Resident Evil History Guide by REmanZ

Version: 1.45 | Updated: 08/20/05 | Printable Version

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                           Written By: Joe Zakutny

  All trademarks and copyrights contained in this document are owned by their 
                  respective trademark and copyright holders.

=Table Of Contents=

To further make this more simple, I've included short-cuts. All you have to
do is Press CTRL + F and in the box include the short-cut that you want to
go to. And because it searches from where the screen is to the bottom, you
can enter in the character/game/whatever you want and you should skip right
to it!

Version History ......................................................... REH001

About This Guide ........................................................ REH002

About The Author ........................................................ REH003

Definitions ............................................................. REH004

Characters .............................................................. REH005

Enemies ................................................................. REH006

The Virus' .............................................................. REH007

Resident Evil History ................................................... REH008

Resident Evil Evolution ................................................. REH009

Resident Evil 4 Past .....................................................REH010

Legal, and Contact ...................................................... REH011

=Version History= 


Created on January 27th, 1 am.

Version: 0.30. -- Made the FAQ. I don't know how much of the information is
really necessary, but I shall update with more information. I'm sorry, but I
only covered the first two games and half of the third. I'll try to come up 
with new information by tomorrow, in time before the next update. I'll soon 
put up a Characters List, and the changes that Resident Evil went through!

Version: 0.40. -- Updated most of the stuff. This was Rejected because of the
lack of information that it contained, so I pretty much updated much of it.
Putting in new vital information about the games that I know about. I also
included the Characters Section and the soon-to-come Enemies section.

Version: 0.75. -- Updated more of the Character section, and got done more of
the Resident Evil History as well. I also included a 'About This Guide' section
which is just below this. I'm also going to include a "The Virus'" section
which can be used to learn more about the different virus' that appeared in
each Resident Evil game. Also included some Definitions.

Version: 0.80 -- Updated some of the spacing and some of the words. I also
included a new "Resident Evil Evolution" part for all of you to read. I still
havn't begun the enemies section yet, but I am preparing for it. It'll be up
when I know how many enemies I'll include. No bosses.

Version: 1.00 -- I completed it finally. That's right, the Resident Evil
History guide is finally complete. It's not the "Final" of course, as I may
still have some updates, but everything that you essentially need to learn
about Resident Evil is all right here. I hope that you enjoy it, and the fact
that I wrote this in a mere 72 hours. Including time to go to College and the
time to go to the Doctors and friends. I also fixed some trailing spaces that
appeared when I e-mailed this to myself so I can work on it over my friend's
house, and corrected some spacing problems as well.

Version: 1.02 -- I made some basic changes. I updated the Enemies section;
which now have a "Debuted" section, to let our readers know when the enemies
actually started from in the first place! I even added a nice new quote. I
also updated some information about the Resident Evil games. I have also
introdued Short-cuts. It's my first time doing that, so sorry if I sort
of suck at it! I also fixed some grammar errors. And I ran spellcheck and I
corrected most of the spelling errors.

Version: 1.07 -- I formatted some of the stuff that was really annoying me.
And it might have been annoying you as well. I made this correction due to when
you scroll, you sometimes can't see the Title of the game that you might want
therefore skipping it. So I made it more obvious of their presence.

Version: 1.17 -- I updated a lot of the information on the Characters, and I
put them in my own words, so everything should be fine! Also updated a

Version: 1.18 -- I updated some of the spacing. I hope that it fixes some of
the problems! After atlesat five days of creating this FAQ, I've gotten data,
deleted data, rewrote date, formatted data, reformatted data. I hope that you 
enjoy my hard work and dedication to this FAQ! Included a Special Note from 
the Author as well! I also updated the History part as well as it came up
as "Incomplete" and that is the only information that was "Incomplete."

Version: 1.20 -- I updated all of the information on the past Resident Evil
games and hopefully I covered all of it. Which I'm pretty sure that I did.
So, the Characters, Enemies, History and the Evolution is complete.

Version: 1.25 -- How embarassing, two FAQ's in a row with huge mistakes. I
somehow included that Birkin and Mr. X were the same people, but like many
people posted, they are two separate beings. I apologize for the inconvience
and hopefully I corrected the mistake. I thank all of you for e-mailing me and
telling me your thoughts about the Guide. Also, a Resident Evil 4's Past
Guide might be included in here soon as well, which is being made by:
RE expert44. I appreciate his time and effort being put into this Guide so I
can post it in mine. Credit will be paid to him.

Version: 1.26 -- I included a new Virus, the Mother Virus, which I somehow
forgot, and noone really noticed that either. I also updated some of the
enemies as well. And hopefully RE expert44's Guide is being revised to be put
up in here.

Version: 1.27 -- I've been getting a lot of e-mails about new information and
I finally went through them. The ones that were relevant enough, I've included
and gave them a detailed Special Thanks.

Version: 1.28 -- Corrected a few things and updated some other things as well.
Nothing much to look for. And, the Resident Evil 4 past Guide will be up on
here by Tuesday!

Version: 1.40 -- Well, I made a few changes and there is one major update in
this as well. I finally included the Resident Evil 4 Past that I've been
talking about for as long as this Guide has been posted. I thank RE Expert44
for writing this up and giving me the opportunity to use it in my Guide!

Version: 1.41 -- I made a change because I gotten a few e-mails about it. That's
about it.

Version: 1.42 -- Made some minor corrections.

Version: 1.43 -- Made more minor corrections...

Version: 1.44 -- More corrections...

Version: 1.45 -- Even more so.

Last updated on: August 20th, 1:40 p.m.

=About This Guide=


I created this guide for the sole purpose of Resident Evil History. I've learned
that many people who play Resident Evil 4 have probably never played the games
that came out before it. So, I decided to make a topic for those who never
played all the games, or for people who have played some, and not the
others. This is an all around guide, covering every character and enemy that
ever was part of Resident Evil. It also covers every game that ever came out.
For the sole purpose of "back ground information." For instance someone can 
say "The Progenitor virus? What's that?" you can now proudly say "The
Progenitor virus was created by James Marcus; he created it from the 'The
Mother' Virus. He apparently took the genes from a Leech and implanted it into
the Progentior Virus and created the T-Virus. Marcus loved his research and
because of his research, he went missing. The Leeches that he loved so much
transformed him and gave him the ability to mimic."

I'm also going to include a game that hasn't come out yet for RE History
because Resident Evil 4, in RE timeline, is the latest one to come out. RE
Outbreak, actually, takes place just a month 1/2 after the first RE! So, there
could be some background information there.

Also, I like to use this guide as a little... umm, I don't know, 'guide' for
future RE players. Looking at the Enemies section for instance can further
prepare themselves for what can lie ahead. Or mainly for the Resident Evil 4
players bragging that they beat RE4; then they can read the other enemies in
the games and go "Wow, the other games were hard, too."

But, like I said, this guide is for the sole purpose for background information
for new, and veteran Resident Evil players. 

If I missed any information, or I referred to something wrong, like the Bravo
Team... then you can e-mail me and I'll correct it. My e-mail is at the top and
at the bottom of this guide. Be sure to include "RE Guide" in the Subject.

Eh, frig it. My e-mail is --- ---

A note from the Author:
I've put out a generous time and effort into this Project of mine, and I would
like to thank all of you who have e-mailed me since I made this Guide. So, I
personally thank each and everyone of you. Because of you, you've made this
Guide my most-frequently-viewed Guide again. And, please, if you've got
questions, e-mail me!

Beware of Major Spoilers!

=About The Author=


I'm Joe, Joe Zakutny, but you can call me Joe. Z. This is actually my Second
guide. Ever. I'm hoping to make more Resident Evil guides since this is truly 
my passion. I've played the Resident Evil REmake game countless times, and I 
still love it. I've read the books, watched the movies, you name it. Actually,
I played almost every RE game countless times. 

And, well, if you ever felt the need to talk to me, to talk about more
Resident Evil things, or to ask me a few questions, or whatever, I'll give
out my AIM: True Story Guy. Please use this only in dire need situations that
you can't wait for an e-mail response. And, IM'ing me when you could just
e-mail me is "Frowned upon" in my book, and I'll likely have a grudge. But,
you can always just talk "Resident Evil" with me!

"There are only 10 types of people in this world: Those who know Binary and
those who don't."



If you're here, then you obviously havn't played a lot of Resident Evil, or you
just forgot some info, or you wanted to know what the hell I was talking about.
Well, fear not, for I will cover the Definitions!

- The higher form of the S.T.A.R.S. team that's divided by two
seperate, fully functional teams.

- Bio-Organic Weapons

- The lesser form of the S.T.A.R.S. team that's divided by two
seperate, fully functional teams.

Los Illuminados 
- The cult that's behind Las Plagas, the Parasites, and the
kipnapping of the President's daughter.

- Sea, Air, Land.

- Special Tactics And Rescue Service.

- Special Weapons And Tactics.

- Umbrella Biohazard Countermeasure Service.

- The company that created the T-Virus.

- Anti-Umbrella Pursuit Investigation Team of the United States Strategic

If you want me to define anything for you, just e-mail me the question and I'll
reply to you and add it into my guide! My e-mail is at the bottom and at the
top of this Guide.



Note: Some of the Characters that I included here are taken directly from the
Brady Strategy Guides that have been written by Dan Birlew. A more detailed
Special Thanks is written at the bottom of the guide. All the information is
used for educational purposes only and all the information belongs to Capcom,
Dan Birlew and BradyGames respectively.

-----------------------------Resident Evil:-------------------------------------

Chris Redfield
Chris Redfield, being newly recruited to the S.T.A.R.S. team by the weapon
specialist Barry Burton, was lifted off to investiate the mysterious murders
almost immediately. Having a large background in the Air Force, Chris also
knows how to fly a plane and land it.

Jill Valentine
Her amount of experience and professional tactical training earns her a degree
of one of the best S.T.A.R.S. member's on the force. She is a master of lock
picking and can open over a hundered different types of locks without a key.
She is well known and well liked by most Resident Evil players.

Barry Burton
Barry is the first officer to join the S.T.A.R.S. team, and Wesker was the one
who created it, so Wesker must of liked Barry a lot. Barry is also a former
Air Force and S.W.A.T. member, and he brings along a wide variety of
experience to the team. Also supplying the S.T.A.R.S. weaponary, he gets most
of his weapons custom-made for the team. A valuable asset to the team, it'll
be a shame if S.T.A.R.S. lost him. He also has strong ties with his family
along with his job.

Brad Vickers
Often called the Chicken-Heart of the S.T.A.R.S. team, this Pilot has gained
his own reputation. Dispiate his youth, however, he is a well-trained pilot
and can just about fly anywhere, making him a key to S.T.A.R.S. He's the one
who takes off in his Helicopter when S.T.A.R.S. really needed him, too. Maybe
that's why he got his Chicken-Heart reputation.

He will soon loose his life in RE3: Nemesis, however...

Joseph Frost
"Frosty" is a seasoned former commando trained in the Navy S.E.A.L.S. and
experienced in Gulf War operation Desert Storm. He acts as a vehicle
specialist for the group. Now, where are those cars and Jeeps at? Oh, none,
no wonder he dies so quickly.

Albert Wesker
Wesker is the man who created the S.T.A.R.S. team to be under the Raccoon
City Police Department. Not good at making smart choices, he hires Barry Burton
and has him hire all the other S.T.A.R.S. members for him. 

Albert is a little bit shady, by wearing his sun glasses all the time and he
orders you around the Mansion just so he'll leave you alone. You often catch
him talking to himself as well. Strange...

Enrico Marini
Marini is the commander of the Bravo Team, and second in command of the
Raccoon City S.T.A.R.S. unit. He fears that other Team members might come
along and take him from his position in S.T.A.R.S. which might answer why he
is always suspicious around other people. He's a great asset and provides a
lot of experience for S.T.A.R.S.

Rebecca Chambers
The youngest member for the S.T.A.R.S. team is also the newest recruit.
Joining the unit just moments before Bravo Team lifted off in the helicopter
to search for the forest area. She serves as the field medic for the Bravo
Team and quite possibly for the Alpha Team as well. She's quite smart and
knows a lot about chemicals and nursing. I hope that she can handle herself
while she was taking care of Richard.

Forest Speyer
Like most of the Bravo Team, you find Forest already dead in a chair. On the
balconey it would seem that he died in peace. He did, he was bitten by a
Zombie and he transformed. If you do something special, he'll come after you!
Also to note, look for a certain weapon that is next to him, you'll be
most rewarded!

Richard Aiken
The radio expert on the S.T.A.R.S. team, this man is part of the Bravo Team
and is one of the few survivors that you find. He gets bit by a giant snake
in the mansion and you have to go and retrieve some medication. His life will
change how you play this game, depending on if you get the serum in time or

Kevin Dooley
Helicopter pilot for the Bravo Team, Kevin is a mechanical wizard and an
accomplished stunt pilot. Despite his past in the entertainnemt industry,
Kevin takes his role in the S.T.A.R.S. unit seriously. He has been instrumental
in rescuing many citizens from dangerous situations in the dense Raccoon
Forest area and in the rocky Arklay Mountains.

Kennth J. Sullivan
Nothing can be said much about this man, except for the fact that the video
that you find about him is quite gruesome. You first find this man dead, and
he has recorded his death. You'll have to grab his cassette and watch the
tape later on.

----------------------------Resident Evil 2:------------------------------------

Thanks to CVXFREAK for this Content on RE2:

Leon S. Kennedy
Leon is a rookie cop who came to Raccoon City to find zombies. He is
very clueless at times, especially in the beginning and middle of his
games. He also doesn't seem to try hard at the police force. But when he
runs into Ada Wong, he learns to do things right and not be so clueless
at times. His weaponry is standard. He has a Pistol, Shotgun, Magnum,
Flamethrower, possibly a Submachine Gun and in his B game, a Rocket
Launcher. He is better than Claire at firing weapons, but fires slower
than Ada. He is controllable on Disc 1.

Claire Redfield
Claire Redfield is the sister of Chris Redfield, from the first game
and CODE: Veronica. She is tough and willing in situations. She runs
faster than Leon, but slower than Ada. While she never meets Ada, she
runs into Sherry Birkin, a little girl. She takes good care of Sherry
and is, essentially, the main character of this whole game, though she
gets Part 2. She has a very different weaponry from Leon's. She has a
different Pistol, a Bow Gun, A Grenade Launcher, a Spark Shot, possibly
a Submachine Gun and in her B game, a Rocket Launcher.

Ada Wong
Ada Wong is very independent. She is helpful throughout most of Leon's
game. Also, she fires, runs, and takes damage better than Claire, Leon
and Sherry. But unfortunately for her, she doesn't get out with Leon.
But in Leon's B game, she becomes *VERY* helpful against the final Mr. X
battle. Although it may seem like it and many people believe this, it
actually IS Ada who helps out Claire in her B game against the final Mr.

Sherry Birkin
Sherry is alone in her normal world. That is until she meets Claire and
becomes her best friend. She is a bit of a nuisance at times, stopping
for Claire to come back for her. She is useful, though, especially in
the final William Birkin battle. Yes, she is the daughter of William
Birkin, who has now become a monster. She is VERY immature for a 12 year
old. She also briefly runs into Ada during Leon B, where she loses her
pendant that carries her family picture.

Annette Birkin
Annette is the mother of Sherry. She seems to be skitsofrenic. She tries
to kill Ada and Leon and tries to help out Claire and Sherry. She is
very frantic, and seems to only care about the G- Virus her husband,
William Birkin, created. She then becomes caring of her daughter at the
end of Claire B, giving her the needed keys to get out of the base.

Brian Irons
He is the darranged police cheif. He kills Ms. Warden, and plans to kill
Claire. But his actions of rigging the RPD with traps and puzzles will
lead to his ultimate downfall. He is eventually killed by the William
Birkin monster.

Ben Burtolucci
He is a reporter who knows what's behind the Raccoon City incident. He,
at first, refuses to tell anything until he is nearly killed by the
William Birkin monster. He eventually tells Leon and is then killed

William Birkin
He is the scientist behind the creation of the G- Virus. He is paranoid
about giving away his G- Virus, which leads to his ordeal. Umbrella's
swat team member, HUNK, attacked William Birkin. Birkin would have died,
but saved himself by injecting the G- Virus. Now he is a monster out to
perpetuate his G-species.

Hunk is the man who attacks William Birkin. He is pretty tough to
survive in the sewers for 4 days. He is seen without his mask in his RE3
Epilogue. He also makes a cameo in CODE: Veronica X in a file, where he
transports the Tyrant to Rockfort Island.

Marvin Branagh
He makes a small appearance in the game to aid Claire or Leon by giving
them a key to get further into the RPD. He eventually turns into a
zombie. He makes an appearance in Resident Evil 3: Nemesis, as well, but
he's unconscious when Jill Valentine finds him.

Robert Kendo
He is the Gun Shop owner. According to Resident Evil 3: Nemesis, he was
good friends with Resident Evil's Barry Burton. He gets killed at the
beginning by zombies, but he leaves a weapon behind for Leon or Claire.
He was the man who created the Samurai Edge Handgun seen in Resident
Evil for the Nintendo GameCube.

Joe includes:

This piece of... Tofu is only playable after you complete the game several
times. You're basically just a piece of Tofu that floats around with a knife
waiving around it. I'm quite sure that whoever plays as Tofu will have an
interesting time trying to master his knife-wielding technique!

-------------------------Resident Evil 3: Nemesis-------------------------------

Jill Valentine
Jill is a member of S.T.A.R.S., a special task force in the Raccoon City
Police Department. She is a specialist in disarming explosive traps. With her
experience training in the U.S. Delta Force, she is one of the survivors of
the original incident that occurred in the Arklay Mountains. Cheerful and
independent, Jill has a strong sense of justice. Though she has a healthy
emotional side, she is a talented woman with a strong will and excellent
judgement. She is being chased by Nemesis and does not know why.

Carlos Oliveira
He is a U.B.C.S. soldier, in charge of heavy firearms, security and mission 
back-up. He is also responsible for weapons maintenance. At first sight, he may
appear inexperienced and immature but is actually warm-hearted, with a strong 
sense of right and wrong.

Nicholai Givoneaf
The leader of the U.B.C.S, this particular man is one of the characters that
you'll learn to hate... a lot. Much like the Nemesis, he almost seems desperate
to kill you. He shoots a fellow comrade in the foot and then tracks him down
to kill him himself, for his pleasure. This is one man that you must be
careful about!

Mikhail Victor
Mikhail is a leading lieutenant of the U.B.C.S. He belongs to Carlo's team, 
and was badly injured. Mikhail can be considered one of the typical U.B.C.S. 
members, due to his ruthlessness and arrogance.

Brad Vickers
The Chicken-Heart that made his way through the Mansion somehow decides to come
in one final time in Resident Evil: Nemesis. Brad, however usually has a calm
attitude can become very anxious and nervous when stern. Brad tries to tell
Jill about the new Monster that's coming in to get them, but, as Irony has
taught us, he gets killed by not saying anything.

-------------------------Resident Evil CODE: Veronica---------------------------

Claire Redfield
Claire is no stranger to the horror that Umbrella can cause. She came face to
face with it when she went to Raccoon City in search of her brother, Chris.
Being a tad bit older then Steve, she doesn't seem quite interested in him
through out the course of the game. She also loves her brother very much, and
seems to go to far extremes just to find him. Do not underestimate the
talented Claire Redfield.

Chris Redfield
The elder Redfield sibling, Chris is a highly trained officer of Raccoon City
Police Department's S.T.A.R.S. squad. Several of his teammates were killed when
the S.T.A.R.S. were killed when they were betrayed by the infamous Albert
Wesker. Because of him, because of this "Test", he's quite angry with
Umbrella and will stop at nothing to bring them down. Claire looks up to him
and would stop at nothing to get him back.

Steve Burnside
Steve is a prisoner on Rockfort Island when things went wrong.

His cocky attitude hides a deep distrust of people. Steve feels that the world
is against him and hasn't seen much to make him think otherwise. Merly being
one of the few surivors on Rockfort Island marks Steve as an exceptional
young man... even if he can be a jerk at times.

You find out why he's so angry when you meet his father, which it turns out,
worked for Umbrella and became a Zombie. He, himself, has to kill his own
father to save Claire. He really does love her -- and that's not the only thing
that happens to poor Steve, either!

Alfred Ashford
Alfred has been the head of Umbrella for some time. Talking to him gives you an
idea why the company is so twisted. Alfred is egomanical to the extreme.
Raised in a rich surroundings, with everything coming to him at the snap of the
finger, he wants the world to go around with his tune. He also has a deep
connection with Dragonflies. Also, he loves his sister, Alexia... maybe a little
bit too much.

Alexia Ashford
The twin sister of Alfred, Alexia is a myserious figure. No one has seen her
around for ages, and the only one who has is Alfred, but he won't reveal where
she ever is. Rumors are abdunant that she cyrnologically froze herself, which
is exactly what she did.

Albert Wesker
Wesker is a two-time betrayer. He led his fellow S.T.A.R.S. members into a
trap while working for Umbrella. But that was all part of a double cross he
had planned against Umbrella. Now he's working for someone else. He has been
injected with some of the T-Virus and now possess supernatural abilities.
Chris is no match for the new Wesker. The only question, why is Albert in
Antartica, and why has he set up Hunters all over the grounds?

Rodrigo Juan Raval
Rodrigo works for Umbrella. Recently he captured Claire Redfield and brought
her to Rockfort Island. Recent events, though, have made him reconsider his
actions. Mr. Raval would like nothing more then to go home. He may not make it,
but he tries to set things right by freeing Claire.

------------------------------Resident Evil 0-----------------------------------

Rebecca Chambers
Having just been appointed to the S.T.A.R.S. Bravo Team, she is sent in to
investigate mysterious murders that happened near the Arklay Mountains. She
crash lands and gets on a train where she meets Billy Coen. The only
question is, how does she get to the Mansion, and who attacked the Train so

Billy Coen
A former Marine Second Lieutenant stripped of his rank following court-martial,
Coen is suspected of massacring 23 people. While being transported to the base
for execution, the prison car in which he rode was attacked. He soon realized
what was going on and took advantage of the situation, using some tool to
bust through his hand-cuffs. Funny, how he wears them through out the course
of the game and never really talks about the discomfort.

Outwardly blunt and cynical, Coen actually has a strong sense of justice and
will not commit a dishonest act, even under orders. He also has a surprising
talent for playing the piano. Piano's sure do find their way in most RE
games, don't they?

Enrico Marini
The deputy commander of S.T.A.R.S., Enrico also serves as the leader of Bravo
Team. He dies in the first Resident Evil and this part of the story tells you
how he gets to the Mansion and his connection to Rebecca. He's the one who
tells her about the Mansion which she then goes to. If it wasn't for him,
Chris will be shit out of luck.

Albert Wesker
During the times that you see him he usually is giving orders to other team
members. He seems to be part of the attack on the Train. You never really
see him and he doesn't pose much of a threat. He plays more like a cameo then
anything else.

William Birkin
One of the few people that supposibly worked directly under James Marcus
himself, this researcher seems more trust worthy then the rest of them. He
has a family all of his own who lives in Umbrella, so you know that whatever
he's making it cannot be too bad (That's a lie..).

After Marcus died, he took his work and developed the G-Virus himself, which
is a better version of the T-virus. He takes a sample himself in RE2 and
becomes a monster you have to kill. A "G-Type."

James Marcus
The first head of Umbrella's management training facility, Marcus was
personally appointed by Umbrella's founder, Ozwell K. Spencer, and entrusted
with continuing and expanding the research on the Mother Virus discovered by
Spencer. He spent a lot of time underground trying to develop a virus that
he can use.

He soon named his virus the "Progenitor Virus" and infected the Leeches with
it. They soon developed a certain Mimetic trait and started to mimic him.
James Marcus was astonished as he began to experiment more. He soon disappeared
and no one knows where he went. You'll find your answers in Resident Evil 0!

Richard Aiken
The communications officer for the S.T.A.R.S. Bravo Team, Richard's combat
skills are father inferior compared to the rest of the teams. A cheerful young
man, Richard always wears a smile. Although combat isn't his speciality, he's
still an unsung hero who backs up the Bravo Team in various other ways.

Edward Dewey
The helicopter mechanic and flight navigator for the Bravo Team. While Rebecca
was on the train, Edward was torn apart by mutated Dogs. He jumps onto the train
and warns Rebecca about the Monsters, and then dies.

Kevin Dooley
The helicopter pilot for the Bravo Team. Alpha Team goes by to his Helicopter
and he was eaten alive. Edward was with him, so it must of been a swift
attack. Probably from the dogs.

--------------------------Resident Evil Survivor--------------------------------

Vincent Goldman
The leader of Umbrellaís "dirty jobs" special unit in Resident Evil Survivor;
eventually killed by Tyrant. Such dirty jobs could have been the Mansion
incident, and perhaps as deep as Raccoon City! But, I highly doubt it.

Ark Thompson
Friend of Leon's and amnesia-stricken escapee from Resident Evil Survivorís
zombie-infested island. He crashes into the island, and apparently the only
survivor. Ying and Yang, suriving the crash, but losing his memory. What
sort of horrible things will this man remember?

---------------------------Resident Evil: Dead Aim------------------------------

Morpheus D. Duvall
Ex-member of the Umbrella Research and Development Department. The "T-virus" 
was stolen by a fanatic group of Morpheus-worshippers, who also easily captured
and overpowered the cruiser. But Duvall was crazy enough to make his followers 
the prey of "T-virus."

Fong Ling
Covert operator for the Safety Department of China. Pursued and arrested her 
brother, a democracy activist, as ordered by the government. He was executed 
the same day. Ling harbors no grudge against her superiors or the government.

Bruce McGivern
Covert Operator for the Anti-Umbrella Pursuit Investigation Team of the 
United States Strategic Command (U.S. STRATCOM). Has a strong sense of justice 
and may act recklessly without concern for his own life, often bordering on out
of control. But does a first-class job.

-------------------------Resident Evil Outbreak---------------------------------

Kevin Ryman
Kevin is a Policeman that you can select right from the beginning. He has
failed the S.T.A.R.S. admission test numerous times and has a bad time
coping with it. He spends most of his time at a bar now, drinking away. He
also possess an ability to kick his enemies away.

Mark Williams
Currently working for a security company in Raccoon City, Mark is a Vietnam
War veteran. The oldest person that you'll ever control is this man, right
here. Who has a lot of experience in his past years especially in the
Vietnam war. He can withstand a lot of hits, has the highest health and
comes with a gun in the very beginning. His special ability allows him to
defend, so he takes less health then usual.

George Hamilton
A doctor who works at Raccoon City Hospital, George is a first-class surgeon.
He knows the Hospital well so you don't need the Map when you have him in your
team when you do the Hive stage. He also has the ability to mix herbs so your
T-Virus contaminations levels won't raise, and the ability to make bandages
so you'll stop bleeding. Definitely a smart idea for the Hive stage all-around.

Jim Chapman
A subway employee, Jim is a friendly and cheerful fellow, but exposes his
cowardice and narrow-mindedness. Often running around, cursing his head off,
he can get quite annoying, especially if he does it online. "My life is
shit!" Anyway -- once he enters a room, if you look on the map, all the items
in the room are instantly displayed, and if you toss your Coin and get a
heads up three times in a row, his critical hit ratio will increase by

David King
A quiet plumber, David is one of the coolest characters in this game. He has
the ability to throw Wrenches at Zombies, which instantly make them fall to the
ground. And, when your weapon is broken, he can use his electrical tape to
tape it back together and make it useful. He also has this ability so you
can make custom weapons, like a flamethrower!

Yoko Suzuki
Yoko, one of the worst characters in my opinion. She has the lowest health
out of them all. She, however, can carry the most amount of items out of all
of them and her "Excape" ability allows her to quickly crawl away from harm.

Alyssa Ashcroft
Alyssa is a newspaper journalist working for the local paper. Now, there has
to be a lock-picker around here somewhere, and that's her. Her ability allows
her to access places that normally other characters cannot access. Also, her
ability to quickly dodge away from attacks makes her one of my personal

Cindy Lennox
A waitress at J's Bar, Cindy is a popular person because of her unbreakable
bright smile. She starts out with green herbs already in her little herb kit,
so whenever you see a Green herb, you don't take out valuable inventory space.
She also has the ability to duck under an enemie's attacks.

-------------------------------Resident Evil 4----------------------------------

Leon S. Kennedy
After six years of escaping the horrors of Raccoon City, Leon quit his job
and got hired as a Goverment Agent. After working himself through the ranks
he finally was able to protect the President himself. Now that the President's
daughter has been kidnapped, he was sent to Europe to track down, find and
rescue the President's Daughter.

Ashley Graham
Ashley is the twenty-year old (Though, some refer to her as 'Teenager')
daughter of the President of the United States. On the day she was abducted,
Leon S. Kennedy was assigned to track down her abductors, rescue her from them,
and return her to the States. Ashley is completly defenseless and has to
completly rely on Leon for just about everything. Except to hide somewhere,
which he seems to do quite intelligently.

The Los Illuminados gang, however, wants her to return, but why? What good can
that do? Only time will tell.

Luis Sera
While Leon is searching for Ashley, he finds a part of the Village with a 
certain "Pounding" sound, once Leon investigates, he finds Luis tied up and
gagged. He unravles him. He's not from America, and seems to be from Madrid.
He also knows something about the T-Virus. Very suspicios.

Jack Krauser
Leon has been lead to believe that a lot of people in his life have died, and
that it really turns out that they're alive. If Jack Krasuer is alive, and so
is Ada Wong, who else do you think could be alive *Cough* Birkin! *Cough* But,
anyway. Now Krauser isn't working with Leon, he's working against him this
time around. Will Krauser realize the truth about Los Illuminados? Will Leon
kill him? Only time will tell. And exactly, HOW did he survive?

Bitores Mendez
The Village Chief is an adnormally tall and menacing figure with multi-
colored eyes that leads the other villagers in their attacks on Leon. Unlike
the stupid, parasite-infected Villages, Bitores is quite intelligent and
can come up with reasonable debates. What I wonder, is, how was he so easy
to defeat? And is he truly human?

Ada Wong
Years ago, during the events of Resident Evil 2, Leon comes across a girl
named Ada Wong. Believing that she soon died, he went on with his life. Only
to now find out that she's really alive. What was her place is Raccoon City
that one day, and what agency does she work for now? Could the G-Virus still
be rampant?

Ingrid Hunnigan
Ingrid is the woman who appears whenever Leon calls up on his codec, which
seems to resemble a lot like Metal Gear Solid's scheme. She's quite
intelligent and seems to hand the Instruction Manual a little bit too late.
"Here's the manual that you needed before you began running and shooting. I
think it'll do some good." -- Yeah, right.

Osmund Saddler
The leader of the strange cult called 'Los Illuminados'. Not much is known
about this character except he seemed to have brainwashed Ramon into
unleashing the Las Plagas parasite. He's the one who controls everything, and
has somewhat control over Ramon. He also leads Ramon into thinking that he is
the one who has control.

Ramon Salazar
The short Castleaan that you meet during your visit in the Castle. He's quite
short, but even if he's short, he is very mature and talks like an adult. Well,
he looks quite old as well, but his child-like appearance must of gotten
a hold of him sometime.

He was brainwashed by Saddler and unleashed the parasite that his ancestors
sealed away many years ago.



In alphabetical order:

Same with the worms, except these guys can actually damage you! Running
through the area is a smart idea.

Debuted in Resident Evil CODE: Veronica.

Wow, I never thought that I'd get to the B.O.W. weapon part. But the Bander-
snatch is the B.O.W. weapon of Umbrella. They only have one arm, but they can
use that arm to reach to very high places. It's elastic and can reach to very
far places. They have one very large beating heart, but that really doesn't
do much in the games...

Debuted in Resident Evil CODE: Veronica.

Brain Suckers
Dubbed "The Lickers from Resident Evil 2" from most people, and they are
basically right. These creatures are just like the Lickers, except they tend
to like your brain more then your skin.

Debuted in Resident Evil 2.

Simple bugs infected with the T-Virus, nothing much to worry about here. You
can just shoot them one time and they'll die!

Debuted in Resident Evil 2.

A dog infected by the T-Virus, and grows a habit to attack any
living thing. Constantly looking for small insects on the ground, they usually
won't notice until you close in on their proximiety. When this happens, they
instantly attack by running up to you. You can shoot them out of the air at
the same instant that they jump in the air to attack you. It can take up to
5 shots from the Handgun to teach this dog to "Stay."

Debuted in Resident Evil.

Insects that have been infected directly with the T-Virus, thus allowing
Umbrella to implant metallic weapons in their bodies. They are able to climb
on top of the walls and choke the character. They also like to sneak up on
you, climb on your back, and slit your throat. Due to the T-Virus infection
and their Genetic code, they have grown the curiosity of atomony, and only
kill so they can examine your body.

Debuted in Resident Evil.

Crimson Heads
A different version of the Zombies, and only appear in the
Resident Evil: REmake. It can take from 10 minutes to 20 minutes for one of
the prone Zombies to be brought back in this terrifying new form. With claws
as fingers, red-bloody skin and the ability to run, these Crimson Heads are
very deadly and can take up to 3 Grenade Rounds! To stop these from appearing,
burn the prone Zombies.

Debuted in Resident Evil: REmake.

Crows infected with the T-Virus as well. They developed a Hive-
feature much like of the Leeches, and attack in high numbers.

Debuted in Resident Evil.

Drain Deimos
A more powerful version of the Brain Suckers. With a different color version,
I think red, these enemies are quite distinct from their counterparts. Far
more bullets are needed to kill them.

Debuted in Resident Evil 2.

Monkeys that have been developed by massive doses of the Progenitor-Virus. Their
muscles have grown so large that the skin around them is starting to peel off
to suit their more larger muscles. These enemies can run on the walls, jump
from wall to wall just to attack you. Very swift and hard to kill, it's better
to just run away from them as soon as possible.

Debuted in Resident Evil 0.

Through horrific genetic experimentation, these lizard-like
creatures are no mistake. The perfect B.O.W. weapon, with intelligence to
accomplish missions and the proper power to decapitate even the toughest man.
These made their way infamously in the first Resident Evil, and are one of my
personal favorites. They become "Fun to kill." in Resident Evil CODE: Veronica
in my opinion. However, these horrors are not to be reckoned with lightly,
for they can kill your character in one shot. However, not in RE4, these
Hunters marked themselves in Resident Evil History!

Debuted in Resident Evil.

Hunter Beta
A Hunter basically, from the first Resident Evil game. They are just the
Beta version and do not pose much of a threat. However, still procede with
caution. More information will be quite needed...

Debuted in Resident Evil 3: Nemesis.

Hunter Gamma(y)
These are actually the Lurkers, except these can jump into the air and
instantly kill your character two different ways. One by decapitating you,
and another by swallowing you whole. They look a lot like the frogs but with
some Hunter details in them as well. Beware of these powerful demons!

Debuted in Resident Evil 3: Nemesis.

Infected Plants
Like Plant 42 from the first Resident Evil game, this is a killer plant.
Beware, however, how it's still able to spit acid at you. If you get caught
up in it's vines, that is.

Debuted in Resident Evil 2.

Iron Maiden
Like their Regenerator counterparts, these enemies regrow their body parts
when shot off. However, these have a new feature to them that is even deadlier:
Spikes! These Iron Maiden's can sprot spikes out of their body and impale
Leon on them. The only way to kill these bizarre creatures is to take an
Infared Weapon and shoot the "red spots" on their body. Most of the time,
the final Parasite (Red spot) is on their back.

Debuted in Resident Evil 4.

Obviously, leeches infected with the T-Virus. Because they were infected with
the T-Virus, they've grown to massive proportions and developed a Hive-like
nature and often cluster in groups. Beware, however, once they do this, they
become dangerous and can form together to mimic things. These will then become
human-like and create the LeechMan!

Debuted in Resident Evil 0.

When several of these Leeches cluster, they can develop mimitic-
abilities. Which means that they can even take the form of the last person
that they saw, or even you! In Resident Evil Outbreak, however, it takes
about fifty leeches to take control of a body. So, I'm assuming that they
can do both. These are definitally one of the most scariest monsters to grace
the Resident Evil series.

Debuted in Resident Evil 0.

Take a Zombie and infect it further with the T-Virus and it'll form the
Licker. The licker is barely resembels any human and has a very long tounge
with sharp needles on the edges. Resident evil: Apocalypse shows this very
well. They have no eyes and exposes their brain. Apparently, though, they
see from heat signature. Which is basically you using your infared goggles.

Debuted in Resident Evil 2.

Frogs infected by the Progenitor-Virus. The Hunter Gamma's are much like this,
but the Lurkers are only presented in one game alone. Anyway, they can reach
out their tongue and drag your character into their mouth if you're not careful.
Beware, for once they drag your character in, you instantly die. However, they
do not like sound, so if you fire a bullet, they'll go back in the water.

Debuted in Resident Evil 0.

The advanced form of the Villagers. These Monks must of gotten some sort of
armor, or the Parasite that infected them must of been in effect for a longer
period of time. Perhaps the Holyiness make them survive longer? Anyway, it's
basically the same thing.

Debuted in Resident Evil 4.

Giant Moths that are probably infected by the T-Virus. Grown large, these
once peaceful insects developed an urge to flie around and poison your
character.  In Resident Evil CODE Veronica, they like to fly around and lay eggs
on your back. In Resident Evil Outbreak, the Giant Moth in Below Freezing Point
can pick up you, or one of your partners and carry them away. Beware, the Moth
in Resident Evil Outbreak is definitally the deadliest.

Debuted in Resident Evil 2.

Moth Babies/Caccoons
Nothing much is down here, except they are basically Moths that lay on the
ground and easily be smashed to the ground in a single footstep. However, the
Caccoons can cause Parasites burst out and latch onto your back.

Debuted in Resident Evil CODE: Veronica.

Sharks infected with the T-Virus. Grown to inproper proportions, these giant
Sharks attack with verocity.

Debuted in Resident Evil.

These Parasites come out of their caccoons and lurch themselves on your
characters back. You cannot do anything until the Parasite then decides to
climb up and eat your neck, which the character will automatically reach
back and kill it. Can cause poison.

Debuted in Resident Evil CODE: Veronica.

Plague Crawlers
Centipedes that also got infected by the Progentior-Virus. These
creatures run on the ground and occasionally drop from the ceiling. They have
very poor eyesight and can haunt your character by sound only. Once they get
close enough though, then they can attack and see your character. They attack
by tackling you most of the time, if not... all the time.

Debuted in Resident Evil 0.

These could be humans that have been heavily experienced on. Stuck with
invisible Parasites covering their body, they can instantly grow back body
parts that have been blown off. The only way to permanately kill these
creatures is to take an Infared Rifle and look for Red Spots. These indicate
where the Parasites are located on the Regenerators body. Shoot them off and
the Regenerators should die after that.

Debuted in Resident Evil 4.

The normal thing all over again: Spiders infected with the T-Virus. Is there
anything that Umbrella didn't experiment on?! Anyway, these have grown to
deadly sizes, spit acid and can tackle you when they rear up their front legs.
Can deal moderate damage. Can take about 8 handgun bullets to kill them.

Debuted in Resident Evil.

An advanced form of the Licker in a grey color. Don't pop up very often and
are hard to kill.

Debuted in Resident Evil 2.

Advanced form of the Hunter. These Red tinted Sweepers have all the
characteristics of the Hunters, but contain the ability to poison you.

Debuted in Resident Evil CODE: Veronica.

The most common enemy in the Resident Evil 4 game, these characters are
more "human" but less "human" then anything that I've seen before. They are
actually infected with a parasite called Las Plagas, which takes control of
their host and cannot survive long in sunlight. These people can actually
carry around weapons such as dynamite and chainsaws, so beware of these
enemies, even if they are the easiest to kill. 

I should also mention that these guys come in two different forms. One form
is their normal selves... running after you, trying to kill you. In their second
form -with their glowing red eyes- when you shoot off their head their Parasite
will emerge and attack you. This Parasite comes in three forms. The first form
is just a long tentacle that lashes around. The second form is a bit like a
Slug and can decapitate Leon or Ashley when it gets too close. And the third
form is when the Parasite fully emerges from the body and attacks you.

Debuted in Resident Evil 4.

Worms that can be easily killed. Even the T-Virus didn't help these guys

Debuted in Resident Evil 2.

The most common enemy in almost all of the Resident Evil games
except for the recently released Resident Evil 4. These enemies are slow
moving and would be too easy to dispatch with Resident Evil 4's control scheme.
In the past Resident Evil's, however, you could only aim and it could take up
to eight shots to kill one of these. Very dangerous when there are four or
more, which happens constantly in Resident Evil 2 and 3. In Resident Evil
Outbreak, it can take up to 10 shots to kill them, they open up doors to find
you and they start to run after you as well.

Debuted in Resident Evil.

=The Virus'=


Throughout the course of the Resident Evil games, there are many virus'. Many
of them made themselves into several games, and the others only debuted once.

Here, I'll explain what all the Virus' do, and in what games they appeared in.

In order of when they were possibily created:

Mother Virus
Found by Spencer, this is the Virus that started it all. Not much is known
about this Virus, and if it really had the capabilities to kill people and
turn them into Zombies. However, Spencer gave this to Marcus to experiment on
and Marcus developed many Virus'. Such as the Progenitor Virus and the T-

Alexander Ashford and Ozwell Spencer found the Virus.

Debuted in Resident Evil CODE: Veronica.

Progenitor Virus
Spencer soon developed a Virus called the Progenitor virus by advancing the
'Mother Virus' somehow. Not much is known of how he accomplished this task.
Also, this served as the basis for the T-Virus. By taking Leech DNA and splicing
it into the Progenitor Virus, he created a new virus, which he called "T"
which is short for 'Tyrant'. This Virus, didn't exactly make anything 'bigger'
like the T-Virus, but it made things evolve and become stronger. Such enemies
such as the Eliminator were created from this Virus.

Debuted in Resident Evil 0.

The second virus which I believe was created by Umbrella for
advanced Military procedures. The 'T' stands for 'Tyant' which Umbrella used
to create top-of-the-line Biological-Weapons. Only 1 out of 10,000 people had
the proper genes to become a 'Tyrant' and the other 9,999 people became regular
Zombies. A Tyrant would be used in War, and we would definitally win since the
Tyrant's are almost impossible to stop. 

Debuted in Resident Evil.

The third virus to come out. Birkin discovered the T-Virus and noticed one 
major flaw: decomposition and intelligence loss. Well, after thorough tests
with the infamous Lisa Trevor -- Like many T-Virus injections, among other
things -- Birkin then discovered about Europe's latest discovery: The Nemesis
Parasite. Birkin soon requested this Parasite from the Europe company and
injected it into Lisa, who absorbed the Parasite instantly. She evolved with
it. Soon, the virus in her changed, becoming the G-Virus. Birkin then realized
that this new Virus if far more powerful then the T-Virus and recovered it from

Debuted in Resident Evil 2.

This is actually not even an actual Virus, but a Parasite instead. Created by
an Eurpeon branch in Europe, this 'Parasite' is quite powerful. But it does have
one major flaw: It kills it's hosts too quickly. However, 'they' somehow found
a proper host for this Parasite and created the Nemesis. The Nemesis IS 
impossible to kill. Even taking off the head and burning it with acid doesn't 
seem to stop it. I'm sure that Umbrella created this Nemesis for major Military 
purposes, another top-of-the-line Biological Weapon.

This 'Parasite' also helped to develop Lisa Trevor and the G-Virus. 

Debuted in Resident Evil 3: Nemesis.

T-Veronica Virus
This is another Virus that was created by Umbrella. But this time, but the
Top-Heads of Umbrella... The Ashfords! Created by taking the DNA that was found
in a Queen Ant and splicing it with the T-Virus, they managed to create a more
powerful virus, the T-Veronica Virus. This gave out some serious fire-power.
However, the only lasting sample was in Alexia, who is destroyed.

You'd think that the last remaining sample of the T-Veronica Virus is now
destroyed, but we were wrong. In the Directors Cut version, we find out that
Steve was infected with this Virus. And that Wesker realizes this and sends out
his Men to retrieve the body. Wesker has found what he wants, now it's a
question of what he's willing to do with it...

Debuted in Resident Evil CODE: Veronica.

Las Plagas
Las Plagas is a Parasite that has debuted in Resident Evil 4. In the beginning
of the game, most of the viewers believe that this is a Virus that has infected
the Villagers, but they soon find out that Las Plagas is a Parasite. This isn't
the first time that Capcom used this technique -- See Resident Evil 3 and
CODE: Veronica -- either. Anywho, later on in the game, Las Plagas starts to
reveal itself more often. When you decapitate a Villager, their head will
explode and it'll be replaced by a Parasite. Beware, for the Parasite can
detach itself from the host and attack you, or swing around and chop off YOUR

Not to be confused with a Virus.

Debuted in Resident Evil 4.

=Resident Evil History=


Resident Evil (1996)
Based in the future of July 1998.
The game was created for the Playstation. It was the first of the Resident
Evil series, and it did very well. The graphics were revolutionary, making the
first 3-D rendered game with fixed-camera angles. The game also included cut
scenes that were played by actual actors. This game is most infamous for the 
poor acting. Such as "Barry. Where is Barry?" and "Blood. I hope it isn't
Chris' blood."

The game had such characters as Jill Valentine, Chris Redfield, Barry Burton,
Albert Wesker, Joseph Forrest, Rebecca Chambers, and many other S.T.A.R.S. 
members. The S.T.A.R.S. is divided into two separate parts. Alpha, and Bravo.
The game takes place in an unknown state (In the Mid-West) near the Arklay
Mountains. The S.T.A.R.S. Bravo team was sent in to investigate mysterious,
brutal murders where the Victems were eaten. Some of the witnesses have said
that it's been by a group of people. Anyway, the Bravo team were in the air and
the engine lost some pressure and they had to make an emergency landing. 

Communication with Bravo team was lost after an hour after they were sent in to
investigate. So, Wesker announced him and his team, the Alpha team, to be sent
in to investigate and rescue the missing members. They succesfully land and as
they were searching, a pack of wild dogs attacked them. They then ran away to
a mansion with Barry, Wesker, Jill and Chris locked inside. 

Inside the Mansion, which was owned by a mysterious occupent, was also owned
by the infamous Umbrella Corporation. Overrun with Zombies and Zombie Dogs the
team had no choice but to defend theirselves. At the end, the characters learn
that Wesker is behind it all, practically working for Umbrella himself, he sent
in S.T.A.R.S. to test out their latest creation. Tyrant, a huge zombie-like
creature with a big claw was their latest creation. Wesker soon activates the
Tyrant to battle Jill, which then kills Wesker soon after. Jill kills
the Tyrant and managed to activate the Self-Destruction system of the Mansion.
As she went up to the roof of the Mansion and sent up a flare to get the
Helicopter to rescue them, the Tyrant blasts out. The Helicopter then drops a
Rocket Launcher, that destroys the Tyrant in a single shot.

Zombies and the Tyrant were created by injection of the T-Virus. One person
got contaminated and over the period of a good week, he slowly devolved into
a Zombie. He then bite another co-worker and that person became infected and
bite someone else. 1 turns into 2 turns into 4 turns into 8. And so on.
The Tyrant was created by direct injection into living tissue; every 1 out of
10,000 people were suited to become a Tyrant. 

It has been given that Jill, Barry and Chris make it out alive. No official
word has been given that Rebecca survives.

Resident Evil 2 (1997)
Based one month and in-a-half later of the first Resident Evil game.

This game was also created for the Playstation. This was the second of the
Resident Evil series. They improved what made the first game so great, which
was revolutionary graphics and blood. More blood, more zombies and better
graphics. What Capcom also included, was the chance to see Raccoon City for
the first time. Instead of just including information about the T-Virus, they
included a new virus, called the G-Virus. Which Birkin used to inject himself
once he learned that the Umbrella Agency was coming to take away the virus.
He then turned into a Monster. A very poweful monster.

If you're curious, the characters are:
Leon Kennedy, Claire Redfield, Ada Wong, Chief Brian Irons, William Birkin
Annette Birkin, Sherry Birkin, Ben Bertolucci.

Once again, there are two playable characters, Leon S. Kennedy and Claire
Redfield. Like the first game, they included a chance to play as another
character for a very brief time, and that character was Ada Wong. And, if
you're curious, Rebecca Chambers was the other playable character in the first
game. This also included many different endings that you can get, and also
two separate discs, one for each different character. It also included a new
Zapping System. Whatever you did the first playthrough, will affect the second
playthrough as well. Then it resets. A very interesting concept. This game
was basically just backstory so you know more about the Virus and how it works.
Also, Claire's story was that she was looking for her brother, Chris Redfield
who had gone off to investigate the rest of Umbrella. Leon, however, had a
very bad day. It was his first day of working for the Raccoon City Police.
The Birkins are the ones who created the G-Virus. Actually, William Birkin
is one of the ones who started the Umbrella corporation, along with Wesker and
James Marcus. James Marcus created Umbrella practically. He's just that sort
of a guy...

Anyway, Umbrella "accidentally" unleashed the T-Virus on the population of
Raccoon City, thus turning everyone into Zombies. Even the dogs and what-not.
This also opened up a secret organization under the ground, that unleashed
even more hell in Raccoon City. Well, Umbrella did this for a "Test" as they
called it. The Mansion was just a minor test, but Raccoon City was the major
test. And what's a test without a major battle? Well, Birkin soon turned into
a very powerful monster. You have to fight William Birkin in his "G-Type" form
several times and also fight Mr. X, who is an upgraded version of the Tyrant.
Leon and Claire kill Mr. X with the Rocket Launcher who is given by a
mysterious figure... aka, Ada Wong! 

They then try to excape only to have to face yet another boss battle. Mr. X
is devestated, who else can it be? No other then William Birkin! In his final
form of goo, you take the Rocket Launcher (Yes, again) and blow him to...
er... Pulp. Then, Leon and the rest of the gang escape via train!

The U.S. Government soon learned about this and declared a Nuclear Strike on
Raccoon City, destroying everything. Claire and Leon excaped via train.

On a side note, Capcom originally had plans to make a Resident Evil 1.5 game
that was a sequel to the first Resident Evil. It had Leon S. Kennedy as its
character and a mysterious blonde girl in a red motorcycle offit. This idea was
scratched and split the girl to two separate girls: The little blonde girl
named Sherry and Claire Redfield -- It then became Resident Evil 2.

Resident Evil 3: Nemesis (1999)
So, the Redfields returned, what about Jill, or the Valentines? Well, now it's
time to tell Jill's story about her being in Raccoon City herself, to
investigate some more about Umbrella. This is Jill's story.

This game is taken place 24 hours before the start of Resident Evil 2. Then
there is a brief intermission where Jill gets infected by the T-Virus then its
24 hours after RE2. Then Carlos has to go and get her an antidote, because
Jill is too sick to go. 

Just to toughen things up, Umbrella releases another "Test" out into Raccoon
City that you didn't see in Resident Evil 2, which is called Nemesis. I'm not
too sure what created him, but some information will be really nice! I believe
that they injected an unknown human with the Nemesis-Parasite and thus
made the Nemesis. Well, the Nemesis is programmed to kill only the S.T.A.R.S
members... wait, that's not true. It's programmed to kill anything that gets
in the way of the Nemesis getting to S.T.A.R.S as well, like Zombies!

Anyway, basically, throughout the whole game, you're Jill who's running around
the city, dodging the Nemesis whenever he pops out and trying to avoid a
killer who's after you as well, named Nicholai. He's part of Umbrella who
was sent in to destroy the T-Virus, along with Carlos, who is really your
partner and helps Jill defeat the T-Virus along with the Nemesis (again) and
then they excape seconds before the Nuclear device is sent in to devestate
the city.

The game ends with Jill continuing her search for Chris, only to find that
his secret hideout is empty and all she found was his knife. Jill still 
believes that Chris is still alive.

What is also quite disappointing is that this game really dosn't give much new
information at all, really none. And that it only has one CD to it.
The files found in this game just give the many sides of the story of all the
citizens in Raccoon City who are experiencing the disease, saying that their
friends start eating other friends after some time being bitten. Like I said,
Resident Evil 3: Nemesis is just backstory.

Resident Evil CODE: Veronica (2000)
Takes place three months after the Raccoon City incident.
Released on the DreamCast. The Directors Cut was released on the PS2.
We see that Claire Redfield has reached Europe, continuing her search for her
brother. She heard that Chris is in Europe trying to stop Umbrella, so Claire
decides to do the same exact thing. We see that she's running away, a
helicopter shooting at her while Umbrella Officers are trying to chase her
down,so she ducks away in a cooridor, dodging the 'copter and killing the
Officers. However, she ducks down in front of a crowd of a dozen more Officers
and she soon surrenders.

Well, now she's stuck in jail with an occupent named "Rodrigo Juan Raval" and
soon the whole facility is being attacked. Rodrigo walks through the door,
bleeding and lets Claire out. 'Cause, well, there's nothing she can do, 
everyone is dead from the unknown attacks.

As it turns out, Wesker actually started to work for another company, got
infected with a Virus and now he has super-human powers, and he ordered the
attack on the Facility so he can aquire the T-Veronica Virus. Also, Steve, who
she soon meets, has a father who used to work here, and he too is also trying
to excape. Well, anyway, we soon meet Alexia and Alfred Ashford, fraternal
twins who practically own Umbrella now. It gets worse, Alfred is actually
Alexia, just in make-up! He's insane!

But, little do we know, that Alexia actually injected herself with the
T-Veronica Virus (What Wesker wants) and crynologically froze herself for
15 years. Alfred soon was alone and started to Role-Play and probably
got carried away with it all. Well, then Steve gets captured by some sort of
a tentacle that Alexia controls, experimented on him and turned Steve into
a monster as well! What's even worse, is that Alexia took her own father and
experimented on him as well, and now he's a failed experiment, tucked away deep
in Antartica.

Well, it turns out that the only sample of the T-Veronica Virus that's left
is in Alexia, and Wesker goes out and tries to recieve it. Only to see that 
he's greatly outmatched and Chris defeats her himself, killing the only sample
left of the Virus.

Claire and Chris soon excape from Antartica and the Facility, blowing both up in
a huge nuclear explosion.

About the T-Veronica Virus: Created by splicing the T-Virus along with the new
Virus that was found in a Queen Ant, by the Ashfords. Taking Ashford
tradition, they named the virus after the first Ancestor: Veronica. Alexia
experimented and found out that the only way to stop to rapid devoluion, was to
freeze to the point that it slowed down enough for the Virus to evolve the
specimen. Out of Experiments, she injected herself, becoming a powerful being
15 years later.

Resident Evil: Survivor (2000)
A first-person game with a guy who has no memory. He crash lands on an unknown
island and takes refugee into a house/mansion. Stuck with only his gun he
walks inside... 

Taken place 3 months after the events of Resident Evil 3.
It was released on the Playstation, like most of the Resident Evil games up to
this point. 

You control Thompson, a man who has lost his memory from being the only one who
survived a crash on an island while the T-Virus is running rampant on Raccoon
City. Throught out the game, you start to slowly gain your memory and you start
to learn who this Thompson character really is. During the course of the game,
you'll encounter the same enemies that you've encountered in the past
Resident Evil games. The only valuable information that you learn is how the
Licker's are truly made -- By reinjecting the T-Virus in Zombies. How un-
creative! You also find out who the Mansion belongs to and how did the place
get infected as well. 

If you guess "Spencer" or "Marcus" then your answer is most likely correct!

Also, on a note, this is the first Resident Evil game without the ability to
save. That's right, if you die anywhere in this game, you're completly
screwed! It seems like that the creators wanted to give Thompson only one single
life, and no time-travel abilities, either. I suggest that you avoid this game.

This is the last Resident Evil game to come out on the PlayStation.

Resident Evil: REmake (2002)
The first game. But remade. Includes all the original characters and it also
introduces a new character named Lisa.

This is my all-time favorite Resident Evil game. With RE4 coming in to a close
second. The reason why I rate this one as my favorite, because it still
includes the T-Virus and it's the game that started it all, and then they even
added new things, such as the Crimson Heads. And, if you're wondering what
they are, they are basically Zombies that were killed, and given enough time,
they evolve into a new being called Crimson Heads, who run after you and claw
you to death. They are almost impossible to kill and to prevent Zombies turning
into them, you haveto burn their bodies.

It also includes the new character Lisa, who was experimented on for over 
twenty years, and then infected by the Nemesis Virus. Because of the so many 
years that she was experimented on, she absorbed the Nemesis Virus, bonded 
with it, and became a complete new creature, however still retaining her 
memory. She can kill you in two hits, and can knock you over in the abyss, and 
she IS impossible to kill. So, you have to knock HER into the abyss so you 
can move on to the next part.

This game also included new information about the Ashfords, revealing that
Alexia knew about the Mansion, and promoted it's structure. I doubt that even
Alfred knew about the Mansion.

This game also proved the quality of Resident Evil's graphics, so you can go
ahead and thank Resident Evil: REmake for selling well and giving the 
opportunity to create even better graphics. You can also thank Residnet Evil 0
as well for doing the same exact thing.

Resident Evil: Gaiden (2002)
Barry Burton is stuck on a ocean-cruiser that's contaiminated by the 
T-Virus. This game was only availible on the GameBoy and didn't sell very well.
This game also featured the first time for the Resident Evil series that
included Turn-Based fighting! A complete new strategy -- too bad it didn't
sell very well. G, I wonder why!

Taking control of Barry is new. And especially since that this is taken place
on a boat as well. Like I already said, it's turn-based and you try to find
out who set off the T-Virus on this boat, and how the Tyrant got on the board.
I'm pretty sure that the boat is part of Umbrella and it was part of a trap
to kill Barry.

This is the typical Resident Evil game here. You play through the game in all
it's glory, and when you finish it, you excape from the Boat. Oh joy. And,
I'm pretty sure that the boat explodes as well. Everything explodes in these
games, so the boat HAS to explode. :-D. 

Anyway, this game has somewhat of a story. You find out, that Leon Kennedy was
sent in to stop a B.O.W. on an Ocean-Liner that's headed towards Europe. Then
contact with Leon stopped, and contact with the boat has stopped, too. So,
you, Barry Burton, is sent in to stop B.O.W. and retrieve Leon. Also, you
find out that Lucia (I think) is trapped in here, too. That's about it for
the story...

Resident Evil 0 (2002)
Rebecca Chamers' story of how she got the Mansion. 
A prequel to the first game. And introduces the ability to switch between two
characters at any time.
Also has James Marcus, Wesker and a new character: Billy Coen.
This game features an ability to swtich between two people, Rebecca and Billy.
Rebecca was sent in to investigate the bizarre murders that happen about the
Arklay Mountains, and after their Helicopter crash lands Rebecca soon
investigates the grounds that they landed on. She then learns about Billy
Coen, who apparently murdered his entire Platoon in Africa. He should be on
the a train. Rebecca soon finds this "Train" and as she approaches it, it begins
to rain... heavily. She enters, the train starts to move again.

The Train, however, was attacked by Leeches, killing everyone in there. There
was also a transport car that was moving a character named Billy Coen to the
Lexson Base. His Transport Car was attacked and he took adavantage of the
opportunity and fled -- He took shelter onboard a Train which ominiously

Anyway, Rebecca meets up with Billy and because of the situation,
they decide to team up and take on the threat together. They eventually learn
how to stop the train, and little do we know that Wesker is sitting back trying
seeing if this experiment will also work out. Trailing on the roof, Rebecca is
knocked down into another room while the leeches spread their goo and make
Billy unable to follow. Soon, Billy is attacked by a Giant Scorpion, and he
soon defeats it. Now with Rebecca, they decide to use the Emergency Breaks on
the Train and it crashes into an Estate anyway.

They crash into the Spencer Estate, which is owned by the infamous James Marcus.
Who we learn, developed and created the Progenitor Virus. Which was then soon
named into the T-Virus. James experimented on Leeches first, growing to giant
proportions. James and the Leeches soon made a connection with each other, and
the Leeches soon started to mimic James -- by morphing into him! He learned of
this power. Then, someone reveals to Umbrella about what James Marcus is doing
in his own private facility and try to take away the Virus from him. He was
then killed, however, the Leeches formed with his body, prolonging his life
and then took on another form. Actually, he can change whoever he wants to.

Also, we learn that Billy is innocent of his crimes. His Platoon was ambushed
by someone else, who killed his enter Platoon, and he managed to excape. And
now he has to excape from a Virus. He's having one really bad year, I tell you.

Well, Rebecca and Billy soon work together to defeat Marcus and he turns into
his "New" form, the Queen Leech! Using sunlight to their advantage, Billy and
Rebecca defeat the Queen Leech and excape from the Underground facility. 

Now, on part of a Mountain, Billy and Rebecca say "Good Bye" to each other and
Rebecca leaves off to the Mansion below. I'm sure that Rebecca tells everyone
that Billy died and became a Zombie, so he gets off scot-free and starts a
new life.

Also, the closing three seconds of the last cinema are AWESOME. Well, not really
but it's more of a hint. It shows a butterfly stuck inside of a Spider's web
that is overlooking the Mansion. Creepy. I love it.

Who would have thought that this was going to be a N64 exclusive? Ha!

Resident Evil: Dead Aim (2003)
Much like Survivor, but it's also in 3rd perspective as well.
Stars: Morpheus and Fong Ling, and Bruce, all new characters.

The only information that I know about this game is that Morpheous steals some
of the samples of the T-Virus and tries to sell them on the black-market
but instead releases the T-Virus! We all knew that was coming... :-D. 

But, you take control of one of two characters: Fong Ling or Bruce. During
the course of the game, you might change from Bruce to Fong Ling or a limited
time. This will advance the game progress as well. Why did Morpheus purposely
expose his "followers" to the T-Virus, what sort of advantage did that do?

This game is also based on a Boat, I believe, however it's not the same boat
as Resident Evil: Gaiden is based in. What's up with Capcom and boats all of
a sudden? Anyway, since this is one of the few 1st-person RE games, this one
also didn't sell too well and Capcom anticipated that and made the story not
so relevant to the Resident Evil universe. You do not learn much from this
story except the fact that the T-Virus is still rampant and still able to
kill people, and that there still are people out there that are willing to
take it and use it. 

Typically, wherever they excape from -- it explodes.

Resident Evil: Outbreak (2004)
Set way during the times of the city being attacked, this also included the
first chance to play online and die and be in the Zombie-ranks!

Has Eight playable characters in it:
Kevin, George, Cindy, Mark, Jim, Allyssa, Yoko and David.

Taken place during the same events of Resident Evil 2 and 3, you can play as
one of the eight players. You can also take this online, and play up to three
different people, who are all controlled by someone else!

Anyway, not much is learned new about this scenario, it just kicks really big
ass! You play during the Outbreak and you never make it out of the City; it's
suppose to span over three or four games!

With the T-Virus at work again, most of the population has been infected by the
virus. This is mainly about Survival game, with overwhelming Zombies everwhere.
It is impossible to kill all the Zombies, there are just too many. 
The game is all about the survival about these eight certain people, who make
their way out of various scenarios, such as a bar, a building on fire, and
being attacked by the Leech Man. 

The new Tyant in this game is Thantos. A -probably- black man infected with the
Virus who kicks everyone's ass. Beware of the black Speedo that he wears!

This game also includes practically every enemy for the Resident Evil series.
In File 2, we can except to see even more enemies that weren't included in this

At the end of Outbreak the Eight initial characters excape from the City. But
how is File2 coming out, you ask? Well, File2 is suppose to take place along
with Outbreak. Like a backstory. Much like Resident Evil 0...

Like any other Resident Evil video game (Thank you XScarfaceX) the final
building blows up at the end of Decisions, Decisions. However, if you're
wanting a twist, at the end of the first Scenario, entitled Outbreak, you get
the chance to detonate several strategically-placed bombs to take out the horde
of Zombies that are invading the City!

Resident Evil 4 (2005)
A complete new revamp. No zombies at all! Free-roaming aiming!
Leon S. Kennedy and Ada Wong make a return.

This is the 1st Resident Evil game to not include Zombies, and practically has
no relation to the T-Virus at all. Saying that the Umbrella corporation was
finally defeated, it no longer exists. It takes away the normal perspective of
the games and puts the camera behind Leon S. Kennedy at all times. Also has a
new aiming system, so you can no longer hold the R button and auto-matically
tartget enemies.

You play as Leon. You're part of the government and you're set out to get the
President's Daughter back. You're in an unknown part of Europe -- most likely
Spain -- and completly alone. Your only form of commication is through a
Metal-Gear Solid type system with a girl named Hunnigan. 

Like I said, there are no Zombies in this film, but they are also not human
either. They are infected with a drug calls Las Plagas, which is actually a
parasite. During the night, when you blow off their head, the Parasite will
emerge and you're able to kill it. Be careful, for the Parasite can leech out
and decapitate you.

Much like CODE: Veronica, Umbrella's true power for creating B.O.W. is well
illustrated here. Wesker and Krauser are living examples of what the T-Virus
can accomplish if it's treated correctly. Yes, Krauser infected himself with
the T-Virus -- Most likely be his employeers -- and became a man of great
physcical power...

You also have the ability to play as the President's Daughter, Ashley for a
brief interlude. When you play as Ashley, it's like time-traveling. Why?
Because the creators made it so it's like playing one of the classic Resident
Evil games. With the fixed-camera angles and being able to see behind the
character at all times. So, for those of you who played RE4 and got to this
point, now you know how it feels like to play the past Resident Evil games!

This Resident Evil game also has the most amount of Boss enemies as well, with
the addition to the many fights against the creature named El Gigante, which
is an unknown creature infected with Las Plagas. Also the most detailed out of
them too. I mean, who comes up with the idea of a giant sea animal?
*Remembers Neptune in the first Resident Evil* Oh yes... the shark.

Resident Evil: Outbreak File 2 (2005)
This game is released in April of 2005 for the U.S.A costumers. It takes place
directly with Resident 2, 3, and Outbreak [File #1].

You take control of the eight characters, the same characters from Resident Evil
Outbreak, and control one of them through the five various scenarios. "How can
they make a sequel if they escape in RE Outbreak?" you ask? Well, this game
tells the audience how the characters get to the places they did. For instance,
how the hell do they go from the J's Bar to Below Freezing Point? One of the
scenarios will tell you how! This game is mainly here to fill in the plot holes
that the first left off.

There are five new scenarios to chose from: Wild Things, Underbelly, Flashback,
Desperate Times, and End of the Road. A new Training Ground can be played as
well, which will tell you the specifics of the new and improved Gameplay. I also
like to add, that Wild Things and Underbelly are what's between J's Bar and
Below Freezing Point -- Or so I think!

And of course, in this game you meet Mr. X for a second time, and you also
meet a lot more NPC's, enemies, and bosses -- Like the "Nye." Very difficult
game, however it doesn't end like Decisions, Decisions did in Outbreak.

Released on the 27th of April, 2005

=Resident Evil Evolution=


If you're reading this, then you must be curious of how this game evolved over
the past years. Either starting with Resident Evil 3 and moved on to Resident
Evil 4, there's a considerably big change. Even Resident Evil 2 to Resident
Evil 3. Also, games were released several times on the same Platform, but with
added features. The first Resident Evil is so old that it wasn't Dual Shock
compatible when it was released, it had to be released again with the added
feature. It didn't stop there, then they released a Director's Cut! Then they
re-released it again on the GameCube!

But, I'll start with the games in Chronological order, and the differences.

Resident Evil
The first Resident Evil game ever to be released. With never-
before-seen 3-D graphics, this game was a major accomplishment. This game was
also critised because the Zombies acted a lot like George A. Romero's zombies.
However, the game did well anyway, and was released different times. The Dual
Shock version added Dual Shock and new Camera Angles. The Director's Cut added
a complete new soundtrack, improved graphics, Auto-Aim and new angles. And when
it was released on the GameCube, it definitally had the best graphics of any
game ever released and had new Crimson Heads, which were Zombies second chance
to kill you.

Resident Evil 2
The second Resident Evil game. A new feature, called the
Zapping Feature was introduced here. The Zapping feature made it so if you
replayed the game again, whatever you did in the first try will directly affect
you on your second try. 
And was one of the few games to have two discs to it, one for each separate 
character. The graphics were also vastly improved and contained some of the 
most scares in any game that you'll ever play. This game also introduced the
ability to Quick-Turn with Down+Run.
This game was also released on the PC, N64, DC, and the GameCube.
This game also came out with a Dual Shock version.

Resident Evil 3: Nemesis
The third installment, this game featured better
graphics and the chance to play as Jill Valentine again (Featured in the first
Resident Evil.) This also had a new gameplay mechanic: Dodge. By pressing the
first button, Jill Valentine was able to dodge attacks and take advantage of
the opportunity and flee. This made the game entirely too easy and Capcom
quickly scratched the idea for future games. This was also the first chance that
you can combine items together to create different ammo, spefically for the
Grenade Launcher.
This game also introduced a new playing scheme. Live Selection is what Capcom
called it. When a certain disastrous decision arose, the character had a
limited time to choose between two given options. For istance, you could either
jump through that window, or go through the Kitchen to excape danger.
Also released on the PC, DreamCast, and on the GameCube.

Resident Evil Survivor
This was Resident Evil's first take on the 1st-
person genre and wasn't too successful. The controls were horrible and there
was no on-track that you were on. You were often attacked in your blind spots.
This game provided little information about Umbrella.

Resident Evil CODE: Veronica
The Resident Evil's first chance to be on a
different Game System, and that system was no other then DreamCast. With the
best graphics up-to-date this game also had a Moive-Script, with plenty of
plot twists and intense situations. This game did so well that it was even
released on the PS2 as a Director's Cut, with more CG's of Wesker and Claire
and a longer ending!

Note: Also the first game to introduce the Parasite.
Now availible on the GameCube!

Resident Evil: Dead Aim
A Playstation 2 exclusive, Resident Evil's first
this game was the second shot at 1st-person view. With the ability to switch
between 3rd and 1st, this game was a lot better. Also had two playable
characters that you can control at different times. This game had the best
PS2 Resident Evil graphics, too bad GameCube beats it horribly.

Resident Evil 0
Better improved graphics then the REmake, this game was
actually suppose to be on the N64, but later got the idea to release it on
the GameCube instead. Smart decision. This had the new improvement of having
the ability to switch between two characters... at any time! Definitally had
a Movie-Script and deserves some fame. Also introduced the first time to have
no Item Boxes! You had to drop items and return to pick them up later!

Resident Evil Outbreak
Another game for the Playstation2, this game included the first chance to play
online, and the first chance to die and become a Zombie! Not only that, but the
first chance to also exchange items with another person, and exchange items on
the ground for another item. Still no Item Boxes and had the first chance to
save your game without an Ink Ribbon.

Resident Evil 4
Another GameCube exclusive, this game has a major over-haul.
No Item boxes, no Ink Ribbons, No Zombies, No Umbrella, No fixed-camera
angles, no Auto-Aim, same atmosphere. I had my doubts about this, but as the
release date neared, I just couldn't wait to play this game. Complete new
aiming system, behind-the-person camera view and a new storage system. No more
"Only 6 spaces" now. The better the item, the more spaces it takes, and you can
even buy new storage! Definitally one of the best!

Resident Evil 4 has also been announced for the PlayStation2 as well, making
it only a GameCube exclusive for about six months!

Resident Evil Outbreak: File 2
Same version of Outbreak, except completly
new scenarios and a new addition: Move while shooting! And this time around,
you can grab health items while you're crawling, now you're not completly
screwed if you're out of healing items and no one is around you. Also, I like
to add the the same character can be chosen any amount of times for the same
scenario. However, I think a different "Type" has to be chosen. For instance,
Kevin A, Kevin B, Kevin C, and Kevin D can all play in the same scenario (First

You can transfer your data from File 1 to File 2 and *Gasp!* File 2 to File 1!

=Resident Evil 4 Past=


This Section of the Guide has been written by RE Expert44. He saw my Guide on
GameFAQ's and E-mailed me giving me permission to use his Guide in my
Resident Evil History Guide. The following section has been written entirely
by him and his contact is at the end of this. The only changes I've made are
small grammar errors and spacing problems.

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                              4     Resident Evil 4
                                    ASCII by RE expert44
                                    Guide by RE expert44

The what is known so far guide.

Version info
Part 1 The beginning
Part 2 The article
Part 3 Status unconfirmed
Part 4 The article 2
Part 5 The village people
Part 6 The video
Part 7 False hope
Part 8 Living on the edge
Part 9 The new video
Part 10 The new video (march, 30)
Part 11 Do the Famitsu Wave
Part 12 E3 revelations
Part 13 RE 4 power!
Part 14 Demo!!!
Part 15 Release...

Version Info.

Version one. Started the guide. Got to part 6. Completed on March/6/2004.
Version two. Added ASCII art.
Version three. Added Famitsu translation.
Version four. Added a crap load of stuff.
Version five. Spell checked everything.
Version six. Added a lot of new stuff.

4 INTRO. 4

This is a guide of what is known about Resident Evil 4 so far. My info is from
many places. This guide is about a game that is still shrouded in mystery so
bear with me. More will come

4 Part one. The beginning 4

Info on this game started to come about in the summer of 2004, and it was not
much, but still enough to get people wanting more. Then fall came around.
Two trailers surfaced and we learned that the game will star Leon from
Resident Evil 2. We also learned about some strange monster dubbed "Mr. Hook"
a blue man (or ghost) with what appears to be a hook in his hand and some
say also an ax, still little is known about this strange thing. Also in the
first trailer there was a showing of a black mist that appears to be chasing
Leon around, people wonder what this could be, a new form of B.O.W or the
virus it self? people also might have noticed what looks like a zombie
walking around in a cabin like area, also a strange doll with a huge knife
sitting on a chair. The game from this point looks like it takes place in a
castle or a fortress type setting. Then no new info for months appeared

4 Part two. The article 4

February 2004, Game Informer magazine tells that new info on the game Resident
Evil 4 will appear in their next issue, people were going crazy wanting to
see this new info. about five days before the release of the issue, someone
got their hands on a copy and posted all of its contents on the internet,
the people that found this read it and were shocked to say the least, the
internet articles spread like wildfire to many websties so that people can
read the big news, well Game Informer would not stand for that, they told
all of the websites that posted this info to take it off due to copyright
infringement, the websites quickly responded by taking the scans off and
apologizing to Game Informer. About a week later the issue came to the
public in stores everywhere, that is when the bomb hit and peoples views on
the game changed forever.

4 Part three. Status unconfirmed 4

here is a list of some info on Resident Evil 4 that was on a number of
websites but was not all confirmed. Some of it was answered in the Game
informer Article but most wasn't, Here it is.

- Leon S. Kennedy is the main character, but he will meet 4 other heros from
previous games
- You can run around with the guns and can even put it away while running.
- Leon can hold a weapon in every hand. for example a knife in the left and
a pistol in the right one
- Zombies not just see you, they even can smell and hear you now.
- Zombies can climb through windows
- You can barricade doors like in RE Outbreak.
- If you are shooting a zombie whoís alone in a room, his comrades might hear
it and they are coming after you.
- You can hit the zombies on different parts. Means a shot in the breast
helps more than a shot at his hand for example.
- Weapons are knifes, pistols, machine guns, Molotov cocktails
(and more not known yet)
- You can switch between two perspectives when aiming at an enemy.
- These villagers are infected with an entire new form of the virus. They are
 in the first process of turning into a zombie.
- Later on, you WILL find the real "dead" zombies.
- Also, you will find out that Umbrella is not dead completely
- The game is longer than any other previous RE title.
- Leon will meet Claire later in the game.
- a new trailer will be shown at Capcom's official page in the next weeks

4 Part Four. The article 2 4

Here is the contents of the Game Informer article.

"In 1997, resident evil shocked the video game world. It single handedly
introduced gamers to a new type of gaming thrill, labeled "survival horror"
by its creator, Shinji Mikami. Its use of cinematic camera angles, shocking
surprises, and panic-inducing zombies set a standard that video game creators
have been chasing ever since. Resident evil 4 is set to change the industry
yet again. Long in development, Resident Evil 4 was first shown in the U.S.
at E3 2003. At that time, the game looked to play almost exactly like its
predecessors. and, truth be told, it did all the way up until about six
months ago, when Mikami stepped down as the head of Capcom fabled
production studio 4. I nan effort to get back to what he does best, the
legendary game creator took over as the director of resident evil 4. the new
system is surprisingly like the original, but also so unique and fresh that
you can't help but love the innovation that mikami has brought to this
sequel. for one, the game can now be played in either first-person
perspective or from one of the two other, better (at least in out opinion)
views which are basically slight variations on a close third-person camera.
But donít think for a second that resident evil 4 handles like any other
third-person game you have played. For example, it must be viewed in
wide-screen mode. If you tv doesnít support the 16:9 aspect ratio, the game
will feature black bars along the top and bottom to make sure you experience
the game to its fullest on a 4:3 monitor. HDTV users will be happy to know
the game supports 480 progressive scan, and will fill the entire screen when
played on a wide-screen TV. the window size is crucial to how the game system
works. When in third-person, Leon fills the far left side of the screen,
which we thought would make aiming nearly impossible until we actually got
out hand on the title. the game really feels like you are playing a first
person shooter, with out without Leon on the screen. the controls themselves
virtually the same as the classic resident evil configuration players are
used to. all the movement is handled by the left joystick, you hold the
right trigger to aim, A to fire, down and B to make a quick turnaround, and
the menu screen is almost completely identical to previous iteration. However
gamers will be happy to hear that both health and ammo are now represented
onscreen. Even though the controls feel eerily familiar, they are far less
clumsy with the camera fixed to the gamers perspective. In fact, we were
surprised to find that Resident Evil plays like an almost entirely different
game. **ok there are 6 little screen shots on the first two pages, #1 is a
very old looking man with a bullet that says: this is a good example of how
well the textures are done throughout the game. #2 is Leon jumping through a
window more like hoping. : use the action command to jump through the window
and onto the roof. #3 is Leon leaning up against a wall with binoculars : use
binoculars... #4 is showing the binoculars with a few people around a bon
fire. : zoom in on the action. #5 it shows Leon with a cow : "Moooo"
and #6 is Leon look into sort of a window. : in this cutsceen Leon listens
in on the villagers plan. HANDS ON - Once again, Resident Evil 4 fallows the
story of Leon, and takes place in 2004, six years after the events of
resident evil 2. While mikami promised us that there would be some past
characters making a surprise visit in this game, many of the familiar
elements of the RE universe have changed. Gone is the umbrella corporation,
and with it, the zombies that have long been that hallmark of the series.
The story opens with Leon being hired by the president to protect his
daughter. But before he can get on the job she is kidnaped which leads Leon
on a strange trip to a south American village where all the villagers hunt
him down in an eerie trance. Are these people infected by a parasite? is it an
alien invasion? is it terrorists? Mikami promised us that resident evil isnít
going Sci-fi, but he was unwilling to unveil why these human are after you.
At this point in out visit, we actually got some hands on time with the game.
like previous titles you use herbs and sprays to replenish health, but you
quickly realize that the world is completely different place. for one, you
are outside an the level is not only incredibly gorgeous (in fact, this game
is easily the best looking gamecube title we have ever seen but completely wide
open. there are no door animations to sit thought. No computer generated
pre-rendered cut scenes. everything is done in-engine, and the areas only
feature a few very brief loads. As we head down the road towards the village
we come across bear traps laser trip wires that the players must avoid, and
finally get out first chance to blast an enemy to two. Aiming is simple, and
we happily discover that an accurate head shot gives the play a satisfying
"exploding melon" animation. That's not the only hit zone the game has to
offer, either. the enemies display a wide array of animations. show a walking
villager in the for and he hobbles, hit a running villager in the foot and he
collapses to the ground. all the
major appendages react realistically to an assault from the front and back,
left or right. Another technique we picked up on is that if you shoot a
villager and then quickly close the gap between you and the prey, the action
button will pop up and let you deliver a hard kick to the chest. Upon
reaching the village, you can hear the people (if they still can be
considered that) ok there are 6 screen shots on this page. #1 Leon aiming at a
 guy with a sickle on a little roof. : you can now shoot enemies above...
#2 Leon shooting a villager climbing a ladder : ...or below you
#3 a guy with a chain saw right in Leonís face : Miami waned us at his E3
speech - "Donít pee you pants!" it didnít work.
#4 it shows Leon shooting a villagers head off : a shot to the head delivers
a gruesome display. #5 is Leon is getting attacked by the chainsaw guy : the
chainsaw guy supplies a constant source of panic. #6 shinji and Kobayashi as
zombies : Shinji Mikami (right) and Hiroyuki Kobayashi do their best zombie
impersonation. now on the new page is all screen shots. It shows a picture of
painted like hallway type thing outside. #2 is that big ogre guy. : this
boss is simply huge... #3 ...and he has the ability to pick you up and throw
you or simply stomp you into the ground be afraid. Be very, afraid. and
the 4th and 5th are another artwork pictures.
speaking in Spanish. from here, you use the action button to hide behind a
nearby tree and use binoculars to zoom in on the goings on. The game quickly
goes to a real-time cut scene, But as you may have guessed since you have
binoculars at your disposal, you are able to zoom in and out on the action
at will. Mikami also revealed to us that a sniper rifle would be available
later in the game. This is where all hell breaks loose. We head into the
village and they are on us like flies on crap. a sea of freaks descents on us
 It is easily the most enemies we have ever seen on-screen in a resident evil
 game, and each character is highly detailed with spectacular texture work.
they really look like villagers. not only that, they are armed with sickles,
axes, pitchforks, and all sorts of sharp utensils. But these aren't static
zombies waiting to be whacked. the villagers start throwing the weapons at
you. and, if you time it right, you can shoot them right out of the air with
a satisfying pif of metal as they fly off in another direction. as we run
into a nearby building, we discover that we can use the action button again
to move a table in front of the door to stem the tide of evil villagers.
leaving the hacking and bashing at the door, we head upstairs and with a
tap of the action button dive through the window and out to safety. or so
we think. a chainsaw rips to life (in crystal clear Dolby digital pro logic
II surround sound) just behind us, and we quickly turn around to find our
selves face to face with a Texas chainsaw massacre wannabe complete with a
bloody chain saw and a burlap sack for a mask. this is just a taste of the
onslaught we face for the next five minutes. we shoot villagers off of roofs.
we use the action button to push over a ladder
full of deadly enemies. Heck, we even throw a grenade at a cow in the barn
just to blow it to bits. the controls are intuitive, the combat intense, and
even with the loss of exaggerated camera angles for dramatic effect, we still
felt a blood-curdling sense of fear the entire time we played. It's a very
claustrophobic experience. the enemies are always around you. and if they get
close, they grab hold and leave you bashing buttons to get free. In a later
level, the entire area is dark. you can pick out some of the villagers as
they hold torches, but you don't really know what is going on around you
until lighting illuminates the sky. Its incredibly spooky. In fact, by using
the closer camera angle, you know less about what is going on around you
than you did with the previous fixed camera views. any concern we had that
the series would lose its hallmark horror with the new perspective were
quickly thrown out the window after playing it, but mikami reassured us
anyway. "up until now, all the games in the resident evil series have been
about surprise." An enemy has jumped out; you aim at it, shoot it, and kill
it. what Iím going for with this game is a more 'humanistic' fear. Which comes
from the enemies not being 100 percent zombies, they actually human
characteristics. and because the are smart, they will try to trick you and
trap you. as you proceed through the game, about halfway through the enemies
start to become very, very smart. and what happens is, you'll shoot one, and
instead of continuing to approach you like an idiot, it will realize you have
a gun and are shooting at it. It will run away. so you may chase after it, and
if you do, you will see that is has intentionally brought you into an area
where there are five or six of them lined up with bow guns aimed to ambush you
them being able to trick you and trap you brings in a whole new kind of fear.
also, since the enemies look more like humans, it makes it more realistic.
the closer it is to reality, the close itís to being truly scary.#1 Leon on a
roof with villagers climbing a ladder: use the action command to cut off the
approaching villagers.
#2 Leon is aiming his gun at a trip wire: while this may look like a
cut scene, it is actually the view you play the game in.
#3 Leon aims at villagers in dark: darkness takes this game into a whole new
level, as the game engine does some spectacular thing with lighting. #4 a
picture of Leon without his jacket on with a harpoon: in the picture Leon
is at the bow of a boat fighting a huge water beast. the interesting thing is
that this wont be the only vehicle he gets to drive in the game we promised
we wouldnít tell all the details just yet, but lets just say you are going
to be pleasantly surprised."

4 Part five. the village people. 4

There is much to be learned about the villagers mentioned in the article,
they are a people that are infected with a virus and are trying to kill Leon.
From what it seems, they are the new zombies of the Resident Evil series.
They can run, talk, and think like a human. A zombie upgrade of sorts. There
is much talk is about the chainsaw wielding man, this is a change that might
make the game interesting. Also a troll monster that you must fight in order
to move on, possibly a new Tyrant? What ever the case this game will be
continued. People don't like this new info very much, due to the fact that
they are taking away our beloved zombies, that made the Resident Evil series
what it is. then on a lighter note the new scans of the Famitsu issue came
out, though it is in another language it is still easy to get the picture, it
contains some new pics of the villagers and of Leon, good stuff indeed. all
of that was fine and dandy, but then came the Video...

4 Part six. The video 4

March 5th 2004, A strange 3 second video clip surfaces. It is of the Chainsaw
man sawing away at Leon and two zombies getting blasted away, that is it. It
is unknown where it originated from but it is still accepted. Could this be
from a demo of the game? will more footage follow? Only time will tell. Also
some time in March or April a new trailer will be shown. we can't wait for
the E3.

4 Part seven. The Famitsu contents 4

Here is the translation of the Famitsu Resident Evil 4 issue.

Info on the game

-The enemy of this time in zombie of close ones only the person without also
being the human

-As for natural shape of the enemy while keeping playing, it is understood

-You'll converse with the enemy but not in English. Spanish possibly?

-The game engine was modified once during the initial unveiling in 2002.
After the last public showing of RE4 at E3 in May 2003, Mikami was unsatisfied
 with the directing the game was taking so the project was "rest' or started
from scratch.

-Some of the primary game engine still exists from the previous attempts at
RE4 but the location and setting has been totally redesigned.

-Because the reason of reset did not do "full model change". After all by
the fact that Mikami enters into the director "full model change" became

-Mikami has written the new story and scenario.

-Tricky translation..Looks like the scenario can change depending on what
actions the player takes..

-Mikami hopes that a new level of 'Fear' will be created, anything unlike
that was generated with REmake..

-Mikami believes RE4 will push the limits of what the GC can do.

-This part is tricky to translate but the setting has been written to pickup
where RE3 left off after RE2 where Leon has now become a US Agent.

-Whether or not there will be a Resident Evil 5 has not been decided.
However, RE4 marks the start of a whole new look and direction.

-Winter 2004 isn't that far off!

Serious consideration of the horror game genre-

Hamamura-Tsushin (Famitsu employee):
I just finished playing Bio-4.

How was it?

I was honestly surprised that the enemies were not zombies! It was very
interesting. Very scary actually.

Oh thatís good...

While I was playing I was thinking, the terror has changed, the tempo of the
game has also changed. This time, the quality of fear has changed.

That was what I naturally intended but, as for the degree of fear has been
lowered somewhat. From now on, the "type of horror" [flavor of horror] has
been taken into serious consideration and...

Yes, it seems...

Concepts like survival horror games usually begin first with the type of
horror, and after that the game style. I havenít completely separated the two,
but the priority this time is reversed.

The fun of playing has been placed ahead of the horror this time, right?

Yes. This time I put the interesting aspects of game play ahead of everything
else. The feeling of horror is gradually brought out by playing this way. is more important the noodles or soup? [Japanese idiom?]

"Hahahaha". Soup and noodles. Ah, I understand the sense of what you are

If we throw them both together, we cant really understand. Which is the
flavor of the soup, which is the flavor of the noodles. After all is said
and done, the you cant separate them and have it taste good. The game play is
the soup, while the horror is the noodles.

True. True.

After saying that, the noodles/(horror) in Bio-4 is "al dente"!!


Funny how my conversation changed from gaming to Ramen, this is not a normal

Bio-4 producer Kobayashi
Mikami, please keep the topic in mind.

Yes. Right, the boss is here!

Talk about whatever, its ok. I will edit/correct you later, so...

You guys are the supervisors right? Cut out whatever im saying because you
run the camp.

Ha ha ha ha.

Ha ha ha ha.

-The reason for the contents of the change-

Game systems also are changing too, right? Lets compare it to the former game
in the series. You have changed the whole model, huh?


Also, the fundamentals where changed from the beginning right?

With Bio-4 we have recovered some freshness, because we changed so much. But,
the important element of Biohazard (the series) has been carried along I
think, donít you agree?

What would you say is the word(s) that describes the core component?

The core component is fear and destruction. This is a component of games from
very long ago, tension and release/nervousness and calmness. Striking this
balance... right? This time, we took the essence of the Biohazard serious and
broke it completely apart. Then reconstructed it.

I see... Biohazard-4 plays like a completely different game, but the feeling
Biohazard`s origins are still done. From playing the very first Biohazard I
felt something near a new type of excitement [heart beating]

Yes, because you felt that I am very happy. Now from the change of the base
state of the game, I want you to enjoy playing the series again.

In Bio-4 the camera changes to a Wide-screen view when the action gets intense
Some of my inside staff complained about this. They even went so far as to
call me "Stingy!"

Why was that?

"The camera cuts off the gaming screen, you are being greedy" they said

hahaha. Your inside staff had that reaction.

Yes they did. However, there was another affect to the view besides
Wide-screen cinematic. A normal TV has a view of 4:3, the action is centered
in the middle. When the character takes up the middle of the screen the
balance and view of the game is not so good. It makes you dizzy. When we
tried it with the normal screen view we quickly realized this.

So you say...

Yes. The placement of the player in Wide-screen view to the side balances
better this way.

Oh, it doesnít make you so dizzy this way?

Less dizzy, a little bit but better than the normal screen option.

I...yes. I get dizzy easily. But, when I played your game I did not have this

- Survival Horror Games-

The tempo in Bio-4 is very fast. This is not the same system as the former
Bios right?

You mean the jerky movements and gunfire right (of the former titles)?

Yes. But now the tempo is moved up.

I also have that feeling. The standard Bio tactics donít work. The enemies AI
is better so they avoid shots more easily. I was thinking when looking at it,
the change in speed of the game throws me off. But after actually playing
I got used to it really quickly. The controls are good, I have to say.

Maybe , (this control scheme) it is more enjoyable for Japanese than for
foreigners, huh...This change of ways.

I also not sure...( if they will like it)

The rules for finishing Japanese games has always been the same in the past.
But as for the latest foreign games, this rule does not always apply.

Yes. Yes. There are a lot of "Free roaming" game products coming out, right?

Right. Gamers are requesting a change now.

From now on, we have to exploit this rapidly new pioneering force.

That rule is also used in modern music. From the past to present , Japanese
peoples rate of change has become a problem.

Yes, you are right.

Foreign game creators are not trapped by our archaic gaming rules, and
approach the user in a way that is more sensitive to their satisfaction.

Understood. Understood. But in Japan after you have decided on the genre,
game work begins immediately for most games.

That is a bad way to go about it. We didnít think about the genre deeply when
we made Bio-1.

But, if we didnít place that game in a specific genre "survival horror" right
away it would not have sold. Wonder what would have happened if we didnít fit

This is going in one ear and out the other. After all, Weekly Famitsu will
have to call this genre "Action Adventure".

If gamers donít buy and then play it then they wont understand.
Its essential that we have a genre they can fit it into , when we make new
games because of this (unfortunately). "Sangokumusou" falls into the action
game genre but its rhythm is one of a RPG.

"The rhythm and tempo when playing, rather than a genre, are important for
a game."

Yes. Yes. that is right.

That PRG has an exhilarating feel, so playing for 3 hours or 5 hours doesnít
make tired. It really is pleasurable, donít you agree? When Bio-1 was out, it
wasnít an action game, more like a simulation. Now viewing it from the
production side I think we need to match the tempo and rhythm of the game
more closely to the users feelings

4 Part seven. False hope 4

March 8th 2004, we were led to believe that a new trailer for RE:4 was to come
out on the 12th of march. This trailer was said to contain some of the fighting
and actions of Leon in the game as it is. It was also to show some of the
weapons that Leon was supposed to use. Well March 12th rolls along and what do
we get, nothing. Yes it was a hoax, there was no new info and no new trailer,
we RE fans were sadly disappointed. Bt in the very near future new info would

4 Part eight. Living on the Edge. 4

The following info is from the Edge magazine, this tells much about RE:4.

This is a direct quote from Kobayashi: "There are no- repeat, no- zombies".
He also stated that the villagers weren't human or zombies but something in
between. the word being bandied around was 'infected'.

The HUD has been explained. It only tells you your health+ammo. In the screens
you will see a gauge in the bottom right hand corner. the green bar tells you
your health and the number represents the ammo you have left. that little
symbol above the number is actually an icon of a bullet.

There is no item screen. There could also possibly be no items. They said ammo
was much simpler to pick up (no 'do you wish to take the shotgun ammo' screen),
I'm guessing you just stand near it and press the action button. and seeing
as there are no more puzzles (see below) I think all we'll have are just a few
keys to pick up and the doors for them automatically unlock.

The villagers have great AI. they can communicate, an example of this was a
villager whistling to attract the attention of his comrades. They can also
set up ambushes and retreat if you kick there asses. They use crossbows and
farming implements as weapons.

It is confirmed the whole of the previous build (hook mansions et al) was
canned completely by Shinji.

Edge said it was set in an 'unnamed European country'. GI said it was South
America but some other mags have stated it as Europe. I think it is Europe
because: The villagers' skin tone and whole look is more appropriate for
European, those type of trees+scenery we have seen is Europeans, you do not
get wolves in South America (see below).

Leon is a US secret agent. It is confirmed he has been sent to rescue the US
president's daughter.

RE4 is set 6 years after RE2, meaning 2004.

Umbrella Inc was destroyed in part of a government crackdown (Dead Aim?

But Wesker is expected to make a final appearance.

TGS Video: shows the zombie fmv from re1 original where you first encounter a
zombie. zombie turn to face the camera, then it morphs in to Shinji Mikami! He
apologizes for being unable to attend TGS, but invites viewers to 'have a

BEST GRAPHICS EVER apparently. Edge could not seem to heap enough praise on
Capcom for this point. better than anything seen on any console before
according to them.

There are vehicles, the TGS vid showed Leon using the motorboat.

2 camera views: first one is the traditional 3rd person one that tracks Leon.
but when you encounter an enemy press R1 to raise your gun and the camera
zooms in on Leon's shoulder leaving most of the screen unobscured for

Enemies have specific damage modeling. shoot them in the knee and they hobble
around. you can shoot weapons out of their hands. head shots=instant kill+lots
of gore.

When enemies throw axes+pitchforks (+probably other weapons as well) at you,
which happens frequently, you can shoot them out the air!

It is not unusual to face a dozen enemies at a time.

The chainsaw guy is a boss. I think you fight him hand to hand when you lose
all your weapons somehow.

The troll is a boss and stands 2 storeys high. He attacks Leon by throwing him
up in the air and trying to stamp on his head.

The control scheme is the same for the most part. In fact the only
change was that at specific points you can press the A button to perform a
special action (a pic of the A button appears on the bottom right hand corner
of the screen when this is possible). these actions include using binoculars,
jumping a fence, ducking behind an object, knocking down a ladder to prevent
villagers from chasing you, diving through windows and kicking down doors.

Physics are much better. When you shoot a villager with the shotgun they go
flying backwards, and it looks even better when they fly backwards, hit a wall
and bounce off.

Weapons are USP or MK23 with laser site (unsure which one), a shotgun (looks
like the advanced shotgun from re2), a sub-machine gun (1 mag said it was an
UZI, we have a pic of this but the muzzle flash is obscuring too much of the
gun, it could be an UZI or any type of machine pistol), an assault rifle, a
sniper rifle and grenades (1 mag mentioned Molotov cocktails).

The game play is supposed to be more action-orientated but still balanced by
some 'puzzles'.

The conventional puzzles are gone. there is no more 'find the crates, press
the buttons in the right order' type of thing. It's all gone. here is a puzzle
Edge encountered when playing the demo:
Leon is making his way through a large area of forest covered in laser trip
mines. Once you have negotiated that, you come upon some man traps. a wolf is
caught in the man trap and is hurt. you could shoot the wolf. you could shoot
the trap, releasing the wolf, but the animal is understandably wary and slinks
off. you could carefully remove its paw from the trap and the wolf "temporarily
becomes your best friend".

Only loading time seen were with cutsceen and even then the time was said to
be negligible.

There are no FMVs. All cutsceen use the in game engine.

There are no door-loading animations.

Edge are comparing what RE4 will do to the series with what Metroid Prime did
to its series.

There weren't many new screens in the mag, just all the ones previously shown,
but with much higher definition. 1 screen showed Leon using the shotgun and
getting a head shot on a villager. I say head shot but the whole of the guy's
upper body exploded. The gore is much better and more detailed than any of
the other RE games. Another screen showing Leon on the lake had 3D hills
stretching into the distance. another screen showed the mantraps lying around.
There were 2 pre-rendered pics showing the areas you will visit. 1 pic showed
an old shack by the lake, with the boat moored next to it. another showed the
village center. It was deserted and looked really run down and decrepit.

4 Part nine. The new video 4

On March 19th, 2004, a new video of the game play has surfaced. The video
contained more of the chainsaw man and some new screens of the villagers
attacking Leon. though the video clip was only 36 seconds long, it still
had some to do with the game. the people that are fans of the resident evil
series are happy with the video, because it has some shooting of zombies in
it. The video is also in poor resolution, a downside but it is still enough
to get people to watch it.

4 Part ten. The new video (March 10) 4

Today a new video came out for the game Resident Evil 4. The movie was 8 and
a half minutes long and was featuring Leon checking out items and more footage
of Leon fighting villagers. This also shows some new areas in the game, and
also some new guns that Leon can possibly use. The new guns appear to be a
machine gun and a western shotgun. The footage also shows some new enemies
and some new bosses. Also it shows more of the storyline for RE:4 showing
that Leon is still going after the presidents daughter. This info is from
the Famitsuwave issue on RE:4. This new footage is good for the future
of RE 4.

4 Part eleven. Do the Famitsuwave. 4

This is an article from telling about the famitsuwave DVD
in great detail.

Resident Evil 4 trails into view with chainsaws, cocktails and Loch Ness
The transformation is complete and the bandages are coming off. Following
last week's influx of new screen shots, a movie culled from the Japanese
Famitsu Wave DVD magazine has given us a glimpse of Resident Evil 4 in motion,
putting those deliciously detailed backdrops, mammoth boss encounters and
promised real-time action moves into the context of the Evil we know.

Probably the most obvious common ground between this and previous Cube-based
Resident Evil titles is the sheer quality of the visuals. Although the new
backwater town environment is a bit more open and presumably demanding than
its predecessors, Capcom's latest manages to dazzle with effects you couldn't
really gauge from the screen shots, like the way lightning sends sharp pangs of
dazzling light through a darkened town, illuminating the shambling hordes of
torch-wielding townsfolk as they inch closer to this year's luckless hero,
Leon S. Kennedy.

Leon himself may have a bit of a whiny voice, but he's a bit more detailed than
previous frontmen, with better and more varied animation to accommodate his more
active outlook. One scene shows him toddling up to the end of a long wooden
and leaping over the side into woodland beyond, turning quickly to squeeze a few
rounds off at pursuing enemies. Elsewhere he kicks in doors and leaps through
windows, but that doesn't seem to be enough to escape the clutches of Evil this
time around, with the non-zombie enemies chasing him into buildings, leaning out
of his sights as he lines up a head shot, and organizing themselves outside when
he blocks off the door, bashing on shuttered windows and tossing in a Molotov

It's at this point that more of the physical effects become apparent, with
environments no longer made up of a few interactive objects and wholly
untouchable but gloriously detailed backdrops. Leon will toss grenades
sending enemies flying, knock over ladders, shatter glass and even shoot
holes in the top half of a closed door to make room for his shotgun, which
is something we've probably all wanted to do in a Resident Evil game at some
point or another. With enemies coming at him in greater numbers, it's a good
thing he has all this heavy-duty firepower too. This is no mere clutch of
zombies rumbling in his wake - it's a full-blown army attacking in packs
and lurching forward with a great deal more ferocity and skill than their
shambling predecessors.

The trailer also shows Leon racing around in his speedboat another new feature
pursuing some sort of malformed monster of the deep, swinging his rudder this
way and that to stay parallel and finding himself swept overboard into a wake
effect that would give Wave Race a decent run for its money. Lobbing harpoons
proves fruitless, and as he swims back to his boat the camera picks up on the
massive predator as it thunders into the deep and then hurtles up from below
clamping our soon-to-be hero in its jaws. Another boss, the giant from the
screen shots, proves  an easier prospect as it stamps its feet and pounds
its fists into the dirt in a  avoidable way but still it's clear Shinji
Mikami's team hasn't lost any of its desire to deliver big, scary and
unlikely boss encounters.

More general combat also delivers an intensity perhaps missing from basic
encounters in previous titles, with the camera now on Leon's shoulder darting
around frantically as an enemy grabs him by the neck and tries to get stuck
into his flesh. In another battle he takes a pop at someone's shoulder
with his pistol, and then does a spin-kick to send him tumbling. The trailer
also shows off the effect of a shotgun to the head and shoulders at close
range (which seems fitting less than a handful of days after Dawn of the
Dead's cinematic opening), and that terrifying chainsaw attack in motion.
For Resi fans, the latter is sure to excite the senses and begs the question
"how the bloody hell do you fend that off?"

4 Part Twelve. E3 revelations 4

On may 12 a day came in the world of RE:4 that has shocked the world. A 
new trailer has been introduced showing more footage of the villagers and
what looks like to be a cult of zombies. This new trailer also showed 
new footage of a boss of the game, the  big troll. The next thing shown 
was some new action footage of Leon jumping out of a window onto the ground 
and Leon blocking things thrown by the villagers. Also there is more footage 
of Leon protecting the presidents daughter. But by far the best new footage 
was Leon and some of his new weapons in action, the new weapons were his 
handgun with the laser,  his new wester type shotgun, A series of hand 
grenades and what looks like a Magnum. This might help save the image of 
RE:4 in a strong way.

4 Part Thirteen. RE 4 power! 4

Well it looks like Nintendo has finally published an article on RE 4 in 
Nintendo power here is the contents...

New Evil 

The Umbrella Corporation is no more. "It's the only thing that makes sense if 
you think about it," explains Resident Evil 4 producer Hiroyuki Kobayshi."Why 
would the U.S.government allow a company that developed the T-virus, and in the 
end forced them to destroy an entire city to continue to exist? They wouldn't. 
Hence the rationale for Umbrella going away after RE3." With the series primary 
source of evil dissolved, gamers are about to embark on Capcom's new chapter in 
Survival Horror -- one in which the dangers they'll face are unfamiliar and the 
terror they'll experience is unexpected. Fear of the unknown as you'll discover 
later this year, runs far deeper than fear of any zombie. 

The Source of Fear 

Leon S. Kennedy the heroic Raccoon City police officer from Resident Evil 2 is
now under the employ of the president of the United States. As a special agent
Leon has been tasked with finding the president's abducted daughter, Ashley. His
search leads to a secluded village in the European countryside where he's
attacked inexplicably by the town's crazed residents. Brandishing weapons,
working in unison and moving much faster than the walking dead, his adversaries
are clearly something other than zombies. But what's causing their homicidal
madness? "If I told you right now, it would kind of ruin the game," says
Kobayashi."It's nothing spiritual though. They're not ghosts or magical or
anything fantastic. It's something based in the real world." When asked why
they decompose into a puddle and evaporate when you defeat them, he adds,
"I'll give you a hint: the creatures are called Ganado which means 'livestock'
in Spanish." Whatever their origins, the Ganado conjure a much different
atmosphere from their flesh-eating predecessors. "One of the reasons we
decided to change the enemies in the game is that zombies have become boring"
opines Kobayashi. "They walk slow. We wanted more action. These new enemies are
much smarter. They can dodge your attacks, surround you, and tend to come at
you with large, pointy objects. They give you a lot less room to breathe." And
as unsettling as the agonized groans of approaching zombies could be, the way
the Ganado shout at each other unintelligibly as they coordinate their plan of
attack is downright bone-chilling.

Kobayashi concurs: "The audio aspect is very important in a horror game.
Without the right sounds, you really risk losing the scare factor." The
village itself also contributes to RE4's amplified ability to terrify you. As
Kobayashi points out "If you're in a very small, cramped passageway (as in the
previous Resident Evil games) you know that enemies are only going to come from
behind or in front, not from the right or left because there are walls there.
Being able to be attacked from all angles brings about a certain amount of
additional fear or tension that is only available in that type of setting." He
adds that, though it's much larger than what we've seen so far the village isn't
the only setting in the game. Your investigation will also lead you to the
enormous castle pictured in some of the screen shots as well as to a lake a
forest and a cave. 

Protecting the Innocent 

When you finally do find Ashley (about halfway through the game), it'll be your
duty to protect her. The Ganado will be trying to abduct her constantly, and if
one manages to grab her, you'll have to give chase and shoot him (without
accidentally hitting Ashley, of course.) Fortunately, the president's daughter
demonstrates the same impressive AI as your enemies. If a Ganado approaches her
from behind and you raise your weapon, she'll duck to give you a clear shot.
The young woman isn't always so cooperative, however. Kobayashi describes her
as a snob who tends to get herself into trouble. To help her out of jams, the
game features a variety of context-sensitive actions. If Ashley falls from a
window for instance, you can catch her by pressing the A Button. You'll use the
same button to hoist her over high obstacles, kick enemies and even run away
from a giant boulder a la Indiana Jones. And to keep you on your toes not all
of the actions are restricted to the A Button. During a battle with a gigantic
troll, you'll have to press the L and R Buttons simultaneously to duck under
its club (the buttons will flash across the screen to warn you.) It's a clever
system that allows the developers to throw all sorts of situations at the player
without over-complicating the controls. 

Survival Horror Reborn 

As you've probably discerned by gawking at the screen shots, Resident Evil 4 is
one fantastic-looking game. he sky-high polygon counts and masterful texture
work create a gritty aesthetic that draws you in and doesn't let go. What still
shots can't convey though, is how amazing the game looks in motion (visit to see jaw-dropping video footage and read the complete text of
the Kobayashi interview.) As day turns to night (the game features real-time
environmental changes), flames flicker and cast a realistic glow on their
surroundings. When you fire a rocket launcher at the castle, the resultant
explosion scatters debris convincingly and leaves a gaping hole in the wall. As
Kobayashi boasts, "The RE4 team did the Resident Evil remake and helped with
RE Zero. They're all veterans, and through those two games, they learned how to
use the GameCube Hardware to its fullest. That little box has a lot of power."
Though the game is shaping up to be a AAA title, it hasn't been an easy road 
for Kobayashi and his team. "This is something I haven't told anybody yet
because it's kind of embarrassing," says the producer. "We originally showed a
video about Resident Evil 4 to get everyone excited in November 2002. That was
the initial unveiling to the press in Japan. Afterward, we decided to totally
scratch all of that work and start over. Then we had a new video at E3. And
guess what? We scratched that as well. The third time we tried remaking it, we
didn't show it to anybody. We had a promotional video, but we had to scratch
that as well. So this new style is actually the fourth time we have tried
recreating it because we just could not get it to the level that we wanted."
When asked at which stage Shinji Mikami, the series' creator, decided to take
over as director, Kobayashi responds, "It was the fourth version. He said,
'Enough of this crap! I'm gonna fix this!' Right from the start, we wanted to
do something new and innovative for the series, so Mikami issued an order to
the team: 'I want to totally re-create how the polygons, the camera, everything
looks.' But, every time the staff tried to do it without his direction, they
only came out with little minor changes. Nothing major. Perhaps they were too
afraid to take this series that he created and totally change it. But anyway,
he stepped in and showed what he wanted." "But there are rules of engagement
that you have to follow when changing a game," Kobayashi adds. "With Resident
Evil, there are certain things that we couldn't change. We knew changing them
would alienate the fans. Basically what makes the series so special is that it
was based on a virus. A virus isn't like a ghost it isn't like magic... it's
something that exists in the modern day. Everyone can get sick and it can do
something strange to your body. This is something that is very close to all
of us. It's very real. It's found in the real word. Even though the T-virus
and zombies don't appear in Resident Evil 4, there's still that element that
the enemy is something that is very real. So it feels not so much like fantasy.
It feels more like it could actually happen in the present day." The end result
is very distinctly Resident Evil, yet somehow it feels like a whole new
experience. The determination of Kobayashi's team has paid off with a
bloodcurdling new direction for the genre. Your nightmare begins this winter.

There you have it, The Nintendo power article in its entirety. This game is
truly shaping up to be a gem... 

4 Part fourteen. DEMO!!! 4

Yes today a demo was released for RE:4 and it is the same demo that was shown
at this years E3 video game convention, this dem can be found in the September
edition of famitsu magazine and I happen to have a copy of it in my hand and I
have played it and it is sweet and this game is a must buy for all RE fans,
this demo is in all Japanese and you need a free loader to play it, this demo
takes you all the way to the fight past the chainsaw man and is a good demo
lengthwise, 30 minute playable and it looks to be of the finished product,
there may be some additions to the beginning of the game from the demo but it
seems in place where it is at, hopefully this game will be as good as the demo
shows it to be...

4 RE:4ever 4

It looks like people that once hated the idea of the villagers are once again
happy with the way the things are going. The thing that the people like the
most is that chainsaw man. the other thing that they seem to like is the new
bosses, like the water beast and the giant ogre. People will love this game
by the way it seems. More to come.

4 RElease...4

Today is January 13th, RE 4 is released to the masses. The total sales are at
over 100,000 copies in the first 2 weeks. This is rated one of the highest rated
games of all time, earning a 9.6 on the gamespot rating scale, which is higher
than Halo 2 and Half Life 2 and GTA San Andreas. The gamecube depended on this
game to stay afloat in the 2005 year. The Things that go along with this game
are the REturn of a gun from each game in the main series, Leon with a new look
and tons of new moves, A mini game named assignment ADA, and the long overdue
return of the highly addictive Mercenaries minigame. With all of this, this has
made it the best Resident Evil so far.

Also the new thing in this game is the addition of the new bosses, which take
more than just point and shoot to finish off. This adds much challenge to the
game. With 2 sets of the game released, the normal game and the collectors 
edition, you can now get more RE stuff like the prologue to Evil and a laser
cell, movie soundtrack, and collectors tin. Also there is the release of the
Chainsaw controller, designed specifically for his game. RE 4 has truly kept
the series alive with all of the promises and then more...

4 Credits 4

I would like to thank Gamefaqs, for their collection of guides.
Also, and many other RE sites for
their info on how to beat the games.
And Capcom for the RE series.
And the internet, for helping me find info on the Resident Evil games.
Also Edge magazine, game informer,  Famitsu.

4 Contact 4

If you want to ask me for info on this or any other RE game E-mail me at Also if you want to tell me any thing or have any more
info please send it to me and I will include it and give you full credit
for your work. Also if you have any RE related ASCII I would really like
it if you would send it to me. Thanks

This guide is property of RE expert44 and is allowed only on

Resident Evil 4
Copy 2004 RE expert44
Resident Evil is the property of the Capcom CO.

Total copy. RE expert44(Kevin Danner)

=Legal, and Contact=


Legal Infomation:

This Guide may only be used for personal use. You're free to print this out
for personal use only. The only site that this Guide may be posted on without
notification is GameFAQ's, any other site you'll need MY permission. It may
not be placed on any web site or otherwise distributed publicly without
advance written permission. Use of this guide on any other web site or as a
part of any public display is strictly prohibited, and a violation of
copyright. You may Contact me at

Special Thanks:

I like to give a Special Thanks to Capcom for making such a great series.
Also, thanks for Resident Evil 4 for reinventing the series.

Special Thanks to Resident Evil producers for coming up with the idea to give
the first Resident Evil a new make-over to make room for Resident Evil 4. One
of the best games for the GameCube (PS2 coming near).

Special Thanks to Dan Birlew for making the guide and giving me the information
to create most of the Characters section. The following game guides I used:
Resident Evil
Resident Evil 0
Resident Evil: Outbreak
Resident Evil 4

Special Thanks to CVXFREAK for the Character guide on Resident Evil 2.

Special Thanks to my friend Shaun, who let me e-mail the guide to my own e-
mail account and start working on the "Enemies" section over there.

Special Thanks to everyone who e-mailed me! Paladin15243,
"damn_right_im_a_maniac", RE expert44, XScarfaceX, weberr, "Jeffrey",
inududekago, bigbro911, TyrantThrasher369, gbazz, Neil Mcneill.

Special Thanks to all who e-mailed me about the "Twenty Years" error!

Special Thanks to for their ASCII art!

Thank you, and all your participation in this manner.

I hope you enjoy the Guide. 


If you have any questions, please e-mail me with "RE Guide" in the Subject, or 
I'll just delete it. Here's my e-mail address:

Liked my Guide? E-Mail what you liked about it!
Didn't like my guide? E-mail me why! I'd love to hear your comments!

Copyright 2005 Joseph Zakutny