===============================================================================
=                                                                             =
=   Obscure 2 (European Release, English Version, PC)                         =
=                                                                             =
=   Lock Picking Puzzle Solutions                                             =
=                                                                             =
=   FAQ Created: 07/20/2008                                                   =
=   Last Update: 09/15/2008                                                   =
=   Version: 1.2                                                              =
=   Author: K_Bering                                                          =
=                                                                             =
===============================================================================


******************************************************************************
* Warning: This document contains some minor SPOILERS, as I'm describing the *
*          locations of the locks. Just try not to read too much ahead.      *
******************************************************************************


Table of contents

1 -- About the version
2 -- Introduction
3 -- Lock Picking Puzzle Solutions
     3.1. -- Lock 1: Outside the dam
     3.2. -- Lock 2: Entering the dam
     3.3. -- Lock 3: Mausoleum 
     3.4. -- Lock 4: Inside the house
     3.5. -- Lock 5: Leafmore corridor
     3.6. -- Lock 6: Depths of Leafmore
     3.7. -- Lock 7: Brotherhood kitchen
     3.8. -- Lock 8: Stadium
4 -- In-depth explanation: Lock 7 - Brotherhood kitchen
5 -- Lock picking character remarks
6 -- Problems/Frequently Asked Questions
7 -- Contact Info
8 -- Disclaimer and Legal Information
9 -- Credits



===============================================================================
1 -- About the version
========================

1.2
Added some additional in-depth explanations to lock 7 in the brotherhood 
kitchen, as well as some schematics.

1.1 
I felt the need to add an alternative solution to lock 7, as some people 
obviously had some problems with it, as well as adding an FAQ section to the 
guide.

1.0
This document is finished as far as I'm concerned, so I'm not planning to post 
another version in the near future. However, should some errors have occurred 
that need correction or should I feel the need to edit some of this, a revised 
version can be possible. 



===============================================================================
2 -- Introduction
===================

The lock picking puzzles are normally not too hard to solve. A little trying 
here, moving there and by the time you get it open. But as it seems, quite some 
people have problems with them. So maybe it would be appreciated if someone 
gathered these solutions, as until now no other guide features them. Although 
they are difficult to describe, I'll give it a shot and try to make the 
solutions as easily reproducible as possible. For all the other puzzles in the 
game, consult the other FAQs. And upfront, English isn't my mother language, so 
please be lenient when it comes to possible grammatical impurities or wrong 
phrasing.



===============================================================================
3 -- Lock Picking Puzzle Solutions
====================================

Each pin has a certain number of holes, through which you have to maneuver the 
lock pick. I have numbered the holes beginning with 1 from above to below. So 
in the solutions, each number stands for the right hole to go through, with 
pins from left to right. You might have to move the pins yourself up and down a 
bit on the way through, just make sure you reach the next required hole number. 
After you have reached the pin with the last number in a line, an action is 
required, e.g. moving all the pins up. Always move everything in that direction 
as much as it goes. After that, next line means next action, so you have to go 
back with the lock pick and start the next line of holes.

There may be, of course, other possible solutions to the puzzles, maybe easier 
and faster ones. I selected these solutions after the premise to be easily 
reproducible as well as easy to divide and describe in actions. I tried to 
avoid situations where the way through was very narrow and you could easily get 
an impression of being stuck, even if the resulting solution was a bit longer. 
When there were many variations possible, I chose spontaneously. 

I recommend that you first try to solve the puzzle by yourself. Just keep in 
mind, that when you really mess up the pins, back out and try to pick the lock 
again, the pins are still in the same messed up position they where before. 
Leave the room and re-enter to reset the puzzle.


----------------------------
3.1. Lock 1: Outside the dam
----------------------------

Location: The locked door leading into the building.

1, 2, 2, 2, 3, 2



-----------------------------
3.2. Lock 2: Entering the dam
-----------------------------

Location: After arriving at the end of the corridor, a fat monster bursts 
          through the wall. The locker is in the small room the monster came
          from. It holds a small key.

3, 2, 3, 2, 3, 3, 2     (there are many other variations possible)



----------------------
3.3. Lock 3: Mausoleum
----------------------

Location: The entrance door to the decrepit house.

3, 2, 3, 2; pull up
3, 2, 3, 3, 3, 3, 2



-----------------------------
3.4. Lock 4: Inside the house
-----------------------------

Location: The door at the top of the stairs at the meeting point.

2, 2, 1, 2, 3; pull down
2, 2, 1, 2; pull up
2, 2, 1; pull up
3, 3, 2, 3, 3, 2, 2, 3



------------------------------
3.5. Lock 5: Leafmore corridor
------------------------------

Location: The locker in the corridor where you find the crane with the 
          wrecking ball. It holds a flashbang.

2, 1; pull up
2, 2, 2, 2, 2, 3, 1, 2; pull down
2; pull up
3, 2, 2, 2, 2, 3, 1, 2; pull down
3, 3, 3, 3, 3, 3, 2, 2



-------------------------------
3.6. Lock 6: Depths of Leafmore
-------------------------------

Location: The door just before the boss fight with Jebidiah and Friedman.

2, 1; pull up
3, 2, 2, 2, 3, 1, 3



--------------------------------
3.7. Lock 7: Brotherhood kitchen
--------------------------------

Location: The locked door in the kitchen when revisiting the brotherhood with
          Stan and Shannon.

2, 2, 2, 2, 3; pull down
3, 3, 2, 2, 3; pull down  
3, 3, 2, 2; pull up
2, 2, 2, 2; pull up
3, 3, 3, 3, 3, 2, 2

(line 2: if you have trouble getting under the first pin, move it a bit up 
first)


(a bit) alternate solution:

2, 2, 2, 2; pull down
3, 2, 2, 2, 3; pull down  
3, 2, 2, 2; pull up
2, 2, 2, 2; pull up
3, 3, 3, 3, 3, 2, 2

(line 2: if you have trouble getting under the first pin, move it a bit up 
first)
(line 2: pin 5 might be a little edgy)



--------------------
3.8. Lock 8: Stadium
--------------------

Location: The lock barring the access to the last lever during the boss fight
          with Kenny.

2, 1, 3, 1, 3, 2



===============================================================================
4 -- In-depth explanation: Lock 7 - Brotherhood kitchen
=========================================================

The lock in the brotherhood kitchen sometimes still seems to pose a problem. So 
I'm going to explain the lines and what they are for, for better understanding, 
as well as adding some schematics.

-----------
Explanation
-----------

1. Generally, the first thing would be to get pin number 5 down as much as you 
can. This can't be done in one move, as the first pin is blocking somehow most 
times. So this had to be broken up into 2 lines (line 1 and 2).

- 2, 2, 2, 2, 3; pull down
  Follow this route and pull all the way down as far as it goes. It will only
  move a little down, but the resulting alignment after this line is necessary
  for the 2nd line.

- 3, 3, 2, 2, 3; pull down  
  This way is basically the same way as line 1, only you have to go through the
  3-hole in the first two pins. Thus you have a different leverage on the rest
  and move the pins a bit more down than before.

  The first hole in pin 1 can be a little edgy to reach, depending on how much
  you managed to pull everything down in line 1. So move the first pin up a
  little first, then go through the 3 hole. 

2. The next 2 lines are basically to move the long pin 4 up. This again can 
only be done in two moves.

- 3, 3, 2, 2; pull up

- 2, 2, 2, 2; pull up

3. Now the long pin number 6 should be accessible, by going through hole 3 in 
pin 5.

- 3, 3, 3, 3, 3, 2, 2

----------
Schematics
----------

I originally intended to post a GIF image in the FAQ section, but sadly it was 
deemed too overspecialized. So these schematics will have to suffice. If your 
lock looks different, indicating differences in the versions, please inform me 
about that via the message board.

(The schematics are showing how the lock should look like after the step.)


Initial setting
   __________________________________
      _        _  .-.  .-. .-.       
     | |      | | | |  | | | |       
     | |      |_| '-'  '-' | |       
     |_|       _   _   .-. | |  _    
   ---_---_---| |-| |--| |-|_|-| |---
     | | | |  | | | |  '-'     | |   
   _ | |_|_|_ |_| |_|_ .-._.-._| |_ _
     |_|       _   _   |_| | | |_|   
      _  .-.  |_| | |   _  | |       
     | | '-'   _  | |  | | | | .-.   
     |_|  _   | | |_|  | | |_| |_|   
      _  | |  |_|  _   | |  _   _    
   _ | |_|_|_ _ _ | |_ |_|_| |_| |_ _
     | |  _       |_|      | | | |   
     |_| | |       _       |_| |_|   
   ---_--|_|------| |--- ---_--- ----
     | |  _       |_|      | | .-.   
     |_| | |               | | | |   
         |_|               | | | |   
   ________________________|_|_'-'___

                
Step 1:    2, 2, 2, 2, 3      		 pull down (pins will only move down
                                                     a little, but alignment
                                                     necessary for next step)
   __________________________________        __________________________________
                       .-. .-.                                    _  .-.    
                   _   | | | |                                   | | | |       
     .-.      .-. | |  '-' | |                 .-.       _  .-.  |_| | |       
     | |  _   | | |_|  .-. | |  _              | |      | | | |   _  | |  _    
   --| |-| |--'-'-- ---| |-|_|-| |---        --| |-.-.--|_|-'-'--| |-|_|-| |---
     '-' |_|  .-. .-.  '-'     | |             '-' | |   _   _   |_|     | |   
   _ .-._  _ _| | | |_ .-._.-._| |_ _        _  _ _'-' _| | | |_  _ _.-._| |_ _
     | | .-.  | | | |  |_| | | |_|             | |  _   | | | |  | | | | |_|   
     | | '-'  '-' '-XXXXX  | |                 | | |_|  |_| |_|  '-' | |       
     '-' XXXXXXXXXXX.  | | | | .-.             |_|     XXXXXXXXXXXX. | | .-.   
    XXXXX| |  '-' | |  | | |_| |_|            XXXXXXXXX |_| | |  | | |_| |_|   
XXXX | | |_|  .-. | |  | |  _   _         XXXX | | | |   _  | |  | |  _   _    
   _ '-'_ _ _ | | '-'_ |_|_| |_| |_ _        _ |_|_'-'_ | | |_|_ | |_| |_| |_ _
     .-. | |  '-' .-.      | | | |              _  .-.  |_|  _   '-' | | | |   
     | | |_|      | |      |_| |_|             | | | |      | |      |_| |_|   
   --| |--_-------'-'--- ---_--- ----        --| |-'-'------|_|--- ---_--- ----
     '-' | |      .-.      | | .-.             |_| .-.       _       | | .-.   
     .-. |_|      | |      | | | |              _  | |      | |      | | | |   
     | |          '-'      | | | |             | | '-'      |_|      | | | |   
   __'-'___________________|_|_'-'___        __|_|___________________|_|_'-'___
              

Step 2:    3, 3, 2, 2, 3				 pull down

 (if you have trouble getting under the 
  first pin, move it a bit up first)
   __________________________________        __________________________________
     | |                _  .-.                 .-.                   .-.    
     | |  _            | | | |                 | |                   | |       
     |_| | |   _  .-.  |_| | |                 | | .-.           .-. | |       
      _  |_|  | | | |   _  | |  _              '-' | |   _  .-.  | | | |  _    
   --| |-- ---|_|-'-'--| |-|_|-| |---        --.-.-'-'--| |-| |--'-'-|_|-| |---
     | | .-.   _   _   |_|     | |             | |  _   |_| '-'  .-.     | |   
   _ |_|_'-' _| | | |_  _ _.-._| |_ _        _ | |_|_| _   _   _ | |_.-._| |_ _
          _   | | | |  | | | | |_|             '-'      .-. .-.  '-' | | |_|   
     .-. | |  |_| |_|  '-' | |                 .-. .-.  | | | |  .-. | |       
     | | |_| XXXXXXXXXXXX. | | .-.             | | | |  | | | |  |_| | | .-.   
     '-'XXXXX |_| | |  | | |_| |_|             '-' '-'  '-' '-' XXXX |_| |_|   
XXXXXXXX | |   _  | |  | |  _   _         XXXXXXXXXXXXXXXXXXXXXX | |  _   _    
   _ | |_|_|_ | | |_|_ | |_| |_| |_ _        _ | |_| | _'-' | |_ | |_| |_| |_ _
     |_|  _   |_|  _   '-' | | | |             | | '-'  .-. |_|  | | | | | |   
      _  | |      | |      |_| |_|             '-' .-.  | |  _   |_| |_| |_|
   --| |-|_|------|_|--- ---_--- ----        --.-.-| |--'-'-| |--- ---_--- ----
     |_|           _       | | .-.             | | '-'      |_|      | | .-.   
                  | |      | | | |             '-'           _       | | | |   
                  |_|      | | | |                          | |      | | | |   
   ________________________|_|_'-'___        _______________|_|______|_|_'-'___


Step 3:    3, 3, 2, 2					 pull up
   __________________________________        __________________________________
     .-.                   .-.                 | |                   .-.    
     | |                   | |                 | | .-.               | |    
     | | .-.           .-. | |                 |_| | |   _  .-.  .-. | |     
     '-' | |   _  .-.  | | | |  _               _  '-'  | | | |  | | | |  _    
   --.-.-'-'--| |-| |--'-'-|_|-| |---        --| |--_---|_|-'-'--'-'-|_|-| |---
     | |  _   |_| '-'  .-.     | |             | | |_|       _   .-.     | |   
   _ | |_|_| _   _   _ | |_.-._| |_ _        _ |_|_  _ _.-._| |_ | |_.-._| |_ _
     '-'      .-. .-.  '-' | | |_|              _  .-.  | | | |  '-' | | |_|  
     .-. .-.  | | | |  .-. | |                 | | | |  | | XXX  .-. | |       
     | | | |  | | | |  |_| | | .-.             |_| XXXXXXXXX _   |_| | | .-.   
XXXXXXXXXXXXXXXXXXXXX   _  |_| |_|            XXXXX.-.  .-. | |   _  |_| |_|   
     .-. .-.  .-. .-.  | |  _   _          XXX | | | |  '-' | |  | |  _   _    
   _ | |_| | _'-' | |_ | |_| |_| |_ _        _ | |_'-' _.-. |_|_ | |_| |_| |_ _
     | | '-'  .-. |_|  | | | | | |             |_| .-.  | |  _   | | | | | |   
     '-' .-.  | |  _   |_| |_| |_|              _  | |  '-' | |  |_| |_| |_|   
   --.-.-| |--'-'-| |--- ---_--- ----        --| |-'-'--- --|_|--- ---_--- ----
     | | '-'      |_|      | | .-.             | |           _       | | .-.   
     '-'           _       | | | |             |_|          | |      | | | |   
                  | |      | | | |                          |_|      | | | |   
   _______________|_|______|_|_'-'___        ________________________|_|_'-'___


Step 4:    2, 2, 2, 2					 pull up
   __________________________________        __________________________________
                           .-.                               _       .-.   
                           | |                  _       .-. | |      | |   
     .-.       _  .-.  .-. | |                 | |      | | |_|  .-. | |   
     | |      | | | |  | | | |  _              | |  _   '-'  _   | | | |  _  
   --| |-.-.--|_|-'-'--'-'-|_|-| |---        --|_|-| |--.-.-| |--'-'-|_|-| |---
     '-' | |       _   .-.     | |              _  |_|  | | | |  .-.     | |   
   _  _ _'-' _.-._| |_ | |_.-._| |_ _        _ | |_  _ _| | |_|_ | |_.-._| |_ _
     | |  _   | | | |  '-' | | |_|             | | .-.  'XXXXX   '-' | | |_|   
     | | |_|  | | |_|  .-. | |                 |_| 'XXXXX-. | |  .-. | |       
     |_|      XXXXXXX  |_| | | .-.             XXXXX_   '-' | |  |_| | | .-.   
    XXXXXXXXXX.-. | |   _  |_| |_|         XXXX| | | |  .-. |_|   _  |_| |_|  
 XXX | | | |  '-' | |  | |  _   _              |_| |_|  | |  _   | |  _   _    
   _ |_|_'-'_ .-. |_|_ | |_| |_| |_ _        _  _   _  _'-'_| |_ | |_| |_| |_ _
      _  .-.  | |  _   | | | | | |             | | | |      |_|  | | | | | |   
     | | | |  '-' | |  |_| |_| |_|             | | |_|       _   |_| |_| |_|   
   --| |-'-'--- --|_|--- ---_--- ----        --|_|--_---- --| |--- ---_--- ----
     |_| .-.       _       | | .-.              _  | |      |_|      | | .-.  
      _  | |      | |      | | | |             | | |_|               | | | |   
     | | '-'      |_|      | | | |             |_|                   | | | |   
   __|_|___________________|_|_'-'___        ________________________|_|_'-'___


Step 5:    3, 3, 3, 3, 3, 2, 2
   __________________________________
      _           .-.      | |    
     | |          | |      | |       
     | |  _   .-. '-'  .-. | |  _    
     |_| | |  | | .-.  | | |_| | |   
   ---_--|_|--'-'-| |--'-'- _ -| |---
     | |      .-. | |  .-. | | | |   
   _ | |_.-. _| |_'-'_ | |_| |_|_|_ _
     |_| '-'  | | .-.  '-' | |       
      _   _   '-' | |  .-. | | .-.   
     | | | |  .-. | |  |_| |_| |_|   
     |_| |_|  '-' '-' XXXXXXXXXXXXXXXXXXX    
 XXXXXXXXXXXXXXXXXXXXX | | | | | |   
   _ | |_| | _| |_| |_ | |_| |_| |_ _
     | | |_|  '-' '-'  | | |_| |_|   
     |_|  _       .-.  |_|  _        
   ---_--| |--- --| |--- --| |-.-.---
     | | |_|      '-'      | | | |   
     |_|                   | | | |   
                           |_| '-'   
   __________________________________



===============================================================================
5 -- Lock picking character remarks
=====================================

Every time Stan opens a lock, he gives a random remark. If you want to hear a 
certain remark you haven't heard during the game, the most efficient place to 
reproduce these would be at the beginning of the dam. Don't save, proceed until 
the locker, then go back and save. This way you spare yourself the repetition, 
ways are short and the lock there is easy to open. I found the following 
remarks:

- that lock was easy
- this lock is a breeze
- too bad I didn't time that one
- if you put your mind to it, you can achieve anything 
- Stan Jones, locksmith of the year
- who's the man



===============================================================================
6 -- Problems/Frequently Asked Questions
==========================================

--------------------------------------
- The solution to a lock doesn't work.
--------------------------------------

1. Try to be as precise as you can when reconstructing the solutions. I have 
   checked them several times, they work in my game.
2. There's another possibility: I've been playing the European release, maybe 
   they've changed that lock somewhat in the other versions. (Obscure 1 had 
   some differences, too). Until I get confirmed that everything works in the 
   US version, I can never rule that out.

-----------------------------------------------------
- The solution to lock 7 in the kitchen doesn't work.
-----------------------------------------------------

See the extra in-depth section in this document.



===============================================================================
7 -- Contact Info
===================

If you encountered any problems with the solutions, found some errors worth 
mentioning or feel you want to contribute something, feel free to post it on 
the message board of the game under the topic <lock picking>. I will check 
regularly.

Sorry, no email-address. I could write down an email alias here, but what's the 
point in that, if I'm gonna delete it a few weeks later anyway, or use a side 
account I'd never check, because of spam and the likes. It's a shame what the 
world has come to. There would be another theoretical way, but for that, check 
out my other FAQ if you're really that interested in contacting me. 



===============================================================================
8 -- Disclaimer and Legal Information
=======================================

This lock picking puzzle guide is for informational purposes only. This may be 
not be reproduced under any circumstances except for personal, private use. It 
may not be placed on any web site or otherwise distributed publicly without 
advance written permission. Use of this guide on any other web site or as a 
part of any public display is strictly prohibited, and a violation of 
copyright. 

This document will be posted only on GameFAQs. If you see this guide on any 
other website, please contact me about it.

This document is in no way or form affiliated with any instance involved in the 
creation, production or distribution of the game. 

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2008 K_Bering



===============================================================================
9 -- Credits
==============

Thanks to 

- GAMEFAQS for hosting this FAQ

- all the other FAQ authors out there, who constantly give their best to 
  contribute