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\---------------------------------By Alek Kettenburg------------------------- /
 \--------------------------------Start Date:03/20/11------------------------/
  \-------------------------------end Date:04/17/11-------------------------/
   \------------------------------Type: Scenario Battle FAQ----------------/
    \-----------------------------Version 1.00----------------------------/   
     \----------------------------As of 00/00/00-------------------------/
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       \---------------------------------------------------------------/
        \_____________________________________________________________/
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--------------------------------Table Of Contents------------------------------
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\_____________________________________________________________________________/

Table of Contents----------------------------------you're looking at it genius.

Introduction-------------------------------------------------------------[ITO1]

Tips and Advice----------------------------------------------------------[TAA2]

Walkthrough--------------------------------------------------------------[WKT3]

Americas-----------------------------------------------------------------------

Last Stand---------------------------------------------------------------[LST4]

Mayan Ambush-------------------------------------------------------------[MYA5]

Teutonic-----------------------------------------------------------------------

Lake Peipus--------------------------------------------------------------[LPI6]

Village Vilnius----------------------------------------------------------[VVI7]

Crusades-----------------------------------------------------------------------

Oasis Rock---------------------------------------------------------------[ORK8]

Antioch Ford-------------------------------------------------------------[AFD9]

Britiana-----------------------------------------------------------------------

Beach landing------------------------------------------------------------[BLG1]

Mountain Ambush----------------------------------------------------------[HGA2]

Highland Alliance--------------------------------------------------------[MAB3]
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------------------------------Introduction [ITO1]------------------------------
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\_____________________________________________________________________________/
Hello and welcome to my fourteenth  guide. This is going to be a guide on how 
to beat all of the Scenerio battles in the game. I decided to write this 
guide for 2 reasons. 1. The total war series is my favorite strategy game of 
all time. 2.there aren't many other places to find help for these battles and I
know from personal experience that the scenerio battles can be hard at times.

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-------------------------------Tips and Advice [TAA2]--------------------------
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\_____________________________________________________________________________/

I highly suggest you read this if you are new to the game. 

1. Use all of your units to your advantage. It doesn't matter if you only have 
100 men at the end of the battle, the only thing that matters is that you win 
the battle.

2. Never leave Cavalry in combat for to long especially against spearmen. So 
charge the flanks of the enemy soldiers then, if they don't mediately route 
pull your horses out and then charge them again. 

3. Archers can work as melee units if you are running low on infantry.

4. Always keep your general out of danger. If your general dies you will 
automatically lose the battle. 

5. Cannons and catapults are your top priority. Whenever your enemy has these 
units they will aim for your general generally 90% of the time.

6. Even though at times the odds seem bad the game will usually give you some
sort of tactical advantage so try to figure this out or continue to read this
guide and I will tell you.

7. Never charge cavalry in to spear men head on! Allways attack from
spearmen from the flank. Even if you outnumber them 2 to 1 they will still 
cause many casualties if you charge them while they are facing you.

8. You can pause the game and still order your troops. This will let you make
better decisions because you won't be under pressure.

9. Do not chase routing units unless the battle is very close to being over
because in a lot of these battles every single unit needs to be used to the 
best of its ability for you to win.   

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-------------------------------Walkthrough [WKT3]------------------------------
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\_____________________________________________________________________________/

Before I start the guide there are a few things you should know.

1. For the most part the computer is very predictable but the computer is not
guaranteed to do what I say they will do so be prepared to think on your
own.

2. There is more then one way to beat any one of these battles so my way may 
not be the easiest way of doing it. 

3. If you have a alternate strategy  please don't hesitate to e-mail me at 
ratlips24@aol.com. (Note: make sure to include medievil 2 total war in the 
description.)

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-------------------------------Last Stand [LST4]-------------------------------
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\_____________________________________________________________________________/

                                (2v2) Last Stand 
                                    1521 AD

A team for 4 players. The Spanish have allied with the Tlaxcalans to defeat the
last remaining Aztecs. THe Mayans and Aztecs must fight together in this last 
stand against the imposing Spanish rule.

-----------------------------------Units---------------------------------------
Unit name X soldiers in each unit (number of units)

Aztecs 
General: Captain Motelchiuh 

Bodyguard X 30   
Aztec Warriors X 75 (3)
Coyote Priests X 40 
Cuahchiqueh X 60 (3)
Aztec Spearmen X 75 (2) 
Eagle warriors X 60 (4)
Juguar warriors X 60 (4)
Aztec archers X 75 (2)

Spain
General: Captain Hernan 

General's bodyguard X 20 
Swordsmen militia X 40 (2)
Sword and buckler men X 40 (2) 
dismounted conquistadors X 40 (2)
Almughavars X 60 (2)
Crossbowmen X 60 (2)
Conquistadors X 30 (2)
Peasant crossbowmen X 60 (2)
Town militia X 60 (2)

Mayans
General: Captain Akbal

Supreme war captains guard X 20 
Batab militia X 40 (4)
Priests of Kukulcan X 40  
Temple guard X 40 (4)
Al holpop Militia X 60 (2)
Mayan Javelinmen X 60 (2)
Holkans X 30 (2)
Jaguar warriors X 60 (2) 
Mayan archers X 60 (2)

Tlaxcalans
General: Captain Mamexi  

War captains guard X 30
Tlaxcalan warriors X 75 (2)
priests of quetzalcoatl X 40 (2)
cuahchiquen X 75 (3)
Tlaxcalan spearmen X 75 (2) 
tlaxcalan archers X 60 (2)
Eagle warriors X 60 (2)
Jaguar warriors X 75 (4)
Arrow warriors X 60 (2)

------------------------------Overview-----------------------------------------

This is a large two versus two battle fought around the cramped edges of a 
lake. Both sides of the lake are relatively flat with the exception of a 
small slope on the right side. The armies are deployed on opposite sides of
the map with one army on each opening of one of the paths on either side of 
the lake. As there is very little room on either side of the lake cavalry is
extremely useless and will ultimately get surrounded and you won't have enough
room to build enough momentum for a charge. Flanking with infantry is also 
impossible as the Native factions will always charge in large mobs of soldiers
that leave no room on either side to move men around. In the end, the battle
comes down to sheer numbers. Because of this there is very little strategy to
win as the Native factions. 

------------------------------------Strategy-----------------------------------
 
---Mayans and Aztecs---

Since the Mayans and Aztecs both have very similar army composition the 
strategy for them is completely the same. The secret to winning this battle
is taking advantage of your AI ally. When the battle starts move your army 
down the path in front of your army. While your doing this make sure to move
your general to the back of your army. If your allied army follows you down the
path then continue moving down. If they don't follow you (witch is pretty rare)
the move pack out of the path and follow them down there path. If your playing
as the Aztecs then position half of your army on the slightly elevated hill on
the left and position the rest of your army in a line on the normal path. Stop 
your men half way down the side path and wait for the aproaching army. 

Once they start sending up there skirmishers, its time to charge. Distribute
your men across the enemy army and have your army fire flaming arows in
the enemy mass. Hopefully ,about now, your allied army will join in with the
charge with you.

If you are only facing the Tlaxcalans or only facing the Spanish then you and
your allied army will steam roll over them with less then 40% Casualties 
facing the Natives and 30% Casualties facing the Spanish. After you defeat the
first army rally the survivors of your army and form them in a line and make 
sure to stop them from chasing enemy soldier off of the map. By now the second
enemy army should be near and your surviving allied soldiers will be already
charging them. If you have less then half of your men left then you should 
just let the allied army weaken them then move in. If you have about 60-70% of 
your army left (witch you should) then you can join in with your allies and 
crush the second army.       

---Spain---

This is a bit harder because the Spanish army is one fourth ranged units and it 
has 3 units of cavalry witch are almost useless due to the lack space to 
maneuver in. To add on this the Spanish infantry ,though higher quality, are
completely outnumbered against the natives and are guaranteed to route very
quickly just by the enemies sheer numbers. 

In order to prevent this you will have to use your allied army to its fullest
extent. Rather then going down the path directly in front of you, head to the
path that your allied army is going down and have them lead the assault. Stay
close to your allies but make sure that they take the blunt of the enemy 
army. Make sure that your ranged units are fining and that you don't keep
your allied cavalry in combat for to long as they will get cut down.

Hopefully the enemy army has been defeated and you haven't lost to much of
your infantry. Your allied army is probably pretty drained but there job is 
not over yet. Have them lead the charge on the second army and have them do
as much damage as possible to the second army before you move your men in 
to finish them off. Remember that if a part of your line breaks that your
missile infantry can fill them temporarily 

---Tlaxcalans--- 

Basically use the exact same strategy as above but switch all of the roles so
that the Spanish go first and you go second. This one is a bit easier since
your troops won't immediately route like the Spanish troops.
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/                                                                             \
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-------------------------------Mayan Ambush [MYA5]-----------------------------
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\_____________________________________________________________________________/

                              (2v2) Mayan Ambush
                                    1522 AD

A team battle for 4 players. As a Spanish army makes haste to aid in the 
defense of their settlement, a Mayan army lays in wait, ready to strike their 
approaching foes. If the Spanish cannot overcome their ambushers quickly, 
their village will be surely be lost. 

-----------------------------------Units---------------------------------------
Unit name X soldiers in each unit (number of units)

Spain (reinforcements)
General: Captain Diego

Generals bodyguard X 18  
Conquistadors X 20  
Crossbowmen X 50 (2)
Arquebusiers X 60 (2)
Musketeers X 60 (3)
Dismounted Conquistadors X 30 (3)
Swordsmen Militia X 34 (3)
Culverin X 14 (2)

Spain (Town Defenders)
General: Captain Domingo 

Generals Bodyguard X 16  
Spanish Dragoons X 16
Conquistadors X 15 (2)
Musketeers X 60 (2)
Sword and Buckler men X 30 (2)
Arquebusiers X 60 (2)
Dismounted Conquistadors X 60
Basilisk X 16 (2)
Swordsmen Militia X 30

Mayans 
General: Captain Buluk Kab 

Supreme war captains guard X 60
Temple guard X 75 (6)
Holkans X 75 (4)
Mayan Priests X 75 (2) 
Jaguar Warriors X 75 (4)
Priest of Kukulcan X 75 
Mayan Archers X 75 (2)

Mayans   
General: Captain Muluc 

Nacom Warriors X 75 (4) 
Batab Militia X 75 (4)
Hornet Throwers X 75 (4)
Jaguar Warriors X 75 (3)
Priests of Kukulcan X75 (2)
Al Holpop Militia  X 75 (2)
Supreme War Captains Guard X 75

------------------------------Overview-----------------------------------------

This is a siege battle where the one Spanish army will try to hold the town 
while they wait for more reinforcements to help them out. One Mayan army
will focus on capturing the town while the other ambushes and destroys the 
reinforcing army. The Mayans have the numerical advantage and the superior
positioning but the Spanish have fearsome Cavalry that will bash threw the
mayans if used correctly. 

------------------------------------Strategy-----------------------------------

---Mayans---
(the ambushing army commanded by Buluk Kab that is posistioned ready to kill
the spanish reinforcements)

You will be controlling the 2 Armies that are positoned ready to destroy the
spanish reinforcements. One army is positioned on a hill on the a path that the
spanish reinforcements are coming from. The second army is positioned in a 
forest by a hill in position to help in the assault on the town. The smaller
army on the left will be referred to as the first army and the other larger
army will be referred to as the second army.  

When the battle starts move the first army up to the town ,but don't make them
run just yet. Once the enemy cannons start shooting at you, charge. Target 
the cannons with one of your units and fous the rest of your melee units on
the infantry. Have your archers target the enemies ranged units. At this time
your allied army should be attacking from the other entrance so all you should 
have to do is distract the soldiers outside the town. 

While your first army invades the city the spanish army should be approaching 
your second army. 9/10 times the spanish army will bring up its ranged unit 
first. once they do charge up your army and divide your men amounst there
line. Since you should be fighting down hill you should have the advantage
and they will route really quickly. By the time you route the reinforcements 
the town will be really close to being taken if its not already. If your allies
somehow fail to take the town then take your men and finish off the survivors.  

---Myans---
(The other Mayan army that is in position to raid the town and has one small
force to ambush the reinforcements.

This strategy is ver similair to the first mayan army. Once the battle starts
have your army on the beach to the right march towards the town. Do the smae
with the army on the left. There is a good change the enemy army will lead 
a charge with its cavalry towards your small force on the left. If they
do you will take tons of loases no matter what you do. Once you can see that 
the other army has started the charge charge with your smallwr army. Target
the cannons and try to suround the melee infantry. They should route after
some time. Once this happens your second army should be in range to cahrge the
city. So do that and the enemy lines will brake in no time. 

Ny now either you and your army should be in the process of capturing the town.
now you need to do is move all of your men into the city and try to fight
the spanish reinforcements untill the timer runs out. 

---Spain---
(reinforcements)

This one is actually really easy to do, assuming your allied army can hold
the town for you. Since the AI isn't super inelegant they will not play out
the battle it is supposed to be played. At the begging of the battle all 4
groups of Mayans will go straight for the town and will ignore you untill
you go after them. 

Once the battle begins move your army slowly down the hill to the town. Once
your cannons come into ranges with some of the soldiers below leave them on 
the hill and have them give you support. Don't worry because the enemy soldiers
will not touch your cannons. Once you can see the enemy soldiers start running 
at the allied town it will be time for you to attack. Move all of your cavaly 
and your general toy the front fo the clollom and charge down the hill towards
the enemy ary. Target the archers at the end of the collom and then have your
infantry go after the flanks of the enemy infantry that is still outisde of the
town. If the archers don't instantly route, then pull your cavalry out about
15 meters and then charge again untill they route. After they route go for the
flanks of soldier outside of the town but DO NOT move your men into the town 
or else they will get slaughtered. 

One the soldiers outside have routed move your infantry inside the town and
have them flank the soldiers there, but agian DO NOT move you cavalry inside
the town, Just have them sit outside by the other entrance to the city. Mop up 
any archers that are still outside but keep them close to the town. 
After another few minutes another attack by the second mayan army will start
there final assault on the city. Wait for about half of them to get inside the
city and then charge with the last of your cavalry into there flanks. 
Quickly pull them out before they get surrounded and then perform another 
charge. If you run low on cavalry then have all of your ranged units enter 
into melee combat with the soldier of the second army ouside of the city and 
have them hold the enemy soldiers in place while your men flank them. Continue 
doning this untill the enemy force has been destroyed or all your cavalry is 
killed.

Now just wait for your flanking soldiers to eliminate the enemy force and the
long battle will finallt end.        


---Spain---
(the army defending the town in the beginning)

I have tryed many times to beat this battle but it is simpily to difficult for 
me. No matter what I do the allied reinforcements never help me and they just
sit there as the town gets taken.

If you know how to beat this battle as the spanish army that defends the town
cpuld you please email me. Thankyou. 
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-------------------------------Lake Peipus [LPI6]------------------------------
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\_____________________________________________________________________________/

                             (2v2) Lake Peipus 
                                   1242 AD

A team battle for 4 players. The Teutonic Order and its Danish Allies have 
launched an attack on the Novogrod Republic. The Novogrods have strategically 
retreated across the Lake Peipus in the hope to commence the battle on their 
own terms. 

-----------------------------------Units---------------------------------------

Novgorod
General: Aleksei  

General's Bodyguard X 20
Druzhina X 40 (4)
Tsars Guard X 40 (2)
Cavalry Militia X 40 (4)
Kazaks X 40 (2)
Dismounted Druzhina X 60 (2)
Spear Militia X 75 (2)
Berdiche Axemen X 75 (2)

Novogrod
General: Captain Vladimir  

General's Bodyguard X 20
Druzhina X 40 (4)
Tsars Guard X 40 (2)
Cavalry Militia X 40 (4)
Kazaks X 40 (2)
Dismounted Druzhina X 60 (2)
Spear Militia X 75 (2)
Berdiche Axemen X 75 (2)


The Teutonic Order 
General: Captain Dimarus 

Generals Bodyguard X 20
Ritterbruder X 40 (2)
Sword Brethren X 60 92)
Livonian Auxiliaries X 60 (2)
Order Militia X 75 (4)
Prussian Archers X 60 (20)
Order Soearmen X 60 (2) 

Denmark
General: Captain Haakon

General's Bodyguard X 20
Norse War Clerics X 40 (2)
Huscarls X 40 (2)
Chivalric Knights X 40 (2)
Scouts X 40 (3)
Viking Raiders X 75 (3)
Spear Militia X 75 (2)
Norse Archers X 60 (3)

------------------------------Overview-----------------------------------------

This is a 2 v 2 battle. The map is flat on each side with a large wide hill in
the middle of the map. Both armies consist mainly of cavalry with some weak
infantry. To win this battle you must utilize the high ground and fight 
together with your allies to win.  

------------------------------------Strategy-----------------------------------

---Both Novgorod armies and Dennark and the Teutonic Order---

The basic strategies for all 3 of these armies are the same. At the beginning
of the battle form all of your infantry in a line in front of your cavalry.
they will be in charge of sponging the enemy cavalry charge. March your army
up to the top of the hill and wait for your allies to join up with you. Once 
there men are lined up with you, charge your cavalry down the hill. Try to 
swarm the enemy infantry with your infantry and keep your cavalry together.
Do not let any of your cavlry go to far away from the main army. Keep the 
momentum going and the enemy army will route in no time at all.
 _____________________________________________________________________________
/                                                                             \
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-------------------------------Village Vilnius [VVI7]--------------------------
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\_____________________________________________________________________________/

                             (2v2) Village Vilinius
                                     1410AD

A team battle for 4 players. Teutonic Crusaders have targeted a small polish 
village during their northern crusade against the Pagans. Lithuanian armies
border from the encroaching Crusader armies. 

-----------------------------------Units---------------------------------------
Teutonic Order
General: Captain Athalwolf  

Generals Bodyguard X 20 
Ritterbruder X 40 (2)
Halbbruder X 40 
Knechten X 40 (2)
Livonian Auxiliaries X 60 (2)
Prussian Archers X 60 
Dismountes Ritterbruder X 60 (2)
Sword Brethren X 60 (2)
Burgher Pikemen X 75 (2)
Order Militia X 60 

Teutonic Order 
General: Captain Hans 

Generals Bodyguard X 20 
Ritterbruder X 40 (2)
Halbbruder X 40 
Knechten X 40 (2)
Livonian Auxiliaries X 60 (2)
Prussian Archers X 60 
Dismountes Ritterbruder X 60 (2)
Sword Brethren X 60 (2)
Burgher Pikemen X 75 (2)
Order Militia X 60 

Lithuania 
General: Captain Alexander 

General's Bodyguard X 20
Tartar Lancers X 40
Latvian Crossbowmen X 60 (2)
Baltic Archers X 60 (2)
Dismounted Tartar Lancers X 40 (4)
Estonian Rebels X 60 
Sudovian Tribesmen X 75 (2)
Samogitian Axemen X 60 (2)
Dzukijan Horsemen X 40 (2)
Dievas' Guard X 40 (2)

Poland
General: Captain Czeslaw 

General's Bodyguard X 20
Polish Guard X 40 (2)
Polish Knights X 60 
Polish Archers X 60 (2)
Crossbow militia X 60 (2) 
Spearmen X 75 (2)
Dismounted Polish Knights X 60 (2)
Spear Militia X 75 (2)
Dismounted Polish Knights X 60 (2)
Dismounted Polish Nobles X 40 (2)  

------------------------------Overview-----------------------------------------

This is yet another 2 v 2 siege battle. Like the last battle the town has 
no walls. Unlike the last battle both of the 2 armies protecting the town
are both positioned in the town and the enemies armies are coming from opposite
corners of the map. The Teutonic orders soldiers have superior infantry
but poland and Lithuania have the superior numbers and have the defensive 
position.

---Poland and Lithuania---

Have your infantry form a lin outside the streets leading into the town. Line
up your ranged infantry in the back and position your cavalry to the right 
of your army. Also position 2 units of any infantry inside the town square. 
If you have horse archers then send them to harass the enemy pikemen. Wait for
the enemy army to approach and have your archers rain death on them. Engage 
them with your infantry and use your superior numbers to your advantage. The
enemy army will sometimes try to sneak past you into the square with there 
cavalry. If they do engage them with your cavalry and some of your spearmen.

Your allies from the other side of town will probably try to help you so you
should have no trouble fighting them off. Once there defeated send some of 
your infantry inside the town to support the square and then send the rest of 
your men around the city to support your allies. Since your allies are 
complete morons they will not be able to prevent the enemy army from 
reaching the inside of the town. So with the cavalry you sent around the
city have them flank the enemy soldiers. This shouldn't be to hard since
your allies should have weakened them. Kill off the last of the archers 
outside to win the battle. 

---The Teutonic Order---

The Teutonic Order is a bit harder to play as since you have to kill EVERY 
single one of the enemy soldiers and they will always come back from routing.
But it isn't impossible.

Once the battle starts you will have to reform your army. Line your 2 pikemen
units in a long line in the front. The second line should consist of your
swordsmen and spearmen. The third line is the ranged units and on one side 
of your army should be all of your cavalry. As you march charge towards the 
town the defenders will sally forth you meat you half way. Try to position
your line next to some of the farm buildings so that the enemy soldiers 
won't be able to surround you. When the enemy army gets near active spear wall
formation and let them come to you. Once there all engage have your cavalry 
swing around them and flank. The light armored infantry will route quickly.
Make sure your men don't go to far away as the enemies allies will give them
some support. Keep your men together and make sure the flanks are secure.

After the first army and reinforcements have been destroyed you next job
will be to take the town. Rest up your men and let your allies weaken the 
defenders. Once your units are all fresh, aproach the entrances to the town
from all sides and try to surround the men in the square.    

Your allies should have done enough damage for you to finish them off.

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/                                                                             \
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-------------------------------Oasis Rock [ORK8]-------------------------------
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\_____________________________________________________________________________/

                              (1v1) Oasis Rock
                                    1306 AD

The Byzantine have pursued their hated enemy the Turks to this Oasis. Tired of
being harassed, the Turks have turned to fight the Byzantine, hoping to use 
the terrain to their advantage.
 
-----------------------------------Units---------------------------------------
The Turks
General: Captain Baraka

Bodyguard X 30
Turkish Horse Archers X 30 (2)
Naffatun X 30 (2)
Bedoiun Camel Riders X 30 
Hasham X 30 (2)
Turkish Crossbowmen X 48 (4)
Ahdath X 60 (2)
Kurdish Auxiliaries X 60 (2)
iqta'dar X 30 
Saracen Militia X 60 (2)

The Byzantine Empire 
General: Captain Conatantine

General's Bodyguard X 30
Archontopoulai X 30 (3)
Skythikon X 30 (3)
Pronoia Infantry X 60 (3)
Alamanoi X 48 (2)
Byzantine Guard Archers X 60 (2)
Greek Flamethrower X 30 
Varangian Guard 

------------------------------Overview-----------------------------------------

Basic 1 v 1 battle where the Byzantine empire has has the superior infantry
bu the Turks have superior ranged units and cavalry. 

------------------------------Strategy-----------------------------------------

---Byzantine Empire---

There strategy is simple enough it just takes a while becuase you have to
hunt down large amounts of missile untis. Once the battle begins set the 
unit formation on your horse archers to loose and have them start showering
the soldiers across the lake. Form your soldiers into one line with no gaps
and have the infantry on the hill on the left flank return to your line. 
The enemy will pretty much always start off with a mass cavalry charge on 
your archers. Have your cavalry and your general execute a counter charge.
Once the enemy cavalry routes have your cavalry charge the infantry but make
sure to pull them out before they are surrounded. Continue doing this until
the enemy infantry reaches your line. 

Your infantry is far superior so they should route quickly. Now quickly turn
your line so that they will face the hill to the left. From there finish off
the crossbowmen and the spearmen sent to flank you. Charge them with the 
remainder of your cavalry. Now its just a matter of hunting down the dang 
horse archers. 

---The Turks---

At the beginning of the battle pull the spearmen down from the hill to the 
right of your army and have them join up with your line. From there you 
pretty much do the same strategy as you did as the Byzantines in the 
paragraph above. Just this time make sure to support you cavalry with your
spearmen because your cavalry is a bit weaker at charging. Also prioritize 
the greek flamethrowers because they can inflict massive casualties. Other 
then that the Byzantines will take the same actions the Turks did when
you faced them. 

Note: you don't have to turn your army like you did as the Byzantines.    
 _____________________________________________________________________________
/                                                                             \
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-------------------------------Antioch Ford [AFD9]-----------------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

                             (2v2) Antoich Ford 
                                   1311 AD
The crusades states of Antioch and Jerusalem face off against Egypt and 
Turkey. Can the Crusader states defend their entrenched position and drive off 
the mighty Islamic hosts! ot will the combined might of turkey and Egypt crush
the Crusading states. 

-----------------------------------Units---------------------------------------
Kingdom Of Jerusalem
General:

General's Bodyguard X 30
Templar Crossbowmen X 48 (2)
Templar Confrer Knights X 30
Templar Sergeants X 60 (2)
Squires Of Tripoli X 48 (2)
Dismounted Knights Of Jerusalem X 48 (2)
Knights Of Tripoli X 30 
Trebuchet X 20 (2)

Principality Of Antioch 
General:

General's Bodyguard X 30
Knights Hospitaller X 30
Knights Of Edessa X 30
Hospitaller Crossbowmen X 48 (2)
Hospitaller Sergeant X 60 (2)
Edessan Guard X 48 (2)
Canons of the Holy Sepulcher X 48 (2)
Trebuchet X 20 (2)

Egypt 
General:

Bodyguard X 30
Khassaki X 30 (2)
Al-Haqs Infanatry X 60 (3)
al-Ashair Infantry X 60 (3)
Khasseki Infantry X 60 (3)
Abid al-Shira X 48 (2)
Sibyan al-Khass X 30 (2)

The Turks 
General:

Bodyguard X 30
Hasham X 30 (2)
Turkish Horse Archers X 30 (2)
iqta'dar X 30
Kurdish Auxiliaries X 60 (3)
Ahdath X 60 (3)
Dismounted Hasham X 60 (2)

-------------------------------Overview----------------------------------------

This is another 2 v 2 battle. In this battle The Principality of Antioch and
Jerusalem are in a heavily fortified position guarded by trenches filled with
water that are impossible to pass. Inbetween the trenches are hills of dirt 
that have artillery and missile units that have a major advantage against 
the soldiers below. The Turks and Egyptians have very poor infantry but there
cavalry is absolutely deviating on enemy swordsmen.

---Egypt---

Once the battle starts take 3 forth of your infantry and have them engage the
infantry down the middle passage between the 2 mounds. Have all of your cavalry
charge the 2 units of swordsmen on the far right passage. 

Your infantry in the middle should get some help from your allies and you
should be making some progress on the enemy lines but don't expect your
guys to make there way threw in a few minutes. Your cavalry that you sent out
earlier should break threw the swordsmen. Send the last of your infantry that
isn't engaged down the path on the right side with your cavalry. Have the
infantry assault the catapults and crossbowmen and have your cavalry 
flank the enemy soldiers in the middle between the dirt mounds. 

With this final charge the rest of the men will route and then all you will
have to do is hunt down any survivors.

---The Turks---

Basically do the same exact thing as Egypt but replace anytime I said "right"
with left and its basically the same thing. So for example go instead of 
going down the far right side go down the far left side.

---Kingdom of Jerusalem and Principality Of Antioch---

This is just as easy as the Turks. Before you start pause the game so you can
make preparations. Make a line with your spearmen in the middle path and 
move your cavalry on the right or left path depending on witch side your on.
Target some infantry with your catapults and unpause the game. While your
spearmen hold you the enemy line move your swordsmen and cavalry along the 
right or left side and move to flank the enemy lines. 

The enemy cavalry will try to counter you ,so Charge them with your cavalry and
swarm them with your swordsmen. Once you finish off the cavalry move
your infantry and cavalry and flank the soldiers currently engaged in the 
middle path. The enemy infantry will quickly route and then you just need to
hunt down the horse archers and you will win the battle.       
 _____________________________________________________________________________
/                                                                             \
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-------------------------------Beach landing [BLG1]----------------------------
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\_____________________________________________________________________________/

                               (1v1) Beach Landing 
                                      1262 AD

 A Norwegian fleet has been spotted near a beach in Northumberland. The English
are ready this time and have sallied out to meet them head on.
-----------------------------------Units---------------------------------------
Wales
General: Captain Hywel

General's Bodyguard X 40
Wlesh Longbowmen X 60 (2)
Saethwyr X 60 (2)
Morgannwg X 60 (2)
Meirionnydd X 60 (2)
Rhyfelwyr X 60 (2)
Welsh Skirmishers X 60 (2)
Mathrafal Horsemen X 40 (2)
Teulu X 40
Ribault X 12 
Ballista X 12 (2) 
Welsh Militiamen X 100

Norway 
General: Captain Knud 

General's Bodyguard X 32 
Huscarls X 40 (2)
Viking Raiders X 100 (2)
Spear Militia X 100 (2)
Sword Staff Militia X 60 (2)
Gotland Footmen X 60 (4)
Svenner X 40 (4)
Crossbowmen X 60 (2)
Dismounted Feudal Knights X 80

-------------------------------Overview----------------------------------------

This 1 v 1 battle where the Welsh army commands the high ground and must
fend off the Norwegian attacks below. The Welsh have a advantage since they
are fighting down hill but they are outnumbered by the invading army.

------------------------------Strategy-----------------------------------------

---Norway---

This one is actually the easiest side to play as. This is do to the fact that
the enemy army will usually abonden its superior position and move back to
flat ground to meat you on fair grounds. The high ground is there only 
advantage and when they give it up, they give up there chance of winning.

So make your way up the hill and onto the flat lands on top. Move 3 units
of cavalry on each side of your army. Now its just another battle. Engage
the enemy infantry with your and then flank them with your cavalry. Then
its a matter of superior numbers and stronger cavalry against fewer numbers
and unprepared cavalry. You should win this with no problem.

---Wales---

In order to win as the Welsh you must utilize the high ground you are given.
Rather then waiting on the top of the hill for the enemy you should meat 
them on the hill. Form your infantry in a line and meat the enemy army down
the hill. Keep half of your cavalry on each side of your infantry. Once 
your archers are in range, charge your infantry. On one side have your cavalry
flank the infantry and have the other side counter the enemy cavalry. There
is a very high chance that your infantry will route after a few minutes but
as long as they have take out at least 75% of the enemy army and you have most
of your cavalry left you should still be able to capture victory.

But like always Never keep your men in combat for to long. ALways pull them
out and then charge. Overall this is a hard battle do to your horrible infantry
but you should be able to secure victory as long as you utilize the high
ground. 
 _____________________________________________________________________________
/                                                                             \
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-------------------------------Mountain Ambush [HGA2]------------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

                               (1v1) Mountain Ambush 
                                        1261 AD

The English are crossing into Scottish territory choosing to take a path 
through the mountains. The Scottish army is aware of the English advance and  
has organised an ambush along the mountain road.
-----------------------------------Units---------------------------------------
Scotland 
General: Captain Angus

Generals's Bodyguard X 20
Noble Swordsmen X 60 (2)
Noble Pikemen X 70 (2)
Highlanders X 75 (4)
Peasant Archers X 60 (2)
Highland Archers X 60 (3)
Highland Nobles X 75 (3)
Feudal Knights X 40 (2)

England 
General: Captain Henry

General's Bodyguard X 20 
Demi Lancers X 40 (3)
Arquebusiers X 60 (3)
Armoured Swordsmen X 60 (2)
Dismounted English Knights X 60
Culverin X 20 (2)
Retinue Longbowmen X 60 (2)
Yeomen Archers X 60 
Heavy Billmen X 60 (3)

-----------------------------Overview------------------------------------------

This is a interesting 1 v 1 battle where the Scottish army has set up a 
ambush while the English army trys to make its way threw the mountain path.
The Scottish army has archers and infantry on both sides of the path. The 
English army is sending half of his army down the middle and the other half
up the right mountain path. 

-----------------------------Strategy------------------------------------------
NOTE: for future reference, The right path will always be the one where
the English army sends its knights and infantry. The left path is always
the side that the English army sends it single unit of archers on. 

---Scotland---

Start off by ordering one unit of Highland nobles on the left path to attack 
the one unit of English archers by your archers. Now line up the rest of
your Highland Nobles in a line on the slope leading to your archers. Don't
directly put them on flat ground or else they will get destroyed put them
on a angled slope. As your archers rain death on the cavalry they will charge
at your Nobles. If you put them on a slope like you to then the cavalry 
will get cut down by your nobles. 

After the cavalry has been eliminated move your Nobles onto the mountain path
and have them engage the enemy Billmen. Don't worry about it if some units of 
cavalry gets past your infantry because your main army at the end of the path
will destroy them. 

Now to the right path where the bulk of the enemy infantry went up. Your
archers should have been shooting at them for a long time now and they
shouldn't be able to chase them down without any cavalry. Once they reach 
your main army they should be heavily depleted and you should be able
to mow them down.    

---England---

This one is just as easy. Since the enemy AI is really stupid they will 
abandon there superior position and will just unite in one army and encounter 
you that way. Before starting the battle stay in the deployment phase for
a few seconds. Move 3 units of Demi Lancers onto the left path behind your
one unit of archers. Then move the archers with your main army. Also take
ALL of your army (except your cavalry) and put them on the right path with
the Bulk of your infantry. Start the battle.

When the battle starts take your cavalry you put on the path and mow down
the Scottish archers. They should offer no resistance. Once there finished
you will notice that the Scottish nobles are completely ignoring you and
just heading for the main army. So charge into them while there backs
are turned and then pull them out when they turn around to attack you.
Once the Main enemy army arrives it will be time to split. 

Send them up the right path with the rest of your army. Now back to your main
force. Position them on the right path at the top of the slope. Make sure 
they are facing at a angle and there is no room to flank you. Also take your
ranged infantry and position them along the edge of the path so there in 
range to rain death on the enemy army below. Now its just a matter of cutting
down the enemy soldiers when they come at you. They will be out of formation
so it will be a piece of cake.   
 _____________________________________________________________________________
/                                                                             \
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-------------------------------Highland Alliance [MAB3]------------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

                               (2v2) Highland Alliance 
                                        1359 AD

England and Wales have made and allied push into Scottish Territory. The 
armies are planning to attack a small Scottish village not far from the border.
Little do the English know, Ireland has agreed to help defend the Scottish 
Village and has surrounded the advancing armies. 
-------------------------------------------------------------------------------
Ireland 
General: Captain Griffin

General's Bodyguard x 20
Ridire X 40 (2)
Hobiguir X 40 (3)
Deisi Javelinmen X 75
Ulster Swordsmen X 60 (3)
Horseboys X 40 (4)
Gaelic Archers X 60 (2)
Galloglaich X 60 (4)

Scotland 
General: Captian Feradac 

General's Bodyguard X 20
Hghland Nobles X 60 (3)
Highlanders X 75 (4)
Highland Pikemen X 75 (4)
Noble Highland Archers X 60 (2)
Highland Archers X 60 (2)
Border Horse X 40 (2)
Noble Pikemen X 75 (2)

Engalnd
General: Captain Arthur

General's Bodyguard X 20
Feudal Knights X 40 (2)
Armoured Sergeants X 75 (3)
Armoured Swordsmen X 60 (3)
Dismounted Feudal Knights X 60
Dismounted English Knights X 60
Archer Militia X 75 (2)
Billmen X 60 (2)
Heavy Billmen X 60 
Ballista X 12 (2)
Merchant Cavalry Militia X 40 (2)

Wales
General: Captain Robert

General's Bodyguard X 20
Mathrafal X 40 
Teulu Skirmishers X 40 (2)
Morgannwg Spearmen X 75 (2)
Meirionnydd Spearmen X 75 (3)
Saethwyr X 30 (2)
Helwyr X 60 (2)
Gwent Raiders X 75 (2)
Welsh Militiamen X 75
Teulu X 40 (2)
Peasants X 40 (2)

-------------------------------Overview----------------------------------------

Just a basic 2 v 2 battle where one team starts at a top of a hill with the
highground. 

--------------------------------Strategy--------------------------------------

There is very little strategy involved in this battle. Move up your infantry
together in one line with your ally and then when your infantry is fighting
swing around your cavalry and hit the archers and the infantry at the flanks.
Simple as that.  
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/                                                                             \
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-------------------------------My other Guides [MOG1]--------------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

God of war chains of Olympus-

X-men Origins Wolverine- (PSP)

Ratchet and clank size matters-

Syphon Filter: Dark Mirror-

Call of duty 4 Modern warfare- 

Rainbow Six 3 weapon guide-

Rome Total War-

Rome Total War Barbarian Invasion-

Call of duty 2 modern Warfare-

Medieval 2 total war-

Call of Duty Black Ops-
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/                                                                             \
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--------------------------------Credits [CS23]---------------------------------
-------------------------------------------------------------------------------
\_____________________________________________________________________________/

1. Gamefaqs.com for making such a great site.

2. the makers of this game, keep making these great games.

3. My Mom for ordering this game for me.  
 
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/                                                                             \
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--------------------------------Copyright [CYT2]-------------------------------
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\_____________________________________________________________________________/

This guide may not be reproduced or changed in any way whatsoever except for
personal or private usage. It should not be placed on any website without my
written permission. 

Copyright 2010 Alek Kettenburg
Thanks for reading