Press CTRL + SHIFT + C to access the cheat window, then enter the following:
Effect Password 50,000 simoleans motherlode Adds a letterbox effect to the view. (# = 0.0 to 0.4) (require postprocessing on) letterBox # Allows you to change elevation of floor tiles. boolprop constrainFloorElevation false At neighborhood view only, removes every Sim from the neighborhood. deleteAllCharacters Blurry bits at the edge of the screen. (# = 0.0 to 1.0) (require postprocessing on) vignette # # # Changes the slope angle of a roof RoofSlopeAngle (15-75) Clears all cheat codes on the screen, but codes are still in effect. clear closes cheat window exit decreases game performance but increases graphics vsync off Disables the ability to change elevation of floor tiles. boolprop constrainFloorElevation true expands or contracts cheat window expand get 1000 cash kaching if set to true ALL other cheats work. boolProp testingcheatsenabled true/false In neighborhood, shows filename of house when lot is highlighted boolprop ShowLotPackageFilename (True/False) increases game performance but lowers graphics vsync on Keeps Firefiles alive forever. To deactivate the cheat, type "on" intead of "off" in the same cheat bugJarTimeDecay off lets you know if theres a patch autopatch (on/off) list cheats help -all Makes the screen grainy. (# = 0.0 to 1.0) (require postprocessing on) filmGrain # makes your sims larger or smaller StretchSkeleton moves objects and deletes you couldnt before moveobjects (on/off) Only for use in neighborhood view, toggles between the two terrain types. TerrainType (desert/temperate) Puts the game in slow motion. Enter any number that 0 through 8 (0=fastest and 8=slowest) slowmotion Set to false and lots will not light up when highlighted in neighborhood boolprop lotTerrainLighting (True/False) Set to false to place floor tiles outside lot boolprop locktiles (True/False) Set to false to remove bridges from neighborhood. boolprop displayNeighborhoodRoadsWithModel (True/False) Set to false to remove floorpainting on lot boolprop lotTerrainPaints (True/False) Set to false to remove props like rocks and towers from neighborhood boolprop displayNeighborhoodProps (True/False) Set to false to remove removes shadows on objects outside house boolprop objectShadows (True/False) Set to false to remove removes water (ponds) from lots boolprop lotWater (True/False) Set to false to remove roads from neighborhood boolprop displayNeighborhoodRoads (True/False) Set to false to remove shadows on objects inside house boolProp guob (True/False) Set to false to remove water from neighborhood boolprop displayNeighborhoodWater (True/False) Set to false to removes house graphics from neighborhood boolprop displayLotImposters (True/False) Set to false to removes trees/plants from neighborhood boolprop displayNeighborhoodFlora (True/False) Set to true and blocks appear on Sims faces and on parts where Sims look at boolprop displayLookAtBoxes (True/False) Set to true and cars will have more detail in neighborhood boolprop carsCompact (True/False) Set to true and walls will no longer cut away from selected Sim boolprop renderSelectedSimLevel (True/False) Set to true to light up objects continuously instead of only when used boolprop allObjectLightsOn (True/False) Set to true to see the path where the selected Sim walks to boolProp displayPaths (True/False) Set to true to show lot information boolprop lotInfoAdvancedMode (True/False) Sitcom flashback blur effect (# = 0.0 to 1.0) (require postprocessing on) bloom rgb # Toggle shadows on/off for Sims boolProp simShadows (True/False) turn off aging aging off turn on aging aging on turns off facial bounding limitations. It prevents the normal corrections the game will make for two parents with very different facial structures. faceBlendLimits (on/off) Turns Postprocessing off. boolProp enablePostProcessing false Turns Postprocessing on. boolProp enablePostProcessing true Use your , & . keys to rotate the objects. It allows you to put objects on angles boolprop allow45degreeangleofrotation true You can invite more people to your parties. intProp maxNumOfVisitingSims 8 You can place objects outside the grid. boolProp snapObjectsToGrid true/false You can tell what social reaction will happen before you do it social_debug
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