hide results

    FAQ by zhenghan

    Version: 0.2 | Updated: 08/06/06 | Search Guide | Bookmark Guide

    ======Ran Online FAQ v0.2=============
    
    Update: 7/27/06
    
    -Changed 1 typo in Archer pure Dex build
    
    Update: 8/6/06
    
    -Took out the stupid intro. 
    
    *******Table of Contents********
    
    1. Common courtesy
    2. Navigating Ran Online
    3. Communication
    4. Character Stats Screen
    5. Different classes
    6. Building Characters 
       a. Archer
       b. Support qigong
    7. General strategy to building characters
    8. Water/oblivion potion
    9. Upgrading equipment
    10. Friend card
    11. Opening shops
    12. Megaphones
    13. Dueling/PK/Zap
    14. Quests FAQ
    15. Monster Guide
    16. Weapon and armor elements and other properties
    17. Credits
    18. Legal issues
    
    *************************************************
    
    <Common Courtesy>
    
    - Don't Kill steal other's mobs
    - Try not to let anyone in the party die, 
    especially the healer
    - Don't deliberately try to scam someone
    - If someone drops a item, return it to them 
    - Try to use proper grammar and spelling at all 
    times, i.e. dunt talk lyke dis
    - Don't ask for dropped items in a By sequence 
    party. If it is offered for sale/gift, then by all 
    means go ahead, but do try to keep it in private 
    message. Some people may not like it. The market is 
    there for a reason. If you want the items for 
    yourself, don't party. If you can't have your 
    'stolen' item(s), do NOT announce throughout the 
    server and get people zp-ed for no reason.
    
    ---------------------------------------------------
    
    <Navigating Ran Online>
    
    -The scroll wheel ***ms in and out of the screen. 
    -Holding scroll wheel while moving it around will 
    change the camera angle. 
    -Ctrl + click on a monster will continue to use 
    normal attacks on it until it dies. 
    -Right clicking on a monster will use the current 
    skill.
    -There's also some options that will let you bring 
    out a mini hp gauge below your character for 
    convenience and an option to auto attack. 
    -Pressing ctrl will reveal all player names. 
    
    ---------------------------------------------------
    
    <Communication>
    
    -add $ before your message to broadcast to everyone
    -add # before your message to broadcast to your 
    party members
    -add % before your message to broadcast to your 
    guild members
    -add @ and the person you wish to private message 
    to whisper to that person
    
    ---------------------------------------------------
    
    Now, let's start with the basics; character stats. 
    Pressing 'c' activates this screen.
    
    <Character Stats Screen ('c')>
    
    Int - This stat is SPI, which is required to raise 
    INT tree skills. For example, if a skill requires 
    54SPI, then you need 54INT. It raises magic damage! 
    For a QIGONG that is not POW, you just raise this 
    stat only because it will help you to learn skills 
    faster and make your damage high. 
    
    POW - This stat is POW, which is required for POW 
    tree skills. It raises damage and some HP. 
    
    Dex - This stat is required for DEX tree skills. It 
    slightly increases bow damage, avoid, and some DEF. 
    
    VIT - This stat adds HP. 
    
    STM - This stat adds stamina. 
    
    Generally, you don't need to add to VIT/STM because 
    they are not needed to equip equipment or learn 
    skills. 
    
    ---------------------------------------------------
    
    <Different Classes>
    
    There are 4 different classes in this game. Knight, 
    Fighter, Archer, and QiGong. I will do a brief 
    rundown of the main characteristics of these 
    classes. 
    
    ~~~~~Knight~~~~~~
    He uses a sword and does most of his damage close 
    range. He has quite good defense and high hp. He is 
    often the tank of the team and does high area 
    damage. 
    
    ~~~~~Fighter~~~~~~~~
    He uses His fists to deal damage. His punches do 
    low damage but he attacks extremely fast. His 
    skills are powerful as well. He is often the tank 
    of the team and does high area damage.
    
    ~~~~~Archer~~~~~~~~
    Archers deal damage from afar and have many skills 
    that do high single target damage as well as some 
    big AOE effect skills. They usually have quite low 
    defense but high avoid rate. They're usually at the 
    back of the team picking off weak targets. 
    
    ~~~~~QiGong~~~~~~~~
    They're primary magic users. The SPI types deal 
    massive AOE damage with deadly status effects. The 
    support QGs utilizes many healing skills and buffs. 
    The POW QGs deal high damage at the cost of low 
    def.
    QGs usually have the lowest DEF and HP of all. 
    
    ---------------------------------------------------
    
    <Building Characters>
    
    ~~~~~Archer~~~~~~~
    
    There are 3 types of archers, but they all 
    specialize in more than 1 tree. This is because 
    they require some passive skills from other trees 
    to be more effective. EG, all archers need the 
    passive skill from INT 'blood arrow' that passively 
    adds more damage. The first type of archer is 
    easiest to build and is the build I'm following 
    right now because this build of archer requires no 
    waters later on but is arguably the weakest of all 
    3. 
    Here is the final skill tree for the INT+DEX 
    archer:
    
    ~Common Tree~
    
    Revive - Grade 0 
    Concentration - Grade Master
    Lightspeed - Grade 0
    Range mastery - Grade Master
    
    ~Dex Tree~
    Speed shot - master
    Kawasu - master
    Arrow storm - 3
    Cripple shot - 0
    Evasion chant - master
    Wrath of devil - 0
    Triple shot - master
    Star fall - master
    Slow - master
    Spirit dance - master
    
    ~Int tree~
    Shockwave -
    Blood arrow - master
    
    Basically, for this build, you only need to add 
    Dex. Let INT come from leveling up and equipment 
    and add to blood arrow this way. But be prepared 
    that you won't have blood arrow until Lv70+ at 
    least. 1 change you can make here is to max out 
    arrow storm: according to my calculations, you 
    won't need to wipe until at least lv107. Next is 
    the INT+DEX+POW with emphasis on Dex tree:
    
    ~Common Tree~
    Revive - Grade 0 
    Concentration - Grade Master
    Lightspeed - Grade 0
    Range mastery - Grade Master
    
    ~Pow Tree~
    Force shot - master
    Bow attack - 3
    Penetration - 1[if want attack more mobs, add more]
    Bow mastery - master
    Kickshot - master 
    
    ~Dex Tree~
    Speed shot - master
    Kawasu - master
    Arrow storm - 3
    Cripple shot - 0
    Evasion chant - master
    Wrath of devil - no
    Triple shot - choose between this or star 
    fall(triple shot is better for PK)
    Star fall - choose between this or triple shot 
    (star fall is better for leveling)
    Spirit of dance - master, then use water to give up 
    kick shot
    
    ~Int tree~
    Shockwave-2
    Blood arrow - master
    
    As you can see, the skills from POW and INT trees 
    are mainly passive skills while the damaging skills 
    come from Dex. The problem with build is that 
    you'll get skills a couple levels later than 
    everyone, and be prepared to use waters. Next up is 
    the INT+DEX+POW version with emphasis on POW tree:
    
    ~Common Tree~
    Revive - Grade 0 
    Concentration - Grade Master
    Lightspeed - Grade 0
    Range mastery - Grade Master
    
    ~Pow Tree~ 
    Force shot - master
    Bow attack - prerequisite points only
    Penetration -master
    Bow mastery -master
    Kick shot - 1
    Enhanced force shot - prerequisite points
    Pin shot - master
    Conduct shot - master
    Tiger strike - no
    Phoenix - master
    
    ~Dex Tree~
    Speed shot - prerequisite
    Kawasu - master
    
    ~Int Tree~
    Shockwave -2
    Blood arrow - master
    
    As you can see, this build emphasis on heavy damage 
    but slow skills but also has the supporting passive 
    skills from the other trees. This build is 
    excellent for PK because you can just stand behind 
    your guild mates and dish out the damage. And this 
    concludes the 3 builds of archer. It goes from easy 
    -> Me***m -> Hard with the last build being the 
    hardest to make. 
    
    ~~~~~QiGong~~~~~~~~
    
    *****Support QiGong******
    
    If you want to be this type of QiGong, be prepared 
    for a lot of stress and slow leveling at the 
    beginning. All you'll be doing is trying to keep 
    your party alive with nonstop healing and 
    maintaining all the buffs. All parties need a 
    'Healer' though because it makes leveling so much 
    easier especially later on when you get group heal 
    and all the different buffs that are extremely 
    useful. The early stages of this character are 
    extremely difficult and challenging. IMO, a support 
    QiGong is definitely the hardest character to play 
    as.
    Anyways, for stats you want to add purely INT so 
    you can get the skills on time. On to the skill 
    build!
    
    Refresh - Lv4
    Vampiric Attack - Lv3
    HP transfer - Lv3
    Inspire - Lv2
    Fortify - Lv9
    MP boost - Lv1
    Enhanced Vampiric attack - Lv0
    Revitalize - Lv9
    Speed up - Lv3
    Scroll of Vitality - Lv9
    Confusive Strike - Lv9
    Lava Eruption - Lv0
    Team Agility - Lv9
    Frenzy Attack - Lv0 or Lv9
    Resurrection - Lv1
    Spear Summoning - Lv9
    
    ---------------------------------------------------
    
    <General strategy to building characters>
    
    Note: The other classes I haven't played so I can't 
    comment on them. 
    But here's the general strategy: 
    
    POW tree = powerful, you'll do heavy damage but 
    take more damage than Dex. This type is good for 
    PK. 
    
    Dex tree = tank, you'll do lower damage but take 
    less damage than Pow. This type is good for 
    leveling.
    
    Int tree = AOE, you can attack a lot of monsters at 
    once for heavy damage and you can cast magic fast. 
    But in PK, if the enemies have a lot of magic 
    resistance then your spells won't do a lot of 
    damage. This type is very good for leveling as 
    well. 
    
    First pick a tree to specialize in, POW, Dex, or 
    INT and decide you want any other skills from 
    another tree (Usually a passive skill that 
    increases damage). 
    Level the skills just enough so that it fulfills 
    the prerequisite for the next skill. The reason for 
    this is that the starting skills are usually weak 
    compared to the final skills. But there are some 
    exceptions to this rule: You generally always max 
    the passive skills and there might be an early 
    skill that you will end up using even when you 
    learn other skills such as archer's speed shot. You 
    will be using that skill forever! So the best thing 
    to do is to find out such information before you 
    make the character or you'll end up having to use a 
    Water later on! They cost a LOT, just trust me. 
    I've already laid a skill build for archers and 
    support QG, but they're not that accurate since I 
    am not lv127! So follow these builds with your own 
    jurisdiction and judgment. There are always some 
    leeway and room for customization in this game. 
    
    ---------------------------------------------------
    <Water/Oblivion Potion>
    
    Water A
    -Reset all skills
    
    Water B
    -Reset all skills
    -Reset 30 stat points starting with the least added 
    stat and so forth
    
    Water C
    -Reset all skills
    -Reset 60 stat points starting with the least added 
    stat and so forth
    
    ---------------------------------------------------
    
    <Upgrading Equipment>
    
    There are items that are used to increase the 
    attack of weapons and defense of armor. For 
    example, the +defense potion can be used to 
    increase the DEF of armor. If you see a glove with 
    3(+8)[+4], this means the armor has been upgraded 4 
    times for a total of 11 DEF!
    These potions are very expensive. Around 2 million 
    at the time of writing with names such of Var Bur. 
    Lux Pot, stones, etc. You don't really need these 
    when you start out since they are too expensive but 
    when you are high leveled you'll want to upgrade 
    your equipment. 
    
    ---------------------------------------------------
    
    <Friend Card>
    
    This card will let you teleport instantly to any 
    friend on your friend list. This card is usually on 
    sale in the market but it's extremely expensive! 
    You can also buy this card with e-points a.k.a. 
    real money. 
    
    ---------------------------------------------------
    
    <Opening shops>
    
    You can only open shops if you buy a permit with 
    e-points! It is non transferable so you won't find 
    them for sale in markets.
    
    ---------------------------------------------------
    
    <Megaphones>
    
    This is used to broadcast your message globally. 
    The method of usage is to put a $ in front of your 
    message. ATM, the price for 1 megaphone is 40-50k 
    and it can only be used once! Max 30 in a stack.
    
    ---------------------------------------------------
    
    <Partying>
    
    To add someone to your party, shift + click on the 
    person and select party.
    
    ---------------------------------------------------
    
    <Trading>
    
    To trade with someone, shift + click on him/her and 
    select trade. 
    
    ---------------------------------------------------
    
    <Dueling/PK/Zap>
    
    To duel with someone, shift + click on someone and 
    select duel. Once you start duel, you cannot heal 
    and cannot leave the 'invisible circle' around you 
    and your opponent or the duel will end in a draw. 
    There is no penalty to losing in a duel; it's just 
    for fun and to put your skills to the test. 
    PK is when you kill students from other schools 
    during free-PK hours outside of the school 
    compound. You get 2 Attr points for killing a 
    student from another school, but beware that when 
    you die, you can drop anything from your inventory 
    or equipment. 
    Zap can be used to kill students from the same 
    school or other students during non-PK hours. You 
    have to hold z while you attack. Beware that you 
    lose 1 Attr point for each attack inflicted and 
    when your Attr goes under a certain amount then you 
    suffer certain penalties such as not being able to 
    trade with NPCs or opening your locker so think 
    before you 'zap' someone!
    If you don't want to be PKed during PK hours, there 
    are some strategies you can use. 
    -If you duel with someone then you are invincible 
    as long as you are in duel mode, so hit your 
    opponent once in awhile to remain in duel state!
    -Run, Run, Run!
    -Help defend your school, kill all the PKers...
    -Train in more secluded places and avoid major 
    roads.
    -Use the camp ret card to teleport to safety.
    
    ---------------------------------------------------
    
    <Guild>
    
    -You can change your nickname by clicking on altern 
    and type in your desired name. Note that the name 
    can not have any spaces in between.
    -To make your own guild, talk to student director; 
    note that you need a differing amount of life 
    points to create guilds of different sizes.
    
    --------------------------------------------------- 
    
    <Quests FAQ>
    
    -There is a major typo in the force field 
    activation quest. When they said you have to 
    activate the terminal beside study room 2, they 
    actually meant the terminal beside students center 
    2. The reward for this quest is a LOT of exp, 1 
    free skill point, and 10 life points, so don't miss 
    this quest!
    -The physics teacher quest is very important as you 
    get 5 SPI spheres that can be exchanged for a level 
    5 skill book that is usually very hard to come by! 
    The physics teacher is located at the end of the 
    school's hole. I.e., for mystic peak school, the 
    physics teacher is at the end of the MP hole. 
    
    ---------------------------------------------------
    
    <Monster Guide>
    
    Level 1 - 20
     
    LittleDirtBag
    Monster Level: 2
    HP: Approx. 180
    Item Drop: Bread, MP Recv. Pot (S), SP Recv. Pot 
    (S)
    Equipment Drop: Short Bow
    Loca*ion: All Campus Square
     
    LittleHime 
    Monster Level: 6
    HP: Approx. 200
    Item Drop: Bread, MP Recv. Pot (S), SP Recv. Pot 
    (S)
    Equipment Drop: -
    Loca*ion: Student Classroom 1 & 2's Vicinity
     
    DirtBag 
    Monster Level: 8
    HP: Approx. 380
    Item Drop: Bread, MP Recv. Pot (S), SP Recv. Pot 
    (S)
    Equipment Drop: Alm. Stick, Wood Stick, ***ce 
    Dagger, Gauntlet, Heavy Gauntlet, Accurate Bow, 
    Dagger, Novice Bamboo Dagger, Lite Novice Sword, 
    Iron Stick, ZhunQi Bow
    Loca*ion: Student Classroom 1 & 2, Student 
    Classroom 1 & 2's Vicinity
     
    ChiefDirtBag 
    Monster Level: 10
    HP: Approx. 550
    Loca*ion: Destiny Box - Oh No! 
     
    Hime 
    Monster Level: 11
    HP: Approx. 350
    Item Drop: Bread, MP Recv. Pot (S), SP Recv. Pot 
    (S)
    Equipment Drop: -
    Loca*ion: Student Classroom 1 & 2, Student 
    Classroom 1 & 2's Vicinity 
     
    ChiefHime 
    Monster Level: 13
    HP: -
    Loca*ion: Destiny Box - Oh No!
     
    ArdeeBoy 
    Monster Level: 14
    HP: Approx. 500
    Item Drop: Bread, MP Recv. Pot (S), SP Recv. Pot 
    (S)
    Equipment Drop: -
    Loca*ion: Dormitory & Science Centre Vicinity, 
    Renovation Centre
     
    Fancer 
    Monster Level: 14
    HP: -
    Item Drop: Bread, MP Recv. Pot (S), SP Recv. Pot 
    (S)
    Equipment Drop: -
    Loca*ion: [MP, P] Renovation Centre
     
    Gibbs 
    Monster Level: 17
    HP: -
    Item Drop: Bread, MP Recv. Pot (S), SP Recv. Pot 
    (S), Lux Pro Pot, Varr Burr, Prot. Pot, Burr
    Equipment Drop: Copper Tin Ring, Iron Ring, Wooden 
    Necklace, Spike Stick, Alm. Stick, XinYue Dagger, 
    Sabre
    Loca*ion: Dormitory & Science Centre Vicinity, 
    Science Centre
     
    GibbsLeader 
    Monster Level: 18
    HP: -
    Loca*ion: Destiny Box - Oh No!
     
    BatboyArdee 
    Monster Level: 19
    HP: -
    Item Drop: Burr, HP Recv. Pot (S), MP Recv. Pot(M), 
    SP Recv. Pot (M), Refine Pill
    Equipment Drop: Lite Aly Bow, Half Moon Dagger, 
    Splendour Dagger
    Loca*ion: Laboratory & Practice Room Vicinity, 
    Science Centre & Practice Room
     
    Level 21 - 40
     
    BalHead 
    Monster Level: 22
    HP: -
    Item Drop: Bread, MP Recv. Pot (S), SP Recv. Pot 
    (S), Burr, Prot. Pot
    Equipment Drop: Elemental Bow, Bend Bow, Lite Aly 
    Bow, Iron Rod, Lite Jap Sword (Chg), So***m 
    Gauntlet, Jap Sword, Aly Bow, Aly Bow (Fire)
    Loca*ion: Laboratory & Practice Room
     
    Swordress
    Monster Level: 22
    HP: -
    Item Drop: Bread, Bone Powder
    Loca*ion: [MP, P] Practice Room
     
    Fancer Leader 
    Monster Level: 24
    HP: -
    Item Drop: Bread
    Loca*ion: Destiny Box - Oh No!
     
    Didi 
    Monster Level: 25
    HP: -
    Item Drop: MP Recv. Pot (S), SP Recv. Pot (S), 
    Varr. Burr
    Equipment Drop: Splendour Dagger, Great Aly Bow, 
    Copper Ring [lvl 30], Full Moon Dagger, Stone 
    Necklace, Copper Tin Ring [lvl 30], Darkish 
    Necklace
    Loca*ion: Sports Field, Practice Room, Students 
    Centre 1 & 2 Vicinity
     
    Youngster Fu 
    Monster Level: 28
    HP: -
    Item Drop: Burr, Prot. Pot, MP Recv. Pot (S), SP 
    Recv. Pot (S)
    Equipment Drop: Jasper Sword, Copper Ring [lvl 30]
    Loca*ion: Sports Field Vicinity
     
    Punk Head
    Monster Level: 31
    HP: -
    Item Drop: MP Recv. Pot (S), SP Recv. Pot (S)
    Equipment Drop: -
    Loca*ion: Students Centre 1, Auxilliary Supplies 
    Room
     
    Uncle BalHead
    Monster Level: 31
    HP: -
    Item Drop: MP Recv. Pot (S), SP Recv. Pot (S)
    Equipment Drop: Gold Daggers, Cross Bow (Ele), Lite 
    White Gauntlet
    Loca*ion: Auxilliary Supplies Room
     
    BalHeadMaster 
    Monster Level: 32
    HP: -
    Loca*ion: Destiny Box - Oh No!
     
    Fu 
    Monster Level: 33
    Item Drop: RefinePill, MP Recv. Pot (M), Prot. Pot 
    , Burr, Var. Silver
    Equipment Drop: Lite Jasper Sword (Elec), White 
    Gauntlet, Heavy White Gauntlet, Heavy White 
    Gauntlet (chg), Lite White Gauntlet, Jasper Sword 
    (Fire)
    Loca*ion: Sports Field Vicinity, Library
     
    Master Fu
    Monster Level: 35
    HP: -
    Item Drop: HP Recv. Pot (S)
    Loca*ion: Destiny Box - Oh No!
     
    Geek
    Monster Level: 36
    HP: -
    Item Drop: -
    Equipment Drop: Bone Rosary, Var. Crystal, Copper 
    Ring [lvl 30], Lite Fine Gauntlet
    Loca*ion: Campus Main Entrance
     
    Punky 
    Monster Level: 36
    HP: -
    Item Drop: -
    Equipment Drop: -
    Loca*ion: [MP, P] Sports Field Vicinity, Campus 
    Main Entrance
     
    Punky Master
    Monster Level: 38
    HP: -
    Loca*ion: Destiny Box - Oh No!
     
    Kneels Fields
    Monster Level: 39
    HP: -
    Item Drop: Skill Book, Refine Pill
    Equipment Drop: Lohan Rosary, Black Rosary
    Loca*ion: [SG,P] Sports Field Vicinity, Campus Main 
    Entrance 
     
    Pi Pito
    Monster Level: 39
    HP: -
    Item Drop: -
    Equipment Drop: Devil Ring
    Loca*ion: [P] Sports Field, Campus Main Entrance
     
    Level 41 - 60
     
    Blood Drinker
    Monster Level: 42
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (S), SP 
    Recv. Pot (S)
    Equipment Drop: -
    Loca*ion: All Campus Holes
     
    Swordie Ardee 
    Monster Level: 44
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M), Refine Pill
    Equipment Drop: Copper Tin Ring (lvl 30), 
    Competition Bow (Fire, Ice, Elec) 
    Loca*ion: All Campus Holes
     
    Drunkard 
    Monster Level: 47
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M), Refine Pill
    Equipment Drop: -
    Loca*ion: All Campus Holes
     
    Cement Fatty
    Monster Level: 48
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M), Refine Pill
    Equipment Drop: Various Skill Books (lvl 47), Jing 
    Xai Bow (Ice)
    Loca*ion: Phoenix Hole
     
    Uncle Potato
    Monster Level: 50
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M), Refine Pill
    Equipment Drop: -
    Loca*ion: All Campus Holes
     
    Welder
    Monster Level: 50
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M), Refine Pill
    Equipment Drop: -
    Loca*ion: Phoenix Hole, Mystic Peak Hole
     
    Fiery Chef
    Monster Level: 50
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M), Refine Pill
    Equipment Drop: -
    Loca*ion: Phoenix Hole, Mystic Peak Hole
     
    Welder Master
    Monster Level: 52
    HP: -
    Loca*ion: Destiny Box - Oh No!
     
    Fiery Chef Master
    Monster Level: 52
    HP: -
    Loca*ion: Destiny Box - Oh No!
     
    Cordy
    Monster Level: 53
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: All Campus Holes 
     
    Sanitizer
    Monster Level: 53
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: All Campus Holes 
     
    Aunty
    Monster Level: 53
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: All Campus Holes 
     
    Sanitizer Master
    Monster Level: 54
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: All Campus Holes 
     
    Blood Hunter
    Monster Level: 55
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: All Campus Holes
     
    Blood Robber
    Monster Level: 56
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: All Campus Holes
     
    Fatty Bom-Bom.
    Monster Level: 56
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: Scared Gate Hole, Phoenix Hole
     
    Blood Hunger
    Monster Level: 56
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: Mystic Peak Hole, Phoenix Hole
     
    *hic***
    Monster Level: 56
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: Mystic Peak Hole
     
    Fatty Miner
    Monster Level: 59
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: All Campus Holes
     
    Barba
    Monster Level: 59
    HP: -
    Item Drop: HP Recv. Pot (S), MP Recv. Pot (M), SP 
    Recv. Pot (M)
    Equipment Drop: -
    Loca*ion: Mystic Peak Hole, Phoenix Hole
     
    Level 61 - 80
     
    Car Engineer
    Monster Level: 62
    HP: -
    Item Drop: -
    Equipment Drop: -
    Loca*ion: Mystic Peak Hole, Phoenix Hole
     
    Werewolf
    Monster Level: 66
    HP: -
    Item Drop: -
    Equipment Drop: -
    Loca*ion: Sacred Gate Hole, Sacred Gate Passage
     
    Clown
    Monster Level: 68
    HP: -
    Item Drop: -
    Equipment Drop: -
    Loca*ion: Sacred Gate Hole
     
    Scared Gate Defender
    Monster Level: 71
    HP: -
    Item Drop: -
    Equipment Drop: -
    Loca*ion: Sacred Gate Hole, Sacred Gate Passage
     
    Unknown Level
     
    Dark Swordman Jr.
    Monster Level: -
    HP: -
    Item Drop: (to be updated)
    Equipment Drop: -
    Loca*ion: N/A
     
    Legend:
    MP = Mystic Peak
    P - Phoenix
    SG - Sacred Gate 
    
    ---------------------------------------------------
    
    <Weapon and armor elements and other properties>
    
    Elec (Electricity): Benumb (4-8s duration) - 130% 
    attack delay, 60% movement delay, and bonus damage 
    while raining, 30% chance to inflict
    Ice: (3-4s duration) - 40% movement delay, 20% more 
    damage, 35% chance to inflict
    Fire: (6-8s duration) - Burn status inflicted, 30% 
    chance to inflict
    
    All with the bonus effect of Accuracy+5, attack + 2 
    to 5(or energy increased depending on the type of 
    weapon)
    
    ************************
    
    Elec+, Ice+, Fire+: 
    Dex Bow: Dex+4,Attack+3,SP rec+0.30%
    Int Bow: Energy+90, Acuracy+5 SP rec+0.30%
    
    ************************
    
    Chg (Changed):
    Accuracy+5,Attack + 2 to 4(or energy increased 
    depending on the type of weapon)
    
    ---------------------------------------------------
    
    <Credits>
    
    - Ronin Zaiber for his FAQ
    - xxSupremexx for the monster guide
    - Logo for the equipments' special properties
    - shuanzi for his archer FAQ
    - Darth for helping me
    - adee for a tip on common courtesy
    
    ---------------------------------------------------
    
    <Legal Issues>
    
    You can use any part of this FAQ in your own site 
    or your own FAQ as long as you give me the 
    appropriate credits, where appropriate. For 
    anything else, please write to me and ask me first 
    at zh9586@yahoo.com. 
    
    
    Thanks for reading!
    

    FAQ Display Options: Printable Version