Question from Leeik

Game keeps crashing? :(

So whenever I run dead island it opens a little red box that says dead island in it then the screen goes black and it says:
"DeadIsland has stopped working"
And it forces me to close the program.

My computer is 100% capable with it. My drivers are up to date. I've tried the "En" to "en" solution. But nothing works. My friend downloaded it too but his works perfectly fine. I'm on Windows 8 and he's on Windows 7. I'm guessing that has to do with the problem...

Leeik provided additional details:

It doesn't let me post the crash report all at once so I'll separate it in 2-3 posts...

CLOG: [PID] 6708
CLOG: [CFactory::CreateObject] WARNING! object of class <GameDI> creator_level==NULL!
INFO: [CPU] vendor: GenuineIntel, features: FPU CMOV TSC MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2, clock frequency: 2893.42MHz
INFO: [CPU] CPUs: 1, Cores: 2, HT: Yes, Logical processors: 4
WARN: [ParseUnit] cannot open file 'QuickAccessVars.scr'
CLOG: [TaskManager] TM14fbad5e, dedicated worker threads: 1 + 3
CLOG: MonitorIndex chosen: 0
CLOG: VendorDesc: Intel(R) HD Graphics 4000
CLOG: VendorID: 32902
CLOG: DeviceID: 358
CLOG: Driver: nvumdshim.dll, version: 9.18.13.697
CLOG: ATI Multi-GPU adapters: 1
INFO: D3DRenderer: supported display modes:
INFO: 320x200, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 320x200, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
INFO: 320x240, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 320x240, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 400x300, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 400x300, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 512x384, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 512x384, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 640x400, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 640x400, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
INFO: 640x480, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 640x480, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 800x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 800x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1024x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1024x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1280x600, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1280x600, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1280x720, bpp:16, hz:60, fmt: R5G6B5, widescreen: yes
INFO: 1280x720, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: yes
INFO: 1280x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1280x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1360x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1360x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no
INFO: 1366x768, bpp:16, hz:60, fmt: R5G6B5, widescreen: no
INFO: 1366x768, bpp:24, hz:60, fmt: X8R8G8B8, widescreen: no

Leeik provided additional details:

CLOG: PC: Backbuffer is sRGB (if supported)
INFO: TweakFlags: 0
ERRR: [CLobbyProfileMpl::Initialize] ERROR: Failed to create state notification listener.
CLOG: [CAudioSettings::LoadSettings] Unable to load out/Settings/Audio.scr
CLOG: CGame::AppWindowInit: window client area: 0x0, 1024x768
CLOG: RD3D9: Device created (width: 1024, height: 768, format: 21, refresh_rate: 60, vsync: 0)
CLOG: [TexMgr] Max texture dimensions: 8192x8192x2048
CLOG: PPMANAGER: creating rtv for buffer SCENE_HDR...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'SCENE_HDR' 1024x768 (1024x768), rgb:0,a:0, 034E4708 = postprocess_scene_hdr created
CLOG: PPMANAGER: creating rtv for buffer ZBUFFER...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'ZBUFFER' 1024x768 (1024x768), rgb:0,a:0, 034E3E20 = postprocess_zbuffer created
CLOG: PPMANAGER: creating rtv for buffer CLR...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'CLR' 1024x768 (1024x768), rgb:0,a:0, 034E4968 = postprocess_clr created
CLOG: PPMANAGER: creating rtv for buffer NRM...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'NRM' 1024x768 (1024x768), rgb:0,a:0, 034E4B30 = postprocess_nrm created
CLOG: PPMANAGER: creating rtv for buffer PRV...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'PRV' 512x384 (512x384), rgb:0,a:0, 034E4D90 = postprocess_prv created
CLOG: PPMANAGER: creating rtv for buffer DPT_2...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'DPT_2' 512x384 (512x384), rgb:0,a:0, 034E4BC8 = postprocess_dpt_2 created
CLOG: PPMANAGER: creating rtv for buffer 2_SHD...
CLOG: [CPPManager::CreateBuffers] Create global buffer '2_SHD' 512x384 (512x384), rgb:0,a:0, 034E3EB8 = postprocess_2_shd created
CLOG: PPMANAGER: creating rtv for buffer VFB...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'VFB' 512x384 (512x384), rgb:0,a:0, 034E3FE8 = postprocess_vfb created
CLOG: PPMANAGER: creating rtv for buffer 2_WATER...
CLOG: [CPPManager::CreateBuffers] Create global buffer '2_WATER' 512x384 (512x384), rgb:0,a:0, 034E4080 = postprocess_2_water created
CLOG: PPMANAGER: creating rtv for buffer DPT_4...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'DPT_4' 256x192 (256x192), rgb:0,a:0, 034E4410 = postprocess_dpt_4 created
CLOG: PPMANAGER: creating rtv for buffer 4A...
CLOG: [CPPManager::CreateBuffers] Create global buffer '4A' 256x192 (256x192), rgb:0,a:0, 034E57A8 = postprocess_4a created
CLOG: PPMANAGER: creating rtv for buffer 4B...
CLOG: [CPPManager::CreateBuffers] Create global buffer '4B' 256x192 (256x192), rgb:0,a:0, 034E5840 = postprocess_4b created
CLOG: PPMANAGER: creating rtv for buffer 4C...
CLOG: [CPPManager::CreateBuffers] Create global buffer '4C' 256x192 (256x192), rgb:0,a:0, 034E5548 = postprocess_4c created
CLOG: PPMANAGER: creating rtv for buffer 4_WATER...
CLOG: [CPPManager::CreateBuffers] Create global buffer '4_WATER' 256x192 (256x192), rgb:0,a:0, 034E5710 = postprocess_4_water created
CLOG: PPMANAGER: creating rtv for buffer 8A...
CLOG: [CPPManager::CreateBuffers] Create global buffer '8A' 128x96 (128x96), rgb:0,a:0, 034E51B8 = postprocess_8a created
CLOG: PPMANAGER: creating rtv for buffer 8B...
CLOG: [CPPManager::CreateBuffers] Create global buffer '8B' 128x96 (128x96), rgb:0,a:0, 034E5BD0 = postprocess_8b created
CLOG: PPMANAGER: creating rtv for buffer 8_WATER...
CLOG: [CPPManager::CreateBuffers] Create global buffer '8_WATER' 128x96 (128x96), rgb:0,a:0, 034E4E28 = postprocess_8_water created
CLOG: PPMANAGER: creating rtv for buffer 16_SHD...
CLOG: [CPPManager::CreateBuffers] Create global buffer '16_SHD' 64x48 (64x48), rgb:0,a:0, 034E6090 = postprocess_16_shd created
CLOG: PPMANAGER: creating rtv for buffer 16A...

Leeik provided additional details:

CLOG: [CPPManager::CreateBuffers] Create global buffer '16A' 64x48 (64x48), rgb:0,a:0, 034E4EC0 = postprocess_16a created
CLOG: PPMANAGER: creating rtv for buffer 16B...
CLOG: [CPPManager::CreateBuffers] Create global buffer '16B' 64x48 (64x48), rgb:0,a:0, 034E5AA0 = postprocess_16b created
CLOG: PPMANAGER: creating rtv for buffer 16_WATER...
CLOG: [CPPManager::CreateBuffers] Create global buffer '16_WATER' 64x48 (64x48), rgb:0,a:0, 034E5970 = postprocess_16_water created
CLOG: PPMANAGER: creating rtv for buffer AMBIENT...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'AMBIENT' 32x32 (32x32), rgb:0,a:0, 034E5EC8 = postprocess_ambient created
CLOG: PPMANAGER: creating rtv for buffer AMBIENT2...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'AMBIENT2' 32x32 (32x32), rgb:0,a:0, 034E54B0 = postprocess_ambient2 created
CLOG: PPMANAGER: creating rtv for buffer SUN...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'SUN' 32x32 (32x32), rgb:0,a:0, 034E5120 = postprocess_sun created
CLOG: PPMANAGER: creating rtv for buffer CURVES...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'CURVES' 32x1 (32x1), rgb:0,a:0, 034E5250 = postprocess_curves created
CLOG: PPMANAGER: creating rtv for buffer SHOOTS...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'SHOOTS' 128x128 (128x128), rgb:0,a:0, 034E4F58 = postprocess_shoots created
CLOG: PPMANAGER: creating rtv for buffer SHOOTS_TEMP...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'SHOOTS_TEMP' 128x128 (128x128), rgb:0,a:0, 034E5B38 = postprocess_shoots_temp created
CLOG: PPMANAGER: creating rtv for buffer QUESTTEXT...
CLOG: [CPPManager::CreateBuffers] Create global buffer 'QUESTTEXT' 512x512 (512x512), rgb:0,a:0, 034E52E8 = postprocess_questtext created
CLOG: PPMANAGER: createing rtv '_OPAQUE'...
CLOG: PPMANAGER: createing rtv '_OPAQUE_CLR'...
CLOG: PPMANAGER: createing rtv '_OPAQUE_NRM'...
CLOG: PPMANAGER: createing rtv '_HDR_IMAGE'...
CLOG: PPMANAGER: createing rtv '_NORMALS'...
CLOG: PPMANAGER: createing rtv '_ZBUFFER'...
CLOG: PPMANAGER: createing rtv '_VFB'...
CLOG: PPMANAGER: createing rtv '_UFB'...
CLOG: PPMANAGER: createing rtv '_SHADOWS_BLUR_16'...
CLOG: PPMANAGER: createing rtv '_AMBIENT'...
CLOG: PPMANAGER: createing rtv '_AMBIENT_MRT'...
CLOG: PPMANAGER: createing rtv '_4B__GLOW_EXTRACT'...
CLOG: PPMANAGER: createing rtv '_16B__GLOW_GAUSS'...
CLOG: PPMANAGER: createing rtv '_16A__GLOW_GAUSS'...
CLOG: PPMANAGER: createing rtv '_4B__GLOW_GAUSS'...
CLOG: PPMANAGER: createing rtv '_CLR__STD_RENDER'...
CLOG: PPMANAGER: createing rtv '_AMBIENT_LIGHTS'...
CLOG: PPMANAGER: createing rtv '_AMBIENT_LIGHTS_2'...
CLOG: PPMANAGER: createing rtv '_SRL_0'...
CLOG: CGame::AppWindowSetup: window client area: 0x0, 1024x768
CLOG: +-------+
CLOG: | AUDIO |
CLOG: +-------+
CLOG: [CAudioXAudio2] DeviceID: {0.0.0.00000000}.{8ed84a3e-6fb3-4976-9db6-6afc513a075c}
CLOG: [CAudioXAudio2] Name: Speakers (Conexant SmartAudio HD)
CLOG: [CAudioXAudio2] Channels: 2
CLOG: [CAudioXAudio2] Channel Mask: 3
CLOG: [CAudioXAudio2] Sample rate: 192000
CLOG: [CAudioXAudio2] Bits per sample: 32
CLOG: [CAudioXAudio2] Average data-transfer rate: 1536000Bps
CLOG: [CAudioXAudio2] Using: {0.0.0.00000000}.{8ed84a3e-6fb3-4976-9db6-6afc513a075c} (Speakers (Conexant SmartAudio HD))
CLOG: [CAudioXAudio2] Master voice channels: 2
CLOG: [CAudioXAudio2] Master voice sample rate: 192000
CLOG: [CAudioXAudio2] Sound instance size: 980 (616 + 364)

CLOG: ResourceLoadingRuntime: sector size is 512 bytes. okay


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