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FAQ/Walkthrough
PC 1999

Version:        Final   released on the 20th of December 2006
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

.============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Walkthrough                                               |   G0300   |
|----------------------------------------------------------------+-----------|
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Nancy Drew: Secrets Can Kill' for the PC, an adventure game
released by Her Interactive in 1999.

Suggestions, comments or errors - email me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

You control the game mainly with the mouse. Interact with objects when the
magnifying glass become red, move if it is blue. You can also use the
directional keys to move left, right and look up/down.

Note that if you open a chest or drawer you will also have to close it again
to move along. I won't mention this in the walkthrough at each instance.

There are many more features the game holds the walkthrough does not mention,
as there are already solved for you and therefore more or less extra contents.

The game offers three different difficulty levels. They do not alter the crime
solving in any way, but instead make the puzzles harder as mentioned above. If
you do not solve these puzzles (as the walkthrough) then you don't need to
worry about the levels. The sliding puzzle in Aunt Eloise's House for example,
is bigger if you play on a harder difficulty setting.

Finally, a note about talking to characters. Whenever you talk to one person
they will most likely reveal something about another. After completing all
options with one person, try to talk to him/her again as they sometimes just
brush you off if they get annoying with the conversation topic. Speaking to
them again may have more talking points. Then move on to the next person and
they will probably have more to talk about at this point. Continue doing so
until they all just give you the "Bye!" or "Talk to you later." kind of
choices. This means it is time to find more evidence before starting up
another conversation with anyone.


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

Aunt Eloise's House:
````````````````````
Enter the living room. In front of you, open the drawer and read the notepad
as well as the card. Open the letter and read that too. Pick up the remote
control. On the right, look at the row of books on the right of the TV. Inside
a book is a key. Using this key, open the chest next to it and pick up the
quarter. Return to the entrance and move the tapestry in the corner. Use the
combination lock to open the safe. The combination was on letter header you
read previously. Think of the symbols as the characters below. Input 5 4 6 9.
 -------
|1 2 3 4|
|5 6 7 8|
|9 A B C|
 -------
Take the right key from inside the door and leave the house.


Paseo Del Mar High School:
``````````````````````````
Get used to the corridors. You'll be walking through them a lot and it may be
confusing at first. After a couple of walks through the campus it shouldn't
be too hard anymore.

First find the locker near the cafeteria. It has some police banners across
the door. Open the combination with 5 2 5 3 and read all three items on the
top shelf including the English book, judo magazine and the VCR tape cover.
Look down beyond the jacket and read the newspaper article about a recent
burglary. Pick up the knife and close the locker.

Next to Hulk near the gym is a judo poster, read it. Then talk to him about
everything. On the other side of the building, talk to Hal in the study dome.
Next find Connie in the magazine reading room. 

Enter the library. Go right to the 'Reference' area and look at the upper left
row of Encyclopedia Americana. Open volume 'K' to read about Kanji characters.

Return to Hulk, then Hal and Connie once more. Continue until they run out of
things to say.


Maxine's Diner:
```````````````
Talk to Daryl at the counter about everything.


Paseo Del Mar High School:
``````````````````````````
Walk to the windows on the right from the entrance, then look at the left-most
window. Use the knife to cut a hole and open it. Inside the teacher's lounge,
read the file in the cabinet about Hal.

Return to Hal, then talk to Connie and Hulk once more until they all run out
of things.


Maxine's Diner:
```````````````
Talk to Daryl at the counter about everything. He should be giving you a note
at the end of the conversation. Read it. (If not, return to the school and
talk to all of them again before heading back to Daryl.)


Paseo Del Mar High School:
``````````````````````````
Find the maintenance room near Connie. The brail keypad represents the
following letters:
 -------
|T H O N|
|J A K E|
|M L U C|
 -------
Input N O T E to open the door.

Travel down the elevator and now move quickly. Open the tool box on the left
and take out the gloves. Close the tool box and use the gloves on the
combination lock. Use the code 1 9 6 7 to unlock it. Still moving quickly,
turn the levers in the following way: LEFT LEFT RIGHT RIGHT LEFT. Now you can
relax again. If you blew up, just try again. Examine the matchbook on the
right side next to a cup from Maxine's Diner. Open the vent on the right of
the boiler. Climb through, pick up the tape and continue until you are out of
the building.


Aunt Eloise's House:
````````````````````
Open the TV cabinet and switch it on with the remote control. Insert the newly
found tape and watch it all the way through.


Maxine's Diner:
```````````````
Talk to Daryl at the counter about everything.


Paseo Del Mar High School:
``````````````````````````
Talk to Hulk, Hal and finally Connie about the new evidence. Make sure Connie
says she cannot help out.


Vandelay Pharmacy:
``````````````````
Watch the scene. As soon as you pick up the gun, click on it to turn your
cursor into a gun icon. When the fight starts, use the gun on M. as soon as
the killer turns towards you. If you are too late you have to restart from
before the fight. It may take a few attempts to get this right, but it's not
too much to replay.


Congratulations on finishing the game!


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v1.0     Complete (20th of December 2006)


===============================================================================
ZZ.)                      CREDITS & THANKS                           GZZ00
===============================================================================

GameFAQs for hosting this file.

Her Interactive for this game.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.        ,,,
                                    (o o)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=oOOo-(_)-oOOo-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=