Codes

  • Half-Life 2 Console Codes

    CodeEffect
    sk_plr_dmg_alyxgun # # is new damage for Alyx Gun (default 150)
    sk_plr_dmg_357 # # is new damage value for .357 Magnum
    sk_plr_dmg_crowbar # # is new damage value for crowbar
    sk_plr_dmg_grenade # # is new damage value for grenades
    sk_plr_dmg_pistol # # is new damage value for pistol
    sk_plr_dmg_ar2 # # is new damage value for Pulse Rifle
    sk_plr_dmg_rpg_round # # is new damage value for RPG rockets
    sk_plr_dmg_buckshot # # is new damage value for shotgun
    sk_plr_dmg_smg1 # # is new damage value for submachine gun
    sk_max_357 # # is new max ammo for .357 Magnum
    sk_max_alyxgun # # is new max ammo for Alyx Gun (default 0)
    sk_max_crossbow # # is new max ammo for crossbow
    sk_max_grenade # # is new max ammo for hand grenades
    sk_max_ar2 # # is new max ammo for Pulse Rifle
    sk_max_ar2_altfire # # is new max ammo for Pulse Rifle energy orbs
    sk_max_rpg_round # # is new max ammo for RPG
    sk_max_buckshot # # is new max ammo for shotgun
    sk_max_smg1_grenade # # is new max ammo for SMG grenades
    sk_max_smg1 # # is new max ammo for submachine gun
    weapon_357 .357 Magnum
    weapon_pistol 9mm Pistol
    net_graph 1 a more thorough fps display
    viewmodel_fov # Adjusts size of the weapon you're carrying (54 = default)
    impulse 101 All Weapons
    mat_yuv 1 black-and-white mode
    skill # change skill level (# = 1, 2, or 3)
    air_density # Change the density of air. (Add number in place of #)
    physcannon_maxforce # Changes how hard you propel objects
    npc_create_aimed Creates an NPC (Aiming away from player)
    weapon_crowbar Crowbar
    mat_yuv 0 Enables Color Mode
    exec # Execute a script file (Input filename in place of #)
    item_dynamic_resupply Fragmentation Grenade
    item_healthkit Gives you the large health kit (25HP)
    item_healthvial Gives you the small health vial (10HP)
    God God Mode (Server side only)
    give item_battery Increases suit charge by 15 points.
    Map # Load Map (Input title in place of #)
    ch_createjeep Make a jeep
    setpos Move player to specified origin
    sk_npc_dmg_shotgun # NPC's do # damage with shotgun
    sk_npc_dmg_ar2 # NPC's do # damage with the pulse rifle
    sk_npc_dmg_smg1 # NPC's do # damage with the smg
    weapon_ar2 Overwatch Standard Issue Pulse Rifle
    weapon_bugbait Pherapods
    sk_plr_dmg_buckshot # Raises damage done by each pellet.
    sk_max_buckshot # Raises your max number of shells to that number.
    record demo_name Records a demo of all the user's actions within the game until the "stop" command is issued.
    impulse 203 removes the item or NPC pointed at
    help $ replace $ with a command to get a brief description of it
    mat_depthbias_normal 1 See through walls
    sv_gravity # Set Gravity (Add number in place of #)
    sv_stopspeed # Set Minimum Stopping Speed on ground (Add number in place of #)
    sv_waterdist # Set Vertical View when eyes are near water plane.
    sv_friction # Set World Friction (Add number in place of #)
    sv_bounce # Sets bounce multiplier for physically simulated object collisions
    sv_maxvelocity # Sets Maximum Velocity of any moving object (Add number in place of #)
    hud_quickhelp/text? 1 Shows Crosshairs
    cl_showfps 1 Shows FPS Rate
    status shows some game info, incl. current map
    impulse 83 Spawn an Air Boat
    give item_box_srounds Spawns ammo for the 9mm pistol
    give item_ar2_grenade Spawns grenades for the submachinegun, oddly enough...
    give item_box_mrounds Spawns primary fire ammo for the submachinegun
    give item_box_buckshot Spawns shells for the 12-gauge shotgun
    weapon_smg1 Submachine Gun
    thirdperson Third Person View
    prop_debug Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
    cl_drawhud 0 Toggle HUD display Off
    cl_enablehud 0 Toggle HUD display Off
    cl_drawhud 1 Toggle HUD display On
    cl_enablehud 1 Toggle HUD display On
    ai_disable toggles enemy AI off
    ai_enable toggles enemy AI on
    picker Toggles Picker mode on
    Kill You die.
    sk_plr_dmg_crossbow ## is new damage value for crossbow
    sk_plr_dmg_smg1_grenade ## is new damage value for SMG grenades
    sk_max_pistol ## is new max ammo for pistol
    weapon_shotgun12-Gauge Shotgun
    weapon_shotgun12-Gauge Shotgun
    noclipAbility to walk through walls (Server Side Only)
    sv_cheats 1Activates Cheats
    cl_showpos 1brings up position display in top right of screen (0 removes it)
    getposcan be used to get current coords for use with setpos
    physcannon_maxmass #Changes how large pulled objects can be
    physcannon_pullforce #Changes how quickly objects are pulled
    physcannon_tracelength #Changes the length that objects can be pulled from
    physcannon_cone #Changes the radius of the cone used to pick up objects
    host_timescale #Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster).
    shakeCreates an earthquake.
    npc_createCreates an NPC
    weapon_crossbowCrossbow
    Hurtme #Damages player by whatever variable you input as #
    sv_cheats 0Deactivates Cheats
    Developer 0Developer Mode Off
    Developer 1Developer Mode On
    mat_yuv 1Disables Color Mode
    crosshair 0Disables Crosshair
    mapsDisplays Map listing
    crosshair 1Enables Crosshair
    +mlookEnables mouse look
    cl_ragdoll_collide 1Enables ragdolls that don't clip through each other, but stack realistically on one another.
    firstpersonFirst Person View
    weapon_fragFragmentation Grenade
    give #Give weapon (Input weapon name in place of #)
    sv_infinite_aux_power 1gives infinite power for sprinting, etc.
    r_screenoverlay effects/combine_binocoverlay.vmt Gives you combine vision during gameplay.
    give weapon_annabellegives you Father Gregori's modified shotgun
    give weapon_alyxgunGives you the 'Alyx Gun'
    r_screenoverlay effects/tp_eyefx/tp_eyefx.vmtGives you weird vision during gameplay.
    impulse 76Grunt-O-Matic
    buddhaHealth never goes below 1
    sk_plr_num_shotgun_pellets #Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
    notargetInvisible to NPC's
    mat_numtextureunits #Limit the number of texture units. (Add number in place of #) (0=Default)
    ch_createairboatMakes an airboat
    play demo_namePlays demo.(change demo_name to the demo you want to be played)
    give weapon_shotgunRecieve a Shotgun
    mat_fullbright 1removes all shadows
    mat_fullbright 0Restores all shadows
    weapon_rpgRocket-Propelled Grenade Launcher
    dsp_explosion_effect_duration # Set length of confusion/ear-ringing effect(Add number in place of #)
    Developer 2Sets developer mode to verbose
    setangSnap players eyes to a specified pitch yaw
    impulse 82Spawn a Jeep
    give item_ammo_357Spawns ammo for the .357 magnum
    give item_ammo_crossbowSpawns ammo for the crossbow
    give item_ammo_ar2_altfireSpawns energy grenade for the Overwatch Pulse Rifle
    give item_ml_grenadeSpawns grenades for the RPG
    give item_rpg_roundSpawns grenades for the RPG
    give item_ammo_ar2Spawns primary fire ammo for the Overwatch Pulse Rifle
    stopStops recording the current demo.
    cl_showfps 0Stops showing FPS Rate
    sv_soundemitter_filecheckToggle reporting missing .wav files for sounds
    sv_unlockedchapters # (Note: 15 is end credits)Unlock chapters 1 thru #
    weapon_physcannonZero Point Energy Field Manipulator Gun

    Contributed By: Shadow..



  • Map codes

    Enter these with the 'map' code in the console. Press ~ to activate the console.

    CodeEffect
    d1_under_04 Spawn the lab chapter near the end.
    d1_trainstation_03 Spawns in the train station after the second load point.
    d1_trainstation_05 Spawns in the train station after the third load point.
    d1_canal_09 Spawns in you in the canals after the eighth load point.
    d1_canals_03 Spawns in you in the canals after the second load point.
    d1_canal_08 Spawns in you in the canals after the seventh load point.
    d1_canals_07 Spawns in you in the canals after the sixth load point.
    d1_canals_04 Spawns in you in the canals after the third load point.
    d1_canals_13 Spawns in you in the canals close to the end.
    d1_eli_01 Spawns you after the canal, outside of Eli's Lab.
    d3_citadel_03 Spawns you after the second load point in the Citadel.
    d1_breen_01 Spawns you at the beginning of Chapter 13.
    d1_canals_02 Spawns you deeper in the canals.
    d3_c17_12 Spawns you in City 17 after the eleventh load point.
    d3_c17_06 Spawns you in City 17 after the fifth load point.
    d3_c17_05 Spawns you in City 17 after the fourth load point.
    d3_c17_10 Spawns you in City 17 after the ninth load point.
    d3_c17_03 Spawns you in City 17 after the second load point.
    d3_c17_08 Spawns you in City 17 after the seventh load point.
    d3_c17_07 Spawns you in City 17 after the sixth load point.
    d3_c17_11 Spawns you in City 17 after the tenth load point.
    d3_c17_04 Spawns you in City 17 after the third load point.
    d1_eli_02 Spawns you in Eli's Lab.
    d1_under_01 Spawns you in lab
    d2_prison_01 Spawns you in Nova Prospekt
    d2_prison_06 Spawns you in Nova Prospekt after the fifth load point.
    d2_prison_07 Spawns you in Nova Prospekt after the sixth load point.
    d2_prison_04 Spawns you in Nova Prospekt after the third load point.
    d1_town_04 Spawns you in Ravenholm after the third load point area.
    d3_c17_01 Spawns you in the city 17 rebellion
    d2_coast_06 Spawns you in the coast area after the fifth load point.
    d2_coast_02 Spawns you in the coast area after the first load point.
    d2_coast_05 Spawns you in the coast area after the fourth load point.
    d2_coast_10 Spawns you in the coast area after the ninth load point.
    d2_coast_08 Spawns you in the coast area near the end of it.
    d1_under_02 Spawns you in the lab chapter after the second load point.
    d1_under_03 Spawns you in the lab chapter after the third load point.
    d3_citadel_01 Spawns you near the beginning of the Citadel.
    d2_prison_08 Spawns you near the end of Nova Prospekt.
    d1_canals_end Spawns you near the end of the canals.
    d2_coast_01 Spawns you on the coast (Vehicle)
    credits Starts you at the credits
    d1_canals_12Spawns in you in the canals after the eleventh load point.
    d1_canals_06Spawns in you in the canals after the fifth load point.
    d1_canals_05Spawns in you in the canals after the fourth load point.
    d1_canal_10Spawns in you in the canals after the ninth load point.
    d1_canals_11Spawns in you in the canals after the tenth load point.
    d3_citadel_02Spawns you after the first load point in the Citadel.
    d3_citadel_04Spawns you after the third load point in the Citadel.
    d3_citadel_05Spawns you at the end of the Citadel.
    d3_c17_09Spawns you in City 17 after the eighth load point.
    d3_c17_02Spawns you in City 17 after the first load point.
    d2_prison_02Spawns you in Nova Prospekt after the first load point.
    d2_prison_03Spawns you in Nova Prospekt after the second load point.
    d2_prison_05Spawns you in Nova Prospekt near the end of the level.
    d1_town_01Spawns you in Ravenholm
    d1_town_02Spawns you in Ravenholm after the first load point area.
    d1_town_03Spawns you in Ravenholm after the second load point area.
    d1_canals_01Spawns you in the canals.
    d2_coast_09Spawns you in the coast area after the eighth load point.
    d2_coast_03Spawns you in the coast area after the second load point.
    d2_coast_07Spawns you in the coast area after the sixth load point.
    d2_coast_11Spawns you in the coast area after the tenth load point.
    d2_coast_04Spawns you in the coast area after the third load point.
    d1_trainstation_01Spawns you in train station
    d1_trainstation_02Spawns you in train station after the first load point.
    d3_c17_13Spawns you near the end of City 17.
    d1_town_05Spawns you near the end of Ravenholm.
    d2_coast_12Spawns you near the end of the coast area.
    d1_trainstation_06Spawns you near the end of the train station.
    introStarts you at the games Intro.

    Contributed By: Shadow..



  • Spawning NPCs

    Access the console, type in "npc_create npc_<name>" and replace the name with one of these:

    CodeEffect
    manhackSpawn a Manhawk
    barnacleSpawns a Barnacle
    turret_ceilingSpawns a Ceiling Turret
    citizenSpawns a City 17 Citizen
    combinedropshipSpawns a Combine Dropship
    combinegunship Spawns a Combine Gunship
    helicopterSpawns a Combine Helicopter
    metropoliceSpawns a Combine Metro Police
    cscannerSpawns a Combine Scanner
    combine_sSpawns a Combine Soldier
    crowSpawns a Crow
    headcrab_fastSpawns a Fast Headcrab
    fastzombieSpawns a Fast Zombie
    turret_floorSpawns a Floor Turret
    headcrabSpawns a headcrab
    launcherSpawns a Headcrab Launcher
    ichthyosaurSpawns a Ichthyosaur
    combine_pSpawns a Nova Prospekt soldier
    pigeonSpawns a Pigeon
    headcrab_blackSpawns a Poison Headcrab
    headcrab_poisonSpawns a Poison Headcrab
    poisonzombieSpawns a Poison Zombie
    rollermineSpawns a Rollermine
    seagullSpawns a Seagull
    stalkerSpawns a Stalker
    striderSpawns a Strider
    vortigauntSpawns a Vortigaunt
    zombieSpawns a Zombie
    zombie_torsoSpawns a Zombie Torso
    alyxSpawns Alyx
    antlionSpawns an Antlion
    antlionguardSpawns an Antlion Guard
    barneySpawns Barney
    breenSpawns Breen
    dogSpawns Dog
    eliSpawns Eli
    monkSpawns Father Gregori
    gmanSpawns Gman
    kleinerSpawns Kleiner
    mossmanSpawns Mossman

    Contributed By: Shadow..



Counter-Strike: Source Cheats

Codes

  • Cheat

    Enter sv_cheats 1 in the console, after typing in the enitial code, enter noclip at the start of every turn to activate the cheat.
    Note: This only works for Administrators (server operators), you can start your own bot server and use it there if you wish

    Contributed By: EmperorMole.



  • Codes

    press the ` key to bring up the console then type in sv_cheats 1 , then type in a cheat

    CodeEffect
    impulse 10116,000 cash
    settingsallows you to change skin
    mat_proxy 2Clear walls.
    phys_pushforce #Flying Bodies/Objects
    nocliplet's you fly around the map and not get hurt
    r_shadowids 1 with sv cheats on in consolemoving numbers on screen showing players shadows
    sv_showimpactsPuts a square where bullets hit. Very useful for learning how to control sprays. Sv_cheats is not required
    mp_c4timer #Replace # with a number to change c4 detonation time
    sv_gravity #replace # with number to change gravity
    host_timescale *Replace * with a number to get the desired speed. Don't go too high or your server/CSS will crash. Higher you go, less FPS and vice versa.
    mat_wireframe 3See through walls.
    net_graph 1Show's stats at bottom of screen
    impulse 99Skulls drop from sky.
    cl_crosshairscale 4000small crosshair, doesnt get bigger or smaller
    props!spawns props.
    r_drawothermodels 2Wireframe player models.
    net_graph 0Won't show stats at bottom of screen


Day of Defeat: Source Cheats

Passwords

  • Various Codes

    Enter these whilst on the console

    PasswordEffect
    lightgammaBrightness is affected
    cl_dynamic_xhair 0No crosshair
    stopsoundNo more background sound
    mp3Open up a sound player
    fps_max <#>The frame rate is modified

    Contributed By: Robbie Kennedy.



Half-Life 2 Cheats

Passwords

  • Console Codes

    Use the [~] key during gameplay to bring up the console and enter the following codes there:

    PasswordEffect
    sk_plr_dmg_357 ## is new damage value for .357 Magnum
    sk_plr_dmg_crossbow ## is new damage value for crossbow
    sk_plr_dmg_crowbar ## is new damage value for crowbar
    sk_plr_dmg_grenade ## is new damage value for grenades
    sk_plr_dmg_pistol ## is new damage value for pistol
    sk_plr_dmg_ar2 ## is new damage value for Pulse Rifle
    sk_plr_dmg_rpg_round ## is new damage value for RPG rockets
    sk_plr_dmg_buckshot ## is new damage value for shotgun
    sk_plr_dmg_smg1_grenade ## is new damage value for SMG grenades
    sk_plr_dmg_smg1 ## is new damage value for submachine gun
    sk_max_357 ## is new max ammo for .357 Magnum
    sk_max_crossbow ## is new max ammo for crossbow
    sk_max_grenade ## is new max ammo for hand grenades
    sk_max_pistol ## is new max ammo for pistol
    sk_max_ar2 ## is new max ammo for Pulse Rifle
    sk_max_ar2_altfire ## is new max ammo for Pulse Rifle energy orbs
    sk_max_rpg_round ## is new max ammo for RPG
    sk_max_buckshot ## is new max ammo for shotgun
    sk_max_smg1_grenade ## is new max ammo for SMG grenades
    sk_max_smg1 ## is new max ammo for submachine gun
    sk_max_smg1 ## is new max ammo for submachine gun
    weapon_357.357 Magnum
    weapon_shotgun12-Gauge Shotgun
    weapon_pistol9mm Pistol
    net_graph 1a more thorough fps display
    noclipAbility to walk through walls (Server Side Only)
    sv_cheats 1Activates Cheats
    viewmodel_fov #Adjusts size of the weapon you're carrying (54 = default)
    impulse 101All Weapons
    mat_yuv 1black-and-white mode
    cl_showpos 1brings up position display in top right of screen (0 removes it)
    getposcan be used to get current coords for use with setpos
    skill #change skill level (# = 1, 2, or 3)
    air_density #Change the density of air. (Add number in place of #)
    physcannon_maxforce #Changes how hard you propel objects
    physcannon_maxmass #Changes how large pulled objects can be
    physcannon_pullforce #Changes how quickly objects are pulled
    physcannon_tracelength #Changes the length that objects can be pulled from
    physcannon_cone #Changes the radius of the cone used to pick up objects
    host_timescale #Changes the speed of the game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster).
    shakeCreates an earthquake.
    npc_createCreates an NPC
    npc_create_aimedCreates an NPC (Aiming away from player)
    weapon_crossbowCrossbow
    weapon_crowbarCrowbar
    Hurtme #Damages player by whatever variable you input as #
    crosshair 0Disables Crosshair
    mapsDisplays Map listing
    mat_yuv 0Enables Color Mode
    +mlookEnables mouse look
    cl_ragdoll_collide 1Enables ragdolls that don't clip through each other, but stack realistically on one another.
    exec #Execute a script file (Input filename in place of #)
    firstpersonFirst Person View
    weapon_fragFragmentation Grenade
    give #Give weapon (Input weapon name in place of #)
    sv_infinite_aux_power 1gives infinite power for sprinting, etc.
    sv_infinite_aux_power 1gives infinite power for sprinting, etc.
    r_screenoverlay effects/combine_binocoverlay.vmtGives you combine vision during gameplay.
    give weapon_annabellegives you Father Gregori's modified shotgun
    give weapon_physcannonGives you Gravity Gun
    give item_suitGives you the HEV Suit
    item_healthkitGives you the large health kit (25HP)
    item_healthvialGives you the small health vial (10HP)
    r_screenoverlay effects/tp_eyefx/tp_eyefx.vmtGives you weird vision during gameplay.
    GodGod Mode (Server side only)
    impulse 76Grunt-O-Matic
    buddhaHealth never goes below 1
    sk_plr_num_shotgun_pellets #Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags.
    give item_batteryIncreases suit charge by 15 points.
    notargetInvisible to NPC's
    mat_numtextureunits #Limit the number of texture units. (Add number in place of #) (0=Default)
    Map #Load Map (Input title in place of #)
    ch_createjeepMake a jeep
    ch_createairboatMakes an airboat
    physcannon_mega_enabled 1Makes your Gravity Gun a Super Gravity Gun
    setposMove player to specified origin
    npc_create_equipment weapon_crowbarNPC spawns equipped with a crowbar.
    npc_create_equipment weapon_ar2NPC spawns equipped with a pulse rifle.
    npc_create_equipment weapon_RPGNPC spawns equipped with a RPG rocket launcher.
    npc_create_equipment weapon_shotgunNPC spawns equipped with a shotgun.
    npc_create_equipment weapon_smg1NPC spawns equipped with a SMG.
    sk_npc_dmg_shotgun #NPC's do # damage with shotgun
    sk_npc_dmg_ar2 #NPC's do # damage with the pulse rifle
    sk_npc_dmg_smg1 #NPC's do # damage with the smg
    weapon_ar2Overwatch Standard Issue Pulse Rifle
    weapon_bugbaitPherapods
    sk_plr_dmg_buckshot #Raises damage done by each pellet.
    sk_max_buckshot #Raises your max number of shells to that number.
    give weapon_shotgunRecieve a Shotgun
    mat_fullbright 1removes all shadows (a 0 restores them)
    mat_fullbright 1removes all shadows (a 0 restores them)
    impulse 203removes the item or NPC pointed at
    impulse 203removes the item or NPC pointed at
    help $replace $ with a command to get a brief description of it
    weapon_rpgRocket-Propelled Grenade Launcher
    mat_depthbias_normal 1See through walls
    sv_gravity #Set Gravity (Add number in place of #)
    dsp_explosion_effect_duration #Set length of confusion/ear-ringing effect(Add number in place of #)
    sv_stopspeed #Set Minimum Stopping Speed on ground (Add number in place of #)
    sv_waterdist #Set Vertical View when eyes are near water plane.
    sv_friction #Set World Friction (Add number in place of #)
    sv_bounce #Sets bounce multiplier for physically simulated object collisions
    Developer #Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
    sv_maxvelocity #Sets Maximum Velocity of any moving object (Add number in place of #)
    hud_quickhelp/text? 1Shows Crosshairs
    cl_showfps 1Shows FPS Rate
    statusshows some game info, incl. current map
    setangSnap players eyes to a specified pitch yaw
    impulse 82Spawn a Jeep
    impulse 83Spawn an Air Boat
    give item_ammo_357Spawns ammo for the .357 magnum
    give item_box_sroundsSpawns ammo for the 9mm pistol
    give item_ammo_crossbowSpawns ammo for the crossbow
    give item_ammo_ar2_altfireSpawns energy grenade for the Overwatch Pulse Rifle
    give item_rpg_round OR give item_ml_grenadeSpawns grenades for the RPG
    give item_ar2_grenadeSpawns grenades for the submachinegun, oddly enough..........
    give item_ammo_ar2Spawns primary fire ammo for the Overwatch Pulse Rifle
    give item_box_mroundsSpawns primary fire ammo for the submachinegun
    give item_box_buckshotSpawns shells for the 12-gauge shotgun
    weapon_smg1Submachine Gun
    thirdpersonThird Person View
    prop_debugToggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health)
    cl_enablehud 1Toggle HUD display On
    cl_drawhud 1Toggle HUD display On
    sv_soundemitter_filecheckToggle reporting missing .wav files for sounds
    ai_disabletoggles enemy AI on/off
    cl_enablehud 0Toggles HUD off.
    cl_drawhud 0Toggles HUD off.
    pickerToggles Picker mode on
    violence_ablood 0Turns off alien blood.
    violence_agibs 0Turns off alien gibs.
    violence_hblood 0Turns off human blood.
    violence_hgibs 0Turns off human gibs.
    sv_unlockedchapters # (Note: 15 is end credits)Unlock chapters 1 thru #
    sv_unlockedchapters #unlocks chapters 1 thru # (15 is end credits)
    KillYou die.
    weapon_physcannonZero Point Energy Field Manipulator Gun


Know Something We Don't?

You can submit new cheats for this game and help our users gain an edge.

Have We Been Fooled?

You can submit a problem report for any non-working or fake code in the lists above.