RF Online Beginners Guide By Komania ================================================================ Table of Contents ================================================================ 0.0 - Introduction 1.0 - Installation 1.1 Creating account 1.2 Installing Game 1.3 Aquiring registration key 2.0 - Creating a character 2.1 Factions 2.2 Classes 3.0 - Controls 3.1 Mouse Mode 3.2 Keyboard mode 4.0 - Basics 4.1 Chatting, trading and buddies 4.2 Leveling 4.3 Equipment 4.4 Vendors 4.5 Guilds 5.0 - FAQs 6.0 - Contact Me! 7.0 - Legal Stuff ================================================================== 0.0 - Introduction ================================================================== Hello, I'm Komania, in this guide you will find he basics of this game. I will run through the installation (as well as where to get the hard-to-find registration key), the controls, the character creation as well as many other aspects.This guide also includes an FAQ section to answer many of your question about Rising Force Online. ================================================================== 1.0 - Installation ================================================================== Here you will find out about how to get the game up and running on your computer. ================================================================== 1.1 Creating an account ================================================================== Before you do anything else, I think it would be wise to create an account. To do this you must first go to the official RF Online website found at http://www.rf-onlinegame.com . Once there, look at the right side of the website (the red column). Look through it until you find a section called "service". Underneath that, you should see "Create a COG account" (COG means CodeMaster Online Game). Click that. Look through the Terms of Agreement and then select "I Agree" and clicksubmit. Fill out all of the forms, then click submit. Fill out the next forms (confirming your username and password). Then click submit.Then, check your e-mail (the one that you gave) and click the linkprovided in the email COG sent you. All you need to do now is select"RF Online", enter the letter thingys and the regestration key (see section below). Now you have an account! =================================================================== 1.2 Installing the game =================================================================== Simple enough. Go to the following site and decide which downloading client you want to use: http://www.tryrfonline.com/freetoplay.php?territory=EnglishUK& NOTE: If that does not work, use this site to download it: http://www.fileplanet.com/160107/download/RF-Online-Trial/Game-Client =================================================================== 1.3 Aquiring the registration key =================================================================== To aquire the registration key, you must first go to the following website: http://www.tryrfonline.com/landing.php . Next, look for the banner at the top of the page that says: "Try RF Online FREE for 10 days" (don't worry, the game's 100% free). Click on it. You will be transported back to a page at the official site. Fill out the confirmationthing. YOu will then see a registration code appear. Copy and paste that when you creat an account (see 1.1). ==================================================================== 2.0 - Creating a Character ==================================================================== Ah... creating a character. That has always been my joy about online games. Well, anyways, in this section I will describle the three races as well as each class. ===================================================================== 2.1 Factions ===================================================================== Take control of a character from one of three factions. They are, the Bellato Union (elfs), the Holy Alliance Cora (humans) and the Accretia Empire (aliens/robots). Bellato Untion: Classes: Ranger, specialist, warrior and spiritualist. (See classes) Overview: The Bellato Union utilise machines and some magic in their culture. Renowned for their great mechanical minds, intelligence and hand-eye coordination, the Bellato can construct huge armoured battle mechs and weapons to use in the war. Though they are physically strong and intelligent, the huge gravitational energies from their home planet have left the Bellato with smaller builds. The Bellato are experienced traders and their financial minds and greed have driven the need to extend out to other planets, to colonize and claim resource. To expand to the rest of the universe, the Bellato have to ensure that the Novus Sector doesn't fall under the supremacy of the Accretia or Cora. This desire to expand and grow will no doubt leave the galaxy engulfed in turmoil and chaos. (Taken from: http://www.rf-onlinegame.com/factions-bellato.php) Backround: The mechanized equipment was initially produced for use in scientific progression, and was used on construction sites in the past and not for battle purposes. As the technology progressed, more diverse types of armour equipment were mass-produced and as the armour unit became more established it was placed into live battle zones. Those early battles featuring the armoured machines saw some impressive victories for the federation. This led to the national defence expenditure increasing, with the army gearing towards producing more of the armour units. However, in the course of the Novus War, the armour unit’s previous criminal records coupled with a series of defeats in battle to the Accretian launcher units, saw the internal position of the unit's effectiveness within the army weakened. These defeats where largely as a result of the armoured units not being designed in consideration of the geographical features of the Novus Planet, but after the rights to manufacture was handed over to the civilian contractors, they were remodelled to suit the landscape of Novus. As the efficiency of the armour units dropped due to the huge operationalcosts involved, the federation’s peace committee decided to close down the armour unit group. The armoured units can be divided into two types; one constructed as a field style unit and the other as a siege warfare unit. The Siege unit was very complicated to produce and required vast amounts of consumable resources, more than the federation could really sustain. The Field Armour unit in contrast was better suited to mass production as it was possible to produce them economically and for this reason they are more widely available. The committee then became unsure as to how to dispose of the units, so they decided that the civilians could dispose and trade the units at a low price, but a law was passed due to the powerful firepower of the units to ensure that they were not used outside of the army. (Taken from: http://www.rf-onlinegame.com/factions-bellato.php) Opinion: A great charater to play if you want a balance between the two other factions. You are permitter magic (to a certain degree) and mechs (to a certain degree as well). This is a great faction, in my opinion. Holy Alliance Cora: Classes: Spiritualist, warrior, specialist and ranger. Overview: The Holy Alliance Cora is a spiritual civilisation with a firm belief in religion and the magical arts. Though the history of the Cora has been built on religious wars, which has created multiple states and nations, the country is strongly unified through its core religious beliefs. The Cora people, united as the Holy Alliance, now battle for their survival using the magical powers drawn from their spiritual beliefs, and traditional weapons blessed by their god, Disem. (Taken from: http://www.rf-onlinegame.com/factions-cora.php) Backround: Decem has created the world to turn oblivion into beauty, and the Corites to enforce his will. Knowing they are the chosen race, Corites have organized their society accordingly to their faith in their god. Everything they do in “This Life” is to ascend to a high station or being, gaining them a closer relationship with their god. It is evident that those who do enforce His will are granted more powers, abilities and become stronger in the use of the Darkling Force, the most precious gift Decem has made to His children. Decem states that Corites must not harm the planet or any planets they inhabit, that they must insure its well being and take care of it, for harming the planet would be harming Decem himself. Corites are permitted only to use the resources they need to expand and move on to help fulfil the will of Decem. They do all things within nature, heightening it in its vast beauty. The Corites refine metals with the Darkling Force, combining alloys without causing pollution to create their items and weapons. All of their items are technologies empowered by the Darkling force. Corite clothing and armours are made from nothing but natural materials, the clothing they wear is loose and allows for a lot of flexibility. It is the Corites’ belief that their bodies are a shrine to Decem, for he created them. Corites hold beauty with a lot of value, and take care of their bodies and hygene extremely well. They love and respect their bodies as to act in perfect unison within Decem. All foods and consumables eaten by the Corites must be blessed by Decem before they eat them. In accordance with their beliefs, all the food they ingest is to be completely natural wholesome foods grown specifically by the Corites for the purpose of eating, using only natural means to create the sustenance which they require to survive. Opinion: Although Cora is a great faction, it's no my favorite. That's because the Cora's rely heavily on magic, and not much on combat. So this faction is completly useless if you are not going to be doing magic (or possibly ranged) attacks. But, if you love wizard-like people in video games, you'll love this faction. Accretian Empire: Classes: Ranger, warrior and specialist. Overview: The Accretian Empire follows a totalitarian regime where goals are for the Empire, a thought that is embraced by its followers. There is no feeling when it comes to the destruction of other races and for good reason, for the Accretia are a race of mechanised units with a materialistic thinking. The Accretia are proud to be the strongest and most formidable race in the galaxy, and are proud of the huge weapons they have created to kill men, women and all things living. Their need to expand to the further reaches of the universe to become even stronger is paramount and a key driving force to their being. This has inevitably led them to the Planet Novus and the arcane civilisations it plays home to. (Taken from: http://www.rf-onlinegame.com/factions-accretia.php) Backround: Accretians are organic brains merged into mechanical bodies… Not being mere robots acting accordingly to a rigid piece of software, they are to obey a motive, and that motive is the pursuit of perfection. While individualism is not promoted, and not even tolerated, self- consciousness does remain; the Accretian society is not to be seen as a hive or a collective mind. The way they are created, educated and indoctrinated makes the Accretians solely concerned by the evolution of the society as a whole. However, perfection at a higher level can only be achieved through perfection at an individual level. Accretians are the direct descendants of the EMC researchers, the humans who gave birth to Bellateans and Corites through their experiments. Thriving on that heritage, they have brought the intelligence and dedication to science of their ancestors up to new levels. Accretian culture is all about science and rational thinking. That makes them seek relentlessly for knowledge and rational explanations and solutions to problems, at every level. Be it a soldier learning tactics from past skirmishes or a leading scientist searching new cloning methods by the study of other races’ anatomy. The Accretian army, being fully mechanised has very few needs, it does however require constant maintenance. Apart from this downtime for repairs, the Accretian army is quite self-sufficient; their robotic bodies completely self sustaining and replenishing their energy and bodily functions where required. However the human brain inside of the Accretians cybernetic bodies does need to rest every once in a while, the brain is incapable of being on alert constantly without suffering from fatigue, thus when needed to, the Accretians will shut down and ‘rest’ to recover . Despite this biological need to rest, an Accretian are still far stronger than it would be if still in human form. Their metallic bodies also grant the Accretian populace a far superior regeneration capability then that of the Bellateans or the Corites. Opinion: My personnal favorite faction. These guys remind me of Transformers, actually.They are mostly combat oriented (although I do love giving them those giant guns). And,they have a very fast recovery rate. But, there is absolutly no magic for this faction.So if you want magic, join the Alliance, or the Union. Because these powerhouses are too strong for that. ===================================================================== 2.2 Classes ===================================================================== Class: Warrior Faction: Bellato Description: Warrior focus more on close-range attacks than anything else. They wear heavy armor and have strong melee weapons. As part of the Belatto faction, warriors have a medium strength. Upgrade chart: Berserker (lvl 40) / Commando (lvl 30) / \ Basic Warrior Armsman (lvl 40) \ / Miller (lvl 30) \ Shield Miller (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Warrior Faction: Cora Description: As a Cora, warriors are OK. That's because Cora's are so good in magic that you'd be better off just becoming a spiritualist. But still, a warrior is a warrior. And, although not as powerful as the Accretians, are still pretty strong. Upgrade Chart: Templar Knight (lvl 40) / Champion (lvl 30) / \ Basic Warrior Guardian (lvl 40) \ / Knight (lvl 30) \ Black Knight (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Warrior Faction: Accretia Description: The most powerful unit in the game. Along with the stength of giant melee weapons, and the right equipment, you will cause everybody to shake in fear lol. Anyways, I often refer to this guy as the powerhouse, so make good use of him. Upgrade Chart: Punisher (lvl 40) / Destroyer (lvl 30) / \ Basic Warrior Assaulter (lvl 40) \ / Gladius (lvl 30) \ Mercenary (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Ranger Faction: Bellato Description: Heh heh... The Bellato rangers remind me of spies (or assasins, for that matter). They are best suited with a gun (bows are nice, but these guys work better with light firearms). Also, Bellato units have quite a bit of agility, so make good use of it. Upgrade Chart: Hidden Soldier (lvl 40) / Desperado (lvl 30) / \ Basic Ranger Sentinel (lvl 40) \ / Sniper (lvl 30) \ Infiltrator (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Ranger Faction: Cora Descirption: Perfect time to bust out the ol' bow and start firing. The Cora are best suited for bows, and not guns. Coras also have great agility which is essentiel for a ranger. Another thing that is great for the Coras is the very long range they have. Upgrade Chart: Adventurer (lvl 40) / Archer (lvl 30) / \ Basic Ranger Stealer (lvl 40) \ / Hunter (lvl 30) \ Assasin (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Ranger Faction: Accretia Description: It's time to bring in the big guns... literally. The thing about Accretia (even though they are best suited for warriors), is the massive size of some of their guns. It's crazy! On the downside, though, because of the giant metal suits, these guys don't have as much agiliy as the other classes. Upgrade Chart: Phantom Shadow (lvl 40) / Scout (lvl 30) / \ Basic Ranger Dementer (lvl 40) \ / Gunner (lvl 30) \ Striker (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Specialist Faction: Bellato Description: Specialists do not focus on combat. But they are great as mining, producing ore and crafting things. Meh. That's all I have to say about this class. Upgrade Chart: Craftsman (lvl 30) -> Mental Smith (lvl 40) / Basic Specialist \ Driver (lvl 30) -> Armor Rider (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Specialist Faction: Cora Description: Same basic principal as the Bellato specialist. I have nothing more to say. Upgrade Chart: Basic Specialist -> Craftman (lvl 30) -> Artist (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Specialist Faction: Accretia \\ Description: Unlike other specialists, these guys are good enough in combat. But otherwise, it's the same concept as the others. Upgrade Chart: Scientist (lvl 40) / Basic Specialist -> Engineer (lvl 30) \ Battle Leader (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Spiritualist Faction: Bellato Description: Bellatos are OK in magic. They can still use a variety of spells, although not as powerful as the ones Cora uses. Upgrade Chart: Wizard (lvl 40) / Psyper (lvl 30) / \ Basic Spiritualist Astralist (lvl 40) \ / Chandra (lvl 30) \ Holy Chandra (lvl 40) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Class: Spiritualist Faction: Cora Description: At last! The only class (that I find) does Cora justice. Coras are very good in magic. They can cast a wide variety of spells. If you level up well enough, you can even fight using only magic! Upgrade Chart: Warlock (lvl 40) / Caster (lvl 30) / \ Basic Spiritualist Dark Priest (lvl 40) \ / Summoner (lvl 30) \ Grazier (lvl 40) ===================================================================== 3.0 - Controls ===================================================================== In this section you will learn about the different controls in RF Online. ===================================================================== 3.1 Mouse Mode ===================================================================== Coming Soon ===================================================================== 3.2 Keyboard Mode ===================================================================== <Right Click> Hold and move mouse to move camera <Mouse Wheel> Zoom In/Out <Up> Move Forwards <Down> Move in reverse <Left> Rotate left <Right> Rotate Right <W> Move forwards <S> Move in Reverse <A> Strafe Left <D> Strafe Right <I> Opens Inventory <J> Opens Journal <C> Opens character menu <T> Opens chat (until you exit it) <ENTER> Opens quick chat (closes once you send a message) <B> Opens buddies menu (E-Mail me if I forgot some commands) ===================================================================== 4.0 - Basic ===================================================================== Here I will just run through some of the basics of the game. ===================================================================== 4.1 Chatting and trading, buddies and guilds ===================================================================== - To chat you must either open the quick chat or the regular chat. Quick chat will only allow you to send global messages, while the regualar chat enables you to send messages glabaly, to your party, to your guild or to your faction (by clicking the buttons at the bottom). You can also whisper to one person in perticular. - All you have to do to trade is hold CTRL then left click on somebody. A little menu should come up beside the person, all you have to do is then click trade, If they accept, the trading will commence, if they decline, then you wont trade with that person. - Buddies are people like contacts on an IM. You will always know if they are online and you'll be able to send them personal messages (PMs). For someone to become your buddy, they must accept you request. To send a request, hold CTRL and then left click on that person. Then click "buddies" (or something like that) on the little menu that comes up. If they accept, you've got a new buddy ! - Guilds COMING SOON! ====================================================================== 4.2 Levelling ====================================================================== Levelling is an extremly easy concept. Whenever you hit an enemy, you gain experience points. Once you have enough XP, you'll gain a level. When you gain a level, your abilities increase and you earn the right to wear better equipment. To see how close you are to growing a level, just look at the bottom left of the screen. You should see a percentage (i.e. 34.23%). That's what percent of the XP needed to gain a level you have. ====================================================================== 4.3 Equipment ====================================================================== COMING SOON ====================================================================== 5.0 - FAQs ====================================================================== Nothing yet, I'll post questions that I recieve in e-mails. ====================================================================== 6.0 Contact me! ====================================================================== You can contact me at: Help_MySite@yahoo.ca Please put RFO or RF Online or something similar in the title or it will be treated as spam. All questions, corrections and suggestions are very welcome. ====================================================================== 7.0 Legal Stuff ====================================================================== Only GameFAQs.com is autorized to use this guide. Thanks to the official RF website for the backround stories of the factions. (c)2008 MVP Inc. All Rights Reserved.