Weapon FAQ by RadicalMGuy

Version 1.00, Last Updated 2010-12-20

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FAQ Introduction

Welcome to my Weapons/Upgrades FAQ of Rockman X7 on the PC (and PS2 as MegaMan X7). This is a resubmission of an accepted guide for the PS2 version adjusted to the PC version. This guide will attempt to cover every aspect of chips, powerups, weapons and more to the full extent of my knowledge.

Well... enjoy! And don't be afraid to email me if I made any mistakes or if you have a question! (See Contact)

Maverick Weapons

Defeating Mavericks (The bosses at the end of the each of the eight main stages) will give your characters new weapons, which can be switched on the pause menu or with the right analog stick. X and Axl share weapons, while Zero has his own set.

Axl/X

WeaponStage (Boss)
Circle BlazeLava Factory (Flame Hyenard)
ExplosionTunnel Base (Vanishing Gungaroo)
Volt TornadoRadio Tower (Tornado Tonion)
Splash LaserBattleship (Splash Warfly)
Gaea ShieldDeep Forest (Soldier Stonekong)
Wind CutterAir Forces (Wind Crowrang)
Sniper MissileCyber Field (Snipe Anteator)
Moving WheelCentral Circuit (Ride Boarski)

Zero

WeaponStage (Boss)
BakuenjinLava Factory (Flame Hyenard)
HadangekiTunnel Base (Vanishing Gungaroo)
RaijinshouRadio Tower (Tornado Tonion)
SuiretusenBattleship (Splash Warfly)
GokumonkenDeep Forest (Soldier Stonekong)
SoenbuAir Forces (Wind Crowrang)
HieijinCyber Field (Snipe Anteator)
ZankourinCentral Circuit (Ride Boarski)

Dr. Light Capsules

Dr. Light Capsules give you different upgrades to your armor and gun. Only X has Dr. Light Capsules in the Rockman X series. The location of each upgrade follows. When completed, the armor is called the Glide Armor.

UpgradeStage
Buster UpgradeLava Factory
Head ArmorCyber Field
Body ArmorAir Forces
Foot ArmorDeep Forest

Reploids

There are 128 Reploids you can rescue in Rockman X7, however this FAQ will only cover the 16 Reploids (2 per stage) that carry Upgrade Chips.

Reploid 1Reploid 2Stage (Boss)
MatthewTimLava Factory (Flame Hyenard)
FayMichaelTunnel Base (Vanishing Gungaroo)
KeikoLilyRadio Tower (Tornado Tonion)
PeterRickBattleship (Splash Warfly)
DaveSimonDeep Forest (Soldier Stonekong)
BarryDamonAir Forces (Wind Crowrang)
RinMalibeCyber Field (Snipe Anteator)
RockTanakaCentral Circuit (Ride Boarski)

Axl Chips

The below diagram shows how the upgrade system works. You must gain them in numerical order. For example, for powerup A4, you must first get A1, A2 and A3.

A1 -> A2 -> A3 -> A4
B1 -> B2 -> B3 -> B4
C1 -> C2 -> C3 -> C4

This table shows all of the chips for Axl:

#Chip NameEffectStat Modified/AbilityPriority
A1Power Plus A+ 30%Attack PowerVery High
A2Power Plus B+ 50%Attack PowerVery High
A3Shock Absorber- 50%Damage ReceivedVery High
A4Extend+RangeLow
B1Rapid Shot+Shot SpeedHigh
B2Speed Shot+Shot SpeedModerate
B3Hyper Dash+Dash SpeedLow
B4Hover Plus+Hover SpeedVery Low
C1Super Recover+Healing SpeedHigh
C2Double Barrierx 2Invincibility TimeVery High
C3Triple Barrierx 3Invincibility TimeVery High
C4Rolling AttackN/ANew Roll AttackVery Low

Zero Chips

The below diagram shows how the upgrade system works. You must gain them in numerical order. For example, for powerup A4, you must first get A1, A2 and A3.

A1 -> A2 -> A3 -> A4
B1 -> B2 -> B3 -> B4
C1 -> C2 -> C3 -> C4

This table shows all of the chips for Zero:

#Chip NameEffectStat Modified/AbilityPriority
A1Power Plus A+ 30%Attack PowerVery High
A2Power Plus B+ 50%Attack PowerVery High
A3Shock Absorber- 50%Damage ReceivedVery High
A4Extend+RangeLow
B1Saber Combo +1+ 1Saber ComboLow
B2Saber Combo +2+ 2Saber ComboLow
B3Hyper Dash+Dash SpeedModerate
B4Saber Combo +3+ 3Saber ComboLow
C1Super Recover+Healing SpeedHigh
C2Double Barrierx 2Invincibility TimeVery High
C3Triple Barrierx 3Invincibility TimeVery High
C4Master Saber+Attack PowerHigh

X Chips

The below diagram shows how the upgrade system works. You must gain them in numerical order. For example, for powerup A4, you must first get A1, A2 and A3.

A1 -> A2 -> A3 -> A4
B1 -> B2 -> B3 -> B4
C1 -> C2 -> C3 -> C4

This table shows all of the chips for X:

#Chip NameEffectStat Modified/AbilityPriority
A1Power Plus A+ 30%Attack PowerVery High
A2Power Plus B+ 50%Attack PowerVery High
A3Shock Absorber- 50%Damage ReceivedVery High
A4Extend+RangeLow
B1Rapid Shot+Shot SpeedHigh
B2Speed Shot+Shot SpeedModerate
B3Hyper Dash+Dash SpeedLow
B4Hyper Charge+Charge SpeedHigh
C1Super Recover+Healing SpeedHigh
C2Double Barrierx 2Invincibility TimeVery High
C3Triple Barrierx 3Invincibility TimeVery High
C4Item Plus+Item FrequencyVery Low

Tunnel Base

TypeLocation/How To
1-UPRescue Lee
Energy TankOn top of pillar in final area
Heart TankOn top of pillar in final area
Life UpRescue Dan
Life UpDefeat Vanishing Gungaroo
Weapon UpRescue Al
Weapon UpRescue Duane
Weapon UpDefeat Vanishing Gungaroo

Deep Forest

TypeLocation/How To
1-UP x2On the last vertical stone, double jump to the left
1-UPGo left at the beginning of the stage
1-UPRescue Isaac
Heart TankInside of a stone near middle
Life UpRescue Huey
Life UpDefeat Soldier Stonekong
Weapon UpRescue Luisee
Weapon UpRescue Roger
Weapon UpDefeat Soldier Stonekong

Central Circuit

TypeLocation/How To
1-UPRescue Scott
Heart TankIn the electric part, to the right
Life UpRescue Mario
Life UpDefeat Ride Boarski
Weapon UpRescue Dolf
Weapon UpRescue Sam
Weapon UpDefeat Ride Boarski
Weapon TankNear some boxes in first bomb section

Battleship

TypeLocation/How To
1-UPRescue Chris
Energy TankBehind a crate in third area
Heart TankBehind a crate in second area
Life UpRescue Bill
Life UpDefeat Splash Warfly
Weapon UpRescue Henly
Weapon UpRescue Marcus
Weapon UpDefeat Splash Warfly

Cyber Field

TypeLocation/How To
1-UPRescue Don
Heart TankFirst area, use gravity teleporter (yellow octagons)
Life UpRescue Ted
Life UpDefeat Snipe Anteator
Weapon UpRescue Rin
Weapon UpRescue Malibe
Weapon UpDefeat Snipe Anteator

Air Forces

TypeLocation/How To
1-UPRescue Mo
1-UPInside the hangar
Heart TankAt the beginning, on the red airplane that is destroyed
Life UpRescue Nigel
Life UpDefeat Wind Crowrang
Weapon UpRescue Herbie
Weapon UpRescue Bert
Weapon UpDefeat Wind Crowrang

Version 1.00

Editing Began: Dec 19, 2010

Editing Finished: Dec 20, 2010

Info/Changes: Repost of the PS2 FAQ, adjusted to suit the PC version of the game. Equivalent to version 2.01 on the PS2 version.

Credits

Me - For writing this FAQ

GameFAQs - For hosting this FAQ

CJayC - For creating this cool site

SBAllen - For being an awesome owner

People - For reading this

Notepad/TextEdit - For letting me write this on it

Contact

You can contact me at "mewtwentytwo @ gmail.com" or AIM me at "radicalmguy"

Disclaimer

Everything that was not made by Capcom in this FAQ is copyright to me, RadicalMGuy, 2003, 2009-2010.

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