--------------------------- 
HITMAN 2: Silent Assassin   
---------------------------

Author: ADJ (Alexander Hoskins)
Email: ADJ182TWINKLY@aol.com
Completed: 13.7.04
Last Update: 4.8.04
Version: 1.23

Table of Contents:

1. Introduction
2. Walkthrough
                                2.1 Sicily
                                                   2.11 The Gotranno Sanctuary
                                                   2.12 Anathema
                                2.2 St. Petersburg
                                                   2.21 St. Petersburg Stakeout
                                                   2.22 Kirov Park Meeting
                                                   2.23 Tubeway Torpedo
                                                   2.24 Invitation to a Party
                                2.3 Japan
                                                   2.31 Tracking Hayamoto
                                                   2.32 Hidden Valley
                                                   2.33 At the Gates
                                                   2.34 Shogun Showdown
                                2.4 Malaysia
                                                   2.41 Basement Killing
                                                   2.42 Graveyard Shift
                                                   2.43 Jacuzzi Job
                                2.5 Nuristan       
                                                   2.51 Murder at the Bazaar
                                                   2.52 Motorcade Interception
                                                   2.53 Tunnel Rat
                                2.6 India
                                                   2.61 Temple City Ambush
                                                   2.62 The Death of Hanelore
                                                   2.63 Terminal Hospitality
                                2.7 St. Petersburg
                                                   2.71 St. Petersburg Revisited
                                2.8 Sicily
                                                   2.81 Redemption at Gotranno
3. Alphabetical Weapons Listing
4. Challenge Section
5. Conclusion
6. Legal Mumbo Jumbo
7. Contacts


----> Introduction

This walkthrough is for the minority of the population who do not wish to 
complete HITMAN 2 stealthily. If you're looking for a way to get the Silent 
Assassin rating for every level then look somewhere else. I think we can all 
agree that the much easier way to complete this game is to go aggressive. Kill 
everyone in site. Don't waste time. I agree. So if you've just bought a shiny 
new copy of Hitman 2: Silent Assassin and want to get it over with quickly so 
that you have access to every level, all the weapons, etc., then this is the 
place to be. Pull up a chair. Of course stealth is neccessary (sigh) in some 
levels to prevent death. Since you just want to finish, I can tell you the bits 
of the plot that you're missing as well. Enjoy! 



---> Walkthrough

For each level here I will list the objectives, the weapons you will need, the 
weapons it is possible to get and of course the method of completion. Let's 
begin...


>LEVEL 1: The Gotranno Sanctuary, Sicily

Objectives:

You recieve no briefing for this level so I have invented some objectives;

-> Talk to Father Padre Vittorio
-> Go to Confession
-> Find the Package

Weapons you will need:

As this is the first level you cannot select your weaponry.

Weapons to Find:

-> The Silverballers; Given to you.
-> The Fibre Wire; Given to you.

Method of Completion:

You begin in your own shed as a humble gardener, Mr. 47 (weird name; weird guy) 
who lives next to a church. Your first objective is to Meet with Father 
Vittorio outside your shed. You do this by moving 47 (using the left and right 
analog sticks) to the door, at which point an information box will appear 
giving you the options of 'OPEN DOOR' and 'LOOK THROUGH KEYHOLE'. Hold the X 
Button and scroll between them, selecting 'OPEN DOOR'. 47 will proceed to do 
just that. While the door is open, walk to the shrimpy priest and a cutscene 
will begin, during which 47 and Vittorio discuss sentimental details about how 
47 is a good man, likes to take care of the animals and is a keen gardener. 
When the cutscene is over Father Vittorio will leave. You can follow him to 
Confession or you can explore. If you do lose track of him then you can 
navigate using the map (Press SELECT and choose the 'OPEN MAP' option) When in 
the map screen you can exit using the triangle button. You press circle to 
bring up the legend and square to browse through the different maps for the 
level. If you are not following Father Vittorio, you can get to confession by 
going up the set of oddly positioned stairs, going through the big doors and 
choosing the second set of big doors on the right. Once inside the church take 
the door on the left. Once you're inside the room with the stairs, turn around 
and choose the door to the left of the one you entered by. The confession booth 
should be straight ahead so enter by the curtains. When 47 has finished 
confessing Vittorio will leave and be kidnapped by the Mafia. Leave the church 
by the way you entered and go to the package. 47 will pick it up. You are then 
told to go to your shed so go there. 47 will get into his Hitman costume and 
get his favourite weapons out (Silverballers and Fibre Wire). You are then 
given time to run around the sanctuary and learn the controls. When you're 
finished messing around, go to your shed and select 'CONTINUE GAME' on the 
laptop.

As you may have noticed, this isn't really a mission, and it's pretty easy. You 
can't die. Enjoy it.


>LEVEL 2: Anathema, Sicily

Objectives:

-> Assassinate the Mafia Boss; Don Guiseppe Gulliano
-> Find the Room Key
-> Rescue Father Vittorio
-> Escape

Weapons you will need:

->Everything you've got

Weapons to get:

-> 9mm Pistol; All the guards have them
-> Desert Eagle (Deagle); The Lawyer has one
-> Golf Club; The Mafia Boss has one and there is one in his bedroom
-> Revolver; The Mafia Boss has one
-> Shotgun; The Mafia Boss' Lawyer has one and so does the guard at the front 
   door
-> R93 Sniper Rifle; In the garage next to the car

Method of Completion:

This level is relatively simple, but stealth is neccessary at the beginning. As 
soon as the level starts sprint down to the door and go through. It is 
essential that you are not seen, but you need to be quick enough to get in and 
out before the guard comes out to go to the toilet. If you are seen then the 
Mafia Boss will dissapear indoors and make the mission a whole lot harder. Once 
you are through the door look ahead to the backdoor of the garage. Go inside 
and grab the sniper rifle to the right. Once you have it run back to your 
hiding place on the cliff. Look on the map to find where the Mafia Boss is (He 
is red on the map) and aim towards him. Press R1 to go into sniper mode, and 
then Up and Down on the D-Pad to zoom inand out. The best thing to do is crouch 
to stop 47 shaking so much (hold L1) and wait until his vibrations are minimal. 
When the Mafia Boss is in an easy position for you to shoot him (When all of 
his body is visible), take him out. One shot should do. If you shoot him when 
he is around the corner, not only is the shot more difficult, but 4 out of 5 
times he will fall off the balcony, which makes play inconvieniant. When he's 
dead, drop the sniper rifle and get out your Silverballers and kill everyone. 
No one needs to be spared, but primary targets are the brother and the son. 
Both are armed with Deagles. The son is important because he carries the Car 
Key (He's the one with a white shirt and braces) Make sure you find the Mafia 
Boss' corpse because he has the revolver and the Room Key. In the basement is 
the room where Father Vittorio is meant to be, but he's not. Go there anyway, 
it gets an objective out of the way. You should come back to this level 3 times.
This is because there are three two-handed weapons in the level (shotgun, 
sniper rifle and golf club). 47 can only carry one at a time, and the weapons 
that you finish a level with become in your possession. Therefore in order to 
get all three weapons you need to finish the level three times, each time with 
a different two-handed weapon. When you want to exit, you can go to the garage 
and escape in the car (if you have the key) or you can just walk out the main 
entrance near where you started.


>LEVEL 3: St. Petersburg Stakeout, St. Petersburg

Objectives:

-> Assassinate the General
-> Do not harm anyone else at the meeting
-> Escape by Metro

Weapons you will need:

-> Silverballers
-> Any other pistols you have (These are good because they are easy to conceal
   and you can carry as many as you want)
-> Any concealable Close Combat Weapons, eg. Kitchen Knife

Weapons to get:

-> AK; Carried by all the Russian Guards
-> SVD Sniper; Locker 137 in the Metro

Method of Completion:

Firstly, let out your anger by killing everyone in the area you are in. There
should be one or two civilians and a guard. You can take the sniper if you want,
or you can leave it to pick up on your way back to the Metro. Take the guard's
costume and his AK and then go up the wide stairs to the west. Go to the left
and keep going up the escalators. Ignore the room on the right, or kill thes
oldier inside, and keep going until you reach the stairs up to the surface. Go
up them and walk casually to the Pushkin Building in the middle of the level.
Ignore what the Agency tell you, you're not going to sniper the general. You
are going to go for a head-on approach. There are two guards just outside the
building. Kill them. This gun-toting madness may however attract the attention
of the Russian Guards, so kill any that cause you trouble. Proceed into the
Pushkin Building, killing any guards you see, but still making sure that no
stray fire hits any of the generals. When all the guards are dead you can start
working out which general is getting minced. As much as you feel you want to DO
NOT KILL THE HIPPY. The General you are looking for is bald (but he is wearing
a hat), he is not smoking and he is holding a glass of water in his right hand.
When you've found our man and killed him, go back to the Metro the way you came,
killing anyone who gives you trouble and exit by the train marked on your map.


>LEVEL 4: Kirov Park Meeting, St. Petersburg

Objectives:

-> Kill the General
-> Kill his Mafia Connection
-> Escape

Weapons you will need:

-> A Sniper Rifle
-> A selection of pistols for self-defence

Weapons to get:

-> None

Method of Completion:

This level is quite straight forward. Holster all of your guns on starting and
proceed up the stairs and then to your left. Continue until you have a good 
view of the park in the middle of the level. Do not take out any weapons until 
the limo has passed and has stopped north of your position. Take out the sniper
rifle you brought along (If you didn't there's one behind the bins in front of 
you when you start) and aim into the middle of the park. Soon you should see 
the general walking into the park, but DO NOT shoot him yet. Wait until the 
Mafia Boss has come into view and the two targets are talking to each other. 
You can either shoot them seperately (if you are doing this then shoot the 
Mafia Boss first because the general will wet himself and come running back to 
the limo in your direction, (He's easy to shoot) or you can save a bullet and 
shoot through one into the other when they are hugging each other. When the 
targets are both dead run back to the boat as fast as you can because the 
Russian Guards will be on you faster than you can say 'bang'. You can shoot a 
few as you go for some bonus points if you wish.


>LEVEL 5: Tubeway Torpedo, St. Petersburg

Objectives:

-> Kill the General
-> Free your chum
-> Pick up your equipment from behind the 'FCK' markers
-> Escape by blowing a hole in the wall

Weapons you will need:

-> Carries on from the last level

Weapons to get:

-> Combat Knife; The General has one

Method of Completion:

You start in the sewer. Cross the bridge and go to your left. Keep following 
the path until you get to the opening where you can reach the ladder. The place 
you're in here is quite small so there's really no danger in killing everyone 
you see. When you're done go to the equipment pickup point (marked on your map) 
and get the nightvision, mini-bomb and bomb remote. Once you have your 
equipment hop into the back of the truck and the friendly driver will take you 
uptown to the base. Kill everyone and go inside to the storage room with the 
elavator and go to down to the 1st Basement. Once you're down here follow the 
map, killing everyone you see. You need to get to the elavator just below the 
one you left. Once you have reached that elevator follow the map down to the 
south of the level and enter the westernmost door to the surveillance room. 
Shoot the general through the glass and then climb through. After chatting to 
your friend Agent Smith, take the combat knife from the general. Then go back 
up to the elavator and get to the 1st Basement again. Look out for guards 
because you want Smith alive. Head to the spot marked on your map that you have 
to blow up and do so. There is a problem with the game here. Sometimes the bomb 
works and sometimes it doesn't. If it does work, go through and follow the map 
to the exit where you're treated to a cutscene showing a conversation between 
47 and Smith.


>LEVEL 6: Invitation to a Party, St. Petersburg

Objectives:

-> Kill the last General (The beardy one)
-> Escape with the briefcase

Weapons you will need:

-> Selection of pistols
-> Selection of concealable close-combat weapons

Weapons to get:

-> .45 Pistol; Carried by the Spetsnaz Agent
-> W2000 Sniper Rifle; Balcony of the embassy

Method of Completion:

This is a great level for agression. Civilians everywhere + Silverballers = FUN.
When you start kill the waiter and continue to the west killing anyone else in
your way. Go inside, kill everyone else, etc. Make sure you kill the Spetsnaz
Agent, the General and the Ambassador. I'm not sure who has the combination for
the upstairs safe, I normally just find the option to pick it up in a pile of
bodies. The W2000 Rifle is not supposed to be available yet, but there is a
way of getting it. When you enter the Embassy proceed up the left staircase and
turn left to the double-doors. When you go through them keep going in the same
direction and you will have the option to open a secret door which leads out to
the balcony where the W2000 can be found. Don't be caught offguard however,
there is a patrolling guard up here.


>LEVEL 7: Tracking Hayamoto, Japan

Objectives:

-> Assassinate Hayamoto Jr.
-> Place Tracer on corpse
-> Escape

Weapons you will need:

-> Selection of Pistols
-> Selection of concealable close-combat weapons

Weapons to get:

-> SMG (Sub-Machine Gun); All the guards are armed with one

Method of Completion:

This is quite a straight-forward level. What makes it difficult is how many 
guards there are in the compound. The best thing to do is get out your 
Silverballers and give anyone in your way whatfor. Hayamoto can be easily 
located on your map, he's not easy to miss. Find him. Kill him. Place the 
tracer. Kill anyone who gets in your way.


>LEVEL 8: Hidden Valley, Japan

Objectives: 

-> Find the Secret Passage

Weapons you will need:

-> Selection of Pistols
-> SMG
-> Selection of concealable close-combat weapons
-> Sniper Rifle

Weapons to get:

-> Crossbow; At the marked Agency Pickup Point
-> SMG-SD6 (Supressed Sub-Machine Gun); All the guards have them

Method of Completion:

Don't move. Get out your sniper rifle and look on your map to locate the sniper.
Shoot him. Now follow your map to the agency pickup point next to the truck. 
Pick up your stuff and go into the well south-east of your position. Check on 
the map to make sure there isn't a guard directly below you. If there is, wait 
until he leaves the room. Then kill him. Ignore the guards on your left and 
move on to your right. Watch out for the trucks, they're a bit careless on the 
corners. Here's the basic rule: When going down the tunnel, if there are two 
guards or less, kill them head on. If there is a big group, sniper them 
individually from a distance. Don't worry about the big group near the end. You
can avoid them because the entrance back up to the surface is the last one in 
the south. When you're back up to the surface, turn to your left and make a 
break for the building. There is a sniper to the south so you should be on the 
northern side of the building. When you reach the eastern corner, you can see 
the exit. Leg it to the end. If the sniper aquires his target, strafe left and 
right as you go to lower the odds of being hit.


>LEVEL 9: At the Gates, Japan

Objectives:

-> Access the castle

Weapons you will need:

-> Carries on from the last level

Weapons to get:

-> Katana Sword; Carried by the ninjas

Method of Completion:

This level is pretty tough, and involves a lot of snipering. When you start, 
equip your sniper and take out the guard on the path to the south-east. Take 
out all of the guards in this way. When the sillhouete of the castle comes into
view, take out the three snipers, two of which are surveying the area which you
are in. The third is in the same tower as the eastermost sniper, but needs to 
be aimed at through the building- tough shot. There is also a final sniper in 
the distance, just before the exit. Take him out as well. Now proceed to the 
castle, ignoring the front door and moving to the east. By this time Diana 
should have contacted you about shutting down the generators. To the east there
is a guard patrolling next to one of these generators. Kill him and shoot the 
generator to blow it up. No go back to the front door, hugging the castle wall.
Once inside go up the stairs and then to your left, through the door into a 
room shaped like a C on its side. Kill everyone in here, including the ninjas 
hidden in the rafters (an automatic weapon is your best bet) and take a katana 
from one of them. You should have made your way around the room to the eastern 
door. Go through it and turn to your right where there should be a generator 
about 15ft away. Turn it off and go up the stairs running along the side of the 
building to the north. Go straight through and turn to your left, travelling up
the hall to the last generator (you may notice two ninjas up in the rafters; 
they won't hurt you unless you hurt them). Turn off the last generator and turn
around, going through the door on your left. Kill the guard and go through the 
deactivated laser gate on the left. Turn right and go through the door and up 
the stairs, following the path to the exit. Job done.


>LEVEL 10: Shogun Showdown, Japan

Objectives:

-> Kill Hayamoto Sr.
-> Recover the missile guidance system

Weapons you will need:

-> Carries on from last level

Weapons to get:

-> .22 SD; In the Basement Museum

Method of Completion:

Get out your Silverballers, then walk halfway up the stairs so that the alarm 
goes off. Then go back down the stairs and get in a position that you can shoot
anyone who comes in. People should come in: three or four guards and a ninja or
two. When no one else is coming take the ninja's costume, dump the sniper rifle
(if you haven't already) and get out a katana (if you haven't got one take the 
ninja's). Walk outside calmy. The guards shouldn't be very suspicious of you. 
At the top of the stairs turn to your right and go straight ahead into the door
with the guard next to it. On the shelf straight ahead is a security card. Take
it and go through the door on your right. Keep going forward to the secret door
and then up the stairs. Go straight ahead and deactivate the laser grid. Go to 
the stairs taking you to the next floor down and keep going until you get to 
the museum. Take the missile guidance system and the .22 SD pistol and go back 
upstairs. This time choose the stairs taking you to the next floor up. Go 
around the outside of the room to the next set of stairs which take you up to 
the third floor. Go through all of the rooms (including the one with the 
sleeping ninjas; if you keep walking they won't be too suspicious of you) and 
up the stairs to the fourth floor. Go to the room where the stationery innocent
can be seen on the map, and talk to her. Now wait until the Japanese woman in 
the kimono comes down and kill her. Take her Special Key Card and drag her into
the room where your ladyfriend is. Now keep going upstairs until you reach the 
room where Hayamoto Sr. is. This is the hard bit. As soon as you kill him the 
yojimbo ninjas in the rafter will go crazy at you. This is a sacrifice. Get out
an automatic weapon and kill him, then leg it down to the courtyard, killing 
everyone in your way, then escape in the helicopter. Simple? You'll see.


>LEVEL 11: Basement Killing, Malaysia

Objectives:

-> Kill Charlie Sidjan
-> Disable the elavator security system
-> Escape

Weapons you will need:

-> SMG
-> Silverballers
-> Selection of Pistols
-> Selection of concealable close combat weapons

Weapons to get:

-> Fire Axe; In the Fire Dept.

Method of Completion:

This level is easy. Kill everyone and you'll do fine. Murder everyone in sight.
Then go to the basement and do the same, then go to the lower basement and kill
Charlie Sidjan, then go to the basement control room, shoot the computer screen
nearest the door to the lower basement and go in the elavator next to it. 
Sorted.


>LEVEL 12: Graveyard Shift, Malaysia

Objectives:

-> Plant Hacking Device
-> Escape

Weapons you will need:

-> Carries on from last level

Weapons to get:

-> None

Method of Completion:

This level is also relatively simple. All you have to do is access the Server 
Room in the South-West corner of the map (not the Sky Bridge). Inside you will 
find the Keycard. Now go to the room in the northernmost corridor on the left 
(The door is marked with a yellow light on the map) and plant the hacking 
device on the computer. You then escape over the Sky Bridge (You can do it 
without ducking under the lights) and exit by the external lift.

>LEVEL 13: The Jacuzzi Job, Malaysia

Objectives:

-> Assassinate Charlie Sidjan
-> Take the money
-> Take the statue
-> Escape

Weapons you will need:

-> Carries on from last level

Weapons to get:

-> None

Method of Completion:

Get in by the entrance near the piano and kill the pianist, as well as any 
guards that come. Look on the map to find out where Charlie and his laydeez are
hanging out, and kill them. Then go back to the main room and take the statue. 
Next go to the eastern room where the computer with solitaire up on the screen 
is. Go to the painting and open it, then open the safe and take the money. Then
leave. It's as simple as that. If the alarm goes off at any time, go to the 
elevator with an SMG clutched in your hand. When the cursor goes red the doors 
are about to open. When they do open, shoot all five guards without any of them
getting out of the lift.


>LEVEL 14: Murder at the Bazaar, Nuristan

Objectives:

-> Kill the Colonel
-> Get the coordinates
-> Kill the General
-> Get the key

Weapons you will need:

-> SMG
-> Silverballers
-> Selection of pistols
-> Selection of concealable close-combat weapons

Weapons to get:

-> None

Method of Completion:

As soon as you start the colonel should be just ahead of you. Kill him and his 
guards, then take the key he's got. Now follow the map to the general's 
quarters and kill him and his guards. Take his coordinates, then leave. Done.


>LEVEL 15: Motorcade Interception, Nuristan

Objectives:

-> Meet with your friend for some firepower
-> Kill the Khan
-> Don't harm any UN Soldiers

Weapons you will need:

-> Silverballers

Weapons to get:

-> M190; Given to you by the contact

Method of Completion:

DO NOT TAKE OUT ANY WEAPONS when you begin. There are no guards in this town, 
only Police, who don't care if you look suspicious, but will murder you if you 
are holding so much as a fibre wire. Make your way to the Agency Pickup Point 
on the map where you will meet with your chum, who will give you the M190, an 
unbelievablly powerful sniper rifle. When you get it pick up the ammo and 
holster the gun (Square). This sometimes works. Now you need to find your way 
to the sniper point. There are many of these but I find that the best one is 
due east of the pickup point (The stairs are marked on your map). Try and avoid
the guards seeing you because they will kill you quick. Go up the stairs, 
across the plank and up the ladder, then crouch and look to the city gates in 
the east. Shoot anyone who gives you trouble. When the message at the bottom 
states 'The Motorcade is approaching the city' get out the M190 and locate the 
motorcade, but don't shoot yet. When the limo is coming towards your position, 
you can take out the Khan by shooting just left of the UN soldier's shoulder. 
When you have shot him, holster the M190 and leg it to the exit (it's a hole in
the wall). If you here bullets then get strafing because the UN Soldiers are 
armed with M4s which can kill you with a 3 second burst.

->ALTERNATIVE SOLUTION:

Before you get the M190, kill everyone in the village so that you don't get 
shot at when you're trying to aim.


>LEVEL 16: Tunnel Rat, Nuristan

Objectives:

-> Kill Yusef Hussein
-> Get the cargo
-> Escape

Weapons you will need:

-> SMG
-> Silverballers
-> Selection of pistols
-> Selection of concealable close-combat weapons

Weapons to get:

-> M60; In a locker near the guard's quarters

Method of Completion:

This level is pretty straightforward. Kill everybody on ground level. Then pick
the lock on the door leading to the underground base. Look on your map and 
locate Mr. Hussein. Travel to where he is and kill him, killing anybody in your
way. Then grab the M60, it's the best gun in the game, and get to the elevator 
with the cargo. Go up a level and your home free.


>LEVEL 17: Temple City Ambush, India

Objectives:

-> Meet with the contact
-> Meet with Agent Smith
-> Kill the two assassins
-> Take a picture of each assassin's corpse

Weapons you will need:

-> SMG
-> Silverballers
-> Selection of pistols
-> Selection of concealable close-combat weapons

Weapons to get:

-> SP12; At the First Contact

Method of Completion:

Keep all your weapons holstered because if you brandish a weapon at a civilian 
he'll go and tell on you. Go straight to your first contact, chat to him and 
then take the SP12 and ammo. Holster it and then go to Agent Smith. Don't shoot
him when you get there, he's not firing at you he's firing into the ceiling; 
He's drunk. He'll ask you to assassinate the assassins and take pictures of 
their bodies and gives you a camera with which to do it. Both assassins are 
hanging out in the market, but one of them is scouring for you upstairs with 
his sniper rifle. You can shoot him face-to-face by going up to his hiding 
place via the stairs, or you can shoot him through the window he's aiming 
through. The other assassin is just running around causing trouble. Take 
pictures of them both and go back to see Smith. He'll tell you how to get to 
the palace and then fall asleep. There are two more assassins ready to snipe 
you when you get to the secret entrance to the palace so approach them from 
behind and deal them a dose of death. then follow the map to the carpet shop. 
The secret entrance is behind one of the carpets resting against the wall.


>LEVEL 18: The Death of Hannelore, India

Objectives:

-> Assassinate the Cult Leader's medical consultant
-> Stash her corpse in the room marked on the map
-> Don't kill any civilians 
-> Escape

Weapons you will need:

-> SMG
-> Silverballers
-> Selection of pistols
-> Selection of concealable close-combat weapons

Weapons to get:

-> None

Method of Completion:

This is an easy level, just don't shoot carelessly at civilians and fail the 
mission. First you need to get to the Agency Pickup Point to get the key to the
room where you're going to stash the doctor, then just follow the map to find 
the her, kill her and jam her in the right room. Just go by your instincs and 
kill everyone in your way, apart from the civilians. When you're done, go home 
by boat.


>LEVEL 19: Terminal Hospitality, India

Objectives:

-> Kill the Cult Leader
-> Escape

Weapons you will need:

-> Silverballers
-> Selection of pistols
-> Selection of concealable close-combat weapons

Weapons to get:

-> Uzi; All the cult members (orange cloaks) have them
-> Scalpel; in the southern rooms of the basement hospital

Method of Completion:

When you start shoot the man on the boat and then go upstairs. Grab an uzi from
a cult member (it's a very nifty gun) and proceed to the hospital in the north.
Once you're inside kill anyone you see as you make your way to the elevator. 
Go down to the basement and kill EVERYONE!!!! Remember to pick up the scalpel. 
Soon a message should come up saying the cult leader is ready for his heart 
surgery. There are four operating rooms in the north of the area. Shoot each of
the patients, because one of them is the cult leader. If you don't feel like 
shooting innocent heart surgery patients, the cult leader is the bald one 
WITHOUT a moustache. When you're done make a quick exit, because there are 
plenty of guards. When you go down the stairs to the dock you will see a man in
a suit who looks just like you lure you towards a door. DO NOT FOLLOW HIM. If 
you do follow him into the room a bomb will go off and you will die. Just 
ignore him and go back to your boat. Easy.


>LEVEL 20: St. Petersburg Revisited, St. Petersburg

Objectives:

-> Assassinate Sergei
-> Escape by Metro
  
Weapons you will need:

-> In this level you start with no weapons

Weapons to get:

-> None

Method of Completion:

This level is where all of the plot starts coming together. You are supposed to
get the sniper rifle from Locker 137 but again you do not need it. Here is what
happens if you do what the Agency tell you to do:

You take the sniper rifle from the locker and go up to the surface. You make 
your way to the apartment building and go past the front of the Pushkin 
Building where you hear sniper fire. You are a bit suspicious but you don't 
really think anything of it. You find an entrance to the apartment building 
which is unlocked and you go through to the back where you take the ammo and go
upstairs to the position. You see Sergei, aim carefully and fire. Nothing 
happens. You try again. Nothing happens. You become even more suspicious. You 
go over to the Pushkin Building and sneak behind him. You aim and fire at close
range. Nothing happens. You take out the fibre wire and try and strangle him 
but the camera angle changes and you realise that Sergei is just a cardboard 
cutout. The guards have heard your sniper fire and come in. You try and sniper 
them close range. Nothing happens. Sergei is a cardboard cutout. Your bullets 
are blanks. The Agency have set you up. Aaaaarrrrggghhhhh!!!!
	
Here's what you should do: Go around the back of the Pushkin Building without 
the sniper rifle. and walk around the edge. If you run the sniper will hear you
and finish you off with a Deagle. Get to the front door. Walk when you're 
inside. Go up the stairs straight ahead and turn to the right. Open the door 
and sneak to the far right to prevent the snipre seeing you (He looks over his 
left shoulder) Now you fibre wire him. Then follows a cut scene where you are 
informed that the sniper is Agent 17, a clone of you, being commanded by Sergei.
When the cutscene is finished, take 17's clothes so that you won't be attacked,
then walk calmy back to the Metro and go home.


>LEVEL 21: Redemption at Gotranno, Sicily

Objectives:

-> Kill all of Sergei's men
-> Kill Sergei

Weapons you will need:

-> In this level you start with no weapons

Weapons to get:

-> Custom Rifle; The last guard in the upper floor of the church has one

Method of Completion:

This is the best level in the game. Have fun. This level may be the greatest, 
but the first thirty seconds are a nightmare. You need to get to your weapons 
shed without getting killed. I'll let you make up your own mind as to how you 
do it. When you get into the shed, grab the SP12 off the wall and turn around 
in time to blow the first guards back out the door. There should be about 5 
guards that come, kill them all. When you're done. Grab all of the pistols from
the wall and take all the ammo you can, then take the anaesthetic (it's just 
comforting to have), the kitchen and combat knives, the scalpel, and finally 
the M60. Before you grab the M60 take the W2000 Sniper Rifle from the wall and 
kill the guard standing on top of the ruins. Then leave the sniper and take the
M60. Now go into the church, shooting everyone with the M60. Go upstairs. If 
there are any snipers then there is probably a sniper rifle lying around that 
you can use to kill them. Take out all the downstairs guards with the M60 from 
above. When you have killed all of the guards (Check your objectives to make 
sure) go down to confession. Sergei should whack Vittorio on the head and break
out. Chase him down with the M60 and give him one for Padre. When he's dead, 
um, the game's over. Well done.



---> Alphabetical Weapons Listing


> .22 PISTOL SUPRESSED
  Location: In the Basement Museum in Shogun Showdown

> .45 PISTOL
  Location: On the Spetsnaz Agent in Invitation to a Party

> 9MM PISTOL
  Location: All bodyguards in the game have one

> 9MM PISTOL SUPRESSED
  Location: You begin Anathema with one

> ANAESTHETIC
  Location: You begin Anathema with one

> AK ASSAULT RIFLE
  Location: On all the Russian Guards

> COMBAT KNIFE
  Location: On the General in Tubeway Torpedo

> CRUCIFIX
  Location: Not in the game; It was removed from later versions for religious 
  reasons

> CUSTOM SNIPER RIFLE
  Location: On most of the snipers in the church in Redemption at Gotranno

> DESERT EAGLE (DEAGLE)
  Location: On the brother and the son in Anathema

> DOUBLE-BARRELLED SHOTGUN
  Location: On the lawyer and the front door guard in Anathema

> FIBRE WIRE
  Location: You begin training in the Gotranno Sanctuary with one

> FIRE AXE
  Location: In the Fire Department in Basement Killing

> GOLF CLUB
  Location: On the Don and in his bedroom in Anathema

> HUNTING CROSSBOW
  Location: At the Agency Pickup Point in Hidden Valley

> KATANA SWORD
  Location: On all the Yojimbo Ninjas in At the Gates and Shogun Showdown

> KITCHEN KNIFE
  Location: You begin training in the Gotranno Sanctuary with one

> M195
  Location: You are given one by your contact in Motorcade Interception

> M4
  Location: You are given one for getting 4 Silent Assassin ratings. Also on the
  UN Soldiers in The Motorcade Interception. 

> M60
  Location: In a locker in the room with the sleeping guards in Tunnel Rat

> R93 SNIPER RIFLE
  Location: In the garage in Anathema

> REVOLVER
  Location: On the Don in Anathema and on Charlie Sidjan's female guards in the
  Jacuzzi Job

> SAWN-OFF SHOTGUN
  Location: You are given one for getting 2 Silent Assassin ratings

> SCALPEL
  Location: In the southern storage rooms in the basement hopital in Terminal 
  Hospitality

> SILVERBALLERS
  Location: You begin training in the Gotranno Sanctuary with them

> SILVERBALLERS SUPRESSED
  Location: You are given them for getting 1 Silent Assassin rating

> SP12
  Location: There is one at your first contact in Temple City Ambush

> SUB-MACHINE GUN (SMG)
  Location: On all the bodyguards in Tracking Hayamoto

> SUB-MACHINE GUN SUPRESSED (SMG-SD6)
  Location: On all the guards in Hidden Valley

> SVD SNIPER RIFLE
  Location: In Locker 137 in St. Petersburg Stakeout

> UZI
  Location: On all the cult members in Terminal Hospitality

> W2000 SNIPER RIFLE
  Location: On Agent 17 in St. Petersburg Revisited and on the balcony in 
  Invitation to a Party (it's a real bother to carry; you've got to pick up the
  gun, holster it and then pick up the briefcase)



---> Challenges

I decided to put in a few challenges for you nice people.

1. Take out every sniper in Hidden Valley without losing any help (this is
   excellent sniper rifle practice)

2. Complete Kirov Park Meeting without killing anyone but the general and the
   mafia boss

3. Fibre Wire a UN Soldier and take his M4 in The Motorcade Interception, and
   then get out alive (this is a nifty way to get an M4 without the four Silent
   Assassin ratings, but it's very tough; I haven't been able to do it without
   God Mode on)



---> Conclusion

Well, I hope you enjoyed my walkthrough; I hope you weren't scarred by my 
twisted sense of humour. I think you'll agree that Hitman 2 is an amazing game.
There are three weapons listed above that can only be aquired by gaining a 
certain amount of Silent Assassin ratings. The M4 is well worth it. There is a 
glitch in the game to get this gun, but it is very difficult. In The Motorcade
Interception you are not allowed to kill the UN Soldiers, but it is possible to
Fibrewire them without failing the mission. If you do kill one, take his M4 and
run like the wind.
	


---> Legal Mumbo Jumbo

If you wish to host my walkthrough please contact me and ask for permission
The following site(s) may host my walkthrough:

-> www.gamefaqs.com
-> www.neoseeker.com

If you know of a site that is not listed here that is hosting my walkthrough 
then please contact me with the site address.

This guide may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publically without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2004 Alexander Hoskins



---> Contacts

If you have any questions, suggestions or things that I missed, you can contact 
me by email on:

ADJ182TWINKLY@aol.com

Make sure you include the word HITMAN (all capitals) in the subject or your 
message may be deleted.


BACK IN BUSINESS 2004...