard, 
    and the drunk guard.
    
    
    ==============================================================================
    06.XX Leave a Light On - Storage
    ==============================================================================
    
    >>>>> 06.01 Mission Start
    -------------------------
    There's a Medikit by the door. Sneak into the next room. Wait for the guards 
    to start moving. Follow the guard closest to you. Silent kill him when he 
    stops by the boxes. Drag the body away from the boxes, but make sure the body 
    is still in the shadows. Face the light on the wall and whistle then 
    immediately move away. Silent kill the second guard. Sneak up behind the third 
    guard for another silent kill. There's a locker with a Flare Gun and 2 flares 
    in the first fenced-off room. Exit the area through the door in the chain link 
    fence. There's a Medikit by the wooden door. Go through the door.
    
    Immediately go to your left and left again to the fuse box. Break the fuse 
    box. Sneak up behind the guard and kill him when he's standing by the poison 
    barrel. Drag his body out of the way. Go back and hide behind the stack of 
    cable spools. Kill the second guard when he goes up the ramp. If you look back 
    towards the door there's a table with a Medikit on it. Go back down the ramp 
    and sneak towards the next guard. Break the second fuse box. Go up the next 
    ramp and go down to the third ramp. Wait on the ramp for the guard with the 
    flashlight. Silent kill the guard and go up the ramp. Sneak down to the 
    corner. Whistle to attract the guard. Go down the steps and come up behind the 
    guard for the silent kill. Sneak through the door and kill the last guard on 
    this floor. There's a Colt with seven rounds in the locker. The guard is 
    carrying a Medikit and there's another Medikit on the table.
    
    Sneak up the stairs to the upper level. Climb over the fence. Whistle to 
    distract the guard. Sneak between the two stacks of boxes.  Climb over the 
    fence so you're behind the guard. When the guard on the catwalk is not 
    looking, kill the guard standing under the light and hide the body. There's a 
    Medikit on the crate if you need it. Climb over the solid wall so you can get 
    behind the the guard that walks on the catwalk. Kill the second guard. Go 
    across the catwalk. There's an Edelweiss Badge #3 COLLECTIBLE. Come back and 
    go past the temporary wall. Use the lever to raise the pallet. Go back 
    downstairs. Grab the COLLECTIBLE Marine Honor Dagger that was underneath the 
    pallet. Go back upstairs and this time go past the catwalk and chain link 
    fence and go into the next room.
    
    
    >>>>> 06.02 In the Storehouse Administration
    --------------------------------------------
    There's a flare and a Morphine you can pick up from the desks. Exit the office 
    onto a platform. You want to do a silent kill as soon as you go through the 
    next door so be ready. Go through the next door. Immediately sneak to your 
    left and kill the guard before he walks away. Go back onto the platform. Wait 
    for the remaining guard to calm down. Go through the door, go left and sneak 
    up the wall. You can easily get behind the guard standing in the light and 
    silent kill him. Use the lever to raise the pallet. Go through the door to the 
    next office. Cross over into the second room. There's a Medikit to the 
    left/opposite the door.
    
    
    >>>>> 06.03 In the Storehouse
    -----------------------------
    Sneak through the door. Peek through the keyhole. There's one guard here to 
    silent kill. Inside the weapons locker is a Flare Gun and 2 flares. To the 
    left of the locker are the back stairs. Go down the stairs. Go to your left 
    around the side of the storehouse. There's a Medikit outside and to the left 
    of the storehouse door. Climb over the fence and turn off power to the light 
    that's shorting out. Bypass this storeroom for right now.
    
    There are three guards. One guard patrols between the storehouse and the upper 
    loading dock. Silent kill him and hide his body. Go up the ramp onto the 
    loading dock. Sneak and hide by the cable spool by the next ramp. Kill the 
    second guard when he's at the bottom of the ramp. You can find a Medikit on 
    his corpse. Drag his body up the ramp and hide his body on the loading dock. 
    Follow the third guard as he walks around the crates. There's a flare on the 
    crates underneath the light. Walk around the crates the third guard was 
    patrolling. There's a COLLECTIBLE Hanseatic Cross Hamburg #4 on the crates in 
    the corner. Hide this body on the loading dock, too. Now go into the storeroom 
    that has water in front of the door.
    
    
    >>>>> 06.04 In the Storage Room for Explosives
    ----------------------------------------------
    There's a flare, the explosives, and a shotgun with 6 shells in the locker. 
    Sneak out of the storehouse. Silent kill the new guard that is on patrol 
    around the crates. Search his body for the Rusty Key. Hide the body. You'll 
    hear two more guards talking. Go up the ramp and go down by the ramp closest 
    to the guards. When the guards start patrolling, follow the guard that walks 
    past the ramp and sneak kill him. Go and hide by the corner of the storehouse. 
    Stay behind the pile of crates by the large oil slick. As soon as the guard 
    turns around, follow and kill him. Look to the left of the stairs. Unlock the 
    door and exit the store room.
    
    Turn left and stay in the shadows. There's another flare on the crate. Keep 
    going towards the train cars. Climb up the crate onto the loading platform. 
    Grab the Pocket Flask #3 COLLECTIBLE. Go back inside the storehouse and go 
    into the storage room opposite the stairs.
    
    
    >>>>> 06.05 In the Storage Room
    -------------------------------
    Go into the other store room that we skipped earlier. There's a Medikit, 
    flare, and a Vest in the storage room. Exit the room. Sneak back outside. Go 
    left and hide by the cable spool. Face towards the two tanks and whistle. Move 
    over to the train car and get in the very corner. Silent kill the guard.
    
    Sneak up to the big pile of crates. Don't hide in the shadows, but stay out of 
    sight. Peek around the corner and wait for the other guard. When you see him 
    by the front of the truck you want to whistle then quickly move so you're in 
    the shadows right next to the cable spool. Face the tanks and whistle after he 
    walks away a few steps then move through the shadows by the train car. Sneak 
    kill the second guard.
    
    Now go back to the large pile of crates. Stay in the shadows and whistle when 
    you are near the truck. Hide by the cable spool again. Whistle again and move 
    by the train car again. Silent kill the officer. Hide all the bodies right 
    next to the train car.
    
    Go into the shed and turn off the power to the electric fence. There's a 
    Medikit on the table and a box of shotgun shells on a shelf. Exit the shed and 
    climb over the fence. Go through the door.
    
    
    >>>>> 06.06 In the Loading Area
    -------------------------------
    There's another box of shotgun shells, Morphine, a Medikit, and a COLLECTIBLE 
    Music Box #2. When you go back outside there will be two more guards. Climb 
    over the fence and wait for the two guards to walk away. Go to the left and 
    hide by the boxes labeled "Bremen" so you can see the area to your left by the 
    buildings. Follow the guard when he turns around and silent kill him when the 
    second guard has his back turned. Drag the body out of sight. Hide in the 
    shadows and silent kill the second guard when he's standing by the rear of the 
    truck. Hide both bodies where you hid the officer's body earlier.
    
    Now go between the train cars and go right. Hide in the shadows as close to 
    the fence as possible. Three more guards spawn. If they find any bodies, they 
    will go on alert first and all three will check by the train car where you're 
    hiding. Once they calm down, or if they didn't find any bodies, one guard will 
    stand facing facing away from you, one guard will keep running up to the cable 
    spool, and the third guard is patrolling around the stack of crates. When the 
    one guard runs away, sneak up to the middle of the train car and whistle. Move 
    back to the far wall. The running guard should walk up and face the train car. 
    As soon as he relaxes sneak up behind him for the silent kill. Sneak up behind 
    the stationary guard and silent kill him. Hide his body. Now sneak to the 
    truck and then around the boxes to stalk and kill the third guard. One body 
    has a box of shotgun shells and another body has a Medikit.
    
    Climb up the crates onto the train car. Jump down at the other end of the 
    train car. Plant the explosives. Start running. The timer will countdown. Get 
    away from the explosives. When you get to the last train car there will be a 
    guard. You'll have to knife or shoot him. Climb over the fence. Go inside the 
    office. There's another box of shotgun shells, a Vest and a Medikit. Look in 
    the corner by the filing cabinet for a COLLECTIBLE Harmonica #3 by the chair.
    
    
    >>>>> 06.07 The Bombing
    -----------------------
    Exit the room. Climb over the fence. They'll be two guards here. Shoot them 
    with the Flare Gun or the shotgun. Keep going. They'll be two guards in the 
    next section. Watch out for the guard with the shotgun. Approach the truck. 
    There's one guard with a machine gun and another with a shotgun. The coast is 
    clear after those two. Run around the truck. Grab the Pilot Watch #2 
    COLLECTIBLE by the pile of oil drums. Run to the driver's side of the car to 
    end the mission.
    
    
    MISSION STATS
    -------------------------
           Kills: 34 of 39
    Silent Kills: 27 of 34
    COLLECTIBLES: 7 of 7
      EXP Points: 1500 of 1500
            Rank: Assassin
       Total EXP: 8200
    
    Edelweiss Badge #3
    Marine Honor Dagger
    Hanseatic Cross Hamburg #4
    Pocket Flask #3
    Music Box #2
    Harmonica #3
    Pilot Watch #2
    
    Commentary: I can't account for the other five guards on this mission. The 
    missing seven silent kills are from the last section after planting the 
    explosives.
    
    
    ==============================================================================
    07.XX The Third Man - Sewers
    "In occupied Warsaw, Poland..."
    ==============================================================================
    
    >>>>> 07.01 Mission Start
    -------------------------
    Go through the door. Silent kill the guard. Once he's dead you can run around. 
    Follow the catwalk and climb up on the ledge. Sneak along the ledge and climb 
    down. Go through the door.
    
    
    >>>>> 07.02 Agent Wojzeck
    -------------------------
    Sneak straight ahead to the next door. There are two guards in this room. One 
    stands by the radio. The other patrols. Sneak through the doorway when the 
    light flickers out and hide by the shelves. Kill the guard. Sneak along the 
    wall and break the fuse box. Turn off the radio to get the guard out of 
    position. Search the body to get the Shiny Key. Grab the gas mask from the oil 
    drum and a Colt with 7 shots from the locker. There's a shelf with a Medikit 
    on the way to the ladder. Climb down the ladder. Go through the door.
    
    Go down the first tunnel. Stay in the covered area so the guard doesn't walk 
    on top of you. Follow the guard when he turns around to sneak kill him when 
    he's standing in the puddle. Stay in the shadows. Another guard will walk up 
    the tunnel on the other side of the barrier. Sneak behind him and kill him 
    when he's walking into the light. Go back to the first tunnel.
    
    Climb up the ladder. Grab LETTER #4, Morphine and the Lighter #4 COLLECTIBLE 
    from the box. Go back and climb up the ladder. Shoot the two red barrels in 
    the corner. Grab the Pocket Watch #2 COLLECTIBLE that was hidden behind the 
    barrels. Climb down the ladder and go down to the end of the tunnel towards 
    the door. You'll see Agent Radek in a bit of trouble. Nothing we can do for 
    him at the moment. Go through the door into the corridor.
    
    
    >>>>> 07.03 Back in the Cistern
    -------------------------------
    Go through the door. You're on a lower level in the Cistern. Simply run around 
    the catwalk to the other door. There's some Morphine on your way. Go through 
    the door.
    
    
    >>>>> 07.04 Agent Jozef
    -----------------------
    Go down the tunnel. You'll see a couple guards talking on the other side of a 
    grate. Sneak past them into the tunnel to the left. Keep going and you'll find 
    Agent Jozef. After the cut scene face the light on the box and go down the 
    tunnel on your left. Sneak out of the tunnel. Go right and break the fuse box. 
    Wait behind the crate with the oil drum on top of it. Kill the first guard 
    when he pauses on his patrol. Sneak down towards the second guard. He patrols 
    back and forth across the short bridge. Kill the second guard. There's a 
    Sniper Badge #4 COLLECTIBLE by the grate where you saw the two guards talking. 
    Go down the tunnel and through the door to the next area.
    
    
    >>>>> 07.05 Agent Radek
    -----------------------
    Go down the ramp and get close to the low wall. Wait for the guard to walk 
    away and for the spotlight to go out. Sneak around the low wall and head 
    towards the poison barrel. Hide on the little walkway between the tank and the 
    scrap wood. The guard will walk by you. Sneak behind him and kill him.
    
    Sneak past the other guard and climb down the ladder. Go left and break the 
    fuse box. Climb back up the ladder. Move so the tank is between you and the 
    guard and you are between the tank and the green barrel. Whistle to lure the 
    guard and move into position at the bottom of the ramp near his post. Sneak up 
    the ramp and silent kill him when he walks back to his post.
    
    Climb down the ladder and climb down the second ladder. There's a Medikit on 
    the barrel to your right. Sneak into the far corner away from the ladder and 
    the guards. Wait for the walking guard to stand by the red barrel. Face the 
    corner, whistle, then move towards the barrels. Turn around and silent kill 
    the guard. Drag the body by the barrels. Whistle to lure the guard by the 
    barrels. Sneak down to the far corner again. As soon as the guard turns off 
    his flashlight, whistle then sneak all the way down and hide in the shadow of 
    the barrels. Sneak behind the second guard for a silent kill.
    
    Peek through the keyhole before going through the door. When the nearest guard 
    has his back turned to you go through the door. You're back in the cistern. 
    Immediately go right and get in the shadows. There's a Medipak on the crate. 
    Wait for the walking guard to start walking to your right. Sneak up and hide 
    behind the metal sheet at the railing. When the walking guard starts walking 
    to your left, sneak up and get right behind the standing guard. The walking 
    guard won't see you from here. Wait until the walking guard is walking to the 
    left again. After the walking guard walks past the door and the post to your 
    left, silent kill the guard. Drag his body and hide it behind the metal sheet. 
    The stationary guard has a box of Luger ammo, Medikit, and a Shiny key.
    
    When the walking guard is walking away from you, sneak up and hide in the 
    shadows by the wall. Kill the other guard. Go to the center to inspect the 
    dead agent's body. There's a Gas Mask, Morphine, and Medikit on the crate. 
    Pick the up the COLLECTIBLE Signet Ring #4 that's on the ground by the crate. 
    Put on the gas mask. Go through the door with the hazardous gas warning.
    
    
    >>>>> 07.06 In the Digester Gas Installation
    --------------------------------------------
    Climb down the ladder. Sneak past the guards while they are talking and go 
    underneath the catwalk. Sneak underneath the catwalk. Stay close to the 
    railing to avoid the lights near the floor. Before climbing up the short 
    ladder, make sure there isn't a guard looking at the ladder. Climb up into a 
    shed. Sneak and break the fuse box. Silent kill the guard by the locker when 
    he's alone. There's a Vest and Medikit on table. The locker has a Luger with 8 
    rounds of ammo.
    
    Now go back down the ladder. One guard is on patrol and the other guard is 
    stationary. Sneak past the stationary guard and pause by the two barrels. Grab 
    the COLLECTIBLE Knight's Cross #4 from the oil drum.  When the patrolling 
    guard turns around follow him for the kill. He has some Luger ammo on him. Now 
    sneak around behind the stationary guard and kill him. The stationary guard 
    has a Medipak on his body. Exit the gas area through the door. You'll be where 
    you saw the agent being taken away earlier.
    
    
    >>>>> 07.07 Combustion
    ----------------------
    Go through the door. Immediately run up and get in the shadows. You'll get 
    spotted by the door. You'll be in a large room on the wrong end of a 
    spotlight. There are two guards. One guard has a flamethrower. Be careful when 
    sneaking because your head will be visible and you'll get spotted. Staying 
    still and out of sight is key.
    
    Move to the left of the door. Use the pillars for cover. Only move when you 
    are sure no one has line of sight on you. Sneak to the fourth pillar in the 
    corner. Next you want to sneak up to the crate past the oil slick. Then sneak 
    into the long shadow to the left. Now you are relatively safe.
    
    Stay in the shadow and sneak all the way to the pillar closest to the light. 
    Watch the guards, especially the one with the flamethrower. When the 
    flamethrower guard turns around sneak away from the light and get to the top 
    of the stairs. Wait at the top of the stairs for the guard. Kill him when he's 
    turned away from you.
    
    Now go back to the long shadow. Get by the pillar closest to the light. Turn 
    around away from the light. Wait until the flamethrower guard is in front of 
    you to your left and walking away. Whistle then move down to the middle 
    pillar, turn around quickly, sneak back and kill the flamethrower guard. Stay 
    in the shadow and immediately move in the long shadow and hide by the barrel 
    by the railing. They'll be some tense moments here because two more guards 
    will come out and start looking for you.
    
    These two guards have the same pattern as the previous two guards. The 
    flamethrower guard will be by the stairs this time. Sneak up to the pillar 
    closest to the light. Sneak across to the stairs. Kill the flamethrower guard. 
    Get back in the long shadow by the pillar closest to the light. Turn around. 
    When the guard starts to walk away then whistle. Move down to the middle 
    pillar. Turn around and kill the guard. Turn around and hide behind the barrel 
    by the railing again because a flamethrower guard will come out of the door. 
    Sneak up to the middle pillar after the flamethrower guy calms down. Silent 
    kill him at an opportune moment.
    
    Here's the stuff in the room:
    Luger ammo and Medikit by the barrels to the right of where you came in.
    Luger ammo on the crate to the left of where you came in.
    Medikit and Luger ammo by the crates in front of the barrel that's in the long 
    shadow.
    Luger ammo on the barrel in the central area.
    The first four guards each carry a Medikit.
    
    Go down the stairs that are farthest from the light. Grab the Pilot Watch #3 
    COLLECTIBLE at the bottom. Exit through the door to end the mission.
    
    
    MISSION STATS
    -------------------------
           Kills: 22 of 22
    Silent Kills: 22 of 22
    COLLECTIBLES: 6 of 6
      EXP Points: 1000 of 1000
            Rank: Assassin
       Total EXP: 9200
    
    Lighter #4
    Pocket Watch #2
    Sniper Badge #4
    Signet Ring #4
    Knight's Cross #4
    Pilot Watch #3
    
    
    ==============================================================================
    08.XX The Third Man - Ghetto
    ==============================================================================
    
    >>>>> 08.01 Mission Start
    -------------------------
    Climb up the ladder. To your right is a small room with a grisly scene and a 
    Morphine syringe. Go through the doorway and wait by the crates. Silent kill 
    the guard. Grab the Pocket Flask #4 COLLECTIBLE from the pile of dirt. Climb 
    up the ladder to exit the sewers.
    
    You'll be in a shack. Exit the shack and keep the wooden fence to your left. 
    Sneak all the way around to the chain link fence with a gate. Pause here. Wait 
    for the guards to finish talking and separate. There is one stationary guard 
    by the gate and another guard that walks by on patrol. Kill the stationary 
    guard and hide his body. Stay in the shadows and sneak into the corner. Kill 
    the patrolling guard when his back is to you. Sneak around the wooden fence 
    and kill the last guard.
    
    Inside the central shed is a locker with a Colt with a full clip of 7 rounds. 
    There's also a Medikit. Go around to the back of the central shed and climb up 
    the ladder. There's another Medikit and an Edelweiss Badge #4 COLLECTIBLE on 
    the roof. We're done here.
    
    Go through the doorway. Hide by the low wall. Sneak up and kill the officer 
    when he's standing in the doorway. Get by the doorway and whistle so the guard 
    walks over the broken glass. Move over by the low wall. Sneak back and kill 
    the guard. Go past the execution site and go through the door.
    
    
    >>>>> 08.02 At the Ghetto Barrier
    ---------------------------------
    There are four guards here. Two guards patrol. One guard stands by a truck. 
    Another guard watches from the doorway of the shack. You want to whistle lure 
    three of the guards to the end of the tunnel where you entered the area. 
    Whistle when you are by the mouth of the tunnel. Move to the corner of the 
    barrier closest to the shack and get in between the boxes. Each guard should 
    enter the tunnel. Sneak behind them for the silent kill. Hide the bodies by 
    the door. Now sneak all the way around the barrier.  At the end of the barrier 
    is a Medikit by the sandbags. Enter the shack and silent kill the last guard. 
    Inside the shack is a Medikit and a syringe of Morphine. Exit the shack and 
    turn left. Look for a tiny hole in the wall near the corner. The hole is 
    between the garbage cans and to the left of the roadblocks. Crawl through the 
    hole into a makeshift shed.
    
    
    >>>>> 08.03 In the Ghetto Backyard
    ----------------------------------
    Stay in the shadows and sneak into the shed. Do not go into the bushes. You'll 
    be spotted. Get behind the guard. Don't kill him yet. Position yourself so you 
    can see out the door. There's an officer wandering nearby. When the officer 
    starts to walk away from the low brick wall kill the guard and drag his body 
    into the shed. Inside the locker is a G34 Sniper Rifle and a Luger. The sniper 
    rifle has no ammo. The dead guard has a Medikit.
    
    Exit the shed and avoid being spotted by the officer. Keep going past the shed 
    with the broken light over the door. In the corner is a Medikit on a garbage 
    can. There is a guard on patrol here. Wait until he starts to walk away then 
    climb over the fence. Stay in the shadow and kill him when he gets near. Hide 
    his body in the shadows. Be careful before continuing. The officer will look 
    at the gap between the building and the wall. There's a Vest in the shed by 
    the dead body.
    
    There's another shed in the corner of the backyard. There's a Medikit and 
    Morphine inside. Always be careful of the officer when crossing from one 
    shadow to another shadow. Now sneak around the back of the corner shed. Be 
    careful before trying to get to the low corner wall. The guard that patrols in 
    front of the shed can see you when he's walking towards the shed. Dart across 
    to the shadows. In the corner between the high wall and the low wall is a 
    Hanseatic Cross Hamburg #5 COLLECTIBLE. Get in the corner of the tall wall and 
    whistle. Move away from the guard. He will check out the corner. Kill him.
    
    Now go back around and climb over the fence to get behind the officer. Get the 
    Rusty Key from the body. Use the key to get into the shed. You'll find a 
    Silver Luger #2 COLLECTIBLE, some G34 ammo and LETTER #5. Go into aiming mode 
    to load the G34 Sniper Rifle. Go back outside and climb over the fence. Climb 
    the ladder to get to the top of one of the sheds. Jump over the gap to the 
    next shed. Climb down the ladder. Inside the shed is a locker with a G34 Rifle 
    with 5 rounds of ammo and a Luger. There's some more G34 ammo in the other 
    shed. Hop over the fence and silent kill the guard. Exit the backyard through 
    the door.
    
    
    >>>>> 08.04 In the Labyrinth of Furniture
    -----------------------------------------
    Go left and sneak along the building. You want to get behind the two crates 
    that are next to the bathtub. There is a sniper in the window  on the top 
    floor in the distance. Take out the sniper rifle and zoom in on the window. 
    Take your time and kill the sniper. As soon as the sniper is dead run back 
    towards the door to hide. A guard will come to investigate. Whistle him near 
    you for the Silent Kill. Go back to the open area of the street. There's a 
    guard that patrols on the shaded side. Sneak over to that side. Stalk and kill 
    the guard.
    
    Go up the wooden steps. Start sneaking. Look to your left over the low 
    railing. In the closest ruined building there are two snipers. One sniper 
    wanders around on the upper floor. The second sniper is watching the walkway 
    from a lower floor. Kill both snipers. Go down the stairs and enter the ruined 
    building. Go up the stairs. Head towards the daylight. You'll see the prison. 
    Jump down.
    
    
    >>>>> 08.05 At the Gestapo Prison
    ---------------------------------
    Go along the wall. To your right you can find a Harmonica #4 COLLECTIBLE by 
    one of the couches. Find the hole in the wall and crawl through it. Stay 
    hidden in the shadows. There are two guards on patrol and a stationary 
    officer.
    
    Stay behind the sandbags. Silent kill one of the guards when he stops by the 
    sandbags. Hide the body behind the sandbags. Sneak around the truck. Stalk and 
    silent kill the second guard when he walks away from you.
    
    After you kill the second guard, you need the officer to see you. Run up 
    behind him and whistle then run away. He will call for reinforcements. Two 
    guards will enter the area through the metal gate between the guard posts. Use 
    a gun to kill the two guards and the officer. If you sneak around for too 
    long, the two reinforcements will go back between the metal gate.
        [X] Secret Objective #5: Kill all enemies
    
    If you silent kill the first two guards and the officer, the other two guards 
    won't spawn and you won't complete the secret objective. If you kill all 5 
    enemies with a gun you won't get an Assassin rank. You could kill the 
    reinforcements then run away and silent kill the officer, but this isn't 
    necessary to get the Assassin rank.
    
    Go through the door in the metal gate. Open the gate in the chain link fence, 
    go down the stairs and enter the basement. There's a Medikit and some Morphine 
    on a table if you need to heal/replenish. Enter the open duct to end the 
    mission.
    
    
    MISSION STATS
    -------------------------
           Kills: 25 of 25
    Silent Kills: 19 of 25
    COLLECTIBLES: 5 of 5
      EXP Points: 1000 of 1000
            Rank: Assassin
       Total EXP: 10200
    
    Pocket Flask #4
    Edelweiss Badge #4
    Hanseatic Cross Hamburg #5
    Silver Luger #2
    Harmonica #4
    
    Commentary: We are missing 6 silent kills for this mission. There's the sniper 
    at the beginning of the furniture labyrinth. There are the two snipers in the 
    building. The last three are the officer and the two secret guards at the end.
    
    
    ==============================================================================
    09.XX The Third Man - Prison
    ==============================================================================
    
    >>>>> 09.01 Mission Start
    -------------------------
    Exit the room. Go past the pipes and around the corner. Push the crate in 
    front of the spotlight. Open the door. The next room has one guard. Sneak 
    along the wall that's not in the light and kill the guard when he is facing 
    the light. There's a Medikit by the crate pile. The door next to the light has 
    electrified water in front of it. Go through the door that is in the light.
    
    Two guards in here will have a conversation. Follow and kill one guard when he 
    goes into the small corner room with the two control panels. Go back and get 
    in the dark corner inside the area where the two guards were talking. Wait for 
    the other guard to turn away from you and kill him. In the part of the room 
    past the broken glass there's Morphine, a Medikit, and a Luger in the locker. 
    Go through the door that isn't locked.
    
    Climb down the ladder. You'll be by a storage tank. Wait in the shadows by the 
    tank for the guard to walk past you. Sneak up on him and kill him while he's 
    in the shadows. Loot the Shiny Key from his body. Sneak around the room so 
    you're in the shadows off to the side of the bottom of the stairs. Don't try 
    to hide directly in front of the stairs. Wait for the guard to stand at the 
    top of the stairs. As soon as he starts to walk away, sneak up the stairs and 
    stalk him for a silent kill. Switch off the power to the generators. Grab the 
    Signet Ring #5 COLLECTIBLE that's right next to the lever. There's also some 
    Morphine on the lower level in one of the corners under the catwalk. Unlock 
    the door with the Shiny Key. Backtrack and go through the door that was 
    blocked by the electrified water.
    
    
    >>>>> 09.02 In the Kitchen
    --------------------------
    Go up the stairs and go through the first door. There is a guard with a 
    flashlight. Kill him when he stops to open a door. Go through the door. The 
    door on your left is for an empty bathroom. Don't go through the door on your 
    right. Go through the doorway ahead of you into the little room with the 
    pipes. There's some Luger ammo by the broom. Peek through the keyhole and wait 
    for another flashlight guard to walk by you. Exit the room and kill the 
    flashlight guard. There's a Medikit on him.  Two more guards. One is in the 
    the smaller room off the main kitchen. Another guard is walking back and forth 
    at the end of the main kitchen. Kill both guards.
    
    Go through the door in the main kitchen to an office. Grab the Shiny Key from 
    the desk and the SS Uniform from the chair. Exit the office. Go back to the 
    side room and through the locked door now that you have the Shiny Key.
    
    
    >>>>> 09.03 In the Canteen
    --------------------------
    You'll be in a mess hall. There are three guards and an officer. There's a 
    little bit of shadow along the wall between the door and the bars. Sneak up to 
    the corner by the bars and face the bars. Whistle to attract one of the 
    guards. Sneak back to the door. Silent kill the guard. Drag his body and hide 
    it by the door. Repeat this for the second guard.
    
    You'll need to attract the last guard and the officer by either being spotted 
    or using a gun. Run back into the kitchen and hide for a couple of seconds. Go 
    back into the canteen and do the corner-whistle-kill-hide routine for the last 
    two enemies in this area. The officer's body has some Luger ammo. Go to the 
    area where the officer was standing earlier. There's a table that has a 
    Telescope #3 COLLECTIBLE, Medikit, and Morphine.
    
    Peek through the door under the yellow light. Don't try to sneak into the room 
    until all the guards are to your right and facing away from you. Wait for both 
    guards on the ground level to walk away from you. Enter the room and 
    immediately hide in the shadows to your right by the two open cells. Hide in 
    the corner farthest from the guards. Whistle to lure a guard then go and hide 
    in the nearest cell. Turn around and silent kill the guard when he's checking 
    the corner. Drag the body into the cell. Repeat this for the other guard on 
    the ground level.
    
    There's no easy way to sneak up to the middle or top levels in the prison 
    block. Go back to the kitchen and change into the SS Uniform. Return to the 
    prison block. Get up the stairs to the second level. Go into the cell at the 
    top of the stairs to grab LETTER #6. There's a guard on the other side of the 
    catwalk. Run around to that side and duck into the open cell and get the 
    COLLECTIBLE Silver Cigar Box #3 from the bunk. Now go up the second flight of 
    stairs to the top level. Use the lever to unlock the gate on the second level. 
    It will be marked by a green light. From the lever, it is below you and to 
    your right.
    
    Go down and through that gate and the door. You'll be above the canteen. There 
    is one guard that patrols the catwalk. Stalk him for a silent kill. Go through 
    the door by the yellow light.
    
    
    >>>>> 09.04 In the Luxury Office
    --------------------------------
    There's a Medikit on the desk. Go through the door. This must be the main 
    office. Time for a flashback. Hide in the wardrobe in the corner and change 
    clothes. Run and hide in the corner diagonally opposite the wardrobe. An 
    officer will walk into the office. Kill him. Go back into the library area and 
    kill the guard there. Go back in the luxury office and get the Shiny Key from 
    the desk. There's also Morphine on the table.
    
    Look for a picture on the same wall as the door to the library. Use the 
    picture to reveal a hidden lever. Use the hidden lever to open a secret door. 
    Go through the secret door and climb down the hidden ladder. Sneak down the 
    hidden corridor. Kill the hidden prison commander standing in front of the 
    hidden fireplace.
            [X] Secret Objective #6: Kill the prison commander
    
    Grab the Diplomatic Corps Dagger COLLECTIBLE from the table. There's also 
    Morphine. The locker has a Luger with one clip (8 shots). Go back to the 
    luxury office and change back into the SS Uniform. Go through the library onto 
    the catwalk above the canteen. Unlock the locked gate on the central catwalk. 
    Use the lever to unlock the gate in the canteen.
    
    Go back to the cell block. Hide in the shadows and shoot the three remaining 
    guards. Go down to the ground level and go back into the canteen. Go through 
    the gate by the green light. There's a locker here with a Shotgun with 18 
    rounds. Go through the door by the locker to exit.
    
    
    >>>>> 09.05 In the Torture Chamber
    ----------------------------------
    Change clothes in the wardrobe. If you sneak to the right towards the other 
    room you can hear two officers talking about the torture of the third agent.
    Sneak up behind the guard when he's standing in the spotlight for a silent 
    kill. Sneak in the shadow of the pillar of the shadow and kill another guard 
    when he goes to inspect the guillotine.
    
    Sneak into the next room. There's a light in the little connecting passageway 
    so stay away from that. Keep the wall to your left shoulder. Silent kill the 
    officer when he starts to walk away. Go through the door. Kill the other 
    officer. Go into the alcove and Use the hole in the floor to drop the cyanide 
    capsule to the third agent.
    
    
    MISSION STATS
    -------------------------
           Kills: 26 of 26
    Silent Kills: 23 of 20
    COLLECTIBLES: 4 of 4
      EXP Points: 1500 of 1500
            Rank: Assassin
       Total EXP: 11700
    
    Signet Ring #5
    Telescope #3
    Silver Cigar Box #3
    Diplomatic Corps Dagger
    
    Commentary: We weren't able to silent kill the three guards on the middle and 
    top levels in the cell block.
    
    
    ==============================================================================
    10.XX Le Boeuf
    "Somewhere in France, a few months later..."
    ==============================================================================
    
    >>>>> 10.01 Mission Start
    -------------------------
    Run down the road to the roadblock. Sneak around the barriers and silent kill 
    the guard. There's also a path on the left between the two rocks before the 
    roadblock to get around the roadblock. Jog down the road until you get to a 
    truck. If you keep running, you'll come to a broken bridge and a river 
    blocking your progress.
    
    Go downhill by the building. There will be two guards on each short side of 
    the building. If you go to the left and hide by the crates you can listen to 
    another conversation. There's a smaller building that has a Morphine syringe 
    inside. Climb up the ladder that's to the right of the woodpile.
    
    Go to the other side of the roof. Jump down the skylight onto some crates. 
    Jump down to the floor. There's some Morphine on the shelf by the crates. Kill 
    the guard that walks into the building. Kill the guard by the boat. The boat 
    crane doesn't have any power. Go back into the building. Break the fuse box. 
    The remaining two guards will investigate. Kill them both. Go downstairs. 
    There's LETTER #7 and a Medikit.
    
    
    >>>>> 10.02 In the Boathouse Cellar
    -----------------------------------
    Use the lever to turn on the generator. Go back upstairs and use the lever to 
    lower the boat into the water. Use the boat to cross the lake to the inn.
    Listen to the conversation while crossing the lake. When you get to the docks 
    pick up the SS uniform. There's an outhouse by the docks. You don't need to 
    change into the SS uniform.
    
    
    >>>>> 10.03 On the Landing Stage
    --------------------------------
    Sneak through the door to the left of the outhouse. When both guards are 
    turned away run to your left and hide in the shadows by the wheelbarrow. Be 
    careful crossing over the lit area. There's a Medikit on the bench in the 
    corner. Sneak around in the shadows past the gate. Get in position near the 
    covered door with the light over it. The two guards will converse. Wait for 
    the other guard to start walking towards the barrels by the door before 
    killing the guard closest to you. Drag his body into the shadows. Now sneak 
    around and kill the other guard when he's facing the corner. Get the Lighter #
    5 COLLECTIBLE from the table. Run past the rabbit hutches and exit the area 
    through the unlocked door.
    
    You're on a road outside the inn. You can run up as far as the car. Then start 
    sneaking. Stay on the left side of the ride by the fence. Follow the guard and 
    kill him. Sneak around to the cab of the truck then sneak through the gate and 
    hide in the shadow. If you sneak from the other side of the gate one of the 
    other guards may spot you. Wait for the nearest guard to start walking away 
    from you before moving. Run to your left and hide in the shadow of the wall 
    that's opposite the front of the parked car. Sneak along the wall to the wood 
    pile. Two guards talking! After the guards are finished talking, start 
    whistling to maneuver one of the guards into a good silent kill position. The 
    other guard won't see what's happening so you can sneak out of the shadows to 
    get behind the guard.
    
    Now sneak back to the gate and get in the covered area. Sneak across the 
    courtyard to the barrels by the entrance of Le Boeuf. Stalk and kill the last 
    guard. Climb up the stack of crates to the rooftop. Make your way to the 
    balcony. Go through the door.
    
    
    >>>>> 10.04 Entering the Inn
    ----------------------------
    Break the fuse box. Whistle and hide in the wardrobe. Kill the guard that 
    comes into the room. Go into the bedroom. Whistle and hide in that wardrobe. 
    Kill the other guard. Go through the door into the lit hallway. The door 
    across from the cupboard is locked. Go through the door in the darkened part 
    of the hallway.
    
    The door to the left of the wardrobe goes to a bathroom. There's a Medikit on 
    the shelf in the bathroom. Whistle and get in the wardrobe. When you see the 
    guard walk past leave the wardrobe and kill him. Go through the door. You'll 
    be at the top of a staircase. Go down the hallway to your right. The first 
    door on your right goes to a bathroom. This one has a Morphine syringe.
    
    Go through the next door on your left. There's a couch by the fuse box. Look 
    at the end of the couch closest to the door. Grab the COLLECTIBLE Sniper Badge 
    #5 from the end table. Break the fuse box. Turn to your right and kill the 
    other guard. You're in a U-shaped room. There's a Code on the desk.  On the 
    table next to the wardrobe is a Medikit. Go to the picture next to the bed and 
    Use the picture to reveal a Music Box #3 COLLECTIBLE.
    
    Go back to the top of the stairs. Go through the door by the blocked stairs. 
    Run and hide in the second wardrobe by the bed. A guard will come into the 
    room. He'll eventually walk in front of the wardrobe and turn around. You know 
    what to do. Unlock the safe by the bed to get a Pocket Watch #3 COLLECTIBLE. 
    Exit the room using the door to the right of the bookcase. You'll be outside 
    the Inn on a balcony. Climb down the ladder.
    
    
    >>>>> 10.05 Entering the Backyard
    ---------------------------------
    There's a Medikit on the garbage cans in front of you. Behind you is a Pocket 
    Flask #5 COLLECTIBLE. Go around the wall and climb over the crate. Make sure 
    the guard doesn't see you. Kill the guard and hide the body. Go into the 
    tunnel. Two guards will approach. Go back to the tunnel in the backyard. Turn 
    to your left and whistle. Creep in the shadows along the wall. Both guards 
    should come to investigate. Kill both guards silently. Hide both bodies. Go 
    back into the tunnel and go through the door.
    
    
    >>>>> 10.06 In the Wine Cellar
    ------------------------------
    There are two flares on the shelves in this room. Sneak through the unlocked 
    door and kill the guard. The locker contains a Flare Gun and one flare. Go 
    down the stairs. There's another flare on top of a barrel. Push the crate out 
    of the way. Use the knife to break the wooden boards. Go down the passage into 
    a hidden room. Get the Collaborators List from the table.  There's also a 
    COLLECTIBLE Knight's Cross #5, a Vest, and Morphine.
        [X] Secret Objective #7: Find collaborators list
    
    Go back into the tunnel. Go uphill past the car to the truck. Climb over the 
    crate by the front of the truck to get access to the mill. Enter the mill. Go 
    to your left and look by the grindstone. There's a COLLECTIBLE Golden Rifle 
    Ammo by the overturned chair. Grab the G34 ammo from the table. Inside the 
    locker is a G34 Sniper rifle with a full clip and a Flare Gun with a flare. 
    Climb up the ladder. Go around the grindstone to get another flare on the 
    crate. Climb up the next ladder.
    
    
    >>>>> 10.07 In the Mill
    -----------------------
    There's a Medikit on the table. Go outside through the door. You're on the 
    upper balcony of the mill. Go left and jump over the gap. Get next to the 
    spotlight. There's an open window. Inside the room you should see the red fuel 
    drum. Shoot the fuel drum to finish off Kamm.
    
    Exit the mill. Hide in the shadow by the climbable crate. Three more guards 
    will be here for obvious reasons. Wait for them to leave. After one guard says 
    "Seal off the area" it is safe to climb over the crate. Go right and get in 
    the shadows by the mill. Go and get as close to the rocks as possible and 
    whistle. Move to the crates and squeeze into the corner. A guard will come and 
    look at rocks. Kill him and put his body by the rocks. Repeat this for the 
    other two guards.
    
    Go down and go under the archway. Head towards the truck with the spotlight on 
    it. Run up the path by the streetlight and enter the building at the top of 
    the hill. There are two flares and a Medikit on the table. There's also a 
    wardrobe. Change into the SS Uniform. Go out the other door. Climb over the 
    crate. Look to your left to get the Signet Ring #6 COLLECTIBLE. Run downhill 
    and jump down into the weeds.
    
    
    >>>>> 10.08 Back to the Boat
    ----------------------------
    Immediately run to the corner of the dock. Don't run too far or you'll end up 
    at the boathouse. Don't worry if the screen goes red and the white bar 
    disappears. The guards are intent on getting to their posts. Run to the 
    outhouse and change. Sneak back and kill the guard by the gate then kill the 
    guard on the dock. One guard is carrying a flare and one has a Medikit. Run up 
    to the boat to cross the lake.
    
    You're back at the boathouse. Whistle the closest guard into the boathouse for 
    a silent kill. You can loot a flare and a Medikit from the body. Exit the 
    boathouse on the side that has the boat winch. Sneak up the hill. Get int eh 
    shadow of the tower. Whistle the officer over towards you. Sneak around behind 
    him for a silent kill. Do the same thing with the sniper by the car. The 
    sniper has a box of G34 ammo. If the sniper is by the truck and the officer is 
    by the car, kill the sniper first then the officer.
    
    Approach the roadblock. There are two guards at the roadblock. Go to the right 
    side of the road. Sneak up as far as possible. As soon as you get spotted, hit 
    the Morphine and run up the path that bypasses the roadblock. After the 
    Morphine wears off, keep running. Now you can sneak around and silent kill the 
    standing guard then the kneeling guard. Run towards your car to end the 
    mission.
    
    
    MISSION STATS
    -------------------------
           Kills: 29 of 32
    Silent Kills: 29 of 29
    COLLECTIBLES: 8 of 8
      EXP Points: 1900 of 1900
            Rank: Assassin
       Total EXP: 13600
    
    Lighter #5
    Sniper Badge #5
    Music Box #3
    Pocket Watch #3
    Pocket Flask #5
    Knight's Cross #5
    Golden Rifle Ammo
    Signet Ring #6
    
    Commentary: I'm not sure where the other three guards are located.
    
    
    ==============================================================================
    11.XX Fade to Grey - Hospital
    "The awakening..."
    ==============================================================================
    
    >>>>> 11.01 Mission Start
    -------------------------
    Exit the room into the hallway. Go in the first door on your right. You have 
    to pick up LETTER #8 from the desk. Hide in the wardrobe.
    
    
    >>>>> 11.02 Causing Trouble
    ---------------------------
    Get out of hiding after the two soldiers leave the room. Exit the room and 
    kill the guard in the hallway. Go through the door at the end of the hallway. 
    There is one guard on patrol in this section. Kill him. You can't do anything 
    about the other three guards in this room until a little later.
    
    Go back to the hallway and go through the brown door that was locked earlier. 
    This leads to a courtyard. There are two guards. Hide by the crate closest to 
    the door. Whistle, then move between the two columns by the bed. Sneak around 
    the pillar and kill the guard. Move his body to the other side of the door. Do 
    the same thing with the other guard: whistle by the door, move between the 
    pillars, sneak around the pillar to kill the guard. Exit the courtyard.
    
    
    >>>>> 11.03 In the Hospital
    ---------------------------
    Go across the hall and go through the next door. You'll be in a bathroom. 
    There is one stationary guard and one wandering guard. Kill the stationary 
    guard. Move to the wall with the windows, but stay out of the light. Follow 
    the guard into the next room and silent kill him when he's standing by the 
    barrel. Kill the third guard when he's standing in the puddle. There's a 
    Medikit on one of the barrels. Use the door that isn't locked to go into a 
    hallway.
    
    Go through the other door in the hallway. You're now in the big room with the 
    three guards. Sneak past the guards, keeping the wall to your left shoulder. 
    Jump over the barrier. Sneak up a little more and break the fuse box. Silent 
    kill the guard closest to you and move the body towards the fuse box. Kill the 
    walking guard. Sneak around and kill the third guard.
    
    Look at the crates making a barrier by the fuse box. Push one crate out of the 
    way. In the area that was blocked off pick up the COLLECTIBLE Pilot Watch #4. 
    You can also grab the Medikit off the shelf. Go back into the large section of 
    the room and get the Rusty Key off the central counter. Go back to the locked 
    door, unlock the door with the key, and go into the next room. There is one 
    guard in here. Kill him and exit the room.
    
    
    >>>>> 11.04 Entering the Backyard
    ---------------------------------
    Go through the door the exit the hospital building. There are four guards in 
    the backyard. This area is not entirely in shadows. You're only hidden when 
    you are crouched by the low wall or the wall with the door. You can be seen 
    when you crouched by the wall where the trees are casting shadows. Sneak to 
    the end of the wall and whistle. Turn around and hide by the door in the 
    shadows. When the guard turns around sneak to the other corner that is 
    partially in sunlight and whistle again. Move out of that corner and move away 
    from the door a little along the low wall. Kill the guard when he's in the 
    corner. Move his body so it's in the complete shadows. Go to the end of the 
    low wall and do the same with a second guard. Repeat for the third guard.
    
    Sometimes the third guard is patrolling by the weeds along the wall opposite 
    the door you used to enter the backyard. Sneak towards the large rock and hide 
    in the weeds. Watch that guard and there's another guard by the shack. When 
    both guards are walking away run and hide behind the rock. Watch the nearest 
    guard. When he walks away sneak into the red bushes by the wall. Position 
    yourself so you're across from the solitary tree. Kill the guard when he walks 
    past you.
    
    Next, move towards the statue. Jump over the low fence and hide behind the 
    statue. Move into the bushes along the wall between the statue and the shed. 
    Follow behind the guard and hide in the weeds at the back of the shed. Silent 
    kill him next time he walks by the shed.
    
    Go back to the statue and pick up the Hanseatic Cross Hamburg #6 COLLECTIBLE. 
    There's a Medikit by the trees and low fence. Enter the shed.
    
    
    >>>>> 11.05 In the Chapel
    -------------------------
    Exit the shed. There are two guards in the chapel. One has a flashlight. Sneak 
    behind the altar. Wait until the guard with the flashlight has wandered away. 
    Whistle, sneak up behind the guard without the flashlight, and kill him. Get 
    back behind the altar. Whistle again and kill the guard with the flashlight.
    
    Exit the chapel. Go to your left towards the bench. Hide behind the bushes. 
    You want to hide between the two stones nearest the corner. Silent kill the 
    guard on patrol when he pauses. Sneak around and kill the other guard. Get the 
    Rusty Key from the stationary guard's body. Grab the COLLECTIBLE Harmonica #5 
    on top of the gravestone. There's a Medikit on the bench. Unlock and enter the 
    shed.
    
    
    >>>>> 11.06 Entering the Garden
    -------------------------------
    Go to your left and sneak in the bushes. There are three guards here. Two are 
    stationary and one patrols. Sneak into the shed in the corner without being 
    seen. Kill the kneeling guard and hide his body. Get by the large rock by the 
    shed. Whistle when the patrolling guard is close. Move briefly into the shed 
    then turn around and kill the second guard. Climb over the crate to get behind 
    the third guard for the last kill in this area. There's a Medikit in the shed. 
    Get the Signet Ring #7 COLLECTIBLE from the bench where the stationary guard 
    was standing.
    
    Jump over the chain to the road. Go to the back of the truck and cross the 
    road to the pond. Hide in the shadows. When the guard on the bridge is walking 
    away run over and get in the shadow between the corner and the rock and across 
    from the bridge. Whistle near the rock and move to the corner to lure the 
    bridge guard over near the wall. Kill him and hide the body.
    
    When the other guard is walking away, run across the bridge and hide in the 
    bushes near the rock. Sneak up on the second guard and kill him while he's 
    busy in the corner. Grab the COLLECTIBLE Edelweiss Badge #5 from the bench.
    
    Exit the pond area. Go straight ahead by the rocks, trees and bushes. When you 
    get near the cottage, a guard will come out. After a brief report, one guard 
    will go and stand by the wall while the other continues to patrol. Wait until 
    the guard is walking away from the truck and passes you. Sneak out of hiding 
    and start towards the wall. When you get to the truck run to the wall then run 
    to the bushes by the cottage. When the walking guard goes past you towards the 
    truck, sneak up and hide in the shadows by the guard by the wall. Kill the 
    stationary guard when the other guard is walking away and hide the body in the 
    shadows of the cottage. Follow the other guard and kill him by the truck. 
    Enter the cottage. There's a Medikit on one of the tables. Go down the stairs 
    into the basement. There's another Medikit on a barrel.
    
    
    >>>>> 11.07 In the Washhouse
    ----------------------------
    Get the StG44 machine gun with 30 rounds and the Luger with 16 rounds from the 
    locker. There's two boxes of StG44 ammo.
    
    You can complete the rest of the mission getting all silent kills. It gets 
    pretty ridiculous, but this walkthrough does concentrate on silent kills. Exit 
    the cottage and hide by the crates by the door. There will be five enemies in 
    the immediate area that can all be lured into the cottage for silent kills. 
    Whistle by the table with the Medikit on it, then hide on the stairs. Hide the 
    bodies away from the table in one of the corners. You may have to run outside 
    to get noticed by the guards. Among these five bodies you'll find a Medikit 
    and two boxes of StG44 ammo.
    
    There are four enemies over by the truck parked near the statue. Two of the 
    soldiers are actually in the garden but will come out of the locked gate if 
    they hear activity by the truck. One body has a Medikit and another has StG44 
    ammo. There is one enemy by the roadblock and another enemy by the pond. All 
    of these enemies can be lured to the cottage. Once all the enemies are dead, 
    exit the hospital via the road.
    
    
    MISSION STATS
    -------------------------
           Kills: 37 of 39
    Silent Kills: 37 of 37
    COLLECTIBLES: 5 of 5
      EXP Points: 700 of 700
            Rank: Assassin
       Total EXP: 14300
    
    Pilot Watch #4
    Hanseatic Cross Hamburg #6
    Harmonica #5
    Signet Ring #7
    Edelweiss Badge #5
    
    
    Commentary: I'm not sure where the two other guards are located for this 
    mission.
    
    
    ==============================================================================
    12.XX Fade to Grey - Village
    ==============================================================================
    
    >>>>> 12.01 Mission Start
    -------------------------
    Run down the road until you see a building on your right. Sneak into the 
    building. There's a box of StG44 ammo and a Medikit by the crates. There is 
    one flamethrower guy and four guards watching the bonfire. Shoot the 
    flamethrower guy first then shoot the other four guards. I haven't found a 
    reliable way of doing silent kills in this section without alerting all the 
    guards. You can find a Medikit by the crates between the building and the 
    bonfire. There's another box of StG44 ammo on the crate by the front of the 
    truck. Go around the truck and go uphill.
    
    
    >>>>> 12.02 Burning Corpses
    ---------------------------
    There's an atrocity happening to your right. There's nothing you can do to 
    stop it. There are two guards by the fire. Creep uphill along the fence. Just 
    keep out of the line of sight of the walking guard. Wait for one of the guards 
    to stop firing his weapon and walk into position. Get behind the walking 
    guard, stay as close to the fence as possible, and kill him. If you get too 
    close to the standing guard, that guard will notice the kill. Turn around and 
    kill the standing guard. There's a Medikit by the roadblock.
    
    Go left at the top of the hill and climb over the crate. Hide in the shadows 
    by the side of the truck. When it is clear sneak and hide in the shadow at the 
    front of the truck. Wait until both guards are walking towards you. Kill the 
    guard in the helmet when he is closest to you and the other guard is walking 
    away from the truck. Drag his body into the shadow.
    
    Sneak up and kill the other guard when he's by the crate. Quickly run and hide 
    in the shadow of the truck farthest from where you killed the second guard. 
    Another guard spawns after killing the second guard. The new guard will 
    sometimes check the shadows so just stay out of sight until he starts his 
    patrol. Get in the shadow by the front of the truck again to kill the third 
    guard. There's a box of StG44 ammo on a crate and COLLECTIBLE Sniper Badge #6 
    between that crate and the wooden fence. Go back to the fire and go along the 
    fence towards the truck. There's a box of StG44 ammo at the cab of the truck.
    
    There's three guards up ahead. One is having a smoke. One is walking around. 
    The other is crouched out of sight watching the walking guard. Always keep the 
    smoking guard to your left. Sneak towards the wall and get in the corner by 
    the fence. Whistle then sneak around to the low end of the wall. Keep an eye 
    on the smoking guard and the guard on patrol. Get into the shadows by the side 
    of the house. You may have to run a couple of steps to make it. Silent kill 
    the smoking guard and leave the body. Kill the patrolling guard when he comes 
    to check the body. Sneak around the back of the house and kill the kneeling 
    guard.
    
    Now, I believe the next part is bugged. If you kill the first three guards, 
    you can run all around the area without ever seeing the fourth guard. Run back 
    towards the truck by the fire. Sneak towards the house again and there's 
    another guard!  Sneak up to the wall. Stand up and whistle to get the guard 
    out of his normal position. Run around the house to where the kneeling guard 
    was located. Sneak around the house and kill the bugged guard.
    
    There's a Medikit by the crate where the guard was smoking and a box of StG44 
    ammo where the guard was crouching by the corner of one of the buildings. Go 
    down the steps between the van and the boat.
    
    
    >>>>> 12.03 The Cleansing
    -------------------------
    There's a Medikit on the barrels at the bottom of the steps. Creep around the 
    corner and stay hidden. Three guards patrol on the road. There is an officer 
    inside the building with the walled in yard. There's a guard in the top story 
    of a building facing the road. There's another guard by the roadblock. You 
    want to stay very close to the buildings because of the sniper.
    
    The killing area for this section is the corner of the building by the front 
    of the car. Get into the shadows. Sneak up to the barrel. Turn around so your 
    left shoulder is just barely touching the corner of the building. You should 
    be facing away from the car. Whistle to lure the guard. Quickly move so you're 
    between the car and the bench. The guard should walk close to or past the 
    lamppost. Wait for the guard to straighten his legs, then move in for the 
    silent kill. Get back into the shadows. Hide the body. Repeat this for the 
    other four guards that are outside. If you get spotted, just run around behind 
    the building where you started the level until the guards calm down.
    
    Next, you need to lure the guard inside the building with the low wall around 
    it. Take out the StG44 and fire a single shot at the door on the left side of 
    the building. This will get the guard outside. Use the same technique as 
    described in the last paragraph to silent kill the guard.
    
    Finally, it's time to take out the sniper. The best thing to do is to run 
    across the road and get behind the stack of crates. Hopefully, you won't get 
    hit by the sniper too many times. Take out the StG44 and aim at the window. 
    Back away slowly from the crates until you have a good shot. Try for a head 
    shot or a three-round burst.
    
    Now, sneak up to the door of the building. Peep through the keyhole. Open the 
    door when the officer is just turning away. Sneak inside the room for a silent 
    kill. Inside the building is a Medikit and a box of StG44 ammo. The locker has 
    a Luger with a box of ammo.
    
    Go past the roadblock. Wait in the shadows. There's a guard and a flamethrower 
    solider. Stay away from the corner of the building. Wait for the guards to go 
    into patrol mode. After the flamethrower guard walks away from the corner, 
    wait in the shadows by the door. If the flamethrower guy comes back, move 
    around the corner of the building. If the other guard runs into position right 
    in front of you, kill him and drag his body around the corner of the building. 
    Sneak and kill the flamethrower guy.
    
    To the right of the fire are some stairs. If you go into the building at the 
    top of the stairs you can pick up a Medikit. Go down the street and go through 
    the first door on your left. The building also has an open window. There's 
    StG44 ammo on the table. Go through the interior door. You can pick up a box 
    of Luger ammo. There's a COLLECTIBLE Silver Luger #3 on the floor by the 
    crates. Exit the building and go through the next door on your left.
    
    
    >>>>> 12.04 At the Harbor
    -------------------------
    There's a box of StG44 ammo on the chair in this room. There are six guards 
    and an officer. Two of the guards have shotguns. There's no silent killing 
    here. Kill the guards and the officer. There's a Medikit by the crate next to 
    the car. There's a box of StG44 ammo on the crate at the end of the dock. 
    Another box of StG44 ammo is in the boat outside the boathouse. Inside the 
    boathouse you can get the following items: a box of Luger ammo, a Medikit, and 
    a Silver Luger #4 COLLECTIBLE. Go towards the fire. Go left at the fire and go 
    uphill.
    
    
    >>>>> 12.05 The Tragedy
    -----------------------
    Enter the building at the top of the hill. There's a Medikit on the table. 
    There are three guards outside. One has a flamethrower and is occupied. Go 
    into the room with the beds and bodies. Climb the ladder. There's a box of 
    StG44 ammo in the the window by the door. Shoot the flamethrower solider in 
    the head. After the other two guards stop looking for you, exit the upper 
    level using the door and silent kill both guards. The flamethrower soldier's 
    body has a Medikit.
    
    Go uphill. Past the fire on your right you can get some StG44 ammo by the 
    bodies. You have to go to the back of the building to find it. You'll see a 
    group of soldiers killing a bunch of people trapped in a church. Don't enter 
    the churchyard yet. There's a small shed on the left side of the road. Hide by 
    the shed. There's one flamethrower soldier, three guards, and an officer. Use 
    the StG44 and kill all the soldiers. Kill the flamethrower guard first.
    The officer has a box of Luger ammo. The flamethrower guard is carrying StG44 
    ammo.
    
    Now run up the road. At the gate of the church is a dead bunny.
    
    For the next part we want to stay behind the church. Go through the gate and 
    turn left. Go to the side of the church that is facing the cliff. Aim for 
    about head height and try to shoot all the enemies that come around the corner 
    in the head for a quick kill. If you don't get the headshot then immediately 
    fire a 3 or 4 shot burst. Just keep killing enemies until the mission ends. 
    There are a total of 11 enemies at the end.
    
    First wave: One flamethrower (Medikit), one guard
    Second wave: Flamethrower (Medikit), guard
    Third wave: Running guard, guard, running guard (StG44 Ammo x2)
    Fourth wave: Guard, flamethrower, two guards
    
    
    MISSION STATS
    -------------------------
           Kills: 48 of 49
    Silent Kills: 19 of 48
    COLLECTIBLES: 3 of 3
      EXP Points: 700 of 700
            Rank: Assassin
       Total EXP: 15000
    
    Sniper Badge #6
    Silver Luger #3
    Silver Luger #4
    
    Commentary: The bugged guard by the house is not included in the final kill 
    count, but is included in the silent kill count.
    
    Normal Kills:
     5 guards at mission start
     1 sniper
     7 enemies at the harbor
     1 flamethrower guy at the church
     5 guards at the church
    11 guards during final part
    ---
    30 normal kills
    
    Silent Kills:
     2 guards at roadblock
     3 guards by trucks
     4 guards by house (1 bugged?)
     4 guards on road
     1 guard in house
     1 officer in house
     2 guards on the road
     2 guards with flamethrower guy
     ---
     19 silent kills
    
    ==============================================================================
    [D. Appendices]
    ==============================================================================
    
    COLLECTIBLES
    ******************************************************************************
    
    -- Army Honor Dagger --
    Amount: 1
    EXP Each: 500
    The honorary dagger of the army was given to seasoned officers with a 
    distinguished military career.
    
        #1: Death of the Butcher - Cathedral, 03.05 Entering the Garden
    
    
    -- Diplomatic Corps Dagger --
    Amount: 1
    EXP Each: 500
    Civil servants of the diplomatic corps were given this dagger. Usually, it is 
    worn to formal and social events.
    
        #1: 09.04 In the Luxury Office
    
    
    -- Edelweiss Badge --
    Amount: 5
    EXP Each: 100
    This badge was reinstated on May 2, 1939 by decree of the army's supreme 
    command. It is the typical emblem of the Mountain Infantry.
    
        #1: 02.05 In the Storage/Explosives Found
        #2: 04.01 Mission Start
        #3: 06.01 Mission Start
        #4: 08.01 Mission Start
        #5: 11.06 Entering the Garden
    
    
    -- Gold Bar --
    Amount: 1
    EXP Each: 500
    This heavy bar probably originates from the depot of the Reichsbank. How much 
    blood is on it?
    
        #1: 04.04 Entering the Bell Tower
    
    
    -- Golden Rifle Ammo --
    Amount: 1
    EXP Each: 500
    Presumably, a sniper has received a box with velvet lining like this to award 
    his performance in the battle.
    
        #1: 10.06 In the Wine Cellar
    
    
    
    -- Hanseatic Cross Hamburg --
    Amount: 6
    EXP Each: 100
    The Hanseatic cities Hamburg, Bremen, and Lubeck awarded with this medal of 
    bravery and special war merits in World Ward I.
    
        #1: 02.01 Mission Start
        #2: 04.02 At the Coffins
        #3: 04.03 At the Tombs
        #4: 06.03 In the Storehouse
        #5: 08.03 In the Ghetto Backyard
        #6: 11.04 Entering the Backyard
    
    
    -- Harmonica --
    Amount: 5
    EXP Each: 100
    An elaborately decorated harmonica. Surely, it was of great importance to its 
    former owner.
    
        #1: 02.02 Entering the Hub
        #2: 04.02 At the Coffins
        #3: 06.06 In the Loading Area
        #4: 08.05 At the Gestapo Prison
        #5: 11.05 In the Chapel
    
    
    -- Knight's Cross --
    Amount: 5
    EXP Each: 100
    The Knight's Cross is one of the highest military decorations of the Third 
    Reich and will be awarded for continuous bravery before the enemy.
    
        #1: 01.01 Mission Start
        #2: 03.01 Mission Start
        #3: 05.07 Entering Inner Harbor Area
        #4: 07.06 In the Digester Gas Installation
        #5: 10.06 In the Wine Cellar
    
    
    -- Lighter --
    Amount: 5
    EXP Each: 100
    A precious lighter, decorated with leather and gold. It should be brilliantly 
    capable of lighting a leisure time cigar.
    
        #1: 01.02 Entering Enemy Territory
        #2: 03.05 Entering the Garden
        #3: 05.01 Mission Start
        #4: 07.02 Agent Wojzeck
        #5: 10.03 On the Landing Stage
    
    
    -- Marine Honor Dagger --
    Amount: 1
    EXP Each: 500
    The honorary dagger of the Navy is given to officers of the war to remind them 
    of their deeds on the sea.
    
        #1: 06.01 Mission Start
    
    
    -- Music Box --
    Amount: 3
    EXP Each: 300
    A small mechanical music box, playing "Fur Elise".
    
        #1: 03.01 Mission Start
        #2: 06.06 In the Loading Area
        #3:10.04 Entering the Inn
    
    
    -- Pilot Watch --
    Amount: 4
    EXP Each: 300
    A spiffy leather wristwatch, could have belonged to a pilot.
    
        #1: 04.03 At the Tombs
        #2: 06.07 The Bombing
        #3: 07.07 Combustion
        #4: 11.03 In the Hospital
    
    
    -- Pocket Flask --
    Amount: 5
    EXP Each: 100
    A nice flask, but with cheap liqueur inside.
    
        #1: 02.06 Blowing up the Fuel Depot
        #2: 04.01 Mission Start
        #3: 06.04 In the Storage Room for Explosives
        #4: 08.01 Mission Start
        #5: 10.05 Entering the Backyard
    
    
    -- Pocket Watch --
    Amount: 3
    EXP Each: 300
    A small yet beautiful pocket watch. Presumably an heirloom that was given from 
    one generation to the next.
    
        #1: 03.06 Entering the Cathedral
        #2: 07.02 Agent Wojzeck
        #3: 10.04 Entering the Inn
    
    
    -- Signet Ring --
    Amount: 7
    EXP Each: 100
    Obviously a precious ring, which has been handed down to the heir in a 
    traditionally military family.
    
        #1: 01.02 Entering Enemy Territory
        #2: 02.03 Getting the Gas Mask/Gas Mask Found
        #3: 05.03 At the Reloading Point
        #4: 07.05 Agent Radek
        #5: 09.01 Mission Start
        #6: 10.07 In the Mill
        #7: 11.06 Entering the Garden
    
    
    -- Silver Cigar Box --
    Amount: 3
    EXP Each: 300
    A box with fine cigars. The colleagues from the intelligence agency will be 
    happy about this little gift...
    
        #1: 01.03 At the Bunker Entrance
        #2: 05.05 In the Fuel Supply Area
        #3: 09.03 In the Canteen
    
    
    -- Silver Luger --
    Amount: 4
    EXP Each: 300
    A silver-coated Luger, probably given to an officer as a present. The pistol 
    is rather decorative and not meant to be shot.
    
        #1: 04.03 At the Tombs
        #2: 08.03 In the Ghetto Backyard
        #3: 12.03 The Cleansing
        #4: 12.04 At the Harbor
    
    
    -- Sniper Badge --
    Amount: 6
    EXP Each: 100
    A special award granted by the German Army for snipers only. Divided into 
    three classes: black, silver or golden border.
    
        #1: 01.03 At the Bunker Entrance
        #2: 03.04 At the Roadblock
        #3: 05.02 Entering the Storage
        #4: 07.04 Agent Jozef
        #5: 10.04 Entering the Inn
        #6: 12.02 Burning Corpses
    
    
    -- Telescope --
    Amount: 3
    EXP Each: 300
    An old yet well preserved telescope. Surely valuable for a collector.
    
        #1: 02.02 Entering the Hub
        #2: 05.03 At the Reloading Point
        #3: 09.03 In the Canteen
    
    
    SECRET OBJECTIVES
    ******************************************************************************
    
    Each Secret Objective earns 300 EXP points.
    
    Secret Objective #1: Kill all enemies silently
       The Lost - Valley
    Kill all the guards using a silent kill.
    
    
    Secret Objective #2: Find the Wine Bottle
       02.04 Getting the Explosives
    In the last room before climbing over any fences look for some doors. Open the 
    doors and break the wooden boards to find a secret room. The Wine Bottle is on 
    a shelf in the secret room.
    
    
    Secret Objective #3: Hide the golden statue
       04.02 At the Coffins
    Open the secret door in the room with the golden statue, push the statue 
    inside the hidden room, and close the secret door.
    
    
    Secret Objective #4: Kill the submarine captains
       05.04 At the Submarines and 05.07 Entering Inner Harbor Area
    Kill the two German submarine captains while they sleep in their shacks.
    
    
    Secret Objective #5: Kill all enemies
       08.05 At the Gestapo Prison
    Make sure the officer outside the Gestapo Prison sounds the alarm. Kill the 
    two additional guards that arrive as reinforcements.
    
    
    Secret Objective #6: Kill the prison commander
       09.04 In the Luxury Office
    Use the picture on the wall to uncover the lever that opens the secret door 
    and kill the prison commander in his hidden room.
    
    
    Secret Objective #7: Find collaborators list
       10.06 In the Wine Cellar
    Push the crate out of the way and break the boards covering the passageway. 
    Pick up the list from the table in the hidden room.
    
    
    LETTERS
    ******************************************************************************
    
    -- Letter #1 --
    To Gretchen, from Karl, about the benefits of gas masks and the inherent 
    safety of the bunker from airplanes, but tragically not from Allied commandos.
    
    -- Letter #2 --
    To Hilde, from Rudiger, about the treasures the Germans found in the crypt.
    
    -- Letter #3 --
    A secret memo about Operation Ice Wolf and the location of operational 
    documents in the commanding officer's safe at Dock 11. Don't tell anybody 
    about the secret documents in the safe!
    
    -- Letter #4 --
    To Leni, from Volker, about life as a guard in the Warsaw sewers.
    
    -- Letter #5 --
    To SS Headquarters, from H.H. K. Holzmann (RF), about an open and unguarded 
    air duct that could allow prisoners of all shapes and sizes to easily escape 
    the Warsaw Gestapo prison.
    
    -- Letter #6 --
    To Maryla, from Agnieska, about life in the Gestapo prison.
    
    -- Letter #7 --
    To an unnamed brother, from Heinz, about the great view from the old mill that 
    let's you look right in Senior Storm Unit Leader Kamm's window so you can spy 
    on him and his trollops. P.S. Why does he keep the fuel drum right next to the 
    stove? That's hazardous.
    
    -- Letter #8 --
    To Paul, from Maurice, about the mysterious woman who appears to be dreaming 
    about Resistance friendly activities in German occupied France. She keeps 
    mumbling the name Gretel over and over.
    
    
    ==============================================================================
    [E. Legal stuff]
    ==============================================================================
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This FAQ can only appear on the following site:
    
    GameFAQS <www.gamefaqs.com>
    
    If anyone finds it on any other sites please inform me ASAP.
    
    E-Mail Address: nyiaor AT yahoo DOT com
    
    Copyright:
    (c)  Copyright 2009  Matthew Brown.
    
    This FAQ may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
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    violation of copyright.

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