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    FAQ by ybomian

    Version: 1.01 | Updated: 08/10/07 | Printable Version | Search This Guide

    Ray Hound  Version 1.01
    Copyright August 2007 Phillip Graves
    
    Contents
    
     00- FAQ History
     01- Basic Game Information
     02- Game Options
     03- Gameplay
     04- Advanced Controls
     05- Unlocking Levels
     06- Comments
     07- Hall of Records
     08- Parting
    
    
    00- FAQ History
    
     According to the GameFAQs "Contribution Documentation" there is a most common
    way to version a document. I am going to follow it on this document, despite
    wanting to use my own system instead.
    
     1.01.  Updated mainly for suggestions on BGM, but there were other fixes too.
     1.00.  First submission to GameFAQs. Besides version number info is the same
           as final save of 0.01. Go figure.
     0.01.  Basic Setup. Technically this is accurate. :S
    
    
    01- Basic Game Information
    
     The official main page for Ray Hound is http://www18.big.or.jp/~hikoza/Prod/
    Just look for the link to the download there, as most everything else is in
    Japanese. When I got it, it was a big pink Download Now! button. If you have
    another spare moment though, I also suggest trying out his other fairly recent
    game called "Warning Forever" if you have a chance. It blew me away the first
    time I played it, but just to warn you it relies on a bit more tactics than
    the normal overhead shooter requires.
    
     Ray Hound is an overhead shooter game with a distinct twist. You have no main
    weapons! Instead you have to essentially turn your enemy's fire against itself
    before time runs out.
    
     The setting of the game, I'm guessing, is somewhere ultramodern. Currently, in
    v0.91, it has a simple leveling system with a personal high score list. You
    won't find any trace of a story, ultrapretty graphics/animation, or even
    background music. The good news is that the gameplay is rich and fun enough
    for hours of gaming goodness!
    
    
    02- Game Options
    
     There are a few basic options to change here. You cannot change the screen
    resolution, but there are several other things to make your experience better.
    You can access the game options at any point in game by hitting [ESC] or using
    right click if you have that enabled. You can also toggle fullscreen anywhere
    with [ALT]+[Enter], just like in many other games.
    
     Screen Mode
      It runs at 640x480. If this is hard to see at higher desktop resolutions,
    you might want to go fullscreen.
    
     BGM Volume
      There is no music right now, however this is a give and take. It's suggested
    that you use streaming music for this type of game anyways since it's an open
    ended game. Good servers for this are Winamp's Shoutcast or Icecast. Google
    them!
    
     SE Volume
      Sound Effects. Adjust this if you need to lower the volume in game for some
    reason, such as distortion problems. I personally use the volume knob on my
    speakers.
    
     Boost Adjust
      This is basically mouse sensitivity. I use 200 and may increase it more as I
    get better at the game.
    
     Replay Save
      The game saves your best game at each level in a rec file to the rec folder
    in your main Ray Hound folder. You can enable or disable it here.
    
     R-button Pause
      Your right mouse button can pause the game. I leave it on since the button
    has no other function besides that.
    
     BG Effect
      This toggles the background texture. Turn it off if you're system has any
    problems on framerate for some reason because of this.
    
     Game Effect
      This toggles a few special effects like your bubbles shaking and the shot
    trails. Like with BG Effect, if any problems you might be having can be fixed
    by toggling this, you should.
    
    
    03- Gameplay
    
     When you first start the game, you're thrown into a circular area that you're
    not allowed to go out of. This is something that doesn't ever change through
    the whole game. Your basic ship, enemy, and projectiles don't change either.
    
     A brief note about the enemies. If there are any turrets off the screen, a
    growing red arrow displays their direction. The bigger the cluster, the bigger
    the arrow.
    
     The first thing you need to learn is how to move. You move yourself around
    with your mouse. You can go in any direction. Just watch out for the pink
    laser beams! A good thing to note is if you're within a ship's length of any
    turret, it won't fire at you. Unfortunately, any turrets that are temporarily
    bound to it don't follow the same rules, so be careful using this technique!
    
     Your primary move is used with left click. It has two functions. I will cover
    the first function in this section. The other, more advanced move will be
    covered in the next one (it is a little important to know the other move since
    it's the only upgrade for your ship in the game!)
    
     When you left click at any point in the game, a pale blue bubble surrounds
    your ship. If any pink lasers are in this area, they change to blue lasers
    and can destroy any turret in their path. Now, if you actually left click and
    hold, the blue lasers you create start to orbit around your ship! This gives
    you a lot of control over them, and with a little skill you'll learn how long
    you need to hold them for optimal directional control.
    
     Your secondary move is used by flicking the mouse very quickly. Unfortunately
    I haven't noticed any increase in ease by lowering the boost adjust option.
    With this skill, you also have two functions. The second will also be covered
    in the next section as it sets up the other advanced move.
    
     The basic use for this technique is to ram into the pink lasers. You read
    that right, you actually ram into the pink lasers! If done properly, they
    change to blue just like if you had trapped them with your bubble. You can
    send these rammed laser beams in any direction, not just back at the turret
    that shot it in the first place. I like this technique as sometimes the
    bigger groups of turrets send much to big of a laser group to grab them all
    with just the bubble.
    
    
    04- Advanced Controls
    
     Everything in the gameplay section is enough to play the game and have fun.
    The good thing is when you're ready to gain more control, you have two more
    moves ready for you to master! They can compliment each other very nicely.
    
     The first advanced technique you need to really master the ramming move. If
    you ram into a turret, it can break away from other attached turrets. Go ahead
    and try it a few times. I've gotten up to four at a time! A good thing to note
    about this technique is it lets you control how the turrets are grouped and
    their placement. A trick to give you more power is to ram into a turret into a
    pink laser. Chances are you'll destroy the turret in the process. This can
    save precious seconds later on in the game.
    
     The second advanced technique is available only after you successfully ram a
    turret. If you notice, a few seconds after a turret it rammed, it gets a red
    border comprised of letters. It actually says "CAPTURABLE" if you can read it.
    What you do at this point is left click and you gain your only upgrade, a
    turret shield! Since this move is very particular and relies on another
    advanced technique to activate, you're going to have a hard time finding use
    for it in game. Practice it though, as you never know when it may come in
    handy.
    
    
    05- Unlocking Levels
    
     After every 10 levels in the game, you access a new main menu option to start
    at that level. Combine this with replays of every level you reach, and you
    now have plenty of replayability potential to jump in every few days or so and
    get further than you ever have before!
    
    
    06- Comments
    
     If you have any additional info that could help make this guide better, email
    me at phil dot andy dot graves at gmail dot com. I will credit you in this
    section! I will also take on updating high scores if you reach level 30 or
    higher. The person that goes the furthest in the game and sends me proof via a
    rec file will get a special seat at the top.
    
     ProfessorPap, a good web buddy, suggested using SomaFM as your BGM. Lacking a
    BGM can be horrible for standalone games, but I don't know why more web
    oriented games don't include a streaming music system. SomaFM is on Shoutcast.
    
    
    07- Hall of Records
    
     The game includes an in game high score list, but to be put here I need your
    rec file! That goes for the highest level and reached 30+ as well.
    
     Highest Level
      Ybom, Level 14. Congrats!
    
     Highest Score
      Ybom, 1906100. Way to go!
    
     Has Reached Level 30+
      N/A
    
    
    08- Parting
    
     It was fun making this! I have no one to thank currently except Hikoza for
    making some of the most innovative shooters I've ever seen. Good luck for
    those of you for actually take a few minutes to download and try this awesome
    game. Have fun!