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    FAQ/Walkthrough by lastfirstborn

    Version: 0.85 | Updated: 02/22/08 | Printable Version | Search This Guide

    "Prepare to face your demons!"  Rear box insert,
    DMC4
    
    Devil May Cry 4
    FAQ/Walkthrough
    
    Version 0.70
    
    
    by lastfirstborn (Joe Barbee)
    other info listed at the bottom of the guide
    
    February 11, 2008
    
    Ver. 25  -  Frame work for the guide, various files
    inputted, FAQ section updated, Tips updated.
    
    February 12-14, 2008
    
    Ver. 40  -  Main body of the guide updated to halfway
    point of the main missions.  Full blue orb and secret
    mission guide complete.  Added more files, more
    tips, more FAQs.
    
    February 15-17, 2008
    
    Ver. 70  -  Updated enemy and boss information to
    almost full.  Polished up tips and FAQs sections.
    Added Bloody Palace section (coming soon).
    Finished up the main Missions of the game in 
    guide.  Added techniques for both Nero and Dante to
    every aspect of the guide possible at this point.
    
    February 18, 2008
    
    Ver. 80  -  General polishing up.  Added some
    thanks and advice from emails I got from other
    players.
    
    February 20, 2008
    
    Ver. 85  -  Worked on Bloody Palace section.
    Added a little to File section.
    
    -------------------
    LEGAL INFORMATION:
    
    Disclaimer: Please do not use this FAQ on any other 
    site than gamefaqs or gamespot.  You may email me 
    for permission to use this FAQ on your site, but 
    please contact me, give me full credit, do not alter the 
    guide in ANY way at all, and wait for my email 
    response over all else.  See bottom of FAQ for more
    info on copyright.  This game was made by Capcom,
    and everythingis also under copywrite by them
    (in this game, that is).
    
    This guide is my intellectual property and is 
    protected by the law.
    
    It's come to my attention in the past years of writing
    guides for games, as both a hobby and a passion 
    for the things we all enjoy, that some individuals
    take it upon themselves to steal guides and print 
    them out or sell them in 
    pdf format over ebay and sites like that.  While we 
    can't completely put a 
    stop to things like this, if the guide bears incredible 
    similarities (style
    of writing, typos, exact wording), please let me 
    know.  It is greatly 
    appreciated and if possible I will take the most 
    appropriate actions.  I urge
    you to do the same for any writers you find out 
    there.  This is meant for
    enjoyment and to help others, this is not intended 
    to make any amounts of
    money, especially not for the con artists and liars 
    out there.
    
    -----------------------------------------
    
    I like any and all input so long as it makes sense
    (pertains to this guide and/or the game itself).  
    My inbox stays pretty busy around the time I write 
    guides, so please bear with me if I don't get back to 
    you.  I appreciate any
    input you all present, but if I do not answer I was 
    either too busy, or have
    already addressed the issue in my guide.  I am 
    aware of the fact that there
    are several methods for playing all the games of 
    today, the nextgen, so if I
    don't get back to you on that, also, please bear with 
    me, as I may never cover
    that, or I may have already covered it by that time.  
    Anything about grammar
    or typos will be pretty much ignored, as will anything 
    hateful or unreadable.
    Forgive me on that one, you know how it is though.  
    If something in my guide
    seems absolutely, positively hard to understand, and
    your primary language is
    English, let me know then.  But I'll do my best to 
    avoid that kind of thing.
    All of that said, let me stress again, I do READ 
    many of the letters, even if
    I don't respond, and I thank you for it. 
    
    I know this isn't the flashiest guide, but it'll likely end 
    up pretty big, so I want it to
    load smooth and be a simple read.
    
    And yeah, being a DMC fan and all, I have put several
    quotes throughout this guide from
    all of the games.  I hope you enjoy it!  
    (keep in mind, most of the few DMC 4 quotes I use
    don't give away much or any storyline)
    
    If you enjoy this guide and found it helpful, feel free to
    rate it up on gamefaqs by using the thingee at the
    top of this page!  Thanks.
    
    Copyright 2008  Joe Barbee
    
    
    Please remember that pressing ctrl F at any time on 
    this page 
    will allow a search box function.  Look in the table of 
    contents and
    put in Mission keywords to skip immediately to the 
    mission you need!
    
    ====================
    Introduction
    
    Hello and welcome to another guide by me, 
    lastfirstborn.  Thanks for bearing with me through all
    that stuffy stuff above.
    
    This is my first guide of 2008, and I hope to make it
    the best one I've 
    written yet.  I'm not entirely inexperienced with writing
    FAQs for this site, 
    but I am still a little rough around the edges.  I will do
    my best to present 
    a complete, understandable guide with multiple 
    combat methods, the best ways 
    to complete difficult sections, good techniques for 
    gaining skills and health,
    along with any other things that will enhance and 
    improve your gameplay.
    
    There are already a couple of good guides out there,
    and if mine isn't working
    for you, give them a look.  I feel that everyone 
    deserves a chance at 
    different strategies, so I thought I'd give writing this 
    guide a shot, in case the others weren't working
    for you.  I plan to deal with multiple difficulties, a 
    complete mission guide, where to find
    the hidden stuff, and talk a little bit about the story.
    There will also be
    a skills and combo list for both characters, an enemy
    list and guide, achievements, and
    any other little tidbits I feel like adding later on.  
    I hope to get this 
    guide out to you all as soon as possible, because 
    there are tons of the same
    question floating around the message boards right 
    now.  Hope this helps some.
    
    I've been gaming since the good ole NES days, and I 
    have enjoyed many a Capcom
    game.  I've played every installment in this series, 
    and gotten S ranks for
    mostly every mission up to (and all of) DMC 3.
    I'm not trying to brag, so much as I want to assure 
    you I will do my best to 
    offer you top notch service during this guide. 
    
    A brief warning, this guide WILL contain spoilers.  
    In fact, by the time it's done, it will tell all.  Please do
    not read too far ahead unless you want to know the 
    story, enemies, weapons, items, etc. in advance. 
    
    Capcom is a long standing, good company.  They 
    have brought us many solid hits since the very 
    earliest
    days of home gaming.  Things like the popular Mega
    Man series, or how about that little gem known to
    very small circles as Resident Evil?  Onimusha is
    quite good as well.  
    How about Dead Rising on the 360?
    There's really 
    too much to list, but as far as flagship series go, I'd 
    consider the Devil May Cry games in that catergory, 
    though most would just call it niche gaming.  There is
    a nice History of Devil May Cry in the hidden features
    of this game, once you beat it on any difficulty.  You
    can learn a great deal about the series there.  I also
    suggest checking out some gameplay vids from all
    of the games, there's serious action to behold.
    Dante
    is a thirllseeker, demon slayer, half human, half 
    demon, hero of the people.  His skills with a blade,
    fire arms, taunts, and overall finesse are second to 
    none.  He has a very twisted and powerful family tree
    in his past, and buckets of blood and steel in his
    future.  He runs a small business out of an office 
    called the Devil May Cry (which is more like a
    hangout
    joint), and if you call him with a demon problem and 
    the password, he'll hunt them down to their last
    breath.  He often doesn't even accept much
    payment.
    Anyway, I can elaborate more in my story section.
    Let's dive into the guide, shall we?
    
    
    Here's to a good game!
    IMPORTANT
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Note:  PLEASE GO LOOK AT THE END SECTION
    OF MY WALKTHROUGH FOR MORE DETAILED
    INFORMATION ON BLUE ORB LOCATIONS AND
    SECRET MISSIONS AND THEIR SOLUTIONS.
    This game allows you to replay missions so don't 
    fret
    if you miss something on the first play of a mission.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    --------------------------------------------------
    "You got a trick up your sleeve."  Dante, DMC 4
    "I thought the cat had your tongue.  But if it's tricks 
    you're after, TRY THIS!"  Nero, DMC 4
    ---------------------------------------------------
    Table of Contents:
    
    I. Controls  (Xbox 360 default layout)
    
    II. Basic tips and survival techniques  
    (pretty simple, but give it a skim, new or vet alike)
    
    III. The Missions (main guide)
      
      Mission 01
      Mission 02
        Secret Mission 01
      Mission 03  
      Mission 04
        Secret Mission 02
      Mission 05
        Secret Mission 03  (can also be done during 
    16*Dante)
        Secret Mission 10  (*Nero Only)
      Mission 06
        Secret Mission 04
      Mission 07
        Secret Mission 05 (*Nero Only)
      Mission 08
      Mission 09
      Mission 10
        Secret Mission 06 (also can be done during
    12*Dante)
        Secret Mission 07 (also can be done during
    12*Dante)
      Mission 11
      Mission 12
      Mission 13
        Secret Mission 08 (*Dante only)
      Mission 14
      Mission 15
        Secret Mission 09
      Mission 16
        Secret Mission 11 
      Mission 17
        Secret Mission 12
      Mission 18
      Mission 19
      Mission 20
    
    Hell or Hell mode tips and tricks
    
    Blue Orb fragments  (many are found within secret 
    missions, but some are not, read on...)
    
    Ranks  (what you need and on what difficulty)
    
    The Bloody Palace  (a section dedicated to the 
    enemies, strategies, and all around insanity of the 
    Palace)
    
    IV. Files (enemies, skills, items, etc.)
    
    V. Storyline and Character layout  (a few things you 
    may have missed, some theory, and alot of fun!)
    
    VI. FAQ section  (Frequently asked questions, 
    please take a look at this if you're new or want tips)
    
    VII. Achievements  (the list, since many are secret at 
    first, and maybe a few tips from yours truly)
    
    VIII. Thanks and Ending Notes  (I'd like to thank the
     Acadamy.)
    
    
    =================================
    I.  Control Layout for the Xbox 360 
    
    "With a spirit unlike any other, and wielding the
    sword
    that bore his own name, Sparda eradicated the
    demons..."  Narrator, DMC 2
    =================================
    
    Nero:
    
    Y button  -  Close range attack
    
    X button  -  Long range attack
    
    B button  -  Examine / Devil Bringer / Cancel
    
    A button  -  Jump / Examine / Confirm
    
    Right Bumper (RB)  -  Lock on target
    
    Left Bumper (LB)  -  Devil Trigger*  (DT)
    
    Left Trigger (LT)  -  Exceed
    
    Left Stick  -  Move / Change lock on target by
    pressing in
    
    Right Stick  -  Move camera / Reset camera by
    pressing in
    
    Start button  -  Pause menu
    
    Back button  -  Taunt
    
    *later in game, not from the start
    
    ----------------------------------------
    
    Dante:
    
    Y button  -  Close range attack
    
    X button  -  Lang range attack
    
    B button  -  Examine / Style action / Cancel
    
    A button  -  Jump / Examine / Confirm
    
    Left Bumper (LB)  -  Devil Trigger  (DT)
    
    Left Trigger (LT)  -  Switch long range weapon
    
    Right Bumper (RB)  -  Lock on target
    
    Right Trigger (RT)  -  Switch close range weapon
    
    Left Stick  -  Move / Change lock on target by 
    pressing in
    
    Right Stick  -  Move camera / Reset camera by 
    pressing in
    
    D-pad  -  Change style
      Up - Trickster
      Right - Sword Master
      Down - Royal Guard
      Left - Gun Slinger
      
      Double tap any already entered style direction - 
    Dark Slayer**
    
    Start button  -  Pause Menu
    
    Backt button  -  Taunt
    
    **Dante will not gain this style until later, not his
    from the start
    ----------------------------------------
    Pause Menu:
    
    A button  -  Confirm
    
    B button  -  Cancel
    
    Right Bumper (RB)
                           >>>>>both cycle pages
    Left Bumper (LB)
    
    Left Stick
                 >>>>>both move selection cursor
    D-pad
    ----------------------------------------
    There is a very good in game tutorial as well as 
    several good details to learn about in the File
    menu, found on the mission select / difficulty
    screen.
    I will cover those aspects more in detail in their
    respective sections of my guide.
    ===================
    II.  Basic Tips and Survival Techniques  
    
    "It looks like we have a winner." Trish, DMC
     "Jackpot!"  Dante, DMC
    ===================
    
    
    IMPORTANT 
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Note:  PLEASE GO LOOK AT THE END SECTION 
    OF MY WALKTHROUGH FOR MORE DETAILED
    INFORMATION ON BLUE ORB LOCATIONS AND
    SECRET MISSIONS AND THEIR SOLUTIONS.
    This game allows you to replay missions so don't 
    fret if you miss something on the first play of a 
    mission.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    
    First of all, let me say, go down and see my FAQs
    section for more tips.  Things are a little more in
    depth there.
    ----------------------------------------
    
    The guns are more useful than you'd think.
    Especially
    with level 2 charges.  Learn to incorporate gunplay
    into your combos, not only to keep the style string
    high from afar, but also to vary your moves so that
    you can taunt sooner and more often.
    
    Charging the guns takes time.  Rearrange your 
    controls if you have to, but try to learn when facing
    certain
    demons, to hold the charge down while dodging
    and
    even comboing!  It can be done and will really
    make
    you stronger for it.
    
    ---------------------------------------
    
    Go see my enemies section of this guide for some
    tips and tricks on taking down lesser demons and
    bosses!
    
    ----------------------------------------
    
    Learn to Instant Rev with Exceed.  I will try to get 
    more in depth on this one later in the guide, but for 
    now,
    know that if you press LT down during the right 
    window (varying for each and every attack animation) 
    as
    you fight, you can keep your gauge charged.  So if 
    you go into battle fully charged up, and continue to 
    IR
    correctly, you can technically have a fully powered 
    up Red Queen for every hit!  This also dramatically
    increases style if used properly. 
    Don't feel bad if it doesn't come easily, this takes a
    ton of practice.
    
    Speaking of Exceed, the Red Queen features many
    good hits and combos.  In EX, there are twice as 
    many varied moves to use, and they can be charged
    further by holding Y during the move!
    ----------------------------------------
    
    Dante is a bit slower than Nero and seems to have 
    less varied moves upon first getting him.  Keep in 
    mind
    that later, he will be able to switch between three
    Devil Arms and three guns at a time, during combos!
    He techinically has three times the ability this way.
    Add in the fact that Dante can switch styles during
    gameplay, and you have even MORE moves open to
    you!
    
    Switching styles with the dpad will come naturally as
    you play.  Learn to do this constantly, specifically
    between Trickster and Swordmaster.  As you master
    the Pandora gun, incorporate Gunslinger.  Royal
    Block is very hard to use, especially for beginners,
    so I recommend using it and ONLY it if that's your
    thing.  Switching in time to block can be very difficult. 
    It can, however, be done.  (Dante only)
    
    Dark Slayer Style DOES carry over after you unlock it.
    Enjoy!  Forward Y and Back Y work wonders on
    bosses, and YYY in the air and on the ground adds
    variety and sheer power to your combos!
    (Dante only)
    ----------------------------------------
    
    Learn Buster moves and learn them well.  Every 
    lesser demon and boss demon has unique windows 
    for a
    massive Buster attack, and Busters get even 
    stronger (and sometimes completely different) 
    when you're
    in Devil Trigger mode!  Also, many bosses have 2 or
    even 3 different Buster-able weaknesses, for even
    more damage and style!  (This applies to Nero)
    
    On many levels, time and style matter the most, 
    especially when added to No Item, No Damage 
    bonuses.
    You should still aim for at least a B in orbs, 
    which comes well if you Style enough during combat
    as it is.
    -----------------------------------------
    
    When any character purchases items, the price for 
    that item goes up.  For big name items like Blue and
    Purple Orbs or Holy Water, the price goes WAY up.  
    Plan ahead on what you have to buy and what you
    don't need.
    
    The same as above applies for skills and proud souls.
    When you purchase a move, skill, or whatnot,
    the number of Proud Souls to purchase remaining
    skills goes up a bit.  Plan your character well, and 
    keep
    in mind you can, at any time, pull out all the points
    spent at once and respend them.  This is a great
    feature for beginners and veterans alike, as you can
    rebuild your character and take back mistakes
    specific to every mission if need be!
    ----------------------------------------
    
    Whenever either character sucessfully taunts, or
    dodges a near hitting attack, your DT gauge will
    increase.
    
    ----------------------------------------
    
    When in DT mode as Nero, hold down the shot
    button whenever you possibly can to fire out
    tons of swords (just like Vergils!).
    
    ----------------------------------------
    
    When either character calls DT form, if you're
    standing still or jumping straight up (no directions),
    lightning is called down on them and hurts the 
    enemies around you to a very small degree.
    
    ----------------------------------------
    
    The hard and fast rule for Nero is, if you run up on 
    tough foes, use that buster and grab move!  Don't 
    forget.
    
    The hard and fast rule for Dante is, if you really run 
    into trouble, vary your style and weapons.
    
    Consult your skill screen (or my in guide section)
    regularly.  You may forget about alot of moves or
    skills
    you had, and some of them can really spice up 
    gameplay or even just plain help you survive.
    
    The double jump (air hike) is a must have for BOTH
    characters.  Not only does it help you find tons of
    items throughout gameplay, it is great in combat.
    Remember, in combat, just because you can jump
    really high with it doesn't mean you should, or
    have to.
    Light taps of double jumps can lead to prolonging
    combos or even your survival!
    ----------------------------------------
    
    Combos work best when varied.  For Nero, YYYY,
    back Y, YYY in air, Taunt while foe is on ground,
    jump up, grab, buster, shoot them, taunt again if
    applicable, YYY,Y, or in air YY, Y.  Watch that style
    soar!  Keep in mind this is just a very basic example,
    but you still have to purchase many of these
    moves.
    
    For Dante, Rebellion YYYY, back Y, Y, forward Y,
    Trickster Dash to downed foe, Taunt, Swordmaster
    and
    B, then hold B as they come down,  jump up while 
    Gunslinger, B twice, land with Trickster, run up 
    enemy,
    Swordmaster and Gilgamesh press B, forward Y, 
    taunt.  Again, a fairly simple move in practice.  
    This is
    just to give you a basic idea of what you can do.
    
    These combos both sound like alot, but in game you
    will get a natural feel for what your characters can
    each do, and you will flow from form to form and move
    to move.  Don't focus too much on reading this
    kind of stuff until you experience it for yourself, and it
    will come very easily to you in time.
    
    -----------------------------------------
    
    Play on Human mode first if you plan on hitting
    harder 
    modes and/or Bloody Palace.  Get all your health,
    most of your moves, all your devil trigger gauge, and
    learn your characters and how to both dodge and
    stylishly attack and taunt.  This mode is VERY easy
    and forgiving if you mess up anything.  Keep in mind
    on higher modes you will meet different enemy
    groups and even find harder foes earlier on.  Also,
    you
    won't even see certain bad guys abilities 
    (bosses especially) until you move up to harder 
    modes.  But,
    since all your skills and items (not key items) carry
    over to the next difficulty, raising up a character
    in Human is a good idea.  Especially if you're new to
    the series.  Also keep in mind foes die very quickly
    in this mode, so while you can learn alot of stylish 
    skills, know that it gets better.  And if you're all about
    the achievements, this game will basically hand them
    to you if you spam the lower two difficulties, at least
    for most of the achievements.  Just takes time.
    -----------------------------------------
    
    On Dante Must Die difficulty, you can feel free to
    use up any items you have accumulated.  However,
    if you don't, there's a good bonus at the end of a
    mission.
    
    -----------------------------------------
    
    
    MORE TIPS COMING
    
    
    
    ====================================
    III.  Walkthrough    
    "You wanna play huh?  Alright, I've got some time to
    kill..."  Dante, DMC 4
    "Tough guy, huh?  Well...I'll just have to take you
    down a couple notches!"  Nero, DMC4
    "Whatever you say kid."  Dante, DMC 4
    ====================================
    
    Welcome to the main guide.  I will be playing at first
    on Devil Hunter difficulty.  Keep in mind, at the bottom
    of this guide you will find, in this same chapter after 
    the final mission, where to find EVERY blue orb
    fragment and how to find and beat EVERY secret
    mission.  I know that scrolling through the entire thing
    can be a pain, so remember to use the Ctrl F function
    on your keyboard and then type in the Mission
    number or secret mission number, and it'll take you 
    right to it.  I will cover what it's like to play the main
    game for the first time, and what it's like on 
    subsequent playthroughs with more skills and 
    weapons open.
    Even though this is the main walkthrough, I cannot
    stress enough for you to go through and look at the
    other sections of this guide for tips and tricks.  
    With all that said, let's begin!
    
    !!!!!!!!!!!!!!!!!!!!! IMPORTANT 
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Note:  PLEASE GO LOOK AT THE END SECTION
    OF MY WALKTHROUGH FOR MORE DETAILED
    INFORMATION ON BLUE ORB LOCATIONS AND
    SECRET MISSIONS AND THEIR SOLUTIONS.
    This game allows you to replay missions so don't
    fret if you miss something on the first play of a
    mission.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    I am playing on the default normal mode, Devil Hunter.
    I may come back to add some notes for other
    difficulties, though much remains largely the same 
    until DMD mode and Hell and Hell mode.
    
    Also, if you want to know about story, please go past
    the walkthrough chapter and find the appropriate
    story area I have typed out.
    -----------------------------------------
    Mission 01:  Birds of a Feather
    
    This mission isn't rough at all.  If you're new or have 
    tutorials set to ON, the game will have Dante spar
    with you a bit and you will learn the basics of 
    attacking and dodging.
    
    BOSS:  Dante
    
    The actual battle and ranking time starts up when 
    Dante's life bar appears.  If this is your first time 
    playing,
    you won't have much in the way of in game skills or
    attacks.  Just do what you can.  Keep moving, and
    when you see him do things from the tutorial, dodge
    accordingly with rolls, though I think jumps are best
    for everything but his helm splitter, which is an 
    overhead air sword attack.  When he taunts, gets
    into a
    corner, or if you get a rare window of opprotunity to
    hit his back after his misses with a stinger (dash
    sword attack), unleash a three or four hit combo and
    hop away.  Taunt here and there, in close, and
    destroy all the benches for orbs.  If you get a lucky
    shot at using the Buster on him in close, you can
    see a cool sword fight sequence and you'll push him
    away and he loses lots of health.  If you get him in
    the air he'll lose a fair amount as well.  Slam dunk!
    Try to finish this within 2 minutes if possible, and you
    will likely get an S rank if you got the orbs and C
    style.
    
    If this is your second time through, you can finish this
    quickly by using devil trigger mode, snatching with
    the arm, and using DT Buster moves to slam Dante
    over and over into the ground.
    
    He likes to shoot in two random patterns rapidly, 
    block you bullets (cool huh?) with bullets of his own,
    rush in for a stab, do a three or four hit combo, air 
    attack to slam into the ground, taunt, and dodge alot.
    None of these attacks should kill you, but if you are in
    the fight with him for longer than 3 minutes and you
    consistently get hit it will add up.
    
    Ng Jeremy (manwithmustache(at)hotmail(dot)com)
    wrote to let me know that on ocassion, you can and
    will lose if you clash with Dante during a Buster
    attack!  He always follows this loss up with a ground
    combo that you can avoid by jumping!  Thanks
    Jeremy!
    
    -----------------------------------------
    Mission 02:  La Porte De L'Enfer  (note: this actually
    means The Gates of Hell)
    
    Repeat the first mission as much as you like, until
    you're bored of skipping cutscenes with start and
    briefly loading again and again.  You will build up 
    some nice orbs and proud souls along the way.
    Purchase whatever you can, I highly recommend 
    saving Red Orbs up for Blue Orbs and later on after
    Mission 6 the Purple Orbs.  As for Proud Souls, go
    for Red Queen stuff.
    
    Pretty simple stuff here.  Fight off your foes to open
    the way, smash the trash cans and benches for orbs.
    Try to combo worth at least a C through here.
    
    Get the gold orb shown in the cinema by wall jumping,
    smash the barrels, go upstairs and smash the
    crates for even more orbs.
    
    In this small room, try not to take any hits if you can
    help it.  Nero is built for speed, just roll and lightly
    hop about, trying to combo your style up to a C.
    When you get the final of the three scarecrows on 
    the
    ground, taunt him for as long as you can.  Vary the
    combos and Buster/Air Busters and your score
    should
    improve.  Smash up everything in this space and
    continue forward.
    
    Along the linear path you will eventually get "stuck",
    you need to go down into a tiny lobby and examine a
    blue sphere to gain the Evil Legacy.  Now you can 
    grapple around in style, and even use this to snatch
    enemies over to you!  This grab is great.  You can
    (after this mission) now upgrade the grab's length in
    the
    store as well.  Continue through, destroying furniture
    and using Snatch to get far off orbs.  At a fountain
    you'll find a piece of paper with red writing on it.
    This is a secret mission, number 1.  See my special
    section devoted to this stuff and more below the
    main walkthrough guide.
    
    Go along the
    path using the Grim Grips and you'll fight a pair of 
    demons.  Combo and continue on to fight five or six 
    more weak scarecrows.  Try for an A combo style
    rank here if possible.  Using Buster from the air can
    make everyone fall briefly if you line it up right, 
    and you can taunt them all.  Using Snatch also
    leaves
    most demons on the ground for a few seconds.
    
    Pass through, drop down, clear the alley of the three
    demons and the smashable objects.  Then attack
    the red orb statue up in that corner.  If you're on
    another play and have DT, use it to gain around
    4000 orbs!
    If not, just use plain Y Y Y Y combos on it until it
    breaks.  Go straight ahead from the mouth of this
    alley
    to see a wooden watch tower.  You can double jump
    (using the wall jump you come with) to get into it.
    There's a ton of red orbs from thin air!  If you have air
    hike (double jump in air), get to the very top of the
    hut by hopping out and holding down jump hard to
    rearrange in a U shaped jump.  More orbs!
    
    Also, just past the red orb statue in the alley back a
    bit, if you follow the tiny red orbs you'll find a blue
    orb fragment.  Continue along the path, in the next
    area hang left and jump up high off the wall for a big
    red orb.  Stay away from the large area on the right
    for now and follow the skinny docks to a grim grip.
    Shoot over and go into the building on this side of the
    docks.  Meet the new, faster scarecrows!
    
    Combo them all with style and try not to get hit by
    them.  Isolate one in the corner at a time if possible.
    Taunt often, but only between every five or six attacks
    Taunting too much in a row is useless.  Go for an
    A rank here.  You may need to buy some new
    combos by now to vary your moves and keep them
    from
    hitting you.  YY, YYYY is good for that.
    
    Now, hit that blue switch on the wall until all the
    flames go around and then enter it.  You will get a
    scene
    for this that opens your path.  Get up to that door
    that was previously blocked and go to the switchbox.
    Activate and watch the scene, then leave this building
    Fight a few more demons outside and go back
    across the grim grip.  Go for an A rank again against
    these three.
    
    Now go to the large dock area.  Time for a real fight.
    You'll face off against eight or so scarecrows of
    varying types, mostly the agile leg blade type.
    Just use your best judgement about when to combo,
    taunt, buster, or snatch.  The gun is great for
    extending combo time briefly, and if you have a
    charged
    shot you can put down one or two in one good blast.
    Once on their backs, taunt away!  Just watch your
    back, that's a big thing in this game.  The enemies
    are all quick for the most part, and they love to hit
    you
    from off screen sometimes.  If this is your second
    time through, go for an S rank.  If not, try to hold a
    solid
    A rank.  Don't worry if you take a hit and lose the
    score, it happens.  Just practice on this level a few
    times and try not to take hits for a bonus at the end.
    Their hits won't hurt too much anyway, but more
    than four can really add up on a new character with
    no extra health bars.
    
    Continue across the bridge you lowered, destroying
    the dumpsters for orbs.  In the next room drop down
    into the waterway for several orbs, then use the
    Grips to get up top for a green orb and a combat
    adjudicator statue.  I cover this in my blue orb
    section below.  Buy health at the statue if you're 
    doing
    poorly, but I recommend you save your red orbs for
    permenant health extensions.  Head into the Ferrum
    Hills map.
    
    BOSS:  Berial
    
    Another basic boss battle.  This one is to acclimate
    you to the big, often slow bosses.  Capitalize on
    their slow speed and any openings they leave you.
    Berial loves to swing that massive sword around and
    destroy the buildings.  They have small health orbs
    (green) in them.  Shoot him constantly during this
    fight
    to chip away at him and keep yourself floating if need
    be.  If you have double jump it can be a help, but it
    isn't needed.  Use the snatch to grapple up to his
    head level and use air combos on his face, or better,
    the back of his head and upper back region.  Come
    down and strike his back legs if you get a chance,
    and
    repeat, trying to time your grabs to get airborne for
    when he just swings at you.  He also likes to swirl
    through the air very briefly (he's so big he can't stay
    up long!) and swing his blade eratically.    Just
    keep up the hits and around a quarter off he'll be
    stunned and his fire goes low.  Grapple up to face
    level
    and use a normal buster attack (just B, not lock on
    B) and you'll do a special slam hit.  Brutal!  If you get
    him weak you can also grab his tail and slam him into
    the buildings around you for big damage.  If this is
    your second time through and you have DT available,
    be SURE to go into DT mode when using the Buster
    for even more damage and a more brutal attack.
    When his head is down on the ground after your slam, 
    rush in with Forward Y (streak) and use Buster again
    for yet another big attack!
    
    When he stands, be careful.  He'll taunt you and fire
    out a massive burst of flames to renew his power.
    If you get caught in this it counts as a hit and ruins
    the no damage bonus, plus stuns you AND hurts
    your
    style by two or so ranks.  He can also send up
    massive pillars of fire.  It's nice to have double jump
    to 
    avoid this, but you can just roll to the sides and rush
    him to try to get away.  Keep in mind while he 
    keeps you busy with this, he will do a bull rush of his
    on right into you, and this can deplete a couple
    bars of health!  Plus a flame pillar will likely hit you
    during this time, meaning you lose nearly four bars
    on DH mode alone!
    
    If you can finish him without taking a hit you will
    easily score S or SS without even using incredibly
    varied
    combos, so long as you Bustered properly.  Even
    with one or two hits, you can finish with a C rank if
    you kill him WITH a buster attack.  He's pretty
    durable but he goes down hard.  Just try not to
    deplete
    him to a quarter of his energy until you can stun him
    again, then use Buster.  When he drops to around
    a quarter of his remaining health, he will constantly
    use fast, powerful strikes and it's a pain to try and
    keep a good style rank during that barrage of
    random attacks.
    
    Good job, your first actual boss battle is complete!
    Head into the wood building that opened and follow
    the
    path on your minimap to end the mission.
    
    I had a time of 12 minutes, a style of above 6000
    points total, and 95 percent orbs found, which is an
    S
    rank!  Make this your goal if you're on DH difficulty.
    I also had the No Item bonus.
    
    -----------------------------------------
    Mission 03:  The White Wing
    
    Power up if you can.  Try to buy a little health in
    terms of Blue Orbs to extend your overall bar.
    Get some more Red Queen combos and consider
    upgrading your Devil Bringer's snatch to 2.  Makes
    things easier in combat and in the platforming
    sections of grapple, coming up soon.
    It's good to have Air Hike by now also, if you can.
    In fact, priority should go to it first.
    
    As you enter this mine shaft, on the left is a dead
    end with tons of extra orbs if you hit the statue
    enough.
    If you are replaying and have DT, go into it for
    several thousand red orbs.  By the way, the orb
    statue is
    behind a flimsy fence you can knock down.
    
    Now, kill the three scarecrows with a B rank if you
    can, A is preferred.  Then use the series of Grim
    Grips
    to reach the top platform.  Please see my Blue Orb
    section at the end of this Walkthrough chapter for
    how to get TWO fragments right in this room.
    You will need the approriate skills for Nero.
    
    Head into the next, larger room, and face off against
    five scarecrow demons.  Remember to try and stay
    moving, so you don't get hit from off camera.
    They like to lunge at you and can do it from pretty
    far off.
    Go for that A combo rank!  Hope up into the little
    opening and look to the immediate left tunnel for a
    Vital Star S.  Proceed forward into the next area by
    knocking down the fence.
    
    Snow eh?!  Look on the map for an open spot
    nearest you, jump up to nab a red orb.  Continue
    along the
    long path (I like to have Run by now to make the
    game go a bit quicker), and go to the bridge for a
    cinema.
    Frosts.  They are faster than you've seen yet and
    pretty strong, plus a bit durable.  Good all around
    soldier demons.  They have long range attacks for
    ground and air, so watch your back.  They like to
    jump
    high and slam down with a wide area of effect ice hit,
    and many of their ice attacks "stick" to the area for
    a bit and will also harm you.  Keep moving, try to
    concentrate on one at a time, and to finish them off
    with style try using Buster on the ground and near
    walls or objects to slam them around a bunch.
    You
    can even throw them at each other!  Go for an A
    here if you can.  Climb on top of the two back most
    large
    pillars here for hidden red orbs.  The tiny pillars you
    destroy have green health orbs in them sometimes.
    
    Head forward to the castle and meet Gloria.
    Good stuff.  Head inside after the scene.
    
    In the Grand Hall, take out all the chairs and
    benches for tons of orbs.  You can't do much else
    here so
    pick a door (I choose the door on the West side of
    the minimap).  Note the giant Gyro Blade statue at
    the
    front of this room.  Anyway, there is also a gold lion
    time statue, but I doubt you'll want to buy anything
    since you probably just did at mission start.
    
    In this hallway, kill off the enemies and smash the
    mirrors hanging on the walls.  One at the very end
    can't
    be broken yet.  Two can, one has red orbs in it.
    The other has nothing.  Smash all the furniture
    (candles)
    you can and try for a B or even A rank while you're at
    it.  Now go into that mini-hall and enter the torture
    chamber.  Time for some fighting.  I like how
    everyone is bunched up here.  Try for group hitting
    combos 
    and clumped together Buster hits from the air.
    Don't forget to taunt.  You can score an A here if you
    don't take a hit.  If you have five combos open and
    don't get hit, you can manage an S rank with the right
    taunts.  Get up the stairs when the path opens and
    get ready for some trap action.
    
    Up top you will have to use the grim grip of varying
    patterns to get across.  Be SURE you tap the Grip
    button and not press slowly, or you slam into the
    spiked ceiling.  This damage hurts, takes away your
    no damage bonus at the end of the mission
    (if you earned it otherwise), and puts you back
    downstairs, for
    ANOTHER identical scarecrow fight in the chamber.
    This goes on until you die, so watch it.  On the third
    grip set, the far grip moves left to right slowly and
    back.  Time it and tap B quick while locked on and
    you
    can make it.  The next set with three grips slowly
    forms then they all dissapear.  Be fast!  The very
    next
    set  has the nearest grip to you dissapear and is
    pretty simple.  The final set consists of three grips,
    with
    the final one moving slowly back and forth to prevent
    your from landing at the end.  Line it up and just go
    for it, the final grip hesitates some for you so don't
    worry!  Follow the upper hall path (linear) and grab the
    orbs by using the Snatch on the top one after a
    double jump or wall jump.  
    
    Outside, head up the side area and kill the Frosts.
    The Buster works really great here.  Also, if they
    encase themselves in ice, BREAK IT fast for style
    points and to stop them from healing up.  Go for an
    A rank or even S here and move on.  Outside near
    the falls, go towards them and double jump in front of
    that purple statue object, use your Grab and nab the
    Vital Star S.  Head around to the opposite of where
    you just came from and into that door, kill the 
    demons on that side of the courtyard, doing what
    you did
    before.  Back inside the hall but on the other side of
    the barrier, head around and hit the blue switch until
    the barrier opens for you.  Before you go into that
    door though, go on past it and destroy the wall mirror
    here for a blue orb fragment.  Again, if you want a
    comprehensive, detailed guide on this subject,
    see the
    end of the walkthrough section.
    
    Now go into the door there to reach a well lit room
    with paintings and lots of furniture to smash.  
    If you don't take a hit in this small brawling area, and
    taunt a few times while group comboing and
    bustering the group together, you can get an SS
    rank here with enough varied combos.  If you don't
    own
    that many, don't worry, you can come back later for
    practice.  Go for an A rank instead.  Clear the room
    of furniture for orbs (knight armor has health in it) and
    move on through the newly cleared path.
    
    Outside, go to the second pillar with a lion face on it
    and jump up one level, then jump up to the next one.
    You need air hike to double jump there.  Hidden orbs!
    Now, enter the library and after the scene get ready
    to battle.  These Bianco Angelos are the elite units of
    the Order, though these are not the men Nero knew!
    If you can Buster thier backs you will ram their own
    lances through their weakpoints and rev it, sending
    them flying.  Speaking of flying, they love to fly about
    the room and come at you from all angles, and can
    also rush along the ground.  Their shields block
    many attacks but you can force openings and hit the
    side
    and back free of pentalty.  By forcing I mean Back
    and Y for high time, or Charge shot 1 or 2 to send
    them
    reeling.  You can also break the shield and buster
    from any direction, but it takes time!  Lastly, they
    like
    to knock you off guard using their shields and then
    combo you, so be careful.  They are quite durable
    and
    strong enough to give you a problem in five or so hits.
    If you use a charge shot 1 on them in the air, they
    will go flying down to earth and be stunned for a
    moment!
    
    A pretty good rank is 
    possible in this room if you don't take a hit, but it 
    takes alot of practice.  You can get an SS here,
    even
    if your combos aren't too varied.  If they overtake
    you, you could use a holy water, but I don't
    recommend
    it.  After you knock out the little bit of furniture down
    and upstairs, go into the new room here and 
    get your Anima Mercury for the Gyro Blades of the
    castle and the end mission screen!
    
    I had a time of 16:42 (taunting takes time you know!),
    which was S rank on DH mode.
    My stylish was around 10000 I think, which is an S
    also.
    My orbs were at 86 percent, which gave me an A.
    No item bonus and no damage bonus with that, and
    I had an overall S rank!  You don't need the no hit
    one.
    Aim for that if you're playing on DH mode or Human.
    
    I used to have a pretty high score on the
    leaderboards for that one, but people have gone
    way beyond me
    as of this writing and I've dropped down into the
    late hundreds.
    
    -----------------------------------------
    Mission 04:  Cold Blooded
    
    Do the usual power up thing here.  Try to save red
    orbs to buy blue orbs, and to later on get purple orbs
    in a couple more missions.
    Red Queen combos are important but by now you
    probably have the basics to keep you busy for a 
    while.  Get the arm to level 2 if you haven't already,
    and get charge shot level 1.  You should also have
    Air Hike, but it's no big deal if you don't yet.
    
    Time to use that Gyro Blade.  A rule here is, if you
    hit it with the sword, it'll spin a bit after you activate
    it using buster.  Up to three sword hits controls the
    speed of the Gyro.  Hit it once then buster, line it
    up with the exit door gate, and buster it into that.
    Head out.
    
    Get into another fight in that well lit room, this time
    there are a couple scarecrows and two frosts.  Style
    up
    to an A if you can, and an S is very possible as well.
    If you choose to activate the Gyro, be quick about it
    and remember that the more your sword strikes it the
    faster it goes when you Buster.  You can kill
    everything in the room like this and gain an instant
    A rank if it works out.
    
    Retrace your steps back out to the grand hall
    (remember all my red orb locations from the previous
    mission) and activate the Gyro Blade.  You want to
    eventually manuver it into the coffin, but you can
    also
    use it to take out all the chairs on both sides of the
    coffin for massive orbs.  Now go into that winding
    hall
    we were in before to get a few things done.
    
    Enter through the eastern door of the grand hall
    ground floor this time and locate the brown double
    doors
    leading into the dining room.  Kill the pair of Bianco
    Angelos and try to Buster slam them into the center
    dining table to get tons of orbs.  By hitting the
    shields, knocking them down, and taunting a bit,
    you can
    get an S here, at least an A.  Follow the path and
    use the Gyro Blade as a shield, hit it once or
    twice
    with your sword and use buster to fly into and
    through fire balls.  Go all the way to the hall's end
    and
    you destroy the fire maker.  There is also a secret
    mission to be found here.  For more information on
    that
    and other blue orb fragments, please see my section
    below this walkthrough.  Head on through the door.
    
    Go immediately to the right of the door and activate
    the Gyro Blade and send it flying after a good whack
    with the sword first.  Do this three times and the
    room should be cleared of all demons and you'll have
    an
    easy A rank!  Of course, if you combo and taunt well,
    you can manually score better.  Clear the furniture
    for more orbs and use the blue switch to open the
    gate.  Now, kill everything that moves with the Gyro
    and
    get to the faaaaaar end of the hallway here.  Break
    open your other Gyro Blade.  Send them both to the
    central area where the two Gyros are already on the
    purple, glowing floor pads, do this however you want.
    Once in place, the way to the courtyard opens.
    There is a boss behind this door, so if you want to
    use
    that gold statue now to power up or buy an item,
    do so, but this boss isn't so bad.
    
    BOSS:  Bael
    
    The demon is hidden at first.  Fight the blue ladies
    and enjoy the orbs, do alot of damage and it applies
    to
    the boss in a minute.  Careful too, these ladies can
    put up a bit of a fight.  
    Suddenly, the demon frog shows his true form.  Now
    the real battle begins.  Another slow, big demon,
    he will telegraph most of his moves like all the big
    guys do.  He's a bit faster than Berial though, so
    watch
    out for him.  Start by using the grab to fly at his head,
    and attack the upper region with air combos.
    Watch out for his spitting attacks, they will freeze
    you in place and he'll jump on you.  He also likes to
    run from you alot, since he's not a straight forward
    killer, using his lures on prey and all.  Try to corner
    him
    to score a couple air combos and he'll likely jump
    away to spit at you more.  Keep pursuing him and 
    dodging his attacks.  If he leaps forward he can
    swallow you so try to keep above and to the back
    of him
    using the Buster snatch.  You can charge shot 1 at
    him a bit, but mostly you want to strike the icicle
    head
    area with air combos.  There isn't much time to taunt
    yet.  If he dissapears on you after swelling up, streak
    at his feelers and avoid their strikes and ice attacks.
    Enjoy the red orb shower!  Be ready for him to jump
    back into the battle, he can swallow or crush you like
    this easily and that damage adds up fast.  You may
    notice his feelers turning red from the pain you inflict.
    If they go down to a sitting position, be sure to
    Buster them so that Nero can yank Bael foward hard.
    This is a smart way to stun him and gain lots of
    style points in the process.  At this stage in the
    battle he will likely add a new move to his arsenal,
    if not
    sooner.  He can fire icicle blasts from his head and
    they arc up and land on your head if you aren't 
    moving.  Try to Table Hopper dodge this attack and
    his lunging gulp attack for big style points.
    
    If you hit his front constantly you will stun him.
    Now you can Buster his fat tongue for alot of damage
    and style, or head around to his rear and buster his
    tail and throw him around the area like a ragdoll.
    If you have DT mode from another play through
    (if this is your first time you won't have it), activate
    that
    for even more violent Buster moves.  At his tongue
    you will crawl into his mouth willingly (wow) and stab
    out of his head eventually.  
    
    By now he's likely turned red and his speed has
    increased a bit.  He'll send out his lures to do more
    of the
    fighting for him and he will like to try to swallow you
    alot.  The lures can grab you and freeze you in place,
    which lets him swallow you up very easily.
    Just keep going, you're almost done, use the same
    tactics
    as before and he will die.
    
    When it's over note your new ability after you pass
    through the newest door available to you.
    
    At 14 minutes, style of 6000 or more, and 90 percent
    orbs found, you'll snag the S!
    
    -----------------------------------------
    
    Mission 05:  Trisagion  (this name means Thrice Holy
    , an ancient latin anthem)
    
    Do the usual power up thing I've mentioned in past
    mission start points.  You now probably have a good
    feel for Nero, so start branching out and doing what
    you like, but keep in mind in the next mission (well
    two technically) you'll gain more abilities to buy and
    another item that costs tons of red orbs.  Don't forget,
    you can replay past missions for orbs and proud
    souls.  The better you do in the mission, the better
    the
    payoff in proud souls at the end!
    
    Your main goal now is to get through this graveyard.
    You meet some new demons here called the
    Mephisto.  Use your Snatch arm on them to lower
    the cloak, then combo the body.  It is possible to
    destroy the body before it can heal, but they do like
    to heal quick sometimes, other times it takes a
    while.  Keep moving.  They dive bomb from any
    direction, shoot a laser finger at you, and use their
    tails to slash.  Taunting them while down works well
    on style points.  They recover with an upward claw
    attack, so watch that.  Also, a direct Buster attack
    destroys the cape immediately.
    
    Keep in mind EVERYTHING can be destroyed here.
    The top of the fountain, the graves, the statues, the
    ice in the fountain itself.  Get on top of the fountain
    by destroying the statue and look over at the awning
    near where you came from.  It is possible to EX
    charge up full, charge up an EX Streak, shoot off the
    edge,
    use the Roulette move in the air, and finish with a
    double jump, landing on the awning topside.  On
    one
    end is a large red orb, on the other is a more
    important Gold orb!  The jump over to it is tricky and
    it's
    frustrating if you fall, take it easy.  Your life bar will
    probably block your jump, so you kind of have to
    feel it out.
    
    After you conquer all that you will probably find a
    hard Secret Mission under and back of the steps.
    You
    can't physically do it yet unless you have Table
    Hopper 2 and lots of taunts ready, I'd come back
    when
    you gain the shield skill in Mission 9.  See my
    blue orb fragment section at the bottom of this
    walkthrough
    for much, much more detail.
    
    Head up the steps and into Sanctus' bedroom.
    There is yet another secret mission here behind
    the mirror,
    again I direct you to the end of the walkthrough
    section.  Time to fight some more knights.  These
    Biancos
    are the same as before, so just use charge shot
    1 when they fly, snatch to get behind them quick,
    high time and streak to knock them off balance,
    hit the shield and taunt some for rank up, and use
    Buster
    on their backs or unshielded bodies if you destroy
    the shield.  Furniture here holds orbs.  Make up for
    those weak Mephistos outside by getting an A or S
    rank against the trio of knights!  Then use the door.
    
    Activate the blue wall switch and then smack the
    gyro blade to activate it, then hit it with the sword
    some,
    and sent it flying across.  Don't worry, it won't fall
    off.  Thank you for that Capcom!  Nero leaps on
    down
    into the dungeon area.  Note all the orbs you miss
    on the way down.  Kill the pair of Mephistos, and
    watch
    out for them hiding within the walls and floor to
    spring on you.  Go for a B combo here if possible.
    Now 
    grab the cool looking Wing Talisman.  If you have
    air hike this is a bit easier.  Use the red pads to
    bounce
    up and grab the orbs.  Note one orb is hidden
    UNDER a pad.  Also, by landing on other small
    floors you
    can explore some jail cells for health orbs and
    eventually find a red orb statue.  Same place,
    go to the 
    head of the statue poking out with a white glowing
    ball in it's mouth, and touch the underside for a Holy
    Water!  It's odd, your arm doesn't alert you to this.
    
    Now keep going up.  Kill every scarecrow and go for
    the highest style you can muster!  S is possible,
    I even got SS before here.  I like to rush through the
    group to their backs and then start the killing.
    On DH
    they have just enough health to get some good
    style going.  On Human they die pretty fast though.
    While
    you do this Mephistos appear in a pair.  Try to kill off
    all the scarecrows in a "safe" corner and then go
    to work on the Mephistos.  Do a direct Buster and
    they break right out of their capes!  Go for the style!
    
    In the hall, try to lead individual Frosts into corners
    and combo them.  A rank is not hard to get if you
    can corner them and end it fast.  There are three to
    kill.  Back in the Grand Hall, use the Pad here and
    get to the chandiler.  Slash it and watch the scene.
    Go into the new hole you made.
    
    Go down the steps (get the Vital Star S with Snatch)
    and go all the way down this hall.
    
    At 10 minutes, style of 5200 or more, and 80 
    percent orbs found, you can get the S!
    -------------------------------------------------
    
    Mission 06:  Ressurection
    
    I hope you've saved up some red orbs!  Do the usual
    power up thing I've mentioned in previous missions,
    but have some orbs ready for after this mission.
    I also recommend saving up lots of proud souls for
    after.
    
    Drop down the long shaft after you get the blue orb
    fragment (again remember my section at the end of
    the walkthrough for more info on blue orbs), and go
    into the door.  (there are green orbs behind you near
    Dante's combat statue)
    
    Inside, after the cinematic, face the Cutlass!  Luckily,
    you don't have to see these things much in the 
    game.  They are very annoying.  Shooting them
    rapidly slows their progress a bit, giving you time to
    get near and slash them once to make them pop
    out of the ground.  Combo them and hope they die.
    Be careful, they land where they jump from, so don't
    move from one right into the path of another.  They
    like to jump down from the ceiling too.  If you snatch
    at them you can get to their position faster, and can
    even combo them out of walls and the ceiling!  Doing
    that nets you an A rank when all three die, if you can
    avoid hits.  Follow the path into the next spot.
    
    The game room!  Okay, the goal is to move your
    white figurine statue from it's start to nearest the
    exit door.  Red spaces are fights with different demon
    types, white does nothing, blue fills the room with 
    orbs and lastly, yellow teleports you to other
    positions on the map (right across from each other).
    Avoid yellows if you end up going backwards.
    Some don't land on blue much, but if you do over
    and over, you will also get treasure chests dropping,
    which contain orbs, but if you don't destroy they
    fast (gun works well), they dissapear with nothing.
    The sword is best, as the gun on some difficulties
    takes forever to blast open the chests.
    The trick here is to count the spaces you want to 
    land on, and then find your chits (dots) on the dice.
    After you find your number, simply count up to six,
    and it will always be on the number you want.  As
    six approaches in your mind, press the Buster
    button or use a simple strike, or even shoot, and 
    the die spins.  You can hit it after again and again,
    but it will make no difference at all, the face up side
    is the number you will ALWAYS get.  The Lion 
    statue store is now open to you, doubt you need it.
    Move on.
    
    BOSS:
    
    Agnus
    
    Very simple stuff here.  The room floods with the 
    Gladius.  Concentrate on a couple small factors 
    here.  One, make sure you aren't in the direct
    line of a charging attack from a demon.  While you
    do that, concentrate on using Snatch to make the
    demons fall solid.  Then, run up and Buster that
    demon to fling him at Agnus' glass.  That's all there
    is to it!  Sometimes, Agnus will get involved and try
    to zap you.  When this happens you can try to get
    on the little hub in the center, but I recommend just
    double jumping when you see it start to zap, and
    then fire the Blue Rose rapidly to stay in the air.  If
    you are on a replay and already have DT, use it when
    you Buster the Gladius and you do more damage!
    
    After that kick ass cutscene, you now have DT power
    if this is your first run through!  You will always
    have it now during mission replays and subsequent
    plays through different modes.  Step into the 
    containment chamber for a hidden red orb and 
    smash the small bit of furniture for some more orbs.
    Head outside.  There is a blue orb fragment you can
    snag here if Nero is equipped right.  Check my
    section at the end of this guide for more details on
    fragments.  Head upstairs and into the labs again,
    after you smash all the oil drums and use the blue
    switch on the edge there.
    
    Angel Creation eh?  So this is where they come
    from.  Agnus did admit it after all.  If you need
    pointers on facing this trio of white knights, see
    previous missions above or the enemy section
    below in the right chapter.  Note there is also a 
    secret mission nearby, see that section below
    the full walkthrough as well.  Now follow the path
    around the room, battling the Angelos as you come
    to them.  At the end of this room you will take on 
    two groups of three at one time, so you'll get a 
    decent taste speedy combat with them.  Go for the
    SS rank, if possible!
    
    There is also a hidden red orb near the raised, green
    -ish platform in the area.  When you're done go back
    up to the Grand Hall area and make your way (use
    the large map on the pause screen) to the waterfall
    region.  Just remember, as you come out of the
    portrait hole, take either door on your left or right
    to go through the central courtyard.  Face the
    trio of Frosts and go for an S rank if you can, and
    continue past to the falls.  Head alllllllll the way
    forward.  
    
    If your end score is low, or you want an S, remember
    you can go into other parts of the castle to fight
    more demons before you take the Falls exit.  All the
    orbs are in the same spots as well.
    
    15 minutes, style of 8500 or more, 80 percent orbs
    found and a no item bonus nets the S rank!
    
    ---------------------------------------------------------------------------
    Mission 07:  The She-Viper
    
    After that juicy cutscene, time to power up!  Okay,
    you'll probably want to go check out the Yamato's
    upgrades, and note that you can now also extend
    your DT gauge by buying the purple orbs!  That's
    why I wanted you to save some souls and orbs to
    spend.  Upgrading the DT time is a MUST, and you
    could probably do with two purple orbs at this
    point, if not more.
    
    A few things on this map.  To the left is a hollow
    log where you can grab tons of orbs by breaking
    these seed pods.  They are how you find orbs in
    the forest.  If you use Snatch at an open hole in
    the top of the log area,  you can get a Vital Star M.
    You can also just hop and stick your head into the
    tiny hole.
    Under the stone awning structure is a hidden secret
    mission, but it's for Dante.  Please see the section
    below the full walkthrough for orb fragments.  Lastly,
    there is a red orb statue here to bash, be sure to 
    ALWAYS use DT while you do it for the most
    orbs possible.  Speed matters more than varied
    combos.  Move on through the maps accordingly.
    
    Of note, on the ridge as you enter the next map, left
    side, is a holy water.  Smash the seed pods for
    more orbs and get ready to meet the Chimera Seeds
    but don't worry they die pretty easy.  A buster is a
    one shot kill.  If they take over the demons you meet
    in this mission, however, the demon gets more
    durable and lethal.
    
    Head forward into the ruined church area and clear
    it out.  Note that using gunshots a ton on the 
    infected demons will temporarily put down the
    Chimera.
    You can bust up the glass in there to find
    orbs and a statue you can't use yet.  When you're
    done here, head upstairs and hit the blue switch.
    Follow the path that forms quick and note the colors,
    when it turns lightish blue it will soon be red and 
    gone.
    
    Get ready to be annoyed at first.  Grip over a couple
    times and use the blue switch.  You can techincally
    wait on this ledge for a loooooong time for the
    glass to reform and then double jump or streak out
    to it, but I recommend going for the style and
    stepping on the platform.  Use Buster and slow down
    the Mephistos.  The glass is pretty slow at first so
    no worries.  When the white parts turn slowly deep
    blue, you need to move to the only white glass
    left, as they'll soon hit red and then dissapear.  If you
    fall off, you end up in a special map where you kill
    off some various demons depending on which 
    mission you're in.  Then you can teleport up and try
    again.  If you fall enough times the Mephistos 
    eventually stop coming, I think.  I recommend just
    Bustering and doing charge shot 2s at them.  Near
    the end of the pattern, the glass gets a bit faster.
    Move on.
    
    The lapis river area has tons of seed pods to bust up
    for orbs.  Don't forget under the bridge also.  There is
    a Secret Mission to be found here as well, but check
    the section after the full walkthrough for that and 
    more.  In the next area, if you can lure the scarecrow
    demons into the circle and hunt down all the 
    Chimera Seeds, this gets easy.  If you let them get
    infected, not so easy.  Just battle how you usually
    do (see my previous missions for notes, or my 
    enemy section for more notes).
    
    Use the Gyro Blade in the next area to pass on,
    and then use it to kill all the enemies, unless you
    can beat the chimeras and get a better rank that
    way.  Now use the Gyro again on the next barrier,
    and go into the new area.  Time to meet the dragon.
    Race along the bridge and avoid the dragon, and
    don't stop for the orbs unless you're way ahead and
    have double jump.  At the end, move on and 
    there is a statue here to combo on for a fragment,
    see my section below the guide for more info.
    
    Skip the demons here and kill the chimeras first if
    you can, then mop up the rest.  Use the statue here
    if you want, and head into the Den of the She-Viper.
    
    BOSS:
    
    Echidna
    
    A little faster than you're used to if this is your first
    time in.  Dodge her tail and don't let the swirls fool
    you.  Just keep moving to one side or the other, not
    towards or away.  When she goes to eat you, use
    a charged shot on her "mouth".  You can also 
    Buster her here for some good hits, but it's hard
    to time it.
    When she stands
    odd and a small ball descends on her bottom side,
    use DT and Buster it for a funny sequence and lots
    of hits.  Kill the Seeds she drops if you want to keep
    this battle between you two alone.
    
    Now she'll try to strike you with her "hair" so just
    know when her head bobs to jump as high as you
    can (air hike) or jump backwards.  Keep slashing
    her up top, and shoot charged shot 1 or 2 at her,
    ocassionally doing the YY,Y air combo and in the
    air also use Back, Forward, Y for more style ups.
    When she eventually plants herself in the ground,
    rush up with DT on and combo as best you can.
    Avoid her tendrils that snake up from the ground,
    watch out for her hair whip attack again, and know
    that she can also repulse you away with an invisible
    barrier.  Note that using the gun in DT sends out
    flying swords as well.  When you stun her, you can
    DT and Buster her for yet another great scene and
    tons of damage!
    
    When she rises up and turns yellow in pain and fury,
    stun her from a few good, strong hits and then DT
    and Buster her again for a GREAT ride, lots of style
    and damage, and a fully revved up sword to boot!
    Now she's faster and will repeat her pattern but more
    erratically.  The hits hurt a tiny bit more also, but the
    main thing here is her speed, as those hits add up!
    She can now also fly around fast and send out
    lots of seeds to hurt you and take away your style
    score.  Deflect her once more with a Buster or 
    charged shot.  If you need health, note that her
    seeds scattered around the sides of this area give
    off some, plus lots of orbs.
    
    When you're done and she's gone, get rid of the
    branches blocking the path. S is tough to get at the
    end here.  
    
    Try for 15 minutes, 6000 or so style points total,
    and 80 percent orbs found in the seeds around this
    level.
    
    -----------------------------------------------------------------------
    Mission 08:  Profession of Faith
    
    You know the Power Up drill.  Get to know your
    moves, and try for full health and DT gauges if
    possible.  The upcoming boss fight is rough.
    
    There's HQ!  Follow the path, getting orbs from seed
    pods, and the fragment (see my guide below the
    walkthrough), and race to kill the two Chimera 
    Seeds, then clean up the Scarecrow demons.  A
    rank is solid here.  Move on and get orbs as you go
    towards the ruined church.  The pause screen map
    helps some here.  Near there, you will meet new
    elite demons, the Assualts!  See my enemies
    section for details on beating them and keeping up
    style.  Be quick and watch out for their long range
    attacks.  The Back, Forward, and Y move works
    nicely.
    
    In the church, try to get the assualt seperated from
    his scarecrow buddies.  Note they taunt sometimes,
    and that's a free hit for you.  Take out everyone and
    two more assualts appear to battle.  Speed is key.
    Clear out the pods here for red orbs and go under
    the stairway arch (trough the glass) and examine the
    tree to move on.
    
    In the Lost Woods here, red all around the column
    for clues, and keep in mind my fragment section
    is at the end of this main walkthrough to find that.
    Now, it's pretty simple here, keep your shadow
    directly at your back, where it belongs.  If you near
    a wrong exit, it will be to your side or right under
    your body.  You want it at your back, stretched out.
    If you pick wrong any time, you go into a fight
    screen, kind of like if you fell off the platforms last
    mission.  Keep going through the correct doors,
    and you're done in like three or four screens.
    
    In the next area, don't jump off the left side or you 
    will be really far off mark.  Keep going straight, 
    getting orbs from seed pods, and killing enemies.
    The demons here (assualts and scarecrow combos)
    can be a bit much, so to avoid hits and to keep up
    style, use DT.  Press on and use the gold statue to
    purchase one Vital Star M, so that now you should
    have a total of two.  It's just insurance.  One gold
    orb might be good too, if you have zero.  Onwards.
    
    BOSS:
    
    Angelo Credo
    
    He's fast and strong and probably the first real boss
    challenge of the game on lower modes.  His shield
    blocks everything and can't be broken or taken 
    away.  You may want a couple of Vital Star Ms,
    a Gold Orb, and a Holy Water, just in case. 
    
    Keep in mind that any time you hit him with the
    sword or Buster in DT mode during this fight, you
    can unbalance him a bit. 
    
    When he throws a blade at you, you can Buster it
    back at him.  It's hard to do though, I recommend
    dodging.  If you do it, he's stunned for a second.
    While he struts around, shoot him.  In DT mode,
    you will fire swords too.  Treating him like a knight
    only gets you so far, because he teleports when his
    back is open to you.  Careful of that.  After time, he
    won't teleport as much when you're at his back 
    though.
    
    If you bang on his shield a few times, then dodge up
    or back, he'll do a big sword swing whirlwind and 
    then be open to some hits from the front and back.
    He also does a three hit combo that hurts bad, a
    four hit one, and a strong aerial attack that slams
    onto your head.  When he yells "behold the power of
    an angel!", be ready for either a combo or if he's
    far off, a double sword throw you can try to buster
    at him, but I'd just dodge.
    
    After enough hard hits, the shield turns red and will
    "break" for a moment, giving you time to combo or
    Buster his body.  Ideally, in DT mode.  After this,
    he will start to combo and teleport and throw his
    weapon at you even faster than before.  His health
    is hopefully at or below half now.
    
    Even lower in health, when you Buster him while he
    is stunned, you will beat him down massively and
    come close to ending the battle.  Keep up the 
    pressure, steaking in close and hopping around
    quick.  Table Hopper 2 or 3 is good here, but hard
    to master.  
    
    When it's all over, you will now be able to Grab
    enemies and use them as shields!  Collect orbs and
    continue into HQ.
    
    14 minutes, stylish points of 6000 or more, and
    85 percent orbs found, plus no item, gets you the
    S rank!
    
    ---------------------------------------------------------------------------
    Mission 09:  For You
    
    Power up and get ready to head on.
    
    Smash the furniture and head forward for a cool 
    cutscene.  Alto Angelos can be very tough, and
    make all the other knights around stronger, faster,
    and a cohesive fighting unit.  See my enemy 
    section for in depth tips.  Also know that if you can
    charge shot the black ball Alto summons, you get
    an instant SSS rank.  Every Alto can do this 
    attack one time.  The resulting explosion hurts and
    kills the other knights as well.  Mop up the remains.
    
    The big tip for DH difficulty and below, is to just keep
    moving, use alot of charge shots and quick combos,
    and watch your back.
    
    Inside, smash up the furniture and see my Blue
    orb guide below this walkthrough for tips on the
    orb statue combos.  Keep going forward and 
    examine the red post for a scene, then head inside.
    Stick close to the wall and jump across, dodging
    the one laser beam.  Go upstairs and you get
    sealed into the room with Angelos.
    
    Clear the room of the four demons and grab the 
    Cronus Key.  Smash the furniture for health and
    red orbs.  Use the device in the center of the room 
    and go upstairs.
    
    Inside, stand in the middle of the indentation and get
    red orbs, then use the blue switch on the wall.
    Welcome to the gauntlet.  In this cage, you will
    face many types of demons.  Nero is built to move,
    and for speed, so this is dangerous.  Luckily, this
    time it's some scarecrows.  Please see the 
    blue orb guide below this walkthrough section for
    my take on a few hidden things here.  Use the
    device to pass the lasers (dropping can get you 
    red orbs), and head into the next cage elevator.
    Frosts now.  Use quick hits and small hops, while
    dodging.  Devil Trigger can end things quick here.
    After this trio, use the device and pass more
    lasers.
    
    In the next cage, there are three assualts to deal
    with.  These lizards are FAST.  Keep moving and
    using quick hits or small combos, a little dodging,
    some Buster, along with a nice end helping of DT.
    You'll end up facing six or seven of these guys, so
    feel free to build DT and if you have purchased the
    Back, Y and B move, use it on a pair for a quick SS
    rank.
    
    Use the gold statue here if you need to, and move
    on.
    
    BOSS:
    
    Angelo Agnus
    
    Odd how none of the furniture at the front gives you
    any orbs.  Maybe he sucked it up?  He's quick but
    honestly not as big a threat as Credo was.  Avoid his
    lunging strikes and use the Buster to pull over to him
    quick and strike.  He can use a portal to summon
    some more Gladius demons.  Let them come, dodge
    or Buster snatch, and throw them at him or each
    other for orbs.  The cages along the sides of this
    area hold health orbs.  When he jumps back and
    charges up, get ready to dodge or charge shot
    him.  I'm not sure if a Buster works here, but it
    probably does break his rush.  If his dash attack
    connects to you, he will drain out alot of your
    health and make it his.  If you DT during his grab,
    you break free.
    
    The key here is keeping up the pressure, really 
    staying on him and laying in the hard hits and
    combos.  Again, snatch keeps you on him most of
    the time.  When he isn't glowing slightly, you can
    Buster him for a small attack but he sends you
    back off from him and can hurt you too.  If
    he drains you consistently, this fight gets alot more
    dangerous, so keep up the dodge!  Keep in mind
    returning a Gladius with Buster to him gets you 
    some white orbs for your DT gauge.  
    
    He can open his hell portal and shoot fire balls at
    you in groups of six or eight.  Dodging here keeps
    you moving to him for some more damage.  Keep up
    the hits and he will be stunned.  When he screams
    out and reels, go into DT mode and use Buster to
    massively damage him and gain three or four style
    ranks!  He will then blow you away.  If you have
    a DT gauge of six or more, stay in this mode to
    regain some health, keep speed up, and shoot out
    swords at him with the gun.
    
    After he blows you back a bit, he may try floating
    up and getting an attack ready.  Shoot him to make
    him stop.  He'll summon fire again, and some more
    Gladiuses than before.  Just up your speed and keep
    going after him, throwing Gladiuses at him when
    needed.  Soon he will probably summon groups of
    simultaneous fireballs for you to dodge roll past, and
    then some Cutlass demons.  Not only should you
    kill them as fast as you can, by any means you have
    available (even DT to hit him with harder), and throw
    them near him for hits, he will also grab two for
    himself to use in combat!  He spins about with them
    and even throws them into you at high speeds.  You
    can Buster them back, but it's really, really hard to
    time it right.  I like to try and roll to the side of his
    spin attack, as double jumping sometimes just gets
    you hit faster.  
    
    Rush him when you get an opening and go into DT,
    combo some, and when he's stunned, Buster, and
    the fight should end or be right near it.
    
    After this powerful scene, you'll see your score.
    
    12 minutes or less, a style point total of 12,900, and
    90% orbs found gets you an S all the way here.
    The trick for getting S for sure is to get the SSS
    marks here two times, and then to go for SS on the
    lizards and forsts in the elevators.  After that, a
    solid A against the boss (when you Buster him in
    DT mode), and your style will more than make the
    grade.
    
    ------------------------------------------------------------------
    Mission 10:  Wrapped In Glory
    
    Do the power up thing and try to have your health
    and DT as full as you can.  You can't max out your
    health yet if this is your first time through the game,
    but you can buy all the blue orbs.  You should try
    to redo some missions to purchase all the purple
    orbs.  A couple Vital Star S items may not hurt.
    
    Your goal is to retrace your steps, from Agnus'
    room, to the gauntlet, back into the main hall of the
    HQ, and to the bridge you saw lowered in the 
    cinematic.  
    
    On the way, you will face the Faust demon, and his
    Mephisto comrads.  See the enemy section a 
    couple chapters below this Walkthrough for details.
    Since it's such a tiny space, just keep moving like
    you did fighting frosts and the like, and get to know
    his patterns.  If you get hurt badly, use a Vital S.
    The key here is a level 2 Arm or higher, for longer
    grabs, keeping you away from their attacks more.
    
    Don't forget to consult my Blue Orb section below
    the main walkthrough.
    
    If you get stung by the laser security too many 
    times, once again, a Vital S is helpful to have,
    though items do ruin your score at the end of the
    level.  
    
    Go for the SSS shot I described in the previous
    mission against the Alto and his friends, which
    leaves one stunned and shieldless knight to kill
    quick.  If you can't do it, don't worry, consult my
    enemy section below this walkthrough on killing
    off the knights.
    
    Once downstairs, cross the bridge and head into
    the Security Corridor.  Smash the benches here,
    and activate the time device.  The pattern here isn't
    so bad.  The trick is to have both Air Hike and know
    how to make quick, tiny hops by tapping the A 
    button.  Learn the pattern by watching frrom the
    sidelines, then leap in and just go for it!  Slow lasts
    quite a while.
    
    There is a secret mission near the exit.  Consult
    the Blue Orb section of my guide below the
    walkthrough for tips.  Smash up any furniture and
    head into the next room.
    
    Avoid touching the giant blades while you hop
    about and dodge, Bustering and Snatching the
    demons.  Now that you have more room, the Faust
    is a bit less dangerous.  The crates in this room 
    have red orbs.
    
    When you are open to do so, use the device to
    slow the fan.  Careful, the giant blades do 
    eventually speed back up and will hurt you bad.
    Hop up all the way and go into the opposite door
    from the one you entered the room from.
    
    Here in experiment disposal, face off against some
    durable Bianoco Angelos.  Up to now you mostly
    got A ranks (except against Alto of course), so try
    for some S ranks if possible.  
    
    Cross the cage, and leap up inside the stone rings
    for a fragment of health (see my guide at the end
    of the walkthrough for more info on blue orbs), and
    use the talisman to make the elevator here function.
    
    Be sure you slam all the statues on the way,
    get some health back if you need it, and hopefully
    you built up your DT by taunting and dodging the
    knights.  Pass through the meeting room after you
    take down the very tough pair of Altos, (the key here
    being to destroy their shields after tons of damage,
    then Buster and combo like crazy on one at a time),
    and move down to the gold lion statue.  You may 
    want to purchase some health and devil stars at the
    time god, the next boss one room over is tough.
    
    Also, break all the candle sticks here for health
    and DT gauge orbs.  There is a secret mission
    here, but I again should stress you to go check out
    my Blue Orb guide below this walkthrough for more
    details on it.
    
    BOSS:
    
    Dante
    
    Uh oh.  Now that you have Yamato and a shiny,
    powerful DT gauge, Dante doesn't hold back as
    much.  Though he is still obviously just testing you,
    he will now switch between his four styles and
    act accordingly.  Trickster lets him dodge quickly,
    Swordmaster gives him some powerful attacks,
    Gunslinger makes him versatile at a distance, and
    Royal Guard will just allow him to block you.
    
    He has many of the moves from the first fight with
    him in mission 1, only now they hurt more and are
    faster.  He starts slow though.  When he swings a
    large attack from the air or the ground, the back,
    forward Y attack gets you in good, and you may
    even get off a small combo.  Charge shot 2 can hit
    him here, but it's best to rely on your blade and
    Buster in DT mode.  
    
    It's best to let him go at you first, because he can
    counter almost every move you have initially.  As 
    soon as your combos knock him into a corner 
    space, go into Devil Trigger (which stuns him for a
    second) and use Buster to slam him over and over
    into the ground.  This is your best move to use,
    so try and use it whenever possible.
    
    If you run low on health and/or magic, smash the
    candles, boxes, and jars around the two fireplaces
    for orbs.  Continue to let him strike at you, dodge,
    and return combos until you get a window to 
    Buster him in DT mode.  Combos in DT work well,
    and he seems to be unable to dodge the swords
    from firing your gun as well, though this is a waste
    of your precious time compared to other attacks.
    
    If he catches you with his Dance Macbre combo, or
    any other massive multi-hitter, go immediately into
    DT mode to cancel him and do a quick Buster.
    If he gets stuck in Royal Guard style, refrain from
    shots or hits, he'll release your own power on you
    and it can be painful.  Instead, Buster him.
    
    In Gunslinger, he'll bust out his shotgun, so watch
    for that and just try to stay above him during these
    moments.  Come down hard with the Forward Y air
    attack.
    
    He'll "lose" to you eventually, just keep up your
    combo patterns and do your best to DT Buster him.
    
    At 15 minutes, 12,000 style points, and 70 or so
    percent orbs found, you'll gain an S every time on
    DH mode or below.
    
    -------------------------------------------------------------
    Mission 11:  The Ninth Circle
    
    Do the power up thing I've desrcribed in previous
    missions, and try to get comfortable with your
    character.  
    
    You're going up, up, up in this mission.  Okay, first
    see my Blue Orb section at bottom of the 
    Walkthrough for info on that.
    
    Use the blue switch and then Grip up top quickly, by
    tapping B.  Kill the floaters off (see my enemy 
    section if need be below here), and grab the health
    orb when you're done if you need it.  Activate the
    elevator at it's red device and head up.  Portals
    appear so that if you ever fall off you can go one 
    floor up without problems.  Grab the scarecrow 
    using snatch and then combo the duo of lesser
    demons to death.
    
    Head on up and stand in the elevator shaft for red 
    orbs.  Use the grips here carefully, tapping B when
    needed for quick grabs.  Do a wall or double jump
    at the end to get on top of the next wall and over.
    To get the red orbs, by the way, just go in reverse
    order from up high.  If you fall, there is a single,
    large red orb.  The next grips are just like the
    last gap, only now if you fall you get to face some
    knights, and there are three of them, and the last
    two are moving up and down.  Using double jump 
    (air hike) after the final grip makes things easier.
    
    I do recommend falling, because of the fight for
    orbs and Style, plus you can get a Devil Star S down
    there!  Anyway, once you actually cross the gap,
    try your best to land on the edge of the wall here and
    walk to it's end for several hidden red orbs.  Drop
    and keep going.
    
    Take down the single Alto Angelus here in the
    usual manner and try to finish it off with a DTed
    Buster for some style points.  Before using the
    blue switch, rush to the right for green health, and
    then further right still and double jump up the wall
    for a red orb.
    
    Now go back and use the switch, then grip up top for
    a big knight fight.  Activate the switch and kill the
    three white knights and their gold leader.  SSS rank
    is possible here through regular combo means.
    Don't forget to Buster and DT when you are able.
    
    Now go back down a couple floors and hop onto the
    elevator to go all the way up top and meet up with
    Sanctus.  Of course, on the way you get held up
    by some...scarecrows?!  Hmm.  Take down two and
    an Alto Angelo pair appear.  It's funny to
    let them kill the scarecrow, but I want style and orbs
    so I do it myself real quick.  Take the knights and
    get ready for three more scarecrows, and then two 
    bianco angelos!  Wow.  If you don't get hit, you'll
    have a great style rank!  I hope you have decent
    health and DT gauge, because it's time to go up.
    
    BOSS
    
    Sanctus
    
    Oooh, I bet you were aching for this one.  He has a
    pretty simple pattern throughout this battle.  Just 
    keep your eyes open and Snatch whenever possible
    to get close to him while he floats.  Watch out for
    the various projectile attacks of his two orbs.  Know
    that when you snatch them they dissapear, which
    is good to stop them from hitting you, but bad for
    when you want to Snatch close up.  Level 3 Bringer
    is a must for comfort here.  Sanctus can also
    summon down some narrow lighting for now, so
    watch that if you're on the ground or near his open
    areas without hitting him.
    
    Snatch up high and hit him three or four times, go
    for a total of six to break the shield up.  Snatch to
    get in closer and hit him again to put him on the
    ground.  Feel free to combo, but don't waste much
    time.  Go into DT mode and then buster him, for
    a very satisfying damage dealer and to hear some
    of the best and funniest lines of Nero's in the game!
    
    After he will regain his shielding, so stay back for
    a moment so you don't take a hit.  Snatch even
    faster and watch out for his lightning and ground
    travelling fireballs.  Break him open again and
    once more DT and buster to do alot of damage.
    When he gets up and says "I sentence you to 
    death!", hop back quite a bit, the lightning here is
    not narrow like the other attack.  Stay on him with
    snatch and keep on breaking him open and using
    DT and Buster.
    
    He can now also use aerial fireballs.  If you can't
    stay on him by quicking using Snatch to grapple
    over, he will renew his shield constantly and pummel
    you with fire from afar.  Keep up with him and keep
    up the DT Bustering.  "Pray for your Savior, cuz 
    you're gonna need it!"
    
    When he's down to a quarter of his life bar, things get
    dicey.  The Savior demon statue will try to smash
    you from time to time.  A side roll is best, but double
    jumping can work as well.  Sanctus comes back,
    and you should treat him just like before.  His
    attacks seem faster and he's hard to catch now.
    He can also use another type of narrow lightning
    attack.
    
    He periodically goes into the Savior statue, so
    either wait it out and dodge, or try to attack the hand
    a little.  The fist can be bustered, but it's hard to
    time it right as the fist crashes down.
    
    When you finally take the old man out, you'll see that
    things are rougher than expected, and the mission
    is over.
    
    With a time of 15 minutes, style from all those
    knights plus every time you Bustered Sanctus,
    and 90 percent orbs found, you should grab the S!
    
    --------------------------------------------------------------
    
    Mission 12:  A New Beginning
    
    After some crazy scenes, it's time for Dante!
    Power him up any way you like, but I recommend
    Trickster up to 2, maybe 3, Swordmaster to 3,
    Gunslinger to 2, moves for his Rebellion and a 
    charge for his shotgun.  As far as items go, try to
    buy every blue orb and purple orb.
    
    Dante moves a little slower than Nero, but more than
    makes up for it in terms of raw power.  He can
    also change among four styles on the fly, which all
    have their own moves and skill sets, and to top it off,
    he will eventually total at 3 firearms and 3 devil arms,
    and they can all be switched up on the fly as well!!
    This basically means Dante's capacity for combos,
    and therefore style points, is unlimited!
    
    This mission is fairly linear.  Get accustomed to the
    basic timing and combs of Dante, and learn a style
    or two to get good at during this basic scarecrow
    massacre.  Follow the path to face off against the
    mega scarecrow trio.  Just keep moving while you
    bust out some style (see my enemy section for more
    tips on megas) and head along the next path.
    
    Destroy furniture and collect orbs, and take on some
    more enemies as you note the timer firing up.  Don't
    worry too much about it though, you have plenty
    of time to beat the mission and even do some 
    extras if you want to.  Fighting Frosts in an enclosed
    space is tough at first with a new character, so just
    do what needs to be done using what weapons
    you have.  If you want a better score later, come
    back when Dante has more unlocked.  You can
    get SSS easily once he is fully upgraded with all
    his weapons.  Pandora and Lucifer alone are key
    to this, but any weapon and style can do it.
    
    You will eventually reach the main hall of HQ and you
    have to face several knights at one time.  For Dante,
    things at first seem harder than Nero, who can 
    Buster these guys to death.  Just hit their backs and
    learn what unbalances them, combo some, taunt
    a little, and DT if things get hairy to regain health
    and flex your devil hunter muscles.  They hate the
    shotgun and swordmaster works well on them too.
    
    Before you leave this place, go upstairs (like when
    Nero was going after Agnus) and you can snag
    a blue orb fragment after you fight some more
    demons in the laser rooms.  See my blue orb
    section after this walkthrough for more details.
    
    Also note, that to get upstairs you have to go through
    some lasers and kill a room of gladiuses and 
    on some difficulties, knights.
    
    Before you go (finally), be sure to check to the left of
    the doorway for a Devil Star S.  Nero can get it too,
    earlier here.  At one minute, near the front hall, you
    should probably get to the exit at the front door.
    
    When you're done, use the front door and head all
    the way to the end of the path back to the forest.
    
    9 minutes, a style total of 7500 or so, and 87
    percent orbs found gets you the S, plus don't use
    items.
    --------------------------------------------------------
    Mission 13:  The Devil Returns
    
    Time to power up Dante some more!  For this
    mission, it's pretty good to have swordmaster and
    gunslinger up to 3 if possible.  Get moves for your
    default weaponry if you haven't already, and look
    into learning a little about Royal Block if you care
    about that style.  Max out health (as much as you
    are able, if this is your first play you can't have all
    the fragments as of yet) and your DT gauge should
    also be both full, and in the slow drain that you
    purchase from DT skill.
    
    Okay, we have to retrace some ground through the
    Forest again if Dante is going to save Nero and the
    city!  Unfortunately for you, Echidna is taunting you
    from the start and has created weird shadow portals
    all over the place.  Follow me carefully and we'll
    get through this.
    
    For enemies and blue orb information, please see
    the respective sections below for in depth tips and
    tricks.
    
    Turn around and backtrack some.  Get orbs from
    the seed pods and fall off the ledge and go down
    under the stone awning (tunnel) area.  Straight from
    here, go through that portal.  Suprise, you're back!
    I asked you to do that to get the orbs in the level
    though, if you're intersted.  Now, as odd as this is,
    go right back through the same portal you just came
    from (next to the lion statue shop).
    
    Turn around and go through the same opening YET
    again.  You should be near where you can drop off
    a raised platform once again.  Kill the chimeras
    immediately and then mop up the scarecrow duo.
    Go straight from here into the next portal after you
    get the orbs from the various seeds.  In the 
    Windswept Valley map (man you travelled far!),
    Dante meets his old friends, the Assualts.  These
    guys are automatically infected by Chimeras, so
    enjoy that.  
    
    Using the shotgun will put down the chimeras for
    a bit so they don't swipe you and ruin your combos,
    just try using swordmaster skills with rebellion and
    taunting quickly from a distance of five or so feet.
    Trickster level 3 helps alot here as well.  When you
    are done here (see enemy section if you need
    more tips), head forward to the ruined church portal.
    You should now be in the Ancient Plaza map.
    
    Tadaa, time to face off against four regular 
    assualts on DH or H modes.  Enjoy.  Avoid long
    strings of combos here, as they help each other
    break your stride and style.  The shotgun and
    short sword combos can wear them down quick,
    especially with the shields down.  If you have
    played before, use the Pandora and Gilgamesh.  
    
    Head for the opposite exit from where you entered
    this map.  Here in the Lapis River area, don't miss
    the giant seed pod for orbs on top of the columns
    near the bridge.  Kill the Mephistos with the level 4
    swordmaster Dance Macabre for style and ease.
    Use the portal under the bridge.
    
    Inside the ruined church, see my blue orb fragment
    guide below if you're interested (beneath this
    walkthrough).  Go under the staircase here and
    through the door.  After, do what you did as Nero
    in the Lost Woods.  (follow your shadow trail, be 
    sure it's behind you at all times)
    
    Use the statue for items if you want some healing
    or DT stuff, and head into the she-viper's lair again,
    this time as Dante!
    
    BOSS:
    
    Echidna
    
    As Dante, much remains the same as for Nero.
    Certain attacks can deflect her charges, but I
    like to use Trickster to dodge her and run up her
    body for sytlish points.  Stay moving until she slows
    down or stops.  Use swordmaster to aerial rave her
    when she drops out seedlings, and for any time you
    can hit her exposed main body.  The shotgun is the
    weapon of choice here if it's your first time through.
    Just stay moving, use DT liberally, and combo her
    in the air using different styles whenever possible.
    None of her moves will change from Nero's battle.
    On replay,
    Pandora works well, using the bazooka (left,
    right, left, holding X).  As is sometimes the case in
    Capcom games, this boss is kind of weak to her
    own weapon, so if you're replaying, use the 
    Gilgamesh when she's stunned and open to combo
    like crazy for a high score and tons of damage.
    Lastly, Lucifer (on replay) also works very well.  
    Swordmaster 4 is needed to truly use Lucifer 
    correctly though.  
    
    At mission's end, just under 15 mintues for time,
    with a style total of 5500 points, and 85 or so
    percent orbs found nets you the S rank!  No item
    helps here tremendously if you aren't getting your
    style up high enough.  Feel free to come back with
    more items to get a better rank later.
    
    ----------------------------------------------------------
    Mission 14:  Forest of Ruin
    
    Power up Dante however he suits you.  I like to
    have Trickster and Swordmaster generally
    finished, with Gunslinger close to being max.
    Basic moves are important, and low to 2 charges,
    along with slow drain DT.  If you want to be learning
    how to use Royal Block techniques, now is the time
    to start.
    
    Ah, finally, things are back to normal in the Forest.
    A few notes.  See my enemy section well below
    the walkthrough for tips and hints on faster times
    and better style.  See my blue orb section right at
    the end of this walkthrough to get through the
    secret missions and things.
    
    Your goal here is to simply travel the forest as 
    quickly as you possibly can.  You will fight the
    usual forest enemies here with one new demon
    twist, the Fault.  If you get caught by one during
    the fighting, you get teleported to a demon world and
    made to battle tons of assualts and scarecrows, and
    chimera seeds before it lets you go.  On the plus
    side, if you kill a Fault (time it well and slash three
    times with rebellion), not only does it leave you,
    you get small health orbs.  Some areas contain
    more than one Fault, however.
    
    Next up, Dante gets to take on Fausts like Nero
    did.  Use a charge 1 shotgun and you should be
    just fine on him.  Combo with swordmaster as best
    you can and take him out within two turns if
    possible.  DT can allow you to kill one in one turn,
    but you won't have time to taunt.
    
    Don't forget your usual seed pod orb spots and
    make your way back to the front of the Forest,
    using the map on the pause screen or previous
    chapters in my guide if you need to.  
    
    If you forgot when the entrance is, it's up a cliff, way
    across from the ruined church (in the same map).
    Follow the loooong path back to the castle Fortuna.
    
    After all those battles and rushing about, with a time
    of under 16 minutes, a style rank of over 6000, and
    80 percent orbs found, along with no item bonus,
    you should have the S rank!
    
    ------------------------------------------------------
    Mission 15:  Fortuna Castle
    
    For power ups, you should probably know the drill
    already.  See previous Dante missions if you need
    some pointers.  The Dreadnaught Royal Guard level
    4 move is quite cool if you can build up your meter.
    
    Need some more pointers on killing a Blitz Demon?
    Check this out:
    http://youtube.com/watch?v=
    UmwEmZdlI80&feature=related
    See thanks section for credit.
    
    If the video is gone, basically, you can punch with
    Gilgamesh and quickly Royal Guard against the
    lightning that is supposed to hurt you for direct 
    attacks.  When the shield drops, use your best
    Royal Release (or other damaging) attacks and
    he should die before he even gets a move off!
    Takes seconds.
    
    As for items, a little health never hurts, but I mostly
    like Devil Stars for Dante IF I need anything, because
    you extend the amount of time you can wail on a 
    boss or strong creature.  Holy Water might be good
    if you don't get the hang of facing the Blitz in this
    mission.  Be sure your health is as far along as
    possible up to this point, and also max out your DT
    gauge by now.
    
    Let me start his one again by saying, see my blue
    orb and enemy guide if you have any issues with
    this mission.  You may also want to look at Nero's
    walkthrough of the entire castle in previous missions
    to locate the hidden orbs.
    
    Okay, the right side is blocked by magical ice with
    a massive magical barrier energy, so head up the
    left and go straight along the path until...
    
    It's a Blitz.  Great.  Don't hit him yet.  Get out your
    shotgun and charge up to 1 and fire.  Keep 
    peppering him with shotgun blasts at close range,
    using Trickster to stay away from his own teleports,
    and learn his patterns.  A hit from this guy HURTS,
    (on high difficulties at least)
    so watch it.  When he takes enough shotty blasts,
    go for the DT combo on him after his lightning
    shield drops.  At a certain point, he'll renew his
    assualt with Red lightning.  He's faster and even
    stronger now, so just keep on using trickster and
    blasting him to death.  He will now shoot out very
    powerful streams of lightning at you, both into the
    sky and on the ground.  They cover several
    angles so it's hard to tell what's happening until he
    fires.  Just double jump, air dash, and ground dash.
    Just before he dies he may try to kamakazie you.
    AVOID THIS CHARGE ATTACK!  I can't stress that
    enough.  Let him run around and keep shooting 
    until he dies.  If his charge hits you, first of all, he
    stabs you through the gut.  Second, he pulls down
    a massive bolt of lightning onto the both of you and
    explodes while still tacked onto you.  Even on
    DH difficulty, this hit drains you of half your health
    usually.
    
    Head for the grand hall and notice the ice.  Feel
    free to explore the other side but you can't do
    too much.  Note the high jump Nero couldn't
    reach on the right upper column of the grand hall?
    If you're facing the picture of Sacntus, it's on your
    right here.  If you can DT for a bit, Dante can 
    do a triple jump and up onto that spot, for a Holy
    Water!  On the left column is some hidden red orbs.
    Anyway, pass the blue switch and head into the 
    gallery, get some orbs (sweet health!) if you want,
    and move onto the library.
    
    Kill all of the knights here, concentrating on the
    golden Alto if possible first, since when he's
    distracted here he's subordinates won't attack
    as often.  When everything is cleaned up here, go
    into the room where Nero found the Anima Mercury.
    Use the red orb statue while in DT for lots of orbs.
    Drop down and note the secret mission section of
    my guide if you want to do this.  Head through the
    door.
    
    Follow the path to the dining room (it's a straight
    shot with all the ice blocking you).  Battle some
    mega and many lesser scarecrows here, trying
    to combo with many weapons and styles if
    you are used to it by now, for an SSS or at least an
    S rank.  Remember, when a megasc dies, avoid
    his blade!  Proceed all the way over to the torture
    chamber area and kill off the four Frosts here.  Ugh.
    They are fast, so stick to quick styles and fast 
    attacks.  Don't overdo it on the combos, as they
    always help each other out and will stun you often
    if you misdirect your attention too much.  Don't
    jump too high in the center either, there are spikes
    here now.
    
    Head on over to the hole in the floor an drop.  Locate
    the empty cell with the blue switch in it.  Activate
    and soar up out of here.  In the Master's Chambers,
    time for a bit of a challenge.  This is a pretty small
    space considering you can't destroy the bed.  Kill
    a couple scarecrows and boom, here comes a 
    Blitz to join the party.  Treat him just like the first
    one you faced outside.  Keep moving and use
    Trickster and your shotgun.  His attacks sometimes
    can kill off a foe, but I like to clean up any 
    remaining demons so we can be alone.  When you
    weaken him and his shield drops, DT up and go
    to town with swordmaster.  Get him as weak as
    you can and when he turns to red, avoid his 
    attacks and keep your eyes open for his kamakazie
    attack!  You can't afford to lose health  in this fight,
    the boss is near!
    
    Head outside into the graveyard and destroy 
    every last stone object (including the fountain top) for
    tons of orbs and a little bit of health.  If you couldn't
    reach the top area (3 overhanging stones) with Nero
    for the Red Orb and Gold Orb, you can definately
    do it with Dante and his DT triple jumps and/or
    Trickster air dashes.  Use the Time god statue if
    you want some items for whatever, and get ready
    for the boss man!
    
    BOSS:
    
    Dagon
    
    Love the name.  Okay, he's very much like his
    little brother Bael was.  The most obvious difference
    here is that you're facing him using Dante, so the
    moves and tactics differ.  Now, the best thing to do
    here is to use Ebony and Ivory from afar, have 
    Trickster to air dash ready for the brunt of his
    attacks, and then get in close and use aerial rave
    (swordmaster) on his head.  Also try some combos
    on his sides if you're afraid of taking hits and can't
    switch between trickster well yet.  See the basic
    attack section for Bael in my guide to get a grasp
    of Dagon's move set.  When the ladies come for a
    piece of Dante (like they always do!), swordmaster
    and shotgun work wonders.  Stay on one at a time
    and avoid their spinning attacks and ice shots.
    Dagon rockets back onto the scene for yet another
    beat down after a few seconds.  Hit him from his
    sides and try to go into DT for best results and
    bigger combo hits.  When you weaken him, 
    go over to his tongue and in DT, use Swordmaster
    and Rebellion, switching over to the extremely
    deadly Gilgamesh to finsh your combo string.
    If you have Forward Y, use it.  This should just about
    end the fight.  If not, you can finish him from afar
    with handgun charged shots, or get in and stinger
    into a short combo.  
    
    If you're replaying him, use his own weapon, the
    Pandora, against him wisely.  The laser to his
    tongue does great damage, but I prefer to use
    a string of different weapon combos there.  However,
    the crossbow, bazooka, and the gatling gun are
    great for softening up his ugly hide, and for hurting
    his girls as well.  Pinning the Lucifer into him in a
    big group and then detonating on his tongue is
    also a great tactic for eating his health away easy.
    C'mon, he's always wanted a tongue piercing!
    
    Oops, now you're in the labs.  Drop down using
    Trickster to reach catwalks for orbs and finish up
    your mission.  
    
    At 21 minutes, 12000 Style, and 85 percent orbs
    found, with a no item bonus, S is yours with ease!
    
    ----------------------------------------------------
    Mission 16:  Inferno
    
    Do the usual power up stuff and get ready to rock!
    
    Okay, the lab is flooded, so we need to get out of
    here as fast as possible.  Learn to use the Pandora
    in a previous level and keep combos limited and
    strictly just to kill things.  The Pandora will do much
    of your styling for you here.
    
    Avoid the Cutlasses group attack and use the
    shotgun rapidly to slow them when they are
    blue.  Stinger into them (you can nail all three in a
    row actually) and then combo and scoop them into
    the air with back and Y, then use B,B,B,B on them
    in the air in swordmaster style.  Pepper them with
    the shotty until they go back to blue when they
    go red.  Watch your back.  They drop health when
    they die and you can find it all along the hall here
    too.  Use this to stay alive as the poison can really
    add up.
    
    In the game room, enjoy a good laugh at how 
    differently Dante and Nero do things, and then kill
    all the Gladius demons using the shotgun and
    gunslinger style.  It has various moves, so enjoy if
    you're at level 3 or 4 and have a charge or two!
    If you want more style, incorporate the Pandora into
    things, and use Ebony and Ivory from afar.  Your
    Gilgamesh is slow but can add some style too with
    swordmaster skills.  Each and very Gladius drops
    some health.
    
    Woo boy.  In the next room, you are going to square
    off against a few knights and many Gladiuses.
    This is where having gunslinger and lots of Pandora
    skills come in hand.  Sweep the room, using
    gunslinger and trickster, along with your Pandora,
    and if you're fast enough, maybe the shotgun too.
    Use every move available to you for the Pandora,
    even the laser if you've stunned the knight with a 
    good rocket first.  You can taunt here, but you
    really don't have to, since the Pandora and no
    damage on your part do the work for you.  If you don't
    use the Pandora (for shame!), no worries.  Use
    gunslinger style at all times and just concentrate
    on the white knights.  When you feel like the
    Gladiuses are going to hit you fast, use the B
    button firecracker attack to back everyone around
    you off, while you combo the knights.  Stylish!
    
    See my blue orb section below for some info on
    secrets.
    
    Leave this room via the window and then door, and
    emerge to fresh air and some drums to shatter.
    Fill your lungs and head upstairs.  In here, I go for
    the shotgun and swordmaster with various weapon
    combos for some S ranks or even SS.  Follow the
    linear path and face off against some more powerful
    knights.  Pandora and gunslinger can really clean
    up here, but any normal knight techniques work out
    well for high style (see my enemy section in the
    next chapter for tips!).  SS is very easy to get here,
    you probably won't even notice the poison sapping
    you if you're quick to kill them for health.
    
    Head up and out of the labs, and to the front of
    the castle.  Feel free to stop for the usual orb
    spots throughout both the lab and the castle.  There
    are also plenty of foes to take on in a few rooms
    that are out of your way.  Keep in mind, the Pandora
    laser attack is awesome for clearing out the bench
    and chair combo in the grand hall!  Quick and easy.
    
    In front of the castle bridge where Nero met Gloria,
    we discover some new pets, made by Agnus.
    How nice of him to send you half man's not so best
    friend.  The Basilisk dogs are a bit annoying.
    They operate in packs so you always have to stay
    moving.  They love to lunge on you but their favorite
    and most quick attack (ruins your style nicely...grr)
    is their skull shot attack.  They will fire you on from
    almost any distance, and can do it in the air or on
    the ground.  Stay moving however you like (trickster
    for me), and if you like guns use the Pandora's
    various attacks on them for some decent style IF
    you take no hits.  I like to use some Pandora forms,
    then finish em up close with the Rebellion.  
    Gilgamesh really hurts them, but it's too slow unless
    you only have one or two left to kill.  See my
    enemy section for more detail on the dogs.
    Destroying some of the pillars here nets you health
    orbs if the dogs gang up on you any.
    
    Secret Mission that is very hard to find near here,
    use my blue orb guide below for help.  Move on
    up the stairs here in this courtyard valley place, and
    get back to the mines.  Time to take down Berial,
    after you fight through the mines of course.  Go for
    style points!
    
    BOSS:
    
    Berial
    
    Okay.  He's a little stronger and faster now, but you
    will probably hardly notice.  See the Nero section
    for notes on his basic attacks.  If you built up the
    Pandora's disaster gauge, you can immediately
    remove two to four of his health by using gunslinger
    and jumping high up, then pressing B to go into
    the missle pod.  Then press B again for a volley,
    and spam X over and over until it runs out.  Now
    switch to swordmaster and use rebellion or
    gilgamesh, whatever you know best.  Switch them
    up if you know both well enough.  When he is 
    stunned, go into Devil Trigger and let him have it
    with every combo and offensive skill you know to
    really knock down his health!  Keep moving and use
    Trickster if needed.  If you like Royal Guard and
    have built up the meter enough, use Dreadnaught
    (level 4 max) to survive the hard hits and just keep on
    bashing if you don't care about being hit (no 
    damage bonus).  Dreadnaught with Gilgamesh really
    turn Berial into a joke on the lower modes.  No
    matter how you like to do it, keep moving to
    avoid his hits, and slam him with your best, and
    semi-quickest moves.  Stun him again and use
    Gilgamesh combos to finish the fight or get real
    close to it.  Just watch out near the end, his
    homing dash and lunging overhead sword attack
    can slow you down and end your style score easy.
    
    If this is a replay, he hates the Lucifer!  Feel free
    to stun him however you like, and then plant as
    many Lucifer blades into him as you possibly can.
    Swordmaster
    helps out here some if you know how the weapon
    works.  Be creative!  Cover him with blades and
    then do Back and Y to detonate them whenever!
    If he's stunned, man does it hurt him!  Using
    Lucifer and Pandora well, along with maybe 
    Royal Guard correctly, one could make this a very
    quick and one sided battle where you take no 
    damage and score SSS easy!
    
    Go for a time of 16:30, style of 9500 total, and orbs
    found percentage at a nice 90 and you can snag
    the S rank, so long as you got the no item bonus
    too!
    
    ---------------------------------------------------------
    Mission 17:  Adagio For Strings
    
    (by the way, Adagio means either a musical piece,
    or, more aptly here, moving in a liesurely manner,
    displaying skillful, well controlled movements.)
    
    See previous missions for power up tips.  Really,
    Dante should be basically maxed out for the moves
    you enjoy, and two or even three styles should
    be completed now.  Redo some missions if you
    want to keep your stylish combos going easily.
    I like to have the Pandora with every move possible,
    this means Gunslinger style has to be max also.
    
    As for items, you need to have already purchased
    all the blue and purple orbs available to you.  Some
    health and magic restoration items, along with a
    few holy waters is a pretty good idea.  If Dante
    doesn't use them, Nero can in the upcoming
    missions.
    
    NOTE:  The Pandora, with all it's moves open to
    you and full gunslinger style, can consistently, and
    easily score you SSS ranks in every battle found
    here in this level.  I do not use it exscusively on the
    boss, but it could be done there as well.
    
    Make your way through the city, going for a high
    style rank (take on scarecrows and both kinds of
    knight, then later assualts and mephistos)
    , and you'll end up at the "dead end" where
    Nero couldn't go back up.  However, for Dante, the
    gate is open.  Remember the streets teeming with
    demon-kind?  Yeah, you're going in.  Don't forget
    to check out my blue orb guide under this
    walkthrough, along with the enemy habits section
    further down.  Lastly, see Nero's previous missions
    in this area to discover many hidden red orbs.
    
    Okay, during this long street battle (one of my
    favorites in the game), you can do many different
    things here to earn an SSS rank and keep it there
    the whole time.  Standard swordmaster with every
    type of weapon (practice in older missions!) does
    it.  Even gunslinger can do it.  I recommend using
    gunslinger and a fully upgraded Pandora.  You can
    cover the street with death from any range this
    way.  Get into a good corner and stinger away
    scarecrows if they get close.  Use varied attacks,
    crossbow, to bazooka, into laser, ocassionally
    taunting and repeating, and sometimes using up
    your disaster gauge to throw the blade-a-rang.
    When the mega scarecrows appear, use bazooka
    and laser and finish (around the time the dogs show)
    with a giagantic missle volley from the pod, full
    disaster gauge.  Mop up what's left by cancelling
    the pod and opening the case to bathe the demons
    in deadly gold light, and your style will have been at
    SSS since around the time the first mega died.
    If the dogs give you problems and the pod doesn't
    work, use sword combos to keep them on the
    ground.  That's the simpliest way to hit SSS, just
    practice not taking hits in between attacks!
    
    Now then, that was over quick eh?  Head all the way
    up the street, breaking furniture and garbage cans
    for orbs.  See my blue orb fragment guide below
    the main walkthrough for info on a couple pieces
    right here.  Then go into the opera house where this
    all began.
    
    In the square, you'll face off against several shadow
    type enemies (faust, mephistos) and some alto
    angelos.  Be careful about losing your style points
    here.  You probably won't have much trouble killing
    them all though.  If you let the demons hang around
    the knights, they fight each other as well!  See my
    enemy file section if you need more tips.  Head into
    the Opera House via the gated side door at the end
    of the fountain path.
    
    BOSS:
    
    Angelo Agnus
    
    Wow, GREAT scene.  Hilarity ensued for all, now
    it's time to take him down for good and get back
    your Yamato!  He's pretty fast and still has many
    of the same attacks he used on Nero, so see
    that section or the boss section below the guide
    for info on his moves.  You probably remember most
    of them anway.  Stay moving with trickster and use
    whatever guns you're most comfortable with.
    Shotgun seems to be just fast enough and strong
    enough to work out perfect.  Pandora is great but,
    well, it slows you down alot so you have to time
    it just right to not take hits.  I like to use the
    Rebellion with swordmaster style until he is kind of
    stunned, then I let lose with Lucifer and pierce him
    up a ton, detonating the blades when he regains
    his momentum, to floor him again and go in for a
    rebellion combo.  Keeps him busy, hurts him really
    well, and gives you some style!  
    
    He will likely begin by using his sword on you and
    summoning some dogs to play with you both.
    Keep the pressure on the dogs, they can wear you
    down and distract you enough for him to drain your
    health.  Dodge his fireball attacks using trickster
    and keep on shooting and trying to cut him up.
    When he summons more demons to help him fight,
    use gunslinger the and pandora's missle pod 
    barrage move to even up the odds.  Rush in DT and
    combo him with either rebellion or gilgamesh, and
    when he drops from being stunned, use (still in DT
    mode) the best Lucifer moves you have.  I like to
    use Y,Y,Y,Y, the go into Foward Y, then Forward
    B with Swordmaster style on.  He will probably float
    up and yell "time to die!" at this point, like with Nero,
    or try to summon more demons.  Either way, NOW
    is the time to detonate your Lucifer blades with Back
    and Y.  Ka-boom!  If he hits you with his "time to die"
    attack, you're going to lose a ton of health, so this
    method works well.
    
    After Pandora's missle battery attack and now the
    Lucifer's many blades exploding in him, he should
    be down to half his health or so.  Continue to dodge
    his attacks (escpecially the health drain one, it can
    turn the tide on your fast), and get ready to go into
    Trickster to dodge his spinning cutlass attacks.
    When he summons fire or the "time to die" drain
    attack now, rush in and try to shoot or slash him
    as much as are able to cancel the attack.  If you
    use Lucifer, don't forget to use Back Y to detonate
    the blades!
    
    
    
    And the rest was silence...
    Go into the portal end the mission!  Great job!!
    
    With a time of 17 minutes, style of 15,000 or so, and
    an orb percentage at around 95 percent, you will
    have scored an S rank!  Right on!!
    
    ---------------------------------------------------
    
    Mission 18:  The Destroyer
    
    Powerup based around speed and health.  See 
    previous mission starts for power up tips.
    
    As for items, some health and blue/purple orbs are
    key.
    
    Congrats, you've got Virgil's coveted Yamato sword!
    The Dark Slayer style can be accessed via pressing
    the same style button over again.  So if you were
    already on swordmaster, pressing right again brings
    it up, got it?
    
    BOSS:
    
    The Savior
    
    Use the bounce platform and be wary of the Angelos
    here.  Use them for style if you like, but it's hard to
    avoid the savior's blows if you try.  If you see the
    savior trying to slap you with his palm down run up
    his arm (both arms) and take out what blue crystals
    you can.  There are two per arm, one at the forearm
    and one at his shoulder.  Avoid his petty swipes and
    dark matter fire balls and use either the yamato,
    rebellion, or shotgun to take down the crystals.
    He shakes you off back to the start after time.
    
    In the meantime, rush left or right to the
    jump pads.  Let him kill the Angelos for you if you
    like.  You can deflect the dark matter balls back at
    him using B presses from the dark slayer style
    (yamato).  Avoid his great Fireballs by using either
    trickster or jump pads.  If you go to the right
    first you will come upon a flimsy metal platform.
    Get to the jump pad quick because if he destroys
    it you start over your jumps.  
    
    On the far right side there is a device enabled by a
    blue combo switch.  Activate it and he will be
    stunned.  Good job.  If it's a side you've already
    cleared of blue crystals, smash at his fingers from
    the ground to stun him even worse.  Now race and
    use the pads on either side and follow them all
    around his body.  Avoid the Faults (kill for health)
    and knights (kill for style points) and use the shotgun
    or pandora to take down every blue crystal you see.
    Get his back and feet this way.  I wanted to add,
    if you want to kill his black matter balls off more
    effeciently, use the shotgun.
    
    Eventually, he will recover, and on high modes, fast.
    So just repeat what you've been doing to mega stun
    him again like before.  Remember, DT to kill
    knights quick, kill faults for health orbs and take out
    the dark matter energy balls for devil orb refills.  
    Timing is crucial on all this of course.  Give it a 
    few tries and you can get the hang of it!  If you ever
    get stuck, use various jump pads and try to find
    middle pads to get back to where you were.  He
    has blue crystal orbs on his feet, one on his back,
    on his shoulders and forearms, his forehead and
    his chest.  You can shoot almost any of these
    crystals any time with Ebony and Ivory from the
    center platform.  Also keep in mind if you come back
    around to the same places too often, the jump pads
    will not work for you, leaving you at the savior's
    mercy, or should I say malice?  If you get stuck, use
    ebony and ivory on him, taunt, and wait for him
    to either get hurt enough or destroy your platform.
    
    ---------------Headshot!------------
    
    When you finally take down the head crystal, 
    (or the final one other than the chest) some
    things change a little.  By the way, you can reach
    this crystal and number of ways, and Ebony and
    Ivory do the job fast.  Best way to is crawl up an
    arm and blow it away fast that way.
    
    He is faster now and will swing wildly around you
    at times.  He also likes to charge up his massive
    demon killing beam from the earlier cinematics and
    try to fry you with it.  That one can end your day
    bad, so try to use the bouncing platforms to
    avoid it.
    
    Keep on using every single jump pad to your right
    until you get a special cinematic.  Now we're 
    into it, a health bar!  Taunt him if you feel safe,
    and let it run fully.  Shoot him with super long range
    guns and keep moving to the right until the second
    tiny platform with two blue pads on it.
    
    Here, wait patiently until he pokes his head up,
    and get Dark Slayer Style read to rock.  Hit his head
    with the Rebellion and your best combos, DT if you
    want.  When the chest cyrstal briefly shows itself,
    use the yamato ground and air combos.  He then
    goes to destroy your platform.  Repeat to that
    tiny, two pad platform again.  You can bound
    left to right, back and forth on the three little
    platforms until he pokes up his face again.  DT and
    slam him until you get a scene.
    
    Finally, a real change to damage him!  Use all the
    pads ahead of you to reach his weak spot, and then
    DT up and go crazy with combos and end them with
    the Yamato.  If you plan to use the big forward Y
    or backward Y combo, be in close to his crystal and
    give yourself enough time to execute the slashes
    properly.  Nice damage!  Go for the highest style
    you can and try to get him to a quarter health or
    so.
    
    Now he does a spinning kick and uses more long
    range, devastating fireball attacks.  Keep moving
    and baiting him on to come for you.  Try to  keep
    moving and don't let him destroy your platform or
    you have to start these jumps over.  His giant beam
    is faster now, so don't stop to taunt unless you
    are really confident.  Repeat this process until you
    finally send him down.  It usually only takes twice.
    
    At a time of 12 minutes (yikes), 5000 style (from
    mostly fighting him at the end there), and getting
    some orbs from his fire balls and/or enemies around,
    you will ace the S rank!  Go for no item also.
    
    This one may take you a few tries to minimize your
    time and maximize your style.  Hang in there!
    
    -----------------------------------------------
    Mission 19:  The Successor
    
    Back to Nero.  If you want to get reaccustomed to
    him again, go back and play some early levels and
    relearn your combos, evasive manuevers, how to
    snatch and buster, when to taunt, etc.  Practice
    against knights and even some bosses if you want.
    
    Now that you have a good grasp on him again, 
    Power Up accordingly.  Any and all combos are
    great, charge shot 2, devil bringer 3, dodging skills,
    air jumping, etc. are all key.
    
    As for items, know that in this mission it's just
    a straight up brawl.  If you need any items, I'd
    suggest healing and holy water to get through
    tough spots.
    
    Keep in mind I have a detailed enemy section below
    this walkthrough (ctrl F to search the guide fast),
    if you need some tips on combat.
    
    That's right, back to another type of game room.
    Remember, spot the number you want on the dice,
    and then strike the die after counting to six with
    Buster or something quick like that, and it should
    always land on what you want.
    
    Head forward and enter the next area.
    
    The goal is to reach the spaces nearest to the
    purple portals at the back of each level.  Red spaces
    are combat, and I recommend you avoid them unless
    you're aching for a fight to raise style.  Frosts,
    Assualts, every type of Scarecrow (megas too),
    Blitzes, Basilisks and who knows what else await
    if you land on red.  The blue spaces are great, and
    can even save your life, as they drop a rain of
    several orbs, with a few differently sized health
    orbs in there also.  Use Snatch 3 or initiate Run
    real fast to get the most orbs possible.  White spots
    do absolutely nothing, so aim for them if you can't
    reach any other desirable spots.  Lastly, the
    yellow spots teleport you, just like before.  Only
    this time around, they take you straight over to the
    end portal of that floor.  Shoot for those if you want
    to ace your time, and move on in the level quick.
    Note:  In the labs, the game board eventually 
    dropped you some treasure chests with orbs on
    blue spaces.  If you weren't fast enough, they
    ended up empty.  This occurs very rarely here
    also, I think.
    
    Upon entering the first purple portal, you will be
    warped away to the HQ and faced down by 
    five knights.  One is an Alto and leads the others.
    You can shoot the dark matter ball for SSS here,
    like before, or go into DT mode when you're
    able to slam them that way.  They are highly
    orgainized until the Alto dies (and he probably won't
    die first), so anticipate their movements as a unit,
    and then combo the group, avoiding the charges
    when they do.  Big style rank this way.  When
    you're down to the final duo or just one, use Buster
    moves to end it and keep up the style.  Use the
    portal that appears after everything is dead to
    return to the game board.
    
    There's health and magic recovery orbs at the
    back of this floor.  Use them if you need to 
    desperately or if you plan on immediately leaving
    the floor using a teleport space.  I recommend
    going for the blue spaces as well, for more orbs.
    Do whatever you want here and move on to the
    end space.
    
    When you enter the second purple portal, you are
    greeted by your old pal, Berial!  See that chapter
    in the walkthrough or look beneath it for Boss
    strategies.  Keep in mind, there are no shacks to
    destroy here for health this time.
    
    On the next floor, there are two tiny health orbs you
    can grab.  If you need more orbs, use the blue
    spaces to your advantage, and circle around.
    However you do it, eventually progress.  Careful
    about randomly fighting demons, as things are 
    getting steadily more dangerous you've probably
    noticed.
    
    After that purple portal, you are put up against
    Dagon!  He's faster and stronger than Bael, but the
    same tactics still apply.  See the appropriate
    mission and/or enemy section below this 
    walkthrough for details.  Go for a high style here,
    as he's one of the easier bosses to avoid losing
    style on.
    
    On the next floor, collect the magic and health orbs
    up here, then use the blue spaces to your 
    advantage for even more orbs and health!  When
    you're finished here, head into the next floor.
    
    At this purple portal, suprise, Echidna!  I like to go
    into this one with my sword already fully revved up.
    See my boss section or the Echidna Nero chapter
    for details on here if you need to refresh your 
    memory.  Use the right Busters at the right time for
    big style and try to end the fight like that to maintain
    the points.  When she's dead, if time isn't an issue
    to you, go around the arena destroying the seed
    pods to the sides for health and red orbs.
    
    On this next, large floor, feel free to simply jump up
    five spaces and teleport to the finish if you don't 
    need to use the blue spaces for orbs.  However you
    do it (risking combat only if you really know how to
    fight and preserve your health), move on.
    
    After this purple portal, here comes Angelo Agnus!
    You know the drill, and if not, see his chapter or
    the enemy boss section I have prepared at a bit
    down after this section of the walkthrough.
    Remember to be especially careful of his drain,
    as it can really slow you down and keep him alive.
    He is the version Dante fights, I think, because he
    calls in Basilisks this time.  Buster them and it's
    no issue.
    
    Finally, you've made it.  Congrats on surviving and
    Capcom staple, the ultra boss fight level!  Take out
    all the tiny columns here for orbs and slash the
    rocks to leave.
    
    With a time of (wow!) 25 minutes, a stylish of 
    12,000 points, and by hitting the blue platforms for
    orbs three or four times and getting 95 percent or
    so, you nailed the S rank!  Try to use no items too.
    
    ----------------------------------------------
    Mission 20:  La Vita Nuova
    (small note:  This is both verse and prose composed
    by a man named Dante, it means A New Life)
    
    Now then.  You probably know the power up drill
    by now.  Go for all out power, max health and
    devil gauge, and the best Snatch (devil bringer)
    at 3.  
    
    As for items, none are needed here (as always), but
    you may want some Vital Star M or even L if you
    can afford it.  Everything else is just icing on the
    delicious cake.
    
    Time to end this.
    
    BOSS:
    
    Sanctus Diabolica
    
    He will begin by renewing his shield, which blows
    you back.  He likes to call down small lightning
    bolts of negative energy (he screams about the
    savior and judging you), that are easy to avoid
    by just backing off.  He also fires out speedy fireballs
    and will send his hovering devices in pairs after you,
    like before but a little faster now.  He can teleport
    freely about the arena and will if you corner him
    in the air too much.  He will also summon a 
    great bolt down onto you, which is one concentrated
    burst right under his body, and different from the
    small bolts.  It doesn't pose a threat if you keep
    moving.
    
    Start by Snatching at him to get up high fast, then
    hack at his shield.  You can also Buster it.  When
    it breaks, he is surrounded by negative energy
    from the Sparda sword, but you still damage him
    when you strike or buster at him and his dark shield.
    Keep it up and stay on him to avoid his fireball
    attacks.  When he renews his shield or calls down
    lightning bolts, jump backwards or roll away to the
    immediate open side.  I like to snatch to him, strike
    once with the sword, snatch again quickly, and 
    Buster in the air, repeating until he breaks open
    fully.
    
    Now you're getting somewhere.  Rush in and do
    whatever you like, but quickly go into DT at 
    some point to Buster him for a great sequence.
    If you aerial Buster him, you piledriver him down
    hard and then give him the massive punch to the
    body.
    
    Now he will begin to teleport at times and use the
    historical Sparda sword to strike you.  He can also
    throw it a little bit.  Keep moving and avoid taking
    hits if at all possible, so maintain combo rank.
    Try to be quicker than him and anticipate his 
    movements.  Snatch in, hack away, snatch in, 
    Buster, repeat.
    
    Good.  When he's around a quarter or less health,
    things change for you and if you mess up not 
    only do you risk death from a major attack, you
    lose any style you had built up to this point from
    all the Buster combos.  Sanctus flies up and
    yells at you, and summons the Sparda sword to
    run you through.  The timing is hard, but you 
    probably know what must be done.  That's right,
    go into DT for the added hit and power (and style),
    and Buster the tip of the sword just before he can
    destroy you.  You may need to do this more than
    once.
    
    CONGRATULATIONS!  But is it over yet?
    
    After some great scenes, get ready for the last
    conflict.  This isn't bad, so don't worry too much.
    
    Basically, you need to Buster away his hands.
    He first comes down with a punch from above,
    Buster it up at any point.
    
    He then swings from the side with a slapping chop.
    This one is slightly harder to learn.  Buster it in
    the air.
    
    When he drops down, finish it all by air Bustering his
    ugly face.
    
    At around 3 minutes, with a style of 5000 or so, and
    no orbs to gather, along with no item bonus, you
    can snag the S rank!
    
    -----------------------------------------
    
    Well you've done it!  You took on the Missions
    and handled it like a Devil Hunter.  Didn't you?
    Now try to top your previous ranks, take them to
    the leader boards online, or upgrade your
    characters and try a harder difficulty!
    
    There's also the Bloody Palace to enjoy, if you beat
    it on DH mode that is.  See below this section for
    the Bloody Palace guide when it's up.
    
    
    /////////////////////////////////////
    Hell or Hell Mode
    tips and tricks
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    The big time!  It's easier to list a series of tips here
    rather than make tiny notes on the main
    walkthrough
    of the guide that could confuse new players.
    
    Thanks a ton to aspen1910000 (GT, username)
    for the pointers!
    
    aspen1910000:
    
    "It was not as hard as it was made out to be 
    (as I had stated earlier in another thread).
    I found DmD mode to be maybe a bit more
    challenging.. only a tad bit more. 
    
    I did not get good ranks though as it was my first
    try at it. I had used continues and gold orbs..
    while I got S's or A's for time ,style and orbs..
    the continues do play a big role in lowering my
    rank at the end. Yet.. using the 3 gold orbs did
    not count as using an item so I never got a "
    used Item" penalty.
    You do not even need to use the super
    characters to beat it, you just have to have
    certain tactics and be a bit more defensive
    and alert. 
    
    Tips: (these are easy to perform and not
    ment to be all top tier and stuff.. but it
    helped me to not get touched)
    
    For nero I swtiched the devil trigger button to
    RT and the gun button to LB so that I could
    charge my gun while slicing with comfort.
    For Dante I kept the default control scheme.
    Trickster and shotgun/Pandora for guns and
    rebellion/gilgamesh for arms. 
    (lucifer for bosses when they are down will
    destroy them)
    
    first of all... all types of scarecrows pose no
    threat even the giant ones. 
    
    Frosts: keep them bunched up. never let them
    seperate as one might get a cheap shot with
    its projectiles.. but as long as you don't throw
    them while they are seperated you can just
    avoid with a jump. Once up close, the IR
    combos rips them apart and the Spinning
    throw will cancel the other one's attack so
    you''l never get cheap shotted. For Dante,
    use jumping shotguns and either Rebellion
    or Gilgamesh. Spam Kick 13 and stingers.
    
    A more tough combo is the frosts with the
    reapers(mephisto) combonation. This time,
    you want to seperate the frost from the
    reapers as the reapers needle attacks can
    get you if you throw the frost. After that just
    charge shot 3 the reapers and they are
    yours for the taking. Dantes double jump
    shotgun followed by the warp or air dash
    into more shotgun blasts with decimate
    a reaper. Note.. most of the time one
    Jumping shot of the pandora will take
    out the reapers cloaks.. 3 for the fausts.
    
    Assualts: Nero can just IR these guys
    and bring them in the air with you with a
    lvl 3 Launch followed by the aerial rave
    (jump cancel and snatch to get them
    higher for even safer air fights.. but it is
    not needed) don't Throw these guys as
    the animation brings you back to the
    ground and leaves you open. charge
    shots help also. Dante again tears
    these guys up. Just hit them with
    stingers, kick 13's, warp and double
    jump around and theyll never touch you.
    
    Blitz: Nero has a bit harder of a time
    than Dante. Charge shot 3 and double
    jumps to dodge as the camera can get
    tricky for a roll. once he's gone just DT
    and spam throw.. as during throw
    animation the devil gauge doesnt
    decrease.. or barely decreases.
    Also mash shoot to add a tad bit
    more damage. Again dante tears
    these guys up with the shotgun/trickster
    combo. and he can just jump around like
    these guys. Air hike and Air dash and
    keep shooting even if hes not there so
    you dont land and have him ram into you. 
    
    Gladius ( the birdy swords). Nero can stop
    them from spinning with his shots and just
    snatch into an instant throw. So if you see
    them spinning.. shoot and switch targets
    and then throw them into each other.
    Dante with shotgun and teleporting into
    stingers and combos will decimate them.
    You can also try gunslinger which helps.
    (fireworks and twosome time)
    
    CutLass: Nero has an easier time than
    dante. His shots can slow them down
    and you can snatch them out of the
    air when they jump out of the floor.
    For dante.. it is good to take note than
    a DT stinger can bring all three out as
    the trail of the stinger also hits/does
    damage.
    
    Basililisk: Nero's snatch will stop them.
    but I cant even remember fighting them
    so its not that big of a deal. Dante's
    shotgun and trickster combo will
    stop them. Warp to them..
    helm splitter and stinger FTW.
    Just stay mobile so their fireballs
    wont hit you.
    
    Angelos. The ones with spears are
    too easy to handle. Just dont 
    throw them too often as you are very
    open
    to attack. IR combos from their backs
    will beat them. Buster to make them
    block and just air hike behind them,
    combo and rinse and reapeat. Charge
    Shots and Shotgun will wobble them.
    The Angelos with the Swords are a
    double edged sword. The Streaks
    and the Stinger will cancel their
    attacks if your spam those moves.
    Charge shots will Shoot back their
    blackhole attack(but most of you
    know that)
    
    
    Bosses:
    
    Berial: Nero.. stay away and use
    charge shots...if you want to be
    safe.. or jump in his face with the
    snatch and slash while charging
    your shots.. then jump back and
    fire away. When he is not flaming.
    you can use the buster to cancel
    his attacks.. but be ready to jump
    if you are on the ground. The only
    thing you have to worry about his is
    homing dash.. but a timed roll or air
    hike will save you. Once you beat him
    when he's not flamming.. just stay
    away and use charge shots to avoid
    the flame shock waves and horizontal
    slices. Dante can just spam jumping
    pandora shots or the Pandora Laser
    attack from far away. Then blast him
    with the missile supercombos and
    when he isnt on fire.. run up.. plant
    a ton of lucifer blades and them slam
    him with the Kick 13.
    
    Bael: You can just the snatch and
    buster combo for the Maidens..
    do them in the air for multiple
    chances since they will dodge
    them often. Charge your gun the
    whole time. When the Frog
    comes out stay to his side
    and beat him down. Shot him
    when he is far away.. and shoot
    him as he is dissapearing. For Dante
    you can use jumping pandora shots
    and use trickster to avoid his attacks.
    Also beat him from the side. Missle
    supercombos will destroy him and
    Stingers and Kick 13s for when he
    is stunned. he is the easiest boss to
    beat
    
    Echidna: If I have to state it again.
    here it is! Charge shots and air hikes.
    then the usually Buster when she is
    stunned or when she starts spitting
    out chimeras. Dont buster supercombo
    right away.. get a few attacks in and
    Dt then throw.. and spam the gun
    while the combo is going. Dante's
    jumping Pandora and Missle
    combos will kill her.. and dont be
    too eager to hit her when she is on
    the ground.. Just keep jumping
    around with trickster and using
    pandora. (hardest boss IMO)
    
    Agnus: Nero can use the
    Gladius's against him..
    and slice him up while
    charging your gun. Jump
    away and shoot when he
    does his 2 hit slice.. and
    jump to a wall and/or air
    hike when he spins with the
    Cutlass. Dante pandora is not
    as useful in this battle so stick
    with the shotgun for his minions..
    and just kick 13 and stinger him for
    the win. When he does his life steal
    move after he gets stunned just warp
    up to him then switch to sword master
    and aerial rave him.
    
    Credo... A very easy Fight. Just Charge
    shot him from far away.. and then dash
    at him with the streak. If he blocks..
    just airhike! don't roll as he mixes up the
    split and the air blade. use the gun to
    stay floating then land.. slice once and
    throw him. Charge your gun when you
    throw him and rinse and repeat.
    
    Sanctus: Easy again.
    Snatch up to him and just aerial
    rave him. once the shield is gone
    stay away.. but not too far then
    when he attacks with a ranged move..
    air hike.. snatch and combo him. Once
    he is grounded.. you can stick two
    combos in .. snatch and DT throw him.
    In the 2nd fight.. if you find him deflecting
    your sword attack after his shield is gone
    just ait buster him and jump again and
    combo him. Once he is in his 2nd phase
    just take out his shield and wait for him
    to do the special attacks.
    Buster the Savior.. or Buster the
    Sparda rush and his is done for.
    
    The savior: Use trickster and the
    shot gun. the fight is fairy simple
    and just involves a lot of dodging.
    Use the shot gun to take out the gems..
    and once his lifebar shows up..
    all you have to do.. is find that
    platform where he will peek his head
    up slowly. memorize where this is
    and go to the next one and dodge
    till he does the giant laser attack.
    after he does this.. leap back to
    the main platform.. and plant alot
    of lucifer blades. once he gets
    stunned again.. jump this his
    chest and DT the rb+fy for the
    lucifer. SPam it and it can take
    from 50-70% of his life. repeat
    and you win.
    there you go. I hope it helps.
    these tactics worked wonders for me.
    Hell or Hell is a joke."
    
    Note:
    I may add more later, after I've conqured this mode.
    (which will take a long while)  For now, thanks to
    aspen!
    
    
    //////////////////////////////////////////////////////////////
    Blue Orb Fragments  
    
    "If we don't finish this quickly, it's gonna scar me for 
    life!"  Nero, DMC 4
    /////////////////////////////////////////////////////////////
    
    12 Secret Mission Fragments  - 3 health
    20 Mission "loose" Fragments - 5 health
    6 purchasable shop Blue Orbs - 6 health
    
    First off, 12 secret missions in this game equals 12
    blue orb fragments for you.  Since it's four per one
    orb (and life up), that's a whopping three whole
    segments, which can make the difference in a
    heated
    battle.  I know some of the secret missions are a
    bit frustrating, but try and learn them, because it's
    worth it if you want to play on harder modes later.
    It's best to attempt secret missions on easier modes
    though, first.  The secret mission solutions will be
    listed below, after we collect the "loose" orb
    fragments.
    Remember, use ctrl F and type in the number of the
    secret mission to go straight to it from this point,
    otherwise scroll down a bit and find it.
    
    Before we get into the Secret Mission can of worms,
    we will go through all the free floating Fragments.
    
    Keep in mind this is a work in progress.
    If I don't have what you need, I hope to have an
    update later.
    I will try to be as descriptive as possible, when
    applicable.  Many of these are freebies, so don't
    worry.
    
    And a final note before we get into it.  Save up your
    red orbs, and repeat missions to collect more!
    Trust
    me, you're going to want to buy all of the Blue Orbs
    available to you as quickly as possible.
    I recommend
    having the purchasable orbs by Mission 12, actually,
    but the earlier the better, as that's more health for
    you as both Nero and Dante!  Some of the secret
    missions are a real pain to even survive, let alone
    accomplish, so having that extra health from the
    shop, as well as the "loose" fragments I will list first,
    will really help you.
    -----------------------------------------
    Mission 02:  La Porte De L'Enfer  - 2 Fragments
    
    1)  Residential District:
    You will drop down from a high ledge after using the
    Grim Grip a few times.  You will have just fought
    a small battle against some scarecrows with a little
    fountain in the middle of the area.  Once you drop,
    you see three scarecrows in the alleyway, some
    smashable objects, and a red orb Statue.  Just past
    it, on
    the left you should see a tiny red orb.  Jump for it
    and follow the path of tiny red orbs around the corner
    into a tiny alleyway.  There's your freebie fragment!
    This is commonly the first one found in the game.
    
    2)  First Mining Area:
    Your first Combat Adjudicator.  You will grim grip up
    the room and see a green orb in one corner, a statue
    thing nearby, and on the other side of this area a
    golden lion statue (for upgrades and things).
    See the 
    flames on that statue?  They represent the combo
    level of style you need to display.  This one only
    requires a ranking of B, so feel free to do whatever
    you need to do to get it up there.  Using Yx4, Y
    pause
    then Yx4, some aerial attacks, and Forward Y
    should do the trick.  Remember, vary your moves
    enough,
    so that they adjudicator registers your style up.
    If you keep repeating the same thing, it won't work.
    You
    may need some Proud Souls if this is your first time
    through the game/mission, so buy the appropriate
    combos or moves you think you will need to score a
    B.  Remember though, it can be done with your
    default moveset.
    
    ----------------------------------------
    Mission 03:  Fortuna Castle  -  3 Fragments
    
    1)  Second Mining Area:
    Okay, you entered, fought some scarecrows, and
    now you have grim gripped up the blue lights to a
    wood
    platform.  If you hop left, there is another wood
    platform, easily visible and not far away.  See the
    two Grim
    Grips that seem to lead nowhere?  Up top of the
    highest one, is another fragment.  Your first goal is
    to 
    latch onto that second, seemingly highest Grip.
    A level 2 arm helps here, but isn't required.  Now,
    your
    momentum will carry you to the wood wall on the
    right of the Grip.  Jump off of it and immediately Grip
    again to a previously unseen Grim Grip blue light.
    Now, follow the Grips around until you land on solid
    ground, and there's your orb fragment.  This one can
    be tricky at first, but overall isn't too bad once you
    get it.  Pay attention, there's a harder one coming
    right up.
    
    Added - From a few emails I recieved and some
    message board complaints, it's become clear (hey,
    I did
    it myself at first also), you CANNOT air hike (double
    jump) before you grab your first Grip.  You absolutely
    have to JUST latch that Grip, to the second, to the
    wall, where you can double jump off, then to the
    other
    grips.  At the final Grip, use your momentum, since
    double jumping (if you own it now) is out of the
    picture and all, from the wall jump you just had to do.
    Be sure to snap the arm out very quickly from
    the previous Grip, to gain the most momentum.
    If it doesn't carry you to the platform, you need to
    change Grips faster.
    
    2)  Second Mining Area:
    Okay, remember your first set of Grips?
    Not the hidden ones above you we just used, but the
    first set
    that lead you to a wood platform and the mouth of
    another mining area?  In that area, you fight five or so
    Scarecrows.  Well, that's just to get your bearings.
    Don't go into that fight yet.  Face the camera (with
    your back to the mouth of the cave opening).  You
    don't have to have Air Hike for this, but it might help.
    There are a couple of ways to do this, but I will now
    list the most sure fire method.  First, you will need
    to own Streak, and the aerial attack Roulette.
    Charge your EX gauge up to FULL, then press (at the
    edge
    of the platform, facing the camera) forward and Y to
    do a streak.  Only now, be sure it's a charged up EX
    Streak.  When you release, get ready.  As you fly off
    a few feet, execute the Roulette Air Combo.  You will
    either make the jump, or hit the wall.  If you hit the
    wall, simply wall jump and press up and forward.
    You
    should land on the other side just fine.
    Or, you could do a regular Streak and then Air Hike
    (double jump)
    onto the platform, but this is a little trickier because
    of the camera change.  Also, once you air hike, you
    cannot wall jump if you fall short.  If this is your first
    time through the game, you will need to buy these
    moves, so come back later using the mission select
    screen.
    
    A big thanks goes out to Sephirosuy's youtube video
    found here:  http://www.youtube.com/user/sephirosuy
    on this orb.  He also has a good blue orb fragment
    guide out on gamefaqs.com.  He actually has 3 good
    videos for the hard to reach spots from the Japanese
    version.
    
    helene, alluresilver(at)hotmail(dot)com also wrote,
    "put quickly, mission level 16, jump on second 
    red pad jump for dante, need trickster lev 4,
    double jump and air ride into the lil alcove..."
    
    Thanks alot!  Dante uses the second jump pad,
    and then with Trickster level 4 you can find your
    way up there!!
    
    3)  Grand Hall of Fortuna Castle:
    Thank goodness, another freebie fragment.
    On the Eastern side of the map in Grand Hall,
    seek out a 
    wall length mirror and destroy it with air attacks.
    Five or six hits does it.  The fragment is in here,
    all by
    it's lonesome.  To get here, you will be travelling
    around the outside of the upper castle courtyard,
    and you
    will have fought a total of four frosts (on human mode).
    After you get back into the Grand Hall upstairs,
    you have to hit a blue wall switch over and over until
    the door area is open to you.  But don't go in yet,
    because the mirror is a bit down past that door.
    
    -----------------------------------------
    Mission 06:  Resurrection - 2 Fragments
    
    1) Underground Laboratory:
    Near the start area, follow the circle area where you
    are around back, before you jump down.  If you jump
    down, you miss it, so be careful.  You can spot it
    during the brief scene where they show you to
    jump down, too.  If this is your first time through,
    that'd be one life digit for you!
    
    2)  Foris Falls:
    This one is a pain.  First, you need to have purchase
    the Run ability.  When you first step outside, you
    will have to hit a blue switch facing the falls.
    Do that, head up the stairs.  First scout the area.
    At the
    top metal platform after the stairs, there are some
    oil drums to break, and a door.  Don't go into the
    door
    and continue your mission just yet.  First, notice
    how there is an opening at the balcony?
    Walk over to it
    carefully and the camera perspective changes.
    See your fragment?  I told you, it's a pain to get.
    Go all
    the way down the stairs, and go straight to initiate
    the automatic Run.  Hang around to the platform
    while
    running (DON'T break your run, you'll fall uselessly),
    and if you are still in Run mode, Nero leaps off the
    opening.  Now, the camera changes so fast, that it's
    hard to get your bearings, but you want to be as
    close to center as possible, or you'll miss.
    If you own Air Hike you can initiate it after you leap
    off.  Try to
    use that and gain the orb fragment.  You cannot
    snatch it with the Arm, just so you know.
    If you still can't
    manage to get it now, don't worry.  You can return
    here as Dante and use Trickster's Air Dash to get it
    with relative ease, consider you are ALSO allowed to
    air hike along with the air dash trick.  So as Dante
    just Run off the edge, Air Hike, and if you still aren't
    aimed right, level two Trickster Air Dash over to the
    fragment.
    
    Added -  You can also Streak off the opening if you
    don't like to run, and then do a YY, Y move, along
    with a double jump if you're Nero.
    
    -----------------------------------------
    Mission 07: The She-Viper  -  2 Fragments
    
    1)  Ruined Valley:
    Here, you'll come across a blue flame switch to
    activate, which in turn activates a floor for you.
    Cross 
    them as they appear, and at the fifth one, you can
    jump and nab the Fragment.
    
    2)  Forgotten Ruins:
    You find this one just after the She-Viper chases
    you and destroys the gridwork bridge behind you.
    Not too tough, but harder than the first one.  It's a
    Combat Adjudicator that requires an A ranking.
    Up to
    now, you've probably gotten a decent feel for style
    points and how to combo, and I bet you have 
    purchased some new moves for the Red Queen, so
    just vary everything up, repeating the same moves
    only
    every other two combos.  You'll have it in no time.
    Don't forget too, you can use the Buster attack on it.
    In Devil Trigger, it brings even more style.  Lastly,
    Exceed attacks add more style as well.
    
    -----------------------------------------
    Mission 08: Profession of Faith - 2 Fragments
    
    1)  Ancient Training Ground:
    Go to the stone overpass (your arm should be
    glowing and giving you the hint), there is a large
    seed 
    above your head in the overpass itself.  Airhike up
    and destroy the seed, jump up again for the fragment.
    
    2)  Lost Woods:
    Take the left path from the junction, to reach a
    circular area.  The orb is hanging from a tree in the
    north
    area here.  This circular area is a battlefield for if
    you took the wrong path in the Lost Woods,
    basically.
    Kill all the enemies and go to the back area, your
    arm will probably be alerting you to the fragment.
    You need Air Hike to reach it.
    
    -----------------------------------------
    Mission 09:  For You - 2 Fragments
    
    1)  Grand Hall:
    Combat Adjudicator found to the immediate left as
    you enter, just after battling the Angelos.  You will
    need
    a solid S rank to snag this Fragment, so it's not
    quite a freebie.  But you can still get it.  Every
    three 
    combos, you can repeat, but I recommending
    repeating every four moves if possible.  Don't forget
    various
    aerial attacks, Devil Triggering your moves, Ex
    gauge for fire moves, and using your Devil Bringer to
    snag and Buster the statue.
    
    2)  The Gauntlet:
    You'll have probably seen this one, and think a level 3
    Arm snatch can reach it.  Nope, these cannot be
    touched by the arm, unfortunately.  Anywho, when
    you get to 3F by the elevators, face South on your
    map,
    and run out to 2F on your map, by Streaking and
    dropping.  What I basically mean is, drop out the
    opposite side of the elevator than where you should
    go to continue the mission.  The small doorspace is
    wide open and seems to lead to nothing, that's what
    you Stream off of.  You'll fall one story down, locate
    the orb, and hop off a bit to get it.  There's your
    fragment!
    
    Added -  It may help to note you are
    (on your minimap) in a square above the one you
    want, which is to
    the south, bottom of the map.  So when you see
    the orb, you'll go up the elevator and fight some
    frosts
    (or a blitz depending on your difficulty mode), and
    one floor up from there is where you should be
    dropping.
    
    Thanks again to Sephirosuy for the video from the
    Japanese version, found, once again, here:
    http://www.youtube.com/user/sephirosuy
    -----------------------------------------
    Mission 10:  Wrapped in Glory  -  1 Fragment
    
    1)  Experiment Disposal:
    After you cross into the newer area, past the bridge
    revealed to you for finishing the previous mission,
    you'll fight some armors and end up in this area.
    Go through the empty elevator that won't move for
    you
    right now, and into a place with four statues around
    a flame.  Through here continues the mission when
    you activate this elevator (different from the caged
    elevators).  Don't do that yet.  First, note the circular
    architecture, the stones above.  With Nero all you
    need is Air Hike.  It is very possible.  Learn your
    double jump animations.  When you do a front flip,
    you gain a bit more height.  That is the height
    needed.
    Go up onto the platform, and front flip from a double
    jump to the first stone ring.  Jump up and note the
    position of your fragment.  Jump out and quickly
    front flip up to the third stone ring spot.  If you can
    line it
    up right, you don't even need to land to grab the
    fragment, but it helps.  If you can't do this right now,
    remember this area for when Dante returns.
    Using Trickster level 2, you can double jump and air
    dash,
    making it a bit easier to reach this ring of stone and
    the fragment.  You may have more luck that way
    instead.
    
    -----------------------------------------
    Mission 11:  The Ninth Circle  -  1 Fragment
    
    1)  Advent Chamber:
    At the back of this chamber is the Combat
    Adjudicator.  The very first room of the mission.
    
    This one is a bit difficult if you're new to comboing
    and styles.  You need SSS rank with Nero for this
    one.
    Remember, Ex gauge, Devil Trigger, multiple Red
    Queen combos, air attacks, and vary them so that
    you
    only repeat every three or even four combos each.
    You can also grab and use Buster.  Treat this statue
    like an enemy and go to town!  Since there aren't
    enemy bonuses and you can't taunt a statue, it's
    harder,
    but you can do it.  You could also try to get SS
    without DT, then do a streak and do combo 1, 2, 3,
    lift 
    the statue with back and Y, YYYY, then lift again
    using a Bringer Grab from up top, YY...Y and start
    over.
    While trying to get the SS it helps to exceed from
    time to time. You should get SS by then with ease.
    From there quickly DT and do Yamato's RB and left
    stick front then Y, ending with a Buster. Instant SSS.
    If not for some reason, while still in DT (if possible,
    I know you only get three gauge to start the mission),
    continue the same combos I already mentioned,
    alternating from ground to air and back.  Good luck!
    
    -----------------------------------------
    Mission 12:  A New Beginning  -  1 Fragment
    
    1)  The Gauntlet:
    Get the key of Cronus in the regular progression of
    this mission.  Go to the Grand Hall and kill all the
    knights.  Instead of leaving the place (I bet you have
    at least five minutes left on the timer) head up the
    stairs like you were going to Agnus' room.
    Kill all the demons, use the key of cronus and head
    upstairs
    again.  Back in this floor of the gauntlet map, go
    around the cage and notice the Combat Adjudicator.
    It requires and lowly B, though you may not be used
    to Dante yet if this is your first time.  Swordmaster
    level 2 and the Rebellion get the job done.
    Don't forget to vary ground and air combos.
    
    -----------------------------------------
    Mission 13:  The Devil Returns  -  1 Fragment
    
    1)  Ruined Church:
    It's another Combat Adjudicator, but this one wants
    you to score a style of A.  You'll find the statue
    behind
    the breakaway glass, you probably, once again,
    already saw this as Nero.  With Swordmaster 2 and
    the
    Rebellion with it's first two attacks opened up, you
    can get this easy.  Just keep things varied, and if you
    can't seem to quite get it, use DT near the end
    (at B or so) and you'll be fine.   Remember,
    B button is for Swordmaster skills, both in the air
    and on the ground.
    
    -----------------------------------------
    Mission 15:  Fortuna Castle  -  1 Fragment
    
    1)  Foris Falls:
    It's to the left of the fountain, when your back is to
    the falls.  Go up the steps and take it out the Combat
    Adjudicator statue with an SS rank combo.  See the
    previous two Fragments for tips on Swordmaster,
    and don't forget to use Devil Trigger if you need a
    push.  SS rank actually appears near the halfway
    point
    or less on the S rank, so don't worry over having to
    slam the entire S bar out, no need.  Varied air and
    ground, along with Swordmaster skills of level 3 or
    so work wonders.
    
    -----------------------------------------
    Mission 16:  Inferno  -  1 Fragment
    
    1)  Underground Laboratory:
    Many people miss this one, which is actually okay
    at this point, because you need S and may not
    have the max Swordmaster skill.  You'll need it, and
    the Rebellion with some moves unlocked (you don't
    need the final sword move really).  Feel free to use
    the Gilgamesh mixed in with your Rebellion if you
    know
    how to switch weapons fast, but be sure you
    purchased the forward and back moves for it.
    Though using
    the back and rush foward punch actually takes a bit
    of time you can't afford, so it's not needed, and
    charging up can work, but also takes alot of time
    away from your combo overall.  I stuck to the
    Rebellion
    with maxed Swordmaster, for the Dance Macabre
    move.  Beware, the final, super hit of the blade leaves
    you standing still for a minute, though it can be
    cancelled by using other movements.  Devil Trigger,
    varied combos, and a final push of Dance Macabre
    at the SS marker will win this for you quick.
    
    By the way, the statue you need to SSS is in the
    FIRST room you start at.  Don't miss it if you have the
    moves for SSS.
    
    Also, since you're being poisoned this entire time,
    you may want to restart or quit mission as soon as
    you
    get the fragment.  You will also probably want 14 or
    so bars of health total to even attempt this, in case
    you have to restart, but you may not need it.
    
    -----------------------------------------
    Mission 17:  Adagio For Strings  -  1 Fragment
    
    1)  Business District/Terrace
    
    You'll end up having a big fight on the street level.
    Remember, as Nero, you soared over this place
    using
    your Devil Bringer Grim Grip.  Anyway, after the dust
    settles from your battle, wipe the blood off your
    sword and look around the upper levels by double
    jumping.  On the left side of the street is a fenced
    off
    balcony area, right?  You see your fragment?
    You can get your footing on top of the blue awning
    (very
    small space), and be sure you have Trickster at
    level 2 for the air dash.  Jump off the wall as high as
    possible using double jump, and then air dash and
    you should barely make it over the rim of the balcony
    railing.  Voila, Fragment!!
    
    ---------------------------------------------------------
    Secret Missions     
    "There's something so exciting about all this.  
    You think so right?"  Lady, DMC 4
    "I won't lie..."     Trish, DMC 4
    --------------------------------------------------------
    Welcome to your first real taste of true difficulty in
    this game.  Unless you've already tried to tackle the
    hard modes without the health these missions
    provide, tsk tsk.  It is very highly recommended you
    look above and be sure you have all the "loose" orb
    fragments that you can get, and I also think you
    should purchase every possible health orb in the
    store.  In some of these secret missions, you may
    take
    some hits, and if you're playing on easy (human),
    you will probably note you take worse damage here
    than you do in the normal game.  It's still not as bad
    as it could be though, and a few mistakes are okay
    for the most part.  However there are so missions
    where playing as Nero is a better idea, and there
    are 
    some where playing as Dante is a better idea.
    There is one required secret missions a piece
    though,
    that only each respective character can actually do.
    One involves using Anima Mercury as Nero, and one
    involves using the Royal Block style as Dante.
    So, keep in mind this is hard stuff and may require a
    different style of play than the main missions.
    Also, again, this is a work in progress, and I will
    do what I
    can to make things as easy as possible for you.
    A basic grasp of the game's mechanics, and a full
    play
    are also not a bad idea, before you decide on doing
    most of these secret missions.
    
    Each secret missions nets you one orb fragment,
    and there are 12 total, adding up to three life
    segments.
    
    -----------------------------------------
    
    Secret Mission 01:  Annihilation
    
    Found in Mission 02: La Porte De L'Enfer
    Terrace/Business District  (a tutorial will prompt you
    as you approach, it's a piece of paper with red on it)
    Destory all the scarecrows!
    
    You can do this one with no upgrades if you hurry.
    YYY or YYYY, followed by busters, knocking them
    into the air and then using the buster, etc. will kill
    them very quickly.  If you can't do it in time and don't
    want to work out a strategy, just come back later
    with more combos and power and destroy them all.
    
    -----------------------------------------
    
    Secret Mission 02:  Alley-Oop
    
    Found in Mission 04:  Cold Blooded
    In the Dining Room.  Use the anima mecury and let
    the object protect you, slam it up the hall and into
    the wall and you can now see the piece of paper with
    red writing on it.
    Execute a mid air Buster five times without touching
    the ground.
    
    This one isn't so bad when you understand the
    timing of the grab.  If you have air hike (double jump)
    by
    now, it's even easier, but can be done without it.
    If you touch the ground you must restart at zero,
    and if
    you kill them all, you lose.  Jump up as high as
    you can and start doing air grabs with the B button.
    It can be the same scarecrow or any others, so don't
    worry about that.  Just do the grab repeatedly as
    fast as you can, when you get the timing, you'll have
    no problem.
    
    -----------------------------------------
    
    Secret Mission 03:  Nonviolent Resistance
    
    Found in Mission 05 (or 16 as Dante)Trisagion
    Located in the outdoor Soldier's Graveyard, under
    the steps you use to proceed.  Your arm should be
    giving you clues when you're near it.  
    Raise your stylish ranking without using attacks.
    (C rank confirmed, thank goodness it's not higher)
    
    This one is very, very hard.  As Dante in 16,
    you can use Royal Guard if you're good at it,
    along with taunts
    and dodges, but most won't find that practical.
    Though for those of you skilled enough, I will list the
    method that I have found to work with a little testing.
    You need Royal Guard 4 for the best results, but
    you
    can try this with any level, just takes a bit more work.
    First, get the scarecrows in the far corner of the 
    large, well lit room.  Now, lead the Frost over to the
    L shaped corridor.  If you block around 4 times,
    taunt once, and then royal guard 2 times somewhere
    in there, along with maybe one other taunt (usually
    not even needed), you will score this mission.
    Good luck.  Keep in mind, the rank you need is C.
    
    As Nero there are a few things you can do and one
    sure fire method that just takes some getting used to.
    At this point, all you can do is the Table Hopper move
    , purchased with Proud Souls.  
    That, along with dodges and the proper use of
    Taunting, can do this in theory, but it's extremely
    difficult to 
    avoid taking hits, which destory your score.
    If you do take heavy hits, carefully bust open the
    armor on the walls, they have small health orbs in
    them.
    
    The sure fire method here is to have the shield skill.
    You will gain the aegis shield item from a boss in 
    Mission 8.  Now you can Hold the enemy and use
    it as a shield.  So come back to this mission then for
    an easier time as Nero.  Now, a table hop or two
    (in level 2 or so) can help you start the combo, but
    you 
    do not need it.  Being very careful, you can clear the
    furniture from the room if you want, they will do
    it for you eventually.  Know the Frost's moves well.
    It has an ice beam it can fire along the ground, so
    jump it (air hike too), and it tends to like to jump up
    and land on you, sending out ice everywhere, that
    one
    is a pain.  Anyway, use the grab with RB and B,
    but hold B and do not release it, or you will Buster
    and
    fail the mission.  Get a scarecrow and let it take
    damage carefully, while you taunt your enemy.
    When you get the chance, grab the Frost for when
    the next one appears, and let it take damage, while
    taunting sporadically.  Don't overuse the taunt, or it
    won't work, and try to focus on a target when you do
    the taunt.  Keep in mind as well, Nero can only walk
    while using the shield move.  Also remember, the
    scarecrows die pretty quickly, and the frosts break
    out of your grip even quicker, so stay moving, and to
    move while keeping yourself safe with a shield, be
    locked to an enemy.  When you're down to just two
    Frosts, if you can just keep them as shields
    (doesn't matter which one, they have alot of health)
    long 
    enough and bear the onslaught, you can win this.
    Keep in mind you can do little hops while you hold
    a shielded demon, if walking just isn't cutting it for
    you.
    
    A couple more small tips.  You have to be very close
    to the Frosts for the Taunts to register at all.  Also,
    if you need health and the armors in the room are
    depleted, go back out in the graveyard map and
    destroy 
    the statues (not tombstones) and the central fountain
    statue.  Lots of green orbs there.
    
    Now, you can also try a slower, more risky method if
    the shield isn't working for you.  Or, try a combination
    of tactics listed here (which is what I ended up having
    to do honestly).  Basically, clear the room of
    furniture in the center first.  Don't hit anyone,
    careful.  Now, try to get all three demons onto one
    side and
    yourself to the other.  Do a snatch on the frost, be
    sure puppets aren't too near.  Remember, L3
    (pressed
    in L stick) switched targets when you stand still.
    Now, he's on the ground, laying there for a few
    seconds.
    Don't do the shield on him, just taunt and be sure
    you don't take a stray hit or it's ruined.
    Leap to another
    point in the room and snatch a seperate demon.
    Snatch him to you and taunt while he's on the ground.
    Keep doing this, occasionally picking up a scarecrow
    as a shield if you want, or if the Frost get's too
    friendly with it's long range.  Be sure to keep him
    "stunned" so to speak, even if you don't want to
    taunt
    him this can help him stay slow.  Oh, and as soon
    as you get your orb, KILL EM ALL!  Sweet revenge.
    
    It takes alot of patience, alot of health, a cool hand,
    and random good luck to get this one.
    
    This should get you the fragment!
    
    ----------------------------------------
    Secret Mission 04:  Tracking Treasure Down
    
    Found during Mission 06: Ressurection.
    In the Angel Creation lab, look for the praying shells
    of men (wearing white hoods, from Fortuna town) in
    cages, with an eerie green glow around them.  Your
    arm will be going crazy when you near them.
    On the
    left wall behind them, is the paper with red writing
    you need to examine for this mission.
    Find the hidden orbs!
    
    This one is hard if you don't know the trick.
    Your arm has varying degrees of glowing power when
    something hidden is near.  When it glows it's
    brightest, you are at your destination, and the red
    orbs are
    not far.  First, don't be thrown by the 99 orbs.
    You need to find three locations, sometimes four,
    and you're
    done with all 99.  So first, walk slow when your
    arm tones and glows a bit.  If you walk one way
    and it 
    stops, simply go the other way and get it glowing
    again.  Slowly walk and find your big glow.
    
    From here, when it's really glowing and toning
    loudly, stand still.  If the orbs don't appear after
    you slowly
    count off three seconds, move a little tiny bit in any
    direction until they appear.  The orb spots in this
    Grand Hall room are random, but popular spots are:
    
    Upstairs, near the blue switch.
    Upstairs near the portrait.
    Downstairs to the left and right where all the chairs
    used to be with orbs in them.
    Just above the Gyro Blade in the center hall.
    At the very top of the roof, using the bounce pad.
    Right near the very front door to the castle.
    
    This is just my experience after going through the
    mission a handful of times to test.
    Your locations may
    vary, so just follow the rules I listed above and find
    the three or four locations the game gave you.
    Good
    job!
    
    -----------------------------------------
    Secret Mission 05:  Sky Scraper
    
    Found in Mission 07:  The She-Viper, in the Lapis
    River area.  Cross the bridge and make an immediate
    left.  Stay up on the riverbank at the corner of the
    map and locate the paper you need to examine 
    attatched to a tree.  It's not down in the riverbed or
    anything like that.  
    Your Arm will tone and glow to indicate you are
    close to it.
    Reach the goal by rising to the top.
    
    Nero will be using jump pads and the Grim Grip for
    this one.  I don't think Dante can do this one, even
    with Trickster level 4.
    
    Remember that shaft you travelled in the labs?
    Well now you have to use the jump pads and get
    allllll the
    way up to the top, and it's timed very tightly to boot.
    One minute leaves little room for error.
    
    Know your animations.  At the height of a jump, you
    will front flip, which adds a tiny bit of height.  You
    also probably want to use Air Hike, though it won't
    make a massive difference overall.  And once you
    use
    it one time, you cant anymore, until you touch
    ground.  Keep in mind first off, that there is a little
    ground to
    the sides of the circular area, so if you fall, hug the
    wall and pray and you might not fall all the way back
    down to the floor.  If you get up over halfway and drop
    , just restart by touching the doors at the bottom,
    as
    time will be too low to continue.  Almost halfway up
    the pad you want is fenced in.  You should use a
    simple Y button press to destroy the fence, or use
    Roulette if you want more security on how much
    fence
    is destroyed, of course you'll lose aerial control for a
    bit.  If you destroy it and then double jump, you may
    not need to aim for the pad below you.  Otherwise,
    you'll have to fall to the pad below and try to get
    within
    the hole you've opened.  Keep in mind the Grim Grip
    positions.
    
    You'll jump up, Grip twice quickly, jump up,
    Grip twice quickly, jump up, destroy section(s)
    of fence, 
    double jump or drop down to pad again, jump up to
    fenced pad, jump up to an akwardly placed Grim
    Grip you may need to hit more than once, or you
    can try landing on a nearby wall catwalk but that's
    hard, jump up, and you're done.
    
    This can actually be done with 40 seconds left on
    the timer.  Keep practicing!
    
    -----------------------------------------
    Secret Mission 06:  Vermifuge
    
    This one can be found in Mission 10
    (or 12 as Dante): Wrapped In Glory
    This one is in the Security Corridor map.
    As soon as you pass all the crazy wall lasers
    in slow motion,
    look on your immediate left.
    Your arm will likely be going crazy by there.
    Eliminate all the chimera before the scarecrow
    is taken over!
    
    Wow, they went insane with this one didn't they?
    You have the grab/shield move from the aegis shield,
    right?  Quickly nab the scarecrow and hold down B.
    Now, you can only walk or make short hops with him,
    so quickly and carefully get him to somewhere safe.
    I like to grab him and double jump my way over to
    the stairs in the background, taking him to the safety
    of the ruined church.  Get him well into the gates
    and
    release B on the ground to slam him down.
    Careful, more than one slam and he dies, and you
    fail this
    mission.  When he's safe, run over to all the little
    guys and start air grabbing and Bustering them apart.
    Or go into DT mode and just hack away.
    Try to make sure none get by you.  Just because
    the Scarecrow
    buddy is realatively safe, doesn't mean you are.
    These things, en masse, HURT.  Avoid hits.
    
    Another place to take him is the upper right portion
    of the map, in front of those big double doors and
    down
    the little steps there.  The chimera rarely ever follow
    you in there.  And the best for last, you can actually
    hop UP the cliff behind you at the start, and they will
    never, ever reach him.  However, if he stands up and
    stupidly walks over, he's in trouble again, so be
    careful of that and be quick.
    
    Normally, the chimera docily spread out and sit
    down if the scarecrow isn't near, but when you start
    grabbing, they'll take off towards him again,
    no matter where he is.  So be quick in your killing.
    Using
    double jump and the three spots mentioned,
    you'll find your groove and finish this one easy.
    
    -----------------------------------------
    Secret Mission 07:  Free Running
    
    You will discover this one in Mission 10 as well, and
    can also revisit it during 12 as Dante.
    It's in the Meeting Room.  Located directly across
    from the Gold Lion statue (shop) just after you take
    on
    the knights in the meeting room itself.
    Reach the goal without falling through the vanishing
    floor.
    
    Sounds easy right?  Wrong.  Not only do you have
    to deal with the flying enemies, the floor moves much
    more quickly than it did during the normal mission
    here.  It can be done, but it's harder than we want it
    to be.  However, as either Nero or Dante, there are
    tricks to making this easier.
    
    First, if you're Dante in mission 12, activate the floor
    and have a full gauge for gunslinger Pandora move B.
    You can simply use the missle launching craft to fly
    right over to the orb fragment.  Wow.  Hey, there's
    no
    shame in it.  Just don't get hit while you're flying,
    or you drop and you will have wasted your
    Disaster meter.  I highly recommend this method.
    
    Another decent methord is to activate the floor
    switch but don't go on yet.  That way, no enemies
    appear.
    Wait for the next set of floor, in an X shape to
    appear.  As Nero (streak) or Dante (stinger) your
    way off the
    ledge, and note the enemies appearing in midair.
    Double jump or trickster your way to the floor if you
    missed using the dash moves.  Now you only need
    survive less than half the normal time of this mission,
    and the orb fragment is yours.  Keep in mind,
    waiting for the new floor to appear for you will take
    around
    40 seconds or so, I think.  I never really timed it,
    but it's quite a while of waiting.
    
    If you try it the normal way, good luck to you.
    As Nero, grab the baddies so that they fall apart
    over open
    space.  Sometimes they stay gone if you do this,
    other times they regain their cloaks and come back
    quickly.  As Dante, a level 2 charged shotgun starts
    off things well, continue to use gunslinger shotgun
    attacks and you may stand a chance.  Don't forget
    Trickster 2, double jumping and air dashing is key
    here.
    Lastly, these guys hit hard and take more hits to
    pull out of their cloaks if you're used to playing low
    difficulty modes.
    
    -----------------------------------------
    Secret Mission 08:  Royal Blocker
    
    This one is found during Nero's Mission 07, but you
    can't do anything with it at all.
    This one can only actually be achieved during
    Dante's Mission 14: Forest of Ruin.  Work your way
    all the
    way back to the beginning, near where that red orb
    crystal is, go into the tiny gazeebo looking stone
    structure, and the paper for the secret mission is
    right there on the wall.  This map is called Forest
    Entrance.
    Successfully execute a Royal Block 5 times.
    
    Sounds easy right?  Well, if you played DMC 3 and
    remember trying to learn Royal Block style, you'll
    know how frustrating it can be.  If you are good at
    that, or you just know fighting game block
    techniques
    down to the animation frame, you can do a Royal
    Block.  However, if you don't know much about that
    stuff,
    luck needs to be on your side, along with some
    advice from me.
    
    The first thing you want to do is eliminate the other
    shadow.  You only want to face one.  Holding
    B down is a normal block, does not count, and can
    get you hurt.  A perfect, Royal Block, executes
    when
    you press B at the EXACT moment you would've
    been hit.  If you miss, mess up at all, your counter
    resets to zero of five again.  Ugh.  Some people
    have luck spamming on the B button over and over
    again
    until it works. Be certain you are locked onto and
    facing your enemy at ALL times, blocking does no
    good
    if the Mephisto circles you and hits your back.
    But also be careful about pressing Forward B by
    mistake,
    you may kill him.  If you get in trouble, touch the
    door in here, or kill the last demon to get out.
    It sucks,
    but restarting the mission is probably better than
    using up all your health items and yellow orbs on this.
    Though you could.  To use items you have to exit 
    the Secret Mission.  I just used DT to regain health.
    
    You can also level up this style enough (level 4) so
    that you can execute Dreadnaught between
    Royal Blocks.  So long as, of course, the Royal
    Gauge has power in it, which, depending on how you
    do
    here, and whether you charged it up or not before
    hand, may or may not matter.  If you do have gauge
    to
    spare though, it's great to do Back and B as a level
    4 master, because it makes you unkillable for a bit.
    Even if the gauge is pretty much empty
    (or completely!) you can use Dreadnaught and it
    actually works
    for this exercise.  In fact, if you get lucky, you can
    catch the Mephisto in a small loop of the same
    quick
    hit, while you get stuck in the "Dreadnaught
    charging animation".  So long as you're tapping
    B really,
    really fast while you transform (and after of course
    in case he breaks the cycle), you will always
    score a
    Royal Guard.  Trust me, this works, after four tries
    I had it, and only had to use a couple items.
    
    GREAT job if you get this one!  By now, your health
    should be looking quite good.
    
    -----------------------------------------
    Secret Mission 09:  Unbreakable
    
    This one is available to you during Mission 15:
    Fortuna Castle.  Head to the Library and locate the
    Stairwell you can fall down.  Look at the back portion
    of the lower stairs, rather than going into the door.
    Enjoy, this is one of the toughest three challenges in
    the game (along with 
    the previous Royal Blocker and well before that,
    Nonviolent Resistance)!
    Eliminate all enemies without taking damage and
    without being captured by a Fault.
    
    Yikes.  I mean really.  This one will make you mad.
    And using Holy Waters over and over is out of the
    question, you can't access item menus during
    Secret Missions.
    
    First, know thy enemy.  If you kill the podlike
    Chimera demons before they can attatch to the
    Assualts,
    you've won half the battle.  Seeing as, if they
    attatch, they attack independtly of the host, so a
    stray
    tentacle can ruin your day, even when assualts are
    on the ground you can be hit.  Next up, know that
    the lizards (assualts) can fire projectile spikes at
    you, tunnel in the ground and slam up into you quick,
    can practically fly through the air and into you, and
    are fairly quick with their combos on the ground as
    well.  Faults appear randomly and can ruin your day,
    though they drop health when dead.
    
    Note that when I call for the "pod missle" attack,
    I'm referring to Pandora's Argument.
    
    -----------------------------------------
    My top technique:
    -----------------------------------------
    Added -  This is my newest method and one I've
    found to work every time you try it, but there is no
    "trick"
    to this.  You just have to be quick, good at Dante,
    and know the playing field very well, which you will
    if you keep getting stuck at it.  When the battle
    starts, stay on the ground, locate the three
    chimeras.
    Stinger once, YYY once, you should kill it.  If not,
    stinger again.  Don't take long on this, as you kill
    each chimera.  Now that you're alone with the
    assualts, spam the shotgun on the ground and hope
    they
    all stay down.  If you don't lock on, he automatically
    fires on the nearest threat, which can be a blessing
    and a curse, since one in the back may decide to
    spin attack, dig attack, or shoot you with a spike.
    Keep them all in a corner and shoot them constantly
    with the shotgun to make them stay on the ground.
    That's the first wave easy.  Keep in mind you can
    destroy the eggs and Faults while you're fighting,
    but more Faults will appear.
    
    Good for rebuilding your health in between if you
    attempt this mission a million times though.
    Try to build the Pandora a bit if you can get the
    lizards alone.  Just avoid the Faults if you decide
    on using
    it's cross bow and rocket attacks.  I prefer to
    gatling gun them twice from a double jump,
    repositon, and
    maybe use the crossbow, then going to shotgun
    again.
    
    On the second wave, if you've built up Pandora,
    use it's Argument from as high as possible and
    send out
    a volley of missles with the B button, then use the
    X button over and over until it runs out.
    You should kill
    one, maybe two, before you're done with this.
    Since it's the second wave, the assualts are
    automatically
    infected, so you can no longer safely stay on the
    ground using the shotgun.  I like to just stay in the
    air 
    using Pandora to build up my missle pod again, for
    one final rush, but if you feel daring and are skilled
    enough, switch to Trickster, have Air Dash (level 2),
    and double jump while air dashing and using the
    shotgun when you are rarely able.  Do not stop to
    use your sword, even if it's down to one demon, 
    the tentacles will probably nail you and end all your
    hard work.
    -----------------------------------------
    Okay, there's multiple methods through this one.
    One (takes some time, five or six minutes) is to have
    Trickster on.  Double jump, shotgun, air dash,
    repeat repeat repeat.  Keep in mind, when using
    guns on
    infected Assaults, the Chimera on their backs "die"
    briefly, so there's less chance of taking a stray hit
    from their tentacle blades.  Be careful of the
    tunneling assualts, and their projectiles.
    
    With a little prepwork, you can use the Pandora and
    gunslinger technique.  Go into the battle with a full
    disaster gauge (by using the Pandora on enemies
    and NOT using any specials for it, you can build up
    your meter by exsclusively using it on five or so
    demons).  Double jump as high as possible, then
    use the
    Gunslinger B attack.  Encased in the pod, press X X
    X as rapidly as you can, the missles are heat
    seeking
    so you should mostly hit them.  Keep moving and
    shooting, and be ready to drop when the period is
    over.
    By now the second wave is up probably, so double
    jump and use the rest of your disaster gauge on the
    pod missle attack again.  If you avoided the assualts
    air attacks, you've won!
    
    Another decent method is to only use Pandora.
    This works well if you had a hard time filling up your
    gauge fighting the Angelos up top, or if you just
    forgot to (like I did at first).  I don't recommend the
    rockets
    at all, because the Fault can come up from the
    ground and nab you.  Just double jump, move in the
    air
    while shooting the gatling gun twice.  This takes
    even longer than the shotgun method, but the payoff
    is
    that with gunslinger on, when you're high enough up,
    you can automatically use the pod heat seeker
    method.  Remember, pressing B while in the pod
    fires a volley of missles that may give the edge if
    you're down to the last one or two enemies.
    
    And lastly, though there are other techniques, try
    just combining the rest for best results.
    These are the
    most risk free way of doing things.  On the first
    wave, trickster air dash, double jump, shotty the
    demons
    to death.  Just as the second wave starts up,
    gunslinger and whip out the Pandora, double jump
    way up
    high and go into the pod using B, and let the
    missles finish the mission for you.  If you're lucky
    and quick,
    you won't even drop to the ground after this until
    they're all dead.  You can just shoot the missles
    without
    a demon lock on, to move better and avoid attacks.
    You can also fire a gigantic volley of missles if you
    press B again while INside the pod (argument).
    Doing this will drain your meter down quickly, and
    you will get off two max I think.
    
    A few added notes:
    
    Keep in mind, using the pod of the Pandora attack
    takes a moment to build up.  When you're up there
    you
    will be still and vulnerable while the huge pod
    assembles.  Once you can move, you should be
    golden.
    I've noticed on Devil Hunter AND Human difficulty
    (I think all secrets by default go into DH but I could
    be
    wrong), the last two Assualts will CONSTANTLY
    spin through the air trying to hit you.  That's a big
    part of
    why I recommend the pod missle method, once hit,
    if you stay trained on that target, they stay down
    until dead.  When I say last two, I meant the last
    one or two of each wave, so be careful during both
    waves.
    You can feel free to long range (level 2) Singer the
    chimeras as the start, but be careful.  Also, every
    time 
    you Trickster air dash, you do not have to use the
    shotgun, as this does present a big risk.
    Sometimes,
    you can just dash to move, then resume shooting.
    If you decide you can't keep a decent eye on your
    environment, try using the shotgun while on foot.
    However, this will not help you dodge incoming
    projectile attacks, or the air attacks of the assualts.
    If your shotgun hits consistently, though, they won't
    be able to do these attacks.
    
    If you beat this mission, congratulations!
    
    -----------------------------------------
    Secret Mission 10:  Puppet Master
    
    This one is found during Misson 5, Trisagion, in the
    Master's Chamber.  Break the mirror above his
    fireplace.
    Maniuplate the Gyro Blades and raze everything!
    
    So, how good are you at this?  Gyro Blades take
    some practice, and you don't get much in the main
    game.  You are given what feels like a decent
    amount of time on the clock, but in reality, it's not
    as much as you'd think.  Don't mess around.
    
    There isn't a great deal to explain here, but I can
    give you a few pointers.  You need to know that you
    can
    strike the Gyro Blade when it's active three times for
    massive speed.  If you hit it once, it's less speed.
    Get it?  So to be quick, strike it twice or maybe
    three times, and send it on it's way using Buster.
    Your
    goal is to take out the tiny tower looking objects
    (like the one you toppled over near the torture
    dungeon).
    Know the hallway.  It's easy to get your Gyro Blade
    hung up in corners and bouncing the wrong direction
    before it's done.  You also don't want to lose it down
    empty mini halls.  If you do, you may want to start
    over by touching a door, to save time and stress.
    The first few seem fine, with the last two being
    a little tough but not so bad.
    
    Soar all the way down the entire hall, to the end,
    taking out 3 of your five.  Do this by striking it three
    times
    or two for more speed on your part.  Now, gently
    buster it with no sword strike, or just one, into the
    fenced in area.  Line it up quickly as you can, and
    strike it once with the sword, and send it into the
    4th object.  It *should* hopefully come back to you
    after bouncing and end up lined up with the final
    object located just across from the gate you just
    went into.  Give it one quick sword strike and a
    buster, and hopefully you won the mission!
    
    Give it a few tries, you'll learn a little each time you
    go for it.  This one is easy to get frustrated on, but
    don't give up, you're almost there!
    
    -----------------------------------------
    Secret Mission 11:  Point of Impact
    
    You'll find this one during Mission 16:  Inferno.
    Alot of people miss this one.  
    Use Pandora to destroy distant objects.
    
    First, clear the lab completely and get outside.
    I'm not 100% sure on whether you need to purchase
    the
    laser, so I did anyway.  It's probably only going to
    run you around 3000 proud souls, so if need be
    simply
    take out your skills from other stuff and learn it.
    The move is called Revenge, but you also must
    purchase
    Hatred first.  We'll get into that later on, just buy
    them.  When this secret mission is done you can
    always reset them later if you don't like using
    Pandora.
    
    Then, reach the front gates of the castle.
    Here is where you meet the dogs, called Basilisks.
    Kill that
    group and open the way.  If you want to practice
    using Revenge, this is a good time.  You probably
    should
    also use Pandora alot to build your meter to full.
    Trust me, get it full for an easy time finding the
    mission.
    To use it, hold X down and the crossbow appears
    but doesn't fire.  Now, quickly press any three
    directions
    on the stick, I like left right left.  It'll turn into a rocket
    launcher, this is Hatred.  But, rather than fire now,
    spin the stick in any full circle direction twice.  I just
    spin it right twice quickly, since I just pressed right
    left right I'm already there.  Now charge and fire.
    Pretty nice Revenge, eh?
    
    In the next part, you have to climb this broken
    staircase to get out of this ice area, right?  Stay
    with me
    on this part as it's kind of hard to put into text.
    Okay, on the ground level where you just finished,
    locate
    the broken stairs.  There is a stone archway you will
    face as you hop up.  Jump up seven or so times and
    locate the first stairs set into the snow.  Head up
    and hop five times past the little gaps.  Up here you
    encounter a small open snowy spot and more stairs
    leading up.  Don't go up those.  The secret mission
    is above this area I have led you to.
    
    Position Dante so that the stairs are to your
    immediate left.  Double jump up this wall (and fall
    down) and
    you will have collected there very tiny orbs.
    That's the ONLY in game clue that something is
    up there.  
    Nice.  Okay, getting up top of this cliff is your goal.
    It's a little off to the right of where the camera
    actually shows you, keep that in mind.
    
    So, you have three methods of reaching the high
    platform hidden up this wall I just had you
    hop up.  You can either have Pandora fully charged,
    equip gunslinger and press b at the height of a double
    jump to fly the Pod up to the mission platform, using
    the stairs for a bit of height from the left, or you can
    go into Devil Trigger which allows you to double jump
    TWO times and try that way.  Using Pandora is the
    easiest method.  Lastly, however, you can have
    Trickster level 2 ready, double jump up the wall as
    explained, and quickly air dash to the right, hopefully
    onto the ledge.
    
    Can't get it?  Big thanks to fromac4's youtube video
    showing the secret mission locations in the japanese
    version of the game.
    http://www.youtube.com/watch?v=zQYYtJY3vfo
    Scroll over to the seven minute mark of the video to
    find this specific location.
    
    Whew.  That was only half the battle though!
    Now that you've FOUND the mission, you have to
    pass it.
    Once again, practice while it's safe using the Laser.
    Equip Pandora and hold down the X button.  Now
    press right left right and scroll the stick around to
    the right two full times after the bazooka for the laser.
    Fire by releasing the X button.  Got it?  I hope so.
    
    You have 30 seconds to destroy the 2 statues.
    The camera shows you where to shoot, sort of, so
    try to
    memorize the start.  Go mostly down the first stairs
    and be SURE you're lined up straight, as there is
    little room for error.  This simply takes alot of
    practice.  Now, input the proper commands I've
    mentioned
    twice now and immediately fire the laser.  This is the
    harder of the two in my opinion, so with it out of the
    way, turn around and look through the little doors
    here.  If you think you have time, go into the actual
    room to fire, but you don't have to.  Aim through the
    doorway, and try to blast the final target.  Whew.
    
    If you don't like that, then immediately go to the
    opposite statue and try that instead.
    
    The camera angles make destroying these two a
    real problem.  If you find you aren't lined up correctly,
    overcompensate by pressing RB slightly away from
    the direction you seemed to miss at.  So if you aim
    and it fires too far right, rather than waste time and
    messing with the camera manually, just aim a little
    to the left this time and fire.
    
    Hopefully you'll have around 17 seconds left after
    you get the first one, and you'll likely finish with four
    or so left.
    -----------------------------------------
    Secret Mission 12:  Steeplechase
    
    You'll find this one during Mission 17: Adagio For
    Strings.  It is located in the Opera House Plaza.
    Reach the goal without taking damage.
    
    As soon as you clear the streets of the scarecrows,
    basilisks, and the like, you will move into this map.
    (by the way, for a quick, nice little SSS you can use
    the many forms of the Pandora to clear out the
    scarecrows, just beware the basilisk's fire balls,
    they will ruin your style points, use the multiple
    regular
    forms, crossbow, rocket launcher, and laser.)
    Filling the Pandora's gauge here is important!
    
    Like I said, once in Opera House Plaza, go to the
    gated off door on the right from your entry, and
    destroy
    the garbage can to find the piece of paper for this,
    the final secret mission.
    
    As I often say, for the easy fix in many of the secret
    missions as Dante, fill the disaster gauge with
    Pandora, and fly to the finish!    Double jump high
    up and activate the Pod and the final Fragment is
    yours!
    
    If you can't, or won't, there are other ways, but it
    will take your skill and some memorization.  If you
    remember Nero's slo-mo experience, you may have
    a slight edge.  Stand to the left of the beams and
    watch the patterns as they drop to the floor.  Using
    hops, double hops (not jumps) and normal jumps,
    you can make this happen, but it's hard.  Be careful
    about dropping your guard at the very end.
    Remember
    that the lasers all cycle through and jump up out of
    the floor to resume their pattern.  It'd suck to reach
    the end and lose like that.
    
    Also note, as Jonathan Deering (rbfskatantic(at)
    hotmail(dot)com) wrote:
    "There's also another easy way to beat the secret
    mission, steeplechase with Dante.
    Just go into the mission with a little bit of energy
    in the devil trigger gauge, and while in trickster
    walk up to the lasers, go DT and use the dash
    to go through the lasers one by one, it's
    extremely easy as long as you keep hitting
    B and started at the right time."
    Thanks Jonathan!
    -----------------------------------------
    CONGRATULATIONS!  With all the fragments,
    all you need now are the Blue Orbs you can
    purchase, and
    your health is maxed out for all those hard modes
    and the Bloody Palace!!!  Good job, some of these
    secret missions are tough!
    
    /////////////////////
    Ranks
    \\\\\\\\\\\\\\\\\\\\\
    
    Here is a list I found on xbox360achievements.com,
    listed by Archon Fury.  Thanks!
    Note:  I have not confirmed every bit yet.  This will
    take some time.  Please keep in mind the orb
    requirements are not listed here, so see my full
    walkthrough above for those.
    
    ---Mission 01 
    Human Mode -
    Clear Time: 0:45
    Style: 500
    Devil Hunter Mode -
    Clear Time: 1:00
    Style: 500
    Son of Sparda -
    Clear Time: 1:15
    Style: 500
    Dante Must Die -
    Clear Time: 1:25
    Style: 500
    
    Mission 02 
    Human Mode -
    Clear Time: 11:00
    Style: 6500
    Devil Hunter Mode -
    Clear Time: 15:00
    Style: 6500
    Son of Sparda -
    Clear Time: 21:00
    Style: 9250
    Dante Must Die -
    Clear Time: 26:00
    Style: 9250
    
    Mission 03 
    Human Mode -
    Clear Time: 13:30
    Style: 10,000
    Devil Hunter Mode -
    Clear TIme: 18:00
    Style: 10,000
    Son of Sparda -
    Clear Time: 20:00
    Style: 10,000
    Dante Must Die -
    Clear Time: 25:00
    Style: 10,000
    
    Mission 04 
    Human Mode -
    Clear Time: 13:30
    Style: 6500
    Devil Hunter Mode -
    Clear Time: 18:00
    Style: 6500
    Son of Sparda -
    Clear Time: 21:00
    Style: 9250
    Dante Must Die -
    Clear Time: 33:00
    Style: 9250
    
    Mission 05 
    Human Mode -
    Clear Time: 9:00
    Style: 6000
    Devil Hunter Mode -
    Clear Time: 12:00
    Style: 6000
    Son of Sparda -
    Clear Time: 18:00
    Style: 7750
    Dante Must Die -
    Clear Time: 21:30
    Style: 7750
    
    Mission 06 
    Human Mode -
    Clear Time: 16:30
    Style: 12,500
    Devil Hunter Mode -
    Clear Time: 22:00
    Style: 12,500
    Son of Sparda -
    Clear Time: 25:00
    Style: 12,500
    Dante Must Die -
    Clear Time: 30:00
    Style: 12,500
    
    Mission 07 
    Human Mode -
    Clear Time: 15:00
    Style: 7000
    Devil Hunter Mode -
    Clear Time: 20:00
    Style: 7000
    Son of Sparda -
    Clear Time: 23:00
    Style: 7000
    Dante Must Die -
    Clear Time: 28:00
    Style: 7000
    
    Mission 08 
    Human Mode -
    Clear Time: 11:00
    Style: 6500
    Devil Hunter Mode -
    Clear Time: 15:00
    Style: 6500
    Son of Sparda -
    Clear Time: 17:00
    Style: 6500
    Dante Must Die -
    Clear Time: 21:00
    Style: 6500
    
    Mission 09 
    Human Mode -
    Clear Time: 9:30
    Style: 10,000
    Devil Hunter Mode -
    Clear Time: 13:00
    Style: 10,000
    Son of Sparda -
    Clear Time: 23:00
    Style: 13,750
    Dante Must Die -
    Clear Time: 28:00
    Style: 13,750
    
    Mission 10 
    Human Mode -
    Clear Time: 15:00
    Style: 10,000
    Devil Hunter Mode -
    Clear Time: 20:00
    Style: 10,000
    Son of Sparda -
    Clear Time: 25:00
    Style: 11,000
    Dante Must Die -
    Clear Time: 30:00
    Style: 11,000
    
    Mission 11 
    Human Mode -
    Clear Time: 11:00
    Style: 11,500
    Devil Hunter Mode -
    Clear Time: 15:00
    Style: 11,500
    Son of Sparda -
    Clear Time: 17:00
    Style: 11,500
    Dante Must Die -
    Clear Time: 21:00
    Style: 11,500
    
    Mission 12 
    Human Mode -
    Clear Time: 7:30
    Style: 7000
    Devil Hunter Mode -
    Clear Time: 10:00
    Style: 7000
    Son of Sparda -
    Clear Time: 11:30
    Style: 7000
    Dante Must Die -
    Clear Time: 14:00
    Style: 7000
    
    Mission 13 
    Human Mode -
    Clear Time: 13:30
    Style: 7000
    Devil Hunter Mode -
    Clear Time: 18:00
    Style: 7000
    Son of Sparda -
    Clear Time: 23:00
    Style: 8250
    Dante Must Die -
    Clear Time: 29:00
    Style: 8250
    
    Mission 14 
    Human Mode -
    Clear Time: 13:30
    Style: 6000
    Devil Hunter Mode -
    Clear Time: 18:00
    Style: 6000
    Son of Sparda -
    Clear Time: 24:00
    Style: 7400
    Dante Must Die -
    Clear Time: 29:00
    Style: 7500
    
    Mission 15 
    Human Mode -
    Clear Time: 21:00
    Style: 11,500
    Devil Hunter Mode -
    Clear Time: 28:00
    Style: 11,500
    Son of Sparda -
    Clear Time: 34:00
    Style: 12,250
    Dante Must Die -
    Clear Time: 41:00
    Style: 12,250
    
    Mission 16 
    Human Mode -
    Clear Time:18:30
    Style: 10,000
    Devil Hunter Mode -
    Clear Time: 25:00
    Style: 10,000
    Son of Sparda -
    Clear Time: 30:00
    Style: 10,650
    Dante Must Die -
    Clear Time: 37:00
    Style: 10,650
    
    Mission 17 
    Human Mode -
    Clear Time: 13:30
    Style: 17,000
    Devil Hunter Mode -
    Clear Time: 18:00
    Style: 17,000
    Son of Sparda -
    Clear Time: 21:00
    Style: 17,000
    Dante Must Die -
    Clear Time: 25:00
    Style: 17,000
    
    Mission 18 
    Human Mode -
    Clear Time: 7:30
    Style: 5000
    Devil Hunter Mode -
    Clear Time: 10:00
    Style: 5000
    Son of Sparda -
    Clear Time: 11:30
    Style: 5000
    Dante Must Die -
    Clear Time: 14:00
    Style: 5000
    
    Mission 19 
    Human Mode -
    Clear Time: 22:30
    Style: 12,500
    Devil Hunter Mode -
    Clear Time: 30:00
    Style: 12,500
    Son of Sparda -
    Clear Time: 50:00
    Style: 20,000
    Dante Must Die -
    Clear Time: 60:00
    Style: 20,000
    
    Mission 20 
    Human Mode -
    Clear Time: 2:30
    Style: 5500
    Devil Hunter Mode -
    Clear Time: 3:15
    Style: 5500
    Son of Sparda -
    Clear Time: 3:45
    Style: 5500
    Dante Must Die -
    Clear Time: 4:30
    Style: 5500
    
    Note:  This does not show the orb requirements,
    so be sure to use my full walkthrough to find the
    orbs and how many you may need.
    
    
    ///////////////////////////////////////////////////////
    The Bloody Palace  
    "I've come to reclaim my power...you can't handle
    it..."  Virgil, DMC 3
    //////////////////////////////////////////////////////
    
    You unlock this challenging mode by finishing the
    game on Devil Hunter difficulty.
    
    I have yet to master this mode myself, and would
    like to thank youtube and multiple users for showing
    me some of the higher levels I have yet to reach
    alive.  ForeverPheo of youtube in particular.  He
    goes by Devilix on the gamefaqs boards.
    
    As far as I know, for both Nero and Dante, opponents
    are the exact same.  Don't worry so much over 
    rating as about surviving, and if you get far enough,
    you'll neet a great score.  If you can beat level 101,
    you should have S rank, so long as you didn't use a
    super character costume.  Yes, the final boss for
    both characters is Dante.  He has every style, move,
    and weapon available.  Yikes.  Good luck.
    
    Keep in mind, no matter what difficulties you play,
    some enemy groupings seem "set" to certain 
    difficulty levels.  Meaning Dante at the end is likely
    on DMD mode.
    
    There are bonuses upon each enemy kill with style,
    and for taking no damage in each level, that add to
    your time.
    
    Please see my enemy file sections below for tips
    on beating these demons.  Don't forget to charge
    shot constantly as Nero (setting the button helps),
    use DT alot, taunt when you're able, learn IRing,
    and if you're
    Dante, master changing each style on the fly, and
    learn to use Pandora and for bosses, Lucifer.
    
    Don't worry over scoring style unless it's safe and
    you get one enemy alone, or a group of really weak
    slow ones.  Just survive and keep up health.
    
    Try to maintain a steady eight minute marker on
    time at the end of each battle.  With practice,
    you can do this.
    
    Each character owns his own seperate orbs and
    proud souls in this mode.  Getting far obviously earns
    you a ton.
    
    Using Super Characters makes this very simple,
    however, you automatically suffer a grade penalty
    at the end.
    
    Later on, some enemy totals are hard to measure.
    Keep that in mind.
    
    1  -  Four arm scarecrows.
    2  -  Six leg scarecrows.
    3  -  Six arm and leg scarecrows total.
    4  -  Two Frosts.
    5  -  Two Bianco Angelos.
    6  -  Three Mephistos.
    7  -  Eight (I think) Gladiuses.  Devil Orbs here.
    8  -  Ten or so Chimera Seeds.  Health orbs here.
    9  -  Eight or so Chimera Seeds, Three scarecrows.
    10  -  Fifteen or so Scarecrows.  SSS easy.
    11  -  Two Assualts.
    12  -  Two Mega Scarecrows.
    13  -  Two Assualts and Two Bianco Angelos, that
    fight each other!
    14  -  Faust.  Seems a little docile.
    15  -  Alto Angelo leading two Biancos.
    16  -  Mega leading four or so smaller scarecrows.
    17  -  Two Alto Angelos.
    18  -  A lone Blitz.  Fairly docile at first.
    19  -  Pack of Basilisks.
    20  -  BERIAL.  Seems to be on Son of Sparda
    mode.  Health at the end.
    21  -  Frost and Two Mephistos.
    22  -  Two Frosts and a Faust.
    23  -  Three Assualts and Two Frosts.  Yikes.
    24  -  Two Assualts and some Basilisks.
    25  -  Three gifted Assualts and shortly after, a
    Blitz.  The Blitz loves to kill the Assualts.
    26  -  A Blitz fighting a pack of Basilisks.
    27  -  Two Frosts and Two Bianco Angelos.  SoS.
    28  -  Several Gladiuses and some Assualts.  Health.
    DT orbs.
    29  -  Several Gladiuses for health and DT orbs, and
    a fiesty Blizt.
    30  -  Four SoS Frosts.  Joined later by several DH
    Assualts.  And I do mean several.  Then a Blitz.
    31  -  Ten Chimera Seeds for health.  Then a
    trio of Mephistos.  Some health after.
    32  -  A few regular scarecrows and a Faust.
    33  -  A mega scarecrow and a duo of Mephistos.
    34  -  Six Mephistos.  Some health from them.
    35  -  Three SoS Mephistos and a Frost.
    36  -  Duo of Scarecrows, then a Faust.  
    37  -  Three Assualts and two Mephistos.
    38  -  Two Mephistos joined by a Blitz shortly.
    39  -  Several Chimera Seeds for Health, and a
    Faust.  More Seeds keep coming.
    40  -  BAEL.  SoS mode I think.  Hard to tell. Health.
    41  -  Drastically new stage layout.  Several Chimera
    Seeds for health orbs.  
    42  -  Six or so infected Chimera Scarecrows.
    43  -  Five or so infected Assualts.  Charge shot 3
    is great.
    44  -  Several Gladiuses and Chimera Seeds for
    health and devil orbs for DT gauge.  Keep moving.
    45  -  Four or so Infected Assualts.  Then Blitz.
    46  -  A few Basilisks and some Chimera Seeds for
    health.
    47  -  An Alto leading two Biancos and some 
    Chimera Seeds for health.
    48  -  Several Chimera Seeds for health.
    49  -  A trio of infected Assualts on SoS mode,
    joined later by a Faust.
    50  -  Many Chimera Seeds and several Scarecrows.
    Then some Assualts.  Then more Chimera Seeds.
    Then a couple more Assualts, probably now 
    infected.
    51  -  Some DMD (I think) Scarecrows here.
    52  -  Several Gladiuses and a few scarecrows.
    Health and DT orbs found here.
    53  -  A trio of SoS Mega Scarecrows.  Then two
    Frosts.
    54  -  Severlal (maybe) DMD Scarecrows and an
    Alto Angelo on SoS.
    55  -  A Faust and a Mega Scarecrow.  Faust may
    be on DMD as it hurts alot.
    56  -  Mega Scarecrow and two Alto Angelos.  SoS.
    57  -  Three or so Scarecrows, joined by a pair of
    Mephistos eventually, some health here.
    58  -  Several Basilisks and a Mega Scarecrow.
    59  -  Many Chimera Seeds and a few Scarecrows.
    Some health to collect here.  Mega Scarecrow later.
    60  -  ECHIDNA.  I want to say she's on SoS
    difficulty.  Health in her arena, and from killing her
    off.  
    61  -  Four Bianco Angelos.
    62  -  Three Biancos and three Cutlasses.  All of
    them are on SoS I think.
    63  -  A Blitz duking it out with a duo of Biancos.
    64  -  Several Gladiuses and DMD (I think) Bianco.
    65  -  An Alto Angelo leading a pair of Biancos.
    SoS.  Then more four more Biancos and soon a
    fifth.  
    66  -  Several Basilisks and an Alto Angelo.
    67  -  A Blitz on SoS and later on in an Alto.  Then
    another.  
    68  -  Several Scarecrows and two Biancos.  
    69  -  Two Frosts and an Alto on SoS.  
    70  -  Another pretty different looking setup for 
    this level. Five Biancos on SoS.  As you kill them,
    an Alto appears.  Then another.  Then more Biancos.
    71  -  Sveral Gladiuses for health and devil orbs.
    72  -  Several more Gladiuses for the usual orbs,
    and a mega Scarecrow on SoS.
    73  -  Several Gladiuses and a Frost.  More orbs.
    74  -  Some Cutlasses and a trio of Basilisks.
    75  -  Some Cutlasses (three if I remember right),
    and an Alto Angelo on SoS.  Vicious.
    76  -  Several Gladiuses and Cutlasses.  Some 
    health and DT gauge orbs here.
    77  -  A whole pack of Basilisks.  
    78  -  Several Basilisks and a trio of Frosts on SoS.
    79  -  A few Basilisks and some Cutlasses.  Then
    several Gladiuses for some orbs.  
    80  -  ANGELO CREDO.  I think he's only on SoS.
    Very agressive.  Full health after.
    81  -  Drastically new looking battleground again.
    Several lesser Scarecrows and a Mega.  DMD I
    think.  SSS easy, durable enemies.
    82  -  Four Mephistos.  Possibly on DMD.  Then a
    Faust.
    83  -  Three Frosts.  SoS.  Thenanother Frost.
    Might be DMD on the last one there.
    84  -  Many, many Chimera Seeds for health, and
    some Assualts that will soon be Infected.
    85  -  A pair of agressive Blitzes.  SoS I think.
    86  -  An Alto Angelo leading two Biancos.  SoS.
    87  -  Several Gladiuses for the usual orbs, joined
    by a few Basilisks.  
    88  -  Some Cutlasses and a pair of Biancos.
    89  -  A trio of Mega Scarecrows, joined quickly by
    a powerful Blitz.  I think the Blitz may be DMD.
    90  -  A couple scarecrows and a mega scarecrow.
    Three more leg scarecrows.  Then several more.
    Then another group of various scarecrows on SoS.
    Still another group and this time a Mega is with
    them.  This time the group may be on DMD, very
    duarable.  SSS rank easy.  Yet another group of
    six to eight Scarecrows appear in DMD.  The 
    following groups of eight appear in their own DT
    mode.  Several more GROUPS of scarecrows and
    megas appear.  Are there fifty?  Then some Chimera
    Seeds pop in to give off health orbs.
    91  -  Faust.  May be on DMD, but doesn't DT that
    I've noticed.  Soon another Faust joins in.  Then a 
    third
    92  -  An Alto leads a duo of Biancos.  Rather than
    list each wave, know that several more Biancos
    flood in waves of two or three during the fight.  Some
    drop health.  
    93  -  Here come six or so Assualts at once.
    Seem to be on SoS.  
    94  -  Some Chimera Seeds and some infected
    Scarecrows.  Health here.  Then some Biancos
    appear (two if I remember right).  
    95  -  An entire pack of Basilisks appears.  DMD
    mode I think.  More appear after the first wave
    drops.  Then some Chimera seeds drop for
    health, and another pack of Basilisks drop.  Some
    have health to give up.  More Chimera Seeds for
    health, and it's done.
    96  -  Several Gladiusses appear.  The usual orbs
    drop.  Cutlasses appear.  Then three Biancos
    appear.  SoS.
    97  -  Four Mephistos appear.  Then a Mega 
    Scarecrow.  Then another.  
    98  -  Four or so Infected Assualts enter.  SoS I
    think.  Chimera Seeds drop for health.
    99  -  Several knights appear here.  I think two Altos,
    and five or so more Biancos at first.  After that it's
    hard, very hard to keep up with how many waves of
    knight type demons you must face.  More and more
    keep appearing in waves of four or five after you kill
    off the other three or so.  Are there 100?!  Seem to
    be on SoS mode.  
    100  -  Angelo Agnus.
    101  -  Shadow Dante with every style, move, 
    and weapon available to him in this game.
    
    Good luck to you!  And if you beat this mode,
    especially without Super Characters, you are a 
    king of DMC 4!  Now go try Bloody Palace in the
    other DMC games!!
    ====================
    IV. Files 
    "W-what is it that demons lack? 
    Please, for the sake of my research, please tell me!"
    Agnus, DMC4
    ====================
    
    We begin this section with a note.  On the Mission
    Select Screen, under the heading Library, you can
    find what I'm about to list here for easy browsing
    reference.
    
    I have added some brief notes on attacking and
    understanding the demons.
    The walkthrough will feature something a little more
    in depth.
    
    -----------------------------------------
    Items:
    
    (Orbs)
    Red Orb: A magic red stone of crystallized demon
    blood.  Offer it to the gods to earn new power.
    Green Orb:  A magic green stone of crystallized
    demon fluid.  It returns lost life power.
    White Orb:  A magic white stone of crystallized
    devil spirit.  It revives lost magic power.
    Blue Orb Fragment:  Blue fragments of crystallized
    life force.  Four of these form one complete stone.
    Blue Orb:  A magic blue stone of crystallized life
    force.  It boosts one's maximum vitality.
    Purple Orb:  A magic purple stone of crystallized
    magic.  It boosts one's magic power limit.
    Gold Orb:  A magic golden stone made through a
    secret process.  It can restore lost souls.
    
    (Item)
    Vital Star S:  This slightly revitalizes lost life power.
    Vital Star M:  This moderately revitalizes lost life
    power.
    Vital Star L:  This greatly revitalizes lost life power.
    A spiritual stone made by using Alchemy.
    
    Devil Star S:  This slightly revitalizes lost magic
    power.
    Devil Star L:  This greatly revitalizes lost magic
    power.
    A spiritual stone made by using Alchemy.
    
    Holy Water:  This holy water can fend off demons.
    It severely damages nearby enemies.
    
    (Key Item)
    Proud Soul:  Soul filled with the pride of noble blood.
    Indispensable when boosting one's abilities.
    Note: It looks like Dante and Virgil's Amulets from
    the past games sort of.
    
    Evil Legacy:  A crystal holding the power of an
    ancient evil.  It has the ability to awaken a new
    power within.
    Note: Let's you use the Grim Grip.
    
    Anima Mercury:  An artificial soul made by using
    alchemy.  Breathes life into the inanimate.
    Note: Let's you use Gyro Blades.
    
    Rusalka Corpse:  Part of a dangling feeler used by
    the demon Bael.  Those who take it up will find a
    new source of power.
    Note: Helps you find hidden orbs and other special
    hidden things, like items and secret missions.
    
    Wing Talisman:  A talisman made of crystallized
    angelwing.  It can stimulate a divine response in
    specific equipment.
    Note:  Activates the jump pads.
    
    Sephirothic Fruit:  One of Echidna's seeds.
    This fruit of her womb holds the power that binds
    together demonic plants.
    Note:  Let's you pass through to new areas in the
    Forest level.
    
    Aegis Shield:  Shield once held by Credo.
    Those who take it up will find a new source of power.
    Note:  This will let you Hold bad guys in front of you
    like a shield by holding B during Buster.
    
    Key of Cronus:  Crafted of concentrated magical
    energies.  Can manipulate the very fabric of space
    and time.
    Note:  Mostly used in puzzles.  Has to be activated
    by a box device you find near laser traps.
    -----------------------------------------
    Enemy:
    
    (Lesser Demons)
    
    The Scarecrow is borne with sacks filled with
    Trypoxylus.  These insects are unintelligent,
    however, by
    moving as one, they bring life to their forms.
    
    Scarecrow (arm):  Their bladed arms were once
    used as executioner's blades.
    
    Scarecrow (leg):  This Scarecrow's leg-fitted blade
    grants it the ability to unleash breath-taking feats
    of acrobatic violence.
    
    Note:  Both types here are pretty quick, faster than
    you'd expect from their descriptions.  The (leg) in
    particular is very agile and loves to suprise you by
    flipping at your back with it's blade outstretched.
    Not a big threat at all, but both these types are worth
    keeping an eye on, as two hits and you lose all
    your style, and in one you drop dramatically.
    Punching bags at heart, use groups of them to
    perfect your
    combos and feel free to tear into them with group
    attacks like Streak, Charged Shot 2, or for Dante,
    the Dance Macabre.  Pandora LOVES to eat these
    things alive, so keep that in mind for a high style as
    well.
    -----------------------------------------
    Mega Scarecrow:  Filled to the brim with
    Trypoxylus, this Scarecrow has swollen dramatically
    in size,
    and possesses a power that clearly demarcates it
    from it's other, less powerful brethren.
    
    Note:  Big and dumb, but not slow.  They have a
    variety of rolling attacks and love to suprise you just
    like
    their acrobatic brothers.  Tear into them with two or
    three combos and end them with a power attack.
    Careful when they die, their giant, wicked blade
    comes back down on the spot where the body
    dropped, so don't linger around for orbs.
    -----------------------------------------
    Frost:  An elite demon sired by the emperor of
    demon-kind.  Frosts are all purpose soldiers used in
    a 
    variety of situations.  Frosts encase themselves in
    ice to recover their strength, but quickly destroying
    their icy cocoon will end this process.
    
    Note:  First seen in DMC1!
    Really good fighters to the core.  They have
    long and short range attacks, can teleport, and heal
    at will in the cocoons mentioned in the description.
    Stay moving when in the prescene of more than one,
    use anything related to fire (charged shots, EX
    attacks, Lucifer), combo like crazy and just keep
    moving.
    When grabbed and used as a shield, they break
    free quickly.  They are very durable.
    -----------------------------------------
    Assualt:  An elite demon sired by the emperor of
    demon-kind.  Able to burrow through the ground with
    it's
    sharp claws.  Assualts have varied attack techniques.
    They use their shields to ward off blows, but
    destroying it will render them defenseless.
    
    Note:  First seen in DMC1!
    Fast fast fast.  Not as durable as their
    brothers in arms, the Frosts, however they get
    shields to
    block bullets and weak sword attacks.  Stick it to
    them quickly and then move away even quicker
    when 
    facing a group.  Try to kill one at a time rather than
    taking them all at once.  Shields break after some
    hits.
    They burrow and suprise from underneath, they love
    to charge in with standard ground attacks, they can
    fire off their spines/nails/claws or what have you
    rapidly from a distance, and they sometimes howl
    to make you go flying back.
    -----------------------------------------
    Blitz:  An elite demon sired by the emperor of
    demon-kind.  Unable to see, it relies on it's other
    senses
    to track a prey's movements, and then attacks with
    ferocity.  However, this occasionally leads it to
    attack other demons.  One should take caution to
    not fall victim to it's violent blows.
    
    New Note:  Looking to take them down quick and
    with style?
    http://youtube.com/watch?v=
    UmwEmZdlI80&feature=related
    
    That link leads you to the answers!  However, if it is
    taken down, I can tell you here.  The basic premise
    is to go in close with Gilgamesh and punch, then
    before the electricity can harm you, use Royal 
    Guard.  Do this over and over again to build style
    and hurt the demon.  When he's stunned, use your
    best Royal Release (or other damaging) attacks
    and he should die off within seconds!
    See thanks section for credit.
    
    Note:  I still have yet to fully explore their rage and
    tenacity.  But I will tell you this, they are the most
    durable of the elite demon-kind mentioned this far,
    and probably the strongest as well.  When they are
    in
    lightning mode, they are teleporting to get a bead on
    your back.  Keep moving, however you can.  Timing
    a Table Hop or Royal Block is very hard.  Continue
    to shoot the Blitz constantly whenever you get a
    clean
    aiming window.  With Nero you may want to charge
    up shots while he's busy teleporting.  With Dante,
    use the shotgun with whatever charges you like.
    Trying to use Pandora is risky, because the heavy
    hitting
    moves slow you down in one spot and make you a
    great target.  The Blitz loves to appear behind you
    to slash.  He also lowers his head like a rhino and
    charges.  If you hit him while he's crackling, you will
    take damage and be slowed briefly.  However, after
    shooting him until the lightning on him stops,  you
    can
    go into Devil Trigger mode and combo him to near
    death.  When he almost drops, he renews his
    lightning
    shield and it turns red.  Now he's faster than ever
    and hits a little bit harder.  Keep in mind that in
    BOTH
    his modes, he also likes to teleport away from you
    at times and fire a barrage of streaming electricity.
    If it brushes you it hurts, but if it dead on zaps you
    it's deadly.  He can shoot ahead and up at an angle.
    Right before he dies he will kamakazie and try to
    call down a huge bolt and explode.  If he manages
    to impale you on his horn when he does this, it
    really, really hurts you.  Watch out!
    Of little consequence, one of my favorite character
    designs for a demon in this game.
    -----------------------------------------
    
    Gladius:  A man-made demon crafted by the hand of
    Agnus.  Magically cross-bred between a sword and
    a reptile, Gladius is capable of transforming it's entire
    body into a bladed weapon.  But one can cause
    great damage to other enemies by throwing Gladius
    in this form.
    
    Note:  Shoot it down and/or Grab it as Nero.  Then
    Buster the sword and enjoy the chaos.  This is the
    only
    way to beat the first Agnus, actually.  As Dante,
    Gunslinger is great.  Twosome time with Ebony and
    Ivory,
    shotgun at medium to close range, or even
    Pandora for damage that will stun them to the
    ground, where
    you can stinger them to death.  Fast, but not a
    massive threat, even in huge groups.  Just stay
    moving and
    shooting and when you're open, do what you have
    to do when you spot one on the ground in sword
    form.
    -----------------------------------------
    
    Cutlass:  A man-made demon cross-bred from a
    fish and a sword by the hand of Agnus.  It's dorsal
    fin
    is a sharp blade capable of cutting through earth and
    stone alike, allowing a Cutlass to traverse these
    obstacles unhindered.  Beware it's unseen attacks.
    
    Note:  Dangerous.  Very.  The Cutlass attacks in
    groups of three or so and loves to "swim" through the
    ground, walls, and even the ceiling to get at you.
    It charges quick and dissapears even quicker.
    You can
    tell it's coming by noting the red circle on the ground.
    It lands where it emerges, so you have to dodge him
    twice in small spaces.  From the ceiling it's nearly
    impossible to keep up with it.  Shoot with any guns
    that are rapid, and while it's slowed VERY briefly,
    get over to it and hit it with a quick sword strike.
    This
    makes him flop up on land and is the Cutlass' only
    weakness.  Finish them before they can recover.  
    Buster on these and you'll do a flying blade attack.
    -----------------------------------------
    
    Basililisk:  A horrid demon-hunting dog abomination
    with gun-like attributes crafted by the hand of Agnus.
    It's fiery skull can be shot out from it's body like a
    bullet.  Possesses the ability to regenerate a new
    skull out of flame.
    
    Note:  Kind of fast, and very lethal.  It's tough to
    dodge their skull blast attack.  It's best to lay into
    them
    up close and quickly, but it's hard to maintain a
    good style combo on these guys since their pack
    brethern
    love to nip at you from behind while you fight one.
    Using the Pandora's multi-hit attacks can help you
    thin their pack a bit, and give you some style as well.
    Stay moving, try to kill one at a time to even the
    odds better, and overall don't slow down during a
    combo or anything else.  Start up some hits, move,
    repeat.
    -----------------------------------------
    Chimera Seed:  A seed from a demonic tree,
    Chimera Seeds are both sentient and intelligent.
    After their
    creation, Chimera Seeds seek out hosts to fulfill
    their parasitic desires.
    
    Note:  Sluggish when they first "hatch" into an
    environment.  This is the time to tear them apart,
    as they
    have little heatlh and aren't too durable.  A Buster
    from Nero tears them in half immediately.  Dante
    should stick to basic Rebellion hits ending with a
    Stinger to get it done fast.  Chimeras enjoy
    attatching
    themselves to scarecrows and assualts in the area.
    If this happens, the host body becomes stronger,
    more durable, AND the Chimera can attack
    independantly from the host.  Meaning it's bladed
    tentacles
    can strike even while an enemy is stunned or dying.
    If you use guns of any kind on the host body while
    it's infected, the Chimera "dies" for a few seconds
    and cannot attack you.  You will know because it
    screetches and wilts and hangs limp for a bit.
    
    Chimera:  A demon sporting a sprouted Chimera
    Seed.  It moves unaware that is has become host to
    a
    parasite, and attacks alongside the Chimera Seed.
    Thus it is advisable to weaken the Chimera Seed
    with small arms fire and then take down it's host.
    
    Note:  See above.
    -----------------------------------------
    
    Mephisto:  A floating demon wrapped in a black
    cape of special gas that allows it to pass through
    objects.
    Mephisto appears to it's foes as a black demon of
    death; however, in truth it's physical form is nothing
    but a tiny coward.
    
    Note:  It can go anywhere, meaning sometimes you
    can't hit it (in walls or floors, etc.).  It loves to circle
    you quickly and either swipe using it's "tail" body, or
    more commonly shoot you with a charged, glowing
    fingertip.  It can also do dive bomb attacks from any
    direction.  To hurt it the most, use your Buster grab
    on it until the "cape" dissapears, then wail on the
    bug.  These can be killed with one try.  As Dante,
    use
    the shotgun or Pandora's more explosive attacks.
    A direct Buster from Nero can knock them right out
    of their capes!
    
    -----------------------------------------
    
    Faust:  While closely related to the Mephisto, Faust
    is leagues more intelligent and cruel.  While it's tiny,
    cowardly physical form is unchanged, Faust's
    capacity for violence makes Mephisto seem like a
    mere
    infant.  Gunfire can be effective in disrupting the
    effects of his magical black cloak.
    
    Note:  One of my favorite character designs for this
    game, this demon is quite eerie.  Okay, same rules
    as
    with Mephisto.  If he's in a wall or otherwise away
    from you, you can't hit him.  He takes more grabs
    or
    more shots from a weapon to put down.  When the
    bug form falls out from his illusion, destroy him if at
    all possible using devil trigger and big combos, but
    don't knock his body far away, as he can recover
    more
    quickly when not being hit constantly.  Not only that,
    these guys recover quick anyway, much faster than
    their brothers.  He loves to slash you with his "tail"
    appendage, and can also dive bomb, but his biggest
    attack relates to the opening cinema you get of him.
    He loves to use his floating, creepy hands and send
    down giant burning, laser like fingers that are several
    feet long.  He can do various attacks with them, all
    of them quick and lethal.  Do your best to eliminate
    any escorts he has first, because facing him alone
    is challenge enough!
    -----------------------------------------
    Bianco Angelo:  A man-made soldier made from the
    fragment of a demon known as the "dark angel".
    Filled with either a human or demonic soul, it carries
    out it's master's orders with mechanical precision.
    
    Note:  Oh man.  First off, know that the "dark angel"
    is likely the being known as Nelo Angelo, from the
    first DMC game.  In fact, the name Nelo Angelo
    means Dark Angel.  Bianco means blank, white, or
    clean.
    Anywho, this guy is TOUGH.  I'm coming up with
    strategies for facing them, I can offer a few offhand.
    For one, using Buster on their backs allows you to
    pierce them with (and rev!) their own lances.  This is
    a great way to finish one and fling him into a group
    of his fellows.  They loves to turbo burst across the
    ground or sky and slam into you, lances down.
    They have fairly durable shielding so hitting from the
    front is out.  Shooting a charged shot or powerful
    gun of any type blast into their front while they
    fly can knock them down sometimes.  When down
    you can strike them from ANY side, so take
    advantage.
    Know when to dodge, and when to fight.
    Learning their pattern isn't so bad, it's fighting a
    group of five
    or more that's rough.  I forgot to add, Nelo Angelo
    was also known as Virgil, Dante's brother.
    So armor
    of this design is expected to be quite powerful
    indeed, since it was worn by him and constructed
    originally by the demon emperor Mundus.
    -----------------------------------------
    
    Alto Angelo:  A knight turned demon via the
    Ascension ceremony, the Alto Angelo has donned
    the armor
    of a Bianco Angelo to lead them into battle.  It is
    said that an Alto Angelo can raise the abilities of
    the Bianco Angelos around it.
    
    Note:  You thought Biancos were trouble?  The Alto
    Angelo is the pinnacle of the elite knights.  He has a
    sword and a VERY durable shield and even when
    you hit his back he guards.  He flies around VERY
    fast,
    and can command Biancos to attack you all at once
    from any distance.  The word Alto means the 
    Highest.  So he's the "High Angel" basically.  Don't
    ever underestimate this guy, even just fighting him
    alone.  He has decent sword combos, can charge
    his blade and rush you, and loves to dive bomb from
    the
    sky in all directions.  When the other knights are
    around, I think he also makes them stronger.  Not
    sure.
    He loves to fly up high at seemingly random intervals
    and open a black hole (!!!!!) above him, summoning
    a ball of black matter energy to try and off you with.
    If you see this coming and can charge up a shot or
    use a strong bladed attack in the air (EX
    recommended), you can send it back to him and kill
    him and
    any other Angelos around.  If it doesn't kill them all
    somehow, they will be dazed, greatly wounded, and
    without their shields.  This also nets you an
    automatic SSS rank.  Enjoy!  Now, if you take out
    Alto's 
    shield through a great number of strong blows,
    Nero can enter a wrestling sequences where he
    piledrivers
    and drop kicks the Alto.  He can also do this in
    DT mode and pull off even more brutal moves!
    -----------------------------------------
    Fault:  Faults are sbterranean creatures that dwell in
    the demonic underworld.  They can seek out the
    magical power of their prey, and once found, they
    appear suddenly from below wrapping their victims
    in darkness.  The darkness within the Fault's body
    is often habitat to demonic denizens.
    
    Note:  When you kill them (you have to be fast),
    you gain small green orbs for health.  Not bad.
    Plus,
    they usually (blessedly) stay gone from the
    battlefield.  However there is often more than just
    one.
    They love to appear when you're in the middle of a
    combo or firing the Pandora, to snatch you down
    into
    the depths.  Once there, you have to fight off tons
    of the local demons of that level until the portal to
    leave opens up.  Also, you have to repeat whatever
    map you were on.  When you see them, if you don't
    want to stop to kill them, but are forced to complete
    combat in a map, just stay moving, it's all you can
    do.
    -----------------------------------------
    (Boss)
    For this next section, please refer to the
    walkthrough of this guide for tactics and habits
    when it comes to
    the bosses.  I will eventually bring the notes down
    here as well.
    
    Berial:  A demon hailing from a cruel circle of the
    underworld known as the Fire Hell.  The otherworldly
    flames that wrap Berial's body prevent him from
    falling victim to the magical machinations of others.
    However, when these flames are extinguished,
    Berial is at a great deal of risk.
    
    Note:  Another basic boss battle.
    This one is to acclimate you to the big, often slow
    bosses.  
    Capitalize on
    their slow speed and any openings they leave you.
    Berial loves to swing that massive sword around and
    destroy the buildings.  They have small health orbs
    (green) in them.  Shoot him constantly during this
    fight
    to chip away at him and keep yourself floating if
    need be.  If you have double jump it can be a help,
    but it
    isn't needed.  Use the snatch to grapple up to his
    head level and use air combos on his face, or better,
    the back of his head and upper back region.  Come
    down and strike his back legs if you get a chance,
    and
    repeat, trying to time your grabs to get airborne for
    when he just swings at you.  He also likes to swirl
    through the air very briefly (he's so big he can't stay
    up long!) and swing his blade eratically.    Just
    keep up the hits and around a quarter off he'll be
    stunned and his fire goes low.  Grapple up to face
    level
    and use a normal buster attack (just B, not lock on
    B) and you'll do a special slam hit.  Brutal!  If you get
    him weak you can also grab his tail and slam him
    into the buildings around you for big damage.
    If this is
    your second time through and you have DT available,
    be SURE to go into DT mode when using the Buster
    for even more damage and a more brutal attack.
    When his head is down on the ground after your slam
    rush in with Forward Y (streak) and use Buster
    again for yet another big attack!
    
    When he stands, be careful.  He'll taunt you and
    fire out a massive burst of flames to renew his power.
    If you get caught in this it counts as a hit and ruins
    the no damage bonus, plus stuns you AND hurts
    your
    style by two or so ranks.  He can also send up
    massive pillars of fire.  It's nice to have double jump
    to 
    avoid this, but you can just roll to the sides and rush
    him to try to get away.  Keep in mind while he
    keeps you busy with this, he will do a bull rush of
    his on right into you, and this can deplete a couple
    bars of health!  Plus a flame pillar will likely hit you
    during this time, meaning you lose nearly four bars
    on DH mode alone!
    
    If you can finish him without taking a hit you will
    easily score S or SS without even using incredibly
    varied
    combos, so long as you Bustered properly.
    Even with one or two hits, you can finish with a C
    rank if
    you kill him WITH a buster attack.  He's pretty
    durable but he goes down hard.  Just try not to
    deplete
    him to a quarter of his energy until you can stun
    him again, then use Buster.  When he drops to
    around
    a quarter of his remaining health, he will constantly
    use fast, powerful strikes and it's a pain to try and
    keep a good style rank during that barrage of
    random attacks.
    
    For Dante:
    
    Okay.  He's a little stronger and faster now, but you
    will probably hardly notice.  See the Nero section
    for notes on his basic attacks.  If you built up the
    Pandora's disaster gauge, you can immediately
    remove two to four of his health by using gunslinger
    and jumping high up, then pressing B to go into
    the missle pod.  Then press B again for a volley,
    and spam X over and over until it runs out.  Now
    switch to swordmaster and use rebellion or
    gilgamesh, whatever you know best.  Switch them
    up if you know both well enough.  When he is 
    stunned, go into Devil Trigger and let him have it
    with every combo and offensive skill you know to
    really knock down his health!  Keep moving and use
    Trickster if needed.  If you like Royal Guard and
    have built up the meter enough, use Dreadnaught
    (level 4 max) to survive the hard hits and just keep on
    bashing if you don't care about being hit (no 
    damage bonus).  Dreadnaught with Gilgamesh really
    turn Berial into a joke on the lower modes.  No
    matter how you like to do it, keep moving to
    avoid his hits, and slam him with your best, and
    semi-quickest moves.  Stun him again and use
    Gilgamesh combos to finish the fight or get real
    close to it.  Just watch out near the end, his
    homing dash and lunging overhead sword attack
    can slow you down and end your style score easy.
    
    If this is a replay, he hates the Lucifer!  Feel free
    to stun him however you like, and then plant as
    many Lucifer blades into him as you possibly can.
    Swordmaster
    helps out here some if you know how the weapon
    works.  Be creative!  Cover him with blades and
    then do Back and Y to detonate them whenever!
    If he's stunned, man does it hurt him!  Using
    Lucifer and Pandora well, along with maybe 
    Royal Guard correctly, one could make this a very
    quick and one sided battle where you take no 
    damage and score SSS easy!
    
    -----------------------------------------
    
    Bael:  A family of demons that resemble toads.
    They use a gas to conceal their bodies and sensual
    bait to lure prey which they swallow up.
    
    These demons are not used to direct combat,
    and their huge tongues are a particularly weak spot.
    
    Note:
    
    The demon is hidden at first.  Fight the blue ladies
    and enjoy the orbs, do alot of damage and it applies
    to
    the boss in a minute.  Careful too, these ladies can
    put up a bit of a fight.  
    Suddenly, the demon frog shows his true form.
    Now the real battle begins.  Another slow, big demon,
    he will telegraph most of his moves like all the big
    guys do.  He's a bit faster than Berial though, so
    watch
    out for him.  Start by using the grab to fly at his
    head, and attack the upper region with air combos.
    Watch out for his spitting attacks, they will freeze
    you in place and he'll jump on you.  He also likes to
    run from you alot, since he's not a straight forward
    killer, using his lures on prey and all.  Try to corner
    him
    to score a couple air combos and he'll likely jump
    away to spit at you more.  Keep pursuing him and
    dodging his attacks.  If he leaps forward he can
    swallow you so try to keep above and to the back of
    him
    using the Buster snatch.  You can charge shot 1 at
    him a bit, but mostly you want to strike the icicle
    head
    area with air combos.  There isn't much time to
    taunt yet.  If he dissapears on you after swelling up,
    streak
    at his feelers and avoid their strikes and ice attacks.
    Enjoy the red orb shower!  Be ready for him to jump
    back into the battle, he can swallow or crush you like
    this easily and that damage adds up fast.  You may
    notice his feelers turning red from the pain you inflict.
    If they go down to a sitting position, be sure to
    Buster them so that Nero can yank Bael foward hard.
    This is a smart way to stun him and gain lots of
    style points in the process.  At this stage in the
    battle he will likely add a new move to his arsenal,
    if not
    sooner.  He can fire icicle blasts from his head and
    they arc up and land on your head if you aren't
    moving.  Try to Table Hopper dodge this attack and
    his lunging gulp attack for big style points.
    
    If you hit his front constantly you will stun him.
    Now you can Buster his fat tongue for alot of damage
    and style, or head around to his rear and buster his
    tail and throw him around the area like a ragdoll.
    If you have DT mode from another play through
    (if this is your first time you won't have it), activate
    that
    for even more violent Buster moves.  At his tongue
    you will crawl into his mouth willingly (wow) and
    stab out of his head eventually.  
    
    By now he's likely turned red and his speed has
    increased a bit.  He'll send out his lures to do more
    of the
    fighting for him and he will like to try to swallow you
    alot.  The lures can grab you and freeze you in place,
    which lets him swallow you up very easily.
    Just keep going, you're almost done, use the same
    tactics as before and he will die.
    
    -----------------------------------------
    
    Dagon:  A demon much like a Bael, adaptation has
    caused it evolve a different body color.  This proves
    to be the only difference between the two, including
    the particularly weak tongue.
    
    Notes for Dante only:
    
    Love the name.  Okay, he's very much like his
    little brother Bael was.  The most obvious difference
    here is that you're facing him using Dante, so the
    moves and tactics differ.  Now, the best thing to do
    here is to use Ebony and Ivory from afar, have 
    Trickster to air dash ready for the brunt of his
    attacks, and then get in close and use aerial rave
    (swordmaster) on his head.  Also try some combos
    on his sides if you're afraid of taking hits and can't
    switch between trickster well yet.  See the basic
    attack section for Bael in my guide to get a grasp
    of Dagon's move set.  When the ladies come for a
    piece of Dante (like they always do!), swordmaster
    and shotgun work wonders.  Stay on one at a time
    and avoid their spinning attacks and ice shots.
    Dagon rockets back onto the scene for yet another
    beat down after a few seconds.  Hit him from his
    sides and try to go into DT for best results and
    bigger combo hits.  When you weaken him, 
    go over to his tongue and in DT, use Swordmaster
    and Rebellion, switching over to the extremely
    deadly Gilgamesh to finsh your combo string.
    If you have Forward Y, use it.  This should just about
    end the fight.  If not, you can finish him from afar
    with handgun charged shots, or get in and stinger
    into a short combo.  
    
    If you're replaying him, use his own weapon, the
    Pandora, against him wisely.  The laser to his
    tongue does great damage, but I prefer to use
    a string of different weapon combos there.  However,
    the crossbow, bazooka, and the gatling gun are
    great for softening up his ugly hide, and for hurting
    his girls as well.  Pinning the Lucifer into him in a
    big group and then detonating on his tongue is
    also a great tactic for eating his health away easy.
    C'mon, he's always wanted a tongue piercing!
    
    -----------------------------------------
    
    Echidna:  Master of a forest home to many demonic
    mysteries.  Echidna scatters it's seeds to act as
    hosts
    for further demons.  She aims to create a world
    where demons prosper through her plant-like
    progeny.
    Appearing to be a dragon, Echidna takes the
    shape of a woman wrapped in petals.
    
    Note:
    A little faster than you're used to if this is your first
    time in.  Dodge her tail and don't let the swirls fool
    you.  Just keep moving to one side or the other, not
    towards or away.  When she goes to eat you, use
    a charged shot on her "mouth".  You can also 
    Buster her here for some good hits, but it's hard
    to time it.
    When she stands
    odd and a small ball descends on her bottom side,
    use DT and Buster it for a funny sequence and lots
    of hits.  Kill the Seeds she drops if you want to keep
    this battle between you two alone.
    
    Now she'll try to strike you with her "hair" so just
    know when her head bobs to jump as high as you
    can (air hike) or jump backwards.  Keep slashing
    her up top, and shoot charged shot 1 or 2 at her,
    ocassionally doing the YY,Y air combo and in the
    air also use Back, Forward, Y for more style ups.
    When she eventually plants herself in the ground,
    rush up with DT on and combo as best you can.
    Avoid her tendrils that snake up from the ground,
    watch out for her hair whip attack again, and know
    that she can also repulse you away with an invisible
    barrier.  Note that using the gun in DT sends out
    flying swords as well.  When you stun her, you can
    DT and Buster her for yet another great scene and
    tons of damage!
    
    When she rises up and turns yellow in pain and fury,
    stun her from a few good, strong hits and then DT
    and Buster her again for a GREAT ride, lots of style
    and damage, and a fully revved up sword to boot!
    Now she's faster and will repeat her pattern but more
    erratically.  The hits hurt a tiny bit more also, but the
    main thing here is her speed, as those hits add up!
    She can now also fly around fast and send out
    lots of seeds to hurt you and take away your style
    score.  Deflect her once more with a Buster or 
    charged shot.  If you need health, note that her
    seeds scattered around the sides of this area give
    off some, plus lots of orbs.
    
    Now for Dante:
    
    As Dante, much remains the same as for Nero.
    Certain attacks can deflect her charges, but I
    like to use Trickster to dodge her and run up her
    body for sytlish points.  Stay moving until she slows
    down or stops.  Use swordmaster to aerial rave her
    when she drops out seedlings, and for any time you
    can hit her exposed main body.  The shotgun is the
    weapon of choice here if it's your first time through.
    Just stay moving, use DT liberally, and combo her
    in the air using different styles whenever possible.
    None of her moves will change from Nero's battle.
    On replay,
    Pandora works well, using the bazooka (left,
    right, left, holding X).  As is sometimes the case in
    Capcom games, this boss is kind of weak to her
    own weapon, so if you're replaying, use the 
    Gilgamesh when she's stunned and open to combo
    like crazy for a high score and tons of damage.
    Lastly, Lucifer (on replay) also works very well.  
    Swordmaster 4 is needed to truly use Lucifer 
    correctly though.  
    
    
    -----------------------------------------
    
    Agnus:  The chief alchemist of the Order of the
    Sword, Agnus created both the Cutlass and Gladius,
    and is able to control them at his will.
    
    Note:
    Very simple stuff here.  The room floods with the 
    Gladius.  Concentrate on a couple small factors 
    here.  One, make sure you aren't in the direct
    line of a charging attack from a demon.  While you
    do that, concentrate on using Snatch to make the
    demons fall solid.  Then, run up and Buster that
    demon to fling him at Agnus' glass.  That's all there
    is to it!  Sometimes, Agnus will get involved and try
    to zap you.  When this happens you can try to get
    on the little hub in the center, but I recommend just
    double jumping when you see it start to zap, and
    then fire the Blue Rose rapidly to stay in the air.  If
    you are on a replay and already have DT, use it when
    you Buster the Gladius and you do more damage!
    
    -----------------------------------------
    
    Angelo Agnus:  The demon form of Agnus after his
    Ascension ceremony.  With wing-like organs
    attatched,
    Angelo Agnus can call upon the numerous
    demons of his pseudo-hell to do his bidding,
    but only at the cost of his health.
    
    Note:
    He's quick but
    honestly not as big a threat as Credo was.  Avoid his
    lunging strikes and use the Buster to pull over to him
    quick and strike.  He can use a portal to summon
    some more Gladius demons.  Let them come, dodge
    or Buster snatch, and throw them at him or each
    other for orbs.  The cages along the sides of this
    area hold health orbs.  When he jumps back and
    charges up, get ready to dodge or charge shot
    him.  I'm not sure if a Buster works here, but it
    probably does break his rush.  If his dash attack
    connects to you, he will drain out alot of your
    health and make it his.  If you DT during his grab,
    you break free.
    
    The key here is keeping up the pressure, really 
    staying on him and laying in the hard hits and
    combos.  Again, snatch keeps you on him most of
    the time.  When he isn't glowing slightly, you can
    Buster him for a small attack but he sends you
    back off from him and can hurt you too.  If
    he drains you consistently, this fight gets alot more
    dangerous, so keep up the dodge!  Keep in mind
    returning a Gladius with Buster to him gets you 
    some white orbs for your DT gauge.  
    
    He can open his hell portal and shoot fire balls at
    you in groups of six or eight.  Dodging here keeps
    you moving to him for some more damage.  Keep up
    the hits and he will be stunned.  When he screams
    out and reels, go into DT mode and use Buster to
    massively damage him and gain three or four style
    ranks!  He will then blow you away.  If you have
    a DT gauge of six or more, stay in this mode to
    regain some health, keep speed up, and shoot out
    swords at him with the gun.
    
    After he blows you back a bit, he may try floating
    up and getting an attack ready.  Shoot him to make
    him stop.  He'll summon fire again, and some more
    Gladiuses than before.  Just up your speed and keep
    going after him, throwing Gladiuses at him when
    needed.  Soon he will probably summon groups of
    simultaneous fireballs for you to dodge roll past, and
    then some Cutlass demons.  Not only should you
    kill them as fast as you can, by any means you have
    available (even DT to hit him with harder), and throw
    them near him for hits, he will also grab two for
    himself to use in combat!  He spins about with them
    and even throws them into you at high speeds.  You
    can Buster them back, but it's really, really hard to
    time it right.  I like to try and roll to the side of his
    spin attack, as double jumping sometimes just gets
    you hit faster.  
    
    Rush him when you get an opening and go into DT,
    combo some, and when he's stunned, Buster and
    the fight should end or be very near it.  Repeat the
    process.
    
    For Dante:
    Wow, GREAT scene.  Hilarity ensued for all, now
    it's time to take him down for good and get back
    your Yamato!  He's pretty fast and still has many
    of the same attacks he used on Nero, so see
    that section or the boss section below the guide
    for info on his moves.  You probably remember most
    of them anway.  Stay moving with trickster and use
    whatever guns you're most comfortable with.
    Shotgun seems to be just fast enough and strong
    enough to work out perfect.  Pandora is great but,
    well, it slows you down alot so you have to time
    it just right to not take hits.  I like to use the
    Rebellion with swordmaster style until he is kind of
    stunned, then I let lose with Lucifer and pierce him
    up a ton, detonating the blades when he regains
    his momentum, to floor him again and go in for a
    rebellion combo.  Keeps him busy, hurts him really
    well, and gives you some style!  
    
    He will likely begin by using his sword on you and
    summoning some dogs to play with you both.
    Keep the pressure on the dogs, they can wear you
    down and distract you enough for him to drain your
    health.  Dodge his fireball attacks using trickster
    and keep on shooting and trying to cut him up.
    When he summons more demons to help him fight,
    use gunslinger the and pandora's missle pod 
    barrage move to even up the odds.  Rush in DT and
    combo him with either rebellion or gilgamesh, and
    when he drops from being stunned, use (still in DT
    mode) the best Lucifer moves you have.  I like to
    use Y,Y,Y,Y, the go into Foward Y, then Forward
    B with Swordmaster style on.  He will probably float
    up and yell "time to die!" at this point, like with Nero,
    or try to summon more demons.  Either way, NOW
    is the time to detonate your Lucifer blades with Back
    and Y.  Ka-boom!  If he hits you with his "time to die"
    attack, you're going to lose a ton of health, so this
    method works well.
    
    After Pandora's missle battery attack and now the
    Lucifer's many blades exploding in him, he should
    be down to half his health or so.  Continue to dodge
    his attacks (escpecially the health drain one, it can
    turn the tide on your fast), and get ready to go into
    Trickster to dodge his spinning cutlass attacks.
    When he summons fire or the "time to die" drain
    attack now, rush in and try to shoot or slash him
    as much as are able to cancel the attack.  If you
    use Lucifer, don't forget to use Back Y to detonate
    the blades!
    
    -----------------------------------------
    
    Angelo Credo:  The demon form of Credo after his
    Ascension ceremony.  The shield held in his left
    hand
    is meant to protec tthe Order and thus exists as a
    symbol of Credo's faith.  The shield is also capable
    of repelling any sort of attack.
    
    Note:
    He's fast and strong and probably the first real boss
    challenge of the game on lower modes.  His shield
    blocks everything and can't be broken or taken 
    away.  You may want a couple of Vital Star Ms,
    a Gold Orb, and a Holy Water, just in case. 
    
    Keep in mind that any time you hit him with the
    sword or Buster in DT mode during this fight, you
    can unbalance him a bit. 
    
    When he throws a blade at you, you can Buster it
    back at him.  It's hard to do though, I recommend
    dodging.  If you do it, he's stunned for a second.
    While he struts around, shoot him.  In DT mode,
    you will fire swords too.  Treating him like a knight
    only gets you so far, because he teleports when his
    back is open to you.  Careful of that.  After time, he
    won't teleport as much when you're at his back 
    though.
    
    If you bang on his shield a few times, then dodge up
    or back, he'll do a big sword swing whirlwind and 
    then be open to some hits from the front and back.
    He also does a three hit combo that hurts bad, a
    four hit one, and a strong aerial attack that slams
    onto your head.  When he yells "behold the power of
    an angel!", be ready for either a combo or if he's
    far off, a double sword throw you can try to buster
    at him, but I'd just dodge.
    
    After enough hard hits, the shield turns red and will
    "break" for a moment, giving you time to combo or
    Buster his body.  Ideally, in DT mode.  After this,
    he will start to combo and teleport and throw his
    weapon at you even faster than before.  His health
    is hopefully at or below half now.
    
    Even lower in health, when you Buster him while he
    is stunned, you will beat him down massively and
    come close to ending the battle.  Keep up the 
    pressure, steaking in close and hopping around
    quick.  Table Hopper 2 or 3 is good here, but hard
    to master.  
    -----------------------------------------
    
    The Savior:  The most powerful demon brought
    forth by the Order of the Sword.  It's exterior,
    oft-mistaken
    to be a god, holds a millennia of demonic matter
    and spirit melded together.  With the blood of
    Sparda and 
    his ancient sword, it will be possible to control the
    Savior for the first time.
    
    Note:
    Use the bounce platform and be wary of the Angelos
    here.  Use them for style if you like, but it's hard to
    avoid the savior's blows if you try.  If you see the
    savior trying to slap you with his palm down run up
    his arm (both arms) and take out what blue crystals
    you can.  There are two per arm, one at the forearm
    and one at his shoulder.  Avoid his petty swipes and
    dark matter fire balls and use either the yamato,
    rebellion, or shotgun to take down the crystals.
    He shakes you off back to the start after time.
    
    In the meantime, rush left or right to the
    jump pads.  Let him kill the Angelos for you if you
    like.  You can deflect the dark matter balls back at
    him using B presses from the dark slayer style
    (yamato).  Avoid his great Fireballs by using either
    trickster or jump pads.  If you go to the right
    first you will come upon a flimsy metal platform.
    Get to the jump pad quick because if he destroys
    it you start over your jumps.  
    
    On the far right side there is a device enabled by a
    blue combo switch.  Activate it and he will be
    stunned.  Good job.  If it's a side you've already
    cleared of blue crystals, smash at his fingers from
    the ground to stun him even worse.  Now race and
    use the pads on either side and follow them all
    around his body.  Avoid the Faults (kill for health)
    and knights (kill for style points) and use the shotgun
    or pandora to take down every blue crystal you see.
    Get his back and feet this way.  I wanted to add,
    if you want to kill his black matter balls off more
    effeciently, use the shotgun.
    
    Eventually, he will recover, and on high modes, fast.
    So just repeat what you've been doing to mega stun
    him again like before.  Remember, DT to kill
    knights quick, kill faults for health orbs and take out
    the dark matter energy balls for devil orb refills.  
    Timing is crucial on all this of course.  Give it a 
    few tries and you can get the hang of it!  If you ever
    get stuck, use various jump pads and try to find
    middle pads to get back to where you were.  He
    has blue crystal orbs on his feet, one on his back,
    on his shoulders and forearms, his forehead and
    his chest.  You can shoot almost any of these
    crystals any time with Ebony and Ivory from the
    center platform.  Also keep in mind if you come back
    around to the same places too often, the jump pads
    will not work for you, leaving you at the savior's
    mercy, or should I say malice?  If you get stuck, use
    ebony and ivory on him, taunt, and wait for him
    to either get hurt enough or destroy your platform.
    
    ---------------Headshot!------------
    
    When you finally take down the head crystal, 
    (or the final one other than the chest) some
    things change a little.  By the way, you can reach
    this crystal and number of ways, and Ebony and
    Ivory do the job fast.  Best way to is crawl up an
    arm and blow it away fast that way.
    
    He is faster now and will swing wildly around you
    at times.  He also likes to charge up his massive
    demon killing beam from the earlier cinematics and
    try to fry you with it.  That one can end your day
    bad, so try to use the bouncing platforms to
    avoid it.
    
    Keep on using every single jump pad to your right
    until you get a special cinematic.  Now we're 
    into it, a health bar!  Taunt him if you feel safe,
    and let it run fully.  Shoot him with super long range
    guns and keep moving to the right until the second
    tiny platform with two blue pads on it.
    
    Here, wait patiently until he pokes his head up,
    and get Dark Slayer Style read to rock.  Hit his head
    with the Rebellion and your best combos, DT if you
    want.  When the chest cyrstal briefly shows itself,
    use the yamato ground and air combos.  He then
    goes to destroy your platform.  Repeat to that
    tiny, two pad platform again.  You can bound
    left to right, back and forth on the three little
    platforms until he pokes up his face again.  DT and
    slam him until you get a scene.
    
    Finally, a real change to damage him!  Use all the
    pads ahead of you to reach his weak spot, and then
    DT up and go crazy with combos and end them with
    the Yamato.  If you plan to use the big forward Y
    or backward Y combo, be in close to his crystal and
    give yourself enough time to execute the slashes
    properly.  Nice damage!  Go for the highest style
    you can and try to get him to a quarter health or
    so.
    
    Now he does a spinning kick and uses more long
    range, devastation fireball attacks.  Keep moving
    and baiting him on to come for you.  Try to  keep
    moving and don't let him destroy your platform or
    you have to start these jumps over.  His giant beam
    is faster now, so don't stop to taunt unless you
    are really confident.  Repeat this process until you
    finally send him down.  It usually only takes twice.
    
    At a time of 12 minutes (yikes), 5000 style (from
    mostly fighting him at the end there), and getting
    some orbs from his fire balls and/or enemies around,
    you will ace the S rank!  Go for no item also.
    
    This one may take you a few tries to minimize your
    time and maximize your style.  Hang in there!
    
    -----------------------------------------
    
    The False Savior:  Completely assimilating the
    body of Sanctus, the False Savior may fall short of
    a true
    god's power; however, it's repulsive tenacity means
    one must not let their eyes stray from it for too long.
    Bring forth final judgement upon this atrocity!
    
    Note:
    Basically, just use Buster when the hands are near.
    Learn the timing and let it fly.  He howls at you in a
    fury and leers happily when he hurts you.  After you
    Buster his hands, Buster his head when it comes
    down and it's over!
    
    -----------------------------------------
    
    Sanctus:  The leader of the Order of the Sword and
    the one behind all of it's machinations.  Surpassing
    the bounds of human power via his Ascension
    ceremony, unlike other knights, Sanctus's
    appearance
    has changed little.  However, he has gained
    incredible demonic power.
    
    Note:
    Oooh, I bet you were aching for this one.  He has a
    pretty simple pattern throughout this battle.  Just 
    keep your eyes open and Snatch whenever possible
    to get close to him while he floats.  Watch out for
    the various projectile attacks of his two orbs.  Know
    that when you snatch them they dissapear, which
    is good to stop them from hitting you, but bad for
    when you want to Snatch close up.  Level 3 Bringer
    is a must for comfort here.  Sanctus can also
    summon down some narrow lighting for now, so
    watch that if you're on the ground or near his open
    areas without hitting him.
    
    Snatch up high and hit him three or four times, go
    for a total of six to break the shield up.  Snatch to
    get in closer and hit him again to put him on the
    ground.  Feel free to combo, but don't waste much
    time.  Go into DT mode and then buster him, for
    a very satisfying damage dealer and to hear some
    of the best and funniest lines of Nero's in the game!
    
    After he will regain his shielding, so stay back for
    a moment so you don't take a hit.  Snatch even
    faster and watch out for his lightning and ground
    travelling fireballs.  Break him open again and
    once more DT and buster to do alot of damage.
    When he gets up and says "I sentence you to 
    death!", hop back quite a bit, the lightning here is
    not narrow like the other attack.  Stay on him with
    snatch and keep on breaking him open and using
    DT and Buster.
    
    He can now also use aerial fireballs.  If you can't
    stay on him by quicking using Snatch to grapple
    over, he will renew his shield constantly and pummel
    you with fire from afar.  Keep up with him and keep
    up the DT Bustering.  "Pray for your Savior, cuz 
    you're gonna need it!"
    
    When he's down to a quarter of his life bar, things get
    dicey.  The Savior demon statue will try to smash
    you from time to time.  A side roll is best, but double
    jumping can work as well.  Sanctus comes back,
    and you should treat him just like before.  His
    attacks seem faster and he's hard to catch now.
    He can also use another type of narrow lightning
    attack.
    
    He periodically goes into the Savior statue, so
    either wait it out and dodge, or try to attack the hand
    a little.  The fist can be bustered, but it's hard to
    time it right as the fist crashes down.
    
    -----------------------------------------
    
    Sanctus Diabolica:  The demon form taken by
    Sanctus after his Ascension ceremony.
    The ability to
    resonate with Sparda that the ceremony gave
    Sanctus is amplified, giving him power far beyond
    that
    of any normal demon, and warping his body into a
    hellish visage.
    
    Note:
    He will begin by renewing his shield, which blows
    you back.  He likes to call down small lightning
    bolts of negative energy (he screams about the
    savior and judging you), that are easy to avoid
    by just backing off.  He also fires out speedy fireballs
    and will send his hovering devices in pairs after you,
    like before but a little faster now.  He can teleport
    freely about the arena and will if you corner him
    in the air too much.  He will also summon a 
    great bolt down onto you, which is one concentrated
    burst right under his body, and different from the
    small bolts.  It doesn't pose a threat if you keep
    moving.
    
    Start by Snatching at him to get up high fast, then
    hack at his shield.  You can also Buster it.  When
    it breaks, he is surrounded by negative energy
    from the Sparda sword, but you still damage him
    when you strike or buster at him and his dark shield.
    Keep it up and stay on him to avoid his fireball
    attacks.  When he renews his shield or calls down
    lightning bolts, jump backwards or roll away to the
    immediate open side.  I like to snatch to him, strike
    once with the sword, snatch again quickly, and 
    Buster in the air, repeating until he breaks open
    fully.
    
    Now you're getting somewhere.  Rush in and do
    whatever you like, but quickly go into DT at 
    some point to Buster him for a great sequence.
    If you aerial Buster him, you piledriver him down
    hard and then give him the massive punch to the
    body.
    
    Now he will begin to teleport at times and use the
    historical Sparda sword to strike you.  He can also
    throw it a little bit.  Keep moving and avoid taking
    hits if at all possible, so maintain combo rank.
    Try to be quicker than him and anticipate his 
    movements.  Snatch in, hack away, snatch in, 
    Buster, repeat.
    
    Good.  When he's around a quarter or less health,
    things change for you and if you mess up not 
    only do you risk death from a major attack, you
    lose any style you had built up to this point from
    all the Buster combos.  Sanctus flies up and
    yells at you, and summons the Sparda sword to
    run you through.  The timing is hard, but you 
    probably know what must be done.  That's right,
    go into DT for the added hit and power (and style),
    and Buster the tip of the sword just before he can
    destroy you.  You may need to do this more than
    once.
    
    -----------------------------------------
    
    Dante:  Son of the legendary Sparda, the Devil
    Hunter known as Dante has become a legend in
    his own
    right.  With his sword Rebellion and guns known
    as Ebony and Ivory by his side, many demons have
    come to know Dante's incredible power during his
    long career.
    
    Note for the first fight:
    
    The actual battle and ranking time starts up when
    Dante's life bar appears.  If this is your first time
    playing,
    you won't have much in the way of in game skills
    or attacks.  Just do what you can.  Keep moving,
    and
    when you see him do things from the tutorial, dodge
    accordingly with rolls, though I think jumps are best
    for everything but his helm splitter, which is an
    overhead air sword attack.  When he taunts, gets
    into a
    corner, or if you get a rare window of opprotunity to
    hit his back after his misses with a stinger (dash
    sword attack), unleash a three or four hit combo and
    hop away.  Taunt here and there, in close, and
    destroy all the benches for orbs.  If you get a lucky
    shot at using the Buster on him in close, you can
    see a cool sword fight sequence and you'll push him
    away and he loses lots of health.  If you get him in
    the air he'll lose a fair amount as well.  Slam dunk! 
    Try to finish this within 2 minutes if possible, and
    you
    will likely get an S rank if you got the orbs and C
    style.
    
    If this is your second time through, you can finish
    this quickly by using devil trigger mode, snatching
    with
    the arm, and using DT Buster moves to slam Dante
    over and over into the ground. 
    
    He likes to shoot in two random patterns rapidly,
    block you bullets (cool huh?) with bullets of his own,
    rush in for a stab, do a three or four hit combo, air
    attack to slam into the ground, taunt, and dodge alot.
    None of these attacks should kill you, but if you are
    in the fight with him for longer than 3 minutes and
    you consistently get hit it will add up.
    
    Ng Jeremy (manwithmustache(at)hotmail(dot)com)
    wrote to let me know that on ocassion, you can and
    will lose if you clash with Dante during a Buster
    attack!  He always follows this loss up with a ground
    combo that you can avoid by jumping!  Thanks
    Jeremy!
    
    ----------
    Note for the second fight:
    Uh oh.  Now that you have Yamato and a shiny,
    powerful DT gauge, Dante doesn't hold back as
    much.  Though he is still obviously just testing you,
    he will now switch between his four styles and
    act accordingly.  Trickster lets him dodge quickly,
    Swordmaster gives him some powerful attacks,
    Gunslinger makes him versatile at a distance, and
    Royal Guard will just allow him to block you.
    
    He has many of the moves from the first fight with
    him in mission 1, only now they hurt more and are
    faster.  He starts slow though.  When he swings a
    large attack from the air or the ground, the back,
    forward Y attack gets you in good, and you may
    even get off a small combo.  Charge shot 2 can hit
    him here, but it's best to rely on your blade and
    Buster in DT mode.  
    
    It's best to let him go at you first, because he can
    counter almost every move you have initially.  As 
    soon as your combos knock him into a corner 
    space, go into Devil Trigger (which stuns him for a
    second) and use Buster to slam him over and over
    into the ground.  This is your best move to use,
    so try and use it whenever possible.
    
    If you run low on health and/or magic, smash the
    candles, boxes, and jars around the two fireplaces
    for orbs.  Continue to let him strike at you, dodge,
    and return combos until you get a window to 
    Buster him in DT mode.  Combos in DT work well,
    and he seems to be unable to dodge the swords
    from firing your gun as well, though this is a waste
    of your precious time compared to other attacks.
    
    If he catches you with his Dance Macbre combo, or
    any other massive multi-hitter, go immediately into
    DT mode to cancel him and do a quick Buster.
    If he gets stuck in Royal Guard style, refrain from
    shots or hits, he'll release your own power on you
    and it can be painful.  Instead, Buster him.
    
    In Gunslinger, he'll bust out his shotgun, so watch
    for that and just try to stay above him during these
    moments.  Come down hard with the Forward Y air
    attack.
    
    He'll "lose" to you eventually, just keep up your
    combo patterns and do your best to DT Buster him.
    
    
    
    -----------------------------------------
    Arms:
    
    Keep in mind, I will have a seperate section below 
    for the abilities these weapons bring.
    -----------------------------------------
    (Nero's Arms)
    
    Red Queen:  A mechanical sword with a powerful 
    fuel injection system.  The propellant sprayed onto
    the
    blade allows it to unleash attacks of great power;
    however, the Red Queen's complex
    customizations mean only Nero is capable of
    controlling it.
    -----------------------------------------
    Blue Rose:  A unique, specially constructed revolver
    with two barrels, allowing two shots to be fired nearly
    simultaneously.  A product of Nero's own hand.
    -----------------------------------------
    Yamato:  A sword imbued with tremendous magic,
    it unleases the latent power within Nero.
    
    Note:  It used to belong to Dante's twin brother,
    Virgil, given to him by his father Sparda.
    -----------------------------------------
    (Dante's Arms)
    
    Rebellion:  A memento given to Dante by his father,
    this large magical blade is the physical
    manifestation of Dante's power.
    -----------------------------------------
    Gilgamesh:  Made of a devillish metal that absorbs
    organic material and transforms it to steel, this
    weapon will shock and awe enemies with it's brute
    force.
    -----------------------------------------
    Lucifer:  This netherworldly weapon spawns
    countless explosive blades that hover with the
    oppressiveness of impending doom.
    -----------------------------------------
    Ebony and Ivory:  Personally designed by Dante,
    these pistols are the weapon of choice when rapid
    fire is a necessity.
    -----------------------------------------
    Coyote-A:  A shotgun firing buckshot, it has been
    modified for combat use against demonic forces.
    -----------------------------------------
    Pandora:  A demonic weapon capable of 666
    calamitous forms.  It spells misery and disaster
    for countless foes.
    -----------------------------------------
    Yamato:  A katana used by Dante's brother, it is
    both the key to opening the Hell Gates, and to their
    very destruction.
    
    Note:  As was said, Virgil's blade, given to him by
    his father Sparda.
    
    -----------------------------------------
    
    Others:
    
    (Nero's Actions)
    
    COMING SOON!
    
    (Dante's Actions)
    
    COMING SOON!
    
    (Characters)
    
    Please see the next section of my guide,
    Storyline and Character Layout, for the Character
    section.
    
    
    
    
    ==========================
    V. Storyline and Character Layout   
    
    "Hey, don't forget this." -holds up Yamato- 
    Nero, DMC 4
    "Keep it."  Dante, DMC 4
    "What?  I thought this meant alot to you?"  Nero,
    DMC4
    "Well, that's the only gift worth giving."  Dante, DMC4
    ==========================
    
    (Shawn Mcpherson "Shootie HG" , Hostile Groove)
    Nero has a main game theme that is broken into two
    parts, the hard rock part and the slowed down part.
    Dante has his own original battle theme from the
    first DMC, remixed.  
    Kyrie sings her songstress tunes in one track.
    
    Song Lyrics:
    -----------------------------------------
    Shall Never Surrender  -  (Shawn Mcpherson,
    "Shootie HG" and Hostile Groove)
    
    The time has come and so have I
    I'll laugh last cause you came to die
    The damage done-the pain subsides 
    And I can see the fear clear when I look in your eye.
    
    I never kneel and I'll never rest
    You can tear the heart from my chest
    I'll make you see what I do best, 
    I'll succeed as you breathe your very last breath.
    
    Now I know how the angel fell (just kneel)
    I know the tale and I know it too well (just bow)
    I'll make you wish you had a soul to sell (soul to sell)
    When I strike you down and send you straight to hell
    
    My army comes from deep within
    Beneath my soul--beneath my skin
    As you're ending, I'm about to begin
    My strength-his bane-and I will never give in.*
    
    Note:*some think this line is "My strength is pain"
    I am not sure yet. Both make sense.
    
    I'll tell you now I'm the one to survive
    You never break my faith or my stride
    I'll have you choke on your own demise
    I make the angel scream, and the devil cry
    v
    My honored brethren 
    My honored brethren
    
    We come together
    We come together
     
    To unite as one 
    To unite as one
    
    Against those that are damned 
    Against those that are damned 
    
    We show no mercy 
    We show no mercy 
    
    For we have none 
    For we have none 
    
    Our enemy shall fall 
    Our enemy shall fall 
    
    As we apprise 
    As we apprise 
    
    To claim our fate 
    To claim our fate 
    
    Now and forever 
    Now and forever 
    
    We'll be together 
    We'll be together
    
    In love and in hate
    In love and in hate 
    v
    They will see. We'll fight until eternity 
    Come with me We'll stand and fight together 
    Through our strength we'll make a better day 
    Tomorrow we shall never surrender. (X4)
    
    [Whisper] We shall never surrender (X2)
    
    -----------------------------------------
    
    Lock and Load  (Blackened Angel remix by Shawn
    Mcpherson "Shootie HG" and Hostile Groove) -
    
    Bring the fables from thy tomb
    Sporadic doom as knights loom
    Does clergy support this passion?
    Pure wrath of the winged assassin 
    
    A time of fate, your spite sooths
    Untold the stories of thy muse 
    
    Hour is late as kingdoms unfold 
    Signs in disarray, you fight in loath 
    
    (More), when you're
    (In the groove), in core
    (With the muse), is your 
    (Light the fold), with torch 
    
    Cues of silence spark the mastery
    Knights revolt to demonic treachery
    
    Can this seal be broken?
    Has our fate awoken?
    Who's this antichrist?
    Judgement waits on the test of 
    
    Welcome to the thoughts of a coward's disband
    Cuz now you're in the shadow of an angel's wingspan
    
    Choose your cradle of filth
    Discipline that I've instilled
    Turn and face your sacrifice
    As I revolve this lead of might
    
    Immune to your parasite, except the hourglass that
    grains the time
    Try to find the antidote, counting down towards the
    undertow
    
    In my world where only time is feared,
    single handedly I draw your first tear
    Sway strong to the truthful frequency,
    spirits swim in the wares of history
    
    -----------------------------------------
    
    Out of Darkness (Aubrey Ashborn as Kyrie)
    
    Listen to my voice calling you
    Calling you out of darkness
    Hear the devils cry of sin
    Always turn your back on him
    
    With the wind you go and still
    I dream of your spirit leading you back home
    I will give my gifts to you
    While you're gone and watching on
    
    The light in your eyes
    An angel of dark
    Lighting to ease the shadows' sight
    Hearts will grow, the heavens will play
    Leaving behind the things in the end
    
    Listen to my voice calling you
    Calling you out of darkness
    Hear the devils cry of sin
    Always turn your back on him
    On him
    On him
    
    -----------------------------------------
    Taken from the front of the DMC 4 manual:
    
    Welcome To Fortuna
    
    On the coast of a distant land lies the castle town of
    Fortuna.
    
    It is here that the group known as the Order of the
    Sword practices a religion
    so mysterious, no outsider knows what happens
    behind closed doors.
    
    In times past, the Order of the Sword fought to
    protect manking.  They
    revere the demon warrior Sparda as their god,
    and their hatred of all other
    demons runs deep.  Their sole purpose is the
    extermination of these demons.
    
    On the day of the annual Festival of the Sword,
    a powerful man appeared
    seemingly from nowhere.  Before anyone could act,
    this man assassinated the head of the Order!
    
    A young knight of the Order, whose only purpose
    previously was the
    extermination of all demons, was immediately
    ordered to pursue the mysterious assassin...
    
    -------------------------------
    
    A number of demons appeared suddenly from
    deep within the Mitis Forest
    and attacked the city, destroying a number of
    houses and inflicting slight injuries to citizens.
    
    As luck would have it, Nero, a knight of the Order of
    the Sword, was present
    at the scene.  All demons were exterminated.
    During this incident, a private
    female citizen who was a traveling companion of
    Nero's, was injured.  Nero
    himself received a minor injury to his right shoulder.
    
    The ministry of technology has determined that
    Nero's sword, the Red
    Queen, took some damage and is currently being
    repaired.
    
    A detailed investigation of the area was performed,
    but no conclusions have
    been made concerning the reason behind the
    demon attack.  There will be
    another investigation at a later date.
    
    -----------------------------------------
    Taken from the back of the DMC 4 manual:
    
    A shadow knight rose up,
    holding an enchanted sword named after me.
    That blade will challenge the devil's reign.
    
    Destroying the minions of darkness
    that stand in his path,
    the knight finally faced the strongest demon.
    But his strength was no match
    for the devil's dark wrath.
    He was defeated and fell into oblivion.
    
    The people offered up their prayers,
    believing in the day when the darkness would pass,
    and sang songs of remembrance to the fallen knight.
    
    These prayers became our strength, our miracle,
    and by this miracle the shadow knight ws reborn,
    and once again fought the devil's power.
    
    As the shadow knight said,
    the darkness has cleared.
    
    -----------------------------------------
    
    After a kick ass opening scene before you hit the
    title screen that displays stylish action sequences
    and
    a little bit of plot (featuring the theme song of Nero
    and battle in it's entirety), we begin.
    
    Keep in mind, you simply must see this yourself,
    firsthand, and this summary of events is just so I can
    list things needed for a later discussion and theory
    section.  This is by no means the whole of the
    dialouge, nor is it the entirety of the plot even.
    
    Also remember, you can view semi-different parts of
    the cutscene by using the RT and RS, to zoom and
    move the direction of the camera a tiny bit!
    -----------------------------------------
    
    Dante is a thirllseeker, demon slayer, half human,
    half demon, hero of the people.  His skills with a
    blade,
    firearms, taunts, and overall finesse are second to
    none.  He has a very twisted and powerful family
    tree 
    in his past, and buckets of blood and steel in his
    future.  He runs a small business out of an office
    called 
    the Devil May Cry (which is more like a hangout
    joint), and if you call him with a demon problem and
    the 
    password, he'll hunt them down to their last breath.
    He often doesn't even accept much payment.
    
    So then, why is he here to kill off the Order of the
    Sword?!
    -----------------------------------------
    Prolouge
    
    We witness a beautiful Songstress of the holy order,
    opening the ceremony of the Festival of the Sword.
    Our hero, Nero, is running late and wants to be there
    to hear her voice and show his support.  He is
    enjoying his newfound skill and power by
    acrobatically disposing of a few lesser demons.
    I don't know if
    this is a common occurance since the day the
    portal opened (see manual story at start), or not,
    but he
    handles it with a calm demeanor and a cool
    arrogance.  He arrives just in time as Kyrie, the
    songstress,
    scans the audience for him.  She is pleased he has
    arrived, as he cooly sits in a pew among all of his
    hooded brothers of the Order.  He becomes clearly 
    bored by the preachings of Sanctus (his holiness).
    -----------------------------------------
    Mission 01
    
    Dante comes busting into the opera house/cathedral
    during a special ceremony, and kills off several
    members of the Order of the Sword!  That includes
    Sanctus, their leader (His Holiness).
    
    Nero witnesses this act, and even though his arm is
    "hurt" and in a sling, he attacks Dante.
    You can tell
    Dante is merely holding back, and Nero cannot
    really hurt him.  They battle all over the opera house
    and
    destroy much of it.  Dante points out the fact that
    Nero and he are alike (half demon?), and then shows
    him the body of one of the knights of the Order,
    which is now a mummified demon corpse.  Then he
    leaves, saying he has important things to do.
    
    It is revealed that Nero has a demon arm of great
    power, which somehow possessed him in the story
    mentioned above from the game manual.  Nero has
    kept it a secret from his Order of the Sword fellows,
    and his love Kyrie.
    -----------------------------------------
    Mission 02
    
    Nero get's his full sword, the Red Queen together
    thanks to his stepsister/love, Kyrie.  She warns him
    to
    be careful and it's obvious how much Nero cares
    about her.  His step brother, Credo, leader of the
    knights,
    orders him to follow the mysterious assassin, and to
    report back to headquarters when done.
    
    Nero stylishly, almost arrogantly, kills off many
    demons that have suddenly overrun Fortuna.  After
    he 
    passes through some residental districts, he ends
    up near the Mines.  In this small shanty town area
    where the miners lived and worked, he notes a
    giagantic, black monolith.  He recognizes it as the
    hell
    portal he saw in the story covered in the manual.
    
    Conqueror of the Fire Hell realm, Berial, appears in a
    great display of fire and power.  He ignores Nero until
    he is taunted by him, noting that humans like him
    didn't exsist 2000 years ago when he first came to
    this world.  They battle and Nero uses his Arm to
    harm Berial.
    
    Worried and vexed by this outcome, Berial declares
    a retreat back to the Fire Hell and slams into the
    monolith.
    
    Nero presses on into the mines to chase after the
    assassin, Dante...
    
    -----------------------------------------
    Mission 03
    
    Killing a few lesser demons in the mines, Nero use
     his arm to grapple with far off objects and fly across
    to new places within.  When he emerges near
    Fortuna Castle, something is amiss.  Everything is
    unseasonably cold, frozen, and the snow is coming
    down on him hard.  He then meets some elite
    demons
    known as the Frosts, and kills them with the help
    of his Arm and cool swordsman's grace.  When he
    nears the front Gate, he sees a volumptuous beauty
    battling and expertly killing off a horde of lesser
    Scarecrow demons.  She almost takes a hit from
    one, that he kills for her using his Blue Rose revolver.
    
    She thanks him and introduces herself as Gloria, a
    new member of the Order.  She recognizes Nero's
    brash attitude and compliments his skill, telling him
    he's very notorious even among his fellows.  He
    brushes it off cooly and tells her he's moving on after
    Dante.  Gloria accepts this and says she is heading
    into the town to hunt more demons for the Order.
    Her air and strength is not something normal in the
    Order, and Nero feels a little (ironically) unsettled by
    her.
    
    Nero is blocked by many statues and odd objects
    set up as security devices of a sort; and he as well,
    has
    to traverse a few trap filled rooms and kill demons. 
    Something is very wrong here at the castle.
    
    When he reaches the library, he can see someone
    has rifled through many of the old tomes and texts.
    He didn't figure Dante for much of a reader, and
    starts to wonder if he brought the demons after all
    even.
    At this, a majestic White Knight in full battle armor
    with lance at ready appears in the room with Nero.
    He tells him "that's a good way to get shot" for
    sneaking up on him and turns his back, asking if the
    knight is here for Dante as well, or just out hunting
    random demons.  The knight says nothing, lowers
    his lance, and prepares to charge Nero.
    
    Nero deftly blocks the attack, closing a book on the
    tip of the lance before it can pierce him, and snidely
    takes the challenge of this silent knight.  The room is
    filled with knight armor demons and he kills them
    all.  They crumble to useless pieces one by one, and
    he wonders how they were active with nothing in
    them.  He activates a hidden chamber in the library
    and discovers the enigmatic Anima Mercury,
    an item
    that will allow him to activate large, statue like
    weapons called Gyro Blades.  Now he can clear the
    path to where he thinks Dante may be going.
    
    -----------------------------------------
    
    Mission 04
    
    Nero enters the Castle Courtyard after encountering
    more demons and using the Gyro Blades to get
    through various obstacles in his path.  It is set up
    like an arena.
    
    As he enters, he notices two beautiful,
    almost translucent alien looking women,
    that seem to be enticed
    by his presense and very much, ahem, enamored
    by each other as well.  Rather than lose sight of his
    goals, Nero compliments on how they must be the
    demons causing this blizzard around the castle and
    it's grounds.
    
    He attacks them and easily wounds one of them.
    At this, Bael, a gigantic, slimy, ice covered toad
    demon
    leaps from the darkness, and challenges Nero after
    he insults him.  Nero brashly accepts and proceeds
    to
    absolutely destroy the demon.  This includes
    weakening him and his feeler demons, grabbing his
    giant
    tongue, zipping into the mouth of the creature with
    his Arm, and stabbing his way up and out of it's skull.
    
    Upon the nearly fatal blow, Bael spouts out how he's
    not alone and his brothers will come to avenge him.
    Nero tears one of the feelers off of the demon, and
    now his Arm can sense hidden objects and other
    such
    things.  He deals the killing strike, and then wonders
    to himself where the brothers are.
    
    He looks up, scared and suprised for the first time,
    as he sees several gigantic, enraged toad demons
    coming for him from one of the monolith hell portals.
    He quickly rushes to a switch like object nearby and
    slams down on it hard, sealing the demons inside
    their dimension temporarily.
    
    A new door is open, and Nero rushes through after
    Dante.
    
    -----------------------------------------
    
    Mission 05
    
    In the soldier's graveyard area beyond the courtyard,
    Nero meets a new and decidely maliscious demon,
    the Mephisto.  He battles them using his arm to
    show their weakened, true forms, and continues
    onward.
    He finally comes across a special item that will
    invoke jumping powers into certain devices located
    around
    Fortuna, built by the Order.  He returns to the Grand
    Hall of the castle and uses a jump pad to reach the
    giant chandiler.  He notes it's weak point and slashes
    it, sending it flying into a portrait of Sanctus.
    
    With a new hole open, Nero enters a place he's
    never seen before, deep beneath the castle itself.
    
    In the bedchamber of the fallen Sanctus, Credo
    mourns the loss.  But suddenly, their great leader's
    eyes
    flash open a deep, blood red, veins bulge out in his
    face and neck, and he reawakens.  Credo greets
    him, and explains that Nero is chasing Dante.
    Sanctus mentions an ascension ceremony he just
    participated in, as a new character enters the
    ascension chamber.  Agnus, clipboard in hand,
    observes
    the ressurection of His Holiness Sanctus.
    He overheard that Nero is snooping around the castle.
    
    Agnus berates Credo and asks him "what will
    happen with that boy snooping?  What if he finds my
    lab!"
    Credo explains, coldly, that the objective is to find
    Dante, and nothing else matters, which obviously
    hurts Agnus' feelings and angers him.
    
    -----------------------------------------
    
    Mission 06
    
    Sure enough, Nero has travelled down, down, down
    into the lab area of the castle grounds.  Here he first
    encounters demons that move like fish and can
    "swim" through even the hardest metals, known as
    the Cutlass.  He kills them to open the path, and
    continues forward.  At this point he enters a room
    set
    up like an old game board.  There are spaces to
    cover from entry to exit and it's fairly big.  He notes
    that
    now a game piece, a life sized white marble statue
    of himself, has appeared at the start of the "board".
    A huge, spikey dice lands and Nero has to time his
    slashes correctly as he "rolls the die" in his favor.
    If he messes up at all, demons flood the room to
    attack, if he ends on a strange space he gains tons
    of orbs of varying types, and if he lands on
    teleportation spaces he moves more forward than
    normal.
    
    After besting the game and heading into the next
    few areas, he encounters Agnus.  He has a bad
    stutter,
    and while a genius in his field, is quote obviously
    insane and evil.  Nero is confused by his part in the
    Order
    because of the fact that the man obviously knows
    alot about demons and seems to respect them.
    
    Nero meets flying, sword demons, artificially created
    by the alchemist Agnus, known as the Gladius.
    His arm begins to glow while he notes a broken
    katana blade in a containment chamber.  Agnus
    realizes
    Nero would come, so after they speak a little and
    we learn Agnus is a secret part of the Order,  he
    fills the room with the flying demons.  
    
    Agnus blames Credo for all of this.  He also drops
    Dante's name, and tells Nero he will study him when
    he
    is dead.  Nero kills all the demons in the room,
    using his arm to fling them in their giant sword state
    at
    the observation glass where Agnus stands, taunting
    you and writing things down.  After Nero shatters the
    glass, he leaps up and tells Agnus it's time for
    answers, and
    Agnus is absolutely fascinated by Nero's
    devil arm.  He tells him everything he can, for the
    sake of knowledge and research.  He explains that
    the 
    sword was found near that first hell portal (mentioned
    in the instruction manual), how nothing can
    assemble
    it's powerful form, and how it's a legendary blade.
    He also spills that he knows how to summon
    demons,
    as he decides to take out Nero using the Bianco
    Angelos he's assembled using his summoning and
    alchemic powers.  They lances tear through Nero's
    body and pin him to the wall, and he is weakened to
    a near death state.  Nero thinks of Kyrie and how he
    must protect her during all this, and his eyes open
    glowing with power, as does his Arm.  Agnus turns in
    shock, as the Yamato blade is assembled thanks
    to Nero's powerful presence.  The blade flies through
    the air and joins with Nero.
    
    Nero comes staggering forth from the room, in an
    almost trance like state, a blue, transpent, giant
    glowing
    demon behind him, coming from him and his arm.
    The essence of the Yamato is one with Nero now.
    He slashes the blade at Agnus deftly and destroys a
    large portion of ceiling.  Agnus, taking such damage,
    shows his true self, a moth-like demon.
    He comments on the impossible power and
    assembly of the 
    blade, and flies away to regain power and do more
    research his private quarters back at HQ.
    
    Nero escapes the Lab area and heads back up into
    the castle.  It's time to go after Dante, and Agnus,
    who are both heading towards headquarters it
    seems.  Taking a hidden, waterfall obscured
    passage he
    never knew of before, Nero ends up in a gigantic,
    jungle like forest region he never knew about.
    He runs
    into Dante briefly here, who smirks at him and
    comments on the effects of the hell gate creating
    the
    forest.  He tells Nero "this is gonna have to wait kid"
    and leaps off a cliff into the deep of the forest.
    
    Nero wonders at what Dante knows about the Order,
    and heads off into the thick of the trees.
    
    -----------------------------------------
    
    Mission 07
    
    In the Meeting Room of the HQ, we see Credo and
    Sanctus talking about Nero's progress, and then
    Agnus comes in and angrily stutters out how Nero
    has full demonic power and the Yamato.  He blames
    Credo.  Sanctus interrupts graciously and asks
    Credo to apprehend his step brother.  Credo wonders
    at
    Dante's capture, and Gloria claims she can capture
    and take down Dante.  She steps off camera as
    Credo questions her loyalty.  Sanctus reveals that
    she brought them the legendary Sparda sword.
    Gloria listens in and Credo talks about how she's a
    stranger.  Sanctus reassures Credo that Gloria will
    be
    fine and can be dealt with if she causes problems,
    and then sends him off to fetch Nero.
    
    Agnus whispers into Santus' ear, about how Nero
    loves Kyrie.  He obviously doesn't care how Credo
    feels
    on the matter.  Sanctus smiles with this new found
    knowledge.
    
    Meanwhile, Nero traverses many areas of this
    demonic forest, killing off parasitic demons and
    lesser foes.
    He gets to a bridge and encounters a serpentine
    dragon.  It destroys the bridge as it follows Nero,
    trying
    to dine on him and his power.  Nero bests it by
    escaping and moves on through more of the traps
    and battles of this strange Forest.
    
    Finally Nero emerges into a clearing with a giant,
    green filled portal monolith.  He remarks on yet
    another
    one, and then the "dragon" returns, which is actually
    the demoness Echidna!  He runs all up her body as
    she whizzes about the forest at blinding speeds, but
    just before he can strike her head, she spits seeds
    forth that knock him out of the air and onto the
    clearing ground again.  She reveals her true form to
    him,
    he kills her offspring and she madly dashes at him
    in a rage.  Using cunning, skill with his blade and
    gun,
    and his Arm, along with his new form with the
    Yamato, Nero wins the battle hands down.
    
    Shaken, Echidna flees, knowing that if she dies,
    so shall her progeny of offspring and her beloved
    forest of
    death.  Nero recieves a special item from her womb
    after the battle, which allows him to destroy the giant,
    demonic tree brances that block his progress to the
    headquarters.  He can finally pursue Dante.
    
    -----------------------------------------
    
    Mission 08
    
    After killing some new found elite demons, the
    Assualts, and their parasite infected forms,
    Nero braves the
    forest and reaches the Order Headquarters.  Who
    does he find, just out front, but the loyal Credo.  He
    remarks "that's a look you shoot your enemy", to no
    response from the gruff Credo.  Nero then demands
    answers for why the Order seems to be involved with
    demon-kind, and just who Dante is.  This insolence
    provokes a rapid sword attack from Credo, and Nero
    blocks is using his Arm.  Credo didn't know about it,
    and can't believe Nero is a "demon".  Nero
    comments on not wanting to hurt him, Credo laughs
    and 
    becomes his true demon form, an angelic general
    with a large shield.  He explains that they are the
    future,
    and that he is the leader of the True holy knights.
    Nero doesn't want a fight, but it can't be avoided, so
    they struggle about the high set circular area in front
    of the HQ for quite a while.  Repelling his attacks, 
    throwing his own weapon back at him, and getting in
    powerful blows of his own while in Devil Trigger form
    using the Yamato, Nero finally manages to slow
    Credo down.  Winded and beaten, Credo gives up his
    shield to Nero's Arm and reverts to human form. 
    Nero tells him that HE is the demon.
    
    Now, poor Kyrie has come up to see what's
    happening, only to find Nero with his Demonic Arm
    and her
    brother Credo on the ground nearby.  She shrieks
    and Nero is hurt to the core.  He tries to explain and
    she
    wonders what is wrong with him.  Agnus appears in
    human form and tells Kyrie Nero is a demon.
    He even
    hides behind her when Nero charges him!  Nero
    pleads with Agnus "let her go!", and Credo is
    angered
    greatly as well, claiming this is his fight and not to
    use his sister.  Agnus explains that Sanctus
    ordered
    Kyrie be "utilized" to bring in Nero if need be.
    Agnus turns into a moth demon and flies up to the
    top of the HQ with Kyrie.
    
    Credo is hurt and explains to Nero where Kyrie
    probably is.  He then turns back into his angelic
    demon
    form and wounded, flies off after Agnus, leaving
    Nero to traverse the area on foot.
    
    -----------------------------------------
    
    Mission 09
    
    Hurt, confused, and angry as hell, Nero takes off
    into the HQ area.  Before he reaches the front gate,
    however, a pair of assualts storm up behind him,
    leap past him, and attack some white knights at the
    front gate.  The Angelos are lead into the battle by
    their superior, the Alto.  Alto annilihates the demons,
    and sends the Biancos after Nero.
    
    After a massive fight on the bridge leading into the
    castle, Nero manages to kill off all the possesed
    knight
    armors and enter.  He tries to cross a drawbridge
    but notes that it's held up by one of Echidna's
    powerful
    trees and he can't reach the root with his Arm yet.
    Heading back the way he came, the entire castle
    becomes a security trap, with fast, deadly lasers
    streaming all around the various rooms.  Nero takes
    a detour up into another part of the HQ castle, and
    battles many knights and demons that have taken
    over.
    
    He finally gets trapped by a series of laser devices,
    but discovers a special item called the Cronus Key.
    Using it in tendem with certain special devices found
    only in this castle, he can slow time and get through
    the various patterned laser traps.  He also slows a
    giant fan blade mechanism so that he can literally
    jump up into the fan and use it's blades to continue
    forward to Agnus' room.
    
    When he revists the scientist and demon, he finds
    Kyrie suspended, unconscious, in a tube of red fluid.
    Agnus welcomes him and tells him he won't go easy
    on him this time around.  Nero tells him he will kill
    him to save Kyrie if he has to.  The battle about the
    lab/bedroom chamber begins.
    
    After using his own creations against him in battle,
    and going into devil trigger to slam him around the
    room, Nero nearly kills off Agnus.  Agnus tried hard
    to suck the health from his body, and could summon
    demons from his man made hell, but in the end it
    wasn't enough to stop the enraged Nero and his new
    powers.
    
    Before Nero can kill Agnus however, the room fills
    with Angelo troops.  They distract Nero and Sanctus
    appears in full Angelo armor.  He instructs Agnus to
    go and prepare.  After a spectacular fight sequence,
    Nero loses his blade and leaps up after Kyrie and
    Sanctus.  He barely reaches her necklace and grabs
    it
    (that he gave her), and is then pinned to the floor.
    Sanctus comments on Nero having Sparta's power
    in him now.  Nero kills all the knights in the room in
    a rage as Kyrie is taken from him.  He looks at the
    necklace longingly and falls to his knees a broken
    man.  He slams the marble floor with his demon arm,
    and destroys it.
    
    -----------------------------------------
    
    Mission 10
    
    After having recovered from his emotional breakdown,
    Nero notices that the hole he made in the floor
    reacts to the fruit taken from Echidna.  He can
    finally remove the massive branch holding the
    drawbridge
    up and move into the new parts of the headquarters.
    
    After traversing more traps and demon challenges,
    Nero ends up caged, facing off against many demons
    in a small space as the elevator travels slowly up.
    This is the Gauntlet.  After finishing off his opposition,
    including the Faust demon, he discovers he's near
    his goal of finding Dante, though now it hardly seems
    worth anything compared to finding Kyrie.
    
    Dante provokes Nero playfully, and Nero attacks him.
    Dante continues to play with him while he tells him
    he wants the Yamato, that it belonged to his brother
    Vergil.  Nero goes into Devil Trigger mode as Dante
    laughs it off and says "return it to me and I'll let you
    go kid".  Nero attacks with all he's got and Dante
    tests his strength once more.  After battling about
    the large room Nero finally manages to get Dante out
    of
    breath.  Dante laughs and asks him if he's calmed
    down yet, and tells him he can borrow the blade to
    accomplish his goals then.  He explains how
    powerful the sword is and how it can open and seal
    demon
    dimensions and how it has to "stay in the family".
    He tells Nero to get goin to save Kyrie.
    
    Nero compliments Dante in a very roundabout way,
    they trade names, and he heads off.
    
    Then, the powerful Gloria steps into the frame and
    Dante is left alone with her.  They face off like a
    massive
    fight is about to take place, and then Dante busts
    out laughing.  He says "that regal look suits you!".
    In
    a flash of movement, we discover that Gloria is Trish.
    She has infiltrated the Order to give Dante the
    inside scoop on things.  She wonders at Nero's skill
    and asks Dante what happens if things go wrong.
    
    He tells her that he'll just clean up the mess if he has
    to later.  I think he believes in the "kid".
    
    -----------------------------------------
    
    Mission 11
    
    Nero solves some more puzzles of the HQ and
    faces more demons and knights.  He makes his
    way up
    the tower, higher and higher.  He finds a gigantic
    statue of a man with halo like horns.  Sanctus is up
    on
    top of it and he taunts Nero with Kyrie, now inside
    the statue's head, symbolizing it's "mind".  Nero 
    prepares to fight but seems distracted.  Kyrie smiles
    down at Nero, realizing now that he is not evil or a
    demon.
    
    Sanctus explains that Nero can join Kyrie, by
    becoming the statue's core, it's "heart".  He tells
    Nero the
    statue is the Savior.  Nero smiles at Kyrie and tells
    her to trust him, she smiles back and is absorbed
    into
    the beast.  Sanctus charges up his demon powers
    and prepares to fight.
    
    They battle, Nero knocks out Sacntus' "holy" shields
    and goes into DT mode, with some of his best and
    funniest dialouge.  He beats the posessed old man
    to within an inch of his life and sends him flying with
    the Arm's power.
    
    However, Sanctus just flies away and into the body
    of the Savior statue demon.  Things get hairy for
    Nero at that point.  Just before he can finish off
    Sanctus completely, he exposes Kyrie and Nero
    stays his sword hand.  The statue grabs him and
    binds him tightly, and Sanctus mocks him.
    He explains
    that he wanted Dante to be the "heart" of the Savior,
    but he'll settle for Nero's power instead.  He steals
    the Yamato from Nero and absorbs it's might.
    
    Before he can absorb Nero fully, Credo appears like
    a flash and slashes Sanctus.  He turns to tell Nero
    to
    run away, and in that moment Sanctus is healed
    fully and runs him through with his Yamato.  He
    asks
    Credo why he betrayed the Order.  Credo explains
    that he served the old vision of the Order, not the
    new
    demons, and that when they stole his sister away,
    he couldn't just stand by doing nothing.
    
    Credo plummets off the statue head in human form,
    drained to near death, and Dante catches him.
    Trish
    waves at Sanctus smugly and he recognizes her as
    Gloria, brushing it off.  He talks about killing Nero,
    and Dante says "I'd wager the kid still has life in him!"
    just as Nero uses the Demon Arm to try and kill
    Sanctus.  But he teleports away and stabs Nero
    through his arm, seemingly killing him.
    Dante shouts to
    Nero that he can't give up basically, to which
    Nero replies "My options...are limited" as he sinks
    into the
    Statue to join it's heart.  Dante says he'll have to
    come and get the sword himself then, and Nero
    smiles
    and flips him off with the devil arm, saying to
    "come and get it".  Dante smirks about the
    kid being such a punk.
    
    In a deep black nothingness Nero floats and regains
    consciousness.  He sees a reddish light and Kyrie
    floating just ahead of him.  Are they becoming one
    now inside of this giant demon statue?  She
    awakens
    and we can hear her song from the proluge being
    sung.  The background goes bright white and Nero
    tells
    her he came to save her.  They try to touch hands,
    floating in the light, and she begins to fade, taking
    the
    light with her to the "mind", and she says "Nero,
    thank you".  Nero is absorbed by the darkness, as
    he
    cries out "I SWEAR I'LL GET US OUT OF HERE
    KYRIE!".  He howls in pain and all goes black in the
    "heart".  We see Nero's fading demon arm, trying to
    struggle inside an actualy, physical heart, as the
    statue slowly begins to come to full life and fly away,
    high above Fortuna.
    
    Dante and Trish are left nearby, with a dying Credo.
    They make light of the statue's power and design,
    and talk to Credo about it's incomplete state.  Credo
    explains that Sanctus can manipulate the Savior
    statue by using the sword of Sparta.  He will go to
    annilihate all the demons, and then enslave the
    human race.  Credo tells Dante that he, the son of
    the dark knight Sparda, can save the world.  
    Credo makes a dying request, he wants Dante and
    Trish to save Nero and Kyrie.  He then turns into light
    and sparks and floats away, as Dante and Trish
    solemnly stand by.
    
    Dante can't deny a dying request, so he goes off.
    Trish talks about running into the city to save the
    people
    and Dante agrees with the idea, albeit jokingly. 
    Since she is a half demon of some remarkable
    battle skill, she should be just fine.  
    
    -----------------------------------------
    
    Mission 12
    
    Agnus, cerimoniously carrying the Yamato,
    goes to the ascension chamber and stabs it into a
    sacred rock
    area, to call forth the demons, both his artificial hell
    and the real hell are to be opened.
    
    We see the city from the sky, as a gigantic black
    monolith opens, vomiting out shadow after shadow.
    Upon closer inspection we can see that Mephistos,
    Fausts, and Assualts are pouring through at an
    alarming rate.  The few survivers that remained after
    the initial attacks are hounded and hunted by the
    evil entities Agnus just willingly released.  We see a
    small family about to be killed by a Mephisto, when
    it suddenly explodes with light and dies.  A white
    knight is behind it, and it's obvious now that the
    Order's
    demons are being sent to kill the other demons,
    in a display of confidence and power, to get the
    humans on the side of their Order of the Sword.  
    
    Then, the Savior statue, with Sanctus on it's head,
    fires a gigantic fire beam that destroys most of the
    demons in the city, and he tells the people to rejoice
    for the end is not at hand.
    
    Dante observes all this, bemusedly and sarcastically,
    from a perch atop the HQ building.  He has to
    escape the area and get back to where Nero is
    being held prisoner.  Ironic that first Nero chased
    him, and
    now Dante will be chasing Nero through the areas in
    reverse.
    
    As he makes his way through lesser demons in the
    HQ castle, Dante meets some giant scarecrow
    demons with big blades.  He kills anything and
    everything that opposes him, from the demons hereto
    the knightly demons in the lobby.  A timer is
    released and the building begins to fall apart and will
    soon
    explode.  The Savior's doing, no doubt.  After Dante
    decimates absolutely everything in his path, he
    exits and the HQ partially explodes.  He enters the
    forest.
    
    Dante has a flash back now, and we get to see his
    office, The Devil May Cry.  Trish and he are in there,
    lounging about, as we get a small glimpse at
    previous weapons from the other DMC titles and see
    some
    other cool stuff, like a jukebox, drum set, and some
    "two handgun" magazines Dante likes to read.  The
    elusive and sexy devil hunter Lady, an aquantince of
    Dante's since his early days, enters the office.
    She tells Dante that she is working a job at Fortuna,
    and that the humans there worship Sparda as their
    savior and king, because he opposed the demons so
    long ago.  Dante is amused by this idea and listens
    on.  Lady requests Dante go to Fortuna and stop
    them from capturing demons and stealing Devil 
    Weaponry.  With all that power and a devil collection
    at hand, Lady fears they are capable of anything.
    Trish is already gone by the time Dante gets ready
    to leave, she has the Sparda sword and left a note
    "see you there".
    
    -----------------------------------------
    
    Mission 13
    
    The forest is a mess.  It's more overgrown than ever
    with plants and, more importantly demons and dark
    energy.  Dante can't traverse it normally, like Nero
    did, and he doesn't have the sephirothic fruit to
    get through.  So he hears the taunts of a female
    voice and enters various darkness portals to get
    around the place.
    
    He finally comes to the monolithic clearing where
    Echidna resides.  She is flying around and ignoring
    Dante, so he gets some of her seeds and kicks
    them back at her body like a soccer superstar!  She
    is
    very upset by this and greets him with a "who the
    hell are YOU?!".  Dante tells her he was tired of
    being
    ignored and will leave the forest now.  She proceeds
    to eat him in dragon form.  He let's her clamp down
    on
    his body so that she's in close, then he breaks her
    "jaw" open and exposes her weak point.  He then
    proceeds to beat the crap out of her with ease and
    style.  As she goes to escape, he pulls her back and
    shoots her in the right spot, making her explode like
    she was nothing.  Dante notes the monolith's power,
    and gains ability from the dead Echidna.  Now he
    has the Gilgamesh faceguard, gauntlets, and greaves.
    He uses his martial arts skill and the new,
    stronger than any material weapon, and annihilates
    the monolith
    so that the forest will be safer and easier to travel
    than it previously was.
    
    Smirking to himself he says "two to go", indicating
    he probably can sense the other powerful demons
    and monoliths.  Way to go Dante!
    
    -----------------------------------------
    
    Mission 14
    
    Dante quickly kills all the demons in his path in the
    forest and reaches the hidden waterfall bridge to the
    Castle Fortuna.  He notices the entire castle is now
    DEEPLY frozen, and he can't leave yet.
    
    -----------------------------------------
    
    Mission 15
    
    As he traverses the castle, seeking out a way to the
    frozen monolith and thawing the place, he encounters
    a big, but brief lightning storm.  A massive, lighting
    covered, rage fueled demon called the Blitz appears,
    and Dante smirks and seems glad to face the
    challenge.  After he decimates his demonic foes,
    he finally
    finds his way into the Castle Courtyard.  Easy
    enough.
    
    Dante smiles wide and cat calls the two floating,
    red alien looking women as they take notice in him,
    and
    each other, seductively.  Dante ice skates (hah!) and
    poses all around the pair, not quite letting them
    touch him.  He checks them out and laughs, but
    then calls out the giant toad like ice demon.
    
    As it spews nasty green liquid it shouts "HOW DID
    YOU KNOW?!", and Dante replies "you can cover up
    that nasty body of yours, but you'll never be able to
    cover that smell!", and the toad known as Dagon,
    enraged, launches it's attack.  Since the demons
    are all used to gobbling up prey after tricking them
    with
    their feelers, Dante easily trounces Dagon and cuts
    him in half, mocking him for calling his brothers into
    combat.
    
    Dante discovers a special orb at the monolith and
    absorbs it, to discover the evil Pandora briefcase.
    It has 666 forms that match the user's intent, so for
    Dante, of course, it's all fire power and bladed death
    baby, woo!  He stylishly whips the case about and
    notes it's powers, just as he sees the arena fill up
    with
    giant frog demons.  No wonder that ice is so
    powerful!  He laughs as he uses the Pandor's many
    transformations, from exploding crossbow bolts, to
    bazooka, around to a bladed boomerang, a big
    gatling
    gun, and many other forms, then back
    into a giant pod covered in missle turrents.
    After blowing the demons all back to hell, he
    annihilates the
    monolith with ease and the case falls in front of him,
    open, with shining gold light.  It begins to get too
    powerful even for him to see, so rather than try to
    see what's inside this demonic briefcase, he closes
    the Pandora and poses like a hero.
    
    The ground them promptly breaks away and he falls
    deep, deep into the labs.  Whoops.
    
    -----------------------------------------
    
    Mission 16
    
    Taking it all in stride, Dante brushes himself off and
    surveys the lab area.  It's flooded with poinson gas!
    He quickly retreads the path Nero cut earlier.  After
    facing off against the deadly Cutlasses, he enters
    the "game room" and the dice fall, just like with Nero.
    Dante, however, has no time for this kid games, and
    he smirks, turns, and promptly slashes the die so
    hard it is slit in half and dissapears.
    
    The alarm blares and the room floods with deadly
    Gladius demons.  Using his gunslinger style and the
    newly aquired Pandora, Dante has no trouble killing
    everything in the lab until he reaches sweet air out
    side.
    
    It's not done yet, he heads upstairs and back into
    the gassy lab, being slowly poisoned with he faces
    off
    against seemingly endless Knights, in the angel
    creation lab.  He finally bests them all and manages
    to
    get up to the Grand Hall again.  No more poison!
    
    Up top he heads for the city, and the Savior statue
    demon, and from there, Nero.  But as he leaves and
    enters the still snowy area, he is attacked by a few
    of Agnus' dear dogs, the Basilisks.  Staying quick
    on
    his feet using the Trickster style, Dante manages to
    kill off all the dogs in style as they fire their own
    skulls (!!!!) at him from afar, and try to maul him up
    close as a pack.
    
    Berial is observing Sanctus inside the Savior, and
    scoffing at a human's supposed power.  Dante is
    lounging, sitting on Berials tail, not at all harmed by
    the otherwordly fire that burned Nero so.  Berial
    is shocked and flings Dante about.  Dante makes
    some insulting, snide remarks and Berial looks
    forward
    to crushing the son of Sparda.  Sadly, it is not to
    be, and Dante completely kicks the crap out of the
    Fire Hell lord.  Attempting to fly back in a meteor
    like body and kill Dante as a last ditch effort, Dante
    simply fires his Ebony and Ivory pistols just so, and
    Berial goes out with a whimper and not a bang, in a
    small shower of sparks.  Dante seems dissapointed,
    but perks up when he notices he can gain another
    weapon from the monolith.  He absorbs the firey
    (laser-y?) power of the quirky Lucifer, and makes
    many
    sexual innuendo remarks as he creates a heart of
    flaming blades on the monolith.  He flicks the rose
    from
    between his teeth to a catchy Spanish tune and it
    prompts all the blades he just created to explode,
    getting rid of the monolith for good in a comical
    fashion.  He then notices the Savior staring down at
    him,
    and he holds up his hand to it;  "Doesn't look so big
    from here.", Dante says, as he regains a more
    serious demeanor and heads into the city of Fortuna
    from the mines area.
    
    -----------------------------------------
    Mission 17
    
    Determined to reclaim the Yamato, Dante kills any
    demons or knights he finds in the city limits and
    works
    his way into the heart of the opera house district.
    After blasting through all his foes and switching up
    weapons and combos with style, he finally reaches
    the place where he first shot Sanctus and met
    Nero, the place where the statue of Sparda
    overlooks the opera house stage.
    
    After one of the funniest and coolest scenes in the
    game, where Agnus and Dante both ham it up and
    overact in the theater, Agnus explains that Dante
    shall never have the Yamato, as it is needed to open
    the portals and keep demons streaming through, so
    that they can look like heros in the Order, by killing
    them all with the Savior.  People will submit to their
    Savior, no matter the cost.  Dante scoffs at this
    robotic, one sided thinking ,and Agnus transforms
    into his demon form.
    
    After a very one sided battle with Dante pulling no
    punches, Agnus is hit SO hard that he reverts to his
    weak, stuttering, human form.  He just can't
    understand how since they are both half demon,
    Dante is
    so far ahead of him.  Dante explains (as Agnus
    comically takes notes on his clipboard pad) that the 
    hearts of humanity are more powerful than a demon's
    brute strength.  He then promptly blasts the
    clipboard from Agnus' hands and leaves him
    trembling, standing near the pews of the House.
    He tells him
    if he wants to do better in the afterlife, he should pay
    more attention, and blasts right through the original
    bullethole of the paper, and into Agnus' eye, killing
    him instantly.  The shot paper lands across his face,
    and Dante takes his bow as the "crowd" goes silent.
    It's time to reclaim the Yamato sword.
    
    Dante gets it from the chamber and the portals to
    hell close up.  But the monolith in Fortuna remains.
    
    -----------------------------------------
    
    Mission 18
    
    The Yamato can open portals or close them.
    Dante whips out the blade and slashes the air from
    many
    miles away, cutting off tree tops as the slices reach
    home and destroy the monolith with neat, fine cuts.
    
    The Savior statue is looking at Dante and Trish in
    the town square where this all started, and Trish asks
    Dante if he got the sword.  He says "one more to go",
    and then asks Trish to make sure all the citizens
    are as far away as possible.  
    
    Dante leaps up and Sanctus has his Angelo armors
    address Dante.  There are platforms floating above
    the
    city in the Savior's gravitational pull.  Sanctus tries to
    bribe Dante but he says he'd rather die, and leaps
    forward to attack all the armors.  Using the Yamato
    in JUST it's shealth, and jumping around
    spectacularly,
    he kills many of the armors.  The Sanctus Armor
    goes to kill Dante when his back is turned and
    Dante
    easily avoids him, appears behind him, and kills
    him.  The armor falls empty to the ground below.
    
    Dante squares off and looks at the statue demon
    ahead, and begins to climb up the high platforms to
    finish the fight.  Dante hops around all the high up
    platforms as the Savior tries to destroy them and
    flatten him with giant hands.  He quickly destroys
    the blue crystals all over the Savior's giant body,
    slowing
    it down greatly.  It begins to fire it's giant lasers at
    him.  
    
    Once again in a great visual scene, Dante flips
    about the aerial platforms while Sanctus taunts him
    out of
    fear and spite.  He throws the Yamato and it lands
    just do in the Savior's stone chest.  He then flips
    about,
    and fires a row of bullets neatly right into each other
    (!!!!!), as they all slam into Yamato and send it, you
    guessed it right folks, right into it's heart!  Dante yells
    out to Nero "hey kid, it's time to wake up!" as the
    Yamato brings Nero forth from the heart and cuts him
    out.
    
    -----------------------------------------
    
    Mission 19  
    
    As Dante flips around the outside of the Savior,
    keeping it distracted, busy, and weak, Nero tells him
    he's
    working on taking him down from inside.
    He goes to a gigantic gameboard-like place like in
    the labs, and
    has to roll the dice on a bigger platform this time.
    As he tries to count the spaces and roll correctly,
    he battles numerous enemies for his mistakes,
    gains orbs, teleports his piece at times, and is
    forced into
    mandatory portal battles, all within the Savior.
    He works his way up higher and higher while Dante
    continues the fight outside.  He spectacularly avoids
    being crushed as Nero emerges from the game area.
    
    Dante shouts "Hey kid, you should see what I'm
    going through" while Nero gets shaken around inside.
    "Guess we're in the same boat...", says Nero as he
    heads for the mind of the beast, and Kyrie.  He's on
    a one way collison course with Sanctus and the
    Sparda sword.
    
    -----------------------------------------
    
    Mission 20
    
    Nero tells Sanctus it's all over and he's cornered,
    but he reveals his true power and takes on a slightly
    more demonic visage.  They speak of love and power,
    Sanctus mocking Credo and Nero for caring so
    much about Kyrie because of love.  He also talks
    about wishing Dante had joined with the Savior and
    says he will do that.  Dante seems to be getting a
    little tired out there.  Kyrie floats in a membrane.
    Sanctus calls Nero a traitor and weak.  Kyrie smiles
    at Nero and he draws his weapon to face off against
    Sanctus.  With Dante and Kyrie cheering him on,
    Nero and Sanctus clash blades.  The Sparda sword
    is definately more powerful than the Yamato. 
    The battle begins.
    
    Nero does his best to fight Sanctus and hurts him a
    good bit.  Sanctus then resorts to dashing about the
    room with the Sparda sword out, an attack Nero
    cannot overcome without using the Buster and
    flinging
    the Sparda right back into Sanctus.  Dying from a
    fatal blow from the Yamato, Sanctus wishes for
    Sparda's power.
    
    Nero explains that Sanctus lacks a human heart,
    something Sparda seemed to actually have.
    Sanctus
    goes to kill Kyrie while he still can, but Nero tosses
    the Yamato into the air, distracting him.  He then
    uses the Devil Bringer arm to slam Sanctus into the
    wall, grabs the Yamato from across the room quickly,
    and slashes Sanctus repeatedly with the dimensional
    slashes it posesses.  Sanctus howls in agony and
    bursts into light, dying finally.
    
    Nero apoligizes to Kyrie for taking so long and cuts
    her down, holding her gently in his arms.  She
    smiles
    up at him.  After delivering her from evil, we see
    Dante outside fending off a final, massive blow from
    the
    Savior demon statue.  It stops after nearly grinding
    him into the ground, and Dante laughs it off and
    realizes
    it's over.  Nero and Kyrie come bursting from the
    crystal on it's head, and Nero has the Sparda sword
    to give to Dante.
    
    Dante smiles and seems a little impressed by Nero.
    Nero and Dante both laugh and kind of poke at each
    other.  The Savior, ruined and posessed by the
    essense of Sanctus, raises up and screams in anger.
    Nero hands the Sparda to Dante and tells him to
    hang back, he wants to end this where it all began.
    He asks Kyrie to wait for him and she smiles and
    nods.
    
    Nero tells God he hated having his Arm like this,
    but now he understands what it's for.  "Who'd have
    thought?", he says to himself, and the massive
    statue, now on it's knees, raises up and looks down
    upon him with malice.  Nero smirks.
    
    They have a small conflict where Nero uses the
    Buster to fend off the massive fists of the statue,
    and looks
    at his arm.  "Now I know" he says, and the arm gets
    bigger than it ever was, grabbing the head of the 
    massive demon.  "This arm is for sending guys like
    you back to hell!", and then he squeezes his fist,
    shattering Sanctus/Savior's head completely, finally
    killing him.
    
    Kyrie looks on lovingly at Nero, and he comes back
    to her in the square.
    
    -----------------------------------------
    
    Epilouge 1
    La Vita Nuova  -  
    
    Note:  By the way, this means A New Life.
    Coencidentally (or not!) a man named Dante
    wrote a book called La Vita Nuova in 1293.
    It was about love.
    
    Nero talks to Dante about thanking him, and they
    joke about both their attitudes.  They both
    appreciate
    one another.  Dante leaves and Nero stops him,
    wondering if he wants the Yamato back.  Dante tells
    him
    to keep it, and Nero is shocked.  He thought the
    blade meant alot to Dante.  Dante says that's the
    only
    gift worth giving, and what Nero does from here is
    his call.  Nero asks Dante if they will ever meet again
    and as he walks off, Dante gives a cool and
    collected wave of goodbye over his shoulder.
    
    Nero absorbs the Yamato into his Arm and Kyrie
    asks him if it's all really over.  They talk about the
    city
    having to be rebuilt.  Nero talks about what Kyrie
    wants out of their relationship, and is afraid he's not
    human.  Kyrie reassures him that she loves him for
    him, and that she doesn't know anybody as human.
    
    They lean in for a passionate kiss and Nero fires off
    his gun off screen.  He just shot a scarecrow demon.
    
    
    
    There's still a few left to slay.  Kyrie says she can
    wait for her kiss and all the Scarecrows leap up to
    attack Nero.  He shouts "Let's rock!", as he
    prepares to clean them up.  Cue the end credits.
    
    During the credits, Nero protects Kyrie (as you play)
    from all the arm and leg scarecrow demons.  If you
    are successful in keeping her from taking a single
    hit, you will get a hidden ending!
    
    Nero and Kyrie embrace and we watch the credits
    roll.  The broken fountain gushes water onto the
    cobblestones and we get pretty pictures from
    various in game moments as they look at one
    another.
    
    They will build a beautiful future together.
    The music here is awesome!
    
    -----------------------------------------
    
    Epilouge 2
    Just Another Day At The Office  -  
    
    Back at the Devil May Cry, Lady comes in with their
    pay.  Trish and Dante are lounging and Trish asks
    Lady for more money, it's pretty meager.  Lady
    scoffs and says half of this is Trish's fault, bringing
    the
    Sparda sword and all.  Dante is reading his "two
    handgun" magazine (haha), and both the ladies look
    to
    him to resolve the issue.  He obviously doesn't care
    much about the money.
    
    Lady goes to leave and a phone call comes in.
    Trish tells Dante it's a customer with the password,
    and
    they're nearby.  She asks Dante what they'll do,
    and he stylishly flourish about the room getting his
    sword and guns.
    
    Lady asks if she can come along, and Dante says
    "do what you want want, but don't expect to get
    paid.".
    Lady asks Trish if she gets as excited about this as
    she does.  Trish replies cooly and Dante tells the
    babes to prepare.  "Let's Rock!!!' they all shout as
    they pose out front of the Devil May Cry office with
    their weapons in hand.  Time for another adventure!
    
    
    
    -----------------------------------------
    Discussion, speculation, and theory section - 
    
    This is NOT official.  I am just choosing the most
    logical progression Capcom has presented us with
    by
    viewing the entire series as a whole.  I just recently
    came off of playing all the games (including all of
    Virgil's mode in DMC 3SE), before I played DMC 4,
    so I hope to have accurate information in my recent
    memory.  I have also used videos and other random
    speculation from message boards in my theories.
    Again, NOT official and half the fun is guessing at
    your own suppositions, so enjoy.  My word is not
    law and I'm not trying to enforce it as such!
    
    -----------------------------------------
    
    We know from DMC 3, that Virgil met the emperor
    Mundus in a hell dimension sealed by Sparda.
    
    We know that in DMC 1, which came after 3 in the
    timeline, that while battling Mundus like his father
    did,
    for the challenge of it, Mundus defeated and
    subverted Virgil to his will, binding him in the Nelo
    Angelo
    Armor, which ran off the power of Virgil's essence
    and amulet.
    
    We know that in DMC 1, Dante kills Virgil fully as
    Nelo Angelo and takes his amulet.  The essence
    faded
    away into the air of the dark castle they were in,
    possibly sending him back to his own hell dimension.
    
    We know that (thanks to the instruction manual)
    there was a portal (monolith?) and Nero got his arm
    somehow there, off camera to us, the players and
    viewers.  We know that it's strong and demonic.
    We know that Agnus created that first (and all later)
    portals, seeking the power of a Sparda sword, like
    the Yamato.  It was very likely there in that portal
    that Nero responded to during routine Order patroling.
    
    Nero has the white hair of the Sparda sons.  He also
    has the attitude to match.
    
    Nero has an affinity for blue, just like Virgil once did.
    
    Nero is the only one whose power (from the
    possesed arm) can assemble the Yamato, which
    was Virgil's
    prized blade, given to him by his father Sparda
    years ago.
    
    We do not know how old any of these characters
    are, but it can be assumed that Nero is very young
    and
    aged normally until he got the arm.
    
    We don't know how old Virgil or Dante truly are, or
    how much time spans between games.  Half demons
    likely age quite slowly.  Though one can note that
    while Lady looks different, and older, she's not THAT
    much older than in DMC 3.
    
    We know that Virgil was once Nelo Angelo and
    now the Order has specs on his dark armor from
    Mundus,
    probably analyzed from the Yamato in statis.  That
    could mean Virgil's essense was floating around the
    portal where the arm and the Yamato seemingly
    came from.
    
    When Nero is in DT form and using his Blue Rose
    revolver, his DT form is firing out constant phantom
    swords into the enemy.  This was a favorite and
    powerful long range attack of Vergil.
    
    Nero talks about a voice asking him for "more power"
    when he first is possesed by the Devil Bringer Arm.
    Virgil always spoke of having more power, even when
    he was sort of a "good guy".
    
    We know so far that Sanctus sensed either Sparda
    or Virgil in Nero, thanks to when he kidnapped
    Kyrie and talked about power inheritence.
    
    Nero sure is eager to clash with Dante, and it might
    not all be his own brash attitude.  Virgil may be
    aching to "finish the fight" from when he and Dante
    have clashed in the years past.
    -----------------------------------------
    Some people tend to think that Sparda is reborn into
    Nero and I won't discount that fully.  However, just
    going off of the phrase "you have inherited Sparda's
    power" doesn't literally mean it's Sparda.  It more
    likely means that it's Virgil.  I say this because the
    Sparda sword did not come for Nero or join with him,
    but the Yamato does, more than once.
    
    Some people think Nero is the lost son of Dante, or
    even more likely, of Virgil.  That would explain the
    compatability of powers, and we know very little of
    Virgil before the events of DMC 3, the prequal, and
    in
    fact know little of him over all the series.  If Capcom
    chose to write in that Nero is Virgil's son, I see it
    as doable and possible, but I don't know.  His white
    hair seems to put him into some sort of relation to
    the
    Sparda blood line, though.  Also his skills, arrogance,
    half demon blood (now since the arm for sure at 
    least).
    
    The fact that Dante mentions keeping the Yamato
    "in the family" and then lets Nero hold onto it after
    the game ends could mean something.
    I don't know what exactly.
    
    There may be more to come if I find out any more
    details.
    
    
    ==========================
    VI.  FAQ (Frequently Asked Questions)
    "King?  Yeah...here's your CROWN!" Dante, DMC 2
    ==========================
    
    Hey, check it out.  There's been tons of the same
    questions on the message boards lately.
    Figured I'd try to stem some of that flow.
    -----------------------------------------
    Q:  How many Missions are there?
    
    A:  Twenty total, seven for Dante, the rest are
    Nero's.
    -----------------------------------------
    Q:  How many secret missions are there?
    
    A:  Twelve.  Two is specifically for Nero, and one is
    specifically for Dante.  That means anyone can do
    the other's crossover IF he goes through the same
    territories.  Use my guide above to be sure you're
    okay for doing that.  The specifically designed
    quests require moves only one individual character
    can do.
    -----------------------------------------
    Q:  Do Proud Souls, Orbs, Weapons, Skills, and all
    that like carry over into other difficulties and past
    levels?
    
    A:  Yes, they sure do!  Feel free to play on easy
    levels first to build up your character for the hard
    modes.
    -----------------------------------------
    Q:  Do Proud Souls and Red Orbs split between
    characters or what?
    
    A:  When you aquire Dante, all of Nero's spent
    souls and orbs go to Dante.  All the items purchased
    or
    found by Nero ALSO carry into Dante's inventory.
    Yup, that includes his health and devil trigger bars.
    -----------------------------------------
    Q:  How many difficulties are there?
    
    A:  In order of easy to hardest:  Human, Devil Hunter,
    Son of Sparda, Heaven or Hell, Dante Must Die!, and
    Hell or Hell.  The first three just relate to your health,
    their health, your attack and their attack.  As you go
    up, things obviously get harder for you.  In Heaven or
    Hell mode, they die in one hit, but so do you.  Not
    as
    bad as it sounds, remember your guns?  Oh yeah!
    Also, in DMD mode, it really hits the fan.  Every
    enemy
    is really durable, really strong, you're paper thin
    weak in every way possible, and to top it all off, the
    foes
    also get a devil trigger mode where they are
    unstoppable and twice as strong.  In Hell or Hell
    mode, you
    die in one hit, but the enemies equal out to
    something like Son of Sparda mode.  You get three
    yellow orbs
    EACH level, for free, to survive on, so you technically
    gain three hits.  Good luck.  I will eventually expand
    the guide to cover many of these difficulties, but this
    will take time, since the game just came out and I
    have to survive and then master the modes!
    -----------------------------------------
    Q:  Are there different costumes?
    
    A:  Yes.  Nero and Dante both get Super modes.
    I haven't earned them myself yet, but I assume you
    gain unlimited devil trigger and more speed in these
    modes.  I will update this when I find out more
    myself.
    -----------------------------------------
    Q:  Did you know using the Buster move with Nero
    on various lesser demons AND bosses busts out
    super attacks?!
    
    A:  Yes, yes I did, but thank you for bringing that up,
    as some don't know this.  In fact, most bosses
    actually allow for MANY different Buster hits, not
    just one.
    -----------------------------------------
    Q:  Well, hey!  Did you know that once you gain
    Devil Trigger mode for Nero, you can do even more
    powerful Buster attacks on lesser demons and
    bosses?  Huh?!
    
    A:  Yes, once again, I did, and I also swear by it on
    the hard modes (or I will when I get there).  These
    moves can really knock an enemy to his death (and
    into many others) and on bosses, they eat the
    health away like acid on paper!
    -----------------------------------------
    Q:  The guns suck, so does the Lucifer weapon.
    
    A:  I disagree, but it's up to you how you play your
    game.  However, know that guns have various levels
    of
    charge, with Dante's gunslinger you gain many,
    many more skills (GREAT for Pandora), and with a
    little
    practice, the Lucifer is very powerful.  Give it a try,
    and flesh out your skills and gaming experience!  
    Because again, it's YOUR game, that you paid for.
    Also note, the guns are great for extending combos
    while not absolutely killing your foes right off.  And,
    that wasn't really a question, ya know.
    -----------------------------------------
    Q:  What is the disaster gauge?
    
    A:  Dante is the one that gets this.  It deals with the
    Pandora weapon only.  Using it and only it on
    enemies and during combos on enemies especially,
    you will notice it fill.  Switch to Gunslinger style and
    get ready to rock!  After you purchase skills, you
    can use even more devastation attacks.  Missle
    launcher
    laser, boomerange with blades, opening the case for
    the gold light to kill everything.
    -----------------------------------------
    Q:  How does Royal Guard work?
    
    A:  Again, this one is Dante only.  With this style
    equipped, press B to block, or press B RIGHT as
    an 
    attack connects with you from a demon for Royal
    block.  There are various forms of release, I suggest
    you consult the skill section of my guide or in game
    for details.  But by default, pressing up and B to
    release the stored energy (you get a gauge for
    Blocked damage that builds slowly), you can
    decimate foes and bosses alike.  The timing is tricky.
    -----------------------------------------
    Q:  Can I go back into other levels and farm for orbs
    and souls?  How, and which missions are good for it?
    
    A:  As said a bit above, you sure can!  Here's a
    decent example (look for more in the future!):  Start
    up
    Mission 03.  Go down the first right in the mine, kill
    the three scarecrows with as high a style as possible.
    Now turn around and go back to the fork, and take
    the slight left, going through the fence.  Go into
    Devil
    Trigger mode (earn it in a future mission though),
    and use your best combos for many, many
    thousands of
    orbs.  Then press start, go to the Systems
    menu, and click on Retry mission.  You will cash
    out 3800 orbs
    or so, and a couple hundred proud souls.  After
    an hour or so of this, you can afford many moves
    and 
    items, and make your character a bit tougher.
    This is highly recommended on Devil Hunter difficulty
    or above, if you have not yet leveled up.
    
                !!!!!!!!!!!!!!!!IMPORTANT
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    
    Note:  PLEASE GO LOOK AT THE END SECTION 
    OF MY WALKTHROUGH FOR MORE DETAILED
    INFORMATION ON BLUE ORB LOCATIONS AND
    SECRET MISSIONS AND THEIR SOLUTIONS.
    This game allows you to replay missions so don't
    fret if you miss something on the first play of a
    mission.
    
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    -----------------------------------------
    Q:  What's up with Automatic?
    
    A:  It's a mode that supposedly makes combos
    easier.  It'll autocharge certain moves and make
    other 
    skills pop up in mid battle.  I actually think it makes
    the game harder and a bit more distracting, and it
    will
    RUIN you if you want to do hard modes later,
    because you'll have to combo on your own and won't
    have
    a good grasp on how.  Bottom line?  I don't
    recommend it.
    -----------------------------------------
    Q:  What gives?!  When I buy an item or a skill, the
    number goes up for all the other stuff, or said item.
    
    A:  The series sort of penalizes you for buying
    expendable items, or really good ones.  Let's say
    you need
    alot of health, so you want a vital star or three.
    When you buy one, note how the price for it now
    goes up
    by around 1000 orbs or so.  When you buy blue and
    purple orbs (and you HAVE to if you want to play
    hard
    modes), they go up by many, many thousands at a
    time.  But it's worth it.  When it comes to skills,
    proud souls make your other remaining, unpurchased
    skills go up in price by a few dozen to a hundred or
    so at times.  So the more powerful you get in some
    respects, the more it will cost to fully power others.
    I will list essential skills in my guide under the skills
    section, have a look to get those early and cheaper.
    -----------------------------------------
    Q:  I keep getting hit and losing my style rank.
    What's up with that?
    
    A:  No worries, it happens.  You just need to
    practice against the type of enemy you're having
    troubles with.  Keep in mind that patterns differ by
    difficulty level.  Also, enemies in this game LOVE
    to hit you from behind or even off camera.  Stay
    moving, stay alive.
    -----------------------------------------
    Q:  What is the timeline for this game?  I'm a bit
    confused, and may not even want to play if I'll be lost.
    
    A:  First off, you won't get lost in the plot.
    Dante and his crew will be a bit mysterious until
    you do some
    later ingame background reading, but that's about it.
    You can fully enjoy it.  The game series falls in this
    order chronologically:  3>1>4>2.  Part 2 is said to
    take place fairly far into Dante's future, so any
    number
    of games can fall into the timeline from 4 and on.
    -----------------------------------------
    Q:  Is this game hard?  So hard I don't want to play
    it hard?
    
    A:  Nah.  Play on Human or Devil Hunter.  You can
    still see the entire plot, the secret ending, all the
    moves, get all the items, and do basically whatever
    you want.  To do much of that in just one play,
    however, you'll need to go through some missions
    over and over again to get enough orbs and souls to
    upgrade.  But it can be done, and it's not all that
    time consuming to manage.  However, if you try out
    Son of Sparda or Dante Must Die modes, you will be
    in for some real pain and frustration until you get
    good at playing.  I won't even begin to tell you how
    hard Hell or Hell mode can be.
    -----------------------------------------
    Q:  I don't get the theories and/or storyline stuff in
    some parts.  What's up with that?
    
    A:  Please see my storyline section when it's
    available, and I'll cover many of the popular theories
    on
    things that aren't confirmed, and I will confirm things
    that are, of course, confirmed.
    -----------------------------------------
    Q:  How do I beat that stupid secret mission
    Unbreakable (kill waves of enemies in the forest
    without  taking a hit)?
    
    A:  This one is hard.  There is one "sure fix".
    See my section in the walkthrough above, near it's
    end.
    Tips for other modes though, include being agressive
    as the wave starts.  Find all the
    plant foes first (called Chimeras).
    Then use trickster to dodge about (max 4 is
    preferred, at least 2 is
    needed to air dodge) using the shotgun with charged
    blasts and if you have a chance, gunslinger mode.
    If the Assualts get taken over, first off pray for luck,
    secondly enter this battle with your disaster gauge
    full
    for the Pandora gun.  Double jump high enough to
    never take a good hit, and use gunslinger and B to
    fly above firing with X as fast as you can.  This can
    take out a wave, but when you drop down if anything
    is 
    left have Trickster ready to go, and get moving with
    that shotty again.  It's common sense, but strip
    down
    everything to repeatedly using quick attacks and
    dodges.  Don't lead yourself on a wild chase and
    end up
    slamming right into another enemy hit though.
    Side rolls, air dodges, double jumps, and charged
    guns can
    save your hide more than anything, it just takes time
    and some luck.  Remember, shooting the plants
    when attatched to anyone else kills them off
    temporarily, after a few shots, so keep shooting
    and don't use your sword, too slow.
    -----------------------------------------
    Q:  How do I do a Royal Block?
    I just seem to do regular.
    
    A:  You must press B (using this style as
    Dante only of course) RIGHT as the enemy almost
    hits you.
    You have to know the frame of animation really
    well to get anywhere with this attack.  If you're just
    learning
    it for the secret msision, you only need do it five
    times in a row.  However, if you get hit OR miss one
    in
    that row of five, you have to start over again at zero.
    -----------------------------------------
    Q:  I need this life orb fragment and/or that secret
    mission solution.
    
    A:  No prob.  But bear with me for a bit, this guide is
    still new if you see this text.  I will include sections
    for this in both the main walkthrough and their own
    sections, don't forget to use control F to find your
    area and problem!
    
    Again, please see my COMPLETE and very
    detailed section in my Walkthrough chapter above.
    -----------------------------------------
    Q:  If I save during a mission and turn off the game,
    do I have to restart it fully later?
    
    A:  Yes, you will have to go back and restart, all
    saving does is give you a cash out of your orbs and
    souls earned up to that point, which is better than
    nothing.
    -----------------------------------------
    Q:  How does IR (Instant Rev) work?  What exactly
    is the Exceed System all about?
    
    A:  Toughie, and will have it's own section.  Once
    you master this and how to dodge correctly, you
    will
    be a master.  I'm still learning much of it myself.
    There are many good japanese videos available
    online.
    Anyway, you can automatically rev if you press LT
    immediately after you swing and just as you hit an
    enemy.  I'm still playing around on exact window
    times for each and every type of swing, so stay
    tuned.
    Now, when you use it, your gauge you earned drops
    on the next hit, right?  Well, charge up to
    three the normal way (see my guide, use LT until all
    three fill), hit once, IR immediately EVERY time you
    hit something, and you will always be very powerful.
    This is by no means needed on the lower three
    difficulties, or Heaven and Hell mode.  But on Dante
    Must Die and Hell and Hell, it's almost a must to at
    least understand.  Fairly trusted DMC gamers on
    message boards over at gamefaqs.com seem to
    think
    the window for an IR gets smaller every time you
    use it, so try to feel that out as well.
    
    Also please keep in mind, when I finally experiment
    with IRing to it's fullest for me, I will be thanking a few
    people for their exellent input and guides that
    assisted me.  This will take some time, as the
    system is
    deeper and much more volitle than many people
    expect.
    -----------------------------------------
    Q:  What are all these funky but awesome names
    I'm seeing?
    
    A:  I will likely use a mix of the proper names and
    explain them via visual cues.  There will also be a
    list
    of skills eventually for both characters, where I will
    cover it all, and you can refer to it as a glossary!
    This list is found in game at any time in your files.
    -----------------------------------------
    Q:  What is this Bloody Palace?
    
    A:  Basically it's an arena introduced into the series
    in DMC 2.  You travel many floors to gain power,
    show off your skill, practice, have fun, get proud
    souls, and rank up on the Live leaderboards.The 
    challenge here runs VERY high, fairly early on,
    so be warned and enter with a decent character.
    You first
    have to unlock it by beating Devil Hunter, but you
    may not be strong enough for it unless you replay
    many levels to upgrade yourself, and have good
    health and a decent grasp of when to attack and
    when to
    dodge (and HOW to dodge).  Both characters go
    into the Palace.  Also, they share Red Orbs, but
    do NOT
    share Proud Souls earned.  Remember that.
    If you want specific moves for a character, use that 
    character.  There are 101 levels, I think.
    
    ----------------------------------------
    Q:  How do these couple of Dice Rolling areas work?
    
    A:  First, you encounter this game twice.  The first
    time it's farily small and simple.  The last is much
    bigger and there is more risk involved as you will be
    facing bosses in between areas.  Anywho, the
    quick answer here is:  Look at the top of the dice,
    find the number you want.  Count six rolls in your
    head
    and you should be at your number.  You can use
    your sword, gun, or buster arm move, it should be
    the
    number you wanted on top, and that is the number
    that counts.  The rolling animation doesn't actually
    mean anything and is just a visual.  The top number
    last displayed on the die is going to be your number.  
    
    -----------------------------------------
    Q:  Son of Sparda doesn't seem that different, what's
    the deal?
    
    A:  Well, first off, you had to earn that mode, so you
    now know how to play well enough.  You also know
    where to go and probably have a good deal of power
    ups and things of that ilk, along with all the moves
    and weapons.  But, the only major difference you'll
    notice by that point would be enemies in different
    spots
    and things like that.  Notably, Blitzes (lightning guys).
    -----------------------------------------
    Q:  HELP!  How do I surive that credits mode for the
    secret ending?
    
    A:  First, thanks, you just saved me time on another
    question.  To get a secret ending to appear in your
    videos forever, you must protect Kyrie from
    Scarecrows.  Types 1 and 2 show up on Human
    mode.  Please
    only attempt it on this mode.  It can be done any
    time, but Human is the least frustrating for any
    player.
    Using Streak 1 keeps you close after you recover,
    but Streak 2 sends them further back.
    Also, Charge
    level 1 or 2 (and oh baby 3) really work wonders
    against a couple at at time.  Streak one side of the
    area,
    then shoot with Charge towards the other side.  In
    real distance (in their game world mind you), if a
    Scarecrow 2 type (foot blade) gets within seven fight
    of Kyrie, BLAST HIM, fast.  They do an air attack
    that covers that much ground, and it's fast.  Once
    they leave the ground, it's too late.  If you notice any
    Scarecrow at ANY distance looking at her, shoot
    him with a charge shot or if he's near a bunch of his
    buddes Streak at them.  On Human mode, going
    back and forth constantly, most Scarecrows will just
    look at you and never notice her.  Also, if you get
    really bad off, jump, air grab one, and buster him
    down
    to the ground and onto all his friends.  Everyone
    falls that way.  A quick ground buster works too.
    Also
    note, you can devil trigger in this mode, which is
    good for shooting and streaks, but not for Buster,
    it'll slow you down too much.
    -----------------------------------------
    Q:  Hey, what gives?!  You stole my idea/combo
    technique/boss strategy/hidden whatever location!
    
    A:  Hmm.  Let me start by saying I hate plagarism.
    With a firey passion.  If you still aren't convinced,
    realize a couple things.  One thing, there are a ton
    of ways to do things, but only certain items are found
    in certain places, some enemy strategies are popular
    and maybe I came up with it when or even before
    you did!  I'm not trying to "rip you off" or anything,
    I promise.  In fact, ANY time I see something useful
    on a message board or wherever (and I don't use
    other guides unless completely stuck, and I mean
    bad,
    i.e. TWO instances with blue orb fragments), I make
    sure to credit the proper parties involved, fully.  First,
    I will try to reach you if need be.  Secondly, if I can't
    get in touch with you in time or what not, I will simply
    credit your online alias unless otherwise noted.
    Lastly, if there is any sort of issue, contact me with
    the
    subject line very descriptive, and I will find you
    eventually and make things right.  I'd expect you to
    do the same for me.
    -----------------------------------------
    Q: You SUCK!  And your &%$^@#$ guide sucks too!
    What's wrong with you?    
    
    A: Not really a valid question.  But no, I'd say I did
    pretty okay on this guide.  
    And yes, as I have stated perviously, the guide will
    end up far from perfect.  
    This is a new game as of my writing, and I'm doing
    my best, in my own free time.
    Write a better guide, or at the very least TELL me
    what you think is wrong so that I can work on it in 
    this and other future guides.  How many FAQ/Guides
    have
    you written?  Anyway, relax, it's a video game. 
    And I'm not the only source of info in town, there are
    still message boards for your well thought
    out rantings.
    -----------------------------------------
    
    
    POSSIBLY MORE SOON
    
    
    
    ==========================
    VII.  Achievements  - 
    "This party's gettin CRAZY!"  - Dante, DMC3
    ==========================
    
    I will likely be adding a few tips where applicable, or
    at the very least pointing you to the proper sections
    of the guide when it is completed.
    
    A Comfortable Pace (10)   Clear mission 11 in 
    Human Mode. 
    
    A Cut Above (30)   Clear all missions in Devil Hunter
    Mode with an S ranking.   -  Time and Style are the
    most important factors, with Style being most
    important above all.  No Item and No Damage
    bonuses
    also help greatly.  You still need to try and score a
    B for orbs, as I've seen SSD and only gotten an A
    for
    my trouble.  This was with a No Item bonus.
    
    A Stunning Feat (40)   Clear all missions in Son of
    Sparda mode with an S ranking
    
    A Throne of Glory (50)   Clear all game modes
    
    All Bow Before You (40)   Clear all missions in
    Dante Must Die mode 
    
    Bat Out of Hell (10)   Extend the Devil Trigger Gauge
    to maximum capacity  -  They are all purchasable,
    so just save up the orbs by farming missions over
    and over with alot of style, or find a mission with tons
    of orbs right at the start, quit out, restart and keep
    doing this over and over.  Mission 03 is ideal for this
    once you have Devil Trigger.
    
    Brimming with Pride (20)   Aquire 100,00 Proud
    Souls -  This one is cumulative, so just feel free to
    spend
    as much as you want while you try for it.  note:
    I have not confirmed cumulative status myself.
    When I have, I will add a permenant note to this one.
    
    Covered in Blood (40)   Clear all Bloody Palace mode
    stages 
    
    Done and Done (20)  Clear all missions in Devil
    Hunter Mode. 
    
    Easier Said Than Done (10)   Clear mission 11 in
    Dante Must Die mode 
    
    Easy Does It (10)   Clear all missions in Human
    Mode. 
    
    Filled with Pride (10)   Acquire 10,000 Proud Souls.
    Cumulative, feel free to spend on your way.  See
    Brimming with Pride above.
    
    Half Way There (10)   Clear mission 11 in
    Devil Hunter Mode
    
    Hardly a Simple Task (30)   Clear all missions in
    Son of Sparda mode 
    
    Item Collecter (??)  Aquire a Maximum of all items -
    Needs ALL blue orb fragments as well as total cost
    of all items in shop aquired.
    
    King of the Palace (50)   Clear all Bloody Palace
    mode stages with an S ranking
    
    Legendary Devil Hunter (50)   Defeat a total of
    10,000 enemies   -  Cumulative over every mission
    and difficulty.
    
    Modus Vivendi (10)   Extend the Vitality Gauge to
    maximum capacity   -  Buy all blue orbs, find all
    orb fragments, see my guide for those sections.
    If you have already beaten the game and have most
    skills this one won't take you but six hours or less.
    
    Never Say Die (50)   Clear all missions in Dante
    Must Die mode with an S ranking
    
    Nothing Left Unsaid (10)   Clear all secret missions
    
    Proud Millionaire (40)   Aquire 1,000,000 Proud Souls
    Cumulative over all modes of play.
    Can be spent.  See Brimming with pride.
    See Brimming with Pride above for details.
    
    Red Orb Millionaire (40)   Aquire 1,000,000 Red Orbs
    Cumulative over all modes of play.  Can be spent.
    See Brimming with Pride above for details.
    
    River of Red (10)   Acquire 10,000 Red Orbs. -
    Cumulative, see above.  CONFIRMED by me.
    
    Rock and a Hard Place (10)   Clear mission 11 in
    Son of Sparda mode
    
    Rookie Devil Hunter (10)   Defeat a total of 100
    enemies. -  Done over all modes.  You will get this
    in one
    play of even Human mode if you redo a couple levels
    for orbs and things.
    
    Simply Spectacular (10)   Complete a mission with
    an S ranking. - Mission 01 is easiest to do this on
    first.
    Time and Orbs matter most in 01.  Otherwise you
    want Style and Time.
    
    Skill Collecter-Dante (??)   Aquire all of Dante's skills 
    
    Skill Collecter-Nero (??)    Aquire all of Nero's skills 
    
    Skilled Devil Hunter (30)   Defeat a total of 1,000
    enemies   -  cumulative over all modes.
    You will likely get
    this one if you are trying for all the blue orbs.
    Otherwise just keep on playing.
    
    Smokin' Sick Style!!! (10)   Complete a Stylish
    Rank SSS (Smokin' Sick Style!!!) combo. -
    See my SSS
    trick in Mission 09, when facing Alto Angelo at
    the beginning (or any time, he's the gold knight).
    
    Smokin' Style!! (10)   Complete a Stylish Rank SS
    (Smokin' Style!!) combo.   -  See above.  (SSS)
    
    Smokin'! (10)   Complete a Stylish Rank S (Smokin'!)
    combo.   -  See above.  (SSS)
    
    Speak of the Devil (20)   Clear the game with Super
    Nero (Dante) 
    
    Step into the Light (10)   Clear all missions in
    Heaven or Hell mode   -  Won't take you long, use
    your guns alot.
    
    The Best of the Rest (20)   Clear all missions in
    Human Mode with an S ranking.   -  See Devil
    Hunter S clear for tips.
    
    The Eight Circle (10)   Clear stage 80 of Bloody
    Palace mode 
    
    The Fifth Circle (10)   Clear stage 50 of Bloody
    Palace mode 
    
    The First Circle (10)   Clear stage 10 of Bloody
    Palace mode 
    
    The Fourth Circle (10)   Clear stage 40 of Bloody
    Palace mode 
    
    The Ninth Circle (10)   Clear stage 90 of Bloody
    Palace mode 
    
    The Second Circle (10)   Clear stage 20 of Bloody
    Palace mode 
    
    The Seventh Circle (10)   Clear stage 70 of Bloody
    Palace mode 
    
    The Sixth Circle (10)   Clear stage 60 of Bloody
    Palace mode 
    
    The Third Circle (10)   Clear stage 30 of Bloody
    Palace mode 
    
    Tonight, We Dine in Hell (10)   Clear all missions in
    Hell or Hell mode   -  Good luck.  May add tips
    section
    eventually, first I have to get there myself!
    
    Your Cup Runeth Over (20)   Aquire 100,000 Red
    Orbs -  Cumulative over all modes, spend them,
    it's okay.
    See Brimming with Pride above for details.
    
    ==========================
    VIII. Thanks and Ending Notes
    
    "You want a date?  Well, forget it, because I make it
    a point not to go out
    with women who shoot me in the head!"  Dante, 
    DMC 3
    "Date a demon?  I'm not THAT desperate!"
    Lady, DMC 3
    ==========================
    
    Well, still a work in progress, and probably will be
    for a long time with some of these modes.  Luckily,
    I love Capcom's formula.  I've already played through
    the game a couple times now, beaten all the secret
    missions and found the Blue Orbs.  I will be working
    diligently through Bloody Palace and higher difficulty
    modes, and updating my guide accordingly.
    There's a long road ahead.
    
    
    Thank you Gamefaqs, for introducing me to a
    wonderful community of like minded folks and all
    types
    of gamers.  Thank you for hosting my guide and
    giving me proper credit, and thank you for giving us
    the great message boards!
    
    Thank you to my family, you motivate me to strive
    high.
    
    Thanks to Sephirosuy from gamefaqs for tips on
    Blue Orb Fragments.  Especially the 2nd one in the
    Second Mine area.
    
    Thanks to fromac4 of youtube for the wonderful
    Secret Mission location video for SM 11.
    
    Thanks to the hardcore DMC player, 
    aspen1910000 for the pointers on Hell or Hell
    mode.
    
    Thanks to youtube user (japanese):
    4GHxNs6y from youtube.com for the tips on
    Royal Guard killing the Blitz within seconds!
    
    Thanks to ForeverPheo of youtube for tips in the
    Bloody Palace and great vids!  He goes by
    Devilix on the gamefaqs boards.
    
    Thank you to my friends that have truly been there
    for me, both in tolerating, encouraging, and for some
    of you even joining me, in my hobby, and my pride.
    
    Thank YOU for reading this, and if you enjoyed it,
    for rating it high.  I hope I was of some help to you.
    
    Thanks to Cnet for rewarding the people that love to
    write guides and help others.
    
    Thanks to helene, alluresilver(at)hotmail(dot)com,
    for the tip on Dante getting a hard to find Fragment!
    
    Thank you to
    Ng Jeremy manwithmustache(at)hotmail(dot)com
    for showing me that Dante can beat Nero during a
    Buster sometimes!
    
    Thanks to Jonathan Deering rbfskatantic(at)
    hotmail(dot)com!
    
    MORE COMING SOON
    
    -----------------------------------------
    Joe Barbee is:
    lastfirstborn(at)gmail(dot)com
    Gamertag: lastfirstborn
    
    
    This document may not be reproduced under any
    circumstances except for personal, 
    private use. It may not be placed on any web site or
    otherwise distributed
    publicly without advance written permission.
    Use of this guide on any 
    other web site or as a part of any public display is
    strictly prohibited, 
    and a violation of copyright.  If you want to use this
    FAQ on your website,
    just send me an email and let me know. I will get
    back to you as soon as I 
    can. Feel free to print out this guide, for PERSONAL
    use only.
    
    These websites can use the guide along with full
    credit given to me, 
    completely unaltered: (revisions pending, possibly)
    
    Gamefaqs.com (and all Gamespot users of course)
    Unlimitedgamer.net
    Supercheats.com
    
    
    -----------------------------------------
    THANK YOU for reading my guide!  Now, try a
    harder mode, gain some more power, and try to beat
    the Bloody Palace with an S rank!!  Good luck!
    ====================
    "Are you crying?"  Lady DMC3
    "No...it's just the rain."  Dante  DMC 3
    "The rain has already stopped..." Lady DMC 3
    "Devils Never Cry."  Dante DMC 3
    
    -Trish cries.-  "Trish...devils never cry.  These tears,
    tears are a gift only humans have."  Dante DMC 1