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Skills Guide
By: Nerthing
E-mail: Nerthing (at) mail (dot) com
Created: October 26, 2006
Last Updated: October 26, 2006
Current Version: 1.0
+-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+
|                              TABLE OF CONTENTS                              |
+=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+
|1. INTRODUCTION                                                              |
|2. LIST OF SKILLS                                                            |
| -CORE                                                                       |
| -PROPHECIES                                                                 |
| -FACTIONS                                                                   |
| -NIGHTFALL                                                                  |
|3. SKILLS                                                                    |
| 3A. WARRIOR                                                                 |
|  -AXE MASTERY                                                               |
|  -HAMMER MASTERY                                                            |
|  -STRENGTH                                                                  |
|  -SWORDSMANSHIP                                                             |
|  -TACTICS                                                                   |
|  -NO ATTRIBUTE                                                              |
| 3B. RANGER                                                                  |
|  -BEAST MASTERY                                                             |
|  -EXPERTISE                                                                 |
|  -MARKMANSHIP                                                               |
|  -WILDERNESS SURVIVAL                                                       |
| 3C. MONK                                                                    |
|  -DIVINE FAVOR                                                              |
|  -HEALING PRAYERS                                                           |
|  -PROTECTION PRAYERS                                                        |
|  -SMITING PRAYERS                                                           |
|  -NO ATTRIBUTE                                                              |
| 3D. NECROMANCER                                                             |
|  -BLOOD MAGIC                                                               |
|  -CURSES                                                                    |
|  -DEATH MAGIC                                                               |
|  -SOUL REAPING                                                              |
|  -NO ATTRIBUTE                                                              |
| 3E. MESMER                                                                  |
|  -DOMINATION MAGIC                                                          |
|  -FAST CASTING                                                              |
|  -ILLUSION MAGIC                                                            |
|  -INSPIRATION MAGIC                                                         |
|  -NO ATTRIBUTE                                                              |
| 3F. ELEMENTALIST                                                            |
|  -AIR MAGIC                                                                 |
|  -EARTH MAGIC                                                               |
|  -ENERGY STORAGE                                                            |
|  -FIRE MAGIC                                                                |
|  -WATER MAGIC                                                               |
|  -NO ATTRIBUTE                                                              |
| 3G. ASSASSIN                                                                |
|  -CRITICAL STRIKES                                                          |
|  -DAGGER MASTERY                                                            |
|  -DEADLY ARTS                                                               |
|  -SHADOWS ARTS                                                              |
|  -NO ATTRIBUTE                                                              |
| 3H. RITUALIST                                                               |
|  -CHANNELING MAGIC                                                          |
|  -COMMUNING                                                                 |
|  -RESTORATION MAGIC                                                         |
|  -SPAWNING POWER                                                            |
|  -NO ATTRIBUTE                                                              |
| 3I. DERVISH                                                                 |
|  -EARTH PRAYERS                                                             |
|  -MYSTICISM                                                                 |
|  -SCYTHE MASTERY                                                            |
|  -WIND PRAYERS                                                              |
| 3J. PARAGON                                                                 |
|  -COMMAND                                                                   |
|  -LEADERSHIP                                                                |
|  -MOTIVATION                                                                |
|  -SPEAR MASTERY                                                             |
|4. UPDATES                                                                   |
|5. COPYRIGHT                                                                 |
+-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                           1. INTRODUCTION
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
This guide contains all of the skills used in Guild Wars Nightfall. If you are
looking for skills for Guild Wars Prophecies or Factions campaigns, you'll have
to refer to the skills guide for that game. I will list the skills that aren't
included in this guide, so you know where to look.

If you want to quickly find something, use the search function (CTRL+F
usually.) If you still can't find what you're looking for, e-mail me at the
address above, because I may have forgotten to put it in this document.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                        2. LIST OF SKILLS
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Each version of Guild Wars has certain skills included only in that version.
Core skills are included in every version.

===========
CORE SKILLS
===========

<><><><><><
<>WARRIOR<>
><><><><><>

Axe Mastery
-----------
Axe Rake
Cleave
Cyclone Axe
Dismember
Disrupting Chop
Executioner's Strike
Swift Chop 

Hammer Mastery
--------------
Counter Blow
Devastating Hammer
Hammer Bash
Heavy Blow
Irresistible Blow
Mighty Blow
Staggering Blow 

Strength
--------
Battle Rage
Berserker Stance
Bull's Strike
Endure Pain
Power Attack
Shield Bash
Sprint
Warrior's Cunning 

Swordsmanship
-------------
Final Thrust
Gash
Hamstring
Hundred Blades
Savage Slash
Seeking Blade
Sever Artery 

Tactics
-------
"Charge!"
"Shields Up!"
"Watch Yourself!"
Balanced Stance
Defensive Stance
Healing Signet
Thrill of Victory 

No Attribute
------------
Distracting Blow
"For Great Justice!"
Frenzy
Wild Blow 

<><><><><>
<>RANGER<>
<><><><><>
Beast Mastery
-------------
Call of Haste
Charm Animal
Comfort Animal
Disrupting Lunge
Energizing Wind
Ferocious Strike
Maiming Strike
Primal Echoes
Scavenger Strike 

Expertise
---------
Distracting Shot
Escape
Lightning Reflexes
Throw Dirt
Whirling Defense 

Marksmanship
------------
Barrage
Concussion Shot
Determined Shot
Favorable Winds
Hunter's Shot
Pin Down
Power Shot
Precision Shot
Read the Wind
Savage Shot 

Wilderness Survival
-------------------
Apply Poison
Barbed Trap
Choking Gas
Flame Trap
Kindle Arrows
Nature's Renewal
Quickening Zephyr
Spike Trap
Storm Chaser
Troll Unguent
Winnowing 

No Attribute
------------
Antidote Signet
Called Shot
Debilitating Shot
Dual Shot
Quick Shot

<><><><>
<>MONK<>
<><><><>

Divine Favor
------------
Blessed Signet
Divine Boon
Divine Intervention
Signet of Devotion
Spell Breaker

Healing Prayers
---------------
Heal Party
Healing Breeze
Healing Seed
Healing Touch
Infuse Health
Mending
Orison of Healing
Word of Healing

Protection Prayers
------------------
Aegis
Convert Hexes
Draw Conditions
Guardian
Life Bond
Mend Ailment
Protective Spirit
Rebirth
Reversal of Fortune
Shield of Regeneration
Shielding Hands 

Smiting Prayers
---------------
Balthazar's Aura
Bane Signet
Banish
Judge's Insight
Retribution
Scourge Healing
Signet of Judgement
Smite Hex
Strength of Honor
Zealot's Fire 

No Attribute
------------
Holy Veil
Martyr
Purge Conditions
Purge Signet
Remove Hex
Resurrect 

<><><><><><><><
<>NECROMANCER<>
><><><><><><><>
Blood Magic
-----------
Barbed Signet
Blood is Power
Dark Bond
Dark Pact
Demonic Flesh
Life Siphon
Order of Pain
Signet of Agony
Strip Enchantment
Unholy Feast
Vampiric Gaze
Well of Blood 

Curses
------
Barbs
Chilblains
Defile Flesh
Enfeebling Blood
Faintheartedness
Lingering Curse
Mark of Pain
Parasitic Bond
Plague Signet
Rend Enchantments
Rigor Mortis
Suffering
Weaken Armor 

Death Magic
-----------
Animate Bone Fiend
Animate Bone Minions
Blood of the Master
Dark Aura
Death Nova
Deathly Swarm
Putrid Explosion
Rotting Flesh
Soul Feast
Tainted Flesh
Taste of Death
Vile Touch
Well of the Profane 

No Attribute
------------
Grenth's Balance
Plague Touch 

<><><><><>
<>MESMER<>
<><><><><>

Domination Magic
----------------
Backfire
Cry of Frustration
Diversion
Empathy
Energy Burn
Energy Surge
Hex Breaker
Ignorance
Mind Wrack
Power Spike
Shatter Enchantment
Shatter Hex 

Fast Casting
------------
Mantra of Recovery

Illusion Magic
--------------
Arcane Conundrum
Clumsiness
Conjure Phantasm
Crippling Anguish
Fragility
Illusion of Haste
Imagined Burden
Soothing Images 

Inspiration Magic
-----------------
Drain Enchantment
Energy Drain
Energy Tap
Ether Feast
Leech Signet
Mantra of Earth
Mantra of Flame
Mantra of Frost
Mantra of Inscriptions
Mantra of Lightning
Mantra of Persistence
Mantra of Resolve
Power Drain
Signet of Humility
Spirit Shackles 

No Attribute
------------
Arcane Echo
Arcane Mimicry
Echo
Epidemic 

<><><><><><><><>
<>ELEMENTALIST<>
<><><><><><><><>

Air Magic
---------
Air Attunement
Blinding Flash
Conjure Lightning
Enervating Charge
Gale
Lightning Orb
Lightning Strike
Lightning Surge
Lightning Touch 

Earth Magic
-----------
Aftershock
Armor of Earth
Earth Attunement
Obsidian Flame
Obsidian Flesh
Stone Daggers
Stoning
Ward Against Foes
Ward Against Melee 

Energy Storage
--------------
Aura of Restoration 

Fire Magic
----------
Conjure Flame
Fire Attunement
Fire Storm
Fireball
Flare
Immolate
Inferno
Meteor
Mind Burn

Water Magic
-----------
Blurred Vision
Conjure Frost
Deep Freeze
Ice Spear
Ice Spikes
Maelstrom
Mind Freeze
Rust
Water Attunement 

No Attribute
------------
Elemental Attunement
Glyph of Elemental Power
Glyph of Lesser Energy 


=================
PROPHECIES SKILLS
=================
<><><><><><
<>WARRIOR<>
><><><><><>
Axe Mastery
-----------
Axe Twist
Eviscerate
Penetrating Blow 

Hammer Mastery
--------------
Backbreaker
Belly Smash
Crushing Blow
Crude Swing
Earth Shaker 

Strength
--------
"I Will Avenge You!"
"I Will Survive!"
Bull's Charge
Defy Pain
Dolyak Signet
Dwarven Battle Stance
Flourish
Griffon's Sweep
Protector's Strike
Rush
Warrior's Endurance 

Swordsmanship
------------
Galrath Slash
Pure Strike 

Tactics
-------
"Fear Me!"
"To the Limit!"
"Victory is Mine!"
Bonetti's Defense
Deadly Riposte
Deflect Arrows
Desperation Blow
Disciplined Stance
Gladiator's Defense
Riposte
Shield Stance
Wary Stance 

No Attribute
------------
Flurry
Skull Crack 

<><><><><>
<>RANGER<>
<><><><><>
Beast Mastery
-------------
Bestial Pounce
Brutal Strike
Call of Protection
Edge of Extinction
Feral Lunge
Fertile Season
Melandru's Assault
Otyugh's Cry
Predator's Pounce
Predatory Season
Revive Animal
Symbiosis
Symbiotic Bond
Tiger's Fury 

Expertise
---------
Dodge
Marksman's Wager
Oath Shot
Point Blank Shot
Practiced Stance 

Marksmanship
------------
Crippling Shot
Penetrating Attack
Punishing Shot 

Wilderness Survival
-------------------
Dryder's Defenses
Dust Trap
Frozen Soil
Greater Conflagration
Healing Spring
Ignite Arrows
Incendiary Arrows
Melandru's Arrows
Melandru's Resilience
Muddy Terrain
Poison Arrow
Serpent's Quickness
Winter 

<><><><>
<>MONK<>
<><><><>
Divine Favor
------------
Aura of Faith
Blessed Aura
Contemplation of Purity
Divine Healing
Divine Spirit
Peace and Harmony
Unyielding Aura
Watchful Spirit 

Healing Prayers
---------------
Dwayna's Kiss
Heal Area
Heal Other
Healing Hands
Live Vicariously
Restore Life
Vigorous Spirit 

Protection Prayers
------------------
Amity
Life Attunement
Mark of Protection
Mend Condition
Pacifism
Protective Bond
Restore Condition
Shield of Deflection
Vital Blessing
Life Barrier 

Smiting Prayers
---------------
Balthazar's Spirit
Holy Strike
Holy Wrath
Scourge Sacrifice
Shield of Judgement
Smite
Symbol of Wrath 

No Attribute
------------
Essence Bond
Light of Dwayna
Succor
Vengeance 

<><><><><><><><
<>NECROMANCER<>
><><><><><><><>

Blood Magic
-----------
Awaken the Blood
Blood Renewal
Blood Ritual
Dark Fury
Life Transfer
Mark of Subversion
Offering of Blood
Order of the Vampire
Shadow Strike
Soul Leech
Touch of Agony
Vampiric Touch
Well of Power 

Curses
------
Desecrate Enchantments
Enfeeble
Feast of Corruption
Insidious Parasite
Malaise
Malign Intervention
Plague Sending
Price of Failure
Shadow of Fear
Soul Barbs
Spinal Shivers
Spiteful Spirit
Wither 

Death Magic
-----------
Animate Bone Horror
Aura of the Lich
Consume Corpse
Deathly Chill
Infuse Condition
Necrotic Traversal
Verata's Aura
Verata's Gaze
Verata's Sacrifice
Virulence
Well of Suffering 

<><><><><>
<>MESMER<>
<><><><><>

Domination Magic
----------------
Arcane Thievery
Blackout
Chaos Storm
Guilt
Panic
Power Block
Power Leak
Shame
Shatter Delusions
Signet of Weariness
Wastrel's Worry 

Illusion Magic
--------------
Distortion
Ethereal Burden
Fevered Dreams
Illusion of Weakness
Illusionary Weaponry
Ineptitude
Migraine
Phantom Pain
Sympathetic Visage 

Inspiration Magic
-----------------
Channeling
Elemental Resistance
Ether Lord
Inspired Enchantment
Inspired Hex
Keystone Signet
Mantra of Concentration
Mantra of Recall
Mantra of Signets
Physical Resistance
Spirit of Failure 

No Attribute
------------
Signet of Midnight 

<><><><><><><><>
<>ELEMENTALIST<>
<><><><><><><><>

Air Magic
---------
Chain Lightning
Glimmering Mark
Lightning Javelin
Mind Shock
Shock
Thunderclap
Whirlwind
Windborne Speed 

Earth Magic
-----------
Crystal Wave
Earthquake
Eruption
Grasping Earth
Iron Mist
Kinetic Armor
Magnetic Aura
Ward Against Elements 

Energy Storage
--------------
Ether Prodigy
Ether Renewal 

Fire Magic
----------
Flame Burst
Incendiary Bonds
Lava Font
Mark of Rodgort
Meteor Shower
Phoenix
Rodgort's Invocation
Searing Heat 

Water Magic
-----------
Armor of Frost
Armor of Mist
Frozen Burst
Ice Prison
Mist Form
Shard Storm
Swirling Aura
Ward Against Harm
Water Trident 

No Attribute
------------
Glyph of Concentration
Glyph of Energy
Glyph of Renewal
Glyph of Sacrifice

===============
FACTIONS SKILLS
===============

<><><><><><
<>WARRIOR<>
><><><><><>
Axe Mastery
-----------
Furious Axe
Lacerating Chop
Penetrating Chop
Triple Chop
Whirling Axe

Hammer Mastery
--------------
Auspicious Blow
Enraged Smash
Fierce Blow
Forceful Blow
Renewing Smash
Yeti Smash 

Strength
--------
"You Will Die!"
Leviathan's Sweep
Primal Rage
Signet of Strength
Tiger Stance 

Swordsmanship
------------
Dragon Slash
Jaizhenju Strike
Quivering Blade
Silverwing Slash
Standing Slash
Sun and Moon Slash 

Tactics
-------
"None Shall Pass!"
"Retreat!"
Auspicious Parry
Drunken Blow
Protector's Defense
Shove

No Attribute
------------
"Coward!"
"On Your Knees!" 

<><><><><>
<>RANGER<>
<><><><><>

Beast Mastery
-------------
Bestial Fury
Bestial Mauling
Enraged Lunge
Heal as One
Lacerate
Poisonous Bite
Pounce
Predatory Bond
Run as One
Savage Pounce
Viper's Nest 

Expertise
---------
Archer's Signet
Glass Arrows
Trapper's Focus
Zojun's Haste
Zojun's Shot 

Marksmanship
------------
Broad Head Arrow
Focused Shot
Marauder's Shot
Melandru's Shot
Needling Shot
Seeking Arrows
Splinter Shot
Sundering Attack 

Wilderness Survival
-------------------
Brambles
Conflagration
Equinox
Famine
Snare
Tranquility 

<><><><>
<>MONK<>
<><><><>

Divine Favor
------------
Blessed Light
Boon Signet
Heaven's Delight
Release Enchantments
Spell Shield
Withdraw Hexes

Healing Prayers
---------------
Dwayna's Sorrow
Ethereal Light
Gift of Health
Healing Burst
Healing Light
Healing Whisper
Jamei's Gaze
Karei's Healing Circle
Resurrection Chant
Signet of Rejuvenation 

Protection Prayers
------------------
Air of Enchantment
Extinguish
Life Sheath
Reverse Hex
Shield Guardian
Spirit Bond 

Smiting Prayers
---------------
Kirin's Wrath
Ray of Judgment
Spear of Light
Signet of Rage
Stonesoul Strike
Word of Censure

No Attribute
------------
Empathic Removal
Deny Hexes 

<><><><><><><><
<>NECROMANCER<>
><><><><><><><>

Blood Magic
-----------
Blood Bond
Blood Drinker
Cultist's Fervor
Jaundiced Gaze
Lifebane Strike
Oppressive Gaze
Spoil Victor
Vampiric Bite
Vampiric Spirit
Vampiric Swarm
Vile Miasma
Wallow's Bite 

Curses
------
Defile Enchantments
Enfeebling Touch
Order of Apostasy
Reckless Haste
Shivers of Dread
Soul Bind
Weaken Knees
Well of Weariness 
Death Magic
-----------
Animate Flesh Golem
Animate Vampiric Horror
Bitter Chill
Discord
Fetid Ground
Rising Bile
Taste of Pain 

Soul Reaping
------------
Icy Veins
Wail of Doom

No Attribute
------------
Gaze of Contempt

<><><><><>
<>MESMER<>
<><><><><>

Domination Magic
----------------
Arcane Larceny
Complicate
Overload
Psychic Distraction
Psychic Instability
Signet of Disruption
Unnatural Signet 

Fast Casting
------------
Arcane Languor
Power Return
Stolen Speed

Illusion Magic
--------------
Accumulated Pain
Ancestor's Visage
Conjure Nightmare
Illusion of Pain
Images of Remorse
Kitah's Burden
Recurring Insecurity
Shared Burden

Inspiration Magic
-----------------
Auspicious Incantation
Ether Signet
Feedback
Hex Eater Signet
Lyssa's Aura
Power Leech
Revealed Enchantment
Revealed Hex 

No Attribute
------------
Expel Hexes
Lyssa's Balance
Shatter Storm
Signet of Disenchantment  

<><><><><><><><>
<>ELEMENTALIST<>
<><><><><><><><>

Air Magic
---------
Arc Lightning
Gust
Lightning Hammer
Ride the Lightning
Shock Arrow
Teinai's Wind 

Earth Magic
-----------
Ash Blast
Churning Earth
Dragon's Stomp
Shockwave
Sliver Armor
Teinai's Crystals
Unsteady Ground
Ward of Stability 

Energy Storage
--------------
Energy Boon

Fire Magic
----------
Bed of Coals
Breath of Fire
Burning Speed
Double Dragon
Lava Arrows
Smoldering Embers
Star Burst
Teinai's Heat 

Water Magic
-----------
Icy Prism
Mirror of Ice
Shatterstone
Teinai's Prison
Vapor Blade 

No Attribute
------------
Glyph of Essence
Second Wind

<><><><><><>
<>ASSASSIN<>
<><><><><><>

Critical Strikes
----------------
Black Lotus Strike
Critical Defenses
Critical Eye
Critical Strike
Dark Apostasy
Locust's Fury
Palm Strike
Seeping Wound
Sharpen Daggers
Twisting Fangs
Unsuspecting Strike 

Dagger Mastery
--------------	 
Black Mantis Thrust
Blades of Steel
Death Blossom
Desperate Strike
Disrupting Stab
Exhausting Assault
Falling Spider
Flashing Blades
Fox Fangs
Golden Lotus Strike
Golden Phoenix Strike
Horns of the Ox
Jagged Strike
Jungle Strike
Leaping Mantis Sting
Moebius Strike
Nine Tail Strike
Repeating Strike
Temple Strike
Wild Strike 

Deadly Arts
-----------
Assassin's Promise
Crippling Dagger
Dancing Daggers
Dark Prison
Enduring Toxin
Entangling Asp
Expose Defenses
Expunge Enchantments
Impale
Iron Palm
Mantis Touch
Mark of Death
Scorpion Wire
Shameful Fear
Shroud of Silence
Signet of Shadows
Siphon Speed
Siphon Strength
Way of the Empty Palm

Shadow Arts
-----------
Beguiling Haze
Blinding Powder
Caltrops
Dark Escape
Death's Charge
Heart of Shadow
Mirrored Stance
Return
Shadow Form
Shadow Refuge
Shadow Shroud
Shadow of Haste
Shadowy Burden
Shroud of Distress
Unseen Fury
Viper's Defense
Way of Perfection
Way of the Fox
Way of the Lotus 

No Attribute
------------
Aura of Displacement
Dash
Mark of Instability
Recall
Signet of Malice
Spirit Walk 

<><><><><><><
<>RITUALIST<>
><><><><><><>

Channeling Magic
----------------
Ancestors' Rage
Channeled Strike
Clamor of Souls
Cruel Was Daoshen
Destruction
Essence Strike
Gaze from Beyond
Grasping Was Kuurong
Lamentation
Nightmare Weapon
Painful Bond
Signet of Spirits
Spirit Boon Strike
Spirit Burn
Spirit Rift
Spirit Siphon
Splinter Weapon
Wailing Weapon 

Communing
---------
Anguished Was Lingwah
Armor of Unfeeling
Binding Chains
Bloodsong
Brutal Weapon
Defiant Was Xinrae
Disenchantment
Displacement
Dissonance
Dulled Weapon
Earthbind
Guided Weapon
Mighty Was Vorizun
Pain
Restoration
Shadowsong
Shelter
Soothing
Union
Vital Weapon
Wanderlust
Weapon of Quickening

Restoration Magic
-----------------
Blind Was Mingson
Flesh of My Flesh
Generous Was Tsungrai
Life
Lively Was Naomei
Mend Body and Soul
Preservation
Protective Was Kaolai
Recuperation
Resilient Was Xiko
Resilient Weapon
Soothing Memories
Spirit Light
Spirit Light Weapon
Spirit Transfer
Tranquil Was Tanasen
Vengeful Was Khanhei
Vengeful Weapon
Weapon of Shadow
Weapon of Warding
Wielder's Boon 

Spawning Power
--------------
Attuned Was Songkai
Boon of Creation
Consume Soul
Doom
Explosive Growth
Feast of Souls
Ghostly Haste
Ritual Lord
Rupture Soul
Signet of Creation
Spirit Channeling
Spirit to Flesh 

No Attribute
------------
Draw Spirit
Soul Twisting

===============
NIGHTFALL SKILLS
================

<><><><><><
<>WARRIOR<>
><><><><><>
Axe Mastery
-----------
Agonizing Chop
Critical Chop
Destructive Chop

Hammer Mastery
--------------
Magehunter's Smash
Oogara Smash
Overbearing Smash 

Strength
--------
Burst of Aggression
Charging Strike
Counterattack
Enraging Charge
Flail
Headbutt
Lion's Might
Magehunter Strike
Rage of the Ntouka
Signet of Stamina 

Swordsmanship
------------
Barbarous Slice
Crippling Slash
Lion Slash 

Tactics
-------
Soldier's Defense
Soldier's Stance
Soldier's Strike
Steady Stance

No Attribute
------------
"You're All Alone!"
Frenzied Defense 

<><><><><>
<>RANGER<>
<><><><><>

Beast Mastery
-------------
Heket's Rampage
Rampage as One
Strike as One
Toxicity 

Expertise
---------
Expert's Dexterity
Sweltering Heat
Trapper's Speed 

Marksmanship
------------
Arcing Shot
Burning Arrow
Crossfire
Disrupting Accuracy
Forked Arrow
Keen Arrow
Prepared Shot
Screaming Shot 

Wilderness Survival
-------------------
Barbed Arrows
Natural Stride
Pestilence
Roaring Winds
Scavenger's Focus
Smoke Trap
Tripwire
Weariness

No Attribute
------------
Magebane Shot
Storm's Embrace 

<><><><>
<>MONK<>
<><><><>

Divine Favor
------------
Boon of Signets
Holy Haste
Revitalize
Watchful Healing 

Healing Prayers
---------------
Glimmer of Light
Healer's Covenant
Healing Ring
Light of Deliverance
Renew Life
Restful Breeze
Supportive Spirit
Words of Comfort 

Protection Prayers
------------------
Dismiss Condition
Divert Hexes
Mending Touch
Pensive Guardian
Shield of Absorption
Zealous Benediction

Smiting Prayers
---------------
Balthazar's Pendulum
Defender's Zeal
Judge's Intervention
Reversal of Damage
Scourge Enchantment
Signet of Mystic Wrath 

No Attribute
------------
Signet of Removal

<><><><><><><><
<>NECROMANCER<>
><><><><><><><>

Blood Magic
-----------
Blood of the Aggressor
Mark of Fury
Ravenous Gaze

Curses
------
Corrupt Enchantment
Depravity
Envenom Enchantments
Meekness
Poisoned Heart
Rip Enchantment
Signet of Suffering
Tattered Bonds
Ulcerous Lungs
Vocal Minority
Well of Darkness
Well of Silence 

Death Magic
-----------
Animate Shambling Horror
Contagion
Feast for the Dead
Jagged Bones
Order of Undeath
Putrid Flesh
Toxic Chill

Soul Reaping
------------
Reaper's Mark
Signet of Lost Souls
Signet of Sorrow 

<><><><><>
<>MESMER<>
<><><><><>

Domination Magic
----------------
Enchanter's Conundrum
Hex Eater Vortex
Mirror of Disenchantment
Mistrust
Power Flux
Price of Pride
Simple Thievery
Spiritual Pain
Visions of Regret
Wastrel's Demise 

Fast Casting
------------
Persistence of Memory
Symbolic Celerity
Symbolic Posture
Symbols of Inspiration

Illusion Magic
--------------
Air of Disenchantment
Frustration
Signet of Clumsiness 

Inspiration Magic
-----------------
Discharge Enchantment
Drain Delusions
Ether Phantom
Extend Conditions
Tease

No Attribute
------------
Hypochondria
Signet of Illusions
Web of Disruption 

<><><><><><><><>
<>ELEMENTALIST<>
<><><><><><><><>

Air Magic
---------
Blinding Surge
Chilling Winds
Invoke Lightning
Lightning Bolt
Storm Djinn's Haste 

Earth Magic
-----------
Ebon Hawk
Glowstone
Sandstorm
Stone Sheath
Stone Striker
Stoneflesh Aura 

Energy Storage
--------------
Ether Prism
Glyph of Restoration
Master of Magic

Fire Magic
----------
Elemental Flame
Flame Djinn's Haste
Glowing Gaze
Liquid Flame
Mind Blast
Savannah Heat
Searing Flames

Water Magic
-----------
Freezing Gust
Frigid Armor
Icy Shackles
Steam 

<><><><><><>
<>ASSASSIN<>
<><><><><><>

Critical Strikes
----------------
Assassin's Remedy
Assault Enchantments
Deadly Haste
Fox's Promise
Malicious Strike
Way of the Assassin

Dagger Mastery
--------------	 
Black Spider Strike
Golden Fox Strike
Golden Jaw Strike
Shattering Assault

Deadly Arts
-----------
Augury of Death
Deadly Paradox
Disrupting Dagger
Lift Enchantment
Mark of Insecurity
Shadow Prison
Signet of Toxic Shock 

Shadow Arts
-----------
Death's Retreat
Feigned Neutrality
Hidden Caltrops

No Attribute
------------
Shadow Meld
Shadow Walk
Shameful Waste
Signet of Twilight
Swap 

<><><><><><><
<>RITUALIST<>
><><><><><><>

Channeling Magic
----------------
Destructive was Glaive
Gaze of Fury
Renewing Surge
Siphon
Spirit Strike
Warmonger's Weapon
Weapon of Fury
Wielder's Strike 

Communing
---------
Anguish
Signet of Binding
Signet of Might
Xinrae's Weapon

Restoration Magic
-----------------
Recovery
Synergetic Light
Vocal Was Sogolon
Weapon of Remedy

Spawning Power
--------------
Essence
Feast of Creation
Renewing Memories
Sight Beyond Sight
Spirit's Gift
Spirit's Strength
Wielder's Remedy
Wielder's Zeal

No Attribute
------------
Death Pact Signet

<><><><><><
<>DERVISH<>
><><><><><>

Earth Prayers
-------------
Armor of Sanctity
Aura of Thorns
Conviction
Dust Cloak
Fleeting Stability
Mirage Cloak
Mystic Regeneration
Mystic Sandstorm
Pious Concentration
Sand Shards
Sandy Grip
Signet of Piety
Staggering Force
Veil of Thorns
Vital Boon
Vow of Strength

Mysticism
---------
Arcane Zeal
Avatar of Balthazar
Avatar of Dwayna
Avatar of Grenth
Avatar of Lyssa
Avatar of Melandru
Balthazar's Rage
Eremite's Zeal
Extend Enchantments
Faithful Intervention
Heart of Fury
Heart of Holy Flame
Imbue Health
Meditation
Mystic Corruption
Mystic Vigor
Pious Haste
Pious Renewal
Raging Renewal
Vow of Silence
Watchful Intervention 

Scythe Mastery
--------------
Banishing Strike
Chilling Victory
Crippling Sweep
Eremite's Attack
Irresistable Sweep
Lyssa's Assault
Mystic Sweep
Penitent Strike
Pious Assault
Reap Impurities
Reaper's Sweep
Rending Sweep
Twin Moon Sweep
Wearying Strike
Wounding Strike

Wind Prayers
------------
Dwayna's Touch
Enchanted Haste
Ethereal Aid
Featherfoot Grace
Grenth's Fingers
Grenth's Grasp
Guiding Hands
Harrier's Grasp
Harrier's Haste
Initiate's Blessing
Lyssa's Haste
Mystic Healing
Mystic Twister
Natural Healing
Onslaught
Pious Restoration
Rending Aura
Trembler's Touch
Vow of Essence
Whirling Charge 

No Attribute
------------
Intimidating Gaze
Rending Touch
Winds of Disenchantment 

<><><><><><
<>PARAGON<>
><><><><><>

Command
-------
"Brace Yourself!"
"Can't Touch This!"
"Fall Back!"
"Find Their Weakness!"
"Go for the Eyes!"
"Help Me!"
"Incoming!"
"Make Haste!"
"Never Give Up!"
"Never Surrender!"
"Stand Your Ground!"
"We Shall Return!"
Anthem of Envy
Anthem of Guidance
Aria of Swiftness
Bladeturn Refrain
Crippling Anthem
Song of Concentration 

Leadership
----------
"Lead the Way!"
"Make Your Time!"
"They're on Fire!"
Aggressive Refrain
Angelic Bond
Angelic Protection
Anthem of Flame
Anthem of Fury
Awe
Blazing Finale
Burning Refrain
Defensive Anthem
Enduring Harmony
Focused Anger
Glowing Signet
Hexbreaker Aria
Leader's Comfort
Natural Temper
Signet of Return
Soldier's Fury

Motivation
----------
"It's just a flesh wound."
"The Power Is Yours!"
Aria of Restoration
Aria of Zeal
Ballad of Restoration
Chorus of Restoration
Energizing Chorus
Energizing Finale
Finale of Restoration
Leader's Pride
Lyric of Purification
Lyric of Zeal
Mending Refrain
Purifying Finale
Signet of Synergy
Song of Power
Song of Purification
Song of Restoration
Zealous Anthem 

Spear Mastery
-------------
Barbed Spear
Blazing Spear
Cruel Spear
Depleting Assault
Disrupting Throw
Harrier's Toss
Merciless Spear
Mighty Throw
Spear of Envy
Spear of Lightning
Stunning Strike
Swift Javelin
Unblockable Throw
Vicious Attack
Wild Throw 

No Attribute
------------
Cautery Signet
Remedy Signet
Signet of Aggression

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3. SKILLS
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Skills are shown in this format:

Name: 
Energy Cost (or Adrenaline): 
Cast Time: 
Recharge Time: 
Description: 
Found from: Boss's Name - Location (Quest needed to trigger boss) [This is only
for Elite skills]

Name: 
Energy Cost: 
Cast Time: 
Recharge Time: 
Description: 

Name: 
Adrenaline: 
Cast Time: 
Recharge Time: 
Description: 

Unlike the Prophecies campaign, you will NOT receive skills as quest rewards
(except the ones you learn on Shing Jea Island.) You will have to buy your
skills from a skill NPC.
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3A. WARRIOR
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Axe Mastery
-----------
Name: Agonizing Chop
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description: Axe Attack. When this attack hits, you deal +5...17 damage. If
target foe is suffering from a Deep Wound, you interrupt that foe's action.

Name: Critical Chop
Energy Cost: 5
Cast Time: .5
Recharge Time: 10
Description: If this attack hits, you inflict +10...26 damage. If this attack
results in a critical hit, target foe is interrupted.

Name: Destructive Chop
Adrenaline: 8
Cast Time: 0
Recharge Time: 0
Description: Elite Axe Attack. You lose all adrenaline and all Energy. If this
attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds.
This attack always results in a critical hit.

Hammer Mastery
--------------
Name: Magehunter's Smash
Adrenaline: 5
Cast Time: 0
Recharge Time: 0
Description: Elite Hammer Attack. If this attack hits a foe who is under the
effects of an Enchantment, that foe is knocked down.

Name: Oogara Smash
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Hammer Attack. If this attack hits, you strike for +5...17 damage
and gain 2 strike of adrenaline.

Name: Overbearing Smash
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description: Hammer Attack. If this attack hits, you deal +5...17 damage. If
target foe is suffering from Weakness, this attack cannot be "Blocked" or
"Evaded."

Strength
--------
Name: Burst of Aggression
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Stance. For 5...9 seconds, you attack 33% faster. When this Stance
ends, you lose all adrenaline.

Name: Charging Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 5
Description: Elite Stance. For 1..8 seconds, you run 33% faster. Your next
successful hit does +10...34 damage. This stance ends if you successfully hit
or if you use a Skill.

Name: Counterattack
Energy Cost: 5
Cast Time: 0
Recharge Time: 4
Description: Melee Attack. If this attack hits, you strike for +5...25 damage.
If you hit an attacking foe, you gain 2...5 Energy.

Name: Enraging Charge
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 5...13 seconds, you move 25% faster. Enraging Charge
ends when you successfully strike a target, at which point you gain 1...3
strikes of adrenaline.

Name: Flail
Adrenaline: 4
Cast Time: 0
Recharge Time: 0
Description: Stance. For 5...13 seconds, you attack 33% faster but move 33%
slower.

Name: Headbutt
Energy Cost: 15
Cast Time: .75
Recharge Time: 20
Description: Elite Skill. Target touched foe takes 40...88 damage. You are
Dazed for 5...17 seconds.

Name: Lion's Might
Adrenaline: 5
Cast Time: 1
Recharge Time: 0
Description: Skill. You are healed for 30...70 Health, and you gain 5 Health
for each rank in Tactics.

Name: Magehunter Strike
Energy Cost: 5
Cast Time: .5
Recharge Time: 3
Description: Elite Melee Attack. If this attack hits, you strike for +5...17
damage. If your target is under the effects of an Enchantment, this attack
cannot be "Blocked" or "Evaded."

Name: Rage of the Ntouka
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Elite Skill. Gain 1...6 strike of adrenaline. For 10 seconds,
whenever you use an adrenaline Skill, that Skill recharges for 5 seconds.

Name: Signet of Stamina
Energy Cost: 0
Cast Time: .25
Recharge Time: 20
Description: Signet. You have +50...250 maximum Health. This Signet ends if
you successfully hit with an attack.

Swordsmanship
-------------
Name: Barbarous Slice
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description: Sword Attack. If this attack hits, you deal +5...17 damage. If you
are currently not in a Stance, you also inflict Bleeding for 5...13 seconds.

Name: Crippling Slash
Adrenaline: 4
Cast Time: 0
Recharge Time: 0
Description: Elite Sword Attack. If this attack hits, target foe is Crippled
for 5...13 seconds.

Name: Lion Slash
Adrenaline: 8
Cast Time: 0
Recharge Time: 0
Description: Sword Attack. If this attack hits, you deal +1...25 damage. If you
hit a foe that is knocked down, you gain 1...4 adrenaline.

Tactics
-------
Name: Soldier's Defense
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 5...17 seconds, you have a 75% chance to block attacks
while under the effects of a Shout or Chant.

Name: Soldier's Stance
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Elite Stance. For 4...9 seconds, you attack 33% faster while
under the effects of a Shout or Chant.

Name: Soldier's Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 4
Description: Melee Attack. If this attack hits, you deal +5...25 more damage.
If you are under the effects of a Chant or Shout, this attack cannot be
"blocked" or "evaded."

Name: Steady Stance
Energy Cost: 5
Cast Time: 0
Recharge Time: 5
Description: Elite Stance. For 10 seconds, the next time you would be knocked
down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead.

No Attribute
------------
Name: "You're All Alone!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Elite Shout. If target foe is not adjacent to an ally, that foe
suffers from Cripple and Weakness for 10 seconds.

Name: Frenzied Defense
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: For 5 seconds, you have a 75% chance to block incoming attacks,
but take double damage.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3B. RANGER
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
Beast Mastery
-------------
Name: Heket's Rampage
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 5...17 seconds, you attack 33% faster. This Stance
ends if you use an attack Skill.

Name: Rampage As One
Energy Cost: 25
Cast Time: 0
Recharge Time: 20
Description: Elite Skill. For 5...13 seconds, both you and your animal
companion attack 33% faster and run 25% faster.

Name: Strike As One
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Elite Shout. For 30 seconds, you and your pet's next 5 attacks
deals 4...9 additional damage.

Name: Toxicity
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Nature Ritual. Create a level 1...8 Spirit. Poisoned or Diseased
creatures within its range suffer -2...4 Health degeneration. This Spirit dies
after 30...54 seconds.

Expertise
---------
Name: Expert's Dexterity
Energy Cost: 5
Cast Time: 2
Recharge Time: 12
Description: Elite Preparation. For 12 seconds, all your attack Skills cost
75% more Energy and recharge 10...42% faster.

Name: Sweltering Heat
Energy Cost: 15
Cast Time: 5
Recharge Time: 30
Description: Elite Nature Ritual. Create a level 1...8 Spirit. Non-Spirit
creatures within its range gain adrenaline twice as fast. This Spirit dies
after 30...54 seconds.

Name: Trapper's Speed
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 5...17 seconds, your Traps recharge 25% faster and
activate 25% faster. This stance ends if you hit with an attack.

Markmanship
-----------
Name: Arcing Shot
Energy Cost: 10
Cast Time: 0
Recharge Time: 6
Description: Bow Attack. If this arrow hits, it strikes for +10...22 damage.
This arrow cannot be "blocked," but it moves 150% slower.

Name: Burning Arrow
Energy Cost: 10
Cast Time: 0
Recharge Time: 8
Description: Elite Bow Attack. If this attack hits, you strike for +10...26
damage and cause Burning for 1...4 seconds.

Name: Crossfire
Energy Cost: 10
Cast Time: 0
Recharge Time: 6
Description: Bow Attack. If this attack hits target foe, it deals +5...17
damage. If this foe is near any of your allies, this attack cannot be
"blocked" or "evaded."

Name: Disrupting Accuracy
Energy Cost: 5
Cast Time: 2
Recharge Time: 12
Description: Preparation. For 24 seconds, whenever your arrows critical, they
also interrupt your target.

Name: Forked Arrow
Energy Cost: 10
Cast Time: 0
Recharge Time: 5
Description: Bow Attack. Shoot two arrows simultaneously at target foe. If you
are under the effects of an Enchantment or Hex, you shoot only one arrow.

Name: Keen Arrow
Energy Cost: 5
Cast Time: 0
Recharge Time: 6
Description: Bow Attack. If this attack hits, you strike for +5...13 damage.
If you land a critical hit, you deal an additional +5...17 damage.

Name: Prepared Shot
Energy Cost: 5
Cast Time: 0
Recharge Time: 6
Description: Elite Bow Attack. If this attack hits, you strike for +10...22
damage. If you are under the effects of a Preparation, you gain 1...7 Energy.

Name: Screaming Shot
Energy Cost: 10
Cast Time: 0
Recharge Time: 8
Description: Bow Attack. If this attack hits, you deal +10...22 damage. If
your target is within earshot, that foe begins Bleeding for 10...22 seconds.

Wilderness Survival
-------------------
Name: Barbed Arrows
Energy Cost: 15
Cast Time: 2
Recharge Time: 12
Description: Preparation. For 18 seconds, your arrows cause Bleeding for
3...13 seconds. This Skill is easily interrupted.

Name: Natural Stride
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Stance. For 1...7 seconds, you run 33% faster and have a 50%
chance to block incoming attacks. Natural Stride ends if you become Hexed or
Enchanted.

Name: Pestilence
Energy Cost: 5
Cast Time: 5
Recharge Time: 60
Description: Nature Ritual. Create a level 1...8 spirit. For any creature that
dies within its range, all Conditions on that creature are spread to all
nearby creatures. This spirit dies after 30...78 seconds.

Name: Roaring Winds
Energy Cost: 10
Cast Time: 5
Recharge Time: 60
Description: Nature Ritual. Create a level 1...4 spirit. Chants and Shouts
cost 1...4 more Energy.

Name: Smoke Trap
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded
and Dazed for 5...9 seconds. Smoke Trap ends after 90 seconds. While activating
this Skill, you are easily interrupted.

Name: Scavenger's Focus
Energy Cost: 10
Cast Time: 2
Recharge Time: 12
Description: Elite Preparation. For 24 seconds, your attacks deal +5...10
damage against foes suffering from a Condition.

Name: Tripwire
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Trap. When Tripwire is triggered, all nearby foes are struck for
5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends
after 90 seconds. While activating this Skill, you are easily interrupted.

Name: Weariness
Energy Cost: 10
Cast Time: 5
Recharge Time: 30
Description: Elite Nature Ritual. Create a level 1...8 Spirit. All non-Spirit
creatures within its range lose 1 Energy each time they attack or use a Skill.
This Spirit dies after 30...78 seconds.

No Attribute
------------
Name: Magebane Shot
Energy Cost: 5
Cast Time: .5
Recharge Time: 10
Description: Elite Bow Attack. If this attack hits, it interrupts target foe's
action. If that action was a Spell, this attack instantly recharges.

Name: Storm's Embrace
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description: Stance. For 10 seconds, you move 25% faster. This stance is
refreshed whenever you take Elemental damage.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            3C. MONK
><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Divine Favor
------------
Name: Boon of Signets
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy
whenever you use a Signet.

Name: Holy Haste
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. For 1...48 seconds, your Healing Prayers
Spells cast 50% faster. This Enchantment ends if you cast another Enchantment.

Name: Revitalize
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Elite Enchantment Spell. While you maintain this Enchantment,
your next 10...26 Healing Prayers spells cast 50% faster and heal for 50% more
Health.

Name: Watchful Healing
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. For 10 seconds, target ally gains +1...3
Health regeneration. If this Skill ends prematurely, that ally gains 30...102
Health.

Healing Prayers
---------------
Name: Glimmer of Light
Energy Cost: 5
Cast Time: .25
Recharge Time: 1
Description: Elite Spell. Heal target ally for 25...73 Health.

Name: Healer's Covenant
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Elite Enchantment Spell. While you maintain this Enchantment,
your healing Spells heal for 25% less Health, but cost -1...3 Energy.

Name: Healing Ring
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Heal adjacent creatures for 30...150 Health.

Name: Light of Deliverance
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. All party members under 80% Health are healed for
5...65 Health.

Name: Renew Life
Energy Cost: 15
Cast Time: 8
Recharge Time: 0
Description: Spell. Resurrect dead target party member with 50% Health and
5...17% Energy. That party member and all allies within earshot are healed
for 55...115 Health.

Name: Restful Breeze
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Enchantment Spell. For 5...11 seconds, target ally has +10 Health
regeneration. Restful Breeze ends if that ally attacks or uses a Skill.

Name: Supportive Spirit
Energy Cost: 10
Cast Time: .75
Recharge Time: 4
Description: Enchantment Spell. For 5...19 seconds, whenever target ally takes
damage while knocked down, that ally is healed for 5...29 Health.

Name: Words of Comfort
Energy Cost: 5
Cast Time: 1
Recharge Time: 4
Description: Spell. Target ally is healed for 15...51 Health and an additional
15...51 Health if that ally is suffering from a Condition.

Protection Prayers
------------------
Name: Dismiss Condition
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Spell. Remove one Condition from target ally. If that ally is
under the effects of an Enchantment, that ally is healed for 15...63 Health.

Name: Divert Hexes
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Remove up to 1...3 Hexes from target ally. For each
Hex removed in this way, that ally loses one Condition and gains 15...63
Health.

Name: Mending Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 4
Description: Spell. Touched ally loses two Conditions and is healed for
15...51 Health for each Condition removed in this way.

Name: Pensive Guardian
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Enchantment Spell. For 5...10 seconds, target ally has a 50%
chance to block attacks from Enchanted foes.

Name: Shield of Absorption
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Enchantment Spell. For 1...4 seconds, damage recieved by target
ally is reduced by 5 each time that ally is hit while under the effects of
this enchantment.

Name: Zealous Benediction
Energy Cost: 10
Cast Time: .75
Recharge Time: 4
Description: Elite Spell. Heal target ally for 30...150 Health. If target was
below 50% Health, you gain 10 Energy.

Smiting Prayers
---------------
Name: Balthazar's Pendulum
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 5...17 seconds, the next time target
foe's Skill would knocked down target ally, that foe is knocked down instead.

Name: Defender's Zeal
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5...17 seconds, whenever target foe hits with
an attack, you gain 2 Energy.

Name: Judge's Intervention
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Enchantment Spell. For 10 seconds, the next time target ally
recieves damage that would be fatal, the damage is negated and one nearby
foe takes 30...150 damage.

Name: Reversal of Damage
Energy Cost: 5
Cast Time: .25
Recharge Time: 8
Description: Enchantment Spell. For 8 seconds, the next time target ally would
take damage, the foe dealing the damage takes that damage instead
(maximum 5...61).

Name: Scourage Enchantments
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Hex Spell. For 30 seconds, each time target foe is the target of
an Enchantment, the caster of that Enchantment takes 15...63 damage.

Name: Signet of Mystic Wrath
Energy Cost: 0
Cast Time: 2
Recharge Time: 20
Description: Signet. Target foe takes 5...29 holy damage for each Enchantment
on you (maximum 130 holy damage).

No Attribute
------------
Name: Signet of Removal
Energy Cost: 0
Cast Time: 1
Recharge Time: 5
Description: Elite Signet. If target ally is under the effects of an
Enchantment, that ally loses one Hex and one Condition.

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                            3D. NECROMANCER
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Blood Magic
-----------
Name: Blood of the Aggressor
Energy Cost: 5
Cast Time: 1
Recharge Time: 3
Description: Spell. Sacrifice 5% Health. If target foe is attacking, you steal
up to 5...41 Health. Otherwise, that foe takes 5...41 damage.

Name: Mark of Fury
Energy Cost: 10
Cast Time: 3
Recharge Time: 20
Description: Hex Spell. For 5...17 seconds, whenever you or any of your allies
successfully hit a target foe, that ally gains 1 strike of adrenaline.

Name: Ravenous Gaze
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Steal 15...27 Health from target foe. If your Health
is still below 50%, steal up to an additional 15...75 Health.

Curses
------
Name: Corrupt Enchantment
Energy Cost: 10
Cast Time: .75
Recharge Time: 10
Description: Elite Hex Spell. Remove one Enchantment from target foe. For 10
seconds, that foe suffers -1...-7 Health degeneration.

Name: Depravity
Energy Cost: 10
Cast Time: 2
Recharge Time: 25
Description: Elite Hex Spell. For 5...17 seconds, whenever target foe casts a
Spell, nearby foes lose 1...6 Energy.

Name: Envenom Enchantment
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Spell. Target foe loses one Enchantment. For every remaining
Enchantment, target foe is poisoned for 3...9 seconds.

Name: Meekness
Energy Cost: 15
Cast Time: 2
Recharge Time: 25
Description: Hex Spell. Sacrifice 17% Health. For 20...39 seconds, target foe
and all foes in the area attack 50% slower.

Name: Poisoned Heart
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. For 10 seconds, you suffer -5...-3 Health
degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for
5...13 seconds.

Name: Rip Enchantment
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Sacrifice 45%...21% Health. Remove one Enchantment from
target foe.

Name: Signet of Suffering
Energy Cost: 0
Cast Time: 2
Recharge Time: 20
Description: Elite Signet. For each Hex on target foe, that foe takes 5...29
damage (maximum 140 damage).

Name: Tattered Bonds
Energy Cost: 10
Cast Time: 2
Recharge Time: 12
Description: Elite Hex Spell. For 30 seconds, whenever target foe loses an
Enchantment, that foe takes 15...51 damage.

Name: Ulcerous Lungs
Energy Cost: 15
Cast Time: 2
Recharge Time: 30
Description: Hex Spell. For 10...22 seconds, target foe and all nearby foes
suffer from -2 Health degeneration and begin Bleeding for 3...13 seconds
whenever they use a Shout or Chant.

Name: Vocal Minority
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Hex Spell. For 5...17 seconds target foe and all foes in the area
cannot use Shouts or Chants.

Name: Well of Darkness
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Well Spell. Exploit target corpse to create a Well of Darkness for
5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time.

Name: Well of Silence
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Well Spell. Exploit target corpse to create a Well of Silence for
10...26 seconds. Foes within the well cannot use Shouts or Chants and suffer
-1...-3 Health degeneration.

Death Magic
-----------
Name: Animated Shambling Horror
Energy Cost: 15
Cast Time: 3
Recharge Time: 15
Description: Spell. Exploit nearest corpse to create a level 1...14 Shambling
Horror. When the Shambling Horror dies, it is replaced by a level 0...12
Jagged Horror that causes Bleeding with each of its attacks.

Name: Contagion
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Enchantment. For 60 seconds, whenever you suffer from a new
Condition, all nearby foes suffer from that same Condition and you sacrifice
10%...6% maximum Health.

Name: Feast of the Dead
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. Destroy target animated undead ally. All of your other
animated undead allies are healed for 10...82 Health.

Name: Jagged Bones
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Enchantment Spell. For 30 seconds, whenever target undead
servant dies, it is replaced by a level 0...12 Jagged Horror that causes
Bleeding with each of its attacks.

Name: Order of Undeath
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Spell. Sacrifice 10% of your maximum Health. For 5 seconds,
your minions deal +3...13 damage, but you lose 2% of your maximum Health
whenever one of your minions hits with an attack.

Name: Putrid Flesh
Energy Cost: 10
Cast Time: 0
Recharge Time: .25
Description: Spell. Destroy target animated undead ally. All foes near that
creature are Diseased for 5...13 seconds.

Name: Toxic Chill
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Target foe is struck for 15...63 cold damage. If
that foe is under the effects of a Hex or Enchantment, that foe becomes
Poisoned for 10...22 seconds.

Soul Reaping
------------
Name: Reaper's Mark
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 30 seconds, target foe suffers -1...5 Health
degeneration. If that foe dies while Hexed with Reaper's Mark, you gain
10...18 Energy.

Name: Signet of Lost Souls
Energy Cost: 0
Cast Time: .25
Recharge Time: 8
Description: Signet. If target foe is below 50% Health, you gain 10...82
Health and 1...7 Energy.

Name: Signet of Sorrow
Energy Cost: 0
Cast Time: 1
Recharge Time: 30
Description: Signet. Target foe takes 15...63 damage. If target foe is near a
corpse or has a dead pet, this Skill recharges instantly.

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                            3E. MESMER
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Domination Magic
----------------
Name: Enchanter's Conundrum
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Hex Spell. For 10 seconds, target foe casts Enchantments
100% slower. When this Hex ends, that foe takes 15...75 damage if not under
the effects of an Enchantment Spell.

Name: Hex Eater Vortex
Energy Cost: 15
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Remove a Hex from target ally. If a Hex is removed
in this way, foes near that ally take 30...102 damage and lose one Enchantment.

Name: Mirror of Disenchantment
Energy Cost: 25
Cast Time: 1
Recharge Time: 20
Description: Spell. Remove one Enchantment from target foe. All of that foe's
party members also lose that same enchantment.

Name: Mistrust
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Hex Spell. For 4...9 seconds, the next time target foe casts a
Spell that targets a foe, the spell fails and all nearby allies take 15...63
damage.

Name: Power Flux
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Elite Hex Spell. If target foe is casting a spell, that spell
is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.

Name: Price of Pride
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Hex Spell. For 5...17 seconds, the next time target foe uses an
elite Skill, that foe loses 4...9 energy

Name: Simple Thievery
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Spell. For 10...30 seconds, one random non-Spell is
disabled for target foe, and Thievery is replaced by that Skill

Name: Spiritual Pain
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Spell. Target foe takes 10...82 damage, and all nearby foes take
15...63 damage. This skill recharges instantly if it hits a spirit.

Name: Visions of Regret
Energy Cost: 10
Cast Time: 2
Recharge Time: 20
Description: Elite Hex Spell. For 5...17 seconds, target foe takes 30...102
damage whenever that foe uses an adrenal skill.

Name: Wastrel's Demise
Energy Cost: 5
Cast Time: .25
Recharge Time: 8
Description: Spell. Target foe takes 5...25 damage. If that foe is not casting
a Spell, that foe takes an additional 3...6 damage for each equipped Spell.

Fast Casting
------------
Name: Persistence of Memory
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 5...17 seconds, whenever a Spell you cast
is interrupted, that Spell is instantly recharged.

Name: Symbolic Celerity
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 5...17 seconds, all of your Signets
activate 25...45% faster.

Name: Symbolic Posture
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Stance. For 5...17 seconds, the next Signet you activate
recharges 20...68% faster.

Name: Symbols of Inspiration
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 5..13 seconds, whenever you use a
Signet, you gain 1..8 Energy

Illusion Magic
--------------
Name: Air of Disenchantment
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Hex Spell. For 10 seconds, target foe and all adjacent foes
cast Enchantments 10...82% slower. When Air of Disenchantment ends, it removes
one Enchantment from each affected foe.

Name: Frustration
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Hex Spell. For 5...17 seconds, target foe casts Spells 50% slower
and takes 5...41 damage whenever interrupted while casting a Spell.

Name: Signet of Clumsiness
Energy Cost: 0
Cast Time: .25
Recharge Time: 15
Description: Signet. If target foe is attacking, that foe is interrupted and
takes 5...41 damage.

Inspiration Magic
-----------------
Name: Discharge Enchantment
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Spell. Remove one Enchantment from target foe. If that foe is
Hexed, this Skill recharges 20...44% faster.

Name: Drain Delusions
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. Remove one Mesmer Hex from target foe. If a Hex was
removed in this way, that foe loses 1...4 energy and you gain 2 energy for
each point lost.

Name: Ether Phantom
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 10 seconds, target foe has -1 Energy degeneration.
If this hex is removed prematurely, that foe loses 1...4 Energy

Name: Extend Conditions
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Spell. All Conditions on target foe last 5...81% longer
(Maximum 30 seconds).

Name: Tease
Energy Cost: 10
Cast Time: .75
Recharge Time: 15
Description: Elite Hex Spell. For 20 seconds, Skills used by target touched
foe take 20...84% longer to recharge. This skill ends if that foe hits you.

No Attribute
------------
Name: Hypochondria
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. All conditions on foes in the area of the target foe are
transferred to that foe.

Name: Signet of Illusions
Energy Cost: 0
Cast Time: 2
Recharge Time: 5
Description: Elite Signet. Your next Spell uses your Illusion attribute
instead of its normal attribute.

Name: Web of Disruption
Energy Cost: 10
Cast Time: .25
Recharge Time: 15
Description: Hex Spell. Interrupt target foe. For 10 seconds, target foe is
hexed with Web of Disruption. When this hex ends, that foe is interrupted
again.

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                            3F. ELEMENTALIST
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Air Magic
---------

Name: Blinding Surge
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Elite Spell. Target foe is struck for 5...41 lightning damage
and Blinded for 3...9 seconds. If that foe is under the effect of an
Enchantment, all adjacent foes are also Blinded for 3...9 seconds.

Name: Chilling Wings
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Hex Spell. Target foe is struck for 5...41 cold damage.
For 5...17 seconds, the next water hex targeting that foe lasts 25...65%
longer.

Name: Invoke Lightning
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Spell. Target foe and up to two other foes near your target
are struck for 10...82 lightning damage. This spell has 25% armor penetration.
If you are not under the effects of an Enchantment, this spell causes
Exhaustion.

Name: Lightning Bolt
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Send out a Lightning Bolt that strikes for 5...41
lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe
is struck for 5...29 additional lightning damage. This spell has 25% armor
penetration.

Name: Storm Djinn's Haste
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Enchantment Spell. For 10...22 seconds, you move 33% faster.
Each second that you are moving, you lose 1 energy.


Earth Magic
-----------

Name: Ebon Hawk
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Spell. Send a projectile that strikes for 20...76 earth damage if
it hits. If this Spell hits a moving foe, that foe suffers from Weakness for
5...13 seconds.

Name: Glowstone
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Send a projectile that strikes for 5...41 earth damage if
it hits. If this Spell hits a weakened foe, you gain 5 energy.

Name: Sandstorm
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Spell. Create a Sandstorm at target foe's location. For 10
seconds, nearby foes take 10...34 damage each second and attacking foes take
an additional 10...26 damage each second.

Name: Stone Sheath
Energy Cost: 5
Cast Time: 2
Recharge Time: 15
Description: Elite Hex Spell. For 10...30 seconds, attacks made by target foe
and all nearby foes deal earth damage.

Name: Stone Striker
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. For 5...25 seconds, whenever you are struck by
an attack, that attack is converted to earth damage.

Name: Stoneflesh Aura
Energy Cost: 10
Cast Time: 2
Recharge Time: 15
Description: Enchantment Spell. For 5...17 seconds, damage you recieve is
reduced by 1...25 and you are immune to critical attacks.


Energy Storage
--------------

Name: Ether Prism
Energy Cost: 25
Cast Time: 2
Recharge Time: 10
Description: Elite Spell. Gain 0...2 energy for each point of Energy you have.

Name: Glyph of Restoration
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Glyph. For 15 seconds, your next Spell heals you for 30...78
Health, and you are healed for 150...270% of the Energy cost of that spell.

Name: Master of Magic
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Elite Enchantment Spell. For 20 seconds, whenever you cast a
Spell, you gain 0...2 Energy for each recharging Skill that shares this
Spell's attribute.


Fire Magic
----------

Name: Elemental Flame
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 5...17 seconds, whenever an Elemental Hex ends on
target foe, that foe is set on fire for 1...3 second.

Name: Flame Djinn's Haste
Energy Cost: 10
Cast Time: .75
Recharge Time: 30
Description: Enchantment Spell. All adjacent foes are struck for 15...99 fire
damage. For 5...10 seconds, you move 25% faster.

Name: Glowing Gaze
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target foe takes 5...41 fire damage. If that foe is on
Fire, you gain 1...7 Energy.

Name: Liquid Flame
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Spell. Target foe is struck for 7...91 fire damage. If that foe
is attacking or casting a Spell, nearby foes are also struck for 7...91 fire
damage.

Name: Mind Blast
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Elite Spell. Target foe is struck for 15...51 fire damage. If you
have more Energy than target foe, you gain 1...7 Energy.

Name: Savannah Heat
Energy Cost: 15
Cast Time: 2
Recharge Time: 20
Description: Elite Spell. You create Savannah Heat at target foe's location.
For 5 seconds, all foes in the area take 5...17 damage each second and an
additional 1...13 damage for each second this Spell has been in effect.

Name: Searing Flames
Energy Cost: 15
Cast Time: 1
Recharge Time: 2
Description: Elite Spell. Target foe and all nearby foes are struck with
Searing Flames. Foes already on fire when this skill is cast are struck for
7...91 fire damage. Foes not already on fire begin Burning for 1...6 seconds.


Water Magic
-----------

Name: Freezing Gust
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Hex Spell. If target foe is under the effect of a Water Magic
Hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves
66% slower for 1...5 seconds.

Name: Frigid Armor
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description: Enchantment Spell. For 5...13 seconds, you have +10...34 armor
against physical damage and cannot be set on fire.

Name: Icy Shackles
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Hex Spell. For 5...9 seconds, target foe's movement speed
is reduced by 30% (maximum 90%) for each Enchantment on that foe.

Name: Steam
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. If target foe is on fire, Steam Blinds that foe for
5...9 seconds and strikes for 20...68 cold damage. Otherwise, that foe is
struck for 10...54 cold damage.

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                            3G. ASSASSIN
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Critical Strikes
----------------

Name: Assassin's Remedy
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 10...30 seconds, whenever you critical,
you lose one Condition.

Name: Assault Enchantments
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Elite Hex Spell. For 10...30 seconds, the next time target foe is
hit by a dual attack, that foe loses all Enchantments.

Name: Deadly Haste
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Enchantment Spell. For 10...30 seconds, half-ranged spells cast
5...41% faster and recharge 5...41% faster.

Name: Fox's Promise
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Enchantment Spell. For 5...17 seconds, your attacks cannot
be "blocked" or "evaded." This Enchantment ends the next time you fail to hit.

Name: Malicious Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 6
Description: Melee Attack. If this attack hits a foe suffering from a
Condition, you deal +5...17 damage and this attack results in a critical hit.

Name: Way of the Assassin
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Elite Stance. For 20 seconds, if you are under the effects of an
Enchantment, your attacks have a +5...29% chance to critical.


Dagger Mastery
--------------	 

Name: Black Spider Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack
strikes for +10...27 damage and target foe is Poisoned for 5...17 seconds.

Name: Golden Fox Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Lead Attack. If this attack hits, target foe takes +10...26
damage. If you are under the effects of an Enchantment, this attack cannot be
"blocked" or "evaded."

Name: Golden Jaw Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 15
Description: Elite Off-Hand Attack. Must follow a lead attack. If you are
under the effects of an Enchantment and this attack hits, target foe is
dazed 4...9 seconds.

Name: Shattering Assault
Energy Cost: 10
Cast Time: 0
Recharge Time: 4
Description: Elite Dual Attack. Must follow an off-hand attack. If it hits,
target foe loses one Enchantment. If an Enchantment was removed in this way,
you deal +15...63 damage.


Deadly Arts
-----------

Name: Augury of Death
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Hex Spell. For 5...29 seconds, the next time damage would drop
target foe's Health below 50% you Shadow Step to that foe. This Spell has half
the normal range.

Name: Deadly Paradox
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Stance. All of your attack Skills are disabled for 10 seconds.
For 5...13 seconds, your Assassin Skills activate and recharge 50% faster.

Name: Disrupting Dagger
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. Send out a Disrupting Dagger at target foe that strikes
for 10...30 earth damage. If that foe was activating a Skill, that Skill is
interrupted. This Spell has half the normal range.

Name: Lift Enchantment
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Hex Spell. For 5...17 seconds, whenever target foe is knocked
down, that foe loses one Enchantment.

Name: Mark of Insecurity
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Hex Spell. For 5...21 seconds, Enchantments and Stances on
target foe expire 50% faster.

Name: Signet of Toxic Shock
Energy Cost: 0
Cast Time: 1
Recharge Time: 20
Description: Signet. If target foe is suffering from Poison, that foe takes
10...82 damage.

Name: Shadow Prison
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Hex Spell. Shadow Step to target foe. For 4...9 seconds,
that foe moves 66% slower.

Shadow Arts
-----------

Name: Death's Retreat
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Spell. Shadow Step to target ally. If you have less Health than
that ally, you gain 40...112 Health.

Name: Feigned Neutrality
Energy Cost: 5
Cast Time: .25
Recharge Time: 25
Description: Enchantment Spell. For 5...13 seconds, you have +7 Health
regeneration and +80 armor. This Enchantment ends if you successfully hit with
an attack or use a Skill.

Name: Hidden Caltrops
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Elite Hex Spell. For 20 seconds, the next time target foe takes
damage while moving, that foe takes 15...63 damage and is Crippled for 5...17
seconds.


No Attribute
------------

Name: Shadow Meld
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. Shadow Step to target other ally. When
you stop Maintaining this Enchantment, you return to your original location.

Name: Shadow Walk
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description: Stance. Shadow Step to target foe. For 30 seconds, you cannot
cast Enchantments. When this Stance ends, you return to your original location.

Name: Shameful Waste
Energy Cost: 5
Cast Time: .25
Recharge Time: 8
Description: Elite Hex Spell. After 5 seconds, target foe is knocked down.
This Hex spell ends prematurely if that foe uses a Skill.

Name: Signet of Twilight
Energy Cost: 0
Cast Time: 2
Recharge Time: 20
Description: Signet. For each Hex on target foe, that foe loses one
Enchantment.

Name: Swap
Energy Cost: 5
Cast Time: .25
Recharge Time: 10
Description: Spell. You and target summoned creature Shadow step to each
other's location.

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                            3H. RITUALIST
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Channeling Magic
----------------

Name: Destructive was Glaive
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Elite Spell. Hold Glaive's ashes for up to 10 seconds. When you
drop her ashes, you lose all Enchantments and all foes in the area are struck
for 10...82 lightning damage.

Name: Gaze of Fury
Energy Cost: 10
Cast Time: 2
Recharge Time: 30
Description: Binding Ritual. Destroy target Spirit and create a level 1...8
Spirit of Fury. This Spirit's attacks deal 5...17 damage. This Spirit dies
after 30...54 seconds.

Name: Renewing Surge
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Spell. Target foe is struck for 15...51 lightning damage. If you
are holding an item, this Skill recharges instantly.

Name: Siphon
Energy Cost: 5
Cast Time: 1
Recharge Time: 6
Description: Elite Spell. Target foe is struck for 15...51 lightning damage.
If you are holding an item, you gain 5 energy and 15...51 Health.

Name: Spirit Strike
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Elite Spell. Sacrifice 17% maximum Health. Gain 5...13 Energy. If
any Spirits are in the area, you do not sacrifice Health.

Name: Warmonger's Weapon
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Weapon Spell. For 5...13 seconds, if target ally attacks a foe who
is not attacking, that foe is interrupted.

Name: Weapon of Fury
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Elite Weapon Spell. For 5...13 seconds, target ally gains 5...41%
more adrenaline and 1 energy.

Name: Wielder's Strike
Energy Cost: 5
Cast Time: 1
Recharge Time: 12
Description: Spell. Target foe is struck for 15...51 lightning damage. If you
are under the effects of a weapon Spell, you deal an additional 15...51
lightning damage.


Communing
---------

Name: Anguish
Energy Cost: 25
Cast Time: 3
Recharge Time: 60
Description: Binding Ritual. Create a level 1...4 Spirit. This Spirit's
attacks deal 5...17 damage and deal double damage to Hexed foes. This Spirit
dies after 15...39 seconds.

Name: Signet of Binding
Energy Cost: 0
Cast Time: 1
Recharge Time: 15
Description: Signet. Target allied summoned creature gains +50...170 maximum
Health. After 30 seconds, that creature is destroyed.

Name: Signet of Might
Energy Cost: 0
Cast Time: 1
Recharge Time: 5
Description: Elite Signet. Target allied summoned creature's attacks deal
10...26 more damage. After 10 seconds, that creature is destroyed.

Name: Xinrae's Weapon
Energy Cost: 25
Cast Time: .25
Recharge Time: 30
Description: Elite Weapon Spell. For 4...9 seconds, target ally has Xinrae's
Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for
an additional 5...13 seconds for that foe and all party members of that foe.

Restoration Magic
-----------------

Name: Recovery
Energy Cost: 15
Cast Time: 3
Recharge Time: 45
Description: Binding Ritual. Create a level 1...8 Spirit. Conditions on allies
within range of this Spirit expire 20...44% faster. This Spirit dies after
30...54 seconds.

Name: Synergetic Light
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Spell. Target other ally is healed for 15...75 Health. If you are
near a Spirit, you are also healed for 15...75 Health.

Name: Vocal Was Sogolon
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Item Spell. For 60 seconds, all Shouts and Chants you use last
20...44% longer.

Name: Weapon of Remedy
Energy Cost: 5
Cast Time: .25
Recharge Time: 3
Description: Elite Weapon Spell. For 8 seconds, the next time target ally takes
damage from a foe, that ally steals up to 15...63 health from that foe and
loses 1 condition.

Spawning Power
--------------

Name: Essence
Energy Cost: 5
Cast Time: 3
Recharge Time: 60
Description: Binding Ritual. Create a level 1...8 Spirit. All allies within
its range holding an item gain 15...39 maximum health and 10 maximum Energy.

Name: Feast of Creation
Energy Cost: 5
Cast Time: .25
Recharge Time: 5
Description: Elite Spell. Destroy target allied summoned creature. You
gain 5...17 Energy.

Name: Renewing Memories
Energy Cost: 5
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 5...17 seconds, while holding an item, any
weapon and item Spells you cast cost 5...29% less Energy.

Name: Sight Beyond Sight
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Enchantment Spell. For 5...17 seconds, you cannot be Blinded.

Name: Spririt's Gift
Energy Cost: 10
Cast Time: 1
Recharge Time: 45
Description: Enchantment Spell. For 60 seconds, whenever you create a creature,
all allies near that creature gain 5...41 Health and lose 1 Condition.

Name: Spirit's Strength
Energy Cost: 5
Cast Time: 1
Recharge Time: 45
Description: Elite Enchantment Spell. For 15...51 seconds, your attacks deal
1...25 more damage while under the effects of a weapon Spell.

Name: Wielder's Remedy
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. For 10...26 seconds, whenever you cast a
weapon Spell on an ally, that ally loses 1 Condition.

Name: Wielder's Zeal
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 10...26 seconds, whenever you cast a
weapon Spell on an ally, you gain 1...3 Energy.


No Attribute
------------

Name: Death Pact Signet
Energy Cost: 0
Cast Time: 2
Recharge Time: 8
Description: Signet. Resurrect target party member with your current Health
and Energy. The next time that ally dies, so do you.

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                            3I. DERVISH
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Name: 
Energy Cost: 
Cast Time: 
Recharge Time: 
Description: 

Earth Prayers
-------------
Name: Armor of Sanctity
Energy Cost: 5
Cast Time: .25
Recharge Time: 4
Description: Enchantment Spell. For 10 seconds, you take 5...17 less damage
from foes suffering from a Condition.

Name: Aura of Thorns
Energy Cost: 5
Cast Time: .25
Recharge Time: 12
Description: Enchantment Spell. All nearby foes are Crippled for 4...9 seconds.
For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all
nearby foes begin Bleeding for 5...13 seconds.

Name: Conviction
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 10...30 seconds, you have +24 armor while enchanted,
otherwise you have +1...3 Health regeneration.

Name: Dust Cloak
Energy Cost: 10
Cast Time: .75
Recharge Time: 12
Description: Enchantment Spell. All nearby foes are struck for 40...88 earth
damage. For 30 seconds, your attacks deal earth damage. When this Enchantment
ends, all nearby foes are Blinded for 1...4 seconds.

Name: Fleeting Stability
Energy Cost: 10
Cast Time: 1
Recharge Time: 10
Description: Enchantment Spell. For 5...21 seconds, you cannot be knocked down.
If this Enchantment lasts its full duration, you are knocked down.

Name: Mirage Cloak
Energy Cost: 10
Cast Time: .25
Recharge Time: 5
Description: Enchantment Spell. For 10 seconds, you have a 50% chance to
"evade" incoming attacks. When this Enchantment ends, all nearby foes are
struck for 15...63 earth damage.

Name: Mystic Regeneration
Energy Cost: 15
Cast Time: .25
Recharge Time: 5
Description: Enchantment Spell. For 20 seconds, you have 1...3 Health
regeneration for each Enchantment on you. When this Enchantment ends, you lose
one Enchantment.

Name: Mystic Sandstorm
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: Spell. Lose all Enchantments. For each Enchantment removed in this
way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage).

Name: Pious Concentration
Energy Cost: 5
Cast Time: 0
Recharge Time: 5
Description: Stance. For 20 seconds, you cannot be interrupted, but each time
you would have been interrupted, you lose 1 Enchantment or Pious Concentration
ends.

Name: Sand Shards
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Enchantment Spell. For 30 seconds, whenever you fail to hit with
an attack, all nearby foes take 5...21 damage.

Name: Sandy Grip
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. For 30 seconds, if you are wielding an
earth weapon, your attack skills also cause Blindness for 4...9 seconds.

Name: Signet of Piety
Energy Cost: 0
Cast Time: 1
Recharge Time: 20
Description: Signet. Lose one Enchantment. Target ally is healed for 30...114
Health. If an Enchantment was removed in this way, this Signet recharges
immediately.

Name: Staggering Force
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: Enchantment Spell. All nearby foes are struck for 40...88 earth
damage. For 30 seconds, your attacks deal earth damage. When this Enchantment
ends, all nearby foes are Weakened for 4...9 seconds.

Name: Veil of Thorns
Energy Cost: 10
Cast Time: 1
Recharge Time: 12
Description: Enchantment Spell. For 5...17 seconds, whenever you are hit by an
attack, your attacker is Crippled for 5...13 seconds.

Name: Vital Boon
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Enchantment Spell. For 20 seconds, you have +40...88 maximum
Health. When this Enchantment ends, you are healed for 75...135 Health.

Name: Vow of Strength
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 10 seconds, you cannot use attack
skills and your attacks deal 5...17% more damage.

Mysticism
---------

Name: Arcane Zeal
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Enchantment Spell. For 10 seconds, whenever you cast a
Spell, you gain 1 Energy for each Enchantment on you (maximum 1...7 Energy).

Name: Avatar of Balthazar
Energy Cost: 5
Cast Time: 2
Recharge Time: 5
Description: For 1...48 seconds, you gain +40 armor, you move 33% faster, and
your attacks deal holy damage. This skill is disabled for 120 seconds.

Name: Avatar of Dwayna
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Form. For 1...48 seconds, whenever you use a skill, you gain
5...41 Health and lose one Hex. This skill is disabled for 120 seconds.

Name: Avatar of Grenth
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Form. For 1...48 seconds, whenever you use an attack skill,
you also remove one Enchantment from your target, and your attacks deal cold
damage. This skill is disabled for 120 seconds.

Name: Avatar of Lyssa
Energy Cost: 15
Cast Time: 2
Recharge Time: 5
Description: Elite Form. For 1...48 seconds, you have +10 maximum Energy and
your attacks deal +5...41 damage to foes activating skills. This skill is
disabled for 120 seconds.

Name: Avatar of Melandru
Energy Cost: 10
Cast Time: 2
Recharge Time: 5
Description: Elite Form. For 1...48 seconds, you have +200 Health, you are
unaffected by Conditions, and your attacks deal earth damage. This skill is
disabled for 120 seconds.

Name: Balthazar's Rage
Energy Cost: 10
Cast Time: .75
Recharge Time: 5
Description: Enchantment Spell. All nearby foes take 40...88 holy damage.
For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you
gain 4...9 Health for each successful hit while under the effects of this
Enchantment.

Name: Eremite's Zeal
Energy Cost: 5
Cast Time: 1
Recharge Time: 4
Description: Spell. Lose one Enchantment for each adjacent foe. You gain 1...4
Energy for each Enchantment removed in this way.

Name: Extend Enchantments
Energy Cost: 5
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. Lose all Enchantments. For 5...17 seconds,
Enchantments cast upon you last 100% longer. When this Enchantment ends, you
lose all Enchantments on you.

Name: Faithful Intervention
Energy Cost: 5
Cast Time: 2
Recharge Time: 20
Description: Enchantment Spell. If damage drops your Health below 50%,
Faithful Intervention ends. When Faithful Intervention ends, you are healed
for 30...126 Health.

Name: Heart of Fury
Energy Cost: 10
Cast Time: .75
Recharge Time: 30
Description: Enchantment Spell. For 5...17 seconds, you attack 33% faster.
When this Enchantment ends, all nearby foes are set on fire for 1...3 seconds.

Name: Heart of Holy Flame
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: Enchantment Spell. All nearby foes take 40...88 holy damage. For
30 seconds, your attacks deal holy damage. When this Enchantment ends, all
nearby foes are set on fire for 1...3 seconds.

Name: Imbue Health
Energy Cost: 10
Cast Time: .25
Recharge Time: 10
Description: Spell. Target other ally is healed for 5...41% of your maximum
Health (maximum 300 Health).

Name: Meditation
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. Lose one Enchantment. If an Enchantment is removed in this
way, you gain 4...9 Energy, otherwise you are healed for 20...104 Health.

Name: Mystic Corruption
Energy Cost: 10
Cast Time: 1
Recharge Time: 30
Description: Enchantment Spell. For 20 seconds, Conditions you apply last
1...12% longer for each Enchantment on you (maximum 50%).

Name: Mystic Vigor
Energy Cost: 5
Cast Time: .25
Recharge Time: 6
Description: Enchantment Spell. For 10 seconds, every time you successfully hit
with an attack, you gain 1...6 Health for each Enchantment on you (maximum 25
Health).

Name: Pious Haste
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Stance. For 5...9 seconds, you move 25% faster. When this Stance
ends, you lose 1 Enchantment.

Name: Pious Renewal
Energy Cost: 5
Cast Time: .75
Recharge Time: 3
Description: Enchantment Spell. For 8 seconds, whenever an Enchantment ends on
you, you gain 0...2 Energy and 0...20 Health.

Name: Raging Renewal
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description: Enchantment Spell. All adjacent foes take 15...51 holy damage.
For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you
gain 1 Energy for each successful hit while under the effects of this
Enchantment.

Name: Vow of Silence
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 5...9 seconds, you cannot be the
target of Spells, and you cannot cast Spells.

Name: Watchful Intervention
Energy Cost: 15
Cast Time: 1
Recharge Time: 15
Description: Enchantment Spell. For 60 seconds, the next time target ally's
Health drops below 25%, that ally is healed for 50...170 Health.

Scythe Mastery
--------------

Name: Banishing Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Melee Attack. If this attack hits, you deal +5...17 damage. If it
hits a summoned creature, all nearby foes take 10...70 holy damage.

Name: Chilling Victory
Energy Cost: 10
Cast Time: 0
Recharge Time: 5
Description: Scythe Attack. If it hits, this attack strikes for +5...17 damage.
Whenever it hits a foe who has less Health than you, all adjacent foes are
struck for 5...41 damage. 

Name: Crippling Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Scythe Attack. If this attack hits, target foe is Crippled for 5
seconds for each Enchantment on you (maximum 10...18 seconds).

Name: Eremite's Attack
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Melee Attack. If this attack hits, you deal +5...9 damage for each
adjacent foe (maximum 10...34 bonus damage).

Name: Exhausting Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 15
Description: Scythe Attack. If this attack hits, you deal +1...25 damage and
inflict a Deep Wound for 3...9 seconds, but suffer from Weakness for 10 seconds.

Name: Irresistible Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Melee Attack. You lose one Enchantment. If you lose an Enchantment
in this way, Irresistable Sweep cannot be "blocked" or "evaded." This attack
deals +5...17 damage if it hits.

Name: Lyssa's Assault
Energy Cost: 10
Cast Time: 0
Recharge Time: 10
Description: Scythe Attack. This attack strikes for +5...17 damage if it hits.
If you are under the effects of an Enchantment, you gain 10 Energy.

Name: Mystic Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Melee Attack. If this attack hits, you deal +5...9 damage for
each Enchantment on you (maximum 40 bonus damage).

Name: Penitent Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Melee Attack. If this attack hits, you deal +1...25 damage. If
target foe has less Health than you, you lose one Enchantment.

Name: Pious Assault
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Melee Attack. You lose one Enchantment. If this attack hits, you
deal +1...25 damage. If you lose an Enchantment in this way, this Skill
recharges instantly.

Name: Reap Impurities
Energy Cost: 10
Cast Time: 0
Recharge Time: 6
Description: Melee Attack. If this attack hits, you deal +5...17 damage. You
gain 5...41 Health for each foe you hit that is suffering from a Condition.

Name: Reaper's Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: Elite Scythe Attack. If this attack hits, you deal +10...34
damage. If your target was below 50% Health, you also inflict a Deep Wound
for 5...17 seconds.

Name: Rending Sweep
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description: If this attack hits, you deal +5...17 damage. If you hit a foe
suffering from a Hex, that foe loses 1 Enchantment.

Name: Twin Moon Sweep
Energy Cost: 10
Cast Time: 0
Recharge Time: 12
Description: Melee Attack. You lose one Enchantment. If an Enchantment is lost
in this way, you strike twice.

Name: Wearying Strike
Energy Cost: 5
Cast Time: 0
Recharge Time: 2
Description: Scythe Attack. If this attack hits, you deal +1...25 damage and
inflict a Deep Wound for 3...9 seconds, but suffer from Weakness for 10
seconds.

Name: Wounding Strike
Energy Cost: 10
Cast Time: 0
Recharge Time: 3
Description: Scythe Attack. If this attack hits while you are under the effects
of an Enchantment, target foe suffers from a Deep Wound for 10 seconds. If you
do not have an Enchantment on you, this attack causes Bleeding for 5...17
seconds.

Wind Prayers
------------

Name: Dwayna's Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 2
Description: Spell. Target touched ally is healed for 25...49 Health for each
Enchantment on you (maximum 120).

Name: Enchanted Haste
Energy Cost: 5
Cast Time: 0
Recharge Time: 25
Description: Stance. For 5...17 seconds, if you are under the effects of an
Enchantment, you move 25% faster.

Name: Ethereal Aid
Energy Cost: 5
Cast Time: .25
Recharge Time: 15
Description: Enchantment Spell. For 20 seconds, your next attack Skill costs
5...17 less Energy.

Name: Featherfoot Grace
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Enchantment Spell. For 5...17 seconds, you move 25% faster, and
Conditions expire 50% faster.

Name: Grenth's Fingers
Energy Cost: 10
Cast Time: .75
Recharge Time: 8
Description: Enchantment Spell. All nearby foes are struck for 40...88 cold
damage. For 30 seconds, your attacks deal cold damage. When this Enchantment
ends, all nearby foes are Crippled for 4...9 seconds.

Name: Grenth's Grasp
Energy Cost: 10
Cast Time: .25
Recharge Time: 20
Description: Elite Enchantment Spell. For 20 seconds, if you are wielding a
cold weapon, your attack Skills also Cripple that foe for 3...13 seconds.

Name: Guiding Hands
Energy Cost: 5
Cast Time: .25
Recharge Time: 30
Description: Enchantment Spell. For 20 seconds, your next 2...5 attacks cannot
be "blocked" or "evaded."

Name: Harrier's Grasp
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description: Enchantment Spell. For 20 seconds, attacks against moving foes
also Cripple that foe for 3...13 seconds.

Name: Harrier's Haste
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Stance. For 5...17 seconds, you move 25% faster and deal +5...13
more damage against moving foes.

Name: Initiate's Blessing
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Enchantment Spell. For 20 seconds, whenever you lose an
Enchantment, one ally in the area is healed for 5...41 Health.

Name: Lyssa's Haste
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Enchantment Spell. For 5...10 seconds, you run 25% faster. While
moving, you gain 1 Energy each second but lose 20...12 Health each second.

Name: Mystic Healing
Energy Cost: 5
Cast Time: 1
Recharge Time: 2
Description: Spell. For each Enchantment on you, one party member is healed for
25...73 Health (the same party member cannot be healed more than once).

Name: Mystic Twister
Energy Cost: 10
Cast Time: .75
Recharge Time: 12
Description: Spell. For each Enchantment on you, one foe in the area is struck
for 30...106 cold damage (the same target cannot be hit more than once).

Name: Natural Healing
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description: Spell. You are healed for 10...82 Health. If you are under the
effects of an Enchantment, you lose 5 Energy.

Name: Onslaught
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description: Elite Enchantment Spell. For 5...17 seconds, your attack Skills
recharge 25% faster and cost 25% less Energy.

Name: Pious Restoration
Energy Cost: 5
Cast Time: .25
Recharge Time: 4
Description: Spell. Lose one Enchantment. You gain 30...78 health, if you are
still under the effects of an Enchantment lose 1...3 hex.

Name: Rending Aura
Energy Cost: 10
Cast Time: 1
Recharge Time: 15
Description: Enchantment Spell. For 5...17 seconds, whenever you are hit by a
melee attack, your attacker loses 1 Enchantment.

Name: Tremblers Touch
Energy Cost: 10
Cast Time: .75
Recharge Time: 15
Description: Spell. Target touched foe and all nearby foes are struck for
5...41 cold damage. Affected foes below 50% Health lose all Enchantments.

Name: Vow of Essence
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description: Elite Enchantment Spell. For 10 seconds, you have -4 energy
regeneration, and you gain 1...4 Energy every time you hit with an attack.

Name: Whirling Charge
Energy Cost: 15
Cast Time: 0
Recharge Time: 15
Description: Stance. For 3...9 seconds, you move and attack 33% faster than
normal. This Stance ends if you are not under the effect of any Enchantments.

No Attribute
------------

Name: Intimidating Gaze
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description:  Enchantment Spell. For 20 seconds, if you strike a foe who has
less Health than you, that foe loses one Enchantment and Initimdating Gaze ends.

Name: Rending Touch
Energy Cost: 5
Cast Time: .75
Recharge Time: 10
Description:  Spell. You and target touched foe lose one Enchantment.

Name: Winds of Disenchantment
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description:  Spell. Lose all Enchantments. For each Enchantment lost in this
way, one nearby foe also loses one Enchantment (The same foe cannot lose more
than one Enchantment).


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                            3J. PARAGON
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Command
-------
Name: "Brace Yourself!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description: Shout. For 5...13 seconds, the next time target other ally would
be knocked down, one nearby foe takes 15...63 damage instead.

Name: "Brace Yourself!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Shout. For 20 seconds, the next 1...4 touch Skills used against
each ally within earshot fail.

Name: "Fall Back!"
Energy Cost: 15
Cast Time: 0
Recharge Time: 25
Description: Shout. For 4...9 seconds, all allies within earshot gain 5...13
Health per second while moving and move 25% faster. "Fall Back!" ends on an
ally affected by this Shout when that ally successfully hits with an attack.

Name: "Find Their Weakness!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 5
Description: Shout. For 5...17 seconds, the next time target ally criticals,
that ally also inflicts a Deep Wound for 5...17 seconds.

Name: "Go for the Eyes!"
Adrenaline: 4
Cast Time: 0
Recharge Time: 0
Description: Shout. For 10 seconds, the next time each ally within earshot
makes an attack, that attack has an additional 25...65% chance to be a critical
hit.

Name: "Help Me!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. For 10 seconds, allies' spells targeting you cast 5...41%
faster.

Name: "Incoming!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description: Elite Shout. For 4 seconds, all party members within earshot take
5...41% less damage.

Name: "Make Haste!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description:  Shout. For 5...17 seconds, target other ally moves 33% faster.
This skill ends if that ally successfully hits with an attack.

Name: "Never Give Up!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. All allies within earshot and below 50% Health gain
5...13 Energy.

Name: "Never Surrender!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. For 10 seconds, all allies within earshot and below 50%
Health, gain +1...7 Health regeneration.

Name: "Stand Your Ground!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. For 10...30 seconds, all allies within earshot recieve +24
armor when not moving.

Name: "We Shall Return!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 15
Description:  Shout. For 10 seconds, whenever party members within earshot use
a resurrection skill, their fallen allies return with 5...41% more Health and
10...30% more Energy.

Name: Anthem of Envy
Adrenaline: 6
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next attack skill used by each ally
within earshot deals +5...17 damage against foes with more than 50% Health.

Name: Anthem of Guidance
Adrenaline: 6
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next attack skill used by each ally
within earshot cannot be "blocked" or "evaded."

Name: Aria of Swiftness
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 5...17 seconds, all allies within earshot move 33%
faster while under the effects of an Enchantment.

Name: Bladeturn Refrain
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description:  Echo. For 20 seconds, target ally has +10...34 armor against
slashing damage. This Echo is reapplied every time a Chant or Shout ends on
that ally.

Name: Crippling Anthem
Adrenaline: 8
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next attack skill used by each ally
within earshot causes Crippling for 5...13 seconds.

Name: Song of Concentration
Adrenaline: 8
Cast Time: 2
Recharge Time: 5
Description:  Chant. For 10 seconds, the next skill used by each ally within
earshot cannot be interrupted.

Leadership
----------

Name: "Lead the Way!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 8
Description:  Shout. Target ally moves 25% faster for 1...4 seconds for each
ally within earshot (maximum 20 seconds).

Name: "Make Your Time!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 30
Description: Shout. You gain 1 strike of adrenaline for each party member
within earshot (maximum 1...4 adrenaline).

Name: "They're on Fire!"
Energy Cost: 5
Cast Time: 0
Recharge Time: 20
Description:  Shout. For 20 seconds, allies within earshot take 5...41% less
damage from foes suffering from Burning.

Name: Aggresive Refrain
Energy Cost: 25
Cast Time: 2
Recharge Time: 20
Description: Echo. For 20 seconds, you attack 25% faster. This Echo is
reapplied every time a Chant or Shout ends on you.

Name: Angelic Bond
Energy Cost: 10
Cast Time: 1
Recharge Time: 5
Description: Elite Skill. For 10...30 seconds, all damage suffered by target
other ally is divided equally with you.

Name: Angelic Protection
Energy Cost: 5
Cast Time: 0
Recharge Time: 30
Description:  Skill. For 10 seconds, any time target other ally takes more than
250...130 damage per second, that ally is healed for any damage over that
amount.

Name: Anthem of Flame
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Chant. For 10 seconds, the next attack skill used by each ally
within earshot also causes Burning for 1...3 seconds.

Name: Anthem of Fury
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, all allies within earshot gain 1...3
strikes of adrenaline the next time they use an attack skill.

Name: Aria of Power
Energy Cost: 25
Cast Time: 1
Recharge Time: 45
Description:  Chant. For 10...34 seconds, each ally within earshot gains 2
Energy regeneration until that ally casts a spell.

Name: Awe
Energy Cost: 10
Cast Time: .75
Recharge Time: 20
Description:  Skill. If this skill hits a knocked-down foe, that foe becomes
Dazed for 5...13 seconds.

Name: Blazing Finale
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description:  Echo. For 10...30 seconds, whenever a Chant or Shout ends on
target ally, all foes adjacent to that ally are set on fire for 1...3 seconds.

Name: Burning Refrain
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Echo. For 20 seconds, if target ally hits a foe with more Health
than that ally, that foe is set on fire for 1...3 seconds. This Echo is
reapplied every time a Chant or Shout ends on that ally.

Name: Defensive Anthem
Energy Cost: 15
Cast Time: 1
Recharge Time: 25
Description:  Chant. For 4...9 seconds, each party member within earshot have
a 50% chance to block incoming attacks. This chant ends if that ally hits with
an attack skill.

Name: Enduring Harmony
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Echo. For 10...30 seconds, Chants and Shouts last 50% longer on
target ally.

Name: Focused Anger
Energy Cost: 10
Cast Time: 0
Recharge Time: 60
Description: Elite Skill. For 45 seconds, you gain 0...72% more adrenaline.

Name: Glowing Signet
Energy Cost: 0
Cast Time: 0
Recharge Time: 20
Description:  Signet. If target foe is Burning, you gain 5...13 Energy.

Name: Hexbreaker Aria
Adrenaline: 8
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next time each ally within earshot
casts a spell that ally loses 1 Hex.

Name: Leader's Comfort
Energy Cost: 5
Cast Time: 2
Recharge Time: 8
Description:  Skill. You gain 15...63 Health. For each nearby ally, you also
gain +10...18 Health (maximum 140 Health).

Name: Natural Temper
Adrenaline: 3
Cast Time: 0
Recharge Time: 0
Description: Skill. For 4...9 seconds, you gain 33% more adrenaline while not
under the effects of an Enchantment.

Name: Signet of Return
Energy Cost: 0
Cast Time: 6
Recharge Time: 15
Description: Signet. Resurrect target party member with 5...13% Health and
1...3% Energy for each party member within earshot.

Name: Soldier's Fury
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Elite Echo. For 10...30 seconds, if you are under the effect of a
Chant or Shout, you attack 33% faster.

Motivation
----------

Name: "It's just a flesh wound."
Energy Cost: 5
Cast Time: 0
Recharge Time: 4
Description: Elite Shout. You suffer from a Deep Wound for 10 seconds, and
target other ally loses all Conditions.

Name: "The Power Is Yours!"
Energy Cost: 10
Cast Time: 0
Recharge Time: 20
Description: Elite Shout. All party members within earshot gain 1...7 Energy.
For 10 seconds, you have -10 Energy degeneration.

Name: Aria of Restoration
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, the next time each party member within
earshot uses a Spell, that ally gains 40...88 Health.

Name: Aria of Zeal
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, the next time each ally within earshot
uses a Spell, that ally gains 3...9 Energy.

Name: Ballad of Restoration
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, the next time each party member within
earshot takes damage, that ally gains 30...78 Health.

Name: Chorus of Restoration
Adrenaline: 4
Cast Time: 1
Recharge Time: 5
Description:  Chant. For 10 seconds, the next time each ally within earshot
uses a Shout or Chant, that ally is healed for 40...88 Health.

Name: Energizing Chorus
Adrenaline: 4
Cast Time: 1
Recharge Time: 0
Description:  Chant. For 10 seconds, the next Shout or Chant used by each ally
within earshot costs -3...6 Energy.

Name: Energizing Finale
Energy Cost: 5
Cast Time: 1
Recharge Time: 5
Description: Skill. For 10...30 seconds, whenever a Shout or Chant ends on
target ally, that ally gains 1...3 Energy.

Name: Finale of Restoration
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Echo. For 10...30 seconds, whenever a Chant or Shout ends on
target ally, that ally is healed for 15...63 Health.

Name: Leader's Pride
Energy Cost: 5
Cast Time: 0
Recharge Time: 12
Description:  Skill. For each nearby ally, you gain 2 Energy (maximum 8...11
Energy).

Name: Lyric of Purification
Energy Cost: 5
Cast Time: 1
Recharge Time: 20
Description: Chant. For 5...17 seconds, the next time each ally within earshot
uses a Signet, that ally loses 1 Condition.

Name: Lyric of Zeal
Adrenaline: 6
Cast Time: 1
Recharge Time: 5
Description:  Chant. For 10 seconds, the next time each ally within earshot
uses a Signet, that ally gains 3...9 Energy.

Name: Mending Refrain
Energy Cost: 5
Cast Time: 1
Recharge Time: 8
Description:  Echo. For 20 seconds, target ally has +1...3 Health regeneration.
This Echo is reapplied every time a Chant or Shout ends on that ally.

Name: Purifying Finale
Energy Cost: 5
Cast Time: 1
Recharge Time: 10
Description:  Echo. For 10...30 seconds, target ally loses one Condition
whenever a Chant or Shout ends on that ally.

Name: Signet of Synergy
Energy Cost: 0
Cast Time: 1
Recharge Time: 10
Description:  Signet. Target other ally is healed for 40...88 Health. If you
are not under the effects of an Enchantment, you are also healed for 40...88
Health.

Name: Song of Power
Energy Cost: 25
Cast Time: 1
Recharge Time: 30
Description: Chant. For 5...17 seconds, each ally within earshot gains 4
Energy regeneration until that ally casts a Spell.

Name: Song of Purification
Adrenaline: 5
Cast Time: 2
Recharge Time: 5
Description:  Chant. For seconds, the next 1...3 skills used by each ally
within earshot remove one Condition from that ally.

Name: Song of Restoration
Energy Cost: 5
Cast Time: 1
Recharge Time: 15
Description: Elite Chant. For 10 seconds, the next time each party member
within earshot uses a Skill, that party member gains 40...88 Health.

Name: Zealous Anthem
Energy Cost: 10
Cast Time: 1
Recharge Time: 20
Description:  Chant. For 10 seconds, the next time each ally within earshot
uses an attack skill, that ally gains 3...9 Energy.

Spear Mastery
-------------

Name: Barbed Spear
Adrenaline: 3
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, your target begins Bleeding
for 5...13 seconds.

Name: Blazing Spear
Adrenaline: 7
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, it dealts +5...25 damage and
sets target foe on fire for 1...3 second(s).

Name: Cruel Spear
Adrenaline: 7
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, you deal +5...25 damage. If
it hits a non-moving target, you inflict a Deep Wound for 10 seconds.

Name: Depleting Assault
Adrenaline: 3
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, you deal +10...34 damage. You
are Weakened for 20 seconds.

Name: Disrupting Throw
Energy Cost: 5
Cast Time: .5
Recharge Time: 10
Description:  Spear Attack. If this attack hits a foe suffering from a
Condition, that foe is interrupted.

Name: Harrier's Toss
Energy Cost: 10
Cast Time: .5
Recharge Time: 10
Description:  Spear Attack. If this attack hits, you deal +5...17 damage. If
this attack hits a moving foe, it deals an additional 5...25 damage.

Name: Merciless Spear
Adrenaline: 6
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits a foe with less than 50%
Health, that foe suffers from a Deep Wound for 5...17 seconds.

Name: Mighty Throw
Adrenaline: 2
Cast Time: 3
Recharge Time: 0
Description:  Spear Attack. Your spear moves three times faster. If it hits,
you deal +10...34 damage.

Name: Spear of Envy
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Spear Attack. If this attack hits, you deal +5...17 damage. If
that foe has more Health than you, that foe suffers from a Deep Wound for
5...17 seconds.

Name: Spear of Lightning
Energy Cost: 5
Cast Time: 0
Recharge Time: 2
Description:  Spear Attack. If this attack hits, it deals +5...17 lightning
damage. This attack has 25% armor penetration.

Name: Stunning Strike
Adrenaline: 8
Cast Time: 0
Recharge Time: 0
Description: Elite Spear Attack. If this attack hits, you deal +10...34 damage.
If it hits a foe suffering from a Condition, that foe is also Dazed for 5...13
seconds.

Name: Swift Javelin
Energy Cost: 5
Cast Time: 0
Recharge Time: 10
Description: Spear Attack. If this attack hits, you deal +5...17 damage. If
you are under the effects of an Enchantment, this spear flies twice as fast
and cannot be "blocked" or "evaded."

Name: Unblockable Throw
Adrenaline: 7
Cast Time: 3
Recharge Time: 0
Description:  Spear Attack. If this attack hits, you deal +10...34 damage.
This attack cannot be "blocked."

Name: Vicious Attack
Energy Cost: 5
Cast Time: 0
Recharge Time: 8
Description:  Spear Attack. If this attack hits, you deal +5...25 damage.
If you land a critical hit with this attack, target foe suffers from a Deep
Wound for 5...13 seconds.

Name: Wild Throw
Adrenaline: 7
Cast Time: 0
Recharge Time: 0
Description:  Spear Attack. If this attack hits, it deals +5...17 damage, and
any Stance being used by your target ends. This attack cannot be "blocked" or
"evaded."

No Attribute
------------
Name: Cautery Signet
Energy Cost: 0
Cast Time: 2
Recharge Time: 15
Description: Elite Signet. All party members lose all Conditions. You are set
on Fire for 1 second for each Condition removed in this way.

Name: Remedy Signet
Energy Cost: 0
Cast Time: 1
Recharge Time: 4
Description: Signet. You lose 1 Condition.

Name: Signet of Aggression
Energy Cost: 0
Cast Time: 1
Recharge Time: 10
Description: Signet. If you are under the effects of a Shout or Chant, you
gain 1 strike of adrenaline.

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                            4. UPDATES
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Version 1.0 (10/26/06)
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Started guide
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                            5. COPYRIGHT
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Copyright 2006 Brian Morris