Mystery Case Files
Ravenhearst

This is a walkthrough to all the puzzle door locks in the game.  It took me a
 little while to understand what to do in almost all of the puzzles.  So I
 hope this helps you in parts that you are having trouble with.  I will
 list each door as it appears in the game.

Parlor

This one is the easiest of all doors.  You are looking at two switches at
 the top and pictures of objects at the bottom of the screen.  You need to
 put the pictures in the places where they go.  The Left half has to do with
 daytime, while the right half deal with nighttime.  Ex.  The picture of
 Saturn is a planet which is nighttime.  The picture of the sun dial deals
 with daytime.  Once you get all pictures to where they go click on both of 
the switches.  This unlocks the door.

Servant’s quarters

Click on the card to the left of the wooden dummy in the top right corner of 
the screen to get the time you need to set the clock to.  Once you set the 
clock to the correct time turn the gas valve to the left of the clock.  This 
starts the gas for the burner.  Now click on the metal car so it backs up and 
lights the flame.  Now click on the red wheel so the bottle turns upside down.
  Now click and hold on to the bottle opener and use on the cap of the bottle.
  This will release the pop and it will start to go down the tube into the tub.
  Once you see the end of the liquid start to come click on the bike pump 
three times to inflate the balloon.  Once the balloon rises up to the scissors,
 it pops scaring the wooden dummy and he drops revealing another valve.
  Click on it to turn on the blow torch that cuts through the lock.

Guest Bath Room

This one took me a while to figure out.  You will need sound on this to
 understand it.  First click on the blue button to make the fisherman cast his
 line.  You will need good timing on this because you will also have to 
click on the green button to make the fish jump.  If you do it right the fish 
will be caught and the fisherman will make the fish fly to the grinder.
  Now click on the button under the grinder to turn the fish into bones.  
Here’s where the sound comes in because you need to play invisible
 tic-tac-toe to get the slot machine handle to appear.  Once you hear a 
scream the chalkboard blows up and you can click on the handle.  Repeat this
 until three fish appear in the slot machine.  Now click on the card at the 
left of the screen to make a z button appear.  Now push the z button and grab
 the coin and place it into the slot.  Once you do this a paper key will 
appear.  Grab it and place it over the cut out of the key.
  This will unlock the door.

Music Room

Click on the red power button to start.  Now use the trumpet valves at to
 top left of the screen to make the bars light up to match the dice under each
 valve.  You need to do all valves three times.  With each completed set,
 the lips will move up.  Once you completed this, click on the bellows to
 make notes come out.  Now click on each white key on the piano 
to unlock the door.

Surveillance Room

First click on the broken wire to the left of the Venus fly trap.
  Now click the lever next to the yellow light to turn on electricity.
  Now click on the power button to the TV.  Now move the vice grips and 
the antenna until you see a station logo.  Use the typewriter keys to type 
in the logo.  This will release the fly.  Once the fly has stopped click on 
it to make it fall into the Venus fly trap and then click on the lever to the
 right of the fly trap to unlock the door.

Library

Using the clock in the middle of the rest, duplicate each of the remaining 
clocks, you need to click the red button after each time is inputted.  This 
will open up the doors at the bottom of the screen.  Once this is done, use 
the objects around the room to put the exact opposite in each door.  (Ex.  
The negative picture with the regular picture,  the icicle with the fire…)  
Once you do this, pictures should appear in their place.  Now use the pictures
 to put in the code, using the code pad.  (Ex.  The hand = 5)  Once you put in
 the code from left to right, the door will unlock.  You should have this 
sequence- 5,2,6,4,3,53


Attic

Click on each of the dials that match with the pictures on the bottom of the
 screen.  You will need to click on each one until it matching picture drops.
  Once all four pictures drop click on the wooden blocks so they match the new
 pictures.  Now click on the on button.  You will hear a toilet flush.  Click 
on the toilet lid and now the handle.  Keep clicking the handle until the 
mountain climber gets to the top.  Once he does this, click it again and he 
will start yelling.  The hammer should drop on the head of the doll and a key
 will come out of the dolls mouth.  

Storage Room

Click and watch the picture with the 1 on it.  You should see the man 
lay an egg.  Now click on the gold 1 until the picture of an egg appears 
under it.  Now do the same for 2 and 3.  Once you do this, a mouse should 
appear.  Now click on the box in the upper left of the screen.  Click on the 
knife, and then on the can until the can is upside down.  Now move the magnet 
so it is pointed at the can.  This should make the food appear.  Now click on 
the food to make it drop.  Now click on the feed me sign and then on the mouse 
so it goes through the hole.  Now once the mouse has stopped, click on it again 
so it runs in the wheel.  This should make the gears move and the door unlock.

Shed

You will first find all three flies.  The first one is in the bottle next to 
the combination.  Click on this bottle to make the cork come off.  Grab the fly 
and put it in one of the three fuses.  Now click on the can next to that bottle 
for the second fly.  Do the same with it.  Now click on the can next to the 
three 
bottles and do the same to the remaining fly.  Now turn the combination to 35 
and 
click on the red button.  This will make a piggy bank drop down.  Click on the 
bank and grab the coin that comes out.  Put it in the slot and choose a color.  
Click 
on the red lever to make the horses race.  Do this until your color wins.

Cellar

You will need to turn all of the lights on the board in the top left side 
of the screen five times.  After you turn all the lights on, click on the 
lever under the light bulb.  This will make a battery pop up.  Place each 
battery in it location.  After you do this, you will need to play three games.  
Once you complete all games click on the door handle.  This should unlock 
the door.

Use this key to turn all lights on.


X  X  X  X  X 
1  2  3  4  5
X  X  X  X   X 
6  7  8  9   10
X   X  X  X  X 
11  12 13 14 15
X    X   X   X   X 
16  17  18  19  20
X    X   X   X   X
21  22  23  24  25

In the first set,  click in this order.  13,7,5,19, and 21
In the second set,  13,1,5,21, and 25
In the third set, 13,3,11,15, and 23
In the fourth set, 13, 8, and 18
In the last set- 7, 9, 17, 19, 1, 5, 21, and 25

Click on a green button to play each game.

Use the lever to move in each game.  One game move the square to ketch
 the circles.  In another game keep the square in between the lines.  
The final game is pong keep the square moving.

Greenhouse

The first thing you need to do is put the frog pictures in order from 
youngest to oldest.  This will make a roll of tape fall down.  Click 
and drag the tape to the broken hose in the bottom left corner of the 
screen.  Now turn on the water.  Now at the bottom of the screen you 
should see numbers with a flower over each one.  Make the color of the 
flowers match the picture.  It should go pink yellow then blue.  Now 
click on the valve to the right of the screen and the one under the plant
 food bottle.  Now click on the lever above the facet.  This should drop 
water and food into the pot.  Now do this until all three flowers are up.
  Now click on each petal of the flowers until they match the picture.
  Once this happens they will go back down and a key will appear.

If you mess up, just click on the poison and move the facet over
 the flower you messed up on and click the lever.  This will kill 
the flower.  Now all you need to do is click the valve under plant 
food and then the one over the facet.  Your flower is restored.

Nursery

On this one, you will need a scratch piece of paper.  
On the bottom right side of the screen, you will see a snowy 
arrow.  At the bottom of the screen you will see a set of boxes.
  Click on the red button and watch the symbols in the screen.  
You will need to put the exact objects in order in the boxes.  
Once you do this correctly,  another set of boxes will appear.  
Do the same thing.  Finally the last set of boxes will appear.  
Once again do the same thing.  When you complete this task, a row 
of pictures will appear.  Now click on the door bell, now click on 
the symbols knob that corresponds to the pictures going left to right.
  This should make a key appear.

Guest Quarters

Use the gun to shoot the apple.  Now using the typewriter keys 
punch in the code that just appeared by the apple.  Click on the 
green button to lower a boot.  Now click on the toaster to find out 
were to measure to.  Once the toast has popped up you can move the 
indicator to that measurement.  Now  click on the red button to make 
the vials drop down.  Now using the two recipes one at a time, pour 
the ingredients in to the mixer.  Now click on the lever to the mixer
 to make them fall into the bowl.  Now click on the lever above the 
dead chicken.  Do this for both recipes.  Now click and drag the battery
 into it’s place.  Now using the color the eggs have just created, 
match the windows above each red lever using the levers.  The order 
is left to right.  Once you do this the door will open.

Workshop

First you need to use the click and slide.  Here is how.

X= Vertical blocks
0= circuit board
A= Horizontal Blocks

X    0     X
     A
X          X

Move the Bottom X as far left as you can.  
Now the top X moves down.  Now move the A over to 
the right as far as you can.  Now move the 0 as far right 
as you can.  Now move the Middle X all the way up.  Now 
move the Bottom Right X over to the left.  Now move the 
A down followed by the 0.  Now Move the two top X’s all 
the way over to the right.  Now move the bottom X’s all 
the way up.  Move the A all the way to the left and finally
 now you can put the 0 into bay 1.  Now click on the light 
switch to turn on the fan.  Click on the fan to move it all
 the way down.  Now click on the 03 to revel a red button.
  Click it to make a ball hit the fan and bounce up near 
the monkey.  The monkey revels a battery.  Put it in it’s 
slot and now use the amp knobs to make it +8 and -3. 
 Now grab the guitar pick and strum the cords.  This makes
 the monkey fall down and revel the swipe card.  Swipe it 
and it unlocks the door.

Now all you have to do is find some keys to open the door
 in the cellar.

Here are the key locations.

Basement

Pantry:  the top of the neck of the cello
Cellar:  Last puzzle area
Surveillance room:  Left side of the chair
Workshop:  Right side of chair

Grounds

Shed:  Next to can of pea soup
Tree House:  Next to blue ribbon on branch
Back yard:  Left side of bumper on car
Garden:  Left side of axe in stump
Garage:  Lest side of tricycle
Greenhouse:  Under the binoculars

1st floor

Parlor:  On Statue
Dining Room:  Left side of hanging light
Kitchen:  On corner of table
Living Room:  On bottom corner of coffin
Entry:  On statue
Servant’s Quarters:  Under dollar bill
Front Porch:  On column under chili pepper

2nd floor

Music Room:  Next to bike pump
Game Room:  Next to harp on right side
Theatre:  Left side of lamp
Storage room:  On the suit of armor (Bill)
Taxidermy room:  Left side of table by the drum
Guest Quarters:  Right side of canopy
Guest Bathroom:  By the piggy bank

3rd floor

Master Bedroom:  Next to the chest
Master Bathroom:  Left side of the window
Wardrobe:  In mirror on the left side
Nursery:  Left side of hanging dolls
Study:  Under the toy car in the window
Library:  Left side of the fireplace

Tower

Widow’s walk:  Left side of the door next to the wire clippers
Attic:  On the rafter under the window

Now when you find all of the keys,  you will need 
to go to the cellar and click on the yellow door.  
Now you should be looking at all seven keys.  Place
 one key into the window and it should tell you what
 letter that key represents.  Now find the corresponding
 location for the top of the keys 
(Ex.  Heart, Eye,  Crescent Moon….)  
Once you do all seven letters the door will open.  
Now all you need to do is click on the coffin
until a skeleton pops out.  Congratulations you won.

I hope I helped anyone who got stuck in this game.