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                         The Blackwell Legacy
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                         TABLE OF CONTENTS:

               01. Introduction
               02. Spoiler-low Walkthrough
               03. Characters
               04. Locations
               05. Glitch
               06. Credits, Versions

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01. Introduction
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Welcome to the Blackwell Legacy game. Here you will find the walkthrough.
The game is actually surprisingly short. I expected it to be long one, but
guess not. Anyways, it is about ... the Blackwell Legacy. Play the game,
and find out why it's called Blackwell Legacy.

It's a game where you have to use your brain a bit, and investigate and
try to find the answers.

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02. Spoiler-low Walkthrough
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(I try to keep it spoiler-free, but sometimes there are some cases that I
 have to make it a bit spoilery so you can know what to do.)

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                                  DAY ONE
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------------------------------------------------------------------------------
 Introduction of the Main Character
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You start at this scene where you'll see a short scene. From here, you meet
your main character, and so forth.

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 Building Servicemen on Strike
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Once you can move with a mouse click, go speak with the teenager at the door
of the apartment. Talk to him a lot to gather more information.

Leave the apartment, and go to the Washington Square Park. Once you're in,
go left-top to enter the Fountain area. 

Try to speak to Nishanthi. Then lead Moti the dog by circling the lightpost.
Nishanthi will speak to you, so talk to her a lot as you can.

Back in the apartment, take a look around in your room if you want. You can
answer the telephone if you want. 

Enter Nishanthi's Apartment Room. Speak to her a lot, until you get more
information about the Washington Square Park.

------------------------------------------------------------------------------
 Dementia, dementia
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Leave the apartment, and go to the Bellevue Psychiatric Hospital.

Speak to the security guard behind the desk, and then talk to Dr Quentin.
From this discussion, you learn an important name.

Go back to your apartment room, and pick up an envelope on the floor. Read it,
and then look at the photographs.

Answer the telephone. Pick up the notebook, it's located under of teddy bear.

------------------------------------------------------------------------------
 Jumping off the Roof
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Leave the apartment, and go to the Brittany Hall Dorm.

Knock on R.A. Door to speak to Adrian. Ask everything you can with Adrian.
After that, go to JoAnn and Kelly's door and knock on that door.

Speak to Kelly. After that, go back to R.A. door and speak to Adrian again.
Ask him about JoAnn's sleeping.

MERGE "Kelly sleeps elsewhere?" and "JoAnn slept all night" in the notebook.

Go back to JoAnn and Kelly's door, and speak to Kelly about her lie. Ask
for the photograph from her.

Enter your apartment room, and use the computer. Write about JoAnn. 
Prepare for a long story, so sit back and watch.

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                                  DAY TWO
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------------------------------------------------------------------------------
 Joey
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Speak to Joey about his special powers in your apartment room. Once he shows
it to you, enter Nishanthi's Apartment room, and learn a bit more about dogs
and Joey.

Leave the apartment, go to the Brittany Hall Dorm. Knock on JoAnn and Kelly's
door, then enter the room. Take a look around the room, and speak to Kelly.

Once you're done, pick up a telephone and speak to Joey quickly. Request
Joey's performance, and while he's performing, snatch the notebook on the
desk where the telephone is at.

Examine the Bulletin board (via right-click, not usual left-click.)

Take a look at the stolen notebook, and check the documents.

Leave the dorm, and head for Washington Square Park. Click on the Entrance
door into the dogwalking park. Send Joey to speak to the girl. Learn 
everything you can from her. After that, leave her.

Go back to the apartment, and do a research on the computer. Look it up
about Susan, Alli, Alexander Davenport.

MERGE "Alexander Devanport" and "Adiran" clues in the notebook.
MERGE "Deacon" and "Ouija boards" clues in the notebook.

Go to Bellevue hospital, and speak to the Security Guard. Lie to him that
you are Alex Devanport, and then speak to Susan. Gather much information as
you can from her. Leave her room. Speak to the Security Guard, and re-enter
Susan's Room. Take the pills from her.

Go back to your apartment, and enter Nishanti's Apartment room. Take a
biscuit from Nishanti, and merge a biscuit and pills. Then feed the biscuit
to Moti the Dog.

Prepare for a little long scene. When it's over, you'll end up back in the
apartment. Go to the hospital, and take a key near the guard.

Go left, open the fusebox, and turn the lights out. Run back to hide near
right of the entrance door where you came in. That spot when you enter it,
your main character will appear dark as if hiding in the shadows.

Wait for the security guard to pass you by, and then run into Susan's Room.

(NOTE: Save before you turn the lights out. It happened once to me when 
I was rushing to hide without knowing where to hide exactly, at my first time,
I picked a spot near the door. The guard somehow missed me but I didn't 
notice him passing me at all, so the result is the game crash.)

------------------------------------------------------------------------------
 Deacon
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When you enter Susan's room, the Deacon will appear. Whatever your actions,
will vary the endings very, very slightly.

Option One: Let Jack handle it for a while, then change it to Rosa. Makes her
            to offer some hope for Deacon, and tell him that nobody else will
            help him. He'll come with you after.

Option Two: Let Jack handle it. Don't let Rosa to take over. 

In the "special place" where you will meet the surprise guest and Deacon.

Talk to Deacon about his flask, and then speak to the surprise guest about the
reasons for taking Deacon.

Access to your notebook, and merge Deacon's Sins and Deacon's Flask. 

Talk to Deacon about his flask again. He'll drop his flask. Pick up the
cobblestone, and click on the flask on the ground. Break it with a
cobblestone.

                                  THE END

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03. Characters
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Rosangela "Rosa" Blackwell
STATUS: Main Character
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Aunt Lauren Blackwell
STATUS: Deceased
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Grandmother Patricia Blackwall
STATUS: Deceased
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Teenager
STATUS: Alive, Apartment's Entrance
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Nishanthi Sharma
STATUS: Alive, in the Fountain
               in Nish's Room
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Moti the Dog
STATUS: Alive, in the Fountain
               in Nish's Room
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Security Guard
STATUS: Alive, in the Hospital
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Dr Donald Quentin
STATUS: Alive, in the Hospital
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Bob
STATUS: Alive, unknown
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JoAnn
STATIS: Deceased
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Adrian
STATUS: Alive, in the Dorm
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Kelly
STATUS: Alive, in the Dorm
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Joey
STATUS: Deceased
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Alli Montego
STATUS: Deceased
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Susan Lee
STATUS: Alive, in the Hospital
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Deacon
STATUS: Deceased
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Alex Davenport
STATUS: Only name known.
------------------------------------

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04. Locations
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__________________________
    Rosa's Apartment      \___________________________________________________
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Entrance Door of the Apartment

--> PERSON: Teenaged doorman, guarding the door.
--> OBJECT: Entrance door
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Apartment Hallway

--> OBJECT: Rosangela's Room, Nishanthi's Room, Elevator
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Rosa's Apartment Room

--> OBJECT: Door, Clippings, Computer, Telephone, Trash Can, Bedroom Door,
            Overgrown Plant, Teddy Bear, TV, Photograph, Fake Plant, Stove,
            Cabinets, Curtains, DVD Collection, Notebook
-------------------------------------------------------------------------------
Nishanthi's Apartment Room

--> PERSON: Nishanthi, Moti the Dog
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_______________________________
 Bellevue Psychiatric Hospital \______________________________________________
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Front Hall of the Hospital

--> PERSON: Security Guard
--> OBJECT: Fusebox, Key, Radio
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Dr Donald Quentin's Office

--> PERSON: Doctor Donald Quentin
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Susan's Room

--> PERSON: Susan, *Deacon (eventually)
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__________________________
 Washington Square Park   \___________________________________________________
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The Park's Entrance

--> OBJECT: Sign, Dog's Entrance Gate
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The Fountain

--> PERSON: Nishanthi, Moti the Dog
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Dogwalking Park

--> PERSON: Alli Montego
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__________________________
 Brittany Hall Dorm       \___________________________________________________
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Hallway

--> OBJECT: Door, R.A. Door, Door, Door, JoAnn and Kelly's Door, Door.
--> PERSON: Adrian, Kelly (have to knock their doors to get them come out)
------------------------------------------------------------------------------
JoAnn and Kelly's Room

--> PERSON: Kelly
--> OBJECT: Bulletin board, Notebook, Telephone
------------------------------------------------------------------------------

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05. Glitch
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I personally experienced that glitch:

There is a part where you're supposed to put the lights out, in the Hospital.
Then hide in the dark spot until the security guard pass you by. Then you
run into Susan's Room, so you can speak to her.

The Glitch?

Hide in the spot, but didn't see a security guard pass you by. The lights come
back on, and the guard said that you have to leave the hospital since it's late.
He leads you out of the door. The door opens, and the main character makes
little movement, then the glitch occurs. The security guard repeats that
you have to leave the hospital since it's too late, and tries to lead you out
of the door, and the game crash. He isn't supposed to repeat it.

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06. Credits, Versions
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CREDIT: Gamefaq for hosting this FAQ.
        Creative people who're responsible for the Blackwall Legacy game.

VERSION: 1.0 -- Novemeber 5, 2007