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    Relics Guide by Mister Sinister

    Updated: 05/11/07 | Search Guide | Bookmark Guide

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                       -   I.M.M.O.R.T.A.L   T.H.R.O.N.E   -
    
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                                                   Copyright Mister Sinister, 2007
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                                              Dedicated to my dear friend Vinicius
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    Relics are shards of the power of a God.  You will only ever encounter them
    in pieces - never as completed items, and it is up to you to combine THREE 
    shards of each relic, to create a completed relic.
    
    To use a relic, you right-click on it in your inventory, and then left-click
    on whatever item you want to imbue with the relic's power.  Do not worry if 
    you only have a one-third or two-thirds of a completed relic, as you can 
    always add the other shards of the same relic to the original later, thus
    increasing the power of your enchanted items as you play through the game.
    
    Ordinarily each third of a relic contains a third of the power of the whole
    relic, which makes mathematical sense - however as an incentive to complete
    each relic, once it IS completed, you get a "completed relic bonus" which
    is randomly selected from a list that I have tried to flesh-out at the end
    of the relics section for you.
    
    Each relic is equipment-type-specific, so for example the Essence of Artemis'
    Bowstring can only be used on bows, whereas the Essence of Archimedes' Mirror
    can only be used on shields.
    
    There is nothing wrong, of course, with holding onto a relic until it is 
    completed - I frequently do this - with a view to keeping it.  Relics are
    sometimes called for as ingredients in the creation of Artifacts.
    
    If you decide that you have made a mistake and enchanted an item with a relic
    that you would like to get back, you can visit any of the Enchanters in the
    game (bearing in mind that this is not possible in Titan Quest - only in 
    Immortal Throne).  Enchanters, as you are aware, can separate an item and its
    corresponding relic - however you will only be able to retrieve EITHER the
    item OR the relic, so choose carefully.
    
    This is also an expensive process, so don't forget THAT either !!
    
    One final thing to note is that there are three types of relic.  There are 
    essences, which are the relics you will find on the normal difficulty setting,
    there are embodiments, which are the relics you will find on the epic 
    difficulty setting, and finally there are incarnations, which are the relics
    you will find on the legendary difficulty setting.
    
    So in a bid to be helpful, I have listed as many relics as I have encountered
    in Titan Quest (and Immortal Throne), together with what they look like in
    terms of their depictions, what they can be used on, what level you must be
    to use them, and what bonuses they confer.
    
    PLEASE NOTE that this section is a work in progress, and that whilst I have 
    listed every single relic I have encountered on all three difficulties, there
    are some that I still need to find.  I will therefore update this guide as 
    and when I do (or you can notify me of the gaps so I can add them in - you 
    will get full credit).  Cheers.
    
    Here we go !!
    
    AMUN-RA'S GLORY
       Amun-Ra, ruler of the sun, is the greatest of the Egyptian gods.  Can
       enchant all armour.
       Appearance     : The Sun
       Required Level : 12 (Normal), 30 (Epic),  (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - +20 Health, +20 Energy
       2/3 - +40 Health, +40 Energy
       3/3 - +60 Health, +60 Energy, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  +40 Health,  +40 Energy
       2/3 -  +80 Health,  +80 Energy
       3/3 - +120 Health, +120 Energy, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
    
    
    ANKH OF ISIS
       Isis is queen of the Egyptian gods.  Her symbol, the ankh, is associated 
       with healing and immortality.  Can enchant rings and amulets.
       Appearance     : An Ankh - symbol of Isis' Power
       Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - +30 Health, +30% Health Regeneration
       2/3 - +60 Health, +60% Health Regeneration
       3/3 - +90 Health, +90% Health Regeneration, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  +60 Health,  +35% Health Regeneration
       2/3 - +120 Health,  +70% Health Regeneration
       3/3 - +180 Health, +105% Health Regeneration, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - +100 Health,  +40% Health Regeneration
       2/3 - +200 Health,  +80% Health Regeneration
       3/3 - +300 Health, +120% Health Regeneration, completed relic bonus
    
    
    ANUBIS' WRATH
       Anubis, a jackal-headed god, is ruler of the Egyptian underworld.  Can 
       enchant all weapons.
       Appearance     : A jackal-headed character with a rudimentary blade in hand.
       Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 2% of Attack damage converted to Health
       2/3 - 4% of Attack damage converted to Health
       3/3 - 6% of Attack damage converted to Health, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 3% of Attack damage converted to Health
       2/3 - 6% of Attack damage converted to Health
       3/3 - 9% of Attack damage converted to Health, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 -  4% of Attack damage converted to Health
       2/3 -  8% of Attack damage converted to Health
       3/3 - 12% of Attack damage converted to Health, completed relic bonus
    
    
    ARCHIMEDES' MIRROR
       Archimedes was one of the greatest of Greece's philosophers and 
       scientists.  Can enchant shields only.
       Appearance     : A face looking into a mirrored reflection of itself.
       Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 3.0% Chance of 50% Damage Reflected
       2/3 - 6.0% Chance of 50% Damage Reflected
       3/3 - 9.0% Chance of 50% Damage Reflected, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  4.0% Chance of 50% Damage Reflected
       2/3 -  8.0% Chance of 50% Damage Reflected
       3/3 - 12.0% Chance of 50% Damage Reflected, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 -  5.0% Chance of 50% Damage Reflected
       2/3 - 10.0% Chance of 50% Damage Reflected
       3/3 - 15.0% Chance of 50% Damage Reflected, completed relic bonus
    
    
    ARTEMIS' BOWSTRING
       Artemis, the Greek goddess of the hunt, is renowned for her skill with the
       bow.  Can enchant bows only.
       Appearance     : A bow with a long, curling bowstring
       Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 3 Piercing Damage, +2% Attack Speed
       2/3 - 6 Piercing Damage, +4% Attack Speed
       3/3 - 9 Piercing Damage, +6% Attack Speed, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  8 Piercing Damage, +3% Attack Speed
       2/3 - 16 Piercing Damage, +6% Attack Speed
       3/3 - 24 Piercing Damage, +9% Attack Speed, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 14 Piercing Damage, + 4% Attack Speed
       2/3 - 28 Piercing Damage, + 8% Attack Speed
       3/3 - 42 Piercing Damage, +12% Attack Speed, completed relic bonus
    
    
    BLADE OF THANATOS
       Thanatos, the incarnation of death, carries a sword with the power to rend
       the very souls of mere mortals.  Can enchant all weapons
       Appearance     : A sword
       Required Level : 24 (Normal), 36 (Epic), 46 (Legendary)
    
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - + 3% Total Damage
       2/3 - + 6% Total Damage
       3/3 - + 9% Total Damage, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - + 4% Total Damage
       2/3 - + 8% Total Damage
       3/3 - +12% Total Damage, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - + 5% Total Damage
       2/3 - +10% Total Damage
       3/3 - +15% Total Damage, completed relic bonus
    
    
    CHILL OF TARTARUS
       In the deepest pits of the underworld lies Tartarus.  Cold as the grave and
       swathed in darkness, it is here that punishment is meted out for those 
       mortals foolish enough to oppose the will of the gods.  Can enchant all 
       weapons.
       Appearance     : A snowflake
       Required Level : 24 (Normal), 36 (Epic), 46 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 11 Cold Damage,  5% Slowed for 3.0 Seconds
       2/3 - 22 Cold Damage, 10% Slowed for 3.0 Seconds
       3/3 - 33 Cold Damage, 15% Slowed for 3.0 Seconds, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 15 Cold Damage,  5% Slowed for 3.0 Seconds
       2/3 - 30 Cold Damage, 10% Slowed for 3.0 Seconds
       3/3 - 45 Cold Damage, 15% Slowed for 3.0 Seconds, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 20 Cold Damage,  5% Slowed for 3.0 Seconds
       2/3 - 40 Cold Damage, 10% Slowed for 3.0 Seconds
       3/3 - 60 Cold Damage, 15% Slowed for 3.0 Seconds, completed relic bonus
    
    
    CODE OF HAMMURABI
       Hammurabi, king of Babylon, was revered for bringing justice to his people
       with his code of laws.  Can enchant rings and amulets.
       Appearance     : Drawings on Slate
       Required Level : 18 (Normal),  (Epic), 44 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  +6 Intelligence
       2/3 - +12 Intelligence
       3/3 - +18 Intelligence, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - +12 Intelligence
       2/3 - +24 Intelligence
       3/3 - +36 Intelligence, completed relic bonus
    
    
    CUNNING OF ODYSSEUS
       Although not as strong or swift as the other heroes of legend, Odysseus'
       formidable guile made him a match for any foe.  Can enchant head armour
       only.
       Appearance     : A scroll
       Required Level : 24 (Normal), 36 (Epic), 46 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  +5% Intelligence
       2/3 - +10% Intelligence
       3/3 - +15% Intelligence, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  +7% Intelligence
       2/3 - +14% Intelligence
       3/3 - +21% Intelligence, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - +10% Intelligence
       2/3 - +20% Intelligence
       3/3 - +30% Intelligence, completed relic bonus
    
    
    DIONYSUS' WINESKIN
       The drink of Dionysus, Greek god of wine and revelry, is a potent brew 
       indeed.  Can enchant rings and amulets.
       Appearance     : A Wineskin
       Required Level : 3 (Normal), 27 (Epic),  (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 2% Damage Resistance, + 15 Health
       2/3 - 4% Damage Resistance, + 30 Health
       3/3 - 6% Damage Resistance, + 45 Health, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 2% Damage Resistance, + 40 Health
       2/3 - 4% Damage Resistance, + 80 Health
       3/3 - 6% Damage Resistance, +120 Health, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
    
    
    DJED OF OSIRIS
       The Djed is the backbone of Osiris, lord of the dead.  Can enchant all 
       weapons.
       Appearance     : A Djed ! :)  It is a representation of the backbone of 
                        Osiris - Osiris' body having been rended into pieces by
                        his brother Set, and scattered around the lands.
       Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  +8 Damage to Undead
       2/3 - +16 Damage to Undead
       3/3 - +24 Damage to Undead, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - +15 Damage to Undead
       2/3 - +30 Damage to Undead
       3/3 - +45 Damage to Undead, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - +22 Damage to Undead
       2/3 - +44 Damage to Undead
       3/3 - +66 Damage to Undead, completed relic bonus
    
    
    DOMAIN OF THE DRAGON-KINGS
       The Dragon-Kings are the masters of water in China.  Ocean, rain, lake,
       and river - all are theirs to command.  Can enchant all armour.
       Appearance     : A Dragon's Head, facing right
       Required Level : 18 (Normal), 34 (Epic),  (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  8% Fire Resistance
       2/3 - 16% Fire Resistance
       3/3 - 24% Fire Resistance, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 10% Fire Resistance
       2/3 - 20% Fire Resistance
       3/3 - 30% Fire Resistance, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
    
    
    GOLDEN FLEECE
       The Golden Fleece, sought after by Jason and his Argonauts, is rumoured
       to hold great power as well as great beauty.  Can enchant torso armour 
       only.
       Appearance     : A ram or sheep's head
       Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  -5% Energy Cost
       2/3 - -10% Energy Cost
       3/3 - -15% Energy Cost, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  -7% Energy Cost
       2/3 - -14% Energy Cost
       3/3 - -21% Energy Cost, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - -10% Energy Cost
       2/3 - -20% Energy Cost
       3/3 - -30% Energy Cost, completed relic bonus
       
    
    GUAN-YU'S GRACE
       True to the tenets of Taoism, even Guan-Yu, the Taoist god of war, only 
       fights when all other options have been exhausted.  Can enchant torso 
       armour only.
       Appearance     : A figure doing a tai chi-style move
       Required Level : 18 (Normal),  (Epic),  (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - +10 Defensive Ability, 2% Chance to Dodge Attacks
       2/3 - +20 Defensive Ability, 4% Chance to Dodge Attacks
       3/3 - +30 Defensive Ability, 6% Chance to Dodge Attacks, completed 
             relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
    
    
    HECATE'S CRESCENT
       Hecate is a mysterious Greek goddess associated with the moon, childbirth,
       and magic.  Can enchant rings and amulets
       Appearance     : A crescent moon
       Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
    
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  +4% Energy, +20% Energy Regeneration
       2/3 -  +8% Energy, +40% Energy Regeneration
       3/3 - +12% Energy, +60% Energy Regeneration, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  +5% Energy, +30% Energy Regeneration
       2/3 - +10% Energy, +60% Energy Regeneration
       3/3 - +15% Energy, +90% Energy Regeneration, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - + 6% Energy, + 40% Energy Regeneration
       2/3 - +12% Energy, + 80% Energy Regeneration
       3/3 - +18% Energy, +120% Energy Regeneration, completed relic bonus
    
    
    HERAKLES' MIGHT
       Herakles was the strongest of all the Greek heroes.  Can enchant all 
       armour.
       Appearance     : A muscled arm, flexing its bicep
       Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  +4 Strength
       2/3 -  +8 Strength
       3/3 - +12 Strength, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  +8 Strength
       2/3 - +16 Strength
       3/3 - +24 Strength, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - +12 Strength
       2/3 - +24 Strength
       3/3 - +36 Strength, completed relic bonus
    
    
    IRON WILL OF AJAX
       Numbered among the greatest of the heroes of the Trojan war, Ajax was
       known not only for the strength of his arm, but even more for his 
       indomitable spirit.  Can enchant all armour.
       Appearance     : An Iron Gauntlet
       Required Level : 24 (Normal), 36 (Epic),  (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  7% Stun Resistance, +2% Health
       2/3 - 14% Stun Resistance, +4% Health
       3/3 - 21% Stun Resistance, +6% Health, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 10% Stun Resistance, 10% Slow Resistance, +2% Health
       2/3 - 20% Stun Resistance, 20% Slow Resistance, +4% Health
       3/3 - 30% Stun Resistance, 30% Slow Resistance, +6% Health, completed 
             relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
    
    
    JADE EMPEROR'S SERENITY
       The Jade Emperor is the ruler of the Chinese gods.  He is a contemplative
       deity who rarely interferes with the affairs of god or man.  Can enchant 
       all armour.
       Appearance     : A yin-yang symbol
       Required Level : 18 (Normal), 34 (Epic), 44 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  8% Lightning Resistance
       2/3 - 16% Lightning Resistance
       3/3 - 24%, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 10% Lightning Resistance
       2/3 - 20% Lightning Resistance
       3/3 - 30% Lightning Resistance, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 12% Lightning Resistance
       2/3 - 24% Lightning Resistance
       3/3 - 36% Lightning Resistance, completed relic bonus
    
    
    LI-NEZHA'S GUILE
       Li-Nezha, a Chinese trickster god, is as nimble as he is crafty.  Can 
       enchant all armour.
       Appearance     : A stylised face.
       Required Level : 18 (Normal),  (Epic), 44 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  +6 Dexterity
       2/3 - +12 Dexterity
       3/3 - +18 Dexterity, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - +12 Dexterity
       2/3 - +24 Dexterity
       3/3 - +36 Dexterity, completed relic bonus
    
    
    MONKEY KING'S TRICKERY
       The Monkey King, the most mischievous of all the Chinese gods, is also one
       of the most powerful.  His cunning has lured many an unwary foe to do his
       bidding.  Can enchant rings and amulets.
       Appearance     : A Monkey
       Required Level : 18 (Normal), 34 (Epic),  (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 2 Reduced Resistance for 4.0 Seconds, 2% Elemental Resistance,
              5% Skill Disruption Protection
       2/3 - 4 Reduced Resistance for 4.0 Seconds, 4% Elemental Resistance,
             10% Skill Disruption Protection
       3/3 - 6 Reduced Resistance for 4.0 Seconds, 6% Elemental Resistance
             15% Skill Disruption Protection, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 3 Reduced Resistance for 4.0 Seconds, 2% Elemental Resistance,
              8% Skill Disruption Protection
       2/3 - 6 Reduced Resistance for 4.0 Seconds, 4% Elemental Resistance,
             16% Skill Disruption Protection
       3/3 - 9 Reduced Resistance for 4.0 Seconds, 6% Elemental Resistance
             24% Skill Disruption Protection, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
    
    
    PERSEPHONE'S TEARS
       Persephone, favoured daughter of the earth goddess Demeter, was forced into
       marriage with Hades.  She now shares rule of the underworld, yet it brings
       her only sorrow.  Can enchant all jewellery
       Appearance     : A single teardrop - perfectly formed.
       Required Level : 24 (Normal),  (Epic), 46 (Legendary)
    
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - + 15 Less Damage from Undead
       2/3 - + 30 Less Damage from Undead
       3/3 - + 45 Less Damage from Undead, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - + 60 Less Damage from Undead
       2/3 - +120 Less Damage from Undead
       3/3 - +180 Less Damage from Undead, completed relic bonus
    
    
    PROMETHEUS' FLAME
       Prometheus, son of the titan Iapetus, gave the gift of fire to mankind.  Can
       enchant all weapons
       Appearance     : Three flames licking upwards
       Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  12 Burn Damage over 3.0 Seconds, +3% Fire Damage
       2/3 -  24 Burn Damage over 3.0 Seconds, +6% Fire Damage
       3/3 -  36 Burn Damage over 3.0 Seconds, +9% Fire Damage, completed 
              relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  30 Burn Damage over 3.0 Seconds, +3% Fire Damage
       2/3 -  60 Burn Damage over 3.0 Seconds, +6% Fire Damage
       3/3 -  90 Burn Damage over 3.0 Seconds, +9% Fire Damage, completed 
              relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 -  48 Burn Damage over 3.0 Seconds, +3% Fire Damage
       2/3 -  96 Burn Damage over 3.0 Seconds, +6% Fire Damage
       3/3 - 144 Burn Damage over 3.0 Seconds, +9% Fire Damage, completed 
             relic bonus
    
    
    RAGE OF ARES
       Ares, the Greek god of war, is venerated and feared in equal measure.  He
       is cruel, vengeful, and nearly mad - only a fool would risk his wrath.  Can
       enchant armbands and bracelets.
       Appearance     : A diagonal red line (top left-bottom right), with a curve
                        beneath it.
       Required Level :  (Normal),  (Epic), 46 (Legendary)
    
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 -  5.0% Chance of: 450 Damage, 3.0 second(s) of Skill Disruption
       2/3 - 10.0% Chance of: 450 Damage, 3.0 second(s) of Skill Disruption
       3/3 - 15.0% Chance of: 450 Damage, 3.0 second(s) of Skill Disruption, 
             completed relic bonus
    
    
    SET'S BETRAYAL
       Set is the Egyptian god of evil.  In an attempt to take control of the 
       throne of the gods, Set turned on his brother Osiris, brutally hacking
       the latter's body apart and scattering the pieces across the land.  Can
       enchant all armour.
       Appearance     : Somebody about to be knifed in the back
       Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - +6% Pierce Damage, 33.0% Chance of 12 Piercing Retaliation
       2/3 - +6% Pierce Damage, 33.0% Chance of 24 Piercing Retaliation
       3/3 - +6% Pierce Damage, 33.0% Chance of 36 Piercing Retaliation, completed
             relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - +9% Pierce Damage, 33.0% Chance of 30 Piercing Retaliation
       2/3 - +9% Pierce Damage, 33.0% Chance of 60 Piercing Retaliation
       3/3 - +9% Pierce Damage, 33.0% Chance of 90 Piercing Retaliation, completed 
             relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - +11% Pierce Damage, 33.0% Chance of  50 Piercing Retaliation
       2/3 - +11% Pierce Damage, 33.0% Chance of 100 Piercing Retaliation
       3/3 - +11% Pierce Damage, 33.0% Chance of 150 Piercing Retaliation, 
             completed relic bonus
    
    
    SHADE OF HECTOR
       Hector, Prince of Troy, was renowned for his noble spirit and steadfast
       nature.  He fell defending his homeland, mourned even by his enemies.  Can
       enchant all shields.
       Appearance     : A shadow of a man
       Required Level : 24 (Normal),  (Epic), 46 (Legendary)
    
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - + 20 Defensive Ability, +2% Chance to Avoid Projectiles
       2/3 - + 40 Defensive Ability, +4% Chance to Avoid Projectiles
       3/3 - + 60 Defensive Ability, +6% Chance to Avoid Projectiles, completed 
             relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - + 60 Defensive Ability, +3% Chance to Avoid Projectiles
       2/3 - +120 Defensive Ability, +6% Chance to Avoid Projectiles
       3/3 - +180 Defensive Ability, +9% Chance to Avoid Projectiles, completed 
             relic bonus
    
    
    SHEN-NONG'S DARK MEDICINE
       Shen-Nong is the Chinese god of plants and medicine.  He is a master of 
       herbs - and not all are meant to cure.  Can enchant all weapons.
       Appearance     : An open vial of liquid which is spraying out.
       Required Level : 18 (Normal),  (Epic), 44 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  42 Poison Damage over 6.0 Seconds,  4 Reduced Resistance for 6.0 
             Seconds
       2/3 -  84 Poison Damage over 6.0 Seconds,  8 Reduced Resistance for 6.0 
             Seconds
       3/3 - 126 Poison Damage over 6.0 Seconds, 12 Reduced Resistance for 6.0
             Seconds, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 
       2/3 - 
       3/3 - , completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 -  96 Poison Damage over 6.0 Seconds,  6 Reduced Resistance for 6.0
             Seconds
       2/3 - 192 Poison Damage over 6.0 Seconds, 12 Reduced Resistance for 6.0
             Seconds
       3/3 - 288 Poison Damage over 6.0 Seconds, 18 Reduced Resistance for 6.0
             Seconds, completed relic bonus
    
    
    UDJAT OF HORUS
       The Udjat is the eye of Horus, hawk-headed god of the sky.  It symbolises
       protection and power.  Can enhance all armour.
       Appearance     : The Eye of Horus
       Required Level : 12 (Normal), 30 (Epic), 41 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 -  4 Armour, +2% Armour Protection
       2/3 -  8 Armour, +4% Armour Protection
       3/3 - 12 Armour, +6% Armour Protection, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  7 Armour, +2% Armour Protection
       2/3 - 14 Armour, +4% Armour Protection
       3/3 - 21 Armour, +6% Armour Protection, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 10 Armour, +2% Armour Protection
       2/3 - 20 Armour, +4% Armour Protection
       3/3 - 30 Armour, +6% Armour Protection, completed relic bonus
    
    
    VALOR OF ACHILLES
       Achilles was the greatest of all the greek warrior of the Trojan War.
       His strength and speed in battle were legendary.  Can enchant all weapons.
       Appearance     : A greek warrior's helmet with plumage atop
       Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 5 Damage,  +4% Attack Speed
       2/3 - 5 Damage,  +8% Attack Speed
       3/3 - 5 Damage, +12% Attack Speed, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - 15 Damage,  +5% Attack Speed
       2/3 - 15 Damage, +10% Attack Speed
       3/3 - 15 Damage, +15% Attack Speed, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - 25 Damage,  +6% Attack Speed
       2/3 - 25 Damage, +12% Attack Speed
       3/3 - 25 Damage, +18% Attack Speed, completed relic bonus
    
    
    YEN-LO-WANG'S BLOODLETTING
       Yen-Lo-Wang is a god of Death and the ruler of Feng-Du, the Chinese Hell.
       Can enchant all weapons.
       Appearance     : Three droplets of blood
       Required Level : 18 (Normal), 34 (Epic), 44 (Legendary)
       
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - 27 Bleeding Damage over 3.0 Seconds, + 6% Bleeding Damage
       2/3 - 54 Bleeding Damage over 3.0 Seconds, +12% Bleeding Damage
       3/3 - 81 Bleeding Damage over 3.0 Seconds, +18% Bleeding Damage, 
             completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 -  39 Bleeding Damage over 3.0 Seconds, + 6% Bleeding Damage
       2/3 -  78 Bleeding Damage over 3.0 Seconds, +12% Bleeding Damage
       3/3 - 117 Bleeding Damage over 3.0 Seconds, +18% Bleeding Damage, completed 
             relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 -  54 Bleeding Damage over 3.0 Seconds, + 6% Bleeding Damage
       2/3 - 108 Bleeding Damage over 3.0 Seconds, +12% Bleeding Damage
       3/3 - 162 Bleeding Damage over 3.0 Seconds, +18% Bleeding Damage, completed 
             relic bonus
    
    
    ZEUS' THUNDERBOLT
       Zeus is the mightiest of the gods of Olympus.  The thunderbolt is his 
       weapon and symbol.  Can enchant all weapons.
       Appearance     : A lightning bolt
       Required Level : 3 (Normal), 27 (Epic), 38 (Legendary)
    
       ESSENCE (NORMAL DIFFICULTY)
       1/3 - +3% Lightning Damage,  1- 7  Lightning Damage
       2/3 - +6% Lightning Damage,  2-14 Lightning Damage
       3/3 - +9% Lightning Damage,  3-21 Lightning Damage, completed relic bonus
       
       EMBODIMENT (EPIC DIFFICULTY)
       1/3 - + 3% Lightning Damage,  5-15 Lightning Damage
       2/3 - + 6% Lightning Damage, 10-30 Lightning Damage
       3/3 - + 9% Lightning Damage, 15-45 Lightning Damage, completed relic bonus
       
       INCARNATION (LEGENDARY DIFFICULTY)
       1/3 - +3% Lightning Damage,  7-25 Lightning Damage
       2/3 - +6% Lightning Damage, 14-50 Lightning Damage
       3/3 - +9% Lightning Damage, 21-75 Lightning Damage, completed relic bonus
    
                                        ----------
    
    With regard to the "completed relic bonuses" I referred to earlier, these can
    range from bonuses to your attributes, damage, health, health regeneration,
    energy, energy regeneration, offensive ability, defensive ability, armour, 
    resistances, or can include things like piercing retaliation and stun.
    
    ==============================================================================
    A C K N O W L E D G M E N T S
    ==============================================================================
    
    I should like to dedicate this guide to my dear friend Vinicius, who has been
    my friend through good and bad times for quite some time now :)
    
    ==============================================================================
                                                   Copyright Mister Sinister, 2007
    ==============================================================================

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