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    Mission Ranking FAQ by Solaris_Paradox

    Version: 1.2 | Updated: 04/05/08 | Search Guide | Bookmark Guide

    ----------------------------------------
    DEVIL MAY CRY 4
    The (Complete) Mission Ranking Guide
    by Solaris_Paradox
    ----------------------------------------
    
    [*As there is no difference in content between console versions, this 
    guide can be used with either the PlayStation 3 or Xbox 360 version of the
    game.]
    
    TABLE OF CONTENTS:
    i. Foreword
    ii. Second Foreword (An Uncertainty with the Formula)
    iii.  Version History (v1.2)
    - Part I: So What the Heck Do Those Numbers Mean, Anyway?!
    1. The Formula
    2. The Parts
    3. The Upshot
    - Part II: So How Do I Ace It, Already?!
    1. The Multipliers
    2. The Missions
    - Part III: Last Words and General Tips for the Aspiring Devil Hunter
    1. Smokin’ Sick Style!!! (How to Hack ‘n’ Slash Like a Champ)
    2. Where Are Those $&#@ing Orbs?!
    3. Afterword
    - Part IV: Legal and Contact Info
    1. The Obligatory and Redundant Disclaimer
    2. This Guide is MINE! Get It?! MINE!!!
    3. The Staff Roll
    4. Contact Solaris_Paradox
    
    
    -------------------------------------
    i. Foreword
    -------------------------------------
    
    The following guide was originally compiled as a post-by-post, mission-by-
    mission explanation of the ranking system in Devil May Cry 4. That version
    of this guide(which I will call Version 1.0) can be found floating around
    the Xbox 360 DMC4 forums of GameFAQs. This version is only marginally 
    altered from that.
    
    What sparked my determination so much that I had to patience to give up 
    the better part of my day off to compile and organize this information, I 
    am not sure. All I know is that there was a sticky topic which listed 
    secondhand information on how to achieve S-Ranks on all missions, and that 
    I was disappointed at how incomplete that topic was. Indeed, it neglected 
    to explain the ranking system at all and left out nearly half of the
    equation.
    
    So I wrote this and posted it as I went. The information herein is all
    taken from the official Prima strategy guide (the one that you buy for $20
    at your local GameStop), but has been organized into what I believe to be
    a more convenient, mission-by-mission format rather than separate tables
    for style, time, and total ranking, as the Prima guide displays it. And of
    course, it’s free, so dig in without fear of emptying your wallet!
    
    Now I bring it to you, in its complete form and in full, glorious Plain
    Text format. There may be a few minor bugs or typos to work out, 
    naturally, so if you find any, let me know ASAP so I can bust out ye olde
    can o’ Raid, willya?
    
    -----------------------------------------------------
    ii. Second Foreword (An Uncertainty with the Formula)
    -----------------------------------------------------
    
    It was brought to my attention shortly after the publication of Version
    1.1 (the initial GameFAQs .txt version) that the formula for determining
    Devil Hunter Points was inaccurate. Apparently there was some key part
    missing from the equation. I promptly went to the Capcom-Unity forums
    and brought the question up in the Ask Capcom forums, and have been waiting
    a long time for an answer. The staff there was as prompt as possible--mod
    "s-kill" had to wire Japan for the info--and though the answer wasn't
    exactly stellar or thorough (Japan's data sheet contains the same Clear 
    Time error that the Prima one does, entertainingly enough, and I didn't 
    get anything on how many Red Orbs are needed for 100%...), it did include
    a piece of the equation that the Prima Guide neglected to insert--a "Rank
    Multiplier," and as for what that is, I didn't get an explanation.
    
    However, other fans came to this FAQ's rescue with a set of "Difficulty
    Multipliers" (see Staff Roll for credits on that one) which are very, 
    veeeery nearly spot on. The answers sometimes come within decimal's reach,
    and are sometimes a few points off... but are close enough for government
    work, so in they go. Perhaps there's some unknown fractional addition to
    these multipliers, but we'll save that for some future update. For now
    I'm just glad I'm not leaving this guide hanging with incomplete info
    anymore.
    
    Thanks in buckets to all those who contributed to this crucial correction!
    
    -------------------------------------
    iii. Version History
    -------------------------------------
    
    - Version 1.2 (Current): Added some additional info on Clear Time and Style
    Rank Multipliers, cleared up (kinda) an uncertainty with the formula by 
    adding a section on Difficulty Multipliers, added the Second Foreword and 
    Staff Roll sections, added Style Rank Multipliers to the "Smokin' Sick 
    Style!!!" section, and a made a few other minor updates.
    
    - Version 1.1: A somewhat altered and re-formatted version of
    the original four pages or so of forum posts, melded together into a
    single text file. The only altered content are bits and pieces that were
    altered, censored, or omitted to better fit a FAQ rather than a casual and
    foulmouthed message board topic, as well as altered formatting to
    compensate for the lack of bold or italics text. There is still one
    unresolved printing error regarding the Human Mode clear time as displayed
    in the Prima guide for Mission 18 (see that mission's accompanying note)
    as well as an uncertainty regarding the Style Rank Multipliers given in
    said guide (see the note under the "Multipliers" Section).
    
    - Version 1.0: The original GameFAQs message board topic, which at the
    time of this writing is still active. It can be found at the following
    URL:
    
    http://boards.gamefaqs.com/gfaqs/genmessage.php?board=938686&topic=
    41519092
    
    
    -------------------------------------------------
    PART I – SO WHAT DO THOSE NUMBERS MEAN, ANYWAY?!
    -------------------------------------------------
    
    - 1: THE FORMULA -
    
    So, you've completed your first mission. Don't get cocky, you're still
    a rookie. Savor the sound of gunshots as your television screen is blasted
    to pieces and your points revealed for all the room to see!
    
    If you've played this game, you know the routine--your mission Clear
    Time is shown and ranked, D to S, your Stylish points are likewise shown
    and ranked, and your Orbs Found percentage... yeah, yeah, you get it. Note
    the bonuses as well--what, you didn't get any?! (And you monkeys call 
    yourselves devil hunters...) Never fear, the heading's here--BONUS &
    PENALTY in big, obvious letters. And don't jump out of your pants when
    that big letter pops up, that's just your Devil Hunter Rank--the fruit of
    your labors. If you got a C, consider yourself the norm. If you got B or
    A, you're pretty good. If you got S on your first mission, you're either
    an old pro or a #$%^ing prodigy. But--
    
    This is the part where old DMC vets spit out a cartoon word balloon
    sporting the words WTF?! I mean, there's never been a total score above
    the ranking before--what's it mean? Just something for the Xbox Live
    Leaderboards... yeah, that's gotta be it...
    
    Like hell, rookie. That number is not just above your rank--it *is* your
    rank. The letter you achieve is based solely on that number--a number 
    which comes from a complex bit of behind-the-scenes multiplication
    involving all those shiny scores on the left side of the screen.
    
    That math is:
    (Clear Bonus + Stylish Points) x Clear Time Multiplier x 
    Difficulty Multiplier x Orbs Found Multiplier x Bonus and Penalty 
    Multipliers = Devil Hunter Points
    
    Lost yet? Or maybe you didn't flunk pre-cal (like I did). Those in the
    numerical know won't need the explaining, but for the sake of those
    with better things to do than crunch numbers--crunching devils, for
    example--here's how it all works... Devil Hunter Points For Dummies.
    
    - 2: THE PARTS -
    
    To break down the equation into its key parts...
    
    1: Clear Bonus - Regardless of difficulty, all missions come pre-packaged
    with a set number of points for the simple task of clearing the mission.
    This varies between missions, but not modes. These points translate
    directly into Devil Hunter Points--after the multiplication process, that
    is.
    
    2: Stylish Points - So you mashed the attack button the entire time.
    For shame, rookie--the game is all about combos, and how twisted you
    can make 'em. These points add up in the background, gaining strength
    and momentum the higher you can drive your combo Style Meter, and in
    the end this total translates directly to Devil Hunter Points--again,
    of course, once the multiplication is done with.
    
    3: Clear Time - The time it took you to finish the mission, silly! But
    how, exactly, does that translate into your ranking score? Simple--the
    letter you achieved determines a "multiplier," such as x1.5, by which
    the above two scores, added together, are multiplied. Note that you
    needn't skip cutscenes, item text boxes, tutuorials, or Secret Missions
    to make the grade--none of them count, and the timer also freezes while
    the game is paused or during a load time. Also note that Mission 1's
    tutorial section doesn't count toward that mission's clear time.
    
    4: Orbs Found - In the immortal words of Daxter, "Breakin' stuff's fun,
    right?" Well, breakin' stuff isn't all you have to do--you also have to
    find all the hidden stashes of Red Orbs throughout the level, like that
    batch you get by standing on top of the fountain in the graveyward. Don't
    worry--you have enough time to get them without hurting your Time ranking.
    But how does this work its way into the equation? Same as the above--the letter 
    determines a "multiplier."
    
    5: Difficulty Multipliers - This is something of an uncertainty, as the Prima
    guide that is this guide's primary source of information didn't include these.
    However, thanks to the efforts of those with more patience, time, and math
    skillz than myself, a set of multipliers has been found based on the difficulty
    you're currently playing--that's it. They aren't perfectly accurate... but are
    close enough to what the game does (within a few points of the actual result)
    that they'll do for the purposes of this guide. You don't even have to think
    about these--they exist (invisibly) primarily so that you obtain a higher score
    (and consequently more Proud Souls) for playing on a higher difficulty setting.
    
    
    6: Bonus/Penalty - Managed to beat it with no items, champ? Not bad.
    What?! NO DAMAGE?! ...er... not... bad... (even I can't do that! grrr...)
    So how does this work? Another multiplier, of course--(you're getting how
    this ranking system works by now, aren't you?)--although if you were clumsy
    enough or just outright outclassed to need one of those Gold Orbs or, god
    forbid, to activate the enemy handicap, you'll take a negative
    multiplier, such as x0.8 or x0.7.
    
    - 3: THE UPSHOT - 
    
    So how’s it all stack up? As you read in the above equation, the
    ranking math is quite simple... your total score, comprising both Clear
    Bonus and Stylish Points, is multiplied by all earned multipliers, good 
    and bad. The result is your total score. So if you scored 2,000 for a
    Clear Bonus and 8,000 Stylish Points, you take that 10,000 and multiply
    it by 3.0 (Clear Time S-rank), then by another 2.0 (Orbs S-rank), just ignore
    the times-one multiplier for playing on Devil Hunter mode, and finally by 1.2 
    (No Items bonus) and 1.5 (No Damage) to get 108,000! YAY! S-RANK! ...except... 
    you take a x0.2 multiplier hit for using a Super Character. That’s what you get 
    for being cheap, rookie.
    
    Simple, isn't it? And you know what the upshot is?
    
    That's right.
    
    COMBOS. ARE. EVERYTHING.
    
    Those multipliers, after all, are useless without a number to multiply.
    The foundation of your score is your stylish score, so if those Chimera
    demons are giving you trouble... sucks to be you. =P
    
    One last thing. The number of Proud Souls you gain at mission's end is
    equal to 3% of your total Devil Hunter points, rounded down. So it pays
    to get a high score in more ways than just achievements and bragging
    rights, now, doesn't it? (Those braggin' rights are still hot as hell,
    though.)
    
    
    -------------------------------------------------
    PART II – SO HOW DO I ACE IT, ALREADY?!
    -------------------------------------------------
    
    - 1: THE MULTIPLIERS
    
    Now, for your devil-thumping convenience, the multipliers and the
    numbers that apply to ALL missions. The following is always the same
    no matter what stage you've just pwned.
    
    - CLEAR TIME MULTIPLIERS -
    S = x3.0
    A = x2.5
    B = x2.0
    C = x1.5
    D = x1.0
    [*NOTE: Clear Time does not include cutscenes, load times, pause time,
    time spent in Secret Missions, or time spent reading item texts or
    Tutorial pop-ups.]
    
    ORBS FOUND RANKS & MULTIPLIERS
    95-100% --> S = x2.00
    75-94% --> A = x1.75
    60-74% --> B = x1.50
    45-59% --> C = x1.25
    0-44% --> D = x1.00
    
    BONUS & PENALTY MULTIPLIERS
    No Damage = x1.5
    No Item = x1.2
    Continues = x0.8
    Enemy Handicap = x0.8
    Gold Orbs = x0.7
    Super Character = x0.2
    
    DIFFICULTY MULTIPLIERS
    Human = x0.85
    Devil Hunter = x1.0
    Son of Sparda = x1.8
    Dante Must Die = x3.0
    [*NOTE: the numbers above are not EXACTLY accurate. They do, however,
    bring the result close enough to the actual score that the difference
    is so small you needn't even acknowledge it.]
    
    
    - 2: THE MISSIONS -
    
    Well, now that we have the basic math out of the way, what about the
    bits and pieces of the specific missions? Well, from here on out I'll
    be posting them mission by mission, with all modes Human to DMD
    included. Naturally, all of this info is straight out of the Prima
    guide, though in a different format and, of course, free. Hope you like
    staring at walls of pure table. Cheers...!
    
    - LEGEND:
    H = Human Mode
    DH = Devil Hunter Mode
    SoS = Son of Sparda Mode
    DMD = Dante Must Die Mode
    Normal = Human/Devil Hunter
    Hard = Son of Sparda/Dante Must Die
    All Modes = Every difficulty conforms unanimously
    
    [*NOTE: Requirements for Stylish ranks are identical between Human and
    Devil Hunter, and a generally higher requirement is shared between Son
    of Sparda and Dante Must Die, though Clear Time and total rank
    requirements vary between all modes. In some missions, the style score
    is uniform in all difficulties. In the case of Stylish Points, "Normal"
    and "Hard" will be used for the two categories where the two differ.]
    
    ------------------------------------------------------
    MISSION 01: BIRDS OF A FEATHER
    - Clear Bonus -
    All Modes = 500
    - Stylish Points -
    S: All Modes = 500 
    A: All Modes = 410 
    B: All Modes = 330 
    C: All Modes = 315 
    - Clear Time -
    S: H = 0:45 - DH = 1:00 - SoS = 1:15 - DMD = 1:25
    A: H = 1:05 - DH = 1:30 - SoS = 1:45 - DMD = 2:00
    B: H = 1:30 - DH = 2:00 - SoS = 2:15 - DMD = 2:45
    C: H = 2:15 - DH = 3:00 - SoS = 3:30 - DMD = 4:15
    - Total Devil Hunter Points -
    S: H = 5100 - DH = 6000 - SoS = 10800 - DMD = 18000
    A: H = 3060 - DH = 3600 - SoS = 6480 - DMD = 10800
    B: H = 1870 - DH = 2200 - SoS = 3960 - DMD = 6600
    C: H = 1020 - DH = 1200 - SoS = 2160 - DMD = 3600 
    [*NOTE: The initial tutorial segment of this mission does not count toward 
    Clear Time or a No Damage bonus. However, only half of the mission's Red Orbs
    may be acquired during this segment by breaking the pews, and any Red Orbs
    not found during this segment will be lumped in with the rest when the pews
    return for the boss battle, anyway. So essentially, Rank is more or less
    uneffected by that part of the mission.]
    
    ------------------------------------------------------
    MISSION 02: LA PORTE DE L’ENFER
    - Clear Bonus -
    All Modes = 1500
    - Stylish Points -
    S: Normal = 6500 - Hard = 9250
    A: Normal = 5000 - Hard = 6750
    B: Normal = 4000 - Hard = 4900
    C: Normal = 3000 - Hard = 3600
    - Clear Time -
    S: H = 11:00 - DH = 15:00 - SoS = 21:00 - DMD = 26:00
    A: H = 13:00 - DH = 17:30 - SoS = 25:00 - DMD = 30:00
    B: H = 15:00 - DH = 20:00 - SoS = 28:00 - DMD = 34:00
    C: H = 18:30 - DH = 25:00 - SoS = 34:30 - DMD = 42:00
    - Total Devil Hunter Points -
    S: H = 42500 - DH = 50000 - SoS = 108000 - DMD = 180000
    A: H = 20400 - DH = 24000 - SoS = 63000 - DMD = 105000
    B: H = 10200 - DH = 12000 - SoS = 31500 - DMD = 52500
    C: H = 4250 - DH = 5000 - SoS = 13500 - DMD = 22500 
    ------------------------------------------------------
    MISSION 03: THE WHITE WING
    - Clear Bonus -
    All Modes = 2000
    - Stylish Points -
    S: All Modes = 10000 
    A: All Modes = 7500 
    B: All Modes = 5500 
    C: All Modes = 3000 
    - Clear Time -
    S: H = 13:30 - DH = 18:00 - SoS = 20:00 - DMD = 25:00
    A: H = 15:30 - DH = 21:00 - SoS = 24:00 - DMD = 30:00
    B: H = 18:30 - DH = 25:00 - SoS = 28:00 - DMD = 35:00
    C: H = 26:00 - DH = 35:00 - SoS = 40:00 - DMD = 50:00
    - Total Devil Hunter Points -
    S: H = 55250 - DH = 65000 - SoS = 117000 - DMD = 195000
    A: H = 25500 - DH = 30000 - SoS = 54000 - DMD = 90000
    B: H = 13600 - DH = 16000 - SoS = 28800 - DMD = 48000
    C: H = 5100 - DH = 6000 - SoS = 10800 - DMD = 18000
    ------------------------------------------------------
    MISSION 04: COLD BLOODED
    - Clear Bonus -
    All Modes = 2000
    - Stylish Points -
    S: Normal = 6500 - Hard = 9250
    A: Normal = 5500 - Hard = 7500
    B: Normal = 4500 - Hard = 5000
    C: Normal = 3000 - Hard = 4000
    - Clear Time -
    S: H = 13:30 - DH = 18:00 - SoS = 21:00 - DMD = 33:00
    A: H = 15:30 - DH = 21:00 - SoS = 24:00 - DMD = 38:00
    B: H = 18:30 - DH = 25:00 - SoS = 30:00 - DMD = 45:00
    C: H = 26:00 - DH = 35:00 - SoS = 50:00 - DMD = 60:00
    - Total Devil Hunter Points -
    S: H = 42500 - DH = 50000 - SoS = 117000 - DMD = 195000
    A: H = 25500 - DH = 30000 - SoS = 68400 - DMD = 114000
    B: H = 12750 - DH = 15000 - SoS = 32400 - DMD = 54000
    C: H = 5100 - DH = 6000 - SoS = 16200 - DMD = 27000 
    ------------------------------------------------------
    MISSION 05: TRISAGION
    - Clear Bonus -
    All Modes = 1500
    - Stylish Points -
    S: Normal = 6000 - Hard = 7750
    A: Normal = 4500 - Hard = 5750
    B: Normal = 3500 - Hard = 4400
    C: Normal = 2500 - Hard = 3100
    - Clear Time -
    S: H = 9:00 - DH = 12:00 - SoS = 18:00 - DMD = 21:30
    A: H = 10:30 - DH = 14:00 - SoS = 21:00 - DMD = 25:00
    B: H = 13:00 - DH = 17:30 - SoS = 25:00 - DMD = 30:00
    C: H = 16:30 - DH = 22:00 - SoS = 30:00 - DMD = 38:00
    - Total Devil Hunter Points -
    S: H = 34000 - DH = 40000 - SoS = 90000 - DMD = 150000
    A: H = 22950 - DH = 27000 - SoS = 50400 - DMD = 84000
    B: H = 10625 - DH = 12500 - SoS = 27000 - DMD = 45000
    C: H = 4250 - DH = 5000 - SoS = 13500 - DMD = 22500 
    ------------------------------------------------------
    MISSION 06: RESURRECTION
    - Clear Bonus -
    All Modes = 2500
    - Stylish Points -
    S: All Modes = 12500
    A: All Modes = 10000
    B: All Modes = 7500
    C: All Modes = 5000
    - Clear Time -
    S: H = 16:30 - DH = 22:00 - SoS = 25:00 - DMD = 30:00
    A: H = 18:30 - DH = 25:00 - SoS = 28:00 - DMD = 35:00
    B: H = 22:30 - DH = 30:00 - SoS = 35:00 - DMD = 45:00
    C: H = 30:00 - DH = 40:00 - SoS = 45:00 - DMD = 55:00
    - Total Devil Hunter Points -
    S: H = 68000 - DH = 80000 - SoS = 144000 - DMD = 240000
    A: H = 42500 - DH = 50000 - SoS = 90000 - DMD = 150000
    B: H = 17000 - DH = 20000 - SoS = 36000 - DMD = 60000
    C: H = 8500 - DH = 10000 - SoS = 18000 - DMD = 30000 
    ------------------------------------------------------
    MISSION 07: THE SHE-VIPER
    - Clear Bonus -
    All Modes = 2500
    - Stylish Points -
    S: All Modes = 7000
    A: All Modes = 5000
    B: All Modes = 4000
    C: All Modes = 3000
    - Clear Time -
    S: H = 15:00 - DH = 20:00 - SoS = 23:00 - DMD = 28:00
    A: H = 17:00 - DH = 23:00 - SoS = 26:00 - DMD = 32:00
    B: H = 20:00 - DH = 27:00 - SoS = 30:00 - DMD = 38:00
    C: H = 26:00 - DH = 35:00 - SoS = 40:00 - DMD = 50:00
    - Total Devil Hunter Points -
    S: H = 42500 - DH = 50000 - SoS = 90000 - DMD = 150000
    A: H = 25500 - DH = 30000 - SoS = 54000 - DMD = 90000
    B: H = 13600 - DH = 16000 - SoS = 28800 - DMD = 48000
    C: H = 5100 - DH = 6000 - SoS = 10800 - DMD = 18000
    ------------------------------------------------------
    MISSION 08: PROFESSION OF FAITH
    - Clear Bonus -
    All Modes = 2000
    - Stylish Points -
    S: All Modes = 6500
    A: All Modes = 4500
    B: All Modes = 3500
    C: All Modes = 2500
    - Clear Time -
    S: H = 11:00 - DH = 15:00 - SoS = 17:00 - DMD = 21:00
    A: H = 13:00 - DH = 17:30 - SoS = 20:00 - DMD = 24:00
    B: H = 15:00 - DH = 20:00 - SoS = 23:00 - DMD = 28:00
    C: H = 18:30 - DH = 25:00 - SoS = 28:00 - DMD = 33:30
    - Total Devil Hunter Points -
    S: H = 42500 - DH = 50000 - SoS = 90000 - DMD = 150000
    A: H = 22100 - DH = 26000 - SoS = 46800 - DMD = 78000
    B: H = 11050 - DH = 13000 - SoS = 23400 - DMD = 39000
    C: H = 5100 - DH = 6000 - SoS = 10800 - DMD = 18000 
    ------------------------------------------------------
    MISSION 09: FOR YOU
    - Clear Bonus -
    All Modes = 1500
    - Stylish Points -
    S: Normal = 10000 - Hard = 13750
    A: Normal = 8000 - Hard = 10750
    B: Normal = 6000 - Hard = 8000
    C: Normal = 4000 - Hard = 5500
    - Clear Time -
    S: H = 9:30 - DH = 13:00 - SoS = 23:00 - DMD = 28:00
    A: H = 11:00 - DH = 15:00 - SoS = 26:00 - DMD = 32:00
    B: H = 13:30 - DH = 18:00 - SoS = 32:00 - DMD = 40:00
    C: H = 17:30 - DH = 23:30 - SoS = 40:00 - DMD = 50:00
    - Total Devil Hunter Points -
    S: H = 51000 - DH = 60000 - SoS = 153000 - DMD = 255000
    A: H = 29750 - DH = 35000 - SoS = 90000 - DMD = 150000
    B: H = 15300 - DH = 18000 - SoS = 45000 - DMD = 75000
    C: H = 6375 - DH = 7500 - SoS = 21600 - DMD = 36000 
    ------------------------------------------------------
    MISSION 10: WRAPPED IN GLORY
    - Clear Bonus -
    All Modes = 2500
    - Stylish Points -
    S: Normal = 10000 - Hard = 11000
    A: Normal = 8000 - Hard = 8700
    B: Normal = 6000 - Hard = 6500
    C: Normal = 4000 - Hard = 4300
    - Clear Time -
    S: H = 15:00 - DH = 20:00 - SoS = 25:00 - DMD = 30:00
    A: H = 17:00 - DH = 23:00 - SoS = 29:00 - DMD = 35:00
    B: H = 20:00 - DH = 27:00 - SoS = 34:00 - DMD = 41:00
    C: H = 26:00 - DH = 35:00 - SoS = 43:00 - DMD = 53:00
    - Total Devil Hunter Points -
    S: H = 59500 - DH = 70000 - SoS = 135000 - DMD = 225000
    A: H = 34000 - DH = 40000 - SoS = 81000 - DMD = 135000
    B: H = 18700 - DH = 22000 - SoS = 45000 - DMD = 75000
    C: H = 8500 - DH = 10000 - SoS = 18000 - DMD = 30000 
    ------------------------------------------------------
    MISSION 11: THE NINTH CIRCLE
    - Clear Bonus -
    All Modes = 2500
    - Stylish Points -
    S: All Modes = 11500
    A: All Modes = 9500
    B: All Modes = 7500
    C: All Modes = 5000
    - Clear Time -
    S: H = 11:00 - DH = 15:00 - SoS = 17:00 - DMD = 21:00
    A: H = 13:00 - DH = 17:30 - SoS = 20:00 - DMD = 24:00
    B: H = 15:00 - DH = 20:00 - SoS = 23:00 - DMD = 28:00
    C: H = 18:30 - DH = 25:00 - SoS = 28:00 - DMD = 35:00
    - Total Devil Hunter Points -
    S: H = 68000 - DH = 80000 - SoS = 144000 - DMD = 240000
    A: H = 42500 - DH = 50000 - SoS = 90000 - DMD = 150000
    B: H = 21250 - DH = 25000 - SoS = 45000 - DMD = 75000
    C: H = 8500 - DH = 10000 - SoS = 18000 - DMD = 30000
    ------------------------------------------------------
    MISSION 12: A NEW BEGINNING
    - Clear Bonus -
    All Modes = 1000
    - Stylish Points -
    S: All Modes = 7000
    A: All Modes = 5000
    B: All Modes = 4000
    C: All Modes = 3000
    - Clear Time -
    S: H = 7:30 - DH = 10:00 - SoS = 11:30 - DMD = 14:00
    A: H = 9:00 - DH = 12:00 - SoS = 13:30 - DMD = 17:00
    B: H = 10:30 - DH = 14:30 - SoS = 16:30 - DMD = 20:00
    C: H = 12:30 - DH = 17:00 - SoS = 20:00 - DMD = 24:00
    - Total Devil Hunter Points -
    S: H = 38250 - DH = 45000 - SoS = 81000 - DMD = 135000
    A: H = 21250 - DH = 25000 - SoS = 45000 - DMD = 75000
    B: H = 10625 - DH = 12500 - SoS = 22500 - DMD = 37500
    C: H = 5100 - DH = 6000 - SoS = 10800 - DMD = 18000 
    ------------------------------------------------------
    MISSION 13: THE DEVIL RETURNS
    - Clear Bonus -
    All Modes = 2000
    - Stylish Points -
    S: Normal = 7000 - Hard = 8250
    A: Normal = 5000 - Hard = 5900
    B: Normal = 4000 - Hard = 4650
    C: Normal = 3000 - Hard = 3400
    - Clear Time -
    S: H = 13:30 - DH = 18:00 - SoS = 23:00 - DMD = 29:00
    A: H = 15:30 - DH = 21:00 - SoS = 27:00 - DMD = 33:00
    B: H = 18:30 - DH = 25:00 - SoS = 32:00 - DMD = 40:00
    C: H = 26:00 - DH = 35:00 - SoS = 45:00 - DMD = 55:00
    - Total Devil Hunter Points -
    S: H = 42500 - DH = 50000 - SoS = 99000 - DMD = 165000
    A: H = 22500 - DH = 30000 - SoS = 54000 - DMD = 90000
    B: H = 14870 - DH = 17500 - SoS = 31500 - DMD = 52500
    C: H = 6800 - DH = 8000 - SoS = 15300 - DMD = 25500 
    ------------------------------------------------------
    MISSION 14: FOREST OF RUIN
    - Clear Bonus -
    All Modes = 1500
    - Stylish Points -
    S: Normal = 6000 - Hard = 7400
    A: Normal = 4000 - Hard = 5000
    B: Normal = 3000 - Hard = 3700
    C:Normal = 2000 - Hard = 2450
    - Clear Time -
    S: H = 13:30 - DH = 18:00 - SoS = 24:00 - DMD = 29:00
    A: H = 15:30 - DH = 21:00 - SoS = 28:00 - DMD = 33:00
    B: H = 18:30 - DH = 25:00 - SoS = 33:00 - DMD = 40:00
    C: H = 26:00 - DH = 35:00 - SoS = 45:00 - DMD = 55:00
    - Total Devil Hunter Points -
    S: H = 36125 - DH = 42500 - SoS = 90000 - DMD = 150000
    A: H = 19125 - DH = 22500 - SoS = 45000 - DMD = 75000
    B: H = 10200 - DH = 12000 - SoS = 24300 - DMD = 40500
    C: H = 4250 - DH = 5000 - SoS = 9900 - DMD = 16500 
    ------------------------------------------------------
    MISSION 15: FORTUNA CASTLE
    - Clear Bonus -
    All Modes = 3000
    - Stylish Points -
    S: Normal = 11500 - Hard = 12250
    A: Normal = 9500 - Hard = 10000
    B: Normal = 7500 - Hard = 7900
    C: Normal = 5000 - Hard = 5250
    - Clear Time -
    S: H = 21:00 - DH = 28:00 - SoS = 34:00 - DMD = 41:00
    A: H = 23:00 - DH = 31:00 - SoS = 38:00 - DMD = 46:00
    B: H = 26:00 - DH = 35:00 - SoS = 42:00 - DMD = 50:00
    C: H = 33:30 - DH = 45:00 - SoS = 55:00 - DMD = 65:00
    - Total Devil Hunter Points -
    S: H = 59500 - DH = 70000 - SoS = 153000 - DMD = 255000
    A: H = 34000 - DH = 40000 - SoS = 90000 - DMD = 150000
    B: H = 21250 - DH = 25000 - SoS = 49500 - DMD = 82500
    C: H = 10200 - DH = 12000 - SoS = 23400 - DMD = 39000
    ------------------------------------------------------
    MISSION 16: INFERNO
    - Clear Bonus -
    All Modes = 3000
    - Stylish Points -
    S: Normal = 10000 - Hard = 10650
    A: Normal = 8000 - Hard = 8450
    B: Normal = 6500 - Hard = 6850
    C: Normal = 4500 - Hard = 4700
    - Clear Time -
    S: H = 18:30 - DH = 25:00 - SoS = 30:00 - DMD = 37:00
    A: H = 21:00 - DH = 28:00 - SoS = 34:00 - DMD = 41:00
    B: H = 24:30 - DH = 33:00 - SoS = 40:00 - DMD = 48:00
    C: H = 30:00 - DH = 40:00 - SoS = 48:00 - DMD = 58:00
    - Total Devil Hunter Points -
    S: H = 59500 - DH = 70000 - SoS = 135000 - DMD = 225000
    A: H = 34000 - DH = 40000 - SoS = 76500 - DMD = 127500
    B: H = 21250 - DH = 25000 - SoS = 47700 - DMD = 79500
    C: H = 8500 - DH = 10000 - SoS = 21600 - DMD = 36000 
    ------------------------------------------------------
    MISSION 17: ADAGIO FOR STRINGS
    - Clear Bonus -
    All Modes = 2500
    - Stylish Points -
    S: All Modes = 17000
    A: All Modes = 13000
    B: All Modes = 9500
    C: All Modes = 6500
    - Clear Time -
    S: H = 13:30 - DH = 18:00 - SoS = 21:00 - DMD = 25:00
    A: H = 15:30 - DH = 21:00 - SoS = 24:00 - DMD = 29:00
    B: H = 18:30 - DH = 25:00 - SoS = 29:00 - DMD = 35:00
    C: H = 26:00 - DH = 35:00 - SoS = 40:00 - DMD = 50:00
    - Total Devil Hunter Points -
    S: H = 85000 - DH = 100000 - SoS = 180000 - DMD = 300000
    A: H = 55250 - DH = 65000 - SoS = 117000 - DMD = 195000
    B: H = 25500 - DH = 30000 - SoS = 54000 - DMD = 90000
    C: H = 11050 - DH = 13000 - SoS = 23400 - DMD = 39000 
    ------------------------------------------------------
    MISSION 18: THE DESTROYER
    - Clear Bonus -
    All Modes = 1500
    - Stylish Points -
    S: All Modes = 5000
    A: All Modes = 4000
    B: All Modes = 3000
    C: All Modes = 2000
    - Clear Time -
    S: H = 7:30 - DH = 10:00 - SoS = 11:30 - DMD = 14:00
    A: H = 9:00 - DH = 12:00 - SoS = 13:30 - DMD = 17:00
    B: H = ?[*] - DH = 14:30 - SoS = 16:30 - DMD = 20:00
    C: H = 12:30 - DH = 17:00 - SoS = 20:00 - DMD = 24:00
    - Total Devil Hunter Points -
    S: H = 32300 - DH = 38000 - SoS = 68400 - DMD = 114000
    A: H = 18700 - DH = 22000 - SoS = 39600 - DMD = 66000
    B: H = 10200 - DH = 12000 - SoS = 21600 - DMD = 36000
    C: H = 5100 - DH = 6000 - SoS = 10800 - DMD = 18000 
    [*Note: For Clear Time, the Prima guide lists the Human Mode B rank as
    18:30 and the C as 12:30. They may have just been transposed, but as
    the B rank directly above for mission 17 was 18:30, it may also have
    been an unintentional duplication--in which case only the B-rank time is
    incorrect. Given that Devil Hunter's C-rank is less than 18:30, it seems
    likely be that the C for this mission is in fact 12:30 and the B something
    between that and 9:00.]
    [*Note 2: According to moderator Seth "s-kill" Killian of the Capcom-
    Unity "Ask Capcom" forum, the data sheet he recieved from Japan contains this
    same error. So no correction yet, sorry.]
    ------------------------------------------------------
    MISSION 19: THE SUCCESSOR
    - Clear Bonus -
    All Modes = 3500
    - Stylish Points -
    S: Normal = 12500 - Hard = 20000
    A: Normal = 9500 - Hard = 14250
    B: Normal = 7000 - Hard = 10500
    C: Normal = 5000 - Hard = 7250
    - Clear Time -
    S: H = 22:30 - DH = 30:00 - SoS = 50:00 - DMD = 60:00
    A: H = 25:30 - DH = 34:00 - SoS = 55:00 - DMD = 68:00
    B: H = 30:00 - DH = 40:00 - SoS = 66:00 - DMD = 80:00
    C: H = 37:00 - DH = 50:00 - SoS = 80:00 - DMD = 100:00
    - Total Devil Hunter Points -
    S: H = 76500 - DH = 90000 - SoS = 225000 - DMD = 375000
    A: H = 42500 - DH = 50000 - SoS = 126000 - DMD = 210000
    B: H = 22950 - DH = 27000 - SoS = 63000 - DMD = 105000
    C: H = 10625 - DH = 12500 - SoS = 31500 - DMD = 52500
    ------------------------------------------------------
    MISSION 20: LA VITA NUOVA
    - Clear Bonus -
    All Modes = 1000
    - Stylish Points -
    S: All Modes = 5500
    A: All Modes = 4500
    B: All Modes = 4000
    C: All Modes = 3500
    - Clear Time -
    S: H = 2:30 - DH = 3:15 - SoS = 3:45 - DMD = 4:30
    A: H = 3:45 - DH = 5:00 - SoS = 5:30 - DMD = 7:00
    B: H = 6:00 - DH = 8:00 - SoS = 9:00 - DMD = 11:00
    C: H = 9:30 - DH = 13:00 - SoS = 15:00 - DMD = 18:00
    - Total Devil Hunter Points -
    S: H = 28050 - DH = 33000 - SoS = 59400 - DMD = 99000
    A: H = 17000 - DH = 20000 - SoS = 36000 - DMD = 60000
    B: H = 10625 - DH = 12500 - SoS = 22500 - DMD = 37500
    C: H = 5100 - DH = 6000 - SoS = 10800 - DMD = 18000
    
    
    ---------------------------------------------------------------------
    PART III – LAST WORDS AND GENERAL TIPS FOR THE ASPIRING DEVIL HUNTER
    ---------------------------------------------------------------------
    
    Maybe you want to feel all warm 'n' fuzzy inside whenever you look at
    your rankings board. Maybe you want to make the online leaderboards and
    lord it over like you're King of the Hill in Vidgameland. Maybe you want
    to make flashy Youtube videos. Maybe you want to milk this game for all
    the achievements it's worth. Maybe you'd just like to get better. Whatever
    the reason, if you've stuck with it this far, you're looking for help,
    right?
    
    I confess, I'm no pro. My standard rankings in DMC3 are Bs and As; in
    DMC4, they're As with an occasional S thrown in. I rarely get anything 
    higher than a B in DMC1, and only beat Hard Mode Mundus by the skin of my
    teeth. I've never even managed to beat a game's Must Die mode. (DMC2,
    which doesn't exist, does not count--although if that game did exist,
    then I'd have beaten Dante Must Die no problem, but gotten stuck at the
    invisible fish boss in Lucia Must Die, trying in vain fifty times as Trish
    to no avail, finally screaming like a deranged jackal and hurling my
    controller at the room's farthest wall.) I'm no Exceed guru and (partly
    because the 360's d-pad sucks) can't switch styles mid-combo to save my 
    life.
    
    Even so, I know what I'm doing and how to get there, even if I can't get
    there with the grace of a Youtube superstar. I may not be Leaderboard
    material (I'm not likely to find out without 'net connection in any case),
    but I have a thing or two to teach the aspiring hunter in regards to
    making the grade.
    
    - 1: SMOKIN' SICK STYLE!!! (HOW TO HACK 'N' SLASH LIKE A CHAMP) -
    
    If you've been reading this half an eye open, you'll know that the stone
    your house is built on is almost entirely made of Stylish Points--a score
    that derives itself from how efficiently you wipe out your enemies, and
    more importantly, how well you mix up your moves. Stale bread is unwelcome
    in the world of the devil hunters, so get used to using more than just
    your gun, arm, and four-hit combo. Learn even the more complex maneuvers,
    practice until the game's direction-sensitive controls are second nature,
    and learn the intricacies of the two characters so you can use both to
    maximum effect--for Nero, this will involve mastering Exceed, learning
    when and how it is best to use, abuse, or ignore the Devil Bringer, and
    mastering when and how Blue Rose--in particular its Charge Shots--can be
    best utilized; for Dante, this will mean the considerably larger task of
    learning how best to use his various weapons and styles. Once you have a
    handle on those fundamentals, A and S ranks in the "Style" category should
    come with relative ease to you--even with my deficiencies, I almost always
    score A or S in that category, the sole exceptions being missions in which
    Style Points are especially hard to attain.
    
    Those are the general things, however. A Devil Hunter must also learn more
    refined techniques specific to every situation. Enemies can be read like
    books if you learn the language, and learning that lingo is essential to
    keeping your style bar in the upper stratosphere where it belongs. You
    can't just hack away at any enemy and expect to come away unscathed
    (except, of course, in Human Mode). Remember that if you take any damage,
    that S-combo you've worked up could be knocked all the way back to a B.
    Learning how to predict the knight's charge, how to expect those annoying
    ice attacks the Frosts are always throwing at you, how best to evade and
    counter the tactics of the Faust, how to most efficiently dodge and damage
    the ever-famous Blitz, when and how to actually combo those damn Chimera
    things, and how to best combat the game's bosses--these are many talents
    the hunter will require. And in this game each is twofold--different
    characters require different methods. It's up to you to find and master
    each and every one--if, that is, you're looking to be as good as you can
    be. Or if you hope to even have a prayer at beating Dante Must Die.
    
    One thing to take advantage of--a number of moves will not kill an enemy
    until the move is either completed or broken off. The moves I am aware of
    are all Dante moves (naturally): Dance Macabre, Million Stab (as well as
    Rebellion Combo B, since that's essentially another version of Million Stab),
    Kick 13, and Real Impact. Make use of these and milk those suckers for all
    they're worth!
    
    The old saw is "practice makes perfect." That is truth. Go back and re-play 
    missions that give you trouble. Go for an occasional Bloody Palace run.
    Whatever it takes. It's your party, now go out on that floor and get
    dancing.
    
    Another thing to make sure of is that your control scheme is set for
    optimum efficiency and comfort. You might be tempted to mimic the mapping
    of previous games (as I was), but you'll find that sometimes that just
    won't cut it. Perhaps lock-on would best fit the trigger rather than the
    bumper? Maybe the gun could go on the shoulder so you could charge on the
    move? Maybe you're just more used to jumping with the X button. Your game,
    your call. Make the most of it. If you determine that your control scheme
    is subpar, perhaps you'd better remap it. If doing that means unlearning
    old controls and learning new ones, maybe it's time you finally got around
    to earning your Human Mode achievements. If you're serious, do what it
    takes. If not... your game, your call.
    
    Naturally, the higher your combo meter's rank, the more points you gain each
    time you hit something (or dodge at the last minute, or use Table Hopper,
    or block, or... whatever). Your points are actually multiplied depending on
    the rank of your combo meter. Make use of the score display that appears when
    you replay a mission!
    
    STYLE RANK SCORE MULTIPLIERS
    No Meter (E) = x1.0
    Deadly = x1.5
    Carnage = x2.0
    Brutal = x2.5
    Atomic = x3.0
    Smokin'! = x4.0
    [Note: Sadly, "Smokin' Style!!" and "Smokin' Sick Style!!!" do not yield
    a higher multiplier... though they do yield the benefit of there being more
    meter to run before you get booted back into the Atomic rank.]
    
    - 2: WHERE ARE THOSE $%@&ING ORBS?! -
    
    I think we can safely skip the Clear Time aspect of the ranking, as that's
    mostly dependent on how quickly to pwn the demons (your mastery of the
    combo aspect) and how well you know your way around Fortuna (your memory,
    which I'm sure is photographic). One thing that may not come so easily to
    the player is finding all the hidden orbs in a level, or, more importantly,
    obtaining them all without damaging your Clear Time ranking. This is
    important: the orb ranking at it's best can double your overall Devil
    Hunter Points, but the Clear Time ranking can as much as triple it. If you
    hope to rank as high as you can, you can't very well sacrifice either of
    these massive bonuses, but if you give too much priority to one or the
    other, you're going to hurt yourself.
    
    You know that photographic memory I just mentioned? Now's the time to use
    it. You know what else you can really abuse in this regard? The dead
    lesbian antennae you got from that over-phlegmed toad. (I mean the ability
    to home in on secrets, now get that stupid look off your face, you sicko.)
    Recall: Nero and Dante travel through all of the same areas. Dante's only
    unique area doesn't even contain any hidden orbs. If you're having trouble
    finding all the orbs at Dante, simply switch over to Nero and replay a
    mission that runs through the same areas. Seek and destroy all
    destructibles, find all hidden orb caches at as leisurely a pace as you
    wish--a mad dash or a walk in Demonville Nature Park. Then go back as Dante
    and get all those orbs again as fast as you can.
    
    Don't forget the style statues--the "combat adjudicators" you combo'd into
    oblivion to get those nifty Blue Orb fragments. Assuming you have a fair
    wealth of moves at your command and a nack for mixing up moves, these
    shouldn't even pose a threat to your clear time, and all of them give
    sweet orb payoffs. If the high-rank adjudicators are giving you trouble,
    you'll just have to practice. Never use the same move twice without three
    or four other moves in-between them--that's a good rule of thumb to go by.
    
    Even with Nero's Rusalka Corpse, of course, some orbs must be found the
    old-fashioned way. Orbs in destructibles, free-standing orbs, and combat
    adjudicators simply can't be detected by this method. You'll have to keep
    your eyes peeled--fortunately, most destructibles are fairly obvious--
    tables, chairs, pots, wooden boxes, tombstones, statues, ice sculptures,
    giant seeds, flimsy stone pillars. Some may not jump out at you, so
    experiment--swing, shoot, buster anything that looks suspicious. Look high
    and low for all things smashable. Break a mirror and spit in the face of
    those seven years' bad luck. There just might be a prize inside.
    
    Of course it's tedious, not to mention time-consuming, to hack all the
    chairs in the castle foyer apart, let alone actually walk to each one, so
    it's essential that you use the "Get More Orbs" ability--this automatically 
    attracts all orbs in the room to you that result from a demon's death or an
    object's destruction. This allows you to blast objects from afar with your
    revolver, handgun, shotgun, or laser cannon, and simply move on while the
    game collects the cash for you--an ability that makes orb-collecting a
    light spring breeze.
    
    Learning the best ways to efficiently destroy things is important, as well
    --the sword works, but it's slow. The Devil Bringer's Snatch move can
    shatter long lines of objects or take out shelves from afar in a flash.
    Dante's shotgun can take out multiple objects at a considerable distance in
    single shots, and Gunslinger's "Fireworks" move can be destructive as well. 
    Each character's handgun, well-aimed, can take objects out
    from as far away as needed. And Dante's Pandora laser cannon can blast
    massive canals through entire rooms of destructibles (those chairs in the
    foyer or the tombstones in the graveyard, for example). Learning to utterly
    tear a room to pieces (or reduce it to smoldering ash) in as fast and
    effective a way as possible is not only helpful... it's actually kinda fun.
    
    Once you have a handle on finding the orbs and getting them with as little
    fuss as possible, you should have no trouble getting A or S in your orb
    rank without sacrificing time points to do so. Just seek and destroy. This
    is the easiest part of the entire game!
    
    - 3: AFTERWORD -
    
    Well, I believe that's all I have a right to say. I can't teach you how to
    be a hotshot combo king or reveal the locations of every hidden orb in the
    game, and at any rate, such things are better shown than told (and as I
    lack any kind of video capture tools, I can't do much showing). I hope that
    you, as a player, can benefit from what I did have to give--mostly the time
    to take the info from the Prima guide and organize it into a more
    convenient, mission-by-mission format rather than the massive tables (one 
    for rank score, one for time, one for style...) that guide uses--and my own
    understanding of how the ranking system works as a whole. I do believe that
    this is a fair and balanced ranking system, though it's definitely more
    forgiving than those of previous games--and I believe knowing how that
    system works can be a big help in getting the most out of this game.
    
    I love this game. I'm proud I paid $80 of my hard-earned Wal-Mart paycheck
    to buy this game's Collector's Edition. And I'm proud to have been of
    assistance to you, however much assistance I might have been.
    
    Now get out there and kill something. Happy hunting.
    
    ------------------
    Solaris_Paradox
    February 21, 2008
    "Sweet dreams."
    ------------------
    
    
    ---------------------------------
    PART IV - LEGAL AND CONTACT INFO
    ---------------------------------
    
    - 1: THE OBLIGATORY AND REDUNDANT DISCLAIMER -
    
    It's been mentioned before, but in case you either missed it or forgot, all 
    numerical information (the equation, clear times, points, ranking
    requirements, etc.) come from the Official Prima Game Guide, unchanged save
    for a major organizational overhaul. The massive walls of text explaining
    the formula and giving general hints... those actually *are* mine. 
    
    On a less redundant note, a lot of my narrative is somewhat tongue-in-
    cheek, mainly because writing FAQs is boring work, and because *reading*
    them is boring, too. If at any point you were insulted--relax, I was
    kidding. If you find my sense of humor to be corny or cheesy, cut me some
    slack. I learned everything I know from he whose best-known words are "I 
    should have been the one to fill your dark soul with LIIIIIIIIIIIGHT!!!
    ...light... light... light..." So of course it sucks. =P
    
    - 2: THIS GUIDE IS *MINE!* GET IT?! *MINE!!!* -
    
    It hardly needs to be said, but... oh, you read the heading, didn't you?
    This is *my* Guide, even if the info comes from the official Strategy
    Guide. I put a good deal of time into this, so if anyone rips it off in
    part or in whole, I will be extremely... unhappy.
    
    At present, this guide is only available on GameFAQs in the FAQs section
    and in the Xbox 360 DMC4 message board, as well as on several other sites
    with my permission. If you wish to use this guide on your own site, contact 
    me first.
    
    Naturally, if this guide appears anywhere without my screen name credited as
    the author, or with any parts of the original GameFAQs version omitted, it's
    probably not authorized by yours truly. Please let me know!
    
    - 3: THE STAFF ROLL
    
    Of course, not all of the information in this guide was from the Prima guide.
    Some of what doesn't comes from other people. Those people are:
    
    Capcom-Unity Moderator and Capcom USA employee, Seth "s-kill" Killian - Thanks 
    for answering, even if theinfo from Japan wasn't all that helpful.
    
    FatmanNatHan - For pointing out the usefulness of Fireworks for object 
    destruction and that certain moves won't kill until completion--thanks for the
    additional tips!
    
    JayFight - For pointing out the obvious (i.e. Style Rank Multipliers). Thanks,
    I facepalmed epicly after reading your e-mail. *sweatdrop*
    
    And to those who provided the Difficulty Multipliers - nyekobug and
    yellofellojp, the latter of which credits the thread at 
    http://devils-lair.org/forum/viewtopic.php?t=5334 
    
    
    - 4: CONTACT SOLARIS_PARADOX -
    
    If you would like to send feedback, positive or negative (be civil,
    please... flames will be shot on sight and summarily ignored, so don't
    waste my time, or your own), or if you can clear up the Clear Time uncertainty
    in Mission 18, or wish to contact me for any reason, I can be reached at the 
    following e-mail address:
    
    Solaris_Paradox@hotmail.com
    

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