hide results

    FAQ/Walkthrough by azrealhk

    Version: 0.9 | Updated: 05/20/07 | Printable Version | Search Guide | Bookmark Guide

    (THQ/Iron Lore)
    Version 0.9
    Version History
    0.8: 13th of Apr 2007 -  Base document. Complete Walk thru only. To Do. 
    Dream mastery + new items + rewards for legendary difficulty.
    0.9: 4th May 2007 íV Corrected some "speeling mistaks", added Legendary 
    rewards, update dream mastery stats.
    1. General Information
    	1.1 Introduction
    	1.2 What is Titan Quest Immortal Throne
    	1.3 What the Expansion offers
    2. Walkthrough
    	2.1 A mysterious message
    	2.2 Medea's Price
    	2.3 Road to Hades
    	2.4 Judgment of the Living
    	2.5 battle for Elysium
    	2.6 The Immortal throne
    3. Items and equipment
    	3.1 Relics
    	3.2 Charms
    	3.3 Scrolls
    	3.4 Artifacts
    		3.4.1 Artifacts
    		3.4.2 Arcane formula
    4. Monsters
    	4.1 A mysterious message
    	4.2 Medea's Price
    	4.3 Road to Hades
    	4.4 Judgment of the living
    	4.5 Battle of Elysium
    	4.6 The Immortal throne
    5. Dream Mastery
    	5.1 Character class table
    	5.2 mastery bonuses
    	5.3 Defense Mastery Skill Bonuses
    6. Unlock Codes
    Disclaimer and terms of use
    The author of this guide is not affiliated in any way with THQ or Iron Lore. 
    This FAQ is (c) azrealhk. You are not allowed to alter this FAQ in any way, 
    nor post on any site without my approval.
    Current sites posted:
    This document is given for free to the community of Titan Quest players and 
    cannot be used for any commercial or monetary gains. This document is 
    provided as is, and the author is under no obligation to update or correct 
    this document.
    All statistics in this document is based upon the TQ IT 1.1 build, Iron Lore 
    may change these values to balance the game in later patches, and the author 
    makes no guarantee to their accuracy.
    If you want to post this guide on your site, mail me at azrealhk at bigfoot 
    dot com. The author is under no obligation to read or reply to any emails.
    For those who send thanks and other similar emails to me, I will just say
    thanks in advance, but will most likely not return your emails for various
    1. General Information
    1.1 Introduction
    Information from this guide is mainly based on the playing experience of the 
    author, as well as information given from mod tools and some information 
    from various gaming forums.
    I will use N,E,W,S,NE, etc to mean direction points of the compass where N 
    is the top of the screen. Since some of the maps are not big open areas, but 
    winding paths etc. It is difficult to give exact directions. In general the 
    directions are relative to a certain landmark (which would be described), or 
    relative to the center of the area (if no relative point described). Since 
    most maps areas are linear with one entry and one exit, it is hard to get 
    The side quest title description has the following format
    Side quest : <side quest name> : <source of quest> : <destination of quest>
    Source of quest: where the quest is given
    Destination of quest: Where the quest is fulfilled
    Final note, please do not play a pirated or illegal copy. If you like the 
    game, buy it (even if it is the only one you buy). Then Ironlore will have 
    more incentive to make more content and maybe even a sequel. â║ 
    1.2 What is Titan Quest Immortal Throne?
    Titan Quest Immortal Throne an expansion for the Titan Quest game developed 
    by Iron Lore (for more information on Titan Quest, see my guide on TQ). It 
    is an expansion which means that you cannot play Titan Quest Immortal Throne 
    (shortened to TQIL from now on) without owning and installing Titan Quest 
    The expansion adds many new features, items, and an extra "level" to 
    original game. The expansion adds about an extra 10 hours of new content, 
    but like TQ, TQIL has a lot of replayability.
    The expansion takes place after the final combat with the Titan in the 
    original game, and after you enter the portal, you get transported to a 
    village an a new adventure which will take you to HELL (Hades), and fight 
    even more mythical Greek monsters and defeat an even harder enemy.
    For those who have the original game and have characters who have completed 
    the original game with characters; TQIL will automatically import your 
    characters, and allow you to play the "extra" level without having to start 
    over. For example, if you have a character that has beaten Normal level but 
    mid way through Epic difficulty, you can use this player to play the extra 
    expansion stage. All you have to do is to select normal difficulty and your 
    player will immediately start at the extra stage. If you choose Epic 
    difficulty however, you will start at the same point in the original game, 
    and you will have to play all thru way through epic difficulty and defeat 
    the Titan, before you can play the Epic difficulty expansion stage.
    1.3 What the Expansion offers
    Those of you who have played the original TQ, will know that there was room 
    for improvement (although minor). It seems Iron Lore has listened to the 
    players and implemented some useful features in addition to the extra 
    I will discuss the extra content first.
    Extra Level:
    	TQIL adds an extra "level" to the TQ game, which offers an extra 10 
    hours play, starting at Rhodes and ending up in Hades. The level is big, and 
    each section the maps are bigger than your standard TQ section. Also the 
    maps seem to be slightly less linear. In TQ you basically follow one path 
    and you cannot go wrong. In TQIL, the maps are bigger and there seems to be 
    multiple exits to each section. Although in the end it leads to the place, 
    the extra paths and larger maps makes the game much less linear.
    Extra Monsters:
    	Needless to say the new level there are a whole set of new monsters in 
    the level. Many new monsters are added to TQIL all drawn and animated with 
    the care seen in the original game. The monsters also use the new skills and 
    forms of attack.
    Extra items:
    	Over 500 new items have been which can be dropped in all stages 
    (including the original three stages). In addition to weapons and armor, new 
    charms are dropped from the new monsters and new relics have been added as 
    	In addition to extra items, two totally new items have also been 
    added. First are scrolls, which are powerful use once spells which you can 
    purchase and use in time of need.
    The second are Artifacts; these are special items that are placed in a 
    special new slot on your character. Artifacts are special items that grant 
    special bonuses to your character. Artifacts are hard to find and drops very 
    rarely, however if you find an enchanter you can ask them to make you one, 
    provided you have the recipe for the artifact (Arcane Formula). You will 
    need to find an arcane formula first which is like a recipe list. Only an 
    enchanter can make it. Once you have the recipe, you just give it to the 
    enchanter and for a fee (and all the right items in the list), he/she will 
    create the artifact for you.
    Extra mastery:
    TQIL adds an extra mastery to the game, the Dream mastery. This gives 
    an extra nine different classes (8 when combined with the original 8 classes 
    and 1 class íV Dream by itself). The Dream mastery gives an extra pet, as 
    well as offensive and defensive skills to complement any melee or magic 
    user. I think IronLore specifically designed this mastery to have skills 
    suited for both melee and magic.
    The Caravan:
    At last, no more third party programs to transfer items between 
    characters. The caravan allows you store precious items that are more useful 
    to your other characters. It allows you to place the item in the caravan, 
    then open the other character and retrieve the item from the caravan.
    In addition, the caravan also acts as an extra storage for your own 
    character. There is a section of the caravan that CANNOT be transferred to 
    other characters (like a private stash). However the space is small, but 
    with some money you can purchase more space.
    Other changes:
    	If the above was not enough, there are also a few extra nice features 
    in the expansion. I will only briefly mention theses.
    Better multiplayer interface and features. Now has an automatic "join party" 
    mode so you immediately join the party when you enter the game. More details 
    when you select a game, e.g. language etc. More details during gameplay on 
    players in your party.
    Inventory auto sort: We all know the original TQ did a bad job of placing 
    items in your inventory slot, and the pain of rearranging the inventory to 
    make space for a new item. Now TQIL has an auto sort button, that try to 
    place your items in the best place. Although not amazing, but at the very 
    least, you do not need to juggle those potions, charms and relics any more.
    No autopick up. In TQ, as long as the items are on the ground you can pick 
    them up, however sometimes they are hard to see, and you accidentally pick 
    up an item when you intend to move to a spot. To solve this problem, TQIL 
    now has a option to filter out all those useless items (configurable), so 
    you never accidentally pick up these items.
    Extra control of Pets: You pets can now be set to Aggressive, normal or 
    defensive. Aggressive pets will attack always, Defensive will protect you 
    and normal is the normal AI in the original game. You can also select each 
    pet using the F2-F7 function keys.
    Extra quick slots: Instead of just one quick slot bar, you now have two 
    (switch using B key).
    Tombstone: When you die, a tombstone is placed at the point where you die. 
    And when you're reborn you can revisit the tombstone and click on it to gain 
    back some experience you lost. Note: No items are lost (unlike Diablo II).
    Finally better effects: More special effects have been added to the game, 
    from more realist rolling fog to bloom and other light effects.
    2. Walkthrough
    This walkthrough is for the expansion only, for more information on the 
    original levels, please download my guide for Titan Quest. This walkthrough 
    starts where the original guide ends, after you enter the Portal in Olympus, 
    and follows a similar structure to my previous guide. For those who have not 
    played TQ (original) it is recommended you read my previous guide. For those 
    who have played the original game, you may not need to read my previous 
    guide as you can probably piece together what I mean.
    The figures presented in this section, are for guideline only, as with the 
    rest of the document. IronLore can and has the right to change the rewards 
    in subsequent patches.
    2.1 A Mysterious Message
    Map areas:
    	Temple of Apollo
    	City of Rhodes(rebirth fountain, portal)
    	Coastal Asomata
    	Camirus Bluff
    	Cave to Damatia
    	Ixian woods (rebirth)
    	Den of The Anteok
    	Medea's Grove (rebirth, portal)
    Titan Quest ends when you defeat Typhon and a portal opens. This is when 
    TQIL starts. When you enter the portal, you exit to find yourself at a 
    Temple of Apollo. There is nothing much here, except a rebirth fountain and 
    a set of steps leading down, so activate the rebirth fountain and make you 
    way down. On your way down you will meet a ghostly apparition by the name of 
    Tiresias. Tiresias will tell you something bad is happening too the mortal 
    realm, and that you should seek the sorceress of the Ixian woods. This is 
    the main quest.  Keep going down (as if there is any other way), and you 
    will see a guy, Eurymachus, standing around just before you enter the city. 
    Talk to him, and he will update the main quest. He tells you of a sorceress 
    by the name of Medea who may be the person you are looking for. After 
    talking to Eurymachus, you enter the City.
    The "city" has a rebirth fountain and the first portal. If you are playing 
    with a character directly after the original game, you will find the new 
    enchanter merchant, and a caravan. The enchanter (lightning above the head) 
    allows you to make artifacts for a price and the caravan allows you to store 
    some items, as both a private stash and also to transfer to other players. 
    You should also check out the other merchants as they will have new items, 
    as well as scrolls and other new stuff. After you have finished shopping it 
    is off to your new adventure.
    For the first side quest, talk to the woman Maera, who tells of a sick son, 
    and the "evil" sorceress who would not help, however the sorceress's 
    apprentice by the name of Procne was willing to help, and Meara ask you to 
    seek her out (Side Quest: An impossible task).
    Also talk to Arion for another side quest (A crab story), who tells of a 
    giant crab preventing goods from coming to the city.
    Exit the city into Coastal Asomata. This area has a few things of note, and 
    because this is a walkthrough I will describe everything that can be seen in 
    a fairly logical order.
    First follow the coastline, keeping to the edge of the sea. You will 
    eventually see a man Abderus who will give you a side quest (Torch 
    lighters). It seems that the people cannot light the torch (light house like 
    flame), because there are lots of undead blocking the path to the torch. You 
    have to escort and protect the torch lighter to the torch stand. Note: I am 
    not sure but I think you can actually fail this quest if the torch lighter 
    following you gets killed (I may try it sometime).
    You will now have a torch lighter guy follow you. Keep following the coast 
    until the end, and follow the cliff wall until you see a set of steps 
    leading up to Camirus Bluff and some undead guys. Go up the steps, making 
    sure the torch lighter does not get killed. When you reach the top it, is 
    not the end. Two or three waves of Undead guys will appear, and you will 
    have to kill them all and protect the torch lighter. After all the monsters 
    have been killed the torch lighter will light the torch, and remain here 
    (you do not need to protect him any longer). Go back to Abderus for reward.
    Side Quest: Torch lighters Gauntlet: Coast of Asomata : Coast of Asomata
    Normal: Arcane Formula, 30,000 XP
    Epic: Arcane Formula, 75,000 XP
    Legendary: Arcane Formula, 200,000 XP
    Now, you can go back to the city entrance, and go north following the wall 
    until you reach a cave (cave to Damatia), enter the cave which has another 
    exit into Damatia. You will find a guy by the name of Proteas, who will 
    update the "A Crab story" side quest and say the giant crab is down by the 
    coast. So go down and kill the Gargantuan Krakinos. Go back up and talk to 
    Proteas for reward.
    Side Quest: A crab story : City of Rhodes : Damatia
    Reward:(feast of Crabs legs according to Proteas plus the following)
    Normal: Relic shard, 30,000XP 
    Epic: Relic shard, 75,000XP
    Legendary: Relic shard, 200,000XP
    OK now back to the cave and back out into the Coast of Asomata. Keep 
    following the wall until you see a gate ("Oversea's passage, which is 
    "locked by guardian"). Anyway, no spoilers yet, so just keep note this place 
    exists, but you will not revisit it any time soon. Keep follow the top wall 
    (E direction), and you will reach the exit to this area, with the rebirth 
    fountain. You can explore the rest of this area if you wish but there is 
    nothing else of particular interest.
    Ixian Woods: Activate the rebirth fountain if you have not done so. Soon 
    after entering a soldier comes running with an exclamation mark on it's 
    head. Time to talk. Talk to the guy (Chrysis) and he says his sergeant sent 
    him to get reinforcements as their out post is being attacked. (Side Quest: 
    Outpost in the woods). Go a short distance in a NW direction and you will 
    find the outpost. Talk to the sergeant (Teisias), for an update. He says 
    monsters have been attacking and they come by waves from the waterfall up 
    ahead. You could help out by destroying them.
    The waterfall Teisias talks about is in a NE direction from the camp. It is 
    not hard to miss and in fact it is two waterfalls, next to each other. The 
    cave entrance is right next to the waterfalls. So enter the "Den of the 
    Anteok" and find "Sullyin the belligerent" and kill him/it. Return to 
    Teisias and talk to him for reward.
    Side Quest: Outpost in the woods: Ixian woods : Ixian Woods
    Normal: Magical Armor, 30,000XP
    Epic: Magical Armor, 75,000XP
    Legendary: Magical Armor, 200,000XP
    There is only one exit in this area (Ixian Woods), which is to the NE of the 
    outpost (and NW from the waterfall) marked by the double torches, you can 
    explorer the area but there is nothing special. After you pass the torches 
    you enter a grove line with trees that leads to two monsters guarding a gate 
    (Ascacophus). Kill them and enter Medea's grove.
    Once you enter you will find Medea is a circular area. Talk to her and she 
    give you a mouthful about killing her guards, and then goes back to business 
    concerning the main quest. You will have a dangerous journey ahead as there 
    is something bad going on, in order for you to proceed to your destiny, you 
    need to find the "Eye of the Grey ones" and give it to her.
    Main Quest
    Normal: 18,000XP
    Epic: 45,000XP
    Legendary: 115,000XP
    2.2 Medea's Price
    	Medea's grove (rebirth, portal)
    	Ixian outlands (rebirth)
    	Ampelian cave (rebirth)
    	Soronis (rebirth)
    	Tomb of the Tsakonian Queen
    	Tsakonian ruins (rebirth)
    	Tomb of Aegimius
    	Great Tomb of Dorus
    	Temple of the Grey ones
    OK now your quest is to get the "Eye of the grey ones" (Perseus and the 
    Graeae anyone???? Wiki it if you like or watch "Clash of the Titans"). So 
    follow the path to the portal and also the merchants. Here you will get some 
    more side quests.
    Talk to Semele for the side quest "The Stolen sigil". So Semele has lost a 
    Sigil stone and afraid that Mistress Medea will punish her. Spare her the 
    punishment and find the stone for her.
    Talk to Lampido for the side quest "Lampido's potion". Lampido says she has 
    invented a great potion of remarkable power. Help her gather the ingredients 
    for the potion so that she can make it.
    Also you will find Procne here ("An impossible task" side quest). Talk to 
    her and she will update the side quest, asking you to get a book from the 
    Lich Queen so that she can make the medicine to cure the boy.
    Off we go again following the steps, and at the end of the stairs, you will 
    find a person with another side quest. Talk to Carme for the "The wealth of 
    the Ancient Kings" side quest which is basically a find the treasure quest. 
    After talking to Carme , exit into Ixian outlands.
    There is nothing much in this area except a cave entrance (Ampelion caves) 
    to the NE of the area, which leads to another exit  to Soronis. However if 
    you explorer the caves you will find the Formicid queen. Kill Queen 
    Y'cht'ssk'l (I think I spelt it correctly), and she will drop the Sigil 
    stone. Naughty, naughty a thieving Queen. Teleport back to Semele and talk 
    to her for reward.
    Side Quest: The Stolen Sigil: Medea's grove: Medea's grove
    Normal: Powerful staff, 30,000XP
    Epic: Powerful staff, 75,000XP
    Legendary: Powerful staff, 205,000XP
    Now, back to the main quest and exit the caves into Soronis, and activate 
    the rebirth fountain just out side of the cave entrance. Soronis is actually 
    quite big and divided into three areas. The exit to the first area is 
    roughly to the north of the starting point. You can recognize this by the 
    grassland changing into stone path that leads to some steps. However before 
    you exit this section, you could go E from the stone path and if you look 
    carefully you will find a windy path which leads to an area with a temple 
    like structure ("Hall of Propones"). There is nothing of importance here, 
    except for extra monster bashing and XP (normal only????), so you could skip 
    this section and continue to the next part of Soronis if you want.
    At the stone walkway proceed N past the two torches, you will find a rebirth 
    fountain, and further on you will reach the swampy area of Soronis. Moving 
    NNE from the entrance and following the quest marker you will find a plant 
    in the middle of the swamp. This is the night blossom, and is a bigger 
    nastier version on the Quill Vine. Watch out because it can shoot multiple 
    projectiles. You have to kill it to get the Petal of the Night Blossom, 
    which is one of the ingredients for the "Lampido's potion" side quest.
    From the plant, move Northwards and you will find a big Anouran camp. Look 
    carefully at the walls around the camp and also the map that should show a 
    quest marker. Follow it carefully and you should find the section of the 
    anouran camp with the Cybe Mushroom, the second ingredient for the potion 
    (the Cybe Mushroom does not attack).
    After you have the mushroom, go back out to the opening of the Anouran camp. 
    Proceed in an East direction and you will find two stone bridges one going 
    NE and the other NW. This is the exit to this area, you can explorer the 
    rest of the area if you want, or go across any of the bridges to the next 
    section, as they both lead to the same area.
    You are now in the third area. It does not matter which bridge you cross, 
    keep moving in a SE direction and you will find another Anouran camp, and in 
    the camp is a Aestivus tree (does not attack), click on it to the third and 
    final ingredient. Portal back to Medea's grove and talk to Lampido twice for 
    the reward and portal back to Soronis.
    Side Quest: Lampido's potion: Medea's grove: Medea's grove
    Normal: +6 str, +80 health, 30,000 XP
    Epic: +8 str, +150 health, 75,000 XP
    Legendary: +10 str, +200 health, 205,000XP
    Go back out to the main part of the swamp and the exit should be at the NE 
    part of the map slightly off the left of the top right corner. You can 
    recognize it by the stone floor that leads to the two torches and the 
    rebirth fountain. But before you go to this next section, you will notice a 
    red portal marker to the W of the exit. If you go W from the exit, you will 
    find an opening to the Tomb of the Tsakonian Queen. This is needed for a 
    side quest, so if you are not bothered with side quests, you can skip this 
    tomb. Inside you will find Queen Alkiste : Undead corrupt soul, and when you 
    kill her she will drop a quest item; the Ancient Moon key. More on this key 
    Now back to the rebirth fountain and the next area, the Tsakonian Ruins. I 
    will not describe the ruins in detail because the area is quite big and is 
    rather like a maze. What I will say is that the exit is right at the SE 
    corner of the map and easily recognized because of the rebirth fountain. So 
    if you wander around, you know you are still in the area as long as you do 
    not go past the rebirth fountain.
    What is in this area? Well nothing for the main quest, so if you are 
    ignoring the side quests, you can skip this section and go straight for the 
    rebirth fountain to the SE (and skip the next few paragraphs).
    To the N from where you came in (note because it is maze like, it may mean 
    you may have to change direction and "zig zag" to get to some locations 
    instead of a direct route). You will find the "Tomb of Aegimius". In the 
    tomb you will find a woman by the name of Nysa and talking to her gives you 
    the side quest "Treasure hunters". She and her brother are treasure hunters, 
    but her brother is lost, find her brother Herodin and get reward. Also in 
    the tomb is King Aegimius, another undead corrupt soul. Kill him and he will 
    drop the Sun Key again a quest item (but which quest??? It actually does not 
    say in the descriptions).
    OK back out of the tombs, back into the ruins. Just slightly north of the 
    center of the area, you will find a sundial like object that is called the 
    "Altar of Kallixenia". Click on the altar to call the Queen Liche 
    Kallixenia. Kill her/it and get the book. Portal back to Medea's grove and 
    give the book to Procne by talking to her, Talk again, to get the medicine 
    and first part of the reward (Arcane formula). You can be mean and keep the 
    elixir (medicine) which is no use to you or be nice and cure the boy by 
    talking the Portal back to City of Rhodes and talking to Maera to complete 
    the "An impossible task" and get the rest of the reward, then portal back to 
    the Tsakonian ruins.
    Side Quest: An Impossible task: City of Rhodes: City of Rhodes
    Normal: Arcane Formula (from Procne), 35,000XP (from Maera)
    Epic: Arcane Formula (from Procne), 80,000XP (from Maera)
    Legendary: Arcane Formula (from Procne), 220,000XP (from Maera)
    Finally in this section, Herodion the lost brother, is right on the NE 
    corner of the map. Talk to him to complete the "Treasure hunters" side 
    Side Quest: Treasure Hunters: Tomb of Aegimius: Tsakonian ruins
    Normal: 25,000XP
    Epic: 60,000XP
    Legendary: 175,000XP
    Back to the Main Quest, and past the rebirth fountain (SE of the Tsakonian 
    ruins remember) to the second section of the Tsakonian ruins. After rebirth 
    fountain is a winding swampy path that leads to another stone paved area. 
    You head straight forwards (NW) for the main quest or do a kind of "U-turn" 
    to an area (SW) to complete another side quest.
    This paragraph is for the side quest so skip it if you wish. OK so you do 
    the U turn and follow it to the "Great Tomb of Dorus". Inside the tomb, you 
    will find some doors are locked. Remember the Sun and Moon keys. Well you 
    use those to open doors to rooms with levers that in turn opens doors in 
    another part of the dungeon. Sounds complicated but it is really quite 
    straight forward. Finally you meet "King Dorus" the undead. Go into the 
    final room for the goodies in the chests and complete the "The wealth of the 
    ancient kings". Make your way back to the entrance to this section (where 
    you did the Uturn).
    Side Quest: The wealth of the ancient kings: Medea's grove: Great Tomb of 
    Normal: 40,000XP
    Epic: 60,000XP
    Legendary: 270,000XP
    At the entrance to the second section of the ruins keep going forwards (N) 
    until you find the Temple of the Gray ones. Inside are the three sisters, 
    which don't act blind at all and pretty mean little old ladies. Alas, there 
    is greater things at stake that your morals, so you have to kill the three 
    old ladies (Dieno, Enyo, Pempherdo) and grab their only eye. These old 
    ladies have a variety of very powerful attacks. These attacks do a lot of 
    damage (vitality I think), so learn the small pause before attacks. Luckily 
    they are pretty weak in terms of health. Return the eye to Medea.
    Portal back to Medea's grove and talk to Medea to give her the eye. Talk to 
    her again and she will open a portal to Hades.
    Main Quest
    Normal: 30,000XP
    Epic: 75,000XP
    Legendary: 200,000XP
    Congratulations you are one quarter the way through the expansion.
    2.3 Road to Hades
    	Epirus íV refugee camp (rebirth, portal)
    	City of Paseron (rebirth)
    	Ossuary of the Trespoti
    	Paseron outskirts (rebirth)
    	Pindos Mountains
    	Passage of souls
    	Hades íV Dark grove
    	River Styx (rebirth, portal)
    	Charon's Dock
    	Shrine of the Golden Bough
    	Unfinished bridge
    	The New Road (rebirth)
    Do all your normal stuff you do at these way points and when you are ready 
    talk to the people for some side quests.
    Talk to Epigenes for the "Amongst the ruins" side quest. The City of Paseron 
    has been invaded by monsters. There are still living humans there that need 
    to be rescued.
    Talk to Pisistratus for the "A dangerous mission" side quest. Pisistratus 
    sent Admetus to Paseron to get food and medical supplies for the camp but he 
    has not come back. Search for Admetus and help him bring back the medical 
    Talk to Pythes for the "The enemy's captian" side quest. Apparently the 
    sacking of Paseron is commanded by an evil captain, kill it would be a deed 
    worth of a hero. 
    Now when you are ready out into Epirus, you will see some apparitions 
    wandering around, these apparently as souls (called shades and they do not 
    attack), which are wandering the living world because they have nowhere to 
    go. Anyway you can ignore them (Note: I am not sure but I think I saw the 
    monsters attacking them once).
    The exit to this area is near the NW where the guards are guarding some 
    double gates into the City of Paseron. There is also a cave on the right 
    edge of the map (N) from the refugee camp. There is nothing in the cave 
    (Ossuary of the Trespoti).
    In the city of Paseron talk to Thoegenes for an update to the "Amongst the 
    ruins" side quest.
    The first thing you will probably do is probably rescue the living humans 
    (even if you are ignoring the side quest, as most are in your path anyway). 
    Just follow the quest markers and kill the monsters around the scared 
    humans. Once you have killed the monsters around them they will run back to 
    the area where Theogenes is. Do this for all the humans (around 10). You 
    know when you have rescued them all because of a side quest update will pop 
    up. Go back and talk to Theogenes for reward.
    Side Quest: amongst the ruins : Epirus refugee camp: city of Paseron
    Normal: magical jewel, 32,000XP
    Epic: magical jewel, 77,000XP
    Legendary: magical jewel, 208,000XP
    This first section of the city only has one exit, a set of steps leading up 
    in a NE direction. At the top of the steps, proceed up (NW or towards the 
    top of the screen). At the top there is actually a path that leads to 
    Admetus, which is hard to spot because of the rubble which "looks" like it 
    is impassible (follow the quest marker if you have to). Talk to the wounded 
    Admetus and he will drop the supplies, take the medical supplies back to 
    Pisistratus for reward, and portal back.
    Side Quest: A dangerous mission: Epirus refugee camp: Epirus refugee camp
    Normal: 65,000 gold and 32,000XP
    Epic: 550,000 gold and 77,000XP
    Legendary: 1,100,000 gold, 208,000XP
    Now back to the heart of the city. This second section also only has one 
    exit, which you can find by finding some guards standing around. The exit is 
    the arch the guards are standing under and lead to an amphitheatre (the semi 
    circle structure). Past the amphitheatre is a rebirth fountain.
    The next area is the final area of the city of Paseron, keep wandering until 
    you find a large square area (NW from the rebirth fountain). In the square 
    is Proseia the Enemy's captain. Destroy it to complete the side quest and 
    proceed the double doors to the N of the square.
    Side Quest: The Enemy's captian : Epirus refugee camp: City of Paseron.
    normal: Magical weapon, 32,000XP
    Epic: Magical weapon, 77,000XP
    Legendary: Magical weapon, 208,000XP
    Go through the newly opened doors across the stone bridge into the Paseron 
    outskirts. There is nothing much in this area. If you follow the road it 
    will lead to a fork, the NW path leads to a dead end (broken wooden bridge), 
    and the E path leads to the only exit to the Pindos mountains. The Pindos 
    mountain is even more mundane, just a path leading to a cave entrance and a 
    path winding (passage of souls) down into Hades íV Dark grove.
    Welcome to Hades. The first section of Hades is pretty small and has only 
    one exit N, pass the two torches. Keep going is a NE direction and you will 
    find two downward slopes; they lead to same area. Finally rest at the River 
    Activate the portal and the rebirth fountain then do some talking.
    Talk to Corpreus for the Stygian Lurker side quest. It seems that he has 
    seen a Hydradon swimming around the River Styx. It sometimes comes out to 
    eat a few souls. Kill the Hydradon for reward.
    On Charon's Dock, talk to Antigenes for "one who will lead" side quest. It 
    seems Charon is missing and no one to ferry the souls across the Styx into 
    Hades. A replacement must be found. Find the replacement (Hippachus) for 
    Finally talk to Archetimas for a main quest update.
    There is only one exit to the south that leads to the next area (two 
    torches). This area has nothing special except a structure (shrine of the 
    Golden Brough) that separates the two parts of this "River Styx" area. The 
    part does not seem to serve any purpose (may be a reference to Aeneas and 
    Sibyl story for consitency, but apart for that there is nothing special 
    about this area). Anyway, as you enter the next area of the Styx (torches), 
    turn Westwards and you will reach a Formicid camp with a troglodyte hero. 
    Kill the beast to free Hippachus. Talk to him to updated the "One who would 
    lead" side quest; you need to find the oar so that he could row Charon's 
    boat. The rest of the area does not have anything else special, and the exit 
    is SE to the unfinished bridge.
    The unfinished bridge holds a boss battle so make sure you have enough 
    potions as you cannot come back this way once you enter the bridge. Once you 
    enter your path is blocked by a wall of water. Charon stands ahead and you 
    have to defeat him to get past. Charon has various attacks, from water 
    geysers, to some kind of splash attack, and also summon shades. Although 
    normally I would not consider a difficult fight, the fact that you are on 
    the bridge and limited in movement makes this fight quite difficult.
    Kill Charon (Why has he turned against the souls?), and he will drop his 
    oar. Portal back to Styx and talk to Hippachus to get reward, and portal 
    back to the bridge.
    Side Quest: One who would lead: River Styx: River Styx
    Normal: Relic shard, 40,000XP
    Epic: Relic shard, 80,000XP
    Legendary: Relic shard, 250,000XP
    Across the bridge and pass a rebirth fountain. Tiresias is here. Talk to him 
    for an update on the Main Quest. Why is a bridge being built across the Styx 
    when souls use the boat, what about this new road, what is the purpose. Also 
    Elysium is no longer a paradise as there is trouble there, find Elysium. 
    Note: Elysium is the part of Hades where Heroes go in their afterlife.
    Main Quest Road to Hades complete.
    Normal: 25,000XP (Health and Energy restored)
    Epic: 50,000XP (Health and Energy restored)
    Legendary: 120,000XP (Health and Energy restored)
    Congratulations you are half way through the expansion
    2.4 Judgment of the Living.
    	The New Road (rebirth)
    	Stygian Marsh (rebirth)
    	Daemon Storeroom
    	Den of Tantalus
    	City of Lost Souls (rebirth)
    	Upper City of Lost Souls (rebirth)
    	Lower City of Lost Souls (rebirth)
    	Small Rocky Cave
    	Plains of judgment (rebirth)
    	The Salt Flats (rebirth)
    	Hecatean Agora
    	Lower Daemon Camp
    	Pools of Mnemosyne
    	Prisoner's camp (rebirth)
    	Upper Daemon Camp
    	Vale of Morning (rebirth)
    	Far Plains
    	Deep Caverns
    	The Dread Path
    	The Dread Halls (rebirth)
    	Tower of judgment (rebirth)
    	Fifth Domain 
    	Fourth Domain (rebirth)
    	Third Domain (rebirth)
    	Second Domain (rebirth)
    	First Domain (rebirth)
    	Hall of Judgement
    There is nothing much in this area, keep heading E to a broken (unfinished 
    bridge) and from the bridge, head N until you reach steps which lead into 
    the water (end of the area).
    You should now be in the Stygian Marsh. The marsh is a simple kind of maze 
    and pretty hard to describe with words only (only serves to confuse). So 
    what I will do is just describe how to go from entry point to exit point of 
    each section. Once you know where the exit is, you are free to roam around 
    the area.
    OK so you are between the torches at the start of the Stygian Marsh. Set off 
    in a N direction until you see a small wooden bridge. Go under it and keep 
    left. You will see a ramp (with torches) up onto an island. This is your 
    first exit.
    This first island has a portal into the Daemon Storeroom; you can visit for 
    loot and XP, but apart from that nothing else. Cross the bridge (that you 
    just went under) to the next island, and activate the rebirth fountain. Also 
    on this island are some soul cages (with shades/souls in side), and just 
    like Hippachus, they are guarded by a troglodyte jailor. When you defeat the 
    "mini boss" jailor you can free these souls from the soul cage. I do not 
    know if it serves any purpose as it seems they are not part of a quest, 
    maybe it unlocks extra content, who knows, but free them any way. This is 
    not the last time we see these; I will not mention them again (unless it is 
    of significance), so free them if and when you see them, but I will not tell 
    you to do so. This island has a ramp down to another part of the marsh.
    This second part of the marsh you need to find the entry point to the next 
    island, which is the island to the right of the entry point. So just follow 
    the edge of this island, and you will find the entry point (two torches) on 
    the other side. Again wander around if you like.
    The second island has two bridges one running SE which leads to a dead end 
    island and the other running northwards to the next entry point into the 
    marsh (torches and rebirth fountain). The next island entry point is just to 
    the N . If you do not go up the steps but instead keep going N there is a 
    cave (Den of Tantalus). Also in this area is the soul eating Hydradon (Soul 
    Feaster), it is quite slow but watch out for the flame breath. Kill it to 
    complete the "The stygian lurker" side quest.
    Side Quest: The Stygian Lurker: River Styx: Stygian Marsh
    Normal: +4 STR/Int/dex, 35,000XP
    Epic: +6 STR/Int/dex, 80,000XP
    Legendary: +8 STR/Int/dex, 210,000XP
    Finally out of the marsh; follow the road and admire the big statues (Athena 
    and Apollo??) and down the ramp into the "City of Lost Souls". There is a 
    rebirth fountain and next to the rebirth fountain is an entrance. The areas 
    inside are quite linear and pretty much one exit per room, so keep going 
    until you exit the underground and into the open again. Activate the rebirth 
    Go E to a bridge and cross it (and admire the big Greek naked lady statues 
    if you like). This next section is maze like and pretty nasty because you 
    get a concentration of melee, ranged and magic monsters which means that it 
    may be best to take the quickest way out. Anyway here is the shortcut. From 
    the bridge follow the path and go up the second set of steps on your right. 
    At the top of the steps there are more steps leading N, take these steps to 
    the top plateau with the bridge. Ta daíKtold ya it was short.
    Across the bridge and pass the rebirth fountain into the Upper City of Lost 
    Souls. Just follow the path (there is only one way), until you reach an 
    entrance to the underground. This leads back into the "City of Lost Souls".  
    Keep going through the only real exits and eventually you come out of the 
    underground into the lower city of lost souls.
    Go S through a canyon (path with steep walls on each side). Until you reach 
    the opening. OK in this next area you will immediately see an entrance to 
    the underground to the W. a bit more W further from this entrance is a dead 
    end. To your right (E) there is a set of winding steps (which may not be 
    apparent yet) is the exit to this area. Through the entrance to underground 
    is another side quest, so if you are ignoring side quests, you can skip the 
    next paragraph and head for the steps to the East.
    In the cave there are three exits. The SW path leads eventually to a dead 
    end. The NE path also leads to a dead end, but there is a room with strange 
    glowing markings on the floor. I do not know the significance but these 
    symbols will appear later on. The final NW corridor leads to a large room. 
    Talk to Aristonymus for "Hade's Treasure" side quest. At the end of the room 
    there are four altars Frost, Flame, Soul and Venom; obviously you put 
    something on them, but for now just know they are here. Leave the 
    underground back to the way you came (you do not need to visit here for a 
    long while).
    Go up the winding steps into a plateau with one entrance. Enter and rest 
    here. There is a rebirth fountain, portal, Enchanters, merchants etc. So do 
    some inventory spring cleaning before continuing.
    Talk to Leda for "The Dust of a Titan" side quest. Collect dust from a Titan 
    and Leda will make a powerful elixir for you. (2 Skill points, wow!)
    Talk to Eurydice for "Eurydice and Orpheus" side quest. Find the Mirror of 
    Psyche which is in the cave of Whispers. The mirror will open a path to 
    where her lover Orpheus is held.
    Talk to Callicrates for "An Invitation" side quest. There are some demon 
    caravans, supplying goods to the demons. Destroying these will be a set back 
    to the demon forces, you will be rewarded.
    Talk to Oenobius for "The Necromanteion"  side quest. Find the Necromanteion 
    and destroy all monsters in it for a reward.
    Finally talk to Phyleides for a main quest update. Search for the Judges who 
    (like Charon) seems to have stopped doing their jobs.
    Lots of side quests to keep you occupied, so off we go. Out into The Plains 
    of Judgment, and a short walk down the slope to the Salt Flats. The caravans 
    (side quest: An invitation) is to the NW and only a short distance; destroy 
    these and return to Callicrates for reward.
    Side Quest: An Invitation : Upper City of Lost Souls: Upper City of Lost 
    Normal: magical Jewelry, 25,000XP
    Epic: magical Jewelry, 50,000XP
    Legendary: magical Jewelry, 140,000XP
    NOTE: After you complete the invitation side quest, talking to Callicrates 
    again will prompt him to give you a new side quest "The inside source". 
    First you have to find and talk to Pylades. He is a shade in the corner of 
    the long retangular hall with the merchants. After talking to him, you have 
    to find Keuthonymos. As most people will ignore any new messages after a 
    side quest is completed, it is easy to miss this new side quest. This is not 
    the only time this happens in TQIL (those developers are getting clever).
    The exit is to the NE, you will see the ramp and torches. Go up the ramp to 
    "Hecatean Agora"; notice the glowing symbol on the floor. Keep following 
    this platform till you reach the other side of the Salt Flats, and activate 
    the rebirth fountain. There is only one exit in this area, marked by the two 
    torches. If you want rough directions it is NW (till you reach the wall), 
    then turn to SW direction. There rest leads nowhere, but quite big and good 
    for XP.
    The road turns to a dark dirt marking the road up the ramp Lower Daemon 
    camp. When you reach the top, there is a small area to the right with Thyia 
    of the Stygian Frost (Empusa hero). Kill her and you get a Frost stone; this 
    is one of the four stones needed to open Hades' treasury. In the W side you 
    find  "Keuthonymos -Neutral Daemon" . Talk to him to update Inside source 
    side quest; you have to ambush the convoy in the vale of mourning and return 
    the message to him. There is a cave to the N (Pools of Mnemosyne) which is 
    only good for loot and XP. To the E of the cave entrance is the exit to this 
    Down the slope into the prisoner's camp. In this area there are many jailors 
    and many prisoners in soul cages. There is only one exit, and the area is 
    quite small. One thing of note is that one of the soul cages contains 
    Admetus (yes the Medicine messenger at Paseron). It seems he dies after you 
    talk to him in Paseron and is now in spirit form (shade). Talk to him for a 
    side quest ( Admetus amongst the dead) which is just a basic "I thank you 
    later", meaning look for him in later areas. The exit of the prisoner's camp 
    and the start of the next area "Upper Daemon camp" is marked by a rebirth 
    The upper daemon camp is quite small and the exit is roughly in the E 
    direction. However to the N is the cave of Whispers which where you find the 
    "mirror of Psyche" for the Eurydice and Orpheus side quest. Skip the next 
    section if you are not bothered with the side quest.
    You get the mirror of Psyche after killing the Albino spider boss in the 
    Cave of Whisphers. Teleport back and talk to Eurydice. She will open the 
    gate behind where she was standing to reveal a passage with a mirror at the 
    end. The mirror is a portal to a "small rocky cave". Go to end of the cave 
    and kill the two Cyclops (Brontes and Sterops) to free Orpheus. Orpheus will 
    now follow you out and be reunited with Eurydice. Talk to Orpheus for 
    Side quest: Eurydice and Orpheus: Upper city of Lost Souls: upper city of 
    Lost souls:
    Normal: Scroll + 34,000XP
    Epic: Scroll + 78,000XP
    Legendary: Scroll + 210,000XP
    Back to the main quest. The exit has a rebirth fountain and marked by to 
    torches into the Vale of mourning. This area is quite small and the exit is 
    to the south into Erebus. In the vale of mourning (if you have talked to 
    Keuthonymos about the Inner source side quest), there will be a convoy here. 
    Note: if you have not activated the quest then the convoy will not appear. 
    Ambush the convoy and take the Daemon scroll back to Keuthonymos for reward.
    Side Quest: The inside Source: Upper city of Lost souls: Lower Daemon camp
    Normal: Relic, 34,000 XP
    Epic: Relic, 78,000 XP
    legendary: Relic, 210,000 XP
    Back to the vale of Mourning, continue until you reach Erebus, which is like 
    a large temple like structure with a stone surface. The area is pretty 
    straight forward, with only one exit right at the far end leading back into 
    the Salt Flats (and a rebirth fountain). One thing of note is that near the 
    beginning of Erebus there is a small set of steps leading to a narrow 
    passage to the Necromanteion. It is easy to miss. Again skip next paragraph 
    if you are skipping the side quests.
    The Necromanteion is quite small with many rooms. You do not have to kill 
    all the monsters (but it's fun), but instead just kill the Bone Scourge 
    boss, in one of the rooms. Once you killed the boss, a door opens to reveal 
    Pogarge íV temple attendant. Talk to him for reward.
    Side Quest: The Necromanteion: Upper city of Lost souls: The Necromanteion
    Normal: scroll, 34,000 XP
    Epic: scroll, 78,000 XP
    Legendary: scroll, 210,000 XP
    The second part of the Salt Flats. Head N to the Far plains. In the Far 
    Plains there is a cave to the N (Deep caverns). In the Deep caverns there is 
    a boss monster guarding an urn. This is for the Dust of a Titan side quest 
    and well worth doing (should be a must, even if you plan on skipping other 
    side quests). Kill the boss and click on Urn to get the Dust of the Titan. 
    Portal back to "Plains of Judgment" and talk to Leda for reward.
    Side Quest: Dust of a Titan : Upper city of Lost souls: Upper city of Lost 
    Normal: 2 skill points, 34,000XP
    Epic: 2 skill points, 78,000XP
    legendary: 2 skill points, 210,000XP
    The exit to the far plains is E from the cave entrance, following the path 
    to the Dread Path. The following areas have only one exit so I will quickly 
    describe the way. Keep going until you reach the Dread halls, which will 
    then lead back to The Dread Path. The two areas will alternate until you 
    reach a clearing with a rebirth fountain and a portal (tower of judgment), 
    and a merchant. Rest if you wish. Continue along the path into the tower of 
    The Tower of judgment is quite nice to look at with a mix of modern yet 
    classical look to it all. The level is quite simple and only one exit on 
    every level; a room with a nice looking rebirth fountain, and a bronze 
    ornate door. Click on ornate bronze door to go down to the fifth domain.
    OK then next few levels (fifth domain to first domain) are pretty similar, 
    each one maze like with only one exit down to the next domain. Also at the 
    start of each domain is a rebirth fountain.
    On the fourth domain you should find Canace íV serpent queen. Kill her for 
    the venom stone, the second stone to Hades' treasure. And in the first 
    domain, you should find Admetus near the end. Talk to him and he will open 
    the door to the room he is in and as a thank you, the room contains some 
    nice loot. The quest does not end here and Admetus tells you to look for him 
    in Elysium. After the encounter continue. At the end of the first domain, be 
    prepared to face Cerberus.
    You will find yourself in a room with a gate. Before you open the gate, make 
    sure you are full health, and stocked up on potions. Once you go through the 
    gates, there's no coming out, unless you die or defeat Cerberus.
    Enter the room, and the door will close. Cerberus is the two headed dog 
    which guards the entrance to Hades. Anyway his main attacks are poison, and 
    also physical. Also the room is filled with cracks that occasionally light 
    up with rays causing aome damage. Since the room is small and Cerberus is 
    fast, magic users will have a harder time. Dodge attacks, run close, slash, 
    run away and repeat seems to be the best option (I have found so far).
    Kill Cerberus and the opposite doors will open, BTW, don't for get the boss 
    chest in the corner.
    The next room is the end of the stage hall of Judgment. Talk to Minos íV 
    judge of the dead to complete this part of the main quest. He says that when 
    all the Gods left, Hades stayed behind. Now he also wants to rule the living 
    world. The Judges have been trapped here. Blah,blah,blahíK.Anyway they open a 
    portal into Elysium for you. How nice.
    Main Quest: Judgment of the Living
    Normal: Arcane Formula, 32,000XP
    Epic: Arcane Formula, 77,000XP
    Legendary: Arcane Formula, 205,000XP
    Congratulations your are three quarters the way through the expansion.
    2.5 Battle for Elysium
    	Elysium (rebirth, portal)
    	Aetollan Polls
    	Perinthean Armory
    	Aneslasian battlefield
    	Delian Meadows (rebirth)
    	Elysium Acropolis (rebirth)
    	Achaean pass
    	Academy of Sopocles (rebirth)
    	Fields of Diadochi (rebirth)
    	Philos Plateau
    	Eronian highlands (rebirth)
    	Argolis (rebirth)
    Talk to Tiresias again who is standing/floating around for a main quest 
    update, and then proceed down to the merchant area. If you look carefully in 
    the merchant area, you will see a figure (Admetus) standing by the steps. 
    Talk to him to complete the "Admetus amongst the Dead". He has finally 
    earned his place amongst the dead heroes for helping you.
    Side Quest: Admetus Amongst the Dead: prisoner Camp: Aetolian Polls
    Normal: 34,000XP
    Epic: 78,000XP
    Legendary: 210,000XP
    After your rest and inventory management, talk to Agamemnon, for main quest 
    update and he will open the big double doors. You next task is to find 
    Odysseus who will help you into Hades. Go through the gates. 
    Keep going in the general direction until you see a bunch of soldiers in a 
    square area. If you go down the steps you will find the entrance to the 
    Perinthean Armory which is basically loot and XP. Anyway, back to the 
    square, talk to Alcinous for the Siege Striders side quest; destroy 5 siege 
    striders. Also talk to Nestor for the flight of the messenger side quest. 
    This side quest needs you to escort a messenger to Ajax (across the fields), 
    the messenger will only follow you on the second time you talk to Nestor. It 
    is best to clear the battle field first, then come back and talk to Nestor 
    again so the messenger can be escorted through the cleared battle fields.
    Down the steps into the Aneslasian battlefield. There is only one exit which 
    can be found simply by following the road, leading to the Delian meadows. 
    This area also has the five siege striders. So destroy all five (and clear 
    out the area). Then go back to Alcinous for reward.
    Side Quest : the Siege Striders : Aetollan Polls: Aetollan Polls
    Normal: magic scroll, 35,000XP
    Epic: magic scroll, 80,000XP
    Legendary: magic scroll, 215,000XP
    Now talk to Nestor the second time, and a messenger will follow you. You 
    should be able to escort the messenger safely across the battlefield now, to 
    the Delian meadows. Once here the messenger will immediately run to Ajax. 
    Talk to him for reward.
    Side Quest : Flight of the messenger: Aetollan Polls : Delian Meadows
    Normal: magic jewelry, 35,000XP
    Epic: magic jewelry, 80,000XP
    Legendary: magic jewelry, 215,000XP
    Talk to Ajax again will give you another side quest; the Achaean Pass. You 
    will also need to talk to Idomeneus who is also in the camp. He will give 
    you some soldiers that you must take to help defend the Achean pass. The 
    soldiers are of no importance, and you can complete this quest with all the 
    soldiers dead, but you managing to help defend the Achean pass. 
    To continue, NE of the rebirth fountain you will find a waterfall and an 
    entrance on either side leading into the Delian caves. This is just loot and 
    XP. The exit to this area is NW from the camp, following the road. You will 
    eventually reach a stairway leading into the Elysium Acropolis. The exit is 
    right at the top, you know you are there when you see the rebirth fountain.
    Go NW to the steps until you reach the Achaean Pass. Talk to Menalaus, and 
    he will ask you to help defend the pass. Now, a few waves of enemies will 
    come, destroy them all and talk to Menalaus again for reward. (Note: if you 
    complete the Achean Pass with soldiers still alive, they continue to follow 
    you around, until the get killed off).
    Side Quest: The Achaean pass: Delian Meadows: Achaean pass
    Normal: magical weapon, 35,000XP
    Epic: magical weapon, 80,000XP
    legendary: magical weapon, 215,000XP
    The Achaean pass is a small round area with two stone bridges, leading into 
    Celestia. Celestia is a big area with the Cave of Apollo to the W and Cave 
    of Artemis to the E. Both caves are for loot and Xp. The exit is straight 
    forwards to the N. The area ends with a stairway leading to the academy of 
    Sophocles, which is just a walkway with a rebirth fountain in the middle 
    leading  to the Fields of Diadochi.
    The fields of Daidochii seems to be where the main battle is going on, the 
    battle front is marked by a glowing purple wall which separates the green 
    fields and the scorched battle ground.
    The following areas are hard to describe in words, so basically I will 
    describe certain areas of interest and what the exits look like (only one 
    exit each area anyway). You will also seem many wooden platforms which you 
    can go up. You can go up these but all exits can be accessed without going 
    up these platforms. Having said this. If you go up the first of these 
    gangways which you can access (most towers do not have ramps so there are 
    only certain entry points), and follow it you will end up in a new area 
    which can only be accessed by this walkway; Philos Plateau. Philos plateau 
    is just a dead end but you will find the third stone from "Metriche íV Empusa 
    hero". This is the fire gem for Hades' treasury side quest.
    OK. In the middle of the Diadochi fields is a rebirth fountain, and the end 
    is marked by the double torches into the Eronian Highlands. Keep going, and 
    look out for the rebirth fountain until you reach Argolis. In Argolis you 
    will meet a band of soldiers. Talk to Menetheus for the "A noisy diversion 
    side quest". You have to help create a noisy diversion so that Odysseus  can 
    remain undetected near the gate of Hades. After this the soldiers will rush 
    off. They will most likely be killed, so follow them and kill the Queen 
    Melinoe. After you killed her, go back and talk to Menetheus for reward.
    Side Quest: A Noisy diversion : Argolis : Argolis
    Normal: 35,00 XP.
    Epic: 80,00 XP.
    Legendary: 215,00 XP.
    Now go E pass the two torches and eventually get to the base where Odysseus 
    and his men are guarding the secret entrance to Hades.
    Talk to Elpenor for the Side Quest Hades' generals. Kill the three master 
    generals of Hades.
    Talk to Eurylochus for side quest Shards of Erebus. It seems Hades uses some 
    kind of crystal to control his forces in the living world. Destroy all 5 
    crystals for reward.
    Finally talk to Odysseus to conclude this part of the Main quest.
    Main Quest: battle for Elyssium
    Normal: 20,000XP, health and energy restored
    Epic: 50,000XP, health and energy restored
    Epic: 125,000XP, health and energy restored
    Now for the final battle.
    2.6 The Immortal throne
    Areas:	Palace Wall
    	Secret passage
    	Palace of Hades
    	Dark Processional (rebirth)
    	The Aldonean Propylon
    	Court of Kouloures
    	The Winding descent.
    	The Prison of Souls.
    	Crystalline Stellea
    	Royal Chamber
    	Throne Room
    From the camp travel quickly through the Palace Walls, into the secret 
    passage and then to the Palace of Hades. Meet Typhon the Undead, just as 
    nasty, although not as bad as some of the other guys you have met. When you 
    kill him, remember the loot, and go to the next room.
    In the next room you find Persephone, chained up because she would not help 
    Hades, so free her and talk to get a Main Quest update. She also rewards you 
    with a scroll and opens the door to Hades' palace. Also there is a portal 
    here, don't miss it. Proceed down the newly opened doors down to the Dark 
    Processional and activate the rebirth fountain. Then open the double bronze 
    The Aldonean Propylon. This first part has two exits, one in a room to the 
    NE and the other further along to the NW. The NW has only one Gigantes 
    guarding it whilst the NE one has four. Both the exits lead to the same 
    lower area. The lower section is small, and ignoring the other entrance (two 
    entrances), there is only one exit marked by a Gigantes guarding a circular 
    portal. Through the portal you will see a rebirth fountain. Go down to the 
    next area (lowest).
    In the lowest area there are two exits, once roughly to the NE, and the 
    other further along to the NW. The NW passage leads to a dead end room with 
    a Crystal of Erebus (remember to get the shard when you destroy the 
    crystal), so it is best to visit here first. The NE exit leads to the Court 
    of Kouloures.
    The Court of Kouloures, is a largest room with the exit right on the other 
    side. There is a crystal of Erebus in the center of the room. The exit is a 
    set of bronze doors that leads to the Winding Descent. There is a rebirth 
    fountain here. This area has two exits, one roughly E and the other S 
    (relative to the rebirth fountain. The E passage leads to a dead end with 
    Dysnomion íV High general (Hades' Generals side quest), S one is the exit. 
    Keep following the path and down the steps until you reach the bottom area 
    with the double bronze doors.
    The double bronze doors, opens to steps leading down into the Prison of 
    Souls. There is a rebirth fountain, and four doors (one entrance, and three 
    exits). All the exits eventually lead to the same room, which is the room 
    directly after the door facing the entrance (NW exit). The other two exits 
    (NE and SW) is the long way; the SW has nothing special and the NE one also 
    leads to an area with Trophonius (another high general).
    As mentioned all the three exits eventually leads to a common room. The 
    common room has two exits to the NW, both leading to a lower area. However 
    the one to the left, leads to a another room before going down. This other 
    room has the final High general (Makarai), kill him to get reward.
    Side Quest: Hades' generals : Argolis: Prison of souls
    Normal: +5% total damage, 45,000XP
    Epic: +5% total damage, 90,000XP
    Legendary: +5% total damage, 230,000XP
    The lower area is the final area of the prison of souls. There is only one 
    path that will eventually has a side path (main path SE to NW direction, 
    side path NE direction). To the NE is the Warden of Souls, a real nasty 
    Gigantes. If you kill him you get the Key to open all the prison cells (you 
    can back track and free all the souls if you want). The circular portal 
    behind the warden also leads to a room with another crystal of Erebus.
    Back to the junction. Note: almost done, so stocking up on potions now would 
    be a nice time. Continue along the path to NW, until you reach the end, with 
    "The night's mistress íV Empusa hero". Destroy her/it for the final Soul gem 
    If you want you can portal back to the "Plains of Judgment" portal (which is 
    actually in the upper city of lost souls) and complete the "Hades' treasury" 
    before you face Hades. Just go to the treasury room (in the cave , outside 
    Upper City of Lost Souls, before the winding steps). Touch the four altars 
    and the correct gems will be placed. When all four gems are in place, the 
    treasury doors will open.
    Hades' treasury
    Normal: 100,000XP (+loot)
    Epic: 225,000XP (+loot)
    Legendary: 600,000XP (+loot)
    Back to the main quest. In the area you met Night's Mistress is another set 
    of double bronze doors. Go through into The Crystalline Stellea. The 
    crystals will shoot some lightning, which is not very damaging. Continue 
    into the "Royal Chamber". The Royal Chamber has the final two crystals of 
    Erebus. Destroy them to get reward.
    Side Quest : Crystal of Erebus: Ergonis: Royal Chambers
    Normal: 35,000XP (and a nice complete Shard of Erebus charm, which usually 
    has great bonuses)
    Epic: 80,000XP (and a nice complete Shard of Erebus charm, which usually has 
    great bonuses)
    Legendary: 215,000XP (and a nice complete Shard of Erebus charm, which 
    usually has great bonuses)
    The next room is the Throne room where you meet Hades. He is quite tough and 
    has close ranged and long range attacks. Again like all bosses, what for the 
    attack animations, because some of the attacks are one hit. After you kill 
    him once, he transforms into a ghost like form, and you have to defeat him 
    again. This time he has more attacks.
    When you finally destroy him (no third time lucky for Hades), Persephone 
    will appear, and talk to her to complete Titan Quest Immortal Throne.
    Main Quest: The Immortal Throne
    Normal: 32,000XP
    Epic: 78,000XP
    legendary: 210,000XP
    >>>> END OF WALKTHROUGH <<<<<
    3. New Relics and charms
    These are little stones and stuff that can be used to add enhancements to 
    your equipment. Only one enhancement can be put onto a single piece of 
    equipment. Once you enhance a piece of equipment, you can only add the same 
    enhancement to that item. When it max the enhancement, you may get a bonus.
    Note: Bonuses seem to be random (or character level based), so you do not 
    get the same bonus every time you complete a relic or charm. I have listed 
    the ones I have found, there may be more. This also means that you should 
    complete the relic/charm before using, so that you can see the bonus you got 
    before using it. I have also seen completed relic/charms without bonuses 
    (boo hoo).
    I will list them in alphabetical order, as it is easier to reference; note 
    that I remove the "the", so "The Valor of Achilles" is under V for Valor. 
    Relics can be stacked up to three and charms can be stacked to five. The 
    comp bonus is the bonus you get when you stack to the maximum number.
    Note: Only the relics and charms added in the expansion are listed.
    3.1 Relics
    There are actually three types
    Essences (Ess), Embodiment (Emb), Incarnation (Inc) , the difference being 
    the power, bonus and the level requirement.
    Blade of Thantos : Weapon
    Type	Level req	Total damage
    Ess	24		+3/6/9%
    Emb	36		+4/8/
    Comp bonus : +x% damage to demons
    Chill of tartarus : Weapon
    Type	Level req	Cold damage	Chance slow monsters for 3 seconds
    Ess	24		11/22/33	5/10/15%
    Emb	36		15//		5//
    Inc	46		20//		5//
    Comp bonus : x-x cold damage
    Cunning of Odysseus : Helms
    Type	Level req	Intelligence
    Ess	24		+5/10/15%
    Emb	36		+7/14/21%
    Comp bonus : +x energy, +x int
    Iron Will of Ajax : Armor
    Type	Level req	Stun resistance %	Health %	Slow resistance %
    Ess	24		7/14/21%		2/4/6%		0/0/0%
    Emb	36		10/20	/		2/4/		10/20/
    Inc	46		13/26/			2/4/		13/26/
    Comp bonus : +x health
    Persephone's Tears : Jewelry
    Type	Level req	Less damage from undead
    Ess	24		15/30/45
    Emb	36		40/80/120
    Inc	46		60/
    Comp bonus : +x health, +x energy, +x armor
    Rage of Ares : Arm armor
    3sec skill disruption
    Type	Level req	Chance 		damage
    Ess	24		5/10/15%	150/150/150
    Inc	46		5/10/		450/450
    Comp bonus : +x damage
    Shade of Hector : Shields
    Type	Level req	Chance to avoid projectiles		Defense
    Ess	24		+2/4/6%					+0/0/0
    Emb	36		+3/6/					+40/80
    Inc	46		+3/6/9					+60/120/180
    Comp bonus : +x def, +x str, +% armor
    3.2 Monster charms
    Type: N= normal, E= Epic, L=Legendary
    Level = level required
    Albino Spider Web: armor
    Type	Level		Chance 	 	electric burn over 3 seconds
    N	24		7/14/21/28/35	180
    E	36		7/14/21/28/35	300
    Comp bonus: x% chance x-x pierce retailiation
    Crystal of Erebus: Helms
    Type	Level		Vitality resistance
    N	24		2/4/6/8/10%
    E	36		3/6/9/12/15%
    L	46		4/8/12/16/20%
    Comp bonus: +x% XP, +x% resistances, +x% damage
    Fury's heartblood : Weapons
    Type	Level		Vitality damage
    N	24		7/14/21/28/35
    E	36		15/30/45/60/75
    L	46		20/40
    Comp bonus: +x vitality damage, x% chance slow attack for x secs
    Hydradon Hide: Armor
    Type	Level		health 		less damage from beasts
    N	24		15/30/45/60/75	4/8/12/16/20%
    L	46		35/		6/
    Comp bonus:
    Spiny Shell: Shields
    Type	Level		Damage		Shield block %
    N	24		4/8/12/16/20	1/2/3/4/5%
    E	36		8		2
    Comp bonus: +x def
    Tortured soul : Jewelry
    Type	Level		Damage to Demons %
    N	24		5/10/15/20/25%
    E	36		7/14/21/28
    L	46		10/
    Comp bonus: x% vitality damage resistance
    3.3 Scrolls
    	Scrolls are a new item in TQIL, They are basically one off spells 
    which adds special powers to you for a certain period of time. The below are 
    a list of scrolls which you may find. Scrolls come in three different 
    levels; in normal they are just scrolls, in epic they are greater scrolls 
    and in Legendary they are called Divine scrolls.
    Note: Level required is in 3 figures, the first is for normal, second for 
    epic (greater scroll), and the third for legendary (divine scroll).
    Arcane Power
    Pure energy flows into the caster
    Level required:
    Duration: 90sec
    Radius: NA
    	Normal: 15 elemental dam,+40 energy regen per sec,+100% casting speed
    Archmage's fury
    Grants caster inner control of their powers
    Level required:	//41
    Duration:	90sec
    Radius:	NA
    	Legendary: +10% elemental damage, -25% recharge, -50% energy cost
    Aura which reduces enemies health
    Level required: //45
    Duration:	25s
    Radius:	16m
    Legendary: 200 vitality decay per sec, 35% reduce enemy health.
    Arrow Dancer
    Aura that improves players ability to dodge projectiles
    Level required: //41
    Duration: 90s
    Radius:	NA
    Attributes:	+40% avoid projectiles
    Summons a Behemoth to help you
    Level required:	//46
    Duration:	90sec
    Radius:	NA
    Behemoth attributes:
    	Legendary:	20,000 health
    		Attack: 100% chance used, 90 arc attack, 2 targets,200-2750 
    damage, 500 fire damage.
    Breaking Wheel
    A wheel traps which inflicts damage to enemies by shooting projectiles
    Level Required: 7//
    Duration:	20sec
    Radius:	NA
    Normal: Trap health 750, Trap energy 200, 8 projectiles, 100% 
    passthru, 75 pierce damage
    Crushing vortex
    Creates a large aura which deals damage to enemies
    Level required: 24/37/45
    Duration:	45sec
    Radius:	10m
    Normal:	70 damage, 30 elemental damage
    Epic:		150 damage, 60 elemental damage
    Legendary: 225 damage, 90 elemental damage
    Summons a Cyclops to aid you
    Level required: 24//
    Duration:	25sec
    Radius:	NA
    Cyclops attributes:
    Normal:	3200 health 5000 energy 200-2500 damage
    Produces a shock wave which does damage to enemies, and chance to stun
    Level required: /30/
    Duration:	10sec
    Radius:	NA
    Epic:		375 damage, 25% chance of 3sec stun
    Elemental Shielding
    Projects an aura around to to protect against elemental damage.
    Level required: 14//43
    Duration:	90sec
    Radius:	NA
    Normal:	1200 damage absorption (Elemental)
    Legendary:	7000 damage absorption (Elemental)
    Weakens enemy attacks
    Level required: 21/37/45
    Duration:	one off
    Radius:	NA
    When cast, all monsters in 20m radius
    	Normal:	75 reduced physical damage for 45sec
    	Epic:		175 reduced physical damage for 45sec
    	legendary:	350 reduced physical damage for 45sec
    Gives caster fury and speed
    Level required: //45
    Duration:	90s
    Radius:	NA
    	legendary:	250 pierce. +55% movement
    Ice Nova
    A blast of cold air causing damage and slowing down your enemies.
    Level required: 11//
    Duration:	one off
    Radius:	20m
    Normal:	550 frostburn over 10sec, 40% slower movement for 10sec
    A aura which saps the energy of your enemies.
    Level required: //41
    Duration: 60 sec
    Radius:	10m
    Legendary:	30% energy drain,(200% energy drain causes damage)
    Sky's Rage
    Calls forth a storm to smite your enemies
    Level required: 27//
    Duration:	15s
    Radius:	NA
    Storm attributes: 
    Normal: 200000 health 5000 energy,
    	Lightning bolts: 0.5m radius, 75-125 lightning damage, 1s stun
    Stalward alliance
    Aura which give damage and increases protection of allies.
    Level required: 17//43
    Duration:	90s
    Raidius:	16m
    Legendary:	150 damage, 150 armor
    Storm w????
    Summons up to 3 harpies to help you.
    Level required: 11//
    Duration:	80sec
    Radius:	NA
    Normal:	500 health, 1000 energy
    Harpy skills:
    Thunder bolt: 1m radius, 30 lightning damage
    Squall: 65 energy cost, 6sec, 6m radius, 10 lightning 
    damage, 33% chance of impaired aim for 3secs.
    Unbroken Fortitude
    Aura that absorbs damage
    Level Required: 11//
    Duration:	90sec
    Radius:	NA
    Attributes: 20 Damage Absorption
    Aura which leeches life from nearby enemies
    Level required: /39/
    Duration:	25sec
    Radius:	16m
    Epic:	200 life leech per second
    Projects aura to weaken enemies around you.
    Level required: 21//
    Duration: 25sec.
    Radius:	16m
    Normal: 100 reduced def for 1sec, 150 reduced armor for 1sec.
    Warriors Song
    Aura that increases damage and melee
    Require Level: 7//
    Duration: 90sec
    Radius:	NA
    Normal:	+30 Damage, +100 offense
    3.4 Artifacts
    	Artifacts are a special type of item, placed on the new special slot 
    on you character screen. When an artifact is equipped it will grant special 
    bonuses to you character. However artifacts can only be made by a xxxx and 
    they require a recipe as well the items required to make it.
    	The following is a list of recipes and also the items required to make 
    3.4.1 Artifacts
    Leaf song:
    Require Level: 15
    Gives:	20% poison resistance
    	30 energy
    	35 offense
    	-6% energy cost
    3.4.2 Arcane Formula
    Blood of Ares: Divine artifact
    Required Level: 50
    Gold cost: 1,000,000
    Requires:	Lion heart (artifact)
    		Fury of the ages (artifact)
    		Embodiment of valor of Achilles
    Gives:	25 damage
    +20% damage
    		+40% bleed damage
    		+40 offensive
    		+15% attack speed
    grants:	Tears of Blood. Activates on taking damage.
    		When attacked, this will cause fire and bleeding damage to 
    		Duration : 8secs, radius:8m
    		975 bleeding damage per second
    		176-198 burn over 2 secs
    Chaos cube: Lesser artifact
    Required Level: 15
    Gold cost: 75,000
    Requires:	Essence of Dionysus' wineskin
    		Venom sac
    		Demons blood
    Gives:	24 poison damage over 3sec
    7% damage resistance
    		15% vitality damage resistance
    		20% stun resistance
    		+50 health
    Cinderbolt: Lesser artifact
    Required Level: 20
    Gold Cost: 75,000
    Requires:	Essence of Amun-Ra's glory
    		Hag Skin
    		Rigid Carapace
    Gives:	+14% fire damage
    	8% pierce resistance
    	+12 dex
    	+75 health
    	+75 energy
    Crosier of Osiris: divine artifact
    Required Level: 50
    Gold Cost: 1,000,000
    Requires:	Soul Prism (artifact)
    		Final Breath (artifact)
    		Epic Spectral matter
    Gives:	50 energy leech over 2 sec
    	100% vitality damage resistance
    	25% energy leech resistance
    grants:	Soul drain (activate on attack)
    	saps the souls of enemies and absorbs to player
    	100% reduction in enemies health
    	1000 vitality damage
    	500% of attack damage converted to health
    	+30% damage to undead
    	+50 less damage from undead
    Crystal Tear: lesser artifact
    Required Level: 25
    Gold cost: 75,000
    Requires:	Essence of Jade Emporer's serenity
    		Saber claw
    		Yeti fur
    Gives:	75 bleed over 3sec
    		18% cold damage
    		13% lightning damage
    		18% vitality damage
    		50% bleed resistance
    Etheral Veil: lesser artifact
    Required Level: 45
    Gold Cost: 500,000
    Requires:	Incarnation of the Chill of Tartarus
    		Incarnation of the Djed of Osiris
    		Incarnation of the Will of Ajax
    Gives:	+20% cold damage
    		65 cold damage
    		100% reduce entrapment duration
    		100% skill disruption protection
    		+50 dexterity
    		+50 damage to undead
    Eye of the heavens: greater artifact
    Required Level: 30
    Gold Cost: 300,000
    Requires:	skyfire pendant íV artifact
    		Song of the Siren íV artifact
    		Tortured soul
    Gives:	+10% cold damage
    		+10% lightning damage
    		+10% cold resistance
    		+10% lightning resistance
    Grants:	Tidal wave, three projectiles which does damage on every hit.
    	100% chance passthru
    	280-300 damage
    	400 frostburn over 2sec
    	440-460 cold damage
    	50% chance of fumble attacks for 3s
    	+15% damage to demons
    Lyre of Apollo: Divine Artifact
    Required Level:	55
    Gold Cost:	2,000,000
    Requires:	Blood Gem (artifact)
    		Fury of the Ages (artifact)
    		Incarnation of the rage of Ares
    Gives:	45-65% energy drain (100% causes damage)
    		10% chance of 5 sec skill disruption
    		+15% str
    		+15% intelligence
    		+10% chance avoid projectiles
    Grants:	Song of Apollo
    		Activates on Attack, sends forth a wave of sonic energy
    		4000% energy drain (200% energy drain cause damage)
    		5 sec skill disruption
    		5 sec stun
    Silver Heart: Lesser Artifact
    Required Level: 45
    Gold Cost: 500,000
    Requires:	Incarnation of the jade Emperor's Serenity
    		Incarnation of Persephone's Tears
    		Scroll of the Arrow Dancer
    Gives:	+15 cold + lightning damage
    		+45% cold/poison resistance
    		+100 less damage from undead
    		+100 less damage from demons
    Soul Prism : Greater Artifact
    Required Level: 25
    Gold Cost: 300,000
    Requires:	Touch of the Fool (artifact)
    		Sun Stone (artifact)
    		Essence of Yen Lo Wang's bloodletting
    Gives:	66 bleeding damage over 3sec
    	15% vitality damage
    	25% fire resistance
    	100 health
    		-8% energy cost
    Grants:	Necromancy
    		Summons undead to help you out
    		6 limit for 30sec. 850 health, 140-155 damage
    Summoner's Totem: Lesser artifact
    Required Level: 40
    Gold cost: 150,000
    Requires:	Embodiment of Ankh of Isis
    		Epic Hag's skin
    		Epic lupine claw
    Gives:	+6% pierce damage
    	+15% fire damage
    	25 pierce damage
    	+15 dexterity
    	+50% health regeneration
    Sun Stone : Lesser artifact
    Required Level: 25
    Gold cost: 75,000
    Requires:	Essence of the Domain of the Dragon King
    		Essence of the Monkey Kings trickery
    		Raptor Tooth
    Gives:	10% damage
    	10% fire damage
    	10% vitality damage
    	25% fire resistance
    	25% skill disruption protection
    Touch of the fool : lesser artifact
    Required level: 15
    Gold cost:	75,000
    Requires:	Essence of the Golden Fleece
    		Boar hide
    		Scroll of the breaking wheel
    Gives:	15 armor
    		50% skill disruption protection
    		+10% energy
    		+30% cast speed
    		-5% energy cost
    4. Monsters
    Monsters in TQIL, come in three forms.
    Normal spawned creatures, those you see running around all over the place. 
    You can ignore these if you wish.
    Special creatures. Special creatures that have a name, and not really part 
    of the quest. They tend to be unique and have special powers e.g. 
    Polyphemus. You can ignore these if you wish but they normally have high XP 
    when killed.
    Special bosses and minions. These are special unique characters that have 
    special names and are part of a quest or side quest. If you do not kill 
    these, you will cannot proceed with main quest or complete a side quest.
    Normal monsters, have a type, e.g. Beast, Undead, etc which determines their 
    type. In addition to the type you will have the creature species, e.g. 
    Satyr, Centaur. Each species will have a class that determines its mode of 
    attack (some creatures do not have a class, such as carrion crows). Finally 
    some have a skill level e.g. Elite, Veteran etc.
    	Beastman: Dark Satyr - shaman 
    	Beastman: Dark Satyr - Soldier 
    	Beastman: Dark Satyr - Veteran peltast 
    Spawn monsters are character level related as well as setting e.g. Greece, 
    Egypt, Orient, so sometimes it is more difficult and sometimes not. As some 
    monsters are random, I will describe some monsters roughly in the order you 
    will meet them. You may encounter them on your journey, or you may not. 
    Also, in regards to health and attack, both are described relative to the 
    approximate level you met them, e.g. ratmen have can do some damage to a low 
    level character, but by the time you met them you damage and defense should 
    make them easy.
    Here are a list of new type in TQIL:
    	Beasts: General wild creatures; birds, hyenas, boars etc.
    	Beastmen: Half man half beats; satyrs, centaurs, ratmen etc.
    	Construct: These are monsters made from inorganic matter e.g. 
    Automatoi, statues.
    	Demons: Creatures of the underworld e.g. sprites, orthus etc.
    	Devices: These are traps, standards etc.
    	Insectoid: Insect type creatures e.g. spiders, mantids, scorpions etc.
    	Magical: Mythical characters (and unclassed) monsters e.g. Cyclops
    	Plant: Plant creatures e.g. Quill Vines, bog dwellers etc.
    	Undead: Creatures of the spirit realm e.g. skeletons, Liches, wraiths, 
    zombies etc.
    You may find items which allow you to do special damage to specific types of 
    monsters (e.g. +30% damage to undead), or skills which do the same e.g. 
    Hunting íV Call of the Hunt which give +33% damage to beasts and beastmen.
    4.1 A mysterious message
    Anouran: Beastmen. These I think are supposed to be toadmen, but look more 
    menacing, because they look more like giant brains with arms and legs. I 
    guess they can be described as the satyrs of the expansion, as they are 
    similar in their types and attacks.
    Anteok: beastmen. These are big monsters, and the first monsters which looks 
    quite different to those in the original TQ. They are like a big neanderthal 
    with plants as clothing and antlers on their heads.
    Ascacophus: plant. This is like the plant version of the Anteok, pretty much 
    like a moving tree. They have quite a bit of health but are slow. Nice 
    animation when they die as well.
    Krakinos: Beasts. These are giant crabs who pack a nasty pinch. 
    Lost souls: Undead. One of the new zombie types of TQIL.
    NightStalkers: demons. These are like the jackelmen in TQ.
    4.2 Medea's Price
    Abyssal Liche: Undead. I think this is the only monster re-used (and not 
    renamed) in the expansion, although I think it has been upgraded with more 
    Bone Scourge: Undead: This is like a big skeleton of a dog. I guess they 
    attack much like a Saberlion or Hyena etc. But with upgraded skeleton 
    Formicid: Insectiods. Another of the new type of monsters in TQIL. These are 
    like scorpus I guess except they look like giant grasshoppers. They have a 
    variety of types including magic casters and can be quite deadly as they are 
    quite fast.
    Hydradon: Beasts. These look like two headed pink reptiles, should not be 
    too difficult because they are slow. They drop hydradon hides.
    Lamia: Beastmen. These are like a "female" version of the centaurs, a little 
    more demon like appearance.
    Shadow skeletons: Undead . The first of the TQIL skeletons.
    Timberhulks: plant. This is a the TQIL version of the bog dweller.
    4.3 Road to Hades
    Empusa: Demons. These are like winged harpies but more demon look as opposed 
    to the bird look.
    Keres: Demons. The next more difficult common monsters mainly fodder like 
    Pale Anourans : Beast men: Upgraded Anourans (toad men/ brain men)
    Pale Formicid: Insectiod. Upgraded formicid.
    Pale krakinos: Beast: upgraded Krakinos (crabs).
    Stygian Hydradon: Beast: Upgraded Hydradon.
    Troglodytes : Beastmen: There are bulky monsters, and pretty hard hitting. I 
    guess they are a cross between Neanderthal and Yerrin. They may be slow but 
    they are tough and pack a nasty punch.
    4.4 Judgment of the living
    Albino spiders: insectiods. These are white spiders of TQIL. They has some 
    kind of communal attack (electric burn?) which is quite interesting. Also 
    they drop Albino spider webs.
    Arch Limos: Demons. New Limos for the expansion. Instead of the simple life 
    leeching limos, the expansion introduces fire and ice variants. Watch out 
    for the frost limos as they can slow you down.
    Epiales: Demons. These I guess can be best described as defilers in Diablo 
    II, but for those who have not played it Diablo II, they are like a giant 
    squid. Anyway they have nasty poison attacks so have your poison resistance 
    up. Also they drop "tortured souls" charms.
    Fury: Beasts. These guys are like giant bats, which also hobble on the 
    ground. They come in various forms which also means different types deal 
    different type of damage.
    Machae : Demon. These are humanoid in shape, but look real nice close up. 
    They seem to be wearing some kind of organic armor, with gaps which show 
    their glowing innards. These guys are fast and quickly overwhelm you.
    Melinoe: Demons. There are I guess goat people (and I think they are 
    female). They are fast and dangerous, much like the Machae, but they are a 
    few nasty magic user types.
    Odontotyrannus: Beast. These are hulking creatures which look like upright 
    dinosaurs. They aer very slow but can deliver a lot of physical damage.
    4.5 battle for Elysium
    Seige Striders : device : Giant mechanical devices which looks something 
    like a 4 legged spider on raised legs (or what ever). They do some nasty 
    fire damage.
    4.6 The Immortal Throne
    Gigantes: Magical: These are big heavily armored monsters and some types 
    have really nasty one shot kills. They are probably the toughest of all the 
    new monsters.
    5. Dream Mastery
    5.1 Character class table
    The new dream mastery has been added in the expansion adding extra 9 
    classes. This section will describe the new character classes and also the 
    new skills.
    NOTE: The following has the base stats included (stats when you first create 
    the character)
    					Health	Energy	Str	Int	Dex
    Diviner:	Dream + Spirit		1980	716	114	202	98
    Dreamkiller:	Dream + Rogue		2204	556	170	106	125
    Evoker:		Dream + Earth		1980	716	114	196	50
    Harbinger:	Dream + Warfare		2316	556	178	106	114
    Haruspex:	Dream + Hunting		2504	556	170	106	130
    Prophet:	Dream + Storm		2092	876	114	202	82
    Templar:	Dream + Defense		2540	556	162	106	114
    Seer:		Dream Only		1420	556	114	106	50
    Ritualist:	Dream + Nature		2092	876	114	186	98
    5.2 Mastery bonuses
    Dream Mastery Skill Bonuses
    	Health		(1120)
    	Energy		(256)
    	Strength	(64)
    	Intelligence	(56)
    Level	Str	Int	Health		Energy
    1 	+2	+2	+35		+8
    2 	+2	+1	+35		+8
    3 	+2	+2	+35		+8
    4 	+2	+2	+35		+8
    5 	+2	+2	+35		+8
    6 	+2	+1	+35		+8
    7 	+2	+2	+35		+8
    8 	+2	+2	+35		+8
    9 	+2	+2	+35		+8
    10 	+2	+1	+35		+8
    11 	+2	+2	+35		+8
    12 	+2	+2	+35		+8
    13 	+2	+2	+35		+8
    14 	+2	+1	+35		+8
    15 	+2	+2	+35		+8
    16 	+2	+2	+35		+8
    17 	+2	+2	+35		+8
    18 	+2	+1	+35		+8
    19 	+2	+2	+35		+8
    20 	+2	+2	+35		+8
    21 	+2	+2	+35		+8
    22 	+2	+1	+35		+8
    23 	+2	+2	+35		+8
    24 	+2	+2	+35		+8
    25 	+2	+2	+35		+8
    26 	+2	+1	+35		+8
    27 	+2	+2	+35		+8
    28 	+2	+2	+35		+8
    29 	+2	+2	+35		+8
    30 	+2	+1	+35		+8
    31 	+2	+2	+35		+8
    32 	+2	+2	+35		+8
    5.3 Dream Mastery Skill Bonuses
    Dream mastery seems to be combat orientated with attributes more for 
    strength than intelligence. However due to the fact that both str and int 
    are increased by the mastery magic users and non magic users can benefit 
    from the dream mastery.
    The point of view from the skill tree is similar, with skills which boast 
    total damage as well as pets, benefiting both melee, ranged and magic users. 
    I think IronLore intended the dream mastery to complete all the other 
    masteries and also the fighting technique of the character.
    5.3.1 Dream Tier 1
    Psionic touch ( 12 levels) : active
    This is an active skill pretty similar to the calculated strike of the rogue 
    skill, except that it has benefits to all types of attacks as well as adding 
    vitality damage. The bonuses are very good but like calculated strike only 
    every fourth attack has the bonus (3 charge levels). This means that it may 
    be good early character development, but later on, you will probably find a 
    better primary attack.
    Note: Psionic touch affect total damage, so all damage is increased also, it 
    does not use energy so it may be an effective secondary attack for magic 
    users, or even hunting/marksmanship characters, when their energy is low.
    Level			total damage		vitality damage
    1			30%			15
    2			36%			19
    3			42%			23
    4			48%			27
    5			54%			31
    6			60%			36
    7			66%			42
    8			72%			49
    9			78%			57
    10			84%			66
    11			90%			76
    12			98%			87
    Distortion wave (12 levels) :Active
    This is a nice skill especially for an early melee character and can be a 
    life saver. The skill in itself is only really useful for the slow effect 
    which can save your life against mobs. However the disadvantage is that the 
    energy cost is quite high, but you only need one point in this, because you 
    do not really need the extra damage if your are melee anyway (better skills 
    for this in other masteries). This skill gives 50% slow for 4s regardless of 
    Level		energy cost		damage
    1		36			12
    2		40			18
    3		44			25
    4		48			32
    5		52			43
    6		56			65
    7		60			78
    8		64			92
    9		68			104
    10		72			125
    11		76			143
    12		80			165
    Sands of Sleep (8 levels): Active
    Puts enemies to sleep. I have not used this skill.
    Level		targets		en cost		secs of sleep
    1		1		25		2.5-4.0
    2		2		30		3.0-4.8
    3		2		35		3.5-5.6
    4		3		40		3.9-6.4
    5		3		45		4.3-7.2
    6		4		50		4.7-8.0
    7		4		55		5.0-8.8
    8		5		60		5.3-9.6
    5.3.2 Dream Tier 2
    Lucrid Dream( 8 levels) : passive
    This is a passive skill which increases you damage, as well as electrical 
    burn and vitality damage. As usual you need to be dealing this damage in 
    order for this skill to be effective. In all respects this is more a melee 
    character skill, and the other skills on this skill tree supports this fact.
    Level			damage		electrical burn damage	vitality damage
    1			10%		15%			15%
    2			12%		19%			19%
    3			15%		23%			23%
    4			18%		27%			27%
    5			21%		31%			31%
    6			23%		35%			35%
    7			25%		39%			39%
    8			28%		45%			45%
    Trance of Empathy (12 levels) : Active buffer
    This is an aura, and the first of three Trance auras. These are special to 
    the expansion in the fact only one trance can be active at one time. This is 
    a low level trance and 12 levels makes this trance less desirable. However 
    if you are a heavy hitter, then putting points into this may be an early 
    advantage. This skill saps 1 energy per second and affects enemies in a 12m 
    Level		Attack converted to health		damage reflected
    1		3-10%					15%
    2		3-10%					18%
    3		3-10%					21%
    4		3-10%					24%
    5		3-10%					28%
    6		3-10%					32%
    7		3-10%					36%
    8		3-10%					40%
    9		3-10%					44%
    10		3-10%					49%
    11		3-10%					54%
    12		3-10%					60%
    Phantom strike (12 levels): active
    This is an active skill and early on you will choose between this or Psionic 
    touch. The damage bonus is very high but so is the energy cost, which makes 
    this a better secondary attack. Not because it is an active skill, you 
    cannot use it with another active skill like, the Psionic touch or 
    Warefare's onslaught etc. To be honest I put one point into this and put 
    more points in the "Dream stealer" enhancement, and slowly adding it using 
    it mainly as a boss weakener, (weaken the bosses resistance then bang this 
    for massive damage).
    Level		Total Damage
    1		+35%
    2		+50%
    3		+65%
    4		+80%
    5		+95%
    6		+109%
    7		+123%
    8		+137%
    9		+151%
    10		+164%
    11		+177%
    12		+190%
    5.3.3 Dream Tier 3
    Premonition( 6 levels) : passive
    Requires: Lucrid dream. This skill increase you offense and defense, which 
    is a problem for dream mastery characters, because this mastery only gives 
    strength and intelligence bonuses (no dexterity). However for a melee 
    character which gets dexterity bonuses this is a very good skill you make 
    you good attacks even better.
    Level			Offense		Defense
    1			5%		5%
    2			8%		8%
    3			10%		10%
    4			12%		12%
    5			15%		15%
    6			18%		18%
    Psionic Burn (8 levels): active
    This is an enhancement to psionic touch, and again activates once every 
    fourth hit. This skill will add electrical burn damage as well as damage to 
    demons. If you are using Psionic touch as your primary attack early on, then 
    you should put a few points into this skill. It has a radius of 3.5m
    Level		Electrical burn over 4s		damage to demons
    1		36				8%
    2		57				12%
    3		70				16%
    4		84				20%
    5		100				24%
    6		116				28%
    7		132				32%
    8		150				36%
    Summon Nightmare (16 levels) : Active
    Ah the Dream Pet (That did not come out quite right), and this is a pet of 
    pets (again did not come out right). The nightmare can be compared to the 
    Spirit's King Liche, in the sense it is not very powerful, but there are 
    enhancements which allows your nightmare to boost the attributes of all your 
    other pets. The nightmare is a must if you are a heavy pet summoner. Maybe 
    one point in this and max out Master mind. You may put a few more points in 
    this skill just to boost the nightmares health.
    						Psionic beam			Dodge Attack
    Level		En cost	Health	Energy		dam/vit dam	attack/proj
    1		150		105		930		8/8		34%/34%
    2		154		120		960		12/12		35%/35%
    3		158		136		990		16/16		36%/36%
    4		162		153		1020		20/20		37%/37%
    5		166		171		1050		24/24		38%/38%
    6		170		190		1080		28/28		39%/39%
    7		174		210		1110		32/32		40%/40%
    8		178		231		1140		36/36		41%/41%
    9		182		253		1170		39/39		42%/42%
    10		186		277		1200		42/42		43%/43%
    11		190		303		1230		45/45		44%/44%
    12		194		331		1260		48/48		45%/45%
    13		198		361		1290		51/51		46%/46%
    14		202		393		1320		54/54		47%/47%
    15		206		428		1350		56/56		48%/48%
    16		210		466		1380		58/58		49%/49%
    Nightmare dream surge ability (starts at level 5)
    Give 10 projectiles with 100% chance of passthru, 30% attack damage 
    converted to health
    Level		damage		vitality damage
    5		37		37
    6		40		40
    7		44		44
    8		48		48
    9		51		51
    10		54		54
    11		56		56
    12		59		59
    13		62		62
    14		65		65
    15		67		67
    16		69		69
    Dream Stealer (8 levels) : active
    Dream stealer adds a few good enhancements to the "Phantom strike" skill. 
    This is a better skill to put points in, but if you are not using Phantom 
    strike much then this is not a priority. This can be a very powerful attack 
    and really more of a benefit for magic/melee characters or pure melee. (360 
    arc of attack).
    Level		en cost	targets	damage	en leech over 3s 	secs stun
    1		10	3	171	90			1.5
    2		12	3	197	135			2.0
    3		14	4	223	180			2.5
    4		16	4	252	225			3.0
    5		18	5	283	370			3.4
    6		20	5	315	315			3.8
    7		22	6	348	360			4.1
    8		24	6	382	405			4.5
    Chaos Resonance (8 levels) :active
    This is the enhancement to the distortion wave and requires one point in 
    Distortion wave to add points to this. As said before Distortion wave adds 
    the 50% slow which is really a benefit for some characters, this adds the 
    reduce armor which is even better. I normally have one point in distortion 
    wave and max out this because it is only six levels.
    Level		en cost		damage		reduce armor for 5s
    1		8		14%		25
    2		10		20%		39
    3		11		26%		55
    4		13		32%		73
    5		14		38%		93
    6		16		44%		115
    7		17		50%		140
    8		19		56%		168
    5.3.4 Dream Tier 4
    Distort reality (12 levels) : Active
    This is one of those slot active skill where you use it in emergencies to 
    get out of a tight spot. The high energy cost may be a too much for a melee 
    character, as there are better skills in other masteries. However this skill 
    has some very useful attributes such as the stun, and the damage is not too 
    bad neither, for mid character development, but pretty much useless later 
    on. It may be useful to put one point in this and put more point in temporal 
    rift which is more useful. The range is 8m.
    Level		energy cost		damage		vitality damage
    1		104			57		45
    2		108			69		53
    3		112			80		61
    4		116			92		69
    5		120			106		79
    6		124			120		89
    7		128			135		100
    8		132			151		111
    9		136			168		123
    10		140			186		136
    11		144			205		150
    12		148			225		164
    Trance of Convalesence (12 levels) : Active buffer
    The second trance and a bit more useful. This is more of a magic user skill, 
    and can benefit a magic user from the mob attacks rather like the Storm's 
    Energy shield. It has a 12m radius and requires 100 energy cost.
    Level		Damage absorption		Health regen	Energy regen
    1		3%				+1.0		+1.0
    2		4%				+2.0		+1.2
    3		5%				+3.0		+1.4
    4		6%				+4.0		+1.6
    5		7%				+5.0		+1.8
    6		8%				+6.0		+2.0
    7		9%				+7.0		+2.2
    8		10%				+8.0		+2.4
    9		11%				+9.0		+2.6
    10		12%				+10.0		+2.8
    11		13%				+11.0		+3.0
    12		15%				+12.0		+3.2
    Hypnotic gaze (8 levels): Active
    This is the first enhancement to the "Summon nightmare" skill and obviously 
    requires at least one point in that skill. All it does is adds a confusion 
    skill for the nightmare. Nice skill but not a priority
    Level		energy cost		secs of confusion
    1		72			3.0
    2		74			3.5
    3		75			4.0
    4		77			4.5
    5		78			5.0
    6		80			5.5
    7		82			6.0
    8		83			6.5
    Distortion field (8 levels) : Passive
    This is one of those damage retaliation (thorn) skills. Nice for a melee and 
    OK for a magic user, but like all thorn skills, it is not a top priority 
    skill. In harder difficulties, this extra passive can be the difference 
    between life and death, but early on leave it out. It has a 5% chance of 
    activation and last for 15 secs.
    Level		damage absorption		damage retaliation
    1		18				3	
    2		21				7
    3		24				11
    4		27				17
    5		30				23
    6		33				30
    7		39				37
    8		39				45
    5.3.5 Dream Tier 5
    Temporal flux( 6 levels) : passive
    Requires: Lucrid dream. The final skill in the Lucrid dream tree, and to be 
    honest, not as useful as premonition, if you are in real need of speed, 
    avoid projectiles or slow res, then put it in. My opinion is that this skill 
    can be left till later, as there are other more useful skills. However at 
    only six levels and pretty good percentages, a melee character put points at 
    the small expense of six points.
    Level			Total speed	avoid projectiles	slow resistance
    1			2%		3%			8%
    2			4%		5%			12%
    3			6%		8%			16%
    4			8%		10%			20%
    5			10%		12%			24%
    6			12%		15%			28%
    Psionic Immolation (12 levels) : active
    This is the third enhancement to distortion wave, and to be honest at level 
    5 you would expect better. A 50% damage to demons, although nice, is not 
    exactly going to make that much difference, and although nice electrical 
    burn damage, at 12 levels of a level 5 skill it is not worth it. Save the 
    points for other skills.
    Level		en cost		elec burn over 4
    1		18		96
    2		26		129
    3		36		164
    4		42		199
    5		50		236
    6		58		275
    7		66		316
    8		74		358
    9		82		401
    10		90		447
    11		95		494
    12		99		544
    5.3.6 Dream Tier 6
    Trance of Wrath (12 levels) : Active buffer
    The last of the three trances, and this one is for the melee. However the 
    stats for this level 6 skill is really not very high. The only real boost is 
    the reduce resistances and as a melee character you really need some other 
    form of damage (e.g. bleed, elemental, poison) to really take advantage of 
    this. However as a melee character this extra aura will the best of the 
    three auras and it does not hurt to have it on. The aura takes 1 energy per 
    sec and give 1s of skill disruption.
    Level		radius	Electrical burn over 4s	reduce resistances for 4s
    1		2.8	26			10%
    2		3.0	38			12%
    3		3.2	49			14%
    4		3.4	61			16%
    5		3.6	73			18%
    6		3.8	86			20%
    7		4.0	100			22%
    8		4.2	115			24%
    9		4.4	130			26%
    10		4.6	147			28%
    11		4.8	163			30%
    12		5.0	182			32%
    Mastermind (8 levels) :Active
    This is the third enhancement for the summon nightmare skill (and does not 
    require a point in Hypnotic gaze, only Summon nightmare). This is the skill 
    that boost damage and health/energy regen for all pets. Max this if you have 
    lots a few important pets. 50 energy cost and affect 15m
    		Bonus to Pets Only
    Level		damage		health regen		energy regen
    1		5%		30%			30%
    2		10%		45%			45%
    3		15%		60%			60%
    4		20%		75%			75%
    5		25%		90%			90%
    6		30%		105%			105%
    7		35%		120%			120%
    8		40%		135%			135%
    Temporal rift (12 levels) :Active
    If you like distort reality you will love this, which is better, well this, 
    but both are real nice. The energy cost is not high, and is great for 
    weakening mobs in one shot. The quick cooldown makes this skill a real nice 
    addition to your arsenal. I put a lot of points in this tree. The skill adds 
    15% energy drain.
    Level		en cost		elec burn over 4		% en drain=damage
    1		3		216				45%
    2		4		256				60%
    3		5		300				75%
    4		6		344				90%
    5		7		392				105%
    6		8		444				120%
    7		9		492				135%
    8		10		552				150%
    9		11		608				165%
    10		12		668				180%
    11		12		732				195%
    12		12		796				210%
    Level		sec petrify		damage/damage to demons
    1		1.5			27/27
    2		2.0			38/38
    3		2.5			49/49
    4		3.0			49/49
    5		3.5			49/49
    6		4.0			49/49
    7		4.5			49/49
    8		5.0			49/49
    9		5.5			49/49
    10		6.0			49/49
    11		6.5			49/49
    12		7.0			49/49
    6.Unlock codes 
    373624	Armanent of Gaul
    437626	Armanent of Germania
    925678	Garb of the Great Merchant
    274267	Shinobi Shokozo
    7. Credits and acknowledgments
    Thanks to THQ and Ironlore for creating and distributing this amazing game.
    www.gamespot.com for telling me about this game
    www.gamefaqs.com for all the other faqs and walkthroughs, which helped me 
    through other games
    www.titanquest.net for all the interesting information and tips whilst I was 
    playing TQ to help me get through some of the more difficult situations.