Codes

  • Adding Ancillaries to Generals

    As mentioned above, enter the console with the ~ key.

    This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

    give_ancillary this ANCILLARYNAME

    Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

    EffectCode
    +25% movement, unit recruitment discounteddrillmaster
    +30 build points, +1 farming, 20% bonus on mining incomebrilliant_inventor
    Adds Authority, Income Bonusesscribe_ancillary
    Adds Morale, Popularitybard
    Have more kids, improves casualty recovery chance.doctor
    Have more kids.apothecary
    Increases Commandmentor
    Increases Hit Points, Lowers Moraleshieldbearer
    Increases Hit Points, Personal Securityswordbearer
    Increases Peraonal Security, Decreases Popularitybodyguard
    Increases Personal Securityfoodtaster
    Increases Piety, Trade Incometutor

    Contributed By: Toomin22.

  • Adding Units to Stacks

    Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

    EffectCode
    Elephant Artilleryrogan
    Elephant Rocketeervindaloo
    Elephantsmadras
    Mercenary Monster Bombardistanbul
    Mercenary Monster Ribaultgeorge
    Mercenary Rocket Launcherhouston

    Contributed By: MarkRitchie1989.

  • Additional traits and ancillaries for Spies and Assassins

    Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other.

    EffectCode
    + 1 agent skillfalse_documents
    + 1 agent skillAssassinsGuildTrained 1/ ThievesGuildTrained 1
    + 1 agent skillAssassinsGuildMember 1/ ThievesGuildMember 1
    + 1 agent skillaccomplice
    + 1 agent skillmonkey
    + 1 agent skill, + 1 personal securitybeguiling_bard
    + 1 agent skill, +1 line of sightpickpocket
    + 1 assasination, +2 law (improves public order)handgun
    + 1 sabotageexplosives
    + 2 line of sightspyglass
    +1-3 agent skillNaturalSpySkill 1-3 / NaturalAssassinSkill 1-3

    Contributed By: d3sP0iL3r.

  • Cheating made simple =)

    Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

    EffectCode
    Add population to desired city (note: for city's with two or more spaces use quotation marks ["])add_population _____ #
    adds all ancillary to the character info displaytest_ancillary_localisation
    Adds desired quantity of money to your faction. 40K per number of times you enter the code.add_money #
    and the walls came a-tumblin' downjericho
    Attempt to create and add a mission to the specified factioncreate_mission <sent_faction> <mission_id>
    changes the campaign date to the given yeardate <year>
    Clear all the current stacked messagesclear_messages
    Completes all (possible) construction pending in queueprocess_cq _______
    Completes all (possible) recruitment pending in queueprocess_rq _______
    creates a diplomacy missiondiplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>
    creates one or more units of the specified typecreate_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>
    details of the current recruitment capabilities of a settlesment.capabilities <settlement_name>
    details of the current recruitment pool of a settlementrecruitment_pool <settlement_name>
    displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>
    evicts current resident and gives to player.capture_settlement <settlement name>
    forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy alliaforce_battle_victory <opt:capture_percent>
    Forces the negotiator to accept or decline a propositionforce_diplomacy <accept/decline/off>
    gives the character an ancillarygive_ancillary this ______
    gives the character movement pointsmp <charactername> <amount>
    gives the character points for traitgive_trait_points <charactername> <trait name> <points>
    Invulnerble General (cannot be beat in battle)invulnerable_general <character_name>
    Lists all Ancillarieslist_ancillaries
    lists all of the units in an army, with details.list_units <character/settlement name>
    lists all the characters in the world or those belonging to a factionlist_characters <opt:faction_type>
    Lists all traitslist_traits
    moves named character to position on campaign mapmove_character <name> <x>,<y>
    removes ancillary from the characterremove_ancillary this ______
    resets the character back to it's start of turn settingscharacter_reset
    sells units cheaperbestbuy
    Set the diplomatic stance between the two factions (factions must be different)diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>
    Show all messages to all factions (on/off)show_all_messages
    shows the cursor position and region idshow_cursorstat
    shows the landing positions available to the ai from a given region, default hides themshow_landings <opt:cursor/region_id>
    the attacker or defender wins the next autoresolved battleauto_win attacker/defender (depending on circumstance)
    the biggest aroundoliphaunt
    toggles everyone's perfect spying ability.toggle_perfect_spy
    toggles the fog of war on or offtoggle_fow
    upgrade settlement levelupgrade_settlement <settlement name>

    Contributed By: Death_Master911.

  • Console codes

    Press the tilde (~) key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work.

    EffectCode
    Allows a character to move again. Does not always workcharacter_reset
    Allows you to give a city more population automatically.add_population "settlement name" "amount"
    Allows you to give any trait your faction can have to a specific general.give_trait this "trait" "level number"
    Anything in the city's building queue will be built automatically.process_cq "settlement name"
    Gives you the specific amount of gold.add_money "amount"
    Shows coordinates under mousecursor in format x,yshow_cursorstat
    Toggles on or off the fog of war. You can see the whole world map when inputted.toggle_fow
    When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.auto_win "attacker/defender"
    z=name of settlement or unit without title (except Captain). x,y=coordsmove_character z x,y

    Contributed By: ssj18vegeta, Anteok, and wjeder.

  • Create a Unit

    Use the console to enter the following

    create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"


    Example -

    creat_unit "London" Longbowmen 2 9 3 3

    ^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

    EffectCode
    Creates Unit at any settlement/general you likecreate_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"

    Contributed By: P1r8te.

  • Detailed Codes for Several Console Commands

    Push ~ to access the console. As described above, the "give_trait" command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

    give_trait this TRAITNAME #

    Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

    EffectCode
    +Chivalry,LoyaltyLoyal 3
    +moraleBrave 3
    - loyalty, + authorityPoliticsSkill 3
    Increased Command, IncomeIntelligent 3
    Increased IncomeMathematicsSkill 3
    Increased Law, Trade IncomeGoodAdministrator 3
    Increased Mining IncomeGoodMiner 3
    Increased Trade IncomeGoodTrader 3
    Increases AuthorityFathersLegacy 3
    Increases ChivalryVictorVirtue 3
    Increases ChivalryBattleChivalry 5
    Increases CommandNaturalMilitarySkill 3
    Increases command skill (situational)GoodAmbusher 5
    Increases command skill (situational)GoodInfantryGeneral 1
    Increases command skill (situational)GoodCavalryGeneral 1
    Increases command skill (situational)GoodDefender 5
    Increases command skill (situational)GoodAttacker 5
    Increases command skill.GoodCommander 5
    Increases DreadBattleDread 4
    Increases Movement PointsEnergetic 3
    Increases Peraonal SecurityHighPersonalSecurity 3
    Increases PietyPublicFaith 4
    More kids, increased general's hitpointsHaleAndHearty 3

    Contributed By: Toomin22 and shadowmoonboy.

  • Giving Ancillaries and Traits to Apies/Assassins

    As mentioned above, enter the console with the ~ key.

    This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

    give_ancillary this ANCILLARYNAME

    Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

    NOTE: For the ones marked "TRAIT", use the command:

    give_trait this TRAITNAME #

    instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

    EffectCode
    +1 to agent's skillcatamite
    +1 to agent's skillcourtesan
    +1 to agent's skillpickpocket
    +2 to agent's skilldancer
    TRAIT +1-3 to assassin's saboteur skillGoodSaboteur 3
    TRAIT +1-5 to assassin's skillGoodAssassin 5
    TRAIT +1-5 to spy's skillGoodSpy 5

    Contributed By: Toomin22.

  • Merchant Ancillaries and Traits

    Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or give_ancillary this.

    EffectCode
    +1 financeMerchantsGuildMember 1/ MerchantsGuildTrained 1
    +1 financetrick_abacus
    +1 financecounterfeiter
    +1 financemerchant_clerk
    +1-2 financeWorldlyMerchant 1-2
    +1-2 finance (and more resistant to asset seizure)LegalDealer 1-2
    +1-2 finance (and more resistant to asset seizure)SecureMerchant 1-2
    +1-3 financeNaturalMerchantSkill 1-3
    +1-3 finance (+3 gives a -1 personal security)Monopolist 1-3
    +1-4 financeGoodMerchant 1-4

    Contributed By: d3sP0iL3r.

  • Special Ancillaries and Traits for Priests

    Select the priest unit to effect with the cursor and open console with ~ key. Using : give_trait this : the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel # . Using : give_ancillary this : the words should be lowercase and separated by a _ ex. choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.

    EffectCode
    + piety, +eligibility +purity +violencePurifier 1-3
    ++pietyTouchedByTheGods 1-3
    +1 pietywitch_hunter / deacon / librarian
    +1 piety -1 puritymonk
    +1 piety -1 violencenun
    +1 piety, +1 personal securityzealous_disciple
    +1 security, +1 purity, +1 violencepaladin
    +pietyStrongFaith 1-4 and/or PublicFaith 1-4
    +pietyNaturalPriestLevel 1-3
    1 = bishop 2 = cardinalPriestLevel 1-2

    Contributed By: d3sP0iL3r.

Unlockables

  • Unlock all factions

    Find this directory:
    Medieval II Total War\data\world\maps\campaign\imperial_campaign

    Then find the file descr_strat. Open it with a text editor (Word, or somthing like that). Cut and Paste the 'unlockable' section into the 'playable' section and save the file. Launch the game and you should have every faction available.

    You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

    Remember to make BACKUPS before you are editing the game files!!!!

    Contributed By: Crazybf2killer.

Know Something We Don't?

You can submit new cheat codes for this game using our Cheat Submission Form.

Have We Been Fooled?

If you see a non-working or fake code in the list above, let us know by using our Problem Submission Form.