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    Skills Guide by Nerthing

    Version: 1.0 | Updated: 10/26/06 | Printable Version | Search Guide | Bookmark Guide

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    Skills Guide
    By: Nerthing
    E-mail: Nerthing (at) mail (dot) com
    Created: October 26, 2006
    Last Updated: October 26, 2006
    Current Version: 1.0
    +-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+
    |                              TABLE OF CONTENTS                              |
    +=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==+
    |1. INTRODUCTION                                                              |
    |2. LIST OF SKILLS                                                            |
    | -CORE                                                                       |
    | -PROPHECIES                                                                 |
    | -FACTIONS                                                                   |
    | -NIGHTFALL                                                                  |
    |3. SKILLS                                                                    |
    | 3A. WARRIOR                                                                 |
    |  -AXE MASTERY                                                               |
    |  -HAMMER MASTERY                                                            |
    |  -STRENGTH                                                                  |
    |  -SWORDSMANSHIP                                                             |
    |  -TACTICS                                                                   |
    |  -NO ATTRIBUTE                                                              |
    | 3B. RANGER                                                                  |
    |  -BEAST MASTERY                                                             |
    |  -EXPERTISE                                                                 |
    |  -MARKMANSHIP                                                               |
    |  -WILDERNESS SURVIVAL                                                       |
    | 3C. MONK                                                                    |
    |  -DIVINE FAVOR                                                              |
    |  -HEALING PRAYERS                                                           |
    |  -PROTECTION PRAYERS                                                        |
    |  -SMITING PRAYERS                                                           |
    |  -NO ATTRIBUTE                                                              |
    | 3D. NECROMANCER                                                             |
    |  -BLOOD MAGIC                                                               |
    |  -CURSES                                                                    |
    |  -DEATH MAGIC                                                               |
    |  -SOUL REAPING                                                              |
    |  -NO ATTRIBUTE                                                              |
    | 3E. MESMER                                                                  |
    |  -DOMINATION MAGIC                                                          |
    |  -FAST CASTING                                                              |
    |  -ILLUSION MAGIC                                                            |
    |  -INSPIRATION MAGIC                                                         |
    |  -NO ATTRIBUTE                                                              |
    | 3F. ELEMENTALIST                                                            |
    |  -AIR MAGIC                                                                 |
    |  -EARTH MAGIC                                                               |
    |  -ENERGY STORAGE                                                            |
    |  -FIRE MAGIC                                                                |
    |  -WATER MAGIC                                                               |
    |  -NO ATTRIBUTE                                                              |
    | 3G. ASSASSIN                                                                |
    |  -CRITICAL STRIKES                                                          |
    |  -DAGGER MASTERY                                                            |
    |  -DEADLY ARTS                                                               |
    |  -SHADOWS ARTS                                                              |
    |  -NO ATTRIBUTE                                                              |
    | 3H. RITUALIST                                                               |
    |  -CHANNELING MAGIC                                                          |
    |  -COMMUNING                                                                 |
    |  -RESTORATION MAGIC                                                         |
    |  -SPAWNING POWER                                                            |
    |  -NO ATTRIBUTE                                                              |
    | 3I. DERVISH                                                                 |
    |  -EARTH PRAYERS                                                             |
    |  -MYSTICISM                                                                 |
    |  -SCYTHE MASTERY                                                            |
    |  -WIND PRAYERS                                                              |
    | 3J. PARAGON                                                                 |
    |  -COMMAND                                                                   |
    |  -LEADERSHIP                                                                |
    |  -MOTIVATION                                                                |
    |  -SPEAR MASTERY                                                             |
    |4. UPDATES                                                                   |
    |5. COPYRIGHT                                                                 |
    +-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--+
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                               1. INTRODUCTION
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    This guide contains all of the skills used in Guild Wars Nightfall. If you are
    looking for skills for Guild Wars Prophecies or Factions campaigns, you'll have
    to refer to the skills guide for that game. I will list the skills that aren't
    included in this guide, so you know where to look.
    
    If you want to quickly find something, use the search function (CTRL+F
    usually.) If you still can't find what you're looking for, e-mail me at the
    address above, because I may have forgotten to put it in this document.
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                            2. LIST OF SKILLS
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Each version of Guild Wars has certain skills included only in that version.
    Core skills are included in every version.
    
    ===========
    CORE SKILLS
    ===========
    
    <><><><><><
    <>WARRIOR<>
    ><><><><><>
    
    Axe Mastery
    -----------
    Axe Rake
    Cleave
    Cyclone Axe
    Dismember
    Disrupting Chop
    Executioner's Strike
    Swift Chop 
    
    Hammer Mastery
    --------------
    Counter Blow
    Devastating Hammer
    Hammer Bash
    Heavy Blow
    Irresistible Blow
    Mighty Blow
    Staggering Blow 
    
    Strength
    --------
    Battle Rage
    Berserker Stance
    Bull's Strike
    Endure Pain
    Power Attack
    Shield Bash
    Sprint
    Warrior's Cunning 
    
    Swordsmanship
    -------------
    Final Thrust
    Gash
    Hamstring
    Hundred Blades
    Savage Slash
    Seeking Blade
    Sever Artery 
    
    Tactics
    -------
    "Charge!"
    "Shields Up!"
    "Watch Yourself!"
    Balanced Stance
    Defensive Stance
    Healing Signet
    Thrill of Victory 
    
    No Attribute
    ------------
    Distracting Blow
    "For Great Justice!"
    Frenzy
    Wild Blow 
    
    <><><><><>
    <>RANGER<>
    <><><><><>
    Beast Mastery
    -------------
    Call of Haste
    Charm Animal
    Comfort Animal
    Disrupting Lunge
    Energizing Wind
    Ferocious Strike
    Maiming Strike
    Primal Echoes
    Scavenger Strike 
    
    Expertise
    ---------
    Distracting Shot
    Escape
    Lightning Reflexes
    Throw Dirt
    Whirling Defense 
    
    Marksmanship
    ------------
    Barrage
    Concussion Shot
    Determined Shot
    Favorable Winds
    Hunter's Shot
    Pin Down
    Power Shot
    Precision Shot
    Read the Wind
    Savage Shot 
    
    Wilderness Survival
    -------------------
    Apply Poison
    Barbed Trap
    Choking Gas
    Flame Trap
    Kindle Arrows
    Nature's Renewal
    Quickening Zephyr
    Spike Trap
    Storm Chaser
    Troll Unguent
    Winnowing 
    
    No Attribute
    ------------
    Antidote Signet
    Called Shot
    Debilitating Shot
    Dual Shot
    Quick Shot
    
    <><><><>
    <>MONK<>
    <><><><>
    
    Divine Favor
    ------------
    Blessed Signet
    Divine Boon
    Divine Intervention
    Signet of Devotion
    Spell Breaker
    
    Healing Prayers
    ---------------
    Heal Party
    Healing Breeze
    Healing Seed
    Healing Touch
    Infuse Health
    Mending
    Orison of Healing
    Word of Healing
    
    Protection Prayers
    ------------------
    Aegis
    Convert Hexes
    Draw Conditions
    Guardian
    Life Bond
    Mend Ailment
    Protective Spirit
    Rebirth
    Reversal of Fortune
    Shield of Regeneration
    Shielding Hands 
    
    Smiting Prayers
    ---------------
    Balthazar's Aura
    Bane Signet
    Banish
    Judge's Insight
    Retribution
    Scourge Healing
    Signet of Judgement
    Smite Hex
    Strength of Honor
    Zealot's Fire 
    
    No Attribute
    ------------
    Holy Veil
    Martyr
    Purge Conditions
    Purge Signet
    Remove Hex
    Resurrect 
    
    <><><><><><><><
    <>NECROMANCER<>
    ><><><><><><><>
    Blood Magic
    -----------
    Barbed Signet
    Blood is Power
    Dark Bond
    Dark Pact
    Demonic Flesh
    Life Siphon
    Order of Pain
    Signet of Agony
    Strip Enchantment
    Unholy Feast
    Vampiric Gaze
    Well of Blood 
    
    Curses
    ------
    Barbs
    Chilblains
    Defile Flesh
    Enfeebling Blood
    Faintheartedness
    Lingering Curse
    Mark of Pain
    Parasitic Bond
    Plague Signet
    Rend Enchantments
    Rigor Mortis
    Suffering
    Weaken Armor 
    
    Death Magic
    -----------
    Animate Bone Fiend
    Animate Bone Minions
    Blood of the Master
    Dark Aura
    Death Nova
    Deathly Swarm
    Putrid Explosion
    Rotting Flesh
    Soul Feast
    Tainted Flesh
    Taste of Death
    Vile Touch
    Well of the Profane 
    
    No Attribute
    ------------
    Grenth's Balance
    Plague Touch 
    
    <><><><><>
    <>MESMER<>
    <><><><><>
    
    Domination Magic
    ----------------
    Backfire
    Cry of Frustration
    Diversion
    Empathy
    Energy Burn
    Energy Surge
    Hex Breaker
    Ignorance
    Mind Wrack
    Power Spike
    Shatter Enchantment
    Shatter Hex 
    
    Fast Casting
    ------------
    Mantra of Recovery
    
    Illusion Magic
    --------------
    Arcane Conundrum
    Clumsiness
    Conjure Phantasm
    Crippling Anguish
    Fragility
    Illusion of Haste
    Imagined Burden
    Soothing Images 
    
    Inspiration Magic
    -----------------
    Drain Enchantment
    Energy Drain
    Energy Tap
    Ether Feast
    Leech Signet
    Mantra of Earth
    Mantra of Flame
    Mantra of Frost
    Mantra of Inscriptions
    Mantra of Lightning
    Mantra of Persistence
    Mantra of Resolve
    Power Drain
    Signet of Humility
    Spirit Shackles 
    
    No Attribute
    ------------
    Arcane Echo
    Arcane Mimicry
    Echo
    Epidemic 
    
    <><><><><><><><>
    <>ELEMENTALIST<>
    <><><><><><><><>
    
    Air Magic
    ---------
    Air Attunement
    Blinding Flash
    Conjure Lightning
    Enervating Charge
    Gale
    Lightning Orb
    Lightning Strike
    Lightning Surge
    Lightning Touch 
    
    Earth Magic
    -----------
    Aftershock
    Armor of Earth
    Earth Attunement
    Obsidian Flame
    Obsidian Flesh
    Stone Daggers
    Stoning
    Ward Against Foes
    Ward Against Melee 
    
    Energy Storage
    --------------
    Aura of Restoration 
    
    Fire Magic
    ----------
    Conjure Flame
    Fire Attunement
    Fire Storm
    Fireball
    Flare
    Immolate
    Inferno
    Meteor
    Mind Burn
    
    Water Magic
    -----------
    Blurred Vision
    Conjure Frost
    Deep Freeze
    Ice Spear
    Ice Spikes
    Maelstrom
    Mind Freeze
    Rust
    Water Attunement 
    
    No Attribute
    ------------
    Elemental Attunement
    Glyph of Elemental Power
    Glyph of Lesser Energy 
    
    
    =================
    PROPHECIES SKILLS
    =================
    <><><><><><
    <>WARRIOR<>
    ><><><><><>
    Axe Mastery
    -----------
    Axe Twist
    Eviscerate
    Penetrating Blow 
    
    Hammer Mastery
    --------------
    Backbreaker
    Belly Smash
    Crushing Blow
    Crude Swing
    Earth Shaker 
    
    Strength
    --------
    "I Will Avenge You!"
    "I Will Survive!"
    Bull's Charge
    Defy Pain
    Dolyak Signet
    Dwarven Battle Stance
    Flourish
    Griffon's Sweep
    Protector's Strike
    Rush
    Warrior's Endurance 
    
    Swordsmanship
    ------------
    Galrath Slash
    Pure Strike 
    
    Tactics
    -------
    "Fear Me!"
    "To the Limit!"
    "Victory is Mine!"
    Bonetti's Defense
    Deadly Riposte
    Deflect Arrows
    Desperation Blow
    Disciplined Stance
    Gladiator's Defense
    Riposte
    Shield Stance
    Wary Stance 
    
    No Attribute
    ------------
    Flurry
    Skull Crack 
    
    <><><><><>
    <>RANGER<>
    <><><><><>
    Beast Mastery
    -------------
    Bestial Pounce
    Brutal Strike
    Call of Protection
    Edge of Extinction
    Feral Lunge
    Fertile Season
    Melandru's Assault
    Otyugh's Cry
    Predator's Pounce
    Predatory Season
    Revive Animal
    Symbiosis
    Symbiotic Bond
    Tiger's Fury 
    
    Expertise
    ---------
    Dodge
    Marksman's Wager
    Oath Shot
    Point Blank Shot
    Practiced Stance 
    
    Marksmanship
    ------------
    Crippling Shot
    Penetrating Attack
    Punishing Shot 
    
    Wilderness Survival
    -------------------
    Dryder's Defenses
    Dust Trap
    Frozen Soil
    Greater Conflagration
    Healing Spring
    Ignite Arrows
    Incendiary Arrows
    Melandru's Arrows
    Melandru's Resilience
    Muddy Terrain
    Poison Arrow
    Serpent's Quickness
    Winter 
    
    <><><><>
    <>MONK<>
    <><><><>
    Divine Favor
    ------------
    Aura of Faith
    Blessed Aura
    Contemplation of Purity
    Divine Healing
    Divine Spirit
    Peace and Harmony
    Unyielding Aura
    Watchful Spirit 
    
    Healing Prayers
    ---------------
    Dwayna's Kiss
    Heal Area
    Heal Other
    Healing Hands
    Live Vicariously
    Restore Life
    Vigorous Spirit 
    
    Protection Prayers
    ------------------
    Amity
    Life Attunement
    Mark of Protection
    Mend Condition
    Pacifism
    Protective Bond
    Restore Condition
    Shield of Deflection
    Vital Blessing
    Life Barrier 
    
    Smiting Prayers
    ---------------
    Balthazar's Spirit
    Holy Strike
    Holy Wrath
    Scourge Sacrifice
    Shield of Judgement
    Smite
    Symbol of Wrath 
    
    No Attribute
    ------------
    Essence Bond
    Light of Dwayna
    Succor
    Vengeance 
    
    <><><><><><><><
    <>NECROMANCER<>
    ><><><><><><><>
    
    Blood Magic
    -----------
    Awaken the Blood
    Blood Renewal
    Blood Ritual
    Dark Fury
    Life Transfer
    Mark of Subversion
    Offering of Blood
    Order of the Vampire
    Shadow Strike
    Soul Leech
    Touch of Agony
    Vampiric Touch
    Well of Power 
    
    Curses
    ------
    Desecrate Enchantments
    Enfeeble
    Feast of Corruption
    Insidious Parasite
    Malaise
    Malign Intervention
    Plague Sending
    Price of Failure
    Shadow of Fear
    Soul Barbs
    Spinal Shivers
    Spiteful Spirit
    Wither 
    
    Death Magic
    -----------
    Animate Bone Horror
    Aura of the Lich
    Consume Corpse
    Deathly Chill
    Infuse Condition
    Necrotic Traversal
    Verata's Aura
    Verata's Gaze
    Verata's Sacrifice
    Virulence
    Well of Suffering 
    
    <><><><><>
    <>MESMER<>
    <><><><><>
    
    Domination Magic
    ----------------
    Arcane Thievery
    Blackout
    Chaos Storm
    Guilt
    Panic
    Power Block
    Power Leak
    Shame
    Shatter Delusions
    Signet of Weariness
    Wastrel's Worry 
    
    Illusion Magic
    --------------
    Distortion
    Ethereal Burden
    Fevered Dreams
    Illusion of Weakness
    Illusionary Weaponry
    Ineptitude
    Migraine
    Phantom Pain
    Sympathetic Visage 
    
    Inspiration Magic
    -----------------
    Channeling
    Elemental Resistance
    Ether Lord
    Inspired Enchantment
    Inspired Hex
    Keystone Signet
    Mantra of Concentration
    Mantra of Recall
    Mantra of Signets
    Physical Resistance
    Spirit of Failure 
    
    No Attribute
    ------------
    Signet of Midnight 
    
    <><><><><><><><>
    <>ELEMENTALIST<>
    <><><><><><><><>
    
    Air Magic
    ---------
    Chain Lightning
    Glimmering Mark
    Lightning Javelin
    Mind Shock
    Shock
    Thunderclap
    Whirlwind
    Windborne Speed 
    
    Earth Magic
    -----------
    Crystal Wave
    Earthquake
    Eruption
    Grasping Earth
    Iron Mist
    Kinetic Armor
    Magnetic Aura
    Ward Against Elements 
    
    Energy Storage
    --------------
    Ether Prodigy
    Ether Renewal 
    
    Fire Magic
    ----------
    Flame Burst
    Incendiary Bonds
    Lava Font
    Mark of Rodgort
    Meteor Shower
    Phoenix
    Rodgort's Invocation
    Searing Heat 
    
    Water Magic
    -----------
    Armor of Frost
    Armor of Mist
    Frozen Burst
    Ice Prison
    Mist Form
    Shard Storm
    Swirling Aura
    Ward Against Harm
    Water Trident 
    
    No Attribute
    ------------
    Glyph of Concentration
    Glyph of Energy
    Glyph of Renewal
    Glyph of Sacrifice
    
    ===============
    FACTIONS SKILLS
    ===============
    
    <><><><><><
    <>WARRIOR<>
    ><><><><><>
    Axe Mastery
    -----------
    Furious Axe
    Lacerating Chop
    Penetrating Chop
    Triple Chop
    Whirling Axe
    
    Hammer Mastery
    --------------
    Auspicious Blow
    Enraged Smash
    Fierce Blow
    Forceful Blow
    Renewing Smash
    Yeti Smash 
    
    Strength
    --------
    "You Will Die!"
    Leviathan's Sweep
    Primal Rage
    Signet of Strength
    Tiger Stance 
    
    Swordsmanship
    ------------
    Dragon Slash
    Jaizhenju Strike
    Quivering Blade
    Silverwing Slash
    Standing Slash
    Sun and Moon Slash 
    
    Tactics
    -------
    "None Shall Pass!"
    "Retreat!"
    Auspicious Parry
    Drunken Blow
    Protector's Defense
    Shove
    
    No Attribute
    ------------
    "Coward!"
    "On Your Knees!" 
    
    <><><><><>
    <>RANGER<>
    <><><><><>
    
    Beast Mastery
    -------------
    Bestial Fury
    Bestial Mauling
    Enraged Lunge
    Heal as One
    Lacerate
    Poisonous Bite
    Pounce
    Predatory Bond
    Run as One
    Savage Pounce
    Viper's Nest 
    
    Expertise
    ---------
    Archer's Signet
    Glass Arrows
    Trapper's Focus
    Zojun's Haste
    Zojun's Shot 
    
    Marksmanship
    ------------
    Broad Head Arrow
    Focused Shot
    Marauder's Shot
    Melandru's Shot
    Needling Shot
    Seeking Arrows
    Splinter Shot
    Sundering Attack 
    
    Wilderness Survival
    -------------------
    Brambles
    Conflagration
    Equinox
    Famine
    Snare
    Tranquility 
    
    <><><><>
    <>MONK<>
    <><><><>
    
    Divine Favor
    ------------
    Blessed Light
    Boon Signet
    Heaven's Delight
    Release Enchantments
    Spell Shield
    Withdraw Hexes
    
    Healing Prayers
    ---------------
    Dwayna's Sorrow
    Ethereal Light
    Gift of Health
    Healing Burst
    Healing Light
    Healing Whisper
    Jamei's Gaze
    Karei's Healing Circle
    Resurrection Chant
    Signet of Rejuvenation 
    
    Protection Prayers
    ------------------
    Air of Enchantment
    Extinguish
    Life Sheath
    Reverse Hex
    Shield Guardian
    Spirit Bond 
    
    Smiting Prayers
    ---------------
    Kirin's Wrath
    Ray of Judgment
    Spear of Light
    Signet of Rage
    Stonesoul Strike
    Word of Censure
    
    No Attribute
    ------------
    Empathic Removal
    Deny Hexes 
    
    <><><><><><><><
    <>NECROMANCER<>
    ><><><><><><><>
    
    Blood Magic
    -----------
    Blood Bond
    Blood Drinker
    Cultist's Fervor
    Jaundiced Gaze
    Lifebane Strike
    Oppressive Gaze
    Spoil Victor
    Vampiric Bite
    Vampiric Spirit
    Vampiric Swarm
    Vile Miasma
    Wallow's Bite 
    
    Curses
    ------
    Defile Enchantments
    Enfeebling Touch
    Order of Apostasy
    Reckless Haste
    Shivers of Dread
    Soul Bind
    Weaken Knees
    Well of Weariness 
    Death Magic
    -----------
    Animate Flesh Golem
    Animate Vampiric Horror
    Bitter Chill
    Discord
    Fetid Ground
    Rising Bile
    Taste of Pain 
    
    Soul Reaping
    ------------
    Icy Veins
    Wail of Doom
    
    No Attribute
    ------------
    Gaze of Contempt
    
    <><><><><>
    <>MESMER<>
    <><><><><>
    
    Domination Magic
    ----------------
    Arcane Larceny
    Complicate
    Overload
    Psychic Distraction
    Psychic Instability
    Signet of Disruption
    Unnatural Signet 
    
    Fast Casting
    ------------
    Arcane Languor
    Power Return
    Stolen Speed
    
    Illusion Magic
    --------------
    Accumulated Pain
    Ancestor's Visage
    Conjure Nightmare
    Illusion of Pain
    Images of Remorse
    Kitah's Burden
    Recurring Insecurity
    Shared Burden
    
    Inspiration Magic
    -----------------
    Auspicious Incantation
    Ether Signet
    Feedback
    Hex Eater Signet
    Lyssa's Aura
    Power Leech
    Revealed Enchantment
    Revealed Hex 
    
    No Attribute
    ------------
    Expel Hexes
    Lyssa's Balance
    Shatter Storm
    Signet of Disenchantment  
    
    <><><><><><><><>
    <>ELEMENTALIST<>
    <><><><><><><><>
    
    Air Magic
    ---------
    Arc Lightning
    Gust
    Lightning Hammer
    Ride the Lightning
    Shock Arrow
    Teinai's Wind 
    
    Earth Magic
    -----------
    Ash Blast
    Churning Earth
    Dragon's Stomp
    Shockwave
    Sliver Armor
    Teinai's Crystals
    Unsteady Ground
    Ward of Stability 
    
    Energy Storage
    --------------
    Energy Boon
    
    Fire Magic
    ----------
    Bed of Coals
    Breath of Fire
    Burning Speed
    Double Dragon
    Lava Arrows
    Smoldering Embers
    Star Burst
    Teinai's Heat 
    
    Water Magic
    -----------
    Icy Prism
    Mirror of Ice
    Shatterstone
    Teinai's Prison
    Vapor Blade 
    
    No Attribute
    ------------
    Glyph of Essence
    Second Wind
    
    <><><><><><>
    <>ASSASSIN<>
    <><><><><><>
    
    Critical Strikes
    ----------------
    Black Lotus Strike
    Critical Defenses
    Critical Eye
    Critical Strike
    Dark Apostasy
    Locust's Fury
    Palm Strike
    Seeping Wound
    Sharpen Daggers
    Twisting Fangs
    Unsuspecting Strike 
    
    Dagger Mastery
    --------------	 
    Black Mantis Thrust
    Blades of Steel
    Death Blossom
    Desperate Strike
    Disrupting Stab
    Exhausting Assault
    Falling Spider
    Flashing Blades
    Fox Fangs
    Golden Lotus Strike
    Golden Phoenix Strike
    Horns of the Ox
    Jagged Strike
    Jungle Strike
    Leaping Mantis Sting
    Moebius Strike
    Nine Tail Strike
    Repeating Strike
    Temple Strike
    Wild Strike 
    
    Deadly Arts
    -----------
    Assassin's Promise
    Crippling Dagger
    Dancing Daggers
    Dark Prison
    Enduring Toxin
    Entangling Asp
    Expose Defenses
    Expunge Enchantments
    Impale
    Iron Palm
    Mantis Touch
    Mark of Death
    Scorpion Wire
    Shameful Fear
    Shroud of Silence
    Signet of Shadows
    Siphon Speed
    Siphon Strength
    Way of the Empty Palm
    
    Shadow Arts
    -----------
    Beguiling Haze
    Blinding Powder
    Caltrops
    Dark Escape
    Death's Charge
    Heart of Shadow
    Mirrored Stance
    Return
    Shadow Form
    Shadow Refuge
    Shadow Shroud
    Shadow of Haste
    Shadowy Burden
    Shroud of Distress
    Unseen Fury
    Viper's Defense
    Way of Perfection
    Way of the Fox
    Way of the Lotus 
    
    No Attribute
    ------------
    Aura of Displacement
    Dash
    Mark of Instability
    Recall
    Signet of Malice
    Spirit Walk 
    
    <><><><><><><
    <>RITUALIST<>
    ><><><><><><>
    
    Channeling Magic
    ----------------
    Ancestors' Rage
    Channeled Strike
    Clamor of Souls
    Cruel Was Daoshen
    Destruction
    Essence Strike
    Gaze from Beyond
    Grasping Was Kuurong
    Lamentation
    Nightmare Weapon
    Painful Bond
    Signet of Spirits
    Spirit Boon Strike
    Spirit Burn
    Spirit Rift
    Spirit Siphon
    Splinter Weapon
    Wailing Weapon 
    
    Communing
    ---------
    Anguished Was Lingwah
    Armor of Unfeeling
    Binding Chains
    Bloodsong
    Brutal Weapon
    Defiant Was Xinrae
    Disenchantment
    Displacement
    Dissonance
    Dulled Weapon
    Earthbind
    Guided Weapon
    Mighty Was Vorizun
    Pain
    Restoration
    Shadowsong
    Shelter
    Soothing
    Union
    Vital Weapon
    Wanderlust
    Weapon of Quickening
    
    Restoration Magic
    -----------------
    Blind Was Mingson
    Flesh of My Flesh
    Generous Was Tsungrai
    Life
    Lively Was Naomei
    Mend Body and Soul
    Preservation
    Protective Was Kaolai
    Recuperation
    Resilient Was Xiko
    Resilient Weapon
    Soothing Memories
    Spirit Light
    Spirit Light Weapon
    Spirit Transfer
    Tranquil Was Tanasen
    Vengeful Was Khanhei
    Vengeful Weapon
    Weapon of Shadow
    Weapon of Warding
    Wielder's Boon 
    
    Spawning Power
    --------------
    Attuned Was Songkai
    Boon of Creation
    Consume Soul
    Doom
    Explosive Growth
    Feast of Souls
    Ghostly Haste
    Ritual Lord
    Rupture Soul
    Signet of Creation
    Spirit Channeling
    Spirit to Flesh 
    
    No Attribute
    ------------
    Draw Spirit
    Soul Twisting
    
    ===============
    NIGHTFALL SKILLS
    ================
    
    <><><><><><
    <>WARRIOR<>
    ><><><><><>
    Axe Mastery
    -----------
    Agonizing Chop
    Critical Chop
    Destructive Chop
    
    Hammer Mastery
    --------------
    Magehunter's Smash
    Oogara Smash
    Overbearing Smash 
    
    Strength
    --------
    Burst of Aggression
    Charging Strike
    Counterattack
    Enraging Charge
    Flail
    Headbutt
    Lion's Might
    Magehunter Strike
    Rage of the Ntouka
    Signet of Stamina 
    
    Swordsmanship
    ------------
    Barbarous Slice
    Crippling Slash
    Lion Slash 
    
    Tactics
    -------
    Soldier's Defense
    Soldier's Stance
    Soldier's Strike
    Steady Stance
    
    No Attribute
    ------------
    "You're All Alone!"
    Frenzied Defense 
    
    <><><><><>
    <>RANGER<>
    <><><><><>
    
    Beast Mastery
    -------------
    Heket's Rampage
    Rampage as One
    Strike as One
    Toxicity 
    
    Expertise
    ---------
    Expert's Dexterity
    Sweltering Heat
    Trapper's Speed 
    
    Marksmanship
    ------------
    Arcing Shot
    Burning Arrow
    Crossfire
    Disrupting Accuracy
    Forked Arrow
    Keen Arrow
    Prepared Shot
    Screaming Shot 
    
    Wilderness Survival
    -------------------
    Barbed Arrows
    Natural Stride
    Pestilence
    Roaring Winds
    Scavenger's Focus
    Smoke Trap
    Tripwire
    Weariness
    
    No Attribute
    ------------
    Magebane Shot
    Storm's Embrace 
    
    <><><><>
    <>MONK<>
    <><><><>
    
    Divine Favor
    ------------
    Boon of Signets
    Holy Haste
    Revitalize
    Watchful Healing 
    
    Healing Prayers
    ---------------
    Glimmer of Light
    Healer's Covenant
    Healing Ring
    Light of Deliverance
    Renew Life
    Restful Breeze
    Supportive Spirit
    Words of Comfort 
    
    Protection Prayers
    ------------------
    Dismiss Condition
    Divert Hexes
    Mending Touch
    Pensive Guardian
    Shield of Absorption
    Zealous Benediction
    
    Smiting Prayers
    ---------------
    Balthazar's Pendulum
    Defender's Zeal
    Judge's Intervention
    Reversal of Damage
    Scourge Enchantment
    Signet of Mystic Wrath 
    
    No Attribute
    ------------
    Signet of Removal
    
    <><><><><><><><
    <>NECROMANCER<>
    ><><><><><><><>
    
    Blood Magic
    -----------
    Blood of the Aggressor
    Mark of Fury
    Ravenous Gaze
    
    Curses
    ------
    Corrupt Enchantment
    Depravity
    Envenom Enchantments
    Meekness
    Poisoned Heart
    Rip Enchantment
    Signet of Suffering
    Tattered Bonds
    Ulcerous Lungs
    Vocal Minority
    Well of Darkness
    Well of Silence 
    
    Death Magic
    -----------
    Animate Shambling Horror
    Contagion
    Feast for the Dead
    Jagged Bones
    Order of Undeath
    Putrid Flesh
    Toxic Chill
    
    Soul Reaping
    ------------
    Reaper's Mark
    Signet of Lost Souls
    Signet of Sorrow 
    
    <><><><><>
    <>MESMER<>
    <><><><><>
    
    Domination Magic
    ----------------
    Enchanter's Conundrum
    Hex Eater Vortex
    Mirror of Disenchantment
    Mistrust
    Power Flux
    Price of Pride
    Simple Thievery
    Spiritual Pain
    Visions of Regret
    Wastrel's Demise 
    
    Fast Casting
    ------------
    Persistence of Memory
    Symbolic Celerity
    Symbolic Posture
    Symbols of Inspiration
    
    Illusion Magic
    --------------
    Air of Disenchantment
    Frustration
    Signet of Clumsiness 
    
    Inspiration Magic
    -----------------
    Discharge Enchantment
    Drain Delusions
    Ether Phantom
    Extend Conditions
    Tease
    
    No Attribute
    ------------
    Hypochondria
    Signet of Illusions
    Web of Disruption 
    
    <><><><><><><><>
    <>ELEMENTALIST<>
    <><><><><><><><>
    
    Air Magic
    ---------
    Blinding Surge
    Chilling Winds
    Invoke Lightning
    Lightning Bolt
    Storm Djinn's Haste 
    
    Earth Magic
    -----------
    Ebon Hawk
    Glowstone
    Sandstorm
    Stone Sheath
    Stone Striker
    Stoneflesh Aura 
    
    Energy Storage
    --------------
    Ether Prism
    Glyph of Restoration
    Master of Magic
    
    Fire Magic
    ----------
    Elemental Flame
    Flame Djinn's Haste
    Glowing Gaze
    Liquid Flame
    Mind Blast
    Savannah Heat
    Searing Flames
    
    Water Magic
    -----------
    Freezing Gust
    Frigid Armor
    Icy Shackles
    Steam 
    
    <><><><><><>
    <>ASSASSIN<>
    <><><><><><>
    
    Critical Strikes
    ----------------
    Assassin's Remedy
    Assault Enchantments
    Deadly Haste
    Fox's Promise
    Malicious Strike
    Way of the Assassin
    
    Dagger Mastery
    --------------	 
    Black Spider Strike
    Golden Fox Strike
    Golden Jaw Strike
    Shattering Assault
    
    Deadly Arts
    -----------
    Augury of Death
    Deadly Paradox
    Disrupting Dagger
    Lift Enchantment
    Mark of Insecurity
    Shadow Prison
    Signet of Toxic Shock 
    
    Shadow Arts
    -----------
    Death's Retreat
    Feigned Neutrality
    Hidden Caltrops
    
    No Attribute
    ------------
    Shadow Meld
    Shadow Walk
    Shameful Waste
    Signet of Twilight
    Swap 
    
    <><><><><><><
    <>RITUALIST<>
    ><><><><><><>
    
    Channeling Magic
    ----------------
    Destructive was Glaive
    Gaze of Fury
    Renewing Surge
    Siphon
    Spirit Strike
    Warmonger's Weapon
    Weapon of Fury
    Wielder's Strike 
    
    Communing
    ---------
    Anguish
    Signet of Binding
    Signet of Might
    Xinrae's Weapon
    
    Restoration Magic
    -----------------
    Recovery
    Synergetic Light
    Vocal Was Sogolon
    Weapon of Remedy
    
    Spawning Power
    --------------
    Essence
    Feast of Creation
    Renewing Memories
    Sight Beyond Sight
    Spirit's Gift
    Spirit's Strength
    Wielder's Remedy
    Wielder's Zeal
    
    No Attribute
    ------------
    Death Pact Signet
    
    <><><><><><
    <>DERVISH<>
    ><><><><><>
    
    Earth Prayers
    -------------
    Armor of Sanctity
    Aura of Thorns
    Conviction
    Dust Cloak
    Fleeting Stability
    Mirage Cloak
    Mystic Regeneration
    Mystic Sandstorm
    Pious Concentration
    Sand Shards
    Sandy Grip
    Signet of Piety
    Staggering Force
    Veil of Thorns
    Vital Boon
    Vow of Strength
    
    Mysticism
    ---------
    Arcane Zeal
    Avatar of Balthazar
    Avatar of Dwayna
    Avatar of Grenth
    Avatar of Lyssa
    Avatar of Melandru
    Balthazar's Rage
    Eremite's Zeal
    Extend Enchantments
    Faithful Intervention
    Heart of Fury
    Heart of Holy Flame
    Imbue Health
    Meditation
    Mystic Corruption
    Mystic Vigor
    Pious Haste
    Pious Renewal
    Raging Renewal
    Vow of Silence
    Watchful Intervention 
    
    Scythe Mastery
    --------------
    Banishing Strike
    Chilling Victory
    Crippling Sweep
    Eremite's Attack
    Irresistable Sweep
    Lyssa's Assault
    Mystic Sweep
    Penitent Strike
    Pious Assault
    Reap Impurities
    Reaper's Sweep
    Rending Sweep
    Twin Moon Sweep
    Wearying Strike
    Wounding Strike
    
    Wind Prayers
    ------------
    Dwayna's Touch
    Enchanted Haste
    Ethereal Aid
    Featherfoot Grace
    Grenth's Fingers
    Grenth's Grasp
    Guiding Hands
    Harrier's Grasp
    Harrier's Haste
    Initiate's Blessing
    Lyssa's Haste
    Mystic Healing
    Mystic Twister
    Natural Healing
    Onslaught
    Pious Restoration
    Rending Aura
    Trembler's Touch
    Vow of Essence
    Whirling Charge 
    
    No Attribute
    ------------
    Intimidating Gaze
    Rending Touch
    Winds of Disenchantment 
    
    <><><><><><
    <>PARAGON<>
    ><><><><><>
    
    Command
    -------
    "Brace Yourself!"
    "Can't Touch This!"
    "Fall Back!"
    "Find Their Weakness!"
    "Go for the Eyes!"
    "Help Me!"
    "Incoming!"
    "Make Haste!"
    "Never Give Up!"
    "Never Surrender!"
    "Stand Your Ground!"
    "We Shall Return!"
    Anthem of Envy
    Anthem of Guidance
    Aria of Swiftness
    Bladeturn Refrain
    Crippling Anthem
    Song of Concentration 
    
    Leadership
    ----------
    "Lead the Way!"
    "Make Your Time!"
    "They're on Fire!"
    Aggressive Refrain
    Angelic Bond
    Angelic Protection
    Anthem of Flame
    Anthem of Fury
    Awe
    Blazing Finale
    Burning Refrain
    Defensive Anthem
    Enduring Harmony
    Focused Anger
    Glowing Signet
    Hexbreaker Aria
    Leader's Comfort
    Natural Temper
    Signet of Return
    Soldier's Fury
    
    Motivation
    ----------
    "It's just a flesh wound."
    "The Power Is Yours!"
    Aria of Restoration
    Aria of Zeal
    Ballad of Restoration
    Chorus of Restoration
    Energizing Chorus
    Energizing Finale
    Finale of Restoration
    Leader's Pride
    Lyric of Purification
    Lyric of Zeal
    Mending Refrain
    Purifying Finale
    Signet of Synergy
    Song of Power
    Song of Purification
    Song of Restoration
    Zealous Anthem 
    
    Spear Mastery
    -------------
    Barbed Spear
    Blazing Spear
    Cruel Spear
    Depleting Assault
    Disrupting Throw
    Harrier's Toss
    Merciless Spear
    Mighty Throw
    Spear of Envy
    Spear of Lightning
    Stunning Strike
    Swift Javelin
    Unblockable Throw
    Vicious Attack
    Wild Throw 
    
    No Attribute
    ------------
    Cautery Signet
    Remedy Signet
    Signet of Aggression
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3. SKILLS
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Skills are shown in this format:
    
    Name: 
    Energy Cost (or Adrenaline): 
    Cast Time: 
    Recharge Time: 
    Description: 
    Found from: Boss's Name - Location (Quest needed to trigger boss) [This is only
    for Elite skills]
    
    Name: 
    Energy Cost: 
    Cast Time: 
    Recharge Time: 
    Description: 
    
    Name: 
    Adrenaline: 
    Cast Time: 
    Recharge Time: 
    Description: 
    
    Unlike the Prophecies campaign, you will NOT receive skills as quest rewards
    (except the ones you learn on Shing Jea Island.) You will have to buy your
    skills from a skill NPC.
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3A. WARRIOR
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Axe Mastery
    -----------
    Name: Agonizing Chop
    Adrenaline: 6
    Cast Time: 0
    Recharge Time: 0
    Description: Axe Attack. When this attack hits, you deal +5...17 damage. If
    target foe is suffering from a Deep Wound, you interrupt that foe's action.
    
    Name: Critical Chop
    Energy Cost: 5
    Cast Time: .5
    Recharge Time: 10
    Description: If this attack hits, you inflict +10...26 damage. If this attack
    results in a critical hit, target foe is interrupted.
    
    Name: Destructive Chop
    Adrenaline: 8
    Cast Time: 0
    Recharge Time: 0
    Description: Elite Axe Attack. You lose all adrenaline and all Energy. If this
    attack hits, you deal +5...41 damage and cause a Deep Wound for 5...17 seconds.
    This attack always results in a critical hit.
    
    Hammer Mastery
    --------------
    Name: Magehunter's Smash
    Adrenaline: 5
    Cast Time: 0
    Recharge Time: 0
    Description: Elite Hammer Attack. If this attack hits a foe who is under the
    effects of an Enchantment, that foe is knocked down.
    
    Name: Oogara Smash
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Hammer Attack. If this attack hits, you strike for +5...17 damage
    and gain 2 strike of adrenaline.
    
    Name: Overbearing Smash
    Adrenaline: 6
    Cast Time: 0
    Recharge Time: 0
    Description: Hammer Attack. If this attack hits, you deal +5...17 damage. If
    target foe is suffering from Weakness, this attack cannot be "Blocked" or
    "Evaded."
    
    Strength
    --------
    Name: Burst of Aggression
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 12
    Description: Stance. For 5...9 seconds, you attack 33% faster. When this Stance
    ends, you lose all adrenaline.
    
    Name: Charging Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 5
    Description: Elite Stance. For 1..8 seconds, you run 33% faster. Your next
    successful hit does +10...34 damage. This stance ends if you successfully hit
    or if you use a Skill.
    
    Name: Counterattack
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 4
    Description: Melee Attack. If this attack hits, you strike for +5...25 damage.
    If you hit an attacking foe, you gain 2...5 Energy.
    
    Name: Enraging Charge
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Stance. For 5...13 seconds, you move 25% faster. Enraging Charge
    ends when you successfully strike a target, at which point you gain 1...3
    strikes of adrenaline.
    
    Name: Flail
    Adrenaline: 4
    Cast Time: 0
    Recharge Time: 0
    Description: Stance. For 5...13 seconds, you attack 33% faster but move 33%
    slower.
    
    Name: Headbutt
    Energy Cost: 15
    Cast Time: .75
    Recharge Time: 20
    Description: Elite Skill. Target touched foe takes 40...88 damage. You are
    Dazed for 5...17 seconds.
    
    Name: Lion's Might
    Adrenaline: 5
    Cast Time: 1
    Recharge Time: 0
    Description: Skill. You are healed for 30...70 Health, and you gain 5 Health
    for each rank in Tactics.
    
    Name: Magehunter Strike
    Energy Cost: 5
    Cast Time: .5
    Recharge Time: 3
    Description: Elite Melee Attack. If this attack hits, you strike for +5...17
    damage. If your target is under the effects of an Enchantment, this attack
    cannot be "Blocked" or "Evaded."
    
    Name: Rage of the Ntouka
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 15
    Description: Elite Skill. Gain 1...6 strike of adrenaline. For 10 seconds,
    whenever you use an adrenaline Skill, that Skill recharges for 5 seconds.
    
    Name: Signet of Stamina
    Energy Cost: 0
    Cast Time: .25
    Recharge Time: 20
    Description: Signet. You have +50...250 maximum Health. This Signet ends if
    you successfully hit with an attack.
    
    Swordsmanship
    -------------
    Name: Barbarous Slice
    Adrenaline: 6
    Cast Time: 0
    Recharge Time: 0
    Description: Sword Attack. If this attack hits, you deal +5...17 damage. If you
    are currently not in a Stance, you also inflict Bleeding for 5...13 seconds.
    
    Name: Crippling Slash
    Adrenaline: 4
    Cast Time: 0
    Recharge Time: 0
    Description: Elite Sword Attack. If this attack hits, target foe is Crippled
    for 5...13 seconds.
    
    Name: Lion Slash
    Adrenaline: 8
    Cast Time: 0
    Recharge Time: 0
    Description: Sword Attack. If this attack hits, you deal +1...25 damage. If you
    hit a foe that is knocked down, you gain 1...4 adrenaline.
    
    Tactics
    -------
    Name: Soldier's Defense
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Stance. For 5...17 seconds, you have a 75% chance to block attacks
    while under the effects of a Shout or Chant.
    
    Name: Soldier's Stance
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description: Elite Stance. For 4...9 seconds, you attack 33% faster while
    under the effects of a Shout or Chant.
    
    Name: Soldier's Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 4
    Description: Melee Attack. If this attack hits, you deal +5...25 more damage.
    If you are under the effects of a Chant or Shout, this attack cannot be
    "blocked" or "evaded."
    
    Name: Steady Stance
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 5
    Description: Elite Stance. For 10 seconds, the next time you would be knocked
    down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead.
    
    No Attribute
    ------------
    Name: "You're All Alone!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description: Elite Shout. If target foe is not adjacent to an ally, that foe
    suffers from Cripple and Weakness for 10 seconds.
    
    Name: Frenzied Defense
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 10
    Description: For 5 seconds, you have a 75% chance to block incoming attacks,
    but take double damage.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3B. RANGER
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Beast Mastery
    -------------
    Name: Heket's Rampage
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Stance. For 5...17 seconds, you attack 33% faster. This Stance
    ends if you use an attack Skill.
    
    Name: Rampage As One
    Energy Cost: 25
    Cast Time: 0
    Recharge Time: 20
    Description: Elite Skill. For 5...13 seconds, both you and your animal
    companion attack 33% faster and run 25% faster.
    
    Name: Strike As One
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 10
    Description: Elite Shout. For 30 seconds, you and your pet's next 5 attacks
    deals 4...9 additional damage.
    
    Name: Toxicity
    Energy Cost: 10
    Cast Time: 5
    Recharge Time: 60
    Description: Nature Ritual. Create a level 1...8 Spirit. Poisoned or Diseased
    creatures within its range suffer -2...4 Health degeneration. This Spirit dies
    after 30...54 seconds.
    
    Expertise
    ---------
    Name: Expert's Dexterity
    Energy Cost: 5
    Cast Time: 2
    Recharge Time: 12
    Description: Elite Preparation. For 12 seconds, all your attack Skills cost
    75% more Energy and recharge 10...42% faster.
    
    Name: Sweltering Heat
    Energy Cost: 15
    Cast Time: 5
    Recharge Time: 30
    Description: Elite Nature Ritual. Create a level 1...8 Spirit. Non-Spirit
    creatures within its range gain adrenaline twice as fast. This Spirit dies
    after 30...54 seconds.
    
    Name: Trapper's Speed
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Stance. For 5...17 seconds, your Traps recharge 25% faster and
    activate 25% faster. This stance ends if you hit with an attack.
    
    Markmanship
    -----------
    Name: Arcing Shot
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 6
    Description: Bow Attack. If this arrow hits, it strikes for +10...22 damage.
    This arrow cannot be "blocked," but it moves 150% slower.
    
    Name: Burning Arrow
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 8
    Description: Elite Bow Attack. If this attack hits, you strike for +10...26
    damage and cause Burning for 1...4 seconds.
    
    Name: Crossfire
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 6
    Description: Bow Attack. If this attack hits target foe, it deals +5...17
    damage. If this foe is near any of your allies, this attack cannot be
    "blocked" or "evaded."
    
    Name: Disrupting Accuracy
    Energy Cost: 5
    Cast Time: 2
    Recharge Time: 12
    Description: Preparation. For 24 seconds, whenever your arrows critical, they
    also interrupt your target.
    
    Name: Forked Arrow
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 5
    Description: Bow Attack. Shoot two arrows simultaneously at target foe. If you
    are under the effects of an Enchantment or Hex, you shoot only one arrow.
    
    Name: Keen Arrow
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 6
    Description: Bow Attack. If this attack hits, you strike for +5...13 damage.
    If you land a critical hit, you deal an additional +5...17 damage.
    
    Name: Prepared Shot
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 6
    Description: Elite Bow Attack. If this attack hits, you strike for +10...22
    damage. If you are under the effects of a Preparation, you gain 1...7 Energy.
    
    Name: Screaming Shot
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 8
    Description: Bow Attack. If this attack hits, you deal +10...22 damage. If
    your target is within earshot, that foe begins Bleeding for 10...22 seconds.
    
    Wilderness Survival
    -------------------
    Name: Barbed Arrows
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 12
    Description: Preparation. For 18 seconds, your arrows cause Bleeding for
    3...13 seconds. This Skill is easily interrupted.
    
    Name: Natural Stride
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 10
    Description: Stance. For 1...7 seconds, you run 33% faster and have a 50%
    chance to block incoming attacks. Natural Stride ends if you become Hexed or
    Enchanted.
    
    Name: Pestilence
    Energy Cost: 5
    Cast Time: 5
    Recharge Time: 60
    Description: Nature Ritual. Create a level 1...8 spirit. For any creature that
    dies within its range, all Conditions on that creature are spread to all
    nearby creatures. This spirit dies after 30...78 seconds.
    
    Name: Roaring Winds
    Energy Cost: 10
    Cast Time: 5
    Recharge Time: 60
    Description: Nature Ritual. Create a level 1...4 spirit. Chants and Shouts
    cost 1...4 more Energy.
    
    Name: Smoke Trap
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 20
    Description: Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded
    and Dazed for 5...9 seconds. Smoke Trap ends after 90 seconds. While activating
    this Skill, you are easily interrupted.
    
    Name: Scavenger's Focus
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 12
    Description: Elite Preparation. For 24 seconds, your attacks deal +5...10
    damage against foes suffering from a Condition.
    
    Name: Tripwire
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 30
    Description: Trap. When Tripwire is triggered, all nearby foes are struck for
    5...17 piercing damage. Any Crippled foes are knocked down. Tripwire ends
    after 90 seconds. While activating this Skill, you are easily interrupted.
    
    Name: Weariness
    Energy Cost: 10
    Cast Time: 5
    Recharge Time: 30
    Description: Elite Nature Ritual. Create a level 1...8 Spirit. All non-Spirit
    creatures within its range lose 1 Energy each time they attack or use a Skill.
    This Spirit dies after 30...78 seconds.
    
    No Attribute
    ------------
    Name: Magebane Shot
    Energy Cost: 5
    Cast Time: .5
    Recharge Time: 10
    Description: Elite Bow Attack. If this attack hits, it interrupts target foe's
    action. If that action was a Spell, this attack instantly recharges.
    
    Name: Storm's Embrace
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 30
    Description: Stance. For 10 seconds, you move 25% faster. This stance is
    refreshed whenever you take Elemental damage.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3C. MONK
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    Divine Favor
    ------------
    Name: Boon of Signets
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 20
    Description: Elite Enchantment Spell. For 10...30 seconds, you gain 3 Energy
    whenever you use a Signet.
    
    Name: Holy Haste
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 10
    Description: Enchantment Spell. For 1...48 seconds, your Healing Prayers
    Spells cast 50% faster. This Enchantment ends if you cast another Enchantment.
    
    Name: Revitalize
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 10
    Description: Elite Enchantment Spell. While you maintain this Enchantment,
    your next 10...26 Healing Prayers spells cast 50% faster and heal for 50% more
    Health.
    
    Name: Watchful Healing
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Enchantment Spell. For 10 seconds, target ally gains +1...3
    Health regeneration. If this Skill ends prematurely, that ally gains 30...102
    Health.
    
    Healing Prayers
    ---------------
    Name: Glimmer of Light
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 1
    Description: Elite Spell. Heal target ally for 25...73 Health.
    
    Name: Healer's Covenant
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 5
    Description: Elite Enchantment Spell. While you maintain this Enchantment,
    your healing Spells heal for 25% less Health, but cost -1...3 Energy.
    
    Name: Healing Ring
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Spell. Heal adjacent creatures for 30...150 Health.
    
    Name: Light of Deliverance
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Spell. All party members under 80% Health are healed for
    5...65 Health.
    
    Name: Renew Life
    Energy Cost: 15
    Cast Time: 8
    Recharge Time: 0
    Description: Spell. Resurrect dead target party member with 50% Health and
    5...17% Energy. That party member and all allies within earshot are healed
    for 55...115 Health.
    
    Name: Restful Breeze
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Enchantment Spell. For 5...11 seconds, target ally has +10 Health
    regeneration. Restful Breeze ends if that ally attacks or uses a Skill.
    
    Name: Supportive Spirit
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 4
    Description: Enchantment Spell. For 5...19 seconds, whenever target ally takes
    damage while knocked down, that ally is healed for 5...29 Health.
    
    Name: Words of Comfort
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 4
    Description: Spell. Target ally is healed for 15...51 Health and an additional
    15...51 Health if that ally is suffering from a Condition.
    
    Protection Prayers
    ------------------
    Name: Dismiss Condition
    Energy Cost: 5
    Cast Time: .75
    Recharge Time: 3
    Description: Spell. Remove one Condition from target ally. If that ally is
    under the effects of an Enchantment, that ally is healed for 15...63 Health.
    
    Name: Divert Hexes
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Spell. Remove up to 1...3 Hexes from target ally. For each
    Hex removed in this way, that ally loses one Condition and gains 15...63
    Health.
    
    Name: Mending Touch
    Energy Cost: 5
    Cast Time: .75
    Recharge Time: 4
    Description: Spell. Touched ally loses two Conditions and is healed for
    15...51 Health for each Condition removed in this way.
    
    Name: Pensive Guardian
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Enchantment Spell. For 5...10 seconds, target ally has a 50%
    chance to block attacks from Enchanted foes.
    
    Name: Shield of Absorption
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 10
    Description: Enchantment Spell. For 1...4 seconds, damage recieved by target
    ally is reduced by 5 each time that ally is hit while under the effects of
    this enchantment.
    
    Name: Zealous Benediction
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 4
    Description: Elite Spell. Heal target ally for 30...150 Health. If target was
    below 50% Health, you gain 10 Energy.
    
    Smiting Prayers
    ---------------
    Name: Balthazar's Pendulum
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Enchantment Spell. For 5...17 seconds, the next time target
    foe's Skill would knocked down target ally, that foe is knocked down instead.
    
    Name: Defender's Zeal
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Hex Spell. For 5...17 seconds, whenever target foe hits with
    an attack, you gain 2 Energy.
    
    Name: Judge's Intervention
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 30
    Description: Enchantment Spell. For 10 seconds, the next time target ally
    recieves damage that would be fatal, the damage is negated and one nearby
    foe takes 30...150 damage.
    
    Name: Reversal of Damage
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 8
    Description: Enchantment Spell. For 8 seconds, the next time target ally would
    take damage, the foe dealing the damage takes that damage instead
    (maximum 5...61).
    
    Name: Scourage Enchantments
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 5
    Description: Hex Spell. For 30 seconds, each time target foe is the target of
    an Enchantment, the caster of that Enchantment takes 15...63 damage.
    
    Name: Signet of Mystic Wrath
    Energy Cost: 0
    Cast Time: 2
    Recharge Time: 20
    Description: Signet. Target foe takes 5...29 holy damage for each Enchantment
    on you (maximum 130 holy damage).
    
    No Attribute
    ------------
    Name: Signet of Removal
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Signet. If target ally is under the effects of an
    Enchantment, that ally loses one Hex and one Condition.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3D. NECROMANCER
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Blood Magic
    -----------
    Name: Blood of the Aggressor
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 3
    Description: Spell. Sacrifice 5% Health. If target foe is attacking, you steal
    up to 5...41 Health. Otherwise, that foe takes 5...41 damage.
    
    Name: Mark of Fury
    Energy Cost: 10
    Cast Time: 3
    Recharge Time: 20
    Description: Hex Spell. For 5...17 seconds, whenever you or any of your allies
    successfully hit a target foe, that ally gains 1 strike of adrenaline.
    
    Name: Ravenous Gaze
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Spell. Steal 15...27 Health from target foe. If your Health
    is still below 50%, steal up to an additional 15...75 Health.
    
    Curses
    ------
    Name: Corrupt Enchantment
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 10
    Description: Elite Hex Spell. Remove one Enchantment from target foe. For 10
    seconds, that foe suffers -1...-7 Health degeneration.
    
    Name: Depravity
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 25
    Description: Elite Hex Spell. For 5...17 seconds, whenever target foe casts a
    Spell, nearby foes lose 1...6 Energy.
    
    Name: Envenom Enchantment
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 20
    Description: Spell. Target foe loses one Enchantment. For every remaining
    Enchantment, target foe is poisoned for 3...9 seconds.
    
    Name: Meekness
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 25
    Description: Hex Spell. Sacrifice 17% Health. For 20...39 seconds, target foe
    and all foes in the area attack 50% slower.
    
    Name: Poisoned Heart
    Energy Cost: 10
    Cast Time: .25
    Recharge Time: 20
    Description: Enchantment Spell. For 10 seconds, you suffer -5...-3 Health
    degeneration. When Poisoned Heart ends, all adjacent foes are Poisoned for
    5...13 seconds.
    
    Name: Rip Enchantment
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Spell. Sacrifice 45%...21% Health. Remove one Enchantment from
    target foe.
    
    Name: Signet of Suffering
    Energy Cost: 0
    Cast Time: 2
    Recharge Time: 20
    Description: Elite Signet. For each Hex on target foe, that foe takes 5...29
    damage (maximum 140 damage).
    
    Name: Tattered Bonds
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 12
    Description: Elite Hex Spell. For 30 seconds, whenever target foe loses an
    Enchantment, that foe takes 15...51 damage.
    
    Name: Ulcerous Lungs
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 30
    Description: Hex Spell. For 10...22 seconds, target foe and all nearby foes
    suffer from -2 Health degeneration and begin Bleeding for 3...13 seconds
    whenever they use a Shout or Chant.
    
    Name: Vocal Minority
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Hex Spell. For 5...17 seconds target foe and all foes in the area
    cannot use Shouts or Chants.
    
    Name: Well of Darkness
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 20
    Description: Well Spell. Exploit target corpse to create a Well of Darkness for
    5...41 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
    
    Name: Well of Silence
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 20
    Description: Well Spell. Exploit target corpse to create a Well of Silence for
    10...26 seconds. Foes within the well cannot use Shouts or Chants and suffer
    -1...-3 Health degeneration.
    
    Death Magic
    -----------
    Name: Animated Shambling Horror
    Energy Cost: 15
    Cast Time: 3
    Recharge Time: 15
    Description: Spell. Exploit nearest corpse to create a level 1...14 Shambling
    Horror. When the Shambling Horror dies, it is replaced by a level 0...12
    Jagged Horror that causes Bleeding with each of its attacks.
    
    Name: Contagion
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Enchantment. For 60 seconds, whenever you suffer from a new
    Condition, all nearby foes suffer from that same Condition and you sacrifice
    10%...6% maximum Health.
    
    Name: Feast of the Dead
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 10
    Description: Spell. Destroy target animated undead ally. All of your other
    animated undead allies are healed for 10...82 Health.
    
    Name: Jagged Bones
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Enchantment Spell. For 30 seconds, whenever target undead
    servant dies, it is replaced by a level 0...12 Jagged Horror that causes
    Bleeding with each of its attacks.
    
    Name: Order of Undeath
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Spell. Sacrifice 10% of your maximum Health. For 5 seconds,
    your minions deal +3...13 damage, but you lose 2% of your maximum Health
    whenever one of your minions hits with an attack.
    
    Name: Putrid Flesh
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: .25
    Description: Spell. Destroy target animated undead ally. All foes near that
    creature are Diseased for 5...13 seconds.
    
    Name: Toxic Chill
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Spell. Target foe is struck for 15...63 cold damage. If
    that foe is under the effects of a Hex or Enchantment, that foe becomes
    Poisoned for 10...22 seconds.
    
    Soul Reaping
    ------------
    Name: Reaper's Mark
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Hex Spell. For 30 seconds, target foe suffers -1...5 Health
    degeneration. If that foe dies while Hexed with Reaper's Mark, you gain
    10...18 Energy.
    
    Name: Signet of Lost Souls
    Energy Cost: 0
    Cast Time: .25
    Recharge Time: 8
    Description: Signet. If target foe is below 50% Health, you gain 10...82
    Health and 1...7 Energy.
    
    Name: Signet of Sorrow
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 30
    Description: Signet. Target foe takes 15...63 damage. If target foe is near a
    corpse or has a dead pet, this Skill recharges instantly.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3E. MESMER
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Domination Magic
    ----------------
    Name: Enchanter's Conundrum
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 20
    Description: Elite Hex Spell. For 10 seconds, target foe casts Enchantments
    100% slower. When this Hex ends, that foe takes 15...75 damage if not under
    the effects of an Enchantment Spell.
    
    Name: Hex Eater Vortex
    Energy Cost: 15
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Spell. Remove a Hex from target ally. If a Hex is removed
    in this way, foes near that ally take 30...102 damage and lose one Enchantment.
    
    Name: Mirror of Disenchantment
    Energy Cost: 25
    Cast Time: 1
    Recharge Time: 20
    Description: Spell. Remove one Enchantment from target foe. All of that foe's
    party members also lose that same enchantment.
    
    Name: Mistrust
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 20
    Description: Hex Spell. For 4...9 seconds, the next time target foe casts a
    Spell that targets a foe, the spell fails and all nearby allies take 15...63
    damage.
    
    Name: Power Flux
    Energy Cost: 10
    Cast Time: .25
    Recharge Time: 15
    Description: Elite Hex Spell. If target foe is casting a spell, that spell
    is interrupted and for 4...9 seconds, that foe has -2 Energy degeneration.
    
    Name: Price of Pride
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 15
    Description: Hex Spell. For 5...17 seconds, the next time target foe uses an
    elite Skill, that foe loses 4...9 energy
    
    Name: Simple Thievery
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Elite Spell. For 10...30 seconds, one random non-Spell is
    disabled for target foe, and Thievery is replaced by that Skill
    
    Name: Spiritual Pain
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 30
    Description: Spell. Target foe takes 10...82 damage, and all nearby foes take
    15...63 damage. This skill recharges instantly if it hits a spirit.
    
    Name: Visions of Regret
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 20
    Description: Elite Hex Spell. For 5...17 seconds, target foe takes 30...102
    damage whenever that foe uses an adrenal skill.
    
    Name: Wastrel's Demise
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 8
    Description: Spell. Target foe takes 5...25 damage. If that foe is not casting
    a Spell, that foe takes an additional 3...6 damage for each equipped Spell.
    
    Fast Casting
    ------------
    Name: Persistence of Memory
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Enchantment Spell. For 5...17 seconds, whenever a Spell you cast
    is interrupted, that Spell is instantly recharged.
    
    Name: Symbolic Celerity
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Enchantment Spell. For 5...17 seconds, all of your Signets
    activate 25...45% faster.
    
    Name: Symbolic Posture
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 20
    Description: Stance. For 5...17 seconds, the next Signet you activate
    recharges 20...68% faster.
    
    Name: Symbols of Inspiration
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 30
    Description: Elite Enchantment Spell. For 5..13 seconds, whenever you use a
    Signet, you gain 1..8 Energy
    
    Illusion Magic
    --------------
    Name: Air of Disenchantment
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Elite Hex Spell. For 10 seconds, target foe and all adjacent foes
    cast Enchantments 10...82% slower. When Air of Disenchantment ends, it removes
    one Enchantment from each affected foe.
    
    Name: Frustration
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 15
    Description: Hex Spell. For 5...17 seconds, target foe casts Spells 50% slower
    and takes 5...41 damage whenever interrupted while casting a Spell.
    
    Name: Signet of Clumsiness
    Energy Cost: 0
    Cast Time: .25
    Recharge Time: 15
    Description: Signet. If target foe is attacking, that foe is interrupted and
    takes 5...41 damage.
    
    Inspiration Magic
    -----------------
    Name: Discharge Enchantment
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 15
    Description: Spell. Remove one Enchantment from target foe. If that foe is
    Hexed, this Skill recharges 20...44% faster.
    
    Name: Drain Delusions
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 10
    Description: Spell. Remove one Mesmer Hex from target foe. If a Hex was
    removed in this way, that foe loses 1...4 energy and you gain 2 energy for
    each point lost.
    
    Name: Ether Phantom
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Hex Spell. For 10 seconds, target foe has -1 Energy degeneration.
    If this hex is removed prematurely, that foe loses 1...4 Energy
    
    Name: Extend Conditions
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 20
    Description: Elite Spell. All Conditions on target foe last 5...81% longer
    (Maximum 30 seconds).
    
    Name: Tease
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 15
    Description: Elite Hex Spell. For 20 seconds, Skills used by target touched
    foe take 20...84% longer to recharge. This skill ends if that foe hits you.
    
    No Attribute
    ------------
    Name: Hypochondria
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Spell. All conditions on foes in the area of the target foe are
    transferred to that foe.
    
    Name: Signet of Illusions
    Energy Cost: 0
    Cast Time: 2
    Recharge Time: 5
    Description: Elite Signet. Your next Spell uses your Illusion attribute
    instead of its normal attribute.
    
    Name: Web of Disruption
    Energy Cost: 10
    Cast Time: .25
    Recharge Time: 15
    Description: Hex Spell. Interrupt target foe. For 10 seconds, target foe is
    hexed with Web of Disruption. When this hex ends, that foe is interrupted
    again.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3F. ELEMENTALIST
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Air Magic
    ---------
    
    Name: Blinding Surge
    Energy Cost: 5
    Cast Time: .75
    Recharge Time: 3
    Description: Elite Spell. Target foe is struck for 5...41 lightning damage
    and Blinded for 3...9 seconds. If that foe is under the effect of an
    Enchantment, all adjacent foes are also Blinded for 3...9 seconds.
    
    Name: Chilling Wings
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 15
    Description: Hex Spell. Target foe is struck for 5...41 cold damage.
    For 5...17 seconds, the next water hex targeting that foe lasts 25...65%
    longer.
    
    Name: Invoke Lightning
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 20
    Description: Elite Spell. Target foe and up to two other foes near your target
    are struck for 10...82 lightning damage. This spell has 25% armor penetration.
    If you are not under the effects of an Enchantment, this spell causes
    Exhaustion.
    
    Name: Lightning Bolt
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Spell. Send out a Lightning Bolt that strikes for 5...41
    lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe
    is struck for 5...29 additional lightning damage. This spell has 25% armor
    penetration.
    
    Name: Storm Djinn's Haste
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 10
    Description: Enchantment Spell. For 10...22 seconds, you move 33% faster.
    Each second that you are moving, you lose 1 energy.
    
    
    Earth Magic
    -----------
    
    Name: Ebon Hawk
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 15
    Description: Spell. Send a projectile that strikes for 20...76 earth damage if
    it hits. If this Spell hits a moving foe, that foe suffers from Weakness for
    5...13 seconds.
    
    Name: Glowstone
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Spell. Send a projectile that strikes for 5...41 earth damage if
    it hits. If this Spell hits a weakened foe, you gain 5 energy.
    
    Name: Sandstorm
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 20
    Description: Elite Spell. Create a Sandstorm at target foe's location. For 10
    seconds, nearby foes take 10...34 damage each second and attacking foes take
    an additional 10...26 damage each second.
    
    Name: Stone Sheath
    Energy Cost: 5
    Cast Time: 2
    Recharge Time: 15
    Description: Elite Hex Spell. For 10...30 seconds, attacks made by target foe
    and all nearby foes deal earth damage.
    
    Name: Stone Striker
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 20
    Description: Enchantment Spell. For 5...25 seconds, whenever you are struck by
    an attack, that attack is converted to earth damage.
    
    Name: Stoneflesh Aura
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 15
    Description: Enchantment Spell. For 5...17 seconds, damage you recieve is
    reduced by 1...25 and you are immune to critical attacks.
    
    
    Energy Storage
    --------------
    
    Name: Ether Prism
    Energy Cost: 25
    Cast Time: 2
    Recharge Time: 10
    Description: Elite Spell. Gain 0...2 energy for each point of Energy you have.
    
    Name: Glyph of Restoration
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Glyph. For 15 seconds, your next Spell heals you for 30...78
    Health, and you are healed for 150...270% of the Energy cost of that spell.
    
    Name: Master of Magic
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 30
    Description: Elite Enchantment Spell. For 20 seconds, whenever you cast a
    Spell, you gain 0...2 Energy for each recharging Skill that shares this
    Spell's attribute.
    
    
    Fire Magic
    ----------
    
    Name: Elemental Flame
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 10
    Description: Hex Spell. For 5...17 seconds, whenever an Elemental Hex ends on
    target foe, that foe is set on fire for 1...3 second.
    
    Name: Flame Djinn's Haste
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 30
    Description: Enchantment Spell. All adjacent foes are struck for 15...99 fire
    damage. For 5...10 seconds, you move 25% faster.
    
    Name: Glowing Gaze
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Spell. Target foe takes 5...41 fire damage. If that foe is on
    Fire, you gain 1...7 Energy.
    
    Name: Liquid Flame
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 15
    Description: Spell. Target foe is struck for 7...91 fire damage. If that foe
    is attacking or casting a Spell, nearby foes are also struck for 7...91 fire
    damage.
    
    Name: Mind Blast
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 2
    Description: Elite Spell. Target foe is struck for 15...51 fire damage. If you
    have more Energy than target foe, you gain 1...7 Energy.
    
    Name: Savannah Heat
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 20
    Description: Elite Spell. You create Savannah Heat at target foe's location.
    For 5 seconds, all foes in the area take 5...17 damage each second and an
    additional 1...13 damage for each second this Spell has been in effect.
    
    Name: Searing Flames
    Energy Cost: 15
    Cast Time: 1
    Recharge Time: 2
    Description: Elite Spell. Target foe and all nearby foes are struck with
    Searing Flames. Foes already on fire when this skill is cast are struck for
    7...91 fire damage. Foes not already on fire begin Burning for 1...6 seconds.
    
    
    Water Magic
    -----------
    
    Name: Freezing Gust
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 5
    Description: Hex Spell. If target foe is under the effect of a Water Magic
    Hex, that foe is struck for 20...68 cold damage. Otherwise, that foe moves
    66% slower for 1...5 seconds.
    
    Name: Frigid Armor
    Energy Cost: 5
    Cast Time: 2
    Recharge Time: 20
    Description: Enchantment Spell. For 5...13 seconds, you have +10...34 armor
    against physical damage and cannot be set on fire.
    
    Name: Icy Shackles
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Hex Spell. For 5...9 seconds, target foe's movement speed
    is reduced by 30% (maximum 90%) for each Enchantment on that foe.
    
    Name: Steam
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Spell. If target foe is on fire, Steam Blinds that foe for
    5...9 seconds and strikes for 20...68 cold damage. Otherwise, that foe is
    struck for 10...54 cold damage.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3G. ASSASSIN
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Critical Strikes
    ----------------
    
    Name: Assassin's Remedy
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 20
    Description: Enchantment Spell. For 10...30 seconds, whenever you critical,
    you lose one Condition.
    
    Name: Assault Enchantments
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 15
    Description: Elite Hex Spell. For 10...30 seconds, the next time target foe is
    hit by a dual attack, that foe loses all Enchantments.
    
    Name: Deadly Haste
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Enchantment Spell. For 10...30 seconds, half-ranged spells cast
    5...41% faster and recharge 5...41% faster.
    
    Name: Fox's Promise
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Elite Enchantment Spell. For 5...17 seconds, your attacks cannot
    be "blocked" or "evaded." This Enchantment ends the next time you fail to hit.
    
    Name: Malicious Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 6
    Description: Melee Attack. If this attack hits a foe suffering from a
    Condition, you deal +5...17 damage and this attack results in a critical hit.
    
    Name: Way of the Assassin
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 12
    Description: Elite Stance. For 20 seconds, if you are under the effects of an
    Enchantment, your attacks have a +5...29% chance to critical.
    
    
    Dagger Mastery
    --------------	 
    
    Name: Black Spider Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 12
    Description: Off-Hand Attack. Must strike a Hexed foe. If it hits, this attack
    strikes for +10...27 damage and target foe is Poisoned for 5...17 seconds.
    
    Name: Golden Fox Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description: Lead Attack. If this attack hits, target foe takes +10...26
    damage. If you are under the effects of an Enchantment, this attack cannot be
    "blocked" or "evaded."
    
    Name: Golden Jaw Strike
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 15
    Description: Elite Off-Hand Attack. Must follow a lead attack. If you are
    under the effects of an Enchantment and this attack hits, target foe is
    dazed 4...9 seconds.
    
    Name: Shattering Assault
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 4
    Description: Elite Dual Attack. Must follow an off-hand attack. If it hits,
    target foe loses one Enchantment. If an Enchantment was removed in this way,
    you deal +15...63 damage.
    
    
    Deadly Arts
    -----------
    
    Name: Augury of Death
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 12
    Description: Hex Spell. For 5...29 seconds, the next time damage would drop
    target foe's Health below 50% you Shadow Step to that foe. This Spell has half
    the normal range.
    
    Name: Deadly Paradox
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 10
    Description: Stance. All of your attack Skills are disabled for 10 seconds.
    For 5...13 seconds, your Assassin Skills activate and recharge 50% faster.
    
    Name: Disrupting Dagger
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 10
    Description: Spell. Send out a Disrupting Dagger at target foe that strikes
    for 10...30 earth damage. If that foe was activating a Skill, that Skill is
    interrupted. This Spell has half the normal range.
    
    Name: Lift Enchantment
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 10
    Description: Hex Spell. For 5...17 seconds, whenever target foe is knocked
    down, that foe loses one Enchantment.
    
    Name: Mark of Insecurity
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Hex Spell. For 5...21 seconds, Enchantments and Stances on
    target foe expire 50% faster.
    
    Name: Signet of Toxic Shock
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 20
    Description: Signet. If target foe is suffering from Poison, that foe takes
    10...82 damage.
    
    Name: Shadow Prison
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 20
    Description: Elite Hex Spell. Shadow Step to target foe. For 4...9 seconds,
    that foe moves 66% slower.
    
    Shadow Arts
    -----------
    
    Name: Death's Retreat
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 20
    Description: Spell. Shadow Step to target ally. If you have less Health than
    that ally, you gain 40...112 Health.
    
    Name: Feigned Neutrality
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 25
    Description: Enchantment Spell. For 5...13 seconds, you have +7 Health
    regeneration and +80 armor. This Enchantment ends if you successfully hit with
    an attack or use a Skill.
    
    Name: Hidden Caltrops
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Elite Hex Spell. For 20 seconds, the next time target foe takes
    damage while moving, that foe takes 15...63 damage and is Crippled for 5...17
    seconds.
    
    
    No Attribute
    ------------
    
    Name: Shadow Meld
    Energy Cost: 10
    Cast Time: .25
    Recharge Time: 20
    Description: Elite Enchantment Spell. Shadow Step to target other ally. When
    you stop Maintaining this Enchantment, you return to your original location.
    
    Name: Shadow Walk
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 30
    Description: Stance. Shadow Step to target foe. For 30 seconds, you cannot
    cast Enchantments. When this Stance ends, you return to your original location.
    
    Name: Shameful Waste
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 8
    Description: Elite Hex Spell. After 5 seconds, target foe is knocked down.
    This Hex spell ends prematurely if that foe uses a Skill.
    
    Name: Signet of Twilight
    Energy Cost: 0
    Cast Time: 2
    Recharge Time: 20
    Description: Signet. For each Hex on target foe, that foe loses one
    Enchantment.
    
    Name: Swap
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 10
    Description: Spell. You and target summoned creature Shadow step to each
    other's location.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3H. RITUALIST
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    Channeling Magic
    ----------------
    
    Name: Destructive was Glaive
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Spell. Hold Glaive's ashes for up to 10 seconds. When you
    drop her ashes, you lose all Enchantments and all foes in the area are struck
    for 10...82 lightning damage.
    
    Name: Gaze of Fury
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 30
    Description: Binding Ritual. Destroy target Spirit and create a level 1...8
    Spirit of Fury. This Spirit's attacks deal 5...17 damage. This Spirit dies
    after 30...54 seconds.
    
    Name: Renewing Surge
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Spell. Target foe is struck for 15...51 lightning damage. If you
    are holding an item, this Skill recharges instantly.
    
    Name: Siphon
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 6
    Description: Elite Spell. Target foe is struck for 15...51 lightning damage.
    If you are holding an item, you gain 5 energy and 15...51 Health.
    
    Name: Spirit Strike
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 15
    Description: Elite Spell. Sacrifice 17% maximum Health. Gain 5...13 Energy. If
    any Spirits are in the area, you do not sacrifice Health.
    
    Name: Warmonger's Weapon
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Weapon Spell. For 5...13 seconds, if target ally attacks a foe who
    is not attacking, that foe is interrupted.
    
    Name: Weapon of Fury
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Elite Weapon Spell. For 5...13 seconds, target ally gains 5...41%
    more adrenaline and 1 energy.
    
    Name: Wielder's Strike
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 12
    Description: Spell. Target foe is struck for 15...51 lightning damage. If you
    are under the effects of a weapon Spell, you deal an additional 15...51
    lightning damage.
    
    
    Communing
    ---------
    
    Name: Anguish
    Energy Cost: 25
    Cast Time: 3
    Recharge Time: 60
    Description: Binding Ritual. Create a level 1...4 Spirit. This Spirit's
    attacks deal 5...17 damage and deal double damage to Hexed foes. This Spirit
    dies after 15...39 seconds.
    
    Name: Signet of Binding
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 15
    Description: Signet. Target allied summoned creature gains +50...170 maximum
    Health. After 30 seconds, that creature is destroyed.
    
    Name: Signet of Might
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Signet. Target allied summoned creature's attacks deal
    10...26 more damage. After 10 seconds, that creature is destroyed.
    
    Name: Xinrae's Weapon
    Energy Cost: 25
    Cast Time: .25
    Recharge Time: 30
    Description: Elite Weapon Spell. For 4...9 seconds, target ally has Xinrae's
    Weapon. Whenever a foe casts a Spell on that ally, that Spell is disabled for
    an additional 5...13 seconds for that foe and all party members of that foe.
    
    Restoration Magic
    -----------------
    
    Name: Recovery
    Energy Cost: 15
    Cast Time: 3
    Recharge Time: 45
    Description: Binding Ritual. Create a level 1...8 Spirit. Conditions on allies
    within range of this Spirit expire 20...44% faster. This Spirit dies after
    30...54 seconds.
    
    Name: Synergetic Light
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Spell. Target other ally is healed for 15...75 Health. If you are
    near a Spirit, you are also healed for 15...75 Health.
    
    Name: Vocal Was Sogolon
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 30
    Description: Item Spell. For 60 seconds, all Shouts and Chants you use last
    20...44% longer.
    
    Name: Weapon of Remedy
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 3
    Description: Elite Weapon Spell. For 8 seconds, the next time target ally takes
    damage from a foe, that ally steals up to 15...63 health from that foe and
    loses 1 condition.
    
    Spawning Power
    --------------
    
    Name: Essence
    Energy Cost: 5
    Cast Time: 3
    Recharge Time: 60
    Description: Binding Ritual. Create a level 1...8 Spirit. All allies within
    its range holding an item gain 15...39 maximum health and 10 maximum Energy.
    
    Name: Feast of Creation
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 5
    Description: Elite Spell. Destroy target allied summoned creature. You
    gain 5...17 Energy.
    
    Name: Renewing Memories
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 30
    Description: Enchantment Spell. For 5...17 seconds, while holding an item, any
    weapon and item Spells you cast cost 5...29% less Energy.
    
    Name: Sight Beyond Sight
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 30
    Description: Enchantment Spell. For 5...17 seconds, you cannot be Blinded.
    
    Name: Spririt's Gift
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 45
    Description: Enchantment Spell. For 60 seconds, whenever you create a creature,
    all allies near that creature gain 5...41 Health and lose 1 Condition.
    
    Name: Spirit's Strength
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 45
    Description: Elite Enchantment Spell. For 15...51 seconds, your attacks deal
    1...25 more damage while under the effects of a weapon Spell.
    
    Name: Wielder's Remedy
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Enchantment Spell. For 10...26 seconds, whenever you cast a
    weapon Spell on an ally, that ally loses 1 Condition.
    
    Name: Wielder's Zeal
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Enchantment Spell. For 10...26 seconds, whenever you cast a
    weapon Spell on an ally, you gain 1...3 Energy.
    
    
    No Attribute
    ------------
    
    Name: Death Pact Signet
    Energy Cost: 0
    Cast Time: 2
    Recharge Time: 8
    Description: Signet. Resurrect target party member with your current Health
    and Energy. The next time that ally dies, so do you.
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3I. DERVISH
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    Name: 
    Energy Cost: 
    Cast Time: 
    Recharge Time: 
    Description: 
    
    Earth Prayers
    -------------
    Name: Armor of Sanctity
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 4
    Description: Enchantment Spell. For 10 seconds, you take 5...17 less damage
    from foes suffering from a Condition.
    
    Name: Aura of Thorns
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 12
    Description: Enchantment Spell. All nearby foes are Crippled for 4...9 seconds.
    For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all
    nearby foes begin Bleeding for 5...13 seconds.
    
    Name: Conviction
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Stance. For 10...30 seconds, you have +24 armor while enchanted,
    otherwise you have +1...3 Health regeneration.
    
    Name: Dust Cloak
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 12
    Description: Enchantment Spell. All nearby foes are struck for 40...88 earth
    damage. For 30 seconds, your attacks deal earth damage. When this Enchantment
    ends, all nearby foes are Blinded for 1...4 seconds.
    
    Name: Fleeting Stability
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 10
    Description: Enchantment Spell. For 5...21 seconds, you cannot be knocked down.
    If this Enchantment lasts its full duration, you are knocked down.
    
    Name: Mirage Cloak
    Energy Cost: 10
    Cast Time: .25
    Recharge Time: 5
    Description: Enchantment Spell. For 10 seconds, you have a 50% chance to
    "evade" incoming attacks. When this Enchantment ends, all nearby foes are
    struck for 15...63 earth damage.
    
    Name: Mystic Regeneration
    Energy Cost: 15
    Cast Time: .25
    Recharge Time: 5
    Description: Enchantment Spell. For 20 seconds, you have 1...3 Health
    regeneration for each Enchantment on you. When this Enchantment ends, you lose
    one Enchantment.
    
    Name: Mystic Sandstorm
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 8
    Description: Spell. Lose all Enchantments. For each Enchantment removed in this
    way, all nearby foes are struck for 10...30 earth damage (maximum 130 damage).
    
    Name: Pious Concentration
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 5
    Description: Stance. For 20 seconds, you cannot be interrupted, but each time
    you would have been interrupted, you lose 1 Enchantment or Pious Concentration
    ends.
    
    Name: Sand Shards
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Enchantment Spell. For 30 seconds, whenever you fail to hit with
    an attack, all nearby foes take 5...21 damage.
    
    Name: Sandy Grip
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 20
    Description: Elite Enchantment Spell. For 30 seconds, if you are wielding an
    earth weapon, your attack skills also cause Blindness for 4...9 seconds.
    
    Name: Signet of Piety
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 20
    Description: Signet. Lose one Enchantment. Target ally is healed for 30...114
    Health. If an Enchantment was removed in this way, this Signet recharges
    immediately.
    
    Name: Staggering Force
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 8
    Description: Enchantment Spell. All nearby foes are struck for 40...88 earth
    damage. For 30 seconds, your attacks deal earth damage. When this Enchantment
    ends, all nearby foes are Weakened for 4...9 seconds.
    
    Name: Veil of Thorns
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 12
    Description: Enchantment Spell. For 5...17 seconds, whenever you are hit by an
    attack, your attacker is Crippled for 5...13 seconds.
    
    Name: Vital Boon
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Enchantment Spell. For 20 seconds, you have +40...88 maximum
    Health. When this Enchantment ends, you are healed for 75...135 Health.
    
    Name: Vow of Strength
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Enchantment Spell. For 10 seconds, you cannot use attack
    skills and your attacks deal 5...17% more damage.
    
    Mysticism
    ---------
    
    Name: Arcane Zeal
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Enchantment Spell. For 10 seconds, whenever you cast a
    Spell, you gain 1 Energy for each Enchantment on you (maximum 1...7 Energy).
    
    Name: Avatar of Balthazar
    Energy Cost: 5
    Cast Time: 2
    Recharge Time: 5
    Description: For 1...48 seconds, you gain +40 armor, you move 33% faster, and
    your attacks deal holy damage. This skill is disabled for 120 seconds.
    
    Name: Avatar of Dwayna
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 5
    Description: Elite Form. For 1...48 seconds, whenever you use a skill, you gain
    5...41 Health and lose one Hex. This skill is disabled for 120 seconds.
    
    Name: Avatar of Grenth
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 5
    Description: Elite Form. For 1...48 seconds, whenever you use an attack skill,
    you also remove one Enchantment from your target, and your attacks deal cold
    damage. This skill is disabled for 120 seconds.
    
    Name: Avatar of Lyssa
    Energy Cost: 15
    Cast Time: 2
    Recharge Time: 5
    Description: Elite Form. For 1...48 seconds, you have +10 maximum Energy and
    your attacks deal +5...41 damage to foes activating skills. This skill is
    disabled for 120 seconds.
    
    Name: Avatar of Melandru
    Energy Cost: 10
    Cast Time: 2
    Recharge Time: 5
    Description: Elite Form. For 1...48 seconds, you have +200 Health, you are
    unaffected by Conditions, and your attacks deal earth damage. This skill is
    disabled for 120 seconds.
    
    Name: Balthazar's Rage
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 5
    Description: Enchantment Spell. All nearby foes take 40...88 holy damage.
    For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you
    gain 4...9 Health for each successful hit while under the effects of this
    Enchantment.
    
    Name: Eremite's Zeal
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 4
    Description: Spell. Lose one Enchantment for each adjacent foe. You gain 1...4
    Energy for each Enchantment removed in this way.
    
    Name: Extend Enchantments
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 20
    Description: Enchantment Spell. Lose all Enchantments. For 5...17 seconds,
    Enchantments cast upon you last 100% longer. When this Enchantment ends, you
    lose all Enchantments on you.
    
    Name: Faithful Intervention
    Energy Cost: 5
    Cast Time: 2
    Recharge Time: 20
    Description: Enchantment Spell. If damage drops your Health below 50%,
    Faithful Intervention ends. When Faithful Intervention ends, you are healed
    for 30...126 Health.
    
    Name: Heart of Fury
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 30
    Description: Enchantment Spell. For 5...17 seconds, you attack 33% faster.
    When this Enchantment ends, all nearby foes are set on fire for 1...3 seconds.
    
    Name: Heart of Holy Flame
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 8
    Description: Enchantment Spell. All nearby foes take 40...88 holy damage. For
    30 seconds, your attacks deal holy damage. When this Enchantment ends, all
    nearby foes are set on fire for 1...3 seconds.
    
    Name: Imbue Health
    Energy Cost: 10
    Cast Time: .25
    Recharge Time: 10
    Description: Spell. Target other ally is healed for 5...41% of your maximum
    Health (maximum 300 Health).
    
    Name: Meditation
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Spell. Lose one Enchantment. If an Enchantment is removed in this
    way, you gain 4...9 Energy, otherwise you are healed for 20...104 Health.
    
    Name: Mystic Corruption
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 30
    Description: Enchantment Spell. For 20 seconds, Conditions you apply last
    1...12% longer for each Enchantment on you (maximum 50%).
    
    Name: Mystic Vigor
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 6
    Description: Enchantment Spell. For 10 seconds, every time you successfully hit
    with an attack, you gain 1...6 Health for each Enchantment on you (maximum 25
    Health).
    
    Name: Pious Haste
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 12
    Description: Stance. For 5...9 seconds, you move 25% faster. When this Stance
    ends, you lose 1 Enchantment.
    
    Name: Pious Renewal
    Energy Cost: 5
    Cast Time: .75
    Recharge Time: 3
    Description: Enchantment Spell. For 8 seconds, whenever an Enchantment ends on
    you, you gain 0...2 Energy and 0...20 Health.
    
    Name: Raging Renewal
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 20
    Description: Enchantment Spell. All adjacent foes take 15...51 holy damage.
    For 20 seconds, this Enchantment does nothing. When this Enchantment ends, you
    gain 1 Energy for each successful hit while under the effects of this
    Enchantment.
    
    Name: Vow of Silence
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Enchantment Spell. For 5...9 seconds, you cannot be the
    target of Spells, and you cannot cast Spells.
    
    Name: Watchful Intervention
    Energy Cost: 15
    Cast Time: 1
    Recharge Time: 15
    Description: Enchantment Spell. For 60 seconds, the next time target ally's
    Health drops below 25%, that ally is healed for 50...170 Health.
    
    Scythe Mastery
    --------------
    
    Name: Banishing Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 10
    Description: Melee Attack. If this attack hits, you deal +5...17 damage. If it
    hits a summoned creature, all nearby foes take 10...70 holy damage.
    
    Name: Chilling Victory
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 5
    Description: Scythe Attack. If it hits, this attack strikes for +5...17 damage.
    Whenever it hits a foe who has less Health than you, all adjacent foes are
    struck for 5...41 damage. 
    
    Name: Crippling Sweep
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 15
    Description: Scythe Attack. If this attack hits, target foe is Crippled for 5
    seconds for each Enchantment on you (maximum 10...18 seconds).
    
    Name: Eremite's Attack
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description: Melee Attack. If this attack hits, you deal +5...9 damage for each
    adjacent foe (maximum 10...34 bonus damage).
    
    Name: Exhausting Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 15
    Description: Scythe Attack. If this attack hits, you deal +1...25 damage and
    inflict a Deep Wound for 3...9 seconds, but suffer from Weakness for 10 seconds.
    
    Name: Irresistible Sweep
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description: Melee Attack. You lose one Enchantment. If you lose an Enchantment
    in this way, Irresistable Sweep cannot be "blocked" or "evaded." This attack
    deals +5...17 damage if it hits.
    
    Name: Lyssa's Assault
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 10
    Description: Scythe Attack. This attack strikes for +5...17 damage if it hits.
    If you are under the effects of an Enchantment, you gain 10 Energy.
    
    Name: Mystic Sweep
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 12
    Description: Melee Attack. If this attack hits, you deal +5...9 damage for
    each Enchantment on you (maximum 40 bonus damage).
    
    Name: Penitent Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description: Melee Attack. If this attack hits, you deal +1...25 damage. If
    target foe has less Health than you, you lose one Enchantment.
    
    Name: Pious Assault
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Melee Attack. You lose one Enchantment. If this attack hits, you
    deal +1...25 damage. If you lose an Enchantment in this way, this Skill
    recharges instantly.
    
    Name: Reap Impurities
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 6
    Description: Melee Attack. If this attack hits, you deal +5...17 damage. You
    gain 5...41 Health for each foe you hit that is suffering from a Condition.
    
    Name: Reaper's Sweep
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description: Elite Scythe Attack. If this attack hits, you deal +10...34
    damage. If your target was below 50% Health, you also inflict a Deep Wound
    for 5...17 seconds.
    
    Name: Rending Sweep
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description: If this attack hits, you deal +5...17 damage. If you hit a foe
    suffering from a Hex, that foe loses 1 Enchantment.
    
    Name: Twin Moon Sweep
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 12
    Description: Melee Attack. You lose one Enchantment. If an Enchantment is lost
    in this way, you strike twice.
    
    Name: Wearying Strike
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 2
    Description: Scythe Attack. If this attack hits, you deal +1...25 damage and
    inflict a Deep Wound for 3...9 seconds, but suffer from Weakness for 10
    seconds.
    
    Name: Wounding Strike
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 3
    Description: Scythe Attack. If this attack hits while you are under the effects
    of an Enchantment, target foe suffers from a Deep Wound for 10 seconds. If you
    do not have an Enchantment on you, this attack causes Bleeding for 5...17
    seconds.
    
    Wind Prayers
    ------------
    
    Name: Dwayna's Touch
    Energy Cost: 5
    Cast Time: .75
    Recharge Time: 2
    Description: Spell. Target touched ally is healed for 25...49 Health for each
    Enchantment on you (maximum 120).
    
    Name: Enchanted Haste
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 25
    Description: Stance. For 5...17 seconds, if you are under the effects of an
    Enchantment, you move 25% faster.
    
    Name: Ethereal Aid
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 15
    Description: Enchantment Spell. For 20 seconds, your next attack Skill costs
    5...17 less Energy.
    
    Name: Featherfoot Grace
    Energy Cost: 10
    Cast Time: .25
    Recharge Time: 20
    Description: Enchantment Spell. For 5...17 seconds, you move 25% faster, and
    Conditions expire 50% faster.
    
    Name: Grenth's Fingers
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 8
    Description: Enchantment Spell. All nearby foes are struck for 40...88 cold
    damage. For 30 seconds, your attacks deal cold damage. When this Enchantment
    ends, all nearby foes are Crippled for 4...9 seconds.
    
    Name: Grenth's Grasp
    Energy Cost: 10
    Cast Time: .25
    Recharge Time: 20
    Description: Elite Enchantment Spell. For 20 seconds, if you are wielding a
    cold weapon, your attack Skills also Cripple that foe for 3...13 seconds.
    
    Name: Guiding Hands
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 30
    Description: Enchantment Spell. For 20 seconds, your next 2...5 attacks cannot
    be "blocked" or "evaded."
    
    Name: Harrier's Grasp
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 20
    Description: Enchantment Spell. For 20 seconds, attacks against moving foes
    also Cripple that foe for 3...13 seconds.
    
    Name: Harrier's Haste
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Stance. For 5...17 seconds, you move 25% faster and deal +5...13
    more damage against moving foes.
    
    Name: Initiate's Blessing
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Enchantment Spell. For 20 seconds, whenever you lose an
    Enchantment, one ally in the area is healed for 5...41 Health.
    
    Name: Lyssa's Haste
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 15
    Description: Enchantment Spell. For 5...10 seconds, you run 25% faster. While
    moving, you gain 1 Energy each second but lose 20...12 Health each second.
    
    Name: Mystic Healing
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 2
    Description: Spell. For each Enchantment on you, one party member is healed for
    25...73 Health (the same party member cannot be healed more than once).
    
    Name: Mystic Twister
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 12
    Description: Spell. For each Enchantment on you, one foe in the area is struck
    for 30...106 cold damage (the same target cannot be hit more than once).
    
    Name: Natural Healing
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description: Spell. You are healed for 10...82 Health. If you are under the
    effects of an Enchantment, you lose 5 Energy.
    
    Name: Onslaught
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description: Elite Enchantment Spell. For 5...17 seconds, your attack Skills
    recharge 25% faster and cost 25% less Energy.
    
    Name: Pious Restoration
    Energy Cost: 5
    Cast Time: .25
    Recharge Time: 4
    Description: Spell. Lose one Enchantment. You gain 30...78 health, if you are
    still under the effects of an Enchantment lose 1...3 hex.
    
    Name: Rending Aura
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 15
    Description: Enchantment Spell. For 5...17 seconds, whenever you are hit by a
    melee attack, your attacker loses 1 Enchantment.
    
    Name: Tremblers Touch
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 15
    Description: Spell. Target touched foe and all nearby foes are struck for
    5...41 cold damage. Affected foes below 50% Health lose all Enchantments.
    
    Name: Vow of Essence
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description: Elite Enchantment Spell. For 10 seconds, you have -4 energy
    regeneration, and you gain 1...4 Energy every time you hit with an attack.
    
    Name: Whirling Charge
    Energy Cost: 15
    Cast Time: 0
    Recharge Time: 15
    Description: Stance. For 3...9 seconds, you move and attack 33% faster than
    normal. This Stance ends if you are not under the effect of any Enchantments.
    
    No Attribute
    ------------
    
    Name: Intimidating Gaze
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 20
    Description:  Enchantment Spell. For 20 seconds, if you strike a foe who has
    less Health than you, that foe loses one Enchantment and Initimdating Gaze ends.
    
    Name: Rending Touch
    Energy Cost: 5
    Cast Time: .75
    Recharge Time: 10
    Description:  Spell. You and target touched foe lose one Enchantment.
    
    Name: Winds of Disenchantment
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 20
    Description:  Spell. Lose all Enchantments. For each Enchantment lost in this
    way, one nearby foe also loses one Enchantment (The same foe cannot lose more
    than one Enchantment).
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
                                3J. PARAGON
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    Command
    -------
    Name: "Brace Yourself!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 12
    Description: Shout. For 5...13 seconds, the next time target other ally would
    be knocked down, one nearby foe takes 15...63 damage instead.
    
    Name: "Brace Yourself!"
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 20
    Description: Shout. For 20 seconds, the next 1...4 touch Skills used against
    each ally within earshot fail.
    
    Name: "Fall Back!"
    Energy Cost: 15
    Cast Time: 0
    Recharge Time: 25
    Description: Shout. For 4...9 seconds, all allies within earshot gain 5...13
    Health per second while moving and move 25% faster. "Fall Back!" ends on an
    ally affected by this Shout when that ally successfully hits with an attack.
    
    Name: "Find Their Weakness!"
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 5
    Description: Shout. For 5...17 seconds, the next time target ally criticals,
    that ally also inflicts a Deep Wound for 5...17 seconds.
    
    Name: "Go for the Eyes!"
    Adrenaline: 4
    Cast Time: 0
    Recharge Time: 0
    Description: Shout. For 10 seconds, the next time each ally within earshot
    makes an attack, that attack has an additional 25...65% chance to be a critical
    hit.
    
    Name: "Help Me!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description:  Shout. For 10 seconds, allies' spells targeting you cast 5...41%
    faster.
    
    Name: "Incoming!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description: Elite Shout. For 4 seconds, all party members within earshot take
    5...41% less damage.
    
    Name: "Make Haste!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 10
    Description:  Shout. For 5...17 seconds, target other ally moves 33% faster.
    This skill ends if that ally successfully hits with an attack.
    
    Name: "Never Give Up!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description:  Shout. All allies within earshot and below 50% Health gain
    5...13 Energy.
    
    Name: "Never Surrender!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description:  Shout. For 10 seconds, all allies within earshot and below 50%
    Health, gain +1...7 Health regeneration.
    
    Name: "Stand Your Ground!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description:  Shout. For 10...30 seconds, all allies within earshot recieve +24
    armor when not moving.
    
    Name: "We Shall Return!"
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 15
    Description:  Shout. For 10 seconds, whenever party members within earshot use
    a resurrection skill, their fallen allies return with 5...41% more Health and
    10...30% more Energy.
    
    Name: Anthem of Envy
    Adrenaline: 6
    Cast Time: 1
    Recharge Time: 0
    Description:  Chant. For 10 seconds, the next attack skill used by each ally
    within earshot deals +5...17 damage against foes with more than 50% Health.
    
    Name: Anthem of Guidance
    Adrenaline: 6
    Cast Time: 1
    Recharge Time: 0
    Description:  Chant. For 10 seconds, the next attack skill used by each ally
    within earshot cannot be "blocked" or "evaded."
    
    Name: Aria of Swiftness
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 20
    Description:  Chant. For 5...17 seconds, all allies within earshot move 33%
    faster while under the effects of an Enchantment.
    
    Name: Bladeturn Refrain
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description:  Echo. For 20 seconds, target ally has +10...34 armor against
    slashing damage. This Echo is reapplied every time a Chant or Shout ends on
    that ally.
    
    Name: Crippling Anthem
    Adrenaline: 8
    Cast Time: 1
    Recharge Time: 0
    Description:  Chant. For 10 seconds, the next attack skill used by each ally
    within earshot causes Crippling for 5...13 seconds.
    
    Name: Song of Concentration
    Adrenaline: 8
    Cast Time: 2
    Recharge Time: 5
    Description:  Chant. For 10 seconds, the next skill used by each ally within
    earshot cannot be interrupted.
    
    Leadership
    ----------
    
    Name: "Lead the Way!"
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 8
    Description:  Shout. Target ally moves 25% faster for 1...4 seconds for each
    ally within earshot (maximum 20 seconds).
    
    Name: "Make Your Time!"
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 30
    Description: Shout. You gain 1 strike of adrenaline for each party member
    within earshot (maximum 1...4 adrenaline).
    
    Name: "They're on Fire!"
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 20
    Description:  Shout. For 20 seconds, allies within earshot take 5...41% less
    damage from foes suffering from Burning.
    
    Name: Aggresive Refrain
    Energy Cost: 25
    Cast Time: 2
    Recharge Time: 20
    Description: Echo. For 20 seconds, you attack 25% faster. This Echo is
    reapplied every time a Chant or Shout ends on you.
    
    Name: Angelic Bond
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Skill. For 10...30 seconds, all damage suffered by target
    other ally is divided equally with you.
    
    Name: Angelic Protection
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 30
    Description:  Skill. For 10 seconds, any time target other ally takes more than
    250...130 damage per second, that ally is healed for any damage over that
    amount.
    
    Name: Anthem of Flame
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description:  Chant. For 10 seconds, the next attack skill used by each ally
    within earshot also causes Burning for 1...3 seconds.
    
    Name: Anthem of Fury
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 20
    Description:  Chant. For 10 seconds, all allies within earshot gain 1...3
    strikes of adrenaline the next time they use an attack skill.
    
    Name: Aria of Power
    Energy Cost: 25
    Cast Time: 1
    Recharge Time: 45
    Description:  Chant. For 10...34 seconds, each ally within earshot gains 2
    Energy regeneration until that ally casts a spell.
    
    Name: Awe
    Energy Cost: 10
    Cast Time: .75
    Recharge Time: 20
    Description:  Skill. If this skill hits a knocked-down foe, that foe becomes
    Dazed for 5...13 seconds.
    
    Name: Blazing Finale
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description:  Echo. For 10...30 seconds, whenever a Chant or Shout ends on
    target ally, all foes adjacent to that ally are set on fire for 1...3 seconds.
    
    Name: Burning Refrain
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description:  Echo. For 20 seconds, if target ally hits a foe with more Health
    than that ally, that foe is set on fire for 1...3 seconds. This Echo is
    reapplied every time a Chant or Shout ends on that ally.
    
    Name: Defensive Anthem
    Energy Cost: 15
    Cast Time: 1
    Recharge Time: 25
    Description:  Chant. For 4...9 seconds, each party member within earshot have
    a 50% chance to block incoming attacks. This chant ends if that ally hits with
    an attack skill.
    
    Name: Enduring Harmony
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description:  Echo. For 10...30 seconds, Chants and Shouts last 50% longer on
    target ally.
    
    Name: Focused Anger
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 60
    Description: Elite Skill. For 45 seconds, you gain 0...72% more adrenaline.
    
    Name: Glowing Signet
    Energy Cost: 0
    Cast Time: 0
    Recharge Time: 20
    Description:  Signet. If target foe is Burning, you gain 5...13 Energy.
    
    Name: Hexbreaker Aria
    Adrenaline: 8
    Cast Time: 1
    Recharge Time: 0
    Description:  Chant. For 10 seconds, the next time each ally within earshot
    casts a spell that ally loses 1 Hex.
    
    Name: Leader's Comfort
    Energy Cost: 5
    Cast Time: 2
    Recharge Time: 8
    Description:  Skill. You gain 15...63 Health. For each nearby ally, you also
    gain +10...18 Health (maximum 140 Health).
    
    Name: Natural Temper
    Adrenaline: 3
    Cast Time: 0
    Recharge Time: 0
    Description: Skill. For 4...9 seconds, you gain 33% more adrenaline while not
    under the effects of an Enchantment.
    
    Name: Signet of Return
    Energy Cost: 0
    Cast Time: 6
    Recharge Time: 15
    Description: Signet. Resurrect target party member with 5...13% Health and
    1...3% Energy for each party member within earshot.
    
    Name: Soldier's Fury
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Elite Echo. For 10...30 seconds, if you are under the effect of a
    Chant or Shout, you attack 33% faster.
    
    Motivation
    ----------
    
    Name: "It's just a flesh wound."
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 4
    Description: Elite Shout. You suffer from a Deep Wound for 10 seconds, and
    target other ally loses all Conditions.
    
    Name: "The Power Is Yours!"
    Energy Cost: 10
    Cast Time: 0
    Recharge Time: 20
    Description: Elite Shout. All party members within earshot gain 1...7 Energy.
    For 10 seconds, you have -10 Energy degeneration.
    
    Name: Aria of Restoration
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 20
    Description:  Chant. For 10 seconds, the next time each party member within
    earshot uses a Spell, that ally gains 40...88 Health.
    
    Name: Aria of Zeal
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description:  Chant. For 10 seconds, the next time each ally within earshot
    uses a Spell, that ally gains 3...9 Energy.
    
    Name: Ballad of Restoration
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description:  Chant. For 10 seconds, the next time each party member within
    earshot takes damage, that ally gains 30...78 Health.
    
    Name: Chorus of Restoration
    Adrenaline: 4
    Cast Time: 1
    Recharge Time: 5
    Description:  Chant. For 10 seconds, the next time each ally within earshot
    uses a Shout or Chant, that ally is healed for 40...88 Health.
    
    Name: Energizing Chorus
    Adrenaline: 4
    Cast Time: 1
    Recharge Time: 0
    Description:  Chant. For 10 seconds, the next Shout or Chant used by each ally
    within earshot costs -3...6 Energy.
    
    Name: Energizing Finale
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 5
    Description: Skill. For 10...30 seconds, whenever a Shout or Chant ends on
    target ally, that ally gains 1...3 Energy.
    
    Name: Finale of Restoration
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description:  Echo. For 10...30 seconds, whenever a Chant or Shout ends on
    target ally, that ally is healed for 15...63 Health.
    
    Name: Leader's Pride
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 12
    Description:  Skill. For each nearby ally, you gain 2 Energy (maximum 8...11
    Energy).
    
    Name: Lyric of Purification
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 20
    Description: Chant. For 5...17 seconds, the next time each ally within earshot
    uses a Signet, that ally loses 1 Condition.
    
    Name: Lyric of Zeal
    Adrenaline: 6
    Cast Time: 1
    Recharge Time: 5
    Description:  Chant. For 10 seconds, the next time each ally within earshot
    uses a Signet, that ally gains 3...9 Energy.
    
    Name: Mending Refrain
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 8
    Description:  Echo. For 20 seconds, target ally has +1...3 Health regeneration.
    This Echo is reapplied every time a Chant or Shout ends on that ally.
    
    Name: Purifying Finale
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 10
    Description:  Echo. For 10...30 seconds, target ally loses one Condition
    whenever a Chant or Shout ends on that ally.
    
    Name: Signet of Synergy
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 10
    Description:  Signet. Target other ally is healed for 40...88 Health. If you
    are not under the effects of an Enchantment, you are also healed for 40...88
    Health.
    
    Name: Song of Power
    Energy Cost: 25
    Cast Time: 1
    Recharge Time: 30
    Description: Chant. For 5...17 seconds, each ally within earshot gains 4
    Energy regeneration until that ally casts a Spell.
    
    Name: Song of Purification
    Adrenaline: 5
    Cast Time: 2
    Recharge Time: 5
    Description:  Chant. For seconds, the next 1...3 skills used by each ally
    within earshot remove one Condition from that ally.
    
    Name: Song of Restoration
    Energy Cost: 5
    Cast Time: 1
    Recharge Time: 15
    Description: Elite Chant. For 10 seconds, the next time each party member
    within earshot uses a Skill, that party member gains 40...88 Health.
    
    Name: Zealous Anthem
    Energy Cost: 10
    Cast Time: 1
    Recharge Time: 20
    Description:  Chant. For 10 seconds, the next time each ally within earshot
    uses an attack skill, that ally gains 3...9 Energy.
    
    Spear Mastery
    -------------
    
    Name: Barbed Spear
    Adrenaline: 3
    Cast Time: 0
    Recharge Time: 0
    Description:  Spear Attack. If this attack hits, your target begins Bleeding
    for 5...13 seconds.
    
    Name: Blazing Spear
    Adrenaline: 7
    Cast Time: 0
    Recharge Time: 0
    Description:  Spear Attack. If this attack hits, it dealts +5...25 damage and
    sets target foe on fire for 1...3 second(s).
    
    Name: Cruel Spear
    Adrenaline: 7
    Cast Time: 0
    Recharge Time: 0
    Description:  Spear Attack. If this attack hits, you deal +5...25 damage. If
    it hits a non-moving target, you inflict a Deep Wound for 10 seconds.
    
    Name: Depleting Assault
    Adrenaline: 3
    Cast Time: 0
    Recharge Time: 0
    Description:  Spear Attack. If this attack hits, you deal +10...34 damage. You
    are Weakened for 20 seconds.
    
    Name: Disrupting Throw
    Energy Cost: 5
    Cast Time: .5
    Recharge Time: 10
    Description:  Spear Attack. If this attack hits a foe suffering from a
    Condition, that foe is interrupted.
    
    Name: Harrier's Toss
    Energy Cost: 10
    Cast Time: .5
    Recharge Time: 10
    Description:  Spear Attack. If this attack hits, you deal +5...17 damage. If
    this attack hits a moving foe, it deals an additional 5...25 damage.
    
    Name: Merciless Spear
    Adrenaline: 6
    Cast Time: 0
    Recharge Time: 0
    Description:  Spear Attack. If this attack hits a foe with less than 50%
    Health, that foe suffers from a Deep Wound for 5...17 seconds.
    
    Name: Mighty Throw
    Adrenaline: 2
    Cast Time: 3
    Recharge Time: 0
    Description:  Spear Attack. Your spear moves three times faster. If it hits,
    you deal +10...34 damage.
    
    Name: Spear of Envy
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 10
    Description: Spear Attack. If this attack hits, you deal +5...17 damage. If
    that foe has more Health than you, that foe suffers from a Deep Wound for
    5...17 seconds.
    
    Name: Spear of Lightning
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 2
    Description:  Spear Attack. If this attack hits, it deals +5...17 lightning
    damage. This attack has 25% armor penetration.
    
    Name: Stunning Strike
    Adrenaline: 8
    Cast Time: 0
    Recharge Time: 0
    Description: Elite Spear Attack. If this attack hits, you deal +10...34 damage.
    If it hits a foe suffering from a Condition, that foe is also Dazed for 5...13
    seconds.
    
    Name: Swift Javelin
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 10
    Description: Spear Attack. If this attack hits, you deal +5...17 damage. If
    you are under the effects of an Enchantment, this spear flies twice as fast
    and cannot be "blocked" or "evaded."
    
    Name: Unblockable Throw
    Adrenaline: 7
    Cast Time: 3
    Recharge Time: 0
    Description:  Spear Attack. If this attack hits, you deal +10...34 damage.
    This attack cannot be "blocked."
    
    Name: Vicious Attack
    Energy Cost: 5
    Cast Time: 0
    Recharge Time: 8
    Description:  Spear Attack. If this attack hits, you deal +5...25 damage.
    If you land a critical hit with this attack, target foe suffers from a Deep
    Wound for 5...13 seconds.
    
    Name: Wild Throw
    Adrenaline: 7
    Cast Time: 0
    Recharge Time: 0
    Description:  Spear Attack. If this attack hits, it deals +5...17 damage, and
    any Stance being used by your target ends. This attack cannot be "blocked" or
    "evaded."
    
    No Attribute
    ------------
    Name: Cautery Signet
    Energy Cost: 0
    Cast Time: 2
    Recharge Time: 15
    Description: Elite Signet. All party members lose all Conditions. You are set
    on Fire for 1 second for each Condition removed in this way.
    
    Name: Remedy Signet
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 4
    Description: Signet. You lose 1 Condition.
    
    Name: Signet of Aggression
    Energy Cost: 0
    Cast Time: 1
    Recharge Time: 10
    Description: Signet. If you are under the effects of a Shout or Chant, you
    gain 1 strike of adrenaline.
    
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                                4. UPDATES
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    Version 1.0 (10/26/06)
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    Started guide
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                                5. COPYRIGHT
    ><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright.
    
    Copyright 2006 Brian Morris