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    Reference Guide by Naranek Angmar

    Version: 1.20 | Updated: 05/26/09 | Printable Version | Search Guide | Bookmark Guide

    ==============================================================================
    ==================== Neverwinter Nights 2 Reference Guide ====================
    ====================       Revision 1.20 (26-05-09)       ====================
    ==============================================================================
    
                          by Duncan Clay  duncanclay@msn.com
    
                                  Table of Contents
    
    INTRODUCTION
    
    AREA GUIDE
      (0) TUTORIAL - High Harvest Fair
        (0.01) Uninvited Guests
        (0.02) West Harbor (High Harvest Fair)
      (1) ACT I - The Silver Shards
        (1.01) West Harbor (Under Siege)
        (1.02) Swamp Ruins - The Mere of Dead Men
        (1.03) Weeping Willow Inn
        (1.04) Swamp Cave - The Mere of Dead Men
        (1.05) Fort Locke
        (1.06) Road to Highcliff
        (1.07) The Graveyard
        (1.08) Bandit Camp
        (1.09) Road to Highcliff
        (1.10) Maiden's Glade
        (1.11) Highcliff
        (1.12) Shandra's Farm
        (1.13) Highcliff Castle
        (1.14) Highcliff, North Coast - Lizardfolk Cave
        (1.15) Docks District
        (1.16) Merchant Quarter
        (1.17) Blacklake District
        (1.18) Neverwinter Wood
        (1.19) Old Owl Well
        (1.20) Skymirror Lake
        (1.21) Bonegnasher Clan - Bonegnasher Approach
        (1.22) Mountain Pass
        (1.23) Dwarven Scouts - Ironfist Approach
        (1.24) Eyegouger Clan - Eyegouger Approach
        (1.25) Village of Ember - Ember
        (1.26) Githyanki Base - Githyanki Approach
      (2) ACT II - Ritual of Purification
        (2.01) Docks District
        (2.02) Blacklake - Blacklake District
        (2.03) Merchant Quarter
        (2.04) Solace Glade
        (2.05) West Harbor
        (2.06) Port Llast
        (2.07) Duskwood Grove - Duskwood
        (2.08) Ember
        (2.09) Forest
        (2.10) Crossroad Keep Escape Tunnel - Hills
        (2.11) Crossroad Keep
        (2.12) Fort Locke
        (2.13) Highcliff
        (2.14) Old Owl Well
        (2.15) Forest
        (2.16) Ruins of Arvahn (Illefarn Ruin)
        (2.17) West Harbor (after second attack)
        (2.18) The Mere of Dead Men (Swamp Ruins)
        (2.19) Forest
        (2.20) Ammon Jerro's Haven
      (3) ACT III - Alliances
        (3.01) Castle Never
        (3.02) Crossroad Keep
        (3.03) Merchant Quarter
        (3.04) Road to Highcliff
        (3.05) Highcliff
        (3.06) Hills
        (3.07) Circle of the Mere
        (3.08) Port Llast
        (3.09) Strange Clearing - Forest
        (3.10) Ironfist Stronghold
        (3.11) Mount Galardrym
        (3.12) Forest
        (3.13) Shadow Reaver Camp - Shadow Reaver Encounter
        (3.14) Nolaloth's Valley - Ancient Valley
        (3.15) Ruins of Arvahn
        (3.17) Shadow West Harbor
        (3.18) Shandra's Farm
        (3.19) Ember
        (3.20) Duskwood Grove
        (3.21) Crossroad Keep (Under Siege)
        (3.22) Vale of Merdelain
    MASK OF THE BETRAYER
      (4) XP1 ACT I - Wrath of the Bear God
        (4.01) Bear God's Barrow
        (4.02) Mulsantir - City Gate
        (4.03) Mulsantir
        (4.04) Shadow Mulsantir
      (5) XP1 ACT II - A Dark Hunger
        (5.01) Mulsantir
        (5.02) Shadow Mulsantir
        (5.03) The Wells of Lurue
        (5.04) Mulsantir - City Gate
        (5.05) Sunken City
        (5.06) Ashenwood
        (5.07) Ashenwood: Burning Grove
        (5.08) Immil Vale
        (5.09) Thaymount
      (6) XP1 ACT III - Beyond the Black Gate
        (6.01) Academy: Founder's Sanctum
        (6.02) Shadow Mulsantir
        (6.03) The Supplicant's Gate
        (6.04) Basilica of Lost Hope
        (6.05) Eternity's End
        (6.06) Wall of the Faithless
        (6.07) Dreamscape
        (6.08) Soul
    STORM OF ZEHIR
      (7) XP2 Samarach
        (7.00) Southern Seas
        (7.01) Samarach Overland Map
        (7.02) Shipwreck
        (7.03) Samargol
        (7.04) Stone Knives Tribe
        (7.05) Rassatan
        (7.06) Singing Caverns
        (7.07) Taruin
        (7.08) Underdark Black Market
        (7.09) Tempest's Fury
        (7.10) Torich
        (7.11) Mines of Selgol
        (7.12) Lantanese Lumber Camp
        (7.13) Shattered Spear Tribe
        (7.14) Ruins
        (7.15) Chokemist Cave
        (7.16) Nimbre
        (7.17) Ruins
        (7.18) Cabin
        (7.19) Waterfall Cave
        (7.20) Mine
        (7.21) Crypt
        (7.22) Crypt
        (7.23) Tower
        (7.24) Cave
        (7.25) Cave
        (7.26) Cave
        (7.27) Viper Temple
      (8) XP2 Sword Coast North
        (8.01) Sword Coast North Overland Map
        (8.02) Crypt
        (8.03) Leilon
        (8.04) West Harbor
        (8.05) Dragon Caves
        (8.06) Highcliff
        (8.07) Phandalin
        (8.08) Phandalin Cold Iron Mine
        (8.09) Thundertree
        (8.10) New Leaf
        (8.11) Conyberry
        (8.12) Parrum's Rock
        (8.13) Crossroad Keep
        (8.14) Shadow Cult
        (8.15) Log Cabin
        (8.16) Crystal Cave
        (8.17) Graveyard
        (8.18) Illefarn Outpost
        (8.19) Goblin Camp
        (8.20) Sintalpandax's Lair
        (8.21) Keep
        (8.22) Elven Tower
        (8.23) House
        (8.24) Destroyed Camp
        (8.25) Circle of the Mere
        (8.26) Umber Hulk Cave
        (8.27) Swamp Cult
        (8.28) Worg Cave
        (8.29) Forktongue Bandit Hideout
        (8.30) Swamp Cave
        (8.31) Banite Enclave
        (8.32) Abandoned Mine
        (8.33) Illefarn Ruin
        (8.34) Burial Barrow
        (8.35) Eldreth Veluuthra Camp
        (8.36) Ruined Keep
        (8.37) Hunting Cabin
        (8.38) Cabin
        (8.39) Night's Rest Inn
        (8.40) Neverwinter City
        (8.41) Port Llast
        (8.42) Priory of the Depths
        (8.43) Gothaladreum
        (8.44) Pirate Cove
        (8.45) Arcane Brotherhood Outpost
        (8.46) Gnoll Caves
        (8.47) Onyx Cave
        (8.48) Malarite Hermit's Cave
        (8.49) Forgotten Ruin
        (8.50) Foreign Temple
        (8.51) Forgotten Crypt
        (8.52) Hotenow Cave
      (9) XP2 Chult
        (9.01) Chult Overland Map
        (9.02) Foreign Temple
        (9.03) Mine
        (9.04) Barrow
        (9.05) Temple
        (9.06) Zecorian's Demesne
        (9.07) Yuan-ti Temple
        (9.08) Temple of the World Serpent
    ADVENTURE PACKS
     (10) Mysteries of Westgate
       (10.00) Sea Serpent
       (10.01) Harbor Loop
       (10.02) Market Triangle
       (10.03) Arena District
       (10.04) Undergate
    
    APPENDIX
      (A) Character Creation
        (A.01) Gender
        (A.02) Race
        (A.03) Class
        (A.04) Alignment
        (A.05) Deity
        (A.06) Attributes
        (A.07) Background
        (A.08) Skills
        (A.09) Feats
        (A.10) Portrait
        (A.11) Shapeshift
        (A.12) Character Builds
      (B) Companions and Cohorts
        (B.01) Tutorial Companions
        (B.02) Original Campaign Companions
        (B.03) Original Campaign Temporary Companions
        (B.04) Mask of the Betrayer Companions
        (B.05) Mask of the Betrayer Temporary Companions
        (B.06) Storm of Zehir Cohorts
        (B.07) Mysteries of Westgate Companions
      (C) Custom Items
        (C.01) Alchemy
        (C.02) Blacksmithing
        (C.03) Magic Crafting
      (D) Strongholds and Trading
        (D.01) Crossroad Keep Stronghold
        (D.02) Trading
      (E) Stores
        (E.01) Act I Stores
        (E.02) Act II Stores
        (E.03) Act III Stores
        (E.04) XP1 Stores
        (E.05) XP2 Samarach Stores
        (E.06) XP2 Sword Coast North Stores
        (E.07) XP2 Chult Stores
        (E.08) Westgate Stores
      (F) Items
        (F.01) Tiny Weapons
        (F.02) Small Weapons
        (F.03) Medium Weapons
        (F.04) Large Weapons
        (F.05) Thrown Weapons
        (F.06) Ranged Weapons and Ammunition
        (F.07) Robes
        (F.08) Light Armor
        (F.09) Medium Armor
        (F.10) Heavy Armor
        (F.11) Shields
        (F.12) Helmets
        (F.13) Bracers
        (F.14) Gauntlets and Gloves
        (F.15) Belts and Girdles
        (F.16) Boots
        (F.17) Cloaks
        (F.18) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
        (F.19) Rings
        (F.20) Scrolls Innate Level 0
        (F.21) Scrolls Innate Level 1
        (F.22) Scrolls Innate Level 2
        (F.23) Scrolls Innate Level 3
        (F.24) Scrolls Innate Level 4
        (F.25) Scrolls Innate Level 5
        (F.26) Scrolls Innate Level 6
        (F.27) Scrolls Innate Level 7
        (F.28) Scrolls Innate Level 8
        (F.29) Scrolls Innate Level 9
        (F.30) Wands and Rods
        (F.31) Potions
        (F.32) Magical Items
        (F.33) Gems
        (F.34) Basic Crafting Components
        (F.35) Grenadelike
        (F.36) Trap Kits
        (F.37) Miscellaneous Items
        (F.38) Item Sets
      (G) Addendum
      (H) Unanswered Questions, Tips, Secrets, Cheats and Undiscovered Items
      (I) Credits and Revision History
      (J) Contact Information
    
    ==============================================================================
    = Introduction ===============================================================
    ==============================================================================
    
    This FAQ is a gamefaqs.com exclusive, no other site or organization has my
    permission to host, distribute or modify it.
    
    This FAQ covers
      Neverwinter Nights 2
      Expansion Pack 1 - Mask of the Betrayer
      Neverwinter Nights 2 Gold
      Expansion Pack 2 - Storm of Zehir
      Mysteries of Westgate adventure pack
    
    Note: The FAQ assumes you are using patch 1.22.1588
    
    This guide is not a linear walkthrough although you can use it to work out
    how to complete quests or the game.  To get the most out of it, open this file
    in a program with a good find facility, I prefer using Firefox for this.
    Search is your friend, for example if you are looking for a Red Dragon Hide do
    a search to find all the places you can get one, including from stores (item
    names are always kept on the same line so they are returned by a search).
    
    Most treasure is random.  Only items that are the same every time are listed
    below.
    
    Abbreviations
    
      XP - Experience Point      STR  - Strength
      HP - Hit Point             DEX  - Dexterity
      SP - Skill Point           CON  - Constitution
      AC - Armor Class           INT  - Intelligence
      GP - Gold Piece            WIS  - Wisdom
      DC - Difficulty Class      CHA  - Charisma
      SR - Spell Resistance      BAB  - Base Attack Bonus
      Atk - Attack               Fort - Fortitude
      Dmg - Damage               Ref  - Reflex
      DR - Damage Reduction      Will - Will
    
      & - Limited Edition
      % - Preorder Bonus
      # - Added in #ask of the Betrayer (MotB)
      $ - Added in $torm of Zehir (SoZ)
      @ - Added in @dventure Pack
    
    Shortcut Keys
    
      F - Quick cast menu           Z - Highlight interactive objects
    
    ==============================================================================
    = Area Guide =================================================================
    ==============================================================================
    
    Sword Coast North in The North region
    
    The Sword Coast North contains the cities of Neverwinter, Port Llast and
    Luskan.  To the north is Icewind Dale and to the south is Waterdeep, Baldur's
    Gate and further south Amn.  The first great realm to rise in this part of the
    world was Illefarn, a kingdom of elves and dwarves that existed thousands of
    years ago.  After the fall of the great realms, humans migrated into these
    lands and built freeholds, towns and keeps along the river valleys and at the
    harbors.
    
    Opening movie of King of Shadows fighting Ammon Jerro and smashing the Silver
    Sword of Gith into shards.  The introduction in the manual also recounts this
    battle at West Harbor, the character you play is the crying infant.
    
    (0) TUTORIAL - High Harvest Fair
    
    Mere of Dead Men (Merdelain), Sword Coast North
    
    A vast salt swamp stretches along the Sword Coast shore over 100 miles,
    reaching a width of 30 miles at its greatest extent.  It's a desolate, insect-
    ridden place seldom visited by civilized races.  Centuries ago, thousands of
    human, dwarven and elven warriors died in the Mere of Dead Men salt marsh
    beneath the swords of an invading orc army.  Nearby is the village of West
    Harbor where your adventure begins.
    
    (0.01) Module - Uninvited Guests
      The Lannon Farm (a few days before the Harvest Fair)
        Pitney Lannon
          QUEST: Uninvited Guests - deal with the Scaly Folk
          Gives You: Reptile Bane Cudgel, Lannon House Key
          REWARD: 150XP, 1363 Harvest Mead
        Ginni Lannon
        Pitney Junior Lannon, Kaye Lannon, Kyl Lannon, Kiri Lannon
      Lannon House - Interior
        Chest (Trapped) - Pitney's Militia Armor
        Lizardfolk x2
          QUEST: Uninvited Guests - return to Pitney Lannon
    
    (0.02) Tutorial - West Harbor (High Harvest Fair)
      Farlong Downstairs
        REWARD (new game): Harborman history feat, 10GP
        Daeghun Farlong (Your Foster Father, Shayla's Husband)
            (Esmerelle was your mother)
          QUEST: The Fur Trade - get Daeghun's Furs
          QUEST: The Fur Trade - speak to Galen the Merchant
          QUEST: High Harvest Fair - meet friends at West Harbor Bridge
        Daeghun's Chest - Daeghun's Furs
          QUEST: The Fur Trade - return to Daeghun Farlong
      West Harbor
        West Harbor Bridge
        Bevil Starling COMPANION, Amie Fern COMPANION
          QUEST: High Harvest Fair - speak to Georg Redfell
        Georg Redfell - mentions Cormick and Lorne Starling
          QUEST: High Harvest Fair - compete in all four events
          QUEST: The Harvest Brawl - speak to Brother Merring
          QUEST: The Archery Competition - speak to Daeghun Farlong
          QUEST: The Tourney of Talent - speak to Retta Starling
          QUEST: The Knaves' Challenge - speak to Tarmas the Wizard
          REWARD (win 3 events): 1000XP, Harvest Cup
          REWARD (win 4 events): 1000XP, Harvest Cup, Harvest Cloak
          Give Him: Light Crossbow, Training Club
        Galen the Merchant STORE
          QUEST: The Fur Trade - sell Daeghun's Furs, buy Duskwood Bow,
            return to Daeghun Farlong
          Pickpocket: 50GP
        Brother Merring (Priest of Lathander) - mentions Garth Lannon
          QUEST: The Harvest Brawl - get Training Club and destroy target dummy
          QUEST: The Harvest Brawl - fight Harvest Brawler (Lannon twins & sister)
          QUEST: The Harvest Brawl - speak to Wyl Mossfeld
        Melee Weapon Barrel - Training Club x3
        Wyl Mossfeld
          I won't bet. It's against the rules - Lawful+1, Bevil+5
          Merring doesn't have to know. How about 10GP - Chaotic+1, Bevil-5
          QUEST: A Friendly Wager - speak to Wyl Mossfeld after winning
          REWARD: 10GP
          QUEST: The Harvest Brawl - fight Wyl, Ward and Webb
          REWARD: 500XP
        Webb Mossfeld, Ward Mossfeld
        Daeghun Farlong
          QUEST: The Fur Trade - give him Duskwood Bow
          REWARD: The Fur Trade - 400XP
          QUEST: The Archery Competition - get Crossbow and attack practice target
          QUEST: The Archery Competition - destroy 6 or more bottles with 10 bolts
          REWARD: 400XP
        Missile Weapon Barrel - Light Crossbow, Bolt
        Retta Starling (Bevil Starling's mother)
          QUEST: The Tourney of Talent - cast three spells
          REWARD: 400XP, Lesser Dispel, Summon Creature II, Ghostly Visage
        Orlen
          BONUS QUEST: A Man and his Hog - examine Lewy's Hog
          REWARD: 150XP, Pork Jerky
        Lewy's Hog "Junior"
          QUEST: A Man and his Hog - speak to Lewy Jons
        Lewy Jons
          QUEST: A Man and his Hog
            Cast dispel on Lewy's Hog - return to Orlen
            Accept bribe - 150XP, Evil+1, Chaotic+1, Potion of Bless
        Tarmas (Amie Fern's Teacher)
          QUEST: The Knaves' Challenge - get White, Blue and Green Feather
          REWARD: 400XP
        Kipp COMPANION
        Locked Chest - White Feather
        Wood Pile (Minor Spike Trap) - Blue Feather
        The Man In Green - Green Feather
        Lazlo Buckman, Pitney Lannon
    
      Total experience: 3,538XP (Level 3)
    
    Tip: if you want to keep the Light Crossbow and Training Club give them to one
    of your companions before collecting the Harvest Cup.
    
    ==============================================================================
    
    (1) ACT I - The Silver Shards
    
    A period of calm has settled over Neverwinter and the city has begun to
    recover from its devastating war against Luskan.  However a dark evil from the
    past has reawakened and threatens to sunder the fragile peace.  Once again, a
    hero must emerge to protect the citizens of the North, and prevent the region
    from plunging forever into darkness.
    
                           (1.26)
                              |
                           (1.25)
                              |
                        ----------(1.20)        (1.24)
                       |                           |
           --(1.15)-(1.16)-(1.17)-(1.19)-(1.22)-(1.21)
          |
          |                [1.18]        (1.08)
          |                                 |
          |  (1.13)-(1.12)               (1.06)
          |     |      |                    |
          |  (1.14) (1.11)-(1.10)-(1.09)-(1.05)-(1.06)-(1.07) (1.23)
          |            |                    |
           ~~~~~~~~~~~~           (1.01)-(1.03)-(1.04)
                                     |
                                      ----------(1.02)
    
    (1.01) West Harbor (Under Siege)
      Farlong House L2
        XP raised to 3000XP (incase you didn't complete the tutorial)
        Bevil Starling COMPANION, Amie Fern COMPANION
          QUEST: West Harbor Under Siege - speak to Brother Merring
        Chest - Potion of Cure Light Wounds, Shortbow, Arrow
          Rog: Short Sword, Dagger
          Pal: Flail, Light Shield
        Chest - Exotic Weaponry, Arvoreen's Amulet of Aid
      Farlong House L1
        Gray Dwarf - Club +1
      West Harbor
        Brother Merring HEALING - casts Bless
          QUEST: Reporting for Duty - speak to Georg Redfell
          QUEST: Getting Back In The Fight - ask for help
          Gives You: Swamp Moss x4
          Pickpocket: Potion of Cure Light Wounds
        Georg Redfell
          REWARD: 50XP
          QUEST: Reporting for Duty - find five Militiamen
          QUEST: West Harbor Under Siege - defend village
        Ward Mossfeld
          QUEST: Getting Back In The Fight - speak to Brother Merring
          Give Him: Swamp Moss
          REWARD: 50XP, Good+3
          Threaten to pickpocket - Chaotic+1
          Pickpocket: 25GP
          Slit his throat or pretend he's dead - Evil+3
          QUEST: Reporting for Duty - ask him to report to Georg Redfell
          REWARD: 50XP
        Lazlo Buckman
          QUEST: Reporting for Duty - ask him to report to Georg Redfell
          REWARD: 50XP
        Ian Harman
          QUEST: Reporting for Duty - get him to report to Georg Redfell
            (you can use Bluff, Intimidate, Diplomacy, Taunt or beat him up)
          REWARD: 50XP
        Tarmas STORE
          QUEST: West Harbor Under Siege - meet at Starling farm
          Pickpocket: 100GP
        Githyanki Mage
        Lewy Jons' body - Ale
        Wyl Mossfeld
          Threaten to pickpocket - Chaotic+1
          Pickpocket: Copper Ring
          Slit his throat or pretend he's dead - Evil+3
          QUEST: Reporting for Duty - ask him to report to Georg Redfell
          Give Him: Swamp Moss
          REWARD: 50XP, Good+3
          REWARD: 50XP
        Pitney Lannon
          Threaten to pickpocket - Chaotic+1
          Pickpocket: Potion of Cure Light Wounds
          QUEST: Reporting for Duty - ask him to report to Georg Redfell
          Give Him: Swamp Moss
          REWARD: 50XP
        Webb Mossfield
          QUEST: Reporting for Duty - ask him to report to Georg Redfell
          REWARD: 50XP
        Militiaman (Woman)
          QUEST: Reporting for Duty - ask him to report to Georg Redfell
          REWARD: 50XP
        Bladeling - Bladeling Spike
        Dying Gray Dwarf
          Offer to heal him - Good+1
          Suggest burning him alive - Evil+1
          Cut his throat - Evil+1
        Daeghun Farlong
          QUEST: West Harbor Under Siege
          REWARD: 150XP
          QUEST: Ruins of the Past - get Silver Shard
      (after getting Silver Shard)
        Daeghun Farlong
          QUEST: Investigating the Silver Shard - speak to Captain Flinn
        Tarmas STORE
          Diplomacy - Potion of Barkskin
        Bevil Starling
          Gives You: Healer's Kit +1
          Diplomacy - 100GP
        Retta Starling
          QUEST: A Soldier's Story - return after killing Lorne Starling
          REWARD: 500XP
        Orlen (Farmer)
          Gives You: Potion of Cure Moderate Wounds
          REWARD (Farmer): Archer's Belt
        Brother Merring (Dawnbringer of Sun Soul)
          REWARD (Devoted, Monk): Ring of Crimson
        Georg Redfell
          Gives You: Light Shield +1
          Pickpocket: Short Sword
      Tarmas' Home
        Dining Table - Identify, The Crafts-Work of Evermeet
        Footlocker - Fochluchan Bandore, Alchemist's Fire x2
      Pierson's Home
        Pierson
          QUEST: Reporting for Duty - ask him to report to Georg Redfell
          REWARD: 50XP
          Lie - Chaotic+1
      Starling House (requires key)
        Retta Starling
          QUEST: Starling Standoff - save the children
        Locke, Nasher, Muttonchop (dogs)
        Child x2 (Danan)
          QUEST: Starling Standoff - tell them to lock the door
          REWARD: 75XP, Good+3
        Armoire (Lock DC28)
        Chest - Dagger +1
    
    (1.02) Swamp Ruins - The Mere of Dead Men
        Chest - Gloves of Concentration
        Lizardling - Greatsword
      Ruins Interior (Illefarn ruins)
        Lizardling - Shortbow
        Crate - Scale Mail
        Swamp Beetle - Beetle Gland
        Lizardling Guard - Greatsword
        Lizardling Shaman - Dagger+1
          My tribe left something here - 50XP
          The stone god heard your prayers - Chaotic+1
          Do well to fear me/Sent me as a good omen - Chaotic+1
          We revered the stone god too - Chaotic+1
          Avoid a fight - 100XP
        Chest - Silver Shard: Health Bonus, Golden Chalice of Lathander
          REWARD: Kalach-Cha history feat (Shard Bearer)
          QUEST: Ruins of the Past - return to Daeghun Farlong
          Tip: Take all of Bevil Starling's items
    
    (1.03) Weeping Willow Inn
        Khelgar Ironfist
          Calm down - Good+1
          Outnumbered - Lawful+1
          Big mouth - Evil+1
        Brawler x3
      Weeping Willow L1 (No PVP)
        Khelgar Ironfist COMPANION
          QUEST: Khelgar Vision Quest - go to Church of Tyr, Merchant Quarter
        Gera
          I'll take care of them - Good+1, Khelgar+1
          QUEST: Under Assault - save Zachan
          REWARD: 150XP, 25GP
          Refuse money - Good+1
          Diplomacy - 25GP, Chaotic+1
        Jorik STORE
          Diplomacy - 50GP
      Weeping Willow L2
        Zachan (Gera's Husband)
          Calm down - Good+1
          Answer Questions - Evil+1
          Ask for reward - 25GP, Evil+1
          Diplomacy, Intimidate - 50GP, Evil+1
          REWARD: 50XP
        Galen
          Ask for reward - Chaotic+1, 50GP
          Diplomacy - 50GP
        Mercenary Guard (Yarek), Mercenary Guard (Kalas)
    
    (1.04) Swamp Cave - The Mere of Dead Men
        Galen
          Enough - Khelgar-1
          Settle This - Khelgar+1
        Mercenary Guard (Yarek), Mercenary Guard (Kalas)
      Swamp Cave
        Lizardfolk - Shortbow +1
        Lizardfolk Chieftain - Bone Phoenix
        Lizardfolk Shaman - Greater Gloves of the Minstrel, Rod of Frost
        Chest - On The Refinement of the Alchemist's Craft
        Chest - Boots of the Winterlands
    
    (1.05) Fort Locke
        Dire Wolf - Dire Wolf Tooth, Leather Hide
        Corpse
        Galen - 1600GP, Namarra "Neversleep" +1
          Protect him - Good+1, Lawful+1
          I don't need this - Chaotic+1
          Take the gold - Evil+1
          Greed can overcome/Couldn't just stand by - Good+1
            Reward not necessary - 50XP, Good+3
            REWARD: 50XP, Good+1, 100GP
            Diplomacy - 50XP, 150GP
          Taking the money - Evil+3, Chaotic+1
        Mercenary Guard (Yarek), Mercenary Guard (Kalas)
        Neeshka COMPANION
          I won't let you murder her - Good+1
          Fine with me - Evil+1
          Don't owe me - Good+1
          I own you - Evil+1
          I won't leave her - Good+1
        Fort Locke Soldier - Kukri +1
        Chest - Thieves' Tools +6, Dagger +1, Leather Armor, Potion of Cat's Grace
      (Fort Locke)
        Marshal Cormick (City Watch)
          QUEST: Safer Travels - speak to Lieutenant Vallis Anton
        Lieutenant Vallis Anton
          I'm not a civilian - I just want to help - Good+1
          I expect to be well paid - Evil+1
          Diplomacy - 100GP
          QUEST: Fort Locke Investigation - find Commander Tann
        Galen STORE
          Pickpocket: 1600GP, Strong Tangle Trap
        Jacoby STORE (Tethyrian weaponsmith)
          Pickpocket: 400GP
        Tor Millows STORE, HEALING (Priest of Ilmater)
          What's in it for me - Evil+1
          QUEST: Tor's Holy Symbol - get Tor's Holy Symbol
          Not going to rob camp - Neeshka-1
          Loot camp - Neeshka+1
          REWARD: 200XP, provides healing
          Pickpocket: 50GP, Potion of Speed
        Liza (Refugee)
          QUEST: Bandit's Ransom - rescue Refugee Leader
          REWARD: 250XP
            Money won't be necessary - Good+1
            Glad I could help - Good+1, 250GP
            That's All - Evil+1
        Craftmaster
        Alchemist's Workbench
        Blacksmith's Workbench
        Magician's Workbench
        Crate - Smith Hammer, Iron Ingot x3, Wooden Plank x3, Leather Hide x3,
          Half Plate Mold, Leather Armor Mold, Greatsword Mold, Longsword Mold
          Longbow Mold, Dagger Mold, Short Sword Mold
        Crate - Mortar and Pestle, Powdered Silver, Quicksilver, Belladonna,
          The Wondrous Potions of the Brothers of Ilmater, Amethyst, Obsidian
      (After completing Fort Locke Investigation QUEST)
        Lieutenant Vallis Anton - Chainmail +1
          You have your orders - Lawful+1
          Under my protection - Good+1
          If you wanted him dead - Evil+1
          Leave me out - Chaotic+1
          REWARD A: 250XP, Lieutenant Vallis Anton sent to gallows
          REWARD B: 75XP, fight
        Commander Tann
          QUEST: Safer Travels - speak to Marshal Cormick
          QUEST: Bandit Bounty - stop bandits
          REWARD: 100XP, 500GP
        Marshal Cormick (City Watch)
          REWARD: 75XP
          Reward would be nice - 200GP
          QUEST: Marshal Cormick's Reward - speak to him at The City Watch
    
    (1.06) Road to Highcliff
        Bandit Leader - A Polished Key
          Diplomacy, Bluff, Intimidate: 150XP - avoid a fight
          Many more chances, Too Bad - Khelgar+1
          Too bad - Khelgar+1
        Chest (Use A Polished Key) - Greater Gloves of Concentration, Obsidian
    
    (1.07) The Graveyard
        Grave - Lesser Boots of Tumbling
        Grave - Fundamentals of Abjurative Enchantment
        Skeleton Captain - Skeleton Rib
      A Crypt
        Lever
        Sarcophagus - Storm +1
      A Large Crypt
        Sarcophagus - Ring of Insight, Falchion +1
        Zombie - Mithral Morningstar
        Skeleton - Katana +1
        Ghoul - Ghoul Claws, Ring of Resistance +1
        Shadow Priest (Necromancer) - Headband of Intellect +2, Heavy Shield +1,
          Hold Person
        Commander Tann TEMPORARY COMPANION
          REWARD: 62XP
          QUEST: Fort Locke Investigation - return to Lieutenant Vallis Anton
          QUEST: The Lost Patrol - find Bruneil, Blaine and Garret
          Look for men - Good+1
          REWARD: 75XP
        Chest - Scrap of Parchment
        Lever - opens locked doors
        Strange Altar
        Bruneil, Blaine
          It was nothing - Good+1
          Better be a reward - Evil+1
        Garret's body
    
    (1.08) Bandit Camp
        Bandit - Amulet of Natural Armor +1
        Chest - Elixir of Horus-Re
        Refugee Leader
          QUEST: Bandit's Ransom - escort prisoners out of the camp
          Glad I could help - Good+1
          Better be a reward - Evil+1
          My thanks - Neeshka+1
          If it weren't for me, Welcome to the attention - Neeshka-1
          Be quiet - Neeshka-2
      Bandit Den
        Bandit Sergeant - Ring of Fortitude +1
        Chest - Drum of Haunting
        Wizard - Robe of Fire Resistance, Wand of Lightning
        Chest - Tor's Holy Symbol
        Bandit Chief - Studded Leather +1, Astral Blade +1
          Surrender - Lawful+3
          Merciful - Lawful+3
          Free the prisoners - Good+1
          Stop kidnapping - Good+1, Lawful+1
          Leave me no choice - 700XP, avoid fight
          Owe me one - 700XP, avoid fight
          Good word - Good+1, 700XP, avoid fight
          If you're lying - Good+3, 700XP, avoid fight
          We have a deal - Chaotic+1, 200GP, avoid fight
          Prepare to die - Good+1, fight (333XP)
          Kill you - Evil+1, fight (333XP)
          Fun butchering your men - Evil+3, fight (333XP)
          Make it worth my while - Evil+1, fight (333XP)
          QUEST: Bandit Bounty - return to Commander Tann
    
    (1.09) Road to Highcliff
        Bladeling
        Elanee COMPANION
    
    (1.10) Maiden's Glade (Eridis)
        Elanee
          Reach my Uncle - Elanee+1
          Sounds Elvish - Elanee+1
          Without bloodshed - Elanee+1
          See what's wrong - Elanee+1
        Huge Enraged Bear (Kaleil) - mentions Vashne and Naevan, members of the
          Circle of the Mere, 200XP
    ______________________________________________________________________________
    
    Highcliff
    
    (1.11) Highcliff
        Captain
        Harbor Master
        Grishnak
        Gera
          No money is necessary - Good+1
          QUEST: Adventurous Children - find Andrew and Alex
          Isn't our problem - Good+1, Neeshka-1, Elanee+1
          Made up my mind, Free to leave - Neeshka-1, Elanee+1
          Interested in reward - Evil+1, Neeshka+1, Elanee-1
          REWARD: 100XP, Zachan's Amulet
          No reward necessary - Good+6
          I want more - Evil+3, 100GP
        Zachan (Gera's Husband)
        Edario STORE
          Pickpocket: 100GP, Studded Leather Armor +1
        Branson Marlek STORE
          Pickpocket: 300GP
        Sailor x4
          Let it go, not for a fight - Khelgar-1, Elanee+1
          Bad need of a lesson - Khelgar+2, Elanee-1
        Par
          QUEST: Disturbance at Par's House - check out Par's House
          REWARD: 200XP, Potion of Speed x2, Bear's Endurance, Cure Serious Wounds
        Mozah
          QUEST: Mozah's Backpay - find Mozah's Backpay
          REWARD: 125XP
          Need it more than I do - Good+1
          Thank you - 250GP
          Lie or Diplomacy - Chaotic+1, 500GP
        Juni
          QUEST: William's Fate - find William
          REWARD: 150XP, 200GP, 75XP
          Lie - Chaotic+1
        Captain Flinn (of the Double Eagle)
          QUEST: Investigating the Silver Shard - speak to Elder Mayne
        Elder Mayne
          QUEST: Ship Sabotage - speak to Shandra
          REWARD: 400XP, Armor of Loyalty, Passage to Neverwinter
          Consider negotiating, Be Careful - Good+1
          Reward isn't necessary - Good+3
          The best you could do - Evil+3
      Par's House
        Dulahey - Alchemical Silver Scimitar
          QUEST: Disturbance at Par's House - return to Par
        Chest - Ring of Resistance
    
    (1.12) Shandra's Farm
        Shandra Jerro
          Truth - Lawful+1
          Lie - Chaotic+1
          QUEST: Ship Sabotage - speak to Slaan
      (after reading Archive's Record)
          QUEST: Happy Returns - speak to Shandra Jerro in Shandra's House
        Githyanki Leader - Chainmail +1
      Shandra's House
        Shandra Jerro (relative of Ammon Jerro, Court Wizard)
          I'm here to help - Good+1
          QUEST: Happy Returns - go to Sunken Flagon
          REWARD: 500XP
    
    (1.13) Highcliff Castle
        William (Juni's Husband)
          REWARD: 75XP
          Not going to lie - Lawful+1
          What's in it for me - Evil+1, 100GP
          QUEST: William's Fate - return to Juni
        Andrew, Alex
          Truth - Lawful+1
          Lie - Chaotic+1, Good+1
          QUEST: Adventurous Children - return to Gera
        Slaan (Lizardfolk) TEMPORARY COMPANION
          QUEST: Ship Sabotage - speak to Lizardfolk Sergeant
          If you chose to kill him the Lizardfolk Cave is added to your map
          Without more violence - Good+1
        Zombie - Gloves of the Yellow Rose +1
      Highcliff Castle Ruins
        Shadow Priest - Fundamentals of Protections For The Self,
          Amulet of Vitality +2, Darksteel Warmace
        Zombie Adventurer x3 - Mozah's Backpay
          QUEST: Mozah's Backpay - return to Mozah
        Chest - Shadow Priest Journal, Wand of Paralyzation, Nasher's Nimble Boots
        Lizardfolk Sergeant
          QUEST: Ship Sabotage - speak to Lizardfolk Chieftain
    
    (1.14) Highcliff, North Coast - Lizardfolk Cave
      Lizardfolk Lair
        Lizardfolk Chieftain
          I'll slaughter your clan - Evil+1
          Came here to kill you, Wasting my time - Evil+3
          QUEST: Ship Sabotage - return to Elder Mayne
        Lizardfolk Shaman - Major Circlet of Blasting
        Weapon Rack - Ravager +1
        Weapon Rack - Whyte's Morningstar +1
        Chest - Heart of the Beast
        Lizardfolk Warrior - Spear +1
    
      Total experience: 23,718XP (Level 7)
    ______________________________________________________________________________
    
    Neverwinter (City of Skilled Hands), Sword Coast North
    
    A walled city of humans and half-elves, Neverwinter is cultured without being
    arrogant, bustling without being greedy and charming without being quaint.  It
    is famous for the products of its master craftfolk and its gardens heated by
    the supernaturally warm waters of the Neverwinter River.  Neverwinter and its
    ruler, Lord Nasher Alagondar nearly always side with Waterdeep against Luskan
    and the orcs.
    
    (1.15) Docks District
        Repko the Weaponsmith STORE
          Pickpocket: 1250GP, Blade of the Gladiator
        Werth the Armorsmith STORE
          Pickpocket: 2450GP
        Bennon (Assassin)
          QUEST: Neeshka and Leldon
          Got a problem - Neeshka+1
          Protect you - Neeshka+2, Elanee-1
        Caleb (Lieutenant in Moire's gang) - 200GP
          QUEST: Extortion - speak to Hagen
          Agree to do this - Evil+1
        Thug - 200GP
        Qara COMPANION
        Hetha, Glina
        Praven (Glina's brother), Student x5
        Ashni (House Johcris student), Student x14
        Magister Johcris (Glina's Father)
        Trent Vendall
          Get him to drink inside - 75XP
        Thug x4
          Turn it over - Lawful+1
        Wagon - Chaotic +1, 1000GP, Wand of Stinking Cloud, Bullet +1, Bloodstone,
          Obsidian
        Thug x4
          It will cost you - 100GP, Chaotic+1
        Reylene STORE
          Pickpocket: 1500GP, Liber Occultatum, Belt of Agility +1
        Wounded Wolf (Circle of Swords Druid) - mentions Vashne and Naevan
          Anything you can do - Elanee+1
          REWARD: 250XP
        City Watchman Sergeant
          QUEST: Enforcing Order in the Docks - visit three more guardposts
        City Watchman Sergeant - 50GP
          QUEST: Enforcing Order in the Docks - visit two more guardposts
          Under arrest - Lawful+1
          Give me a share - Chaotic+1, Evil+1, fight
          Cut me in on the gold - Lawful+1, Evil+1, fight
        City Watchman Sergeant
          QUEST: Enforcing Order in the Docks - visit one more guardposts
          Turning you in - Lawful+1, fight
          Intimidate - 200GP, Chaotic+1
          Share of the gold - 200GP
          So you'll do it - 150XP
        City Watchman Sergeant
          QUEST: Enforcing Order in the Docks - return to The City Watch
        (outside City Watch)
        City Watchman
          QUEST: Speak with Brelaina - speak to Captain Brelaina
        Wolf (Boy)
          Emma can barely walk - Chaotic+1
          If you help him he will wait for you in the Sunken Flagon
      (after completing Waterdeep Emissary quest)
        Ahja the Azure - Quarterstaff +2, Gold Necklace
          Accoutrements of Masterful Wizardry and Their Construction
          QUEST: The Sea Ghost - return to Captain Brelaina
      Sunken Flagon (companions wait here)
        Sal
        Duncan Farlong
          QUEST: Investigating the Silver Shard
          REWARD: Silver Shard: Acid and Electrical Resistance
        Sand (Hedge Wizard)
          QUEST: The Blacklake District - speak to Marshal Cormick OR Caleb
        Wolf (Boy) - meet with Leldon
        Alchemist's Workbench
        Magician's Workbench
        Blacksmith's Workbench
      (after rescuing Shandra Jerro)
        Shandra Jerro
          QUEST: Githyanki Surprise - defeat Githyanki
          REWARD: 250XP
        Bishop COMPANION
          Shandra's life is at stake - Good+1
          Jaunt into Luskan - Chaotic+1
          QUEST: Chasing Shandra - go to Ember
      (after rescuing Shandra Jerro a second time)
        Duncan Farlong
          Good to see you - 1500XP
          About this wound - 1500XP
        Shandra Jerro COMPANION
          Protect her - Shandra+1
          If I can make up for it - Good+1, Shandra+1
          When you finish speaking with Shandra Act II begins
      The City Watch
        Marshal Cormick
          REWARD: Marshal Cormick's Reward - 300GP
          No reward is necessary - Good+1
          QUEST: Neverwinter's Newest Watchman - speak to Hagen
          REWARD: City Watchman history feat
          Gives You: City Watch Cloak
          REWARD: 100XP
          QUEST: Neverwinter's Newest Watchman - try to arrest Caleb
          REWARD: 100XP
          QUEST: Enforcing Order in the Docks - visit four guardposts
        Lieutenant Roe
      Hagen's Imports
        Reesa (Hagen's Daughter)
        Hagen
          A reward is in order - Chaotic+1, 200GP
          QUEST: Neverwinter's Newest Watchman - return to Marshal Cormick
        Box - Chaotic+1, Evil+1
      Sand's Shop
        Sand STORE
        Alchemist's Workbench
      House (specific key required)
      The Back Alley
          Looking the other way - Chaotic+1, Neeshka+1
          Risk you getting hurt - Good+1
          Let Neeshka do it - Neeshka+1
        Gang Leader
          Both trying to stop her - Chaotic+1, Good+1
        Wagon - Namarra +1
          Weapons got misplaced - Chaotic+1, Neeshka+1, Khelgar-1
    
    (1.16) Merchant Quarter
        Tremmel - Longsword +2, Studded Leather Armor +1
          QUEST: Neeshka and Leldon - speak to Ophala
          I don't care - Chaotic+1
          I'll trust you - Neeshka+1
        Deekin Scalesinger STORE
          Pickpocket: 350GP, Gloves of the Minstrel
        Pap STORE
          Pickpocket: 400GP, Strong Sonic Trap Kit
        Little Girl (Dory), Wolf (Boy)
          Let her go - Good+1
          Unhand my daughter - Chaotic+1
        Leldon
          Touch her and you die - Neeshka+1
          REWARD: 400XP
        Sir Darmon
          Sunken Flagon - Chaotic+1
        Rock - Ruby, Greenstone, Bloodstone, Malachite, Garnet, Fire Opal
      Moonstone Mask
        Matron Ophala Cheldarstorn
          QUEST: Neeshka and Leldon - get Leldon's Lucky Coin
          Going to pay - Neeshka+2
        Evlyn
        Teelah
      Church of Tyr
        Prior Hlam (Tyr Monk of Evan-Handed Order) HEALING
          QUEST: Khelgar Vision Quest - complete the three trials
          QUEST: Khelgar Vision Quest: Trial of the Even-Handed - gain influence
            ask him about your companions when he is "More well-disposed"
          REWARD: 250XP
          QUEST: Khelgar Vision Quest: Trial of the Maimed - complete Ironfist
            Clanhold quest
          REWARD: 250XP
          QUEST: Khelgar Vision Quest: Trial of Justice - complete The Trial quest
          REWARD: 250XP
        Reverend Judge Oleff Uskar STORE, HEALING
          QUEST: Tomb of Betrayers - find Onan of Tyr
          Find him for you - Good+1
          Lie - Chaotic+1
          REWARD: 300XP
          Accept - 500GP
          Diplomacy - 1000GP
          No reward is necessary - Good+3, store discount
          Pickpocket: 126GP, Holy Water, Healers Kit +10
      Tomb of the Betrayers
        Lever - move Stone Block to block trap
        Chest - Ring of Caitlyn
        Tomb Guardian x2
        Locked Gate - stand on floor plate to open
        Ground Lever - open gate
        Chest - Shield of Dawn
        Onan of Tyr TEMPORARY COMPANION
          Stay here - Lawful+1
          Rescue you - Good+1
        Fenthick - Shortbow+2, Arrow of the Vampire,
          A Study of the Fantastical Vestments of the Priests of the Realms
        Lever - unlock tomb
      Leldon's Hideout
        Wardrobe - Robe of Electrical Resistance
        Leldon's Chest - Leldon's Lucky Coin, Cloak of Arachnida
        Gold Pile, Treasure
      Brelaina's Office
        Marshal Cormick
        Captain Brelaina
          REWARD: 300XP, promotion to Lieutenant
          QUEST: Weapon Smugglers - recover Wagon from The Back Alley
          REWARD: 250XP
          QUEST: The Warehouse - get Documents from Smuggler's Warehouse
          REWARD: 300XP
          QUEST: Protecting The Watch's Informant - escort Fihelis
          QUEST: Waterdeep Emissary - speak to Commander Callum
          REWARD: 500XP
          QUEST: The Sea Ghost - kill Ahja the Azure
          REWARD: 300XP, 800GP
          QUEST: The Only Thing Worse Than Luskans... - destroy Portal
          REWARD: 300XP
          QUEST: Aldanon the Sage - speak to Aldanon the Sage
        Nimas (under Sir Nevalle)
      Smuggler's Warehouse
        Crate - Darksteel Chain Shirt x13
        Crate - Potion of Cat's Grace x2, Potion of Speed, Potion of Invisibility
        Crate - Thieves’ Tools +3, Thieves’ Tools +6, Thieves’ Tools +10
        Crate - Strong Sonic, Average Blob of Acid, Minor Acid Splash, Minor Spike
        Crate - Thieves’ Tools +3, Thieves’ Tools +6, Thieves’ Tools +10
        Crate - Shortbow x15, Duskwood Shortbow
        Crate - Fear, Mass Camouflage, Protection from Alignment, Gust of Wind,
          Remove Fear
        Crate - Dagger x12
        Pile of Gold - 500GP, Obsidian
        Create - Short Sword x17, Short Sword +2
        Barrel - Wine, Spirits x5, Ale x2
        Crate - Strong Fire, Average Acid Splash, Minor Blob of Acid
        Crate - Deadly Negative, Minor Acid Splash x2, Minor Blob of Acid x2
        Barrel - Bestow Curse, Bless, Cure Critical Wounds, Cat's Grace
        Crate - Strong Blob of Acid, Strong Acid Splash
        Crate - Formulae of the Learned Scholars of Halruaa, Average Acid Splash,
          Average Gas, Average Blob of Acid
        Bookcase - Hold Person, Potion of Cure Serious Wounds
        Crate - Light Shield x10, Adamantine Light Shield
        Barlowe
        Documents
          QUEST: The Warehouse - return to Captain Brelaina
          Have fun - Neeshka+1, Chaotic+1, Shining Light of Lathander,
            The Nightthief's Nimbleknife
          You're right - Khelgar+1
      Fihelis' Estate L1
        Armoire - Sash of Shimmering
        Locked Door
      Fihelis' Estate L2
        Chest - Deadly Frost Trap Kit, Aventurine x4
        Weapon Rack
        Moire - Rapier +3, Moonstone Mask
        Fihelis
          QUEST: Protecting The Watch's Informant - return to Captain Brelaina
          How much is it worth - Chaotic+1, Evil+1, 2000GP
          Do better than that - location of Rock in Merchant Quarter
      Githyanki Hideout
        Githyanki - Greater Gloves of Concentration
        Blade Golem
        Portal
          QUEST: The Only Thing Worse Than Luskans... - return to Captain Brelaina
        Chest - Wand of Sleep
    
    (1.17) Blacklake District
        Lord Gentry, Lord Dalren, Lord Brennick, Lord Hawkes - all killed
        Watchman Escort
      Aldanon's Manse
        Aldanon The Sage - shards are pieces of a broken Githyanki silver sword,
            mentions his mentor Master Grahler
          Gives You: Silver Shard: Physical Bonuses
          QUEST: Aldanon The Sage - speak to Caretaker
      Neverwinter Archives
        Caretaker (Archives Administrator Cotenick)
          REWARD: 250XP
          Vow to protect Neverwinter - Lawful+1, Casavir+1
        Dead Caretaker - Caretaker's Veil
          Tip: use Caretaker's Veil to reveal and unlock Secret Doors and reveal
          Archives Tome
        Sailorman Case - Death of a Sailorman (Vol. 1 of 3)
        Sailorman Case - Death of a Sailorman (Vol. 2 of 3)
        Sailorman Case - Death of a Sailorman (Vol. 2 of 3)
        Sailorman Case - Death of a Sailorman (Vol. 3 of 3)
        Bookcase - Luskan Threat to Neverwinter
        Illefarn Case - The Illefarn Cypher
        Flat Faerűn Case - To Counter the Assumption of a Flat Faerűn
        Chest - The Book of All Elements
        Chest - Alazzabner's Grand Ensorcelments of the Mind
        Archives Tome x4
          QUEST: Questions, Questions - seek out the other question books
          Shadow Weave Nature Death - 7650
          Sorcerer who disrupted weave - Karsus
          What should Lord Nasher do - build more alliances
          Weapon used to kill Trenor B. Darven - Jewelled dagger
          REWARD: Periapt of Wisdom +2
        Githyanki Warlock
        Archive's Record
          QUEST: Happy Returns - go to Shandra's Farm
    ______________________________________________________________________________
    
    Neverwinter Wood
    
    This charmed forest to the east of the city of Neverwinter is perpetually
    warmed by the Neverwinter River that flows beneath the dormant volcano Mount
    Hotenow.
    
    (1.18) Neverwinter Wood
        Grobnar Gnomehands COMPANION - mentions Wendersnaven
    ______________________________________________________________________________
    
    (1.19) Old Owl Well
    
    In the hills south of Conyberry is a strange location known as Old Owl Well.
    Several centuries ago, an outpost of Netheril was stationed here, though it's
    unclear if the outpost was a trading post or a watering hole.  In either case,
    the small keep had a well that piped water from nearly five miles below the
    surface, producing 20 gallons of water a day.
    
        Greycloak Sergeant
        Simmy STORE
          Pickpocket: Doss Lute
        Commander Callum (Neverwinter Nine)
          QUEST: Waterdeep Emissary - speak to Yaisog Bonegnasher
          Try to defeat him - Good+1
          Pickpocket: Healer's Kit +10
          REWARD: 1000GP, Re's Redemption
          Helped you willingly - Casavir+1
          Have us to protect you - Casavir+1
          QUEST: Logram Eyegouger
          REWARD: Orc Slayer history feat, 500XP
          QUEST: Waterdeep Emissary - return to Captain Brelaina
        Greycloak Captain
        Pathfinder Willem
      (after completing Logram Eyegouger quest)
        Pentin - will provide you with Ore
          REWARD: 300GP
        Katriona
    ______________________________________________________________________________
    
    (1.20) Skymirror Lake
        Old Worn Tree - cast Bull's Strength
        Old Worn Tree - cast Cat's Grace
        Old Worn Tree - cast Barkskin
        Old Worn Tree (Elder Tree) - cast Owl's Wisdom
          Gives You: Skymirror offering
          QUEST: Skymirror - use Skymirror offering
        Elder Naevan
          REWARD: 400XP
        Shadow Priest - Scimitar +2, Light Shield +1
    
    (1.21) Bonegnasher Clan - Bonegnasher Approach
        Troll
        Hrulgat (Orc)
        Rockslide - use Unstable Blastglobes to clear it
        Crate - Arrow +1, Bolt +1, Bullet +1
        Guyven of the Road - 250XP, Ironfist Clan Stronghold (Dwarven Scouts)
      Troll Cave
        Dead Orc - Light Hammer +1, Tower Shield +1
        Troll - Troll Blood, Swordsman's Belt
        Chest - Scabbard of Blessing
        Crate - Box of Unstable Blastglobes, Blastglobe x6
        Ore - 50XP
      Bonegnasher Lair
        Weapon Rack - Fey Spear +1
        Ore - 50XP
        Pentin (Miner) - unlock Jail Door
        Orc Matron - Orc Rolling Pin +1
        Orc Shaman - Wand of Paralyzation
        Weapon Rack - Composite Longbow +1
        Chest - Fundamentals of Terrible Destruction
        Yaisog Bonegnasher (Orc War Chief) - Mithral Chainmail, Stonefire Axe +1
          QUEST: Waterdeep Emissary - speak to Casavir
          Give you my word - Lawful+1
          I'll spare your life - Chaotic+1
          Kill you - Evil+1
        Weapon Rack - Katana
        Man - Bracers of Armor +3, Kukri +2, Wand of Fire, The Book of Seeing
          Pretends to be Issani but if you demand he goes with you and then ask
          for ID you discover he is actually Olov
    
    (1.22) Mountain Pass
        Casavir (Katalmach) COMPANION
          QUEST: Logram Eyegouger - kill Logram Eyegouger
        Katriona (Sergeant)
    
    (1.23) Dwarven Scouts - Ironfist Approach (Sword Mountains)
        Khulmar Ironfist
          QUEST: Ironfist Clanhold - get Gauntlets of Ironfist
          REWARD: 300XP
        Dead Dwarf Scout
        Chest - Canaith Mandolin
        Khayar Ironfist - mentions Grausch
          Are you alright - Good+1
          I am honored - Khelgar+1
          You have a duty/Motivated self-interest - Lawful+1, Khelgar-1
          It was for yourself - Khelgar-1
        Bugbear - Mild Poison Bolt
        Bugbear - Bolt of Fire
        Bugbear - Bolt +1
        Weapon Rack - Composite Longbow +1, Cold Iron Halberd
      Ironfist Clanhold
        Part Chest - Strange Part
        Ore - 50XP
        Gruum - Watchman's Club
        Grishk - Studded Leather Armor +2
        Chest - Greater Boots of Tumbling
        Pashtak - Bugbear Tusk
        Morgrim, Bugbear x4
          Find a place to hide - Bugbears kill Pashtak leaving two
        Gold Pile - 873GP
        Mechanism - use Strange Part
        Grausch - Ring of Protection +2, Halberd +2
        Gold Pile
        Chest - Gauntlets of Ironfist (worn by King Torim Ironfist)
          You keep them - Khelgar+4
          QUEST: Ironfist Clanhold - return to Khulmar
    
    (1.24) Eyegouger Clan - Eyegouger Approach
        Blade Spider - Blade Spider Leg
        Chest - Hideo's Kama +2
        Orc Shaman - Hellhound Tooth x5, Wraith Residue x5
        Orc - Heavy Crossbow +1
        Orc - Outrider's Flight, Of Healthful Enchantments for the Body
      Eyegouger Lair L1
        Wolf
          Don't want to hurt them - Elanee+1
          Let them go - Good+1
        Orc - Nimble Crossbow
        Orc - Hide Armor +2
        Orc Acolyte - Quarterstaff +2
        Orc Acolyte - Tagget's Talon, Hellhound Tooth, Wraith Residue
        Ore - 50XP
        Chest - Alchemist's Fire x4
        Weapon Rack - Longsword +1, Short Sword +1
        Wounded Orc x6
          Let's just continue on - Good+2, Lawful+1, Khelgar+1
          We kill them now - Evil+12, Casavir-1, Khelgar-1, Elanee-1
      Eyegouger Lair L2
        Weapon Rack - Throwing Axe +1, Throwing Axe
        Chest - Neverwinter Kukri
        Weapon Rack - Composite Longbow +1
        Interrogator - Robe of Electrical Resistance, Alchemical Silver Dagger,
          Identify, Sleep, Slow, Scare
        Guard - Studded Leather Armor +1, Battleaxe +1, Light Shield
        Guard - Studded Leather Armor +1, Rapier +1, Light Shield
        Guard - Studded Leather Armor +1, Morningstar +1, Tower Shield +1
        Weapon Rack - Flail +1
        Logram Eyegouger (Orc War Chief) - Ardulia's Fall, An Orcish Medallion,
          Watchman's Helm, Chainmail +2
          QUEST: Logram Eyegouger - return to Callum
        Orc - Luckstone
        Weapon Rack - Stoutcorps Key
      Eyegouger Lair L3
        Bodies
          Funeral rites - Good+1, Casavir+2
          Owe it to them - Good+1, Casavir+2
          Find out what's going on - Lawful+1, Casavir+2
        Weapon Rack - Short Sword +1
        Ore - 50XP
        Skeleton - Skeleton Rib
        Weapon Rack - Shuriken +2, Greataxe
        Ghoul - Ghoul Claws
        Ghast - Ghast Claws, Bracers of Archery
        Wynn's body
        Shadow Priest - Dwarven Mirth, Morningstar +2
          You face us both - Casavir+1
        Vhadin - Magic Missile, Sleep, Protection from Alignment
        Kerryn
        Issani (Emissary of Waterdeep)
          Here to help - Good+1, Casavir+2
          QUEST: Waterdeep Emissary - return to Callum
        Priest Chest - A Journal, Gloves of the Hin Fist +2
        Weapon Rack - Bastard Sword +1
        Alchemist's Workbench
    
    (1.25) Village of Ember - Ember (inside Luskan "City of Sails" border)
        Bishop
          Spot - No villagers or livestock - Bishop+1
          I don't see any villagers - Bishop+1
          Wait here - Bishop+1, Qara-1
          Let's stop wasting time - Bishop+1
        Alaine
          QUEST: Chasing Shandra - go to Githyanki Cave
          You deserve to die - Bishop+1
        Marcus - takes Bishop's knife
    
    (1.26) Githyanki Base - Githyanki Approach
        Githyanki - Longbow +1
        Githyanki - Acid Arrow
        Guyven of the Road
        Githyanki - Longsword +1
        Githyanki - Scythe +1
      Githyanki Cave
        Githyanki Sword Stalker - Sword Saint Legacy +1, Scales of Truth +1
          QUEST: Chasing Shandra - kill Zeeaire
        Construct - you will find it later in Crossroad Keep Basement
      Inner Complex
        Chest - Robe of Fire Resistance, Cloud of Bewilderment, Haste
        Devil (Mephasm)
          I don't trust him - Neeshka+2
          Spellcraft - it would collapse - Grobnar+1
          Join my party - Chaotic+3
          Gives You: Interdimensional Sphere
        Imp - Imp Stinger
        Zaxis (Hezrou) - Amulet of Will +3
        Zeeaire (Highest Order Sword Stalker) - Silver Shard: Paralysis Immunity,
          Silver Shard: Mental Bonuses, Enkidu's Armor, Gauntlets of Ogre Power,
          Greatsword +2, Dragon Blood, Lich Dust
          Reach a peaceful understanding - Good+1
          Just return the girl - Chaotic+1, Shandra+1
          Shards are part of something more - Bishop+1
          QUEST: Chasing Shandra - free Shandra Jerro
          REWARD: Kalach-Cha history feat updated
        Portal - destroy it
        Githyanki Guard - Shuriken +2
        Chest - Cloak of Elvenkind, Brazier of Commanding Fire Elementals
        Shandra Jerro
          QUEST: Chasing Shandra - return to Sunken Flagon
          REWARD: Silver Shard: Mental Bonuses
    
      Total experience: 63,026XP (Level 11)
    
    ==============================================================================
    
    (2) ACT II - Ritual of Purification
    
    Cut scene between Torio Claven, Sir Nevalle and Lord Nasher Alagondar
    
    Lord Nasher Alagondar is an amiable, balding, and fearless former adventurer
    who keeps his city firmly in the Lords' Alliance.  He enjoys music and hearing
    tales of other lands and peoples.
    
                                  (2.20)
                                     |
             [2.04] (2.07) (2.08)    |       ---(2.16)---
                       |      |      |      |            |
      (2.06)-(2.02)-----------       |   (2.19)          |
                |                    |      |            |
           --(2.01)-(2.03) [2.09]    |      |   (2.14)   |
          |                          |      |            |
          |         (2.10)----       |   (2.15)          |
          |                   |      |      |            |
          |                (2.11)-----------             |
          |                                              |
          |         (2.13)---------------(2.12)          |
          |            |                    |            |
           ~~~~~~~~~~~~           (2.05)----             |
                                                         |
                                  (2.17)-----------------
                                     |
                                      ----------(2.18)
    
    (2.01) Docks District
        Tasha
          QUEST: Neverwinter's Greatest Thief - kill Leldon
          REWARD: 1500XP
          Rob this Collector - Chaotic+1, Neeshka+2
        Fibba STORE
      Sunken Flagon
        Sir Nevalle (Neverwinter Nine)
          REWARD: The Butcher of Ember history feat
          QUEST: Murderer! - speak to Sir Grayson Corett to become his Squire
        Sand COMPANION
      (after completing The Trial quest)
        Wolf
          QUEST: The Sage's Manse - speak to Sergeant Brockenburn
        Lorne's Possessions - Lorne's Falchion, Belt of Hill Giant Strength
        Gift from Lord Nasher - Amulet of Truth
      Sand's Shop
        Leomund's Merchant Elemental STORE
    
    (2.02) Blacklake - Blacklake District
        Pepin Pollo (Gnome), Young Woman
          Ask for 25GP - Chaotic+1
          Ask for 50GP - Chaotic+1, Evil+1
          Offer to buy painting - Neeshka-1
          Pay 500GP - Portrait of Shandra, Good+1, Shandra+2, Neeshka-1g
        Lisbet Bryce, Savanna, Raven
        Kyli Bryce
          Graveyard is no place for games - Lawful+1
          Just needs discipline - Lawful+1
          Do as she pleases - Chaotic+1
          I'll bring your sister home - Good+1, Elanee or Shandra+1
          QUEST: My Sister, the Rebel - speak to Savanna
          REWARD: 2000XP, 300GP
        Sergeant Brockenburn
          QUEST: The Sage's Manse - speak to Harcourt
        Hewe, Gulver (Thieves)
          Negotiate a peaceful resolution - 500XP
        Wetherly, Guff (Guards)
      (Theater on the Lake)
        Cain Lethellon
          Gives You: The Loaner
          Tune 1 - 44124754
          Tune 2 - 234451122
          Tune 3 - 2332233175
          Play as a duet - Grobnar+3
          Pyrotechnics - Qara+1
          Tune 4 - 35345272725
          Diplomacy - 250XP, Golden Lute of Shazar
          Set Cain on fire - Evil+1, Golden Lute of Shazar
      (Academy Square)
        Dayne Lynneth STORE
          Any friend of Daeghun's - Good+1
          Pickpocket: Chime of Opening, Magic Bag
        Jenks (Assistant Kennel-Keeper)
        Kiggo (Imp) - waits round the corner
          Sounds like fun - Chaotic+1
          QUEST: An Imp's Dilemma - open Crate to release the imps
          Gives You: Kennel-keeper's Key
          REWARD: Fireball, Lightning Bolt, Cone of Cold scrolls
        Crate
          Open with Kennel-keeper's Key - Chaotic+10
          QUEST: An Imp's Dilemma - return to Kiggo
        Merchant
          Pickpocket: 2000GP
        Merchant
          Pickpocket: Diamond, 750x Gold Ring (=150,000GP), Gold Necklace, 750GP
        Merchant
          Pickpocket: Invisibility Sphere, 1500GP
      Temple of Lathander (the Morninglord)
        Dawnbringer Natrisse STORE, HEALING (Priest of Lathander)
          QUEST: Natrisse's Request - take Tithe Box to Brother Merring
          Gives You: Tithe Box, 200GP
        Tithe Box
          Examine then disarm trap - 100XP
          Open - Chaotic+3, 300GP, Obsidian, Emerald
        Footlocker - Greater Shield of Dawn
        Footlocker - 250GP, Mac-Fuirmidh Cithern
        Lockbox - Heirs of Osiris
      The Collector's Mansion
        Collector's Guard Captain
        Servant
          If you kill them - Evil+5
        Wash Basin - Empty Bottle
        Vase of Water - put Empty Bottle to get Bottle of Water
        Vania - offers to be your hostage
          Gives You: Vania's Key
          Pickpocket: Vania's Key, Saintsblood Pearl (get again on Upper Floor)
        Collector's Desk - The Collector's Diary
        Door - use Vania's Key
      The Collector's Mansion: Upper Floor
        Bookcase - The Big Book of Numerological Nursery Rhymes (door code 513)
        Bookcase - Just Desserts - fire trap
        Fireplace - put Bottle of Water to get Fireplace Key
        Ocean Painting
        The Collector (Ninsy)
          Threaten to kill Vania then give her 500GP - Good+1
          Threaten to destroy Ocean Painting - 150XP, The Collector's Key
          Kill him - Evil+3, Gloves of the Balanced Hands, Kiss of Sune,
            Angurvadal (Flame Tongue), The Collector's Key
        Door to Vault - 513, Fireplace Key, The Collector's Key
        Leldon - Giant Scorpion Venom, Deadly
        Gold Pile - 250GP+160GP+420GP+145GP+200GP
        Small Chest - Periapt of Wisdom +4
        Armor Rack - Elven Ceremonial Armor
        Totem - Sapphire, Star Sapphire
      Bryce Crypt
        Adriel
          Get out of here - Good+1
        Kat - Healer's Kit +6
        Mara - Blank Scroll
        Kai - Potion of Cure Serious Wounds
        Dermin, Jaret
        Lorelei - Worn Key, Ring of Protection +2
          Isn't too late - Good+1
        Vera - Potion of Cure Disease
        Door - use Worn Key
        Shadow Initiate - Fire Opal
        Sarcophagus - Luckstone
        Sarcophagus - Chromatic Breastplate +1
        Chest - Full Plate +1, Mirror Shield
        Savanna - Kukri +2
          I'm here for Lisbet - Good+1
          I'm betting he lied - Chaotic+1
          Promise you won't be hurt - Lawful+1
          Kill you twice - Evil+1
          Don't want to fight you Savanna - 500XP
          You did the right thing Savanna - Good+1
          Go back to the surface - 400XP
          QUEST: My Sister, the Rebel - speak to Lisbet Bryce
        Raven - Bryce Tomb Key, Bracers of Armor +2, Obsidian
        Door - use Bryce Tomb Key
        Arval (Shadow Priest) - Marvelous Artifacts for the Resistance of Sorcery
          Alchemical Silver Warhammer, Cloak of Fortification +2
          See that you receive a fair trial - Lawful+1
        Shadow Initiate - Death Knell
        Lisbet Bryce TEMPORARY COMPANION
          I promised I'd get you out - Lawful+1
          I'm sorry Lisbet - Good+1
          QUEST: My Sister, the Rebel - escort her out of the crypt
          No need to feel guilty - Good+1
          QUEST: My Sister, the Rebel - return to Kyli Bryce
        Chest - Star Sapphire, Fire Opal, Darksteel Ingot
        Desk - Avril's Journal
          QUEST: Avril's Journal - take to Lord Nasher
      Castle Never
        Sir Nevalle
          QUEST: Disturbing Connections - speak to Lord Temar
          REWARD: 1500XP
        Lord Nasher Alagondar (Defender of Neverwinter)
          QUEST: Avril's Journal - give him Arval's Journal
          REWARD: 500XP, 200GP
      (after spending the night in Solace Glade)
          Swear to serve Neverwinter - Lawful+1
          REWARD: 1000XP, Squire of Neverwinter history feat
        Sir Nevalle
          QUEST: The Trial - speak to Haeromos
          QUEST: Alaine's Memories - speak to Alaine
          QUEST: Elgun's Tale - speak to Elgun
          QUEST: Lorne's Disguise - speak to Lyssa
          QUEST: The Quartermaster's Log Book - get Quartermaster's Log
          QUEST: Strange Corpse - examine corpses at Ember
          QUEST: Finding Marcus - speak to Marcus
          QUEST: Earned in Blood - speak to Glek
      (The Trial - after finding enough clues)
        Reverend Judge Oleff Uskar
        Torio Claven (Luskan Ambassador)
        Sand
          Thanks for representing me - Sand+1
          Finding it difficult to find the truth - Sand+1
        Alaine, Shandra Jerro
        YOU
          So there were Luskans entering Neverwinter - Sand+1
        Lord Callum, Nya, Marcus
        Lorne Starling
        Lord Nasher Alagondar
          REWARD (for outstanding performance): 1000XP,
            Master Orator history feat, Wrongfully Accused history feat
          QUEST: The Trial - speak to Prior Hlam
          REWARD: The Sage's Manse - 2000XP
          QUEST: Lord Tavorick's Shard - speak to Captain Ballard
          REWARD: Lord Tavorick's Shard - 1500XP
          REWARD (for saving Lord Tavorick's life): 1000XP
          QUEST: The Master of the Fifth Tower - go to Crossroad Keep
        Ambassador Sydney Natale (Hosttower Mage) - mentions Tome of Iltkazar
          Made to answer for it - Lawful+1, Shandra+4
          Cast away grudges - Shandra-4
        Khralver Irlingstar
      Lord Temar's Mansion
        Arren
        Lord Temar - Bracers of Armor +4, Ring of Freedom of Movement,
          Mercykiller Blade
        Larim (Tailor) - Breath of the Maiden, Ring of Regeneration
          QUEST: Disturbing Connections - return to Sir Nevalle
        Chest - Potion of Cure Critical Wounds, Healer's Kit +3
      Gannish Estate (Empty Estate)
        Undercover Watchman
          QUEST: City Watch Undercover - pretend to be Lady Valayne Gannish
        Limm - Rogue Links, Shuriken +2, Greater Cloak of Protection vs Law,
          Dagger +3, Strong Giant Centipede Venom
          Complete the transaction - 5625GP, 300XP
        Shadow Thief - Kukri +1
        Shadow Thief - Dagger +2
        Shadow Thief - Dagger +1
        Shadow Thief - Dagger +1, Healer's Kit +3
        Shadow Thief (Limm's Backup) - Shuriken +2
        Shadow Thief (Limm's Backup) - Shuriken +2
          QUEST: City Watch Undercover - return to Captain Brelaina
      Aldanon's Manse
        Thug - Wand of Stinking Cloud
        Thug - Handaxe +1
        Thug - Throwing Axe +1
        Thug - Acid Arrow
        Bookcase - On the Crafting of Mystical Garb for All Climes
        Thug - Dagger +1, Fire Bullet
        Butler - Save his life - 500XP
        Thug - Ladymist Talon
      Aldanon's Manse: Basement
        Thug - Dagger +2
        Thug - Short Sword +2
        Thug - Spear +3
        Thug - Heavy Crossbow +1
        Thug - Bolt +1
        Old Scab - The Book of Fire, Ring of Protection +2, Gedlee's Electric Loop
        Ketts (Half-Elf) - Short Sword +1, Bloodstone
        Naylie, Lillit (Spider)
        Cook - Save his life - 100XP
        Maid - Save her life - 50XP
        Harcourt - Save his life - 250XP
          QUEST: The Sage's Manse - speak to Lord Nasher
        Chest - Decision, Canary Diamond
      Tavorick Estate
        Melia Ceralle (Neverwinter Nine)
        Old Barrel - 40x Blast Globes
          Tell Ballard about them - Grobnar+1
          Pry open the lid - Grobnar+2
        Sergeant Deorwin 'Graylocks' TEMPORARY COMPANION
        Comely Finn TEMPORARY COMPANION
        Lord Cyran Tavorick - tell him to go upstairs
          Pickpocket: Emerald
        Captain Ballard (Andrey "Black" Ballard) TEMPORARY COMPANION
          QUEST: Lord Tavorick's Shard - tell him when you are prepared
          QUEST: Lord Tavorick's Shard - defeat invading forces then return to
            Lord Cyran Tavorick
        Wetherly TEMPORARY COMPANION
        Guff TEMPORARY COMPANION
          Get behind us - Good+1
        Door - use Tavorick Family Crypt Key
      Tavorick Estate: Upper Floor
        Lord Cyran Tavorick TEMPORARY COMPANION
          QUEST: Lord Tavorick's Shard - escort him to the crypt
          Gives You: Tavorick Family Crypt Key
      Tavorick Estate: Crypt
        Fire Mephit - Fire Mephit Hide
        Erinyes - Devil Blood
        Succubus - Demon Blood
        Qaggoth-yeg (Hezrou) - mentions Babau, Babilith, Yogguul
          QUEST: Lord Tavorick's Shard - speak to Melia at Moonstone Mask
          REWARD (keeping Ballard's entire squad alive): 1000XP
    
    (2.03) Merchant Quarter
      Brelaina's Office
        Captain Brelaina
          QUEST: City Watch Undercover - speak to Undercover Watchman
          REWARD: 1000XP
        Sir Grayson Corett
          Live with my actions - Good+1
          QUEST: Murderer! - spend the night in Solace Glade
      (after killing Black Garius)
        Zhjaeve COMPANION
          QUEST: Return to Crossroad Keep - speak to Sir Nevalle
      Church of Tyr
        Reverend Judge Oleff STORE, HEALING
        Prior Hlam HEALING
          QUEST: The Trial - ask to complete the Rite of Tyr
          QUEST: Khelgar Vision Quest - Khelgar can choose to be a Monk
        Khelgar
          QUEST: Khelgar Vision Quest: Trial of Justice - return to Prior Hlam
          I'd be honored - Khelgar+3
        Qara
          I just want justice - Lawful+1, Qara-1
          I'd welcome that - Qara+1
        Bishop
          Tip the odds - Lawful+1, Bishop+1
        Sir Grayson Corett, Sir Nevalle
          QUEST: The Trial - kill Lorne Starling
      Arena (Trial by Combat)
        Lorne Starling
          REWARD: 2500GP
      The Moonstone Mask, L1
        Ophala
        Evlyn's body
      The Moonstone Mask, L2
        Lady Melia Ceralle's body
          QUEST: Lord Tavorick's Shard - return to Lord Nasher
        Warlock (Ammon Jerro)
    ______________________________________________________________________________
    
    (2.04) Solace Glade
        Shandra Jerro
          Wouldn't want you to get in trouble - Good+1, Shandra+1
          Thanks for your help - Shandra+2
        Assassin Leader - Strange Ring, Scimitar +1, Strong Giant Scorpion Venom
        Assassin x2 - Average Giant Bee Venom
        Sir Grayson Corett
          QUEST: Murderer! - return with him to Lord Nasher
    
    (2.05) West Harbor
        Brother Merring
          QUEST: Natrisse's Request - give him Tithe Box
          REWARD: 1500XP
        Orlen
    
    (2.06) Port Llast
    
    This sleepy little coastal village of 700 is ruled by a First Captain closely
    allied to Neverwinter (largely to avoid conquer by Luskan, who want a more
    southerly harbor for its warships).  The current First Captain is Haeromos
    Dothwintyl.  Other than harborage or stonecutting, there is little else to
    recommend it to the traveler today, for it's a tense, suspicious place,
    always expecting treachery or attack from Luskan.
    
    First Captain Haeromos Dothwintyl is a retired stonemason and the current
    ruler of Port Llast.  He carries himself proud, wearing only the finest
    clothing and the shiniest armor and broadsword his money can buy.  He keeps
    the taxes low, but they're high enough to keep him in good food, good spirits
    and dashing clothes.
    
    Haljal Throndor is the smith who runs the Cracked Anvil Blacksmith.  He was a
    miner north of Mirabar in his youth, but a terrible cave-in that crushed his
    right leg and arm and his chest, followed closely by an almost-lethal sickness
    forced him to retire.  He moved around for almost a century before stopping
    here and creating this storefront.
    
      Port Llast
        Sand
          Glad to have you along - Sand+2
        Noduab, Enleva - mentions Wendersnaven (return in Act III)
        Nya (Nya's Magical Sundries) STORE - in love with Doomguide (Septimund)
          Pickpocket: Ring of Hiding, 3000GP
          QUEST: Nya's Duty - use Bag of Wyrmsage on corpses in Ember
          Gives You: Bag of Wyrmsage
          REWARD: 750XP, Amulet of the Doomguide
          I shall treasure it - Elanee+2
        Port Llast Guard x4 - Glittering Necklace, Bloodstone, Healers Kit+6
          An honorable position - 250XP
          Pickpocket: 147GP, Distilled Alcohol
      (The Cracked Anvil)
        Yask STORE, FENCE
          Pickpocket: Thieves' Hood, 2500GP
        Haljal Throndor STORE, FENCE - mentions Elgun
          Pickpocket: Bleederkin, 1000GP
      Port Llast Garrison
        Haeromos Dothwintyl
          I need to speak to all witnesses - 500XP
          She's been through enough - Good+1, Shandra+1, Sand-1
          QUEST: The Trial - return to Sir Nevalle when you have enough clues
        Alaine
          We're here to help you - Good+1, Shandra+1
          QUEST: Alaine's Memories - a dozen humans destroyed Ember
          Someone else disguised as me - 500XP
      (after the trial)
        Kendrack (First Captain) - Haeromos was killed by the Sahuagin
      Alliance Arms Inn
        Falgor - mentions Elgun and Malin
        Elgun
          QUEST: Elgun's Tale - speak to Malin, Falgor and Haljal Throndor
          Don't mind lies - Chaotic+1
          REWARD: 500XP
        Malin (Half-Elf Ranger) - mentions Elgun
          QUEST: On Duskwood Ridge - speak to Mirri
          Have a problem with Bishop - Bishop+1
          It's a good thing I have you - Bishop+1
        Calindra (Bradbury's mining partner)
          Just talks about it - Khelgar+1
          Dwarves wanting to be monks - Khelgar-1
          QUEST: Bradbury's Disappearance - find Bradbury
          REWARD: 1000XP
      (after the trial)
        Marcus
    
    (2.07) Duskwood Grove - Duskwood
        Elanee
          Try to heal this place - Elanee+3
        Sand
          Thanks for the warning - Sand+2
        Qara
          Stop trading insults - Good+1, Sand+2, Qara-2
          Take the opportunity - Sand+2, Qara-2
          Could have warned us - Sand-2, Qara+2
        Lyssa (Dryad) - mentions Goblins' Glowstone
          Pickpocket: Alteration Powder, Lesser Magic Bag
          QUEST: Lorne's Disguise - ask for Alteration Powder
          REWARD: 1000XP, Sand+1
          If you decide to attack and Elanee is in your party the dire creatures
          will not attack you
        Dire Bear - Dire Bear Claw
        Dire Boar - Dire Boar Tusk
        Dire Wolf - Leather Hide
        Dire Wolf Alpha - Dire Wolf Tooth x2
        Mirri (Gnome)
          QUEST: On Duskwood Ridge - search cave
        Jilla (Mirri's Sister)
      Cave
        Corpse (Bradbury)
          QUEST: On Duskwood Ridge
          REWARD: 900XP
          QUEST: Bradbury's Disappearance - return to Calindra
        Mirri, Jilla (Werewolf) - Insect Collection, Amulet of the Harpers
        Garbage - Improved Robes of the Old Order
    
    (2.08) Ember
        Corpse x11
          QUEST: Nya's Duty - return to Nya
        Sand
          Good eyes - Sand+1
          QUEST: Strange Corpse - take sample
          REWARD: 400XP
        Guyven of the Road - 250XP
          Always have a place at my fire - will join you later
        Quartermaster's Log
          QUEST: The Quartermaster's Log Book - take it
          REWARD: 400XP
      Well
        Hanging Bucket - climb up the rope to exit
        Ore - 50XP
        Marcus (if you let him have Bishop's knife)
          QUEST: Finding Marcus - 750XP
          Gives You: Bishop's Dagger
      Caverns
        Ulip (Goblin) - Gladiator's Club +1
        Glek - The Regal, Staff of Power, Paralytic Bolt
          QUEST: Earned in Blood - kill Glow Spiders
          REWARD: 750XP, Signet Ring (Circle of Blades)
          Pickpocket: Trophy Skull
        Glow Spider - Spider Venom Gland
        Ore - 50XP
        Corpse - Glorious Revolution
        Kistrel
          QUEST: An Overly Clever Arachnid - give it Insect Collection
          Allies from nature are welcome - Elanee+1
          REWARD: 1000XP+100XP
      (Glowstone Cave)
        Drom - Wand of Stinking Cloud
        Glowstone
        Grobnar - collects Vial of Glowstone Water
          QUEST: Reactivating the Construct - speak to Grobnar at the Construct
    
    (2.09) Forest
        Zinn (Bounty Hunter) - Bracers of Dexterity +4, Short Sword of Quickness
        Shahra (Elf) - Half Plate +2, Longsword +2, Adamantine Battleaxe
        Niyra - Ring of Divine Power 2, Scarab of Protection +2, Gold Ring,
          Elven Chainmail, Major Circlet of Blasting
        Oyo (Gnome) - Darksteel Dagger, Ring of Wizardry 3, Drow Piwafi Cloak,
          Skeleton Rib, Umber Hulk Mandible, Hellhound Tooth, Fairy Dust
    
    (2.10) Crossroad Keep Escape Tunnel - Hills
      Crossroad Keep Tunnel
        Stag Beetle - Stag Beetle Horn
        Ore - 50XP
        Bombardier Beetle - Beetle Gland
        Fire Beetle - Fire Beetle Belly
        Bone Spider - Ice Bullet
        Weapon Rack - Icy Blade
        Weapon Rack - The Captain's Spear, Bastard Sword +2
        Armor Rack - Armor of Thorns
        Door (to Crossroad Keep Interior)
    
    (2.11a) Crossroad Keep
      (Exterior, Farms)
        Shandra
          Proper burial - Shandra+1
        Vale (Many-Starred Cloaks)
          REWARD: The Master of the Fifth Tower - 750XP
          QUEST: Assault on Crossroad Keep - attack courtyard
        Nathe, Sevann (Neverwinter Mage)
        Luskan Guard - Potion of Cure Serious Wounds
      (Outer Gate, Courtyard)
        Luskan Captain - Discord
        Luskan Warpriest - Cape of the Fire Bath, Potion of Speed
          REWARD: Assault on Crossroad Keep - 750XP
          QUEST: Assault on Crossroad Keep - speak to Aldanon
      Crossroad Keep Interior
        Aldanon
          REWARD: Assault on Crossroad Keep - 750XP
        Aldanon's Bookcase - The Ancient Art of Golemcraft, Summon Creature III,
          Ice Storm, Wall of Fire, Animate Dead
          QUEST: Reactivating the Construct - speak to Grobnar at the Construct
        Arcane Brother- Crossroad Keep Key, Aiedo Wither Stick, Weak Water Essence
        Arcane Brother- Potion of Cure Serious Wounds, Weak Air Essence,
          Ice Mephit Hide
        Vale
          QUEST: Assault on Crossroad Keep - kill Black Garius
        Door - use Crossroad Keep Key
        Shadow Priestess - Greater Cloak of Protection vs Good,
          Talisman of Pure Evil
        Tip: Protect the three crates
      Crossroad Keep Basement
        Bookcase - Brotherhood Journal
        Potion Shelf - Cloudkill, Potion of Invisibility, Potion of Fox's Cunning,
          Potion of Lesser Restoration, Lesser Planar Binding, Summon Creature VI
        Blade Golem
        Luskan Champion - Fist of the Legion
        Luskan Champion - Tower Shield +2
        Luskan Champion - Potion of Cure Serious Wounds
        Arcane Brother - Gargoyle Boots, Identify
        Arcane Brother - Ghost Residue, Potion of Cure Serious Wounds
        Arcane Brother - Glowing Earth Essence
        Arcane Brother - Of Healthful Enchantments for the Body, Wand of Fear,
          Potion of Cure Serious Wounds
        Arcane Brother - Evard's Black Tentacles, Potion of Lesser Restoration
        Lieutenant - Ring of Clear Thought +2, Port Llast
        Lieutenant - Wand of Paralyzation
        Black Garius - Silver Shard: Combat Bonus, Lesser Ring of Power
          REWARD: Assault on Crossroad Keep - 750XP
          QUEST: The Master of the Fifth Tower - speak to Vale to return to
            Brelaina's Office
    
      Total experience: 110,403XP (Level 15)
    ______________________________________________________________________________
    
    (2.11b) Crossroad Keep (after you become the owner)
      (Farm)
        Wolf's Minion - can take you to the courtyard
        Greycloak
        Orlen
        Calindra STRONGHOLD
        Pentin STRONGHOLD
        Susie, Squeak (Cat's)
      (Courtyard)
        Sir Nevalle
          REWARD: Return to Crossroad Keep - 500XP, Captain of Crossroad Keep feat
        Zhjaeve
          QUEST: The Statues of Purification - go to Ruins of Arvahn
        Master Stone Mason Veedle (from Cormyr) STRONGHOLD
        Wolf - can take you to the courtyard, the keep's basement, the keep,
          the inn, the fields, the path outside
      (Smithy)
        Edario STRONGHOLD, STORE
          Build smithy - Armor of Comfort
        Jacoby STRONGHOLD, STORE
      Phoenix Tail Inn
        Sal
        Bishop
          Do you think I care about nobility - Bishop+1, Chaotic+1
        Bard, Minstrel
      (after returning from Ammon Jerro's Haven)
        Ammon Jerro
          Prefer to show mercy - Good+3
          People of Sword Coast do not deserve the suffering - Good+1
          Fine, I Agree - Ammon+1
          Not acceptable to me - Ammon-1
        Sir Nevalle - report to Castle Never and Act III begins
        Khralver Irlingstar
      Merchant Shop
        Deekin STORE
        Footlocker
      Ruined Tower
      Ruined Church
      Crossroad Keep Interior
        Officer Kana STRONGHOLD
          Send for Torio Claven - Good+1
          Help Old Man Morris - 500GP
          Kill Doman the Ogre (half-brother of Jered Widowmaker) - 3000GP
          Defeat nearby Bugbears - 5000GP, Nasher's Ring of Strength
          Choose a merchant coster
            The Circle of Friends (honest, conservative) - Lawful+10
            The Forgotten Lords (questionable) - Chaotic+1
            The Fated Winds (dark dealings, greatest profit)
          Eliminate undead scouts - 2000GP, Watchman's Helm
        Casavir
          I appreciate your concern, I didn't know you cared - Casavir+1
          I like the way he (Bishop) looks at me - Casavir-1
        Uncus Riverdweller STORE, FENCE
        Wolf's Minion - can take you to the courtyard, the keep's basement,
          the inn, the fields, the path outside
        Guyven of the Road - find places of interest
        Katriona
          Forms Captain's Company
          Protect the land and its people - Good+1
        Daerred, Maxil, Juen, Candril
          Is there anything they can help us with
            Later you will receive - Daerred's note - Port Llast
          Heard anything about King of Shadows
            Later you will receive - Daerred's note - King of Shadows
        Torio Claven
          Perhaps a change of heart - Good+1
        Ziffer (former bailiff)
          Sign village charter
          Offers men for Greycloaks
        Sergeant Dobbson (Greycloak)
          Has been accepting bribes
        Donler (Sheriff of Leeves) - needs help protecting village
          Send half your men - Good+1
        Merc Leader of the Raven's Allies (from Westgate)
          Wants to join Greycloaks
        The Northern Four Adventuring Troupe
      (West Wing - War Room)
        The City of Luskan
        Waterdeep
        Famous Citizens of the Sword Coast
        Desk - Crossroad Keep Key (Thieves Tools +1)
      (Library)
        Sand
        Aldanon
          QUEST: Finding Ammon Jerro's Haven - go to Ammon Jerro's Haven
        Bookcase - Cloudkill
        The Rise and Fall of Netheril
        The Nether Scrolls
        Marvelous Artifacts for the Resistance of Sorcery
        The Book of Ice
        The Quiet Deaths of the Brotherhood of Assassins
        Alazzabner's Grand Ensorcelments of the Mind
        The Ruins of Illusk
        Luskan's Arcane Brotherhood
        On the Refinement of the Alchemist's Craft
        The Origin of Magic
        Fundamentals of a Terrible Destruction
        Mass Charm Monster, Control Undead, Undeath to Death, Summon Creature IX,
          Globe of Invulnerability
      (Personal Suite - Captain's Bedroom)
        Cabinet - use Crossroad Keep Key - Bag of Holding, Gold Necklace
          Tip: keep the Gold Necklace
        Wind by the Fireside
      Crossroad Keep Basement
        Wolf's Minion - can take you to the courtyard, the keep, the inn,
          the fields, the path outside
        Construct COMPANION
        Grobnar
          He'll be an asset - Grobnar+1
          Pieces for the Construct - give him The Ancient Art of Golemcraft
          Pieces for the Construct - give him Vial of Glowstone Water
          Pieces for the Construct - give him Rune-inscribed Iron Piece
          I'm impressed - Grobnar+2
          REWARD: Reactivating the Construct - 1000XP, Construct now a Companion
        Alchemist's Workbench
        Magician's Workbench
        Blacksmith's Workbench
        Potion Shelf - Cloudkill, Potion of Invisibility, Potion of Fox's Cunning,
          Potion of Lesser Restoration, Lesser Planar Binding, Summon Creature V
        Kistrel
          Welcome to stay - Good+1
    
    (2.12) Fort Locke
        Jacoby
    
    (2.13) Highcliff
        Edario
    
    (2.14) Old Owl Well
        Katriona
        Pentin
    
    (2.15) Forest
        Huntmaster - Scimitar of Speed, Dire Bear Claw, Dire Boar Tusk,
          Dire Wolf Tooth
          Won't let you harm this man - Good+3
        Peasant
          Come along with me - Good+1
        Malarite (follower of Malar the Beastlord) x3
    
    (2.16) Ruins of Arvahn (Illefarn Ruin)
        Zhjaeve
          QUEST: The Statues of Purification - find four Statues of Purification
        Statue of Purification (Elven Maiden) - Blessing of Camaraderie
          QUEST: The Statues of Purification - Aurora Chain history feat
        Uthanck (Corpsewalker Clan Chieftain, Logram brother) - Ice Reaver +3
          QUEST: Uthanck Thin-Blooded - kill his rival Ghellu
          REWARD: 1500XP
        Ilrah Broken-Ribs (Orc Shaman) - The Ancient Sermon, Bugbear Tusk
          QUEST: Ilrah Broken-Ribs - gives you Ilrah's Rib
        Song Portal (to West Harbor)
      Riverguard Keep: Top Floor
        Sarcophagus - Jemelle
        Ogre - Warmace +2
        Chest - Staff of Defense
        Ralidor (Bugbear) - The Master's Blade, Darksteel Heavy Shield, Sapphire,
          Bugbear Tusk
          QUEST: Ralidor the Restless - get Ghellu's Head
          REWARD: Avoid Fight
        Bugbear Lieutenant - Feywarden Crossbow
        Weapon Rack - Feyduster +2
        Goblin Shaman - Gargoyle Horn
        Goblin Shaman - Faint Fire Essence
      Riverguard Keep: Second Level
        Ogre - Ring of Protection +2
        Ribsmasher - Gloves of the Long Death +3, Sapphire
          Free him - 100XP, kills your enemies (and chests)
        Ogre Chieftain - The Master's Shield
        Ogre - Adamantine Greataxe, Alexandrite
        Chest - Brawler's Belt
        Bugbear - Bugbear Tusk, Alexandrite, Healer's Kit +6
        Bugbear - Bugbear Tusk
      Riverguard Keep: Bottom Floor
        Weapon Rack - Ula's Heart
        Bookcase - The Book of Banes
        Ghellu (Ogre Mage) - Gemsword, Bone Ring, Ghellu's Head, Ogre Mage Skull,
          The Master's Scepter
          QUEST: Ghellu's Bargin - kill Uthanck and Ralidor
          REWARD: 1500XP, 2500GP, The Master's Scepter, opens door
        Blix (Goblin) - The Nomad's Ring
        Armor Rack - Mithral Elven Chainmail
        Engraved Door - opens if you have The Master's Blade, The Master's Shield
          and The Master's Scepter
        Statue of Purification - Blessing of Protection
          QUEST: The Statues of Purification - Shining Shield history feat
      Temple of Seasons
        Cloaked Bard Statue - dedicated to Elythyn Rosewarder, Beleran the Fair,
          Vigar of Stone Hearth and Bluecloak the Bard
          QUEST: The Temple of Seasons - read Book of Winter
        Book of Winter - The Trial of Winter
          QUEST: The Temple of Seasons - read Book of Spring
        Book of Spring - The Trial of Spring
          QUEST: The Temple of Seasons - read Book of Summer
        Book of Summer - The Trial of Summer
          Iron Golem - Iron Golem Fragments, Iron Ingot
          QUEST: The Temple of Seasons - read Book of Autumn
        Book of Autumn - The Trial of Autumn
          Sylph - Lightning Bullet
        Statue of Purification - Blessing of Cleansing
          REWARD: The Temple of Seasons - 1500XP
          QUEST: The Statues of Purification - Cleansing Nova history feat
        Lockbox - Accoutrements of Masterful Wizardry and Their Construction,
          Cloak of Etherealness
        Lockbox - Ceremonial Uthgardt Belt
        Lockbox - Belt of Guiding Light, Sentinel +2
        Lockbox - Laeral's Spell Shield
      Gem Mines
        Balaur
          Gives You: Volume I: Of Illefarn Reborn, Volume II: Of the Guardian,
            Volume III: Of the Second Fall of Illefarn
          QUEST: The Communion Tree - find three elf and three dwarf spirits
        Archive - Acid Fog, Create Undead, Cone of Cold, Feeblemind, Stoneskin
        Archive - Heal, Blade Barrier, Spell Resistance, Flame Strike, Restoration
        Spirit (Master Isym - Elf)
        Ghost Light - touch them to make a path for the spirits to the stone tree
        Dread Wraith - Wraith Residue
        Chest - Mystran Belt of Priestly Might
        Spirit (Annaeus - Dwarf)
        Small Chest - Ring of Improved Evasion, Adamantine Ingot x25
        Ghast - Ghast Claws
        Iron Golem - Iron Golem Fragments
        Spirit (Dwarf)
        Skeleton - Hammer of Blasting, Skeleton Rib
        Corpse - Broewende Family Armor
        Skull Pile - 447GP
        Spirit (Thunderbelly - Dwarf)
        Truly Horrid Umber Hulk - Umber Hulk Hide, Umber Hulk Mandible
        Footlocker - Courtesan Blade
        Spirit (Silken Sisters - Elf)
        Blacksmith's Workbench, Magician's Workbench
        Chest - Hammer of the Lost Empire
        Chest - Gem of Seeing
        Cauldron - Rune-Inscribed Iron Piece
        Grobnar
          QUEST: Reactivating the Construct - speak to Grobnar at the Construct
        Spirit (Elf)
        Chest - King's Scythe
        Stone Tree
          REWARD: The Communion Tree - 1500XP
        Statue of Purification - Blessing of Communion
          QUEST: The Statues of Purification - Soothing Light history feat
          QUEST: A Strange Dais - use Song Portal
    
    (2.17) West Harbor (after second attack)
        Zhjaeve
          QUEST: A Strange Dais - go to Guardian Ruins
        Shandra Jerro
          I thought leaving would keep it safe - Shandra+3
          You might be bound for greatness - Shandra+1
        Webb Mossfeld's body, Georg Redfell's body
        Brother Merring's body
        Retta Starling's body, Nasher's body, Mutton's body, Locke's body
    
    (2.18) The Mere of Dead Men (Swamp Ruins)
        Chest - Malachite, Gloves of Concentration
      Guardian Ruins
        Shadow Reaver (Thrall of King of Shadows)
        Shadow Priest - Ichthia's Neck-Knife, Amulet of Electrical Resistance,
          Robes of the Shining Hand +4
        Shadow Priest - Hearth Shield
        Dread Wraith - Remembrance
        Dread Wraith - Remembrance
        Greater Shadow - Shadow Residue
        Statue of Purification (destroyed) - Web of Purity history feat was
          already taken by Ammon Jerro
        Zhjaeve
          REWARD: The Statues of Purification - 4000XP
          QUEST: Finding Ammon Jerro's Haven - speak to Aldanon
        Shandra Jerro
          Think how much damage we're preventing - Shandra+1
        Song Portal (to Ruins of Arvahn)
    
    (2.19) Forest
        Pixie Leader - Pixie Lance, Fairy Dust
          Offer to give them your money and clothes - Ring of Invisibility
    
    (2.20) Ammon Jerro's Haven - Haven Approach
        Gargoyle - Gargoyle Horn
        Exploration of Ammon Jerro's Haven - 100XP, return to Guyven
        Jerro Guardian (Golem)
          QUEST: Path of Sight - light the three braziers and defeat the shadows
          QUEST: Path of Determination - get Vial of Burning Water
          QUEST: Path of Righteousness - speak to Shaman
          Gives You: Empty Vial
          REWARD: Path of Sight - 1000XP
          REWARD: Path of Determination - 500XP
          REWARD: Path of Righteousness - 500XP
          Tip: take all items form Shandra
        Shandra Jerro
          Only do this if you want to - Shandra+1
        Huge Fire Elemental x3 - Glowing Fire Essence, Fiery Heart
        Brazier x3 - use Fiery Heart to light it
        Geyser - use Empty Vial
          REWARD: Path of Determination - 500XP, Vial of Burning Water
        Shaman - Eberond's Flail, Uthgardt Holy Shield, 45GP
          Makes it easier to kill you - Evil+1, Shandra-1
          Not going to kill you - Good+1, Shandra+2
            No matter what may happen - Good+1, Barbarian Spirit x8
          Do nothing - Barbarian Spirit x8
          REWARD: Path of Righteousness - 500XP
      Ammon Jerro's Haven
        Mephasm (Devil) - mentions Blood War in Hades between the lawful baatezu
          devils of the Nine Hells and the chaotic tanar'ri demons of the Abyss
          QUEST: Ammon Jerro's Haven, At Last - get three fiends to open portal
        Portal (to Ammon Jerro's Laboratory)
        Baalbisan (Balor - Demon)
          QUEST: The Torment of Baalbisan - slay Erinyes
          REWARD: 1000XP
        Chest - Accoutrements of Masterful Wizardry and Their Construction,
          Kossuth's Belt of Priestly Might and Warding
        Bookcase - The Tome of Alchemy
        Hezebel (Erinyes leader - Devil)
          QUEST: The True Name of Baalbisan's Matron - speak to Blooden
          Lie - Chaotic+1
          REWARD: 1000XP
        Erinyes - Devil Blood
        Elder Air Elemental - Radiant Air Essence
        Ice Mephit - Ice Mephit Hide
        Chest - Advanced Arcanery of Personal Defense, Adamantine Morningstar,
          The Nightthief's Claw
        Zaxis (Hezrou - Demon) (Baalbisan's Matron)
          QUEST: The Fallen Marilith - use true name to open portal
        Iron Golem - Iron Golem Fragments, Iron Ingot
        Hell Hound - Hellhound Tooth, Leather Hide
        Koraboros (Pit Fiend - Devil)
          QUEST: In Koraboros' Service - free Imp
          REWARD: 500XP
        Bookcase - Ancient Book, The Wondrous Potions of the Brothers of Ilmater
        Ancient Book
          Study the phrases - 500XP, it is an ancient prayer book
          Examine the book - 500XP, it is a book of opposite effect spells
        Imp - read aloud Imprison from Ancient Book
          QUEST: In Koraboros' Service - return to Koraboros
          REWARD: 500XP
        Fire Mephit - Fire Mephit Hide
        Weapon Rack - Hammer of the Wisp
        Weapon Rack - Nameless Light
        Armor Rack - Mask of the Skull
        Armor Rack - Rainbow Armor
        Succubus - Demon Blood
        Blooden (Succubus leader - Demon)
          QUEST: Demonic Carnage - get Koraboros to send Hellhounds
          Fight on your side - Chaotic+3
          REWARD: 1000XP
          QUEST: The Fallen Marilith - tells you Zaxis' true name is Bethshiva
        Nessian War Hound - Leather Hide
      (Ammon Jerro's Laboratory)
        Warlock (Ammon Jerro) - teleports you to Phoenix Tail Inn
        Spikes - bash them so they can't harm you
    
      Total experience: 136,774XP (Level 17)
    
    ==============================================================================
    
    (3) ACT III - Alliances
    
          ---------------------------    (3.14)----
         |                           |      |      |
         |          (3.20)-(3.19)    |      |   (3.15)---
         |                    |      |      |            |
      (3.08) (3.01)           |      |      |            |
         |                    |      |      |            |
          ----------(3.03)    |   (3.09)    |   (3.11)   |
                       |      |             |      |     |
                       |      |   [3.12]    |      |     |
                       |      |             |      |     |
             [3.18]     ---(3.02)-(3.13)----       |     |
                              |                    |     |
             (3.05)-(3.04)-(3.06)                  |     |
                              |                    |     |
                           (3.07)---------------(3.10)   |
                                                         |
                                  (3.17)                 |
                                     |                   |
                                      ----------(3.16)---
    (3.01) Castle Never
      (Petitioner's Room)
        Sir Nevalle
          Gives You: Ceremonial Sword of Neverwinter, Neverwinter Knight's Cloak
          QUEST: Defend Castle Never - help the guards then go to Guard Room
          REWARD: 500XP
      (Great Hall)
        Elite Vampire - Peasant Dynasty
        Wraith - Wraith Residue
      (Guard Room)
        Sir Nevalle
          QUEST: Defend Castle Never - go to Neverneath
          REWARD: 250XP
          I will go at once - Good+1
        Ivarr the Blessed HEALING
        Tapestry - bash it
        Secret Door - to Neverneath
      (Throne Room)
        Lord Nasher Alagondar (Defender of Neverwinter)
          Give Him: Rod of Never
          REWARD: Knight of the Realm history feat, Neverwinter Nine history feat,
            Neverwinter Nine Tunic, known as Knight-Captain
          QUEST: Fortify Crossroad Keep - speak to Kana and Master Veedle
          QUEST: Stop the Shadow Reavers - speak to Aldanon
          QUEST: Alliances - find allies
          QUEST: Alliance with Clan Ironfist - speak to Keros Ironfist
          QUEST: Alliance with the Lizardfolk - go to Road to Highcliff
      Neverwinter City: Neverneath
        QUEST: Defend Castle Never - reach Throne Room
        REWARD: 500XP
        Statue (Lord Halueth Never) - demonstrate loyalty to Neverwinter
          How many fingers - Nine
          Right answer - 200XP, opens gate
          Wrong answer - opens secret door
        Guardian of Neverneath (Construct) - Iron Ingot
        Statue
          Name of the lake - Black Lake
          Right answer - 200XP, opens gate
          Wrong answer - opens secret door
        Guardian of Neverneath x2
        Statue
          Where would you be buried - The Tomb of the Betrayers
          Right answer - 200XP, opens gate
          Wrong answer - opens secret door
        Huge Guardian of Neverneath
        Tapestry - bash it
        Secret Door
        Chest x2 - chance of a high value gem in each
        Statue
          Common name for Artery - Neverwinter River
          Right answer - 200XP, opens gate
          Wrong answer - opens secret door
        Guardian of Neverneath x3
        Statue
          Find a map of our city - Say nothing
          Right answer - 200XP, opens gate
          Wrong answer - opens secret door
        Huge Guardian of Neverneath, Guardian of Neverneath
        Statue
          How many gates - Three
          Right answer - 200XP, opens gate
          Wrong answer - opens secret door
        Huge Guardian of Neverneath, Guardian of Neverneath x2
        Tapestry - bash it
        Secret Door
        Chest - Advanced Abjuratives
        Chest - Adamantine Ingot x25, chance of a high value gem
        Statue
          Declare your loyalty - Lawful+1, 200XP
          Lie - Chaotic+1, 200XP
          I will not - attacked by Floating Swords
        Floating Sword x8 (Ceremonial Sword) - Longsword +1
        Statue - take the place of Talven
        Statue (Talven)
        Statue (Galavren)
        Statue (Floashebel)
        Statue (Thracier)
        Statue (Shoce)
        Statue (Coneth)
        Statue (N'halien)
        Statue (Tamper)
        Statue (Slade)
        Sepulcher of Lord Halueth Never
          Approach on blue carpet - 1000XP, Rod of Never
        Exploration of Lord Halueth Never's tomb - 100XP, return to Guyven
        Chest - The Wizard's Ally
        Chest - Mirrored Armor
        Chest - chance of a high value gem
    
    (3.02) Crossroad Keep
      (Courtyard)
        QUEST: Reach the Vale of Merdelain - speak to Aldanon
        QUEST: Alliance with the Wendersnaven - speak to Enleva and Noduab
        Edario, Jacoby, Master Veedle, Wolf
        Daeghun Farlong
          QUEST: Alliance with the Circle of the Mere - go to Circle of the Mere
        Elanee
          Should go to them immediately - Elanee+1
          Daeghun has a good heart - Good+1, Elanee+1
        Bevil - mentions Tarmas
          Some things are worth dying for - Good+1
          Have to be good people first - Good+3
        Archmage Startear - asks for Wizard's Tower to be built
        Khralver Irlingstar (Luskan delegate)
          QUEST: Stop the Shadow Reavers - speak to Sydney Natale in the Forest
        Ammon Jerro
          We need to trust each other - Ammon Jerro+1
        Zhjaeve
          Ammon, can you offer any insight - Ammon Jerro+1
          And you are telling us this now - Ammon Jerro-1
          Let's make use of this fellow enemy - Ammon Jerro+1
            This seems convenient - Zhjaeve+1, Ammon Jerro-1
            Ammon did not think it could help - Ammon Jerro+1, Zhjaeve-1
            You need to be more forthcoming - Ammon Jerro+1, Zhjaeve-1
        Jalboun of the Two Blades - mentions gambling den
        Light of Heavens
        Sir Nevalle
          On returning with Silver Sword of Gith - go to Crossroad Keep: Roadside
          Tell him when the Keep is ready to march on Highcliff
          Speak to Aldanon
          Tell him when the Keep is ready to stand against the Shadow Army and
            begin the battle of Crossroad Keep (3.21)
          REWARD: Fortify Crossroad Keep - 2000XP
          REWARD: Alliances - 2000XP
        Roadside Sentry
      (Farm)
        Dirt Mound (south east corner) - Crossbow of the Unicorn
        Light of Heavens
          Fight her - third of three tests
      Crossroad Keep Interior
        Kana STRONGHOLD
          War Levy
            Pay 6000GP - Good+3
          QUEST: Stop the Shadow Reavers - speak to Guyven
          Captain Brelaina wants ten percent of our men
            Send a fifth of our men - Lawful+3, Good+3
            We can spare ten percent - Lawful+1, Good+1
          Conscript troops from the farmers
            I fight to protect my people - Good+3
        Daerred, Maxil, Juen, Candril
          Mention Illefarn Empire
        Guyven of the Road
          Find Ammon Jerro's Haven - Pathstalker history feat
          Find Lord Halueth Never's tomb - location of Dirt Mound
          Find gateway to the Wendersnaven
          Find Mount Galardrym - Explorer history feat
          QUEST: Stop the Shadow Reavers - defeat first Shadow Reaver
        Torio Claven
          Convince Jalboun of the Two Blades to leave Sydney Natale
        Casavir
        Bishop
          QUEST: Track Ammon Jerro - go to Shandra's Farm
      (Library)
        Aldanon
          QUEST: Stop the Shadow Reavers - speak to Khralver Irlingstar
          QUEST: Reach the Vale of Merdelain - get Tome of Iltkazar
          REWARD: 500XP
        Sand
        Qara
      Crossroad Keep Basement
        Construct
        Grobnar
        Lasshiva (Lizardfolk representative sent by Batha)
        Kistrel
          Gives You: Kistrel's Cloak
        Ammon Jerro
          (when you step into the summoning circle)
          Tell him you know the True Name of Mephasm
          I think i'll be in little danger - Ammon Jerro+1
          Gives You: Gold Filigree Charm Recipe (Gold Necklace is returned)
          Use Gold Filigree Charm to Summon Mephasm - 500XP
        Mephasm
          Summon him three times by stepping into the summoning circle
          Couldn't I just sell you my soul - Chaotic+1
          I can offer you a certain gnome - Evil+1
          Gives You: Infernal Focus Recipes
          Give Him: Infernal Focus - Chaotic+1
            A weapon to vanquish my enemies - The Angry Soul
            Armor to protect me from harm - Mask of Death
            Something that could be useful - Boots of the Shifting Sands
            Riches - 5000GP
          Give Him: weapon that you have held entering the keep four times
          REWARD: Chaotic+3, Infernal Token of Mephasm
          Tip: Buy 6 daggers from Uncus, equip one, enter the keep four times then
            go to the Basement and get six Infernal Token of Mephasm at once 4
          Thanks for your advice - Ammon+1
          Several successful dealings - Ammon+1, Infernal Bargaining history feat
      Phoenix Tail Inn
        Sal
          Gives You: Ring of the Ram
          I really can't accept this - Good+1
        Bishop
        Neeshka
        Khelgar Ironfist
        Joy
        Khulmar Ironfist
      Merchant Shop
        Deekin
        Caelryna Seerar STORE
      Crossroad Keep: Church
        Shop Keeper STORE
        Reverend Ivarr The Blessed (Gold Dwarf, Priest of Tyr)
          QUEST (Evil): Atonement - kill Tholapsyx
          REWARD: 1000XP, Good+70
          QUEST (Clr, Pal): Path of the Holy - kill Tholapsyx
          REWARD: 1000XP
          Tip: Evil Clerics can complete both quests
          Tip: Lawful Evil characters could become a Paladin to complete both
        Religions of the Sword Coast
        A Study of the Fantastical Vestments of the Priests of the Realms
        Prayer to the Overgod
        Mass Heal
        Storm of Vengeance
      Crossroad Keep: Monastery
        Shop Keeper STORE
        Brother Rolan (Monk of the Sun Soul)
          (after 10% of time has passed at the keep and 6 Monks have arrived)
          QUEST (Mnk L10): Trial of the Sun Soul - speak to four elemental lords
          REWARD (if you chose nothing from each elemental lord):
            Defend what I care about/None of them interested me -
              Improved Robes of the Old Order, Master of Elements history feat
            What I seek is within/My reasons are my own -
              Boots of the Sun Soul +5, Master of the Sun Soul history feat
          REWARD (if you only asked Lord of Fire how to master his power):
            Flaming Gloves +2, Master of Fire history feat
          REWARD (if you only asked Lord of Water how to master his power):
            Gloves of the Long Death +5, Master of Water history feat
          REWARD (if you only asked Lord of Air how to master his power):
            Gloves of the Yellow Rose +5, Master of Air history feat
          REWARD (if you only asked Lord of Earth how to master his power):
            Gloves of the Hin Fist +5, Master of Earth history feat
          REWARD (if you chose anything else):
            Improved Robes of the Old Order, Master of Elements history feat
          (if you became Master of the Sun Soul)
          QUEST: Trial of the Sun Soul - return to Brother Rolan
          REWARD: Fists of Balance, Grand Master of the Sun Soul history feat
        Humble Chest
        The War of Light and Darkness
        The Adventures of Grin, Richard, and Wu-Wei
      Crossroad Keep: Monastery (tance)
        Lord of Fire
        Lord of Water
        Lord of Air
        Lord of Earth
      Crossroad Keep: Guard Tower
        Shop Keeper STORE
        Armor of Command
        Abjurative Enchantments
        The Sword Coast
      Crossroad Keep: Wizard's Tower
        Shop Keeper STORE
        Startear
          Gives You: Summon Creature VIII, Bigby's Crushing Hand, Control Undead
        The Lore of the Master Alchemist
        Weird
        Meteor Swarm
      Crossroad Keep: Roadside
        Callum's body
        Shadow Reaver (Third) - Tome of Iltkazar, Ring of Power, The Golem's Blade
          QUEST: Stop the Shadow Reavers - defeat the next three Shadow Reavers
    
    (3.03) Merchant Quarter
        Light of Heavens (Lathander)
          Fight her - first of three tests
        Bill Logan STORE
        Randolph STORE
        Joy (Light of Heavens' twin sister)
          Ask her to come and dance at Crossroad Keep - 100XP
        Privy Man's body - Timmer's Journal (mentions Anuk Pile)
        Hlam HEALING
    
    (3.04) Road to Highcliff
        Zachan
        Lizardfolk Warrior - Handaxe +1, Light Shield +1, Topaz
          Neverwinter's finest marches behind us - 50XP
        Gera
          What is coin compared to your life - 500GP, Evil+1
          See what we can do to help Highcliff - Good+1
          QUEST: Alliance with the Lizardfolk - speak to Elder Mayne
          REWARD: 1500XP
        Ore - 50XP
    
    (3.05) Highcliff
        Highcliff Guard - speak to Elder Mayne
        Elder Mayne
          Reason with the captive - Good+1
          Won't leave until you're safe - Good+1
          QUEST: Alliance with the Lizardfolk - speak to Batha
        Marren's body
        Juni Mayne, Rand
        Vlssk (Lizardman)
          We'll heal him - Elanee+1, Casavir+1, Ammon Jerro-1
          Trying to understand your people - 50XP
          Get useful information - 250XP
        Lizardman
        Chest - Robe of Acid Resistance
        Chest - North Wind Bow
        Chest - Rogue Stone, Quartz Crystal, Coldstone
        Chest - chance of a high value gem
        Chest - Obsidian, Gold Ring, Healer's Kit +6
        Batha (Chieftain)
          Defeat him - 600XP
          Work to earn your trust - 50XP
          Heading to my homeland - Good+1
          Gives You: Fey Spear +3, Grey Robe of the Archmagi
          REWARD: Alliance with the Lizardfolk - 1000XP
        Batha Guard - Greataxe +2
        Batha Guard - Handaxe +2, Light Shield +1
        Batha Guard - Composite Longbow +2, Arrow +1
        Batha Guard - Handaxe +1, Light Shield +1
    
    (3.06) Hills
        Greycloak Sergeant
        Troll Hunter - Troll Blood, Adamantine Battleaxe
    
    (3.07) Circle of the Mere
        Elanee
          Must stop the circle now
          I am certain Elanee meant no harm - Elanee+1
          Trust your senses - Elanee+1
        Vashne - Blacksoul Sickle +4
        Mere Druid - Spear +2
        Mere Druid - Scimitar +2, Sling +3
        Mere Druid - Scimitar +1
        Mere Druid - Sling +2
        Elder Naevan (trapped within a tree)
          REWARD: Alliance with the Circle of the Mere - 1000XP
    
    (3.08) Port Llast
        Jask STORE
        Haljal Throndor STORE
        Light of Heavens
          Fight her - second of three tests
        Nya STORE
        Enleva, Noduab - speak to them three times
          QUEST: Alliance with the Wendersnaven - ask them to show you the map
          REWARD: 250XP
          QUEST: Alliance with the Wendersnaven - go to Strange Clearing
    
    (3.09) Strange Clearing - Forest
        Remains of the Relentless Poet - 100XP, return to Guyven
        Remains of the Relentless Poet - Journal of the Relentless Poet
        Grobnar - mentions Wenderithm
          I concede you may have a point - Grobnar+1
          We'll find the Wendersnaven someday - Grobnar+3
          REWARD: Alliance with the Wendersnaven - Wenderkazoo, 750XP
        Ore - 50XP
    
    (3.10) Ironfist Stronghold
        Khelgar
          This is very impressive - Khelgar+1
        Khayar - speak to Keros
        Revorax STORE
        Keros Ironfist (Clan leader)
          Let's learn from the past - Lawful+1
          Prefer it if I ranted with you - Chaotic+1
          I pledge our support - Lawful+1
          QUEST: Alliance with Clan Ironfist - get Hammer of Ironfist
          If anyone deserves to lift that hammer - Khelgar+1
          REWARD: 1000XP, Hammer of Ironfist
        Khulmar - mentions Torim
          We'll need all the allies we can get - Khelgar+1
          QUEST: Alliance with Clan Ironfist - get Belt of Ironfist
          Gives You: Ring of Major Fire Resistance
    
    (3.11) Mount Galardrym
        Khelgar
          We'll get the Belt back - Khelgar+1
          QUEST: Battle atop Mt. Galardrym - kill the Fire Giants in the main camp
        Ore - 50XP
        Chest - Ring of Sorcerous Power, Diamond, Thunderstorm
        Weapon Rack - Divine Fury
        Chest - Cutting Star
        Large Boulders - 100XP, return to Guyven
        Large Boulders
          Push the boulders over the side - 50XP
      (Main Camp)
        Prisoner (Lucien, Luskan Agent)
          Don't worry we'll get you out - Lawful+1
          Deal with the prisoners - 250XP
          Note: Despite what he said I never heard from him again
          QUEST: Battle atop Mt. Galardrym - speak to Fire Giant King
        Fire Giant - Fire Giant Head
        Chest - Ring of Nine Lives, Adamantine Ingot x25, Fire Opal
        Chest - Gloves of the Hin Fist +4, Fire Agate, Garnet, Obsidian
        Chest - chance of a high value gem
        Ore - 50XP
        Chest - The Sowing Fields, Star Sapphire
      Seat of the Mountain
        Fire Giant King - Belt of Ironfist, Terrance's Fell Axe
          Ironfists are not pathetic - Khelgar+1
          Lie - Chaotic+1
          QUEST: Battle atop Mt. Galardrym - kill Tholapsyx
          REWARD: 1000XP, Dragonslayer history feat
          QUEST: Battle atop Mt. Galardrym - kill Fire Giant King
          REWARD: 1000XP
          QUEST: Alliance with Clan Ironfist - return to Keros Ironfist
        Caelryna Seerar (Drow, Luskan Merchant) - ask her to open a shop
        Chest - Ring of Major Acid Resistance, Greater Archer's Belt
        Chest - Shadow Legion Armor
        Khelgar
          You are not Loudram - Khelgar+1
      Fiery Canyon
        Tholapsyx - Red Dragon Hide, Dragon Blood x2
          QUEST: Path of the Holy - get Holy Avenger or Loremaster's Mace
          REWARD: 1000XP
          QUEST: Atonement - return to Ivarr
        Chest (Pal) - Holy Avenger
          QUEST: Path of the Holy - return to Ivarr
        Chest (Clr) - Loremaster's Mace
          QUEST: Path of the Holy - return to Ivarr
        Ore - 50XP
        Tholapsyx Chest - The Waking Dragon, Ruby x2, Topaz, Sapphire, Diamond x2,
          Blue Diamond, Rogue Stone x2, Star Sapphire, King's Tear
        Chest - Shield of the Holy
        Chest - The Book of Fire, chance of a high value gem
        Box - chance of a high value gem
        Chest - Codex Necromantica
        Sack - Adamantine Ingot, Cold Iron Ingot x25, Darksteel Ingot x25,
          Alchemical Silver Ingot x25, Mithral Ingot x25
        Sacks - Adamantine Ingot, Cold Iron Ingot x25, Darksteel Ingot x25,
          Alchemical Silver Ingot x25, Mithral Ingot x25
    
    (3.12) Forest
        Ore - 50XP
        Khralver Irlingstar
        Sydney Natale - Dart of Stunning, Deflections and Dispellings,
            Ring of Power
          QUEST: Stop the Shadow Reavers - speak to Kana
          REWARD: 500XP, True Name Scroll x2
        Jalboun of the Two Blades - Short Sword +4, Longsword +3, Scale Mail +2
          I think he's pretty amusing - Qara-1
          Double Sydney's wages - TEMPORARY COMPANION
          Ask him to be a sergeant
        Animus Elemental (of Qara)
        Luskan Assassin
    
    (3.13) Shadow Reaver Camp - Shadow Reaver Encounter
        Shadow Reaver (First) - Wicked Union, Silver Shard: Death Magic Immunity
          Avoid Shadow Reaver's ambush - 500XP
          QUEST: Stop the Shadow Reavers - defeat second Shadow Reaver
          REWARD: 1000XP
          QUEST: Reform the Sword - go to Nolaloth's Valley
    
    (3.14) Nolaloth's Valley - Ancient Valley
        Ore - 50XP
        Crystal Heart
          QUEST: Find the Crystal Dragon Spirit - speak to Nolalothcaragasint
        Ore - 50XP
        Nolalothcaragasint
          QUEST: Reform the Sword - go to Song Portal
          I can't kill you - Good+1
          REWARD: 1000XP
          QUEST: Find the Crystal Dragon Spirit - destroy Crystal Heart
          REWARD: 2000XP+500XP
        Black Dragon - Amulet of Natural Armor +4, Ring of Elemental Resistance,
          The Sly Blade, Dragon Blood, King's Tear
        Black Dragon - Amulet of Natural Armor +4, Ring of Elemental Resistance,
          Greater Necklace of Fireballs, Stone of Controlling Earth Elementals
        Crystal Heart Fragments - Crystal Heart Shard
    
    (3.15) Ruins of Arvahn
        Song Portal (to Guardian Ruins)
    
    (3.16) The Mere of Dead Men
      Guardian Ruins
        QUEST: West Harbor Revisited - go to West Harbor
        Song Portal (to Ruins of Arvahn)
    
    (3.17) Shadow West Harbor
        Webb Mossfeld, Ward Mossfeld (Shadows)
          Evading the traps - 250XP
        Fallen Tree Log x4
          Build a bridge - 50XP
        Danan Starling - Meade's Root
          Laying Danan Starling to rest - 250XP
        Retta Starling (Shadow) - Shadow Residue x5
        Zhjaeve
          REWARD: Reform the Sword - 1500XP, Silver Sword of Gith,
            Master of the Broken Blade history feat
        Shadow Reaver (Second) - Shadow Reaver Bones, Black Robe of the Archmagi
          QUEST: Stop the Shadow Reavers - defeat third Shadow Reaver
    
    (3.18) Shandra's Farm
        Koraboros - Staff of the Magi
        Horned Devil x2
        Ammon Jerro
          I can't afford to lose you - Ammon Jerro+1
          REWARD: Track Ammon Jerro - 500XP, Balafour's Gnashing Rod
    
    (3.19) Ember
    
    (3.20) Duskwood Grove
    
      Total experience: 170,745XP (Level 18 - just 255XP from Level 19)
    ______________________________________________________________________________
    
    Cut scene between Sir Nevalle and Lord Nasher Alagondar
    
    (3.21) Crossroad Keep (Under Siege)
      Crossroad Keep Interior
        Lord Nasher
        Kana
          Choose between Fighters and Archers
          Choose two party members - gain influence with those chosen
          Choose between Fighters and Archers
          Choose first unit leader
            Choose between Fighters, Archers, Lizardmen, Ironfist Fighters
          Choose second unit leader
            Choose between Fighters, Archers, Lizardmen, Ironfist Fighters
          Gives You: Rod of Resurrection
        Quartermaster STORE
        Sir Nevalle
        Aldanon
          QUEST: Reach the Vale of Merdelain - tell him you are ready to go
          REWARD: 1500XP
        Uncus STORE
      Crossroad Keep Outskirts
        Greycloak Fighter x3 TEMPORARY COMPANION
          QUEST: Destroy the Bridges
          REWARD: 3000XP
          Don't be afraid to fall back - Chaotic+1
        Greycloak Archer x3 TEMPORARY COMPANION
        Finding supply area - 500XP
        Coffin x3 - Vampire Mage
      Crossroad Keep: Outer Curtains
        Siegetower x6
          Defending the walls - 3000XP
      Crossroad Keep: Courtyard
        Kana
          Tell the men to be strong - Good+1
          Choose two party members
          Choose two troop units
          QUEST: The Siege Begins - destroy Nightwalker
          REWARD: 500XP, Defender of the Keep history feat
          Winning the battle of Crossroad Keep with minor losses - 4000XP
        Black Garius (Shadow Reaver)
        Nightwalker
      Crossroad Keep Basement
    
    (3.22) Vale of Merdelain
        Qara, Sand
          The tome worked - Qara-3
          I'd rather have taken my chances - Sand-3
          Bishop will answer for his betrayal - Casavir+1
          We should look for her at once - Good+1
        Strange Black Fog - teleport
        Daerred, Maxil, Juen, Candril (Shadows)
        Nightwalker
        Shadow Reaver - Venom Halberd
        Shadow Reaver - Amulet of Will +6
        Shadow Reaver - Staff of Power
          QUEST: Stop the Shadow Reavers - destroy Black Garius
          REWARD: 1000XP+1000XP+1000XP
      Inner Sanctum
        (All your companions join you)
          Tip: take all items form Sand
        Black Garius (Shadow Reaver)
          REWARD: Stop the Shadow Reavers - 2000XP
        Bishop - influence him not to side with Garius
        Neeshka - influence her to side with you
          I need you - Neeshka+2
        Sand - sides with Garius and is given new equipment
        Qara - influence her to side with you
        Construct - sides with Bishop if he is with Garius
        Grobnar - influence him to regain control of the Construct
        Ammon Jerro - influence him to side with you
        Statue of Cleansing Nova - recharge Cleansing Nova
        Statue of Shining Shield - recharge Shining Shield
        Statue of Aurora Chain - recharge Aurora Chain
        Statue of Web of Purity - recharge Web of Purity with Ammon Jerro
        Statue of Soothing Light - recharge Soothing Light
        King of Shadows (Guardian of Illefarn)
          Use your Ritual of Purification powers
          Use your Purification powers on all the smaller King of Shadows
          Destroy the Statues
          Destroy the Portal
          Kill the huge King of Shadows
        Portal
    
                               -- THE END (for now) --
    
      Total experience: 212,417XP (Level 20 and enough XP for Level 21)
    
    In the year following the war against the King of Shadows, Neverwinter quickly
    recovered, its City Watch, Greycloaks and even the Many-Starred Cloaks gaining
    numerous new recruits.  Emboldened by the actions of the Shard-Bearer the
    ranks of the soldiers of Neverwinter swelled, becoming one of the strongest
    military units in the Sword Coast.
    
    ==============================================================================
    = Mask of the Betrayer =======================================================
    ==============================================================================
    
    Rashemen (Land of Berserkers) in The Unapproachable East region
    
    Rashemen is a cold, rugged land, populated by hard and fiercely independent
    people.  Its men are berserkers, disdaining armor and fighting with bow, axe,
    sword and spear.  Its women wield powerful magic tied to the land.  The land
    is full of nature spirits, any of which can turn jealous or vindictive against
    those who offend them.
    
    (4) XP1 ACT I - Wrath of the Bear God
    
    Rashemi parents would scare their children into obedience with tales of the
    spirit-eater, a vile beast that could utterly devour souls.  The truth of the
    spirit-eater legend is far more tragic than that - as one displaced hero from
    West Harbor is about to learn...
    
    If you select an exported character they keep what they were wearing but all
    inventory items, gold, weapons and Ritual of Purification powers are removed.
    
    (4.00) Lobby (only for character levels less than 18)
      XP raised to 165,000
      Level up character to level 18 then exit
    ______________________________________________________________________________
    
    Ancient Imaskari Outpost, Rashemen
    
    (4.01) Bear God's Barrow
    
    Centuries before you fought the King of Shadows, another mighty hero walked
    the realms and lead a rebellion against the kingdom of the dead.  Now his
    homeland suffers a curse, a dark hunger passed from one victim to the next.
    That hunger lives within you, and you must fight to survive.
    
      Lower Barrow (Cavern of Runes)
        You wake up in a Weakened state (STR-4, DEX-4, CON-4, AC-4, Universal-4)
        Safiya COMPANION
          QUEST: The Story So Far
          QUEST: Escape the Barrow - fight Okku
        Runestone Pillar
          Touch the runes - 250XP, vision of laughing boy, woman with golden skin,
            wall of screaming souls
        Skeleton (remains)
        Kaji - mentions homunculi Ipsit and Sefi
          You seem to care for him - Safiya+6
        Barrow Guardian - Volatile Fire Essence
        Barrow Guardian - Volatile Earth Essence
        Scrolls - The City of Judgement, Dagger +3, Premonition, Mystra's Blessing
          Note: Mystra's Blessing is a pre-order bonus item
          QUEST: The Betrayer's Crusade - speak to Darovik
      Middle Barrow
        Nakata
          Truth - Lawful+1
          Lie - Chaotic+1
          REWARD: Brilliant Spirit Essence, Weakened state removed
          QUEST: A Dark Hunger - defeat Okku at Mulsantir Gate
        Telthor Wolf (Fey) - Volatile Air Essence
        Telthor Bear - Volatile Earth Essence
        Ancient Offering Chest - Skin of Shadow
        Ancient Wooden Box - Telthori Totem, Potion of Greater Heroism
      (Pool of Offerings)
        Orglash (Ice Spirit) - mentions Okku
          Kill it - Volatile Water Essence
          Command it to serve you - Orglash Crystal
        (Rashemi) Offering Pile - Sacred Pouch
        Offering Pile - Ring of the Frozen Falls, Star Sapphire
        Ancient Wooden Chest - Frost Harpoon
      (Sealed Passage)
        Safiya
          QUEST: Appeasing the Spirits - either
            place Sacred Pouch into Offering Bowl
            or bash Bear Skeleton - Chaotic+1
          REWARD: 1000XP
        Bear Skeleton
        Offering Bowl
        Telthor Wolverine - Volatile Water Essence
      Forges (Imaskari Ruins)
        Lock Box - Adamantine Ingot x3, Mithral Ingot x2, Hellfire Powder
        Weapon Rack - Arrow of Detonation, Bolt of Piercing, Arrow +1, Bullet +3,
          Bolt +1
        Armor Rack - Breastplate of Hidden Imaskar
        Weapon Rack - Longsword +3
        Blacksmith's Workbench - Belt of Frost Giant Strength, Elemental's Ruin,
          Mage Protector
        Statue - Imaskari Rod
        Imaskari Golem TEMPORARY COMPANION
          Do it then - Safiya+6
        Alchemy Workbench
          Use Hellfire Powder - Rejuvenation Salve
      Library (Imaskari Ruins)
        Helmed Horror - Volatile Power Essence
        Archive - Mass Death Ward, Avasculate, Power Word Petrify
        Bookcase - Cacophonic Burst, Avasculate
      Upper Barrow
        Ancient Wooden Chest - Amulet of Unyielding Will, Duskwood Longbow,
          Fire Arrow
        Telthor Badger - Volatile Fire Essence
        Ancient Wooden Chest - Shroud of the Leopard, Sapphire, Blue Diamond
        Ancient Wooden Chest - Telthor Leg Bone, Hide Armor +4
        Safiya
          Are you alright - Safiya+6
        Okku (Paragon Bear Spirit, Koju's son) - Pristine Power Essence
          REWARD: Escape the Barrow - 1000XP
          QUEST: Escape the Barrow - go to Mulsantir
        Ancient Wooden Chest - Axe of the Bear-King
    ______________________________________________________________________________
    
    Mulsantir, Rashemen
    
    This town is the primary point for Thayan attack.  It has been besieged at
    least five times but never fallen, due to the solid stone walls created by the
    Witches.
    
    (4.02) Mulsantir - City Gate
      Mulsantir Gate
        Safiya
          REWARD: Escape the Barrow - 2000XP
          Equips Safiya's Disguise
          QUEST: An Ally at the Veil - speak to Magda
        Imaskari Golem - Volatile Air Essence
        Dirt Mound - Heal x3
        Dirt Mound - Quarterstaff +2, Dart +3
        Shelvedar Nuum (Merchant from Thesk) STORE
        Gullen (Mercenary), Vinck (Wagon Driver)
        Dirt Mound - Thieves' Tools +6
      (after killing Khai Khmun)
        Okku COMPANION (waits here when not in your party)
          I won't take any joy in killing you - Good+1
          I have no intention of killing you - Good+1
          I'll happily oblige - Evil+1
          Resist the hunger - Good+1
          Give in to the hunger - Evil+1, Spirit Husk, Okku's Essence
          QUEST: Wrath of the Bear God - return to Sheva Whitefeather, Act II
            begins when you enter to Mulsantir
          REWARD: 4000XP, Spirit Eater history feat, Devour Spirit history feat,
            Suppress history feat, Provoke Spirits history feat
            Satiate history feat
          QUEST: The Haunted Furnace - return to The Priest
          QUEST: A Dark Hunger - speak to Slumbering Coven
        Telthor Warrior - Volatile Air Essence
    
    (4.03) Mulsantir
        Barrel - Bear's Endurance, Cat's Grace, Eagle's Splendor, Fox's Cunning
        Ferry Master
        Barrel - Thieves' Tools +3
        Barrel - Padded Armor +4
        Barrel - Deadly Gas Trap Kit, Deadly Tangle Trap Kit
      (Mulsantir Bazaar)
        Azim Qo'toth (Mulhorandi Merchant) STORE
        Mother Feodorra STORE
      (after killing Khai Khmun)
        Sheva Whitefeather (Wychlaran - Masked Witches of Rashemen)
          I'll leave at once - Good+1
          Silence this yapping hound - Evil+1
          QUEST: Friends of Ill Repute - speak to Gann
          QUEST: Wrath of the Bear God - speak to Okku
          QUEST: An Ally at the Veil - speak to Okku
          REWARD: A Nest of Thieves and Spies - 3000XP
          If you killed Shelvedar Nuum - 500XP, Triune Shield
          If you speak to her before Shelvedar Nuum - Hide Armor +5
        Efrem the Stag (Half-Celestial) - Efrem's Stag Helm, Bracers of Armor +6,
            Greatsword +4
          QUEST: Prodigal Daughter - bring back their sister Kaelyn the Dove
          Glad I could reunite you - Good+1
          Release them from their promise - 2000XP, Kaelyn+6
          REWARD: Efrem's Stag Helm
          It's not my fault she's a bleeder - Evil+1, kill them
        Susah the Crow (Efrem's sister) - Eveningchain, Composite Longbow +4
          Mentions Akachi's Crusade
          QUEST: Shadow Mulsantir - find Shadow Portal to Shadow Mulsantir
        Shadow Portal (between Hour 18 and Hour 6 to Shadow Mulsantir)
        Telthor Badger
        Barrel - Handaxe +1, Throwing Axe +2
        Barrel - Restoration, Potion of Heal x2, Healer's Kit +10
        Angry Telthor - Brilliant Earth Essence
        Shadow Portal (to Shadow Mulsantir)
        Dirt Mound - Boots of Hardiness +3
        Dirt Mound - Wand of Summoning
      (Mulsantir Graveyard)
        Fresh Grave - Heavy Shield +3
        Fresh Grave - Scale Mail +4
      (Bottom of Cliff)
        Shadow Portal (to Shadow Mulsantir)
        Pile of Debris - bash it to remove it
        Skeleton (Arduelth) - Periapt of the Lost Witch
      (Temple of the Three)
        Statue of Mystra (Hidden One), Statue of Chauntea (Bhalla),
          Statue of Mielikki (Khelliara)
        Kazimika Vadol (Wychlaran)
          I intend to prove you wrong - Good+1
        Katya (Wychlaran) STORE
      The Veil Theater (Kaelyn and Gann wait here)
        Red Wizard (Necromancer) - Red Wizard Robes, Quarterstaff +1
          Avoid fight - 1000XP
        Thayan Gnoll - Handaxe +2
        Thayan Gnoll - Battleaxe +2
        Thayan Gnoll - Longbow +2
        Magda (Dwarf Woman)
          Gives You: Shadow Stone
          QUEST: An Ally at the Veil - kill Kahi Khmun
        Vesper Jinn, Sweet Wallace Whitt, Lothario, Amber Rose
        Safiya
          Maybe I can help - Good+1
          I'll understand - Safiya+6
        Lock Box - Doss Lute, Fochluchan Bandore
        Thayan Gnoll - Handaxe +2
        Thayan Gnoll - Handaxe +2
        Armoire - Greater Robe of Eyes
      (Lienna's Workshop) (Safiya waits here)
        Magician's Workbench
        Alchemist's Workbench
        Blacksmith's Workbench
        Maskmaker's Worktable - Greater Mask of Persuasion
        Shadow Portal (to Shadow Theater)
      The Sloop
        Zorah (Half-Orc) - if you fight or break furniture she locks the door
          until you pay for damages or get thrown out and never let back in
        Two-penny Tam, Clive the Dandy
        Vladek (Proprieter, Zorah's husband) - talks dung
        Shelvedar Nuum (Shadowmaster Spy)
          QUEST: A Nest of Thieves and Spies
            Tear up this letter - 3250XP, 3000GP, Chaotic+3
            I won't betray you - 3250XP, 3000GP, Chaotic+3, Good+3
            Chance to turn yourself in - Lawful+1, fight them
            You'll get no mercy - Lawful+1, Evil+1, fight them
          If you killed Shelvedar Nuum - speak to Sheva Whitefeather
        Vinck, Gullen
        Fyldrin of the Eleven Chairs (Pirate Captain) - Deep Guardian's Plate
          She has forsaken her people (Bluff 30) - 250XP
        Colrodin (Rashemi Pirate)
        Shoddy Armoire - Hide Armor +3
        Shoddy Armoire - Padded Armor +2
        Shoddy Armoire - Deadly Gas Trap Kit
        Shoddy Armoire - Cloak of Protection vs Chaos
      (Suite)
        Sturdy Chest - Crossbow of Murder, Poison Bolt, Paralytic Bolt
        Fancy Armoire - Axe of the Culling, Potion of Heal x2
        Shadow Portal (to Shadow Mulsantir Ferry Landing)
      Temple of Kelemvor
        Darovik (Priest of Kelemvor) - mentions Akachi the Betrayer
          QUEST: The Betrayer's Crusade - speak to Chief Scribe
          QUEST: The Death God's Vault - get Silver Sword of Gith Replica
          There's worse hells to imagine - Gann+6
        Yusev the Acolyte
          A terrible fate awaits you - 1500XP
          Make the most of life - Good+1
          One of the trials - Lawful+1
          QUEST: A Question of Faith - get Tome of Profane Rebirth
        Chest - Sapphire, Aventurine, Amethyst
        Chest - Heal x6
        Chest - Ring of Holiness, The Ancient Sermon
        Armoire - Grey Robe of the Archmagi
      Ice Troll Lodge
        Jurak - Rashemi Berserker Chainmail, Amulet of Natural Armor +3,
            Ring of Protection +4
          I'd like to challenge your berserkers - kill them all then Angry Badger
          Pass initiation rites set by Yulia, Forovan, Lena
          REWARD: Ice Troll Berserker history feat
        Yulia "Ice Queen" - Ring of Protection +5, Amulet of Natural Armor +5,
            Boots of Hardiness +3, Barbarian's Outfit +5, Ring of Regeneration
          Tells you that Forovan's left arm is weaker
          Rite of Endurance - remain in the tub of icy water
          REWARD: 500XP
          Advanced Endurance Test - remain in the tub of frozen water (Cold 70x5)
          REWARD: 500XP, Ring of Major Cold Resistance
        Forovan - Belt of Storm Giant Strength
          Rite of Strength - beat him in an arm wrestling match
          REWARD: 1000XP
          Advanced Strength Test - beat him while in a rage (STR 35)
          REWARD: Belt of Storm Giant Strength
        Lena - Rashemi Berserker Chainmail, Amulet of the Master
          Gives You: Ale
          Rite of Prowess - defeat Radu the Untested, Lena, Yulia, Jurak
          REWARD: 500XP
          Advanced Prowess Test - defeat Nak'kai's Pet, Forovan, Lena, Sergei
          REWARD: 500XP, Transcendent Edge
        Radu the Untested, Beardless Vyk
          Help them train - Ale
        Yagor, Aleksei
          Darts look enchanted - Arrow of Petrification x10
        Sergei
        Nak'kai the Shaman (Patron) - Bracers of Armor +8, Golden Circlet,
            Brilliant Fire Essence
        Nak'kai's Pet (Telthor Snow Leopard) x2 - Brilliant Earth Essence
        Angry Badger (Telthor Badger) - Heart of Rashemen, Obsidian
      Prison
        Tirzah The Old
        Mighty Groznek (Hagspawn)
        Joeb the Cutpurse (Halfling from Luiren)
        Gann (Gannayev, Gann-of-Dreams) COMPANION
          Someone altered them - Safiya+6
          You are extremely skilled with runes - Gann+6
          I am not your jailer - Gann+6
          It was your charm and wit - Gann+6
          You havn't asked me to leave - Gann+11
          A slight complement - Gann+6
          REWARD: Friends of Ill Repute - 1000XP
    ______________________________________________________________________________
    
    Plane of Shadow
    
    The Shadow Plane is a coexistent plane that looks like a photograph negative
    of the Material.
    
    (4.04) Shadow Mulsantir
        Shadow Portal (to Mulsantir on the Prime Material Plane)
        Dread Wraith - Volatile Air Essence
        Greater Shadow - Volatile Air Essence
        Dirt Mound - Death's Handmaiden
        Shadow Spider - Volatile Water Essence
        Nightwalker x2 - Brilliant Power Essence
        Unmarked Grave - Black Robe of the Archmagi, Lichskull
        Unmarked Grave - Greater Cloak of Protection vs Good,
          Shield of Darksteel Tower
        Shadow Portal (to Mulsantir)
        Shadow Umber Hulk - Volatile Earth Essence
        Dirt Mound - Potion of Heal x6
        Shadow Ghast - Volatile Air Essence
        Malarite - Volatile Fire Essence
        Statue of Velsharoon, Statue of Talos, Statue of Malar
        Dirt Mound - Rod of the Ghost
        Dirt Mound - Dragon Slippers
        Shadow Portal (to Mulsantir Bottom of Cliff)
      (Ferry Landing)
        Shadow Portal (to The Sloop)
        Ivin Borsk (Shadowmaster) - Letter from Ivin Borsk, Brown Dragon Shield
          Tell hime Vinck and Gullen are dead - 200XP
          QUEST: A Nest of Thieves and Spies - get Letter from Ivin Borsk
            Letter is to Grand Master Finlothleer (Guild from Telflamm in Thesk)
          QUEST: A Nest of Thieves and Spies - speak to Shelvedar Nuum
        Telflammar Priest of Mask, Telflammar Wizard, Telflammar Shadowmaster x3
        Dirt Mound - Create Greater Undead, Mass Inflict Critical Wounds
      Shadow Theater
        Shadow Portal (to The Veil Theater on the Prime Material Plane)
        Red Wizard - Red Wizard Robes, Dagger +3, Mass Hold Person, Create Undead,
          Delayed Blast Fireball, Spell Mantle
        Erinyes - Composite Longbow +1
        Scroll - Planar Binding
        Scroll - Summon Creature VI
        Scroll - Summon Creature VII
        Scroll - Acid Fog
        Ornate Chest - Wand of Summoning
        Ornate Chest - Potion of Heal x4, Healer's Kit +6
      (Operating Room)
        Operating Table
          Enduring the painful dream - 250XP
        Ornate Chest - Boots of Hardiness +3
        Khai Khmun (Red Wizard Leader) - Red Wizard Robes, Belt of Raumathar
          QUEST: An Ally at the Veil - speak to Sheva Whitefeather
        Red Wizard - Red Wizard Robes, Quarterstaff +3, Potion of Owl's Wisdom,
          Potion of Cure Critical Wounds, Potion of Lore x2
        Erinyes - Longsword +3
        Erinyes - Padded Armor +4
        Safiya
          Sorry for your loss - Safiya+6
          If you need to return home - Safiya+6
          I should be thanking you - Safiya+6
        Lienna's Remains
      Death God's Vault: Upper Level
        Kaelyn the Dove COMPANION (Leader of the Second Crusade)
          Achieve a greater goal - Kaelyn+6
          Perhaps celestial blood will open the gate - Evil+3, fight
          Devour Soul (wait until Act II) - Kaelyn's Essence
          QUEST: Prodigal Daughter - return to Efrem the Stag
        Gate
          QUEST: The Death God's Vault - speak to Chief Scribe
        Ancient Mosaic - Akachi the Betrayer with Sword of Gith
      (Scriptorium)
        Gong
          Strike the gong - scribes materialize
        Chief Scribe (Deiomidas)
          Punishment seems appropriate - Lawful+1
          Die foul spirit - Chaotic+3
          QUEST: The Death God's Vault - speak to Darovik
          QUEST: The Betrayer's Crusade - get Lamentations of the Dead
        Immense Book
        Scroll - Circle of Death
        Scroll - Create Undead
        Scroll - Greater Shadow Conjuration
        Scroll - Acid Fog
        Scroll - Undeath to Death
        Death Knight - Death Knight's Key, Bone Dancer's Ring,
          Brilliant Power Essence
        Death Knight - Volatile Power Essence
        Offering Urn - Drum of Haunting
        Offering Urn - Magic Pouch
        Offering Urn - Deadly Negative Energy Trap
        Offering Urn - Obsidian
        Door - use Death Knight's Key
        Skeletal Remains - Resurrection
        Skeletal Remains - Potion of Heal x2
        Skeletal Remains - Dagger +2
        Skeletal Remains - Thieves' Tools +6
        Skeletal Remains - Potion of Heal
        Skeletal Remains - Fire Agate
        Offering Urn - Stoneeater's Ring
        Offering Urn - Control Undead
      (Crematorium)
        Skeletal Remains x16 - Fire Agate
        The Priest (High Priest of Myrkul, Lord of Bones)
          QUEST: The Haunted Furnace - return after fighting Okku
    
    ==============================================================================
    
    (5) XP1 ACT II - A Dark Hunger
    
    Mulsantir, Rashemen
    
    (5.01) Mulsantir
        Sheva Whitefeather
          Do not insult my ally - Okku+6
          REWARD: Wrath of the Bear God - 4000XP
          QUEST: An Ally at the Veil - speak to Magda
          You wear your mask to become a witch - 300XP
          QUEST: Ancient Knowledge - speak to Vaszil
          I forgive both of you - Good+3
          Ancient spirit should be protected - Good+1
          REWARD: 4000XP
          If you devoured Wood Man - most people and stores will not speak to you
          If you saved Wood Man - Amulet of Natural Armor +5
          If you saved Dalenka and Wood Man - Hilaiyreen
        Ku'arra (Hill Tribe) - mentions Headman U'juk
          I will protect you - Good+1
          QUEST: Wisdom of the Hill Tribe - go to Wells of Lurue
        Vaszil
          Pay 10,000GP for command word to activate Witchboat (Wendersnaven)
          QUEST: Ancient Knowledge - speak to Nadaj
        Witchboat (to Ashenwood)
      The Veil Theater
        Magda STORE
          I'm glad you're safe - Good+1
          QUEST: An Ally at the Veil - speak to Seneb
          Gives You: Lienna's Key
      Temple of Kelemvor
        Yusev the Acolyte
          Give Him: Tome of Profane Rebirth
          That's too bad, Done - 1500XP, Evil+1, Ring of Holiness
      Ice Troll Lodge
        Nak'kai the Shaman
          QUEST: Shaman's Boon - get three brilliant spirit essences
            Shaman's Boon restores Okku's strength
            Attacks One of Many
          REWARD: 500XP
      Rashemi House
        Vroshan (Vremyonni) - Robe of the Archmagi, Ring of Resistance +3
          You're saying you're all spies - Chaotic+1
          Just go home - 250XP, Staff of Valmaxian, Amulet of Natural Armor +4
          Some compensation (Intimidate) - 2500GP
            Spare a little more (Diplomacy) - 1000GP, Evil+1
              Must be hiding more - Evil+1, fight
        Darthek - Amulet of Natural Armor +4, Vremyonni Key
        Moorlig - Ring of Regeneration
        Jestred - Staff of Valmaxian
        Triyelo - Bracers of Armor +6
        Alchemy Workbench - Heal x3
        Alchemy Workbench - Potion of Bull's Strength, Potion of Invisibility,
          Potion of Greater Heroism
        Collection of Scrolls - Shapechange, Polymorph Self
        Assortment of Scrolls - Scorching Ray (Many), Bigby's Crushing Hand,
          Cloudkill, Isaac's Greater Missile Storm
        Bunch of Scrolls - Wail of the Banshee, Summon Creature VII
      Rashemi House
        Lady Daniyarra (Wychlaran Hathran)
        Baumar Madatov
        Yelina Madatov (Baumar's daughter)
          How would you like to visit your brother, Yevik - 1000XP, opens door
          Perform some magic, go with the lady - 1000XP, opens door
        Box - Ring of Clear Thought +3, Heal x2
        Misha (Telthor Bear)
        Trunk - Ceremonial Uthgardt Belt
      Avolov House
        Gabi Avolov (Skyla Avolov's granddaughter)
          QUEST: The Sleeper - free The Sleeper
      (if you free The Sleeper)
        Skyla Avolov (The Sleeper)
          REWARD: The Sleeper - 1000XP
          I am sorry - Good+1, Periapt of Wisdom +8
    ______________________________________________________________________________
    
    Plane of Shadow
    
    (5.02) Shadow Mulsantir
      Shadow Theater - use Lienna's Key
        Shadow Theater Door - use Lienna's Key
      (Room of Doors)
        Keeper of Doors
          Safiya, can you offer any insight - Safiya+6
          Drive your hand into the clay - Blackened Spirit Core, Mold Spirit feat
          QUEST: The Golem's Heart - use Mold Spirit on Blackened Spirit Core +
            Brilliant Spirit Essence to create Shining Spirit Core
          Place the Shining Spirit Core inside the golem
          REWARD: 1000XP
          QUEST: Passage to Thay - ask him to open Portal to Thay
        First Door (Incoming Visitors)
        Seneb (Shadow Gargoyle) - Periapt of Wisdom +4, Brilliant Earth Essence
          Truth I just want to talk - Good+1, Lawful+1
          Lie I just want to talk - Evil+1, Chaotic+1
          Come to me in peace - Good+1
          How dare you follow me - Evil+1
          I won't harm you - Lawful+1
          Tell me the truth - Chaotic+1
          REWARD: An Ally at the Veil - 2500XP
          QUEST: The Sunken City - go to Sunken City
          We had a bargain - 750XP
          Take 1000 gold - 250XP
        Keth (Shadow Gargoyle) - Ring of Protection +4, Brilliant Earth Essence
        Uabi (Shadow Gargoyle) - Ruby x2, Brilliant Earth Essence
        Second Door (Containment)
        Defective Imaskari Golem - Shocking Golem Arms, Brilliant Earth Essence
          Brilliant Power Essence
        Third Door (Disposal)
        Lesser Primal Fire Elemental - Brilliant Fire Essence
          Devour Spirit - Volatile Spirit Essence
        Forth Door (Outgoing) - portal to places you have been
          Portal to Thay (to Thaymount)
        The Wisdom of Immith Yabog - mentions Uthraki shapeshifters
        Greater Planar Binding
        Summon Creature VIII
        Ornate Chest (DC18) - Grey Robe of the Archmagi
        Ornate Chest (DC18) - Remembrance
        Shadow Theater Door - use Lienna's Key
      Death God's Vault: Upper Level
        Gate
          Insert the Silver Sword of Gith Replica into the keyhole
          REWARD: The Death God's Vault - 4000XP
      (Crematorium)
        The Priest (Akachi's successor)
          Suffered greatly, Your sacrifice was not in vain - reduce hunger
          Lost soul, be at peace - Good+3, Brilliant Spirit Essence, Spirit+20,
            Eternal Rest history feat
          Devour Spirit - Brilliant Spirit Essence
        The Child
          QUEST: The Haunted Furnace
            Exorcize the entire furnace (External Rest)
            Consume all the spirits (Devour Spirit) - increase hunger
            Force all the spirits to emerge (Provoke Spirit) - several large
              groups of Cremated Spirits and Dread Wraiths in Shadow Mulsantir
            Use Spirit Husk to contain the spirits - One of Many COMPANION
          REWARD: 2000XP
        The Brute (Orc, murdered The Priest's wife and son)
        Furnace - Silver Sword of Gith Replica
          QUEST: The Death God's Vault - use it to unlock the Gate
      (if you used External Rest or Devour Spirit)
        Shadow of the Void x2 - Brilliant Fire Essence
          Eternal Rest - Shadow of the Void's Essence
      (if you used Provoke Spirit)
        Cremated Spirit, Dread Wraith
          Eternal Rest - Volatile Spirit Essence
      (if you used Spirit Husk)
        One of Many
      Death God's Vault: Lower Level
        Offering Urn x16
        Shadow of the Void - Brilliant Fire Essence
          Eternal Rest - Brilliant Spirit Essence
        Vampire Ancient - Brilliant Fire Essence
          Eternal Rest - Brilliant Spirit Essence x2
        Lich King - Shroud of the Elder Doom, Brilliant Power Essence
          Eternal Rest - Pristine Spirit Essence
        Death Lord - Brilliant Power Essence
          Eternal Rest - Brilliant Spirit Essence
        Hoary Mummified Priest - Brilliant Earth Essence
          Eternal Rest - Brilliant Spirit Essence
        Sarcophagus x16 - 3,000GP-10,000GP
        The Betrayer's Gate
        Archives Door (DC25)
        Hoary Mummified Priest
        Scroll - Mass Inflict Moderate Wounds
        Scroll - Finger of Death
        Scroll - Energy Drain
        Scroll - Shades
        Scroll - Mass Inflict Critical Wounds
        Scroll - Create Greater Undead
        Lamentations of the Dead
          REWARD: The Betrayer's Crusade - 500XP
        Tome of Profane Rebirth
      (Archives)
        Heavy Door (DC40)
        Hoary Mummified Priest
        Chest - Reaper's Despair
        Offering Urn x10 - GP
        Shadow of the Void
      (Archives)
        Heavy Door (DC45)
        Vampire Ancient
        Chest - Fingerbone's Name
        Offering Urn x12 - GP
        Shadow of the Void
      (Dungeon Cells)
        Hoary Mummified Priest
        Rags - Padded Armor +5
        Armor Pile - Bracers of Armor +7, Boots of Striding +6
        Rags - Wondrous Gloves, Ruby, Fluorspar
        Armor Pile - Half Plate +5
        Rags - Greater Clock of Protection vs Good
        Armor Pile - Chainmail +5, Robe of Acid Resistance
        Rags - Stinking Cloud, Potion of Heal x4
        Death Lord - Brilliant Power Essence
          Eternal Rest - Brilliant Spirit Essence
        Skeletal Remains - GP
      Open Home
        Unfurled Scroll (Heilari's Revenge List) - mentions Varovin
        Book (Heilari's Journal) - mentions Tome of Profane Rebirth
        Open Book - mentions rituals
        Small, Ornate Box (Phylactery)
        Small Chest - Rakshasa Staff, Power Word Kill, Energy Drain
        Heilari's Corpse (Vremyonni)
          Smash the twisted body's head - Chaotic+1, fight
          Try to complete the ritual
            You do it - Safiya+6, 250XP, Evil+10
            You do it (with Tome of Profane Rebirth) - Safiya+6, 1000XP, Evil+10
            I'll do it - Safiya-6, Evil+3, fight
            I'm going to try - Evil+3, fight
          Release his soul
            You do it - Safiya+6, 250XP, Lawful+1, Good+1, Talisman of Pure Good
            Try it myself - Safiya-6, Chaotic+1, Good+1, fight
        Death Knight x2
      (if Safiya completed the ritual)
        Heilari (twisted mess) - fight
      (if Safiya had Tome of Profound Rebirth)
        Heilari - Ring of Seething Hatred
          You are complete/Ended your torment/Leaving now- Ring of Seething Hatred
          You own me - fight
    ______________________________________________________________________________
    
    The Wells of Lurue, Rashemen
    
    (5.03) The Wells of Lurue
        (if you have Okku in your party)
          Search these gorges - Okku+6
          QUEST: The Wells of Lurue - speak to Jabar
        Ku'arra (U'juk's granddaughter)
          QUEST: Wisdom of the Hill Tribe - speak to Headman U'juk
          Exterminate future enemies - Evil+1
          Will grow into monsters - Lawful+1, Evil+1
        Elder Earth Elemental - Volatile Earth Essence
        Orglash - Volatile Air Essence
        Telthor Wolf - Volatile Power Essence
        Telthor Dire Bear - Volatile Water Essence
        Zinoviy (Durthan) - Malarite Totem
          Face my hunger - 500XP, two of the Durthan leave
        Durthan - Wand of Summoning
        Durthan - Cure Serious Wounds, Inflict Serious Wounds
        Durthan x2 - GP
      (Hill Tribe)
        Bone Pile
        U'juk (Uthraki) - Witchblessed, Brilliant Water Essence
          REWARD: Wisdom of the Hill Tribe - 1500XP
        (if you killed Okku)
          Take some of my blood - Good+1
          QUEST: Knowledge for Blood - speak to Mabata of Shou and lead him here
          REWARD: 2500XP, Evil+10, Devour Soul history feat
          I will test my new ability on your village - Chaotic+1, Evil+1
          Devour Soul - U'juk's Essence
        U'juk's First Wife - Volatile Water Essence
        U'juk's Second Wife - Volatile Water Essence
        Uthraki Matron - Volatile Water Essence
        Uthraki Youngling x3 - Volatile Water Essence
      (if you led Mabata of Shou here)
        Shou Wagon - 10480GP, Blessings of Bhalla, Longstrider's Steps,
          Imaedril's Respite
        Shou Family Remains
      (Wells of Lurue)
        Wells of Lurue - drink from the pool to enter Dreamscape - Wells of Lurue
        Jabar (Elder Bear Spirit) - Nentyarch's Band, Brilliant Water Essence
          Allow him to defend himself - Okku+11
          No need for violence - Okku-6
          What would you have done - Okku+15, 1000XP, avoid fight
          REWARD: The Wells of Lurue - 1000XP
          Devour Spirit - Brilliant Spirit Essence
        Wotomo (Okku's grandfather) - Brilliant Water Essence
          Devour Spirit - Brilliant Spirit Essence
        Kuma - Brilliant Water Essence
          Devour Spirit - Brilliant Spirit Essence
      (Janiik's Farm)
        Janiik
          Is stable a metaphor - Gann+6
          Let's hear him out - Gann-6
          QUEST: Love's Sweet Torment - speak to Anya during the day
          Best lower your voice (Intimidate) - Gann+6
          REWARD: 2500XP, Ice Troll Helmet
          Avoid fighting Sir Gannayev - Foxheart Buckler
      Janiik's Farmhouse
        Anya (Janiik's Daughter)
          QUEST: Love's Sweet Torment - speak to Gulk'aush
          Dream Haunting with Gann (to Dreamscape - Anya)
          QUEST: Love's Sweet Torment - return to Janiik
      Dreamscape - Anya
        Anya, Sir Gannayev
          You have more eloquent words - Gann+6
        Dreamscape Portal (to Janiik's Farmhouse)
      Dreamscape - Wells of Lurue
        The Old Man (Rashemi Wizard, previous Spirit Eater)
          Is there nothing I can do for you? - Good+1
        Shadow Reaver
        Greater Shadow - Volatile Air Essence
          Devour Spirit - Volatile Spirit Essence
        The Boy (Eveshi, Akachi's brother)
          Mask Fragment (Boy)
          QUEST: Fragments of a Mask - get Mask Fragment Mask Fragment (Wall)
    ______________________________________________________________________________
    
    Mulsantir, Rashemen
    
    (5.04) Mulsantir - City Gate
      Mulsantir Gate
        Mabata of Shou (Merchant from Kara-tur)
          QUEST: Knowledge for Blood - pay Azim Qo'toth 10,000GP for Wagon
          REWARD: 1000XP
          You said you'd pay me - 11,000GP
          I know of a shortcut to Immilmar - Chaotic+1
            Head northwest to the Wells of Lurue - Evil+10
          QUEST: Knowledge for Blood - return to U'juk
        Susu of Shou (Mabata's wife)
        Baboi of Shou (Mabata's son), Susui of Shoui (Mabata's daughter)
    ______________________________________________________________________________
    
    Lake Mulsantir (Lake of Dreams), Rashemen
    
    (5.05) Sunken City
      Lakeshore
        QUEST: The Sunken City - speak to Fentomy
        Fentomy (Dao)
          QUEST: The Sunken City - use Shadow Portal to Nightshore
        Fisherman's Journal
        Chest - Emerald, Sapphire, Topaz x3, Alchemical Silver Dagger
        Beetle Mound - Boots of the Sun Soul +4, Meteor Swarm, Healer's Kit +10
        Tenacious Fire Beetle - Volatile Fire Essence
        Beached Corpse - Studded Leather Armor +4
        Telthor Panther - Volatile Air Essence
        Telthor Rat - Volatile Water Essence
        Beached Corpse - Phenalope, Greenstone, Thieves' Tools +6
        Large Water Elemental - Volatile Water Essence
        Shadow Portal (to Nightshore between Hour 18 and Hour 6)
    
      Nightshore
        Shadow Portal (to Lakeshore)
        REWARD: The Sunken City - 2000XP
        QUEST: An Audience with the Slumbering Coven - speak to Guard Torlok
        Fentomy (from Elemental Plane of Earth) - Durthan Cloak
          I do not tolerate slavery - Okku+6
          QUEST: Fentomy's Wish - slay Primal Earth Elemental
          Gives You: Key to the Skein
          REWARD: 5000XP, 100,000GP
          If you agree to the quest but don't complete it you can fight him
        Count Crowroost's Servant
          Okku carry the coffin - Okku+6
          Kaji seems a capable thief - Safiya+11
        Coffin
          Unlock in darkness - 1000XP, fight Count Crowroost
          Unlock in sunlight - 2000XP
        Count Crowroost (Vampire Lord, petitioner) - Shadowmaster Kukri
          Eternal Rest - Volatile Spirit Essence
        Beached Corpse - Summon Creature IX
        Malignant Water Elemental - Volatile Water Essence
        Beached Corpse - Robes of the Dark Moon, Gloves of the Long Death +3
        Beached Corpse - Potion of Heal x2, Healer's Kit +6
        Beached Corpse - Short Sword +4
        Omaga (Ogre-Mage) STORE - Chainmail +3, Greatsword +4, Shield of the Magi
        Guard Torlok, Guard Mulv (Hagspawn)
          QUEST: An Audience with the Slumbering Coven - get half the petitioners
            to leave and they will open the front door
          Speaking to you is much more pleasant - Gann+6
        Shadow Portal (to Coveya Kurg'annis)
        Genasi Prince (petitioner)
          Get out of my site - Chaotic+1, leaves
          One of Many, show yourself - One of Many+6, leaves
        Telthor Pack Leader (petitioner)
          Something needs to be done - Okku+6, leaves
          Provoke Spirits - kill them
        Gud-bugh-ka (Illithid petitioner)
          I escaped several githyanki on the way here
            Six Gish Mindslayers, led by a Knight - The Likely Amulet, leaves
        Gruuf (Uthraki petitioner)
          That could be arranged - Okku+6
          One of Many, steal the meat - Mysterious Meat, leaves
          You doubt my power - Chaotic+1, leaves
          Pickpocket: Mysterious Meat, 2300GP, leaves
          The guards have opened the way - take Mysterious Meat to Vlooshk
        Western side door - use Key to the Skein
        Shadow Portal (to The Skein)
    
      Coveya Kurg'annis (Imaskari Ruins)
        QUEST: An Audience with the Slumbering Coven - get to first place in line
        Shadow Portal (to Nightshore)
        Gawatha (Ogre Mage, third in line) - Thasunta Hide
          Release the boy now - Good+1
            I want fight - Good+1
          Pay 20,000GP for Kepob - Gawatha leaves
        Kepob TEMPORARY COMPANION
        Hagspawn Guard - opens locked door once Gawatha has gone
        Vlooshk (Uthraki, second in line) - Dented Platter
          My hunger is no gift - Good+1, Kaelyn+6, Okku+6
          I got this meat from Gruuf - Dented Platter
          Take the boy (Kepob) - Evil+10, One of Many+11, Dented Platter
          Take a bite of Gann - Evil+1, One of Many+22, Gann-15, Dented Platter
          Nibble on Safiya - Evil+1, One of Many+22, Safiya-25, Dented Platter
          Feed on me - Good+1
        Hagspawn Guard - opens locked door once Vlooshk has gone
        Ankhriva (Lich, first in line) - Wand of Eternal Decay
          One of Many, show yourself - One of Many+6, half of them flee
          Eternal Rest - Brilliant Spirit Essence x3
        Elite Vampire x2, Mummy Lord x2, Death Knight x2
        Hagspawn Guard - Mistress opens locked door once Ankhriva has gone
        Mistress (Hag) - sends you to The Skein
          He speaks with my voice - Gann+6
      (from The Skein)
        Mistress - Dread Wraps
          Devour Soul - Brilliant Spirit Essence
        Hagspawn Guard x4
        Corpse - Emerald, Diamond, Sapphire
        Corpse - Red Wizard Robes
        Corpse - Club +2
        Corpse - Greater Restoration x2
        Corpse - Throwing Axe +3
        Corpse - Scarab of Protection +4
        Slumbering Coven x9 (the Nine Hags)
          Dream Haunting (to Dreamscape - Veil Theater)
          Devour Soul - Slumbering Coven Essence
          Note: as of 1.21.1549 you cannot use Devour Soul on Plants
    
      The Skein
        QUEST: An Audience with the Slumbering Coven - speak to Slumbering Coven
        QUEST: Lost in the Skein - either destroy Primal Earth Elemental or
          capture three Greater Air Elementals
        Tip: You can do both, get your party to wait by Primal Earth Elemental
          while you capture the third Greater Air Elemental.  You should collect
          all the items from the flooded passages then wait near Gulk'aush.  Your
          party will be locked in, get one of them to bash the Imaskari Device and
          kill the Primal Earth Elemental.  This does not complete Fentomy's Wish
          quest and will block off some areas with rubble, including The Sleeper.
        Exiled Hagspawn - Ogre/Hill Giant Club, Hide Armor +2
          Try me - Chaotic+1
        Crazed Drow - Quarterstaff +2, Dart +3
        Mad Duergar - Club +3, Heavy Shield
        Mad Axe-Wielding Duergar - Duergar Waraxe, Heavy Shield +3
        Mad Duergar - Club +3
        Insane Deep Gnome - Dagger +2
        Geiard Riverdweller - Belt of the Avowed, Studded Leather Armor +5,
            Bastard Sword +2
          Pickpocket: GP
        Exiled Gnoll
          Give Him: Duergar Waraxe
          Gives You: Imaskari Device Lever
          Pickpocket: GP
        Exiled Deep Gnome (Hahna) - Alchemical Silver Dagger
          Pickpocket: GP
        Exiled Human - Longsword +3
          Pickpocket: GP
        The Sleeper (Skyla Avolov, Half-Drow)
          QUEST: The Sleeper - return after gaining the Dream Haunting ability
          Dream Haunting (to Dreamscape - Sleeper)
          If you decide to kill her - 500XP, fight
          Devour Soul - 500XP, Pristine Spirit Essence, Dream Haunting ability
          One of Many, devour her - 500XP, One of Many+15, Dream Haunting ability,
            voice of Madwoman
        Exiled Hag - Heal x3
        Exiled Hagspawn - Club +2
        Maverick Fire Elemental - Volatile Fire Essence
        Malignant Water Elemental - Volatile Water Essence
        Corpse - Feeblemind, Mass Charm Monster
        Corpse - Potion of Heal x3, Torch x2
        Corpse - Sapphire, Malachite
        Corpse - Thieves' Tools +10, Deadly Blob of Acid Trap, Deadly Tangle Trap
        Corpse - Scale Mail +4, Torch x3
        Corpse - Club +3
        Corpse - Chain Shirt +4
        Corpse - Tower Shield +4
        Corpse - Charming Sling, Bullet +3
        Golem - Swift Golem Legs
        Corpse - Staff of Defense, Mass Eagle's Splendor
      (destroy Primal Earth Elemental)
        Imaskari Device - Imaskari Device Lever
          Use the lever - activate Primal Earth Elemental
        Primal Earth Elemental - Ring of the Untherite Generals,
            Brilliant Earth Essence
          REWARD: Lost in the Skein - door to sealed passage is opened
          QUEST: Lost in the Skein - defeat Gulk'aush
          QUEST: Fentomy's Wish - return to Fentomy
      (capture three Greater Air Elementals)
        Imaskari Device
          Take Empty Imaskari Globe
          Insert Imaskari Globe of Energized Blood
          Use the lever - captures Greater Air Elemental, Safiya+6
          Once device is powered - Pristine Air Essence, Brilliant Power Essence
        Fresh Corpse
          Fill Empty Imaskari Globe with blood - Imaskari Globe of Blood
        Greater Air Elemental - Glowing Powder
          Mix into Imaskari Globe of Blood - Imaskari Globe of Energized Blood
        Imaskari Device
          Take Empty Imaskari Globe
          Insert Imaskari Device Lever (from Exiled Gnoll)
          Insert Imaskari Globe of Energized Blood
          Use the lever - captures Greater Air Elemental, Safiya+6
          Once device is powered - Pristine Air Essence, Brilliant Power Essence
        Imaskari Device
          Take Empty Imaskari Globe
          Insert Imaskari Device Lever (from Earth Elemental Imaskari Device)
          Insert Imaskari Globe of Energized Blood
          Use the lever - captures Greater Air Elemental, Safiya+15
          Once device is powered - Pristine Air Essence, Brilliant Power Essence
          REWARD: Lost in the Skein - 5000XP, lowers flooded passage water level
          QUEST: Lost in the Skein - defeat Gulk'aush
          QUEST: Fentomy's Wish - return to Fentomy
      (flooded passages after lowering water level)
        Bloated Corpse - Wand of the Heavens, Healer's Kit +10 x2
        Bloated Corpse - Rogue Links
        Bloated Corpse - Quarterstaff +5, Incendiary Cloud
        Bloated Corpse - Rod of Thunder and Lightning
        Bloated Corpse - Cloak of Blackflame, Bag of Holding
        Bloated Corpse - Gargoyle Boots
        Bloated Corpse - Blade of the Elements
        Bloated Corpse - Hammer of the Lost Empire
        Bloated Corpse - Storm Armor of the Earth's Children
        Bloated Corpse - Kukri of the Eclipse
        Bloated Corpse - Diamond x2, Ruby
        Bloated Corpse - Chainmail +4
        Bloated Corpse - Belt of Agility +6
        Bloated Corpse - Bigby's Clenched Fist, Weird, Protection from Spells
        Bloated Corpse - Adamantine Breastplate, Adamantine Helm
        Bloated Corpse - Leech, Thieves' Tools +10
        Bloated Corpse - Gloves of the Long Death +5
        Bloated Corpse - Austruth Flute
        Bloated Corpse - Shield of the Void
        Corpse - Ring of Fortitude +4
        Bloated Corpse - Emerald, Sapphire
        Golem - Weather-resistant Golem Torso
      (after opening sealed passage or lowering flooded passage water level)
        Gulk'aush (Mad Hag, Gann's mother)
          I think we should hear her out - Gann+6, Hag Eye, Gulk'aush leaves
          We don't need to see any proof - Gann+6
            I must devour you/Your soul is mine - Gann-11, Gulk'aush's Essence
            One of Many, devour her - Gann-11, Hag Eye, voice of Madwoman
          REWARD: Lost in the Skein - 5000XP, Dream Haunting ability
          QUEST: Love's Sweet Torment - return to Anya at night to enter her dream
    
      Dreamscape - Sleeper
        Dreamscape Portal (to The Skein)
        The Sleeper
          I'm not going to kill you - Good+1
          I will end your torment - 500XP, Ring of Divine Power 5
          QUEST: The Sleeper - either kill her or destroy the Slumbering Coven
      Dreamscape - Veil Theater
        Magda, Vesper Jinn
          All right, I'll play along - Gann+6
        Wallace Whitt (Zoab)
        Lothario (Rammaq)
        Amber Rose (Sey'ryu)
          QUEST: Dreamscape of the Slumbering Coven - go through portal
        Audience x4
        Dreamscape Portal (to Dreamscape)
      Dreamscape (Chamber of Dreamers)
        QUEST: Dreamscape of the Slumbering Coven - free one of the prisoners
        Human Bard (Durler)
          Dream Haunting (to Dreamscape - Durler)
        Human Wizard (Faras)
          Dream Haunting (to Dreamscape - Faras)
        Mindflayer
          Dream Haunting (to Dreamscape - Gud-bugh-ach)
        QUEST: Dreamscape of the Slumbering Coven - go through new portal
        Dreamscape Portal (to Betrayer's Gate)
        QUEST: Dreamscape of the Slumbering Coven - can free another prisoner
        Dreamscape Portal (to The Wall)
        Slumbering Coven (the Nine) - mentions Sword of Gith has been completed
          with shard from your chest and a companion (Ammon Jerro) is nearby
          Go on Gann - Gann+11
          REWARD: An Audience with the Slumbering Coven - 5000XP
          QUEST: Passage to Thay - speak to the Keeper of Doors
          QUEST: A Dark Hunger - speak to Myrkul
          I must sacrifice all - Good+10, Chaotic+3, Gann+15, One of Many+11
          REWARD: Dreamscape of the Slumbering Coven - 2500XP, returns you to
            Coveya Kurg'annis if you destroy Dreamscape
          REWARD: The Sleeper - 500XP if you said you would free her
          QUEST: The Sleeper - return to Gabi Avolov
      Dreamscape - Durler (The Lonely Wench)
        Dreamscape Portal (to Dreamscape)
        Durler (Prisoner) - mentions Nessus being first choice
          Win a medium wager game of Hells - 4000GP
          Win a small wager game of Hells - 2000GP
          After three games - 2500XP + 2500XP
      Dreamscape - Faras
        Dreamscape Portal (to Dreamscape)
        Faras Windelhelm (Prisoner)
          Get Infernal Contract
          A little limiting - Chaotic+1
          Get him out of the contract - 2500XP
          Freeing a second prisoner - Dream Dagger (Dream Weapon)
        Enzibur (Harvester Devil) in Arcane Circle
          Gives You: Infernal Contract
      Dreamscape - Gud-bugh-ach
        Dreamscape Portal (to Dreamscape)
        Gud-bugh-ach (Prisoner)
          Lead him to the exit - 2500XP
          or trap him and kill him - 2500XP
        Githyanki Mindslayer
        Dreamscape Portal (to Dreamscape)
      Dreamscape - Betrayer's Gate
        Araman (or Ahrraman, Akachi's brother)
          You are both suffering - Good+1
          There is no greater ideal than love - Chaotic+3, Gann+6
        Red Woman
        Dreamscape Portal (to Dreamscape)
      Dreamscape - The Wall
        Bishop
          Gann means a great deal to me - Gann+11
          Get you out of this wall - Good+3
          Prie from fingers - Mask Fragment (Wall of the Faithless)
          QUEST: Fragments of a Mask - get Mask Fragment (Red Woman)
        Pit Fiend, Horned Devil
        Dreamscape Portal (to Dreamscape)
    ______________________________________________________________________________
    
    Ashenwood, Rashemen
    
    This ancient forest's mighty spirits live in the stones and trees.  It is not
    settled by the Rashemi, and while they sometimes enter the wood to hunt, they
    do so only after paying respect to the local spirits.  Lake Ashane, a glacial
    body of water is also known as the Lake of Tears because of the battles fought
    on its shores.
    
    (5.06) Ashenwood: Lake of Tears Garrison
        Witchboat (to Mulsantir)
        Blightspawed Treant, Shambling Mound
        Nadaj (Wychlaran Ethran)
          QUEST: Ancient Knowledge - speak to Dalenka
          QUEST: Ancient Knowledge - deal with problems in the wood
            Speak to Telthor Berserker (Re-exile quest)
            Speak to Gnarlthorn (Left to Rot quest)
            Speak to Shape of Fire (Burning Hatred quest)
          QUEST: Uprising - speak to the five Rashemi Berserkers then to Dalenka
            or refuse to fight in her rebellion
          Convince four to join uprising - 1000XP
          QUEST: Uprising - pursue Nadja to Ashenwood
        Odesya (Rashemi Berserker) STORE
        Kozlov - Hide Armor +5, Greatsword +5, Amulet of Protected Dalliances
        Volomer, Soresko, Goryen (Rashemi Berserkers)
      Ashenwood: Dalenka's Dwelling
        Dalenka (Wychlaran Hathran) TEMPORARY COMPANION - Robe of the Archmagi,
          Ring of Leeched Abjuration, Quarterstaff +5
          QUEST: Ancient Knowledge - return to Nadaj
          Pickpocket: 5366GP
        Bookcase - Greater Spell Breach, Greater Spell Mantle, True Seeing,
          Mind Blank
      Ashenwood
        Fell Troll
        Corpse - Huntmaster's Garb
          QUEST: Hunting Party - find Hunting Dog
          QUEST: Hunting Party - return to Hunting Dog
        Corpse - Ceremonies of the Hunt, Reverberating Crossbow of Pain,
          Potion of Heal
        Yurkov (Lake of Tears Garrison Berserker) - GP
          Leave that man be - Good+3, fight Ferala
            I am glad to help you - Good+1
          Beg for your life - Evil+10, fight Yurkov, Horned Devil appears and
            kills Grigarii and changes Ferala into a Werewolf
          I will see both of you dead - fight Yurkov and Ferala
        Grigarii (dying berserker)
        Ferala (Priestess of Malar) - GP
        Ferala (Werewolf) - Grasp of Earth
          Leave my sight - Good+3, fight
          See how you like the skin flayed from your body - Evil+10
      (Blighted Trees)
        Hunting Dog
          QUEST: Hunting Party - get Huntmaster's Garb
          QUEST: Hunting Party - ask how it's masters died
          REWARD: 1000XP
        Gnarlthorn (Treant) - killed Koszik
          QUEST: Left to Rot - use Blighted Leaves and Bark Cinders
            on Pure Sanctuary Water to create Anointing Solution for Chauntea
            or on Legendary Blood to create Anointing Solution for Malar
          Gives You: Blighted Leaves
          QUEST: Left to Rot - go to Red Tree
          QUEST: Left to Rot - use either Blessed Salve of the Earthmother or
            Toxic Plantbane of the Beastlord on Tree
          Why anyone should suffer - Okku+15
          They met a painful end - Okku-25, Evil+10, kill Gnarlthorn, 1500XP
          Note: as of 1.21.1549 you cannot use Devour Soul on Plants
        Tree
          Use Blessed Salve of the Earthmother - 1500XP
          Use Toxic Plantbane of the Beastlord - kill Blightspawned Treants
        Blightspawned Treant (if you used Toxic Plantbane of the Beastlord)
      (Telthor Sanctuary)
        Telthor Berserker
          QUEST: Re-exile - speak to Frost Giant Jarl
        Frost Giant Jarl - mentions Didrik
          QUEST: Re-exile - remove the Frost Giants
          REWARD: 1500XP
          Challenge Frost Giant Jarl and win - 1500XP, Honorary Jarl history feat
          I demand tribute - Thicketfavors
          QUEST: Re-exile - put Volatile Spirit Essence in Sacred Pool
          REWARD: 1500XP
        Sacred Pool - Pure Sanctuary Water
        Grigarii (Telthor Berserker) - Brilliant Spirit Essence
      (Glowing Ash Tree)
        Nadaj (Genius Loci thrall)
          Some way to free you - Good+1
          You'll be easier to kill - Evil+1
          QUEST: Uprising - kill Nadaj and bash Genius Loci x5
          REWARD: 3000XP
        Yurkov's body - Fatecarver
        Genius Loci x5
        Wood Man (Tree Spirit)
          Bow before the tree spirit - Lawful+1, Okku+6
          Direct spirit energy - Good+10, Okku+25, Bestow Life Force history feat
          Devour spirit - Okku-25, Wood Man's Essence, Spirit Gorge history feat
          QUEST: Ancient Knowledge - return to Sheva Whitefeather
        Okku
          Devour Spirit - Okku's Essence
      Ashenwood: Predator Den (Cave, Bhalla's ancient pack)
        Fell Troll body - Relli's Belt of Mischief
        Paragon Snow Leopard - Brilliant Power Essence
        Paragon Wolverine - Brilliant Fire Essence
        Paragon Beast of Malar - 1000XP, Legendary Blood
    
    (5.07) Ashenwood: Burning Grove
        Tree - Large Charred Branch
        Burnt-out Tree Husk - Bark Cinders
        Shape of Fire
          Going to put out these flames - Okku+6
          QUEST: Burning Hatred - use Jar of Condensed Orglash Essences on weapon
            then attack the four Trees that are on fire
          Devour spirit - 3000XP, Shape of Fire Essence
          Poor orglash extract onto corpse - 3000XP, Lawful+1
    ______________________________________________________________________________
    
    (5.08) Immil Vale, Rashemen
    
    This area north of the Ashenwood is continually warm and green even in winter.
    This eternal springtime temperature is due to hot springs and a small amount
    of volcanic activity; vents and fumaroles of steam are common, often filling
    the vale with mist.  Like most places in Rashemen there are many spirits here.
    
      Immil Vale
        Wyvern - Volatile Power Essence
        Red Tree
          QUEST: Left to Rot - use Anointing Solution then touch Red Tree
          Petition Chauntea - 1500XP, Good+1, Blessed Salve of the Earthmother
          Petition Malar - 1500XP, Evil+1, Toxic Plantbane of the Beastlord
          QUEST: Left to Rot - return to Gnarlthorn
        Imsha, Tamlith (Telthor Wychlaran Othlor)
          QUEST: The Hidden Hag - speak to Bheur
          If you kill Bheur - 700XP, Lawful+1
          If you help Bheur - Chaotic+3
          REWARD: Forestqueen's Blessing
          QUEST: The Hidden Hag - return to Bheur
          QUEST: Dreamscape - rest near Mosstone to enter Mosstone Dreamscape
        Mosstone
        Ice x5
      Mineshaft (Vremyonni Mines)
        Orglash - Brilliant Air Essence
        Rock Door (DC30)
        Chest (DC35) - Longsword +1
        Rock Door (DC30)
        Chest (DC35) - Warhammer +3
        Rock Door (DC30)
        Chest - Gnarlthorn's Sacrifice
        Glass Counter - Hulmarra's Emerald
        Gold Pile
        Bheur (Ice Hag)
          QUEST: The Hidden Hag - destroy all Ice in Immil Vale with fire
          REWARD: - Chaotic+2
          QUEST: The Hidden Hag - return to Imsha
          REWARD: 1000XP, Jar of Condensed Orglash Essences
        Table - Polar Ray, Burst of Glacial Wrath, Cone of Cold
      Mosstone Dreamscape
        Zarakh - devoured Wood Man many times making him weak
          Help you escape this dream - Good+3
        Juraj, Ivoi, Koszik (former Spirit Eaters)
        Red Woman
          REWARD: Dreamscape - 1000XP, Mask Fragment (Red Woman)
          QUEST: Fragments of a Mask - go to Red Woman at Dreamscape - West Harbor
    ______________________________________________________________________________
    
    (5.09) Thaymount, Thay
    
    Thay is a nation ruled by cruel wizards who rely on slavery to provide them
    with the wealth and luxury they need to support their magical research and
    dreams of conquest.  The land is ruled by eight zulkirs, the most powerful
    wizards of the land.  Thay is divided into eleven tharchs, each ruled by a
    tharchion chosen by the zulkirs.
    
    At the center of the Plateau of Thay loom the rugged volcanic peaks known
    collectively as Thaymount.  This tharch has a large military fortress and
    gold mines among its central mountains.  Because Thaymount is used as the
    headquarters for the zulkirs, activities here are kept secret from all but
    the most privileged Red Wizards.
    
      Thaymount
        (Portal) To Lienna's Workshop
        QUEST: Passage to Thay - speak to Master Djafi
        Academy Elite Guard
        Wyvern - Brilliant Fire Essence
        Academy Guard Captain - Adamantine Full Plate, Halberd +5
      Academy: Classrooms (Academy of Shapers and Binders)
        Master Djafi
          Gives You: Bracers of Artifice
          REWARD: Passage to Thay - 500XP
          QUEST: Legacy of the Headmistress - go to Academy: Headmistress' Tower
          Tell me everything at her own pace - Safiya+15
          Embarrassing stories/About the voices - Safiya-11
          That would've been a good tattoo - Safiya+11
        Vase - Lyonsbane Ring
        Table - Mysterious Device
          QUEST: Mysterious Device - use on Volatile Spirit Essence
          REWARD: 2000XP, Malleate Spirit history feat
        Table - Club of Submission
        Wraith - Wizard's Robe
        Crate - Astral Rodent Charm
        Mistress Zerzura
          Pickpocket: GP
        Atsu, Moswen (Students)
        Crate - Anhur's Hand
        Crate - Weighted Golem Arms
        Master Atabe
      (Soul Depository)
        Caretaker
        Viewing Receptacle
        Soul Housing - Soul Housing No. 91
        Soul Housing - Soul Housing No. 127
        Soul Housing - Soul Housing No. 184
        Soul Housing - Soul Housing No. 223
        Soul Housing - Soul Housing No. 346
      (Golem Laboratory)
        Artesh
          Create golem and enter competition
          Pay 2000GP fee to fight Hollow Hamadi - 4000GP
          Pay 5000GP fee to fight Bearded Assassin - 10,000GP
          Pay 8000GP fee to fight Poruset Junior - 16,000GP
          Pay 10,000GP fee to fight Deathblade - 20,000GP
          Pay 25,000GP fee to fight Maiden - 50,000GP
          Side bet of 100,000GP - 100,000GP, Evil+3, Artesh's Soul
          Just wanted to scare you - Good+1
        Crate - Construct Girdle
        Golem Crafting Station - Hammer of Golemcraft
        Golem - Golem Head
        Golem - Golem Arms
        Golem - Golem Legs
        Golem - Golem Torso
      (Master Inarus' Classroom)
        Master Inarus
          Tip: turn down the demonstration at first then send Okku away
          Not for the amusement of others - Good+1, Okku+11
          QUEST: Skeleton Keys - consume elemental or ghoul
          REWARD: Inarus's Keyring, Okku-15
          Wouldn't dream of violating your room - Chaotic+1
          QUEST: Skeleton Keys - go to secret room in Inarus' Chambers
        Odjit, Bahiri (Students)
      (Mephit Experiment Observation Area)
        Selkhit
          QUEST: Order from Chaos - separate the fire mephits from ice mephits
          REWARD: 2000XP
          If you do it without killing them then moving the bodies - 2000XP
        Control Box - swap the two mephits nearest the door
        Obelisk - bash this if you want to use the control box to kill the mephits
        Soul Housing - Fragmented Soul
      (Poruset's Laboratory)
        Master Poruset (Golem)
          QUEST: Conflicted - show Caretaker Work Order
          Gives You: Work Order
          Fundamental laws are no obstacle - Chaotic+1, Gann+6
          Put Soul Housing No. 91 and Soul Housing No. 127 in Forge
          REWARD: Fused Soul, Promissory Note x2
          QUEST: Conflicted - return to Oronock
          Tip: He can also split a Fused Soul if you made a mistake
        Forge
        Alchemist's Workbench
        Cauldron - Grips of Gond
      Academy: Instructors' Quarters
        Mirror
        Armoire - Kitten Slippers
        Bookshelf - Book of the Waves
        Chest - Gnollgrip
        Bookshelf - Touch of Idiocy, Power Word Petrify
        Scroll - Silence, Dismissal, Gate
        Locked Door - use Nefris' Key
        Footlocker - Stout Golem Legs
        Vase - Soul Housing (for Thael-ka)
        Table - Potion of Heal
        Bookshelf (Bash) - Mass Aid, Burst of Glacial Wrath
        Locked Door - use Nefris' Key
        Table - Potion of Heal
      (Strange Apparatus) - use Nefris' Key
        QUEST: Uncanny Reflections - get Activation Orb, line up mirrors,
          stand on dais, use Activation Orb, speak to your projected image
        REWARD: 2000XP, Incomplete Soul
        Orb - Activation Orb
        Obelisk
      (Safiya's Room)
        Golem - Galvanized Golem Torso
        Golem - Scorching Gaze Golem Head
      (Pit Fiends)
        Oronock, Thael-ka STORE
          QUEST: Conflicted - speak to Master Poruset
          Give Them: Fused Soul
          REWARD: 2000XP, Marked Soul
          Negotiate for Ammon Jerro's Soul (Gann can help) - 500XP
          Give Them: 20,000GP, Soul Housing x2
          Tip: they will also accept Artesh's Soul, Soul Housing No. 184
          Gives You: Ammon Jerro's Soul, Promissory Note
      (Inarus' Chambers)
        Chest - Soul Housing (for Thael-ka)
        Bookcase (Bash) - Banishment
        Master Inarus - Binder's Robes
          REWARD: Skeleton Keys - 2000XP
      (Ward)
        Bebtu
          QUEST: A Fitting Replacement - get Soul Housing No. 346
          REWARD: 2000XP, Surrogate Soul, Promissory Note
          Take Promissory Note to Caretaker
        Ammon Jerro TEMPORARY COMPANION - speak to Oronock
          Reintroduce Ammon Jerro's Soul - 1000XP
          Mentions Khelgar escaped and he found a shadow portal and met Nefris
          Stamp out evil - Good+3
      Academy: Headmistress' Tower
        Fireplace - Signed Scrap of Paper
        Lab Journal - Nefris' Key
          Replication - series of attempts to solve equation
        Mysterious Door
          QUEST: Legacy of the Headmistress - open the door
          QUEST: Four Failed Souls - insert four souls
            Fragmented Soul (Order from Chaos quest - speak to Selkhit)
            Surrogate Soul (A Fitting Replacement quest - speak to Bebtu)
            Incomplete Soul (Uncanny Reflections quest)
            Marked Soul (Conflicted quest - speak to Oronock)
          REWARD: 1500XP
        Master Geb - Quarterstaff +5
        Araman (Eveshi)
        Master Djafi
          See your affection is real/Safiya trusts you Djafi - Safiya+15
        Master Atabe - Rod of Reversal
        Master Ur, Mistress Oseye, Mistress Zerzura, Mistress Namara
          REWARD: Four Failed Souls - 1500XP
        Portal (to Boneyard)
      Boneyard (Astral Plane)
        (Portal) To the Headmistress' Tower
        Sarduris (Knight of the Undying Dragon) - Deea Pouch
        Knight of the Undying Dragon - Brilliant Air Essence
        Myrkul, Lord of Bones
          The spirit-eater was a contingency - 500XP
          QUEST: Legacy of the Headmistress - kill Araman
          QUEST: A Dark Hunger - get Silver Sword of Gith
          Eternal Rest, let me show you peace - Good+3, Myrkul's Essence
        (Portal) To the Sanctum
          Act III begins when you enter the Portal
    
    ==============================================================================
    
    (6) XP1 ACT III - Beyond the Black Gate
    
    Thaymount, Thay
    
    (6.01) Academy: Founder's Sanctum
        Myrkulite - Flail +5, Tower Shield +5
        Myrkulite - Eldritch Charm, Scale Mail +5
        Teleporter
        Chest - Kepeturi Crest
        Nightwalker x3
        Teleporter
        Araman - Chromatic Crown
          To love someone - Good+1
          Opposed the injustice - Good+1, Kaelyn+11
          QUEST: Legacy of the Headmistress - speak to The Founder
        Myrkulite - Scythe +5
      (Sanctum)
        The Founder (Red Woman) - Red Guard
          (part of Akachi's love Nefris, Lienna and Safiya)
          What do such things matter - Chaotic+1, Good+1, Gann+11
          You are not hideous - Good+3
          I'd have done the same - Chaotic+1, Good+1
          Not the person you think I am - Evil+1
          Safiya said the voices were louder at times - 500XP
          Acted out of love not malice - Good+1
          Gives You: Silver Sword of Gith
          QUEST: A Dark Hunger - after freeing your soul speak to Red Woman
          QUEST: Beyond the Black Gate - speak to Zoab
          I forgive you Founder - Good+10, Safiya+35
          I don't slaughter old women - Safiya+35
          REWARD: Legacy of the Headmistress - 5000XP
          Pickpocket: GP
        Hessa, Jassim (Homunculi)
        Thayan Golem x2, Clay Golem x2, Blade Spider x2
        Chest - Mourningring
        Armor Rack - Thayan Knight Halfplate
        (Portal) To Shadow Mulsantir
        Ammon Jerro
          Getting him out of the academy - 1000XP, Okku+11
    ______________________________________________________________________________
    
    Plane of Shadow
    
    (6.02) Shadow Mulsantir
      Shadow Theater
      Death God's Vault: Upper Level
      (Scriptorium)
        Chief Scribe
          Free from further obligations - Good+1
          Get out of my sight cowards - Evil+1
          Unleash your hunger - Evil+3, Volatile Spirit Essence x4,
            Brilliant Spirit Essence
          Eternal Rest - Brilliant Spirit Essence, Volatile Spirit Essence x4
      Death God's Vault: Lower Level
        The Betrayer's Gate (to The Supplicant's Gate)
          Use Silver Sword of Gith to open it
        Gann
          Kindest thing said about this curse - Gann+15
    ______________________________________________________________________________
    
    City of Judgment, Fugue Plane
    
    The shared realm of Kelemvor (Lord of the Dead) and Jergal (Scribe of the
    Doomed) comprises a portion of the Fugue Plane, where the souls of mortals go
    when they die.  The souls of the Faithless that firmly denied any faith, form
    a living wall around the City of Judgment.  The souls of the False that
    betrayed a faith they believed in, are punished in the City of Judgment for
    eternity.
    
    (6.03) The Supplicant's Gate
        Zoab (Fallen Solar, Prince of Celestia)
          QUEST: Beyond the Black Gate - speak to Halor Thaurmurrin
          REWARD: 500XP
        Sey'ryu (Dragon Queen) - Sey'ryu's Scales, Star Sapphire x3, Sapphire x2
        Rammaq (Demilich)
        Halor Thaurmurrin (Dwarf) - Dwarven Waraxe +5, Potion of Heal x3
          The Wall is an injustice - Good+3, Kaelyn+15
          Not here to fight a war, Your Crusade Kaelyn - Kaelyn leaves
          I'll help you defend the city - Lawful+3
          I ask you to stand aside (Diplomacy) - 1500XP, avoid a fight
          Know what Akachi has become (Intimidate) - 750XP, Halor and Nilon leave
        Syrune (Wild Elf) - Planar Hunter's Cloak, Periapt of Wisdom +5,
            Potion of Heal x3
        Jorin (Human Monk recognized by Kaelyn) - Gloves of the Yellow Rose +5,
            Myr Styah'be'eh, Ring of Protection +5
        Nilon Redleaf (Halfling from Shaar) - Rage of the Lost Hin, Arrow +5
            Avasculate
        Militia (Member of the False) - Volatile Spirit Essence
        Militia Wizard - Power Word Blind, Mass Curse of Impending Blades,
        Veteran Militia, Divine Champion (of Kelemvor)
        Ammon Jerro (comes to fight with you), Pit Fiend x2
      (if you assist the defenders)
        Araman TEMPORARY COMPANION
          QUEST: Demons at the Gates - kill Nal'grazzn the Defiler
          QUEST: The Heart of the Crusade - kill Zoab
          QUEST: Protecting the Forbidden Lore - speak to Kelthanos
        Nal'grazzn the Defiler (Balor)
          REWARD: Demons at the Gates - 2000XP
        Hezrou
      (if you support Akachi's captains on the Third Crusade)
        Zoab
          QUEST: Holding the Supplicants' Gate - kill Militia and Divine Champions
          QUEST: The Voice of Kelemvor - kill devils at Basilica of Lost Hope
          QUEST: Raid on Eternity's End - speak to Rammaq at Eternity's End
          QUEST: The Codex of the Doomed - speak to Messenger
        Cleric of Kelemvor, Divine Champion (of Kelemvor)
        Sey'ryu
          REWARD: 2000XP, Sey'ryu's Scale (if you came here first)
    
    (6.04) Basilica of Lost Hope
        Sarcophagus - Cat Queen's Claws
        Half-Celestial, Planetar
        Cleric of Kelemvor, Divine Champion (of Kelemvor)
      (if you assist the defenders)
        Zoab - Bracers of the Inner Planes, Ring of Divine Power 5,
          Amulet of Will +8
        Voice of Kelemvor
          REWARD: The Heart of the Crusade - 2000XP
      (if you support Akachi's captains)
        Zoab
          REWARD: The Voice of Kelemvor - 2000XP
          If you cam here first Zoab will meet you at the Wall of the Faithless
        The Voice of Kelemvor (if you came here first) - Doldrum, Full Plate +5,
          Ring of Clear Thought +5
    
    (6.05a) Eternity's End (if you assist the defenders)
        Kelthanos (Paladin of Kelemvor)
          QUEST: Protecting the Forbidden Lore - kill Rammaq
        Deathless Warrior
        U'leth the Corrupter (Balor)
      (after completing Demons at the Gates, The Heart of the Crusade and
      Protecting the Forbidden Lore quests)
        Messenger
          QUEST: Codex of the Doomed - speak to The Scrivener
      Vault (northwest)
        Books - Potion of Heal x3, Potion of Lore x2, Potion of Speed
        Books - Mass Heal, Mass Death Ward, Power Word Kill, Storm of Vengeance,
          Greater Visage of the Deity
        Books - Gate, Horrid Wilting, Shapechange
      Vault (southwest)
        Books - Undeath's Eternal Foe, Resurrection, Sunbeam, Greater Restoration
        Rammaq - Deathless Diadem
          REWARD: Protecting the Forbidden Lore - 2000XP
      Temple of Kelemvor
        Sarcophagus - Steadfast Chain, Longsword +5
        The Scrivener
          QUEST: Codex of the Doomed - read from the Codex of the Doomed
        Codex of the Doomed
          Tip: take all items form Araman
          REWARD: Codex of the Doomed - 2500XP
          QUEST: The Wall of the Faithless - go to Wall of the Faithless
          Better man than I thought - Good+1
    
    (6.05b) Eternity's End (if you support Akachi's captains)
        Rammaq
          QUEST: The Tome of Ka'tai - speak to Vault Keeper
          If you get Tome of Ka'Tai - 1000XP
          QUEST: The Tome of the Dolorous Sage - find Tome of the Dolorous Sage
          If you get Tome of the Dolorous Sage - 1000XP
          QUEST: Raid on Eternity's End
          If you get both - 2000XP, Dire Totem of the Beastlands,
            sends Blademistress Sorona to meet you at the Wall of the Faithless
          If you get Tome of the Dolorous Sage - 2000XP, sends Ysul to meet you
          If you get none - 500XP
        Paladin of Kelemvor - Brilliant Spirit Essence
      (after completing Holding the Supplicants' Gate, The Voice of Kelemvor and
      Raid on Eternity's End quests)
        Messenger
          QUEST: The Codex of the Doomed - speak to The Scrivener
      (after completing The Codex of the Doomed quest)
        Araman
      Vault (northwest)
        Books - Potion of Heal x3, Potion of Lore x2, Potion of Speed
        Books - Mass Heal, Mass Death Ward, Power Word Kill, Storm of Vengeance,
          Greater Visage of the Deity
        Books - Gate, Horrid Wilting, Shapechange
        Archive - Tome of the Dolorous Sage
      Vault (southeast)
        Vault Keeper - Morningstar +5, Tome of Ka'Tai (if you came here first)
          QUEST: The Tome of Ka'tai - return to Rammaq
      Vault (southwest)
        Books - Undeath's Eternal Foe, Resurrection, Sunbeam, Greater Restoration
        Kelthanos - Belt of Storm Giant Strength, Talisman of Pure Good
        Paladin of Kelemvor
      Temple of Kelemvor
        Sarcophagus - Steadfast Chain, Longsword +5
        The Scrivener
          QUEST: The Codex of the Doomed - read from the Codex of the Doomed
        Codex of the Doomed (contains the names of all the False and Faithless)
          REWARD: The Codex of the Doomed - 2500XP
          QUEST: The Wall of the Faithless - go to Wall of the Faithless
    
    (6.06) Wall of the Faithless
        Kelemvor
          I did not consider the consequences - Kaelyn-11, Lawful+11
          You call it justice - Good+1
          Suffering is never warranted - Good+3
          QUEST: The Wall of the Faithless - bash Soul from wall
          REWARD: 2500XP
        Zoab (if you went to help Zoab first)
        Blademistress Sorona (Vampire) (if you got both tomes for Rammaq)
        Ysul (Lich) (if you got Tome of the Dolorous Sage for Rammaq)
        Soul (in the wall)
        Faithless Golem x3
        Freed Soul - touch it to enter Dreamscape - Crossroad Keep
          REWARD: 2500XP
      (after defeating Faceless Man)
        Kelemvor
    ______________________________________________________________________________
    
    (6.07) Dreamscape
      Dreamscape - Crossroad Keep
        Red Woman
          QUEST: The Faceless Man - attack Faceless Man, you lose 10 Spirit Energy
            for each person killed
          QUEST: A Dark Hunger - choose the fate of the Faceless Man
        Elanee, Qara, Sand, Grobnar
        Ammon Jerro, Shandra Jerro
        Casavir, Neeshka, Khelgar
        Bishop, Zhjaeve
        Manifestation of Hunger
        The Faceless Man (Akachi)
          QUEST: The Faceless Man - enter Crossroad Keep and attack Faceless Man
      Dreamscape - West Harbor
        Bevil Starling, Lorne
        Cormick, Amie
        Daeghun Farlong
        Manifestation of Hunger
        The Faceless Man
        Red Woman, Boy (fragments of Akachi)
          QUEST: Fragments of a Mask - give her Mask Fragment (Red Woman),
            Mask Fragment (Boy) and Mask Fragment (Wall of the Faithless)
          REWARD: 750XP, Mask of the Betrayer
          Came here to end Akachi's suffering - Good+1
          Wrong to allow others to suffer - Good+1, Lawful+1
          QUEST: The Faceless Man - enter Soul and defeat Faceless Man
        Portal (to Soul)
    ______________________________________________________________________________
    
    (6.08) Soul
        The Faceless Man - Akachi's Scythe
          REWARD: The Faceless Man - 5000XP
          Bind the Faceless Man (if you don't have the Mask of the Betrayer)
          Concentrate upon the mask (if you have the Mask of the Betrayer)
          or Slay the Faceless Man
          REWARD: A Dark Hunger - 5000XP
        Remorseless Instinct (fragment of Akachi)
        Infinite Despair (fragment of Akachi)
        Unrelenting Fury (fragment of Akachi)
        Insatiable Hunger (fragment of Akachi)
        Portal (to Wall of the Faithless)
    
                                    -- THE END --
    
      Total Experience: 527,156XP (more than Level 30)
    
    ==============================================================================
    = Storm of Zehir =============================================================
    ==============================================================================
    
    (7) XP2 Samarach
    
    The year is 1374 DR.  A voyage across the southern seas is cut short by a
    mysterious storm - your party finds itself shipwrecked on an unfriendly shore.
    To survive, you and your fellows must accept the aid of a powerful merchant...
    and unravel a conspiracy that threatens to change the fate of all the Realms.
    
    (7.00) Southern Seas
      The Vigilant
        XP raised to 8000XP, Wondrous Item Recipe Book, Enchantment Recipe Book,
          Trap & Alchemy Recipe Book, Armor Recipe Book, Weapon Recipe Book
        Captain Lastri Kassireh (Hin)
          Use the Passenger Manifest to create and register your party
        First Mate Kadjin, Second Mate Nerul
        Ulusha, Rienur, Saldee, Doluwil, Ulegar (sailors)
        Volothamp Geddarm
        Durln Stoneborn (Duergar), Dalin Evenbough (Halfling), Luaire Farwander
        Adventurer's Guide
          Read each entry - 40XP x25
        Passenger Manifest
    ______________________________________________________________________________
    
    Samarach (Hidden Kingdom) in the Chultan Peninsula region
    
    Little is known about this vassal state of Nimbral, since it is separated from
    the rest of the Chultan Peninsula by thick jungle and rugged mountains.
    Explorers claim it is populated by cowards who barricade themselves in walled
    cities at night.
    
    XP awarded for each location you Discover
    
    (7.01) Samarach Overland Map
      Loot
        Appraise - Ore, Timber or Skins
        Craft Armor - Barkplate
        Craft Weapon - Howling Staff
        Craft Weapon - Wasp Stingers
        Craft Weapon - Kudeu Nuts
        Use Magic Device or Tumble - Delicate Totem
        Use Magic Device or Tumble - Ornate Sculpture
         - Corollax Egg
      Gravestone x3 - Ring of Fortitude +1
      Hostile Random Encounters (EL - Encounter Level)
        The XP awarded for completing an encounter depends on Party Level
        Flee from 30 encounters - Yellow Dragon history feat
        EL2 Kobolds - loot
        EL3 Goblins - loot
        EL4 Orcs - loot
        EL4 Zombies - Zombie Rags
        EL4 Skeletons - Demihuman Skull, loot
        EL4 Cloakroaches - Clockroach Parts
        EL5 Ghouls - Ghoul Claw
        EL5 Giant Spiders - Giant Spider Venom Sac
        EL5 Lizardfolk - loot
        EL5 Firenewts - loot
        EL5 Bombardier Beetles - Bombardier Beetle Venom Sac
        EL6 Gnolls - loot
        EL6 Ogres - Giant's Heart
        EL6 Boars - Boar Teeth
        EL7 Stag Bettles - Stag Beetle Shell
        EL8 Deinonychus - Dinosaur Claw
        EL8 Batiri - Cargo (Ore), loot
        EL8 Trolls - Giant's Heart
        EL8 Earth Elementals - Weak Earth Essence
        EL9 Wights - loot
        EL9 Wyverns - Wyvern Stinger
        EL9 Will-O'-Wisp - Will-O'-Wisp Glamers
        EL9 Shambling Mounds - Shambling Mound Moss
      Neutral Encounters
        EL5 Samarachan Patrol - Samarachan Patrol Gear, Periapt of Wisdom +2
      Special Encounters (mostly in the Samarlogh jungle)
        Diseased Townsfolk - Heal them for 500XP
        Charm Peddler - selling fakes (Copper Necklace and Silver Ring)
        Wild Elves (friends of the sylph Chir experimented on) - kill them
        Strange Druid (Kutamba) and panthers - Zalantar Shield and Zalantar Spear
        Delirious Hunter - Heal or Neutralize Poison for 500XP, mentions Demons of
          the Samarlogh (giant spiders immune to fire)
        Sister Horta (Hag) - use Bluff, Diplomacy or Intimidate for 500XP or
          kill her for Ring of Wizardry 2
        Korath Embersmith (Giant) - use Bluff, Diplomacy or Intimidate for 1000XP
          or kill him for 5500GP
        Samarach Soldiers (north of Samargol) - want a donation of 1500GP
          Samarachan Captain - Greatsword +1
          Samarachan Wizard - Ring of Protection +1
        One of Many - kill it for The Imarskarcana, can feed it cohorts if evil
          1000XP per cohort level split between the party
          3 Cohorts - Lesser Negative Aura history feat
          7 Cohorts - Negative Aura history feat
          11 Cohorts - Greater Negative Aura history feat
        Bal'alak the Ferocious (Dire Boar) - Bal'alak's Tusks
        Megaraptor - Dinosaur Steak
        Sickly Megaraptor - Missing Widget, Dinosaur Claw
    
    (7.02) Shipwreck
      Omgar's Teeth
        REWARD: Shipwreck Survivor history feat
        Volothamp Geddarm
          Gives You: Coin of Life
          Will give you potions if you need them
          QUEST: Surviving The Wreck - fight off the batiri
          REWARD: 600XP
          Keep everyone alive - Protector history feat
        Durln Stoneborn
          Give it here - Longsword
        Dalin Evenbough
          Give us the bow - Shortbow
        Luaire Farwander (Yuan-Ti Wizard)
        Saldee - Club
        Shrub x4 - Potion of Cure Light Wounds or Healer's Kit +1
        Debris x5 - Potion of Cure Light Wounds, Fireball Scroll, Healer's Kit +1,
          Bottle, Ship's Plank, Wand of Missiles, Sling, Bullet x32, Short Sword,
          Spear, Healer's Kit +3
        Ghzermag the Wild (Batiri) - Hide Armor, Greataxe
        Clawkeeper Kzheemoc - Longbow
        Akkarrak (Clawkeeper Kzheemoc's dinosaur animal companion)
        Shoudul of the Skulls
        Samarachan Patrol (Samargol's Elite Guard)
          QUEST: Into Samargol - speak to Sa'Sani
      (after speaking with Sa'Sani)
        Cargo (between x1 and x9) - Ore
          QUEST: Job Application - return to Sa'Sani
        Corpse
          QUEST: Unnerving Evidence - thoroughly examine the body (Heal)
        Ship's Hull
          QUEST: Unnerving Evidence - thoroughly examine the corrosion on the hull
            (Craft Alchemy)
        Rigging
          QUEST: Unnerving Evidence - thoroughly examine the rigging (Lore)
        Broken Weapon
          QUEST: Unnerving Evidence - thoroughly examine the spear (Craft Weapon)
        Weapon Rack - Zalantar Spear
        Velociraptor - Dinosaur Claw
        Jungle Beetle - Bombardier Beetle Venom Sac
        Batiri Scavenger, Batiri Guard
        Stone Pylon - use Batiri Keystone
      Batiri Cave
        Trained Deinonychus - Dinosaur Claw
        Cargo (between x9 and x1, making a total of 10) - Ore
        Weapon Rack - Shortbow
        Armor Pile - Batiri Buckler
        Chieftain Taelunangul - Jungle Headdress
        Batiri Guard - Longbow
        Second Mate Nerul
          Gives You: Sailor's Shelter
          QUEST: Unaccounted For - return to Lastri Kassireh
        Basket - Potion of Cure Moderate Wounds, Healer's Kit +3, Greenstone
    
    (7.03) Samargol (Capital)
      Openpalm Bazaar
        Captain Dajos
        Lady Sa'Sani
          REWARD: 500XP
          QUEST: Into Samargol - speak to Innkeeper Tanerieh, rest then return
          REWARD: 500XP, 2000GP, Sa'Sani's Signet
          QUEST: Missing Associates - speak to Sa'Sani at Merchant Headquarters
            about Il'foss and Kizu
          QUEST: Job Application - get Ore from Shipwreck Cargo
          Give Her: Ore x1
          REWARD: 700XP
          QUEST: Unnerving Evidence - gather evidence from Shipwreck
          REWARD: 600XP, 2200GP
          QUEST: Missing Personnel - rescue Lastri Kassireh
          REWARD: 1000XP, 2000GP
          QUEST: Seeking the Truth - speak to Dall Nickleplate
          REWARD: 700XP
          QUEST: Sabotage - speak to Vadin'ya
          REWARD: 1000XP, Wanted history feat
          QUEST: Northward Bound - speak to Dall Nickleplate
        Volothamp Geddarm
          QUEST: Pretty Bird - speak to Vadin'ya
          REWARD: 800XP, 3000GP
          QUEST: Sightseeing - get Ruin Fragment
          REWARD: 600XP, 1400GP, The Simbul's Sly Smile
          QUEST: Local Delicacy - get Dinosaur Steak
          REWARD: 600XP, 1500GP
          Tell him about the following for his Areas of the Realms book
            Stone Knives Tribe (east of Shipwreck)
            Underdark Black Market (southeast of Samargol)
            Singing Caverns (east of Rassatan)
            Mines of Segol (east of Torich)
            Tempest's Fury Tower (south of Torich)
            Mine (west of Torich)
            Shattered Spear Tribe
            Ruins (west of Taruin)
            Chokemist Cave (west of Samargol)
            Waterfall Cave (on River Samar)
            Crypt (southeast of Taruin)
            Ruins (on Snout of Omgar peninsula)
            Cave (on Snout of Omgar peninsula)
            Crypt (west coast, south of the Samarlogh)
            Tower (northwest part of the Samarlogh)
          Tell him about 5 of them - Tourist history feat
          Tell him about 10 of them - Wanderer history feat
          Tell him about 15 of them - Wayfarer history feat
        Osi Tchaluka (Sa'Sani's majordomo) STORE
          QUEST: The Lady's Apprentice - sell him Trade Bar's for 15GP each
          REWARD: 700XP once you reach 101 Trade bars
          Gives You: Ring of Minor Fire Resistance
        Nas'Sirin (Sa'Sani's advisor)
        Luaire Farwander (works for Sa'Sani, saboteur)
        Vadin'ya (Tiefling Sorceress) STORE
          Pickpocket: 150GP
          QUEST: Plainsrunner - get Bal'alak's Tusks
          REWARD: 700XP, 2500GP, more store items
          QUEST: Heavy Weaponry - get Greataxe of Flame from Mines of Selgol
          REWARD: 600XP, 3000GP
          QUEST: Batiri Bargin - get Flawless Gem from Cuamogh
          REWARD: 700XP, 5000GP
          QUEST: Pretty Bird - get Caged Glacier Snake from Xo'rill
          REWARD: Caged Parrot (Dwarf can understand the swearing)
          QUEST: Pretty Bird - return to Volothamp Geddarm
          QUEST: Sabotage - go to Chokemist Cave and kill Luaire Farwander
          Give Her: Distilled Toxin
        Artiuk (Half-Orc, Vadin'ya's bodyguard)
        Umoja (Priest of Ubtao from Mezro) HEALING, COHORT
        Yushai (Dinosaur, Umoja's Companion)
          Ranger or Druid can understand Yushai
        Bounty Collector Kwesi (from Tashluta, Tashalar) STORE
          Gives You: Bounty Satchel (I suggest you don't use it)
          Get 8 Giant Spider Venom Sac - 750GP
          Get 10 Boar Teeth - 900GP
          Get 7 Dinosaur Claw - 1000GP
        Inshula sar Mashewe (Kwesi's sister) COHORT
          Destined that we meet (Diplomacy) - join you for 300GP
          Let's cast the cards, Why are we wasting time
            Remove negative cards (Slight of Hand) - join you for free
            My predictions have never been wrong (Bluff) - join you for free
          The cards say you should go with me (Intimidate) - join you for 300GP
          I'd like to hire you - join for 500GP
        Merchant Irim Mendar STORE
          Pickpocket: 250GP
        Doomsayer
      Leira's Trick (cohorts wait here)
        Guest Book
        Innkeeper Tanerieh
          Rent a room for 50GP
        Party Armoire - 1GP
        Guest Armoire
      (after rescuing her from Stone Knives Tribe)
        Lastri Kassireh COHORT
          QUEST: Unaccounted For - rescue Second Mate Nerul
          Gives You: Batiri Keystone
          REWARD: 1000XP, Cohort
      Shrine of Waukeen (Merchant's Friend)
        Cleric of Waukeen STORE
          Full healing and resurrection of party for 500GP
      Crafting Stations (can rest here)
        Magician's Workbench
        Blacksmith's Workbench
        Alchemist's Workbench
        Trunk - Blank Scroll, Magic Potion Bottle, Recipes: Dart, Bolts, Shuriken,
          Bullets, Large Steel Shield, Throwing Axe, Tanglefoot Bag, Tower Shield,
          Full Plate
    
    (7.04) Stone Knives Tribe (east of Shipwreck)
        Stone Knives Warrior (Batiri)
        Weapon Rack - Onyx Spear, Kama +1, Arrow +1
        Chieftain Zhechrrog - Ring of Protection +1, Leather Armor +1, Batiri Key,
          Shard of the Samarlogh, Potion of Cat's Grace
          Get out of here - 750XP, Batiri Key
        Stone Knives Elder - Dagger +1
        Stone Knives Matron, Stone Knives Youth
        Cage - use Batiri Key
        Lastri Kassireh
          QUEST: Missing Personnel - return to Sa'Sani
        Crate - Keening Reeds, Bastard Sword +1, Obsidian, Malachite, Bloodstone,
          Potion of Cure Moderate Wounds
    
    (7.05) Rassatan (City of Gilded Pearls)
      Forgotten Pearl Tavern
        Guest Book
        Barkeep
          Rent a room for 50GP
        Redfeyer (Bard)
          QUEST: The Singing Pendant - get Singing Pendant
          What you need, where to go - 25GP
          REWARD: 700XP, Ale
        Rassatan Fisherman
      Shrine of Waukeen
        Cleric STORE
          Full healing and resurrection of party for 500GP
    
    (7.06) Singing Caverns (east of Rassatan)
        Green Spider - Giant Spider Venom Sac
        Giant Green Spider - Giant Spider Venom Sac x2
        Chest - Singing Pendant
          QUEST: The Singing Pendant - return to Redfeyer
        Bat - Bat Wings
        Dirt Mound - Amulet of Natural Armor +1, Copper Crown, Empty Ale Stein,
          Aventurine, Greenstone x2, 567GP
        Chest - Ring of Minor Acid Resistance
        Chest - Potion of Cure Moderate Wounds x3
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    
    (7.07) Taruin (City of Seven Spices)
      Serpent's Demise Tavern
        Guest Book
        Barkeep
          Rent a room for 50GP
        Ottelmar (Halfling)
          QUEST: The Finest Wine - get Bottle of Deepwine from Zhiir
          REWARD: 600XP, 5500GP
      Shrine of Waukeen
        Cleric STORE
          Full healing and resurrection of party for 500GP
    
    (7.08) Underdark Black Market (southeast of Samargol)
      Black Market
        Bouncer - Masterwork Scale Mail +1, Bolt of Lightning x25
        Oin'Chakalop (Mind Flayer)
          Midnight was the goddess Mystra's name - the end of the Weave
        Zhiir STORE - 2500GP, Bottle of Deepwine
          Pickpocket: Bag of Holding x2
          QUEST: For Special Customers Only - get Tempest's Fury Research
          REWARD: 700XP, access to store
          QUEST: The Finest Wine - pay 2500GP for Bottle of Deepwine
        Xo'rill STORE - Amulet of Will +3, Diamond, Caged Glacier Snake
          Pickpocket: 300GP
          QUEST: Pretty Bird - return to Vadin'ya
        Mind Flayer (Illithid)
        Customer (Drow)
        Deep Gnome Prisoner
          Set them free - 1000XP
        Chir Darkflame COHORT
        Chest (DC35) - Greatsword +2, Composite Longbow +2
    
    (7.09) Tempest's Fury (south of Torich)
        Sylph
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
        Skeletal Corpse - Scarab of Protection, Bracers of Armor +1,
          Quarterstaff +1
        Ice Mephit - Ice Mephit Corpse
        Scrollcase - Evard's Black Tentacles, Elemental Shield, Stinking Cloud,
          Deep Slumber, Gust of Wind, Ice Storm
        Chest (DC30) - Vault Key, Signed Contract, Ring of Minor Cold Resistance,
          Sorlyn's Ditty
        Large Water Elemental - Glowing Water Essence
        Chest - Vault Key, Journal, Empty Ring of Djinni Summoning, Charm Person,
          Hold Monster
        Chest - Vault Key, Brooch of Shielding, Raise Dead
        Vault Door - use Vault Key x3
        Chest - Tempest's Fury Research, Headband of the Binder, Tower Shield +1,
          Gloves of Spellcraft, Resurrection, Archer's Belt, 995GP
          QUEST: For Special Customers Only - return to Zhiir
        Shamal (Djinni) - Ruby, Emerald x2
          Use Empty Ring of Djinni Summoning - Ring of Djinni Summoning
        Large Air Elemental x4 - Glowing Air Essence
    
    (7.10) Torich (foothills of Samarach mountains)
      Broken Pick Tavern
        Guest Book
        Barkeep
          Rent a room for 50GP
        Essien
          QUEST: Into the Salt Mines - clear Mines of Selgol of firenewts
          REWARD: 600XP, Rare Resource Node - Salt now available for trade
      Shrine of Waukeen
        Cleric STORE
          Full healing and resurrection of party for 500GP
    
    (7.11) Mines of Selgol (east of Torich)
        Bookcase - Light Hammer +1, Amethyst, Malachite, Topaz
        Firenewt Warrior, Firenewt Archer
        Armoire - Lens of Detection, Flute, Thieves' Tools +3
        Firenewt Sorcerer, Firenewt Alchemist
        Hell Hound - Hell Hound Claws
        Skeleton (remains) - Identify x3, Remove Disease, Cure Moderate Wounds,
          Raise Dead, Haste
        Overlord Flamespar - Greataxe of Flame, Masterwork Chainmail +1, Garnet,
          Snaketongue Amulet
        Firenewt Elite Warrior
          QUEST: Into the Salt Mines - return to Essien
          QUEST: Heavy Weaponry - return to Vadin'ya
    
    (7.12) Lantanese Lumber Camp (Samarlogh jungle)
        Dall Nickleplate (Gnome from Lantan)
          QUEST: Seeking the Truth - complete Local Troubles quest
          REWARD: 700XP
          Gives You: Distilled Toxin (Chokemist, from dead artificer)
          QUEST: Seeking the Truth - return to Sa'Sani
          QUEST: Local Troubles - complete Disturbances or Pesky Dinos quest
          QUEST: Local Troubles - complete Jiggle the Handle quest
          REWARD: 1000XP
          QUEST: Disturbances - speak to Ghost outside camp at Hour 19
          Give Him: Gnomish Remains
          REWARD: 700XP
          QUEST: Pesky Dinos - get Dinosaur Claw x3
          REWARD: 600XP
          QUEST: Jiggle the Handle - get Missing Widget or Interface Widget
          You don't have a spare? - get Missing Widget from Sickly Megaraptor
          If I made you something shaped like it (Craft) - Interface Widget
          You could reuse one of those crystals (Spellcraft) - Interface Widget
          REWARD: 600XP
          QUEST: Northward Bound - opens portal to Crypt, Sword Coast North
          QUEST: Sa'Sani's Disappearance - go to Viper Temple
        Nil Sheafrustle (Mechanic) STORE
          Get Giant Spider Venom Sac x13 - 900GP
          Get Stag Beetle Shell x8 - 1150GP
          Get Dinosaur Claw x10 - 1250GP
          Get Will-O'-Wisp Glamers x5 - 1500GP, Spherelight
          Get Wyvern Stinger x2 - 1750GP
        Ahri "Golemkin" STORE
          (return after completing Jiggle the Handle quest)
          QUEST: Infestation - get Clockroach Parts x4
          REWARD: 600XP, Collapsable Clockroach
        Lantanese Worker (Leva)
        Lantanese Tentkeeper
          Rent a room for 150GP
        Ghost (Tamith Timekeep)
          QUEST: Disturbances - get Gnomish Remains
        Mound of Earth - Gnomish Remains
          QUEST: Disturbances - return to Dall Nickleplate
        Herb Shrub x2 - Lantanese Healing Herbs
        Flower Patch - Potion of Cure Serious Wounds x4
        Lantanese Blade Spider
        Lantanese Iron Golem
    
    (7.13) Shattered Spear Tribe (north)
        Shattered Spear Guard - Handaxe +1
        Weapon Rack - Batiri Club, Light Shield +1
        Weapon Rack - Spear +1, Arrow +1 (99)
        Cuamogh (Batiri Matriarch) - Flawless Gem, Potion of Mirror Image,
            Masterwork Hide Armor +1
          Pickpocket: Flawless Gem
          QUEST: Relic of the Shattered Spear - get Shattered Spear (of Ksshomog)
          REWARD: 1600XP, Flawless Gem
          If you kill her instead - Bane of the Batiri history feat
          QUEST: Batiri Bargin - return to Vadin'ya
        Chest (DC28) - Melf's Acid Arrow, Protection from Arrows, Delicate Totem,
          Amulet of Natural Armor +1, Displacement, Potion of Cure Serious Wounds,
          Raise Dead
    
    (7.14) Ruins (west of Taruin)
      Ruined Temple
        Yuan-ti Holy Guardian
        Spider Construct - Blade Spider Cogs
        Bookshelf - Ruin Fragment, Sauringar Tome, Summon Creature III, Confusion,
          Web, Raise Dead, Flame Arrow, Death Armor, Animate Dead
          QUEST: Sightseeing - return to Volothamp Geddarm
        Lever
        Door - use Lever
        Serpentguard D'shai - Scimitar +2, Ring of Resistance +2
        Door (DC40)
        Lock Box - Raise Dead
        Chest - Shattered Spear, Wand of Fireball, Bracers of Armor +1
          QUEST: Relic of the Shattered Spear - return to Cuamogh
    
    (7.15) Chokemist Cave (west of Samargol)
        Luaire Farwander - Saboteur's Stiletto, Amulet of Natural Armor +1,
          Dragon Bile, Emerald, Improved Thunderstone
        QUEST: Sabotage - return to Sa'Sani
        Corrupted Spider x3 - Giant Spider Venom Sac
    
    (7.16) Nimbre
        Merchant (works for Lady Kureen of Samargol) STORE
        Samarachan Captain - Gilded Armor, Longsword +1
        Samarachan Cleric - Periapt of Wisdom +2
        Samarachan Wizard - Alchemist's Fire, Choking Powder
        Boar Farmer
        Dirt Mound (use detect to show it) - Periapt of Wisdom +2
        Boar x3 - Boar Teeth
      Loremaster's House
        Loremaster
        Chest (DC30) - Drum of Haunting, Emerald, Potion of Antidote
        Bookcase - Minor Globe of Invulnerability, Power Word Maladroit,
          Raise Dead
    
    (7.17) Ruins (on Snout of Omgar peninsula)
        Lizardfolk Warrior - Gloves of the Yellow Rose +1
        Lizardfolk Warrior - Gloves of the Yellow Rose +1
        Chest (DC22) - Greenstone, Fluorspar, Amethyst
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    
    (7.18) Cabin (southeast coast)
        Bookcase - Journal (mentions Jerrod)
        Chest (DC28) - 250GP, Glittering Necklace, Displacement
    
    (7.19) Waterfall Cave (on River Samar)
        Fell Troll - Canary Diamond, Lesser Magic Bag, Amulet of Natural Armor +3,
          Ring of Protection +3, Silver Necklace, Aventurine, Star Sapphire,
          Ruby x6
    
    (7.20) Mine (west of Torich)
        Shadow - Shadow Dust
        Crate - Topaz, Amethyst x5
        Crate - Garnet, Phenalope x3
    
    (7.21) Crypt (west coast, south of the Samarlogh)
        Sarcophagus - 300GP, Ancient Trap Parts x2, Bloodstone x2, Fire Opal x2
        Zombie - Zombie Rags
    
    (7.22) Crypt (southeast of Taruin)
        Sarcophagus - Noble's Cap, Masterwork Chain Shirt +1, Wand of Frost
        Sarcophagus - Ring of Insight, Scimitar +2, Gold Ring, Ruby, Garnet x2
        Wraith x3 - Wraith Tatters
    
    (7.23) Tower (northwest part of the Samarlogh)
        Bugbear Warrior - Warmace +1
    
    (7.24) Cave (on Snout of Omgar peninsula)
        Kobold Sorcerer, Kobold Warrior
        Chest (DC28) - Potion of Cure Moderate Wounds x2
    
    (7.25) Cave (east of Taruin)
        Fire Elemental, Firenewt Warrior
        Firenewt Sorcerer - Fireburst, Fireball, Potion of Cure Light Wounds
        Crate - Restoration, Potion of Cure Serious Wounds x3
    
    (7.26) Cave (east of Nimbre)
        Ogre - Giant's Heart, Goblin
        Chest - 435GP, Kama +1
    ______________________________________________________________________________
    
    (7.27) Viper Temple (Narubel pass)
        Sa'Sani (Princess of Sauringar clan) - Ring of Freedom of Movement,
            Bracers of Armor +8, Periapt of Wisdom +6, Ring of Protection +3,
          REWARD: Sa'Sani's Disappearance - 2400XP
          QUEST: The Fall of House Se'Sehen - go to Temple of the World Serpent
            and kill Hierophant N'Safa and Herald of Zehir
          REWARD: 3000XP
        Es'San (Yuan-ti Abomination leader) - flees
        Snaketongue Zealot - Masterwork Chain Shirt +2
        Snaketongue Zealot - Potion of Cure Critical Wounds
        Snaketongue Zealot - Ring of Protection +2
        Snaketongue Zealot - Composite Longbow 3
        Snaketongue Zealot - Lightning Arrow
        Se'Sehen Abomination - Heavy Shield +3
        Se'Sehen Abomination - Bastard Sword +3
        Se'Sehen Abomination - Diamond
        Volothamp Geddarm STORE
          Gives You: Volo's Custom Chicanery, Volo's Rejuvenating Ring
    
    ==============================================================================
    
    (8) XP2 Sword Coast North
    
    (8.01) Sword Coast Overland Map
      Loot
        Appraise - Mithral Chain Shirt
        Craft Armor - Superior Barkplate
        Craft Weapon - Ancient Thorn
        Disable Device - Periapt of Wisdom +6, Alexandrite, Ancient Trap Parts x2
        Open Lock - Arcane Archer Chain Shirt, Nymph Cloak +6, Blue Diamond
      Hostile Random Encounters (EL - Encounter Level)
        EL7 Small Worg Pack - Worg Fur
        EL8 Ghast Pack (Ghast, Ghoul) - Ghast Arm, Ghoul Claw
        EL9 Enraged Worg Pack - Worg Fur
        EL9 Bandit Band - loot
        EL9 Bandit Gang - loot
        EL9 Giant Spider Colony - Giant Spider Venom Sac
        EL10 Monstrous Band (Bugbear, Orc) - loot
        EL10 Troll Gang - Giant's Heart
        EL10 Gnolls - loot
        EL10 Pirates
        EL10 Dire Bears - Dire Bear Coat
        EL11 Huge Enraged Worg Pack - Worg Fur
        EL11 Dire Wolves - Dire Wolf Pelt
        EL11 Monstrous Band (Troll, Bugbear, Ogre)
        EL11 Banite Gang - loot
        EL12 Wights - loot
        EL12 Brown Bears - Bear Pelt
        EL12 Air Elementals
        EL12 Earth Elementals - Radiant Earth Essence
        EL12 Fire Elementals - Radiant Fire Essence
        EL12 Water Elementals - Glowing Water Essence
        EL13 Assassins (Snaketongue Assassin) - loot
        EL13 Assassins (Yuan-ti Assassin) - loot
      Special Encounters
        Liam Haverstead (from West Harbor) - free him for Harvest Mead
        Strange Gnomes (Enleva and Noduab) - kill them!
        Ograth's Marauders - get them to attack Eldreth Veluuthra Camp for Canary
          Diamond
        Wood Elf (Aryvindaire) STORE - or fight them for Boots of Elvenkind x3
        Wood Elf Female (Dryad) - kill her
        Kana (Seneschal) - spar with her for 500XP, kill her for Katana +3
        Sobbing Child (Halfling Bandit) - kill them
        Creature Handler (Zhentil Sky Mage with Jack Mooney & Sons Circus) - sell
          healing potion or heal Throzel (Wyvern) for 700GP, kill them for 1830GP
        Blue Dragon (Nes'tr'ryu, daughter of Sey'ryu) - Blue Dragon Scales x3,
          Blue Dragon Horn
        Christov's Crew
          Christov Darkmoor (Pirate) - Eyepatch of the Great Sea Corsair
            Watch out for bandits - 1000GP, Chaotic+1
          Zhantu (Barbarian)
          Alaine
          Saravevor (Sun Elf)
        Drow Kinslayer
          Wood Elf Ranger - Boots of Elvenkind, Arrow +1
          Wood Elf Archer x6
          Drow Priestess of Lolth - Spidersilk Jerkin, Cloak of Resistance +2,
            Full Plate +2, Drider Silk x3
            Speak to her with a Drow - strange to see another Illithyri
              if a Drow of Lolth - sister, odd especially to see you up here
            Gives You: Eye of the Spider Queen
          Drow Kinslayer, Drow Warrior x2
        Group of Chickens
          Chicken Leader (Darius Noth, Alabaster Eye Adventuring Company from Amn)
            QUEST: Fowl Play - cast Dispel Magic
            REWARD: 600XP, Chain Shirt +3, Dagger +2
          Chicken (Maggrin Stiffshield)
          Chicken (Larkin Deets)
          Chicken (Grommkesh Bubgar)
          Chicken (Timothy Doff)
        Human Mob
          Thayan Wizard, Thayan Knight (Slave Owners)
            Gives You: Illusion Stick
          Garish (Slave)
            Gives You: Zouldrin's Bauble
          Human Slave x6
        Bandit Gang
          Wilted Rose Marauders - works for Snaketongues
            QUEST: Researching Bandits - return to Volo
        Banite Gang
          Agent (of Bane, the Black Hand)
            QUEST: The Banite Enclave - find Banite Enclave and clear it out
          Bodyguard x2, Blackguard, Banite Cleric
        Enraged Worg Pack
          Enraged Worg - Worg Fur
            QUEST: The Enraged Worgs - kill Enraged Worg Den Mother
        Bandits - outside New Leaf after starting Shortage quest
          Bandit Captain - Serpent Figurine
            QUEST: Shortage - find and enter Forktongue Bandit Hideout
    
    (8.02) Crypt (south of Leilon)
        QUEST: Northward Bound - find Crossroad Keep and speak to Sa'Sani
        Necromancer (Duergar)
        Skeleton - Demihuman Skull
        Sarcophagus - Potion of Cure Serious Wounds x3
        Sarcophagus - Armor of Comfort
        Sarcophagus - Shield of the Watch
        Sarcophagus - Emerald
    
    (8.03) Leilon (Mining Community on High Road)
    
    Unlike most northern towns, Leilon lacks defensive walls; an earthen rampart
    with a wooden palisade surrounded by a ditch shields it on the landward side,
    save for the gateless town entrance piercing the embankment.  Leilon consists
    of stout stone cottages with slate or thatch roofs, the latter being covered
    with a hardened slurry of mud.
    
      Dusty Gnome Tavern
        Guest Book
        Innkeeper
          Rent a room for 50GP
        Finch (can be found at other inns and taverns)
          QUEST: Price of a Song - join one of the merchant organizations
          REWARD: 1200XP, speak to him at Crossroad Keep Merchant Headquarters
        Shymon, Scarbunkel - singing!
      Temple of Waukeen
        Cleric of Waukeen STORE
          Full healing and resurrection of party for 500GP
      Trading Post - provide 300 Trade Bars, Skins x5
        Trader STORE
        Footlocker
        Magician's Workbench
        Blacksmith's Workbench
        Alchemist's Workbench
    
    (8.04) West Harbor (now has a wall around it)
        Caryl Nemorem - opens Palisade Gate
        Lazlo Buckman (Mayor)
          QUEST: Dragon Hunt - go to Dragon Caves
        Pitney Junior Lannon, Kaye Lannon, Kyl Lannon, Kiri Lannon
        Goodwife Aruna (from Wanderfen, worshipper of Chauntea) STORE, HEALING
          Trying to hide what you are - speaker Chaotic+1
          QUEST: The Goodwife's Shawl - get The Goodwife's Shawl
          REWARD: 1000XP+1000XP, Gardener's Spade
        Sheydann Zinn STORE
          Tip: buy anything you want from his store now
        Jan Buckman (Lazlo's son, Tarmas's apprentice)
        Frenya Marshborn
        Danovar Clegg, Josinn Kell
        Quarrel (Half-Drow) - looking for Ammon Jerro
      (after rescuing Tarmas the Wizard)
        Lazlo Buckman - Heavy Shield +2
          Take a chunk of your hides - Evil+1
          QUEST: A Deal With Dragons - speak to Voarag
          Gives You: Potion of Cure Serious Wounds x3
        Pitney Lannon - Greater Thunderstone
        Ginni Lannon - Padded Armor +3
        Tarmas the Wizard - Stoneskin, Confusion
        Voarag (Voaraghamanthar) - Black Dragon Scales
          QUEST: A Deal With Dragons - either challenge him or kill Lazlo
          Kill Voarag - 1200XP, Dragon Slayer history feat, Trading Post
          Kill Lazlo - 1200XP, 5000GP, makes Dragon Mead for trade
            Can then kill Voarag - Dragon Slayer history feat, no trading post
        Waervaer - Black Dragon Scales
        Lizardfolk Elite - Greatsword +2
      (if you kill Voarag)
        Goodwife Aruna STORE, HEALING
          QUEST: Path of the Master - speak to Quarrel
          QUEST: Whispers in the Marsh - speak to Tarmas the Wizard
          Gives You: 250GP
          Save Jan - 1700XP
          Kill Jan - 1530XP
          REWARD: Gardener's Gloves
          QUEST: Pushing Daisies - return to Sheydann Zinn
            Jan did - Chaotic+1
            Kill her - Villain of the Mere history feat
        Tarmas the Wizard STORE
          QUEST: Whispers in the Marsh - speak to Sheydann Zinn at Swamp Cult
          Give me something to help find him - Potion of Cure Serious Wounds x3
        Quarrel
          QUEST: Path of the Master - speak to Quarrel at Crossroad Keep Interior
      Trading Post (if you didn't kill Lazlo)
        Bennik Vandyrmir STORE
        Footlocker
        Magician's Workbench
        Blacksmith's Workbench
        Alchemist's Workbench
    
    (8.05) Dragon Caves (southeast of West Harbor)
        Pitney Lannon, Ginni Lannon, Tarmas (Voarag, polymorphed black dragon)
          QUEST: Dragon Hunt - find the real Tarmas the Wizard
        Beetle Thrall - Bombardier Beetle Venom Sac
        Lizardman Weapon Rack - Fen-Tamer
        Lizardfolk Gear Chest - Potion of Barkskin, Potion of Cure Moderate Wounds
        Swamp Beetle - Bombardier Beetle Venom Sac
        Lizardfolk Hunter, Lizardfolk Scout
        Lizardfolk Secret Chest (DC30) - Dagger +1, Amulet of Natural Armor +1
        Suspicious Barrel (Harvest Mead, 1374)
        Lizardfolk Mage - Wand of Frost, Potion of Cure Serious Wounds
        Lizardfolk Mage - Potion of Owl's Wisdom, Potion of Bull's Strength,
          Potion of Cat's Grace
        Lizardfolk Shaman - Potion of Cure Moderate Wounds, Potion of Aid
        Sacred Chest - The Goodwife's Shawl, Relic of Semuanya
          QUEST: The Goodwife's Shawl - return to Goodwife Aruna
        Statue of Tyr
          Ask for Tyr's blessing (Good)
        Ice Mephit - Ice Mephit Corpse
        Fire Mephit - Fire Mephit Corpse
        Umber Hulk Thrall - Umber Hulk Carapace
        Arcane Chest - Wand of Magic Missile, Potion of Lore
        Magic Jar (DC18) - Mephit Guano
        Lizardfolk Chieftain - Chieftain's Key, Battleaxe +2
        Lizardfolk Mage - Wand of Frost, Potion of Cure Moderate Wounds
        Jail Door - use Chieftain's Key
        Tarmas the Wizard
          QUEST: Dragon Hunt - return to West Harbor
      (after killing Black Dragons)
        Dragon Chest - Holdfast, Littlefang, Katana +2, Chainmail +2, King's Tear,
          Topaz, 3000GP
        Chest - Holdfast
    
    (8.06) Highcliff (Port Town)
      Seaspray Inn
        Guest Book
        Innkeeper
          Rent a room for 50GP
      Temple of Waukeen
        Cleric of Waukeen STORE
          Full healing and resurrection of party for 500GP
      Trading Post - provide 100 Trade Bars, Timber x5
        Trader STORE
        Footlocker
        Magician's Workbench
        Blacksmith's Workbench
        Alchemist's Workbench
    
    (8.07) Phandalin (Village)
    
    Phandalin was an important farming center located northeast of Leilon, where
    the Triboar Cutoff East fades into a trail. The road was abandoned after years
    of orc attacks obliterated every caravan that passed down the road, conquering
    Phandalin in the process.  When the orcs were driven out, the village was left
    largely in ruins, and it remains so today.
    
      Danley and Sons Inn
        Guest Book
        Innkeeper
          Rent a room for 50GP
        Danley
          QUEST: The Cold Iron Mining Company - speak to Daniel Merriwether
          REWARD: 1000XP, 1000GP, Phandalin now stocks Cold Iron
          Hoping for a larger reward (Bluff) - 500GP
          This is all you can give us (Intimidate) - 500GP
      Temple of Waukeen
        Cleric of Waukeen STORE
          Full healing and resurrection of party for 500GP
      Trading Post - provide 200 Trade Bars, Ore x5
        Trader STORE
        Footlocker
        Magician's Workbench
        Blacksmith's Workbench
        Alchemist's Workbench
    
    (8.08) Phandalin Cold Iron Mine (southeast of Phandalin)
        Daniel Merriwether (Gromcheck) - Gromcheck's Walking Stick
          Buy cold iron, I'll pay - reveal themselves as Ogre Magi and attack
          Umoja and Chir can tell they are Ogre Magi straight away
          QUEST: The Cold Iron Mining Company - clear mine of monsters
          QUEST: The Cold Iron Mining Company - return to Danley
        Chester Paulson (Radbur) - Falchion +1
        Mine Foreman, Mine Worker (monsters)
        Chest (DC25) - 600GP, Masterwork Hide Armor +2, Potion of Invisibility x3,
          Potion of Cure Moderate Wounds x5
    
    (8.09) Thundertree
    
    Thundertree's a quiet logging hamlet of 90 folk inland from Neverwinter about
    two days' travel.  It stands on the south bank of the Neverwinter River at the
    western edge of Neverwinter Wood.
    
      Hammer and Shield Inn
        Guest Book
        Innkeeper
          Rent a room for 50GP
      Temple of Waukeen
        Cleric of Waukeen STORE
          Full healing and resurrection of party for 500GP
      Trading Post - provide 100 Trade Bars, Ore x5
        Trader STORE
        Footlocker
        Magician's Workbench
        Blacksmith's Workbench
        Alchemist's Workbench
    
    (8.10) New Leaf
    
    A small but prosperous village bordering the Neverwinter River and lying
    adjacent to Mount Hotenow, New Leaf is one of the few towns that has nearby
    access to groves of the rare Zalantar tree.
    
      New Leaf Tavern
        Guest Book
        Innkeeper
          Rent a room for 50GP
        New Leaf Quartermaster
          QUEST: Shortage - kill Bandit Captain outside New Leaf
          QUEST: Shortage - return to your merchant organization
      Temple of Waukeen
        Cleric of Waukeen STORE
          Full healing and resurrection of party for 500GP
      Trading Post - provide 800 Trade Bars, Ore x10
        Trader STORE
        Footlocker
        Magician's Workbench
        Blacksmith's Workbench
        Alchemist's Workbench
    
    (8.11) Conyberry
    
    Conyberry is a small farming village sheltered on the edge of Neverwinter
    Wood.  The village is nothing more than a dozen houses standing in a cluster
    with adjoining farms spreading to the east and south, divided by cart tracks
    running haphazardly to Triboar.  The folk of Conyberry cut trees from the wood
    as needed.
    
      Wandering Woodsman's Tavern
        Guest Book
        Innkeeper
          Rent a room for 50GP
        Jesentus Parr
          QUEST: Parrum's Rock - get Deed to Parrum's Rock
          REWARD: 1400XP, 1000GP
          I've told the authorities (Bluff) - extra 1000GP
        Tavern Boy (Parrum's Rock foreman's son)
          REWARD: Parrum's Rock - 1400XP
      (after starting The Meeting quest)
        Jon Archen, Aster Merris, Martin Keller
        Jordan Wright (Snaketongues) - mentions Lord Zehir a new deity
        Yuan-ti Guardian, Yuan-ti Abomination
          REWARD: The Meeting - 1900XP
          QUEST: Missing Associates - return to Sa'Sani
      Temple of Waukeen
        Cleric of Waukeen STORE
          Full healing and resurrection of party for 500GP
      Trading Post - provide 500 Trade Bars, Skins x10
        Trader STORE
        Footlocker
        Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench
    
    (8.12) Parrum's Rock (along the river south of New Leaf)
        Drowned (undead)
        Shelf - Chain Lightning, Cure Critical Wounds
        Armor Rack - Darksteel Chain Shirt
        Armoire - Boots of Striding +2, Masterwork Studded Leather Armor +2
        Correspondence - Deed to Parrum's Rock
          QUEST: Parrum's Rock - kill Smothered Conscience
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
        Smothered Conscience
          QUEST: Parrum's Rock - return to Jesentus Parr or Tavern Boy
        Echo of Regret, Echo of Remorse
        Corpse
    
    (8.13) Crossroad Keep (Bastion of Knight-Captain)
      Crossroad Keep Courtyard
        Sa'Sani
          QUEST: The Next Step - speak to Sa'Sani at Merchant Headquarters
        Jacoby (Blacksmith) STORE
        Azahr (Genasi dancer)
        William, Venn, Lila (Bards)
        Fariba
          Crush every bone in her hand - Evil+3
        Daerred - unlocks Adventurer's Guild (after building a Trading Post)
        Caravan Master O'Dell
          QUEST: Sword Coast Trader - set up a caravan route
          REWARD: 700XP
        Jaris
          QUEST: Nimble Fingers, Light Sleep - make Alchemist's House safe
          REWARD: 1400XP, 1000GP
          If you don't break anything - Bag of Holding
      Crossroad Keep Interior
        Soraevora Aeravand COHORT (from Evermeet)
        Khelgar Ironfist (Neverwinter Nine, Steward of Crossroad Keep)
          QUEST: Shadows Fading - kill three Shadow Priests at Shadow Cult
          REWARD: 1100XP, 1500GP
          QUEST: Recruitment Drive - speak to Nall
          REWARD: 1200XP
          QUEST: The Bards' Tale - get Gauntlets of Ironfist
          REWARD: 1200XP, 2000GP
          QUEST: Think of the Children - return to Sir Nevalle
        Waterdeep Dignitary, Neverwinter Dignitary, Sembia Dignitary
        Quarrel COHORT (after speaking with him at West Harbor)
          REWARD: Path of the Master - 1100XP
      Merchant Headquarters (cohorts wait here)
        Employee Registry Book
        Sa'Sani (Yuan-ti)
          REWARD: The Next Step - 300XP, 200 Trade Bars, cargo capacity +5
          QUEST: Sword Coast Trader - set up a trading post
          QUEST: Sword Coast Trader - speak to Caravan Master O'Dell
          QUEST: Missing Associates - speak to Jordan Wright
          QUEST: Protection Money - speak to Tuka-Akut
          QUEST: Missing Associates - complete The Meeting quest
          QUEST: Missing Associates - go to Night's Rest Inn
        Nas'Sirin (Se'Sehen clan Yuan-ti)
        Variel (Half-Elf majordomo)
          Gives You: 480 Trade Bars
          Buys Trade Bar's for 15GP each
          Give Her: 500 Trade Bars for first upgrades
          Give Her: 500 Trade Bars for second upgrades
          Give Her: 1000 Trade Bars for third and forth upgrade
          Give Her: 5000 Trade Bars for fifth upgrade
          QUEST: Shrine Upgrade - get Timber x5, Mithral x5
          REWARD: 200XP, Shrine of Waukeen opened
          QUEST: Portal Upgrade - get Adamantine x5, Darksteel x5
          REWARD: 200XP, can Teleport to trading post in Sword Coast North
          QUEST: Greycloak Weapon Upgrade - get Cold Iron x5, Zalantar x5
          REWARD: 200XP
          QUEST: Greycloak Armor Upgrade - get Mithral x5, Adamantine x5
          REWARD: 200XP
          QUEST: Propaganda Upgrade - get Timber x5, Ore x5, Skins x5
          REWARD: 200XP, a Tout will appear at taverns
          REWARD: Protection Money - 1900XP
        Orias
          Teleport to Samarach - 2000GP
          Teleport to trading post in Sword Coast North - free
        Volothamp Geddarm
          QUEST: Researching Merchants - speak to six of the following
            Jacoby
            Tarmas the Wizard, Goodwife Aruna, Sheydann Zinn
            Akila, Jon Archen, Aster Merris (100GP for non-members),
              Jordan Wright (500GP for non-members)
            Parzeeche, Nya
            Vadin'ya
          REWARD: 1100XP, 2000GP
          QUEST: Researching Bandits - bribe three Bandit Bands or Bandit Gangs
            until Bandit Gang (Wilted Rose Marauders) special encounter appears
          REWARD: 1800XP, 2000GP, Ring of Major Acid Resistance
          Tell him about the following for his Areas of the Realms book
            Crypt (south of Leilon)
            Worg Cave (northeast of Crossroad Keep)
            Banite Enclave (Neverwinter Wood north of Conyberry)
            Parrum's Rock (along the river south of New Leaf)
            Eldreth Veluuthra Camp (woods east of Thundertree)
            Hunting Cabin (northeast of New Leaf by Neverwinter River)
            Burial Barrow (woods west of Conyberry)
            Abandoned Mine (east of New Leaf)
            Illefarn Ruin (north of Conyberry by Neverwinter River)
            Ruined Keep (north of Conyberry)
            Pirate Cove (northwest of Neverwinter)
            Arcane Brotherhood Outpost, Level 1 (northeast of Port Llast)
            Arcane Brotherhood Outpost, Level 2 (northeast of Port Llast)
            Onyx Cave (Sharran Temple northeast of Neverwinter)
            Gnoll Caves (foothills of Mount Hotenow north of Neverwinter)
            Phandalin Cold Iron Mine (southeast of Phandalin)
            Malarite Hermit's Cave (east of Port Llast)
            Forgotten Ruin (northeast of Port Llast)
            Log Cabin (northeast of Crossroad Keep)
            Umber Hulk Cave (north of Leilon) {Foe Hunting}
            Graveyard (north of Neverwinter City) {Superior Flank}
            Illefarn Outpost (south of Leilon) {Circle of Blades}
            Goblin Camp (north of New Leaf) {Team Rush}
            Sintalpandax's Lair (south of Mount Hotenow) {Steadfast Resolve}
            Keep (east of Thundertree) {Missile Volley}
            House (south of Highcliff) {Awareness}
            Circle of the Mere (north of West Harbor) {Improved Camp Routine}
          Tell him about 20 of them - Pathwalker history feat
          Tell him about 25 of them - Traveler history feat
          Tell him about 30 of them - Nomad history feat
          Tell him about 35 of them - Journeyman history feat
          Tell him about 40 of them - Master Guide history feat
          Tell him about 42 of them - Favored of the Roads history feat
        Adventurer's Guide
        Armoire
        Magician's Workbench
        Blacksmith's Workbench
        Alchemist's Workbench
      (Personal Quarters)
        Bed - rest
      (after completing Price of a Song quest)
        Finch COHORT
      (after being sent to Night's Rest Inn, Nas'Sirin is dead & Sa'Sani has gone)
        Khelgar Ironfist
          QUEST: Murder at Crossroad Keep - speak to Orias
        Variel
          Tell me what happened (Diplomacy) - Good+1
        Orias
          QUEST: Murder at Crossroad Keep - teleport to Samarach
          QUEST: Sa'Sani's Disappearance - speak to Dall Nickleplate
          Teleport to Samarach - free
      Adventurer's Guild
        Daerred TEAMWORK FEATS, TRAINING
          Trains cohorts to party level for 1GP per 1XP
          Pay 1000GP - Fearsome Roster teamwork feat
          Pay 1000GP - Improved Fearsome Roster teamwork feat
          QUEST: Team Rush - kill Tohn-Beh-Ri at Goblin Camp
        Candril TEAMWORK FEATS, STORE
          QUEST: Group Trance - meditate at Elven Tower south of Conyberry
          QUEST: Missile Volley - kill Bizarre Golem
          QUEST: Foe Hunting - clear Umber Hulk Cave
        Maxil TEAMWORK FEATS
          QUEST: Camp Routine - examine Destroyed Camp west of Neverwinter
          QUEST: Improved Camp Routine - light camp fire at Circle of the Mere
          QUEST: Steadfast Resolve - kill Sintalpandax
        Juen TEAMWORK FEATS
          QUEST: Awareness - speak to three Halfling's in House south of Highcliff
          QUEST: Circle of Blades - kill Necromancer at Illefarn Outpost
          QUEST: Superior Flank - clear Graveyard
        Chest (DC20) - Potion of Cure Critical Wounds, Healer's Kit +3
      Phoenix Tail Inn
        Guest Book
        Lender Daija (Cleric of Waukeen) - speak to Variel and upgrade Shrine
        Huldur (Barkeep) - mentions Sal left for Waterdeep
        Nall
          QUEST: Recruitment Drive - convince Nall to train the Greycloaks
            More glory for the rest of us (Bluff)
            Show the Greycloaks what it takes (Diplomacy)
            Road's aren't safe these days (Intimidate)
            Maybe your adventures are lies (Taunt)
          QUEST: Recruitment Drive - return to Khelgar Ironfist
        Ulweth (Dwarf) - mentions he is hunting enraged worgs
      Shrine of Waukeen
        Lender Daija STORE
      Alchemist's House
        Door (DC30)
        Desk - Alchemy Notebook, Purple Vial, Green Vial
        Alchemy Table
          Apply purple vial
          Remove red vial
          Remove black vial
          Apply green vial
          Remove silver vial
          Remove blue vial
          QUEST: Nimble Fingers, Light Sleep - return to Jaris
      Orphanage
        Matron Leselle
        Lock Box (DC35) - 300GP, Gold Ring, Potion of Cure Critical Wounds
    
    (8.14) Shadow Cult (Fort Ruins northeast of West Harbor)
        Shadow Mastiff - Shadow Mastiff Fur
        Ghoul - Ghoul Claw
        Ghast - Ghast Arm
        Dire Rat - Dire Rat Tail
        Spectral Blacksmith
        Weapon Rack - Tower Shield +2
        Weapon Rack - Bastard Sword +1
        Scrollcase - Cone of Cold, Greater Stoneskin, Disintegrate, Raise Dead,
          Delayed Blast Fireball
        Wraith - Wraith Tatters
        Shadow High Priest - High Priest's Journal, Periapt of Wisdom +2, Mace +2,
          Full Plate +2, Potion of Cure Moderate Wounds
        Shadow Priest - Heavy Shield +1, Potion of Cure Moderate Wounds
        Shadow Priest - Amulet of Natural Armor +1
          QUEST: Shadows Fading - return to Khelgar Ironfist
        Vampire - Chainmail +1, Vampire Fang, Longsword +2
        Warlock - Vampire Dagger +2
        Greater Shadow - Greater Shadow Residue
    
    (8.15) Log Cabin (northeast of Crossroad Keep)
      Hideout (silent and empty until starting The Bards' Tale quest)
        Party Guest - Zalantar Quarterstaff, Wand of Enervation
        Bouncer, Cook
        Feargus Orc-Heart (Half-Orc) - Masterwork Breastplate +2
          Stare coldly at him (Intimidate) - let's you pass
          We helped Azahr at Crossroad Keep (Bluff) - let's you pass
          Forget about me being her fench (Lastri) - let's you pass
        Azahr - Rapier +2
        Lila - Short Sword +2, Masterwork Chain Shirt +2
        William, Venn
        Door (DC30)
        Chest (DC30) - Gauntlets of Ironfist, Mac-Fuirmidh Cithern, Raise Dead,
            Jacinth, Fife of Blasting
          QUEST: The Bards' Tale - return to Khelgar Ironfist
    
    (8.16) Crystal Cave (north of Phandalin)
        Ogre Guard - Giant's Heart, Garnet
        Worg - Worg Fur
        Ogre Beastmaster - Masterwork Hide Armor +2 x2
        Crates - Drum, Gold Necklace, Healer's Kit +6, Deadly Spike Trap Kit,
          Silver Ring
        Tuka-Akut (Fell Troll) - Ring of Major Acid Resistance,
            Ring of Protection +2
          Will be no payment (Intimidate) - Trolls fight Ogres
          No money but a warning (Bluff) - Trolls fight Ogres
          Pay 5000GP for protection - avoid fight
          QUEST: Protection Money - speak to Variel
        Troll Cleric - Troll Blood, Potion of Cure Moderate Wounds
        Troll - Troll Blood, Potion of Lionheart
        Ogre - Giant's Heart, Mild Poison Bolt
        Lever (use detect to show it) - open False Wall (starts fight)
        Chest (DC20) - Resurrection, Light Shield +1, Shortbow +2, Battleaxe +1,
          2125GP
    
    (8.17) Graveyard (north of Neverwinter City)
        Assassin x5
          REWARD: Superior Flank - 1100XP, Superior Flank teamwork feat
    
    (8.18) Illefarn Outpost (south of Leilon)
        Necromancer
          REWARD: Circle of Blades - 1000XP, Circle of Blades teamwork feat
    
    (8.19) Goblin Camp (north of New Leaf)
        Tohn-Beh-Ri (armed with a dagger that can kill with one hit)
          REWARD: Team Rush - 1300XP, Team Rush teamwork feat
    
    (8.20) Sintalpandax's Lair (southern slope of Mount Hotenow)
        Sintalpandax - Red Dragon Horn, Red Dragon Scales, Ruby, Fire Agate x2,
          Fire Opal x2
          REWARD: Steadfast Resolve - 1600XP, Steadfast Resolve teamwork feat
            Dragon Slayer history feat
    
    (8.21) Keep (east of Thundertree)
        Bizarre Golem - Clay Golem Shards
          REWARD: Missile Volley - 1000XP, Missile Volley teamwork feat
    
    (8.22) Elven Tower (south of Conyberry)
        Meditate at the base of the tower
          REWARD: Group Trance - 600XP, Group Trance teamwork feat
    
    (8.23) House (south of Highcliff)
        Halfling (Stealthed) x3
          REWARD: Awareness - 660XP, Awareness teamwork feat
    
    (8.24) Destroyed Camp (west of Neverwinter)
        Examine
          REWARD: Camp Routine - 420XP, Camp Routine teamwork feat
    
    (8.25) Circle of the Mere (north of West Harbor)
        Camp Fire - light a new campfire
          REWARD: Improved Camp Routine - 720XP, Improved Camp Routine feat
        Ghostly Druid x4
    
    (8.26) Umber Hulk Cave (north of Leilon)
        Umber Hulk x4 - Umber Hulk Carapace
          REWARD: Foe Hunting - 1300XP, Foe Hunting teamwork feat
    
    (8.27) Swamp Cult (east of West Harbor)
      Mere of Dead Men
        Sheydann Zinn - Venomdrinker, Greater Acid Flask, Greater Choking Powder
          QUEST: Whispers in the Marsh - return to Goodwife Aruna
          Unless you have a better offer - betray Goodwife Aruna
          I'm going to need some proof of that gold (Bluff) - 100GP
          QUEST: Pushing Daisies - speak to Goodwife Aruna
          Gives You: 250GP
          REWARD: 1700XP, 1000GP, STORE
        Jan Buckman
          Get him to return to West Harbor - Unwilling Pendant
        Cultist (of Zehir) - Potion of Cure Moderate Wounds x2
        Cultist - Potion of Cure Serious Wounds, Potion of Barkskin
        Cultist - Greater Acid Flask, Potion of Cure Moderate Wounds
        Cultist - Adamantine Arrow
        Cultist - Garnet x2
        Cultist - 2064GP
        Cultist - 1963GP
        Cultist - 1875GP
        Weapon Rack - Scythe +2, Composite Longbow 1, Poison Arrow
    
    (8.28) Worg Cave (northeast of Crossroad Keep)
        Worg Pup - Worg Fur
        Enraged Worg Den Mother - Greater Worg Pelt
          REWARD: The Enraged Worgs - 1000XP
        Ulweth's body - Bolt of Piercing
        Tattered Scroll - "I shall return should death come to you"
      (if you return)
        Tyburn the Mad the Mad (Wild Elf Priest of Malar) - Malar's Claw,
          Tyburn the Mad's Journal, Masterwork Chainmail +2
        Umber Hulk x2
    
    (8.29) Forktongue Bandit Hideout (south of New Leaf)
      Forktongue Den
        Forktongue Bandit, Forktongue Cleric
        Mikul Eldrae (Bandit Leader, Fellow of the Fated Winds)
          QUEST: Shortage - return to New Leaf Quartermaster
        Forktongue Barbarian
        Chest - Dagger +2, Masterwork Studded Leather Armor +3
        Chest - Sickle +2, Masterwork Chain Shirt +3, 2x Acid Arrow x99
        Crates - Raise Dead, Thieves' Tools +10
        Crates - Potion of Cure Critical Wounds x5, Healer's Kit +10
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    
    (8.30) Swamp Cave (south of West Harbor)
        Ogre Barbarian - Giant's Heart
        Annis (Hag) - Hag Eye
        Green Hag x2 - Hag Eye
        Lock Box - Throwing Axe +1, Bat Wings, Dire Rat Tail,
          Recipes: Ring of Major Acid Resistance, Amulet of Natural Armor +3
          Amulet of Will +3, Cloak of Charisma +6
    
    (8.31) Banite Enclave (east of New Leaf)
        Statue - bash it
        Gold Pile - 100GP x6
        Chest - Greater Shadow Residue x2
        Imperceptor Krassus - Masterwork Full Plate +3
        Sulakh of the Ebon Hand - Fists of Bane, Jacinth
        Painbinder Zyrax - Cloak of Protection +3
        Fell Emriss - Warhammer +3
          REWARD: The Banite Enclave - 1200XP, Bane of the Banites history feat
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
        Timothy Arneson (prisoner)
          I've cleared them out - 500XP
    
    (8.32) Abandoned Mine (east of New Leaf)
        Duergar Leader - Heavy Crossbow +2
        Duergar Wizard
        Chest (DC24) - Recipes: Deadly Tangle Trap, Deadly Sonic Trap,
          Deadly Fire Trap, Deadly Gas Trap, Deadly Acid Trap, Deadly Spike Trap,
          Deadly Holy Trap
    
    (8.33) Illefarn Ruin (north of Conyberry by Neverwinter River)
        Phase Spider - Phase Spider Leg
        Drow Arachnomancer, Drow Warrior
        Drow Priestess of Lolth - Full Plate +2, Potion of Cure Serious Wounds,
          Cloak of Resistance +2, Potion of Barkskin
    
    (8.34) Burial Barrow (woods west of Conyberry)
        Ghast, Wight
        Coffin - Recipes: Gloves of Dexterity +6, Ring of Major Fire Resistance
        Vampire x2 - Vampire Fang
        Coffin - Control Undead, Recipe: Headband of Intellect +6
        Sarcophagus - Boots of Reflexes +2
        Sarcophagus - Lathar's Last Belt
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    
    (8.35) Eldreth Veluuthra Camp (woods east of Thundertree)
        Eldreth Veluuthra Cleric, Eldreth Veluuthra Wizard (Elf human haters)
        Footlocker - Potion of Cure Serious Wounds, Potion of Invisibility,
          Camouflage
    
    (8.36) Ruined Keep (north of Conyberry)
      (can rest here)
        Gargoyle x4 - Gargoyle Scales
        Broken Bookcase - bash it
          Recipes: AC Bonus Enchantment +3, Amulet of Health +6, Spell Resistance,
          Bracers of Armor +3, Cloak of Resistance +5
        Chest (DC40) - Az'zurix Everflame, Ring of Hiding,
          Recipe: Ring of Freedom of Movement
    
    (8.37) Hunting Cabin (northeast of New Leaf by Neverwinter River)
        Malarite Druid
        Dire Boar - Dire Boar Tusks
        Dire Bear - Dire Bear Coat
        Dire Wolf - Dire Wolf Pelt
        Corpse - 250GP
        Corpse - Paralytic Bolt (35)
        Corpse - Duskwood Heavy Crossbow
        Corpse - Duskwood Spear
        Corpse - Composite Shortbow 4, Piercing Arrow x45
        Bookcase - Recipe: Ring of Major Cold Resistance
    
    (8.38) Cabin (south west of Conyberry)
      Skullcrusher's Cabin
        Skullcrusher - Belt of Frost Giant Strength, Ring of Freedom of Movement,
            Cloak of Protection vs Evil, Ivory Horn of Valhalla, Potion of Speed,
            Cadorna Family Sword
          The Skullcrusher from the Moonsea (Ribsmasher) - makes fun of Ribsmasher
          Must have seen a lot of action (Diplomacy) - Raise Dead
          Hear stories, Any advice to give me - Brainscrambler
        Ivory Shieldmaiden (Construct) x5
        Chest - 900GP, Masterwork Studded Leather Armor +3, Potion of Invisibility
          Potion of Cure Disease, Longbow +2, Amulet of Natural Armor +2, Arrow +2
    
    (8.39) Night's Rest Inn (east of West Harbor)
        Il'foss (Yuan-ti worshipper of Zehir) - Emerald Stave
        Kizu (Yuan-ti) - Kizu's Short Sword, Improved Holy Water
          QUEST: Missing Associates - return to Merchant Headquarters
    ______________________________________________________________________________
    
    (8.40) Neverwinter City (City of Skilled Hands)
        (Guard wants a donation of 200GP every time you enter the city)
      Blacklake District: Tyr's Eye
        Lady Jeanelle
          QUEST: Price of a Song - return to Sir Nevalle
      (after joining a Merchant Organization)
        Sir Nevalle
          QUEST: The Trading Post - purchase Trading Post for 800 Trade Bars
          REWARD: 1000XP, Trading Post Key
          QUEST: Price of a Song - speak to Lady Jeanelle
          QUEST: Price of a Song - return to Finch
          QUEST (Non-evil): Think of the Children - speak to Khelgar Ironfist
          REWARD: 700XP, 750 Trade Bars
      (after starting Sating the Sensate quest)
        Phineas the Sensate (Fire Genasi)
          QUEST: Sating the Sensate - get 3 different resources
          REWARD: 500 Trade Bars
          QUEST: Sating the Sensate, Part 2 - get 3 more different resources
          REWARD: 500 Trade Bars
          QUEST: Sating the Sensate, Part 3 - get 2 further different resources
          REWARD: 500 Trade Bars, 1400XP, Sensory Stone (2000XP)
      Thayan Enclave
        Thayan Merchant (Mugen, Gnoll) STORE
        Akila (Red Wizard of Thay, Khazark of Enclave)
          QUEST: A Knot in the Weave - return with Charged Arcane Attenuator
          Gives You: Arcane Attenuator
          REWARD: Unlocks a Chest, gives you another Arcane Attenuator
          Return with 2 more Charged Arcane Attenuators - Researcher history feat
          Return with another 3 Charged Arcane Attenuators
          REWARD: 1700XP, Master Researcher history feat
        (after starting The Fall of House Se'Sehen quest)
          QUEST: Fixing a Hole - go to Foreign Temple in Chult
          REWARD: 1600XP
        Chest x6 - Thayan Learning Scroll (1000XP)
        Arcane Nexus
      The Wailing Wench Tavern
        Guest Book
        Innkeeper
          Rent a room for 50GP (Free if you remove the Luskans)
        Grykk Bannersworn COHORT
      Temple of Waukeen
        Alanna
        Belueth the Calm COHORT
          Pay 5000GP - will join you
          Bluff, Intimidate, Diplomacy - will join you for 3000GP
      (Chapel)
        Manycoins Eramus (Cleric of Waukeen) HEALING
      (Cartel Offices - Merchant Organizations)
        Jon Archen (Circle of Friends)
          Donate 250 Trade Bars to join - Friend of the Friends history feat
        Aster Merris (Forgotten Lords, from Waterdeep)
          Pay 250 Trade Bars to join - Forgotten Lord history feat
        Martin Keller (Fated Winds)
          Pay 250 Trade Bars to join - Breath of the Fated Winds history feat
      (after joining a Merchant Organization)
          Associate rank, Neverwinter Entry Pass
          QUEST: Price of a Song - speak to Sir Nevalle
          QUEST: The Trading Post - speak to Sir Nevalle
          QUEST: Sating the Sensate - speak to Phineas the Sensate (Genasi)
          QUEST: Under New Management - complete Army of the Dead and The Wrath of
            Umberlee quests.
          REWARD: 1400XP, 1000 Trade Bars
            If you joined Fated Winds you forfeit the 1000 Trade Bars if you
            allow the undead to attack Port Llast or kill Rynn Shepherde before
            returning for your reward
          Donate 1000 Trade Bars - Colleague rank
          Donate 2000 Trade Bars - Fellowship rank
          QUEST: Shortage - speak to New Leaf Quartermaster
          REWARD: 1800XP
          QUEST: The Meeting - go to Wandering Woodsman's Tavern
          Donate 2000 Trade Bars - Directorship rank
        Jordan Wright (Fated Winds leader)
          QUEST: Missing Associates - return to Sa'Sani
      Trading Post (get Trading Post Key from Sir Nevalle)
        Trader
        Footlocker
        Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench
    
    (8.41) Port Llast
        Blacksmith's Workbench
        Parzeeche STORE
        Septimund TEMPORARY COHORT (will not travel far from Port Llast)
          (the Doomguide Nya was in love with in NWN2)
          QUEST: Septimund - neutralize the undead threat then talk to him
          The fault was hers (Diplomacy 11) - 700XP, COHORT
        The Platinum Pride (Luskan Pirate Ship)
          Luskan Cleric (if you didn't sink the ship) - Auril's Icy Accoutrements
      (if you told Nya to return home, didn't raise undead army and killed Rynn)
        Nya STORE
      Port Llast Garrison
        Rynn Shepherde - Garrison Key
          QUEST: Septimund - ask Septimund to join your party
          Take your reward and double it (Intimidate) - 1000GP
          QUEST: The Wrath of Umberlee - speak to The Prioress
          REWARD: 1200XP, 1000GP
          QUEST: Army of the Dead - speak to Nya at Gothaladreum
          REWARD: 1200XP, Seal of Illusk
          Pickpocket: Healer's Kit +10
        Luskan Elite Bodyguard x2 - Halberd +1
        Reinforced Wooden Door - use Garrison Key
        Haeromos Dothwintyl (not dead or replaced by Kendrack after all?)
          Gives You: Sigil of the Last Port, Neverwinter Patriot history feat
          Pickpocket: Healer's Kit +10
        (if you didn't return to Rynn Shepherde for your reward)
          REWARD: Army of the Dead - 1200XP, 500GP
          REWARD: The Wrath of Umberlee - 1500XP, 500GP
        Weapon Rack - Longsword +3
      Alliance Arms Inn
        Guest Book
        Falgor (Innkeeper)
          Rent a room for 20GP
        Eommar - mentions Adreum Curse
      Trading Post - restore trade, provide 100 Trade Bars, Ore x5
        Trader STORE
        Footlocker
        Magician's Workbench, Blacksmith's Workbench, Alchemist's Workbench
    
    (8.42) Priory of the Depths (north of Port Llast)
      (Gold)
        Shrine - offer 150 Trade Bars (=2250GP) or 2000GP to open door
      (Mind)
        Statue - answer questions to open door
          Who should fear the Queen - Everyone
          What form of death - Drowning
          What is Umberlee's divine symbol - Blue-green wave
          What domain does Umberlee rule - Seas and oceans
        Placard x4 - pictures and clues to the answers to the questions
      (Blood - The Drowning)
        Khralver Irilingstar's body - Arrow +3
        Corpse - Masterwork Chain Shirt +1
        Remains - Kukri +2
        Drowned x4 - Drowned Lung
        Large Water Elemental x2
        Lever - opens door to continue
        Lever - opens door to exit
      (Song)
        Placard
                (x)   (A)      1,2,3 - blue
                   (1)         x,y,z - light blue
              (B)   * (2)      A,B,C - green
                 (3)    (y)
                (z)   (C)
          Order your party to Stand Your Ground.  Use three party members to stand
          on the spots B-3-2, they should sound similar and if you got it right
          there will be a green light over each persons head and one blue light by
          the door.  Then move the three party members to 1-z-C for another blue
          light.  Finally move them to A-x-y to open the door.
        The Prioress - Ring of Divine Power 2
          Give her 6000GP to cease the storms - Rare Resource Node
          Give her 4000GP to sink The Platinum Pride
          QUEST: The Wrath of Umberlee - return to Rynn Shepherde
    
    (8.43) Gothaladreum (cemetery east of Port Llast)
    
    There are many ways to complete The Army of the Dead quest.  If you don't want
    Septimund to leave for good and you want Nya to open her store in Port Llast
    this is what you must do.  First kill Ghostly Visage if you want.  Next tell
    Nya to return home.  Complete The Wrath of Umberlee quest if you haven't
    already.  Get your rewards from Rynn Shepherde then attack him and clear Port
    Llast of Luskans and release Haeromos Dothwintyl.  Nya will open her store and
    if someone in your party has a diplomacy of 11 you can recruit Septimund.
    
        Skeleton (remains) - Torch x2
        Gravetouched Ghoul - Ghoul Claw
        Ghast - Ghast Arm
        Skeleton, Skeleton Warrior - Demihuman Skull
        Wraith - Wraith Tatters
        Gravestone - Full Plate
        Gravestone - Ring of Protection +1
        Nya (Necromancer)
          Mentions she gave up the Amulet of the Doomguide
          My duty is to my faith - Good+1
          (Septimund) Your eyes do not deceive you, (Soraevora) Your sacrifices
            are noble child, (Finch) We have arrived for peaceful reasons - Nya
            leaves peacefully
            Return Home - Nya opens store in Port Llast
            Go home and rest (Sleight of Hand) - 200GP, opens store in Port Llast
            Begone - cannot speak to Nya again
          QUEST: Army of the Dead - return to Rynn Shepherde
          Tell me what you know about this cemetery - mentions Lord Adreum VI
          QUEST: Army of the Dead - speak to Ghostly Visage
          (Chir) Control undead? Ooh exciting, (Quarrel) Perhaps I could add my
            strength - raise undead to attack Port Llast
            Note: cannot speak to Ghostly Visage, Nya and Septimund again
          QUEST: Army of the Dead - attack Port Llast and kill Rynn Shepherde
        Recipe Books - Recipes:Ring of Major Sonic Resistance, Bracers of Armor +2
          Headband of Intellect +6, Cloak of Resistance +3, Boots of Reflexes +3
        Book - Create Undead, Detect Undead, False Life, Raise Dead
        Ghostly Visage (Lord Adreum VI) - Bastard Sword +2
          QUEST: Army of the Dead (if Nya sent you) - ask him to attack Port Llast
          REWARD: Last Port's Commanders history feat
          Note: cannot speak to Nya and Septimund again
    
    (8.44) Pirate Cove (northwest of Neverwinter)
        Pirate - Crushing Despair
        Captain "Blunderbuss" McGant (Pirate) - Rapier +2
          We're here to fetch you (Bluff) - Buffo flees
        Chaplain Alessa - Talos' Fury
        Buffo "The Navigator" (Gnome) - Bracers of Armor +2
        First Mate "Sparks" - Shortbow +2
        Chef Gronk (Half-Orc)
        Chest - 750GP, Silver Necklace
        Chest - Topaz, Phenalope, Alexandrite, Rapier +1
        Pirate Wench x3
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
    
    (8.45) Arcane Brotherhood Outpost (northeast of Port Llast)
      Arcane Brotherhood Outpost, Floor 1
        Hosttower Apprentice - Combust, Evard's Black Tentacles
        Hosttower Apprentice - Combust, Evard's Black Tentacles
        Luskan Pirate
        Chest - Bowl of Commanding Water Elementals
        Chest - 500GP, Ring of Wizardry 1
        Scroll
      Arcane Brotherhood Outpost, Floor 2
        Luskan Pirate Captain - Luskan Battlemage's Rapier
        Hosttower Wizard x2, Luskan Berserker x2
        Gold Pile - 600GP, 400GP
        Treasure - 800GP
        Arcane Nexus
          Use Arcane Attenuator on Arcane Nexus - Charged Arcane Attenuator
        Alchemist's Workbench
        Chest - 1115GP
        Chest - Ring of Resistance +3
        Chest - Potion of Cure Critical Wounds,Potion of Remove Blindness/Deafness
        Wardrobe - Enduring Vestments
        Treasure - 1200GP, 300GP
        Gold Pile - 1800GP, 1000GP, 800GP, 600GP
    
    (8.46) Gnoll Caves (foothills of Mount Hotenow north of Neverwinter)
        Gnoll Leader - Flail +2, 220GP
    
    (8.47) Onyx Cave (Sharran Temple northeast of Neverwinter)
        Onyx Door - use Darkness to open
        Dark Moon Superior - Kama +2
          A devotee of the Mistress of the Night (Bluff) - delay the fight
        Dark Moon Acolyte x2, Cleric of Shar x2
        Door (DC35)
        Chest - 245GP, Fire Opal, Obsidian, Sapphire
        Footlocker - Sharpshadow Blade, Adamantine Katana
        Chest - Stone of Controlling Earth Elementals, Thieves' Tools +10
          Deadly Negative Energy Trap Kit
        Ribsmasher COHORT
        Dark Moon Master - Thundering Handwraps +2
        Divine Champion of Shar - Morningstar +2
          Slayer of Sharrans history feat
    
    (8.48) Malarite Hermit's Cave (east of Port Llast)
      Mad Hermit's Cave
        Mad Hermit - Greataxe +3, Masterwork Scale Mail +3
        Dire Bear x2
        Chest - Delicate Totem, Potion of Heal, Mass Contagion, Drown, Inferno,
          Slay Living
        Corpse
    
    (8.49) Forgotten Ruin (northeast of Port Llast)
        Iron Golem - Iron Golem Plates
        Chest - Forgetful Robes, Recipes: Ring of Greater Electrical Resistance,
          Ring of Greater Sonic Resistance, Ring of Greater Acid Resistance,
          Ring of Greater Fire Resistance, Ring of Greater Cold Resistance
        Chest - Diamond
        Chest - Sapphire
        Chest - Potion of Greater Heroism, Potion of Displacement x2, Slay Living,
          Meteor Swarm
    ______________________________________________________________________________
    
    (8.50) Foreign Temple (above Neverwinter River waterfall)
      Chambers of Shade
        Portal to Foreign Temple in Chult
        Netherese Arcanist
    
    (8.51) Forgotten Crypt (north of Neverwinter River)
        Greater Shadow x3 - Greater Shadow Residue
        Shadow x5 - Shadow Dust
        Mummy
        Death Knight - Beljuril, Blue Diamond, Star Sapphire
        Sarcophagus - Star Sapphire
        Sarcophagus - Ring of Greater Cold Resistance
        Sarcophagus - Tempertuppin's Ever-Thrower
        Sarcophagus - Obsidian
        Sarcophagus - Topaz, Sapphire
        Sarcophagus - Staff of Valmaxian
        Sarcophagus - Lawgiver
    
    (8.52) Hotenow Cave (on Mount Hotenow)
        King Karagg (Fire Giant) - 4941GP, Boots of the Mountain King
        Fire Giant Forge Priest (Anarok)
        Giantcraft Tomes - Recipes: Boots of Hardiness +3, Ring of Protection +3,
          Ring of Major Cold Resistance, Weapon Enchantment Bonus +3,
          AC Bonus Enchantment +4, Belt of Strength +6
        Weapon Rack - Scythe +3
        Weapon Rack - Breath of the Maiden, Halberd +3
    
    ==============================================================================
    
    (9) XP2 Chult
    
    Chult in the Chultan Peninsula region
    
    Located at the westernmost end of the Chultan peninsula, Chult is a
    mountainous jungle of savage beasts, hulking dinosaurs and disease-ridden
    swamps.  Reclusive human tribes, fierce goblins and strange monstrous folk
    haunt this dangerous land.  Other than the humans, intelligent creatures
    living in large numbers include the Batiri (green-skinned goblins), yuan-ti
    and lizardfolk.
    
    (9.01) Chult Overland Map
        Ruin - the fallen Hrr'Sha, beloved of Irinya
        Destroyed Temple - Potion Cure Critical Wounds x5, Restoration, Raise Dead
        Abandoned Camp - humanoid and yuan-ti tracks
        EL15 Wyverns - Wyvern Stinger
        EL15 Soulsworn Batiri - loot
        EL15 Fire Giants - Giant's Heart
        EL16 Fell Trolls
        EL16 Yuan-ti - loot
        EL17 Megaraptor - Megaraptor Tooth
    
    (9.02) Foreign Temple (east)
      Chambers of Shade
        Champion of Shade (Netherese Shadovar Agent) - Rogue Stone
          Must kill Netherese Arcanist first
          QUEST: Fixing a Hole - return to Akila
        Portal to Foreign Temple in Sword Coast North
    
    (9.03) Mine (east)
        Foreman (Dwarf Clan Whitestone) - Masterwork Breastplate +3, Flail +3
        Miner - Ice Bullet
        Elder Earth Elemental x3 - Radiant Power Essence
        Chest (DC38) - Ruby x3, Beljuril, Blue Diamond, Star Sapphire, Diamond x2,
          Emerald x3
    
    (9.04) Barrow (west)
        Ogre Mage - Warmace +3, Potion of Greater Heroism
        Ogre Mage - Giant's Heart
        Sarcophagus - 4500GP, Greataxe +3, Masterwork Hide Armor +3
    
    (9.05) Temple (west)
      Ruined Shrine
        Chest - Periapt of Wisdom +6, Wand of Restoration, Resurrection
    
    (9.06) Zecorian's Demesne (west)
      Zecorian's Demesne, Level 1
        Dread Wraith x3 - Dread Wraith Rags
        Floating Skull
      Zecorian's Demesne, Level 2
        Hellfury Skeleton - Ruby
      Zecorian's Demesne, Level 3
        Door (DC40)
        Zecorian (Alhoon) - Bracers of Armor +8, Ring of Protection +4
        Vampire Lord - Masterwork Chainmail +4, Ring of Divine Power 5,
          Morningstar +4
        Vampire Lord - 4528GP, Halberd +4, Ring of Major Fire Resistance
    
    (9.07) Yuan-ti Temple (north)
        Imp x6 - Imp Carcass
        Erinyes
        Horned Devil - Horned Devil Scales
        Yuan-ti Diabolist - Cold Iron Bullet
        Chest - Ring of Major Fire Resistance, Beljuril, Star Sapphire, Diamond,
          Rogue Stone
    
    (9.08) Temple of the World Serpent (north west)
      Entry Hall
        Preacher Madeem (of Zehir, previously of Eldath) - Dagger +3, 250GP
          Convince him you were sent by Sister Ryelle from Mezro
          QUEST: Infiltrating the Temple of the World Serpent - get to Main Level
        Snaketongue Zealot - 300GP
        Yuan-ti Pureblood - Composite Longbow 2
        Yuan-ti Pureblood - Bracers of Armor +6
        Yuan-ti Pureblood - Arrow +2
        Yuan-ti Pureblood - Ring of Protection +2
        Door (DC35)
        To Armory (DC45)
      (Alchemy Lab)
        Snaketongue Merchant STORE
      (Hal'Seh's Chamber)
        Serpentlord Hal'Seh (Yuan-ti Abomination) - Tsaa Olo's Disaster
        Snaketongue Zealot x3
      (Scrying Chamber)
        Snaketongue Zealot x2, Yuan-ti Pureblood
        Scrying Orb
      Armory
        Chest - Longsword +3
        Chest - Composite Longbow 3, Arrow +3
        Door (DC40)
          Chest - Masterwork Full Plate +3, Heavy Shield +3
        Door (DC40)
          Footlocker - Masterwork Chain Shirt +3, Boots of Reflexes +3
        Door (DC40)
          Footlocker - Cloak of Resistance +3, Amulet of Natural Armor +3
      Main Level
        QUEST: Infiltrating the Temple of the World Serpent - get to Holy Sanctum
        REWARD: 750XP for reaching the second level without setting off the alarm
        Yuan-ti Pureblood - Amulet of Health +4, Potion of Displacement
        Yuan-ti Pureblood - Masterwork Studded Leather Armor +2
        Yuan-ti Pureblood - Cloak of Protection +2
        Yuan-ti Pureblood - Boots of Reflexes +3
        Yuan-ti Pureblood - Gauntlets of Strength +4
        Yuan-ti Pureblood - Amulet of Will +2
        Yuan-ti Pureblood - Belt of Agility +4
        Yuan-ti Pureblood - Ring of Fortitude +2
        Yuan-ti Pureblood - Heavy Crossbow +3, Bolt +2
        Yuan-ti Pureblood - Fire Storm, Earthquake, Destruction, Harm
        Yuan-ti Abomination - Ring of Fortitude +3
        Yuan-ti Abomination - Bastard Sword +2
        Yuan-ti Abomination - Heavy Shield +2
        Yuan-ti Abomination - Gloves of Dexterity +4
        Serpentlord Ar'Sulis - Venomdrinker, Se'Sehen Key
        Door (DC42)
          Chest (DC38) - Ring of Major Cold Resistance, Amulet of Will +3,
            Wand of Cure Critical Wounds
        To Upper Level
          Give answers from Se'Sehen Almanac - 2000XP
        Nessa (Elf slave)
        Door (DC38)
          Chest - 2000GP, Coin of Life, Ring of Protection +3
        Chest (DC35) - Healer's Kit +10, Kukri +3
        Door (DC30)
        Iron Golem - will activate alarm and attacks if it spots intruders
        Door (DC35)
      (Shadowdancer's Chambers)
        Chest (DC35) - Se'Sehen Almanac
      Library
        Snaketongue Archivist - stop him raising the alarm if he recognizes you
        Bookshelf - Meteor Swarm, Mordenkainen's Disjunction, Wail of the Banshee,
          Gate
      Holy Sanctum
        QUEST: Infiltrating the Temple of the World Serpent - get to Throne of the
          World Serpent
        REWARD: 750XP for reaching the third level without setting off the alarm
        Door (DC38)
          Chest (DC40) Bastard Sword +3, Tower Shield 3, Wand of Restoration,
            10,000GP
        Door (DC35)
        Holy Guardian - Composite Longbow 3
        Holy Guardian - Adamantine Arrow
        Holy Guardian - Arrow +2
        Holy Guardian - Amulet of Will +3
        Holy Guardian - Fire Arrow, Ice Arrow, Lightning Arrow
        Abomination - Greataxe +2
        Serpentlord Ul'Shan - Ring of Greater Fire Resistance, Spell Resistance,
          Greater Restoration, Implosion, Resurrection
        Lever
      Throne of the World Serpent
        REWARD: Infiltrating the Temple of the World Serpent - 1500XP,
          Master Infiltrator history feat
        Snaketongue Zealot x4
        Serpentlord Li'Shai - Headband of Intellect +6
        Holy Guardian - Composite Longbow 3, Arrow +3
        Hierophant N'Safa (Head of House Se'Sehen) - Periapt of Wisdom +6,
          Tower Shield +3
        Herald of Zehir - Fang of Zehir
          REWARD: Serpents' Bane history feat
          QUEST: The Fall of House Se'Sehen - return to Sa'Sani
        Zehir (the eyes above the throne)
    
      Total experience: 169,984XP (Level 18)
    
    Few know the ways of the Sword Coast and Samarach better than you - natives
    who have dwelt there a lifetime still come to you for advice. Your sage wisdom
    and travel experience has made you Volo's second-favorite source (second only
    to Elminster himself, of course!) and he considers every tale you tell him a
    great gift.
    
    You've ventured across the length and breadth of both the northern lands of
    the Sword Coast and the sweltering southern lands of Samarach.  Nothing is
    unfamiliar to you - and it is said by many that Shaundakul, the Rider of the
    Winds himself, holds you close within his favor.  Volo has gone so far as to
    list you as co-author on his book and thanks you profusely throughout -
    something nearly unheard of in his past works.
    
    ==============================================================================
    = Adventure Packs ============================================================
    ==============================================================================
    
    (10) Mysteries of Westgate
    
    The year is 1372 DR.  It was in the depths of some unnamed dungeon that you
    found the mask.  Something about it demanded your attention.  Only after you
    attempted to rid yourself of it did you learn that the mask refused to be
    discarded. The nightmares began to plague you shortly afterwards. Unimaginable
    horrors awaited you whenever your eyes closed, turning sleep into sweat-filled
    torture. In desperation you sought advice from a sage of Cormyr, who confirmed
    that the mask had its origin with the mysterious organization known as the
    Night Masks. The old man urged caution as you caught passage on the next ship
    to Westgate.
    
    Dragon Coast
    
    The Dragon Coast consists of the lands and islands on the south shore of a
    branch of the Sea of Fallen Stars also known as the Inner Sea in the centre of
    Faerűn.
    
    Westgate is the major trading city of the southern coast.  It wields enough
    economic clout to make it the third major trading power of the Inner Sea after
    Sembia and Cormyr.  A thieves' guild known as the Night Masks controls nearly
    as much of Westgate as its official rulers do.  The Night Mask assassins,
    extortionists, enforcers and spies are for sale to any, meaning that the noble
    houses who obstensibly oppose the thieves' guild frequently are their best
    clients.
    
    XP raised to 28,000, items removed, given Domino Mask and 1000GP
    
    (10.00) Sea Serpent (Merchant Ship)
      Ship's Hold
        First Mate - mentions Kreed
          QUEST: The Curse of the Mask - join Obid Teltas or Altama
          QUEST: The Church of Lathander - speak to Obid Teltas
        Traveler's Trunk -
          (Rogue) Short Sword +1 x2, Leather Armor +1, Ring of Protection +1
          (Fighter) Long Sword +1, Half Plate, Boots of Striding +1
          (Monk) Kama +1 x2, Amulet of Natural Armor +2, Boots of Reflexes +1
    
    (10.01) Harbor Loop, Westgate
        Rinara "Lady of Shivs" COMPANION (former Night Masks Collector) - mentions
            her ex-partner Viglor and Cutter Khard
          QUEST: The Ebon Claws - speak to Salty Jack
        Fulgrim Bonebreaker (Duergar, Laird o' the Loop) - Gold Ring
          About your former career/Nice work - Rinara+1
          You were a Night Mask - Rinara-1
          QUEST: Rinara's Fortune - when ready asks you to go to Vhammos Mausoleum
        Shady Huckster (Gnome male)
          Offers you Dragon Blood or Phony Dragon Blood for 175GP
          Determine the object's true worth (Appraise) - 50XP
        Salty Jack (Fromer Sailor)
          QUEST: The Ebon Claws - speak to Altama
          QUEST: A Star Is Born - kill Bonk the Door Guard
        Pudwig (Professional beggar)
        Beggar Woman - says Rinara killed Danton
          How can you be sure (Diplomacy) - 50XP, Rinara+1
        Statue of King Verovan (Westgate's last king)
          Read the inscription - 50XP
          Read four inscriptions - Tourist history feat
        Statue of Kisonraathiisar
          Read the inscription - 50XP
        Rabid Dog
          Calm the animal - 50XP
          Cure the animal (Remove Disease) - 50XP, Stray Dog follows you
          Give sharp kick - Evil+2, runs away
        Harbor West Gate (to Market Triangle)
        Barrel - Rotting Meat
        Mongrel
          Let it have the Rotting Meat
          What's wrong, Let the dog dig - reveals Secret Hatch
        Secret Hatch (to Thayan Compound - Cellar)
        Raphael (Halfling, tourist) - mentions losing his notebook
          Point at the Lizardfolk Shaman's House - Evil+2, Charissa-1, Mantides-1
        Greevel - takes you to The Warrens
        Narrow Alley
      (Night Mask ambush)
        Erinyes, Wererat
        Night Mask Mage, Night Mask Thug
          QUEST: The Curse of the Mask - Domino Mask gains Fear 1/day and
            Immunity Mind-Affecting Spells
          QUEST: Golden Statue of Lathander - return to Obid/Altama
        Messenger (outside Morningstar Haven/Sods and Sundries)
          QUEST: An Unexpected Message - go to The Tower
      (on returning from the Dark Dahlia)
        Seeker Tarmesh
          QUEST: The Tyrran Enclave - go to Brother Edens' Shrine
        Cedric (adventuring party leader) - King Verovan's Treasure, Halberd +2
          I'll be on my way/I'm leaving - avoid fight
          Just keep bowing (Bluff)/Walk away (Intimidate) - 50XP, avoid fight
          Pickpocket: King Verovan's Treasure, 50GP
        Argan - Adamantine Banded Mail
        Melraea, Neek (adventuring party)
      Black Eye Tavern (companions wait here)
        Little Davey (Owner) STORE
          QUEST: Dimples the Dancer - speak to Marv
        Marv (Bouncer, Little Davey's brother)
          QUEST: Dimples the Dancer - speak to Dimples at City Watch Barracks
          REWARD: 500XP
          Thanks Marv - Potion of Aid, Potion of Cure Serious Wounds,
            Potion of Cure Moderate Wounds, Potion of Cure Light Wounds x2
          You better keep them - Good+1
        Gregory (Bouncer, Little Davey's brother)
        Mantides COMPANION (fallen Paladin of the Morninglord) - mentions his
            beloved Tasheni was slain by the Night Masks
          Easy there friend - Mantides+1
          Why stop at an inch - Mantides-1
          QUEST: The Fate of Mantides - fight Dorn Karstage
        Drunken Ruffian (Screeb)
        Captain Merrig (Captain of Gut Cutter)
          QUEST: Finding a Ship - pay him 40,000GP
          REWARD: 2000XP, takes you to the Gut Cutter Departing Harbor
      Harbormaster's Office
        Harbormaster Grenn (covering for Harbormaster Lanley)
          QUEST: Head of the Pirates - speak to Sami Horngold
          I did what the law demanded - Lawful+5
          I was glad to help - Good+5
          I brought you Rabid Red's Head - 400XP, 5000GP
          REWARD: Head of the Pirates - 1600XP
        Sami Horngold - mentions Rabid Red
          QUEST: Head of the Pirates - speak to Aloster Drake
        Aloster Drake
          QUEST: Head of the Pirates - save Captive Crew Members
          REWARD: Aloster Drake's Falchion
      Okuzo’s Imports
        Okuzo STORE
          QUEST: Okuzo's Honor - ask House Urdo Guard to speak to Dallia Urdo
          REWARD: 150XP
      (on your next visit to Harbor Loop)
        Giant Spider
        Okuzo
          How about a reward - 100GP
          Let me talk to the City Watch - Invoice
          Agree to deliver perfume - Tainted Perfume
          QUEST: Okuzo's Honor - either take Invoice to Captain Fennesh
            or take Tainted Perfume to House Urdo Guard
          Tip: if you don't go to the City Watch then Okuzo will close the store
          REWARD: 225XP
      (on your next visit to Harbor Loop)
        Okuzo
          Of course I will - Charissa+1
          QUEST: Okuzo's Honor - accompany Okuzo to the Urdo estate
      Sewer
        Ladder (to Harbor Loop)
        Door
      Ebon Claw Hideout
        Altama (Ebon Claws leader)
          If you join the Ebon Claws instead of the Church of Lathander
            REWARD: The Ebon Claws - 1500XP, Rinara+1, Mantides-1
          QUEST: Rooting Out A Renegade - speak to Podrick LeGrantz
        Zymena (Sorceress, former War Wizard of Cormyr)
        Alek Rastaine, Tynar Vungrald, Cassandra Vorsil (Fire Knives of Cormyr)
        Wererat (Lycanthrope)
        Bookcase - The Political Structure of Westgate
        Bookcase - King Verovan's Treasure
        Bookcase - Dragons of the Dragon Coast
        Footlocker - Boots of Reflexes +2
        Armoire - Cloak of Protection vs Good
      The Warrens
        Sergeant Wickers - Cloak of Protection +2, Longsword +2
        Drow Mercenary - Boots of Reflexes +2
        Half-Orc Mercenary - Battleaxe +1
        Dwarf Mercenary - Wand of Paralyzation
        Greater Shadow Mastiff x2
        Shadow Wolf (Malthus, Tasheni's animal companion)
        Greevel (Zymena)
          QUEST: Hounds in the Night - return to Obid Teltas
      Rujillar's Hideout (after starting Rooting Out A Renegade quest)
        Thug Leader - Rapier+1, Heavy Shield +1, Rujillar's Basement Key
        Door - use Rujillar's Basement Key
      Rujillar's Hideout - Basement
        Rujillar (Mage, former Ebon Claws Lieutenant) - Alchemical Silver Dagger,
            Bracer's of Armor +1, Ring of Protection +1, Fireball, Stinking Cloud,
            Rujillar's Journal, Burning Hands, Wand of Lightning, Stolen Documents
          QUEST: Rooting Out A Renegade - take Stolen Documents to Altama
        Bookcase - The Lore of the Master Alchemist,
          Danger Beyond the Docks: The Perils of Sea Travel on the Dragon Coast
        Chest - Belladonna, Powdered Silver, Faint Air Essence, Weak Fire Essence,
          Quicksilver, Fairy Dust, Distilled Alcohol, Diamond Dust, Amethyst
        Alchemist's Workbench - Potion of Fox's Cunning, Potion of Invisibility,
          Choking Powder, Greater Acid Flask
      Sods and Sundries
        Altama STORE
          Give Her: Stolen Documents
          REWARD: Rooting Out A Renegade - 2000XP, Ebon Circle, 750GP
          QUEST: Go for the Throat - speak to Delmore
          Give Her: Rumbolt's Magic Bag
          REWARD: 2000XP, Ebon Blade
          Give Her: Sheet of Names
          REWARD: 500GP
          QUEST: Golden Statue of Lathander - takes you to Night Mask ambush
          REWARD: 2000XP, Ebon Cape
          QUEST: Hunt for a Token - go to Lizardfolk Shaman's House
      Pirate Hideout
        Pirate Guard - Pirate Guard's Key
          Go away quietly (Intimidate) - avoid fight
        Chest - Adamantine Dagger, Gold Ring, Silver Necklace
        Door - use Pirate Guard's Key
        Rabid Red (Galandaro's first mate) - Studded Leather Armor +3, Cloudkill,
            Rabid Red's Head, The Mutineer's Toll, Potion of Lesser Restoration
          Don't harm the prisoners - Charissa-1, Rinara-1, Mantides+1
          You can't be trusted - Charissa+1, Rinara+1, Mantides-1
          QUEST: Head of the Pirates - return to Harbormaster Grenn
        Wilgum the Worm - Amulet of Natural Armor +2, Wand of Arcane Disjunction,
            Wand of Missiles, Invisibility Sphere, Dispel Magic, Lightning Bolt
        Pirate x5
        Captive Crew Member x4
        Chest - Copper Necklace, Potion of Invisibility x2
        Chest - Leather Armor +1
      Thayan Compound
        Shadow (Illusion)
        Wall (Illusion) - 50XP
      Thayan Compound - Cellar
        Door to Harbor Loop Secret Hatch
        Duergar Work Chief - Thrung's Key, Warhammer +1, Half Plate
        Chest - Potion of Cure Serious Wounds x2, Potion of Lore
        Door - use Thrung's Key
        Thayan Wizard
        Salivar (Priest of Kossuth) - Heavy Shield +2, Ardulia's Fall
        Clovis - Anti-Venom Chainmail, Garnet, Topaz
        Cleops - The Viper
        Chest - Topaz, Fluorspar x5, Fire Agate x3, Amethyst x2, Obsidian x6
        Chest - Alexandrite, Ruby
        Footlocker - Polymorph Self, Confusion, Phenalope
        Armoire - Resist Energy, Shield of Faith, Gold Ring
        Chest - Thayan Key
        Door - use Thayan Key
        Thayan Wizard (Falucca Ardarbrent of Waterdeep) - Ring of Protection +2,
            Falucca's Key, Righley's Dueler, Nymph Cloak +3, Diamond
          The slaves don't have time - Charissa-1
          Chase after her - Charissa+1, Evil+1
        Slave Controller
          Disarm the trap (Intelligence) - 500XP
        Chest - Potion of Cure Critical Wounds x3, Potion of Death Armor,
            Potion of Speed
        Falucca's Log, Falucca's Letter
          QUEST: The Tyrran Enclave - return to Brother Edens
        Door - use Falucca's Key
      Lizardfolk Shaman's House
        Lizardfolk Shaman (Hizkarlus) - Wand of Paralyzation, Gold Ring, 300GP
          If you kill Lizardfolk Shaman - Mantides+1, Charissa+1, Rinara-1
          If you don't kill Lizardfolk Shaman - Rinara+1, Charissa-1
        Chest - Token for Kajeel's Establishment
          REWARD: Hunt for a Token - 2000XP
          QUEST: The Mysterious Kajeel - speak to Kajeel
        Mirror
        Raphael's Map (if you sent Raphael in first)
        Bone Pile - Raphael's Hat
      Departing Harbor (Gut Cutter)
        Captain Merrig
        Quelzarn (Serpent of the Harbor)
        Barrel x2 - Light Crossbow, Bolt +1
        Crates x2 - Light Crossbow, Bolt +1
      Approaching the Dark Dahlia
        Gothos One-Eye (Captain) - Stormbringer, Ship's Hold Key, Fighter Helmet,
          Gold Ring, Fire Opal, Alexandrite, Topaz
        Night Mask Mage, Night Mask Thug
        Entrance to Ship's Hold - use Ship's Hold Key
      Dark Dahlia's Hold
        Ladder
        Chest - Sapphire, Garnet, Aventurine x2, 3447GP
        Chest - Potion of Cure Serious Wounds x3, Potion of Aid, Potion of Bless,
          Potion of Cat's Grace
        Sarcophagus - Kajeel's Letter, Silver Necklace
        Latasha (Vampire)
          QUEST: Investigating the Dark Dahlia - return to Pentical Bleth
          QUEST: The Mysterious Kajeel - speak to Pentical Bleth
    
    (10.02) Market Triangle, Westgate
        Market East Gate (to Harbor Loop)
        Market West Gate (to Arena District)
        Slicker - mentions merchant Belub-Zi
          QUEST: The Deathtrap - speak to Slicker
          QUEST: The Deathtrap - speak to Watchguard Glunt
        Shady Huckster (Halfling female)
          Offers you Golden Band for 1000GP
          Offers you Golden Harp for 1000GP
          Determine the object's true worth (Appraise) - 50XP
        Armorer (Dwarf) STORE
        Weapon Merchant STORE
          Do you really think (Bluff) - 50XP, Rinara+1
          I'm Szass Tam (Perform) - 50XP, Rinara+1
          Take the dagger (Sleight of Hand) - Dagger +1, 50XP, Rinara+1
        Druid Merchant (Liaga Kintree) STORE
          You mean the Emerald Enclave (Lore) - 50XP
        Crafting Merchant STORE
        Annoying Customer
        Bohemund the Belligerent
        Thurlow Fezziwink (Halfling)
          QUEST: Trouble at the Track - take Vial of Spices to Tudor Fezziwink
          Gives You: Vial of Spices
        Sign Post
        Telescope
          Insert 5GP - 50XP
        Statue of Alias
          Read the inscription - 50XP
        Creepy Abandoned House
          QUEST: The King of Spiders - read Peter's journal
        Watchguard Glunt (after fire has died down)
          QUEST: The Deathtrap - heal Strange Man
        Gutted House (to Gutted House)
        House Urdo Guard
          Give you a lot more trouble (Intimidate) - 50XP
          QUEST: Okuzo's Honor - return to Okuzo
          Give Him: Tainted Perfume
        Okuzo (after you agree to accompany her)
          REWARD: Okuzo's Honor - 1500XP, 1125XP
        Dallia Urdo - Full Plate, Ring of Merchant Rule, Boots of Striding +2
        Bedevilia - Salamander Hide Armor
        Hragal, Greven
        Mazzar Devali (Untherite Quivering Thumb representative)
          QUEST: The Quivering Thumb - speak to Benevolent Kalim
        Bonk the Door Guard (Ogre, Westblade) - Greataxe +1
          QUEST: A Star Is Born - get Mintassan's Diamond
      (after starting Hounds in the Night quest)
        Sergeant Wickers - opens door to Massacre House
      Urdo Household
        Dallia Urdo (of House Urdo)
          QUEST: Okuzo's Honor - return to Okuzo
        Bedevilia, Greven, Hragal (Quivering Thumb gladiators)
      Abandoned House - Main Floor
        Locked Door - use Basement Key
      (after killing Sirachna)
        Spirit of Peter, Spirit of Maria, Spirit of Martin
          REWARD: The King of Spiders - 1000XP
      Abandoned House - Upper Floor
        Book (Peter's Journal)
          QUEST: The King of Spiders - enter master bedroom
        Sirachna, King of Spiders - Basement Key
          QUEST: The King of Spiders - kill Sirachna
        Woman's Body (Maria), Boy's Body (Martin)
        Chest - 107GP
      Abandoned House - Basement
        Man's Body (Peter) - Peter's Ring
        Old Chest - Potion of Cure Moderate Wounds, Potion of Antidote
        Trunk - Silver Ring
        Giant Spider, Mutated Spider, Queen Spider
        Sirachna - Spider's Kiss, Cloak of Arachnida
          QUEST: The King of Spiders - speak to Spirit of Peter
        Garbage Pile - King Verovan's Treasure
      Mintassan's Mysteries (Curios from Very Faraway Places)
        Mintassan the Magnificent STORE
          QUEST: A Star Is Born - get Signet Ring
          QUEST: A Star Is Born - speak to Salty Jack
          REWARD: 2000XP, 3000GP
          Sells Potion of Blood Revealing for 100GP
        The Stone-Tree of Rethild
        Suldrian's Stunning Self-Shining Armor
        Chultan Throttler
        The Game Set of Mujibar the Foolish
        The Ashes of Drazachytus
        The Armoire of Queen Serenia of Mulhorand
        Red Wolk of Payit
        G'varok's Anvil
        The Pedestal of Jondar the Valiant
        Alchemist's Workbench
        Magician's Workbench
        Blacksmith's Workbench
      Gutted House
        Strange Man (Maliando) TEMPORARY COMPANION
          QUEST: The Deathtrap - examine statue
        Scorched Knapsack - Dust of Disappearance, Healer's Kit +1
        Statue
          QUEST: The Deathtrap - speak to Rupert
      Arcane Cellar
        Quelzarn (illusion)
        Armoire - Garlic, Belladonna, Fire Beetle's Belly, 50GP
        Rupert (Albino Dwarf)
          QUEST: The Deathtrap - use Portal and kill Kokrulobis
          REWARD: 1500XP
        Armoire - Robe of Acid Resistance
        Armoire - Cloak of Protection +1, Wizard's Robe
        Copper Pot - Uzalimon's Key
        Chest - Wand of Lightning
        Table - Radiant Fire Essence, Weak Earth Essence, Spider Venom Gland
        Table - Potion of Invisibility, Potion of Lore, Potion of Cat's Grace
        Chest - Quicksilver, Fluorspar
        Bookcase - Identify, Isaac's Lesser Missile Storm, Stinking Cloud
        Bookcase - Mirror Image, Cloudkill
        Stuffed Bat (Henry)
        Pool
        Portal (to Misty Mountaintop)
      Misty Mountaintop
        Uzalimon - Greater Battle Robe, Greater Fireburst, Spell Mantle
        Susstel (Elf) - Mage's Battle Robe, Wand of Frost, Wand of Missiles,
            Deadly Fire Trap x2
        Amak (Half-Elf) - Adventurer's Robe, Ring of Spell Battle,
            Ring of Magic Defenses
        Payana (Halfling) - Amulet of Will +1, Wand of Lesser Summoning,
            Wand of Missiles
        Kokrulobis (Lich) - Lich Dust, Wand of Fire
        Strange Man (Maliando) - Wand of Fire, Scarab of Protection +1, Fire Bomb,
            Short Sword +1
      The Track
        Track Door Guard - checks for contraband substances
        Tudor Fezziwink (Halfling)
          Give Him: Vial of Spices
          QUEST: Trouble at the Track - get Sembian Swill, Souleman's Sublime and
            Maelstrom's Punch
          Give Him: Sembian Swill, Souleman's Sublime, Maelstrom's Punch
          Gives You: Tudor's Brew of Speed
          QUEST: Trouble at the Track - either put Tudor's Brew of Speed in
            Dog Bowl by Daleland Downs or Maelstrom's Antidote in Dog Bowl by
            Big Bruiser
          REWARD: Trouble at the Track - 1500XP, 2500GP
          I think I deserve more - 50XP, 500GP
        Track Bartender STORE
        Brom (guard)
          Buy him an Ale - Brom's Key
        Footlocker - use Brom's Key - Track Guard Uniform
        Grunt
        Track Bookie (Elf)
          Bet on the big race with odds of 10:1 - Bookie's Ticket
          Cash in my winnings - Chaotic+1
          Takes bets on more races with odds of 2:1
        Master Chef
      The Track - Backrooms
        Daleland Downs (Tudor Fezziwink's dog)
        Dog Bowl - use Tudor's Brew of Speed
        Goblin
          Get out of here (Intimidate) - 50XP
          Die evil beast - Evil+1
        Maelstrom (house sorcerer)
        Track Guard
          I guess Brom quit (Bluff) - 50XP, Maelstrom's Antidote
        Alchemist's Workbench
          Mix up some antidote (Craft Alchemy) - 50XP, Maelstrom's Antidote
        Big Bruiser (Mordecai's dog)
        Dog Bowl - use Maelstrom's Antidote
        Lock Box - Healer's Kit +10, Potion of Bull's Strength, Potion of Lore
      (after the race)
        Mordecai - Maelstrom's Mesh, Mordecai's Morningstar, Silver Necklace
          I'll have to report this (Bluff) - 50XP, avoid fight
        Maelstrom - Glittering Necklace, Alexandrite
        Beastmaster - Bloodstone, Aventurine
        Haman (Night Mask) - Hook, Obsidian, Bloodstone, Copper Necklace
      Westblade Guild Headquarters
        Mercenary Leader - Mintassan's Diamond, Scale Mail +2, Heavy Shield +1,
            Longsword +2, Full Plate
          QUEST: A Star Is Born - return to Mintassan the Magnificent
        Mercenary (Gnome) - Mage's Battle Robe, Burning Hands, Animate Dead,
          Fireball, Color Spray, Flame Weapon
        Mercenary (Half Orc) - Greataxe +2, Kama +1
        Mercenary - Padded Armor +2, Kukri +1, Mithral Dagger
        Half-Orc Brute - Greatsword +2
        Half-Orc Brute - Scimitar +1
        Half-Orc Brute - Longsword +1
      The Tower
        Messenger
          REWARD: An Unexpected Message - 500XP
        Pentical Bleth - asks you to follow her to Pentical's Secret Office
        Bystander
        CoG Representative (Council of Guilds) - opens door
        Threston Arundel 
          QUEST: The Knot of Shou Lung - open Glass Counter
        Glass Counter
          Examine the note (Lore) - written in androsphinx
          QUEST: The Knot of Shou Lung - open Shop Counter
        Aluriel Saladar (Wizard) - appears if you failed to examine the note
        Shop Counter
          Examine the knick-knacks (Spellcraft) - Chalice
          REWARD: 1500GP
          QUEST: The Knot of Shou Lung - use Potion of Blood Revealing on Door or
            speak to Tudor Fezziwink and follow trail to Lair of the Riddler
        Door
        Knot of Shou Lung
          Porthyria uses Oil of Laduguer on it - 2000XP, 1000GP, Prize Chalice,
            Riddle Master history feat
          QUEST: The Knot of Shou Lung - speak to Threston Arundel
          REWARD: 1000GP
      Pentical's Secret Office
        Pentical Bleth (of House Bleth) - Pentical Bleth's Desk Key
          QUEST: Finding a Ship - speak to Captain Merrig
          Help me out (Diplomacy) - 10,000GP advance
          QUEST: Investigating the Dark Dahlia - fight Latasha
          REWARD: 2000XP, 45,000GP (35,000GP is you got the advance)
          QUEST: Hunt for a Token - speak to Obid/Altama
        Pentical Bleth's Desk -use Pentical Bleth's Desk Key - Pentical's Journal,
            10,000GP
          Rinara leaves and cannot be influenced to stay (but will return later)
          QUEST: The BTW Mystery - speak to Tobias Timble
      Lair of the Riddler
        Iron Golem - Golem Key
        Door - use Golem Key
        Door - "The keys lie on the floor, the order defined by their length"
          Right 4, Left 8, Right 11, Left 2 (number of squares along red path)
        Porthyria (androsphinx)
          QUEST: The Knot of Shou Lung - speak to Duergar High Priestess
          Give Him: Oil of Laduguer - takes you to Knot of Shou Lung
      Podrick LeGrantz's House (after starting Rooting Out A Renegade quest)
        Podrick LeGrantz (Halfling)
          QUEST: Rooting Out A Renegade - kill Rujillar
      Massacre House (Jeswick Salem's family home)
        Sergeant Wickers (Night Mask informant)
          I was just curious - Rinara+1, Charissa-1, Mantides-1
          Betray the watch, never - Charissa+1, Mantides+1
          Wardrobe - Gloves of Concentration
          Wardrobe - Potion of Cure Serious Wounds
        Jeswick's Corpse (Night Mask) - Bloody Note
          QUEST: Hounds in the Night - ask Greevel to take you to The Warrens
    
    (10.03) Arena District, Westgate
        Arena South Gate (to Market Triangle)
        Garrett the Bold TEMPORARY COMPANION
          QUEST: Cloak of Mysteries - meet him outside Rumbolt's Mansion
          QUEST: Cloak of Mysteries - takes you to Hidden House of Leira
        Hamster Cage - butterscotch-colored rodent
        Ding Thrush
          Offers to tell you about Minx and Bloo (Minsc and Boo) for 5GP
          Sells you The Famous Quotes of Minx for 2GP
            "Sticky eel gets the stick"   - Squeaky wheel gets the kick
            "Sores, not warts"            - Swords, not words
            "Cut kindling for wood nests" - Butt-kickin' for goodness
          Sells you Rashemi Hamster (butterscotch-colored rodent) for 10GP
        Rashemi Hamster - activate to guide you to Garbage
        Garbage (Hamster Hole to Strange Cave)
        Shady Huckster
          Offers you Comfortable Boots for 500GP
          Determine the object's true worth (Appraise) - 50XP
        Protester
        Statue of Durgar the Just
          Read the inscription - 50XP
        Broken Lamp Post (Entrance to Undergate)
      (after starting Go for the Throat quest)
        Delmore Pritt (Guard)
          QUEST: Go for the Throat - get Rumbolt Gate Key from Morningstar Haven
        Gate - use Rumbolt Gate Key
        Ornamental Rocks - climb through the upper window (Dexterity)
      (after speaking to Mazzar Devali)
        Benevolent Kalim (Quivering Thumb master from Unther)
          QUEST: The Quivering Thumb - ask to enter the Individual Competition,
            speak to Dutiful Azram to enter the Group Competition
          Defeat Twilight Knight and Dukes of Daggerford - 2000XP,
            Champion of the Arena history feat
          Note: can fight previous oppenents for half the reward
          Tip: use Charissa to buff you or the party before the fights
        Turfang (flind shaman, first opponent)
          REWARD: 500GP
        Dorn Karstage (warrior) - challenges Mantides for revenge of his son Jaek
          You can't kill this man - Mantides+2 (will become favored by Lathander)
          QUEST: The Fate of Mantides - defeat Sir Peregrim
          Kill the wretch - Mantides-2
        Priestess of Shar (if Mantides killed Dorn)
          QUEST: The Fate of Mantides - speak to Velisha
        The Masked Marauder (assassin, second opponent)
          REWARD: 1250GP
        Jargle (frost giant, third opponent)
          REWARD: 2500GP
        Maevhaun (mage, forth opponent)
          REWARD: 4000GP
        Twilight Knight (champion, final opponent)
          REWARD: 10,000GP
        Dutiful Azram (Benevolent Kalim's slave)
        Purple Legion (Purple Knights of Cormyr, first group - Purple Knight x3,
            Purple Knight Veteran x2, Purple Knight Captain)
          REWARD: 1000GP
        Sal - wants you to save her brother Markus
          Fight the Menagerie first (Intimidate)
        Menagerie (second group - Werewolf Lord, Werebadger, Warebear, Wereboar)
          REWARD: 2500GP
        Lord Rochester - offers you four slaves for 5000GP
        Markus (slave)
          I'm setting you free - Good+1
        Dukes of Daggerford (third group - Tiberius, Challseus, Codepoetz, Tyrian,
            Hugie, Alazander)
          REWARD: 7500GP
        Commoner (Bryden Pike) - mentions Dread Pirate Galandaro
          QUEST: Head of the Pirates - speak to Aloster Drake
      (after completing Rinara's Fortune quest)
        Viglor (Half-Orc) - Bracers of Bruising, Angurvadal (Flame Tongue)
        Rinara
          Gives You: 6500GP
      Morningstar Haven
        Charissa Maernos COMPANION - mentions Pharros Sneed
          Willing to take a stand, Yes - Charissa+1
        Obid Teltas (acting Priest of Lathander) STORE, HEALING
          If you decide to help the Church of Lathander instead of the Ebon Claws
            REWARD: The Church of Lathander - 1500XP, Mantides+1, Rinara-1
          QUEST: Hounds in the Night - get Bloody Note from Jeswick's Corpse
          REWARD: 2000XP, Lathander's Favor
          QUEST: Assassination Games - speak to Captain Fennesh
          REWARD: 2000XP, 1250GP
          QUEST: Golden Statue of Lathander - takes you to Night Mask ambush
          REWARD: 2000XP, 5000GP
          QUEST: Hunt for a Token - speak to Beylia
        Tylanna of the Seventh Rose (High Priest of Lathander) STORE, HEALING
        Beylia (Acolyte)
          How about I just tell Obid
            That wouldn't be fair - Mantides+1
            I need that token/Live on the streets - Evil+1
          Give you 250GP - Rinara-1, Charissa-1, Mantides-1
          REWARD: Hunt for a Token - 2000XP, Token for Kajeel's Establishment
          QUEST: The Mysterious Kajeel - speak to Kajeel
        Delmore (sleeping) - Rumbolt Gate Key
          Take Rumbolt's estate key (Sleight of Hand) - 50XP, Rumbolt Gate Key
          Give me the key (Intimidate) - 50XP, Rumbolt Gate Key
          You're about to die - Evil+1
          QUEST: Go for the Throat - get Rumbolt's Magic Bag
      City Watch Barracks
        Captain Fennesh
          QUEST: Assassination Games - find Darius Falgargo at Bent Mermaid Inn
          REWARD: 300GP
          QUEST: Assassination Games - return to Obid Teltas
          QUEST: Okuzo's Honor - return to Okuzo
          Give Him: Invoice
          Give him Dragon's Egg - 500GP, Lawful+1
        City Watch Guard (Dimples)
          Let me try to fix your ankle (Heal) - 50XP
          QUEST: Dimples the Dancer - return to Marv
      Bent Mermaid Inn
        Glarn (Half-Orc) STORE
        Darius Falgar
          Should just listen in - Charissa-1
          Go talk to him - Charissa+1
        Empty Table - sit down and wait for Darius to leave
          QUEST: Assassination Games - follow Darius to Cormaeril Company Sheds
        Sami Horngold (Samibevilvenne Hiellstarkar, Deep Gnome)
          QUEST: Head of the Pirates - ask him to go to Harbormaster's Office
        Watchguard Glunt
        Chest (DC30) - Healer's Kit +1 x3
        Wardrobe (DC24) - Swordsman's Belt, Chainmail, Healer's Kit +10 x2
        Wardrobe (DC24) - Dragons of the Dragon Coast, Healer's Kit +1 x2
        Derian "Sweetharp" Willows (Bard)
          Give him 1GP - sings of Peregrim and Elandra
        Breel
          On behalf of the Croamarkh (Bluff) - 50XP
          Get out of here (Intimidate) - 50XP
        Aloster Drake (Half-Elf Merchant Captain)
          Tell me about the reward (Bluff) - 50XP
          QUEST: Head of the Pirates - speak to Harbormaster Grenn
      Cormaeril Company Sheds
        Darius Falgar (Initiate) - Adamantine Longsword
        Night Mask Assassin - Boots of Reflexes +3
        Night Mask Assassin - Periapt of Wisdom
        Night Mask Assassin - Scythe +1
        Night Mask Assassin - Wand of Fire
        Chest - Trap Kits
        Chest - Venoms
        Chest - Potions
        Variak (Night Mask) - Scarab of Protection +1, Acid Dart, Potion of Speed,
           Chain Shirt +2, Adamantine Short Sword, Sapphire, Potion of Cat's Grace
        Variak's Key
        Door - use Variak's Key
        Fire Knife Instructor - Fire Knife Medallion, Handaxe +1, Alexandrite,
          Topaz, Potion of Cure Serious Wounds, Potion of Cure Moderate Wounds
        Fire Knife Assassin x3
          QUEST: Assassination Games - return to Captain Fennesh
      Strange Cave
        Ferret
        Tree - eat a berry to turn Rashemi Hamster into Reet
        Reet (Rashemi Hamster)
          QUEST: The Brotherhood of the Ferret - buy Black Cowled Robes from
            Druid Merchant and go to Botherhood of the Ferret Ritual Chamber
      Botherhood of the Ferret Ritual Chamber
        Grand Whisker - Ring of Protection +3, Potion of Invisibility,
            Staff of Command
          QUEST: The Brotherhood of the Ferret - eat the sacred berry
          REWARD: 1500XP
          Note: if you refuse to eat the berry return to the strange cave
        Mintak (pink ferret)
        Brotherhood Cultist
      Rumbolt's Mansion - Main Floor
        Lord Rumbolt (Foriat Rumbolt) - Rumbolt's Key
        Fenib (Assassin) - Studded Leather Armor+1, Silver Ring
      Rumbolt's Mansion - Upper Floor
        Miss Tibbles (cat)
          Communicate with the cat - gives you the combination to the safe
          Kill her - Evil+1
        Mister Quink (Butler)
          I'm a guest of Lord Rumbolt's (Bluff) - 50XP
          Get in that wardrobe (Intimidate) - 50XP
        Painting
          Slide it aside - reveal Hidden Wall Safe
        Hidden Wall Safe - use Rumbolt's Key
          Pick the Lock (Open Lock) - 50XP, Rumbolt's Magic Bag
          QUEST: Go for the Throat - return to Altama
          If you didn't kill Rumbolt - Rinara+1, Charissa-1, Mantides-1
          If you killed Rumbolt - Charissa+1, Mantides+1, Rinara-1
        Chest - Mastercraft Lute
        Wardrobe - Potion of Invisibility, Potion of Antidote, Jeweled Dagger,
          The Political Structure of Westgate, Average Giant Scorpion Venom,
          Adamantine Longsword
        Pile of Books - List of Names
        Chest - 311GP, Alexandrite x2, Fluorspar x4, Bloodstone x3, Obsidian x3,
          Animate Dead, Identify, Haste
      Brother Edens' Shrine
        Brother Edens (Captain Pharros Sneed) - Topaz
          QUEST: The Tyrran Enclave - go to Thayan Compound
          REWARD: 3000XP
          He should be allowed to live - Good+1
        Seeker Tarmesh
      Vhammos Mausoleum
        Basket - Fresh Mummy Wrappings, Empty Bottle
        Greely (Crypt keeper's spirit)
        Egar Vhammos, Magdalene Vhammos
        Sarcophagus - Lily's corpse
          Use Fresh Mummy Wrappings and Preservation Fluid - B - 500XP
        Meddie Vhammos, Reverian Vhammos, Little Carby Vhammos
        Grandfather Vharlan Vhammos, Zombie Lord x2
          REWARD: Rinara's Fortune - 2250XP, 1000GP
        Preservation Fluid - B
      Brother Tobias Winery
        Tobias Timble (Halfling Vampire) - Vampires: An Overview, Coffin's Call,
            Sash of Shimmering, Cellar Key
          QUEST: The BTW Mystery - get three pieces of evidence: Monk's Journal,
            lots of weapons, rats in cellar, blood on clothes, employees in stupor
          REWARD: 3000XP
        Winemaker (Monk Vampire)
          Look more closely (Spot) - 50XP, sneering at you
        Winemaker (Niman, Monk Vampire)
          Look more closely (Spot) - 50XP, wine stain is blood
        Weapon Rack - recently used
        Desk - Monk's Journal
        Door - use Cellar Key
          Listen for Rats (Listen) - 50XP
      Winery Cellar
        Bucket
          Examine (Spot) - 50XP
      The Catacombs
        QUEST: Descent into Darkness - use Wooden Stake on Latasha and Kreed
        Vintage Red x3
        Grace Strongheart's Tomb - use Domino Mask
        Grace Strongheart, Wraith
        Grace Strongheart's Casket - Full Plate +2, Shining Light of Lathander,
          Paladin Helmet
        Sarcophagus - Gold Necklace, Gold Ring, Bag of Holding
        Sarcophagus - Bestow Curse, Horrid Wilting, Fire Opal
        Sarcophagus - Scarab of Protection +2
        Sarcophagus - Fireball, Delayed Blast Fireball, Ruby
        Latasha    
        Kreed (Court Member, Vampire)
        Night Mask Thug, Night Mask Mage
        Sarcophagus - Ring of Resistance +1, Emerald
        Rinara COMPANION (has gained 10,000XP)
          Gives You: Wooden Stake x2
        Sarcophagus - Kreed
          Use Wooden Stake - 250XP, Sacrificial Dagger
        Sarcophagus - Latasha
          Use Wooden Stake - 250XP, Vampire Dust
          QUEST: Descent into Darkness - open portal
        Sarcophagus - Beljuril
        Sarcophagus - Potion of Heal
        Altar
          Use Vampire Dust
          G-A-R-L-I-C S-U-N-L-I-G-H-T
          Use Sacrificial Dagger
          REWARD: 3000XP, open portal
        Portal (to Orbakh's Inner Sanctum)
        Statue (exit to Undergate)
      Orbakh's Inner Sanctum
        Portal (to The Catacombs)
        Orbakh (Vampire Lord, The Faceless, Night King, Night Masks ruler)
          mentions Domino Mask is tied to the spirit of Elandra of the Flails
          I am my own master - fight
          I wish to join you - Rinara and Charissa turn against you, Mantides will
              side wih you if he turned to Shar
           I am ready - Evil+100, Mark of the Vampire history feat,
              Vampire: Dominate history feat, Vampire: Gaseous Form history feat,
              Vampire: Children of the Night history feat,
              Vampire: Alternate Form history feat
           QUEST: Embracing the Night - cannot leave Undergate
           QUEST: Rats to the Slaughter - go to Old Sewer Section
           Gives You: Map to Ebon Claw Hideout
        Altama - Altama's Equalizer, Heart of the Beast, Potion of Heal
        Wererat Lieutenant x3
       Door (unlocked after attacking Orbakh)
        Sarcophagus - Orbakh
          Use Wooden Stake
          REWARD: In Pursuit of the Faceless - 3000XP
        Candelabra x2 - Wooden Stake
        Tasheni (Half-Elf Vampire, Countess of Shades, Ebon Claws mistress)
        Alek Rastaine - The Sly Blade
        Tynar Vungrald - Duskwood Light Shield
        Cassandra Vorsil - Studded Leather Armor +4
        Orbakh's Domino Mask
        Elandra (when you use the Portal to leave)
          QUEST: The Curse of the Mask - Domino Mask gains True Seeing,
            go to Undergate and use Domino Mask and follow trail to Barricade
            then defeat Sir Peregrim
    
    (10.04) Undergate, Westgate
        Portal to Arena District
        Omadon (robed woman) - mentions Domino Mask
          QUEST: Cult of the Faceless - use Strange Mirror
        Strange Mirror - portal to Temple of the Faceless
          QUEST: Cult of the Faceless - speak to Kriox
        Drow Merchant (Rapzin Ellestyn) STORE
          What's this fascinating item (Appraise) - 50XP, Rinara+1
          Sell him Dragon's Egg - 500GP, Chaotic+1
          Show him Token for Kajeel's Establishment - Anti-Psion Stone
        Dao Genie
          Give him Token for Kajeel's Establishment - opens Kajeel Portal
        Kajeel Portal
        Lizardfolk Witch STORE
          Tip: buy or sell anything you want from Lizardfolk Witch's store
          Gives You: Lizard Witch's Curse Antidote
          QUEST: Tortured Hearts - return to Gracie
        Sarl (Lizardfolk)
          You look great (Bluff) - 50XP
          You and Gracie (Diplomacy) - 50XP
          QUEST: Tortured Hearts - speak to Lizardfolk Witch
        Serena (Lizardfolk)
        Priest of Ilmater (Aloshin, imposter) - Beholder Ring (Slow)
          Tell me about Ilmater (Lore) - 50XP
        Derro
        Shady Huckster (Tiefling female)
          Offers you Mage's Battle Robe/Vagabond Rags for 500GP
          Offers you Silk Chapeau for 500GP
          Determine the object's true worth (Appraise) - 50XP
        Portal to Market Triangle
        Portal to Harbor Loop
        Statue (secret door to The Catacombs)
        Rock (to Old Sewer Section)
          Use Gaseous Form
        Barricade (tunnel to Human Cattle Factory)
      (Group of Thugs)
        Drow Wizard - The Grinning Skull, Garnet, Palemaster's Key, 120GP
        Bugbear, Troll, Ogre - Phenalope
        Chest - use Palemaster's Key - Dragon's Egg
        Duergar Battle Leader - Scale Mail +1
          QUEST: The Knot of Shou Lung - get Oil of Laduguer
        Duergar Crossbow - Greater Gloves of Concentration
      The Dark Lady's Promise
        Priestess of Shar
        Oruana Drearon (Monk of the Dark Moon)
        High Priestess Velisha STORE, HEALING (only for followers of Shar)
        Mantides (if he killed Dorn)
          I'm all for it - Night's Embrace, Darkstar
          REWARD: The Fate of Mantides
      Hidden House of Leira
       (Area 1)
        Spirit of Priestess
          QUEST: Cloak of Mysteries - kill Skyrim Bloodfang
        Shimmering Pool of Mist to area 2
        Shimmering Pool of Mist to area 3
       (Area 2)
        Shimmering Pool of Mist to area 1
        Shimmering Pool of Mist to area 5
        Shimmering Pool of Mist to area 3
       (Area 3)
        Shimmering Pool of Mist to area 1
        Shimmering Pool of Mist to area 4
       (Area 4)
        Shimmering Pool of Mist to area 3
        Shimmering Pool of Mist to area 5
        Shimmering Pool of Mist to area 2
       (Area 5)
        Shimmering Pool of Mist to area 2
        Spirit of Priestess
          Refuse to disturb the dead - Mantides+1
          Let's investigate/Looting to be had - Mantides-1
        Skyrim Bloodfang (Ogre Mage) - Greatsword +1, Cloak of Mysteries
          REWARD: Cloak of Mysteries - 500XP
        Ogre Henchman, Orc Henchman
      Troll Lair
      Troll Chieftain's Hut
        Mercenary Leader (of the Westblades)
        Signet Ring
          QUEST: A Star Is Born - return to Mintassan the Magnificent
      Duergar Quarter
        Duergar Warrior - Duergar Key
        Duergar Warrior - Chainmail +1
        Door - use Duergar Key
        Duergar Crossbow - Duergar Key
        Door - use Duergar Key
        Duergar Warrior - Duergar Key
        Duergar High Priestess - Gol'Kai's Cry, Malchor's Punch, Quarterstaff +2,
            Oil of Laduguer, Silver Ring
          QUEST: The Knot of Shou Lung - get Dragon's Egg
          QUEST: The Knot of Shou Lung - return to Porthyria
        Essence of Laduguer - Diamond
        Statue of Laduguer (Dweller in Shadow)
      Temple of the Faceless
        Strange Mirror - portal to Undergate
        Kriox (doppelganger)
          QUEST: Cult of the Faceless - speak to Vander Malavhan
          Give Her: Vander Malavhan's Cloak
          REWARD: 1000XP, 50XP, 50XP, 50XP
          QUEST: Cult of the Faceless - speak to Vander Malavhan then return
        Omadon
      Kajeel's
        Exit to Undergate
        Vander Malavhan
          QUEST: Cult of the Faceless - pay 400GP for a round of Elder Brew
          REWARD: 50XP, Vander Malavhan's Cloak
          QUEST: Cult of the Faceless - return to Kriox
        Gracie
          QUEST: Tortured Hearts - speak to Sarl
          REWARD: 500XP, Nymph Cloak +3, Lizardfolk Witch leaves
        Kajeel (Illithid)
          I have a stone - 500XP, 2000XP
          REWARD: The Mysterious Kajeel - location of Night Mask safe house
          QUEST: Lair of the Night Masks - fight Latasha at Night Mask Safe House
           I will use the stone - Adventurers unlock Trapdoor and kill Kajeel
           Thank you and farewell - avoid fight
          Do this the hard way - fight
          QUEST: The Mysterious Kajeel - use Trapdoor
        Adventurer - Bracers of Armor +2, Glittering Necklace
        Adventurer - Amulet of Natural Armor +2, Gold Ring
        Adventurer - Kajeel's Trapdoor Key, Light Shield +2, Silver Necklance
        Client Leader, Client
        Trapdoor - use Kajeel's Trapdoor Key
      Kajeel's Secret Room
        Kajeel - Kajeel's Key, Jacinth
          REWARD: The Mysterious Kajeel - location of Night Mask safe house
          QUEST: Lair of the Night Masks - fight Latasha at Night Mask Safe House
          I'm done here - Rinara+1, Mantides-1
          Time to die - Rinara-1, Mantides+1
        Footlocker - use Kajeel's Key - Garnet, Bloodstone x3, Phenalope x3, 839GP
        Bookcase - Phantasmal Killer, Dismissal, Lesser Globe of Invulnerability,
          Glyph of Warding, Slow
      Night Mask Safe House
        Latasha
        Brondin (Duergar) - The Ravager, Ring of Protection +1, Amethyst
        Zarkarus (Githyanki archmage) - Zakarus' Staff, Gold Necklace
        Hanna (Werewolf) - Leather Armor+1, Gold Ring, Emerald
        BTW Talisman (found when you leave)
          QUEST: Lair of the Night Masks - return to Pentical Bleth
          REWARD: 2500XP
      Human Cattle Factory
        Gnome Vampire Leader, Gnome Vampire
        Manual of Blood Harvesting
        Butchered Corpse (Obid Teltas)
        Sir Peregrim (Death Knight, Elandra's companion) - Scythe +4,
            Ring of the Shattered Vow
          QUEST: The Curse of the Mask - kill Elandra
          If Mantides beats him - Paladin, Mantides' Full Plate, Dawnbringer
          REWARD: The Fate of Mantides - 3000XP
          Tip: The weapon Mantides has equiped is given a +5 enchantment
        Elandra (Banshee, former Priestess of Hoar)
          Domino Mask gains Immunity Death Magic
          Suggests you put on the Domino Mask for immunity to Death Magic
          REWARD: The Curse of the Mask - curse is broken
        Zymena (Paeliryon), Erinyes (Devil)
        Orbakh - Curse broken ending, Total 104,599XP (L14)
      Old Sewer Section
        Rock (to Undergate)
        Vampire Male x2, Vampire Female TEMPORARY COMPANION
          QUEST: Rats to the Slaughter - kill everyone in Ebon Claw Hideout
        Drain Pipe - use Gaseous Form
        Wererat Archer - Bolt of Fire
        Running Water - use Bat form to fly across the chasm
        Lever - release quelzarn
        Nubbin (Wererat)
          Dominate the wererat
          Open the door
          Unlock and open the door
          Remove the garlic
      Ebon Claw Hideout
        Tasheni (Half-Elf Vampire, Countess of Shades, Ebon Claws mistress)
        Alek Rastaine - The Sly Blade
        Tynar Vungrald - Duskwood Light Shield
        Cassandra Vorsil - Studded Leather Armor +4
        Wererat, Wererat Lieutenant
          REWARD: Rats to the Slaughter - Vampire ending, Total 96,343XP (L14)
    
    ==============================================================================
    = Appendix ===================================================================
    ==============================================================================
    
    (A) Character Creation
    
    NWN2 is based on the Dungeons & Dragons 3.5 rules.  I highly recommend the
    official Dungeons & Dragons Player's Handbook v3.5 and especially the
    Forgotten Realms Campaign Setting (3.0).  The rules were modified a little for
    NWN2 but they are great books.
    
    The details given in this section are taken from the actual behavior in the
    game and not from the manual or in game descriptions as they contain errors
    and omissions.
    
    Your character can reach a maximum of level 20, even for races with a level
    adjustment.  So a human would stop advancing levels when they reach 190,000XP
    but a Svirfneblin would stop advancing when they reach 253,000XP.  # For MotB
    this has been raised to level 30.  @ For MoW the maximum is level 20.
    ______________________________________________________________________________
    
    (A.01) Gender
    
    Your gender will change the way a few characters interact with you and which
    romances are open to you.
    ______________________________________________________________________________
    
    (A.02) Race
    
    RACIAL BONUSES
    
    Human (Any)
      Quick to Master (extra feat at character generation)
      Skilled (+1 SP/Level)
    
    Half-Elf (Any)
      Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
      Immunity to Sleep
      Low-Light Vision
      Keen Sense (Active Search)
      Partial Skill Affinity (+1 Listen, Search, Spot)
      Skill Affinity (+2 Bluff, Diplomacy)
    
    Half-Drow (Any) #
      Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
      Immunity to Sleep
      Darkvision
      Keen Sense (Active Search)
      Partial Skill Affinity (+1 Listen, Search, Spot)
      Skill Affinity (+2 Bluff, Diplomacy)
    
    Moon Elf (Wizard)
      DEX+2 CON-2
      Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
      Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
      Immunity to Sleep
      Low-Light Vision
      Keen Sense (Active Search)
      Skill Affinity (+2 Listen, Search, Spot)
    
    Sun Elf (Wizard)
      INT+2 CON-2
      Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
      Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
      Immunity to Sleep
      Low-Light Vision
      Keen Sense (Active Search)
      Skill Affinity (+2 Listen, Search, Spot)
    
    Wood Elf (Ranger)
      STR+2, DEX+2, CON-2, INT-2
      Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
      Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
      Immunity to Sleep
      Low-Light Vision
      Keen Sense (Active Search)
      Skill Affinity (+2 Listen, Search, Spot)
    
    Wild Elf (Sorcerer) #
      DEX+2 INT-2
      Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
      Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
      Immunity to Sleep
      Low-Light Vision
      Keen Sense (Active Search)
      Skill Affinity (+2 Listen, Search, Spot)
    
    Dark Elf (Drow) (Wizard)
      Level Adjustment +2
      DEX+2, INT+2, CHA+2, CON-2
      Weapon Proficiency Elf (Longsword, Rapier, Longbow, Shortbow)
      Hardiness vs Enchantments (+2 vs Mind-Affecting Spells)
      Strong Will (+2 vs Will)
      Immunity to Sleep
      Darkvision
      Keen Sense (Active Search)
      Skill Affinity (+2 Listen, Search, Spot)
      Spell Resistance (SR 11 + character level)
      Light Blindness (-1 penalty to attack, skills and saves)
      Light 1/day racial spell (caster level equal to character level)
      Darkness 1/day racial spell (caster level equal to character level)
      See Invisibility 1/day racial spell (caster level equal to character level)
    
    Shield Dwarf (Fighter)
      CON+2, CHA-2
      Weapon Proficiency Dwarf (Dwarven Waraxe)
      Darkvision
      Stonecunning (+2 interior Search)
      Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
      Battle Training vs Orcs (Attack+1 vs Orcs)
      Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
      Hardiness vs Spells (+2 vs Spells)
      Hardiness vs Poisons (+2 vs Poison)
      Skill Affinity (+2 Lore)
    
    Gold Dwarf (Fighter)
      CON+2, DEX-2
      Weapon Proficiency Dwarf (Dwarven Waraxe)
      Darkvision
      Stonecunning (+2 interior Search)
      Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
      Battle Training vs Aberrations (Attack+1 vs Aberrations)
      Hardiness vs Spells (+2 vs Spells)
      Hardiness vs Poisons (+2 vs Poison)
      Skill Affinity (+2 Lore)
    
    Gray Dwarf (Duergar) (Fighter)
      Level Adjustment +1
      CON+2, CHA-4
      Weapon Proficiency Dwarf (Dwarven Waraxe)
      Darkvision
      Stonecunning (+2 interior Search)
      Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
      Battle Training vs Orcs (Attack+1 vs Orcs)
      Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
      Hardiness vs Spells (+2 vs Spells)
      Immunity to Poison
      Immunity to Paralysis
      Immunity to Phantasms (Immunity to the spells Phantasmal Killer and Weird)
      Greater Skill Affinity (+4 Move Silently)
      Partial Skill Affinity (+1 Listen, Spot)
      Light Sensitivity (-2 penalty to attack, skills and saves)
      Enlarge 1/day racial spell (caster level twice character level)
      Invisibility 1/day racial spell (caster level twice character level)
    
    Rock Gnome (Bard)
      CON+2, STR-2
      Small Stature (AC Size+1, Attack+1)
      Low-Light Vision
      Hardiness vs Illusions (+2 vs Illusions)
      Battle Training vs Giants (AC Dodge+4 vs Giants, Ogres, Trolls)
      Battle Training vs Reptilians (Attack+1 vs Lizardfolk, Kobolds)
      Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
      Skill Affinity (+2 Concentration, Listen)
      Spell Affinity (Illusion spell save DC+1)
    
    Deep Gnome (Svirfneblin) (Rogue)
      Level Adjustment +3
      DEX+2, WIS+2, STR-2, CHA-4
      Small Stature (AC Size+1, Attack+1)
      Darkvision
      Durability (+2 vs all saves)
      Slippery Defense (AC Dodge+4)
      Battle Training vs Reptilians (Attack+1 vs Lizardfolk, Kobolds)
      Battle Training vs Goblinoids (Attack+1 vs Goblins, Bugbears)
      Skill Affinity (+2 Concentration, Listen, Hide, Craft Alchemy, Spellcraft)
      Spell Affinity (Illusion spell save DC+1)
      Stonecunning (+2 interior Search)
      Spell Resistance (SR 11 + character level)
      Blindness 1/day racial spell (caster level equal to character level)
      Invisibility 1/day racial spell (caster level equal to character level)
      Entropic Shield 1/day racial spell (caster level equal to character level)
    
    Lightfoot Halfling (Rogue)
      DEX+2, STR-2
      Small Stature (AC Size+1, Attack+1)
      Fearless (+2 vs Fear)
      Good Aim (Attack+1 with Slings and Thrown Weapons)
      Skill Affinity (+2 Move Silently, Listen)
      Lucky (+1 vs all saves)
    
    Strongheart Halfling (Rogue)
      DEX+2, STR-2
      Small Stature (AC Size+1, Attack+1)
      Fearless (+2 vs Fear)
      Good Aim (Attack+1 with Slings and Thrown Weapons)
      Skill Affinity (+2 Move Silently, Listen)
      Quick to Master (extra feat at character generation)
    
    Half-Orc (Barbarian)
      STR+2, INT-2, CHA-2
      Darkvision
    
    Gray Orc (Cleric) $
      Level Adjustment +1
      STR+2, WIS+2, INT-2, CHA-2
      Weapon Proficiency Gray Orc (Greataxe, Longbow)
      Darkvision
      Scent (Track - show hostiles in mini-map)
      Long Gait (Movement speed bonus)
      Light Blindness (-1 penalty to attack, skills and saves)
    
    Aasimar (Planetouched) (Paladin)
      Level Adjustment +1
      WIS+2, CHA+2
      Darkvision
      Resist Acid Energy (5/-)
      Resist Cold Energy (5/-)
      Resist Electrical Energy (5/-)
      Skill Affinity (+2 Listen, Spot)
      Light 5/day racial spell (caster level equal to character level)
    
    Tiefling (Planetouched) (Rogue)
      Level Adjustment +1
      DEX+2, INT+2, CHA-2
      Darkvision
      Resist Cold Energy (5/-)
      Resist Fire Energy (5/-)
      Resist Electrical Energy (5/-)
      Skill Affinity (+2 Bluff, Hide)
      Darkness 1/day racial spell (caster level equal to character level)
    
    Air Genasi (Planetouched) (Fighter) #
      Level Adjustment +1
      DEX+2, INT+2, WIS-2, CHA-2
      Darkvision
      Summon Gale 1/day (Knockdown, disperse cloud effects)
      Air Resistance (Electrical 5/-)
    
    Earth Genasi (Planetouched) (Fighter) #
      Level Adjustment +1
      STR+2, CON+2, WIS-2, CHA-2
      Darkvision
      Merge with Stone 1/day (DR 5/Adamantine for 5 rounds)
      Earth Resistance (Acid 5/-)
    
    Fire Genasi (Planetouched) (Fighter) #
      Level Adjustment +1
      INT+2, CHA-2
      Darkvision
      Reach to the Blaze 1/day (Fire 2d4 for 5 rounds)
      Fire Resistance (Fire 5/-)
    
    Water Genasi (Planetouched) (Fighter) #
      Level Adjustment +1
      CON+2, CHA-2
      Darkvision
      Shrouding Fog (Concealment 20% for 5 rounds)
      Water Resistance (Cold 5/-)
    
    Yuan-Ti Pureblood (Ranger) $
      Level Adjustment +2
      DEX+2, INT+2, CHA+2
      Darkvision
      Scaled Skin (AC Natural+1)
      Spell Resistance (SR 11 + character level)
      Alertness (Listen+2, Spot+2)
      Blind-Fight (Reroll if miss when blinded, invisible creatures get no bonus)
      Snake Blood (Reflex+1, +2 vs Poison)
      Animal Trance 1/day racial spell (caster level equal to character level)
      Cause Fear 1/day racial spell (caster level equal to character level)
      Charm Person 1/day racial spell (caster level equal to character level)
      Darkness 1/day racial spell (caster level equal to character level)
      Entangle 1/day racial spell (caster level 4th)
    
      Active Search = always in detect mode with no movement speed penalty
    ______________________________________________________________________________
    
    (A.03) Class
    
    You start with a basic class and can add up to three more classes.
    
    BASIC CLASS ABILITIES
    
    Barbarian (Bbn) - 12HP, 4SP, High BAB, High Fortitude Saves
      REQ: Non-lawful
      Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
      L1: Rage (STR+4, CON+4, Will+2, AC-2 for 3+CON bonus rounds then STR-2,
        DEX-2, Movement-10% for 5 rounds, 1/day, L4 2/day +1 use every 4 levels)
      L1: Fast Movement (Movement+10%)
      L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
      L3: Trap Sense (AC Dodge+1 and Ref+1 vs traps every 3 levels)
      L7: Damage Reduction (1/- every 3 levels)
      L11: Greater Rage (STR+6, CON+6, Will+3, AC-2 for 3+CON bonus rounds then
        STR-2, DEX-2, Movement-10% for 5 rounds)
      L14: Indomitable Will (+4 vs Mind-Affecting Spells while in a Rage)
      L17: Tireless Rage (STR+6, CON+6, Will+3, AC-2 for 3+CON bonus rounds)
      L20: Mighty Rage (STR+8, CON+8, Will+4, AC-2 for 3+CON bonus rounds)
    # L24: Bonus feat every 4 levels
    
    Bard (Brd) - 6HP, 6SP, Medium BAB, High Reflex & Will Saves
      REQ: Non-lawful
      Light Armor, Shields, Simple Weapons, Longsword, Short Sword, Shortbow,
        Rapier
      Bardic Music (Class Level/day for 10 rounds)
        L1, Perform 3: Countersong (Ally SR10+Level)
        L1, Perform 3: Fascinate (Daze 1 enemy/level)
        L3, Perform 6: Haven Song (Enemies unable to attack)
        L6, Perform 9: Cloud Mind (Daze single enemy)
        L9, Perform 12: Ironskin Chant (Party DR 5/- for 4 rounds)
        L12, Perform 15: Song of Freedom (Dispel Enchantment and Transmutation)
        L15, Perform 18: Song of Heroism (Target AC Dodge+4, HP+4/level, Saves+4)
        L18, Perform 21: Legionnaire's March (Highest BAB in party used, Dmg+4)
      Inspiration (one active)
        L1: Inspire Courage (Atk+1, Dmg+1, L8 +2, +1 every 6 levels)
        L2: Inspire Competence (Skills+2, L11 +4, +2 every 8 levels)
        L5: Inspire Defense (AC Dodge+2, +1 every 5 levels)
        L7: Inspire Regeneration (1HP/2 rounds, +1HP every 5 levels)
        L8: Inspire Toughness (Universal+1, +1 every 5 levels)
        L11: Inspire Slowing (Enemies Movement-15%, L16 Movement-30%)
        L14: Inspire Jarring (Enemies Concentration-4, Will-2)
      L1: Armored Caster (Light Armor Spell Failure 0%)
      L1: Bardic Knowledge (Class Level added to Lore)
      L1: Arcane Spells (CHA)
      L8: Replace one known spell 2 levels below current level every 3 levels
    # L23: Bonus feat every 3 levels
    
    Cleric (Clr) - 8HP, 2SP, Medium BAB, High Fortitude & Will Saves
      REQ: Deity
      Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons
      Spontaneous Conversion (covert spell to healing:non-evil or harming:evil)
      Domains (two of the following)
        Air (Uncanny Dodge, Call Lightning, Chain Lightning)
        Animal (Animal Companion, Cat's Grace, True Seeing)
    #   Chaos (Slippery Mind, Color Spray, Confusion)
    #   Cold (Cold 5/-, Creeping Cold, Hypothermia, Polar Ray)
    #   Darkness (Blind-Fight, Blindness/Deafness, Shadow Conjuration,
          Power Word Blind)
        Death (Summon Shadow 1/day, Phantasmal Killer, Power Word Kill)
        Destruction (Smite Infidel 1/day, Rage, Acid Fog)
    #   Dream (Immunity Sleep, Sleep, Phantasmal Killer, Hiss of Sleep)
        Earth (Toughness, Stoneskin, Energy Immunity)
        Evil (Turn Outsider, Evard's Black Tentacles, Weird)
        Fire (Fire 5/-, Fireball, Wall of Fire)
        Fury (Battle Master 1/day, Enlarge Person, Tenser's Transformation)
        Good (Aura of Courage, L2 Magic Circle Against Alignment,
          Lesser Planar Binding)
        Healing (Empower Healing, L2 Cure Serious Wounds, L5 Heal)
        Knowledge (Identify, Knock, Clairaudience / Clairvoyance, True Seeing,
          Legend Lore)
    #   Law (Iron Will, Lionheart, Hold Monster, Mass Hold Person)
    #   Luck (Luck of Heroes, Freedom of Movement, Greater Spell Mantle)
        Magic (Mage Armor, Melf's Acid Arrow, Assay Resistance, Spell Mantle,
          Greater Dispel Magic, Blackstaff)
        Plant (Woodland Stride, Entangle, Barkskin, Poison, Mass Camouflage,
          Vine Mine)
        Protection (Divine Protection, Lesser Globe of Invulnerability,
          Energy Immunity)
        Strength (Divine Strength, Bull's Strength, Divine Power)
        Sun (Exceptional Turning, Searing Light, Sunbeam)
    #   Time (Initiative bonus, Haste, Premonition)
        Travel (Fast Movement, Freedom of Movement, Haste)
        Trickery (Feint, Grease, Invisibility, Confusion)
    #   Undeath (Extra Turn Undead uses, Animate Dead, Create Greater Undead)
    #   War (Deity's Weapon Proficiency and Martial or Exotic if required,
          Flame Strike, Power Word Stun)
        Water (Evasion, Poison, Ice Storm)
      L1: Divine Spells (WIS)
      L1: Turn Undead (Class Level+CHA bonus Turn and Damage, CHA bonus+3/day)
    # L23: Bonus feat every 3 levels
    
    Druid (Drd) - 8HP, 4SP, Medium BAB, High Fortitude & Will Saves
      REQ: Neutral, Deity
      Light Armor, Medium Armor, Shields, Club, Dagger, Dart, Quarterstaff, Spear,
        Scimitar, Sickle, Sling, Universal Sword
      Wild Empathy (can communicate with animals)
      Spontaneous Conversion (convert spell to Summon Monster of the same level)
      L1: Divine Spells (WIS)
      L1: Animal Companion
      L1: Nature Sense (Search+2, Spot+2 in exterior areas, Survival+2)
      L2: Woodland Stride (Movement+10% in exterior areas)
      L3: Trackless Step (Hide+4, Move Silently+4 in exterior areas)
      L4: Resist Nature's Lure (+2 vs Fear)
      L5: Wild Shape (Bear, Wolf, Boar, Badger, 1 hour/level 1/day, L6 2/day,
        L7 3/day, L10 4/day +1/day every 4 levels)
      L9: Venom Immunity (Immunity Poison)
      L12: Wild Shape - Dire (Dire Bear, Dire Wolf, Dire Boar, Dire Badger)
      L12: Plant Wild Shape (Treant, Shambling Mound)
      L16: Elemental Shape (Huge Earth, Air, Fire, Water Elemental,
        1 hour/level 1/day, L18 2/day, L20 3/day)
      L20: Elemental Shape - Elder (Elder Earth, Air, Fire, Water Elemental)
    # L24: Bonus feat every 4 levels
    
    Favored Soul (Fav) # - 8HP, 2SP, Medium BAB, High Fort, Reflex & Will Saves
      Light Armor, Medium Armor, Shields, Simple Weapons
      L1: Cleric Divine Spells (CHA, WIS for DC)
      L1: Deity's Weapon Proficiency (Martial or Exotic if required)
      L3: Deity's Weapon Focus
      L4: Replace one known spell 2 levels below current level every 2 levels
      L5: Energy Resistance (10/- for chosen energy type, L10 second type,
        L15 third type)
      L12: Deity's Weapon Specialization
      L17: Haste (3/day)
      L20: Damage Reduction (10/Alchemical Silver or 10/Cold Iron)
    # L23: Bonus feat every 3 levels
    
    Fighter (Ftr) - 10HP, 2SP, High BAB, High Fortitude Saves
      Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
    # Light, Medium, Heavy Armor, Shields, Tower Shields, Simple & Martial Weapons
      L1: Bonus Combat-Oriented feat, L2 and every 2 levels up to L20
    # L22: Bonus feat every 2 levels
    
    Monk (Mnk) - 8HP, 4SP, Medium BAB, High Fortitude, Reflex & Will Saves
      REQ: Lawful
      Club, Dagger, Handaxe, Kama, Quarterstaff, Shuriken, Sling, Light Crossbow,
        Heavy Crossbow, Universal Sword
      When wearing no armor
      L1: Monk AC Bonus (WIS bonus added to AC, L5 AC+1 every 5 levels)
      L1: Flurry of Blows (extra attack with Kama, Quartstaff, Shuriken or
            Unarmed at -2 penalty, L5 -1 penalty, L9 no penalty)
      L1: Unarmed Strike (Dmg 1d6, L4 1d8, L8 1d10, L12 1d12, L16 2d8, L20 2d10)
      L1: Improved Unarmed Strike (no attack of opportunity)
      L1: Stunning Fist (DC 10+Level/2+WIS bonus hold target 3 rounds, Level/day)
      L2: Deflect Arrows (deflect the first projectile each round)
      L2: Evasion (save vs reflex for no damage)
      L3: Monk Speed (Movement speed increases with experience)
      L3: Still Mind (+2 vs Mind-Affecting Spells)
      L4: Ki Strike (Unarmed attack considered Magic, L10 Lawful, L16 Adamantine)
      L5: Purity of Body (Immunity Disease)
      L6: Knockdown, Improved Knockdown
      L7: Wholeness of Body (Heal 2x Level 1/day)
      L9: Improved Evasion (save vs reflex for no damage, half damage on fail)
      L11: Diamond Body (Immunity Poison)
      L11: Greater Flurry (second extra attack)
      L13: Diamond Soul (SR 10+Level)
      L15: Quivering Palm (DC 10+Level/2+WIS bonus vs Fort or die, 1/day)
      L19: Empty Body (50% Concealment for Level rounds, 2/day)
      L20: Perfect Self (DR 10/magic)
    # L24: Unarmed Strike (Dmg 3d8, L28 3d10)
    # L25: Bonus feat every 5 levels
    
    Paladin (Pal) - 10HP, 2SP, High BAB, High Fortitude Saves
      REQ: Lawful Good, Deity
      Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
      L1: Smite Evil (Atk+CHA bonus, Dmg+Level, 1/day, L5 2/day +1 every 5 levels)
      L2: Lay on Hands (Heal Level x CHA bonus, 1/day)
      L2: Divine Grace (Universal+CHA bonus)
      L3: Divine Health (Immunity Disease)
      L3: Aura of Courage (Immunity Fear, allies +4 vs Fear)
      L4: Turn Undead (Class Level-3+CHA bonus Turn and Damage, CHA bonus+3/day)
      L4: Divine Spells (WIS, caster level half class level)
      L6: Remove Disease (1/day, +1 every 3 levels)
    # L23: Bonus feat every 3 levels
    
    Ranger (Rgr) - 8HP, 6SP, High BAB, High Fortitude & Reflex Saves
      Light Armor, Shields, Simple Weapons, Martial Weapons
      Wild Empathy (can communicate with animals)
      L1: Track (Show hostiles in mini-map)
      L1: Favored Enemy (Listen+1, Spot+1, Taunt+1, Dmg+1, L5 and every 5 levels
          additional enemy and +1 to all bonuses against all favored enemies)
        Aberration - Mind Flayer, Umber Hulk, $ Will-O'-Wisp
        Beast (Animal) - Wild Animals, Dire Animals, $ Deinonychus, $ Megaraptor
        Construct - Blade Golem, Bone Spider, Iron Golem, # Imaskari Golem,
            # Thayan Golem, # Clay Golem, # Homunculus, $ Clockroach
        Dragon - Dragons, # Wyvern
        Elemental - Air, Earth, Fire, Water, # Orglash
        Fey - Dryad, Pixie, # Telthors
        Giant - Fire Giant, Frost Giant, Ogre, Ogre Mage, Troll, # Fell Troll
        Humanoid
          Dwarf - Gold Dwarf, Shield Dwarf, Duergar
          Elf - Moon Elf, Sun Elf, Wood Elf, Wild Elf, Drow
            Half-Elves - Half-Elf, Half-Drow
          Gnome - Rock Gnome, Svirfneblin
          Goblinoid - Bugbear, Goblin, $ Batiri
          Human (and Gnoll) - Human, $ Gnoll
            Shapechanger - Werewolf, @ Wererat
          Halfling - Lightfoot Halfling, Strongheart Halfling
          Orc - Orc, $ Gray Orc
            Half-Orc
          Reptillian - Kobold, Lizardfolk
        Magical Beast - Celestial creatures, Fiendish Dire Rat, Phase Spider,
            Glow Spider, Winter Wolf, $ Worg, @ Quelzarn
        Monstrous Humanoid - Gargoyle, # Uthraki, # Hag, # Hagspawn, $ Annis,
            $ Firenewt, $ Yuan-ti, @ Derro
        Outsider - Aasimar, Tiefling, Bladeling, Shadow Mastiff, Sylph, Githyanki,
            Balor, Hezrou, Succubus, Erinyes, Horned Devil, Pit Fiend, Hell Hound,
            Mephits, Imp, # Genasi, # Planetar, # Solar, # Celestial, # Djinni
        Plant - # Treant, # Shambling Mound
        Undead - Ghast, Ghoul, Mummys, Nightwalker, Shadows, Skeletons, Vampires,
            Shadow Reaver, Wraiths, Zombie, Lich, # Demilich, # Death Knight,
            $ Drowned, $ Wight
        Vermin - Beetles, Blade Spider, Giant Spider
      L2: Combat Style (when wearing no armor or light armor)
      Two-Weapon Fighting Combat Style
        L2: Two-Weapon Fighting
        L6: Improved Two-Weapon Fighting
        L11 Greater Two-Weapon Fighting
      Archery Combat Style
        L2: Rapid Shot
        L6: Manyshot
        L11: Improved Rapid Shot
      L3: Toughness (+1 HP/level)
      L4: Animal Companion
      L4: Divine Spells (WIS, caster level half class level)
      L7: Woodland Stride (Movement+10% in exterior areas)
      L8: Swift Tracker (always in track mode with no movement speed penalty)
      L9: Evasion (save vs reflex for no damage)
      L13: Camouflage (no movement speed penalty when stealthed in exterior areas)
      L17: Hide in Plain Sight (hide while being watched in exterior areas)
    # L21: Perfect Two-Weapon Fighting or One Shot
    # L23: Bonus feat every 3 levels
    
    Rogue (Rog) - 6HP, 8SP, Medium BAB, High Reflex Saves
      Light Armor, Simple Weapons, Short Sword, Rapier, Shortbow
      L1: Sneak Attack (+1d6 dmg every 2 levels if you are hidden or the opponent
        is flat footed or has their back to you and is attacking another target)
      L1: Trapfinding (Search and Disable Device against traps over DC20)
      L2: Evasion (save vs reflex for no damage)
      L3: Trap Sense (AC Dodge+1 and Reflex+1 vs traps every 3 levels)
      L4: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
      L8: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
      L10: Rogue Special Ability or bonus feat and at L13, L16, L19
        Crippling Strike (STR-2 on sneak attack)
        Defensive Roll (save vs lethal blow for half damage 1/day)
        Improved Evasion (save for no damage, half damage on fail)
        Opportunist (+4 attack bonus for attack of opportunity)
        Skill Mastery (Disable Trap, Open Lock, Set Trap cannot roll less than 5)
        Slippery Mind (reroll save vs Mind-Affecting Spells)
    # L24: Rogue Special Ability or bonus feat every 4 levels
    
    Sorcerer (Sor) - 4HP, 2SP, Low BAB, High Will Saves
      Simple Weapons
      L1: Arcane Spells (CHA)
      L1: Summon Familiar
      L6: Replace one known spell 2 levels below current level every 2 levels
    # L23: Bonus feat every 3 levels
    
    Spirit Shaman (Sps) # - 8HP, 4SP, Medium BAB, High Fortitude & Will Saves
      Light Armor, Shields, Club, Dagger, Handaxe, Spear, Quarterstaff, Shortbow,
        Dart, Sling, Throwing Axe, Light Crossbow, Universal Sword
      L1: Druid Divine Spells (WIS, CHA for DC)
      L1: Spirit Guide (Alertness)
      L2: Chastise Spirits (1d4 dmg/level to spirits, 3+CHA Bonus/day)
            Spirits - Elementals, Fey, Shadows, Wraiths
      L3: Detect Spirits (for 10 minutes)
      L4: Blessing of the Spirits (AC Deflection+2, Universal+2 vs spirits)
      L4: Replace one known spell 2 levels below current level every 2 levels
      L5: Follow the Guide (reroll save vs Mind-Affecting Spells)
      L6: Ghost Warrior (ignore spirits concealment)
      L7: Warding of the Spirits (Allies AC Deflection+2, Universal+2 vs spirits
        for 10 minutes per level, 1/day)
      L9: Spirit Form (50% Concealment 5 rounds 1/day, L15 +1/day every 5 levels)
      L11: Recall Spirit (Raise Dead 1/day)
      L16: Weaken Spirits (Chastise Spirits use for 1+level/3 rounds)
      L17: Spirit Journey (cannot attack or be attacked for 1 round per level)
      L19: Favored of the Spirits (on death heal 10HP per level up to 150HP 1/day)
      L20: Spirit Who Walks (DR 5/Cold Iron, +3 vs Enchantments)
      L20: Low-Light Vision
    # L23: Bonus feat every 3 levels
    
    Swashbuckler (Swb) $ - 10HP, 4SP, High BAB, High Fortitude Saves
      Light Armor, Simple Weapons, Martial Weapons
      L1: Weapon Finesse (use DEX for melee attack rolls with light weapons)
      When wearing no armor or light armor
      L2: Grace (Reflex+1, L11 +1 every 9 levels)
      L3: Insightful Strike (Dmg+INT+STR bonus with light weapons and Scimitar)
      L5: Swashbuckler Dodge (AC Dodge+1 against current attacker, +1 every 5 lvl)
      L7: Mobility (AC Dodge +4 against attack of opportunity)
      L8: Improved Flanking (extra Atk+2 against an opponent that has their back
        to you and is attacking another target)
      L11: Luck of Heroes (Fort+1, Ref+1, Will+1, AC Luck+1)
      L13: Acrobatic Skill Mastery (Tumble cannot roll less than 5)
      L14: Weakening Critical (STR-2 on critical hit)
      L17: Slippery Mind (reroll save vs Mind-Affecting Spells)
      L19: Wounding Critical (CON-2 on critical hit)
      L23: Bonus feat every 3 levels
    
    Warlock (War) - 6HP, 2SP, Medium BAB, High Will Saves
      REQ: Evil or Chaotic
      Light Armor, Simple Weapons
      L1: Invocations (CHA for DC)
      L1: Eldritch Blast (ranged touch attack, damage 1d6, L3 2d6, L5 3d6, L7 4d6,
        L9 5d6, L11 6d6, L14 7d6, L17 8d6, L20 9d6)
      L1: Blast Shape Invocations (modify blast range and number of targets)
      L1: Eldritch Essence Invocations (secondary effect on top of base damage)
      L1: Armored Caster (Light Armor Spell Failure 0%)
      L2: Eldritch Lore (Lore+2, Spellcraft+2)
      L2: Replace one known invocation every level
      L3: Damage Reduction 1/Cold Iron (+1 every 4 levels)
      L4: Deceive Item (Use Magic Device+4)
      L8: Fiendish Resilience (Heal 1HP/round 20 rounds 1/day, L13 2HP, L18 5HP)
      L10: Energy Resistance (Resistance 5/- for two of Acid, Cold, Electrical,
        Fire, Sonic, L20 Resistance 10/- for chosen energy types)
      L12: Imbue Item (Create magic items without spells and at 25% discount)
    # L22: Eldritch Blast (10d6, +1d6 every 2 levels)
    # L23: Bonus feat every 3 levels
    # L30: Energy Resistance (Resistance 15/- for chosen energy types)
    
        Type    | Blast Shape    | Eldritch Essence | Invocation
        --------|----------------|------------------|-------------------------
        Least   | Eldritch Spear | Draining Blast   | Beguiling Influence
                | Hideous Blow   | Frightful Blast  | Dark One's Own Luck
                |                |                  | Darkness
                |                |                  | Devil's Sight
                |                |                  | Entropic Warding
                |                |                  | Leaps and Bounds
                |                |                  | Otherworldly Whispers #
                |                |                  | See the Unseen
        Lesser  | Eldritch Chain | Beshadowed Blast | Charm
                |                | Brimstone Blast  | Curse of Despair
                |                | Hellrime Blast   | Dread Seizure #
                |                |                  | Flee the Scene
                |                |                  | The Dead Walk
                |                |                  | Voracious Dispelling
                |                |                  | Walk Unseen
        Greater | Eldritch Cone  | Bewitching Blast | Chilling Tentacles
                |                | Hindering Blast #| Devour Magic
                |                | Noxious Blast    | Tenacious Plague
                |                | Vitriolic Blast  | Wall of Perilous Flame
        Dark    | Eldritch Doom  | Binding Blast #  | Dark Foresight
                |                | Utterdark Blast  | Retributive Invisibility
                |                |                  | Word of Changing
    
    Wizard (Wiz) - 4HP, 2SP, Low BAB, High Will Saves
      Dagger, Club, Quarterstaff, Light Crossbow, Heavy Crossbow, Universal Sword
      L1: Arcane Spells (INT)
      L1: Summon Familiar
      L1: Scribe Scroll
      L5: Bonus Spellcasting/Metamagic/Item Creation feat every 5 levels
    Specialist Wizard (Abj, Cjr, Div, Enc, Evo, Ill, Nec, Tra)
      L1: Spellcraft+2 from Specialist School, Bonus Spell for each casting level,
        cannot learn or cast spells from prohibited school
    
    PRESTIGE CLASS ABILITIES
    
    You can take up to ten levels in prestige classes except Shadow Thief of Amn,
    Neverwinter Nine, Harper Agent and Invisible Blade which have five levels and
    Hellfire Warlock which has only three levels.
    
    Note: Skill point requirements (REQ) do not include attribute or feat bonuses.
    
    Arcane Archer (Arc) - 8HP, 4SP, High BAB, High Fortitude & Reflex Saves
      REQ: Elf, Half-Elf, Sor, Wiz, L2 Brd, BAB 6, Point Blank Shot,
        Weapon Focus Longbow or Shortbow
      Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
      L1: Enhance Arrow (Arrow Enhancement+1 every 2 levels)
      L2: Imbue Arrow (Fireball Arrow, 3/day)
      L4: Seeker Arrow (always hits 1/day, L6 2/day)
      L8: Hail of Arrows (one arrow per target 1/day)
      L10: Arrow of Death (DC20 Slay target)
    
    Arcane Scholar of Candlekeep (Asc) # - 4HP, 2SP, Low BAB, High Will Saves
      REQ: L7 Brd, L6 Sor, L5 Wiz, Empower Spell, Skill Focus Concentration,
        Skill Focus Spellcraft, Spellcraft 8
      L1: Arcane Spellcasting (arcane class spell progression continues as normal)
      L1: Maximize Spell (Variables maximized, 3 higher spell slot)
      L2: Spell Knowledge (Party +1 vs Spells, L8 +2)
      L3: Improved Empower Spell (Spell power x1.5, 1 higher spell slot)
      L5: Quicken Spell (instant casting 1/round, 4 higher spell slot)
      L7: Improved Maximize Spell (Variables maximized, 2 higher spell slot)
      L10: Improved Quicken Spell (instant casting 1/round, 3 higher spell slot)
    
    Arcane Trickster (Atr) - 4HP, 4SP, Low BAB, High Reflex & Will Saves
      REQ: Non-lawful, L7 Brd, L6 Sor, L5 Wiz, Lore 7, Disable Device 7, Tumble 7,
        Spellcraft 4, Sneak Attack 2d6
      L1: Arcane Spellcasting (arcane class spell progression continues as normal)
      L1: Pilfer Magic (Dispel Magic, Atk+2, Universal+2 for 10 rounds 1/day,
        L5 2/day, L9 3/day)
      L2: Sneak Attack (+1d6 dmg every 2 levels)
      L3: Impromptu Sneak Attack (Sneak Attack, Deny DEX AC bonus 1/day, L7 2/day)
    
    Assassin (Asn) - 6HP, 4SP, Medium BAB, High Reflex Saves
      REQ: Evil, Hide 8, Move Silently 8
      Light Armor, Simple Weapons
      L1: Use Poison
      L1: Death Attack (Paralyze, +1d6 dmg every 2 levels added to Sneak Attack)
      L2: Poison Save (+1 vs Poison every 2 levels)
      L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
      L2: Ghostly Visage (1/day)
      L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
      L5: Darkness (1/day)
      L7: Invisibility (1/day)
      L8: Hide in Plain Sight (enter stealth mode while being watched)
      L9: Greater Invisibility (1/day)
    
    Blackguard (Blk) - 10HP, 2SP, High BAB, High Fortitude Saves
      REQ: Evil, BAB 6, Cleave, Hide 5
      Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
      L1: Use Poison
      L2: Smite Good (Atk+CHA bonus, Dmg+Level, 1/day)
      L2: Dark Blessing (Universal+CHA bonus)
      L2: Bull's Strength (1/day)
      L3: Aura of Despair (Enemies Universal-2)
      L3: Turn Undead (Class Level-2+CHA bonus Turn and Damage, CHA bonus+3/day)
      L3: Create Undead (Summon L10 Skeleton, L7 Summon L15 Skeleton)
      L4: Sneak Attack (+1d6 dmg every 3 levels)
      L5: Fiendish Servant (Summon L7 Dire Rat, L9 Summon L9 Dire Rat)
      L6: Inflict Serious Wounds (1/day)
      L7: Contagion (1/day)
      L8: Inflict Critical Wounds (1/day)
    
    Divine Champion (Chm) - 10HP, 2SP, High BAB, High Fortitude Saves
      REQ: BAB 7, Weapon Focus Any
      Simple Weapons, Martial Weapons
      L1: Lay on Hands (Heal Level x CHA bonus, 1/day)
      L2: Bonus feat from list every 2 levels
      L2: Sacred Defense (Universal+1 every 2 levels)
      L3: Smite Infidel (Differing Alignment Atk+CHA bonus, Dmg+Level, 1/day)
      L5: Divine Wrath (DR 5/- Atk+3 Dmg+3 Universal+3 for CHA bonus rounds 1/day)
    
    Doomguide (Dgd) $ - 6HP, 2SP, Medium BAB, High Will Saves
      REQ: Lawful, L5 Clr, L11 Pal, L5 Drd, L11 Rgr, Deity Kelemvor,
        Extra Turning (Clr, L4 Pal), Great Fortitude, Diplomacy 5
      L1: Deity's Weapon Proficiency (Exotic)
      L1: Divine Spellcasting (divine class spell progression continues as normal)
      L1: Kelemvor's Boon (Class Level added to Turn Undead)
      L2: Improved Turning (Turn Undead Class Level+1)
      L3: Extra Turning II (Turn Undead +4/day)
      L4: Save Bonus (+4 vs Death, L8 +8)
      L5: Bond of Fatal Touch (Dmg+1d6 vs Undead for 1 attack CHA bonus/day,
        L7 Atk+2 Dmg+2d6 vs Undead, L9 DC14 slay Undead)
      L6: Divine Vengeance (Undead+2d6 for 1 round)
      L8: Ethereal Purge (remove Concealment 1/day)
      L10: Extra Turning III (Turn Undead +4/day)
      L10: Empower Turning (Turn Undead Dmg+50%)
      L10: Kelemvor's Grace (Immunity Death, Party +4 vs Death)
    
    Duelist (Due) - 10HP, 4SP, High BAB, High Reflex Saves
      REQ: BAB 6, Mobility, Weapon Finesse, Parry 5, Tumble 5
      Simple Weapons, Martial Weapons
      L1: Canny Defense (INT bonus added to AC when not using a shield or armor)
      L2: Improved Reaction (Haste 1/day every 2 levels)
      L3: Enhanced Mobility (AC Dodge+8 against attack of opportunity)
      L4: Grace (Reflex+2)
      L5: Precise Strike (Dmg+1d6 with one handed piercing weapon, L10 Dmg+2d6)
      L6: Flourish (Piercing+2d6 with one handed piercing weapon every 5 rounds)
      L7: Elaborate Parry (Parry+Level)
      L9: Deflect Arrows (deflect the first projectile each round)
    
    Dwarven Defender (Def) - 12HP, 2SP, High BAB, High Fortitude & Will Saves
      REQ: Dwarf, Lawful, BAB 7, Dodge, Toughness
      Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
      L1: Defensive Stance (AC Dodge+4, STR+2, CON+4, Universal+2 until they move,
        1/day every 2 levels)
      L1: Improved Defense (AC Dodge+1, +1 every 3 levels)
      L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
      L4: Trap Sense (AC Dodge+1 and Reflex+1 vs traps every 4 levels)
      L6: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
      L6: Damage Reduction (DR 3/- every 4 levels)
    
    Eldritch Knight (Eld) - 6HP, 2SP, High BAB, High Fortitude Saves
      REQ: Weapon Proficiency Martial, L7 Brd, L6 Sor, L5 Wiz
      L1: Combat Casting (Concentration+4 in Defensive Casting mode)
      L1: Skill Focus Concentration (Concentration+3)
      L2: Arcane Spellcasting (arcane class spell progression continues as normal)
    
    Frenzied Berserker (Ber) - 12HP, 2SP, High BAB, High Fortitude Saves
      REQ: Non-lawful, BAB 6, Great Cleave
      L1: Frenzy (STR+6, Extra Attack, AC-4, HP-6/round for 3+CON bonus rounds
        then STR-2, Dex-2, Movement-10% for 5 rounds, 1/day every 2 levels)
      L1: Toughness (+1 HP/level)
      L2: Supreme Cleave (2 extra attacks after a kill)
      L4: Deathless Frenzy (Death Ward while in Frenzy)
      L5: Enhanced Power Attack (Power Attack Dmg+5, Improved Power Attack Dmg+10)
      L6: Inspire Frenzy (Allies STR+6, Extra Attack, AC-4, HP-12 for 2 rounds
        then STR-2, Dex-2, Movement-10% for 2 rounds, 1/day every 2 levels)
      L8: Greater Frenzy (STR+10 instead of STR+6)
      L10: Supreme Power Attack (Power Attack Dmg+6, Improved Power Attack Dmg+12)
    
    Harper Agent (Hrp) - 6HP, 6SP, Medium BAB, High Will Saves
      REQ: Non-evil, Brd, Clr, Drd, Pal, Rgr, Sor, Wiz, Fav, Sps,
        Alertness, Iron Will, Diplomacy 8, Lore 4, Survival 2
      Light Armor, Simple Weapons
      L1: Bardic Knowledge (Class Level added to Lore)
      L2: Harper Spellcasting (selected spell progression continues as normal)
      L2: Deneir's Eye (+3 vs Traps)
      L2: Lliira's Heart (+2 vs Mind-Affecting Spells)
      L3: Tymora's Smile (Universal+2 for 5 rounds 1/day)
      L4: Lurue's Voice (Dominate Animal 3/day)
      L5: Mystra's Boon (+2 vs Spells)
    
    Hellfire Warlock (Hel) $ - 6HP, 2SP, Medium BAB, High Will Saves
      REQ: L6 War, Brimstone Blast or Hellrime Blast, Intimidate 6, Spellcraft 6,
        Lore 12
      L1: Warlock Invoking (Warlock damage and invokations continue as normal)
      L1: Hellfire Blast (Eldritch Blast+2d6 Hellfire dmg per Class Level, CON-1
        each use, buring hands and glowing eyes)
      L2: Resistance to Fire (Fire 10/-, stacks with Warlock Energy Resistance)
      L2: Summon Baatezu (for 1d8+Class Level+CHA Bonus)
      L3: Hellfire Shield (Hellfire Blast against attackers, CON-1 each hit)
    
    Invisible Blade (Ibl) # - 6HP, 4SP, High BAB, High Reflex Saves
      REQ: Feint, Two-Weapon Fighting, Weapon Focus Dagger or Kukri, Bluff 8
      When wearing no armor
      L1: Unfettered Defense (INT bonus added to AC when not using ranged weapon)
      L1: Bleeding Wound (Dmg+2 for 3 rounds on sneak attack with light weapon,
        L3 +4, L5 +6, each level counts as level of sneak attack)
      L5: Feint Mastery (Bluff cannot roll less than 5)
    
    Neverwinter Nine (Nwn) - 8HP, 4SP, High BAB, High Reflex & Will Saves
      REQ: Member of the Neverwinter Nine, BAB 6
      L1: Protective Aura (Allies Universal+2, AC Deflection+1, L4 Universal+3,
        AC Deflection+2)
      L2: Guarding the Lord (Ally takes 30% of damage and you take 50%, 3/day)
      L3: Frantic Reactions (Movement+10%, AC+2 vs attacks of opportunity,
        +2d6 sneak attack dmg)
      L5: Furious Assault (Maximum melee damage, HP-10 for 3 rounds, 1/day)
    
    Pale Master (Pma) - 6HP, 2SP, Low BAB, High Fortitude & Will Saves
      REQ: Non-good, L7 Brd, L6 Sor, L5 Wiz
      L1: Arcane Spellcasting (arcane class spell progression every 2 levels)
      L1: Bone Skin (AC Natural+2, L4 +4, L8 +6)
      L2: Animate Dead (Summon Zombie 1/day, L7 Skeleton Warrior)
      L3: Darkvision
      L4: Summon Undead (Summon Ghoul 2/day, L5 Ghast, L7 Mummy, L9 Mummy Lord)
      L5: Deathless Vigor (Fort+4)
      L6: Undead Graft (Paralyze 2/day, L8 3/day)
      L7: Tough as Bone (Immunity Hold, Paralysis, Stun)
      L9: Summon Greater Undead (Summon Vampire 1/day, L9 Elite Vampire)
      L10: Deathless Mastery (Immunity Critical Hits)
      L10: Deathless Master's Touch (DC17 Slay target 3/day)
    
    Red Dragon Disciple (Rdd) - 12HP, 2SP, Medium BAB, High Fortitude & Will Saves
      REQ: Brd, Sor, Lore 8
      L1: Natural Armor Increase (AC Natural+1 every 3 levels)
      L2: Dragon Abilities (STR+2, L4 STR+2, L7 CON+2, L8 INT+2, L10 STR+4, CHA+2)
      L3: Dragon Breath (Cone of 2d10 Fire Dmg 1/day, L7 4d10, L10 6d10)
      L5: Blind-Fight (reroll miss if blinded, invisible creatures get no bonus)
      L10: Immunity to Fire
      L10: Immunity to Paralysis
    
    Red Wizard (Red) # - 4HP, 2SP, Low BAB, High Will Saves
      REQ: Human, Non-good, L5 Specialist Wiz, Metamagic or Item Creation feat,
        Spell Penetration, Greater Spell Penetration, Spellcraft 8
      L1: Red Wizard Spellcasting (Wizard spell progression continues as normal)
      L1: Enhanced Specialization (Specialist School Caster Level+1 vs SR and
        DC+1 vs Spell Save, cannot learn new spells from second prohibited school)
      L1: Specialist Defense (Specialist School Save+1 vs Spell, L3 +2, L7 +3,
        L9 +4)
      L2: Spell Power (Caster Level +1, +1 every 2 levels)
      L5: Bonus Spellcasting/Metamagic/Item Creation feat every 5 levels
    
    Sacred Fist (Saf) # - 8HP, 4SP, High BAB, High Fortitude & Reflex Saves
      REQ: BAB 4, Cast Divine Spells, Improved Unarmed Strike, Stunning Fist,
        Combat Casting
      Monk Speed and Unarmed Strike progression as normal
      L1: Divine Spellcasting (divine class spell progression L1-L3 L5-L7 L9-L10)
      L1: AC Bonus (AC+1 when wearing no armor or light armor, L5 AC+2, L10 AC+3)
      L1: Unarmed Damage (Dmg 1d6, L4 1d8, L8 1d10)
      L1: Code of Conduct (Atk-8 with any weapon)
      L3: Sacred Fist Fast Movement (Movement speed increases with experience)
      L4: Sacred Flames (WIS bonus+Class level half Fire half Holy unarmed dmg
        for 10 rounds 1/day, L8 2/day)
      L6: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
      L10: Inner Armor (AC+4, Universal+4, SR25 for WIS bonus rounds)
    
    Shadow Thief of Amn (Gld - Guild Thief) - 6HP, 6SP, Medium BAB, High Ref Saves
      REQ: Member of the Shadow Thieves of Amn, Stealthy, Bluff 3, Intimidate 3,
        Hide 8, Move Silently 3
      Light Armor, Simple Weapons
      L1: Sneak Attack (+1d6 dmg every 2 levels)
      L1: Doublespeak (Bluff+2, Diplomacy+2)
      L2: Bonus feat from list every 2 levels
      L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
      L3: Reputation (10% Merchant Discount, Bluff+2, Diplomacy+2, Intimidate+2)
      L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
    
    Shadowdancer (Shd) - 8HP, 6SP, Medium BAB, High Reflex Saves
      REQ: Mobility, Hide 10, Move Silently 8, Tumble 5
      Light Armor, Simple Weapons
      L1: Hide in Plain Sight (enter stealth mode while being watched)
      L2: Darkvision
      L2: Evasion (save vs reflex for no damage)
      L2: Uncanny Dodge (retain AC DEX bonus when caught flat footed)
      L3: Summon Shadow (for 24 hours, 1/day)
      L3: Shadow Daze (Daze for 5 rounds, 1/day)
      L4: Shadow Evade (AC Dodge+1, DR 5/Magic, Concealment 5% for 3 rounds 3/day,
        L6 AC Dodge+2, DR 5/Alchemical Silver, Concealment 10%,
        L8 AC Dodge+3, DR 10/Alchemical Silver, Concealment 15%,
        L10 AC Dodge+4, DR 10/Adamantine, Concealment 20%)
      L5: Defensive Roll (save vs lethal blow for half damage 1/day)
      L5: Improved Uncanny Dodge (can only be sneak attacked by Level+4 Rogue)
      L7: Slippery Mind (reroll save vs mind spells)
      L10: Improved Evasion (save for no damage, half damage on fail)
    
    Stormlord (Stl) # - 8HP, 2SP, Medium BAB, High Fortitude & Will Saves
      REQ: Cast L3 Divine Spells, Fort 4, Toughness, Great Fortitude,
        Weapon Focus Spear or Dart or Shuriken or Throwing Axe
      Stormlord's Weapons - Spear, Dart, Shuriken, Throwing Axe
      L1: Divine Spellcasting (divine class spell progression continues as normal)
      L1: Resistance to Electricity (Electricity 5/-, L4 10/-, L7 15/-)
      L1: Enhanced Stormlord Weapons (Atk+1, Dmg+1, L6 +2, L9 +3)
      L2: Shock Weapon (Electrical+1d8 for 20 rounds)
      L5: Shocking Burst Weapon (and Critical+Electrical 2d8 per multiplier)
      L8: Shocking Burst and Sonic Weapon (and Sonic+1d8)
      L9: Immunity to Electricity
      L10: Extended Storm Avatar (caster level equal to character level)
    
    Warpriest (Wpr) - 10HP, 2SP, High BAB, High Fortitude Saves
      REQ: BAB 5, Cast L4 Divine Spells, Combat Casting, Diplomacy 8, Spot 5
      Light, Medium, Heavy Armor, Shields, Tower Shields, Simple & Martial Weapons
      L1: War Glory (Allies Atk+1, Enemies Universal-1)
      L1: Remove Fear (Level/day)
      L2: Divine Spellcasting (divine class spell progression every 2 levels)
      L2: Inflame (Party +2 vs Fear & Mind-Affecting Spells for 5 rounds, 1/day,
        bonus +2 every 2 levels)
      L3: Mass Cure Light Wounds (1/day)
      L5: Fear Aura (Fear 1/day)
      L6: Battletide (1/day)
      L7: Haste (3/day)
      L9: Mass Heal (1/day)
      L10: Implacable Foe (Movement-50%, Allies HP+20 for 10 rounds 1/day)
    
    Weapon Master (Wep) - 10HP, 2SP, High BAB, High Reflex Saves
      REQ: BAB 5, Whirlwind Attack, Weapon Focus (Melee), Intimidate 4
      L1: Weapon of Choice (Melee)
      L1: Ki Damage (next attack does maximum damage, 1/day every level)
      L5: Increase Multiplier (Critical Multiplier+1)
      L5: Superior Weapon Focus (Atk+1)
      L7: Ki Critical (Threat Range+2)
    
    BASE ATTACK BONUS (BAB)
    
      Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
      ----------|------------------------------------------------------------
      High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
      Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11 12 12 13 14 15
      Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10
    
      Level #   | 21 22 23 24 25 26 27 28 29 30
      ----------|------------------------------
      High      | 21 22 23 24 25 26 27 28 29 30
      Medium    | 15 16 17 18 18 19 20 21 21 22
      Low       | 10 11 11 12 12 13 13 14 14 15
    
    SAVING THROW BONUSES
    
    For each class, saving throw bonuses in each of the above progress at either a
    high or low rate.
    
      Level   |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
      --------|------------------------------------------------------------
      High    |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9 10 10 11 11 12
      Low     |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5  5  5  6  6  6
    
      Level # | 21 22 23 24 25 26 27 28 29 30
      --------|------------------------------
      High    | 12 13 13 14 14 15 15 16 16 17
      Low     |  7  7  7  8  8  8  9  9  9 10
    
      Fortitude saves against disease, poison, paralysis or death spells
      Reflex saves against damage from traps or magical attacks
      Will saves against mind-affecting and magical effects
    
    CLASS SUMMARY
    
    Divided into Base Attack Bonus then sorted by Hit Points (high to low)
    
      Class                    | C HP SP BAB SAV | WEAP ARMOR | Requirements
      -------------------------|-----------------|------------|-----------------
      Barbarian (Bbn)          | B 12  4  H  F   |  SM  LM S  | Non-lawful
      Dwarven Defender (Def)   | P 12  2  H  F W |  SM  LMHS  | Lawful Dwarf
      Frenzied Berserker (Ber) | P 12  2  H  F   |            | Non-lawful
      Fighter (Ftr)            | B 10  2  H  F   |  SM  LMHST |
      Paladin (Pal)            | B 10  2  H  F   |  SM  LMHS  | Lawful Good
    $ Swashbuckler (Swb)       | B 10  4  H  F   |  SM  L     |
      Blackguard (Blk)         | P 10  2  H  F   |  SM  LMHS  | Evil
      Divine Champion (Chm)    | P 10  2  H  F   |  SM        |
      Duelist (Due)            | P 10  4  H   R  |  SM        |
      Warpriest (Wpr)          | P 10  2  H  F   |  SM  LMHST |
      Weapon Master (Wep)      | P 10  2  H   R  |            |
      Ranger (Rgr)             | B  8  6  H  FR  |  SM  L  S  |
      Arcane Archer (Arc)      | P  8  4  H  FR  |  SM  LM S  | Elf or Half-Elf
      Neverwinter Nine (Nwn)   | P  8  4  H   RW |            |
    # Sacred Fist (Saf)        | P  8  4  H  FR  |            |
      Eldritch Knight (Eld)    | P  6  2  H  F   |            |
    # Invisible Blade (Ibl)    | P  6  4  H   R  |            |
      -------------------------|-----------------|------------|-----------------
    # Red Dragon Disciple (Rdd)| P 12  2  M  F W |            | Bard or Sorcerer
      Cleric (Clr)             | B  8  2  M  F W |  S   LMHS  |
      Druid (Drd)              | B  8  4  M  F W | C    LM S  | Neutral
    # Favored Soul (Fav)       | B  8  2  M  FRW |  S   LM S  |
      Monk (Mnk)               | B  8  4  M  FRW | C          | Lawful
    # Spirit Shaman (Sps)      | B  8  4  M  F W | C    L  S  |
      Shadowdancer (Shd)       | P  8  6  M   R  |  S   L     |
    # Stormlord (Stl)          | P  8  2  M  F W |            |
      Bard (Brd)               | B  6  6  M   RW | CS   L  S  | Non-lawful
      Rogue (Rog)              | B  6  8  M   R  | CS   L     |
      Warlock (War)            | B  6  2  M    W |  S   L     | Evil or Chaotic
      Assassin (Asn)           | P  6  4  M   R  |  S   L     | Evil
    $ Doomguide (Dgd)          | P  6  2  H    W |    E       | Kelemvor, Lawful
      Harper Agent (Hrp)       | P  6  6  M    W |  S   L     | Non-evil
    $ Hellfire Warlock (Hel)   | P  6  2  M    W |            |
      Shadow Thief of Amn (Gld)| P  6  6  M   R  |  S   L     |
      -------------------------|-----------------|------------|-----------------
      Pale Master (Pma)        | P  6  2  L  F W |            | Non-good
      Sorcerer (Sor)           | B  4  2  L    W |  S         |
      Wizard (Wiz)             | B  4  2  L    W | C          |
      Arcane Trickster (Atr)   | P  4  4  L   RW |            | Non-lawful
    # Arcane Scholar (Asc)     | P  4  2  L    W |            |
      Red Wizard (Red)         | P  4  2  L    W |            | Non-good Human
    
      C   Class               - B Basic  P Prestige
      BAB Base Attack Bonus   - H High  M Medium  L Low
      SAV High Save Rate      - F Fortitude  R Reflex  W Will
      WEAP Weapon Proficiency - C Class  S Simple  M Martial  E Exotic
      ARMOR Armor Proficiency - L Light  M Medium  H Heavy  S Shields  T Tower
    
    ARMOR PROFICIENCY SUMMARY
    
    Sorted by Base Armor Class (low to high)
    
      Armor                |Base|Max DEX|AC Check|Arcane |Weight|    Feat
                           | AC | Bonus |Penalty |Failure|      |  Required
      ---------------------|----|-------|--------|-------|------|-------------
      Robes                |  0 | None  |    0   |   0%  | 10.0 | Light Armor
      Padded Armor         |  1 |   8   |    0   |   5%  | 10.0 | Light Armor
      Leather Armor        |  2 |   6   |    0   |  10%  | 15.0 | Light Armor
      Studded Leather Armor|  3 |   5   |   -1   |  15%  | 20.0 | Light Armor
      Hide Armor           |  3 |   4   |   -3   |  20%  | 25.0 | Medium Armor
      Chain Shirt          |  4 |   4   |   -2   |  20%  | 25.0 | Light Armor
      Scale Mail           |  4 |   3   |   -4   |  25%  | 30.0 | Medium Armor
      Mithral Chain Shirt  |  4 |   6   |   -0   |  10%  | 12.5 | Light Armor
      Mithral Scale Mail   |  4 |   5   |   -1   |  15%  | 15.0 | Light Armor
      Breastplate          |  5 |   3   |   -4   |  25%  | 30.0 | Medium Armor
      Chainmail            |  5 |   2   |   -5   |  30%  | 40.0 | Medium Armor
      Mithral Breastplate  |  5 |   5   |   -1   |  15%  | 15.0 | Light Armor
      Mithral Chainmail    |  5 |   4   |   -2   |  20%  | 20.0 | Light Armor
      Banded Mail          |  6 |   1   |   -6   |  35%  | 35.0 | Heavy Armor
      Mithral Banded Mail  |  6 |   3   |   -3   |  25%  | 17.5 | Medium Armor
      Half Plate           |  7 |   0   |   -7   |  40%  | 50.0 | Heavy Armor
      Mithral Half Plate   |  7 |   2   |   -4   |  30%  | 25.0 | Medium Armor
      Full Plate           |  8 |   1   |   -6   |  35%  | 50.0 | Heavy Armor
      Mithral Full Plate   |  8 |   3   |   -3   |  25%  | 25.0 | Medium Armor
      ---------------------|----|-------|--------|-------|------|-------------
      Light Shield         |  1 | None  |   -1   |   5%  |  5.0 | Shields
      Zalantar Light Shield|  1 | None  |   -1   |  -5%  |  5.0 | Shields
      Mithral Light Shield |  1 | None  |   -1   |   0%  |  3.0 | Shields
      Heavy Shield         |  2 | None  |   -2   |  15%  |  7.0 | Shields
      Zalantar Heavy Shield|  2 | None  |   -2   |  10%  |  7.0 | Shields
      Mithral Heavy Shield |  2 | None  |   -2   |   0%  |  4.2 | Shields
      Tower Shield X       |  4 | None  |  -10   |  50%  | 19.4 | Tower Shield
      Zalantar Tower Shield|  4 | None  |  -10   |  40%  | 19.4 | Tower Shield
      Mithral Tower Shield |  4 | None  |  -10   |  30%  | 11.6 | Tower Shield
    
      X Cannot be used by Gnomes and Halflings
    
    $ AC Check Penalty -1 for Masterwork Armor.
    
    WEAPON PROFICIENCY
    
    Divided into required feat then sorted by size then weight then damage
    
                       | F Size    Dmg Critical DamageType   Wgt
      -----------------|----------------------------------------------------
      Universal Sword *| S Medium  1d8 19-20/x2 Slashing     4.0   1H Melee
      -----------------|----------------------------------------------------
      Dagger           | S Tiny    1d4 19-20/x2 Piercing     1.0 L 1H Melee
      Dart             | S Small   1d4    20/x2 Piercing     0.0   1H Thrown
      Sling            | S Small   1d4    20/x2 Bludgeoning  0.1   1H Ranged
      Sickle           | S Small   1d6    20/x2 Piercing     2.0 L 1H Melee
      Mace             | S Small   1d6    20/x2 Bludgeoning  4.0 L 1H Melee
      Light Crossbow   | S Small   1d8 19-20/x2 Piercing     4.0   2H Ranged
      Club *           | S Medium  1d6    20/x2 Bludgeoning  3.0   1H Melee
      Morningstar *    | S Medium  1d8    20/x2 Bludg/Pierc  6.0   1H Melee
      Heavy Crossbow   | S Medium 1d10 19-20/x2 Piercing     8.0   2H Ranged
      Quarterstaff X   | S Large   1d6    20/x2 Bludgeoning  4.0   2H Melee
      Spear X          | S Large   1d8    20/x3 Piercing     6.0   2H Melee
      -----------------|----------------------------------------------------
      Kukri            | M Tiny    1d4 18-20/x2 Slashing     2.0 L 1H Melee
      Light Hammer     | M Small   1d4    20/x2 Bludgeoning  2.0 L 1H Melee
      Throwing Axe     | M Small   1d6    20/x2 Slashing     0.0   1H Thrown
      Short Sword      | M Small   1d6 19-20/x2 Piercing     2.0 L 1H Melee
      Handaxe          | M Small   1d6    20/x3 Slashing     3.0 L 1H Melee
      Shortbow         | M Medium  1d6    20/x3 Piercing     2.0   2H Ranged
      Rapier *         | M Medium  1d6 18-20/x2 Piercing     2.0 L 1H Melee
      Scimitar *       | M Medium  1d6 18-20/x2 Slashing     4.0 I 1H Melee
      Longsword *      | M Medium  1d8 19-20/x2 Slashing     4.0   1H Melee
      Flail *          | M Medium  1d8    20/x2 Bludgeoning  5.0   1H Melee
      Warhammer *      | M Medium  1d8    20/x3 Bludgeoning  5.0   1H Melee
      Battleaxe *      | M Medium  1d8    20/x3 Slashing     6.0   1H Melee
      Longbow X        | M Large   1d8    20/x3 Piercing     3.0   2H Ranged
      Falchion X       | M Large   2d4 18-20/x2 Slashing     8.0   2H Melee
      Greatsword X     | M Large   2d6 19-20/x2 Slashing     8.0   2H Melee
    # Greatclub X      | M Large  1d10    20/x2 Bludgeoning  8.0   2H Melee
      Warmace X        | M Large  1d12    20/x2 Bludgeoning  9.0   2H Melee
      Scythe X         | M Large   2d4    20/x4 Slash/Pierc 10.0   2H Melee
      Halberd X        | M Large  1d10    20/x3 Slash/Pierc 12.0   2H Melee
      Greataxe X       | M Large  1d12    20/x3 Slashing    12.0   2H Melee
      -----------------|----------------------------------------------------
      Shuriken         | E Tiny    1d2    20/x2 Piercing     0.0   1H Thrown
      Kama             | E Small   1d6    20/x2 Slashing     2.0 L 1H Melee
      Katana *         | E Medium 1d10 19-20/x2 Slashing     5.0   1H Melee
      Bastard Sword *  | E Medium 1d10 19-20/x2 Slashing     6.0   1H Melee
      Dwarven Waraxe * | E Medium 1d10    20/x3 Slashing     8.0   1H Melee
    
      F Feat - S Simple  M Martial  E Exotic
      L Light (Weapon Finesse and Insightful Strike)  I Insightful Strike
      X Cannot be used by Gnomes and Halflings
      * 2 Handed for Gnomes and Halflings
    
    ANIMALS
    
      Animal          |     Attributes      F/R/W     HP  AC  Atk   Dmg   Hi MS
      ----------------|--------------------------------------------------------
      Badger          |  10/17/16/2/12/6    5/5/1     13  16   +5   3-7    7  7
                      | Barbarian Rage
      Wolf            |  13/15/15/2/12/6    4/4/1     12  14   +1   2-7    6  6
                      | Low-Light Vision
      Brown Bear      |  17/13/17/2/12/6    5/3/1     13  14   +3  12-21   5  5
                      |
      Boar            |  15/10/17/2/13/4    5/2/1     14  16   +2   3-10   4  4
                      | Alertness
      Giant Spider    | 15/17/12/10/10/2    3/3/0      9  14   +1   3-10   7  7
                      | Darkvision
      Panther #       |  16/19/15/2/12/6    4/6/1     12  15   +3  12-21  11 11
                      | Alertness
      Blue Dragon #1  | 23/16/15/12/13/12  16/17/15  336  34  +28  21-38  14  3
      (Lawful Evil)   | SR 22, Darkvision, Search 29, Listen 33, Spot 33
      Bronze Dragon #1| 23/16/15/16/17/16  16/17/17  336  34  +28  21-38  14  3
      (Lawful Good)   | SR 22, Darkvision, Search 31, Listen 35, Spot 35
      Deinonychus $2  |  21/17/21/2/14/10   8/6/3     45  18   +7   8-16   3  3
                      | Low-Light Vision, Listen 13, Spot 13
    
      Hi - Hide   MS - Move Silently
      #1 - requires Dragon Companion feat  $2 - requires Dinosaur Companion feat
    
    FAMILIARS
    
    All familiars have the Weapon Proficiency Creature and Improved Evasion feats
    
      Animal |    Attributes    F/R/W HP AC Atk Dmg Hi MS | Feats and Skills
      -------|--------------------------------------------|-------------------
      Bat    |  1/15/10/6/14/4  2/4/2  4 15  -3  -5  2  8 | Listen 10, Spot 10
      Cat    |  3/15/10/6/12/7  2/4/1  4 15  +4  -4  6  6 | Weapon Finesse
      Rat    |  2/15/10/6/12/2  2/4/1  4 15  +4  -4  6  6 | Weapon Finesse
      Rabbit |  1/15/10/6/12/3  2/4/1  4 15  +4  -5  6  6 | Weapon Finesse
      Weasel |  3/15/10/6/12/5  2/4/1  4 15  -2  -4  6  6 | Low-Light Vision
      Spider | 10/17/12/6/10/2  3/3/0  5 13  -1 1-2  7  7 | Darkvision
      Pig    |  3/15/10/6/12/3  2/4/1  4 14  -3  -4  6  6 | Listen 6, Spot 6
      Beetle | 13/10/17/6/10/9  5/0/0  7 11  +1 2-3  4  4 | Darkvision
    
      Hi - Hide   MS - Move Silently
    
    Bonus feat while familiar is summoned
    
      Bat     Familiar Hearing Ability (Listen+3)
      Cat     Familiar Stealth Ability (Hide+3, Move Silently+3)
      Rat     Familiar Fortitude Ability (Fort+2)
      Rabbit  Familiar Luck Ability (Fort+1, Ref+1, Will+1)
      Weasel  Familiar Reflex Ability (Ref+2)
      Spider  Familiar Bluff Ability (Bluff+3)
      Pig     Familiar Diplomacy Ability (Diplomacy+3)
      Beetle  Familiar Hitpoints Ability (+1 HP/level)
    
    PROHIBITED SCHOOLS OF MAGIC
    
      School of Magic   | Specialist Wizard | Red Wizard #
                        | Prohibited School | Prohibited School
      ------------------|-------------------|------------------
      Abjurer (Abj)     | Conjuration       | Illusion
      Conjurer (Cjr)    | Transmutation     | Illusion
      Diviner (Div)     | Illusion          | Enchantment
      Enchanter (Enc)   | Illusion          | Abjuration
      Evoker (Evo)      | Conjuration       | Illusion
      Illusionist (Ill) | Enchantment       | Abjuration
      Necromancer (Nec) | Divination        | Illusion
      Transmuter (Tra)  | Conjuration       | Illusion
    ______________________________________________________________________________
    
    (A.04) Alignment
    
    Your alignment choice should reflect how you will play.  If your alignment
    goes outside its range it could stop your character from advancing.
    
      Alignment        | Range  | Start
      -----------------|--------|------
      Chaotic and Evil |   0-30 |  15
      Neutral          |  30-70 |  50
      Lawful and Good  | 70-100 |  85
    
    Each of the nine alignments has an associated title:
    
                       70               30
          Lawful Good   |  Neutral Good  |  Chaotic Good
            Crusader    |   Benefactor   |     Rebel
     70 ----------------|----------------|----------------
         Lawful Neutral |  True Neutral  | Chaotic Neutral
             Judge      |   Reconciler   |   Free Spirit
     30 ----------------|----------------|----------------
          Lawful Evil   |  Neutral Evil  |  Chaotic Evil
           Dominator    |   Malefactor   |    Destroyer
    ______________________________________________________________________________
    
    (A.05) Deity
    
    Clerics, Druids, Paladins and Rangers must choose a deity that fits with their
    class and alignment.  Other classes can choose a patron deity if they want.
    Lathander and Tyr are the most common deities in this game, others follow
    Chauntea and Ilmater.  # Chauntea, Mystra, Mielikki, Kelemvor.  $ Waukeen,
    Leira, Ubtao, Shar.  @ Lathander, Shar.
    
    Typically a deities alignment is no more than one away from yours.  Using the
    second table in A.04 the alignment can be one to the left, right, up or down.
    
      Human, Aasimar, Tiefling   | Pal| Drd      | Rgr           | Clr, Fav
      Gray Orc and other races   |    |          |               |
      ---------------------------|----|----------|---------------|-------------
      Ao (Overgod)               |    |          |               |
      Akadi                   TN |    | LN CN NE | LN CN NE      | LN CN NE
      Auril                   NE |    | NE       | Evil          | Evil
      Azuth                   LN | LG |          |               | Lawful
      Bane                    LE |    |          |               | LE LN NE
      Beshaba                 CE |    |          |               | CE CN NE
      Chauntea                NG | LG | NG TN    | Good TN       | Good TN
      Cyric                   CE |    |          |               | CE CN NE
      Deneir                  NG | LG |          |               | Good
      Eldath                  NG |    |          |               |
      Finder Wyvernspur       CN |    |          |               | Chaotic
      Garagos                 CN |    |          |               | Chaotic
      Gargauth                LE |    |          |               | LE LN NE
      Gond                    TN |    |          |               | Any
      Grumbar                 TN |    | Neutral  | Neutral       | Neutral
      Gwaeron Windstorm       NG | LG | NG       | Good          | Good
      Helm                    LN | LG |          |               | Lawful
      Hoar                    LN | LG |          |               | Lawful
      Ilmater                 LG | LG |          |               | LG LN NG
      Istishia                TN |    | Neutral  | Neutral       | Neutral
      Jergal                  LN | LG |          |               | Lawful
      Kelemvor                LN | LG | LN $     | Lawful $      | Lawful
      Kossuth                 TN |    | Neutral  | Neutral LG LE | Neutral LG LE
      Lathander               NG | LG |          |               | Good
      Lliira                  CG |    |          |               | CG CN NG
      Loviatar                LE |    |          |               | LE LN NE
      Lurue                   CG |    | CN NG    | CG CN NG      | CG CN NG
      Malar                   CE |    | CN NE    | CE CN NE      | CE CN NE
      Mask                    NE |    |          |               | Evil
      Mielikki                NG | LG | NG       | Good          | Good
      Milil                   NG | LG |          |               | Good
      Mystra                  NG | LG |          |               | Lawful NG CG
      Oghma                   TN |    |          |               | Any
      Red Knight              LN | LG |          |               | Lawful
      Savras                  LN | LG |          |               | Lawful
      Selune                  CG |    | CN NG    | CG CN NG      | CG CN NG
      Shar                    NE |    |          |               | Evil
      Sharess                 CG |    |          |               | CG CN NG
      Shaundakul              CN |    | CN       | Chaotic       | Chaotic
      Shiallia                NG | LG | NG       | Good          | Good
      Siamorphe               LN | LG |          |               | Lawful
      Silvanus                TN |    | Neutral  | Neutral       | Neutral
      Sune                    CG | LG |          |               | CG CN NG
      Talona                  CE |    | CN NE    | CE CN NE      | CE CN NE
      Talos                   CE |    | CN NE    | CE CN NE      | CE CN NE
      Tempus                  CN |    |          |               | Chaotic
      Torm                    LG | LG |          |               | LG LN NG
      Tymora                  CG |    |          |               | CG CN NG
      Tyr                     LG | LG |          |               | LG LN NG
      Umberlee                CE |    | CN NE    | CE CN NE      | CE CN NE
      Valkur                  CG |    |          |               | CG CN NG
      Velsharoon              NE |    |          |               | NE LN CN
      Waukeen                 TN |    |          |               | Neutral
    $ Leira                   CN |    | CN TN    | Chaotic TN    | Chaotic TN
    $ Ubtao                   TN |    | Neutral  | Neutral       | Neutral
    
      Gold Dwarf, Shield Dwarf   | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
      Abbathor                NE |    |          |               | Evil
      Berronar Truesilver     LG | LG |          |               | LG LN NG
      Clangeddin Silverbeard  LG | LG |          |               | LG LN NG
      Dugmaren Brightmantle   CG |    |          |               | CG CN NG
      Dumathoin               TN |    |          |               | Neutral
      Gorm Gulthyn            LG | LG |          |               | LG LN NG
      Haela Brightaxe         CG |    |          |               | CG CN NG
      Marthammor Duin         NG | LG | NG       | Good          | Good
      Moradin                 LG | LG |          |               | LG NG LN
      Sharindlar              CG |    |          |               | CG CN NG
      Thard Harr              CG |    | CN NG    | CG CN NG      | CG CN NG
      Vergadain               TN |    |          |               | Neutral
    
      Duergar                    | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
      Deep Duerra             LE |    |          |               | LE LN NE
      Laduguer                LE |    |          |               | LE LN NE
    
      Elf, Half-Elf              | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
      Aerdrie Faenya          CG |    | CN NG    | CG CN NG      | CG CN NG
      Angharradh              CG |    | CN NG    | CG CN NG      | CG CN NG
      Corellon Larethian      CG |    |          |               | CG CN NG
      Eilistraee              CG |    |          |               | CG CN NG
      Erevan Ilesere          CN |    |          |               | Chaotic
      Fenmarel Mestarine      CN |    | CN       | Chaotic       | Chaotic
      Hanali Celanil          CG |    |          |               | CG CN NG
      Labelas Enoreth         CG |    |          |               | CG CN NG
      Rillfane Rallathil      CG |    | CN NG    | CG CN NG      | CG CN NG
      Sehanine Moonbow        CG |    |          |               | CG CN NG
      Shevarash               CN |    | CN       | Chaotic       | Chaotic
      Solonor Thelandira      CG |    | CN NG    | CG CN NG      | CG CN NG
    
      Drow                       | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
      Eilistraee              CG |    |          |               | CG CN NG
      Ghaunadaur              CE |    |          |               | CE CN NE
      Kiransalee              CE |    |          |               | CE CN NE
      Lolth                   CE |    |          |               | CE CN NE *
      Seveltarm               CE |    |          |               | CE CN NE
      Vhaeraun                CE |    |          |               | CE CN NE
      * Female characters only
    
      Rock Gnome                 | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
      Baervan Wildwanderer    NG | LG | NG       | Good          | Good
      Baravar Cloakshadow     NG | LG |          |               | Good
      Flandal Steelskin       NG | LG |          |               | Good
      Gaerdal Ironhand        LG | LG |          |               | LG LN NG
      Garl Glittergold        LG | LG |          |               | LG LN NG
      Segojan Earthcaller     NG | LG | NG       | Good          | Good
      Urdlen                  CE |    |          |               | CE CN NE
    
      Svirfneblin                | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
      Callarduran Smoothhands TN |    |          |               | Neutral
      Urdlen                  CE |    |          |               | CE CN NE
    
      Halfling                   | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
      Arvoreen                LG | LG |          |               | LG LN NG
      Brandobaris             TN |    |          |               | Neutral
      Cyrrollalee             LG | LG |          |               | LG LN NG
      Sheela Peryroyl         TN |    | Neutral  | Neutral       | Neutral
      Urogalan                LN | LG |          |               | Lawful
      Yondalla                LG | LG |          |               | LG LN NG
    
      Half-Orc                   | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
      Bahgtru                 CE |    |          |               | CE CN NE
      Gruumsh                 CE |    |          |               | CE CN NE
      Ilneval                 NE |    |          |               | Evil
      Luthic                  NE |    |          |               | Evil
      Shargaas                CE |    |          |               | CE CN NE
      Yurtrus                 NE |    |          |               | NE CN CE
    
    $ Yuan-Ti Pureblood          | Pal| Drd      | Rgr           | Clr, Fav
      ---------------------------|----|----------|---------------|-------------
    $ Sseth                   CE |    | CN NE    | CE CN NE      | CE CN NE
    ______________________________________________________________________________
    
    (A.06) Attributes
    
    STR - Weight Allowance, Attribute Bonus to Melee Atk, Melee Dmg
    DEX - Attribute Bonus to Ranged Atk, AC, Reflex Saves
    CON - Attribute Bonus to HP per level, Fortitude Saves, Rage
    INT - Attribute Bonus to Skill Points at level up
          Wizard spells, Swashbuckler Insightful Strike Dmg
    WIS - Attribute Bonus to Will Saves, Monk AC, Quivering Palm
          Cleric, Druid, Paladin, Ranger and Spirit Shaman spells
          Favored Soul Spell DC
    CHA - Attribute Bonus to Turn Undead
          Bard, Favored Soul, Sorcerer and Warlock spells
          Spirit Shaman Spell DC
    
    Attribute scores can only be raised by up to a maximum of 10 points above
    their current base value when using spells or enchanted items.
    
    Weight Allowance
      STR   6   7   8   9  10  11  12  13  14  15  16  17  18  19  20  21  22  23
      lbs  60  70  80  90 100 115 130 150 175 200 230 260 300 350 400 460 520 600
    
      STR  24  25  26   27   28   29   30   31   32   33   34   35   36   37   38
      lbs 700 800 920 1040 1200 1400 1600 1840 2080 2400 2800 3200 3680 4160 4800
    
    Attributes usually start at 8 and you have 32 attribute points to allocate.
    A racial bonus offsets the scale.
    
      Attribute Score  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
      Attribute Bonus -2 -2 -1 -1  0  0  1  1  2  2  3  3  4  4  5
      Points Needed             1  1  1  1  1  1  2  2  3  3
    
    You gain one attribute point every four levels.
    ______________________________________________________________________________
    
    (A.07) Background (History Feat)
    
    All characters start with Harborman and can select one other history feat.
    Owners of the Limited Edition also start with Blessed of Waukeen and those
    who preordered start with Merchant's Friend.  Additional history feats
    (Epithets) are gained during the game.
    
    Harborman - You grew up in the farming village of West Harbor located on the
    swampy edge of the Mere of Dead Men.  Called "Harbormen" by outsiders, the
    citizens of West Harbor live with the constant dangers of the Mere and are
    known for being tough, practical, and self-reliant.
    
    % Merchant's Friend
    & Blessed of Waukeen
    
    Starting History Feats (can only take one at 1st level)
    
      Bully (STR 10: Fort+1, Intimidate+1, Bluff-1, Diplomacy-2)
      Devout (WIS 10: Will+1, Concentration+1, Bluff-1, Diplomacy-1)
      Farmer (Spot+1, Survival+1, Lore-2)
      Ladies Man/Flirt (CHA 12: Diplomacy+1, Listen+1, Intimidate-2)
      Militia (BAB 1: Parry+2, Craft Armor+1, Craft Weapon+1, Will-2)
      Natural Leader (CHA 10: Saves-1, Allies Atk+1)
      Tale Teller (CHA 10: Bluff+1, Lore+1, Concentration-2)
      Troublemaker (DEX 10: Ref+1, Set Traps+1, Slight of Hand+1, Will-2)
      Wild Child (DEX 10: Hide+1, Move Silently+1, Survival+1, Tumble+1,
        Appraise-2, Lore-2)
      Wizard's Apprentice (Brd, Sor, Wiz: Craft Alchemy+1, Spellcraft+1, Lore+1,
        Fort-1, Spot-1)
    $ Appraiser (INT 12: Appraise+2, Lore+1, Spot-1, Bluff-2, Sleight of Hand-2)
    $ Confidant (CHA 12: Bluff+1, Intimidate-1, Taunt-1)
    $ Foreigner (Lore+1, Diplomacy-1)
    $ Savvy (CHA 10, WIS 9 or less: Diplomacy+1, Will-1)
    $ Survivor (WIS 10, CON 9 or less: Search+1, Spot+1, Survival+1, Fort-2)
    $ Talent (Brd: Perform+1, Will-1)
    $ Veteran (CON 10: Fort+1, Diplomacy-1)
    
    Spirit Eater History Feats
    
    # Spirit Eater
    # Devour Spirit (Dmg Spirit HP-25%, Spirit+10%, Spirit Essence, 10/day)
    #   Suppress (Spirit+5%, reduce craving, 1/day)
    #   Eternal Rest (Dmg Undead HP-25%, Spirit+10%, Spirit Essence, Good+2)
    #   Devour Soul (Dmg Living HP-25%, Spirit+10%, Spirit Essence)
    #   Spirit Gorge (Devour multiple Spirits or Souls, increase craving)
    #   Bestow Life Force (Use Spirit to Heal party, reduce craving, Good+2)
    # Provoke Spirits (turn spirits hostile)
    # Satiate (Spirit 100%, XP-25%, 1/day)
    # Mold Spirit (Craft Volatile and Brilliant spirit essences)
    #   Malleate Spirit (Craft Pristine spirit essences)
    
    History Feats with a bonus that can be gained during the game
    
    # Ice Troll Berserker (Rage AC+2, Greater Rage AC+4, Mighty Rage AC+6)
    # Honorary Jarl (CHA+1)
    $ Protector (Survival+1)
    $ Yellow Dragon (Survival+2)
    $ Bane of the Batiri (cause fear at the start of encounters with Batiri)
    $ Dragon Slayer (Atk+2 vs Dragons, Dmg+2 vs Dragons)
    $ Last Port's Commanders (Atk+2 vs Undead)
    $ Neverwinter Patriot (Diplomacy+1)
    $ Villain of the Mere (+2 vs Non-evil creatures)
    $ Master Infiltrator (Hide+2, Move Silently+2)
    $ Serpents' Bane (can exit encounters with Yaun-ti)
    $ Researcher (Spellcraft+2)
    $   Master Researcher (Spellcraft+4)
    $ Friend of the Friends (Diplomacy +2)
    $ Forgotten Lord (Appraise +2)
    $ Breath of the Fated Winds (Intimidate +2)
    $ Tourist (Search+1)
    $  Wanderer (Search+1, Spot+1)
    $   Wayfarer (Search+1, Spot+1, Listen+1)
    $    Pathwalker (Search+1, Spot+1, Listen+1, Survival+1)
    $     Traveler (Search+2, Spot+1, Listen+1, Survival+1)
    $      Nomad (Search+2, Spot+2, Listen+1, Survival+1)
    $       Journeyman (Search+2, Spot+2, Listen+2, Survival+1)
    $        Master Guide (Search+2, Spot+2, Listen+2, Survival+2)
    $         Favored of the Roads (Search+2 Spot+2, Listen+2, Survival+2,
                 Movement bonus)
    $ Lesser Negative Aura (STR+1, INT+1)
    $   Negative Aura (STR+1, INT+1, DEX+1, CON+1)
    $     Greater Negative Aura (STR+1, INT+1, DEX+1, CON+1, WIL+1, CHA+1)
    
    Vampire History Feats
    
    @ Mark of the Vampire
        Undead (can be turned, healing harms you), Sunlight is deadly, Red Eyes,
        Lose Familiar, Unarmed Dmg+1d6, Energy Drain 2 Levels
        STR+6, DEX+4, INT+2, WIS+2, CHA+4, AC Natural+6, Regeneration+5,
        Darkvision, Dodge, Improved Initiative, Alertness, Lightning Reflexes
        Bluff+8, Hide+8, Move Silently+8, Listen+8, Spot+8, Search+8
        Immunity Disease, Critical Hits, Death Magic, Level/Ability Drain,
          Paralysis, Poison, Sneak Attack, Mind-Affecting Spells
    @ Vampire: Children of the Night (Summon 6d4 Bats, 5d4 Rats, 3d2 Wolves)
    @ Vampire: Alternate Form (Bat, Dire Bat, Wolf, Dire Wolf)
    @ Vampire: Gaseous Form (invisible, 100% damage reduction until you attack)
    @ Vampire: Dominate (Save vs Will)
    ______________________________________________________________________________
    
    (A.08) Skills
    
    You can raise class skills to a maximum of Level+3, half that for cross class
    skills.  Multiclass characters ignore the cross class maximum for skills from
    their other classes.
    
    Tip: You can carry up to 5 skill points forward to use the next time you level
    up.  This is useful for multiclass characters, rather than use 2 points on
    cross-class skills, just save them for when you level up in a class that has
    them as class skills.
    
         \ Class|B B C D F M P R R S W W A A A B C D D E B H N P R S G W W
          \     |b r l r t n a g o o a i r t s l h u e l e r w m d h l p e Key Req
     Skills\    |n d r d r k l r g r r z c r n k m e f d r p n a d d d r p
     -----------|-----------------------------------------------------------------
     Appraise   |- * - - - - - - * - - - - * - - - - - - - * - - - - * - - INT No
     Bluff      |- * - - - - - - * * * - - * * - - * - - - * - - - * * - - CHA No
     Concentrat |- * * * - * * * - * * * - * - * - - - * - - * * * - - * - CON No
     Craft Alch |- * * * - * - * * * * * * * * - - - - * - * - * * - * * - INT No
     Craft Arm  |* * * - * - * * - - * * - - - * * - * * - * * - * - - * - INT No
     Craft Trap |* * - - - * - * * - - - - * * * - - - - - * - * * * * - - INT No
     Craft Weap |* * * - * - * * * - * * * * * * * * * * - * * * * - * * * INT No
     Diplomacy  |- * * * - * * - * - - - - * * * - - - - - * * * * * * * - CHA No
     Disable Dev|- - - - - - - - * - - - - * * - - - - - - - - - - - * - - INT Yes
     Heal       |- - * * - - * * - - * - - - - * - - - - - - * * - - - * - WIS No
     Hide       |- * - - - * - * * - - - * * * * - - - - - * - * - * - - - DEX No
     Intimidate |* - - - * - - - * - * - - - * * - - - - * - * - - - * * * CHA No
     Listen     |* * - * - * - * * - - - * * * - - * * - - * * * * * * - - WIS No
     Lore       |- * * * * * * * * * * * - * - * * - - * - * * * * - * * * INT No
     Move Silent|- * - - - * - * * - - - * * * - - - - - - * - * - * * - - DEX No
     Open Lock  |- - - - - - - - * - - - - * * - - - - - - - - - - - * - - DEX Yes
     Parry      |* * * * * * * * * - - - - * * * * * * * * * * - * * * * * DEX No
     Perform    |x * x x x x x x x x x x x x x x x x x x x x x x x x x x x CHA Yes
     Search     |- - - - - - - * * - - - - * * - - - - - - - * - * * * - - INT No
     Set Trap   |- - - - - - - * * - - - - * * - - - - - - - - - - - * - - DEX Yes
     Slight Hand|- * - - - - - - * - - - - * * - - - - - - * - - - * * - - DEX Yes
     Spellcraft |- * * * - - - - - * * * - * - - - - - * - - - * * - - * - INT Yes
     Spot       |- - - * - * - * * - - - * * * - - * * - - - * - * * * - - WIS No
     Survival   |* - - * - - - * - - - - * - - - - - - - * * - - - - - - - WIS No
     Taunt      |* * - - * - - - * - * - - * - - - * - - - * - - - - * * * CHA No
     Tumble     |- * - - - * - - * - - - - * * - - * - - - * - - - * * - - DEX Yes
     Use Magic  |- * - - - - - - * - * - - - * - - - - - - - - - - - - - - CHA Yes
    
            \   Class | F S A I R S S  S D H
             \        | a p s b e a t  w g e Key Req
              \       | v s c l d f l  b d l
     Skills    \      | # # # # # # #  $ $ $
     -----------------|-----------------------------
     Appraise         | - - * - - - -  - - - INT No
     Bluff            | - - - * * - -  * - - CHA No
     Concentration    | * * * - * * *  - * * CON No
     Craft Alchemy    | * * * * * - -  - * - INT No
     Craft Armor      | * - - * - - -  * * - INT No
     Craft Trap       | - - - * - - -  - - - INT No
     Craft Weapon     | * - - * - - -  * * - INT No
     Diplomacy        | * * * - - - *  * * - CHA No
     Disable Device   | - - - - - - -  - - - INT Yes
     Heal             | * * - - - * -  - * - WIS No
     Hide             | - - - * - - -  - - - DEX No
     Intimidate       | - - - - * - *  - - * CHA No
     Listen           | - * - * - - -  - - - WIS No
     Lore             | * * * - * * *  * * * INT No
     Move Silent      | - - - * - - -  - - - DEX No
     Open Lock        | - - - - - - -  - - - DEX Yes
     Parry            | * - - * - - -  * - - DEX No
     Perform          | x x x * x x x  x x x CHA Yes
     Search           | - - * - - - -  - - - INT No
     Set Trap         | - - - - - - -  - - - DEX Yes
     Slight Hand      | - - - - - - -  - - - DEX Yes
     Spellcraft       | * * * - * * -  - * * INT Yes
     Spot             | - * - * - - -  - - - WIS No
     Survival         | - * - - - - *  - - - WIS No
     Taunt            | - - - - - - -  * - - CHA No
     Tumble           | - - - * - * -  * - - DEX Yes
     Use Magic Device | - - - - - - -  - - * CHA Yes
    
       x   Exclusive Skill         Key  Key Attribute
       *   Class Skill (1 point)   Req  Requires Training
       -   Cross Class Skill (2 points, 1 point with Able Learner feat)
    
    Tip: Skills can be raised by items with an ability modifier (eg Headband of
    Intellect +8 adds 4 to all skills with INT key attribute) or a skill modifier
    (eg Greater Gloves of the Artificer adds 6 to all crafting skills). All skills
    can also be raised temporarily by Heroism (+2) and Greater Heroism (+4) and if
    you have a Bard in your party, Inspire Competence will add up to 6 (#8).
    
    Appraise - as your appraise skill increases the amount you sell items for
    increases and the amount you buy items for decreases.
    
    Craft Alchemy - the maximum you need is 16
    Craft Armor - the maximum you need is 24 for Umber Hulk Half Plate
    Craft Trap - the maximum you need is 20 for deadly traps
    Craft Weapon - the maximum you need is 23 for exotic weapons
    
    Slight of Hand - there is little point raising this above 19 (including DEX
    and other bonuses) as this will guarantee success every time.
    
    Tip: Appraise, Diplomacy and Intimidate are of no use to other members of your
    party.  Bluff is only of use to party members if they use the Feint feat.
    
    $ For travel on the overland map the Party Leader should be skilled in either
    Hide or Move Silently to avoid detection, Listen or Spot to detect encounters
    and Survival to move faster when not on the roads.  To discover hidden
    locations on the overland map Search, Disable Device, Open Lock, Craft Weapon,
    Craft Armor, Craft Alchemy, Craft Trap, Use Magic Device, Tumble, Spellcraft,
    Lore, Heal, Appraise, Hide, Move Silently, Listen and Spot are also used.
    Before an encounter Bluff can be used to lower AC, Intimidate can be used
    to stun them with fear and Wild Empathy can be used to avoid a fight with
    beasts.
    ______________________________________________________________________________
    
    (A.09) Feats
    
    Choose a feat at L1, L3, L6, L9, L12, L15, L18
    # Choose a feat at L21, L23, L25, L27, L29
    
    BACKGROUND TRAITS (can only take one at 1st level)
    
      Artist (Perform+2, Spot+2)
      Blooded (Initiative+2, Spot+2)
      Bullheaded (Will+1, Resist Taunt+2)
      Courteous Magocracy (Lore+2, Spellcraft+2)
      Luck of Heroes (Fort+1, Ref+1, Will+1, AC Luck+1)
      Mind Over Body (Initial HP from INT, +1 HP with every Magic Feat)
      Silver Palm (Appraise+2, Bluff+2, Diplomacy+2)
      Snake Blood (Ref+1, +2 vs Poison)
      Spellcasting Prodigy (Bonus Spells and Casting DCs as if attribute +2)
      Strong Soul (Fort+1, Will+1, +1 vs Death)
      Thug (Initiative+2, Appraise+2, Intimidate+2)
    
    HERITAGE FEATS
    
    $ Fiendish Heritage (Non-good, 1st level: Spells+1 vs Good, Poison+4)
    $   Fiendish Resistance (Acid and Fire 3x Fiendish Feats/-)
    $   Fiendish Power (Evocations and Invocations level+1 and save DC+1)
    $   Fiendish Presence (L6: Fear 2/day)
    $   Fiendish Legacy (L9: Summon Monster V 3/day)
    $ Fey Heritage (Non-lawful, 1st level: Enchantments+3)
    $   Fey Skin (DR Fey Feats/Cold Iron)
    $   Fey Power (Enchantments and Invocations level+1 and save DC+1
    $   Fey Presence (L6: Deep Slumber 3/day)
    $   Fey Legacy (L9: Confusion 3/day)
    
    GENERAL
    
      Feint (Combat Expertise: Bluff to negate opponents DEX AC bonus)
      Circle Kick (Improved Unarmed Strike, DEX 15, BAB 3: extra attack)
      Extra Stunning Attacks (Stunning Fist: Attacks +3/day)
      Improved Rapid Shot (Manyshot: no penalty with Rapid Shot)
      Dash (Movement+5%)
      Monkey Grip (BAB 1: Use Two-Handed Weapons in one hand with Atk-2)
      Expert Tactician (Dex 13, BAB 2: On hit Atk+2 Dmg+2 for 1 round)
      Improved Initiative (Initiative+4)
      Toughness (+1 HP/level)
    $   Steadfast Determination (use CON bonus for will saves)
    $   Indomitable Soul (Iron Will: extra roll vs Fear & Mind-Affecting Spells)
      Track (Show hostiles in mini-map)
      Zen Archery (BAB 3, WIS 13: use WIS bonus for ranged attack)
      Extend Rage (Bbn, Ber: Rage, Frenzy +5 rounds)
      Extra Rage (Bbn, Ber: Rage, Frenzy +2/day)
      Greater Resiliency (Bbn L7: DR +1/-)
      Curse Song (Brd)
      Lingering Song (Brd: Bard Song +5 rounds)
      Extra Music (Brd: Bard Song +4/day)
      Battle Caster (Brd, War: Medium Armor Spell Failure 0%)
      Extra Wild Shape (Drd L5: Wild Shape +2/day, Elemental +1/day)
      Natural Spell (Drd L5, WIS 13: Cast while shapeshifted)
      Elephant's Hide (Drd L5: AC Natural+7 for 10 min instead of Wild Shape)
      Oaken Resilience (Drd L12: Immunity Critical, Sleep, Paralysis for 10 min)
    # Natural Bond (Rgr L4, Drd: Animal Companion as if Class Level+3 up to a
          maximum of Character Level)
    $ Dinosaur Companion (Rgr L4, Drd: change companion to a Deinonychus)
    $ Daylight Adaptation (Drow, Duergar, Gray Orc: Light Blindness no penalty)
    $ Leadership (L6: Up to six party members)
    
    GENERAL (Combat-Oriented)
    
      Blind-Fight (Reroll if miss when blinded, invisible creatures get no bonus)
      Combat Expertise (INT 13: AC+3, Atk-3)
        Improved Combat Expertise (BAB 6: AC+6, Atk-6)
      Disarm (INT 13: destroy targets weapon or knock it to the ground)
        Improved Disarm (no attack of opportunity)
      Dodge (DEX 13: AC Dodge+1 against current attacker)
        Mobility (AC Dodge +4 against attack of opportunity)
          Spring Attack (BAB 4: immunity attack of opportunity)
            Whirlwind Attack (Combat Expertise: Attack all opponents within 5ft)
      Improved Parry (INT 13: Parry roll success +5, no penalty on second parry)
      Improved Unarmed Strike (opponent no longer gets attacks of opportunity)
        Stunning Fist (DEX 13, WIS 13, BAB 8: hold target for 3 rounds)
        Deflect Arrows (DEX 13: deflect the first projectile each round)
      Knockdown
        Improved Knockdown (BAB 7: one size larger)
      Point Blank Shot (No penalty using missile weapons in melee)
        Rapid Shot (DEX 13: extra attack except crossbows)
          Manyshot (DEX 17, BAB 6: double damage from first shot)
      Rapid Reload (BAB 2: Crossbows get same number of attacks as Bows)
      Power Attack (STR 13: Dmg+3, Atk-3)
        Improved Power Attack (Dmg+6, Atk-6)
        Favored Power Attack (Rgr, BAB 4: 1H 2x Dmg, 2H 3x Dmg)
        Cleave (extra attack after a kill)
          Great Cleave (BAB 4: extra attack against every enemy after a kill)
      Two-Weapon Fighting (DEX 15: Atk+2 primary hand, Atk+6 off-hand)
        Two-Weapon Defense (AC Shield+1 with two weapons, Parry+2)
        Improved Two-Weapon Fighting (DEX 17, BAB 6: second off-hand attack)
          Improved Two-Weapon Defense (DEX 17, BAB 6: AC Shield+2, Parry+4)
          Greater Two-Weapon Fighting (DEX 19, BAB 11: third off-hand attack)
      Weapon Finesse (BAB 1: Use DEX for melee attack rolls with light weapons)
      Weapon Focus (BAB 1: Chosen Weapon Atk+1)
        Power Critical (BAB 4: Chosen Weapon Threat+4)
        Greater Weapon Focus (Ftr L8: Chosen Weapon Atk+2)
        Weapon Specialization (Ftr L4: Chosen Weapon Dmg+2)
          Greater Weapon Specialization (Ftr L12: Chosen Weapon Dmg+4)
    $ Weapon Focus (Melee Touch Attack)
    $ Weapon Focus (Ranged Touch Attack)
      Improved Critical (BAB 8: Chosen Weapon doubles critical range)
    
    GENERAL (Weapon Bonus Feat)
    
    # Elemental's Ruin (Critical Hits vs Elementals, Half Sneak Dmg vs Elementals)
    # Spirit's Ruin (Critical Hits vs Spirits, Half Sneak Dmg vs Spirits)
    
    PROFICIENCY FEATS
    
      Armor Proficiency Light (Padded, Leather, Studded Leather, Chain Shirt)
        Armor Proficiency Medium (Hide, Scale Mail, Chainmail, Breastplate)
          Armor Proficiency Heavy (Banded Mail, Half Plate, Full Plate)
      Shield Proficiency (Light Shield, Heavy Shield)
        Tower Shield Proficiency (Tower Shield)
      Weapon Proficiency Simple
      Weapon Proficiency Martial
      Weapon Proficiency Exotic (BAB 1)
    
    SPELLCASTING FEATS
    
      Combat Casting (Concentration+4 in Defensive Casting mode)
      Practiced Spellcaster (Spellcraft 4: Chosen class level increased up to +4)
      Extra Slot (L4: Extra spell chosen from up to one level lower)
      Spell Focus (Chosen School DC+1 vs Spell Save)
        Greater Spell Focus (Chosen School DC+2 vs Spell Save)
        Arcane Defense (Chosen School Save+2 vs Spell)
        Augment Summoning (Focus Conjuration: Summoned Creature STR+4, CON+4)
      Spell Penetration (Caster Level+2 vs SR)
        Greater Spell Penetration (Caster Level+4 vs SR)
      Augment Healing (Heal 4: HP Healed +2/spell level)
    
    METAMAGIC FEATS
    
      Silent Spell (Cast L1: Silent casting, 1 higher spell slot)
      Still Spell (Cast L1: Motionless casting, 1 higher spell slot)
      Extend Spell (Cast L1: Spell duration doubled, 1 higher spell slot)
        Persistent Spell (Cast L6: Spell duration 24 hours, 6 higher spell slot)
      Empower Spell (Cast L2: Spell power x1.5, 2 higher spell slot)
      Maximize Spell (Cast L3: Variables maximized, 3 higher spell slot)
      Quicken Spell (Cast L4: instant casting 1/round, 4 higher spell slot)
    
    ITEM CREATION FEATS
    
      Brew Potion (Caster L3)
      Craft Magic Arms and Armor (Caster L5)
      Craft Wand (Caster L5)
      Craft Wondrous Item (Caster L3)
      Scribe Scroll (Caster L1)
    
    DIVINE FEATS
    
      Divine Might (Turn Undead, CHA 13, Power Attack: Dmg+CHA bonus)
      Divine Shield (Turn Undead, CHA 13, Power Attack: Shield+CHA bonus)
      Divine Resistance (Turn Undead: Cold 5/-, Fire 5/-, Electrical 5/-)
      Extra Smiting (Smite: Smite +2/day)
      Extra Turning (Clr, L4 Pal: Turn Undead +4/day)
    $   Extra Turning II (Turn Undead +4/day)
    $     Extra Turning III (Turn Undead +4/day)
    $   Sacred Purification (Heal Party 1d8+CHA bonus, Dmg Undead 1d8+CHA bonus)
    $   Divine Vengeance (Undead+2d6 for 1 round)
      Scared Vengeance (Turn Undead: Undead+2d6 for 1 round)
    $ Empower Turning (Turn Undead: Turn Undead Dmg+50%)
    $ Improved Turning (Turn Undead: Turn Undead Class Level+1)
    
    SKILLS AND SAVE FEATS
    
      Able Learner (Cross-Class skills cost only 1 point)
      Alertness (Listen+2, Spot+2)
      Great Fortitude (Fort+2)
      Iron Will (Will+2)
      Lightning Reflexes (Ref+2)
      Negotiator (Bluff+2, Diplomacy+2)
      Nimble Fingers (Disable Traps+2, Open Locks+2)
      Resist Disease (+4 vs Disease)
      Resist Poison (+4 vs Poison)
      Resist Acid Energy (Fort 8: Acid 5/-)
      Resist Cold Energy (Fort 8: Cold 5/-)
      Resist Electrical Energy (Fort 8: Electrical 5/-)
      Resist Fire Energy (Fort 8: Fire 5/-)
      Resist Sonic Energy (Fort 8: Sonic 5/-)
      Self Sufficient (Heal+2, Survival+2)
      Skill Focus (Chosen Skill+3)
      Stealthy (Hide+2, Move Silently+2)
    
    CLASS ABILITIES
    
      Improved Favored Enemy (Rgr, BAB 5: Dmg+3 vs favored enemies)
    # Epic Character (L21)
    
    EPIC FEATS (L21) #
    
    f Armor Skin (AC Natural+1)
      Blinding Speed (DEX 25: Haste for 5 rounds 1/day)
    f Epic Prowess (Atk+1)
        Armed Deflection (DEX 21 WIS 15, Combat Expertise: deflect 1st projectile)
        Combat Insight (BAB 15, Combat Expertise: use INT for melee weapon damage)
        Expose Weakness (Evasion: if attack hits AC-3, Dmg+DEX bonus for 5 rounds)
      Epic Deflection (DEX 19, Deflect Arrows: deflect first two projectiles)
    f Epic Weapon Focus (Greater Weapon Focus: Chosen Weapon Atk+4)
    f   Epic Weapon Specialization (Greater Weapon Specialization: Weapon Dmg+6)
    f Overwhelming Critical (Great Cleave, Weapon Focus, Improved Critical, STR23:
          Chosen Weapon Critical +1d6 per multiplier)
    f Improved Whirlwind Attack (Whirlwind Attack, DEX 23: larger area of effect)
    f Improved Stunning Fist (Stunning Fist: DC+2, may be taken up to 10 times)
      Perfect Two-Weapon Fighting (Greater Two-Weapon Fighting, DEX 25:
          same number of offhand attacks as main hand attacks)
      One Shot (Improved Rapid Shot, DEX 27: on hit maximum damage critical hit,
          ignore concealment, arrow deflection and critical hit immunity)
    f Epic Toughness (Toughness: +30 HP, may be taken up to 10 times)
        Epic Resilience (no automatic fail on a roll of 1)
        Rescue (Fort 12: when active you take half allies damage with DR 2/-)
    f Epic Damage Reduction 3/- (CON 21)
    f   Epic Damage Reduction 6/-
    f     Epic Damage Reduction 9/-
      Great Strength (STR+1, may be taken up to 10 times)
      Great Dexterity (DEX+1, may be taken up to 10 times)
      Great Constitution (CON+1, may be taken up to 10 times)
    w Great Intelligence (INT+1, may be taken up to 10 times)
      Great Wisdom (WIS+1, may be taken up to 10 times)
      Great Charisma (CHA+1, may be taken up to 10 times)
      Epic Fortitude (Great Fortitude: Fort+4)
        Last Stand (Epic Prowess: Party HP+20d10 for CHA bonus rounds)
      Epic Will (Iron Will: Will+4)
      Epic Reflexes (Lightning Reflexes: Ref+4)
      Epic Acid Resistance (Resist Acid Energy: Acid +10/-, up to 10 times)
      Epic Cold Resistance (Resist Cold Energy: Cold +10/-, up to 10 times)
      Epic Electrical Resistance (Resist Electrical Energy: Electrical +10/-)
      Epic Fire Resistance (Resist Fire Energy: Fire +10/-, up to 10 times)
      Epic Sonic Resistance (Resist Sonic Energy: Sonic +10/-, up to 10 times)
      Automatic Silent Spell 0-3 (Silent Spell, Spellcraft 24, Cast L9)
        Automatic Silent Spell 0-6
          Automatic Silent Spell 0-9
      Automatic Still Spell 0-3 (Still Spell, Spellcraft 24, Cast L9)
        Automatic Still Spell 0-6
          Automatic Still Spell 0-9
      Automatic Quicken Spell 0-1 (Quicken Spell, Spellcraft 30, Cast L9)
        Automatic Quicken Spell 0-2
          Automatic Quicken Spell 0-3
      Epic Spell Focus (Greater Spell Focus, Cast L9: Chosen School DC+3 vs Spell)
      Epic Spell Penetration (Greater Spell Penetration: Caster Level+6 vs SR)
      Epic Spell Mass Fowl (Spellcraft 24, Drd, Sor, Wiz)
      Epic Spell Vampiric Feast (Spellcraft 24, Clr, Drd, Sor, Wiz, War)
      Epic Spell Epic Gate (Spellcraft 27, Clr, Drd, Sor, Wiz, War)
      Epic Spell Hellball (Spellcraft 30, Sor, Wiz, War)
      Epic Spell Entropic Husk (Spellcraft 31, Drd, Sor, Wiz, War)
      Epic Spell Damnation (Spellcraft 32, Clr, War)
      Planar Turning (Turn Undead, CHA 25: Turn Outsider)
      Epic Divine Might (Divine Might, STR 21, CHA 21: Dmg+2x CHA bonus)
      Great Smiting (Smite, CHA 25: Dmg+Level, may be taken up to 10 times)
      Chorus of Heroism (Brd L15 Perform 18: Party AC Dodge+4 HP+4/level, Saves+4)
      Song of Requiem (Brd L21, Perform 24: Sonic dmg 2x Perform, min Perform/3)
        Hymn of Requiem (Perform 30: song damage heals party, min Perform/3)
      Thundering Rage (Bbn L16, STR 25: Critical +2d6 per multiplier)
      Epic Rage (Bbn L20, STR 30, BAB 25: STR+10, CON+10, Will+8)
      Magical Beast Wild Shape (Drd L10, WIS 25: Celestial Leopard, Phase Spider,
          Winter Wolf)
      Dragon Shape (Drd L26, WIS 29: Black Dragon, Blue Dragon, Red Dragon)
      Epic Animal Companion (WIS 25: Animal Companion as if Class Level+3)
        Dragon Companion (Dragon Shape: Blue Dragon or Bronze Dragon companion)
      Improved Spell Resistance (Mnk L13: SR+2, may be taken up to 10 times)
      Blazing Aura (Mnk L13, WIS 25: Fire+1d10, Fire 1d6 on hit, 5+WIS rounds)
      Bane of Enemies (Rgr L21: Atk+2, Dmd+2d6 vs favored enemies)
      Improved Sneak Attack (Sneak 8d6: Sneak+1d6, may be taken up to 10 times)
      Epic Precision (Crippling Strike: half Sneak dmg against sneak immunity)
      Epic Dodge (Improved Evasion, Defensive Roll, DEX 25, Tumble 30:
          avoid all damage from current target 1/round)
      Self-Concealment (Improved Evasion, DEX 30, Hide 30, Tumble 30:
          Concealment +10%, may be taken up to 5 times)
      Eldritch Master (War L16, Spellcraft 24: Eldritch Blast Atk+2, Dmg+50%)
      Epic Fiendish Resilience (War L18: Heal 25HP/round for 20 rounds 1/day)
      Epic Eldritch Blast (War L20: Eldritch Blast+1d6, may be taken 8 times)
    
      f Fighter Bonus Feats   w Wizard Bonus Feats
    
    TEAMWORK FEATS $
    
      Cost 1000 gold, at least four people in your group, Leader is the character
      asking for the training.  Racial attribute bonuses do not count towards base
      attribute requirements
    
      Can train in one feat at L1 and one more every 3 levels
    
    * Awareness (Leader - Listen 12 and Spot 12, Party - Listen 2 or Spot 2:
        Listen+2, Spot+2)
      Camp Routine (Leader - Survival 8, Party - Survival 1:
        hostile encounter while resting chance-25%)
    * Circle of Blades (Leader - Weapon Specialization and BAB 6
        Party - Sneak Attack or Weapon Finesse: Dmg+2 from behind)
      Fearsome Roster (Leader - Intimidation 8, Party - Intimidation 1 or CHA 13:
        EL's 3 lower than party will flee)
    * Foe Hunting (Leader - Rgr, Party - BAB 4:
        Dmg+2 against teams favored enemies)
      Group Trance (Leader - Elf or Half-Elf, Party - Concentration 1:
        only need 4 hours sleep)
    * Improved Camp Routine (Leader - Camp Routine and Survival 12,
        Party - Survival 2: hostile encounter while resting chance-50%)
      Improved Fearsome Roster (Leader - Intimidation 12,
        Party - Intimidation 2 or CHA 14: EL's 2 lower than party will flee)
    * Missile Volley (Leader - ranged Weapon Specialization, Party - Point Blank
        Shot feat: enemy AC-1 for 1 round each time struck by ranged weapon)
    * Steadfast Resolve (Leader - Iron Will and Concentration 8, Party - Will 2:
        +2 vs Fear)
    * Superior Flank (Leader - Sneak Attack +4d6, Party - BAB 3:
        Atk+2 from behind)
    * Team Rush (Leader - Toughness and Survival 8, Party - Survival 1:
        Party moves at speed of fastest member)
    
      * Provides a location for Volo's Areas of the Realms book
    ______________________________________________________________________________
    
    (A.10) Portrait
    
    By default the character portrait is generated from the in game character.
    You can replace the portrait with a custom one.  Create a .TGA (Truevision
    Targa) image 128x128 pixels in size and save it in this folder
     <my documents>\Neverwinter Nights 2\portraits
    
    To select the custom portrait, open the character sheet and double left click
    on the portrait to bring up the custom portrait selection screen.
    
    There are more portraits in this folder
     <install location>\Neverwinter Nights 2\UI\default\images\icons\ico_*.tga
    To be able to use them, copy (not move) the files into this folder
     <install location>\Neverwinter Nights 2\portraits
    
    $ In Storm of Zehir you can set your cohorts portraits to those found here
     <install location>\Neverwinter Nights 2\UI\default\images\icons_x2\ico_*.tga
    Copy (not move) the files into this folder
     <install location>\Neverwinter Nights 2\portraits
    ______________________________________________________________________________
    
    (A.11) Shapeshift
    
    Wild Shape (Druid Level 5)
      Bear               STR19 DEX13 CON15  AC+2         1d4/1d4/1d6
      Wolf               STR13 DEX15 CON15  AC+2                 1d6   8 Temp HP
      Boar               STR15 DEX10 CON17  AC+6                 1d8
      Badger             STR8  DEX17 CON15  AC+5  Atk+2        0/0/0  20 Temp HP
    
    Wild Shape - Dire (Druid Level 12)
      Bear               STR31 DEX13 CON19  AC+6  Atk-1  2d4/2d4/2d8
      Wolf               STR25 DEX15 CON17  AC+2  Atk-1          1d8  32 Temp HP
      Boar               STR27 DEX10 CON17  AC+6                 1d8  24 Temp HP
      Badger             STR14 DEX17 CON19  AC+5  Atk+1  1d4/1d4/1d6  40 Temp HP
    
    Plant Wild Shape (Druid Level 12)
    Immunity Disease, Critical Hit, Mind Spells, Paralysis, Poison, Fear
      Shambling Mound    STR21 DEX10 CON17 AC+10         2d6/2d6
                         Damage Immunity Electrical increased
      Treant             STR29 DEX8  CON21 AC+13         2d6/2d6
                         Damage Immunity Fire decreased
    
    Elemental Shape - Huge (Druid Level 16)
    Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease
      Earth              STR29 DEX8  CON21 AC+10  Atk-1  2d10/2d10
      Air                STR18 DEX29 CON18  AC+3  Atk-1  2d8/2d8
      Water              STR24 DEX18 CON21  AC+8  Atk-1  2d10/2d10
                         Damage Immunity Fire increased
      Fire               STR18 DEX25 CON18  AC+3  Atk-1  2d8/2d8+1d8 Fire
                         Damage Immunity Fire increased, Cold decreased
    
    Elemental Shape - Elder (Druid Level 20)
    Immunity Sneak Attack, Critical Hit, Mind Spells, Paralysis, Poison, Disease
      Earth              STR33 DEX8  CON21 AC+14  Atk-1  2d10/2d10
      Air                STR22 DEX33 CON18  AC+8         2d8/2d8
      Water              STR24 DEX18 CON21  AC+8         2d10/2d10
                         Damage Immunity Fire increased
      Fire               STR22 DEX29 CON18  AC+8         2d8/2d8+1d8 Fire
                         Damage Immunity Fire increased, Cold decreased
    
    Magical Beast Wild Shape (Epic Druid Level 10) #
      Celestial Leopard  STR26 DEX29 CON25  AC+1  Atk+1  1d8/1d6/1d6+1
                         SR18, Damage Resistance, Damage Reduction
      Phase Spider       STR27 DEX27 CON26  AC+2         2d6+1
                         Immunity Mind Spells, Paralysis, Slow, Entangle
      Winter Wolf        STR28 DEX23 CON26  AC+4         2d10+1+Cold 1d6
                         Damage Immunity Cold increased, Fire decreased
    
    Dragon Shape (Epic Druid Level 26) #
    Immunity Mind Spells, Paralysis, True Seeing
      Black Dragon       STR27 DEX10 CON21 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                         SR18, Damage Immunity Acid increased,
                         Immunity Sneak Attack
      Blue Dragon        STR29 DEX10 CON21 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                         SR22, Damage Immunity Electrical increased
      Red Dragon         STR33 DEX10 CON23 AC+19  Atk-1  2d8/2d6/2d6+1 150 Temp HP
                         SR20, Damage Immunity Fire increased, Cold decreased,
                         Immunity Sneak Attack
    
    Word of Changing (Warlock Level 16)
      Horned Devil       STR31 DEX25 CON25 AC+18  Atk-1  2d6/2d6/2d8 SR28
    
    Polymorph Self (Ranger Level 14, Wizard Level 7, Sorcerer Level 8)
      Blade Spider
      Gargoyle
      Mind Flayer
      Troll
      Umber Hulk
    
    Shapechange (Druid Level 17, Wizard Level 17, Sorcerer Level 18)
      Frost Giant
      Fire Giant
      Horned Devil
      Iron Golem
      Nightwalker
    
    Alternate Form (Vampire) @
      Wolf               STR13 DEX15 CON15  AC+2                 1d6   8 Temp HP
      Dire Wolf          STR25 DEX15 CON17                       1d8  32 Temp HP
      Bat                STR10 DEX10 CON15                       1d6   8 Temp HP
      Dire Bat           STR10 DEX10 CON15                       1d6   8 Temp HP
    ______________________________________________________________________________
    
    (A.12) Character Builds
    
    It is useful for your character to have conversation and appraise skills.
    
    If you start with one level as a Rogue with the Able Learner feat you will get
    at least 32 starting skill points and will be able to advance any of the Rogue
    class skills with no penalty no matter which class you then switch to.  If you
    aren't Human, Half-Elf, Half-Drow, Deep Gnome, Halfling or Tiefling, the class
    you switch to should be your races favored class or a prestige class to avoid
    the XP penalty.
    
    Ranger has high BAB, two high saves, 9HP/level (toughness is a free feat) and
    6SP/level so is a great choice for a skilled, combat oriented main character.
    
    A Human Rogue/Ranger/Bard with high INT, DEX, WIS, CHA has high skill points
    and access to all skills without penalty.
    
    You can multiclass with up to four classes and it is worth considering one or
    or two levels in other classes. There is no loss in BAB if you combine classes
    that have a high BAB.
    
    One level of Fighter will give you proficiency all armor, shields, simple and
    martial weapons and a bonus Combat feat.
    
    One level of Cleric will give you proficiency in all armor, shields, simple
    weapons and two bonus feats, including: Uncanny Dodge, Evasion, Blind-Fight,
    Fast Movement, Feint, Immunity Fear, Luck of Heroes, Toughness.
    
    ==============================================================================
    
    (B) Companions and Cohorts
    
    (B.01) Tutorial Companions
    
    Bevil Starling - Male Human LG Fighter, Deity: Chauntea
      L1 14/13/13/9/8/10
    
    Amie Fern - Female Human CG Wizard, Deity: Mystra
      L1 12/15/14/17/9/14
    Volo (Bat) - Animal TN
      L1  1/15/10/6/14/4    AC15
    
    Tutorial Temporary Companions
    
    Kipp - Male Human TN Rogue, Deity: Tymora
      L1  8/17/12/13/8/9    Disable Device 5, Open Lock 7, Slight of Hand 7
    ______________________________________________________________________________
    
    (B.02) Original Campaign Companions
    
    Khelgar Ironfist - Male Shield Dwarf NG Fighter, Deity: Clangeddin Silverbeard
      http://nwn2forums.bioware.com/_commonext/images/portraits/186l.jpg
      L4  18/13/18/10/10/7  Craft Weapon 7
        Tip: Choose Warhammer feats
        QUEST: Khelgar Vision Quest - speak to Hlam
    Khelgar Ironfist - Male Shield Dwarf LG Monk, Deity: Tyr
      L1  17/13/18/10/10/7  Tumble 5, Parry 5, Hide 5, Move Silently 5
    
    Neeshka - Female Tiefling TN Rogue, Deity: Tymora
      L3  12/17/14/16/8/12  Disable Device 11, Open Lock 9, Slight of Hand 9
      L4  12/18/14/16/8/12  Disable Device 12 Open Lock 11 Slight of Hand 10
    
    Elanee - Female Wood Elf NG Druid of Silvanus
      L6  14/16/11/13/17/12 Listen 14, Spot 16, Survival 14, Lore 10
        It was the people - Elanee+1
      (when influence is high enough she will tell you why she is helping you)
    Naloch - Beast (Badger) TN
      L9  12/21/15/2/12/6   AC26, Iron Will, Barbarian Rage, Evasion
    
    Qara - Female Human CN Sorcerer, Deity: Kossuth
      L7  10/14/14/12/11/18 Bracers of Armor +2, Lore 11, Spellcraft 11
        Who needs instruction - Qara+3
        Trying to teach you - Qara-3
        Taught a lesson - Qara+3, Chaotic+1
        When to unleash your power - Qara+3
        Get what he deserves - Qara+3, Chaotic+3
        He is arrogant - Qara+3
      (when you travel to Port Llast)
        Strange Creature (Injured) (Animus Elemental) - drive it away
        Strange Creature (Uninjured) - drive it away again
    Tamin - Animal (Weasel) TN
      L7  3/15/10/11/12/5   AC20, SR16, Low-Light Vision, Improved Evasion
    
    Grobnar Gnomehands - Male Rock Gnome CG Bard, Deity: Garl Glittergold
      L9  10/16/16/12/10/18 Leather Armor +2, Shortbow +1, Arrow +1, Lore 22
                            Concentration 17, Craft Armor 13, Craft Alchemy 13
        I am sad that we lost Shandra - Grobnar+2
    
    Casavir - Male Human LG Paladin of Tyr
      L10 16/12/14/11/14/18 Hammer of Justice, Full Plate, Plate Boots
                            Concentration 15, Heal 15
      (when influence is high enough ask what is his concern with Neverwinter)
        Good chance to help others - Casavir+1, Good+1
    
    Bishop - Male Human CE Ranger (Archery Combat Style)
      http://nwn2forums.bioware.com/_commonext/images/portraits/182l.jpg
      L11 16/18/15/11/14/11 Ring of Protection +2, Longsword +1, Longbow +1
                            Boots of Elvenkind, Amulet of Will +1, Arrow +1
                            Arrow +2, Leather Armor +2, Set Trap 18, Spot 16
                            Hide 18, Move Silently 18, Search 14, Listen 16
                            Survival 18, Favored Enemy Beasts, Human, Undead
        Agree to stand up and fight - Bishop+1
        Wouldn't have respect for myself - Bishop+1
        Luskan uses law when convenient - Chaotic+1, Bishop+1
        Say yes to offer of camping - Bishop+1
    Karnwyr - Beast (Wolf) TN
      L5  15/17/15/2/12/6   AC19, Low-Light Vision, Evasion
    
    Shandra Jerro - Female Human NG Fighter, Deity: Chauntea
      http://nwn2forums.bioware.com/_commonext/images/portraits/194l.jpg
      L11 13/16/16/12/13/12 Cold Iron Short Sword, Weapon Focus Short Sword,
                            Craft Weapon 15, Lore 15, Parry 17, Taunt 15
        My fate is unimportant - Good+1
        Duncan is my father's half-brother - Shadra+3
        She died along with my mother - Shadra+3
        Stop the King of Shadows - Good+1
        I have faith you'll pull through - Shandra+1
        No harm done, Water under the bridge - Shandra+1
        Thanks for caring - Shandra+1
    
    Sand - Male Moon Elf LN Transmuter, Deity: Mystra
      L11 10/16/12/19/12/10 Craft Alchemy 18, Concentration 15, Lore 18
                            Spellcraft 18, Brew Potion
    Jaral - Animal (Cat) TN
      L10 3/15/10/11/12/8   Weapon Finesse, Improved Evasion
                            AC20, SR16, Hide 16, Move Silently 16
    
    Zhjaeve - Female Githzerai LN Cleric (Knowledge, Magic)
      L15 10/13/12/14/20/13 Spear +2, Concentration 19, Heal 23, Lore 20, Parry 19
      (when influence is high enough ask where she is originally from)
    
    Construct - Construct TN Fighter
      L15 25/14/22/14/10/8  240HP, AC26, SR20, Fort 15, Ref 7, Will 5
                            Atk +24/+19/+14, Dmg 2d12+11 20/x2 +3 physical
                            Parry 19, Search 10, Listen 9, Spot 9
      Reinforce armor - Electrical 5/-
      Strengthen blades - Fire 5/-
      Touch up runes - Cold 5/-
      Tome of Iltkazar - Touch of Iltkazar epithet feat (STR+2, DEX+2, CON+2)
    
    Ammon Jerro - Male Human NE Warlock
      http://nwn2forums.bioware.com/_commonext/images/portraits/181l.jpg
      L17 10/14/14/16/12/21 Silver Shard: Fire and Cold Resistance, Web of Purity
                            Cloak of Blackflame, Ring of Elemental Resistance,
                            Greater Amulet of Health, The Forsaken Path
                            Lore 25, Taunt 25, Spellcraft 25, Use Magic Device 25,
                            Concentration 22, Craft Alchemy 23, Battle Caster
        Why do you have such disdain for Zhjaeve
          I don't care how you feel - Jerro+1, Chaotic+1
          Zhjaeve has her uses - Jerro+1, Evil+1
          Zhjaeve is worthy of respect - Jerro-1, Good+1
        Githyanki would fight them - Jerro+1
        Is there wisdom in politics - Jerro+1, Chaotic+1
        Zhjaeve is brave in risking herself - Jerro-1, Good+1
      (when influence is high enough ask where he found the Sword of Gith)
        The Still Lord (baatezu prince) revealed the location
      (when influence is high enough ask what his ritual power does)
        Creates a web of light should the King of Shadows split into many shadows
      (when influence is high enough ask how he got free)
      (when influence is high enough ask where he was being held)
      (when influence is high enough ask what drove him to fight)
    
    (B.03) Original Campaign Temporary Companions
    
    Commander Tann - Male Human LG Fighter
      L3  16/14/13/10/13/13 AC17
    
    Slaan - Male Reptilian TN Barbarian
      L3  16/15/14/10/10/10 AC17
    
    Onan of Tyr - Male Half-Elf CG Fighter
      L2  16/13/16/10/10/9  AC11
    
    Lisbet Bryce - Female Human TN Cleric (Air, Animal)
      L5  11/13/12/11/13/15 AC11
    
    Captain Ballard - Male Human LN Fighter
      L10 17/14/16/14/14/12 AC21, Darksteel Greatsword
    Deorwin 'Graylocks' - Male Human NG Fighter
      L8  15/14/16/13/15/12 AC18, Longbow
    Comely Finn - Male Human LG Fighter
      L7  16/17/14/10/10/15 AC18, Composite Longbow +2, Fire Arrow
    Wetherly - Male Human NG Fighter
      L8  15/17/17/15/13/14 AC18, Longbow
    Guff - Male Human LG Fighter
      L8  19/9/16/9/10/9    AC17, Longbow
    Lord Cyran Tavorick - Male Human NG Commoner
      L9  9/10/12/15/15/12  AC10, HP27
    
    Jalboun of the Two Blades - Male Human TN Fighter
      Jalboun is a brawling fence and mercenary working his dual trade from
      Luskan's Cutlass.  He often roars out drinking songs and joins in fights
      that break out in the taproom with joy.  Jalboun customarily fights with
      two scimitars, both swords of dancing and he's also an expert at hurling
      axes, daggers, and tavern tables.
      L13 18/12/16/10/10/8  AC16, HP169, Weapon of Choice (Longsword), Dual-Wield
                            Long Sword +3, Short Sword +4
    
    Greycloak Fighter x3 - Male Human CE Fighter
      L6  15/12/13/10/10/10 AC20, HP82, Bastard Sword +1, Heavy Shield +2
    ______________________________________________________________________________
    
    (B.04) Mask of the Betrayer Companions
    
    Safiya - Female Human TN Transmuter 7/Red Wizard 10
      L17 9/15/14/19/11/14
      Arcane Defense (Transmutation), Persistent Spell, Greater Spell Penetration,
      Spell Penetration, Greater Spell Focus (Transmutation), Craft Wondrous Item,
      Craft Magic Arms and Armor, Empower Spell, Extend Spell, Craft Alchemy 24,
      Concentration 22 Craft Weapon 19, Lore 24, Spellcraft 24, Heal 10
      Safiya's Robes, Bracers of Armor +6, Quarterstaff +3, Ring of Protection +3,
      Ring of Wizardry 4, Luckstone, Enchanter's Satchel, Brilliant Water Essence,
      Shaper's Alembic, Potion of Heal x3, Composite Shortbow +3, Short Sword +3,
      Light Crossbow +3, Bolt +3, Arrow +3, Healer's Kit +10
        More successful as tyrants - Safiya-6
        The criticism was not leveled at you - Safiya+6
        Let them fear the world/they do understand the spirits - Safiya+6
        I appreciate your help - Safiya+6
        Thank you for telling me - Safiya+6
        How does nightmare of you in the wall end - Safiya-6
        All I can remember about the dreams - Safiya+11
        Wanted to be the end of him - Chaotic+1, Safiya+6
        She acted out of love - Safiya+11
        Glad you're with me - Safiya+6
      (when influence is high enough ask about the voices she's hearing)
        Thank you for telling me - Safiya+6
      (when influence reaches loyal she wishes to teach you)
        I would be glad to have you teach me - Safiya+6
        REWARD: Loyalty of the Red Wizard history feat (INT+1, DC+2 vs Spell Save)
      (when influence reaches devoted she wishes to share with you arcane lore)
        REWARD: Devotion of the Red Wizard history feat (INT+2 DC+4 vs Spell Save)
      30 (Supportive) - Safiya gains Trust of the Red Wizard history feat
                     (Concentration+2, Improved Empower Spell)
      50 (Loyal) - Safiya gains Loyalty of the Red Wizard history feat
                     (INT+1, Concentration+4, Improved Empower Spell)
      75 (Devoted) - Safiya gains Devotion of the Red Wizard history feat
                     (INT+2, Concentration+6, Improved Empower Spell, +2 vs Spell)
    Kaji - Homunculus (Construct) TN Construct 7/Rogue 5
      L12 8/15/10/10/12/7  AC18
      Immunity Disease, Poison, Critical Hit, Sneak Attack, Level/Ability Drain,
      Death Magic, Fear, Mind Spells, Paralysis
      Improved Evasion, Darkvision, Disable Device 15, Open Lock 17, Search 15,
      Listen 18, Spot 18, Hide 17, Move Silently 17
        That (walking into traps) could be useful - Safiya+6
    
    Kaelyn the Dove - Female Half-Celestial NG Cleric of Ilmater (Good, Strength)
      L17 14/16/16/12/28/24
      SR 27, DR 5/Magic, Acid 10/-, Cold 10/-, Electrical 10/-, Immunity Disease,
      Darkvision, AC Natural+1, Movement +20%, Summon Planetar, Word of Faith,
      Divine Might, Mass Charm Monster, Resurrection, Concentration 23, Lore 21,
      Spellcraft 21
      Half Plate +4, Shield of Dawn, Belt of Guiding Light, Ring of Protection +3,
      Ring of Divine Power 4, Amulet of Divine Radiance, Boots of Striding +4,
      Mace +4
        I have walked in the shadow plane before - Kaelyn+6
        I meant no disrespect to your privacy - Kaelyn+6
        That must be suffering in itself - Kaelyn+6
        I appreciate the kind words - Kaelyn+6
        His ego can fill a castle - Gann+6
        I don't want to harm anyone else - Good+1, Kaelyn+6
      (ask about those who traval with us, thoughts on One of Many)
        You speak truly Kaelyn (Bluff) - Chaotic+1, One of Many+6, Kaelyn+6
        How would we defeat him (Bluff) - Chaotic+1, One of Many+6, One of Many+6
      (when influence is high enough ask what brought her to Ilmater)
        That does seem unjust - Kaelyn+6
        I will go with you - Kaelyn+11
      (when influence is high enough ask her to tell you about herself)
        That seems unjust - Kaelyn+6, Lawful+1
        It sounds like a cruel punishment - Kaelyn+11
      (when influence reaches loyal she wishes to convey upon you a blessing)
        I cannot accept - Kaelyn+6, Lawful+1
        Save your strength - Good+1
        REWARD: Blessing of the Menagerie history feat (WIS+2, Fort+2)
      (when influence reaches devoted she forms a bond with you)
        You have helped me enough - Kaelyn+6, Lawful+1
        I'd like a name too - Kaelyn+6
        REWARD: Devotion of the Menagerie history feat (WIS+4, Fort+2, Freedom)
      30 (Supportive) - Kaelyn gains Guidance of the Menagerie history feat
                                  (WIS+1, Fort+1, Improved Empower Spell)
      50 (Loyal) - Kaelyn gains Blessing of the Menagerie history feat
                                  (WIS+2, Fort+2, Improved Empower Spell)
      75 (Devoted) - Kaelyn gains Devotion of the Menagerie history feat
                                  (WIS+4, Fort+2, Improved Empower Spell, Freedom)
    
    Gann - Male Hagspawn CN Spirit Shaman
      L17 10/14/14/10/20/15
      SR 28, Darkvision, AC Natural+2, Zen Archery, Improved Critical Shortbow,
      Weapon Focus Shortbow, Concentration 22, Spellcraft 20, Spot 27, Survival 25
      Leather Armor +4, Cloak of Protection +5, Shortbow +4, Periapt of Wisdom +3,
      Bracers of Archery, Ring of Power, Boots of Striding +3, Belt of Agility +4,
      Ring of Resistance +3, Arrow +4, Ice Arrow, Fire Arrow, Lightning Arrow,
      Spear +4
        I never knew my mother - Gann+11
        Good riddance to them - Gann+6
      (female characters)
        I love you as well - Gann+15
      (when influence reaches loyal he opens your inner sight)
        I don't deserve this - Good+1
        REWARD: Dreamer's Eye history feat (CHA+1, Devour Spirit+5%)
      (when influence reaches devoted he tells of a resonance between you)
        REWARD: Dreamer's Voice history feat (CHA+2, Devour Spirit+10%)
      (if you are female after defeating Gulk'aush he tells you that he loves you)
        Tell him that you love him - Gann+15
        REWARD: Dreamer's Heart history feat (SR30 Immunity Mind-Affecting spells)
      30 (Supportive) - Gann gains Dreamer's Grace history feat
                                                   (CHA+1, Improved Empower Spell)
      50 (Loyal) - Gann gains Dreamer's Eye history feat
                                                   (CHA+2, Improved Empower Spell)
      75 (Devoted) - Gann gains Dreamer's Voice history feat
                                                   (CHA+4, Improved Empower Spell)
     100 - if you are female Gann also gains Dreamer's Heart history feat
                                            (SR+5, Immunity Mind-Affecting spells)
    
    Okku - Male Fey LN Fighter
      L20 37/12/27/9/12/16  380HP, AC33, Fort 20 Ref 7 Will 7
      Atk +34/+29/+24/+19 Dmg 2d4/2d4/2d8 +1 Piercing +1d4 Magical, Parry 24
        I apologize - Good+1
        Self-defense - Evil+1
        I will control this curse - Okku+6
        I wanted to apologize for her (Nakata's) death - Good+1
        Name your punishment - Lawful+3, Okku+11
        Surprised you remember your oath - Okku-6
        Others will be harmed unless I rid myself of this hunger - Okku+11
        Myrkul's actions are unforgivable - Okku+6
      (when influence reaches loyal he lends you his will)
        REWARD: Bear King's Enduring Spirit history feat
                                      (CON+1, Will+2, Suppress+10%)
      (when influence reaches devoted he gives you a token of friendship)
        REWARD: Bear King's Eternal Might history feat
                                      (CON+2, Will+4, Suppress+20%, Immunity Fear)
      30 (Supportive) - Okku gains Bear King's Stubborn Will history feat
                                   (Will+2, Improved Empower Spell)
      50 (Loyal) - Okku gains Bear King's Enduring Spirit history feat
                                   (Will+4, Improved Empower Spell, Immunity Fear)
      75 (Devoted) - Okku gains Bear King's Eternal Might history feat
                                   (Will+6, Improved Empower Spell, Immunity Fear,
                                   Regeneration+4, Immunity Mind-Affecting Spells)
      Shaman's Boon - AC+4, Atk+1, Dmg vs Elementals, Fey, Incorporeals +1d4,
                      1st & 2nd attack Physical Dmg+1, 3rd attack Piercing Dmg+4
    
    One of Many - Undead NE
      L20 Atk +20/+15/+10  Dmg 2d10 +6 Slashing/2d10 +6 Slashing/1d2 +2d4 Magical
    One of Many (Boy) - Rogue
      L20 20/21/23/16/8/16  240HP, AC37, Fort 12 Ref 17 Will 5
      Crippling Strike, Defensive Roll, Improved Evasion, Opportunist, Mobilty,
      Dodge, Spring Attack
      L23 Epic Precision, Improved Sneak Attack +1d6
      Disable Device 26, Open Lock 28, Parry 28, Search 26, Listen 24, Spot 24,
      Tumble 28, Sleight of Hand 28, Hide 30, Move Silently 30, Lore 26
    One of Many (Brute) - Barbarian
      L20 20/16/28/16/8/16  440HP, AC33, Fort 21 Ref 9 Will 5
      Power Attack, Improved Power Attack, Cleave, Toughness, Greater Resiliency
      Parry 26, Listen 22, Survival 22, Taunt 26
      L23 Epic Damage Reduction 6/-
    One of Many (Madwoman) - Warlock
      L23 22/17/24/18/9/22  322HP, AC36, Fort 14 Ref 10 Will 12
      Weapon Focus Ranged Touch Attack, Improved Critical Ranged Touch Attack,
      Dash, Improved Initiative, Spell Penetration, Greater Spell Penetration,
      Toughness, Eldritch Master
      L23 Epic Fiendish Resilience, Vampiric Feast
      Concentration 33, Heal 25, Lore 32, Spellcraft 32, Taunt 32
        Ask about the Brute (before influence reaches Supportive) - One of Many-6
        Wait at Mulsantir Gate, Waylay travellers - Evil+3, One of Many+11
        Wait at Mulsantir Graveyard - One of Many+6
        Wait at the Furnace - One of Many-11
        Call me Dark One - One of Many+6
        Call me Almighty Saviour - One of Many-6
      (when influence reaches loyal asks you to embrace dark energy)
        REWARD: Evil+1, Negative Aura history feat
                       (STR+1, INT+1, Spirit Gorge+10%, Intimidate+6, Diplomacy-6)
      (when influence reaches devoted asks you to embrace dark energy as before)
        REWARD: Greater Negative Aura history feat (STR+1, INT+1, DEX+1, CON+1,
                       Spirit Gorge+20%, Intimidate+9, Diplomacy-9, Regeneration+6)
      30 (Supportive) - One of Many gains Lesser Negative Aura history feat
                                        (STR+1, INT+1) and voice of the Brute
      50 (Loyal) - One of Many gains Negative Aura history feat
                                        (STR+1, INT+1, DEX+1, CON+1)
      80 (Devoted) - One of Many gains Greater Negative Aura history feat
                                        (STR+2, INT+2, DEX+1, CON+1, WIS+1, CHA+1)
      One of Many's Billowing Veil (AC+3, Regeneration+3, Immunity Critical Hits,
        Disease, Level/Ability Drain, Mind-Affecting Spells, Paralysis, Poison,
        Death Magic, Sneak Attack)
    
    (B.05) Mask of the Betrayer Temporary Companions
    
    Imaskari Golem - Construct TN
      L15 21/9/10/10/11/1   150HP, AC27, Fort 5, Ref 4, Will 5
                            Atk +17/+12/+7, Dmg 4d8+5 20/x2 +1 Bludgeoning
                            Darkvision
      Apply rejuvenation salve - STR+2
    
    Kepob - Male Human TN
      L1  8/13/11/12/10/10  8HP, AC12
    
    Dalenka - Female Human LG
      L20 14/18/16/27/14/18 160HP, AC29, Fort 18, Ref 18, Will 41
                            Concentration 26, Spellcraft 31, Tumble 15
                            Arcane Defense Divination, Spell Focus Divination,
                            Greater Spell Focus Divination, Spell Penetration,
                            Combat Casting, Empower Spell, Extend Spell
    
    Ammon Jerro - Male Human NE Warlock
      L20 10/18/14/16/12/20 260HP, AC34, Fort 9, Ref 10, Will 14
                            Concentration 34, Spellcraft 34, Use Magic Device 38
    
    Araman - Male Human TN Evoker 10/Red Wizard 10/Cleric 8 of Kelemvor
      L28 12/12/16/22/20/16 Bracers of Armor +10, Amulet of Natural Armor +5,
                            Ring of Freedom of Movement, Ring of Protection +5,
                            Mace +5
                            Arcane Defense (Evocation), Spell Focus (Evocation),
                            Greater Spell Focus (Evocation), Maximize Spell,
                            Concentration 34, Craft Alchemy 37, Craft Weapon 37,
                            Craft Armor 37, Heal 24, Lore 37, Spellcraft 37
    Xarin - Vermin (Spider) TN
      L9  10/17/12/10/10/2  AC17, Improved Evasion, Darkvision
    ______________________________________________________________________________
    
    (B.06) Storm of Zehir Cohorts
    
    Umoja - Male Human NG Druid of Ubtao
      http://nwn2forums.bioware.com/_commonext/images/portraits/319l.jpg
      L4  12/14/12/9/17/10  Umoja's Armor, Umoja's Harvester, Quarterstaff, Sling
                            Dodge, Toughness, Combat Casting
                            Concentration 8, Listen 10, Spot 10, Survival 12
    Yushai - Beast (Dinosaur) TN
      L5  22/18/21/2/14/10  AC21, Atk +9, Dmg 1d3/1d3/2d4 +6 20/x2
                            Low-Light Vision, Evasion, Listen 13, Spot 13
    
    Inshula sar Mashewe - Female Human TN Ranger of Silvanus (Two Weapon Style)
      http://nwn2forums.bioware.com/_commonext/images/portraits/313l.jpg
      L5  12/17/10/9/14/8   Inshula's Armor, Inshula's Preyhunter, Longsword
                            Dodge, Mobility, Point Blank Shot, Toughness
                            Favored Enemy Goblinoids, Reptilian Humanoids
                            Concentration 8, Hide 10, Move Silently 10, Parry 10
                            Search 7, Survival 12
    Areghaeb - Beast (Panther) TN
      L1  16/19/15/2/12/6   AC15, Atk +3, Dmg 1d6/1d3/1d3 +3 20/x2
                            Low-Light Vision, Alertness, Skill Focus Hide,
                            Skill Focus Move Silently
    
    Chir Darkflame - Female Svirfneblin CE Wizard, Deity: Beshaba
      L3  8/14/12/18/10/8   Chir's Robes, Chir's Ring, Barkskin, Fox's Cunning,
                            Dagger, Light Crossbow, Potion of Cure Moderate Wounds
                            Toughness, Combat Casting
                            Craft Alchemy 12, Craft Armor 10, Craft Weapon 10,
                            Concentration 9, Lore 10, Spellcraft 12
    Demeer - Animal (Bat) TN
      L3  1/15/10/7/14/4    AC16, Improved Evasion
    
    Lastri Kassireh - Female Lightfoot Halfling TN Swashbuckler, Deity: Umberlee
      http://nwn2forums.bioware.com/_commonext/images/portraits/314l.jpg
      L6  8/19/12/13/10/11  Lastri's Leather Armor, Lastri's Short Rapier, Dagger
                            Potion of Cure Moderate Wounds, Potion of Antidote
                            Dodge, Knockdown, Weapon Finesse
                            Diplomacy 9, Lore 10, Parry 13, Taunt 9, Tumble 13
    
    Soraevora Aeravand - Female Sun Elf CG Favored Soul, Deity: Angharradh
      L8  14/10/12/12/14/20 Soraevora's Chain, Soraevora's Spear, Longbow +1
                            Toughness, Augment Healing, Empower Spell
                            Concentration 12, Heal 13, Spellcraft 12
      Tip: take Great Fortitude at L9, Weapon Focus Spear at L12 then multiclass
      to Stormlord at L13
    
    Belueth the Calm - Female Aasimar NE Rogue 6/Shadow Thief of Amn 2 Deity: Mask
      http://nwn2forums.bioware.com/_commonext/images/portraits/309l.jpg
      L8  12/22/14/14/10/10 Belueth's Armor, Belueth's Mask, Potion of Antidote,
                            Average Giant Bee Venom, Potion of Cure Serious Wounds
                            Poison Bolt x99, Thieves' Tools +6
                            Dodge, Toughness, Weapon Focus Short Sword
                            Bluff 15, Intimidate 13, Disable Device 17, Listen 14,
                            Appraise 14, Hide 19, Move Silently 21, Open Lock 19,
                            Search 15, Set Trap 20, Spot 15, Tumble 19
    
    Grykk Bannersworn - Male Half-Orc LG Paladin of Torm
      http://nwn2forums.bioware.com/_commonext/images/portraits/312l.jpg
      L9  17/10/14/8/12/15  Grykk's Plate, Grykk's Heavy Shield, Potion of Aid,
                            Longsword +1, Longbow, Potion of Cure Moderate Wounds
                            Power Attack, Cleave, Extra Smiting, Luck of Heroes
                            Parry 7
    
    Finch - Male Half-Elf CG Bard, Deity:Sune
      L10 12/16/10/11/8/20  Finch's Leather Armor, Finch's Comfortable Cap,
                            Finch's Spare Lute, Ring of Protection +2
                            Curse Song Extra Music, Lingering Song, Combat Casting
                            Concentration 13, Diplomacy 20, Lore 23, Perform 18,
                            Spellcraft 13, Use Magic Device 18
    
    Ribsmasher - Male Human LN Monk, Deity: Tempus
      http://nwn2forums.bioware.com/_commonext/images/portraits/317l.jpg
      L10 18/14/16/8/16/8   Ribsmasher's Harness, Potion of Bull's Strength,
                            Ribsmasher's Grips, Potion of Cure Serious Wounds
                            Dodge, Mobility, Spring Attack, Extra Stunning Attacks
                            Weapon Focus Unarmed Strike
                            Hide 15, Move Silently 15, Parry 15, Tumble 15
    
    Quarrel - Male Half-Drow CE Warlock 10/Hellfire Warlock 1, Deity: Vhaeraun
      http://nwn2forums.bioware.com/_commonext/images/portraits/315l.jpg
      L11 10/20/12/12/10/16 Quarrel's Leathers, Quarrel's Mace, Heavy Crossbow
                            Potion of Cure Serious Wounds, Potion of Antidote
                            Dodge, Spell Penetration, Greater Spell Penetration,
                            Toughness, Resist Cold Energy, Resist Fire Energy,
                            Intimidate 17, Spellcraft 17, Use Magic Device 16,
                            Lore 17
    
    Septimund - Male Human LN Cleric 10/Doomguide 3 of Kelemvor (Law, Protection)
      http://nwn2forums.bioware.com/_commonext/images/portraits/318l.jpg
      L13 14/12/14/12/22/14 Septimund's Armor, Septimund's Blade, Heavy Crossbow,
                            Cloak of Protection +2, Potion of Cure Serious Wounds,
                            Healer's Kit +10, Light Shield
                            Sacred Vengeance, Empower Turning, Improved Turning,
                            Extra Turning, Extra Turning II, Spell Penetration
                            Iron Will, Great Fortitude, Spellcraft 14, Heal 21,
                            Concentration 18, Lore 17, Diplomacy 18
      Tip: can only be recruited if someone in your party has a diplomacy of at
      least 11 and you do not use undead to attack Port Llast.
    ______________________________________________________________________________
    
    (B.07) Mysteries of Westgate Companions
    
    Rinara - Female Half-Elf NE Rogue, Deity: Mask
      L8  12/18/14/13/10/13 Rinara's Rogue Links, Devil's Guile, Demon's Spite
                            Two-Weapon Fighting, Weapon Focus Short Sword,
                            Weapon Finesse, Taunt 12, Tumble 12, Move Silently 14,
                            Hide 14, Open Lock 11, Craft Weapon 12, Intimidate 12
        So this was a trick - Rinara+1
    
    Mantides - Male Human NG Fighter
      L8  17/14/14/10/12/14 Banded Mail, Cold Iron Greatsword
                            Great Cleave, Knockdown, Mobility, Combat Expertise,
                            Weapon Specialization Greatsword, Taunt 13, Parry 13,
                            Intimidate 13, Lore 11
    Mantides - Male Human NE Fighter, Deity: Shar
      L9  17/14/14/10/12/14 Night's Embrace, Darkstar
                            Blessed of Shar history feat, Darkness history feat
    Mantides - Male Human LG Paladin of Lathander
     L14  15/10/14/10/14/18 Mantides' Full Plate, Dawnbringer
                            Luck of Heroes, Extra Smiting, Extra Turning,
                            Great Cleave, Concentration 19, Diplomacy 21, Parry 17
      (after speaking to Captain Merrig about Finding a Ship)
        No more threats Rinara - Mantides+1, Rinara-1
        She was only kidding - Mantides-1, Rinara+1
    
    Charissa Maernos - Female Human LG Cleric of Tyr (Air, Animal)
      L8  14/10/14/10/18/14 Full Plate, Wrath of Tyr, Shield of the Maimed God,
                            Maernos Family Crest
                            Tower Shield Proficiency, Martial Weapon Proficiency,
                            Power Attack, Divine Might, Heal 15, Concentration 10
        I'm willing to listen - Charissa+1
      Your sense of justice
        Yes you can - Charissa+1
        I am the darkness - Charissa-1
      (after leaving Morningstar Haven with Charissa)
        I agree with everything she said - Charissa+1, Mantides-1
        Please stop belittling Mantides - Charissa-1, Mantides+1
        Basic sentient/Speaks some sense - Mantides-1
        I'm not getting in the middle - Charissa-1, Mantides-1
    
    Mysteries of Westgate Temporary Companions
    
    Strange Man - Male Human TN Rogue
      L7  10/16/13/13/10/18
    
    Garrett the Bold - Male Half-Elf CG Rogue 6/Fighter 2
     L10  12/18/14/14/10/12 Short Sword +1
    
    Vampire - Male CE Undead
     L11  22/18/10/12/16/12
    
    Vampire - Female CE Undead
     L11  24/18/10/12/16/12
    
    ==============================================================================
    
    (C) Custom Items
    
    This sections covers the items you can create throughout the game.
    
    (C.01) Alchemy
    
    Need required Craft Alchemy rank
    Put ingredients in Alchemist's Workbench and use Mortar and Pestle on it.
    
      Rank| Ingredients                         | Item created
      ----|-------------------------------------|------------------------------
        4 | Quicksilver, Venom Gland            | Acid Flask
        4 | Fairy Dust, Distilled Alcohol       | Alchemist's Fire
        4 | Belladonna, Garlic                  | Choking Powder
        4 | Amethyst, Powdered Silver           | Holy Water
        4 | Quicksilver, Belladonna             | Tanglefoot Bag
        4 | Amethyst, Diamond Dust              | Thunderstone
        8 | 2x Quicksilver, 2x Venom Gland      | Improved Acid Flask
        8 | 2x Fairy Dust, 2x Distilled Alcohol | Improved Alchemist's Fire
        8 | 2x Belladonna, 2x Garlic            | Improved Choking Powder
        8 | 2x Amethyst, 2x Powdered Silver     | Improved Holy Water
        8 | 2x Quicksilver, 2x Belladonna       | Improved Tanglefoot Bag
        8 | 2x Amethyst, 2x Diamond Dust        | Improved Thunderstone
       12 | 3x Quicksilver, 3x Venom Gland      | Greater Acid Flask
       12 | 3x Fairy Dust, 3x Distilled Alcohol | Greater Alchemist's Fire
       12 | 3x Belladonna, 3x Garlic            | Greater Choking Powder
       12 | 3x Amethyst, 3x Powdered Silver     | Greater Holy Water
       12 | 3x Quicksilver, 3x Belladonna       | Greater Tanglefoot Bag
       12 | 3x Amethyst, 3x Diamond Dust        | Greater Thunderstone
       16 | 4x Quicksilver, 4x Venom Gland      | Perfected Acid Flask
       16 | 4x Fairy Dust, 4x Distilled Alcohol | Perfected Alchemist's Fire
       16 | 4x Belladonna, 4x Garlic            | Perfected Choking Powder
       16 | 4x Amethyst, 4x Powdered Silver     | Perfected Holy Water
       16 | 4x Quicksilver, 4x Belladonna       | Perfected Tanglefoot Bag
       16 | 4x Amethyst, 4x Diamond Dust        | Perfected Thunderstone
      ----|-------------------------------------|------------------------------
        4 | Giant Bee Venom Gland               | Mild Giant Bee Venom
        4 | Giant Centipede Venom Gland         | Mild Giant Centipede Venom
        4 | Giant Scorpion Venom Gland          | Mild Giant Scorpion Venom
        8 | 2x Giant Bee Venom Gland            | Average Giant Bee Venom
        8 | 2x Giant Centipede Venom Gland      | Average Giant Centipede Venom
        8 | 2x Giant Scorpion Venom Gland       | Average Giant Scorpion Venom
       12 | 3x Giant Bee Venom Gland            | Strong Giant Bee Venom
       12 | 3x Giant Centipede Venom Gland      | Strong Giant Centipede Venom
       12 | 3x Giant Scorpion Venom Gland       | Strong Giant Scorpion Venom
       16 | 4x Giant Bee Venom Gland            | Deadly Giant Bee Venom
       16 | 4x Giant Centipede Venom Gland      | Deadly Giant Centipede Venom
       16 | 4x Giant Scorpion Venom Gland       | Deadly Giant Scorpion Venom
      ----|-------------------------------------|------------------------------
     *  5 | 2x Faint Essence                    | Weak Essence
     * 10 | 2x Weak Essence                     | Glowing Essence
     * 15 | 2x Glowing Essence                  | Radiant Essence
    
      * Recipe found by trial and error
    
    $ Instead use recipe near Alchemist's Workbench
    
      Recipe                     |Rank|Cost
      ---------------------------|----|----
      Acid Flask                 |  8 |  10
      Alchemist's Fire           |  8 |  28
      Holy Water                 |  8 |  18
      Tanglefoot Bag             |  8 |  27
      Thunderstone               |  8 |  18
      Greater Acid Flask         | 12 |  40
      Greater Alchemist's Fire   | 12 |  40
      Greater Choking Powder     | 12 |  81
      Greater Holy Water         | 12 |  61
      Greater Tanglefoot Bag     | 12 | 124
      Greater Thunderstone       | 12 |  81
      Perfected Acid Flask       | 14 | 108
      Perfected Alchemist's Fire | 14 | 102
      Perfected Choking Powder   | 14 | 203
      Perfected Holy Water       | 14 | 153
      Perfected Tanglefoot Bag   | 14 | 208
      Perfected Thunderstone     | 14 | 135
    
    DISTILLATION
    
    Need required Craft Alchemy rank
    Use Mortar and Pestle on remains to create essences.
    
      Rank| Ingredients           | Essence
      ----|-----------------------|---------------------------------------------
        4 | Bat Tooth             | Faint Air Essence
        4 | Stag Beetle Horn      | Faint Earth Essence
        4 | Skeleton Rib          | Faint Earth Essence
        4 | Dire Boar Tusk        | Faint Earth Essence
        4 | Imp Stinger           | Faint Fire Essence
        4 | Bladeling Spike       | Faint Power Essence
        4 | Dire Wolf Tooth       | Faint Water Essence
        6 | Wyvern Scales         | Weak Air Essence
        6 | Beetle Gland          | Weak Earth Essence
        6 | Gargoyle Horn         | Weak Earth Essence
        6 | Fire Mephit Hide      | Weak Fire Essence
        6 | Fire Beetle Belly     | Weak Fire Essence
        6 | Spider Venom Gland    | Weak Water Essence
        6 | Ice Mephit Hide       | Weak Water Essence
        6 | Troll Blood           | Weak Power Essence, Weak Water Essence
        6 | Wraith Residue        | Weak Power Essence, Weak Air Essence
        6 | Umber Hulk Mandible   | Weak Water Essence, Faint Power Essence
        6 | Ghoul Claws           | Weak Air Essence, Faint Power Essence
      * 8 | Fairy Dust            | Random Essence
        8 | Ghost Residue         | Glowing Air Essence
        8 | Blade Spider Leg      | Glowing Earth Essence
        8 | Dire Bear Claw        | Glowing Earth Essence
        8 | Hellhound Tooth       | Glowing Fire Essence
        8 | Ogre Mage Skull       | Glowing Power Essence
        8 | Bugbear Tusk          | Glowing Water Essence
        8 | Winter Wolf Pelt      | Glowing Water Essence
        8 | Ghast Claws           | Glowing Air Essence, Weak Power Essence
        8 | Phase Spider Mandible | Glowing Power Essence, Glowing Water Essence
        8 | Devil Blood           | Glowing Power Essence, Faint Fire Essence
        8 | Demon Blood           | Glowing Power Essence, Faint Fire Essence
        8 | Vampire Tooth         | Glowing Power Essence, Glowing Fire Essence
        8 | Shadow Residue        | Radiant Air Essence
        8 | Iron Golem Fragments  | Radiant Earth Essence
        8 | Shadow Reaver Bones   | Glowing Power Essence, Random Essence
       10 | Dragon Blood          | Radiant Power Essence
       10 | Fire Giant Head       | Radiant Fire Essence
       10 | Frost Giant Head      | Radiant Water Essence
       10 | Lich Dust             | Radiant Power Essence, Radiant Air Essence
       10 | Crystal Heart Shard   | Radiant Power Essence, Radiant Air Essence,
          |                       |  Radiant Water Essence
      ----|-----------------------|---------------------------------------------
      * 4 | Weak Essence          | Faint Essence
      * 6 | Glowing Essence       | Weak Essence
      * 8 | Radiant Essence       | Glowing Essence
    
      * Recipe found by trial and error
    
    COMBINE, DIVIDE AND CONVERT ESSENCES #
    
    Need required Craft Alchemy rank
    Use Shaper's Alembic on essences to create other essences.
    
      Rank| Ingredients             | Essence
      ----|-------------------------|---------------------------
        ? | 8x Volatile Essence     | Brilliant Essence
        6 | 8x Brilliant Essence    | Pristine Essence
      ----|-------------------------|---------------------------
        ? | Brilliant Essence       | 8x Volatile Essence
        6 | Pristine Essence        | 8x Brilliant Essence
      ----|-------------------------|---------------------------
        ? | Brilliant Power Essence | 2x Volatile Air Essence
          |                         | 2x Volatile Earth Essence
          |                         | 2x Volatile Fire Essence
          |                         | 2x Volatile Water Essence
        ? | Pristine Power Essence  | 2x Brilliant Air Essence
          |                         | 2x Brilliant Earth Essence
          |                         | 2x Brilliant Fire Essence
          |                         | 2x Brilliant Water Essence
      * ? | 2x Volatile Essence     | Volatile Power Essence
      * ? | 2x Brilliant Essence    | Brilliant Power Essence
      * ? | 2x Pristine Essence     | Pristine Power Essence
    
      * Spirit Essences cannot be converted
    ______________________________________________________________________________
    
    (C.02) Blacksmithing
    
    CRAFT ARMOR
    
    Need required Craft Armor rank
    Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.
    
      Rank| Ingredients (General Properties)
      ----|-----------------------------------------------------------------------
        0 | Leather Hide (Armor)
        0 | Iron Ingot (Armor)
        0 | Iron Ingot (Shields)
       +5 | Duskwood Plank (Shields: Weight-60%)
      +10 | Zalantar Plank (Shields: AC Shield+2, see below)
      +10 | Darksteel Ingot (Armor: Acid 5/-)
      +10 | Darksteel Ingot (Shields: Acid 5/-)
      +10 | Mithral Ingot (Armor: Weight-50%, Spell Failure-10%, Max DEX Bonus+2,
          |   Penalty-3)
      +10 | Mithral Ingot (Shields: Weight-40%, see below)
      +12 | Salamander Hide (Armor: AC Armor+1, Fire 10/-, Weight-40%)
      +15 | Adamantine Ingot (Armor: Light DR 1/-, Medium DR 2/-, Heavy DR 3/-)
      +15 | Adamantine Ingot (Shields: Light DR 1/-, Heavy DR 2/-, Tower DR 3/-)
      +17 | Umber Hulk Hide (Armor: AC Armor+2, Immunity Mind-Affecting Spells)
      +17 | Umber Hulk Hide (Shields: AC Shield+2, Immunity Mind-Affecting Spells)
    
      Rank| Ingredients        | Mold            | Extra Properties
      ----|--------------------|-----------------|------------------
        1 | None               | Padded Armor    |
        1 | 2x Ingot           | Light Shield    |
        2 | 3x Leather Hide    | Leather Armor   |
        2 | 2x Ingot           | Heavy Shield    |
        3 | 2x Leather Hide    | Hide Armor      |
        3 | 3x Leather Hide    | Studded Leather |
        3 | 3x Ingot           | Tower Shield    |
        4 | 2x Ingot           | Chain Shirt     |
        4 | 3x Ingot           | Scale Mail      |
        5 | 3x Ingot           | Chainmail       |
        5 | 3x Ingot           | Breastplate     |
        6 | 2x Ingot           | Banded Mail     |
        7 | 3x Ingot           | Half Plate      |
        8 | 3x Ingot           | Full Plate      |
      ----|--------------------|-----------------|------------------
       11 | 2x Zalantar Plank  | Light Shield    | Spell Failure -5%
       11 | 2x Mithral Ingot   | Light Shield    | Spell Failure  0%
       12 | 2x Zalantar Plank  | Heavy Shield    | Spell Failure 10%
       12 | 2x Mithral Ingot   | Heavy Shield    | Spell Failure  0%
       13 | 3x Zalantar Plank  | Tower Shield    | Spell Failure 40%
       13 | 3x Mithral Ingot   | Tower Shield    | Spell Failure 30%
       14 | 3x Salamander Hide | Leather Armor   |
       15 | 3x Salamander Hide | Studded Leather |
       15 | 2x Salamander Hide | Hide Armor      |
       22 | 3x Umber Hulk Hide | Breastplate     |
       24 | 3x Umber Hulk Hide | Half Plate      |
    
    You cannot find enough ingredients to be able to craft the following armor.
    
      Rank| Ingredients (General Properties)
      ----|-----------------------------------------------------------
      +20 | Wyvern Hide (Armor: AC Armor+2, +4 vs Poison, Weight-20%)
      +23 | Red Dragon Hide (Armor: AC Armor+3, Fire 20/-, Weight-20%)
    
      Rank| Ingredients        | Mold
      ----|--------------------|------------
       24 | 3x Wyvern Hide     | Scale Mail
       25 | 3x Wyvern Hide     | Breastplate
       27 | 3x Wyvern Hide     | Half Plate
       28 | 3x Wyvern Hide     | Full Plate
       27 | 3x Red Dragon Hide | Scale Mail
       28 | 3x Red Dragon Hide | Breastplate
       30 | 3x Red Dragon Hide | Half Plate
    
    $ Instead use recipe near Blacksmith's Workbench
    
      Recipe                  |Rank| Cost | Ingredients
      ------------------------|----|------|--------------
      Full Plate              |  7 |  750 | Ore x2
      Adamantine Banded Mail  | 13 | 7600 | Adamantine x2
      Adamantine Chain Shirt  | 12 | 2560 | Adamantine
      Adamantine Chainmail    | 14 | 5075 | Adamantine
      Adamantine Full Plate   | 15 | 8300 | Adamantine x2
      Adamantine Half Plate   | 14 | 7750 | Adamantine x2
      Adamantine Scale Mail   | 12 | 5000 | Adamantine
      Mithral Banded Mail     | 12 | 4625 | Mithral x2
      Mithral Breastplate     |  9 | 2100 | Mithral
      Mithral Chain Shirt     |  7 | 1050 | Mithral
      Mithral Chainmail       |  9 | 2075 | Mithral
      Mithral Full Plate      | 13 | 5250 | Mithral x2
      Mithral Half Plate      | 12 | 4800 | Mithral x2
      ------------------------|----|------|--------------
      Large Steel Shield      |  1 |   10 | Ore
      Tower Shield            |  1 |   15 | Ore x2
      Adamantine Heavy Shield |  8 | 1015 | Adamantine
      Adamantine Light Shield |  8 | 1010 | Adamantine
      Adamantine Tower Shield |  8 | 1020 | Adamantine
    
    CRAFT WEAPON
    
    Need required Craft Weapon rank
    Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.
    
      Rank| Weapon Type
      ----|---------------
        2 | Simple
        2 | Bow, Arrow
        5 | Crossbow, Bolt
        5 | Martial
        8 | Exotic
    
      Rank| Ingredients and effects
      ----|------------------------------------------------------------------
        0 | Iron Ingot
        0 | Wooden Plank
       +5 | Shederran Plank (Crossbows: Atk+2)
       +5 | Shederran Plank (Bows: Mighty+4)
       +5 | Duskwood Plank (Crossbows: Weight-40%, Atk+3)
       +5 | Duskwood Plank (Bows: Weight-40%, Mighty+6)
       +5 | Duskwood Plank (Weapons: Weight-40%)
       +5 | Alchemical Silver Ingot (Weapons: Bonus vs Shapeshifters, Devils)
       +5 | Cold Iron Ingot (Weapons: Bonus vs Fey, Demons)
      +10 | Zalantar Plank (Crossbows: Atk+1)
      +10 | Zalantar Plank (Bows: Mighty+2)
      +10 | Zalantar Plank (Weapons: Magical Dmg+1)
      +10 | Darksteel Ingot (Weapons: Electrical Dmg+1)
      +10 | Mithral Ingot (Weapons: Weight-40%)
      +15 | Adamantine Ingot (Weapons: Magical Dmg+2, Bonus vs Iron Golem)
    
      Zalantar is also known as Blackwood
    
      Rank|Ingredients| Mold              Rank|Ingredients| Mold
      ----|-----------|---------------    ----|-----------|---------------
        2 | 2x Plank  | Shortbow            2 | 2x Plank  | Longbow
        2 | 1x Plank  | Club                2 | 1x Plank  | Quarterstaff
        2 | 1x Plank  | Spear               5 | 2x Plank  | Light Crossbow
        5 | 2x Plank  | Heavy Crossbow      2 | 1x Ingot  | Dagger
        2 | 1x Ingot  | Mace                2 | 1x Ingot  | Sickle
        2 | 2x Ingot  | Morningstar         5 | 1x Ingot  | Short Sword
        5 | 1x Ingot  | Battleaxe           5 | 1x Ingot  | Flail
        5 | 1x Ingot  | Handaxe             5 | 1x Ingot  | Kukri
        5 | 1x Ingot  | Light Hammer        5 | 1x Ingot  | Rapier
        5 | 1x Ingot  | Scimitar            5 | 1x Ingot  | Warhammer
        5 | 1x Ingot  | Warmace             5 | 2x Ingot  | Longsword
        5 | 2x Ingot  | Greatsword          5 | 2x Ingot  | Greataxe
        5 | 2x Ingot  | Halberd             5 | 2x Ingot  | Scythe
        8 | 1x Ingot  | Kama                8 | 2x Ingot  | Bastard Sword
        8 | 2x Ingot  | Dwarven Waraxe      8 | 2x Ingot  | Falchion
        8 | 2x Ingot  | Katana
    
      Tip: Duskwood bows cost about 350GP to make and can be sold for over 6500GP
    
    $ Need required Craft Weapon (CW) rank and Craft Alchemy (CA) rank
    $ Instead use recipe near Blacksmith's Workbench
    
      Recipe                         | CW | CA |  GP  | Ingredients
      -------------------------------|----|----|------|-----------------------
      Adamantine Bastard Sword       | 10 |    |  350 | Adamantine
      Adamantine Battleaxe           | 10 |    |  350 | Adamantine
      Adamantine Dagger              | 10 |    |  250 | Adamantine
      Adamantine Dwarven Waraxe      | 10 |    |  350 | Adamantine
      Adamantine Falchion            | 10 |    |  360 | Adamantine
      Adamantine Flail               | 10 |    |  250 | Adamantine
      Adamantine Greataxe            | 10 |    |  360 | Adamantine
      Adamantine Greatsword          | 10 |    |  360 | Adamantine
      Adamantine Halberd             | 10 |    |  360 | Adamantine
      Adamantine Handaxe             | 10 |    |  250 | Adamantine
      Adamantine Kama                | 10 |    |  250 | Adamantine
      Adamantine Katana              | 10 |    |  360 | Adamantine
      Adamantine Kukri               | 10 |    |  250 | Adamantine
      Adamantine Light Hammer        | 10 |    |  250 | Adamantine
      Adamantine Longsword           | 10 |    |  250 | Adamantine
      Adamantine Mace                | 10 |    |  250 | Adamantine
      Adamantine Rapier              | 10 |    |  250 | Adamantine
      Adamantine Scimitar            | 10 |    |  250 | Adamantine
      Adamantine Short Sword         | 10 |    |  250 | Adamantine
      Adamantine Sickle              | 10 |    |  250 | Adamantine
      Adamantine Warhammer           | 10 |    |  350 | Adamantine
      Adamantine Warmace             | 10 |    |  250 | Adamantine
      Cold Iron Battleaxe            |  5 |    |   20 | Cold Iron
      Cold Iron Dagger               |  5 |    |   20 | Cold Iron
      Cold Iron Dwarven Waraxe       |  5 |    |   20 | Cold Iron
      Cold Iron Greataxe             |  5 |    |   20 | Cold Iron
      Cold Iron Handaxe              |  5 |    |   20 | Cold Iron
      Cold Iron Light Hammer         |  5 |    |   20 | Cold Iron
      Cold Iron Long Sword           |  5 |    |   20 | Cold Iron
      Cold Iron Mace                 |  5 |    |   20 | Cold Iron
      Cold Iron Morningstar          |  5 |    |   20 | Cold Iron
      Cold Iron Rapier               |  5 |    |   20 | Cold Iron
      Cold Iron Scimitar             |  5 |    |   20 | Cold Iron
      Cold Iron Short Sword          |  5 |    |   20 | Cold Iron
      Cold Iron Warhammer            |  5 |    |   20 | Cold Iron
      Cold Iron Warmace              |  5 |    |   20 | Cold Iron
      Darksteel Bastard Sword        |  8 |    |  150 | Darksteel
      Darksteel Battleaxe            |  8 |    |  150 | Darksteel
      Darksteel Dagger               |  8 |    |  150 | Darksteel
      Darksteel Dwarven Waraxe       |  8 |    |  150 | Darksteel
      Darksteel Falchion             |  8 |    |  150 | Darksteel
      Darksteel Greataxe             |  8 |    |  150 | Darksteel
      Darksteel Greatsword           |  8 |    |  150 | Darksteel
      Darksteel Kama                 |  8 |    |  150 | Darksteel
      Darksteel Katana               |  8 |    |  150 | Darksteel
      Darksteel Kukri                |  8 |    |  150 | Darksteel
      Darksteel Light Hammer         |  8 |    |  150 | Darksteel
      Darksteel Longsword            |  8 |    |  150 | Darksteel
      Darksteel Mace                 |  8 |    |  150 | Darksteel
      Darksteel Rapier               |  8 |    |  150 | Darksteel
      Darksteel Scimitar             |  8 |    |  150 | Darksteel
      Darksteel Short Sword          |  8 |    |  150 | Darksteel
      Darksteel Warhammer            |  8 |    |  150 | Darksteel
      Darksteel Warmace              |  8 |    |  150 | Darksteel
      Zalantar Club                  |  2 |    |  150 | Zalantar
      Zalantar Spear                 |  2 |    |  150 | Zalantar
      Zalantar Quarterstaff          |  2 |    |  150 | Zalantar
      -------------------------------|----|----|------|-----------------------
      Composite Longbow 1            |  5 |    |  100 | Timber
      Composite Longbow 2            |  5 |    |  150 | Timber
      Composite Longbow 3            |  5 |    |  200 | Timber
      Composite Longbow 4            |  5 |    |  250 | Timber
      Composite Longbow 5            |  5 |    |  300 | Timber
      Composite Shortbow 1           |  5 |    |   75 | Timber
      Composite Shortbow 2           |  5 |    |  110 | Timber
      Composite Shortbow 3           |  5 |    |  150 | Timber
      Composite Shortbow 4           |  5 |    |  185 | Timber
      Composite Shortbow 5           |  5 |    |  225 | Timber
      Zalantar Heavy Crossbow        |  2 |    |  150 | Zalantar
      Zalantar Light Crossbow        |  2 |    |  150 | Zalantar
      Zalantar Longbow               |  2 |    |  150 | Zalantar
      Zalantar Shortbow              |  2 |    |  150 | Zalantar
      -------------------------------|----|----|------|-----------------------
      Dart                           |  3 |    |    1 | Ore
      Shuriken                       |  2 |    |    1 | Ore
      Throwing Axe                   |  2 |    |    2 | Ore
      Alchemical Silver Dart         |  3 |  4 |    5 | Ore
      Alchemical Silver Shuriken     |  2 |  3 |    5 | Ore
      Alchemical Silver Throwing Axe |  2 |  3 |    5 | Ore
      Adamantine Dart                | 10 |    |  350 | Adamantine
      Adamantine Shuriken            | 10 |    |   50 | Adamantine
      Adamantine Throwing Axe        | 10 |    |   50 | Adamantine
      Cold Iron Dart                 |  3 |    |    2 | Cold Iron
      Cold Iron Shuriken             |  5 |    |    5 | Cold Iron
      Cold Iron Throwing Axe         |  5 |    |    5 | Cold Iron
      -------------------------------|----|----|------|-----------------------
      Arrows                         |  2 |    |    1 | Timber
      Bolts                          |  2 |    |    1 | Timber
      Bullets                        |  2 |    |    1 |
      Alchemical Silver Arrows       |  2 |  3 |    5 | Timber
      Alchemical Silver Bolts        |  2 |  3 |    5 | Timber
      Alchemical Silver Bullets      |  2 |  3 |    5 | Ore
      Adamantine Arrows              |  5 |    |   50 | Timber, Adamantine
      Adamantine Bolts               |  5 |    |   50 | Timber, Adamantine
      Adamantine Bullets             |  5 |    |   50 | Lumber? Adamantine
      Cold Iron Arrows               |  3 |    |    5 | Timber, Cold Iron
      Cold Iron Bolts                |  3 |    |    5 | Timber, Cold Iron
      Cold Iron Bullets              |  3 |    |    5 | Lumber? Cold Iron
      Mild Poison Arrows             |  2 |  8 |  500 | Timber, Wyvern Stinger
      Mild Poison Bolts              |  2 |  8 |  500 | Timber, Wyvern Stinger
      Poison Arrows                  |  2 | 10 | 1000 | Timber, Wyvern Tail
      Poison Bolts                   |  2 | 10 | 1000 | Timber, Wyvern Tail
    
    CRAFT TRAP
    
    Need required Craft Trap rank
    Put ingredients and mold in Blacksmith's Workbench and use Smith Hammer on it.
    
      Ingredients                | Trap Kit Type
      ---------------------------|----------------
      Dagger                     | Spike
      Thunderstone               | Sonic
      Coldstone                  | Frost
      Acid Flask                 | Acid Splash
      Obsidian                   | Negative Energy
      Holy Water                 | Holy
      Tanglefoot Bag             | Tangle
      Acid Flask, Tanglefoot Bag | Blob of Acid
      Alchemist's Fire           | Fire
      Quartz Crystal             | Electrical
      Choking Powder             | Gas
    
      Rank| Quantity      | Power
      ----|---------------|--------
        5 | 1x Ingredient | Minor
       10 | 3x Ingredient | Average
       15 | 5x Ingredient | Strong
       20 | 7x Ingredient | Deadly
    
    Tip: Combine Garlic and Belladonna to make Choking Powder and use that to
    make Deadly Gas Trap Kits for about 180GP which can be sold for over 2600GP.
    
    $ Instead just use recipe
    
      Rank| Recipe             | Ingredients
      ----|--------------------|---------------------------
       12 | Strong Acid Trap   | Greater Acid Flask
       12 | Strong Fire Trap   | Greater Alchemist's Fire
       12 | Strong Gas Trap    | Greater Choking Powder
       12 | Strong Holy Trap   | Greater Holy Water
       12 | Strong Sonic Trap  | Greater Thunderstone
       12 | Strong Spike Trap  | 16GP
       12 | Strong Tangle Trap | Greater Tanglefoot Bag
       14 | Deadly Acid Trap   | Perfected Acid Flask
       14 | Deadly Fire Trap   | Perfected Alchemist's Fire
       14 | Deadly Gas Trap    | Perfected Choking Powder
       14 | Deadly Holy Trap   | Perfected Holy Water
       14 | Deadly Sonic Trap  | Perfected Thunderstone
       14 | Deadly Spike Trap  | 40GP
       14 | Deadly Tangle Trap | Perfected Tanglefoot Bag
    
    $ Tip: Perfected Choke Powder costs 208GP to make for Deadly Gas Trap Kits.
    ______________________________________________________________________________
    
    (C.03) Magic Crafting (Enchanting)
    
    CRAFT MAGIC ARMS AND ARMOR
    
    Need required caster level and Craft Magic Arms and Armor feat.
    You can add up to three enchantments and can increase an existing enchantment
    on items that don't already have three enchantments.
    # In MotB Epic characters can add up to four enchantments.
    $ In SoZ you can only add up to three enchantments.
    
    Put ingredients in Magician's Workbench and cast the spell on it.
    # You can use Enchanter's Satchel instead of Magician's Workbench.
    
      Lvl|Arms                 |Ingredients + Any Weapon           |Spell
      ---|---------------------|-----------------------------------|--------------
       3 |Weapon +1            |Faint Air Essence, Obsidian        |Light
       6 |Weapon +2            |Faint Air Essence, Diamond         |Light
       9 |Weapon +3            |Weak Air Essence, Emerald          |Light
         |                     |Faint Power Essence                |
      12 |Weapon +4            |Glowing Air Essence, Star Sapphire |Light
         |                     |Weak Power Essence                 |
      15 |Weapon +5            |Glowing Air Essence, Blue Diamond  |Light
         |                     |Glowing Power Essence              |
      ---|---------------------|-----------------------------------|--------------
       7 |Weapon of Life       |Weak Power Essence, Ruby           |Enervation
         | Stealing +1         |Weak Fire Essence                  |
      11 |Weapon of Improved   |Glowing Power Essence, Diamond     |Enervation
         | Life Stealing +3    |Glowing Fire Essence               |
      11 |Weapon of Greater    |Radiant Power Essence, Beljuril    |Enervation
         | Life Stealing +5    |Radiant Fire Essence               |
      ---|---------------------|-----------------------------------|--------------
       7 |Holy Weapon          |Faint Power Essence, Diamond       |Cure Critical
         | (Evil+2d6)          |Faint Water Essence                | Wounds
       7 |Unholy Weapon        |Faint Power Essence, Star Sapphire |Inflict Criti-
         | (Good+2d6)          |Faint Fire Essence                 | cal Wounds
       7 |Anarchic Weapon      |Faint Air Essence, Canary Diamond  |Inflict Criti-
         | (Lawful+2d6)        |Faint Power Essence                | cal Wounds
       7 |Axiomatic Weapon     |Faint Power Essence, Jacinth       |Inflict Criti-
         | (Chaotic+2d6)       |Faint Earth Essence                | cal Wounds
       7 |Hunting Weapon       |Faint Power Essence, Star Sapphire |Light
         | (Beasts+2d6)        |Faint Water Essence                |
      ---|---------------------|-----------------------------------|--------------
      10 |Flaming Weapon       |Weak Fire Essence, Ruby            |Fireball or
         | (Fire+1d6)          |                                   |Flame Strike
      10 |Frost Weapon         |Weak Water Essence, Star Sapphire  |Ice Storm
         | (Cold+1d6)          |                                   |
      10 |Acid Weapon          |Weak Earth Essence, Emerald        |Melf's Acid
         | (Acid+1d6)          |                                   | Arrow
      10 |Shock Weapon         |Weak Air Essence, Canary Diamond   |Call Lightning
         | (Electrical+1d6)    |                                   |Lightning Bolt
      ---|---------------------|-----------------------------------|--------------
      10 |Poison Weapon        |Weak Earth Essence, Emerald        |Poison
         | (DC14 CON-1d2)      |                                   |
      14 |Weapon of Disruption |Glowing Power Essence, Jacinth     |Undeath to
         | (DC14 Slay Undead)  |Glowing Water Essence              | Death
    
      Lvl|Armor                |Ingredients + Any Armor or Shield  |Spell
      ---|---------------------|-----------------------------------|--------------
       3 |Armor +1             |Faint Earth Essence, Obsidian      |Light
       6 |Armor +2             |Faint Earth Essence, Diamond       |Light
       9 |Armor +3             |Weak Earth Essence, Emerald        |Light
         |                     |Faint Power Essence                |
      12 |Armor +4             |Weak Power Essence, Star Sapphire  |Light
         |                     |Glowing Earth Essence              |
      15 |Armor +5             |Glowing Power Essence, Blue Diamond|Light
         |                     |Glowing Earth Essence              |
      ---|---------------------|-----------------------------------|--------------
       5 |Armor of Arrow       |Faint Power Essence, Jacinth       |Mage Armor
         | Deflection          |Weak Air Essence                   |
       7 |Quick Armor          |Weak Power Essence, Blue Diamond   |Haste
         | (Haste 3/day)       |Weak Air Essence                   |
      13 |Fortified Armor      |Glowing Power Essence, Blue Diamond|Banishment
         | (Immunity Critical) |Radiant Earth Essence              |
      ---|---------------------|-----------------------------------|--------------
      15 |Armor of             |Faint Power Essence, Star Sapphire |Spell
         | Spell Resistance 14 |Glowing Fire Essence               | Resistance
      15 |Improved Armor of    |Radiant Fire Essence, Blue Diamond |Spell
         | Spell Resistance 18 |Glowing Power Essence              | Resistance
      15 |Greater Armor of     |Radiant Power Essence, Beljuril    |Spell
         | Spell Resistance 22 |Radiant Fire Essence               | Resistance
      ---|---------------------|-----------------------------------|--------------
       5 |Shadowy Armor        |Faint Water Essence, Fire Opal     |Invisibility
         | (Hide+5)            |                                   |
      10 |Improved Shadowy     |Weak Water Essence, Star Sapphire  |Invisibility
         | Armor +10           |                                   |
      15 |Greater Shadowy      |Glowing Water Essence, Blue Diamond|Invisibility
         | Armor +15           |                                   |
       5 |Silent Armor         |Faint Water Essence, Fire Opal     |Silence
         | (Move Silently+5)   |                                   |
      10 |Improved Silent      |Weak Water Essence, Star Sapphire  |Silence
         | Armor +10           |                                   |
      15 |Greater Silent       |Glowing Water Essence, Blue Diamond|Silence
         | Armor +15           |                                   |
      ---|---------------------|-----------------------------------|--------------
       3 |Armor of Acid        |Faint Earth Essence, Jacinth       |Resist Energy
         | Resistance 10/-     |                                   |
       7 |Improved Armor of    |Weak Earth Essence, Rogue Stone    |Resist Energy
         | Acid Resistance 20/-|                                   |
      11 |Greater Armor of     |Glowing Earth Essence, King's Tear |Resist Energy
         | Acid Resistance 30/-|                                   |
       3 |Armor of Cold        |Faint Water Essence, Jacinth       |Resist Energy
         | Resistance 10/-     |                                   |
       7 |Improved Armor of    |Weak Water Essence, Rogue Stone    |Resist Energy
         | Cold Resistance 20/-|                                   |
      11 |Greater Armor of     |Glowing Water Essence, King's Tear |Resist Energy
         | Cold Resistance 30/-|                                   |
       3 |Armor of Electricity |Faint Air Essence, Jacinth         |Resist Energy
         | Resistance 10/-     |                                   |
       7 |Improved Armor of    |Weak Air Essence, Rogue Stone      |Resist Energy
         | Electricity Resistan|                                   |
      11 |Greater Armor of     |Glowing Air Essence, King's Tear   |Resist Energy
         | Electricity Resistan|                                   |
       3 |Armor of Fire        |Faint Fire Essence, Jacinth        |Resist Energy
         | Resistance 10/-     |                                   |
       7 |Improved Armor of    |Weak Fire Essence, Rogue Stone     |Resist Energy
         | Fire Resistance 20/-|                                   |
      11 |Greater Armor of     |Glowing Fire Essence, King's Tear  |Resist Energy
         | Fire Resistance 30/-|                                   |
       3 |Armor of Sonic       |Faint Power Essence, Jacinth       |Resist Energy
         | Resistance 10/-     |                                   |
       7 |Improved Armor of    |Weak Power Essence, Rogue Stone    |Resist Energy
         | Sonic Resistance 20 |                                   |
      11 |Greater Armor of     |Glowing Power Essence, King's Tear |Resist Energy
         | Sonic Resistance 30 |                                   |
    
    # Recipes that use the Mold Spirit or Malleate Spirt feat instead of a spell
    do not require the Craft Magic Arms and Armor feat or caster level.
    
      Lvl| Arms              | Essence + Any Weapon        | Spell or Feat
      ---|-------------------|-----------------------------|---------------------
      12 | Cold+1d6          | Brilliant Water Essence     | Ice Storm or
      15 | Cold+2d4          | 2x Brilliant Water Essence  | Creeping Cold
      18 | Cold+2d6          | 3x Brilliant Water Essence  |
      21 | Cold+2d8          | 4x Brilliant Water Essence  |
      24 | Cold+3d6          | Pristine Water Essence      | Ice Storm or
      27 | Cold+4d6          | 2x Pristine Water Essence   | Greater Creeping
      30 | Cold+5d6          | 3x Pristine Water Essence   |  Cold
      ---|-------------------|-----------------------------|---------------------
      12 | Fire+1d6          | Brilliant Fire Essence      | Flame Strike or
      15 | Fire+2d4          | 2x Brilliant Fire Essence   | Fireball
      18 | Fire+2d6          | 3x Brilliant Fire Essence   |
      21 | Fire+2d8          | 4x Brilliant Fire Essence   |
      24 | Fire+3d6          | Pristine Fire Essence       | Flame Strike or
      27 | Fire+4d6          | 2x Pristine Fire Essence    | Delayed Blast
      30 | Fire+5d6          | 3x Pristine Fire Essence    |  Fireball
      ---|-------------------|-----------------------------|---------------------
      12 | Acid+1d6          | Brilliant Earth Essence     | Melf's Acid Arrow
      15 | Acid+2d4          | 2x Brilliant Earth Essence  |
      18 | Acid+2d6          | 3x Brilliant Earth Essence  |
      21 | Acid+2d8          | 4x Brilliant Earth Essence  |
      24 | Acid+3d6          | Pristine Earth Essence      | Acid Fog
      27 | Acid+4d6          | 2x Pristine Earth Essence   |
      30 | Acid+5d6          | 3x Pristine Earth Essence   |
      ---|-------------------|-----------------------------|---------------------
      12 | Electrical+1d6    | Brilliant Air Essence       | Lightning Bolt or
      15 | Electrical+2d4    | 2x Brilliant Air Essence    | Call Lightning
      18 | Electrical+2d6    | 3x Brilliant Air Essence    |
      21 | Electrical+2d8    | 4x Brilliant Air Essence    |
      24 | Electrical+3d6    | Pristine Air Essence        | Chain Lightning or
      27 | Electrical+4d6    | 2x Pristine Air Essence     | Call Lightning Storm
      30 | Electrical+5d6    | 3x Pristine Air Essence     |
      ---|-------------------|-----------------------------|---------------------
      12 | Enhancement +2    | Brilliant Power Essence     | Greater Magic Weapon
      15 | Enhancement +3    | 2x Brilliant Power Essence  | Greater Magic Fang
      18 | Enhancement +4    | 3x Brilliant Power Essence  |
      21 | Enhancement +5    | 4x Brilliant Power Essence  |
      24 | Enhancement +6    | Pristine Power Essence      |
      27 | Enhancement +7    | 2x Pristine Power Essence   |
      30 | Enhancement +8    | 3x Pristine Power Essence   |
    
      Arms                       | Essence + Any Weapon         | Feat
      ---------------------------|------------------------------|----------------
      Vampiric +1                | Brilliant Spirit Essence     | Mold Spirit
      Vampiric +2                | 2x Brilliant Spirit Essence  |
      Vampiric +3                | 3x Brilliant Spirit Essence  |
      Vampiric +4                | 4x Brilliant Spirit Essence  |
      Vampiric +5                | Pristine Spirit Essence      | Malleate Spirit
      Vampiric +6                | 2x Pristine Spirit Essence   |
      Vampiric +7                | 3x Pristine Spirit Essence   |
      ---------------------------|------------------------------|----------------
      Cold+6d6 Fire+25%          | Shadow of the Void's Essence | Mold Spirit
      Fire+6d6 Cold+25%          | Shape of Fire Essence        | Mold Spirit
      ---------------------------|------------------------------|----------------
      Enchantment +4, Darkvision | Slumbering Coven Essence     | Mold Spirit
      DC16 Sleep 5%/5 rounds     |                              |
      Enchantment +5, Darkvision | 2x Slumbering Coven Essence  | Mold Spirit
      DC18 Sleep 5%/5 rounds     |                              |
      Enchantment +6, Darkvision | 3x Slumbering Coven Essence  | Mold Spirit
      DC20 Sleep 5%/5 rounds     |                              |
      Enchantment +7, Darkvision | 4x Slumbering Coven Essence  | Mold Spirit
      DC22 Sleep 5%/5 rounds     |                              |
      Enchantment +8, Darkvision | 5x Slumbering Coven Essence  | Mold Spirit
      DC24 Sleep 5%/5 rounds     |                              |
    
      Lvl| Armor             | Essence + Any Armor/Shield  | Spell or Feat
      ---|-------------------|-----------------------------|---------------------
      12 | Hit Points +6     | Brilliant Earth Essence     | Protection from
      15 | Hit Points +9     | 2x Brilliant Earth Essence  |  Energy
      18 | Hit Points +12    | 3x Brilliant Earth Essence  |
      21 | Hit Points +15    | 4x Brilliant Earth Essence  |
      24 | Hit Points +18    | Pristine Earth Essence      |
      27 | Hit Points +25    | 2x Pristine Earth Essence   |
      30 | Hit Points +35    | 3x Pristine Earth Essence   |
      ---|-------------------|-----------------------------|---------------------
      12 | Regeneration +2   | Brilliant Water Essence     | Protection from
      15 | Regeneration +3   | 2x Brilliant Water Essence  |  Energy
      18 | Regeneration +4   | 3x Brilliant Water Essence  |
      21 | Regeneration +5   | 4x Brilliant Water Essence  |
      24 | Regeneration +6   | Pristine Water Essence      |
      27 | Regeneration +7   | 2x Pristine Water Essence   |
      30 | Regeneration +8   | 3x Pristine Water Essence   |
      ---|-------------------|-----------------------------|---------------------
      12 | Regeneration +2   | Brilliant Fire Essence      | Protection from
      15 | Regeneration +3   | 2x Brilliant Fire Essence   |  Energy
      18 | Regeneration +4   | 3x Brilliant Fire Essence   |
      21 | Regeneration +5   | 4x Brilliant Fire Essence   |
      24 | Regeneration +6   | Pristine Fire Essence       |
      27 | Regeneration +7   | 2x Pristine Fire Essence    |
      30 | Regeneration +8   | 3x Pristine Fire Essence    |
      ---|-------------------|-----------------------------|---------------------
      12 | Weight-20%        | Brilliant Air Essence       | Protection from
      15 | Weight-30%        | 2x Brilliant Air Essence    |  Energy
      18 | Weight-40%        | 3x Brilliant Air Essence    |
      21 | Weight-50%        | 4x Brilliant Air Essence    |
      24 | Weight-60%        | Pristine Air Essence        |
      27 | Weight-70%        | 2x Pristine Air Essence     |
      30 | Weight-80%        | 3x Pristine Air Essence     |
      ---|-------------------|-----------------------------|---------------------
      12 | AC +2             | Brilliant Power Essence     | Stone Skin or
      15 | AC +3             | 2x Brilliant Power Essence  | Magic Vestment
      18 | AC +4             | 3x Brilliant Power Essence  |
      21 | AC +5             | 4x Brilliant Power Essence  |
      24 | AC +6             | Pristine Power Essence      |
      27 | AC +7             | 2x Pristine Power Essence   |
      30 | AC +8             | 3x Pristine Power Essence   |
    
      Armor                      | Essence + Any Armor          | Feat
      ---------------------------|------------------------------|----------------
      Spell Resistance 16        | Brilliant Spirit Essence     | Mold Spirit
      Spell Resistance 18        | 2x Brilliant Spirit Essence  |
      Spell Resistance 20        | 3x Brilliant Spirit Essence  |
      Spell Resistance 22        | 4x Brilliant Spirit Essence  |
      Spell Resistance 24        | Pristine Spirit Essence      | Malleate Spirit
      Spell Resistance 26        | 2x Pristine Spirit Essence   |
      Spell Resistance 28        | 3x Pristine Spirit Essence   |
      ---------------------------|------------------------------|----------------
      Cold-100% Fire+25%         | Shadow of the Voids Essence  | Mold Spirit
      Fire-100% Cold+25%         | Shape of Fire Essence        | Mold Spirit
      ---------------------------|------------------------------|----------------
      AC +4, +2 vs Outsider      | Slumbering Coven Essence     | Mold Spirit
      Immunity Mind-Affecting    |                              |
      AC +5, +3 vs Outsider      | 2x Slumbering Coven Essence  | Mold Spirit
      Immunity Mind-Affecting    |                              |
      AC +6, +4 vs Outsider      | 3x Slumbering Coven Essence  | Mold Spirit
      Immunity Mind-Affecting    |                              |
      AC +7, +5 vs Outsider      | 4x Slumbering Coven Essence  | Mold Spirit
      Immunity Mind-Affecting    |                              |
      AC +8, +6 vs Outsider      | 5x Slumbering Coven Essence  | Mold Spirit
      Immunity Mind-Affecting    |                              |
    
    $ Instead use recipe near Magician's Workbench
    
      Recipe                                      |Lvl|  GP
      --------------------------------------------|---|-----
      Weapon Enchantment Bonus +1                 | 3 | 1000
      Weapon Enchantment Bonus +2                 | 6 | 4000
      Weapon Enchantment Bonus +3                 | 9 | 9000
      Keen Weapon                                 | 6 | 4000
      Deadly Weapon (Critical+1d10)               | 6 | 1000
      Corrosive Weapon (Acid+1d6)                 | 6 | 4000
      Flaming Weapon (Fire+1d6)                   | 6 | 4000
      Frost Weapon (Cold+1d6)                     | 6 | 4000
      Shocking Weapon (Electrical+1d6)            | 6 | 4000
      Thundering Weapon (Sonic+1d6)               | 6 | 4000
      Beastbane Weapon (Beasts+2d6)               | 6 | 4000
      Constructbane Weapon (Constructs+2d6)       | 6 | 4000
      Elementalbane Weapon (Elementals+2d6)       | 6 | 4000
      Giantbane Weapon (Giants+2d6)               | 6 | 4000
      Magic Beastbane Weapon (Magical Beasts+2d6) | 6 | 4000
      Outsiderbane Weapon (Outsiders+2d6)         | 6 | 4000
      Undeadbane Weapon (Undead+2d6)              | 6 | 4000
      Vampiric Weapon (Vampiric+3)                | 8 | 7000
      Anarchic Weapon (Lawful+2d6)                | 6 | 8000
      Axiomatic Weapon (Chaotic+2d6)              | 6 | 8000
      Holy Weapon (Evil+2d6)                      | 6 | 8000
      --------------------------------------------|---|-----
      AC Bonus Enchantment +1                     | 2 |  500
      AC Bonus Enchantment +2                     | 4 | 1000
      AC Bonus Enchantment +3                     | 6 | 3000
      AC Bonus Enchantment +4                     | 8 | 8000
      Spell Resistance                            | 6 | 8000
      Acid Resistance (10/-)                      | 9 | 9000
      Cold Resistance (10/-)                      | 9 | 9000
      Electricity Resistance (10/-)               | 9 | 9000
      Fire Resistance (10/-)                      | 9 | 9000
      Sonic Resistance (10/-)                     | 9 | 9000
    
    CRAFT WONDEROUS ITEM
    
    Need required caster level (Lvl) and Craft Wondrous Item feat
    
    Put ingredients in Magician's Workbench and cast the spell on it.
    # You can use Enchanter's Satchel instead of Magician's Workbench.
    
      Lvl| Item                |Ingredients                        | Spell
      ---|---------------------|-----------------------------------|--------------
       7 | Bracers of Armor +1 |2x Iron Ingot, Obsidian            | Mage Armor
         |                     |Faint Earth Essence                |
       7 | Bracers of Armor +2 |2x Iron Ingot, Diamond             | Mage Armor
         |                     |Faint Earth Essence                |
       7 | Bracers of Armor +3 |2x Iron Ingot, Canary Diamond      | Mage Armor
         |                     |Weak Earth Essence                 |
       8 | Bracers of Armor +4 |2x Iron Ingot, Jacinth             | Mage Armor
         |                     |Weak Earth Essence                 |
      10 | Bracers of Armor +5 |2x Iron Ingot, Blue Diamond        | Mage Armor
         |                     |Glowing Earth Essence              |
      12 | Bracers of Armor +6 |2x Iron Ingot, Rogue Stone         | Mage Armor
         |                     |Glowing Earth Essence              |
      14 | Bracers of Armor +7 |2x Iron Ingot, Beljuril            | Mage Armor
         |                     |Radiant Earth Essence              |
      16 | Bracers of Armor +8 |2x Iron Ingot, King's Tear         | Mage Armor
         |                     |Radiant Earth Essence              |
      ---|---------------------|-----------------------------------|--------------
       3 | Cloak of Elvenkind  |Leather Hide, Fire Opal            | Invisibility
         |                     |Faint Water Essence                |
       3 | Boots of Elvenkind  |Leather Hide, Fire Opal            | Silence
         |                     |Faint Water Essence                |
       3 | Cloak of            |2x Leather Hide, Blue Diamond      | Displacement
         |  Displacement       |Weak Air Essence                   |
       5 | Scabbard of Keen    |Wooden Plank, Jacinth              | Keen Edge
         |  Edges              |Faint Earth Essence                |
       8 | Medallion of        |Iron Ingot, Weak Power Essence     | Owl's Wisdom
         |  Thought            |Weak Water Essence, Canary Diamond |
       9 | Greater Mantle of   |2x Leather Hide, Radiant Power Esse| Spell
         |  Spell Resistance   |Radiant Fire Essence, King's Tear  |  Resistance
      10 | Gem of Seeing       |Weak Air Essence, King's Tear      | True Seeing
      18 | Scarab of Greater   |Iron Ingot, Radiant Power Essence  | Death Ward
         |  Protection         |Radiant Fire Essence, Blue Diamond |
         |                     |Radiant Water Essence              |
      ---|---------------------|-----------------------------------|--------------
       5 | Cloak of            |2x Leather Hide, Obsidian          | Resistance
         |  Resistance +1      |Faint Earth Essence                |
       6 | Cloak of            |2x Leather Hide, Diamond           | Resistance
         |  Resistance +2      |Faint Earth Essence                |
       9 | Cloak of            |2x Leather Hide, Canary Diamond    | Resistance
         |  Resistance +3      |Weak Earth Essence                 |
      12 | Cloak of            |2x Leather Hide, Jacinth           | Resistance
         |  Resistance +4      |Glowing Earth Essence              |
      15 | Cloak of            |2x Leather Hide, Blue Diamond      | Resistance
         |  Resistance +5      |Radiant Earth Essence              |
      ---|---------------------|-----------------------------------|--------------
       5 | Amulet of Natural   |Iron Ingot, Sapphire               | Barkskin
         |  Armor +1           |Faint Earth Essence                |
       6 | Amulet of Natural   |Iron Ingot, Emerald                | Barkskin
         |  Armor +2           |Weak Earth Essence                 |
       9 | Amulet of Natural   |Iron Ingot, Glowing Earth Essence  | Barkskin
         |  Armor +3           |Faint Power Essence, Jacinth       |
      12 | Amulet of Natural   |Iron Ingot, Glowing Earth Essence  | Barkskin
         |  Armor +4           |Weak Power Essence, Blue Diamond   |
      12 | Amulet of Natural   |Iron Ingot, Radiant Earth Essence  | Barkskin
         |  Armor +5           |Weak Power Essence, Beljuril       |
      ---|---------------------|-----------------------------------|--------------
     * 6 | Gauntlets of Ogre   |2x Iron Ingot, Ruby                | Bull's
         |  Power              |Faint Fire Essence                 |  Strength
       8 | Belt of Frost Giant |Leather Hide, Blue Diamond         | Bull's
         |  Strength           |Weak Fire Essence                  |  Strength
       8 | Belt of Stone Giant |Leather Hide, Beljuril             | Bull's
         |  Strength           |Glowing Fire Essence               |  Strength
     * 8 | Belt of Cloud Giant |Leather Hide, King's Tear          | Bull's
         |  Strength           |Radiant Fire Essence               |  Strength
      ---|---------------------|-----------------------------------|--------------
       8 | Belt of Agility +2  |Leather Hide, Diamond              | Cat's Grace
         |                     |Faint Air Essence                  |
       8 | Belt of Agility +4  |Leather Hide, Star Sapphire        | Cat's Grace
         |                     |Weak Air Essence                   |
       8 | Belt of Agility +6  |Leather Hide, Rogue Stone          | Cat's Grace
         |                     |Glowing Air Essence                |
     * 8 | Belt of Agility +8  |Leather Hide, Beljuril             | Cat's Grace
         |                     |Radiant Air Essence                |
      ---|---------------------|-----------------------------------|--------------
     * 8 | Boots of            |Leather Hide, Diamond              | Bear's
         |  Striding +2        |Faint Earth Essence                |  Endurance
       8 | Boots of            |Leather Hide, Jacinth              | Bear's
         |  Striding +4        |Weak Earth Essence                 |  Endurance
       8 | Boots of            |Leather Hide, Rogue Stone          | Bear's
         |  Striding +6        |Glowing Earth Essence              |  Endurance
     * 8 | Boots of            |Leather Hide, Beljuril             | Bear's
         |  Striding +8        |Radiant Earth Essence              |  Endurance
      ---|---------------------|-----------------------------------|--------------
       8 | Headband of         |Leather Hide, Diamond              | Fox's Cunning
         |  Intellect +2       |Faint Fire Essence                 |
       8 | Headband of         |Leather Hide, Star Sapphire        | Fox's Cunning
         |  Intellect +4       |Weak Fire Essence                  |
       8 | Headband of         |Leather Hide, Rogue Stone          | Fox's Cunning
         |  Intellect +6       |Glowing Fire Essence               |
     * 8 | Headband of         |Leather Hide, Beljuril             | Fox's Cunning
         |  Intellect +8       |Radiant Fire Essence               |
      ---|---------------------|-----------------------------------|--------------
       8 | Periapt of          |Iron Ingot, Diamond                | Owl's Wisdom
         |  Wisdom +2          |Faint Water Essence                |
       8 | Periapt of          |Iron Ingot, Star Sapphire          | Owl's Wisdom
         |  Wisdom +4          |Weak Water Essence                 |
       8 | Periapt of          |Iron Ingot, Rogue Stone            | Owl's Wisdom
         |  Wisdom +6          |Glowing Water Essence              |
     * 8 | Periapt of          |Iron Ingot, Beljuril               | Owl's Wisdom
         |  Wisdom +8          |Radiant Water Essence              |
      ---|---------------------|-----------------------------------|--------------
     * 8 | Nymph Cloak +2      |2x Leather Hide, Diamond           | Eagle's
         |                     |Faint Water Essence                |  Splendor
       8 | Nymph Cloak +4      |2x Leather Hide, Star Sapphire     | Eagle's
         |                     |Weak Water Essence                 |  Splendor
       8 | Nymph Cloak +6      |2x Leather Hide, Rogue Stone       | Eagle's
         |                     |Glowing Water Essence              |  Splendor
     * 8 | Nymph Cloak +8      |2x Leather Hide, Beljuril          | Eagle's
         |                     |Radiant Water Essence              |  Splendor
      ---|---------------------|-----------------------------------|--------------
       8 | Ring of Wizardry 1  |Iron Ingot, Obsidian               | Fox's Cunning
         |                     |Faint Air Essence                  |
       8 | Ring of Wizardry 2  |Iron Ingot, Diamond                | Fox's Cunning
         |                     |Weak Air Essence                   |
       8 | Ring of Wizardry 3  |Iron Ingot, Faint Power Essence    | Fox's Cunning
         |                     |Weak Air Essence, Canary Diamond   |
       8 | Ring of Wizardry 4  |Iron Ingot, Weak Power Essence     | Fox's Cunning
         |                     |Glowing Air Essence, Star Sapphire |
     * ? | Ring of Wizardry 5  |Iron Ingot, Glowing Power Essence  | Fox's Cunning
         |                     |Radiant Air Essence, Blue Diamond  |
      ---|---------------------|-----------------------------------|--------------
       8 | Ring of Divine      |Iron Ingot, Obsidian               | Owl's Wisdom
         |  Power 1            |Faint Fire Essence                 |
       8 | Ring of Divine      |Iron Ingot, Diamond                | Owl's Wisdom
         |  Power 2            |Weak Fire Essence                  |
       8 | Ring of Divine      |Iron Ingot, Faint Power Essence    | Owl's Wisdom
         |  Power 3            |Weak Fire Essence, Canary Diamond  |
       8 | Ring of Divine      |Iron Ingot, Weak Power Essence     | Owl's Wisdom
         |  Power 4            |Glowing Fire Essence, Star Sapphire|
     * ? | Ring of Divine      |Iron Ingot, Glowing Power Essence  | Owl's Wisdom
         |  Power 5            |Radiant Fire Essence, Blue Diamond |
      ---|---------------------|-----------------------------------|--------------
       ? | Gold Filigree Charm |Gold Necklace, Faint Power Essence | Darkness
         |                     |Glowing Fire Essence, Star Sapphire|
       ? | Infernal Focus      |Iron Ingot, Faint Power Essence    | Darkness
         |                     |Faint Fire Essence, Blue Diamond   |
         |                     | OR Darksteel Ingot, Ruby          |
         |                     |    Glowing Power Essence          |
         |                     | OR Mitral Ingot, Sapphire         |
         |                     |    Glowing Fire Essence           |
    
      * Receipe found by trial and error
    
    # Recipes that use the Mold Spirit or Malleate Spirt feat instead of a spell
    do not require the Craft Wondrous Item feat or caster level.
    
      Lvl| Helmet               | Essence + Any Helmet        | Spell or Feat
      ---|----------------------|-----------------------------|------------------
      24 | STR +4               | Pristine Earth Essence      | Bull's Strength
      27 | STR +6               | 2x Pristine Earth Essence   |
      30 | STR +8               | 3x Pristine Earth Essence   |
      ---|----------------------|-----------------------------|------------------
      24 | CON +4               | Pristine Water Essence      | Bear's Endurance
      27 | CON +6               | 2x Pristine Water Essence   |
      30 | CON +8               | 3x Pristine Water Essence   |
      ---|----------------------|-----------------------------|------------------
      24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
      27 | CHA +6               | 2x Pristine Fire Essence    |
      30 | CHA +8               | 3x Pristine Fire Essence    |
      ---|----------------------|-----------------------------|------------------
      24 | DEX +4               | Pristine Air Essence        | Cat's Grace
      27 | DEX +6               | 2x Pristine Air Essence     |
      30 | DEX +8               | 3x Pristine Air Essence     |
      ---|----------------------|-----------------------------|------------------
      12 | Will +3              | Brilliant Power Essence     | Owl's Wisdom
      15 | Will +4              | 2x Brilliant Power Essence  |
      18 | Will +5              | 3x Brilliant Power Essence  |
      21 | Will +6              | 4x Brilliant Power Essence  |
      24 | Will +7              | Pristine Power Essence      |
      27 | Will +8              | 2x Pristine Power Essence   |
      30 | Will +9              | 3x Pristine Power Essence   |
      ---|----------------------|-----------------------------|------------------
       - | INT +3               | Brilliant Spirit Essence    | Mold Spirit
       - | INT +4               | 2x Brilliant Spirit Essence |
       - | INT +5               | 3x Brilliant Spirit Essence |
       - | INT +6               | 4x Brilliant Spirit Essence |
       - | INT +7               | Pristine Spirit Essence     | Malleate Spirit
       - | INT +8               | 2x Pristine Spirit Essence  |
       - | INT +9               | 3x Pristine Spirit Essence  |
    
      Lvl| Belt                 | Essence + Any Belt          | Spell or Feat
      ---|----------------------|-----------------------------|------------------
      24 | STR +4               | Pristine Earth Essence      | Bull's Strength
      27 | STR +6               | 2x Pristine Earth Essence   |
      30 | STR +8               | 3x Pristine Earth Essence   |
      ---|----------------------|-----------------------------|------------------
      24 | CON +4               | Pristine Water Essence      | Bear's Endurance
      27 | CON +6               | 2x Pristine Water Essence   |
      30 | CON +8               | 3x Pristine Water Essence   |
      ---|----------------------|-----------------------------|------------------
      24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
      27 | CHA +6               | 2x Pristine Fire Essence    |
      30 | CHA +8               | 3x Pristine Fire Essence    |
      ---|----------------------|-----------------------------|------------------
      24 | DEX +4               | Pristine Air Essence        | Cat's Grace
      27 | DEX +6               | 2x Pristine Air Essence     |
      30 | DEX +8               | 3x Pristine Air Essence     |
      ---|----------------------|-----------------------------|------------------
      12 | Fortitude +3         | Brilliant Power Essence     | Bear's Endurance
      15 | Fortitude +4         | 2x Brilliant Power Essence  |
      18 | Fortitude +5         | 3x Brilliant Power Essence  |
      21 | Fortitude +6         | 4x Brilliant Power Essence  |
      24 | Fortitude +7         | Pristine Power Essence      |
      27 | Fortitude +8         | 2x Pristine Power Essence   |
      30 | Fortitude +9         | 3x Pristine Power Essence   |
      ---|----------------------|-----------------------------|------------------
       - | STR +3               | Brilliant Spirit Essence    | Mold Spirit
       - | STR +4               | 2x Brilliant Spirit Essence |
       - | STR +5               | 3x Brilliant Spirit Essence |
       - | STR +6               | 4x Brilliant Spirit Essence |
       - | STR +7               | Pristine Spirit Essence     | Malleate Spirit
       - | STR +8               | 2x Pristine Spirit Essence  |
       - | STR +9               | 3x Pristine Spirit Essence  |
       - | STR +10              | Okku's Essence              | Mold Spirit
    
      Lvl| Boots                | Essence + Any Boots         | Spell or Feat
      ---|----------------------|-----------------------------|------------------
      24 | STR +4               | Pristine Earth Essence      | Bull's Strength
      27 | STR +6               | 2x Pristine Earth Essence   |
      30 | STR +8               | 3x Pristine Earth Essence   |
      ---|----------------------|-----------------------------|------------------
      24 | CON +4               | Pristine Water Essence      | Bear's Endurance
      27 | CON +6               | 2x Pristine Water Essence   |
      30 | CON +8               | 3x Pristine Water Essence   |
      ---|----------------------|-----------------------------|------------------
      24 | CHA +4               | Pristine Fire Essence       | Eagle's Splendor
      27 | CHA +6               | 2x Pristine Fire Essence    |
      30 | CHA +8               | 3x Pristine Fire Essence    |
      ---|----------------------|-----------------------------|------------------
      24 | DEX +4               | Pristine Air Essence        | Cat's Grace
      27 | DEX +6               | 2x Pristine Air Essence     |
      30 | DEX +8               | 3x Pristine Air Essence     |
      ---|----------------------|-----------------------------|------------------
      12 | Reflex +3            | Brilliant Power Essence     | Fox's Cunning
      15 | Reflex +4            | 2x Brilliant Power Essence  |
      18 | Reflex +5            | 3x Brilliant Power Essence  |
      21 | Reflex +6            | 4x Brilliant Power Essence  |
      24 | Reflex +7            | Pristine Power Essence      |
      27 | Reflex +8            | 2x Pristine Power Essence   |
      30 | Reflex +9            | 3x Pristine Power Essence   |
      ---|----------------------|-----------------------------|------------------
       - | CON +3               | Brilliant Spirit Essence    | Mold Spirit
       - | CON +4               | 2x Brilliant Spirit Essence |
       - | CON +5               | 3x Brilliant Spirit Essence |
       - | CON +6               | 4x Brilliant Spirit Essence |
       - | CON +7               | Pristine Spirit Essence     | Malleate Spirit
       - | CON +8               | 2x Pristine Spirit Essence  |
       - | CON +9               | 3x Pristine Spirit Essence  |
    
      Lvl| Cloak                | Essence + Any Cloak         | Spell or Feat
      ---|----------------------|-----------------------------|------------------
      12 | Acid 5/-, vs Acid+1  | Brilliant Earth Essence     | Endure Elements
      15 | Acid 5/-, vs Acid+2  | 2x Brilliant Earth Essence  |
      18 | Acid 10/-, vs Acid+2 | 3x Brilliant Earth Essence  |
      21 | Acid 10/-, vs Acid+3 | 4x Brilliant Earth Essence  |
      24 | Acid 15/-, vs Acid+4 | Pristine Earth Essence      |
      27 | Acid 20/-, vs Acid+4 | 2x Pristine Earth Essence   |
      30 | Acid 25/-, vs Acid+5 | 3x Pristine Earth Essence   |
      ---|----------------------|-----------------------------|------------------
      12 | Cold 5/-, vs Cold+1  | Brilliant Water Essence     | Endure Elements
      15 | Cold 5/-, vs Cold+2  | 2x Brilliant Water Essence  |
      18 | Cold 10/-, vs Cold+2 | 3x Brilliant Water Essence  |
      21 | Cold 10/-, vs Cold+3 | 4x Brilliant Water Essence  |
      24 | Cold 15/-, vs Cold+4 | Pristine Water Essence      |
      27 | Cold 20/-, vs Cold+4 | 2x Pristine Water Essence   |
      30 | Cold 25/-, vs Cold+5 | 3x Pristine Water Essence   |
      ---|----------------------|-----------------------------|------------------
      12 | Fire 5/-, vs Fire+1  | Brilliant Fire Essence      | Endure Elements
      15 | Fire 5/-, vs Fire+2  | 2x Brilliant Fire Essence   |
      18 | Fire 10/-, vs Fire+2 | 3x Brilliant Fire Essence   |
      21 | Fire 10/-, vs Fire+3 | 4x Brilliant Fire Essence   |
      24 | Fire 15/-, vs Fire+4 | Pristine Fire Essence       |
      27 | Fire 20/-, vs Fire+4 | 2x Pristine Fire Essence    |
      30 | Fire 25/-, vs Fire+5 | 3x Pristine Fire Essence    |
      ---|----------------------|-----------------------------|------------------
      12 | Elec 5/-, vs Elec+1  | Brilliant Air Essence       | Endure Elements
      15 | Elec 5/-, vs Elec+2  | 2x Brilliant Air Essence    |
      18 | Elec 10/-, vs Elec+2 | 3x Brilliant Air Essence    |
      21 | Elec 10/-, vs Elec+3 | 4x Brilliant Air Essence    |
      24 | Elec 15/-, vs Elec+4 | Pristine Air Essence        |
      27 | Elec 20/-, vs Elec+4 | 2x Pristine Air Essence     |
      30 | Elec 25/-, vs Elec+5 | 3x Pristine Air Essence     |
      ---|----------------------|-----------------------------|------------------
      12 | AC Deflection +2     | Brilliant Power Essence     | Tortoise Shell
      15 | AC Deflection +3     | 2x Brilliant Power Essence  |
      18 | AC Deflection +4     | 3x Brilliant Power Essence  |
      21 | AC Deflection +5     | 4x Brilliant Power Essence  |
      24 | AC Deflection +6     | Pristine Power Essence      |
      27 | AC Deflection +7     | 2x Pristine Power Essence   |
      30 | AC Deflection +8     | 3x Pristine Power Essence   |
      ---|----------------------|-----------------------------|------------------
       - | CHA +3               | Brilliant Spirit Essence    | Mold Spirit
       - | CHA +4               | 2x Brilliant Spirit Essence |
       - | CHA +5               | 3x Brilliant Spirit Essence |
       - | CHA +6               | 4x Brilliant Spirit Essence |
       - | CHA +7               | Pristine Spirit Essence     | Malleate Spirit
       - | CHA +8               | 2x Pristine Spirit Essence  |
       - | CHA +9               | 3x Pristine Spirit Essence  |
    
      Lvl| Gauntlet (not Bracer)| Essence + Any Gauntlet      | Spell or Feat
      ---|----------------------|-----------------------------|------------------
      12 | Dmg Acid +1d4        | Brilliant Earth Essence     | Mestil's Acid
      15 | Dmg Acid +1d6        | 2x Brilliant Earth Essence  |  Breath
      18 | Dmg Acid +1d8        | 3x Brilliant Earth Essence  |
      21 | Dmg Acid +1d10       | 4x Brilliant Earth Essence  |
      24 | Dmg Acid +2d6        | Pristine Earth Essence      |
      27 | Dmg Acid +2d8        | 2x Pristine Earth Essence   |
      30 | Dmg Acid +3d6        | 3x Pristine Earth Essence   |
      ---|----------------------|-----------------------------|------------------
      12 | Dmg Cold +1d4        | Brilliant Water Essence     | Cone of Cold or
      15 | Dmg Cold +1d6        | 2x Brilliant Water Essence  | Creeping Cold
      18 | Dmg Cold +1d8        | 3x Brilliant Water Essence  |
      21 | Dmg Cold +1d10       | 4x Brilliant Water Essence  |
      24 | Dmg Cold +2d6        | Pristine Water Essence      |
      27 | Dmg Cold +2d8        | 2x Pristine Water Essence   |
      30 | Dmg Cold +3d6        | 3x Pristine Water Essence   |
      ---|----------------------|-----------------------------|------------------
      12 | Dmg Fire +1d4        | Brilliant Fire Essence      | Fireburst or
      15 | Dmg Fire +1d6        | 2x Brilliant Fire Essence   | Body of the Sun
      18 | Dmg Fire +1d8        | 3x Brilliant Fire Essence   |
      21 | Dmg Fire +1d10       | 4x Brilliant Fire Essence   |
      24 | Dmg Fire +2d6        | Pristine Fire Essence       |
      27 | Dmg Fire +2d8        | 2x Pristine Fire Essence    |
      30 | Dmg Fire +3d6        | 3x Pristine Fire Essence    |
      ---|----------------------|-----------------------------|------------------
      12 | Dmg Electrical +1d4  | Brilliant Air Essence       | Shocking Grasp
      15 | Dmg Electrical +1d6  | 2x Brilliant Air Essence    |
      18 | Dmg Electrical +1d8  | 3x Brilliant Air Essence    |
      21 | Dmg Electrical +1d10 | 4x Brilliant Air Essence    |
      24 | Dmg Electrical +2d6  | Pristine Air Essence        |
      27 | Dmg Electrical +2d8  | 2x Pristine Air Essence     |
      30 | Dmg Electrical +3d6  | 3x Pristine Air Essence     |
      ---|----------------------|-----------------------------|------------------
      12 | AC Deflection +2     | Brilliant Power Essence     | Mage Armor
      15 | AC Deflection +3     | 2x Brilliant Power Essence  |
      18 | AC Deflection +4     | 3x Brilliant Power Essence  |
      21 | AC Deflection +5     | 4x Brilliant Power Essence  |
      24 | AC Deflection +6     | Pristine Power Essence      |
      27 | AC Deflection +7     | 2x Pristine Power Essence   |
      30 | AC Deflection +8     | 3x Pristine Power Essence   |
      ---|----------------------|-----------------------------|------------------
       - | DEX +3               | Brilliant Spirit Essence    | Mold Spirit
       - | DEX +4               | 2x Brilliant Spirit Essence |
       - | DEX +5               | 3x Brilliant Spirit Essence |
       - | DEX +6               | 4x Brilliant Spirit Essence |
       - | DEX +7               | Pristine Spirit Essence     | Malleate Spirit
       - | DEX +8               | 2x Pristine Spirit Essence  |
       - | DEX +9               | 3x Pristine Spirit Essence  |
    
      Lvl| Amulet               | Essence + Any Amulet        | Spell or Feat
      ---|----------------------|-----------------------------|------------------
      12 | Acid 10/-            | Brilliant Earth Essence     | Resist Energy
      15 | Acid 15/-            | 2x Brilliant Earth Essence  |
      18 | Acid 20/-            | 3x Brilliant Earth Essence  |
      21 | Acid 25/-            | 4x Brilliant Earth Essence  |
      24 | Acid 30/-            | Pristine Earth Essence      |
      27 | Acid 35/-            | 2x Pristine Earth Essence   |
      30 | Acid 40/-            | 3x Pristine Earth Essence   |
      ---|----------------------|-----------------------------|------------------
      12 | Cold 10/-            | Brilliant Water Essence     | Resist Energy
      15 | Cold 15/-            | 2x Brilliant Water Essence  |
      18 | Cold 20/-            | 3x Brilliant Water Essence  |
      21 | Cold 25/-            | 4x Brilliant Water Essence  |
      24 | Cold 30/-            | Pristine Water Essence      |
      27 | Cold 35/-            | 2x Pristine Water Essence   |
      30 | Cold 40/-            | 3x Pristine Water Essence   |
      ---|----------------------|-----------------------------|------------------
      12 | Fire 10/-            | Brilliant Fire Essence      | Resist Energy
      15 | Fire 15/-            | 2x Brilliant Fire Essence   |
      18 | Fire 20/-            | 3x Brilliant Fire Essence   |
      21 | Fire 25/-            | 4x Brilliant Fire Essence   |
      24 | Fire 30/-            | Pristine Fire Essence       |
      27 | Fire 35/-            | 2x Pristine Fire Essence    |
      30 | Fire 40/-            | 3x Pristine Fire Essence    |
      ---|----------------------|-----------------------------|------------------
      12 | Electrical 10/-      | Brilliant Fire Essence      | Resist Energy
      15 | Electrical 15/-      | 2x Brilliant Air Essence    |
      18 | Electrical 20/-      | 3x Brilliant Air Essence    |
      21 | Electrical 25/-      | 4x Brilliant Air Essence    |
      24 | Electrical 30/-      | Pristine Air Essence        |
      27 | Electrical 35/-      | 2x Pristine Air Essence     |
      30 | Electrical 40/-      | 3x Pristine Air Essence     |
      ---|----------------------|-----------------------------|------------------
      12 | Universal +1         | Brilliant Power Essence     | Superior
      15 | Universal +2         | 2x Brilliant Power Essence  |  Resistance
      18 | Universal +3         | 3x Brilliant Power Essence  |
      21 | Universal +4         | 4x Brilliant Power Essence  |
      24 | Universal +5         | Pristine Power Essence      |
      27 | Universal +6         | 2x Pristine Power Essence   |
      30 | Universal +7         | 3x Pristine Power Essence   |
      ---|----------------------|-----------------------------|------------------
       - | WIS +3               | Brilliant Spirit Essence    | Mold Spirit
       - | WIS +4               | 2x Brilliant Spirit Essence |
       - | WIS +5               | 3x Brilliant Spirit Essence |
       - | WIS +6               | 4x Brilliant Spirit Essence |
       - | WIS +7               | Pristine Spirit Essence     | Malleate Spirit
       - | WIS +8               | 2x Pristine Spirit Essence  |
       - | WIS +9               | 3x Pristine Spirit Essence  |
       - | WIS +10              | Kaelyn's Essence            | Mold Spirit
    
      Lvl| Ring                 | Essence + Any Ring          | Spell or Feat
      ---|----------------------|-----------------------------|------------------
      12 | Save vs Acid +3      | Brilliant Earth Essence     | Resistance
      15 | Save vs Acid +4      | 2x Brilliant Earth Essence  |
      18 | Save vs Acid +5      | 3x Brilliant Earth Essence  |
      21 | Save vs Acid +6      | 4x Brilliant Earth Essence  |
      24 | Save vs Acid +7      | Pristine Earth Essence      |
      27 | Save vs Acid +8      | 2x Pristine Earth Essence   |
      30 | Save vs Acid +9      | 3x Pristine Earth Essence   |
      ---|----------------------|-----------------------------|------------------
      12 | Save vs Cold +3      | Brilliant Water Essence     | Resistance
      15 | Save vs Cold +4      | 2x Brilliant Water Essence  |
      18 | Save vs Cold +5      | 3x Brilliant Water Essence  |
      21 | Save vs Cold +6      | 4x Brilliant Water Essence  |
      24 | Save vs Cold +7      | Pristine Water Essence      |
      27 | Save vs Cold +8      | 2x Pristine Water Essence   |
      30 | Save vs Cold +9      | 3x Pristine Water Essence   |
      ---|----------------------|-----------------------------|------------------
      12 | Save vs Fire +3      | Brilliant Fire Essence      | Resistance
      15 | Save vs Fire +4      | 2x Brilliant Fire Essence   |
      18 | Save vs Fire +5      | 3x Brilliant Fire Essence   |
      21 | Save vs Fire +6      | 4x Brilliant Fire Essence   |
      24 | Save vs Fire +7      | Pristine Fire Essence       |
      27 | Save vs Fire +8      | 2x Pristine Fire Essence    |
      30 | Save vs Fire +9      | 3x Pristine Fire Essence    |
      ---|----------------------|-----------------------------|------------------
      12 | Save vs Elec +3      | Brilliant Fire Essence      | Resistance
      15 | Save vs Elec +4      | 2x Brilliant Air Essence    |
      18 | Save vs Elec +5      | 3x Brilliant Air Essence    |
      21 | Save vs Elec +6      | 4x Brilliant Air Essence    |
      24 | Save vs Elec +7      | Pristine Air Essence        |
      27 | Save vs Elec +8      | 2x Pristine Air Essence     |
      30 | Save vs Elec +9      | 3x Pristine Air Essence     |
      ---|----------------------|-----------------------------|------------------
      12 | Bonus Wiz L2 Spell   | Brilliant Power Essence     | Legend Lore
      15 | Bonus Wiz L3 Spell   | 2x Brilliant Power Essence  |
      18 | Bonus Wiz L4 Spell   | 3x Brilliant Power Essence  |
      21 | Bonus Wiz L5 Spell   | 4x Brilliant Power Essence  |
      24 | Bonus Wiz L6 Spell   | Pristine Power Essence      |
      27 | Bonus Wiz L7 Spell   | 2x Pristine Power Essence   |
      30 | Bonus Wiz L8 Spell   | 3x Pristine Power Essence   |
      ---|----------------------|-----------------------------|------------------
       - | Bonus Clr L2 Spell   | Brilliant Spirit Essence    | Mold Spirit
       - | Bonus Clr L3 Spell   | 2x Brilliant Spirit Essence |
       - | Bonus Clr L4 Spell   | 3x Brilliant Spirit Essence |
       - | Bonus Clr L5 Spell   | 4x Brilliant Spirit Essence |
       - | Bonus Clr L6 Spell   | Pristine Spirit Essence     | Malleate Spirit
       - | Bonus Clr L7 Spell   | 2x Pristine Spirit Essence  |
       - | Bonus Clr L8 Spell   | 3x Pristine Spirit Essence  |
    
      Item                | Ingredients          | Feat
      --------------------|----------------------|------------
      Ring of the Uthraki | U'juk's Essence      | Mold Spirit
                          | Adamantine           |
      Staff of Ashenwood  | Wood Man's Essence   | Mold Spirit
                          | Large Charred Branch |
      Amulet of Pure Love | Gulk'aush's Essence  | Mold Spirit
                          | Gem of Brightness    |
                          | or Orglash Crystal   |
    
    $ Instead use recipe near Magician's Workbench
    
      Recipe                 |Lvl|   GP | Ingredients           | Spell
      -----------------------|---|------|-----------------------|-----------------
      Amulet of Health +2    | 8 | 2000 | Copper Necklace       | Bear's Endurance
                             |   |      | Aventurine            |
      Amulet of Health +6    | 8 |18000 | Gold Necklace         | Bear's Endurance
                             |   |      | Emerald               |
      Amulet of Natural      | 3 | 1000 | Copper Necklace       | Barkskin
       Armor +1              |   |      | Bloodstone            |
                             |   |      | Treant Twigs          |
      Amulet of Natural      | 6 | 4000 | Silver Necklace       | Barkskin
       Armor +2              |   |      | Garnet                |
                             |   |      | Treant Twigs x2       |
      Amulet of Natural      | 9 | 9000 | Gold Necklace, Ruby   | Barkskin
       Armor +3              |   |      | Treant Twigs x3       |
      Amulet of Will +1      | 2 |  165 | Copper Necklace       | Resistance
                             |   |      | Malachite             |
      Amulet of Will +2      | 4 |  666 | Silver Necklace       | Resistance
                             |   |      | Greenstone            |
      Amulet of Will +3      | 6 | 1500 | Gold Necklace         | Resistance
      Belt of Agility +2     | 8 | 3000 | Drider Silk           | Cat's Grace
                             |   |      | Panther Pelt          |
      Belt of Agility +4     | 8 |12000 | Drider Silk x2        | Cat's Grace
                             |   |      | Panther Pelt          |
      Belt of Agility +6     | 8 |27000 | Drider Silk x3        | Cat's Grace
                             |   |      | Panther Pelt          |
      Belt of Strength +4    | 8 | 8000 | Bear Pelt, Mithral    | Bull's Strength
      Belt of Strength +6    | 8 |18000 | Bear Pelt x2, Mithral | Bull's Strength
      Boots of Hardiness +1  | 8 | 2000 | Scale Boots           | Stoneskin
                             |   |      | Adamantine            |
                             |   |      | Blade Spider Cogs     |
      Boots of Hardiness +2  | 8 | 5000 | Scale Boots           | Stoneskin
                             |   |      | Adamantine x2         |
                             |   |      | Blade Spider Cogs     |
      Boots of Hardiness +3  | 8 |12000 | Scale Boots           | Stoneskin
                             |   |      | Adamantine x3         |
                             |   |      | Blade Spider Cogs     |
      Boots of Reflexes +1   | 2 |  165 | Leather Boots         | Resistance
                             |   |      | Bat Wings, Wolf Pelts |
      Boots of Reflexes +2   | 4 |  666 | Leather Boots         | Resistance
                             |   |      | Bat Wings x2          |
                             |   |      | Wolf Pelts x2         |
      Boots of Reflexes +3   | 4 | 1500 | Leather Boots         | Resistance
                             |   |      | Bat Wings x3          |
                             |   |      | Wolf Pelts x3         |
      Boots of Speed         |10 |12500 | Leather Boots         | Haste
                             |   |      | Worg Fur x2           |
                             |   |      | Dire Bear Coat x2     |
      Boots of Striding +2   | 8 | 3000 | Hide Boots            | Bear's Endurance
                             |   |      | Deinonychus Claw x2   |
      Boots of Striding +4   | 8 |12000 | Hide Boots            | Bear's Endurance
                             |   |      | Deinonychus Claw x4   |
      Boots of Striding +6   | 8 |27000 | Hide Boots            | Bear's Endurance
                             |   |      | Deinonychus Claw x6   |
      Bracers of Armor +1    | 2 |  500 | Bloodstone x2         | Mage Armor
                             |   |      | Adamantine            |
      Bracers of Armor +2    | 4 | 2000 | Bloodstone x4         | Mage Armor
                             |   |      | Adamantine            |
      Bracers of Armor +3    | 6 | 4500 | Bloodstone x6         | Mage Armor
                             |   |      | Adamantine            |
      Bracers of Armor +5    |10 |12500 | Bloodstone x10        | Mage Armor
                             |   |      | Adamantine            |
      Brooch of Shielding    | 7 | 6500 | Silver Amulet, Ruby   | Shield
                             |   |      | Stag Beetle Shell     |
      Cloak of Charisma +2   | 8 | 2000 | Traveling Cloak       | Eagle's Splendor
                             |   |      | Will-O'-Wisp Glam x2  |
      Cloak of Charisma +4   | 8 | 8000 | Traveling Cloak       | Eagle's Splendor
                             |   |      | Will-O'-Wisp Glam x4  |
      Cloak of Charisma +6   | 8 |16000 | Traveling Cloak       | Eagle's Splendor
                             |   |      | Will-O'-Wisp Glam x6  |
      Cloak of               | 8 | 2000 | Traveling Cloak       | Barkskin
       Fortification +1      |   |      | Dire Bear Coat        |
      Cloak of               | 8 | 9000 | Traveling Cloak       | Stoneskin
       Fortification +2      |   |      | Dire Bear Coat        |
      Cloak of Protection +1 | 4 | 1000 | Traveling Cloak       | Shield of Faith
                             |   |      | Dire Badger Fangs x2  |
      Cloak of Protection +2 | 8 | 4000 | Traveling Cloak       | Shield of Faith
                             |   |      | Dire Badger Fangs x4  |
      Cloak of Protection +3 |12 | 9000 | Traveling Cloak       | Shield of Faith
                             |   |      | Dire Badger Fangs x6  |
      Cloak of Resistance +1 | 3 |  500 | Traveling Cloak       | Resistance
      Cloak of Resistance +2 | 6 | 2000 | Traveling Cloak       | Resistance
      Cloak of Resistance +3 | 9 | 4500 | Traveling Cloak       | Resistance
                             |   |      | Worg Fur x1           |
      Cloak of Resistance +4 |12 | 8000 | Traveling Cloak       | Resistance
                             |   |      | Worg Fur x2           |
      Cloak of Resistance +5 |15 |12500 | Traveling Cloak       | Resistance
                             |   |      | Worg Fur x3           |
      Fife of Blasting       | 7 | 2500 | Flute, Amethyst       | Sound Burst
      Gauntlets of Ogre      | 8 | 2000 | Chain Gloves          | Bull's Strength
       Power                 |   |      | Adamantine, Emerald x2|
      Gem of Seeing          |10 |17000 | Diamond, Hag Eye      | True Seeing
      Gloves of the          | 2 |  500 | Leather Gloves        | Sound Burst
       Hin Fist +1           |   |      | Deinonychus Claw      |
                             |   |      | Mithral               |
      Gloves of the          | 4 | 2000 | Leather Gloves        | Sound Burst
       Hin Fist +2           |   |      | Deinonychus Claw x2   |
                             |   |      | Mithral               |
      Gloves of the          | 6 | 4500 | Leather Gloves        | Sound Burst
       Hin Fist +3           |   |      | Deinonychus Claw x3   |
                             |   |      | Mithral               |
      Gloves of Dexterity +4 | 8 | 8000 | Leather Gloves        | Cat's Grace
                             |   |      | Drider Silk x2        |
                             |   |      | Panther Pelt          |
      Gloves of Dexterity +6 | 8 |18000 | Leather Gloves        | Cat's Grace
                             |   |      | Drider Silk x3        |
                             |   |      | Panther Pelt          |
      Headband of            | 8 | 2000 | Gold Circlet          | Fox's Cunning
       Intellect +2          |   |      | Aventurine, Beljuril  |
      Headband of            | 8 | 2000 | Gold Circlet          | Fox's Cunning
       Intellect +4          |   |      | Aventurine            |
                             |   |      | Beljuril x2           |
      Headband of            | 8 |16000 | Gold Circlet          | Fox's Cunning
       Intellect +6          |   |      | Aventurine            |
                             |   |      | Beljuril x3           |
      Lute of Charming       | 7 | 7700 | Lute, Jacinth         | Charm Person
      Periapt of Wisdom +2   | 8 | 2000 | Copper Necklace       | Owl's Wisdom
                             |   |      | Fluorspar, Cold Iron  |
      Periapt of Wisdom +4   | 8 | 8000 | Silver Necklace       | Owl's Wisdom
                             |   |      | Topaz, Cold Iron      |
      Periapt of Wisdom +6   | 8 |18000 | Gold Necklace         | Owl's Wisdom
                             |   |      | Beljuril, Cold Iron   |
      Ring of Fortitude +1   | 3 | 2000 | Copper Ring           | Heroism
                             |   |      | Amethyst, Cold Iron   |
      Ring of Fortitude +2   | 7 | 5000 | Silver Ring           | Heroism
                             |   |      | Phenalope, Cold Iron  |
      Ring of Fortitude +3   |11 |12000 | Gold Ring             | Heroism
                             |   |      | Jacinth, Cold Iron    |
      Ring of Freedom of     | 9 | 8000 | Gold Ring, Beljuril   | Freedom of
       Movement              |   |      |                       |  Movement
      Ring of Invisibility   | 3 |10000 | Silver Ring           | Invisibility
                             |   |      | Rogue Stone           |
                             |   |      | Phase Spider Leg      |
      Ring of Minor (5)      | 3 | 6000 | Copper Ring           | Resist Energy
       Acid Resistance       |   |      | Emerald x2            |
      Ring of Major (10)     | 7 |14000 | Silver Ring           | Resist Energy
       Acid Resistance       |   |      | Emerald x4            |
      Ring of Greater (20)   |11 |22000 | Gold Ring             | Resist Energy
       Acid Resistance       |   |      | Emerald x6            |
      Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
       Cold Resistance       |   |      | Sapphire x2           |
      Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
       Cold Resistance       |   |      | Sapphire x4           |
      Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
       Cold Resistance       |   |      | Sapphire x6           |
      Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
       Electrical Resistance |   |      | Topaz x2              |
      Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
       Electrical Resistance |   |      | Topaz x4              |
      Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
       Electrical Resistance |   |      | Topaz x6              |
      Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
       Fire Resistance       |   |      | Ruby x2               |
      Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
       Fire Resistance       |   |      | Ruby x4               |
      Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
       Fire Resistance       |   |      | Ruby x6               |
      Ring of Minor          | 3 | 6000 | Copper Ring           | Resist Energy
       Sonic Resistance      |   |      | Diamond x2            |
      Ring of Major          | 7 |14000 | Silver Ring           | Resist Energy
       Sonic Resistance      |   |      | Diamond x4            |
      Ring of Greater        |11 |22000 | Gold Ring             | Resist Energy
       Sonic Resistance      |   |      | Diamond x6            |
      Ring of Protection +1  | 5 | 1000 | Copper Ring           | Shield of Faith
                             |   |      | Fire Agate            |
      Ring of Protection +2  | 6 | 4000 | Silver Ring, Topaz    | Shield of Faith
      Ring of Protection +3  | 9 | 9000 | Gold Ring, Ruby       | Shield of Faith
      Scabbard of Blessing   | 9 | 7300 | Holy Water, Mithral   | Bless
    
    CRAFT WAND
    
    Need Craft Wand feat
    Cast a spell on a Bone Wand in your inventory.  The cost of creating the wand
    depends on the spell.
    
    SCRIBE SCROLL
    
    Need Scribe Scroll feat
    Cast a spell on a Blank Scroll in your inventory.  The cost of creating the
    scroll depends on the spell.
    
    BREW POTION
    
    Need Brew Potion feat
    Cast a spell on an Empty Potion Bottle in your inventory.  The cost of
    creating the potion depends on the spell.
    
    CRAFT GOLEM #
    
    Put golem head, golem torso, golem arms, golem legs and spirit essence in
    Golem Crafting Station and use Hammer of Golemcraft on it.
    
      Golem Part                    | Golem Improvement
      ------------------------------|-------------------------------------------
      Scorching Gaze Golem Head 	| Scorching Gaze
      Galvanized Golem Torso	| DR 10/Adamantine
      Weather-resistant Golem Torso | Immunity Acid, Cold, Electricity, Fire
      Shocking Golem Arms           | Enhancement+3, Electrical+3d6
      Weighted Golem Arms           | Enhancement+3, Dmg+5, Improved Knockdown
      Stout Golem Legs	 	| Immunity Knockdown, Immunity Critical Hits
      Swift Golem Legs              | AC Dodge+4, Haste
    
      Safiya can make golem more resilient.
    
    ==============================================================================
    
    (D) Strongholds and Trading
    
    (D.01) Crossroad Keep Stronghold
    
    Kana
      Can organize men
        Training and Garrison Duty
        Patrolling the Roads and Lands
        Recruiting more Greycloaks
      Can lower recruiting standards
      Can tithe merchants
        Direct tithes
        Indirect tithes from Innkeepers and Merchants
      Can tax farmers
    
      --------------------------------------------------------------------------
     | Crossroad Keep Report                                                    |
     |                                                                          |
     | GENERAL                                                                  |
     | Time Passed: 0%->25% (Arvahn)->62% (Ammon Jerro's Haven)->               |
     |   72% (Sydney Natale)->82% (Shadow Reaver Camp)->92% (Reform the Sword)  |
     | Keep Funds: 70,000GP from Nasher->200,000GP from Dragon's Hoard          |
     | Income: 2500GP->29321GP                                                  |
     | Merchants: 10->394                                                       |
     | Peasants: 5->420                                                         |
     | Peasant Civility: Average->High                                          |
     | Morale: Average->Very High                                               |
     |                                                                          |
     | GREYCLOAKS                                                               |
     | Number: 50->1320                                                         |
     | Volunteers: 0->1208                                                      |
     | Recruits: 0->62                                                          |
     | Greycloak Civility: Average->High                                        |
     | Training: None->Basic->Average->Good->Very High->Best->Best of the Best  |
     | Unit Strength: Very Low->Low->Average->High->Very High                   |
     | Weapons: Poor->Basic->Good->Best                                         |
     | Armor: None->Basic->Decent->Good->Best                                   |
     | Last Special Mission: None                                               |
     |   Old Man Morris                                                         |
     |   Doman the Ogre                                                         |
     |   Tax Collection                                                         |
     |   Bugbears                                                               |
     |   Mere of Dead Men                                                       |
     |                                                                          |
     | SERGEANTS                                                                |
     | None                                                                     |
     | Katriona                                                                 |
     | Bevil                                                                    |
     | Jalboun of the Two Blades                                                |
     | Light of Heavens                                                         |
     |                                                                          |
     | CONSTRUCTION                                                             |
     | Buildings Constructed: None->Blacksmith, Merchant Shop->                 |
     |                       Church or Monastery, Guard Tower or Wizard's Tower |
     | Keep Upgrades: None->Library, West Wing, Captain's Suite                 |
     |                                                                          |
     | SECURITY                                                                 |
     | Fortifications: Ruined->Repaired->Reinforced->Reinforced Towers          |
     | Land Security: Very Low->Low->Average->High->Very High                   |
     | Road Security: Very Low->Low->Average->High->Very High                   |
     | Road Condition: Poor->Widened->Cobbled->Renovated->                      |
     |                 Renovated with Watch Towers and New Bridges              |
      --------------------------------------------------------------------------
    
    Master Veedle (Act II)
      Build smithy for 10,000GP
      Build merchant's shop for 10,000GP
      Repair the walls for 25,000GP
      Reinforce the walls for 50,000GP
      Build towers for 75,000GP
      Widen the trail for 10,000GP
      Cobble the trail for 35,000GP
      Improve the nearby roads for 50,000GP
      Add bridges and towers to the roads for 100,000GP
      Work on personal suite for 15,000GP
      Repair the library for 15,000GP
      Work on the west wing for 15,000GP
    Master Veedle (Act III)
      Church for 50,000GP or Monastery for 75,000GP
      Guard Tower for 50,000GP or Wizard's Tower for 100,000GP
      Tip: Paladin's and Clerics should build the Church, Monks the Monastery
    
    Deekin - ask him to move to the merchant shop
    
    Katriona - ask her to be a sergeant
    
    Orlen - ask him to help on the farm
    
    Pentin - ask him and the miners to work at the keep
      Make a better offer - 1500GP
    
    Calindra - ask her to work at the quarry
    
    Pentin and Calindra
      Find ore deposits (required for improving Greycloak weapon and armor)
        Troll Cave - 250GP, Iron Ingot
        Bonegnasher Lair - 250GP, Iron Ingot
        Ironfist Clanhold - 250GP, Cold Iron Ingot
        Eyegouger Lair L1 - 250GP, Cold Iron Ingot
        Eyegouger Lair L3 - 250GP, Alchemical Silver Ingot
        Ember Well - 250GP, Alchemical Silver Ingot
        Duskwood Caverns - 250GP, Mithral Ingot
        Crossroad Keep Tunnel - 250GP, Mithral Ingot
        Road to Highcliff - 250GP, Darksteel Ingot
        Strange Clearing - 250GP, Darksteel Ingot
        Mount Galardrym - 250GP, Adamantine Ingot
        Mount Galardrym (Main Camp) - 250GP, Adamantine Ingot
        Fiery Canyon - 250GP, Adamantine Ingot
        Forest (Sydney Natale) - 250GP, Adamantine Ingot
        Nolaloth's Valley - 250GP, Adamantine Ingot
        Nolaloth's Valley - 250GP, Adamantine Ingot
    
    Jacoby - ask him to work as a weaponsmith
      Equip every Greycloak with a real weapon for 5,000GP
      Equip every Greycloak with a good weapon for 15,000GP
      Equip every Greycloak with a mastercraft weapon for 35,000GP
    
    Edario - ask him to work as an armorer
      Equip every Greycloak with basic leather armor for 3,500GP
      Equip every Greycloak with decent studded leather armor for 15,000GP
      Equip every Greycloak with good scale mail armor for 30,000GP
      Equip every Greycloak with full chainmail armor for 50,000GP
    
    Bevil - speak to him in West Harbor before it is destroyed
    
    Joy - ask her to come and dance
    
    Caelryna Seerar - ask her to open a shop
    
    Jalboun of the Two Blades - ask him to be a sergeant
    
    Light of Heavens - fight her in Merchant Quarter, Port Llast, Crossroad Keep
    ______________________________________________________________________________
    
    (D.02) Trading $
    
    CARGO
    
    Buy/Sell price in Trade Bars at the towns in Samarach and Sword Coast North
    
          \ Cargo |     GOODS     |                RESOURCES
      Town \      | Ore Timb Skin | Cold Adam Dark Mith Salt Knuc Mead Drag Zala
      ------------|---------------|---------------------------------------------
      Rassatan    |  8    4   10  |  80  300   50  200   75  200   80   60  130
      Taruin      |  8    4   10  |  80  300   50  200   75  200   80   60  130
    1 Torich      |  8    4   10  |  80  300   50  200   75* 200   80   60  130
      ------------|---------------|---------------------------------------------
    2 West Harbor | *9   *6   *3  |  40   50   50   80   50  100   45*  20*  70
      Leilon      | *6  *12   *5  |  80  300*  50  200   75  200   80   60  130
      Highcliff   | *6  *12   *5  |  80  300   50  200*  75  200   80   60  130
    3 Phandalin   | *9   *6   *1  |  40*  50   50   80   50  100   45   20   70
      Thundertree | *9   *3   *3  |  40   50   50   80   50  100   45   20   70*
      New Leaf    | *9   *3   *3  |  40   50   50   80   50  100   45   20   70*
      Conyberry   |*15   *6   *5  |  40   50   50*  80   50  100   45   20   70
    4 Port Llast  | 15    6    5  |  80   80   50  200   75  200*  80       130
    
       * Towns with stock (they restock over time)
      Rare Resource Nodes
       1 complete Into the Salt Mines quest
       2 complete A Deal With Dragons quest
       3 complete The Cold Iron Mining Company quest
       4 complete The Wrath of Umberlee quest
    
    TRADE ROUTES
    
    Once you have built a Trading Post at a town you can construct a Caravan which
    will generate an income in Trade Bars.  The Caravan can be upgraded twice to
    generate a higher income.
    
    Base trade route income in Trade Bars and after first and second upgrades
    
                     | HC    WH    CB    NW    LE    PH    TT    NL    PL
      ---------------|----------------------------------------------------
                     | 20                40    80    70    50
      Crossroad Keep | 30    xx    xx    60   120   105    75    xx    xx
                     | 40                80   160   140   100
                     |      100          20    75
      HC Highcliff   | --   150    xx    30   112    xx    xx    xx    xx
                     |      200          40   150
                     |                        120
      WH West Harbor | --    --    xx    xx   180    xx    xx    xx    xx
                     |                        240
                     |                               50   160   160
      CB Conyberry   | --    --    --    xx    xx    75   240   240    xx
                     |                              100   320   320
                     |                                     60   200    90
      NW Neverwinter | --    --    --    --    xx    xx    90   300   135
                     |                                    120   400   180
    
       LE Leilon  PH Phandalin  TT Thundertree  NL New Leaf  PL Port Llast
    
    ==============================================================================
    
    (E) Stores
    
    Stores only have a certain amount of money to buy items with.
    Fences will buy stolen goods for half their value.
    
    Tip: Sand charges more than other stores but also pays more.  You can actually
    make money by buying items from other merchants and selling them to Sand.
    
      (max GP) - The maximum price paid for any item.
    
    (E.00) Tutorial Stores
    
    West Harbor - Galen the Merchant (200GP)
      Duskwood Bow
    
    (E.01) Act I Stores
    
    West Harbor - Tarmas (5,000GP)
      Fife of Blasting                    Dagger +1
      Bullet +1                           Amulet of Will +1
      Ring of Protection +1               Ring of Fortitude +1
      Wand of Missiles                    Wand of Frost
      The Tome of Alchemy
      Potions: Aid, Bless, Bull's Strength, Cure Light Wounds, Lore, Owl's Wisdom,
        Eagle's Splendor, Cat's Grace
      Scrolls: Acid Splash, Fear, Flame Arrow, Magic Missile, Ray of Enfeeblement,
        Gust of Wind, Identify, Melf's Acid Arrow, Shield, Web, Summon Creature I,
        Summon Creature III, Charm Person, Color Spray, Scare, Sleep
      Other: Bone Wand, Blank Scroll, Magical Potion Bottle, Belladonna, Garlic
    
    The Weeping Willow Inn - Jorik (5,000GP)
      Whyte's Morningstar                 Harbinger Kin +1
      Lesser Belt of Guiding Light        Magic Pouch
      Padded Armor +1                     Studded Leather Armor +1
      Half Plate +1                       Light Shield +1
      Heavy Shield +1                     Tower Shield +1
      Bracers of Armor +1                 Battleaxe +1
      Short Sword +1                      Longsword +1
      Potions: Antidote, Bless, Cure Light Wounds
    
    Fort Locke - Galen (5,000GP)
      Robes of the Shining Hand +1        Boots of Hardiness +1
      Bracers of Archery                  Gloves of Swordplay
      Gloves of the Long Death +1         Greater Gloves of Spellcraft
      Cloak of Protection vs Evil
      Arrow +1                            Bolt +1
      Bullet +1                           Dart of Stunning
      Ring of Clear Thought +2            Ring of Resistance +1
      Mac-Fuirmidh Cithern                Lesser Magic Bag
      Potions: Cure Light Wounds
      Other: Ale, Spirits, Wine, Belladonna, Garlic, Acid Flask, Alchemist's Fire,
        Alchemical Silver Ingot, Darksteel Ingot, Diamond Dust, Distilled Alcohol,
        Holy Water, Quartz Crystal, Tanglefoot Bag, Thunderstone
    
    Fort Locke - Tor Millows (5,000GP)
      Robe of Energy
      Potions: Antidote, Bless, Cure Disease, Bear's Endurance, Cure Light Wounds,
        Cure Moderate Wounds, Bull's Strength, Fox's Cunning, Owl's Wisdom, Speed,
        Invisibility, Eagle's Splendor, Lesser Restoration, Cat's Grace, Barkskin,
        Aid, Lore
      Other: Mortar and Pestle, Bat Tooth, Distilled Alcohol, Garlic, Holy Water,
        Imp Stinger, Powdered Silver, Stag Beetle Horn
    
    Fort Locke - Jacoby (5,000GP)
      Harbinger Kin +1                    Imaskari Kama
      Ironwood Warmace                    Shederran Shortbow
      Sword Saint Legacy                  Writ of the Vizier
      ALL WEAPONS +1
      Other: Smith Hammer, Leather Hide, Wooden Plank, Duskwood Plank, Iron Ingot,
        Adamantine Ingot, Alchemical Silver Ingot, Cold Iron Ingot, Mithral Ingot,
        Darksteel Ingot, Trap Kit Mold, ALL ARMOR MOLDS, ALL WEAPON MOLDS
    
    Highcliff - Branson Marlek (5,000GP)
      Mage's Skullcap                     Wizard's Hat
      Swashbuckler's Hat                  Amulet of Will +1
      Lesser Amulet of Health             Periapt of Wisdom +1
      Ring of Resistance +1               Ring of Protection +1
      Hierarch's Blade                    Ravager
      Sentinel                            Fire Axe
      Bolt of Fire                        Ice Bullet
      Piercing Arrow                      Poison Arrow (99)
      Club +2                             Dwarven Waraxe +2
      Handaxe +2                          Light Hammer +2
      Longsword +2                        Bullet +1
      Arrow +1                            Bolt +1
      Potions: Cure Light Wounds, Bless
    
    Highcliff - Edario (5,000GP)
      Goblin Shield of Nulbish            Shield of the Wisp Hunter
      Skin of the Forest                  Studded Leather Armor +2
      ALL ARMOR +1 except Half Plate +1 and Full Plate +1
    
    Docks District - Repko the Weaponsmith (10,000GP)
      Arc Asunder                         Elven Court Bow
      Fist of the Legion                  Foundation
      Krotan's Skullcrusher               Lawgiver
      Lesser Rift Hammer                  The Sandstorm
      Thunderbeast Axe                    Short Sword
      ALL WEAPONS +1                      Bullet +1
      Arrow +1                            Bolt +1
      Scabbard of Keen Edges
      Other: Alchemical Silver Ingot x2, Diamond Dust, Leather Hide, Wooden Plank,
        Distilled Alcohol, Duskwood Plank x2, Darksteel Ingot, Cold Iron Ingot,
        Iron Ingot, Trap Kit Mold, ALL ARMOR MOLDS, ALL WEAPON MOLDS
    
    Docks District - Werth the Armorsmith (10,000GP)
      Armor of Comfort                    The Great Oak
      Benzo's Luck                        Flaming Gloves +2
      Mask of Persuasion                  Thayvian Circlet
      ALL ARMOR +1 except Full Plate +1
      Light Shield +1                     Light Shield +3
      Heavy Shield +1                     Tower Shield +1
      Other: Alchemical Silver Ingot x5, Cold Iron Ingot x4, Duskwood Plank x6,
        Iron Ingot, Leather Hide, Wooden Plank, ALL ARMOR MOLDS
    
    Docks District - Reylene (10,000GP)
      Robe of Scintillating Colors        Negastaff
      Amulet of Health                    Ring of Spell Battle
      Chime of Opening                    Lens of Detection
      Boots of Hardiness +1               Boots of Reflexes +1
      Boots of Striding +1                Boots of the Sun Soul +1
      Bracers of Armor +1                 Bracers of Armor +2
      Bracers of Dexterity +1             Cloak of Fortification +1
      Cloak of Protection +1              Cloak of Resistance +1
      Gloves of the Yellow Rose +1        Lesser Gauntlets of Ogre Power
      Nymph Cloak +1                      Nymph Cloak +2
      Bolt of Fire                        Bolt of Frostbite
      Bolt of Lightning                   Fire Arrow
      Ice Arrow                           Lightning Arrow
      Fire Bullet                         Ice Bullet
      Lightning Bullet                    Quarterstaff +2
      Purple Dragon Ring                  Amulet of Natural Armor +1
      Amulet of Vitality +2               Amulet of Will +1
      Periapt of Wisdom +1                Ring of Resistance +1
      Ring of Clear Thought +1            Ring of Divine Power
      Ring of Fortitude +1                Ring of Protection +1
      Ring of Wizardry 1                  Scarab of Protection +1
      Scrolls: Blindness/Deafness, Burning Hands, Improved Mage Armor, Resistance,
        Summon Creature I, Summon Creature II, Ray of Enfeeblement, Magic Missile,
        Tasha's Hideous Laughter, Least Spell Mantle, Bull's Strength, Stone Body,
        Iron Body, Ghoul Touch, Ray of Frost, Scare, Slow, True Strike
    
    Docks District, Sand's Shop - Sand (10,000GP)
      Boots of Tumbling                   Gloves of Spellcraft
      Gloves of the Artificer
      Amulet of Natural Armor +2          Necklace of Fireballs
      Ring of Protection +1               Ring of Protection +2
      Ring of Scholars                    Rod of Frost
      Wand of Lesser Summoning            Wand of Missiles
      Potions: Antidote, Bear's Endurance, Bless, Lesser Restoration, Cat's Grace,
        Bull's Strength, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
        Cure Light Wounds, Cure Serious Wounds, Heal, Invisibility, Fox's Cunning,
        Eagle's Splendor, Owl's Wisdom, Death Armor, Barkskin, Speed, Lore, Aid
      Scrolls: Bear's Endurance, Blindsight, Cat's Grace, Cause Fear, Color Spray,
        Charm Person, Crushing Despair, Darkness, Daze, Disintegrate, Flame Arrow,
        Dispel Magic, Eagle's Splendor, Endure Elements, Enlarge Person, Identify,
        False Life, Repulsion, Fox's Cunning, Ghostly Visage, Improved Mage Armor,
        Greater Heroism, Haste, Invisibility, Joyful Noise, Light, Shocking Grasp,
        Mass Hold Monster, Mass Hold Person, Protection from Arrows, Mirror Image,
        Magic Missile, Rage, See Invisibility, Weapon of Impact, Vitriolic Sphere,
        Stinking Cloud, Magic Circle Against Alignment, Greater Fireburst, Grease,
        Protection from Energy, Clairaudience / Clairvoyance, Summon Creature III,
        Song of Discord, Vampiric Touch, Resist Energy, Owl's Wisdom, Hold Person,
        Mage Armor, Polar Ray, Fireball, War Cry, Sleep, Slow
      Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Belladonna, Garlic,
        Distilled Alcohol, Mortar and Pestle, Smith Hammer, Giant Bee Venom Gland,
        Venom Gland, Giant Scorpion Venom Gland, Giant Centipede Venom Gland,
        Iron Ingot, Alchemical Silver Ingot x2, Cold Iron Ingot x2, Leather Hide,
        Diamond Dust, Fairy Dust, Powdered Silver, Quicksilver, Amethyst, Diamond,
        Emerald, Fire Opal, Jacinth, Ruby, Sapphire
    
    Merchant Quarter - Deekin (10,000GP)
      Asp's Nest                          Lilting Note
      Arcane Archer Chain Shirt           Arcane Trickster Gear
      Armor of the Divine Champion        Assassin's Leathers
      Blackguard's Plate                  Cloak of Protection vs Law
      Dragon Disciple's Robe              Duelist Garb
      Dwarven Defender Plate              Eldritch Knight Chain Shirt
      Finch's Fine Chapeau                Frenzied Berserker Hide
      Harper Agent Leathers               Minor Circlet of Blasting
      Noble's Cap                         Palemaster's Robe
      Shadow Thief Leather Armor          Shadowdancer Outfit
      Warpriest Half Plate                Weapon Master's Scale
      Robes of the Shining Hand +1        Belt of Agility +1
      Boots of Hardiness +1               Boots of Reflexes +1
      Boots of Striding +1                Cloak of Fortification +1
      Cloak of Protection +1              Cloak of Resistance +1
      Nymph Cloak +1                      Nymph Cloak +2
      Necklace of Prayer Beads            Periapt of Wisdom +1
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Amulet of Will +1                   Amulet of Will +2
      Ring of Clear Thought +1            Ring of Fortitude +1
      Ring of Protection +1               Ring of Resistance +1
      Scarab of Protection +1             Lesser Magic Bag
      Arrow +1                            Arrow +2
      Bolt +1                             Bolt +2
      Bullet +1                           Bullet +2
      Potions: Aid, Antidote, Bless
      Other: Faint Earth Essence, Fairy Dust x2, Rags
    
    Merchant Quarter - Pap (10,000GP)
      Cape of Winter                      Monk's Belt
      Forge Fire                          Commander's Ring
      Wand of Missiles                    Wand of Arcane Disjunction
      Rod of the Ghost                    Brooch of Shielding
      Lantern of Revealing
      Potions: Antidote, Barkskin, Bull's Strength, Eagle's Splendor, Cat's Grace,
        Aid, Cure Light Wounds, Cure Moderate Wounds, Fox's Cunning, Owl's Wisdom,
        Bless
      Other: Adamantine Ingot x2, Alchemical Silver Ingot x2, Amethyst, Obsidian,
        Belladonna, Blue Diamond, Cold Iron Ingot x2, Darksteel Ingot x2, Jacinth,
        Diamond, Diamond Dust, Duskwood Plank x2, Emerald, Fire Opal, Quicksilver,
        Garlic, Mithral Ingot x2, Ruby, Shederran Plank x2, Zalantar Plank x2
    
    Merchant Quarter, Church of Tyr - Judge Oleff (10,000GP)
      Daraz Hammer                        Heirs of Osiris
      Lesser Amulet of Health             Amulet of Will +2
      Ring of Divine Power 2              Ring of Might
      Ring of Disease Immunity            Ring of Fortitude +1
      Periapt of Wisdom +1                Scarab of Protection +1
      Gem of Brightness
      Potions: Heal, Lore, Cure Disease, Cure Light Wounds, Cure Moderate Wounds,
        Antidote
      Other: Blank Scroll, Magical Potion Bottle, Bone Wand
    
    Old Owl Well - Simmy (5,000GP)
      Archer's Belt                       Armor of Loyalty
      Gloves of the Long Death +2         Hair Shirt of Ilmater
      Robe of Blending                    Shield of the Watch
      Blade of Chult                      Desert Wind
      Golden Sickle +1                    Lawgiver
      Rune Hammer                         Shimmering Blade
      Stars of Ojy-do                     Strongheart's Arm
      The Angry Soul                      The Biting Sword
      Will of Atar
      Dagger +2                           Kama +2
      Light Hammer +2                     Sickle +2
      Sling +2                            Warmace +2
      Acid Arrow                          Fire Arrow
      Bolt of Frostbite                   Lightning Bullet
      ALL WEAPONS +1
      Other: ALL ARMOR MOLDS, ALL WEAPON MOLDS, Iron Ingot, Leather Hide,
        Wooden Plank, Umber Hulk Hide x2, Zalantar Plank x3, Alchemist's Fire
    
    (E.02) Act II Stores
    
    Docks District, Sand's Shop - Merchant Elemental (??? GP)
      Boots of Tumbling                   Elder Oak Gloves
      Gargoyle Boots                      Gloves of Spellcraft
      Gloves of the Artificer             Mask of Death
      Staff of Ascension                  Necklace of Fireballs
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Ring of Protection +1               Ring of Protection +2
      Ring of Scholars                    Rod of Frost
      Scrolls: Assay Resistance, Banishment, Disintegrate, Greater Fireburst,
        Greater Heroism, Lesser Globe of Invulnerability, Mass Charm Monster,
        Mass Hold Monster, Mass Hold Person, Polar Ray, Shroud of Flame,
        Stone Body, Summon Creature VII, Tenser's Transformation,
        Vitriolic Sphere
      Other: Blank Scroll, Bone Wand, Distilled Alcohol, Belladonna, Smith Hammer,
        Garlic, Magical Potion Bottle, Powdered Silver, Quicksilver, Wooden Plank,
        Giant Bee Venom Gland, Giant Centipede Gland, Giant Scorpion Venom Gland,
        Alchemical Silver Ingot x2, Cold Iron Ingot x2, Venom Gland, Leather Hide,
        Iron Ingot, Mortar and Pestle, Diamond Dust, Beljuril, Blue Diamond, Ruby,
        Canary Diamond, Diamond, Emerald, Fire Opal, Jacinth, Sapphire, Fairy Dust
    
    Docks District - Fibba (10,000GP)
      Axe of Dead Illusk                  Divine Fury
      Harbinger Kin +3                    Longarm
      Mordan's Withering Blade            Offhand Axe
      Peasant Dynasty                     Planar Mace
      Rapier of the High Road             Remembrance
      Ripper                              Silvermane's Axe
      Sleepwalker Kin                     Sling of Force
      Storm +2                            Tansheron's Bow
      Tethir-Wood Cudgel                  Water's Edge
      Wicked Union                        Arrows of Petrification
      Bolt of Piercing                    Bullet of Smiting
      Aslyferund Elven Chain              Laeral's Storm Armor
      Whitebone Armor +2                  Great Wyrm Gauntlets
      Helm of Brilliance                  Mithral Shield
      Shield of the Sun                   Padded Armor +2
      Banded Mail +1                      Chain Shirt +1
      Chainmail +1                        Half Plate +1
      Leather Armor +1                    Scale Mail +1
      Light Shield +1                     Heavy Shield +1
      Tower Shield +1
      Other: ALL MOLDS x25, Iron Ingot, Leather Hide, Cold Iron Ingot x6,
        Darksteel Ingot x2, Mithral Ingot, Shederran Plank x3, Zalantar Plank x3,
        Umber Hulk Hide
    Blessed of Waukeen Exotic Wears &
      Finger of the Lame Kobold (War)     Heirloom of Asenath (Sor)
      A Mad Gent's Cloak (Clr)            Anagry's Mindmaze (Wiz)
      Balhoderie's Softer Skin (Rog)      Graena's Fortune (Bbn)
      Grainstone Boots (Mnk)              Mantle of Gram the Mouse (Pal)
      Scattertrail Helmet (Drd)           The Breast of Ilum Lura (Rgr)
      The Watchful Mind of Pim (Ftr)      Ysridain's Muse (Brd)
      Blindstriker                        Caput Mortuum
      Chuk                                Clangeddin's Beard
      Coldheart                           Feybane
      Golden Sickle +2                    Grimstone Blade
      Gruumsh's Other Eye                 Ha'Ra'Kor
      Headsman                            Horseman's Bow
      Huntsman's Spear                    Ice Axe
      Iron Helm, Iron Boot                Kossuth's Hand
      Longshot                            Might Makes Right
      Monk's Friend                       Needles
      Old Bones                           Orccrusher
      Peasant Blade                       Pins
      Shishi-O                            Sun From the West
      Swift Flier                         Sword of Wrathraven
      Talon Blade                         Tapper
      The Good Day                        Waves Along the Shore
    
    Blacklake District - Dayne Lynneth (10,000GP)
      Amulet of the Master                Ring of the Ram
      Bracers of the Blinding Strike      Cloak of the Bat
      Greater Magic Bag                   Magic Bag
      Adamantine Dagger                   Dagger +2
      Quarterstaff +3
      Belt of Agility +1                  Belt of Frost Giant Strength
      Boots of Hardiness +2               Boots of Reflexes +3
      Boots of Striding +4                Bracers of Armor +2
      Bracers of Armor +3                 Gauntlets of Ogre Power
      Gloves of the Hin Fist +3           Gloves of the Yellow Rose +2
      Cloak of Fortification +2           Cloak of Protection +2
      Cloak of Resistance +3              Nymph Cloak +4
      Amulet of Vitality +2               Amulet of Will +2
      Ring of Clear Thought +2            Ring of Clear Thought +3
      Ring of Fortitude +2                Ring of Fortitude +4
      Ring of Protection +2               Ring of Wizardry 5
      Scarab of Protection +2
      Scrolls: Mass Camouflage, Cloudkill, Bull's Strength, Bigby's Forceful Hand,
        Vampiric Touch, Charm Monster, Acid Fog, Phantasmal Killer, Mind Fog, Web,
        Balagarn's Iron Horn, Legend Lore, Cloud of Bewilderment, Keen Edge, Rage,
        Bestow Curse, Protection from Energy, Improved Mage Armor, Lightning Bolt,
        Wall of Fire, Animate Dead
      Other: Dust of Appearance, Dust of Disappearance, Phase Spider Mandible,
        Frost Giant Head, Ghost Residue
    Merchant's Friend Special Stock %
      A Mad Gent's Gloves (Clr)           Armor of Gram the Mouse (Pal)
      Balhoderie's Eelskin Boots (Rog)    Grainstone Gloves (Mnk)
      Head of the Lame Kobold (War)       Scattertrail Boots (Drd)
      The Sturdy Feet of Pim (Ftr)        Anagrys' Slave-Collar (Wiz)
      Graena's Bond (Bbn)                 Heart of Ilum Lura (Rgr)
      Ysridain's Soul (Brd)               Vengeance of Asenath (Sor)
      Arcandar                            Arlec
      Athame                              Axe of the Surly Woodsman
      Bone Breaker                        Dervish Sword
      Falling Star                        Falling Thunder Storm
      Gaharu                              Giant Feller
      Gladius                             Gungne
      Gutspiller                          Hammer & Nails
      Honor's Edge                        Lichbreaker
      Locust Crossbow                     Mithral Mirror
      Mockery of Mail                     Old Hickory
      St. Sollar's Mace                   Stirge
      Tempest-Caller                      The Bloody Hand
      The Dark Blade                      The Dove
      The Mower                           The Slow Blade
      Thunderer                           Vendetta
      Wolfsbane
    
    Blacklake District, Temple of Lathander - Dawnbringer Natrisse (10,000GP)
      Ebon Warmace                        Empty Fields
      Mace of Disruption +1               Mace +3
      Boots of the Sun Soul +2            Boots of the Sun Soul +4
      Cloak of Protection vs Evil         Vestments of Faith
      Gloves of the Yellow Rose +3        Talisman of Pure Good
      Amulet of Health                    Wand of the Heavens
      Periapt of Wisdom +1                Periapt of Wisdom +4
      Ring of Divine Power 1              Ring of Divine Power 4
      Golden Chalice of Lathander
      Potions: Heal, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
        Cat's Grace, Cure Critical Wounds, Disease, Death Armor, Eagle's Splendor,
        Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds, Speed, Lore,
        Fox's Cunning, Aid, Invisibility, Lesser Restoration, Owl's Wisdom
      Other: Dragon Blood, Glowing Earth Essence, Umber Hulk Mandible
    
    Port Llast - Yask (10,000GP)
      Armor of Loyalty                    Callurdan Smoothhand's Armor
      Gnomish Magnetic Armor              Rogue Links
      Imaskari Shield                     Protector
      Shukenja Helm                       Skin of the Manticore
      Darksteel Breastplate               Mithral Scale Mail
      Banded Mail +3                      Breastplate +2
      Chain Shirt +2                      Chainmail +2
      Full Plate +1                       Full Plate +2
      Hide Armor +2                       Hide Armor +3
      Leather Armor +2                    Leather Armor +3
      Padded Armor +2                     Scale Mail +2
      Studded Leather Armor +2            Studded Leather Armor +4
      Half Plate +2                       Tower Shield +2
      Other: ALL ARMOR MOLDS, Trap Kit Mold x7
    
    Port Llast - Haljal Throndor (10,000GP)
      Blade of the Rashemi                Briarspike
      Clangeddin's Wayward Axe            Deepstone Progeny
      Dragon's Breath                     Dragonslayer
      Feyduster +1                        Flail of Destruction
      Hammer of the Beast                 Ice Talon
      Kaga-To                             Messenger Blade
      Nature's Scythe                     Spear of Withering
      Stonefire Axe +2                    Stormwalker
      Stoutcorps Key                      Will of the Lost
      North Wind Bow                      Ruby Crossbow
      Dragon's Tail                       Giant's Bane
      Tempertuppin's Ever-Thrower         Dart of Stunning
      Adamantine Rapier                   Alchemical Silver Short Sword
      Darksteel Kukri                     Darksteel Light Hammer
      Duskwood Light Crossbow             Mithral Greataxe
      Bastard Sword +2                    Dagger +2
      Dwarven Waraxe +3                   Falchion +2
      Flail +2                            Flail +3
      Greataxe +2                         Greatsword +2
      Halberd +2                          Handaxe +2
      Kama +2                             Kukri +2
      Light Hammer +2                     Mace +2
      Longsword +2                        Longsword +3
      Morningstar +2                      Quarterstaff +2
      Rapier +2                           Scimitar +2
      Scythe +2                           Short Sword +2
      Sickle +3                           Spear +3
      Warhammer +2                        Warmace +2
      Light Crossbow +2                   Heavy Crossbow +2
      Shortbow +2                         Shortbow +4
      Longbow +2                          Sling +2
      Arrow +1                            Arrow +2
      Bolt +1                             Bolt +2
      Bullet +1                           Bullet +2
      Dart +1                             Dart +2
      Shuriken +1                         Shuriken +2
      Throwing Axe +1                     Throwing Axe +2
      Other: ALL WEAPON MOLDS, Adamantine Ingot, Cold Iron Ingot, Darksteel Ingot,
        Alchemical Silver Ingot, Wooden Plank, Leather Hide, Mithral Ingot,
        Iron Ingot
    Blessed of Waukeen Exotic Wears &
      Balhodrie's Constant Health (Rog)   Graena's Triumph (Bbn)
      Grainstone Belt (Mnk)               Helm of Gram the Mouse (Pal)
      Scattertrail Hide (Drd)             Shackles of Asenath (Sor)
      The Industrious Hands of Pim (Ftr)  Ysridain's Touch (Brd)
      Anagrys' Shackle Breaker (Wiz)      Foot of the Lame Kobold (War)
      A Mad Gent's Boots                  Favor of Ilum Lura
      Alacrity                            Arn Kerym
      Arvoreniad                          Balance In All Things
      Black Stag Axe                      Bow of the Black Adder
      Bruiser                             Churchman's Cudgel
      Crescent Moon                       Devil's Right Hand
      Dragonsblood Katana                 Goblinsplitter
      Hallowed Redeemer                   Hammer of Marish
      Kharash Dur                         Little Death
      Longcutter                          Mage Shield
      Nagendra                            Pharaoh's Mace
      Plate-Piercer                       Silk and Iron
      Spear of Death                      Starbright
      Storm of the Steppes                The Left Hand
      The Sun's Rays                      True Crossbow
      Verdant Crescent                    Vile Drinker
      Whistling Sling                     White Dragon Bow
    
    Port Llast - Nya (10,000GP)
      Shar's Belt of Priestly Might and Warding
      Nasher's Ring of Strength           Ring of Regeneration
      Rod of Thunder and Lightning        Greater Battle Robe
      Belt of Agility +4                  Boots of the Sun Soul +3
      Bracers of Armor +3                 Cloak of Protection vs Chaos
      Greater Gloves of the Artificer     Nymph Cloak +3
      Alchemical Silver Dagger            Magic Bag
      Amulet of Natural Armor +3          Lesser Amulet of Health
      Ring of Clear Thought +2            Ring of Force Shield
      Ring of Fortitude +2                Ring of Freedom of Movement
      Ring of Invisibility                Ring of Protection +3
      Ring of Wizardry 3                  The Wanderer's Ring
      Potions: ALL POTIONS
      Scrolls: Evard's Black Tentacles, Tasha's Hideous Laughter, Dominate Person,
        Contagion, Cone of Cold, Remove Curse, Eagle's Splendor, See Invisibility,
        Tenser's Transformation, Cure Critical Wounds, Cure Serious Wounds, Haste,
        Summon Creature V, Remove Disease, Shadow Shield, Invisibility, Confusion,
        Raise Dead, Fear, Lesser Mind Blank
      Other: Acid Flask, Alchemist's Fire, Belladonna, Coldstone x5, Quicksilver,
        Distilled Alcohol, Ghost Residue, Ice Mephit Hide, Tanglefoot Bag,
        Thunderstone, Vampire Tooth
    
    Crossroad Keep, Crossroad Keep Interior - Uncus (15,000GP)
      Shadow Thief Leather Armor          Encircling Scale
      Cloak of the High Forest            Greater Cloak of Protection vs Law
      Padded Armor +5
      Blacksoul Sickle +1                 Bloodletter
      Crossbow of Murder                  Icy Blade
      Katana of the Mummylord             Many Talons
      Venom Halberd                       Bolt+4
      Dart +5                             Shuriken +4
      Potions: Aid, Antidote, Bless, Cat's Grace
      Other: Acid Flask, Alchemist's Fire, Choking Powder, Coldstone, Obsidian,
        Quartz Crystal, Tanglefoot Bag, Thunderstone, Trap Kit Mold x6
    
    Crossroad Keep, Crossroad Keep Courtyard - Jacoby (20,000GP)
      Astral Blade +2                     Crossbow of Affliction
      Desert Wind +2                      Drone +4
      Fencer's Blade                      Harbinger Kin +3
      Ice Reaver +3                       Imaskari Kama
      Lesser Oathbow                      Master Li's Way
      Namarra (Neversleep) +2             Rune Hammer +2
      Sickle of Holy Mourning             Sling of Arvoreen
      Soulrazor Minion                    Staff of Command
      The Lucky One                       The Sandstorm
      Thread of Life                      Falchion +4
      Greatsword +4                       Scythe +5
      Warhammer +4                        ALL WEAPONS +3
      Arrow +1                            Arrow +2
      Bolt +1                             Bolt +2
      Bullet +1                           Bullet +2
      Dart +1                             Dart +2
      Dart +3                             Shuriken +1
      Shuriken +2                         Shuriken +3
      Throwing Axe +1                     Throwing Axe +2
      Throwing Axe +3
      Other: ALL WEAPON MOLDS x25, Adamantine Ingot x25, Darksteel Ingot x25,
        Alchemical Silver Ingot x25, Cold Iron Ingot x25, Shederran Plank x50,
        Duskwood Plank x50, Mithral Ingot x25
    
    Crossroad Keep, Crossroad Keep Courtyard - Edario (20,000GP)
      Armor of Freedom                    Armor of Horus-Re
      Aurumvorax Armor                    Dragon Armor
      Dragon Shield                       Forgotten Shield
      Greater Shield of the Watch         Kumakawa
      Lichskull                           Neverwinter Nine Tunic
      Storm Armor                         ALL ARMOR +3
      Chain Shirt +5                      Half Plate +5
      Other: ALL ARMOR MOLDS, Cold Iron Ingot x2, Salamander Hide +2
    
    Crossroad Keep, Merchant Shop - Deekin (20,000GP)
      Neverwinter Nine Tunic              Wondrous Gloves
      Bracers of Armor +3                 Gloves of the Hin Fist +2
      Gloves of the Minstrel              Gloves of the Yellow Rose +2
      Belt of Agility +3                  Boots of Hardiness +3
      Boots of Reflexes +2                Boots of Striding +3
      Cloak of Fortification +3           Greater Cloak of Protection vs Evil
      Nymph Cloak +2                      Greater Cloak of Protection vs Chaos
      Amulet of Natural Armor +2          Amulet of Will +2
      Ring of Clear Thought +3            Ring of Fortitude +2
      Ring of Protection +2               Ring of Resistance +3
      Scarab of Protection +2             Greater Magic Bag
      Potions: Aid, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
        Cat's Grace, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
        Cure Light Wounds, Cure Serious Wounds, Eagle's Splendor, Fox's Cunning,
        Heal, Lesser Restoration, Lore, Owl's Wisdom, Speed
      Scrolls: Cloud of Bewilderment, Enlarge Person, Rage, Summon Creature III,
        Confusion, War Cry
      Other: Blank Scroll, Magical Potion Bottle, Bone Wand
    
    (E.03) Act III Stores
    
    Crossroad Keep: Church - Shop Keeper (20,000GP)
      Girdle of Holy Might                Shield of Prator
      Axe of the Holy                     Hammer of Light
      Loremaster's Mace                   Thornshield
      Greater Amulet of Health            Periapt of Wisdom +5
      Ring of Divine Power 5              Scarab of Protection +4
      Potions: Aid, Antidote, Barkskin, Bear's Endurance, Bless, Bull's Strength,
        Cat's Grace, Cure Critical Wounds, Cure Disease, Cure Moderate Wounds,
        Cure Light Wounds, Cure Serious Wounds, Death Armor, Eagle's Splendor,
        Fox's Cunning, Heal, Invisibility, Lesser Restoration, Lore, Owl's Wisdom,
        Speed
      Scrolls: Cure Critical Wounds, Remove Paralysis, Remove Curse, Remove Fear,
        Remove Disease, Mass Heal, Regenerate, Resurrection x5, Spell Resistance,
        Stone Body
      Other: Choking Powder, Garlic, Holy Water, Tanglefoot Bag, Powdered Silver,
        Healer's Kit +1, Healer's Kit +3, Healer's Kit +6, Healer's Kit +10,
        Acid Flask, Alchemist's Fire
    
    Crossroad Keep: Monastery - Shop Keeper (20,000GP)
      Armor of Fleetness                  Robes of the Shining Hand +4
      Boots of the Sun Soul +3            Boots of the Sun Soul +5
      Bracers of Dexterity +4             Gloves of the Yellow Rose +5
      Periapt of Wisdom +6                Ring of Divine Power 3
      Scarab of Protection +4             Monk's Belt
      Dragon's Tail                       Eye of the Sun
      Grains of Sand                      Many Talons
      Shining Light                       Stars of Ojy-do
      Potions: Aid, Antidote, Bless, Eagle's Splendor, Cat's Grace, Cure Disease,
        Cure Critical Wounds x3, Cure Light Wounds, Cure Moderate Wounds, Heal x3,
        Cure Serious Wounds, Bull's Strength, Lesser Restoration x3, Owl's Wisdom,
        Fox's Cunning
      Other: Mortar and Pestle, Rogue Stone, Acid Flask, Alchemist's Fire, Garlic,
        Fairy Dust x2, Bloodstone, Choking Power, Diamond Dust, Distilled Alcohol,
        Healer's Kit +1, Healer's Kit +3, Healer's Kit +6, Healer's Kit +10,
        Powdered Silver, Giant Scorpion Venom Gland, Giant Centipede Venom Gland,
        Giant Bee Venom Gland, Venom Gland, Belladonna, Quicksilver, Thunderstone,
        Tanglefoot Bag
    
    Crossroad Keep: Guard Tower - Shop Keeper (20,000GP)
      Balduran's Armor                    Hastsezini's Shield
      Red Dragon Armor                    Axe of the Broken Plains
      Dragon's Breath                     Kukri of the Eclipse
      Short Sword of Quickness            Axe of the Coming Storm
      Crossbow of the High Forest         Phantom Bow
      Composite Longbow +3                Composite Shortbow +5
      Heavy Crossbow +3                   Light Crossbow +4
      Sling +4                            Arrow +3
      Arrow of the Vampire                Arrow of Petrification
      Fire Arrow                          Ice Arrow
      Lightning Arrow                     Piercing Arrow
      Poison Arrow                        Bolt +3
      Bolt of Fire                        Bolt of Frostbite
      Bolt of Lightning                   Bolt of Piercing
      Paralytic Bolt                      Poison Bolt
      Bullet +3                           Bullet +4
      Bullet of Screaming                 Bullet of Smiting
      Fire Bullet                         Ice Bullet
      Lightning Bullet                    Farel's Gold
      Giant's Bane
      Other: Alchemical Silver Ingot x50, Adamantine Ingot x50, Mithral Ingot x50,
        Darksteel Ingot x50, Cold Iron Ingot x50, Smith Hammer
    
    Crossroad Keep: Wizard's Tower - Shop Keeper (20,000GP)
      Greater Mantle of Spell Resistance  White Robe of the Archmagi
      Staff of Valmaxian                  The Wizard's Ally
      Ring of Clear Thought +3            Ring of Fortitude +5
      Ring of Wizardry 4                  Ring of Wizardry 5
      Wand of Fire                        Wand of Lesser Summoning
      Wand of Missiles                    Wand of Paralyzation
      Scrolls: Acid Fog, Assay Resistance, Bane, Blackstaff, Blindsight, Darkness,
        Bull's Strength, Burning Hands, Chain Lightning, Charm Monster, Cloudkill,
        Circle of Death, Clairaudience / Clairvoyance, Death Armor, Fox's Cunning,
        Bless, Delayed Blast Fireball, Dismissal, Dispel Magic, Phantasmal Killer,
        Deep Slumber, Displacement, Eagle's Splendor, Ethereal Visage, Mage Armor,
        Evard's Black Tentacles, Expeditious Retreat, Fear, Fireball, Flame Arrow,
        Gedlee's Electric Loop, Greater Spell Mantle, Invisibility Purge, Silence,
        Lesser Planar Binding, Ghostly Visage, Least Spell Mantle, Lightning Bolt,
        Greater Planar Binding, Flame Strike, Gust of Wind, Identify, Legend Lore,
        Invisibility, Knock, Ice Storm, Mass Cure Serious Wounds, Prismatic Spray,
        Mass Cure Light Wounds, Mass Cure Moderate Wounds, Protection from Arrows,
        Protection from Alignment, Mestil's Acid Breath, Polymorph Self, Mind Fog,
        Light, Protection from Spells, Resist Energy, Stoneskin, Shocking Grasp,
        Power Word Stun, Summon Creature I, Summon Creature II, Summon Creature V,
        Summon Creature VII, Wall of Fire, Restoration, Mirror Image, True Strike,
        Scintillating Sphere, Shield, Shroud of Flame, Keen Edge, Grease, Gate
      Other: Blank Scroll, Magical Potion Bottle, Diamond Dust, Mortar and Pestle,
        Bladeling Spike, Bat Tooth x2, Dragon Blood, Imp Stinger, Umber Hulk Hide,
        Vampire Tooth, Winter Wolf Pelt, Wyvern Hide x2, Wyvern Scales, Bone Wand,
        Quicksilver, Amethyst x10
    
    Merchant Quarter - Bill Logan (15,000GP)
      Gloves of the Hin Fist +4           Heartwood Spear
      Nameless Light                      Petty's Tempest
      Renewal                             Scimitar of Speed
      Sea Reaver                          The Brute
      ALL WEAPONS +3                      Adamantine Greatsword
      Crossbow of Accuracy                Sling of Seeking
      Dart of Accuracy                    Shining Light
      Thunderbeast Axe                    Dart +2
      Shuriken +2                         Throwing Axe +2
      Flail +4                            Longsword +4
      Arrow +2                            Bolt +2
      Bullet +2                           Piercing Arrow
      Bullet of Screaming                 Bullet of Smiting
      Giant's Bane                        Paralytic Bolt
      Other: ALL MOLDS, Duskwood Plank, Diamond Dust, Iron Ingot, Powdered Silver,
        Darksteel Ingot, Mithral Ingot x3, Leather Hide, Alchemical Silver Ingot,
        Red Dragon Hide, Shederran Plank, Trap Kit Mold x7, Zalantar Plank,
        Wooden Plank, Quicksilver
    
    Merchant Quarter - Randolph (15,000GP)
      Robes of the Shining Hand +5        Belt of Hill Giant Strength
      Nymph Cloak +4                      Boots of Reflexes +2
      Boots of the Sun Soul +2            Boots of the Sun Soul +5
      Bracers of Armor +4                 Bracers of Dexterity +1
      Gloves of the Hin Fist +2           Gloves of the Yellow Rose +4
      Gauntlets of Ogre Power             Headband of Intellect +4
      Wand of Lightning                   Wand of Missiles
      Lesser Magic Bag                    Magic Bag
      Amulet of Natural Armor +3          Amulet of Vitality +2
      Amulet of Will +4                   Scarab of Protection +3
      Ring of Divine Power 2              Ring of Fortitude +4
      Ring of Protection +2               Ring of Resistance +2
      Ring of Wizardry 4
      Scrolls: Bigby's Grasping Hand, Chain Lightning, Cone of Cold, Displacement,
        Charm Monster, Glove of Invulnerability, Protection from Energy, Fireball,
        Invisibility Sphere, Dominate Person, Flame Weapon, Weapon of Impact, Web,
        Summon Creature IV, Ethereal Visage, Stone to Flesh, Owl's Wisdom, Shield,
        Lesser Spell Breach, Shadow Shield, Shapechange, Mind Blank, Slow
      Other: Blank Scroll, Magical Potion Bottle, Bone Wand, Adamantine Ingot x5,
        Alchemical Silver Ingot, Iron Ingot, Leather Hide, Salamander Hide x2,
        Umber Hulk Hide x3, Wooden Plank, Zalantar Plank, Trap Kit Mold, Jacinth,
        Beljuril, Blue Diamond, Canary Diamond, Star Sapphire, King's Tear,
        Bladeling Spike, Fairy Dust, Frost Giant Head, Imp Stinger, Vampire Tooth,
        Bat Tooth x2, Lich Dust x2, Wyvern Scales, Diamond Dust, Alchemist's Fire,
        Giant Scorpion Venom Gland, Tanglefoot Bag, Distilled Alcohol, Acid Flask,
        Garlic, Thunderstone, Giant Bee Venom Gland, Giant Centipede Venom Gland,
        Belladonna, Venom Gland, Choking Powder, Powdered Silver, Quicksilver
    
    Ironfist Stronghold - Revorax (15,000GP)
      Greater Storm Armor of the Earth's Children
      Black Flame Armor                   Lesser Golem Armor
      White Dragon Armor                  Shield of the Void
      Hammer of the Wisp                  Mordan's Withering Blade
      Rift Hammer                         Throwing Axe +5
      Breastplate +2                      Chain Shirt +2
      Chainmail +2                        Full Plate +2
      Half Plate +2                       Scale Mail +2
      Light Shield +4                     Light Shield +2
      Heavy Shield +2                     Tower Shield +2
      Dwarven Waraxe +4                   Handaxe +4
      ALL WEAPONS +3
      Arrow +1                            Arrow +2
      Bolt +1                             Bolt +2
      Bolt +4                             Bolt of Frostbite
      Bullet +1                           Bullet +2
      Dart +1                             Dart +2
      Shuriken +1                         Shuriken +2
      Throwing Axe +1                     Throwing Axe +2
      Other: ALL ARMOR MOLDS, ALL WEAPON MOLDS, Adamantine Ingot x3, Leather Hide,
        Alchemical Silver Ingot, Cold Iron Ingot, Distilled Alcohol, Wooden Plank,
        Garlic, Iron Ingot, Mithral Ingot x5
    
    Crossroad Keep, Merchant Shop - Caelryna Seerar (20,000GP)
      Courtesan Blade                     Death's Handmaiden
      Boots of the Shifting Sands         Gauntlet of Fury
      Greenleaf                           Helm of Darkness
      Robes of the Shining Hand +3        Belt of Agility +2
      Boots of Reflexes +4                Boots of Striding +2
      Bracers of Armor +5                 Bracers of Dexterity +2
      Gauntlets of Ogre Power             Gloves of the Long Death +4
      Cloak of Fortification +2           Cloak of Resistance +2
      Nymph Cloak +3                      Greater Cloak of Protection vs Good
      Amulet of Natural Armor +2          Amulet of Vitality +2
      Amulet of Will +3                   Ring of Resistance +2
      Ring of Clear Thought +2            Ring of Fortitude +4
      Wand of Fear                        Wand of Stinking Cloud
      Headband of Intellect +2            Chime of Opening
      Magic Bag
      Potions: Aid, Antidote, Barkskin, Bull's Strength, Lesser Restoration, Lore,
        Cat's Grace, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
        Cure Critical Wounds, Cure Disease, Eagle's Splendor, Fox's Cunning, Heal,
        Death Armor, Invisibility, Bless, Bear's Endurance, Owl's Wisdom, Speed
      Scrolls: Animate Dead, Contagion, Create Greater Undead, Destruction, Dirge,
        Enervation, Feeblemind, Finger of Death, Slay Living, Wail of the Banshee,
        Horrid Wilting, Shades, Vampiric Touch
      Other: Average Giant Scorpion Venom, Strong Giant Scorpion Venom, Bone Wand,
        Average Giant Bee Venom, Mild Giant Bee Venom, Mild Giant Centipede Venom,
        Strong Giant Bee Venom, Deadly Giant Bee Venom, Mild Giant Scorpion Venom,
        Average Giant Centipede Venom, Deadly Giant Centipede Venom, Blank Scroll,
        Deadly Giant Scorpion Venom, Dust of Disappearance, Magical Potion Bottle,
        Dust of Appearance, Strong Giant Centipede Venom, Venom Gland, Belladonna,
        Cold Iron Ingot, Duskwood Plank x2, Shederran Plank x4, Zalantar Plank x2,
        Garlic
    
    Crossroad Keep, Crossroad Keep Interior - Quartermaster (20,000GP)
      ALL ARMOR +2                        ALL WEAPONS +2
      Potions: Aid, Antidote, Barkskin, Bless, Bull's Strength, Cure Light Wounds,
        Cure Moderate Wounds, Cure Disease, Cure Serious Wounds x5, Fox's Cunning,
        Eagle's Splendor, Cat's Grace, Lore, Heal, Bear's Endurance, Owl's Wisdom
      Scrolls: Blade Barrier, Meteor Swarm, Mass Cure Critical Wounds, Raise Dead,
        Bombardment, Undeath's Eternal Foe, Weird
      Other: Healer's Kit +1, Healer's Kit +3
    ______________________________________________________________________________
    
    (E.04) XP1 Stores
    
    Mulsantir Gate - Shelvedar Nuum (25,000GP)
      Banded Mail +5                      Chain Shirt +3
      Studded Leather Armor +4            Robes of the Shining Hand +2
      Heavy Shield +4                     Tower Shield +3
      Flail +4                            Greataxe +3
      Greatsword +4                       Halberd +5
      Longsword +4                        Short Sword +4
      Amulet of the Master                Ring of Major Sonic Resistance
      Wand of Missiles                    Wand of Summoning
      Greater Magic Bag                   Censer of Controlling Air Elementals
      Potions: Heal x3, Lore, Speed
      Scrolls: Clairaudience & Clairvoyance, Evard's Black Tentacles, Planar Ally,
        Power Word Petrify, Deep Slumber, Improved Mage Armor, Summon Creature IV,
        Gust of Wind, Weapon of Impact, Mass Contagion, Wall of Fire, Camouflage
    
    Mulsantir - Azim Qo'toth (25,000GP)
      ALL ARMOR AND SHIELDS +3            ALL WEAPONS +3
      ALL ARMOR AND SHIELD MOLDS          ALL WEAPON MOLDS
      Dragon Pebbles                      Scabbard of Keen Edges
      Sacred Hands                        Cape of Winter
      Banded Mail +3                      Belt of Agility +4
      Boots of the Sun Soul +4            Bracers of Armor +5
      Bracers of Dexterity +4             Robe of Electrical Resistance
      Flaming Gloves +2                   Gloves of the Long Death +4
      Acid Arrow                          Arrow +4
      Bolt +4                             Bullet +4
      Bullet of Smiting                   Fire Bullet
      Paralytic Bolt                      Piercing Arrow
      Shuriken +4                         Teeth of Firemane
      Rod of Frost                        Wand of Fire
      Amulet of Natural Armor +4          Amulet of Vitality +4
      Lesser Amulet of Health             Periapt of Wisdom +3
      Ring of Protection +4
      Potions: Heal x8
      Scrolls: Mestil's Acid Breath, Shocking Grasp, Bull's Strength, Cat's Grace,
        Bear's Endurance, Eagle's Splendor, Lightning Bolt, Legend Lore, Fireball,
        Resistance, Mage Armor, Melf's Acid Arrow
      Other: On the Refinement of the Alchemist's Craft, The Tome of Alchemy,
        Enchanter's Satchel, Shaper's Alembic, Mortar and Pestle, Smith Hammer,
        Duskwood Plank x4, Shederran Plank x5, Wooden Plank x5, Zalantar Plank x7,
        Leather Hide x5, Darksteel Ingot x4, Cold Iron Ingot x4, Mithral Ingot x5,
        Adamantine Ingot x7, Iron Ingot x4, Alchemical Silver Ingot x5, Bone Wand,
        Black Lotus Extract, Dragon Bile, Wyvern Poison, Blank Scroll, Belladonna,
        Giant Centipede Venom Gland, Giant Bee Venom Gland, Dust of Disappearance,
        Giant Scorpion Venom Gland, Venom Gland, Diamond Dust, Garlic,Quicksilver,
        Fairy Dust, Powdered Silver, Thieves' Tools +6, Healer's Kit +6
    
    Mulsantir - Mother Feodorra (25,000GP)
      Faraneyth's Redemption              Simbulmyn Bracers
      Aromal's Truth                      Sivlem
      Belt of Frost Giant Strength        Cloak of Resistance +4
      Gloves of the Yellow Rose +4        Half Plate +4
      Light Shield +5                     Padded Armor +5
      Heavy Crossbow +5                   Staff of Defense
      Ring of Clear Thought +6            Ring of Divine Power 3
      Rod of Thunder and Lightning        Scarab of Protection +5
      Potions: Lesser Visage of the Deity, Barkskin, Cat's Grace, Bull's Strength,
        Bear's Endurance, Fox's Cunning
      Scrolls: Extract Water Elemental, Hold Monster, Battletide, Prismatic Spray,
        Freedom of Movement, Power Word Disable, Premonition, Expeditious Retreat,
        Protection from Spells
      Other: Adamantine Ingot, Darksteel Ingot, Shederran Plank x2
    
    Mulsantir - Katya (25,000GP)
      Scimitar of Mielikki                Scythe of Chauntea
      Boots of the Sun Soul +5            Bracers of Armor +5
      Cloak of Fortification +5           Mystran Belt of Priestly Might
      Robe of Scintillating Colors        Shuriken of Mystra
      Amulet of Natural Armor +5          Periapt of Wisdom +5
      Ring of Divine Power 5              Ring of Fortitude +6
      Ring of Major Cold Resistance       Brooch of Shielding
      Gem of Brightness
      Potions: Greater Heroism, Heal x4
      Scrolls: Greater Visage of the Deity, Call Lightning Storm, Nature's Avatar,
        Mass Cure Critical Wounds, Greater Planar Binding, Mass Bear's Endurance,
        Stoneskin, Prayer
      Other: Healer's Kit +6, Healer's Kit +10 x3
    
    Mulsantir, The Veil Theater - Magda (25,000GP)
      Tragedian                           Finch's Finest Hat
      Thayvian Circlet                    Noble's Cap
      Nymph Cloak +6                      Cloak of Elvenkind
      Boot's of Reflexes +4               Ring of Wizardry 2
      Wand of Fear                        Lesser Magic Bag
      Chime of Opening
      Other: Thieves' Tools +6
    
    Nightshore - Omaga (25,000GP)
      Naught Katana                       Imaskari Bracers of Immortality
      Shield of the Magi                  Gauntlets of Crushing
      Boots of Reflexes +6                Cloak of Resistance +5
      Robes of the Shining Hand +5        Tower Shield +4
      Chain Shirt +3                      Chainmail +5
      Club +5                             Flail +4
      Amulet of Will +7                   Periapt of Wisdom +6
      Ring of Protection +4               Magic Pouch
      Potions: Heal x4, Lore
      Scrolls: Mordenkainen's Sword, Summon Creature VIII, Enervation, Mind Blank,
        Greater Creeping Cold, Storm of Vengeance, Mass Hold Person, Remove Curse,
        Mass Inflict Serious Wounds, Greater Magic Weapon
      Other: Thieves' Tools +10
    
    Ashenwood - Odesya (25,000GP)
      Blightguard                         Forest Walkers
      Snow Tiger Helm                     Belt of Hill Giant Strength
      Bracers of Armor +5                 Bracers of Dexterity +6
      Cloak of Fortification +3           Gloves of the Yellow Rose +4
      Breastplate +3                      Half Plate +4
      Hide Armor +5                       Padded Armor +4
      Studded Leather Armor +4            Light Shield +4
      The Gnomish Slayer                  Greataxe +5
      Longsword +3                        Morningstar +4
      Sickle +5                           Spear +4
      Handaxe +5                          Throwing Axe +5
      Composite Longbow +4                Composite Shortbow +5
      Acid Arrow                          Bolt of Fire
      Bolt of Lightning                   Bullet +4
      Fire Arrow                          Fire Bullet
      Amulet of Natural Armor +4          Ring of Clear Thought +2
      Ring of Protection +4               Ring of Wizardry 3
      Potions: Greater Heroism, Heal x3
      Scrolls: Protection from Energy, Mass Cure Moderate Wounds, Enlarge Person,
        Mass Owl's Wisdom, Vitriolic Sphere, Aura of Vitality
      Other: Healer's Kit +6, Torch
    
    Thaymount, Academy: Instructors' Quarters - Oronock, Thael-ka (25,000GP)
      Runescarred Greatsword              Ra Bane Blade
      Finch's Comforting Cloak            Robe of the Archmagi
      Headband of Intellect +8            Nymph Cloak +8
      Belt of Cloud Giant Strength        Boots of Striding +7
      Light Shield +5                     Cloak of Protection +4
      Breastplate +5                      Chain Shirt +5
      Longsword +5                        Kukri +5
      Bolt +5                             Bolt of Lightning
      Dart +5                             Wand of Fire
      Ring of Fortitude +7                Ring of Wizardry 5
      Ring of Sorcerous Power             Ring of Magic Defenses
      Talisman of Pure Evil               Bowl of Commanding Water Elementals
      Spells: Superior Resistance, Mass Fox's Cunning, Globe of Invulnerability,
        Tenser's Transformation, Avasculate, Disintegrate
      Other: Thieves' Tools +10, Brilliant Air Essence x3, Pristine Power Essence,
        Pristine Fire Essence, Brilliant Earth Essence, Brilliant Spirit Essence,
        Brilliant Power Essence x2, Brilliant Water Essence x2
    ______________________________________________________________________________
    
    (E.05) XP2 Samarach Stores
    
    Samargol, Openpalm Bazaar - Merchant Irim Mendar (7,500GP)
      Heavy Ironwood Shield               Watchman's Helm
      Noble's Cap                         Stone of Alarm
      Potions: Antidote, Barkskin, Bear's Endurance, Bless x4, Lore, Owl's Wisdom,
        Aid, Cat's Grace, Cure Light Wounds x5, Eagle's Splendor, Bull's Strength,
        Fox's Cunning
      Scrolls: Cure Light Wounds, Cure Minor Wounds, Remove Disease x3, Confusion,
        Inflict Light Wounds, Inflict Minor Wounds, Camouflage x2, Knock x2, Fear,
        Resurrection x2, Aid x3, Remove Curse, Sleep x2, Haste, Slow
      Recipes: Composite Longbow 1, Composite Shortbow 1, Mild Poison Arrows,
        Mild Poison Bolts
      Other: Drum, Flute, Lute, Healer's Kit +1, Healer's Kit +3
    
    Samargol, Openpalm Bazaar - Vadin'ya (10,000GP)
      Banded Mail +1                      Masterwork Breastplate +1
      Masterwork Chain Shirt +1           Masterwork Chainmail +1
      Masterwork Full Plate +1            Masterwork Half Plate +1
      Masterwork Hide Armor +1            Leather Armor +1
      Padded Armor +1                     Masterwork Studded Leather Armor +1
      Masterwork Scale Mail +1            Light Shield +1
      Heavy Shield +1                     Tower Shield +1
      Red Wizard Garb                     Stone of Alarm
      Craftsman's Belt Pouch              Mage's Belt
      Belt of Agility +2                  Belt of Strength +2
      Bracers of Armor +1                 Bracers of Dexterity +2
      Gloves of Ogre Power                Gloves of Swordplay
      Gloves of the Hin Fist +1           Gloves of the Yellow Rose +1
      Lesser Weighted Hands               Adamantine Helm
      Wizard's Hat                        Noble's Cap
      Mage's Skullcap                     Swashbuckler's Hat
      Cloak of Protection +1 x2           Cloak of Resistance +1 x2
      Cloak of Elvenkind                  Boots of Elvenkind
      Boots of Reflexes +1                Boots of Striding +2
      Amulet of Health +2                 Amulet of Natural Armor +1
      Amulet of Will +1                   Wand of Missiles
      Dagger +1                           Falchion +1
      Greataxe +1                         Greatsword +1
      Halberd +1                          Handaxe +1
      Kama +1                             Kukri +1
      Light Hammer +1                     Longsword +1
      Mace +1                             Quarterstaff +1
      Rapier +1                           Scimitar +1
      Short Sword +1                      Sickle +1
      Spear +1                            Warmace +1
      Longbow +1                          Shortbow +1
      Light Crossbow +1                   Sling +1
      Dart +1                             Bullet +1
      Arrow +1                            Bolt +1
      Bag of Holding                      Magic Bag
      Lesser Magic Bag x2                 Magic Pouch
      Potions: Antidote x5, Barkskin x5, Bear's Endurance x3, Eagle's Splendor x4,
        Cat's Grace x4, Cure Disease x3, Cure Moderate Wounds x1, Owl's Wisdom x4,
        Fox's Cunning x3, Bull's Strength x4, Invisibility, Mirror Image x5
      Scrolls: True Strike, Grease, Shield, Summon Creature I, Summon Creature II,
        False Life, See Invisibility, Tasha's Hideous Laughter, Web
      Recipes: Ring of Minor Acid Resistance, Ring of Minor Electrical Resistance,
        Ring of Minor Sonic Resistance, Composite Longbow 3, Composite Shortbow 3,
        Ring of Minor Cold Resistance, Composite Shortbow 4, Composite Shortbow 5,
        Ring of Minor Fire Resistance, Periapt of Wisdom +2, Cloak of Charisma +2,
        Amulet of Natural Armor +1, Headband of Intellect +2, Composite Longbow 4,
        Gloves of the Hin Fist +1, Cloak of Protection +1, Cloak of Resistance +1,
        Amulet of Health +2, Bracers of Armor +1, Composite Longbow 5,
        Belt of Agility +2, Fife of Blasting
      Other: Alchemist's Fire x2, Blank Scroll, Bone Wand, Obsidian, Thunderstone,
        Magical Potion Bottle, Tanglefoot Bag, Choking Powder x2, Healer's Kit +1,
        Healer's Kit +3, Gold Necklace x2, Copper Necklace x2, Silver Necklace x2,
        Copper Ring x2, Silver Ring x2, Gold Ring x2, Acid Flask x2, Diamond Dust
    Samargol, Openpalm Bazaar - Vadin'ya (12,000GP)
      Belt of Hill Giant Strength         Luckstone
      Archer's Belt                       Brawler's Belt
      Swordsman's Belt                    Sash of Shimmering
      Boots of the Sun Soul +1            Boots of Hardiness +1
      Bracers of Archery                  Cloak of Fortification +1
      Gloves of Appraisal                 Gloves of Concentration
      Gloves of Spellcraft                Gloves of the Minstrel
      Headband of the Binder              Lesser Boots of Tumbling
      Mask of Persuasion                  Nymph Cloak +2
      Arvoreen's Amulet of Aid            Scarab of Protection +1
      Periapt of Wisdom +2                Ring of Divine Power 1
      Ring of Hiding                      Ring of Insight
      Ring of Minor Acid Resistance       Ring of Minor Fire Resistance
      Ring of Wizardry 1
      Bastard Sword +1                    Battleaxe +1
      Club +1                             Dwarven Waraxe +1
      Flail +1                            Kama +1
      Katana +1                           Morningstar +1
      Scythe +1                           Warhammer +1
      Heavy Crossbow +1                   Shuriken +1
      Throwing Axe +1
      Other: Mild Giant Centipede Venom, Mild Giant Scorpion Venom,
        Mild Giant Bee Venom
    
    Samargol, Openpalm Bazaar - Osi Tchaluka (1,500GP)
      Recipes: Weapon Enchantment Bonus +1, AC Bonus Enchantment +1, Frost Weapon,
        Thundering Weapon, Corrosive Weapon, Shocking Weapon, Flaming Weapon
    
    Samargol, Openpalm Bazaar - Bounty Collector Kwesi (10,000GP) ONLY BOUNTIES
    Lantanese Lumber Camp - Nil Sheafrustle (10,000GP)
      Other: Badger Claws, Black Dragon Scales, Blue Dragon Scales, Dinosaur Claw,
        Worg Fur, Blade Spider Cogs, Bone Spider Legs, Panther Pelt, Treant Twigs,
        Clay Golem Shards, Clockroach Parts, Dire Badger Fangs, Fire Beetle Shell,
        Hell Hound Claws, Fire Mephit Corpse, Dire Boar Tusks, Dire Wolverine Fur,
        Ghast Arm, Ghoul Claw, Dire Bear Coat, Demihuman Skull, Stag Beetle Shell,
        Dire Wolf Pelt, Shambling Mound Moss, Ice Mephit Corpse, Megaraptor Tooth,
        Boar Teeth, Umber Hulk Carapace, Wolf Pelt, Wolverine Fur, Wyvern Stinger,
        Phase Spider Leg, Iron Golem Plates, Snow Leopard Fur, Bear Pelt, Hag Eye,
        Drider Silk
    
    Samargol, Shrine of Waukeen - Cleric of Waukeen (1,000GP)
    Rassatan, Shrine of Waukeen - Cleric (1,000GP)
    Taruin, Shrine of Waukeen - Cleric (1,000GP)
    Torich, Shrine of Waukeen - Cleric (1,000GP)
        Magic Bag                         Coin of Life
        Stone of Alarm
      Potions: Cure Light Wounds, Cure Moderate Wounds, Remove Blindness/Deafness,
        Cure Disease, Cure Serious Wounds, Lesser Restoration, Lesser Vigor,
        Owl's Wisdom
      Scrolls: Bull's Strength, Detect Undead, Raise Dead, Sanctuary, Restoration,
        Bless, Bless Weapon, Prayer
      Recipes: Cloak of Fortification +1, Scabbard of Blessing, Amulet of Will +1,
        Ring of Protection +1, Boots of Reflexes +1, Tanglefoot Bag, Thunderstone,
        Alchemist's Fire, Boots of Hardiness +1, Ring of Fortitude +1, Acid Flask,
        Holy Water
      Other: Scale Boots, Basic Belt, Hide Boots, Cleric's Outfit, Leather Gloves,
        Cleric's Robe, Gold Circlet, Leather Boots, Chain Gloves, Traveling Cloak,
        Basic Bracers, Blank Scroll, Magical Potion Bottle, Bone Wand, Holy Water,
        Healer's Kit +1, Healer's Kit +3
    
    Underdark Black Market - Xo'rill (1,000GP)
      Cloak of Protection +1              Clock of Resistance +1
      Craftsman's Belt Pouch              Mage's Belt
      Red Wizard Garb                     Wand of Missiles
      Bag of Holding                      Magic Bag
      Lesser Magic Bag                    Magic Pouch
      Stone of Alarm
      Potions: Antidote, Cat's Grace, Death Armor, Eagle's Splendor, Owl's Wisdom,
        Invisibility x6, Bull's Strength
      Scrolls: True Strike, Grease, Shield, Summon Creature I, Summon Creature II,
        False Life, See Invisibility, Tasha's Hideous Laughter, Web
      Recipes: Poison Arrows, Poison Bolts
      Other: Blank Scroll, Magical Potion Bottle, Acid Flask, Caged Glacier Snake,
        Black Lotus Extract, Dragon Bile, Diamond Dust, Obsidian, Copper Necklace,
        Wyvern Poison, Alchemist's Fire, Gold Necklace, Choking Powder, Gold Ring,
        Copper Ring, Silver Necklace, Silver Ring, Thunderstone, Tanglefoot Bag,
        Bond Wand, Drider Silk
    
    Underdark Black Market - Zhiir (1,000GP)
      Frost Longbow +1                    Heavy Shield +1
      Breastplate +1                      Chain Shirt +1
      Half Plate +1                       Studded Leather Armor +1
      Ring of Minor Acid Resistance       Ring of Minor Cold Resistance
      Ring of Minor Fire Resistance       Ring of Minor Electrical Resistance
      Ring of Minor Sonic Resistance      Ring of Protection +1
      Battleaxe +1                        Falchion +1
      Katana +1                           Mace +1
      Morningstar +1                      Quarterstaff +1
      Rapier +1                           Short Sword +1
      Warhammer +1                        Wand of Lightning
      Heavy Crossbow +1                   Sling +1
      Arrow +1                            Bolt +1
      Bullet +1                           Bolt of Lightning
      Bolt of Fire                        Bolt of Frostbite
      Fire Arrow                          Fire Bullet
      Ice Arrow                           Ice Bullet
      Lightning Arrow                     Lightning Bullet
      Potions: Cure Serious Wounds x2, Death Armor x2, Displacement x2, Shield x2,
        Invisibility x2, Mirror Image x2
      Recipes: Brooch of Shielding, Gauntlets of Ogre Power, Ring of Invisibility,
        Gem of Seeing, Lute of Charming
      Other: Healer's Kit +3 x3, Thieves' Tools +6
    
    Lantanese Lumber Camp - Ahri "Golemkin" (4,000GP)
      Chime of Opening                    Brazier of Commanding Fire Elementals
      Drum of Haunting                    Bowl of Commanding Water Elementals
      Fochluchan Bandore                  Censer of Controlling Air Elementals
      Stone of Alarm                      Stone of Controlling Earth Elementals
      Mac-Fuirmidh                        Magic Bag
      Lesser Magic Bag x2                 Magic Pouch x2
      Potions: Antidote, Cure Disease, Cure Light Wounds, Cure Moderate Wounds
        Aid
      Other: Blade Golem Gears, Clay Golem Shards x2, Iron Golem Plates x5
    
    Nimbre - Merchant (1,000GP)
      Hide Armor +1                       Studded Leather Armor +1
      Amulet of Natural Armor +1          Amulet of Will +1
      Ring of Fortitude +1                Ring of Minor Electrical Resistance
      Ring of Protection +1               Lesser Magic Bag
      Magic Pouch
      Potions: Cure Moderate Wounds x5, Remove Blindness/Deafness, Displacement,
        Cure Light Wounds x5, Cure Serious Wounds x3
    
    Viper Temple - Volothamp Geddarm (10,000GP)
      Dart +2                             Dart +3
      Shuriken +2                         Shuriken +3
      Throwing Axe +2                     Throwing Axe +3
      Alchemical Silver Arrow             Alchemical Silver Bullet
      Cold Iron Arrow                     Cold Iron Bullet
      Adamantine Arrow                    Adamantine Bolt
      Adamantine Bullet                   Arrow +1
      Arrow +2                            Arrow +3
      Bolt +1                             Bolt +2
      Bolt +3                             Bullet +1
      Bullet +2                           Bullet +3
      Coin of Life x4                     Stone of Alarm x3
      Potions: Cure Critical Wounds x10, Cure Serious Wounds x10, Bull's Strength,
        Lesser Restoration x3, Bear's Endurance,
      Scrolls: Raise Dead x3
      Other: Thieves' Tolls +1 x3, Thieves' Tolls +6 x3, Thieves' Tolls +10 x3,
        Healer's Kit +1 x5, Healer's Kit +6 x3, Healer's Kit +10 x3
    
    (E.06) XP2 Sword Coast North Stores
    
    Leilon, Temple of Waukeen - Cleric of Waukeen (1,000GP)
    Phandalin, Temple of Waukeen - Cleric of Waukeen (1,000GP)
    Thundertree, Temple of Waukeen - Cleric of Waukeen (1,000GP)
    New Leaf, Temple of Waukeen - Cleric of Waukeen (1,000GP)
    Conyberry, Temple of Waukeen - Cleric of Waukeen (1,000GP)
    Highcliff, Temple of Waukeen - Cleric of Waukeen (1,000GP)
      Belt of Agility +1                  Belt of Agility +2
      Boots of Hardiness +1               Boots of Hardiness +2
      Boots of Reflexes +1                Boots of Reflexes +2
      Boots of Striding +1                Boots of Striding +2
      Boots of the Sun Soul +1            Boots of the Sun Soul +2
      Bracers of Armor +1                 Bracers of Armor +2
      Bracers of Armor +3                 Bracers of Armor +4
      Bracers of Dexterity +1             Cloak of Fortification +1
      Cloak of Protection +1              Cloak of Protection +2
      Cloak of Resistance +1              Cloak of Resistance +2
      Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
      Nymph Cloak +1                      Nymph Cloak +2
      Robes of the Shining Hand +1        Headband of Intellect +2
      Gloves of the Hin Fist +1           Gloves of the Hin Fist +2
      Gloves of the Long Death +1         Gloves of the Long Death +2
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Amulet of Vitality +2               Lesser Amulet of Health
      Amulet of Will +1                   Amulet of Will +2
      Periapt of Wisdom +1                Periapt of Wisdom +2
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Ring of Fortitude +1                Ring of Fortitude +2
      Ring of Protection +1               Ring of Protection +2
      Ring of Resistance +1               Ring of Resistance +2
      Scarab of Protection +1             Scarab of Protection +2
      Wand of Missiles                    Chime of Opening
      Coin of Life                        Gem of Brightness
      Dust of Appearance                  Dust of Disappearance
      Lesser Magic Bag
    
    West Harbor, Trading Post - Bennik Vandyrmir (1,000GP)
    Leilon, Trading Post - Trader (1,000GP)
    Phandalin, Trading Post - Trader (1,000GP)
    Thundertree, Trading Post - Trader (1,000GP)
    New Leaf, Trading Post - Trader (1,000GP)
    Conyberry, Trading Post - Trader (1,000GP)
    Highcliff, Trading Post - Trader (1,000GP)
    Neverwinter, Blacklake District: Tyr's Eye, Trading Post - Trader (1,000GP)
    Port Llast, Trading Post - Trader (1,000GP)
      Minor Circlet of Blasting
      Potions: Aid, Antidote, Bless
      Other: Spirits, Wine, Healer's Kit +1, Thieves' Tools +1, Thieves' Tools +3,
        Thieves' Tools +6, Torch
    
    West Harbor - Goodwife Aruna (1,200GP)
      Lesser Magic Bag                    Magic Pouch
      Stone of Alarm
      Potions: Aid, Antidote, Cure Moderate Wounds, Cure Serious Wounds x6, Shield
      Recipes: Alchemical Silver Throwing Axe, Alchemical Silver Shuriken,
        Alchemical Silver Dart, Alchemical Silver Bolts, Alchemical Silver Arrows,
        Alchemical Silver Bullets
      Other: Healer's Kit +1, Healer's Kit +3, Thieves' Tools +1, Copper Necklace,
        Thieves' Tools +3, Silver Necklace, Gold Necklace, Copper Ring, Gold Ring,
        Silver Ring, Acid Flask, Alchemist's Fire, Choking Powder
    
    West Harbor - Tarmas the Wizard (8,500GP)
      ALL ADAMANTINE ARMOR                ALL MITHRAL ARMOR
      ALL ADAMANTINE WEAPONS              ALL ALCHEMICAL SILVER WEAPONS
      ALL COLD IRON WEAPONS               ALL DARKSTEEL WEAPONS
      ALL DUSKWOOD WEAPONS                ALL MITHRAL WEAPONS
      ALL ZALANTAR WEAPONS                ALL WEAPONS +1
      Staff of the Holy                   Flail +2
      Shederran Longbow                   Shederran Shortbow
      Shederran Light Crossbow            Shederran Heavy Crossbow
      Cold Iron Arrow                     Alchemical Silver Arrow
      Cold Iron Bolt                      Alchemical Silver Bolt
      Cold Iron Bullet                    Alchemical Silver Bullet
      Adamantine Arrow                    Adamantine Bolt
      Adamantine Bullet                   Composite Longbow 1
      Banded Mail +1                      Masterwork Breastplate +1
      Masterwork Chain Shirt +1           Masterwork Chainmail +1
      Masterwork Full Plate +1            Masterwork Half Plate +1
      Masterwork Hide Armor +1            Leather Armor +1
      Padded Armor +1                     Masterwork Studded Leather Armor +1
      Masterwork Scale Mail +1            Light Shield +1
      Heavy Shield +1                     Tower Shield +1
      Belt of Agility +4                  Belt of Strength +4
      Ring of Insight                     Ring of Scholars
      Ring of Wizardry 2                  Ring of the Ram
      Rod of Freedom                      Rod of Thunder and Lightning
      Wand of Fireball                    Wand of Inflict Moderate Wounds
      Wand of Melf's Acid Arrow
      Recipes: Boots of Hardiness +2, Gloves of the Hin Fist +2, Boots of Speed,
        Boots of Striding +2
    
    West Harbor - Sheydann Zinn (1,200GP)
      ALL COLD IRON WEAPONS               ALL ALCHEMICAL SILVER WEAPONS
      Cold Iron Arrow                     Alchemical Silver Arrow
      Cold Iron Bolt                      Alchemical Silver Bolt
      Cold Iron Bullet                    Alchemical Silver Bullet
      Shederran Longbow                   Shederran Shortbow
      Zalantar Longbow                    Zalantar Shortbow
      Amulet of Natural Armor +2
      Other: Basic Bracers, Leather Boots, Leather Gloves, Travelling Cloak,
        Basic Belt, Copper Necklace, Gold Ring, Choking Powder, Alchemist's Fire,
        Tanglefoot Bag, Thunderstone, Alexandrite, Amethyst, Fluorspar, Phenalope,
        Garnet, Acid Flask
    
    West Harbor - Sheydann Zinn (1,500GP) if you kill Lazlo
      Breath of the Maiden                Rogue Links
      Adamantine Chain Shirt              Adamantine Chainmail
      Adamantine Helm                     Heart of the Beast
      ALL COLD IRON WEAPONS               ALL ALCHEMICAL SILVER WEAPONS
      Cold Iron Arrow                     Alchemical Silver Arrow
      Cold Iron Bolt                      Alchemical Silver Bolt
      Cold Iron Bullet                    Alchemical Silver Bullet
      Shederran Longbow                   Shederran Shortbow
      Zalantar Longbow                    Zalantar Shortbow
      Magic Bag
      Potions: Antidote x5, Displacement x3, Invisibility, Speed x3
      Other: Alexandrite, Aventurine, Bloodstone, Greenstone, Malachite, Obsidian,
        Average Giant Centipede Venom, Strong Giant Centipede Venom, Thunderstone,
        Average Giant Scorpion Venom, Strong Giant Scorpion Venom, Choking Powder,
        Average Giant Bee Venom, Thieves' Tools +6 x3, Thieves' Tools +3, Emerald,
        Strong Giant Bee Venom, Alchemist's Fire, Acid Flask, Tanglefoot Bag
    
    Swamp Cult, Mere of Dead Men - Sheydann Zinn (10,000GP)
      Breath of the Maiden                Serrated Fang
      Asp's Nest
      Other: Deadly Giant Centipede Venom, Deadly Giant Scorpion Venom, Acid Bomb,
        Perfected Choking Powder, Perfected Tanglefoot Bag, Magical Potion Bottle,
        Wyvern Poison, Blank Scroll, Deadly Giant Bee Venom, Perfected Holy Water,
        Perfected Alchemist's Fire, Perfected Acid Flask, Dragon Bile, Diamond x3,
        Emerald x5, Bone Wand
    
    Crossroad Keep, Crossroad Keep Courtyard - Jacoby (1,000GP)
      Masterwork Chain Shirt +1           Masterwork Chainmail +1
      Masterwork Full Plate +1            Masterwork Half Plate +1
      Masterwork Hide Armor +1            Masterwork Studded Leather Armor +1
      Masterwork Breastplate +1           Banded Mail +1
      Leather Armor +1                    Padded Armor +1
      Masterwork Scale Mail +1            Light Shield +1
      Heavy Shield +1                     Tower Shield +1
      ALL WEAPONS +1
      Recipes: Weapon Enhancement Bonus +2, AC Bonus Enchantment +2, Tower Shield,
        Beastbane Weapon, Undeadbane Weapon, Giantbane Weapon, Large Steel Shield,
        Magic Beastbane Weapon, Constructbane Weapon, Elementalbane Weapon, Bolts,
        Outsiderbane Weapon, Holy Weapon, Keen Weapon, Full Plate, Shuriken, Dart,
        Arrows, Bullets, Throwing Axe
      Other: Blank Scroll, Magical Potion Bottle, Leather Gloves, Traveling Cloak,
        Bone Wand, Basic Belt, Basic Bracers, Gold Circlet, Leather Boots
    Crossroad Keep Courtyard - Jacoby (1,000G) Wizard's Wares from Highcliff
      Arcane Scholar Robes                Grey Robe of the Archmagi
      Mage's Battle Robes                 Bracers of Armor +4
      Ring of Minor Cold Resistance       Ring of Protection +2
      Wand of Fireball                    Rod of Thunder and Lightning
      Wand of Melf's Acid Arrow           Wand of Lightning Bolt
      Stone of Alarm
      Potions: Bear's Endurance, Cat's Grace, Fox's Cunning, Speed
      Scrolls: Globe of Invulnerability, Gedlee's Electric Loop, True Strike, Web,
        Scintillating Sphere, Invisibility Sphere, Ice Storm, Fireball, Confusion,
        Charm Monster, Summon Creature I, Summon Creature II, Summon Creature III,
        Summon Creature IV, Summon Creature IX, Charm Person, Color Spray, Shield,
        Greater Invisibility, Cone of Cold, Dispel Magic, Stoneskin, Invisibility,
        Death Armor, Flame Arrow, Displacement, Mage Armor, Identity, Slow, Haste,
        Magic Missile
      Recipes: Perfected Holy Water, Perfected Acid Flask, Cloak of Protection +2,
        Bracers of Armor +5, Perfected Alchemist's Fire, Headband of Intellect +4,
        Perfected Thunderstone, Perfected Tanglefoot Bag, Perfected Choking Powder
    Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Leilon
      Deepstone Progeny                   Dragonslayer
      Ice Reaver +1                       Shield of the Dragonslayer
      Darksteel Full Plate                Darksteel Half Plate
      Darksteel Banded Mail               Banded Mail +2
      Masterwork Full Plate +2            Masterwork Half Plate +2
      Tower Shield +2                     Battleaxe +2
      Dwarven Waraxe +2                   Greataxe +2
      Greatsword +2                       Halberd +2
      Stone of Alarm
      Recipes: Adamantine Long Sword, Adamantine Greatsword, Adamantine Battleaxe,
        Adamantine Arrows, Adamantine Bolts, Adamantine Bullets, Adamantine Flail,
        Adamantine Handaxe, Adamantine Rapier, Adamantine Kama, Adamantine Katana,
        Adamantine Halberd, Adamantine Warmace, Adamantine Kukri, Adamantine Mace,
        Adamantine Short Sword, Adamantine Light Hammer, Adamantine Bastard Sword,
        Adamantine Dwarven Waraxe, Adamantine Throwing Axe, Adamantine Full Plate,
        Adamantine Light Shield, Adamantine Heavy Shield, Adamantine Tower Shield,
        Adamantine Dart, Adamantine Sickle, Adamantine Scimitar, Adamantine Dagger
        Adamantine Shuriken, Adamantine Falchion, Adamantine Chainmail, Adamantine
        Half Plate, Adamantine Warhammer, Adamantine Greataxe, Belt of Strength +4
        Adamantine Chain Shirt, Adamantine Scale Mail, Adamantine Banded Mail
    Crossroad Keep Courtyard - Jacoby (1,000G) Arms and Armor from Phandalin
      Adamantine Full Plate               Adamantine Half Plate
      Adamantine Heavy Shield             Adamantine Tower Shield
      Adamantine Banded Mail              Mithral Banded Mail
      Mithral Full Plate                  Mithral Half Plate
      Mithral Heavy Shield                Mithral Tower Shield
      Wyvern Hide Full Plate              Wyvern Hide Half Plate
      Bastard Sword +2                    Dagger +2
      Flail +2                            Greataxe +2
      Longsword +2                        Mace +2
      Morningstar +2                      Short Sword +2
      Warhammer +2                        Warmace +2
      Stone of Alarm
      Recipes: Cold Iron Warhammer, Cold Iron Light Hammer, Cold Iron Morningstar,
        Cold Iron Bullets, Cold Iron Dagger, Cold Iron Long Sword, Cold Iron Mace,
        Cold Iron Shuriken, Cold Iron Warmace, Cold Iron Greataxe, Cold Iron Dart,
        Belt of Agility +4, Cold Iron Scimitar, Cold Iron Arrows, Cold Iron Bolts,
        Cold Iron Short Sword, Cold Iron Throwing Axe, Cold Iron Dwarven Waraxe,
        Cold Iron Handaxe, Cold Iron Rapier, Cold Iron Battleaxe
    Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Thundertree
      Forest Walkers                      Arcane Archer Chain Shirt
      Hair Shirt of Ilmater               Harper Agent Leathers
      Eldritch Knight Chain Shirt         Lesser Boots of Tumbling
      Boots of Elvenkind                  Cloak of Elvenkind
      Sling of Force                      Amulet of the Harpers
      Leather Armor +3                    Woodsman Outfit
      Duskwood Light Crossbow             Duskwood Heavy Crossbow
      Duskwood Shortbow                   Duskwood Longbow
      Shederran Light Crossbow            Shederran Heavy Crossbow
      Shederran Shortbow                  Shederran Longbow
      Spear +2                            Thunderbeast Axe
      Adamantine Arrow                    Piercing Arrow
      Bolt of Piercing                    Giant's Bane
      Amulet of Natural Armor +1          Scarab of Protection +1
      Ring of Minor Sonic Resistance      Ring of Protection +1
      Stone of Alarm
      Recipes: Zalantar Light Crossbow, Zalantar Quarterstaff, Zalantar Shortbow,
        Zalantar Heavy Crossbow, Zalantar Spear, Zalantar Club, Zalantar Longbow,
        Gloves of Dexterity +4
      Other: Greater Tanglefoot Bag, Greater Thunderstone, Improved Thunderstone,
        Thunderstone
    Crossroad Keep Courtyard - Jacoby (1,000G) Goods from Conyberry
      The Nightthief's Nimbleblade        Neverwinter Kukri
      Feyduster +1                        Bracers of Dexterity +2
      Mithral Chain Shirt                 Masterwork Chain Shirt +2
      Nymph Cloak +2                      Cloak of Resistance +2
      Padded Armor +2                     Salamander Hide Studded Leather Armor
      Kama +2                             Katana +2
      Kukri +2                            Rapier +2
      Scythe +2                           Composite Longbow +2
      Ice Dart                            Shuriken +2
      Arrow +1                            Arrow +2
      Bolt +1                             Bolt +2
      Stone of Alarm
      Recipes: Cloak of Charisma +4
      Other: Greater Tanglefoot Bag
    Crossroad Keep Courtyard - Jacoby (1,000G) Goods from New Leaf
      Armor of the Wolf                   Skin of the Forest
      Masterwork Hide Armor +3            Leather Armor +2
      Shield of the Wisp Hunter           Light Ironwood Shield
      Zalantar Light Shield               Light Shield +3
      Darksteel Chain Shirt               Handaxe +2
      Quarterstaff +2                     Spear +2
      Heavy Crossbow +2                   Shortbow +2
      Stone of Alarm
      Recipes: Periapt of Wisdom +4, Composite Longbow 2, Composite Shortbow 2,
        Belt of Agility +4
    Crossroad Keep Courtyard - Jacoby (1,000G) if you join Circle of Friends
      Belt of Strength +4                 Bracers of Armor +4
      Masterwork Breastplate +2           Masterwork Chain Shirt +2
      Masterwork Full Plate +2            Masterwork Half Plate +2
      Heavy Shield +2                     Tower Shield +2
      Bastard Sword +2                    Katana +2
      Mace +2                             Quarterstaff +2
      Amulet of Health +4                 Periapt of Wisdom +4
      Purple Dragon Ring                  Ring of Divine Power 3
      Ring of Fortitude +2                Ring of Freedom of Movement
      Scrolls: Resurrection, True Seeing, Undeath to Death, Undeath's Eternal Foe,
        Heal, Word of Faith
      Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
        Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
        Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
        Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
        Mithral Half Plate, Adamantine Chainmail
    Crossroad Keep Courtyard - Jacoby (1,000G) if you join Forgotten Lords
      Boots of the Winterlands            Brawler's Belt
      Cloak of Protection vs Good         Cloak of Protection vs Evil
      Boots of Striding +2                Nymph Cloak +4
      Umber Hulk Hide Breastplate         Mithral Breastplate
      Masterwork Breastplate +2           Masterwork Scale Mail +2
      Masterwork Chainmail +1             Masterwork Chainmail +2
      Luckstone                           Ring of Force Shield
      Ring of Clear Thought +1            Ring of Disease Immunity
      Amulet of Health +2                 Amulet of Will +1
      Commander's Ring                    Ironskin Ring
      Fey Spear +1                        Charming Sling
      Halberd +2                          Spear +2
      Zalantar Spear                      Sling +2
      Lightning Bullet                    Ice Bullet
      Bullets of Smiting
      Potions: Eagle's Splendor, Lore
      Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
        Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
        Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
        Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
        Mithral Half Plate, Adamantine Chainmail
    Crossroad Keep Courtyard - Jacoby (1,000G) if you join Fated Winds
      Assassin's Leathers                 Dread Wraps
      Robes of the Dark Moon              Skin of Shadow
      Rogue Links                         Shadow Thief Leather Armor
      Darksteel Chain Shirt               Ring of Invisibility
      Wand of Fear                        Wand of Paralyzation
      Scrolls: Charm Person, Bestow Curse, Death Armor, Destruction, Disintegrate,
        Cause Fear, Greater Invisibility, Phantasmal Killer, False Life, Darkness,
        Slay Living, Power Word Kill, Knock, Harm, Bane
      Recipes: Adamantine Scalemail, Adamantine Full Plate, Adamantine Half Plate,
        Adamantine Heavy Shield, Adamantine Light Shield, Adamantine Tower Shield,
        Adamantine Chain Shirt, Adamantine Banded Mail, Mithral Chainmail, Mithral
        Full Plate, Mithral Banded Mail, Mithral Breastplate, Mithral Chain Shirt,
        Mithral Half Plate, Adamantine Chainmail
      Other: Dust of Disappearance
    
    Crossroad Keep, Shrine of Waukeen - Lender Daija (1,000GP)
      Coin of Life                        Stone of Alarm
      Potions: Aid, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
        Cure Disease, Lesser Restoration
      Scrolls: Raise Dead
      Recipes: Boots of Reflexes +2, Ring of Fortitude +2, Ring of Protection +2,
        Amulet of Natural Armor +2, Cloak of Fortification +2, Amulet of Will +2,
        Cloak of Resistance +2
      Other: Holy Water
    
    Crossroad Keep, Adventurer's Guild - Candril (10,000GP) ONLY BOUNTIES
      Other: Umber Hulk Carapace, Fiendish Spider Leg, Badger Claws, Panther Pelt,
        Shadow Mastiff Fur, Black Dragon Scales, Dire Badger Fangs, Giant's Heart,
        Demihuman Skull, Dire Boar Tusks, Dire Bear Coat, Shadow Dust, Boar Teeth,
        Wolf Pelt, Dire Wolf Pelt, Wolverine Fur, Drider Silk x2, Ghoul Claw,
        Worg Fur
    
    Sword Coast Overland Map - Aryvindaire (0GP)
      Boots of Elvenkind                  Cloak of Elvenkind
      Masterwork Chain Shirt +1           Mithral Elven Chainmail
      Leather Armor +1                    Composite Longbow of Deadly Precision
      Composite Longbow 5                 Shederran Longbow
      Arrow +1                            Arrow +2
      Arrow +3                            Ice Arrow
      Piercing Arrow                      Poison Arrow
      Ring of Invisibility                Ring of the Wood Elves
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Amulet of Natural Armor +3
      Potions: Cure Light Wounds
    
    Blacklake District: Tyr's Eye, Thayan Enclave - Thayan Merchant (10,000GP)
      Cloak of Protection +1              Cloak of Resistance +1
      Bracers of Armor +1                 Stone of Alarm
      Scrolls: Clairaudience & Clairvoyance, Tasha's Hideous Laughter, Cause Fear,
        Protection from Alignment, Gedlee's Electric Loop, Protection from Energy,
        Magic Circle Against Alignment, Greater Magic Weapon, Ray of Enfeeblement,
        Cloud of Bewilderment, Balagarn's Iron Horn, Scintillating Sphere, Grease,
        Protection from Arrows, Expeditious Retreat, Blindness/Deafness, Fireball,
        Bear's Endurance, Bull's Strength, See Invisibility, Mestil's Acid Breath,
        Shocking Grasp, Stinking Cloud, Low-Light Vision, Death Armor, Blindsight,
        Melf's Acid Arrow, Endure Elements, Summon Creature I, Summon Creature II,
        Summon Creature III, Invisibility Sphere, Improved Mage Armor, False Life,
        Weapon of Impact, Eagle's Splendor, Enlarge Person, Burning Hands, Shield,
        Color Spray, Deep Slumber, Detect Undead, Dispel Magic, Identify, Heroism,
        Spiderskin, Fireburst, Flame Arrow, Ghoul Touch, Charm Person, Mage Armor,
        Lightning Bolt, Magic Missile, Lesser Dispel, Mirror Image, Fox's Cunning,
        Owl's Wisdom, Magic Weapon, Invisibility, Gust of Wind, Cat's Grace, Rage,
        Hold Person, Knock, Sleep, Slow, Vampiric Touch, Ghostly Visage, Darkness,
        Displacement, True Strike, Keen Edge, Combust, Haste, Scare, Web
      Recipes: Acid Resistance, Electricity Resistance, Sonic Resistance,
        Fire Resistance, Cold Resistance
    Thayan Enclave - Thayan Merchant (10,000GP) after 1 Charged Arcane Attenuator
      Bracers of Armor +2                 Stone of Alarm
      Scrolls: Isaac's Lesser Missile Storm, Shadow Conjuration, Elemental Shield,
        Minor Globe of Invulnerability, Evard's Black Tentacles, Crushing Despair,
        Lesser Globe of Invulnerability, Greater Invisibility, Least Spell Mantle,
        Lesser Spell Breach, Summon Creature IV, Assay Resistance, Polymorph Self,
        Contagion, Bestow Curse, Remove Curse, Stoneskin, Confusion, Wall of Fire,
        Phantasmal Killer, Animate Dead, Enervation, Fear, Ice Storm
      Recipes: Greater Alchemist's Fire, Greater Choking Powder, Axiomatic Weapon,
        Greater Holy Water, Greater Acid Flask, Vampiric Weapon, Anarchic Weapon,
        Deadly Weapon, Greater Thunderstone, Greater Tanglefoot Bag
    Thayan Enclave - Thayan Merchant (10,000GP) after 2 Charged Arcane Attenuators
      Bracers of Armor +3                 Stone of Alarm
      Scrolls: Bigby's Interposing Hand, Firebrand, Hold Monster, Shroud of Flame,
        Lesser Planar Binding, Greater Fireburst, Lesser Spell Mantle, Feeblemind,
        Summon Creature V, Cone of Cold, Cloudkill, Dismissal, Lesser Mind Blank,
        Vitriolic Sphere, Mind Fog
      Potions: Potion of Cure Moderate Wounds
      Recipes: Strong Spike Trap, Strong Sonic Trap, Strong Tangle Trap,
        Strong Acid Trap, Strong Holy Trap, Strong Fire Trap, Strong Gas Trap
    Thayan Enclave - Thayan Merchant (10,000GP) after 3 Charged Arcane Attenuators
      Bracers of Armor +4                 Stone of Alarm
      Scrolls: Summon Creature VI, Greater Spell Breach, Disintegrate, Stone Body,
        Isaac's Greater Missile Storm, Tenser's Transformation, Greater Stoneskin,
        Bigby's Forceful Hand, Greater Dispelling, Greater Heroism, Create Undead,
        Globe of Invulnerability, Ethereal Visage, Stone to Flesh, Planar Binding,
        Acid Fog, True Seeing, Chain Lightning, Undeath to Death, Circle of Death,
        Flesh to Stone, Dominate Person, Legend Lore
    Thayan Enclave - Thayan Merchant (10,000GP) after 4 Charged Arcane Attenuators
      Gloves of Concentration             Gloves of Spellcraft
      Bracers of Armor +5                 Cloak of Protection +2
      Ring of Minor Acid Resistance       Ring of Minor Cold Resistance
      Ring of Minor Fire Resistance       Ring of Minor Electrical Resistance
      Ring of Minor Sonic Resistance      Stone of Alarm
      Scrolls: Summon Creature VII x5, Mordenkainen's Sword x4, Control Undead x5,
        Bigby's Grasping Hand x5, Greater Shadow Conjuration x5, Shadow Shield x5,
        Finger of Death x5, Prismatic Spray x5, Energy Immunity x5, Banishment x5,
        Ethereal Jaunt x5, Mass Hold Person x5, Delayed Blast Fireball x5,
        Spell Mantle x5
    Thayan Enclave - Thayan Merchant (10,000GP) after 5 Charged Arcane Attenuators
      Bracers of Armor +6                 Amulet of Will +3
      Stone of Alarm
      Potions: Potion of Cure Serious Wounds
      Scrolls: Bigby's Clenched Fist, Mind Blank x4, Polar Ray x4, Premonition x4,
        Create Greater Undead x4, Summon Creature VIII x4, Greater Planar Binding,
        Mass Blindness/Deafness x4, Protection from Spells x4, Power Word Stun x4,
        Mass Charm Monster x4, Incendiary Cloud x4, Blackstaff x4, Iron Body x4,
        Horrid Wilting x4, Sunburst x4
      Recipes: Boots of Striding +4, Boots of Striding +6, Cloak of Resistance +4,
        Ring of Fortitude +3, Belt of Agility +6, Ring of Major Sonic Resistance,
        Gloves of the Hin Fist +3, Cloak of Protection +3, Periapt of Wisdom +6,
        Ring of Major Electrical Resistance
    Thayan Enclave - Thayan Merchant (10,000GP) after 6 Charged Arcane Attenuators
      Bracers of Armor +7                 Bracers of Armor +8
      Cloak of Protection +3              Stone of Alarm
      Scrolls: Mordenkainen's Disjunction x3, Dominate Monster x4, Shapechange x3,
        Etherealness x3, Meteor Swarm x3, Wail of the Banshee, Power Word Kill x2,
        Greater Spell Mantle x3, Mass Hold Monster x3, Energy Drain x3, Shades x3,
        Summon Creature IX x3, Weird x2, Gate x3
    
    Port Llast - Parzeeche (1,000GP)
      Darksteel Chain Shirt               Padded Armor +2
      Arrow +1                            Arrow +2
      Arrow +3                            Coin of Life
      Lesser Magic Bag                    Magic Pouch
      Stone of Alarm
      Potions: Cure Critical Wounds, Cure Light Wounds, Cure Serious Wounds x2,
        Speed
      Recipes: Darksteel Short Sword, Darksteel Greatsword, Darksteel Longsword,
        Darksteel Dwarven Waraxe, Darksteel Bastard Sword, Darksteel Light Hammer,
        Darksteel Scimitar, Darksteel Warmace, Darksteel Dagger, Darksteel Katana,
        Darksteel Falchion, Darksteel Greataxe, Darksteel Rapier, Darksteel Kukri,
        Darksteel Battleaxe, Darksteel Warhammer, Darksteel Kama, Darksteel Mace
      Other: Copper Ring, Silver Ring, Silver Necklace, Gold Ring, Canary Diamond,
        Copper Necklace, Alexandrite, Aventurine, Blue Diamond, Amethyst, Diamond,
        Gold Necklace, King's Tear, Healer's Kit +1, Healer's Kit +3, Rogue Stone,
        Phenalope, Obsidian, Sapphire, Topaz, Thieves' Tools +1, Thieves' Tools +3
    
    Port Llast - Nya (7,500GP)
      Masterwork Adamantine Full Plate    Masterwork Studded Leather Armor +3
      Darksteel Banded Mail               Darksteel Full Plate
      Short Sword +2                      Short Sword +3
      Staff of Command                    Staff of Defense
      Ring of Divine Power 3              Ring of Fortitude +3
      Ring of Freedom of Movement         Ring of Invisibility
      Ring of Major Acid Resistance       Ring of Major Cold Resistance
      Ring of Major Fire Resistance       Ring of Major Electrical Resistance
      Ring of Protection +3               Ring of Resistance +3
      Wand of Cure Critical Wounds        Wand of Enervation
      Wand of Fireball                    Wand of Hold Person
      Wand of Restoration                 Stone of Alarm
      Scrolls: Evard's Black Tentacles, Cloud of Bewilderment, Hammer of the Gods,
        Call Lightning, Divine Power, Bull's Strength, Control Undead, Enervation,
        Undeath's Eternal Foe, Mass Bull's Strength, Eagle's Splendor, Conviction,
        Energy Immunity, Undeath to Death, Sunbeam, Ghostly Visage, Detect Undead,
        Rejuvenation Cocoon, Word of Faith, Divine Favor, Death Knell, Harm, Doom,
        Sanctuary, Silence
      Other: Thieves' Tools +6, Fire Agate, King's Tear, Fluorspar, Bloodstone x7,
        Healer's Kit +1, Healer's Kit +10 x2, Healer's Kit +3 x5, Healer's Kit +6,
        Alexandrite, Amethyst, Aventurine, Diamond, Emerald, Fire Opal, Malachite,
        Beljuril x6, Obsidian, Canary Diamond, Star Sapphire, Blue Diamond, Topaz,
        Rogue Stone, Greenstone, Phenalope, Sapphire, Jacinth, Garnet, Ruby
    
    (E.07) XP2 Chult Stores
    
    Temple of the World Serpent, Entry Hall - Snaketongue Merchant (7,500GP)
      Bracers of Armor +6                 Leather Armor +3
      Masterwork Breastplate +3           Masterwork Half Plate +3
      Quarterstaff +3                     Spear +3
      Warhammer +3                        Amulet of Health +4
      Ring of Protection +3               Ring of Greater Acid Resistance
      Adamantine Arrow                    Arrow +3
      Bolt +3                             Bullet +3
      Coin of Life                        Stone of Alarm
      Potions: Cure Critical Wounds, Remove Blindness/Deafness, Lesser Restoration
        Antidote
      Scrolls: Gate, Meteor Swarm
      Other: Healer's Kit +10 x2
    ______________________________________________________________________________
    
    (E.08) Westgate Stores
    
    Black Eye Tavern, Harbor Loop - Little Davey (0GP)
      Other: Night Masks' Nightmare, Brother Tobias' 1368, Ale, Spirits, Wine
    
    Okuzo’s Imports, Harbor Loop - Okuzo (5,000GP)
      Claws of the Jade Panther           Enkidu's Armor
      Fukio's Silks                       Helm of the Horselords
      Golden Bamboo Staff                 Hideo's Kama
      Kaga-To                             Master Li's Way
      Steel Blossom                       Katana +2
      Kama +1                             Kama +2
      Kukri +1                            Kukri +2
      Masterwork Kama                     Masterwork Katana
      Mithral Kama                        Mithral Kukri
      Adamantine Kama                     Adamantine Katana
      Adamantine Kukri                    Alchemical Silver Kama
      Alchemical Silver Katana            Alchemical Silver Kukri
      Darksteel Kama                      Darksteel Katana
      Darksteel Kukri                     Shuriken +1
      Shuriken +2                         Shuriken +3
      Dragon's Tail                       Grains of Sand
      Many Talons                         Stars of Ojy-do
      Ring of Jade
    
    Sods and Sundries, Harbor Loop - Altama (5,000GP)
      Leather Armor +1                    Studded Leather Armor +1
      Boots of Reflexes +1                Boots of Reflexes +2
      Boots of Reflexes +3                Lesser Boots of Tumbling
      Cloak of Protection vs Law          Darksteel Dagger
      Darksteel Rapier                    Darksteel Short Sword
      Dagger +1                           Kukri +1
      Rapier +1                           Short Sword +1
      Potions: Cat's Grace, Invisibility, Cure Light Wounds, Cure Critical Wounds,
        Cure Serious Wounds, Cure Moderate Wounds, Lesser Restoration, Antidote,
        Lore
      Other: Black Cowled Robe, Dust of Disappearance, Fire Bomb, Healer's Kit +1,
        Healer's Kit +3, Thieves' Tools +3, Thieves' Tools +6, Thieves' Tools +10,
        Thieves' Tools +1, Choking Powder
    
    Market Triangle - Armorer (5,000GP)
      Green Dragon Scale                  Mail of Terror
      Prismatic Chain                     The Mail of Fennibal "Thunder" Bale
      Medusa Shield                       Bright Shield
      Dazzler                             Masterwork Banded Mail
      Masterwork Chainmail                Masterwork Scale Mail
      Light Shield +1                     Light Shield +2
      Heavy Shield +1                     Heavy Shield +2
      Tower Shield +1                     Tower Shield +2
      Banded Mail +1                      Banded Mail +2
      Breastplate +1                      Breastplate +2
      Chain Shirt +1                      Chain Shirt +2
      Chainmail +1                        Chainmail +2
      Hide Armor +1                       Hide Armor +2
      Padded Armor +1                     Padded Armor +2
      Scale Mail +1                       Scale Mail +2
      Leather Armor +2                    Studded Leather Armor +2
      Half Plate +1                       Horse Hair Helmet
      Paladin Helmet                      Spike Helmet
    
    Market Triangle - Weapon Merchant (5,000GP)
      Arc Asunder                         Blade of Chult
      Dash                                Dwarven Bloodstone Blade
      Netherese Axe                       Ogrum's Siegebow
      Masterwork Bastard Sword            Masterwork Dagger
      Masterwork Light Crossbow           Masterwork Longsword
      Masterwork Mace                     Dart of Accuracy
      Adamantine Bastard Sword            Adamantine Dagger
      Adamantine Falchion                 Adamantine Flail
      Adamantine Greatsword               Adamantine Katana
      Adamantine Light Hammer             Adamantine Longsword
      Adamantine Mace                     Adamantine Morningstar
      Adamantine Rapier                   Adamantine Scimitar
      Adamantine Short Sword              Adamantine Sickle
      Adamantine Warhammer                Alchemical Silver Warhammer
      Alchemical Silver Bastard Sword     Alchemical Silver Dagger
      Alchemical Silver Falchion          Alchemical Silver Flail
      Alchemical Silver Greatsword        Alchemical Silver Katana
      Alchemical Silver Light Hammer      Alchemical Silver Longsword
      Alchemical Silver Mace              Alchemical Silver Morningstar
      Alchemical Silver Rapier            Alchemical Silver Scimitar
      Alchemical Silver Short Sword       Alchemical Silver Sickle
      Bastard Sword +1                    Bastard Sword +2
      Battleaxe +1                        Battleaxe +2
      Dagger +1                           Dagger +2
      Dwarven Waraxe +1                   Dwarven Waraxe +2
      Falchion +1                         Falchion +2
      Greataxe +1                         Greataxe +2
      Greatsword +1                       Greatsword +2
      Halberd +1                          Halberd +2
      Handaxe +1                          Handaxe +2
      Kama +1                             Kama +2
      Katana +1                           Katana +2
      Kukri +1                            Kukri +2
      Light Hammer +1                     Light Hammer +2
      Longsword +1                        Longsword +2
      Mace +1                             Mace +2
      Morningstar +1                      Morningstar +2
      Rapier +1                           Rapier +2
      Spear +1                            Scimitar +1
      Scythe +1                           Scythe +2
      Short Sword +1                      Short Sword +2
      Sickle +1                           Sickle +2
      Warhammer +1                        Warhammer +2
      Dart +1                             Dart +2
      Shuriken +1                         Shuriken +2
      Throwing Axe +1                     Throwing Axe +2
      Longbow +1                          Shortbow +1
      Composite Longbow +1                Composite Longbow +2
      Composite Shortbow +1               Composite Shortbow +2
      Light Crossbow +1                   Light Crossbow +2
      Heavy Crossbow +1                   Heavy Crossbow +2
      Sling +1                            Sling +2
      Sling +3                            Quarterstaff +1
      Arrow +1                            Arrow +2
      Acid Arrow                          Fire Arrow
      Ice Arrow                           Lightning Arrow
      Bolt +1                             Bolt +2
      Bolt of Fire                        Bolt of Frostbite
      Bolt of Lightning                   Lightning Bullet
      Bullet +1                           Bullet +2
      Fire Bullet                         Ice Bullet
    
    Market Triangle - Crafting Merchant (5,000GP)
      ALL ARMOR AND SHIELD MOLDS          ALL WEAPON MOLDS
      ALL CRAFTING RECIPE BOOKS
      Mortar and Pestle                   Smith Hammer
      Other: Blank Scroll, Magic Potion Bottle, Bone Wand, Giant Bee Venom Gland,
        Leather Hide, Iron Ingot, Cold Iron Ingot, Distilled Alchohol, Belladonna,
        Mithral Ingot, Adamantine Ingot, Alchemical Silver Ingot, Darksteel Ingot,
        Wooden Plank, Duskwood Plank, Shederran Plank, Zalantar Plank, Bloodstone,
        Quicksilver, Faint Water Essence, Faint Earth Essence, Faint Fire Essence,
        Diamond, Garnet, Faint Air Essence, Weak Fire Essence, Weak Earth Essence,
        Garlic, Topaz, Weak Air Essence, Weak Power Essence, Weak Water Essence,
        Fluorspar, Fire Opal
    
    Market Triangle - Druid Merchant (5,000GP)
      Tempest's Touch                     Briarspike
      Greenleaf                           Light Ironwood Shield
      Mane of the Lion God                Studded Leather Armor +1
      Leather Armor +1                    Leather Armor +2
      Cloak of Fortification +1           Nymph Cloak +2
      Tethir-Wood Cudgel                  Zalantar Club
      Duskwood Spear                      Ironwood Quarterstaff
      Duskwood Shortbow                   Shederran Longbow
      Fire Arrow                          Fire Bullet
      Bolt of Fire                        Root of Life
      Potions: Bear's Endurance, Bull's Strength, Eagle's Splendor, Fox's Cunning,
        Antidote, Cure Critical Wounds, Cure Moderate Wounds, Cure Serious Wounds,
        Cure Light Wounds, Lessor Restoration, Cat's Grace, Owl's Wisdom, Barkskin
      Other: Shederran Plank, Zalantar Plank, Quartz Crystal, Ironwood, Dog Bone,
        Black Cowled Robe
    
    Mintassan's Mysteries, Market Triangle - Mintassan the Magnificent (10,000GP)
      Golem Slayer                        Antimagic Cloak
      Auril's Truth                       Displacer Beast Hide
      Jack's Folly                        Mantle of Kossuth
      Mintassan's Miraculous Bracers      Tasha's Atrocious Robe
      Amulet of the Wolf                  Larloch's Soul Stealer
      Belt of Agility +1                  Belt of Agility +2
      Boots of Hardiness +1               Boots of Hardiness +2
      Boots of Reflexes +1                Boots of Reflexes +2
      Boots of Striding +1                Boots of Striding +2
      Boots of the Sun Soul +1            Boots of the Sun Soul +1
      Cloak of Protection +1              Cloak of Protection +2
      Cloak of Fortification +1           Cloak of Resistance +1
      Nymph Cloak +1                      Bracers of Dexterity +1
      Bracers of Armor +1                 Bracers of Armor +2
      Lesser Gauntlets of Ogre Power      Gauntlets of Ogre Power
      Gloves of the Hin Fist +1           Gloves of the Long Death +1
      Gloves of the Yellow Rose +1        Robes of the Shining Hand +1
      Amulet of Natural Armor +1          Amulet of Natural Armor +2
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Ring of Fortitude +1                Ring of Fortitude +2
      Ring of Protection +1               Ring of Protection +2
      Ring of Resistance +1               Ring of Resistance +2
      Amulet of Vitality +2               Lesser Amulet of Health
      Rod of Frost                        Rod of the Ghost
      Wand of Arcane Disjunction          Wand of Missiles
      Wand of Paralyzation                Wand of Stinking Cloud
      Wand of Summoning                   Bowl of Commanding Water Elementals
      Brooch of Shielding                 Chime of Opening
      Drum of Haunting                    Elixir of Horus-Re
      Gem of Brightness                   Lesser Magic Bag
      Potions: Bear's Endurance, Eagle's Splendor, Bull's Strength, Fox's Cunning,
        Cat's Grace, Owl's Wisdom, Invisibility, Barkskin, Speed, Lore
      Scrolls: Isaac's Lesser Missile Storm, Clairaudience & Clairvoyance, Grease,
        Lesser Globe of Invulnerability, Minor Globe of Invulnerability, Darkness,
        Protection from Alignment, Tasha's Hideous Laughter, Greater Invisibility,
        Protection from Energy, Gedlee's Electric Loop, Cat's Grace, Animate Dead,
        Mestril's Acid Breath, Balagarn's Iron Horn, Burning Hands, Charm Monster,
        Scintillating Sphere, Ray of Enfeeblement, Expeditious Retreat, Confusion,
        Improved Mage Armor, Invisibility Sphere, Lesser Spell Breach, Enervation,
        Cloud of Bewilderment, Summon Creature IV, Polymorph Self, Shocking Grasp,
        Blindness/Deafness, Summon Creature I, Melf's Acid Arrow, Endure Elements,
        Phantasmal Killer, Low Light Vision, See Invisibility, Summon Creature II,
        Bear's Endurance, Crushing Dispair, Eagle's Splendor, Summon Creature III,
        Elemental Shield, Bull's Strength, Enlarge Person, Protection from Arrows,
        Acid Splash, Bestow Curse, Cause Fear, Charm Person, Color Spray, Combust,
        Cone of Cold, Death Armor, Dispel Magic, Displacement, Fireball, Identify,
        Flame Arrow, Fox's Cunning, Ghostly Visage, Ghoul Touch, Mage Armor, Rage,
        Light, Vampiric Touch, Stinking Cloud, Lightning Bolt, Hold Person, Knock,
        Lesser Dispel, Invisibility, Spiderskin, Remove Curse, True Strike, Flare,
        Magic Missile, Mirror Image, Owl's Wisdom, Ray of Frost, Stoneskin, Haste,
        Resistance, Shield, Sleep, Scare, Slow, Fear, Daze, Web
      Other: Alias Versus the Night Masks, Dust of Disappearance,
        Dust of Appearance
    
    The Track, Market Triangle - Track Bartender (0GP)
      Other: Maelstrom's Punch, Sembian Swill, Souleman's Sublime, Spirits, Wine,
        Ale
    
    Bent Mermaid Inn, Arena District - Glarn (0GP)
      Other: Thayan Red, Brother Tobias' 1368, Ale, Spirits, Wine
    
    Morningstar Haven, Arena District - Obid Teltas (5,000GP)
    Morningstar Haven, Arena District - Tylanna of the Seventh Rose (5,000GP)
      Healing Hands                       Greater Cloak of Protection vs Evil
      Gloves of the Yellow Rose +1        Gloves of the Yellow Rose +2
      Robes of the Shining Hand +1        Robes of the Shining Hand +2
      Amulet of Will +1                   Periapt of Wisdom +1
      Ring of Divine Power 1              Scarab of Protection +1
      Golden Chalice of Lathander         Scabbard of Blessing
      Potions: Aid, Bless, Cure Critical Wounds, Cure Disease, Lesser Restoration,
        Antidote, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds
      Other: Holy Water, Healer's Kit +1, Healer's Kit +3, Healer's Kit +6
    
    Undergate - Drow Merchant (10,000GP)
      Jimkal's Boots                      Great Wyrm Gauntlets
      Umber Hulk Hide Breastplate         Umber Hulk Hide Heavy Shield
      Cloak of Arachnida                  Dart +3
      Asp's Nest                          Dart of Stunning
      Shuriken +2                         Throwing Axe +3
      Alchemical Silver Dagger            Alchemical Silver Longsword
      Alchemical Silver Morningstar       Alchemical Silver Short Sword
      Arrow +2                            Acid Arrow
      Mild Poison Arrow                   Poison Arrow
      Bolt +2                             Bolt of Piercing
      Bullet +2                           Bullet of Screaming
      Fire Bullet                         Lightning Bullet
      Beholder Ring (Sleep)               The Nomad's Ring
      Ring of Clear Thought +1            Ring of Clear Thought +2
      Ring of Protection +1               Magic Bag
      Magic Pouch
      Potions: Antidote, Lore, Speed
      Scrolls: Dominate Person, Finger of Death, Lesser Mind Blank, Mind Blank,
        Feeblemind
      Other: Black Cowled Robe, Healer's Kit +1, Healer's Kit +5, Healer's Kit +6,
        Healer's Kit +10, Mortar and Pestle, Smith Hammer, Deadly Giant Bee Venom,
        Deadly Giant Centipede Venom, Deadly Giant Scorpion Venom, Wraith Residue,
        Umber Hulk Hide, Umber Hulk Mandible, Magical Potion Bottle, Blank Scroll,
        Bone Wand
    
    Undergate - Lizardfolk Witch (no limit)
      Potions: Bear's Endurance, Bull's Strength, Cat's Grace, Death Armor, Lore,
        Barkskin
    
    The Dark Lady's Promise, Undergate - High Priestess Velisha (10,000GP)
      Shar's Embrace                      Shar's Belt of Priestly Might
      Gloves of the Long Death +1         Gloves of the Long Death +2
      Robes of the Dark Moon              Ring of Holiness
      Amulet of Will +1                   Amulet of Will +2
      Periapt of Wisdom +1                Periapt of Wisdom +2
      Scarab of Protection +1             Scarab of Protection +2
      Ring of Divine Power 1              Ring of Divine Power 2
      Ring of Divine Power 3
      Potions: Aid, Bless, Cure Critical Wounds, Cure Disease, Invisibility, Heal,
        Death Armor, Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds,
        Antidote
      Scrolls: High Glyph of Warding, Doom, Darkness, Animate Dead, Create Undead,
        Slay Living, Bestow Curse, Moon Bolt
      Other: Black Cowled Robe, Healer's Kit +1, Healer's Kit +5, Healer's Kit +6,
        Healer's Kit +10, Holy Water, Improved Holy Water, Perfected Holy Water
    
    ==============================================================================
    
    (F) Items
    
    Except for Skill Bonus and Improved Saving Throws item bonuses do not stack
    
      Mighty+3 - add strength bonus (maximum 3) to damage
      Massive Critical 1d6 - extra damage on critical hit (Critical+1d6)
      Vorpal - behead target
      Damage Reduction 1/-  damage reduced by 1 point
      DR 1/Mithral - damage reduced by 1 point unless weapon is made of mithral
      Freedom - Immunity Entangle, Paralysis, Slow, Movement Speed Decrease
      Fire-50% - damage immunity        Fire+50% - damage vulnerability
    
    (F.01) Tiny Weapons (Light)
      Dagger (Simple, 1d4 19-20/x2, Piercing)
    @   Sacrificial Dagger (Atk-1, Dmg-1)
    @   Jeweled Dagger
    $   Alchemical Silver Dagger
    $   Cold Iron Dagger
    $   Mithral Dagger (Weight-40%)
    $   Darksteel Dagger (Electrical+1)
    $   Broken Bottle (Piercing+1)
        Adamantine Dagger (Magical+2)
        Bishop's Dagger (DEX+2, Keen, Critical+1d6)
    @   Masterwork Dagger (Atk+1)
       Dagger +1
        Tagget's Talon +1 (Keen)
    &   The Left Hand +1 (AC Deflection+2, Parry+4)
    $   Saboteur's Stiletto +1 (Acid+1d4)
       Dagger +2
        Ice Talon +2 (Cold+1d6)
        Pixie Leader +2 (DC14 Sleep 50%/2 rounds)
        Courtesan Blade +2 (DC14 Stun 50%/2 rounds, Keen)
        The Wizard's Ally +2 (SR14, Immunity Mind-Affecting Spells,
          Bonus Wiz L1, L2, L3 Spell)
    &   Pins +2 (Critical+1d6)
    $   Vampire Dagger +2 (Vampiric+2)
       Dagger +3
    %   The Slow Blade +3 (DC16 Poison CON 1d2)
    #   Leech +5 (Vampiric+3)
    #   Myr Styah'be'eh +10 (DC26 Wounding, Critical+2d10, Keen)
    @   Altama's Equalizer +3 (Vampiric+3, DC16 Slay Undead)
      Kukri (Martial, 1d4 18-20/x2, Slashing)
    $   Alchemical Silver Kukri
    $   Cold Iron Kukri
    $   Mithral Kukri (Weight-40%)
        Darksteel Kukri (Electrical+1)
    $   Adamantine Kukri (Magical+2)
        Stormwalker (Electrical+2d6, Freedom)
       Kukri +1
        Ladymist Talon +1 (Immunity Cone of Cold, Stinking Cloud 10 uses)
    $   Sharpshadow Blade +1 (Hide+2, Move Silently+2)
    $   Serrated Fang +1 (Bestow Curse 1/day)
       Kukri +2
        Neverwinter Kukri +2 (Fort+1)
        Messenger Blade +2 (Keen)
        Cutting Star +2 (Fire+1d6, DC14 Blindness 25%/3 rounds)
    &   Talon Blade +2 (Slashing+1d8)
    %   Gutspiller +2 (DC16 Slay Human)
       Kukri +3
    &   Devil's Right Hand +3 (Evil: Fire+1d6)
        Kukri of the Eclipse +4 (Negative Energy+1d6, Immunity Darkness,
          Darkvision)
    #   Shadowmaster Kukri +4 (Acid+2d6, DEX+5, Hide+6, Move Silently+6, Listen+6)
    #  Kukri +5
    
    (F.02) Small Weapons (Light)
      Handaxe (Martial, 1d6 20/x3, Slashing)
    $   Alchemical Silver Handaxe
    $   Cold Iron Handaxe
    $   Mithral Handaxe (Weight-40%)
    $   Darksteel Handaxe (Electrical+1)
    $   Adamantine Handaxe (Magical+2)
       Handaxe +1
       Handaxe +2
    &   Ice Axe +2 (Cold+1d6, Ray of Frost unlimited uses)
       Handaxe +3
        Ice Reaver +3 (Cold+1, Cold 15/-)
        Offhand Axe +3 (Sonic+1d6, Two-Weapon Fighting)
    &   Little Death +3 (Ray of Enfeeblement 3/day)
    %   Vendetta +3 (+5 vs Human, Human+2d6, Two-Weapon Fighting)
       Handaxe +4
        Axe of the Broken Plains +4 (Electrical+2, Chain Lightning 1/day)
    #  Handaxe +5
      Kama (Exotic, 1d6 20/x2, Slashing)
    $   Alchemical Silver Kama
    $   Cold Iron Kama
    $   Mithral Kama (Weight-40%)
    $   Darksteel Kama (Electrical+1)
    $   Adamantine Kama (Magical+2)
       Kama +1
        Imaskari Kama +1 (Acid+1d4, Concentration+1)
        Peasant Dynasty +1 (Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-)
        Empty Fields +1 (DC14 Doom 50%/2 rounds)
        Thread of Life +1 (Regeneration+1, Cure Minor Wounds, Cure Serious Wounds,
          Cure Moderate Wounds, Cure Critical Wounds)
       Kama +2
        Hideo's Kama +2 (Parry+2)
    &   Balance In All Things +2 (Lawful+2d6, Chaotic+2d6)
       Kama +3
        Eye of the Sun +3 (Acid+1, Fire+1)
    &   Peasant Blade +3 (CON+2)
    %   Honor's Edge +3 (Lawful: Keen, Magic Circle Against Alignment 3/day)
      Light Hammer (Martial, 1d4 20/x2, Bludgeoning)
    $   Alchemical Silver Light Hammer
    $   Cold Iron Light Hammer
    $   Mithral Light Hammer (Weight-40%)
        Darksteel Light Hammer (Electrical+1)
    $   Adamantine Light Hammer (Magical+2)
       Light Hammer +1
        Daraz Hammer +1 (Sonic+1, Goblinoid+1d8)
        Storm +1 (Electrical+1d4)
       Light Hammer +2
        Hammer of the Beast +2 (DC14 Slow 50% 2 rounds)
        Storm +2 (Electrical+1d6, Electrical 10/-)
        Forge Fire +2 (Fire+1d6)
    &   Nagendra +2 (Sonic+1d6)
    %   Thunderer +2 (DC18 Deafness 50%/2 rounds, Electrical+1d6)
       Light Hammer +3
        Hammer of Blasting +3 (DC14 Knock, Electrical+1d6)
    &   Tapper +3 (Knock unlimited uses)
        Hammer of Light +4 (Outsider+1d10, SR14)
      Mace (Simple, 1d6 20/x2, Bludgeoning)
    $   Alchemical Silver Mace
    $   Cold Iron Mace
    $   Mithral Mace (Weight-40%)
    $   Darksteel Mace (Electrical+1)
    $   Adamantine Mace (Magical+2)
    @   Masterwork Mace (Atk+1)
       Mace +1
        Kiss of Sune +1 (DC14 Hold 50%/2 rounds)
        Fist of the Legion +1 (DC14 Stun 50%/2 rounds)
        Mace of Disruption +1 (+5 vs Undead, Undead+1d8)
    $   Quarrel's Mace +1 (Evil Half-Elf War: Fire+1d6)
    $   Az'zurix Everflame +1 (Adamantine, Mass Cure Critical Wounds 1/day,
          Greater Heroism 1/day)
       Mace +2
        Petty's Tempest +2 (Electrical+1d6, DC14 Slow 50%/2 rounds)
        Planar Mace +2 (+4 vs Outsider)
    &   Orccrusher +2 (+4 vs Orc, +4 vs Half-Orc, Orc+2d6, Half-Orc+2d6)
    &   Pharaoh's Mace +2 (DC22 Slay Undead)
    %   St. Sollar's Mace +2 (HP+10, Bonus Clr, Pal L1 Spell)
       Mace +3
    #  Mace +4
        Loremaster's Mace +4 (Divine+1d6, WIS+3, Extra Turning)
    #  Mace +5
      Short Sword (Martial, 1d6 19-20/x2, Piercing)
        Alchemical Silver Short Sword
    $   Cold Iron Short Sword
    $   Mithral Short Sword (Weight-40%)
    $   Darksteel Short Sword (Electrical+1)
    $   Adamantine Short Sword (Magical+2)
       Short Sword +1
        The Biting Sword +1 (Acid+1d6)
        The Lucky One +1 (Improved Evasion)
        Breath of the Maiden +1 (DC14 CON-1d2)
        Feyduster +1 (DC16 Daze 75%/1 rounds)
        Short Sword of Quickness +1 (Electrical+1d6, Haste 5/day)
    $   Lastri's Short Rapier +1 (Halfling, Swb)
    $   Shard of the Samarlogh +1 (Positive Energy+1d4)
    @   Devil's Guile +1 (Evil: DC14 STR-1d2)
    @   Demon's Spite +1 (Evil: DC14 Demon Fever)
    @   Ebon Blade +1 (DC14 Blindness 10%/4 rounds)
       Short Sword +2
        Feyduster +2 (DC16 Sleep 50%/2 rounds)
        Ichthia's Neck-Knife +2 (Vampiric+3)
        The Nightthief's Claw +2 (Two-Weapon Fighting, Electrical+1d6, Light 10m)
    %   Gladius +2 (DC18 Drain CON, Keen)
    $   Littlefang +2 (Critical+1d4, Vampiric+1)
       Short Sword +3
        Icy Blade +3 (Cold+1d6)
    &   Feybane +3 (+5 vs Fey, Fey+2d6, Cold Iron)
    &   Arvoreniad +3 (Cure Moderate Wounds 5/day)
    $   Kizu's Short Sword +3 (Wyvern Poison)
       Short Sword +4
    #   Fingerbone's Name +7 (DC24 Ghoul Fever, Animate Dead 5/day)
      Sickle (Simple, 1d6 20/x2, Slashing)
    $   Alchemical Silver Sickle
    $   Cold Iron Sickle
    $   Mithral Sickle (Weight-40%)
    $   Darksteel Sickle (Electrical+1)
    $   Adamantine Sickle (Magical+2)
       Sickle +1
        Golden Sickle +1 (Bonus Drd L0 Spell, Survival+2)
        Blacksoul Sickle +1 (Vampiric+1)
    $   Umoja's Harvester +1 (Drd, Human, Good: HP+10)
       Sickle +2
        Sickle of Holy Mourning +2 (+5 vs Undead, Extra Turning)
    &   Golden Sickle +2 (Fire+1d6)
    &   Crescent Moon +2 (Shapechanger+2d6)
    %   Athame +2 (Bonus Drd L1, L2, L3 Spell)
       Sickle +3
        Renewal +3 (Fire+2d6, Fire 10/-)
        Blacksoul Sickle +4 (Vampiric+2)
    #  Sickle +5
    #   Reaper's Despair +8 (DC26 Fear 50%/5 rounds, DC22 CON-1d2)
    
    (F.03) Medium Weapons (1 Handed)
      Bastard Sword (Exotic, 1d10 19-20/x2, Slashing)
    $   Alchemical Silver Bastard Sword
    $   Cold Iron Bastard Sword
    $   Mithral Bastard Sword (Weight-40%)
    $   Darksteel Bastard Sword (Electrical+1)
    $   Adamantine Bastard Sword (Magical+2)
    @   Masterwork Bastard Sword (Atk+1)
       Bastard Sword +1
        Lawgiver +1 (+3 vs Chaotic)
        Dragonslayer +1 (+5 vs Dragon)
    @   Stormbringer +1 (Electrical+1d6, Lightning Bolt 10 uses)
       Bastard Sword +2
        Nameless Light +2 (+5 vs Evil, Evil+1d6)
        Discord +2 (DC14 Confusion 50%/2 rounds, Sonic+1d6)
    &   Grimstone Blade +2 (Critical+2d6)
    $   Septimund's Blade +2 (Human, Dgd: Keen)
       Bastard Sword +3
    &   Hallowed Redeemer +3 (Undead+2d6)
    %   Arcandar +3 (Electrical+1d6, Call Lightning 1/day)
        Bloodletter +4 (DC16 Wounding, Vampiric+2)
      Battleaxe (Martial, 1d8 20/x3, Slashing)
    $   Alchemical Silver Battleaxe
    $   Cold Iron Battleaxe
    $   Mithral Battleaxe (Weight-40%)
    $   Darksteel Battleaxe (Electrical+1)
        Adamantine Battleaxe (Magical+2)
       Battleaxe +1
        Silvermane's Axe +1 (Keen, Regeneration+1, Raise Dead 1 use)
        Sentinel +1 (Listen+2, Spot+2, Light 10m White)
       Battleaxe +2
        Sentinel +2 (Listen+4, Spot+4, Light 10m White, True Seeing 1/day)
        Axe of Dead Illusk +2 (Vampiric+3, DC15 Fear 50%/2 rounds)
        Deepstone Progeny +2 (Immunity Death Magic)
    &   Ha'Ra'Kor +2 (Vampiric+5, Inflict Serious Wounds 1/day)
    &   Goblinsplitter +2 (+4 vs Goblinoid, Goblinoid+2d6)
    %   Arlec +2 (Fire+1d6, Dominate Monster 1/day)
       Battleaxe +3
        Clangeddin's Wayward Axe +3 (Electrical+4)
        Mordan's Withering Blade +3 (DC16 Wounding)
        Terrance's Fell Axe +4 (STR+2, Critical+1d4)
    #   Ra Bane Blade +7 (Critical+2d12, AC Armor-3)
      Club (Simple, 1d6 20/x2, Bludgeoning)
    $   Bottle (on hit Broken Bottle)
    $   Duskwood Club (Weight-40%)
    $   Zalantar Club (Magical+1)
    #   Imaskari Device Lever
    $   Ship's Plank
    $   Batiri Club (Slashing+1d4)
       Club +1
        Reptile Bane Cudgel +1 (Atk+3 vs Reptilian)
        Will of the Lost +1 (Vampiric+3)
        Orc Rolling Pin +1 (DC14 Stun 10%/4 rounds)
        Gladiator's Club +1 (DC14 Daze 75%/1 round)
        Watchman's Club +1 (Alertness, Listen+2, Spot+2, Light 10m Yellow)
       Club +2
        Tethir-Wood Cudgel +2 (Acid+1d6)
    &   Old Bones +2 (Vampiric+2, Slay Living 1/day)
    %   Gaharu +2 (STR+4)
    @   Gol'Kai's Cry +2 (DC14 Fear 50%/2 rounds, Negative Energy+1d4)
       Club +3
        The Angry Soul +3 (Electrical+1d6, DC14 Fear 50%/2 rounds)
    &   Churchman's Cudgel +3 (Bonus Clr L1 Spell)
    #   Telthor Leg Bone +4 (Ethereal Jaunt 1/day)
    #  Club +5
    #   Club of Submission +8 (DC24 Disease STR-1d6, DC18 Fear 75%/3 rounds)
      Dwarven Waraxe (Exotic, 1d10 20/x3, Slashing)
    $   Alchemical Silver Dwarven Waraxe
    $   Cold Iron Dwarven Waraxe
    $   Mithral Dwarven Waraxe (Weight-40%)
    $   Darksteel Dwarven Waraxe (Electrical+1)
    $   Adamantine Dwarven Waraxe (Magical+2)
       Dwarven Waraxe +1
       Dwarven Waraxe +2
    &   Clangeddin's Beard +2 (Critical+1d6, Keen)
    &   Kharash Dur +2 (Fire+1d6)
    @   Dwarven Bloodstone Blade +2 (Giant+1d10, Keen)
       Dwarven Waraxe +3
    #   Duergar Waraxe +3
    %   Mithral Mirror +3 (SR14)
       Dwarven Waraxe +4
    #  Dwarven Waraxe +5
    #   Fatecarver +7 (AC Deflection+6 vs Outsider, Divine 5/-)
      Flail (Martial, 1d8 20/x2, Bludgeoning)
    $   Alchemical Silver Flail
    $   Cold Iron Flail
    $   Mithral Flail (Weight-40%)
    $   Darksteel Flail (Electrical+1)
    $   Adamantine Flail (Magical+2)
       Flail +1
        Heirs of Osiris +1 (+4 vs Undead)
        Foundation +1 (DC14 Knock)
        Writ of the Vizier +1 (DC14 Fear 50%/2 Rounds)
       Flail +2
        Flail of Destruction +2 (Fire+1d6)
        Eberond's Flail +2 (SR14)
    &   Starbright +2 (Lawful Good: Evil+2d6, Chaotic+2d6, Piercing, Small)
    %   Lichbreaker +2 (DC18 Slay Undead, Cold 10/-, Piercing, Small)
    @   The Mutineer's Toll +2 (Chaotic+1d8)
       Flail +3
    &   Kossuth's Hand +3 (Fire+1d8, Fire 10/-, Piercing, Small)
       Flail +4
    #  Flail +5
      Katana (Exotic, 1d10 19-20/x2, Slashing)
    $   Alchemical Silver Katana
    $   Cold Iron Katana
    $   Mithral Katana (Weight-40%)
    $   Darksteel Katana (Electrical+1)
    $   Adamantine Katana (Magical+2)
       Katana +1
        Kaga-To +1 (DC16 Daze 50%/2 rounds)
        Sword Saint Legacy +1 (Evil+1d6)
       Katana +2
        Master Li's Way +2 (Keen, Acid+1d4)
    &   Shishi-O +2 (Keen, Summon Creature V 1/day)
    &   Dragonsblood Katana +2 (Fire+1d6, Fire 10/-)
    %   Falling Thunder Storm +2 (Electrical+1d6, Sonic+1d6)
       Katana +3
        Divine Fury +3 (DC14 Stun 50%/2 rounds, Electrical+1d6)
    #   Blade of the Elements +3 (DC14 Slay Elemental)
    @   Steel Blossom +4 (Light 20m Yellow)
        Katana of the Mummylord +5 (Undead: DC22 Poison DEX 1d2)
    #   Naught Katana +6 (Negative Energy+4d6, Lawful+4d6)
      Longsword (Martial, 1d8 19-20/x2, Slashing)
    $   Alchemical Silver Longsword
    $   Cold Iron Longsword
    $   Mithral Longsword (Weight-40%)
    $   Darksteel Longsword (Electrical+1)
    $   Adamantine Longsword (Magical+2)
    @   Masterwork Longsword (Atk+1)
       Longsword +1
        Astral Blade +1 (Sonic+1)
       Longsword +2
        Astral Blade +2 (Sonic+1d10)
        Angurvadal (Flame Tongue) +2 (Fire+1d6)
        Blade of the Gladiator +2 (Acid+1d6)
    &   Sword of Wrathraven +2 (Fire+1d6)
    &   Arn Kerym +2 (Keen, Electrical+1d6)
    %   The Dark Blade +2 (Critical+1d8)
       Longsword +3
        Soulrazor Minion +3 (Good+1d6, Vampiric+2)
        The Sly Blade +3 (Negative Energy+1d6, Doom L10, Displacement 3/day)
        Holy Avenger +3 (Pal: +5 vs Evil, Evil+2d4, DC20 Dispel Magic, SR24,
          Protection from Alignment:Evil unlimited uses)
       Longsword +4
    #  Longsword +5
    #   Sivlem +6 (STR+2, Keen, Freedom, Move Silently-4, Light 10m Blue)
      Morningstar (Simple, 1d8 20/x2, Bludgeoning and Piercing)
    $   Alchemical Silver Morningstar
    $   Cold Iron Morningstar
        Mithral Morningstar (Weight-40%)
    $   Darksteel Morningstar (Electrical+1)
    $   Adamantine Morningstar (Magical+2)
       Morningstar +1
        Whyte's Morningstar +1 (Electrical+3, Parry+3)
        Bone Phoenix +1 (Fire+1d6)
    $   Brainscrambler +1 (DC16 Drain WIS, DC20 Confusion 25%/1 round)
    @   Mordecai's Morningstar +1 (Magical+1d4)
       Morningstar +2
        Sleepwalker Kin +2 (DC16 Sleep 50%/2 rounds)
    &   The Good Day +2 (DC16 Drain CON)
    &   The Sun's Rays +2 (Fire+1d6)
       Morningstar +3
    %   Bone Breaker +3 (Knockdown)
    #  Morningstar +4
        Drone +4 (DC16 50%/2 rounds, Sonic+1d6)
    #  Morningstar +5
      Rapier (Martial, 1d6 18-20/x2, Piercing, Light)
    $   Alchemical Silver Rapier
    $   Cold Iron Rapier
    $   Mithral Rapier (Weight-40%)
    $   Darksteel Rapier (Electrical+1)
        Adamantine Rapier (Magical+2)
       Rapier +1
        Rapier of the High Road +1 (Keen, Acid+1d6)
        Namarra (Neversleep) +1 (DC14 Daze 75%/1 round)
    &   Alacrity +1 (INT+2, AC Deflection+3)
    @   Hook +1 (Parry+2)
    @   Dash +1 (Parry+5, Reflex+2)
       Rapier +2
        Namarra (Neversleep) +2 (DC16 Sleep 50%/2 rounds)
        Bleederkin +2 (DC14 Wounding)
    %   Stirge +2 (Vampiric+5)
       Rapier +3
    $   Luskan Battlemage's Rapier +3
        Fencer's Blade +3 (AC Deflection+3, Regeneration+1)
    &   Needles +3 (Keen)
    #   Elemental's Ruin +3 (+5 vs Elemental, Keen, Elemental's Ruin)
    #   Aromal's Truth +5 (AC Deflection+8 vs Human, Improved Evasion, Freedom)
      Scimitar (Martial, 1d6 18-20/x2, Slashing)
    $   Alchemical Silver Scimitar
    $   Cold Iron Scimitar
    $   Mithral Scimitar (Weight-40%)
    $   Darksteel Scimitar (Electrical+1)
    $   Adamantine Scimitar (Magical+2)
       Scimitar +1
        Desert Wind +1 (Fire+1d6)
        Scimitar of Speed +1 (Haste 1/day)
    $   Venomdrinker +1 (DC18 STR-1d2, Negative Energy+1d4, Poison+1)
       Scimitar +2
        Desert Wind +2 (Fire+1d10)
        Shimmering Blade +2 (Parry+5)
        Ula's Heart +2 (DC16 Fear 50%/2 rounds, Keen)
    &   Sun From the West +2 (Fire+1d6, Flame Strike 1/day)
    %   Dervish Sword +2 (DEX+2, Whirlwind Attack)
    $   Malar's Claw +2 (DC18 Wounding)
    $   Tsaa Olo's Disaster +2 (DC18 DEX-1d2, Human+2d6, Adamantine)
    @   Spider's Kiss +2 (DC18 STR-1d2)
       Scimitar +3
        The Brute +3 (CON+3, Fort+3, Keen)
        The Forsaken Path +3 (Outsider+1d6, Undead+1d6, Cold Iron)
    &   Silk and Iron +3 (Cleave)
    #   The Gnomish Slayer +4 (Giant+5d6)
    #   Scimitar of Mielikki +7
      Universal Sword (Simple, 1d8 19-20/x2, Slashing)
        Ceremonial Sword of Neverwinter +1 (Immunity Disease, Immunity Death Magic
          Light 5m Blue, Alchemical Silver)
        Silver Sword of Gith +3 (Magical+1d4, Magical+1d12 vs Outsider, SR20,
          Immunity Mind-Affecting Spells STR+1, DEX+1, CON+1, INT+4, WIS+1, CHA+1,
          Acid 5/-, Cold 5/-, Electrical 5/-, Fire 5/-, Concentration+10,
          Spell-Like Abilities 3 uses: Blade Storm, Shard Barrier, recharge when
          not in battle, Sword Form unlimited uses: Shard Hail, Alchemical Silver)
    #   Silver Sword of Gith +10 (Slashing+1d12, Magical+1d12 vs Outsider, Keen,
          Critical+1d10, HP+25, Immunity Mind-Affecting Spells,Immunity Paralysis,
          DEX+6, WIS+4, SR20, Spell-Like Abilities 3 uses: Perfect Rejuvenation,
          Infinite Resonance, Unity of Will, Unbroken Circle, Chilling Wrath,
          Recharge on hit or by casting spells on the blade, Sword Form 2/day:
          Penetrating Edge - max dmg,Anti-Magic Edge - Mordenkainen's Disjunction,
          Defensive Edge - AC Deflection+10, Alchemical Silver))
      Warhammer (Martial, 1d8 20/x3, Bludgeoning)
    $   Alchemical Silver Warhammer
    $   Cold Iron Warhammer
    $   Mithral Warhammer (Weight-40%)
    $   Darksteel Warhammer (Electrical+1)
    $   Adamantine Warhammer (Magical+2)
    @   Golem Slayer (Atk+1 vs Construct, Sonic+1, Adamantine)
       Warhammer +1
        Lesser Rift Hammer +1 (Sonic+1d6)
        Rune Hammer +1 (SR12)
    @   Wrath of Tyr "Tersyus" +1 (Good: Divine+1)
       Warhammer +2
        Rune Hammer +2 (SR14)
        Hammer of the Wisp +2 (DC14 Fear 50%/2 rounds, Light 15m Blue)
    &   Might Makes Right +2 (STR+2)
    &   Hammer of Marish +2 (Sonic+1d6, Shield of Faith 3/day)
    %   Mockery of Mail +2 (Critical+2d8)
    @   The Ravager +2 (Sonic+1d4, Piercing+1d4)
       Warhammer +3
    #   Hammer of the Lost Empire +3 (Fire+1d6, STR+2, Regeneration+1)
       Warhammer +4
        Rift Hammer +6 (Sonic+1d8)
    
    (F.04) Large Weapons (2 Handed)
      Falchion (Martial, 2d4 18-20/x2, Slashing)
    $   Alchemical Silver Falchion
    $   Cold Iron Falchion
    $   Mithral Falchion (Weight-40%)
    $   Darksteel Falchion (Electrical+1)
    $   Adamantine Falchion (Magical+2)
    #   Transcendent Edge (Spirit's Ruin)
    @   Aloster Drake's Falchion (Electrical+1, +1 vs Electrical)
       Falchion +1
        Hierarch's Blade +1 (AC Deflection+1, Atk+4 vs Outsider)
    %   The Bloody Hand +1 (DC16 Wounding, Vampiric+1)
       Falchion +2
        Decision +2 (Fire+1d6)
    &   Storm of the Steppes +2 (Electrical+1d6, Call Lightning 1/day)
       Falchion +3
        Lorne's Falchion +3 (Evil: Critical+1d12)
    &   Headsman +3 (DC20 Vorpal)
       Falchion +4
        The Waking Dragon +4 (Keen, Critical+1d8)
    $   Fang of Zehir +4 (Divine+2d6, Poison, Keen, Adamantine)
    #   Anhur's Hand +7 (Electrical+3d6)
      Greataxe (Martial, 1d12 20/x3 Slashing)
    $   Alchemical Silver Greataxe
    $   Cold Iron Greataxe
        Mithral Greataxe (Weight-40%)
    $   Darksteel Greataxe (Electrical+1)
    $   Adamantine Greataxe (Magical+2)
       Greataxe +1
        Blade of Chult +1 (DC16 Poison CON 1d2)
        Stonefire Axe +1 (Fire+2)
    $   Greataxe of Flame +1 (Fire+1d6)
    @   Netherese Axe +1 (SR10, Listen+3, Lore+3)
       Greataxe +2
        Stonefire Axe +2 (Fire+1d6)
        Re's Redemption +2 (+4 vs Orc, Evil+1d6)
        The Sandstorm +2 (DC16 Blindness 10%/4 Rounds, AC Dodge-1)
    %   Axe of the Surly Woodsman +2 (STR+2, Cleave)
       Greataxe +3
    &   Chuk +3 (Critical+2d8)
    &   Black Stag Axe +3 (Cure Serious Wounds 3/day)
    #   Axe of the Culling +3 (Fire+1d6, DC14 Dispel Magic)
        Axe of the Holy +4 (Good: +5 vs Undead)
    #   Axe of the Bear-King +4 (Electrical+1d6, Keen)
    #  Greataxe +5
    # Greatclub (Martial, 1d10 20/x2, Bludgeoning)
        Ogre/Hill Giant Club (Bludgeoning+1d6)
      Greatsword (Martial, 2d6 19-20/x2, Slashing)
    $   Alchemical Silver Greatsword
    $   Cold Iron Greatsword
    $   Mithral Greatsword (Weight-40%)
    $   Darksteel Greatsword (Electrical+1)
        Adamantine Greatsword (Magical+2)
       Greatsword +1
        Harbinger Kin +1 (Fire+2)
    $   Cadorna Family Sword +1 (Keen, Cold Iron)
       Greatsword +2
    &   Blindstriker +2 (Evil+2d6, Alertness)
    &   Vile Drinker +2 (Vampiric+3, Death Armor 3/day)
    %   Tempest-Caller +2 (CON-2, Chain Lightning 1/day)
    @   Shining Light of Lathander +2 (Searing Light 1/day, Light 15m Orange)
       Greatsword +3
        Blade of the Rashemi +3 (SR16, Barkskin 1/day)
        Harbinger Kin +3 (Fire+1d6)
        Gemsword +3 (Electrical+1d6)
        The Golem's Blade +3 (STR+3, Slashing+1d6, Critical+2d6)
    @   Darkstar +3 (DC18 Level Drain)
    @   Dawnbringer +3 (Pal: +5 vs Evil, Evil+2d4, DC20 Dispel Magic, SR24,
          Protection from Evil unlimited uses, Cold Iron)
       Greatsword +4
    #  Greatsword +5
    #   Runescarred Greatsword +7 (DEX+5, Will+3, Heroism 2/day, AC Deflection-2)
      Halberd (Martial, 1d10 20/x3, Piercing and Slashing)
    $   Alchemical Silver Halberd
    $   Cold Iron Halberd
    $   Mithral Halberd (Weight-40%)
    $   Darksteel Halberd (Electrical+1)
    $   Adamantine Halberd (Magical+2)
    &   Longcutter (Blindness/Deafness 3/day)
       Halberd +1
        Ravager +1 (Sonic+1d6)
        Will of Atar +1 (Fire+1d6)
        Arc Asunder +1 (Electrical+1d6, Parry+4, Light 10m Blue)
        Water's Edge +1 (DC16 Slay Elemental)
       Halberd +2
        Venom Halberd +2 (DC16 Poison CON 1d2)
    @   The Viper +2 (DC16 STR-1d2, Critical+1d4)
       Halberd +3
    &   Waves Along the Shore +3 (Knockdown)
    $  Halberd +4
        Dragon's Breath +4 (DC14 Stun 75%/1 round, Fire+1d6)
    #  Halberd +5
      Quarterstaff (Simple, 1d6 20/x2, Bludgeoning)
    $   Duskwood Quarterstaff (Magical+1)
    $   Zalantar Quarterstaff (Electrical+1)
        Staff of Curing (Heal+5, Cure Serious Wounds 25 uses)
        Staff of Defense (Sor, Wiz: AC Deflection+2, Ghostly Visage, Mage Armor,
          Protection from Alignment)
        Staff of Power (Sor, Wiz: Fireball, Magic Missile, Ray of Enfeeblement)
        Staff of Command (Sor, Wiz: Immunity Mind-Affecting Spells,
          Charm Monster, Charm Person, Dominate Person)
    #   Rakshasa Staff (Sor, Wiz: Fire+1d8, Bonus Sor, Wiz L4, L5 Spell,
          Charm Monster, Charm Person, Dominate Person)
    $   Staff of the Holy (Clr: Aid, Cure Light Wounds, Cure Moderate Wounds)
    $   Emerald Stave (Evil: INT+2, Create Undead 1/day, Crushing Despair 1/day)
    @   Ironwood Quarterstaff (Atk+1, Weight-60%)
       Quarterstaff +1
        Blackforest Staff (+1 vs Good, Vampiric+1 Protection from Alignment 3/day)
        Aiedo Wither Stick +1 (DC14 Drain STR)
        Negastaff +1 (DC14 Blindness 25%/3 rounds)
        Staff of the Magi +1 (Sor, Wiz: AC Deflection+4, Shocking Grasp, SR24,
          Lightning Bolt, Magic Missile, Improved Mage Armor, Lesser Spell Mantle,
          Fireball, Invisibility, Isaac's Lesser Missile Storm, Lesser Mind Blank,
          Assay Resistance, Cone of Cold, Dispel Magic, Protection from Evil,
          Stoneskin, Wall of Fire, Web, Charge: absorb spells)
    &   Mage Shield +1 (AC Deflection+3, Bonus Wiz L1 Spell)
    $   Howling Staff +1 (Sonic+1d6, Weight-30%, Dmg-2)
    $   Gardener's Spade +1 (CON+2, Cure Moderate Wounds 1/day)
    $   Gromcheck's Walking Stick +1 (SR10, Concentration+3, Spellcraft+3)
    @   Zakarus' Staff +1 (Concentration+2, Mage Armor 1/day, Animate Dead 10 use)
       Quarterstaff +2
        Staff of Ascension +2 (Drd: AC Deflection+1, Bonus Drd L2 Spell,
          Regeneration+1, Entangle 3/day)
    &   Monk's Friend +2 (WIS+4)
    @   Golden Bamboo Staff +2 (DC22 Stun 75%/3 rounds)
       Quarterstaff +3
        Remembrance +3 (SR10, AC Deflection+2)
        Staff of Valmaxian +3 (Sor, Wiz: AC Deflection+2, Ethereal Visage,
          Fireball, Chain Lightning)
    %   Old Hickory +3 (Entangle 3/day)
        Thornshield +4 (AC Deflection+4 Bludgeoning 5/- Piercing 5/- Slashing 5/-)
    #  Quarterstaff +5
    #   Staff of Ashenwood +9 (Beast+3d12, Magical Beast+3d12, Plant+3d12, HP+20,
          Mass Heal, Storm of Vengeance 1/day, Immunity Disease, Poison, Will-10)
      Scythe (Martial, 2d4 20/x4, Piercing and Slashing)
    $   Alchemical Silver Scythe
    $   Cold Iron Scythe
    $   Mithral Scythe (Weight-40%)
    $   Darksteel Scythe (Electrical+1)
    $   Adamantine Scythe (Magical+2)
       Scythe +1
        Nature's Scythe +1 (+4 vs Human)
        Wicked Union +1 (DC14 Stun 75%/1 round, Vampiric+3)
       Scythe +2
        King's Scythe +2 (DC14 Slow 50%/2 rounds, Keen)
        Sea Reaver +2 (Elemental+1d6, Protection from Energy 50 uses)
    &   Caput Mortuum +2 (Keen, Circle of Death 1/day)
    &   Verdant Crescent +2 (DC18 Poison STR 1d2)
    %   The Mower +2 (Cleave, Critical+1d8)
       Scythe +3
        The Sowing Fields +3 (Critical+1d12, Fire+2)
        Death's Handmaiden +4 (Keen, Vampiric+3)
       Scythe +5
    #   Scythe of Chauntea +7
    #   Akachi's Scythe +10 (Negative Energy+4d6, DR 10/-)
      Spear (Simple, 1d8 20/x3, Piercing)
    $   Duskwood Spear (Weight-40%)
    $   Zalantar Spear (Magical+1)
    $   Onyx Spear (Keen, Critical+1d6)
       Spear +1
        Spear of Withering +1 (DC16 Drain CON)
        Fey Spear +1 (DC14 Daze 75%/1 round)
    $   Ancient Thorn +1 (Keen, DC16 Daze 33%/1 round)
       Spear +2
        Briarspike +2 (Acid+1d6)
    &   Huntsman's Spear +2 (Animal+2d6, Beast+2d6)
    %   Vengeance of Asenath +2 (Sor: DC20 Mordenkainen's Disjunction, Keen)
    $   Talos' Fury +2 (Electrical+1d4)
    $   Soraevora's Spear +2 (Elf, Fav, Good: Divine+1d6)
       Spear +3
        Fey Spear +3 (Electrical+1d6, DC14 Sleep 50%/2 rounds)
        The Captain's Spear +3 (STR+1, Divine+2, Stoneskin 1/day)
    &   Spear of Death +3 (Finger of Death 1/day)
    %   Gungne +3 (Electrical+1d6)
    #  Spear +4
        Heartwood Spear +4 (Acid+1d6, DC14 Daze 75%/1 round)
    #   Frost Harpoon +4 (Cold+2d6, Keen)
      Warmace (Martial, 1d12 20/x2, Bludgeoning)
    $   Alchemical Silver Warmace
    $   Cold Iron Warmace
    $   Mithral Warmace (Weight-40%)
    $   Darksteel Warmace (Electrical+1)
    $   Adamantine Warmace (Magical+2)
       Warmace +1
        Ironwood Warmace +1 (Weight-40%)
        Krotan's Skullcrusher +1 (Orc+1d6, Half-Orc, Goblinoid)
        Stoutcorps Key +1 (STR+2)
        Ebon Warmace +1 (DC14 Drain STR)
       Warmace +2
        Ardulia's Fall +2 (DC14 Slow 25%/3 rounds)
       Warmace +3
        Balafour's Gnashing Rod +3 (War: CHA+2, Fire+1d4, Combat Casting,
          Greater Spell Penetration, Flee the Scene 3/day, Hideous Blow unlimited)
    &   Iron Helm, Iron Boot +3 (Keen, Immunity Knockdown)
    &   Bruiser +3 (DC18 Stun 25%/3 rounds)
    %   Wolfsbane +3 (Summon Creature III 1/day, Alchemical Silver)
    #   Gnollgrip +8 (Critical+1d12, Vampiric+2)
    
    (F.05) Thrown Weapons
      Dart (Simple, 1d4 20/x2, Piercing)
    $   Alchemical Silver Dart
    $   Cold Iron Dart
    $   Adamantine Dart (Magical+2)
       Dart +1
        Asp's Nest +1 (DC14 Poison CON 1d2)
        Dart of Stunning +1 (DC14 Stun 50%/2 rounds)
       Dart +2
       Dart +3
       Dart +5
        Dart of Accuracy +5
    #   Teeth of Firemane +5 (Dmg+15 vs Animal, Beast, Magical Beast)
      Shuriken (Exotic, 1d2 20/x2, Piercing)
    $   Alchemical Silver Shuriken
    $   Cold Iron Shuriken
    $   Adamantine Shuriken (Magical+2)
        Grains of Sand (DC14 Sleep 50%/2 rounds)
       Shuriken +1
        Stars of Ojy-do +1 (Cold+1d4)
        Many Talons +1 (Good+1d4, Vampiric+1)
       Shuriken +2
        Dragon's Tail +2 (Fire+1d4)
        Shining Light +2 (DC16 Daze 50%/2 rounds)
       Shuriken +3
       Shuriken +4
    #   Shuriken of Mystra +7
      Throwing Axe (Martial, 1d6 20/x2, Slashing)
    $   Alchemical Silver Throwing Axe
    $   Cold Iron Throwing Axe
    $   Adamantine Throwing Axe (Magical+2)
       Throwing Axe +1
        Fire Axe +1 (Mighty+2, Fire+1d4)
       Throwing Axe +2
       Throwing Axe +3
        Axe of the Coming Storm +3 (Electrical+1d4)
        Thunderbeast Axe +3 (Sonic+1d4)
       Throwing Axe +5
    
    (F.06) Ranged Weapons and Ammunition
      Heavy Crossbow (Simple, 1d10 19-20/x2, Piercing, Medium)
    @   Ogrum's Siegebow (Atk-1, Mighty+6, unlimited Fire bolts: Fire+1d6)
       Heavy Crossbow +1 (Atk+1)
    $   Heavy Crossbow +1 (Atk+1, Piercing+1)
    $   Zalantar Heavy Crossbow (Atk+1)
        Nimble Crossbow (Atk+1, DEX+2)
    $   Inshula's Preyhunter (Rgr, Human: Atk+1, Piercing+1d8, Bludgeoning-10%)
       Heavy Crossbow +2 (Atk+2)
    $   Shederran Heavy Crossbow (Atk+2)
        Feywarden Crossbow (Atk+2, +5 vs Orc)
        Glorious Revolution (Atk+2, +5 vs Evil, SR10)
    &   Plate-Piercer (Atk+2, Critical+2d8)
       Heavy Crossbow +3 (Atk+3)
    $   Duskwood Heavy Crossbow (Atk+3, Weight-40%)
    &   Longshot (Atk+3, AC Deflection+1, Universal+1)
    %   Locust Crossbow (Atk+3, unlimited Bolt +3: Piercing+3)
    #   Heavy Crossbow +5 (Atk+5)
        Crossbow of Accuracy (Atk+5, Concentration+2)
      Light Crossbow (Simple, 1d8 19-20/x2, Piercing, Small)
       Light Crossbow +1 (Atk+1)
    $   Light Crossbow +1 (Atk+1, Piercing+1)
    $   Zalantar Light Crossbow (Atk+1)
    @   Masterwork Light Crossbow (Atk+1)
       Light Crossbow +2 (Atk+2)
    $   Shederran Light Crossbow (Atk+2)
        Outrider's Flight (Atk+2, DEX+1)
    &   Swift Flier (Atk+2, Haste)
    &   True Crossbow (Atk+2, Regeneration+3)
    %   Hammer & Nails (Atk+2, Critical+2d6, Bludgeoning STR attribute bonus)
    @   Righley's Dueler (Atk+2, Magic Missile 1/day)
       Light Crossbow +3 (Atk+3)
        Duskwood Light Crossbow (Atk+3, Weight-40%)
        Ruby Crossbow (Atk+3, Cause Fear 1/day)
        Light Crossbow +4 (Atk+4)
        Crossbow of the High Forest (Atk+4, Regeneration+1)
        Crossbow of Murder (Atk+5, Critical+2d6)
        Crossbow of Affliction (Atk+5, Weakness Massive Criticals 1d6,
          Bludgeoning-10%)
    #   Reverberating Crossbow of Pain (Atk+6, unlimited Reverberating Shot bolts:
          Sonic+4d6, Piercing+6)
      Longbow (Martial, 1d8 20/x3, Piercing, Large)
    $   Composite Longbow 1 (Mighty+1)
    $   Composite Longbow 2 (Mighty+2)
    $   Zalantar Longbow (Mighty+2)
    $   Composite Longbow 3 (Mighty+3)
    $   Shederran Longbow (Mighty+4)
    $   Composite Longbow 5 (Mighty+5)
        Duskwood Longbow (Mighty+6, Weight-40%)
       Longbow +1 (Atk+1)
        Duskwood Bow (Atk+1)
        Composite Longbow +1 (Atk+1, Mighty+3)
    $   Longbow +1 (Atk+1, Piercing+1)
    $   Frost Longbow +1 (Atk+1, Piercing+1, Cold+1d6)
       Longbow +2 (Atk+2)
    &   Bow of the Black Adder (Atk+2, +4 vs Elf, unlimited Arrow +2: Piercing+2)
    &   Coldheart (Atk+2, Critical+1d10, unlimited Ice Arrows: Cold+1d6)
    %   Falling Star (Atk+2, Unlimited Fire Arrows: Fire+1d6)
        Composite Longbow +2 (Atk+2, Mighty+4)
        Longarm (Atk+2, Mighty+2, STR+2)
    $   Longbow +2 (Atk+2, Piercing+2)
    $   Composite Longbow +2 (Atk+2, Piercing+2, Mighty+4)
    $   Composite Longbow of Deadly Precision (Atk+2, Piercing+2, Mighty+4)
    @   Tempest's Touch (Atk+2, Electrical 10/-, unlimited Lightning arrows:
          Electrical+1d6)
       Longbow +3 (Atk+3)
        Composite Longbow +3 (Atk+3, Mighty+5)
        Elven Court Bow (Atk+3, Mighty+3)
        North Wind Bow (Atk+3, Mighty+3, Cold 20/-)
        Ripper (Atk+3, Mighty+4, Immunity Mind-Affecting Spells)
    #   Dream Longbow (Atk+6, Immunity Illusion, Change Weapon Form,
          unlimited Dream Element arrows: Piercing+6, Positive Energy+1d6,
          Bludgeoning+1d6 vs Incorporeal, DC22 Sleep 25%/2 rounds)
      Shortbow (Martial, 1d6 20/x3, Piercing, Medium)
    $   Zalantar Shortbow (Mighty+2)
    $   Composite Shortbow 4 (Mighty+4)
        Shederran Shortbow (Mighty+4)
        Duskwood Shortbow (Mighty+6, Weight-40%)
       Shortbow +1 (Atk+1)
    $   Shortbow +1 (Atk+1, Piercing+1)
        Composite Shortbow +1 (Atk+1, Mighty+3)
        Strongheart's Arm (Atk+1, Mighty+2, Fort+2)
        Tansheron's Bow (Atk+1, unlimited Lightning Arrows: Electrical+1d6)
    $   Fen-Tamer (Atk+1, +3 vs Vermin, Mighty+3)
       Shortbow +2 (Atk+2)
    &   White Dragon Bow (Atk+2, unlimited Ice Arrows: Cold+1d6)
    $   Shortbow +2 (Atk+2, Piercing+2)
       Shortbow +3 (Atk+3)
        Composite Shortbow +3 (Atk+3, Mighty+5)
        Lesser Oathbow (Atk+3, Mighty+3, Critical+1d4)
        Lilting Note (Atk+3, Mighty+3, Perform+8)
        Phantom Bow (Atk+3, Mighty+3, Haste 3/day, Phantasmal Killer 1/day)
    &   Horseman's Bow (Atk+3, HP+15)
    %   The Dove (Atk+3, Charm Monster 2/day, Charm Person 2/day)
       Shortbow +4 (Atk+4)
        Composite Shortbow +4 (Atk+4, Mighty+5)
        Composite Shortbow +5 (Atk+5, Mighty+5)
    #   Rage of the Lost Hin (Atk+8, Piercing-50%, Will-3, unlimited
          Lost Hin's Fury arrows: Fire+2d6, Piercing+8)
      Sling (Simple, 1d4 20/x2, Bludgeoning, Small, 1 Handed)
       Sling +1 (Atk+1)
        Tempertuppin's Ever-Thrower (Atk+1, unlimited Fire Bullets: Fire+1d6)
       Sling +2 (Atk+2)
    &   Gruumsh's Other Eye (Atk+2, Critical+2d6)
    &   Whistling Sling (Atk+2, unlimited Ice Bullets: Cold+1d6)
    %   Giant Feller (Atk+2, +5 vs Giant)
       Sling +3 (Atk+3)
    #   Charming Sling +3 (Atk+3, CHA+2)
        Sling of Force (Atk+3, Mighty+3, STR+2)
       Sling +4 (Atk+4)
        Sling of Arvoreen (Atk+4, Mighty+4, Freedom)
        Sling of Seeking (Atk+5, +6 vs Goblinoid)
    #   Dragon Pebbles (Atk+6, Sonic-10%, Immunity Flesh to Stone, unlimited
          Shou Lung Wall Fragment bullets: Bludgeoning+6, Sonic+1d6)
      Arrow
    $   Alchemical Silver Arrow
    $   Cold Iron Arrow
    $   Adamantine Arrow (Magical+2)
        Arrow +1 (Piercing+1)
        Arrow +2 (Piercing+2)
        Arrow +3 (Piercing+3)
    #   Arrow +4 (Piercing+4)
    #   Arrow +5 (Piercing+5)
        Piercing Arrow (Piercing+1d6)
        Acid Arrow (Acid+1d6)
        Fire Arrow (Fire+1d6)
        Ice Arrow (Cold+1d6)
        Lightning Arrow (Electrical+1d6)
        Mild Poison Arrow (DC14 Poison CON 1d2)
        Poison Arrow (DC16 Poison STR 1d2, CON 1d2)
    $   Keening Reeds (DC18 Deafness 33%/3 rounds)
        Arrow of the Vampire (Vampiric+2)
        Arrows of Petrification (Flesh to Stone L7)
    #   Arrow of Detonation (Fireball L10)
      Bolt
    $   Alchemical Silver Bolt
    $   Cold Iron Bolt
    $   Adamantine Bolt (Magical+2)
        Bolt +1 (Piercing+1)
        Bolt +2 (Piercing+2)
        Bolt +3 (Piercing+3)
        Bolt +4 (Piercing+4)
        Bolt +5 (Piercing+5)
        Bolt of Piercing (Piercing+1d6)
        Bolt of Frostbite (Cold+1d4)
        Bolt of Fire (Fire+1d6)
        Bolt of Lightning (Electrical+1d6)
    $   Wasp Stingers (DC14 Wounding)
        Paralytic Bolt (DC14 Stun 50%/2 rounds)
        Mild Poison Bolt (DC14 Poison CON 1d2)
        Poison Bolt (DC16 Poison STR 1d2, CON 1d2)
      Bullet
    $   Alchemical Silver Bullet
    $   Cold Iron Bullet
    $   Adamantine Bullet (Magical+2)
        Bullets of Smiting (Bludgeoning+1d6)
        Farel's Gold (Acid+1d6)
        Ice Bullet (Cold+1d6)
        Lightning Bullet (Electrical+1d6)
        Fire Bullet (Fire+1d6)
        Bullet of Screaming (Sonic+1d4)
        Giant's Bane (Giant+1d6, Piercing+1d6)
    $   Kudeu Nuts (DC18 Fear 33%/2 rounds)
        Bullet +1 (Bludgeoning+1)
        Bullet +2 (Bludgeoning+2)
        Bullet +3 (Bludgeoning+3)
        Bullet +4 (Bludgeoning+4)
    
    (F.07) Robes
      Robe of Blending (Hide+15)
      Robe of Electrical Resistance (Electrical 15/-)
      Robe of Fire Resistance (Fire 15/-)
      Robe of Acid Resistance (Acid 15/-)
      Robe of Scintillating Colors (Displacement 1/day, Daze, Light 10m Purple)
      Robe of Energy (Sor, Wiz: Immunity Magic Missile, Magic Missile 1/day,
        Concentration+7, Light 15m Red)
    # Robes of the Dark Moon (Mnk: Haste 1/day, Concentration-1)
    $ Robes of the Dark Moon (Evil Mnk: AC Armor+6)
      Robes of the Shining Hand +1 (Mnk: AC Armor+1, Listen-1)
    # Robes of the Shining Hand +2 (Mnk: AC Armor+2, Listen-1)
      Robes of the Shining Hand +3 (Mnk: AC Armor+3, Listen-1)
      Robes of the Shining Hand +4 (Mnk: AC Armor+4, Listen-1)
      Robes of the Shining Hand +5 (Mnk: AC Armor+5, Listen-1)
      Improved Robes of the Old Order (Mnk: AC Armor+2)
    $ Mage's Battle Robes (Sor, Wiz: SR10, Concentration+2, Spellcraft+2,
        Light 10m Purple)
      Greater Battle Robe (Sor, Wiz: AC Armor+2 vs Evil, SR14, Light 10m Purple,
        Concentration+3, Spellcraft+3)
      Dragon Disciple's Robe (Rdd: AC Armor+2, Bonus Brd, Sor, Wiz L2, L3 Spell)
      Palemaster's Robe (Pma: AC Armor+2, Arcane Defense Necromancy,
        Spell Penetration)
      Duelist Garb (Due: AC Armor+3, Power Attack, Haste 2/day)
      White Robe of the Archmagi (Good, Sor, Wiz: AC Armor+5, Spell Penetration,
        Universal+1, SR12)
      Grey Robe of the Archmagi (Neutral, Sor, Wiz: AC Armor+5, Spell Penetration,
        Universal+1, SR10)
      Black Robe of the Archmagi (Evil, Sor, Wiz: AC Armor+5, Spell Penetration,
        Universal+1, SR12)
    # Robe of the Archmagi (Sor, Wiz: AC Armor+5, Spell Penetration, Universal+3,
        SR20, Bonus Sor Wiz L5, L6, L7 Spell)
    # Greater Robe of Eyes (True Seeing, Search+10, Spot+10)
    $ Forgetful Robes (Concentration+4, Bonus Brd, Sor, Wiz L2 Spell)
    @ Auril's Truth (Cold-50%, Cone of Cold, Polar Ray)
    $ Barkplate (Piercing 5/-, Slashing 5/-, Fire+25%)
    $ Superior Barkplate (AC Armor+1, Piercing 5/-, Slashing 5/-, Fire+25%)
    $ Chir's Robes (Evil Gnome: AC Armor+1, Darkness 2/day)
    $ Enduring Vestments (AC Armor+1, SR14, False Life 1/day)
    @ Tasha's Atrocious Robe (AC Armor+1, Universal+1, Spell Focus Enchantment,
        Arcane Defense Enchantment)
    # Red Wizard Robes (Human, Red: AC Armor+2, Concentration+5, Universal+1)
    # Safiya's Disguise (Human, Red: AC Armor+3, Concentration+3)
    $ Red Wizard Garb (Red: AC Armor+3, SR10, Bonus Wiz L3 Spell)
    $ Arcane Scholar Robes (Asc: AC Armor+2, Spell Penetration, Concentration+10)
    # Safiya's Robes (Safiya: AC Armor+3, Universal+2, Concentration+8)
    @ Fukio's Silks (AC Armor+3, Move Silently+6, Mirror Image 1/day)
    # Barbarian's Outfit +5 (AC Armor+5)
    # Skin of Shadow (AC Armor+5, SR24, Shadow Shield 3/day)
    # Binder's Robes (AC Armor+8, Bonus Brd L6, Sor L7, Wiz L7 Spell,
        Polymorph Self 2/day)
    # Dread Wraps (AC Armor+10, Immunity Paralysis, Immunity Sneak Attack,
        Magical 15/-, CON-2, Fire+50%, Disease-8)
    
    AC Penalty - Hide, Move Silently, Parry, Set Trap, Tumble, Sleight of Hand
    
    (F.08) Light Armor
      Padded Armor (AC 1, Max AC Dex Bonus 8, Penalty 0, Spell Failure 5%)
        Pitney's Militia Armor (Toughness, Light 1/day)
       Padded Armor +1 (AC Armor+1)
       Padded Armor +2 (AC Armor+2)
       Padded Armor +3 (AC Armor+3)
    #  Padded Armor +4 (AC Armor+4)
       Padded Armor +5 (AC Armor+5)
      Leather Armor (AC 2, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)
    $   Quarrel's Leathers (Evil Half-Elf War: Bestow Curse 1/day)
       Leather Armor +1 (AC Armor+1)
        Skin of the Forest (Drd, Rgr: AC Armor+1, Hide+3, Move Silently+3,
          Camouflage 1/day, Light 15m Orange)
        Callurdan Smoothhand's Armor (AC Armor+1, +2 vs Evil, SR14)
    $   Lastri's Leather Armor (Halfling, Swb: AC Armor+1, Will+2)
       Leather Armor +2 (AC Armor+2)
        Shadowdancer Outfit (Shd: AC+2, DEX+2, Weapon Finesse, Spell Failure 5%)
        Harper Agent Leathers (Hrp: AC Armor+2, Displacement 1/day,
          Protection from Alignment 2/day)
        Arcane Trickster Gear (Atr: AC Armor+2, Bonus Brd, Sor, Wiz L3 Spell,
          Invisibility 3/day)
        Shadow Thief Leather Armor (Amn: AC+2, Bluff+6, Intimidate+6, Fear 1/day)
        Aurumvorax Armor (AC Armor+2, Piercing 5/-, Slashing 5/-)
    $   Finch's Leather Armor (Good Half-Elf Brd: AC Armor+2, SR14)
       Leather Armor +3 (AC Armor+3)
        Hair Shirt of Ilmater (AC Armor+3, DEX-2, Cure Serious Wounds 1/day)
    $   Armor of the Wolf (AC Armor+3, +5 vs Shapechanger, Move Silently+2)
    #  Leather Armor +4 (AC Armor+4)
        Greenleaf (AC Armor+5, Hide+5)
    &   Balhoderie's Softer Skin (Rog: AC Armor+3, Piercing 5/-)
    #   Shroud of the Leopard (AC Armor+5, Listen +8, Spot +8, Cat's Grace 3/day)
      Studded Leather Armor (AC 3, Max AC Dex Bonus 5, Penalty 1, Spell 15%)
    $   Woodsman Outfit
    $   Spidersilk Jerkin (Spell Failure 5%, Penalty 0, Weight-70%)
    $   Samarachan Patrol Gear (Spell Failure 0%, Penalty 0)
       Studded Leather Armor +1 (AC Armor+1)
    $   Salamander Hide Studded Leather Armor (AC Armor +1, Fire 10/-, Weight-40%)
        Armor of Loyalty (AC Armor+1, Immunity Charm Person, Dominate Person)
    $   Inshula's Armor (Rgr, Human: AC Armor+1, +2 vs Beast, Fear+1)
    @   Maelstrom's Mesh (AC Armor+1, Hold Person on hit)
    $   Masterwork Studded Leather Armor +1 (AC Armor+1, Penalty 0)
       Studded Leather Armor +2 (AC Armor+2)
        Armor of Thorns (AC Armor+2, Vampiric Touch 1/day)
        The Great Oak (AC Armor+2, +4 vs Giant)
        Assassin's Leathers (Asn: AC Armor+2, Weapon Finesse, Cat's Grace 3/day)
    $   Masterwork Studded Leather Armor +2 (AC Armor+2, Penalty 0)
    $   Belueth's Armor (Evil, Planetouched, Gld: AC Armor+2, Haste 1/day)
       Studded Leather Armor +3 (AC Armor+3)
    $   Masterwork Studded Leather Armor +3 (AC Armor+3, Penalty 0)
       Studded Leather Armor +4 (AC Armor+4)
        Shadow Legion Armor (AC Armor+4, Hide+5, Move Silently+5)
    #  Studded Leather Armor +5 (AC Armor+5)
        Black Flame Armor (AC Armor+5, Fire 30/-)
      Chain Shirt (AC 4, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)
        Darksteel Chain Shirt (Acid 5/-)
    $   Adamantine Chain Shirt (DR 1/-)
       Chain Shirt +1 (AC Armor+1)
        Benzo's Luck (AC Armor+1, +3 vs Chaotic, +3 vs Evil)
        Broewende Family Armor (AC Armor+1, Immunity Mind-Affecting Spells,
          Acid 5/-, Fire 5/-)
    @   Rinara's Rogue Links (Rog: AC Armor+1, Hide+2, Move Silently+2)
    $   Masterwork Chain Shirt +1 (AC Armor+1, Penalty 1)
       Chain Shirt +2 (AC Armor+2)
        Eldritch Knight Chain Shirt (Eld: AC Armor+2, Bonus Brd, Sor, Wiz
          L3 Spell, Power Attack, Spell Failure 0%)
        Neverwinter Nine Tunic (Nwn: AC Armor+2, CON+2, Expert Tactician,
          Spell Failure 10%)
    &   The Breast of Ilum Lura (Rgr: AC Armor+2, Listen+2, Spot+2)
    $   Soraevora's Chain (Elf, Fav, CG: AC 5, AC Armor+2, SR10, Reflex+2)
    $   Masterwork Chain Shirt +2 (AC Armor+2, Penalty 1)
       Chain Shirt +3 (AC Armor+3)
        Armor of Fleetness (AC Armor+3, Haste 4/day)
        Mirrored Armor (AC Armor+3, SR14)
        Aslyferund Elven Chain (Elf, Half-Elf: AC Armor+3)
        Rogue Links (Rog: AC Armor+3, Hide+6, Move Silently+6)
    $   Masterwork Chain Shirt +3 (AC Armor+3, Penalty 1)
       Chain Shirt +5 (AC Armor+5)
    #   Eveningchain (AC Armor+7, Immunity Death Magic, Spell Failure 0%)
      Mithral Chain Shirt (AC 4, Max AC Dex Bonus 6, Penalty 0, Spell Failure 10%)
        Arcane Archer Chain Shirt (Arc: AC Armor+2, True Stike 3/day)
      Mithral Scale Mail (AC 4, Max AC Dex Bonus 5, Penalty 1, Spell Failure 15%)
      Mithral Breastplate (AC 5, Max AC Dex Bonus 5, Penalty 1, Spell Failure 15%)
      Mithral Chainmail (AC 5, Max AC Dex Bonus 4, Penalty 2, Spell Failure 20%)
        Mithral Elven Chainmail (AC Armor+3, Universal+1)
    #   Steadfast Chain (AC Armor+7, Regeneration+6, Fort+4, Immunity Necromancy)
    
    (F.09) Medium Armor
      Hide Armor (AC 3, Max AC Dex Bonus 4, Penalty 3, Spell Failure 20%)
    #   Thasunta Hide (AC Armor-2, STR+8, CON+7, INT-4)
       Hide Armor +1 (AC Armor+1)
    $   Masterwork Hide Armor +1 (AC Armor+1, Penalty 2)
    $   Umoja's Armor (Good, Human, Drd: AC Armor+1, Penalty 2)
    @   Salamander Hide Armor (AC Armor+1, Fire 10/-, Weight-40%)
       Hide Armor +2 (AC Armor+2)
        Frenzied Berserker Hide (Ber: AC Armor+2 Dash, Improved Power Attack)
       Hide Armor +3 (AC Armor+3)
        Kumakawa (AC Armor+3, Improved Evasion)
    &   Graena's Fortune (Bbn: AC Armor+3, Move Silently+5)
    &   Scattertrail Hide (Drd: AC Armor+2, Hide+2, Immunity Poison)
    $   Masterwork Hide Armor +3 (AC Armor+3, Penalty 2)
    #  Hide Armor +4 (AC Armor+4)
    #  Hide Armor +5 (AC Armor+5)
      Scale Mail (AC 4, Max AC Dex Bonus 3, Penalty 4, Spell Failure 25%)
    $   Adamantine Scale Mail (DR 2/-)
    @   Masterwork Scale Mail (Weight-20%)
       Scale Mail +1 (AC Armor+1)
    @   Green Dragon Scale (AC Armor+1, Acid-5%, Weight-60%)
    $   Masterwork Scale Mail +1 (AC Armor+1, Penalty 3)
       Scale Mail +2 (AC Armor+2)
        Weapon Master's Scale (Wep: AC Armor+2, Improved Initiative, Knockdown)
    $   Masterwork Scale Mail +2 (AC Armor+2, Penalty 3)
       Scale Mail +3 (AC Armor+3)
        Armor of Command (AC Armor+3, CHA+2, Diplomacy+?)
    #  Scale Mail +4 (AC Armor+4)
        Dragon Armor (AC Armor+5, Universal+3)
    #  Scale Mail +5 (AC Armor+5)
      Breastplate (AC 5, Max AC Dex Bonus 3, Penalty 4, Spell Failure 25%)
        Darksteel Breastplate (Acid 5/-)
    #   Adamantine Breastplate (DR 2/-)
       Breastplate +1 (AC Armor+1)
    $   Masterwork Breastplate +1 (AC Armor+1, Penalty 3)
    $   Gilded Armor (AC Armor+1, Intimidate+3)
        Chromatic Breastplate +1 (AC Armor+1, Cold 10/- Fire 10/- Electrical 10/-)
       Breastplate +2 (AC Armor+2)
    $   Umber Hulk Hide Breastplate (AC Armor +2, Immunity Mind-Affecting Spells)
    $   Masterwork Breastplate +2 (AC Armor+2, Penalty 3)
       Breastplate +3 (AC Armor+3)
        Armor of Horus-Re (AC Armor+3, Electrical 10/-, Sonic 10/-)
        Storm Armor (AC Armor+3, SR10, Fire 10/-, Sonic 10/-)
    $   Masterwork Breastplate +3 (AC Armor+3, Penalty 3)
    #  Breastplate +5 (AC Armor+5)
        Lesser Golem Armor (AC Armor+5, STR+4, Immunity Level/Ability Drain)
    #   Breastplate of Hidden Imaskar (AC Armor+6, Acid+10%, Immunity Poison)
      Chainmail (AC 5, Max AC Dex Bonus 2, Penalty 5, Spell Failure 30%)
    #   Rashemi Berserker Chainmail
    $   Adamantine Chainmail (DR 2/-)
    @   Masterwork Chainmail (Weight-20%)
       Chainmail +1 (AC Armor+1)
    $   Masterwork Chainmail +1 (AC Armor+1, Penalty 4)
    $   Auril's Icy Accoutrements (AC Armor+1, Penalty 4, Cold-75%, Fire+25%,
          Cone of Cold 1/day)
    @   Anti-Venom Chainmail (AC Armor+1, Immunity Poison)
    @   Mail of Terror (AC Armor+1, STR+1, Intimidate+2, Fear, Phantasmal Killer,
          Wail of the Banshee)
       Chainmail +2 (AC Armor+2)
    $   Masterwork Chainmail +2 (AC Armor+2, Penalty 4)
    $   Septimund's Armor (Human, Dgd: AC Armor+2, Penalty 4, +4 vs Undead,
          Fort+1, Cure Critical Wounds 1/day, Detect Undead unlimited uses)
    @   Prismatic Chain (AC Armor+2, Immunity Color Spray, Color Spray 1/day)
       Chainmail +3 (AC Armor+3)
        Elven Chainmail (AC Armor+3, Hide+6, Move Silently+6, Weight-60%)
    #  Chainmail +4 (AC Armor+4)
    $   Masterwork Chainmail +4 (AC Armor+5)
    #  Chainmail +5 (AC Armor+5)
      Mithral Banded Mail (AC 6, Max AC Dex Bonus 3, Penalty 3, Spell Failure 25%)
      Mithral Half Plate (AC 7, Max AC Dex Bonus 2, Penalty 4, Spell Failure 30%)
      Mithral Full Plate (AC 8, Max AC Dex Bonus 3, Penalty 3, Spell Failure 25%)
    
    (F.10) Heavy Armor
      Banded Mail (AC 6, Max AC Dex Bonus 1, Penalty 6, Spell Failure 35%)
    $   Adamantine Banded Mail (DR 3/-)
    @   Masterwork Banded Mail (Weight-20%)
       Banded Mail +1 (AC Armor+1)
        Scales of Truth +1 (AC Armor+1, Fort+1, See Invisibility 1/day)
        Rainbow Armor (AC Armor+1, Cold 10/-, Electrical 10/-, Fire 10/-)
    @   The Mail of Fennibal "Thunder" Bale (AC Armor+1, Sound Burst L2 on hit)
       Banded Mail +2 (AC Armor+2)
        Armor of Comfort +2 (AC Armor+2, Heal+2, Weight-80%)
       Banded Mail +3 (AC Armor+3)
        White Dragon Armor (AC Armor+3, Cold 20/-, Weight-20%)
    #  Banded Mail +5
    #   Grasp of Earth (AC Armor+6, Fire 10/-, Greater Stoneskin 2/day,
          Stonehold 1/day, Sonic+25%)
      Half Plate (AC 7, Max AC Dex Bonus 0, Penalty 7, Spell Failure 40%)
    $   Adamantine Half Plate (DR 3/-)
       Half Plate +1 (AC Armor+1)
        Gnomish Magnetic Armor (AC Armor+1, SR12)
    $   Masterwork Half Plate +1 (AC Armor+1, Max AC Dex Bonus 1, Penalty 6)
       Half Plate +2 (AC Armor+2)
        Whitebone Armor +2 (AC Armor+2)
    $   Wyvern Hide Half Plate (AC Armor+2, Poison+4, Weight-20%)
        Warpriest Half Plate (Wpr: AC Armor+2, CON+2, Extra Turning)
        Balduran's Armor (AC Armor+2, CHA+3, Regeneration+1)
    $   Masterwork Half Plate +2 (AC Armor+2, Max AC Dex Bonus 1, Penalty 6)
       Half Plate +3 (AC Armor+3)
        Dwarven Defender Plate (Def: AC Armor+3, STR+2, HP+10)
        Armor of the Divine Champion (Chm: AC Armor+3, Cure Light Wounds 2/day,
          Protection from Alignment 1/day)
    $   Masterwork Half Plate +3 (AC Armor+3, Max AC Dex Bonus 1, Penalty 6)
    #  Half Plate +4 (AC Armor+4)
       Half Plate +5 (AC Armor+5)
    #   Deep Guardian's Plate (AC Armor+5, SR18, Immunity Paralysis)
    #   Thayan Knight Halfplate (AC Armor+8, Ref+5, Intimidate+8, Will-5,
          Diplomacy-5)
      Full Plate (AC 8, Max AC Dex Bonus 1, Penalty 6, Spell Failure 35%)
    $   Adamantine Full Plate (DR 3/-)
    $   Masterwork Adamantine Full Plate (DR 3/-, Penalty 5)
       Full Plate +1 (AC Armor+1)
        Enkidu's Armor (AC Armor+1, Piercing 5/-, Slashing 5/-)
        Elven Ceremonial Armor (AC Armor+1, Spell Focus Conjuration, Enchantment,
          Divination, Evocation)
    #   Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling:
          AC Armor+1, Electrical 10/-, Fire 10/-, Cold 10/-)
    $   Masterwork Full Plate +1 (AC Armor+1, Penalty 5)
       Full Plate +2 (AC Armor+2)
    $   Wyvern Hide Full Plate (AC Armor+2, Poison+4, Weight-20%)
        Blackguard's Plate (Blk: AC Armor+2, Protection from Alignment 2/day,
          Inflict Light Wounds 1/day)
        Laeral's Storm Armor (AC Armor+2, Fire 10/-, Electrical 10/-)
    %   Armor of Gram the Mouse (Pal: AC Armor+2, Magical 5/-)
    $   Masterwork Full Plate +2 (AC Armor+2, Penalty 5)
    $   Grykk's Plate +2 (Lawful Good, Half-Orc, Pal: Slashing 5/-, Penalty 5)
       Full Plate +3 (AC Armor+3)
        Armor of Freedom (AC Armor+3, Freedom)
    @   Mantides' Full Plate (Pal: AC Armor+3, Heal 1/day)
    @   Night's Embrace (AC Armor+3, Darkvision, Cold 15/-)
    $   Masterwork Full Plate +3 (AC Armor+3, Penalty 5)
    #  Full Plate +5 (AC Armor+5)
        Red Dragon Armor (AC Armor+5, Fire 20/-, Weight-20%)
        Greater Storm Armor of the Earth's Children (Dwarf, Gnome, Halfling:
          AC Armor+7, Electrical 15/-, Fire 15/-)
    #   Blessings of Bhalla (AC Armor+7, Immunity Level/Ability Drain,
          Aura versus Alignment 2/day)
    #   Sey'ryu's Scales (AC Armor+8, Electrical+75%, Chain Lightning 3/day,
          Magical 20/-)
    
    (F.11) Shields
      Light Shield (AC Shield 1, Penalty 1, Spell Failure 5%)
    $   Batiri Buckler (AC Shield 0, Weight-50%, Fire+10%, Spell Failure 0%)
        Adamantine Light Shield (DR 1/-)
    $   Light Ironwood Shield (Weight-60%, Spell Failure 0%)
        Shield of Dawn (AC Shield+2 vs Undead, Light 10m White)
        Shield of the Watch (AC Shield+2 vs Human)
    @   Dazzler (Daze unlimited uses)
    @   Medusa Shield (Immunity Poison, Flesh to Stone 5 uses)
       Light Shield +1 (AC Shield+1)
        Dwarven Mirth (AC Shield+1, CHA+2)
    @   Bright Shield (AC Shield+1, Light 15m Yellow)
       Light Shield +2 (AC Shield+2)
    $   Zalantar Light Shield (AC Shield+2, Spell Failure -5%)
        Protector (AC Shield+2)
        Shield of the Wisp Hunter (AC Shield+2, Electrical 10/-)
        Mithral Shield (AC Shield+2, Freedom)
    @   Umber Hulk Hide Heavy Shield (AC Shield+2, Immunity Mind-Affecting Spells)
       Light Shield +3 (AC Shield+3)
        Hearth Shield (AC Shield+3, Fire 15/-)
       Light Shield +4 (AC Shield+4)
        Shield of the Void (AC Shield+4, Immunity L0, L1, L2 spells)
    #  Light Shield +5 (AC Shield+5)
    #   Foxheart Buckler (AC Shield+5, INT+6, Bluff+10)
    #   Shield of the Magi (AC Shield+6, Bonus Brd, Sor, Wiz L4 Spell,
          Minor Globe of Invulnerability 1/day, Greater Magic Weapon 1/day,
          Spell Failure 0%)
    #   Witchblessed (AC Shield+8, Immunity L0, L1, L2, L3 spells)
      Heavy Shield (AC Shield 2, Penalty 2, Spell Failure 15%)
        Darksteel Heavy Shield (Acid 5/-)
    $   Adamantine Heavy Shield (DR 2/-)
    $   Mithral Heavy Shield (Weight-40%, Spell Failure 0%)
    $   Heavy Ironwood Shield (Weight-60%, Spell Failure 10%)
       Heavy Shield +1 (AC Shield+1)
        Laeral's Spell Shield (AC Shield+1, SR16)
    $   Grykk's Heavy Shield (Good, Half-Orc, Pal: AC Shield+1, +2 vs Evil)
    @   Shield of the Maimed God (AC Shield+1)
       Heavy Shield +2 (AC Shield+2)
        Dragon Shield (AC Shield+2, Acid 10/- Cold 10/- Electrical 10/- Fire 10/-)
        Uthgardt Holy Shield (AC Shield+2, STR+2, CHA-2, Taunt+2)
    #  Heavy Shield +3 (AC Shield+3)
        Mirror Shield (AC Shield+3, SR12)
        Shield of the Sun (AC Shield+3, Light 20m Yellow, Searing Light 16 uses)
    $   Shield of the Dragonslayer (AC Shield+3, +5 vs Dragon)
    #  Heavy Shield +4 (AC Shield+4)
        Shield of the Holy (AC Shield+4, Extra Turning)
        Shield of Prator (AC Shield+5, WIS+4, SR14, Electrical 10/-, Sonic 10/-,
          Cold 15/-, Acid 10/-, Fire 10/-)
    #   Dented Platter (AC Shield+5, Slashing-25%, Bludgeoning+10%, Fort+6)
    #   Kepeturi Crest (AC Shield+6, WIS+8, Sunburst 3/day)
    #   Sey'ryu's Scale (AC Shield+6, Immunity Electrical, SR28)
    #   Triune Shield (AC Shield+7, SR16, Immunity Disease, Spell Failure 25%)
      Tower Shield (AC Shield 4, Penalty 10, Spell Failure 50%, Atk-2)
    $   Adamantine Tower Shield (DR 3/-)
    $   Mithral Tower Shield (Weight-40%, Spell Failure 30%)
       Tower Shield +1 (AC Shield+1)
        Goblin Shield of Nulbish +1 (AC Shield+1, +3 vs Goblinoid, Darkvision)
        Greater Shield of Dawn +1 (AC Shield+1, +5 vs Undead, Light 15m White)
       Tower Shield +2 (AC Shield+2)
        Greater Shield of the Watch (AC Armor+2, +5 vs Human)
        Imaskari Shield (AC Shield+2, SR12)
    #   Shield of Darksteel Tower (AC Shield+2, +4 vs Good)
    #  Tower Shield +3 (AC Shield+3)
    #  Tower Shield +4 (AC Shield+4)
        Forgotten Shield (AC Shield+4, Immunity Slashing 25%, Will+2)
    #   Blightguard (AC Shield+4, +8 vs Plant, STR+6)
    #  Tower Shield +5 (AC Shield+5)
        Hastsezini's Shield (Lawful: AC Shield +5)
    #   Brown Dragon Shield (AC Shield+5, Acid+75%, Disintegrate 1/day)
    #   Mage Protector (AC Shield+5, STR+6, INT-4, Mind-Affecting Spells+4)
    
    (F.12) Helmets
      Leather Helm
      Scale Helm
      Chain Helm
      Horse Hair Helmet (Concentration+1)
      Paladin Helmet (Concentration+1)
      Pot Helmet (Concentration+1)
      Spike Helmet (Concentration+1)
      Stag Helmet (Concentration+1)
      Winged Helmet (Concentration+1)
      Mage's Skullcap (Concentration+2)
      Wizard's Hat (Concentration+2)
      Swashbuckler's Hat (Diplomacy+2)
      Noble's Cap (CHA+1)
    @ Silk Chapeau (CHA+1)
      Headband of Intellect +2 (INT+2)
      Headband of Intellect +4 (INT+4)
    $ Headband of Intellect +6 (INT+6)
      Caretaker's Veil (DEX-4, AC Armor-2, True Seeing)
      The Regal (Acid 10/-, Fire 10/-, Search-5, Spot-5)
    # Chromatic Crown (Acid 15/-, Cold 15/-, Electrical 15/-, Fire 15/-, Poison+5)
    $ Jungle Headdress (Survival+3)
    $ Headband of the Binder (Lore+4, Spellcraft+4)
      Moonstone Mask (Listen+5, Search+5, Spot+5, Darkvision, Concentration+1)
      Watchman's Helm (Listen+8, Search+8, Spot+8, Light 10m Blue)
      Thayvian Circlet (INT+2, Concentration+1, Universal+1)
      Mask of Persuasion (CHA+1, Concentration+1, Diplomacy+3, Light 10m Yellow)
    # Greater Mask of Persuasion (CHA+2, Concentration+1, Diplomacy+5,
        Light 10m Yellow)
      Finch's Fine Chapeau (Bluff+4, Diplomacy+4, Perform+2, Slight of Hand+2)
      Mask of the Skull (Finger of Death 1/day)
      Minor Circlet of Blasting (Searing Light 1/day)
      Mask of Death (Finger of Death, Vampiric Touch, Death Armor 1/day)
      Helm of Brilliance (Fire 20/-, Light 10m Blue, Fireball, Greater Fireburst,
        Prismatic Spray, Wall of Fire)
      Helm of Darkness (Darkvision, Cold 20/-, Immunity Fear, Immunity Darkness,
        Immunity Death Magic, Darkness 50 uses)
    # Deathless Diadem (Immunity Death Magic, Negative Energy+75%,
        Positive Energy-25%)
    # Golden Circlet (SR10, Immunity Mind-Affecting Spells, Concentration+1,
        Will+1)
      Shukenja Helm (Sor: Concentration+1, Bonus Sor L1, L1, L2, L3 Spell)
      Lichskull (Sor, Wiz, Pma, Rdd: CHA-2, SR18, Concentration+12, Spellcraft+12)
    $ Finch's Comfortable Cap (Half-Elf Brd: HP+10, Improved Evasion)
    & Anagry's Mindmaze (Wiz: INT+2, Immunity Mind-Affecting Spells)
    & Scattertrail Helmet (Drd: Entangle 3/day, Summon Creature IV 1/day)
    & The Watchful Mind of Pim (Ftr: Search+4, Spot+4, Invisibility Purge 1/day)
    & Helm of Gram the Mouse (Pal: DR 2/-, Piercing 5/-)
    % Head of the Lame Kobold (War: CHA+2, INT-2, Fear 3/day)
    # Finch's Finest Hat (DEX+2, CHA+2, Bluff+8, Diplomacy+8, Slight of Hand+8,
        Perform+8)
    # Tragedian (Diplomacy+8, Intimidate+10, Taunt+10, Crushing Despair 5/day)
    # Adamantine Helm (AC Deflection +2, Concentration +1)
    # Ice Troll Helmet (AC Deflection+2, HP+15, Bludgeoning 10/-, Will+3, Ref-3)
    # Snow Tiger Helm (AC Deflection+2, CON+6, Immunity Fear)
    # Efrem's Stag Helm (AC Deflection+4, CON+4, Freedom, Divine 10/-, Weight-50%)
    # Mask of the Betrayer (Immunity Death Magic, Immunity Level/Ability Drain)
    # Lesser Eyes of the Coven (INT+4, WIS+4, CHA+4, Phatasmal Killer 1/day,
        Deep Slumber 1/day)
    # Eyes of the Coven (INT+9, WIS+9, CHA+9, Premonition 1/day, Weird 1/day,
        True Seeing 1/day)
    $ Belueth's Mask (Evil, Planetouched, Gld: Freedom)
    $ The Imarskarcana (SR26, Lore+10, Gate, Legend Lore, True Seeing 1/day)
    $ Eyepatch of the Great Sea Corsair (Spot+5, See Invisibility 1/day)
    @ Helm of the Horselords (Immunity Fear, Intimidate+5, Concentration+1)
    @ Orbakh's Domino Mask (Light 5m Purple)
    @ Domino Mask (HP+10, Concentration-2, Ghostly Visage 2/day, Will DC15 Evil+2)
    @ Domino Mask (HP+10, Concentration-4, Ghostly Visage 2/day, Fear 1/day,
        Immunity Mind-Affecting Spells, DC15 vs Will or Evil+2)
    @ Domino Mask (HP+10, Concentration-6, Ghostly Visage 2/day, Fear 1/day,
        Immunity Mind-Affecting Spells, True Seeing, DC15 vs Will or Evil+2)
    @ Domino Mask (HP+10, Concentration-8, Ghostly Visage 2/day, Fear 1/day,
        Immunity Mind-Affecting Spells, True Seeing, Immunity Death Magic,
        DC15 vs Will or Evil+2)
    
    (F.13) Bracers
      Bracers of Armor +1 (AC Armor+1)
      Bracers of Armor +2 (AC Armor+2)
      Bracers of Armor +3 (AC Armor+3)
      Bracers of Armor +4 (AC Armor+4)
      Bracers of Armor +5 (AC Armor+5)
    # Bracers of Armor +6 (AC Armor+6)
    # Bracers of Armor +7 (AC Armor+7)
    # Bracers of Armor +8 (AC Armor+8)
    @ Mintassan's Miraculous Bracers (AC Armor+3, HP+5)
      Bracers of the Blinding Strike (AC Armor+4, Haste 4/day)
    & Shackles of Asenath (Sor: AC Armor+4, STR+2)
    # Gnarlthorn's Sacrifice (AC Armor+4 Immunity Level/Ability Drain, Heal 1/day)
    # Bracers of Artifice (AC Armor+6, Magical 5/-, Bonus Sor, Wiz L8 Spell)
      Bracers of Dexterity +1 (DEX+1)
      Bracers of Dexterity +2 (DEX+2)
      Bracers of Dexterity +4 (DEX+4)
    # Bracers of Dexterity +6 (DEX+6)
      Bracers of Archery (DEX+1, Point Blank Shot)
    @ Bracers of Bruising (STR+3, Intimidate+3)
    # Imaskari Bracers of Immortality (CON+8, Regeneration+2)
    # Simbulmyn Bracers (Human, Elf, Half-Elf: AC Armor+2, Improved Initiative,
        Iron Will, Toughness, Negative Energy 5/-)
    # Red Guard (Magical+25%, Immunity Level/Ability Drain,
        Greater Dispelling 3/day)
    # Bracers of the Inner Planes (Darkvision, Acid-20%, Cold-20%, Electrical-20%,
        Fire-20%, Negative Energy-20%, Positive Energy-20%)
    
    (F.14) Gauntlets and Gloves
      Gloves of the Yellow Rose +1 (Mnk: Atk+1, Electrical+1)
      Gloves of the Yellow Rose +2 (Mnk: Atk+2, Electrical+1)
      Gloves of the Yellow Rose +3 (Mnk: Atk+3, Electrical+1)
      Gloves of the Yellow Rose +4 (Mnk: Atk+4, Electrical+1)
      Gloves of the Yellow Rose +5 (Mnk: Atk+5, Electrical+1)
    $ Gloves of the Hin Fist +1 (Mnk: Atk+1, Sonic+1)
      Gloves of the Hin Fist +2 (Mnk: Atk+2, Sonic+2)
      Gloves of the Hin Fist +3 (Mnk: Atk+3, Sonic+2)
      Gloves of the Hin Fist +4 (Mnk: Atk+4, Sonic+1d4)
      Gloves of the Hin Fist +5 (Mnk: Atk+5, Sonic+1d6)
      Gloves of the Long Death +1 (Mnk: Atk+1, Cold+1)
      Gloves of the Long Death +2 (Mnk: Atk+2, Cold+2)
      Gloves of the Long Death +3 (Mnk: Atk+3, Cold+2)
      Gloves of the Long Death +4 (Mnk: Atk+4, Cold+1d4)
      Gloves of the Long Death +5 (Mnk: Atk+5, Cold+1d6)
    $ Lesser Weighted Hands (Mnk: Atk+1, Dmg+1)
    @ Claws of the Jade Panther (Mnk: Slashing+1d6)
      Gauntlets of Ironfist (Atk+1, STR+3, Giant+1d8, Bludgeoning+1d4)
    $ Thundering Handwraps +2 (Atk+2, Dmg+2, Sonic+1d6)
      Flaming Gloves +2 (Mnk: Atk+2, Fire+2, Fireburst 2/day)
    $ Ribsmasher's Grips (Human, Mnk: Atk+3, Dmg+3, Bludgeoning+1d4, Diplomacy-7)
      Fists of Balance (Mnk: Atk+5, Cold+1d6, Fire+1d6, Cold 15/-, Fire 15/-,
        Flame Arrow 1/day, Ice Storm 1/day)
    # Sacred Hands (Atk+5, Magical+1d8, Weapon Specialization Unarmed,
        Greater Weapon Focus Unarmed, Mass Heal 12 uses)
      Great Wyrm Gauntlets (Atk+6, DEX-4, Fire+2d6)
    # Gauntlets of Crushing	(Mnk: Atk+6, Bludgeoning+1d10, Construct+1d10)
    # Cat Queen's Claws (Atk+8, Magical+1d12, DEX+6, Mind-Affecting Spells-4,
        Mass Charm 3/day)
    $ Fists of Bane (Evil: Inflict Moderate Wounds L3)
      Lesser Gauntlets of Ogre Power (STR+1)
      Gauntlets of Ogre Power (STR+2)
    $ Gauntlets of Strength +4 (STR+4)
    $ Gloves of Dexterity +4 (DEX+4)
      Gauntlet of Fury (AC Deflection+2, Isaac's Greater Missile Storm 1/day,
        Magic Missile 1/day)
    $ Gardener's Gloves (Regeneration+1, Acid 5/-, Poison+3)
      Gloves of Concentration (Concentration+3)
      Greater Gloves of Concentration (Concentration+6)
      Gloves of the Balanced Hands (Parry+2)
      Gloves of Swordplay (Parry+3)
    $ Gloves of Appraisal (Appraise+3)
      Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+3)
      Greater Gloves of Spellcraft (Clr, Drd, Sor, Wiz: Spellcraft+6)
      Gloves of the Minstrel (Brd: Perform +3)
      Greater Gloves of the Minstrel (Brd: Perform +6)
      Wondrous Gloves (Brd: WIS-1, Bonus Brd L0, L1, L2, L3 Spell)
      Elder Oak Gloves (Drd: WIS+2, Bonus Drd L1, L2, L3 Spell)
      Gloves of the Artificer (Craft Alchemy+3, Armor+3, Trap+3, Weapon+3)
      Greater Gloves of the Artificer (Craft Alchemy+6, Armor+6, Trap+6, Weapon+6)
    # Grips of Gond (Craft Alchemy+12, Armor+12, Trap+12, Weapon+12)
    & Favor of Ilum Lura (DEX+4)
    & The Industrious Hands of Pim (Ftr: DEX+2, Haste 1/day)
    & Ysridain's Touch (Brd: AC Deflection+3, Diplomacy+3, Bluff-3)
    @ Healing Hands (Heal+2, Cure Light Wounds 1/day)
    % A Mad Gent's Gloves (Clr: Cure Moderate Wounds 3/day)
    % Grainstone Gloves (Mnk: Daze L2)
    # Thicketfavors (Drd, Rgr, Sps: WIS+6, Bonus Rgr L4, Drd L9, Sps L9 spell,
        Regeneration+3, Universal+2)
    
    (F.15) Belts and Girdles
      Belt of Agility +1 (DEX+1, Freedom)
      Belt of Agility +2 (DEX+2, Freedom)
      Belt of Agility +3 (DEX+3, Freedom)
      Belt of Agility +4 (DEX+4, Freedom)
    # Belt of Agility +6 (DEX+6, Freedom)
    $ Belt of Agility +2 (DEX+2)
    $ Belt of Agility +4 (DEX+4)
    $ Belt of Strength +2 (STR+2)
    $ Belt of Strength +4 (STR+4)
    $ Belt of Strength +4 (STR+6)
      Belt of Hill Giant Strength (STR+3)
      Belt of Frost Giant Strength (STR+4)
      Belt of Stone Giant Strength (STR+6)
    # Belt of Cloud Giant Strength (STR+8)
    # Belt of Storm Giant Strength (STR+10)
      Mystran Belt of Priestly Might (Good: STR+4, AC Deflection+2)
      Kossuth's Belt of Priestly Might and Warding (Neutral: STR+4,
        AC Deflection+2, Magic Circle Against Alignment 1/day)
    @ Shar's Belt of Priestly Might (Evil: STR+2, AC Deflection+1)
      Shar's Belt of Priestly Might and Warding (Evil: STR+4, AC Deflection+2,
        Magic Circle Against Alignment 1/day)
    $ Ribsmasher's Harness (Human Mnk: STR+4, HP+10)
    $ Mage's Belt (Spellcraft +4)
    $ Craftsman's Belt Pouch (Craft Alchemy+2, Armor+2, Trap+2, Weapon+2)
      Archer's Belt (Piercing 5/-)
      Brawler's Belt (Bludgeoning 5/-)
      Swordsman's Belt (Slashing 5/-)
      Greater Archer's Belt (Piercing 20/-)
    $ Sash of Shimmering (SR12)
      Ceremonial Uthgardt Belt (Immunity Death Magic, Immunity Disease, Fort+5)
      Lesser Belt of Guiding Light (Immunity Fear, Lore+2, Light 15m Purple)
      Belt of Guiding Light (Immunity Death Magic, Light 10m Blue)
      Encircling Scale (Darkvision, Immunity Poison, Poison 16 uses)
    $ Lathar's Last Belt (Immunity Finger of Death, Immunity Power Word Kill)
      Monk's Belt (Mnk: Improved Critical Unarmed, Weapon Specialization Unarmed,
        Haste 1/day)
      Girdle of Holy Might (Clr: Bonus Clr L5, L6, L7 Spell)
      Belt of Ironfist (CON+3, DR 5/Mithral, Universal+1)
    & Graena's Triumph (Bbn: STR+2, CON+2)
    & Grainstone Belt (Mnk: STR+2, Bludgeoning 5/-, Piercing 5/-, Slashing 5/-)
    # Faraneyth's Redemption (AC Deflection+4, Regeneration+8, Will+4)
    # Belt of Raumathar (Spell Penetration, Spell Focus Evocation, Sunburst 1/day,
        Magic Missile 1/day, Prismatic Spray 1/day, Greater Fireburst 1/day)
    # Relli's Belt of Mischief (AC Deflection+1 vs Lawful, Power Word Blind 1/day,
        Confusion 1/day, Feeblemind 1/day, Greater Spell Breach 1/day)
    # Belt of the Avowed (DEX+6, WIS+7, CHA-4, Improved Critical Unarmed Strike,
        Legend Lore 1/day)
    # Construct Girdle (STR+12, DEX-6, Immunity Paralysis, Immunity Sneak Attack,
        Bludgeoning-50%)
    
    (F.16) Boots
      Boots of Reflexes +1 (Ref+1)
      Boots of Reflexes +2 (Ref+2)
      Boots of Reflexes +3 (Ref+3)
      Boots of Reflexes +4 (Ref+4)
      Boots of Striding +1 (CON+1)
      Boots of Striding +2 (CON+2)
      Boots of Striding +3 (CON+3)
      Boots of Striding +4 (CON+4)
    # Boots of Striding +6 (CON+6)
      Boots of Hardiness +1 (AC Dodge+1, CON+1)
      Boots of Hardiness +2 (AC Dodge+2, CON+2)
      Boots of Hardiness +3 (AC Dodge+3, CON+3)
    # Longstrider's Steps (CON+3, Freedom, Improved Evasion, Mass Haste 1/day)
      Boots of the Sun Soul +1 (Mnk: AC Dodge+1)
      Boots of the Sun Soul +2 (Mnk: AC Dodge+2)
      Boots of the Sun Soul +3 (Mnk: AC Dodge+3)
      Boots of the Sun Soul +4 (Mnk: AC Dodge+4, DEX+2)
      Boots of the Sun Soul +5 (Mnk: AC Dodge+5, DEX+3)
    # Dragon Slippers (DEX+2, SR10, Immunity Fear, Immunity Knockdown)
    # Forest Walkers (DEX+6, Bludgeoning 10/-, Freedom of Movement 3/day)
    # Kitten Slippers (DEX+6, Move Silently+16, Freedom, Power Word Petrify 1/day,
        Haste 4/day)
      Gargoyle Boots (AC Dodge+2, Fort+3, Stoneskin 10 uses)
      Boots of Elvenkind (Move Silently +5)
      Lesser Boots of Tumbling (Tumble+4)
      Boots of Tumbling (Tumble+8)
      Greater Boots of Tumbling (Tumble+12)
      Boots of the Shifting Sands (DEX-1, Haste 4/day, Earthquake 1/day)
    & Grainstone Boots (Mnk: DEX+2, Haste 1/day)
    & A Mad Gent's Boots (Remove Blindness/Deafness 3/day)
    % Balhoderie's Eelskin Boots (Rog: Haste 4/day)
    % The Sturdy Feet of Pim (Ftr: HP+15, Immunity Knockdown)
    % Scattertrail Boots (Drd: Move Silently+2, Freedom of Movement 1/day)
    $ Boots of the Mountain King (Freedom, Stoneskin 1/day)
    @ Jimkal's Boots (Dash, Poison-1)
    @ Jack's Folly (Enlarge Person 1/day)
    
    (F.17) Cloaks
      Cloak of Resistance +1 (Universal+1)
      Cloak of Resistance +2 (Universal+2)
      Cloak of Resistance +3 (Universal+3)
    # Cloak of Resistance +4 (Universal+4)
    # Cloak of Resistance +5 (Universal+5)
      Cloak of Protection +1 (AC Deflection+1)
      Cloak of Protection +2 (AC Deflection+2)
    $ Cloak of Protection +3 (AC Deflection+3)
    # Cloak of Protection +4 (AC Deflection+4)
    # Cloak of Protection +5 (AC Deflection+5)
      Cloak of Fortification +1 (AC Deflection+1, Universal+1)
      Cloak of Fortification +2 (AC Deflection+2, Universal+2)
      Cloak of Fortification +3 (AC Deflection+3, Universal+3)
    # Cloak of Fortification +5 (AC Deflection+5, Universal+5)
      Skin of the Manticore (Drd, Rgr: AC Deflection+1, Fort+2, Quillfire 2/day)
      Cloak of the High Forest (Drd: AC Deflection+2, Fort+1)
    @ Mane of the Lion God (AC Deflection+3 vs Chaotic, Immunity Fear)
    @ Cloak of Mysteries (AC Deflection+3, Bluff+3, Spell Focus Illusion)
    $ Cloak of Protection vs Good (AC Deflection+2 vs Good)
      Greater Cloak of Protection vs Good (AC Deflection+5 vs Good)
      Cloak of Protection vs Evil (AC Deflection+2 vs Evil)
      Greater Cloak of Protection vs Evil (AC Deflection+5 vs Evil)
      Cloak of Protection vs Law (AC Deflection+2 vs Lawful)
      Greater Cloak of Protection vs Law (AC Deflection+5 vs Lawful)
      Cloak of Protection vs Chaos (AC Deflection+2 vs Chaos)
      Greater Cloak of Protection vs Chaos (AC Deflection+5 vs Chaos)
      Cloak of the Bat (AC Deflection+2, Hide+10, Darkvision, Immunity Darkness)
      Neverwinter Knight's Cloak (AC Deflection+3, CHA+1, HP+9, Regeneration+1,
        Diplomacy+2, Freedom, Light 5m Blue)
    # Durthan Cloak (AC Deflection+3, Acid-25%, Electrical-25%, Sonic-25%,
        Fire-25%, Bonus Brd, Clr, Drd, Fav, Sor, Sps, Wiz L3, L5 Spell, Cold+25%)
    # Planar Hunter's Cloak (AC Deflection+6 vs Magical Beast and Outsider,
        Immunity Knockdown, Search+10)
      Harvest Cloak (CHA+1)
      Nymph Cloak +1 (CHA+1)
      Nymph Cloak +2 (CHA+2)
      Nymph Cloak +3 (CHA+3)
      Nymph Cloak +4 (CHA+4)
    $ Cloak of Charisma +6 (CHA+6)
    # Forestqueen's Blessing (CHA+4, Universal+4, Disease+10, Barkskin 5/day)
    @ Mantle of Kossuth (Fire 10/-)
      Cape of the Fire Bath (Universal+2, Fire 10/-)
      Cape of Winter (Universal+2, Cold 10/-)
      City Watch Cloak (Diplomacy+1, Intimidate+1)
      Cloak of Etherealness (Ethereal Jaunt 1/day)
    @ Displacer Beast Hide (Displacement 1/day)
      Cloak of Displacement (Displacement 3/day)
      Cloak of Elvenkind (Hide +5)
    @ Shar's Embrace (Darkness 3/day, Darkvision)
      Kistrel's Cloak (SR10, Darkvision, Freedom)
    @ Antimagic Cloak (SR12, Minor Globe of Invulnerabiity 1/day)
      Greater Mantle of Spell Resistance (SR20)
      Cloak of Arachnida (Immunity Web, Poison+2, Web 1/day)
      Cloak of Blackflame (Immunity Level/Ability Drain)
    # Finch's Comforting Cloak (HP+15, Immunity Fear, Acid 10/-, Fire 10/-)
    # Shroud of the Elder Doom (Immunity Death Magic, Finger of Death 2/day)
    & A Mad Gent's Cloak (Clr: CHA+2, AC Deflection+2)
    & Mantle of Gram the Mouse (Pal: WIS+2, CHA+2)
    & Balhodrie's Constant Health (Rog: Cold 5/-, Fire 5/-)
    @ Ebon Cape (Improved Evasion, Reflex+3)
    
    (F.18) Amulets, Necklaces, Pendants, Periapts, Scarabs and Talismans
      Glittering Necklace (Light 15m White)
      Amulet of Natural Armor +1 (AC Natural+1)
      Amulet of Natural Armor +2 (AC Natural+2)
      Amulet of Natural Armor +3 (AC Natural+3)
      Amulet of Natural Armor +4 (AC Natural+4)
    # Amulet of Natural Armor +5 (AC Natural+5)
      The Ancient Sermon (Clr: AC Natural+3, Bonus Clr L1, L2, L3 Spell)
    # Eldritch Charm (War: AC Natural+4, Fire-30%)
    # Hilaiyreen (AC Natural+4, HP+20, Universal+2, Heal 1/day)
    # The Likely Amulet (AC Natural+5, CON+6, WIS+6)
    # Amulet of Protected Dalliances (AC Natural+5 vs Fey, CHA+3,
        Immunity Mind-Affecting Spells)
      Amulet of Will +1 (Will+1)
      Amulet of Will +2 (Will+2)
      Amulet of Will +3 (Will+3)
      Amulet of Will +4 (Will+4)
      Amulet of Will +6 (Will+6)
    # Amulet of Will +8 (Will+8)
      Leldon's Lucky Coin (Ref+3)
      Periapt of Wisdom +1 (WIS+1)
      Periapt of Wisdom +2 (WIS+2)
    # Periapt of Wisdom +3 (WIS+3)
      Periapt of Wisdom +4 (WIS+4)
      Periapt of Wisdom +5 (WIS+5)
      Periapt of Wisdom +6 (WIS+6)
    @ Maernos Family Crest (CHA+2)
      Amulet of Vitality +2 (CON+2)
    # Amulet of Vitality +4 (CON+4)
    $ Amulet of Health +2 (CON+2)
    $ Amulet of Health +4 (CON+4)
    $ Amulet of Health +6 (CON+6)
    $ Unwilling Pendant (CON+2, Cold-10%, Mind-Affecting Spells-2)
      Talisman of Pure Good (Good: SR12, WIS+3, CHA+3)
      Talisman of Pure Evil (Evil: SR12, WIS+3, CHA+3)
      Scarab of Protection +1 (Universal+1)
      Scarab of Protection +2 (Universal+2)
      Scarab of Protection +3 (Universal+3)
      Scarab of Protection +4 (Universal+4)
    # Scarab of Protection +5 (Universal+5)
    $ Snaketongue Amulet (Poison+1)
    $ Sailor's Shelter (Fear+3)
    $ Singing Pendant (Regeneration+1 for 10 rounds 3/day)
      Amulet of Electrical Resistance (Electrical 20/-)
      Arvoreen's Amulet of Aid (Aid 6 uses)
      Amulet of Truth (True Seeing)
      Lesser Amulet of Health (Immunity Disease, Poison)
      Amulet of Health (Immunity Disease, Poison, Level/Ability Drain)
      Greater Amulet of Health (Immunity Level/Ability Drain, Disease, Poison,
        Regeneration+1)
    # Amulet of Pure Love (Immunity Level/Ability Drain, Immunity Fear,
        Regeneration+2, Greater Restoration 1/day)
      Scarab of Greater Protection (SR20, Immunity Death, Immunity Energy Drain)
      Medallion of Thought (Immunity Mind-Affecting Spells, Bluff+5, Diplomacy+5)
      Amulet of the Doomguide (Lawful: Immunity Death Magic)
    $ Holdfast (Immunity Hold Person, Hold Monster 1/day, Hold Person 2/day)
      Amulet of the Harpers (Hrp Non-evil: Mind-Affecting Spells+5,
        Electrical 5/-, Immunity Magic Missile)
      Amulet of Undead Turning (Clr, Pal Non-evil: Extra Turning, Light 20m White)
      Necklace of Fireballs (Fireball)
      Greater Necklace of Fireballs (Fireball, Flamestrike)
      Necklace of Prayer Beads (Clr, Drd, Pal, Rgr: Bless, Cure Serious Wounds,
        Remove Disease, Remove Blindness/Deafness)
      Amulet of the Master (SR16, Diplomacy +6, Disable Device+6, Open Lock+6,
        Search+6, Lore+6)
      Luckstone (Universal+1, Appraise+1, Concentration+1, Craft Trap+1, Listen+1,
        Diplomacy+1, Disable Device+1, Heal+1, Hide+1, Move Silently+1, Perform+1,
        Lore+1, Open Lock+1, Parry+1, Set Trap+1, Sleight of Hand+1, Spellcraft+1,
        Spot+1, Taunt+1, Tumble+1, Use Magic Device+1)
    & Anagrys' Shackle Breaker (Wiz: Greater Dispelling 3/day)
    & Foot of the Lame Kobold (War: Magic Missile 5/day)
    % Ysridain's Soul (Brd: HP+15, Perform+4, Concentration+2)
    % Anagrys' Slave-Collar (Wiz: Bonus Wiz L1, L2, L3 Spell)
    # Amulet of Divine Radiance (Clr, Pal: CHA+6, Extra Turning, Light 20m White)
    # Amulet of Unyielding Will (Immunity Charm Person, Immunity Dominate Person)
    # Periapt of the Lost Witch (SR30, Immunity Critical Hits, Avasculate 1/day,
        Bestow Curse unlimited uses)
    @ Amulet of the Wolf (Summon Creature III 3 uses)
    @ Lathander's Favor (Bless 1/day)
    @ Ebon Circle (Invisibility 1/day, See Invisibility 1/day)
    @ The Grinning Skull (Darkvision, +1 vs Negative Energy, +1 vs Cold)
    @ Fire Knife Medallion (Rog, Asn: Craft Trap+4, Set Trap+4, Flare unlimited)
    
    (F.19) Rings
      Copper Ring
      Silver Ring
      Ring of Crimson (Light 15m Red)
    @ Ring of Jade (Light 15m Green)
      Ring of Resistance +1 (Universal+1, Light 15m Orange)
      Ring of Resistance +2 (Universal+2, Light 15m Orange)
      Ring of Resistance +3 (Universal+3, Light 15m Orange)
      Ring of Protection +1 (AC Deflection+1)
      Ring of Protection +2 (AC Deflection+2)
      Ring of Protection +3 (AC Deflection+3)
    # Ring of Protection +4 (AC Deflection+4)
    # Ring of Protection +5 (AC Deflection+5)
    $ Sa'Sani's Signet (AC Deflection+1, HP+5)
      Ring of Force Shield (Bbn Brd Clr Drd Ftr Pal Rgr Hrp: AC Deflection+2)
      Commander's Ring (AC Deflection+2, Universal+2, Light 15m Yellow,
        Knock 1/day)
      Ring of Caitlyn (AC Deflection+2, AC Deflection+1 vs Undead)
    # Imaedril's Respite (AC Deflection+5 vs Shapechanger, Immunity Transmutation)
    # Ring of the Uthraki (AC Deflection+5 vs Shapechanger, Shapechange 1/day,
        Eagle's Splendor 1/day, Freedom)
      Ring of Fortitude +1 (Fort+1)
      Ring of Fortitude +2 (Fort+2)
    $ Ring of Fortitude +3 (Fort+3)
      Ring of Fortitude +4 (Fort+4)
      Ring of Fortitude +5 (Fort+5)
    # Ring of Fortitude +6 (Fort+6)
      Ring of Clear Thought +1 (INT+1)
      Ring of Clear Thought +2 (INT+2)
      Ring of Clear Thought +3 (INT+3)
    # Ring of Clear Thought +5 (INT+5)
    # Ring of Clear Thought +6 (INT+6)
    $ Chir's Ring (Chaotic, Gnome, Wiz: INT+1, Bonus Wiz L2 Spell)
      Nasher's Ring of Strength (STR+3)
      Ring of Elemental Resistance (Acid, Cold, Electrical, Fire 15/-)
    $ Ring of Minor Acid Resistance (Acid 10/-)
    $ Ring of Major Acid Resistance (Acid 20/-)
      Ring of Major Acid Resistance (Acid 30/-)
    $ Ring of Greater Acid Resistance (Acid 30/-)
    $ Ring of Minor Cold Resistance (Cold 10/-)
    $ Ring of Major Cold Resistance (Cold 20/-)
    # Ring of Major Cold Resistance (Cold 30/-)
    $ Ring of Greater Cold Resistance (Cold 30/-)
    $ Ring of Minor Electrical Resistance (Electrical 10/-)
    $ Ring of Major Electrical Resistance (Electrical 20/-)
    $ Ring of Greater Electrical Resistance (Electrical 30/-)
    $ Ring of Minor Fire Resistance (Fire 10/-)
    $ Ring of Major Fire Resistance (Fire 20/-)
      Ring of Major Fire Resistance (Fire 30/-)
    $ Ring of Greater Fire Resistance (Fire 30/-)
    $ Ring of Minor Sonic Resistance (Sonic 10/-)
    $ Ring of Major Sonic Resistance (Sonic 20/-)
    # Ring of Major Sonic Resistance (Sonic 30/-)
    $ Ring of Greater Sonic Resistance (Sonic 30/-)
    $ Ironskin Ring (Piercing 5/-, Slashing 5/-)
      Lesser Ring of Power (Cold, Electrical, Fire 5/-, Regeneration+1)
      Ring of Power (Cold, Electrical, Fire 15/-, Regeneration+1, Freedom)
    # Bone Dancer's Ring (Immunity Death Magic, Immunity Level/Ability Drain,
        Piercing 10/-, Slashing 10/-)
      Ring of Disease Immunity (Immunity Disease)
      Purple Dragon Ring (Immunity Poison, Light unlimited uses)
      Bone Ring (Immunity Level/Ability Drain)
      Ring of Freedom of Movement (Freedom)
      Ring of Improved Evasion (Improved Evasion)
      Ring of Might (Weapon Specialization Unarmed, Improved Critical Unarmed)
      Ring of Nine Lives (Heal 9 uses)
      Ring of the Ram (Knockdown, Knock 50 uses)
      Ring of Insight (Lore+5)
      Ring of Scholars (Lore+5, Light 15m White)
    $ Ring of Scholars (Lore+10)
      Ring of Hiding (Hide+6)
      Ring of Spell Battle (Spellcraft+10, Dispel Magic 1/day)
      Ring of Invisibility (Invisibility 3/day)
      Ring of Regeneration (Regeneration+4)
      Ring of Divine Power 1 (Bonus Clr, Drd, Fav, Sps L1 Spell)
      Ring of Divine Power 2 (Bonus Clr, Drd, Fav, Sps L2 Spell)
      Ring of Divine Power 3 (Bonus Clr, Drd, Fav, Sps L3 Spell)
      Ring of Divine Power 4 (Bonus Clr, Drd, Fav, Sps L4 Spell)
      Ring of Divine Power 5 (Bonus Clr, Drd, Fav, Sps L5 Spell)
    # Ring of Holiness (Clr: Bonus Clr L0, L1, L2, L3, L4 Spell)
      Ring of Wizardry 1 (Bonus Brd, Sor, Wiz L1 Spell)
    # Ring of Wizardry 2 (Bonus Brd, Sor, Wiz L1 Spell)
      Ring of Wizardry 3 (Bonus Brd, Sor, Wiz L3 Spell)
      Ring of Wizardry 4 (Bonus Brd, Sor, Wiz L4 Spell)
      Ring of Wizardry 5 (Bonus Brd, Sor, Wiz L5 Spell)
      The Wanderer's Ring (Bonus Wiz L1, L2, L3, L4 Spell, Light 20m Blue)
      The Nomad's Ring (Bonus Sor L1, L2, L3, L4 Spell, Light 20m Blue)
      Ring of Sorcerous Power (Sor: CHA+2, SR10, Bonus Sor L3, L5 Spell)
    & Finger of the Lame Kobold (War: Regeneration+3)
    & Heirloom of Asenath (Sor: CHA+2, Concentration+4)
    % Graena's Bond (Bbn: Inflict Serious Wounds 3/day)
    % Heart of Ilum Lura (Rgr: Universal+2)
    # Stoneeater's Ring (Stone to Flesh 1/day)
    # Ring of Magic Defenses (SR14, Spellcraft+2, Dispel Magic 1/day)
    # Ring of Seething Hatred (SR20, Haste 3/day, Rage 3/day)
    # Mourningring (Universal+6, Create Greater Undead 1/day Healing Circle 2/day)
    # Ring of the Frozen Falls (Cold-25%, Hypothermia 3/day, Polar Ray 1/day)
    # Ring of Leeched Abjuration (STR-3, DEX-3, CON-3, Immunity L0, L1, L2 Spells,
        SR24, Immunity Evocation, Spell Mantle, Globe of Invulnerability 1/day)
    # Lyonsbane Ring (Death+15, Resurrection 3/day)
    # Nentyarch's Band (WIS+6, Augment Summoning, Bonus Drd, Sps L7 Spell,
        Banishment 1/day)
    # Ring of the Untherite Generals (CHA+4, Expert Tactician, Battletide 1/day,
        War Cry 1/day, Cure Moderate Wounds 1/day)
    # Heart of Rashemen (Haste, Freedom, Improved Evasion, Regeneration +5,
        Light 5m White)
    $ Ring of the Wood Elves (SR16)
    $ Empty Ring of Djinni Summoning (Dismissal 1/day)
    $ Ring of Djinni Summoning (Summon Djinni 1/day)
    $ Eye of the Spider Queen (Evil: Poison+1, Web 1/day)
    $ Volo's Rejuvenating Ring (HP+25, Cure Critical Wounds 1/day)
    @ Larloch's Soul Stealer (Circle of Death, Finger of Death 10 uses)
    @ Ring of Merchant Rule (CHA+2, Appraise+4, Light 15m White)
    @ Beholder Ring (Sleep) (Spot+3, Sleep 1/day)
    @ Beholder Ring (Slow) (Spot+3, Slow 1/day)
    @ Ring of the Shattered Vow (Chaotic: Freedom, Haste 1/day, Mind Affecting-2)
    @ Malchor's Punch (Knockdown)
    
    (F.20) Scrolls Innate Level 0
      1 to 9 is the class casting level   @ - Added in an update
                                            Brd Clr Drd Pal Rgr Sor
                                                Fav Sps         Wiz
      Acid Splash (C)                        -   -   -   -   -   0
      Cure Minor Wounds (C)                  0   0   0   -   -   -
      Daze (E)                               0   -   -   -   -   0
      Flare (V)                              0   -   0   -   -   0
      Inflict Minor Wounds (N)               -   0   -   -   -   -
      Light (V)                              0   0   0   -   -   0
      Ray of Frost (C)                       -   -   -   -   -   0
      Resistance (A)                         0   0   0   1   -   0
    # Touch of Fatigue (N)                   -   -   -   -   -   0
      Virtue (T)                             -   0   0   1   -   -
    
    (F.21) Scrolls Innate Level 1
      Amplify (T)                            1   -   -   -   -   -
      Bane (E)                               -   1   -   -   -   -
    $ Blades of Fire (C)                     -   -   -   -   1   1
      Bless (E)                              -   1   -   1   -   -
      Bless Weapon (T)                       -   -   -   1   -   -
      Burning Hands (T)                      -   -   -   -   -   1
      Camouflage (T)                         -   -   1   -   1   -
      Cause Fear (N)                         1   1   -   -   -   1
      Charm Person (E)                       1   -   -   -   -   1
      Color Spray (I)                        -   -   -   -   -   1
    $ Conviction (A)                         -   1   -   -   -   -
      Cure Light Wounds (C)                  1   1   1   1   1   -
      Detect Undead (D)                      -   1   -   1   -   1
      Divine Favor (V)                       -   1   -   1   -   -
      Doom (E)                               -   1   -   -   -   -
      Enlarge Person (T)                     -   -   -   -   -   1
      Entangle (T)                           -   -   1   -   1   -
      Entropic Shield (A)                    -   1   -   -   -   -
      Expeditious Retreat (T)                1   -   -   -   -   1
    @ Foundation of Stone (T)                -   -   1   -   -   -
      Grease (C)                             1   -   -   -   -   1
      Identify (D)                           1   -   -   -   -   1
      Inflict Light Wounds (N)               -   1   -   -   -   -
      Joyful Noise (A)                       1   -   -   -   -   -
      Lesser Dispel (A)                      1   2   2   -   -   2
    $ Lesser Orb of Acid (C)                 -   -   -   -   -   1
    $ Lesser Orb of Cold (C)                 -   -   -   -   -   1
    $ Lesser Orb of Electricity (C)          -   -   -   -   -   1
    $ Lesser Orb of Fire (C)                 -   -   -   -   -   1
    $ Lesser Orb of Sound (C)                -   -   -   -   -   1
      Lesser Restoration (C)                 -   2   2   1   -   -
    # Lesser Vigor (C)                       -   1   1   -   -   -
    # Lionheart (A)                          -   -   -   1   -   -
      Low Light Vision (T)                   -   -   1   -   1   1
      Mage Armor (C)                         -   -   -   -   -   1
      Magic Fang (T)                         -   -   1   -   1   -
      Magic Missile (E)                      -   -   -   -   -   1
      Magic Weapon (T)                       -   1   -   1   -   1
    $ Nightshield (A)                        -   1   -   -   -   1
      Protection from Alignment (A)          -   1   -   1   -   1
      Ray of Enfeeblement (N)                -   -   -   -   -   1
    $ Reduce Person (T)                      -   -   -   -   -   1
      Remove Fear (A)                        1   1   -   -   -   -
      Sanctuary (A)                          -   1   -   -   -   -
      Shield (A)                             -   -   -   -   -   1
      Shield of Faith (A)                    -   1   -   -   -   -
      Shocking Grasp (V)                     -   -   -   -   -   1
      Sleep (E)                              1   -   1   -   2   1
      Summon Creature I (C)                  1   1   1   -   1   1
      Tasha's Hideous Laughter (E)           1   -   -   -   -   2
      True Strike (D)                        -   -   -   -   -   1
    
    (F.22) Scrolls Innate Level 2
      Aid (E)                                -   2   -   2   3   -
    $ Animal Trance (E)                      2   -   2   -   -   -
    $ Animalistic Power (T)                  -   2   2   -   2   2
      Aura of Glory (D)                      -   -   -   2   -   -
      Balagarn's Iron Horn (T)               1   -   -   -   -   2
      Barkskin (T)                           -   -   2   -   2   -
      Bear's Endurance (T)                   -   2   2   -   2   2
    $ Bladeweave (I)                         2   -   -   -   -   2
      Blindness/Deafness (I)                 2   3   -   -   -   2
      Blindsight (T)                         -   3   3   -   -   2
    @ Body of the Sun (T)                    -   -   2   -   -   -
      Bull's Strength (T)                    2   2   2   2   -   2
      Cat's Grace (T)                        2   -   2   -   2   2
      Cloud of Bewilderment (V)              2   -   -   -   -   2
      Combust (V)                            -   -   -   -   -   2
    # Creeping Cold (T)                      -   -   2   -   -   -
      Cure Moderate Wounds (C)               2   2   3   3   3   -
    # Curse of Impending Blades (N)          2   -   -   -   2   2
      Darkness (V)                           2   2   -   -   -   2
      Death Armor (N)                        -   -   -   -   -   2
      Death Knell (N)                        -   2   -   -   -   -
      Eagle's Splendor (T)                   2   2   -   2   -   2
      Endure Elements (A)                    -   1   1   1   -   1
      False Life (N)                         -   -   -   -   -   2
      Find Traps (D)                         3   2   -   -   -   -
      Fireburst (V)                          -   -   -   -   -   2
      Flame Weapon (V)                       -   -   2   -   -   -
      Fox's Cunning (T)                      2   2   -   -   -   2
      Gedlee's Electric Loop (V)             -   -   -   -   -   2
      Ghostly Visage (I)                     2   -   -   -   -   2
      Ghoul Touch (N)                        -   -   -   -   -   2
      Healing Sting (N)                      -   -   2   -   -   -
      Hold Animal (E)                        -   -   2   -   2   -
      Hold Person (E)                        2   2   -   -   -   3
      Inflict Moderate Wounds (N)            -   2   -   -   -   -
      Invisibility (I)                       2   -   -   -   -   2
      Knock (T)                              -   -   -   -   -   2
    $ Living Undeath (N)                     -   2   -   -   -   -
      Mass Camouflage (T)                    -   -   2   -   2   -
    $ Mass Snake's Swiftness (T)             -   -   2   -   -   3
      Melf's Acid Arrow (C)                  -   -   -   -   -   2
      Mirror Image (I)                       2   -   -   -   -   2
      Owl's Wisdom (T)                       2   2   2   2   2   2
      Owl's Insight (T)                      -   -   5   -   -   -
      Protection from Arrows (A)             -   -   -   -   -   2
      Protection from Energy (A)             -   3   3   -   2   3
    $ Reduce Animal (T)                      -   -   2   -   3   -
      Remove Paralysis (C)                   -   2   -   2   -   -
      Resist Energy (A)                      -   2   2   2   1   2
      Scare (N)                              2   -   -   -   -   2
    # Scorching Ray (V)                      -   -   -   -   -   2
      See Invisibility (D)                   3   -   -   -   -   2
      Shield Other (A)                       -   2   -   2   -   -
      Silence (I)                            2   2   -   -   -   -
    $ Snake's Swiftness (T)                  -   -   1   -   -   2
      Sound Burst (V)                        2   2   -   -   -   -
    $ Stabilize (C)                          -   2   -   2   -   -
      Summon Creature II (C)                 2   2   2   -   2   2
    # Touch of Idiocy (E)                    -   -   -   -   -   2
      Web (C)                                -   -   -   -   -   2
    
    (F.23) Scrolls Innate Level 3
      Animate Dead (N)                       -   3   -   -   -   4
      Bestow Curse (T)                       -   3   -   -   -   4
      Call Lightning (V)                     -   -   3   -   -   -
      Charm Monster (E)                      3   -   -   -   -   4
      Clairaudience / Clairvoyance (D)       3   -   -   -   -   3
      Confusion (E)                          3   -   -   -   -   4
      Contagion (N)                          -   3   3   -   -   4
      Crushing Despair (E)                   3   -   -   -   -   4
      Deep Slumber (E)                       3   -   -   -   -   3
      Dehydrate (N)                          -   -   3   -   -   -
      Dispel Magic (A)                       3   3   4   3   -   3
      Displacement (I)                       3   -   -   -   -   3
      Dominate Animal (E)                    -   -   3   -   -   -
      Fear (N)                               3   -   -   -   -   4
      Fireball (V)                           -   -   -   -   -   3
      Flame Arrow (C)                        -   -   -   -   -   3
      Glyph of Warding (A)                   -   3   -   -   -   -
      Greater Magic Fang (T)                 -   -   3   -   3   -
      Greater Magic Weapon (T)               -   4   -   3   -   3
      Gust of Wind (V)                       -   -   2   -   -   2
      Haste (T)                              3   -   -   -   -   3
      Heroism (E)                            2   -   -   -   -   3
    # Hypothermia (V)                        -   4   3   -   -   -
      Improved Mage Armor (C)                -   -   -   -   -   3
      Infestation of Maggots (N)             -   -   3   -   -   -
      Inflict Serious Wounds (N)             -   3   -   -   -   -
      Invisibility Purge (V)                 -   3   -   -   3   -
      Invisibility Sphere (I)                3   -   -   -   -   3
    @ Jagged Tooth (T)                       -   -   3   -   2   -
      Keen Edge (T)                          -   -   -   -   -   3
    # Lesser Visage of the Deity (T)         -   3   -   4   -   -
      Lightning Bolt (V)                     -   -   -   -   -   3
      Magic Circle Against Alignment (A)     -   3   -   3   -   3
      Magic Vestment (T)                     -   3   -   -   -   -
    # Mass Aid (E)                           -   3   -   -   -   -
    # Mass Curse of Impending Blades (N)     3   -   -   -   3   3
    # Mass Lesser Vigor (C)                  -   3   3   -   -   -
      Mestil's Acid Breath (C)               -   -   -   -   -   3
      Neutralize Poison (C)                  4   4   3   4   3   -
      Poison (N)                             -   4   3   -   -   -
    # Power Word Maladroit (D)               -   -   -   -   -   3
    # Power Word Weaken (D)                  -   -   -   -   -   3
      Prayer (C)                             -   3   -   3   -   -
      Quillfire (T)                          -   -   3   -   -   -
      Rage (E)                               2   -   -   -   -   3
      Remove Blindness/Deafness (D)          -   3   -   3   -   -
      Remove Curse (A)                       3   3   -   3   -   4
      Remove Disease (C)                     -   3   3   -   3   -
      Scintillating Sphere (V)               -   -   -   -   -   3
      Searing Light (V)                      -   3   -   -   -   -
      Slow (T)                               3   -   -   -   -   3
      Spiderskin (T)                         -   -   3   -   -   3
      Spike Growth (T)                       -   -   3   -   2   -
      Stinking Cloud (C)                     -   -   -   -   -   3
      Summon Creature III (C)                3   3   3   -   3   3
      Vampiric Touch (N)                     -   -   -   -   -   3
    # Vigor (C)                              -   3   3   -   -   -
      Weapon of Impact (T)                   3   3   -   -   -   3
    
    (F.24) Scrolls Innate Level 4
      Arc of Lightning (C)                   -   -   4   -   -   5
      Assay Resistance (D)                   -   4   -   -   -   4
    $ Castigate (V)                          -   4   -   4   -   -
      Cure Serious Wounds (C)                3   3   4   4   4   -
      Cure Critical Wounds (C)               4   4   5   -   -   -
      Death Ward (N)                         -   4   5   4   -   -
      Dismissal (A)                          -   4   -   -   -   5
      Divine Power (V)                       -   4   -   -   -   -
      Dominate Person (E)                    4   -   -   -   -   5
      Elemental Shield (V)                   -   -   -   -   -   4
      Enervation (N)                         -   -   -   -   -   4
      Evard's Black Tentacles (C)            -   -   -   -   -   4
      Flame Strike (V)                       -   5   4   -   -   -
      Freedom of Movement (A)                4   4   4   4   4   -
    # Greater Creeping Cold (T)              -   -   4   -   -   -
      Greater Invisibility (I)               4   -   -   -   -   4
    # Greater Resistance (A)                 4   4   4   -   -   4
      Hammer of the Gods (V)                 -   4   -   -   -   -
      Hold Monster (E)                       4   -   4   -   -   5
      Holy Sword (V)                         -   -   -   4   -   -
      Ice Storm (V)                          6   -   4   -   -   4
      Inflict Critical Wounds (N)            -   4   -   -   -   -
      Isaac's Lesser Missile Storm (V)       -   -   -   -   -   4
      Least Spell Mantle (A)                 -   4   -   -   -   4
      Lesser Globe of Invulnerability (A)    -   -   -   -   -   4
      Lesser Spell Breach (A)                -   -   -   -   -   4
    $ Mass Reduce Person (T)                 -   -   -   -   -   4
    @ Moonbolt (V)                           -   -   4   -   -   -
    $ Orb of Acid (C)                        -   -   -   -   -   4
    $ Orb of Cold (C)                        -   -   -   -   -   4
    $ Orb of Electricity (C)                 -   -   -   -   -   4
    $ Orb of Fire (C)                        -   -   -   -   -   4
    $ Orb of Sound (C)                       -   -   -   -   -   4
      Phantasmal Killer (I)                  -   -   -   -   -   4
      Polymorph Self (T)                     -   -   -   -   4   4
    # Recitation (C)                         -   4   -   -   -   -
      Restoration (C)                        -   4   5   4   -   -
      Shadow Conjuration (I)                 4   -   -   -   -   4
    # Shout (T)                              4   -   -   -   -   4
      Stoneskin (A)                          -   -   4   -   -   4
      Summon Creature IV (C)                 4   4   4   -   4   4
      Wall Of Fire (V)                       -   -   5   -   -   4
      War Cry (E)                            4   -   -   -   -   -
    
    (F.25) Scrolls Innate Level 5
      Awaken (T)                             -   -   5   -   -   -
      Battletide (T)                         -   5   -   -   -   -
      Bigby's Interposing Hand (V)           -   -   -   -   -   5
    # Cacophonic Burst (V)                   5   -   -   -   -   5
    # Call Lightning Storm (V)               -   -   5   -   -   -
      Cloudkill (N)                          -   -   -   -   -   5
      Cone of Cold (V)                       -   -   -   -   -   5
      Ethereal Visage (I)                    5   -   -   -   -   6
      Feeblemind (D)                         -   -   -   -   -   5
      Firebrand (V)                          -   -   -   -   -   5
    # Glass Doppelganger (I)                 -   -   -   -   -   5
      Greater Fireburst (V)                  -   -   -   -   -   5
      Greater Heroism (E)                    5   -   -   -   -   6
    $ Greater Reduce Person (T)              -   -   -   -   -   5
    # Heal Animal Companion (C)              -   -   5   -   3   -
      Inferno (T)                            -   -   5   -   -   -
      Lesser Mind Blank (A)                  -   -   -   -   -   5
      Lesser Planar Binding (C)              -   -   -   -   -   5
      Lesser Spell Mantle (A)                -   5   -   -   -   5
    # Mass Contagion (N)                     -   5   5   -   -   6
      Mass Cure Light Wounds (C)             5   5   6   -   -   -
      Mass Inflict Light Wounds (N)          -   5   -   -   -   -
      Mind Fog (E)                           5   -   -   -   -   5
    # Power Word Disable (D)                 -   -   -   -   -   5
      Raise Dead (C)                         -   5   -   -   -   -
    @ Rejuvenation Cocoon (C)                -   -   5   -   -   -
      Righteous Might (T)                    -   5   -   -   -   -
      Shroud of Flame (V)                    -   -   -   -   -   5
      Slay Living (N)                        -   5   5   -   -   -
      Song of Discord                        5   -   -   -   -   -
      Spell Resistance (A)                   -   5   5   -   -   -
      Summon Creature V (C)                  5   5   5   -   -   5
      True Seeing (D)                        -   5   7   -   -   6
      Vine Mine (C)                          -   -   3   -   -   -
      Vitriolic Sphere (C)                   -   -   -   -   -   5
    # Wall of Dispel Magic (A)               -   5   -   -   -   5
    
    (F.26) Scrolls Innate Level 6
      Acid Fog (C)                           -   -   -   -   -   6
      Banishment (A)                         -   6   -   -   -   7
      Bigby's Forceful Hand (V)              -   -   -   -   -   6
      Blade Barrier (V)                      -   6   -   -   -   -
      Chain Lightning (V)                    -   -   -   -   -   6
      Circle of Death (N)                    -   -   -   -   -   6
      Create Undead (N)                      -   6   -   -   -   6
      Crumble (T)                            -   -   6   -   -   -
      Dirge (V)                              6   -   -   -   -   -
      Disintegrate (T)                       -   -   -   -   -   6
      Drown (T)                              -   -   6   -   -   -
      Energy Immunity (A)                    6   6   6   -   -   7
    # Extract Water Elemental                -   -   6   -   -   6
      Flesh to Stone (T)                     -   -   -   -   -   6
      Globe of Invulnerability (A)           -   -   -   -   -   6
      Greater Dispel Magic (A)               5   6   6   -   -   6
      Greater Spell Breach (A)               -   -   -   -   -   6
      Greater Stoneskin (T)                  -   -   6   -   -   6
      Harm (N)                               -   6   7   -   -   -
      Heal (C)                               -   6   7   -   -   -
      Isaac's Greater Missile Storm (V)      -   -   -   -   -   6
      Legend Lore (D)                        4   -   -   -   -   6
    # Mass Bear's Endurance (T)              -   6   6   -   -   6
    # Mass Bull's Strength (T)               -   6   6   -   -   6
    # Mass Cat's Grace (T)                   6   -   6   -   -   6
      Mass Cure Moderate Wounds (C)          6   6   7   -   -   -
    # Mass Eagle's Splendor (T)              6   6   -   -   -   6
    # Mass Fox's Cunning (T)                 6   -   -   -   -   6
      Mass Inflict Moderate Wounds (N)       -   6   -   -   -   -
    # Mass Owl's Wisdom (T)                  -   6   6   -   -   6
      Planar Ally (C)                        -   6   -   -   -   -
      Planar Binding (C)                     -   -   -   -   -   6
      Shades (I)                             -   -   -   -   -   9
      Stone Body (T)                         -   6   -   -   -   6
      Stonehold (C)                          -   -   6   -   -   -
      Stone to Flesh (T)                     -   -   -   -   -   6
      Summon Creature VI (C)                 6   6   6   -   -   6
    # Superior Resistance (A)                6   6   6   -   -   6
      Tenser's Transformation (T)            -   -   -   -   -   6
    @ Tortoise Shell (T)                     -   -   6   -   -   -
      Undeath to Death (N)                   -   6   -   -   -   6
    # Vigorous Cycle (C)                     -   6   6   -   -   -
    
    (F.27) Scrolls Innate Level 7
      Aura of Vitality (T)                   -   -   7   -   -   -
    # Avasculate (N)                         -   -   -   -   -   7
      Bigby's Grasping Hand (V)              -   -   -   -   -   7
    $ Blood to Water (N)                     -   7   -   -   -   -
      Control Undead (N)                     -   6   -   -   -   7
      Creeping Doom (C)                      -   -   7   -   -   -
      Delayed Blast Fireball (V)             -   -   -   -   -   7
      Destruction (N)                        -   7   -   -   -   -
      Ethereal Jaunt (T)                     -   7   -   -   -   7
      Finger of Death (N)                    -   -   8   -   -   7
      Fire Storm (V)                         -   8   7   -   -   -
      Greater Restoration (C)                -   7   -   -   -   -
      Greater Shadow Conjuration (I)         -   -   -   -   -   7
    # Hiss of Sleep (E)                      -   -   -   -   -   7
      Mass Cure Serious Wounds (C)           -   7   8   -   -   -
      Mass Inflict Serious Wounds (N)        -   7   -   -   -   -
      Mass Hold Person (E)                   6   -   -   -   -   7
      Mordenkainen's Sword (T)               -   -   -   -   -   7
    # Power Word Blind (D)                   -   -   -   -   -   7
      Power Word Stun (D)                    -   -   -   -   -   8
      Prismatic Spray (V)                    -   -   -   -   -   7
      Protection from Spells (A)             -   -   -   -   -   8
      Regenerate (C)                         -   7   6   -   -   -
      Resurrection (C)                       -   7   -   -   -   -
      Shadow Shield (I)                      -   -   -   -   -   7
    # Solipsism (I)                          -   -   -   -   -   7
      Spell Mantle (A)                       -   7   -   -   -   7
      Summon Creature VII (C)                -   7   7   -   -   7
    @ Swamp Lung (C)                         -   -   7   -   -   -
      Word of Faith (V)                      -   7   -   -   -   -
    
    (F.28) Scrolls Innate Level 8
      Aura versus Alignment (A)              -   8   -   -   -   -
      Bigby's Clenched Fist (V)              -   -   -   -   -   8
      Blackstaff (E)                         -   -   -   -   -   8
      Bombardment (C)                        -   -   8   -   -   -
      Create Greater Undead (N)              -   8   -   -   -   8
      Earthquake (V)                         -   8   8   -   -   -
      Greater Planar Binding (C)             -   -   -   -   -   8
    # Greater Shout (T)                      6   -   -   -   -   8
      Horrid Wilting (N)                     -   -   -   -   -   8
      Incendiary Cloud (V)                   -   -   -   -   -   8
      Iron Body (T)                          -   -   -   -   -   8
      Mass Blindness/Deafness (I)            -   -   -   -   -   8
      Mass Charm Monster (E)                 6   -   -   -   -   8
      Mass Cure Critical Wounds (C)          -   8   9   -   -   -
    # Mass Death Ward (N)                    -   8   9   -   -   -
      Mass Inflict Critical Wounds (N)       -   8   -   -   -   -
      Mind Blank (A)                         -   -   -   -   -   8
      Polar Ray (V)                          -   -   -   -   -   8
    # Power Word Petrify (D)                 -   -   -   -   -   8
      Premonition (D)                        -   -   8   -   -   8
    @ Storm Avatar (T)                       -   -   8   -   -   -
      Summon Creature VIII (C)               -   8   8   -   -   8
      Sunbeam (V)                            -   8   7   -   -   -
      Sunburst (V)                           -   -   8   -   -   8
    # Wall of Greater Dispel Magic (A)       -   8   -   -   -   8
    
    (F.29) Scrolls Innate Level 9
      Bigby's Crushing Hand (V)              -   -   -   -   -   9
    # Burst of Glacial Wrath (V)             -   -   9   -   -   9
      Dominate Monster (E)                   -   -   -   -   -   9
      Elemental Swarm (C)                    -   -   9   -   -   -
      Energy Drain (N)                       -   9   -   -   -   9
      Etherealness (T)                       -   9   -   -   -   9
      Gate (C)                               -   9   -   -   -   9
      Greater Spell Mantle (A)               -   -   -   -   -   9
    # Greater Visage of the Deity            -   9   -   -   -   -
      Implosion (V)                          -   9   -   -   -   -
    # Mass Drown (C)                         -   -   9   -   -   -
      Mass Heal (C)                          -   9   -   -   -   -
      Mass Hold Monster (E)                  -   -   -   -   -   9
      Meteor Swarm (V)                       -   -   -   -   -   9
      Mordenkainen's Disjunction (A)         -   -   -   -   -   9
    @ Nature’s Avatar (T)                    -   -   9   -   -   -
      Power Word Kill (D)                    -   -   -   -   -   9
      Shades (I)                             -   -   -   -   -   9
    # Shadow Simulacrum (I)                  -   -   -   -   -   9
      Shapechange (T)                        -   -   9   -   -   9
      Storm of Vengeance (C)                 -   9   9   -   -   -
      Summon Creature IX (C)                 -   9   9   -   -   9
      Undeath's Eternal Foe (A)              -   9   -   -   -   -
      Wail of the Banshee (N)                -   -   -   -   -   9
      Weird (I)                              -   -   -   -   -   9
    
    (F.30) Wands and Rods
      Rod of Frost (Ray of Frost unlimited uses)
      Rod of the Ghost (Ghostly Visage 1/day)
      Rod of Thunder and Lightning (Chain Lightning 1/day, Sound Burst 3/day)
    $ Rod of Freedom (Freedom of Movement, Remove Paralysis, Stone to Flesh)
      Rod of Resurrection (Resurrection 8 uses)
    # Rod of Reversal (Dispel Magic, Greater Dispelling)
    # Imaskari Rod (Greater Dispelling 3/day)
    $ Illusion Stick (Ethereal Jaunt, Mirror Image)
      Wand of the Heavens (Clr, Drd, Pal: Flame Strike 10 uses)
    $ Wand of Inflict Moderate Wounds (Clr, Blk: Inflict Moderate Wounds 50 uses)
      Wand of Sleep (Brd, Drd, Rgr, Sor, Wiz: Sleep 50 uses)
      Wand of Lesser Summoning (Brd Drd Rgr Sor Wiz: Summon Creature II 25 uses)
      Wand of Summoning (Brd, Drd, Rgr, Sor, Wiz: Summon Creature IV 10 uses)
      Wand of Fear (Brd, Sor, Wiz: Fear 16 uses)
      Wand of Lightning (Brd, Sor, Wiz: Lightning Bolt 10 uses)
      Wand of Fire (Brd, Sor, Wiz: Fireball 10 uses)
      Wand of Missiles (Brd, Sor, Wiz: Magic Missile 50 uses)
    $ Wand of Magic Missile (Sor, Wiz: Magic Missile 50 uses)
      Wand of Stinking Cloud (Brd, Sor, Wiz: Stinking Cloud 16 uses)
      Wand of Paralyzation (Brd, Sor, Wiz: Hold Monster 10 uses)
      Wand of Arcane Disjunction (Brd, Sor, Wiz: Dispel Magic 25 uses)
    $ Wand of Fireball (Sor, Wiz: Fireball L5 50 uses)
    $ Wand of Lightning Bolt (Sor, Wiz: Lightning Bolt 50 uses)
    $ Wand of Melf's Acid Arrow (Sor, Wiz: Melf's Acid Arrow L3 50 uses)
    $ Wand of Enervation (Sor, Wiz: Enervation 50 uses)
    $ Wand of Cure Critical Wounds (Brd Blk Clr Drd Sps: Cure Critical 50 uses)
    $ Wand of Hold Person (Brd, Clr, Sor, Wiz: Hold Person 50 uses)
    $ Wand of Restoration (Clr, Pal: Restoration 50 uses)
    # Wand of Eternal Decay (Contagion 3/day, Crumble 1/day, Horrid Wilting 1/day,
        Harm 1/day, Inflict Moderate Wounds unlimited uses)
    
    (F.31) Potions
      Potion of Cure Light Wounds
      Potion of Lore (Lore+4)
      Potion of Bless
      Potion of Cure Moderate Wounds
      Potion of Aid
      Potion of Barkskin
      Potion of Death Armor
      Potion of Invisibility
      Potion of Lesser Restoration
      Potion of Bear's Endurance
      Potion of Bull's Strength
      Potion of Cat's Grace
      Potion of Eagle's Splendor
      Potion of Fox's Cunning
      Potion of Owl's Wisdom
      Potion of Cure Serious Wounds
      Potion of Cure Critical Wounds
      Potion of Antidote
      Potion of Cure Disease
      Potion of Speed
      Potion of Heal
    # Potion of Greater Heroism
    $ Potion of Shield
    $ Potion of Mirror Image
    $ Potion of Remove Blindness/Deafness
    $ Potion of Displacement
    $ Potion of Lionheart
    $ Potion of Lesser Visage of the Deity
    
    (F.32) Magical Items
      Gem of Seeing (True Seeing 1/day)
      Scabbard of Blessing (Cast Aid 3/day, Bless 3/day)
      Scabbard of Keen Edges (Keen Edge 3/day)
      Glowstone (Searing Light 3/day)
      Brooch of Shielding (Shield 3/day)
      Lens of Detection (Find Traps 3/day)
      Golden Chalice of Lathander (Mass Cure Serious Wounds 3 uses)
      Chime of Opening (Knock 50 uses)
      Lantern of Revealing (Invisibility Purge unlimited uses)
      Gem of Brightness (Sunbeam, Blindness/Deafness, Light)
      Bowl of Commanding Water Elementals (Summon Water Elemental 10 uses)
      Brazier of Commanding Fire Elementals (Summon Fire Elemental 10 uses)
      Stone of Controlling Earth Elementals (Summon Earth Elemental 10 uses)
    # Censer of Controlling Air Elementals (Summon Air Elemental 10 uses)
    # Book of the Waves (Extract Water Elemental, Summon Water Elemental,
        Mass Drown)
    # Orb of Elemental Summoning (Elemental Swarm 1/day)
    # Orglash Crystal (Cold-100%, Fire+50%, Summon Orglash 1/day)
      Silver Shard: Health Bonus (HP+10)
      Silver Shard: Acid and Electrical Resistance (Acid 5/-, Electrical 5/-)
      Silver Shard: Fire and Cold Resistance (Cold 5/-, Fire 5/-)
      Silver Shard: Physical Bonuses (STR+1, CON+1, DEX+1)
      Silver Shard: Mental Bonuses (INT+1, WIS+1, CHA+1)
      Silver Shard: Combat Bonus (Atk+1, Magical Dmg+1)
      Silver Shard: Paralysis Immunity (Immunity Paralysis)
      Infernal Token of Mephasm (STR+3, Light 5m Red)
      Infernal Token of Mephasm (DEX+3, Light 5m Red)
      Infernal Token of Mephasm (CON+3, Light 5m Red)
      Infernal Token of Mephasm (INT+3, Light 5m Red)
      Infernal Token of Mephasm (WIS+3, Light 5m Red)
      Infernal Token of Mephasm (CHA+3, Light 5m Red)
      Ilrah's Rib (Toughness, Blind-Fight)
    # Astral Rodent Charm (AC Dodge+1, STR+4, INT-2)
    # Dire Totem of the Beastlands (STR+4, DEX+4, CON+4, INT+4, WIS+4, CHA+4)
    # Malarite Totem (Avasculate 10 uses, Summon Creature VI 15 uses, Diplomacy-8)
    # Telthori Totem (Will+3, Mind-Affecting Spells+5)
    # Hulmarra's Emerald (Improved Mage Armor 1/day, Lesser Spell Mantle 1/day,
        Weapon of Impact 1/day, INT+3)
    # Deea Pouch (STR+4, Intimidate+12, WIS-4, Diplomacy-10)
    $ Coin of Life (Raise Dead 1 use)
    $ Stone of Alarm (rest in unsafe interior areas 1 use)
    $ Lantanese Healing Herbs (Cure Moderate Wounds 1 use)
    $ Spherelight (Light unlimited uses)
    $ Sauringar Tome (+1 vs Poison)
    $ Collapsable Clockroach (Summon Clockroach 25 uses)
    $ The Simbul's Sly Smile (DR 1/-)
    $ Relic of Semuanya (Acid+5%, Disease+1)
    $ Zouldrin's Bauble (Open Lock+5, AC Dodge+1 vs Human)
    $ Seal of Illusk (STR+2, Intimidate+8, Diplomacy-4)
    $ Mephit Guano (CHA-2, Stinking Cloud 10 uses)
    $ Ivory Horn of Valhalla (Summon Ivory Shieldmaiden, 3 uses)
    $ Sigil of the Last Port (CON+2, AC Dodge+3 vs Orc)
    $ Volo's Custom Chicanery (Disable Device +4, Open Lock +4, Move Silently +2)
    $ Thayan Learning Scroll (1000XP 1 use)
    $ Sensory Stone (2000XP 1 use)
    $ Heart of the Beast (Divine Power 1 use)
    @ Root of Life (HP+10, Greater Restoration 1 use)
    Flute
      Fife of Blasting (Brd: Sound Burst 1/day)
      Wenderkazoo (Brd, Gnome: CHA+3, Perform+9, Weight-20%, True Seeing 1/day,
        Mass Charm 1/day, Confusion 1/day, See Invisibility unlimited uses)
    # Austruth Flute (Brd, Hrp, Shd: Greater Dispelling 1/day, Mind Fog 1/day,
        Mass Cure Moderate Wounds 1/day)
    $ Sorlyn's Ditty (Cure Moderate Wounds 1/day, Sound Burst 1/day)
    @ Coffin's Call (Brd, Hrp: Animate Dead 1/day, Scare 3/day)
    Mandolin
      Doss Lute (Brd: Ghostly Visage, Hold Person, Neutralize Poison 1/day)
      Fochluchan Bandore (Brd: Light 1/day)
      Mac-Fuirmidh Cithern (Brd: Cure Light Wounds, Mage Armor, Sleep 1/day)
    & Ysridain's Muse (Brd: Confusion 3/day)
    $ Finch's Spare Lute (Brd: Perform+6, Sleight of Hand+2)
    $ Lute of Charming (Charm Person 1/day)
    Drum
      Drum of Haunting (Brd: Animate Dead, Cause Fear, Fear)
    # Doldrum (Brd, Hrp: Vampiric+5, Will-4, Tasha's Hideous Laughter 3/day,
        Wail of the Banshee 2/day)
    Special
    # Dream Weapon (Magical+1d4 vs Incorporeal, Positive Energy+1d4,
          DC24 Sleep 10%/2 rounds, Immunity Illusion, Change Weapon Form)
        Dream Dagger (Atk+6, Piercing+6)
        Dream Quarterstaff (Atk+6, Bludgeoning+6)
        Dream Mace (Atk+6, Bludgeoning+6)
        Dream Battleaxe (Atk+6, Slashing+6)
        Dream Scimitar (Atk+6, Slashing+6)
        Dream Longsword (Atk+6, Physical+6, cannot Change Form)
        Dream Greatsword (Atk+6, Physical+6)
        Dream Longbow (Atk+6, Immunity Illusion, Change Weapon Form,
          unlimited Dream Element arrows: Piercing+6, Positive Energy+1d6,
          Bludgeoning+1d6 vs Incorporeal, DC22 Sleep 25%/2 rounds)
    
    (F.33) Gems
      Malachite
      Obsidian
      Fluorspar
      Bloodstone
      Fire Agate
      Amethyst
      Aventurine
      Phenalope
      Greenstone
      Garnet
      Alexandrite
      Topaz
      Fire Opal
      Emerald
      Sapphire
      Diamond
      Ruby
      Jacinth
      Canary Diamond
      Beljuril
      Star Sapphire
      King's Tear
      Blue Diamond
      Rogue Stone
    
    (F.34) Basic Crafting Components
      Fairy Dust
      Garlic
      Venom Gland
      Giant Bee Venom Gland
      Giant Scorpion Venom Gland
      Giant Centipede Venom Gland
      Belladonna
      Distilled Alcohol
      Quicksilver
      Powdered Silver
      Diamond Dust
      Leather Hide
      Wooden Plank
      Iron Ingot
      Duskwood Plank
      Zalantar Plank
      Alchemical Silver Ingot
      Cold Iron Ingot
      Shederran Plank
      Mithral Ingot
      Darksteel Ingot
      Umber Hulk Hide
      Adamantine Ingot
    
    (F.35) Grenadelike
      Alchemists Fire (Fire Dmg 1d6)
      Improved Alchemist's Fire (Fire Dmg 1d8)
      Greater Alchemist's Fire (Fire Dmg 1d10)
      Perfected Alchemist's Fire (Fire Dmg 2d6)
      Acid Flask (Acid Dmg 1d6)
      Improved Acid Flask (Acid Dmg 1d8)
      Greater Acid Flask (Acid Dmg 1d10)
      Perfected Acid Flask (Acid Dmg 2d6)
      Holy Water (Holy Dmg 2d4 vs Undead)
      Improved Holy Water (Holy Dmg 2d6 vs Undead)
      Greater Holy Water (Holy Dmg 2d8 vs Undead)
      Perfected Holy Water (Holy Dmg 2d10 vs Undead)
      Thunderstone (DC15 Deafen 5 rounds)
      Improved Thunderstone (DC17 Deafen 5 rounds)
      Greater Thunderstone (DC19 Deafen 5 rounds)
      Perfected Thunderstone (DC21 Deafen 5 rounds)
      Choking Powder (DC15 Daze 5 rounds)
      Improved Choking Powder (DC17 Daze 5 rounds)
      Greater Choking Powder (DC19 Daze 5 rounds)
      Perfected Choking Powder (DC21 Daze 5 rounds)
      Tanglefoot Bag (DC15 Hold 2 rounds)
      Improved Tanglefoot Bag (DC17 Hold 3 rounds)
      Greater Tanglefoot Bag (DC19 Hold 4 rounds)
      Perfected Tanglefoot Bag (DC21 Hold 6 rounds)
      Blastglobe (Firebomb)
    $ Acid Bomb (Acidbomb - Acid Fog)
    
    (F.36) Trap Kits (Minor, Average, Strong, Deadly)
      Spike
      Sonic
      Frost
      Acid Splash
      Negative Energy
      Holy
      Tangle
      Blob of Acid
      Fire
      Electrical
      Gas
    
    (F.37) Miscellaneous Items
      Mild Giant Bee Venom (DC18 Poison CON 1d2)
      Average Giant Bee Venom (DC20Poison CON 1d2)
      Strong Giant Bee Venom (DC22 Poison CON 1d2)
      Deadly Giant Bee Venom (DC26 Poison CON 1d2)
      Mild Giant Centipede Venom (DC18 Poison INT 1d2)
      Average Giant Centipede Venom (DC20Poison INT 1d2)
      Strong Giant Centipede Venom (DC22 Poison INT 1d2)
      Deadly Giant Centipede Venom (DC26 Poison INT 1d2)
      Mild Giant Scorpion Venom (DC18 Poison STR 1d2)
      Average Giant Scorpion Venom (DC20Poison STR 1d2)
      Strong Giant Scorpion Venom (DC22 Poison STR 1d2)
      Deadly Giant Scorpion Venom (DC26 Poison STR 1d2)
    # Black Lotus Extract (DC20 CON-3d6, CON-3d6, 5 uses)
    # Wyvern Poison (DC17 CON-2d6, CON-2d6, 5 uses)
    # Dragon Bile (DC26 STR-3d6, 5 uses)
    # Jar of Condensed Orglash Essences (Cold Dmg)
      Thieves' Tools +1
      Thieves' Tools +3
      Thieves' Tools +6
      Thieves' Tools +10
      Healer's Kit +1
      Healer's Kit +3
      Healer's Kit +6
      Healer's Kit +10
      Magic Pouch (Content Weight -20%)
      Lesser Magic Bag (Content Weight -40%)
      Magic Bag (Content Weight -60%)
      Greater Magic Bag (Content Weight -80%)
      Bag of Holding (Content Weight -100%)
      Quartz Crystal
      Coldstone
    
    (F.38) Item Sets
      Some items increase in power when worn at the same time as a set
    
      Gauntlets of Ironfist (Atk+4, STR+4, Giant+1d8, DC24 Blindness 10%/3 rounds,
        DC22 Daze 10%/2 rounds, DC20 Sleep 5%/2 rounds, Electrical+1d6)
      Belt of Ironfist (CON+4, DR 5/Mithral, Universal+2, SR10,
        Immunity Paralysis)
      Hammer of Ironfist +4 (Dwarf: STR+6, Electrical 10/-, Charge: 15+1d15 hits,
        Alchemical Silver)
      Hammer of Ironfist +4 (Dwarf: STR+6, Electrical 10/-, Electrical+1d8,
        DC20 Knockdown 5%/9 seconds, Self: Bolt of Lightning Electrical Dmg 8d6,
        DC25 Stun 9 seconds, Deafen 3 rounds, Alchemical Silver)
    
    ==============================================================================
    
    (G) Addendum (and other things)
    
    GAME EDITIONS
    
    Neverwinter Nights 2 Pre-Order
      Merchant's Friend bonus history feat
    
    Neverwinter Nights 2 (1.00.788)
    
    Neverwinter Nights 2 Limited Edition (US, AU, NZ)
      Full 178 page manual
      Blessed of Waukeen bonus history feat
      20 Good and Evil predefined characters
      Lawful Good and Chaotic Evil rings, Art Book, Cloth Map
    
    Neverwinter Nights 2 Lawful Good Limited Edition (EU)
      Basic 36 page manual
      CD of Artwork, Videos, Screensavers and Soundtrack
      Blessed of Waukeen bonus history feat
      10 Good predefined characters
        Brigid Chandler      NG Female Human Sorcerer         10 14 14 11 10 17
        Calad Whitecinder    LG Male Sun Elf Monk             14 14 12 12 16 10
        Ephraela Blessed     LG Female Aasimar Paladin        15 10 14 10 16 17
        Hadan Shieldcleft    NG Male Shield Dwarf Fighter     16 14 16 14 10  8
        Ilaria Miller        CG Female Half-Elf Ranger        14 16 14 10 14 10
        Maricca Water-Bearer CG Female Half-Orc Barbarian     18 16 14  8 10  8
        Quinn Oaks           NG Male Lightfoot Halfling Rogue 10 18 14 14 10 12
        Stangal Lightbender  LG Male Deep Gnome Wizard         8 16 14 17 13  6
        Tristan Fisher       CG Male Human Warlock            10 16 12 12 10 16
        Ysan Stillheart      CG Male Moon Elf Bard            12 16 12 12 10 16
      Lawful Good ring in blue, Art Book, Map poster, Eldricht Giant figure
      Neverwinter Nights Platinum
    
    Neverwinter Nights 2 Chaotic Evil Limited Edition (EU)
      Basic 36 page manual
      CD of Artwork, Videos, Screensavers and Soundtrack
      Blessed of Waukeen bonus feat
      10 Evil predefined characters
        Adaur Harbor       NE Male Drow Cleric                14 12 12 12 16 16
        Barran Fenwalker   NE Male Strongheart Halfling Rogue 10 18 14 14 10 12
        Cylla Meadows      CE Female Rock Gnome Bard          10 14 16 12 10 16
        Emma Goodneighbor  LE Female Human Wizard             10 14 14 17 11 10
        Erraden Markmaker  LE Female Gray Dwarf Fighter       16 14 16 14 10  6
        Eviel Whitehunter  LE Female Wood Elf Ranger          16 18 12  8 14 10
        Gephet Maladoric   CE Male Tiefling Warlock           10 18 12 14 10 14
        Harald Weaver      CE Male Half-Orc Barbarian         18 16 14  8 10  8
        Hella Earthstar    NE Female Gold Dwarf Druid         14 12 16 10 16 10
        Riliad Eladalmer   CE Male Half-Elf Sorcerer          10 14 14 11 10 17
      Coloured Evil ring in red, Art Book, Map poster, Huge Mountain Troll figure
      Neverwinter Nights Platinum
    
    Neverwinter Nights 2 - Mask of the Betrayer Pre-Order
      Mystra's Blessing bonus item
    
    Neverwinter Nights 2 - Mask of the Betrayer (1.10.1115)
    
    Neverwinter Nights 2 Gold
      Neverwinter Nights 2
      Neverwinter Nights 2: Mask of the Betrayer
    
    Neverwinter Nights 2: Storm of Zehir (1.20.1541)
    
    Neverwinter Nights 2 Deluxe (Online Download Only)
      Neverwinter Nights 2
      Neverwinter Nights 2: Mask of the Betrayer
      Neverwinter Nights 2: Storm of Zehir
    
    Adventure Packs (Online Download Only)
      Mysteries of Westgate (1.00, requires 1.22.1588)
    
    BONUSES
    
    Blessed of Waukeen &
      Blessed by Waukeen, the deity of coins and wealth, you have a soft golden
      halo above your head.
        +1 bonus to all saving throws
        Two merchants (Fibba and Haljal Throndor) will recognize this blessing and
        offer special items.
    
    Merchant's Friend $
      In his younger days, your foster father often served as an escort to
      merchants traveling the Sword Coast.  Daeghun's reputation follows you and
      affords you special treatment from merchants.
        10% discount from merchants
        Special access to rare and exotic items sold by one particular vendor
        (Dayne Lynneth).
    
    Mystra's Blessing #
      This item contains the blessing of Mystra, the Lady of Mysteries, one of the
      Three worshipped in Rashmen. Simply holding it bolsters your resolve.
        Improved Saving Throws: Will +2
      You may use this blessing to permanently bestow the following properties
      upon any single weapon (thereby consuming the blessing).
        Unique Power 1 use: Immunity Illusion, True Seeing, +1d6 Magical damage
    
    GAME UPDATES
    
    Spells added in 1.01
    
    Foundation of Stone
      This spell grants a target immunity to knockdown, but reduces their movement
      speed.
    Body of the Sun
      The caster’s body emanates fire, burning nearby creatures.
    Jagged Tooth
      This spell grants a targeted animal the Keen property on one of its natural
      weapons.
    Moonbolt
      This spell creates a bolt of energy that deals strength damage to living
      creatures and knocks down undead, giving them penalties on attack rolls and
      saving throws.
    Rejuvenation Cocoon
      The target of this spell becomes encased in a regenerative cocoon, where
      they are cured from poison and disease and regenerate health.
    Tortoise Shell
      The caster gains a natural armor bonus of +6, plus an additional 1 per every
      three caster levels to a maximum of +9.
    Swamp Lung
      This spell causes victims to fall prone for 1-6 rounds, during which time
      they can catch disease.
    Storm Avatar
      This spell infuses the caster with the energy of a storm, making them immune
      to missiles, hasting them, and adding damage to their attacks.
    Nature’s Avatar
      This spell grants a targeted animal a series of very powerful buffs.
    
    ERRORS AND BUGS
    
    Neverwinter Nights 2 Manual Errors
    
    - Monks do not receive Cleave as a L1 bonus feat
    - 2nd-level Bard Spells should not include Scare
    - 6th-level Bard Spells is missing Mass Charm Monster
    - 1st-level Cleric Spells should not include Scare
    - Use Magic Device is not a prohibited skill
    
    Neverwinter Nights 2 Errors
    
    - Stolen item values display at one quarter of the gold paid by a fence.
    - Kossuth's Hand is a Flail but the description and actual stats have errors
        Base Damage - Flail:1d8         Description:1d6         Actual:1d8
        Base Critical Flail:x2          Description:19-20/x2    Actual:20/x2
        Damage Type - Flail:Bludeoning  Description:Piercing    Actual:Piercing
        Weight      - Flail:5.0 pounds  Description:5.0 pounds  Actual:5.0 pounds
        Feat        - Flail:Martial     Description & Actual: Martial or Rogue
        Weapon Size - Flail:Medium      Description:Small       Actual:Both
      When I say both I mean it is counted as a light off-hand weapon but is held
      in the main-hand with your other weapon since you can't normally equip a
      flail in your off-hand, weird!  I think it's a messed up short sword.
    - Lichbreaker and Starbright are Flails with the same errors as Kossuth's Hand
    - Hedge Trimmer halberd (n2_unw_hal3) is missing from Dayne Lynneth merchant.
    - Weapon Finesse feat description lists Whip which are not in NWN2.
    - Weapon Proficiency (Martial) feat description lists "Light Flail" which
      should be just "Flail" and is missing Falchion.
    - Weapon Specialization Club does not require Fighter L4 prerequisite.
    - Small Stature description is missing Falchion and Warmace.
    - Good Aim feat description is missing Sling.
    - Tower Shield Proficiency does not mention that Shield Proficiency is a
      prerequisite.
    - Several feats are missing Required For information.
    - Improved Disarm feat does not place disarmed weapons into your inventory.
    - Scare spell has multiple errors:
        Manual - Caster Level: Bard 2, Cleric 1, Wizard / Sorcerer 2
        Spell - Caster Level: Bard 2, Wizard / Sorcerer 2, Innate: 2
        Scroll - Caster Level: Bard 1, Cleric 1, Wizard / Sorcerer 1, Innate: 1
        Game - Caster Level: Wizard / Sorcerer 2, Innate: 2
    - Craft Weapon skill description incorrectly lists leather as a material.
    - Freedom of Movement spell description caster level is missing Bard 4.
    - Jagged Tooth spell description caster level should be Druid 3, Ranger 2.
    - Mass Charm Monster spell description caster level is missing Bard 6
    - Mass Hold Person spell description caster level is missing Bard 6
    - Dismissal spell description caster level should not list Bard 4
    - Gust of Wind spell description caster level should not list Bard 3
    - Spell Mantle spell description caster level is missing Cleric 7
    - The scroll Resist Elements is actually Resist Energy.
    - Gloves of the Balanced Hands does not give the Two-Weapon Fighting bonus
      feat.
    - Dialogue by Grobnar about Wendersnaven spelt successfully as sucessfully.
    - Invulnerable Armor is not a valid recipe.
    - Rangers equipping Medium Armor made from Mithral get a message that it has
      disabled your rangers abilities but it does not.
    - Harper Agent class description suggests rogues are a good choice and yet the
      ability to cast spells is a requirement.
    
    Neverwinter Nights 2 Bugs
    
    - When multiclass characters gain a feat there are many feats that can only be
      selected when leveling as a particular class.  For example a Cleric/Fighter
      can only select Divine Might when gaining a level in the Cleric class.
      Prestige classes like Arcane Trickster cannot select Martial or Exotic
      weapon proficiency.
    - If you save the game at the beginning of the tutorial you get an extra 10GP
      every time you reload.
    - Shandra Jerro gives you another Silver Shard: Mental Bonuses even though you
      got it from Zeeaire.
    - At the end of Act I you can ask Duncan to tell you everything about the
      wound on your chest multiple times and receive 1500XP each time.
    - After you give Lord Nasher Avril's Journal, you can pickpocket it from him
      and claim the reward again and again.
    - Sand sells a Fireburst scroll which is actually Repulsion but doesn't work.
    - Crossroad Keep Key has the icon and description of Thieves Tools +1.
    - After asking them to join you at Crossroad Keep Deekin, Sal and Jacoby can
      also still be found in their old locations as well as at the keep.
    - One of the requirements for Warpriest is the ability to cast 4th level
      divine spells.  However if that requirement wasn't met by a single class
      (eg L5 Druid/L3 Harper Scout) then when you come to select the divine class
      to continue advancing the list is empty even though it wants you to select
      one.  If you click next then your character will not gain divine spells as
      a Warpriest.
    
    Mask of the Betrayer Manual Errors
    
    - Full value is retained when converting one power essence into weaker
      essences.
    - Armed Deflection prerequisite is Epic Prowess not Weapon Focus.
    - Combat Insight does not have INT 19 as a prerequisite.
    - Epic Deflection prerequisite is DEX 19 not DEX 25.
    - Epic Weapon Focus prerequisite is Greater Weapon Focus.
    - Epic Weapon Specialization prerequisite is Greater Weapon Specialization.
    - Epic Weapon Focus Falchion prerequisite is only Weapon Focus Falchion.
    
    Mask of the Betrayer Errors
    
    - The recovered Fatal Electrical Trap in The Sloop and many other places gives
      a Short Sword with a red ? for an image.
    - All MotB scrolls have a very low value of around 8GP, even level 9 spells.
    - When asking Kaelyn for a name, Gann says you defeated the bear god before
      you have.
    - Scorching Ray (Many) scroll is missing most of the description and if you
      add it to your spellbook you cannot cast it, instead use Scorching Ray.
    - Ogre/Hill Giant Club (Greatclub) description has several errors
        Base Damage     Description:1d6         Actual:1d10
        Base Critical   Description:19-20/x2    Actual:20/x2
        Damage Type     Description:Piercing    Actual:Bludgeoning?
        Weapon Size     Description:Small       Actual:Large
    - Great Smiting is not available to characters with Smite Infidel feat.
    - Mass Eagle's Splendor spell description caster level should be Cleric 6 not
      Druid 6.
    
    Mask of the Betrayer Bugs
    
    - After defeating Okku, every time you enter Mulsantir or load a save game in
      Mulsantir and other locations you gain 500XP.
    - Dream Longsword cannot Change Form.
    
    Storm of Zehir UK Manual Errors
    
    - Mounts are listed in the contents but are not in the game.
    - Empower Turning is listed twice, the second one should be Improved Turning.
    - Missile Volley is missing Leader Prerequisite: Ranged Weapon Specialization
    - Doomguide Base Attack Bonus is Medium not High
    
    Storm of Zehir Errors
    
    - You can intimidate Inshula sar Mashewe by saying "How do I know your skills
      are worth fifty gold?" when she actually wants 500GP to join you.
    - Batiri Buckler base armor class is 0 not +1.
    - If for the quest A Deal With Dragons you decide to kill Lazlo and Tarmas
      then the dragons you are allowed back into West Harbor where Tarmas is still
      alive.
    - When you tell Rynn Shepherde that you are here to kill him he points out
      that he has a ship full of guards even if you got The Prioress to sink it.
    - Minor Globe of Invulnerability scroll is Lesser Globe of Invulnerability.
    - Sating the Sensate, Part 3 quest journal entry asks for 3 resources not 2.
    - Master Guide history feat description spelt Elminster as "Eliminster".
    - Doomguide description does not mention they get Deity's Weapon Proficiency
      Exotic.
    - Ending mentions Septimund even if you feed him to One of Many
    - The first time you meet Septimund if you go to far from Port Llast what he
      says makes no sense "I will see you there ere you return".
    
    Storm of Zehir Bugs
    
    - After getting a few thousand trade bars each time I returned to Crossroad
      Keep I returned and got over a million.
    
    Mysteries of Westgate Errors
    
    - The Golden Band a Shady Huckster sells looks like a hat when worn
    - Charissa does not get Animal Companion and Uncanny Dodge from her domains.
    
    Mysteries of Westgate Bugs
    
    - Tourist feat applies a -3 armor check penalty everytime you change armor.
    - Alchemist's Workbench in Mintassan's Mysteries doesn't work.
    - After finding the BTW Talisman you gain 2500XP everytime you load Undergate.
    
    ==============================================================================
    
    (H) Unanswered Questions, Tips, Secrets, Cheats and Undiscovered Items
    
    UNANSWERED QUESTIONS
    
      What is the Humble Chest in Crossroad Keep: Monastery for?
    $ What is the Lever in the Holy Sanctum in Temple of the World Serpent for?
    
    TIPS
    
    - If you save the game before opening a container you can reload it to get a
      different item.  You may consider doing this so you can get a particular gem
      you need for crafting.  Only items that are the same every time are listed
      below.  Some treasure is determined by your level and some by your class or
      weapon proficiencies.
    - After speaking to someone, speak to them again or return to them later as
      they may have something else to say.
    - Recover and sell traps rather than disarm them.
    - Don't sell crafting components, turn them into items and then sell them.
    - There is a character level limit of 20 for NWN2 and 30 for MotB and SoZ,
      not an experience cap.  This means races with a level adjustment (eg Drow)
      continue gaining experience and levels after normal races have stopped.
    # XP is now gained for open lock (DCx3) and disarm/recover trap (DCx5).
    
    # How to manage spirit energy
    
    To reduce the speed that your spirit energy drains at, keep your craving low.
    Travelling between locations is considered resting but uses less spirit energy
    and your rest will not be interupted.  After travelling summon elementals and
    then use suppress.  Travel back and forth doing this until you have reduced
    craving to zero.  Then try and only use Devour Spirit or Devour Soul once a
    day, using Eternal Rest does not increase craving.
    
    $ How to get all 12 teamwork feats
    
    Normally a level 30 character can only get 10 feats. When you ask for training
    in a teamwork feat as long as you don't end the conversation you can ask for
    training in the other feats that person offers.  Providing you get the first 9
    feats from only 3 trainers you can get the last 3 feats at level 28 from the
    forth trainer (except Maxil).
    
    
    INTERESTING INFORMATION
    
    1 round = 6 seconds
    
    # Wychlaran - the Witches of Rashemen
    Hathran - learned sisterhood of powerful human female spellcasters
    Othlor (or True Ones) - highest ranking Hathran
    Ethran - untrained acolyte female spellcasters
    Vremyonni (or Old Ones) - male spellcasters and creators of magical items
    
    # In the game Baldur's Gate you meet Minsc, a berserker from Rashemen who
    wants you to rescue Dynaheir, a Wychlaran.  You also meet Edwin Odesseiron, a
    Red Wizard of Thay who wants to kill Dynaheir.
    
    @ Tales of Minsc and Boo are told in Westgate as Minx and Bloo
    
    $ In the game Baldur's Gate you meet Volothamp Geddarm at the Belching Dragon
    Tavern.
    
    @ The Dukes of Daggerford are the Ossian developers
    
    @ Raphael is inspired by Terry Pratchett's Twoflower
    
    @ Crafting Merchant is a variation on Monty Python's Cheese Shop sketch
    
    
    SECRET RECIPES
    
    These recipes are not detailed during the game.
    
    Craft Magic Arms and Armor
    
    Keen weapon enchantment - cast Lightning Bolt on
      Weapon, Weak Earth Essence, Ruby
    Massive Criticals: 1d10 weapon enchantment - cast Flame Strike or Fireball on
      Weapon, Glowing Fire Essence, Faint Power Essence, Fire Opal
    AC Deflection+1 weapon enchantment - cast Mage Armor or Shield of Faith on
      Weapon, Weak Earth Essence, Diamond
    AC Deflection+2 weapon enchantment - cast Mage Armor or Shield of Faith on
      Weapon, Glowing Earth Essence, Emerald
    AC Deflection+3 weapon enchantment - cast Mage Armor or Shield of Faith on
      Weapon, Radiant Earth Essence, Blue Diamond
    Haste 3/day weapon enchantment - cast Haste on
      Weapon, Weak Air Essence, Weak Power Essence, Blue Diamond
    
    Craft Wondrous Item
    
    Lesser Amulet of Health - cast Remove Disease/Neutralize Poison on
      Iron Ingot, Weak Water Essence, Weak Power Essence, Obsidian
    Amulet of Health - cast Remove Disease/Neutralize Poison on
      Iron Ingot, Glowing Water Essence, Glowing Power Essence, Canary Diamond
    Greater Amulet of Health - cast Remove Disease/Neutralize Poison on
      Iron Ingot, Radiant Water Essence, Radiant Power Essence, Blue Diamond
    Boots of Speed (Haste 3/day) - cast Haste on
      Leather Hide, Weak Air Essence, Weak Power Essence, Star Sapphire
    Robe of the Archmagi - cast Mage Armor/Shield of Faith on Leather Hide,
      Glowing Power Essence, Radiant Earth Essence, Radiant Water Essence,
      Radiant Air Essence, Radiant Fire Essence, King's Tear, Iron Ingot
    
    # Craft Magic Arms and Armor
    
      Lvl| Arms                   | Essences + Any Weapon       | Spell or Feat
      ---|------------------------|-----------------------------|-----------------
      12 | DC14 Silence 10%/4 Rnds| Brilliant Power Essence     | Silence
         |                        | Pristine Air Essence        |
      15 | DC16 Silence 10%/4 Rnds| 2x Brilliant Power Essence  | Silence
         |                        | Pristine Air Essence        |
      18 | DC18 Silence 10%/4 Rnds| 3x Brilliant Power Essence  | Silence
         |                        | Pristine Air Essence        |
      21 | DC20 Silence 10%/4 Rnds| 4x Brilliant Power Essence  | Silence
         |                        | Pristine Air Essence        |
      24 | DC22 Silence 10%/4 Rnds| Pristine Power Essence      | Silence
         |                        | Pristine Air Essence        |
      27 | DC24 Silence 10%/4 Rnds| 2x Pristine Power Essence   | Silence
         |                        | Pristine Air Essence        |
      30 | DC26 Silence 10%/4 Rnds| 3x Pristine Power Essence   | Silence
         |                        | Pristine Air Essence        |
      ---|------------------------|-----------------------------|-----------------
      12 | DC14 Stun 10%/4 Rounds | Brilliant Power Essence     | Power Word Stun
         |                        | 2x Pristine Air Essence     |
      15 | DC16 Stun 10%/4 Rounds | 2x Brilliant Power Essence  | Power Word Stun
         |                        | 2x Pristine Air Essence     |
      18 | DC18 Stun 10%/4 Rounds | 3x Brilliant Power Essence  | Power Word Stun
         |                        | 2x Pristine Air Essence     |
      21 | DC20 Stun 10%/4 Rounds | 4x Brilliant Power Essence  | Power Word Stun
         |                        | 2x Pristine Air Essence     |
      24 | DC22 Stun 10%/4 Rounds | Pristine Power Essence      | Power Word Stun
         |                        | 2x Pristine Air Essence     |
      27 | DC24 Stun 10%/4 Rounds | 2x Pristine Power Essence   | Power Word Stun
         |                        | 2x Pristine Air Essence     |
      30 | DC26 Stun 10%/4 Rounds | 3x Pristine Power Essence   | Power Word Stun
         |                        | 2x Pristine Air Essence     |
      ---|------------------------|-----------------------------|-----------------
      12 | DC14 Drain STR         | Brilliant Power Essence     | Enervation
         |                        | Pristine Earth Essence      |
      15 | DC16 Drain STR         | 2x Brilliant Power Essence  | Enervation
         |                        | Pristine Earth Essence      |
      18 | DC18 Drain STR         | 3x Brilliant Power Essence  | Enervation
         |                        | Pristine Earth Essence      |
      21 | DC20 Drain STR         | 4x Brilliant Power Essence  | Enervation
         |                        | Pristine Earth Essence      |
      24 | DC22 Drain STR         | Pristine Power Essence      | Enervation
         |                        | Pristine Earth Essence      |
      27 | DC24 Drain STR         | 2x Pristine Power Essence   | Enervation
         |                        | Pristine Earth Essence      |
      30 | DC26 Drain STR         | 3x Pristine Power Essence   | Enervation
         |                        | Pristine Earth Essence      |
      ---|------------------------|-----------------------------|-----------------
      12 | DC14 Blindness         | Brilliant Power Essence     | Blindness/
         |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
      15 | DC16 Blindness         | 2x Brilliant Power Essence  | Blindness/
         |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
      18 | DC18 Blindness         | 3x Brilliant Power Essence  | Blindness/
         |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
      21 | DC20 Blindness         | 4x Brilliant Power Essence  | Blindness/
         |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
      24 | DC22 Blindness         | Pristine Power Essence      | Blindness/
         |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
      27 | DC24 Blindness         | 2x Pristine Power Essence   | Blindness/
         |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
      30 | DC26 Blindness         | 3x Pristine Power Essence   | Blindness/
         |  10%/4 Rounds          | 2x Pristine Earth Essence   |  Deafness
      ---|------------------------|-----------------------------|-----------------
      12 | DC14 Drain DEX         | Brilliant Power Essence     | Enervation
         |                        | Pristine Fire Essence       |
      15 | DC16 Drain DEX         | 2x Brilliant Power Essence  | Enervation
         |                        | Pristine Fire Essence       |
      18 | DC18 Drain DEX         | 3x Brilliant Power Essence  | Enervation
         |                        | Pristine Fire Essence       |
      21 | DC20 Drain DEX         | 4x Brilliant Power Essence  | Enervation
         |                        | Pristine Fire Essence       |
      24 | DC22 Drain DEX         | Pristine Power Essence      | Enervation
         |                        | Pristine Fire Essence       |
      27 | DC24 Drain DEX         | 2x Pristine Power Essence   | Enervation
         |                        | Pristine Fire Essence       |
      30 | DC26 Drain DEX         | 3x Pristine Power Essence   | Enervation
         |                        | Pristine Fire Essence       |
      ---|------------------------|-----------------------------|-----------------
      12 | DC14 Fear 10%/4 Rounds | Brilliant Power Essence     | Fear
         |                        | 2x Pristine Fire Essence    |
      15 | DC16 Fear 10%/4 Rounds | 2x Brilliant Power Essence  | Fear
         |                        | 2x Pristine Fire Essence    |
      18 | DC18 Fear 10%/4 Rounds | 3x Brilliant Power Essence  | Fear
         |                        | 2x Pristine Fire Essence    |
      21 | DC20 Fear 10%/4 Rounds | 4x Brilliant Power Essence  | Fear
         |                        | 2x Pristine Fire Essence    |
      24 | DC22 Fear 10%/4 Rounds | Pristine Power Essence      | Fear
         |                        | 2x Pristine Fire Essence    |
      27 | DC24 Fear 10%/4 Rounds | 2x Pristine Power Essence   | Fear
         |                        | 2x Pristine Fire Essence    |
      30 | DC26 Fear 10%/4 Rounds | 3x Pristine Power Essence   | Fear
         |                        | 2x Pristine Fire Essence    |
      ---|------------------------|-----------------------------|-----------------
      12 | DC14 Drain CON         | Brilliant Power Essence     | Enervation
         |                        | Pristine Water Essence      |
      15 | DC16 Drain CON         | 2x Brilliant Power Essence  | Enervation
         |                        | Pristine Water Essence      |
      18 | DC18 Drain CON         | 3x Brilliant Power Essence  | Enervation
         |                        | Pristine Water Essence      |
      21 | DC20 Drain CON         | 4x Brilliant Power Essence  | Enervation
         |                        | Pristine Water Essence      |
      24 | DC22 Drain CON         | Pristine Power Essence      | Enervation
         |                        | Pristine Water Essence      |
      27 | DC24 Drain CON         | 2x Pristine Power Essence   | Enervation
         |                        | Pristine Water Essence      |
      30 | DC26 Drain CON         | 3x Pristine Power Essence   | Enervation
         |                        | Pristine Water Essence      |
      ---|------------------------|-----------------------------|-----------------
      12 | DC14 Confusion         | Brilliant Power Essence     | Confusion
         |  10%/4 Rounds          | 2x Pristine Water Essence   |
      15 | DC16 Confusion         | 2x Brilliant Power Essence  | Confusion
         |  10%/4 Rounds          | 2x Pristine Water Essence   |
      18 | DC18 Confusion         | 3x Brilliant Power Essence  | Confusion
         |  10%/4 Rounds          | 2x Pristine Water Essence   |
      21 | DC20 Confusion         | 4x Brilliant Power Essence  | Confusion
         |  10%/4 Rounds          | 2x Pristine Water Essence   |
      24 | DC22 Confusion         | Pristine Power Essence      | Confusion
         |  10%/4 Rounds          | 2x Pristine Water Essence   |
      27 | DC24 Confusion         | 2x Pristine Power Essence   | Confusion
         |  10%/4 Rounds          | 2x Pristine Water Essence   |
      30 | DC26 Confusion         | 3x Pristine Power Essence   | Confusion
         |  10%/4 Rounds          | 2x Pristine Water Essence   |
      ---|------------------------|-----------------------------|-----------------
       ? | Keen                   | Brilliant Power Essence     | Keen Edge or
         |                        | Brilliant Air Essence       | Weapon of Impact
         |                        | Brilliant Fire Essence      |
      ---|------------------------|-----------------------------|-----------------
       - | DC14 Lesser Dispelling | Brilliant Power Essence     | Mold Spirit
         |                        | Brilliant Spirit Essence    |
       - | DC16 Lesser Dispelling | 2x Brilliant Power Essence  | Mold Spirit
         |                        | Brilliant Spirit Essence    |
       - | DC18 Lesser Dispelling | 3x Brilliant Power Essence  | Mold Spirit
         |                        | Brilliant Spirit Essence    |
       - | DC20 Lesser Dispelling | 4x Brilliant Power Essence  | Mold Spirit
         |                        | Brilliant Spirit Essence    |
       - | DC22 Lesser Dispelling | Pristine Power Essence      | Mold Spirit
         |                        | Brilliant Spirit Essence    |
       - | DC24 Lesser Dispelling | 2x Pristine Power Essence   | Mold Spirit
         |                        | Brilliant Spirit Essence    |
       - | DC26 Lesser Dispelling | 3x Pristine Power Essence   | Mold Spirit
         |                        | Brilliant Spirit Essence    |
       - | DC14 Dispel Magic      | Brilliant Power Essence     | Mold Spirit
         |                        | 2x Brilliant Spirit Essence |
       - | DC16 Dispel Magic      | 2x Brilliant Power Essence  | Mold Spirit
         |                        | 2x Brilliant Spirit Essence |
       - | DC18 Dispel Magic      | 3x Brilliant Power Essence  | Mold Spirit
         |                        | 2x Brilliant Spirit Essence |
       - | DC20 Dispel Magic      | 4x Brilliant Power Essence  | Mold Spirit
         |                        | 2x Brilliant Spirit Essence |
       - | DC22 Dispel Magic      | Pristine Power Essence      | Mold Spirit
         |                        | 2x Brilliant Spirit Essence |
       - | DC24 Dispel Magic      | 2x Pristine Power Essence   | Mold Spirit
         |                        | 2x Brilliant Spirit Essence |
       - | DC26 Dispel Magic      | 3x Pristine Power Essence   | Mold Spirit
         |                        | 2x Brilliant Spirit Essence |
       - | DC14 Greater Dispelling| Brilliant Power Essence     | Mold Spirit
         |                        | 3x Brilliant Spirit Essence |
       - | DC16 Greater Dispelling| 2x Brilliant Power Essence  | Mold Spirit
         |                        | 3x Brilliant Spirit Essence |
       - | DC18 Greater Dispelling| 3x Brilliant Power Essence  | Mold Spirit
         |                        | 3x Brilliant Spirit Essence |
       - | DC20 Greater Dispelling| 4x Brilliant Power Essence  | Mold Spirit
         |                        | 3x Brilliant Spirit Essence |
       - | DC22 Greater Dispelling| Pristine Power Essence      | Mold Spirit
         |                        | 3x Brilliant Spirit Essence |
       - | DC24 Greater Dispelling| 2x Pristine Power Essence   | Mold Spirit
         |                        | 3x Brilliant Spirit Essence |
       - | DC26 Greater Dispelling| 3x Pristine Power Essence   | Mold Spirit
         |                        | 3x Brilliant Spirit Essence |
      ---|------------------------|-----------------------------|-----------------
       - | DC14 Wounding          | Brilliant Power Essence     | Malleate Spirit
         |                        | Pristine Spirit Essence     |
       - | DC16 Wounding          | 2x Brilliant Power Essence  | Malleate Spirit
         |                        | Pristine Spirit Essence     |
       - | DC18 Wounding          | 3x Brilliant Power Essence  | Malleate Spirit
         |                        | Pristine Spirit Essence     |
       - | DC20 Wounding          | 4x Brilliant Power Essence  | Malleate Spirit
         |                        | Pristine Spirit Essence     |
       - | DC22 Wounding          | Pristine Power Essence      | Malleate Spirit
         |                        | Pristine Spirit Essence     |
       - | DC24 Wounding          | 2x Pristine Power Essence   | Malleate Spirit
         |                        | Pristine Spirit Essence     |
       - | DC26 Wounding          | 3x Pristine Power Essence   | Malleate Spirit
         |                        | Pristine Spirit Essence     |
      ---|------------------------|-----------------------------|-----------------
       - | DC14 Vorpal            | Brilliant Power Essence     | Malleate Spirit
         |                        | 2x Pristine Spirit Essence  |
       - | DC16 Vorpal            | 2x Brilliant Power Essence  | Malleate Spirit
         |                        | 2x Pristine Spirit Essence  |
       - | DC18 Vorpal            | 3x Brilliant Power Essence  | Malleate Spirit
         |                        | 2x Pristine Spirit Essence  |
       - | DC20 Vorpal            | 4x Brilliant Power Essence  | Malleate Spirit
         |                        | 2x Pristine Spirit Essence  |
       - | DC22 Vorpal            | Pristine Power Essence      | Malleate Spirit
         |                        | 2x Pristine Spirit Essence  |
       - | DC24 Vorpal            | 2x Pristine Power Essence   | Malleate Spirit
         |                        | 2x Pristine Spirit Essence  |
       - | DC26 Vorpal            | 3x Pristine Power Essence   | Malleate Spirit
         |                        | 2x Pristine Spirit Essence  |
      ---|------------------------|-----------------------------|-----------------
       - | Haste                  | Pristine Power Essence      | Malleate Spirit
         |                        | 3x Pristine Spirit Essence  |
    
    # Craft Wondrous Item
    
    Orb of Elemental Summoning - L24 cast Summon Creature VII on Prisitine Water
      Essence, Pristine Air Essence, Pristine Earth Essence, Pristine Fire Essence
    Lesser Eyes of the Coven - use Mold Spirit on 2x Slumbering Coven Essence
    Eyes of the Coven - use Mold Spirit on 5x Slumbering Coven Essence
    
    
    CHEATS
    
    Cheats are entered in the console, to open the console type ` (the key on your
    keyboard just below Esc, marked as ~ on US keyboards and | on UK keyboards)
    
    
    You can add the pre-order and limited edition feats to your character from the
    console, select your character and type
    `
    DebugMode 1
    givefeat 1765
    givefeat 1764
    DebugMode 0
    `
    (1764 = Merchant's Friend, 1765 = Blessed of Waukeen)
    
    
    # You can also add the MotB pre-order item to your inventory from the console.
    `
    DebugMode 1
    giveitem nx1_blessing_mystra
    DebugMode 0
    `
    As well as Mystra's Blessing, there were two other pre-order items created but
    never released.
      nx1_blessing_chauntea
      nx1_blessing_mielikki
    
    
    Guyven of the Road will only appear at Crossroad keep if you say "You will
    always have a place at my fire" and not "You are welcome to stay at my home".
    If you feel that he should accept either invite, leave Crossroad Keep and type
    `
    DebugMode 1
    rs ga_global_int("01_Join_Guyven","1")
    DebugMode 0
    `
    
    You can give your character items, select your character and type
    `
    DebugMode 1
    giveitem <code>
    DebugMode 0
    `
    If you want one of the undiscovered items listed below without "cheating", you
    can give yourself the item then sell it to a store and then buy it.
    
    
    When you install Mask of the Betrayer or Storm of Zehir it changes the
    launcher menu, in-game menu, loading screens and background music.  I have
    created files that restore the original NWN2 ones that can be downloaded from
      http://nwvault.ign.com/View.php?view=NWN2UI.Detail&id=179554&id=120
    
    
    UNDISCOVERED ITEMS
    
    Arms
    
    # Touch of Death +6 (Bastard Sword)                         nx1_bastardsword01
        (Chaotic+10, Undead+10, Keen, Greater Visage of the Deity 1/day)
    $ Sparksteel (Bastard Sword, Electrical+1d4)                  nx2_bsword_spark
    $ Axe of Sacrifice +1 (Battleaxe)                           nx2_baxe_sacrifice
        (Critical+2d6, Keen, AC Dodge-1, DEX-2, Ref-1)
    $ Hearttaster +1 (Dagger, Acid+1d6, Keen)               nx2_dagger_hearttaster
    $ Vampiric Dagger +2 (Vampiric+2)                         m_dagger_vampiric_02
    $ Riftcleaver +1 (Dwarven Waraxe)                             nx2_dwaxe_cleave
    $ Chaos Sliver +1 (Falchion)                                   nx2_falch_chaos
        (Acid+2, Cold+2, Electrical+2, Fire+2, Sonic+2)
    $ Zarl's Falchion +3 (Chaotic: Fire+1d6)                        nx2_falch_zarl
    $ Flail of Panic +1 (DC20 Fear 50%/2 rounds)                   nx2_flail_panic
    $ Orcish Render +1 (Greataxe, Critical+1d6, AC Dodge-3)       nx2_gaxe_orcrend
    $ Trollblood Axe +1 (Greataxe, Vampiric+2, Fire+25%)       nx2_gaxe_trollblood
    $ Royalty Guard +1 (Halberd, Shield Other 1/day)           nx2_halberd_royalty
    % Hedge Trimmer +2 (Halberd, Cleave, Cold+1d6)                     n2_unw_hal3
    $ Frigid Chopper +1 (Handaxe, Cold+1d6)                        nx2_haxe_frigid
    $ Shocking Heavy Crossbow +1                                nx2_hxbow_shock_01
        (Atk+1, Piercing+1, Electrical+1d6)
    $ Brutal Bite +1 (Kama, STR+2, INT-2)                          nx2_kama_brutal
    $ Ubtao's Tooth +1 (Kama, STR+1, Tumble+2, Weight-20%)          nx2_kama_ubtao
    $ Snakeblood Slayer +2 (Kama)                              nx2_kama_snakeblood
        (Divine+1d8, Yuan-ti Pureblood+1d6, Reptilian+1d4)
    $ The Devoted Servant +1 (Katana, Divine+1d8)               nx2_katana_devoted
    $ Healthful Edge +1 (Kukri, HP+10, Dmg-2)                  nx2_kukri_healthful
    $ Skinning Blade +2 (Kukri, Magical Beast+1d8, Beast+1d6)   nx2_kukri_skinning
    $ Frost Longsword +1 (Cold+1d6)                            nx2_lsword_frost_01
    $ Highwayman (Light Crossbow)                              nx2_lxbo_highwayman
        (Atk+1, Piercing+1, Intimidate+4)
    $ Composite Longbow of Precision                             nx2_clbow_precise
        (Atk+1, Piercing+1, Mighty+2)
    $ Enduring Bow (Longbow)                                     nx2_lbow_enduring
        (Atk+1, Piercing+1, HP+5, unlimited arrows)
    $ Silver Sword +3 (Longsword, DC18 100% Daze/2 rounds)       nx2_lsword_silver
    $ Magmablessed (Morningstar, Fire+2d8)                  nx2_mstar_magmablessed
    $ Blighted Pole (Quarterstaff)                              nx2_staff_blighted
        (Acid+1d4, Acid Splash 3/day, Cloudkill 1/day)
    $ Screaming Needle +1 (Rapier)                            nx2_rapier_screaming
        (DC14 Daze 50%/1 round, Sonic+1d6)
    # Scimitar of Pestilence +3 (DC20 STR-1d6, CON-1d2, Cold Iron)  nx1_scimitar01
    $ Putrid Scythe +1                                           nx2_scythe_putrid
        (DC18 Blinding Sickness, Negative Energy+1d4)
    $ Flameblessed +1 (Short Sword, Fire+2d6, Cold+50%)      nx2_ssword_flamebless
    $ Radiant Song +1 (Sickle, Sunbeam 1/day)               nx2_sickle_radiantsong
    $ Hagsbane Spear +2 (+4 vs Monstrous, Monstrous+2d6)          m_spear_hagsbane
    $ The Solemn Promise +1 (Warhammer, Critical+1d8)              nx2_wham_solemn
    $ Chef Gronk's Tenderizer +2 (Warmace, DC18 Stun 10%/2 rounds) nx2_wmace_gronk
    $ Storm Bludegon +1 (Warmace)                               nx2_wmace_bludgeon
        (Electrical+1d6, Gedlee's Electric Loop 5/day)
    
    Armor
    
    # Will of the Wychlaran (Robe)                                     nx1_cloth02
        (AC Armor+7, SR18, Spellcraft+10, Bonus Brd, Sor, Wiz L6 Spell)
    $ Deceptive Rags (Robe)                                    nx2_cloth_deceptive
        (AC Armor+4, Bonus Brd, Sor, Wiz L3 Spell)
    $ Aspirant Weave (Robe, Bludgeoning 5/-)                    nx2_cloth_aspirant
    $ Quilt of Silence (Padded Armor)                                nx2_pad_quilt
        (AC Armor+1, Disable Device+2, Move Silently+6, Darkness 1/day)
    $ Hellfire Warlock Trappings (Leather Armor)                  nx2_pca_hellfire
        (Hel: AC Armor+2, +3 vs Lawful, HP+15)
    # Bristlebeard's Gift (Studded Leather)                   nx1_studdedleather01
        (AC Armor+8, DR 10/Cold Iron, Greater Bull's Strength 1/day)
    $ Forestguard Chain (Chain Shirt)                       nx2_cshirt_forestguard
        (AC Armor+1, +3 vs Magical Beast, Mithral)
    $ Supreme Hunter's Garb (Masterwork Hide Armor)                nx2_hide_hunter
        (AC Armor+1, Slashing 5/-, Rage 1/day)
    $ Scavenger's Scale (Masterwork Scale Mail)                nx2_scale_scavenger
        (Chaotic: AC Armor+1, Negative Energy-25%, Confusion 1/day)
    # Imaskari Battlemage Armor (Chainmail)                        nx1_chainmail01
        (AC Armor+3, Spell Failure 10%, Mithral)
    # Berserker Hauberk (Chainmail)                                nx1_chainmail02
        (AC Armor+8, CON+6, Cold-50%, INT-2)
    $ Doomguide Garb (Masterwork Chainmail)                      nx2_pca_doomguide
        (Dgd: AC Armor+2, Cure Critical Wounds 1/day, Detect Undead unlimited)
    $ Unwieldy Plate (Masterwork Half Plate)                   nx2_hplate_unwieldy
        (AC Armor+2, DR 5/Magical, DEX-3)
    # The Frostmaiden's Bane (Light Shield)                      nx1_lightshield04
        (AC Shield+3, Cold 20/-, Mithral)
    
    $ Buffo the Navigator's Jaunty Cap (Concentration+2)             n2_helm_buffo
    # Clasps of the Devoted (Bracers)                                 nx1_bracer08
        (HP+10, Mass Heal 1/day, Resurrection 1/day, Protection from Spells 2/day)
    $ Lithe Guards (Bracer, AC Armor+2, DEX+2, Tumble+2)           nx2_brace_lithe
    # Claws of the Spirit Wolf (Gloves)                                nx1_glove01
        (Atk+5, STR+3, DC20 Wounding, Rage 3/day)
    $ Blazing Gauntlets (Fire+1d6, Flame Strike 2/day)           nx2_glove_blazing
    $ Gloves of Slowing (Mnk: DC18 Slow 75%/2 rounds)           nx2_gloves_slowing
    $ Greater Weighted Hands (Mnk: Atk+3, Dmg+3)                nx2_glove_weight03
    $ Hands of the True Strike (Gauntlet, True Strike 1/day)     nx2_gloves_strike
      Belt of Fire Giant Strength (STR+5)                           nw_it_mbelt008
    # Belted Quiver of Supreme Skill (Belt, DEX+7, Rapid Reload,        nx1_belt06
        Improved Critical Light Crossbow and Heavy Crossbow, Rapid Shot, Manyshot)
    $ Belt of Growth (Enlarge Person 1/day)                        nx2_belt_growth
    $ Girdle of Might (STR+2, AC Deflection+1)                      nx2_belt_might
    $ Quiver of Skill (Belt, Point Blank Shot)                     nx2_belt_quiver
    $ Rogue's Harness (Belt, Disable Device+4)               nx2_belt_rogueharness
    # Boots of Stalwart Defender                                      nx1_boots001
        (HP+20, Regeneration+1, Immunity Knockdown)
    # Resilient Trodders (Boots, AC Dodge+1, CON+5, Universal+4,       nx1_boots04
        Immunity Fear, Immunity Knockdown, Greater Visage of the Deity 2/day)
    $ Boots of the Mountain King (Freedom, Stoneskin 1/day) nx2_boots_mountainking
    $ Ferrous Clogs (Immunity Knockdown)                        nx2_boots_hardy_01
    $ Marvelous Galoshes (Freedom, Cold-15%)                    nx2_boots_galoshes
    $ Boots of the Plane Strider (AC Dodge+3, HP+20, Freedom,   nx2_artifact_boots
        Banishment 1/day, Haste 1/day, Mirror Image 1/day, Planar Ally 1/day)
    $ Cloak of the Dragon Twins (AC Deflection+1, Acid-50%)  nx2_cloak_dragontwins
    $ Putrescent Cloak                                        nx2_cloak_putrescent
        (Neutral, Evil: CHA-2, Ghostly Visage 1/day)
    $ Cloak of the Heavens                                      nx2_artifact_cloak
        (HP+15, Universal+15, Immunity Critical Hits, Immunity Fear)
    $ Nondushiran Amulet (HP+20)                                nx2_neck_nondushir
    $ Zarl's Collar (SR12, DR 5/-, Will-2)                           nx2_neck_zarl
    # Ashenring (CON+5, Regeneration+4, Mass Cure Light Wounds 1/day)   nx1_ring09
    # Ring of Universal Energy Resistance                               nx1_ring11
        (Acid 20/-, Cold 20/-, Electrical 20/-, Fire 20/-, Sonic 20/-)
    # Ring of Changing (Shapechange 1/day)                              nx1_ring16
    $ Band of the Forest (Ring)                                nx2_ring_bandforest
        (Good: +1 vs Negative Energy, Entangle 1/day)
    $ Blood of the Mere (AC Deflection+1 vs Evil, Fire 5/-)     nx2_ring_bloodmere
    $ Signet of House Sauringar (AC Deflection+3)               nx2_ring_sauringar
    $ Snaketongue Ring (+1 vs Poison)                         nx2_ring_snaketongue
    $ Rod of the Cautious Mage (Premonition, Spell Mantle)        nx2_rod_cautious
    
    Crafting
    
    # Broken Ring                                                nx1_e_broken_ring
    # Founder's Essence                                        nx1_cft_ess_founder
    # Ring of the Red Wizard (INT+7, WIS+7, Bonus Wiz L7, L8, Spell,
        Regeneration+1)
    # Ring of the Founder (INT+8, WIS+8, Bonus Wiz L7, L8, L9 Spell, DR 5/-,
        Regeneration+2)
    # Broken Scythe Blade                                   nx1_crft_broken_scythe
    # Myrkul's Wrath +10 (Scythe, DC26 Slay Good, DC24 Wounding, Critical+2d12,
        Keen, Immunity Death Magic, Gate 1/day, AC-12)
    # Gnarlthorn's Essence                                  nx1_cft_ess_gnarlthorn
    # Gnarlthorn Bow (Atk+4, Improved Critical Longbow, unlimited Nature's Rage
        arrows: Piercing+4, Elemental+3d6, Outsider+3d6, Planetouched+3d6)
    # Araman's Essence                                          nx1_cft_ess_araman
    # Safiya's Essence                                          nx1_cft_ess_safiya
    # Gann's Essence                                              nx1_cft_ess_gann
    # One of Many's Essence                                  nx1_cft_ess_oneofmany
    # Amulet of Betrayal Personified (HP+50, Immunity Level/Ability Drain,
        STR+12, DEX+12, CON+12, INT+12, WIS+12, CHA+12, Negative Energy-100%,
        Positive Energy+100%, Divine+100%, Universal-15)
    
    ==============================================================================
    
    (I) Credits and Revision History
    
    I would like to thank http://www.gamefaqs.com for hosting my FAQs.
    
    Some text is quoted from the Neverwinter Nights 2 games.  Some location
    desciptions are partly quoted from Wizards of the Coast publications.
    
    Thanks to Kianne and Life_Hurts for confirming my problem with Guyven of the
    Road and how to fix it.
    
    0.00 (06-09-08)
      Guide started
    0.10 (08-12-08)
      OC - main quest completed as City Watch, most side quests completed
    0.20 (04-01-09)
      MotB - main quest completed, most side quests completed
    1.09 (01-02-09)
      SoZ - main quest completed, all side quests completed
    1.10 (03-02-09) 627,945 bytes
      Spell check and minor corrections, Favored Enemy list added to A.03
    1.11 (12-02-09) 657,126 bytes
      Completed details on all classes, many updates to SoZ areas and stores
    1.20 (26-05-09) 794,401 bytes
      Included changes made in patch 1.22.1588
      MotB - added One of Many companion, many area updates, crafting and items
      SoZ - some updates, undiscovered items listed
      MoW - main quest completed as Lathander, Ebon Claw and Vampire, all side
        quests completed
    
    Currently not covered
      OC - main quest alternative as Shadow Thief
      MoW - main quest alternative with 
    
    Useful links
      http://forgottenrealms.wikia.com
      http://www.dandwiki.com
      http://nwn2.wikia.com
      http://www.thieves-guild.net
    
    ==============================================================================
    
    (J) Contact Information
    
    If you see any mistakes or know of something I have missed or can help me with
    my unanswered questions or know the location of an undiscovered item listed in
    appendix (H) you can email me at
    
      duncanclay@msn.com
    
    Please mention the revision number in your message.
    
    I have also written guides for Neverwinter Nights and Baldur's Gate available
    from http://www.gamefaqs.com/features/recognition/6889.html
    
    This FAQ is a gamefaqs.com exclusive, no other site or organization has my
    permission to host, distribute or modify it.  Please don't copy my work,
    
      Duncan (aka Naranek Angmar)
    
    Quote from Bishop
      "You see, Duncan, he saved my life once."
    
    Quote from Grobnar Gnomehands
      "Oooh, apples! Those red things that are so crunchy and delicious. Or am I
      thinking of crimson-venom spiders?"
    
    Quotes from Kaji
      "I can sneak around unseen... especially if it's really dark. And especially
      if everyone's asleep"
      "Uh... I can... um... walk into traps and set them off"
    
    Quotes from Chir Darkflame
      "Nah, once you've eaten dragon, all other reptiles just taste... chickeny"
      "So this is a Northern city huh? Much less skin. Shame!"
    
                                        ^^\o/^^