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    Pickpocket List by Offkorn

    Version: 1.21 | Updated: 12/29/08 | Printable Version | Search Guide | Bookmark Guide

    Neverwinter Nights 2 Pickpocket Guide
    Game Version: 1.21.1549 + MotB + SoZ
    Guide Version: 1.21
    By: Jake Zahn
    Date: 12/31/2008
    
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    				Table of Contents
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    INTRO
    LEGAL
    HISTORY
    CREDITS
      ACT I
      ACT II
      ACT III
    MOTB INTRO
      CHAPTER I
      CHAPTER II
      CHAPTER III
    SOZ INTRO
      SAMARACH
      SWORDCOAST
    ITEM LISTING
    
    
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    				INTRO
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    This will be a simple guide detailing what you can Pickpocket and from who, it
    is broken down by Chapter and Area, listed in the order you visit. All these
    were taken directly from the Module files opened into the Toolset so there
    shouldn't be anything missing or any errors. If for some reason you find
    something I did miss; please E-Mail me at'Offkorn_69@yahoo.com' with
    "NWN2 Guide" in the subject line with whatever the item is and whomever you
    steal it from.
    
    If a character is not mentioned, it means they have nothing on them. It would
    seem the difficulty for 'Sleight of Hand' checks is always 20, and Critical
    Failure is impossible, so you'll never need more then 19 ranks in it (including
    any Dex bonuses). There also doesn't seem to be any consequence to failing.
    
    The Item 'Merchant Gold' refers to a Merchant's store of gold used for Buying
    Items, you can steal 20-40 GP per 'Sleight of Hand' use from this stockpile.
    The Item 'GP' refers to an amount of Gold, I'm not sure where the exact
    quantity is located within the Toolset.
    
    Any Items you steal can only be sold to a Thieves' Guild Fence. Dayne Lynneth's
    (in Blacklake) Special Stock inventory, the Back-Ally Warehouse Supervisor, the
    Weapon/Armor merchants at Port Llast, and Uncus (who moves into your Keep) all
    act as fences.
    
    
    ***EXTRA***
    
    
    For a greatly enchanced Pickpocketing experience, you can use cdaulepp's random
    loot generator Mod. It adds randomized loot to all creatures, that just so
    happens to be pickpocketable.
    
    Link - http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=133
    
    
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    				LEGAL
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    Any websites wishing to post this guide may do so as long as credit is given 
    and no content is altered in any way.
    
    
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    				HISTORY
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    Version 1.0 - 11/15/06
    	First version
    
    Version 1.01 - 12/06/06
    	Various spelling corrections
    
    Version 1.02 - 12/11/06
    	Added Edario Correction
    
    Version 1.03 - 12/19/06
    	Added additional fences
    
    Version 1.10 - 11/20/07
    	Added a bunch of items I missed
    	Added MotB section
    
    Version 1.101 - 11/21/07
    	Added another fence location
    	Listed correct amount of Gold Rings on the Blacklake merchant
    	Added a link for cdaulepp's Mod to the Intro
    
    Version 1.105 - 03/17/08
    	Added another fence location
    
    Version 1.2 - 12/29/08
    	Updated for Storm of Zehir
    
    Version 1.21 - 12/31/08
    	Fixed Temple of the World Serpent Level
    
    
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    				CREDITS
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    dphagan - Noticing the Studded Leather +1 that can be stolen from Edario.
    
    Tobias GŁnther - Finding out that the Dwarven Merchants are fences.
    
    
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    				ACT I
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    West Harbor
    	Brother Merring: Cure Light Wounds Potion
    	Georg: Short Sword
    	Pitney Lannon: Cure Light Wounds Potion
    	Tarmas: Merchant GP
    	Ward Mossfield: GP
    	Wyl Mossfield: Copper Ring
        Starling House
    	Rita Starling: Amethyst
    
    Weeping Wilow Inn
    	Commoner #1 (Female): Healer's Kit +1
    	Jorik: Thieves' Tools +6, Merchant GP
    
    Fort Locke
    	Galen: Strong Tangle Trap, Merchant GP
    	Galen's Guard #1: Alexandrite, Healer's Kit +1
    	Galen's Guard #2: Silver Ring
    	Jacoby: Merchant GP
    	Neeshka Soldier #1: Kukri +1
    	Neeshka Soldier #3: Healer's Kit +3
    	Tor Millows: Speed Potion, Merchant GP
    
    Highcliff
    	Branson: Merchant GP
    	Edario: Studded Leather +1, Merchant GP
    	Grishnank: Cure Light Wounds Potion, Cure Light Wounds Potion,
    		   Cure Light Wounds Potion
    
    Docks District
    	Repko the Weaponsmith: Blade of the Gladiator, Merchant GP
    	Reylene: Belt of Agility +1, Liber Occultatum, Merchant GP
    	Werth the Armorsmith: Merchant GP
        Sunken Flagon
    	Citizen (Black Hair): Gold Ring
    
    Merchant District
    	Deekin: Gloves of the Minstrel, Merchant GP
    	Pap: Strong Sonic Trap Kit, Merchant GP
        Temple of Tyr
    	Judge Oleff: Holy Water, Healer's Kit +10, Merchant GP
    
    Back Alley Warehouse
    	Supervisor: Sharpshadow Blade, Thieves' Tools +10, The Quiet Deaths of
    		    the Brotherhood of Assassins
    
    Old Owl Well
    	Callum: Healer's Kit +10
    	Karina: Cure Light Wounds Potion, Minor Spike Trap Kit, Thieves'
    		Tools +3
    	Simmy: Doss Lute, Merchant GP
    
    
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    				ACT II
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    Blacklake District
    	Book Merchant: GP, GP, GP, Invisibility Sphere Scroll
    	Dayne Lynneth: Chime of Opening, Magic Bag, Merchant GP
    	Food Merchant: GP, GP, GP
    	Misc Merchant: GP, Gold Necklace, 750 Gold Rings, Diamond
    	Pepin Pollo: Amulet of Acid Resistance
        Castle Never
    	Neverwinter Noble (Male): Bloodstone
        Collector's Mansion
    	Vania: Vania's Key, Saintsblood Pearl
        Tavorik's Estate
    	Lord Cyran Tavorick (Downstairs): Emerald
    	Lord Cyran Tavorick (Upstairs): Ring of Magic Defenses
        Temar's Estate
    	Larim: Ring of Regeneration
        Temple of Lathander
    	Dawnbringer Natrisse: Deadly Holy Trap Kit, Merchant GP
    
    Port Llast
    	Guard (Female, after Vigilante encounter): Copper Ring
    	Haljal: Bleederkin, Mechant GP
    	Nya: Ring of Hiding, Merchant GP
    	Traveler: Cold Iron Dagger, Invisibility Potion
    	Vigilante #1 (Female): Distilled Alcohol
    	Yask: Thieves' Hood, Merchant GP
        Garrison
    	Alaine: GP
    	Haeromos: Healer's Kit +10
    	Port Llast Guard (Back): Port Llast
    	Port Llast Guard (Left): Obsidian
    	Port Llast Guard (Right): Bull's Strength Potion
    
    Ember
        Well Caverns (Upper)
    	Glek: Trophy Skull
    
    Duskwood
    	Lyssa: Lesser Magic Bag
    
    Crossroad Keep
    	Master Veedle: Spirits
    
    Illefarn Ruins
        Riverguard Keep (Level 3)
    	Blix: The Nomad's Ring
    	Ghellu: Bone Ring
    
    Troll Encounter
    	Greycloak Sergeant: Cure Serious Wounds Potion
    
    
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    			       ACT III
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    Castle Never
    	Neverwinter Citizen (Female): Aventurine
    	Neverwinter Citizen (Male, Grey Hair): Amethyst
    	Neverwinter Citizen (Male, Dreadlocks): Bloodstone
    
    Merchant District
    	Axle's Doorman: Key
    	Bill Logan: Eaglebow, Arrows of the Vampire, Merchant GP
    	Deekin: Thieves' Tools +10, Merchant GP
    	Neverwinter Citizen (Docker): Aid Potion
    	Neverwinter Citizen (Docker): Aid Potion
    	Neverwinter Citizen (Docker): Thieves' Tools +3
    	Neverwinter Citizen (Watch Crowd #3): GP
    	Neverwinter Citizen (Watch Crowd #5): GP
    	Neverwinter Citizen (Watch Crowd #7): GP
    	Neverwinter Citizen (Watch Crowd #8): GP
    	Neverwinter Citizen (Watch Crowd #9): GP
    	Priest of Tyr: Healer's Kit +6
    	Randolph: Bracers of Dexterity +4, Merchant GP
    	Thief #1_1: Thieves' Tools +3
    	Thief #1_3: Thieves' Tools +6
    	Thief #2_1: Thieves' Tools +6
    	Thief #2_2: Thieves' Tools +3
    	Thief #3_2: Thieves' Tools +10
    	Watchman Supplier: Amethyst
    
    Ironfist Stronghold
    	Ironfist Dwarf (Cut #6): Garnet
    	Ironfist Dwarf (Training Room): Aventurine
    	Revorax: Chain Shirt +5, Merchant GP
    
    
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    				MOTB INTRO
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    As above, the below listings are taken directly from the Module files. If you
    find any errors or oversights, please E-Mail them to me with "NWN2 Guide"
    in the Subject line.
    
    I'm not certain who exactly acts as a fence in MotB, as I never bothered with
    it. It may be possible to sell to anyone, or perhaps just to merchants who sell
    traps and/or poisons.
    
    E-Mail: Offkorn_69@yahoo.com
    
    
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    			       CHAPTER I
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    Mulsantir
        Sloop Inn
    	Shelvedar Nuum: Suite Key
    
    Shadow Mulsantir
        Death God's Vault (Upper)
    	Death Knight Leader: Death Knight's Key
    
    
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    			       CHAPTER II
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    Ashenwood Outskirts
        Dalenka's Dwelling
    	Dalenka: Ring of Leeched Abjuration
    
    Caved-In Mine
    	Bheur: Jar of Orglash Extract
    
    Sunken Temple
        The Skein
    	Mad Axe-Wielding Duegar: Duegar Waraxe
    
    Thayan Academy
        Classrooms
    	Master Atabe: Rod of Reversal
    
    
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    			       CHAPTER III
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    Founder's Sanctum
    	Myrkulite (Wizard/Pale Master/Cleric): Scythe +5
    
    
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    				SOZ INTRO
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    As above, the below listings are taken directly from the Module files. If you
    find any errors or oversights, please E-Mail them to me with "NWN2 Guide"
    in the Subject line.
    
    Also, as with MotB, I'm not certain who exactly acts as a fence in SoZ. It may
    be possible to sell to anyone, or perhaps just to merchants who sell traps
    and/or poisons.
    
    E-Mail: Offkorn_69@yahoo.com
    
    
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    			       SAMARACH
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    Black Market
    	Xo'nill: Diamond
    
    Rassatan
    	Barkeep: Ale Stein, Gold Ring, Spoon
    
    Shattered Spear Tribe
    	Cuamogh: Flawless Gem
    
    Shipwreck
    	Saldee: Potion of Cure Light Wounds x3
    
    Taruin
    	Barkeep: Ale Stein, Gold Ring, Spoon
    
    Temple of the World Serpent
        2nd Floor
    	Yuan-ti Pureblood (Shadowdancer): Potion of Displacement
    
    Torich
    	Barkeep: Ale Stein, Amethyst, Obsidian
    
    
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    			       SWORDCOAST
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    Cabin
    	Skullcrusher: Potion of Speed
    
    Port Llast
    	Haeromos: Healer's Kit +10
    	Luskan Soldier (#1): Heavy Crossbow +1
    	Rynn: Healer's Kit +10
    	Septimund: Healer's Kit +10
    
    Strange Captive Encounter
    	Liam: Fluorspar, Jacinth, Rogue Stone, Star Sapphire
    
    
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    			       ITEM LIST
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    Amulet of Acid Resistance: Acid Resistance 20/-
    
    Blade of the Gladiator: Longsword +2, +1d6 Acid Damage
    
    Bleederkin: Rapier +2, Wounding [DC=14]
    
    Bone Ring: Immunity to Level/Ability Drain
    
    Bracers of Dexterity +4: Dex +4
    
    Chime of Opening: can cast Knock (3) for 1 Charge, has 50 Charges
    
    Doss Lute: Only useable by Bard, can cast Ghostly Visage (3) 1/Day,
    	   Hold Person (3) 1/Day, and Neutralize Poison (5) 1/Day
    
    Duegar Waraxe: Dwarven Waraxe +3
    
    Eaglebow: Shortbow +3, Search & Spot +2
    
    Gloves of the Minstrel: Only useable by Bard, Perform +3
    
    GP: Gold Pieces. The amounts appear to be semi-random.
    
    Jar of Orglash Extract: No clue. Seems to be a Plot Item.
    
    Lesser Magic Bag: Reduces the Weight of the contents by 40%
    
    Liber Occultatum: Thief Armor Recipe Book
    
    Magic Bag: Reduces the Weight of the contents by 60%
    
    Merchant GP: The amount of Gold a Merchant has on hand to buy items with. It
    	     varies from Merchant to Merchant but is generally in the 10k-100k
    	     range.
    
    Port Llast: Book about Port Llast
    
    Ring of Hiding: Hide +6
    
    Ring of Leeched Abjuration: Strength, Dexterity, and Constitution -3, Immunity
    			    to Spells < Level 2, Immunity: Evocation, Spell
    			    Resistance 24, can cast Spell Mantle (13) 1/Day
    			    and Globe of Invulnerability (11) 1/Day
    
    Ring of Magic Defenses: Spellcraft +2, Spell Resistance 14, and can cast Dispel
    			Magic (5) 1/Day
    
    Ring of Regeneration: Regeneration +4
    
    Rod of Reversal: Can cast Dispel Magic (5) for 3 Charges and Greater
    		 Dispelling (7) for 5 Charges, has 50 Charges
    
    Saintsblood Pearl: Can cast Cure Light Wounds (2) for 1 Charge, Cure Moderate
    		   Wounds (3) for 2 Charges, Cure Serious Wounds (5) for 3
    		   Charges, Cure Critical Wounds (7) for 4 Charges, and
    		   Restoration (7) for 5 Charges, has 50 Charges
    
    Sharpshadow Blade: Kukri +1, Hide & Move Silently +2
    
    Spirits: Alcohol
    
    The Nomad's Ring: Bonus Spell Slots (Sorcerer) 1-4, Light 20m (Bright, Blue)
    
    The Quiet Deaths of the Brotherhood of Assassins: Posion Recipe Crafting Book
    
    Thieves' Hood: Only usable by Rogue, Immunity to Knockdown & Poison,
    	       Concentration +1, Open Locks & Search +2
    
    Trophy Skull: Sell it...I guess.
    
    
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