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    FAQ/Walkthrough by Lord-me

    Version: 1.04 | Updated: 08/29/08 | Printable Version | Search Guide | Bookmark Guide

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    Hitman 2-A complete guide
    Copyright 2004-2008 Matthew Berryman(Lord me)
    This FAQ has been written by Matthew Berryman and thus belongs
    completely to him and may not be used by other websites
    without his permission. It may not be used in an way which
    profits anyone but Matthew Berryman. All ideas in this
    FAQ also belong to Matthew Berryman .
    This FAQ may not be reproduced as part
    of a guide and may not be put on any website without his
    explicit permission by continuing to read you have agreed
    with the terms above and any breach  of this will be liable
    for a £500,000 claim.
    (and now its in writing thatís how much I'll sue for).
     All information has been collected. By me though testing
    All other trademarks belong to their respective owners
    Any other party who wishes to use this FAQ please contact
    me at
    Websites which can use this FAQ- if the want it:
    If you want to be added to this list drop me a line
    Version History:
    0.25- 01.09.04 I am dead bored as such I am righting a FAQ
    should be done in a month or two
     0.36- 07.06.06- Ha, well as you can see this FAQ was not
    finished on time in fact although a major proportion
    (about 60%) of it was done but I had some major distractions,
    first their was a new computer and I tell you upgrading from
    a 700 to a 2.8 means I had plenty of games
    to play = - ),and buy : - ( .Then I had my GSCE and up until
    now my first year of A-level. But now all of my exams are out
    of the way I am going back and tying up all loose ends and
    this includes my series of unfinished Hitman FAQS.
    1.00 13.07.06 I have finished this FAQ in the early morning
    just about 5 days from when I started. And when the sun rises
    again- as I need some sleep- this will be on the net. So if
    all goes well I hope you will be reading this Soon.
    1.01 18.07.06 Gamefaqs decided it didn't want this due to
    the spelling/grammar. So I corrected them. That is the only
    difference from this and the previous version,
    1.02 08.10.06 Neoseeker.com added to the list of authourised
    1.03 4.11.07 I know i probably should have updated this earlier
    but my internet as been playing uP. So i applogise inadvance
    for anybody who has emailed me at Matt.berryman@ntlworld.com,
    because for the last 7 months it has been down. And all attempts
    to retrive any data have failed. So i have removed that
    from the contact me list. From now on if you want to contact me
    please do so at Pidgeonmaster@hotmail.co.uk. Thank you.
    1.04 29/08/08
    I just updated this with the information for Shogun showdown
    so the guide now is 100% completed. I will be moving onto
    posting my Hitman Contracts guide, which should be finished
    by December and my Hitman: blood money which should be finished
    by next year.
    Right now that over lets get this train wreck moving
    1.0 introduction
    2.0 tips from the worst assassin in the world
    3.0 weapons
    -9mm pistol
    -9mm pistol SD
    -Ballers SD
    -.54 pistol
    -.22 pistol SD
    -Custom rifle
    -W2000 rifle
    -SVD sniper
    -R93 sniper
    -Sawn off
    3.4Autaomatic rifles
    3.5Close Quarters
    -Fire axe
    -Katana sword
    -Golf club
    -Kitchen knife
    -Combat knife
    -Fibre wire
    4.0 Walkthrough
    4.1Gortano sanctuary
    4.3St.Petersburg stakeout
    4.4Kirov Park Meeting
    4.5Tubeway Torpedo
    4.6Invitation to a Party
    4.7Tracking Hayamoto
    4.8Hidden Valley
    4.9At the Gates
    4.10Shogun Showdown
    4.11Basement Killing
    4.12The Graveyard Shift
    4.13Jacuzzi Job
    4.14Murder at the Bazaar
    4.15The Motorcade Interception
    4.16Tunnel Rat
    4.17Temple city ambush
    4.18Death of Hannelore
    4.19Terminal Hospitality
    4.20St.Petersburg revisited
    4.21-Redemption at Gontranno
    5.0Email Do and Don'ts
    1.0 Introduction
    Welcome people I, Mat, am here to aid you in the completion
    of this game. For all those who have suffered at the hands
    of this game, I pledge my self to your cause and will do all
    that is reasonable, i.e. am not going to do really stupid
    stuff, to set you out on the right path-in the game not in
    life, that your job. However I am under no bonds to perform
    this duty think of it more as a promise that I will most
    likely for fill.
     This guide is here to enable you to find out all you need
    to know to beat the game. If you are having any further
    problems you can contact me and Iíll help you.
    But why waste your time doing this?
    Well to start with I was very bored however as I have played
    games for almost 10 years, since I was 7- gaming has been a
    hobby. But recently owning games even on full skill levels
    will not suffice my hunger or satisfaction and I decided how
    to completely own a game is not for you alone to beat it but
    to enable other to defeat it.
    Thus the game loses its challenge and is entirely defeated.
    But if you think this is a bit sad or crazy then never mind.
    But, you know, you should never look a gift horse
    in the mouth.
    This guide has been written on the default difficulty- expert.
    So that it helps the majority of those looking for help.
    So now lets get our GM Hitman and put him through the game.
    2. 0   Tips from the another assassin
    Stealth tips:
    2.1 Rules for SA
    You are allowed the following requirements for SA
    1 Close encounter
    1 alert with no bullets fired
    2 Bullets if nobody is killed or injured (other than target)
    1 Bullet if it only one person is killed (other than target)
    0 Bullets if 2 people are killed (other than target)
    2.2 Do not run
    When running your suspicion meter rises, reach a certain
    point and you might as well have just gone in blasting
    everybody in sight.
    2.3. Doors are your friends
    When you know there is a guard leaving a door- and there
    is room- hide by the hinges of the door this will be a great
    aid as when the guard comes through the door he can not see
    you as the door blocks his line of sight and when he continues
    away from the door it  becomes much easier to catch him and
    slit his throat, or anything else that you have in mind. : - )
    2.4 Windows is your enemy
    Doors may be your friends but windows certainly arenít. WTF
    is my problem with windows. Well it is to do with their main
    function- to see through. As such you must keep away from
    windows as much as possible on pain of death.
    2.5 Map problems
    'WTF problems with maps too' is probably what most Newbies
    are complaining about now but its true the map can be a bad
    thing. As the game doesn't pause while you on it and
    sometimes-about 75% of the time- 47 thinks itís a good time
    to stand up when the map is on. When this happens all the
    guards can see this random slap head standing in the middle
    of the room and that is bad. The likely outcome is to either
    endure a rise in suspicion or death.
    2.6 Surprise
    You may have noticed that when you are in stealth mode you
    move slower-duh. Well this means that when sneaking up to
    some enemies they might out run you, thus it is important
    to learn how to deal with this. So lets say that your
    sneaking after a guard who when reaches the end of the
    corridor will turn around and see you. And you are sneaking
    after him. What you must do is when you feel that you can get
    no further in stealth mode.  Is to turn stealth mode off and
    rush at the opponent. Killing or knocking him out with what
    ever is at hand. If this is preformed probably you can get
    them before they turn around and notice you thus preventing
    you from getting a close encounter.
    2.7.Annesthic, the best weapon EVER
    Unlike on my first play through learn how to use anaesthetic
    properly as it can be held down to induce more Ďdown timeí
    rather than the 2 seconds of drossiness I was able to create.
     Thus getting you a costume easily for a good
    5 minuets, usually enough time to get the job done and out
    2.8. Sniper rifles- BLAH
    Anyone remember the sniper rifles in Hitman codename 47. How
    although they were almost entirely useless but they could at
    least be concealed in a suitcase so you could move them
    about. Well they have been made even more useless in this
    Hitman as although there are some nice sniper spots. The
    chances are you arenít ever going to get a nice sniper rifle
    there are really reduced to a point where it is not worth the
    2.9. Look at the hands, not around the hand at the hands
    Well simply if you see a guard gesture at you with his hands
    it either means he wants you dead or your not allowed in here.
    Basically every command or thought the guard has can be seen
    through his hands thus it will save you a lot of time if you
    get really good at watching hands and interrupting what they are
    But basically the hand out stretched out with the palm out,
    in a kind of stop or halt way. Means you cannot go there.
    The hands stroking the chin means that you you are under
    2.10 Sometimes stealthy isn't always stealthy
    Basically, don't be a fool with the stealth mode if you just
    walk in front of a guard with stealth mode and then start
    screaming expletives at the screen, when OMG he starts
    shooting you. You brought it on yourself instead turn on
    stealth mode when you are out of sight of the guards.
    And don't get pawned so easily
    2.11. Fibre wire
    Version 1.02 has a significant bug, which can sometimes be
    found. What happens is that if you arenít stealthy enough
    when using fibre wire to kill an opponent. The opponent can
     leave Hitman strangling thin air and just spend their time
     shooting him until he finishes strangling the thin air and
     the dude just drops dead. Strange huh.
    Some times the situation calls for a loud gun and that is why
     I always take a deagle with you. Why? Because there are times
     when a good distraction will remove the guards and help you
     cross a very hostile area. And how do you pull this off
     simple aim of in a random direction- away from
    everybody-and fire this will cause all the guards to run
    in that direction, or if your unlucky your direction,
    allowing you to hide the gun and using evasive tactics-
    i.e. avoiding everybody who poses a threat- move through
    the needed area.
    2.13. Innocent until proven guilty, well most of the time
    Let say for some reason you got a dead body in front of you
    and you killed him cleanly enough that you weren't caught
    but not to prevent it's discovery. Just chill, put the
    weapon away and stand back from the body. In most cases
    if you don't hover suspiciously around the corpse.
    You will just be considered another guard/person who happens
    to have found the corpse as well. But you do need some sort
    of costume on!
    2.14. Respect the Dead
    So lets take the situation above here is something that you
    must not do and that is to take the weapon or ammo from the
    corpse as that gets you shot, pain is bad. And I hope I don't
    have to remind you not to change costumes with the poor
    victim in sight of the others.
    2.15 Proper disposal of bodies.
    So you killed some poor weird little man and now you've got
    to get rid of the body. The first question is well where
    should I hide it?
     Our survey says in an unoccupied room in which nobody
    or few people ever enter and just for extra security bung
    it behind something. I.e. drop it in a toilet cubical so the
    door covers it.
    SO what happens the corpse is found:
    1.You lose all chance of getting SA- well almost all
    2.Your disguise is seen through easier especially if your
    Wearing his clothes.
    3. Security is tightened and suspicion rises higher and faster
    2.16 The Push through technique
    This tactic is only for a very bad situation where you cannot
     get past a guard behind a door, any other way bar shooting
     Basically just walk past the people and continue walking
     without slowing or changing direction. This tactic work
     about 75% of the time. Just walk through the door and push
     past the guard and continue walking. It might just work!
    Aggression tips:
    2.16 So how many can I take
    Well basically their are two types of weapons those that
     you can conceal, these include pistols and knives,
    And those you can't. You may have as many concealable
     weapons on you.  However you can only hide one sub machine
    The weapons you can't conceal you also may only have one off.
    2.17 Stealthy mass murder
    Stealth mass murder my favourite and this is what you do.
    First you wipe out every one from a distance with a sniper
     rifle. You then pick a costume form the pile of corpses.
    Then slowly pick off everyone in the rest of the place with
     knives and by shooting them in the back. If this is done
     correctly you can kill everyone and no one will have
     figured out it was you. A bit slow arenít they.
    2.18. Sniper rifles
    Sniper rifles are very good for aggression as long as their
    used only for long range take outs not the other side of a
    corridor style fire fight. The sniper rifle is really good
    for levels like Anthema where you start on a hill surveying
    most of your victims.
    2.19. Glass your friend
    Glass is very good as it allows you to fire through it and
    most guards do not fire through it until you do thus you can
     get the edge on your opponents by letting it rip through the
    2.20.Doors your very best friend
    Doors are lovely in this game not only are the brilliant for
     hiding behind but they also serve great barriers.
    Why? You ask well mainly because most enemies in the game,
    wield 9mm pistols, SMG an AKs. All of which cannot pass
     through a door. To use this to your advantage shoot at the
    poor victims with a weapon which can pass through doors,
    i.e. The ballers. Until you have almost no bullets left in
    the clip. Then slam the door fire of your last remain bullets
     through the door which will hopefully hurt some of them,
    At which point reload throw open the door and reins, wash
     and repeat.
    2.21Heads up
    Well most machine-guns recoil upwards and if youíre a lazy
     dude, like me, youíll most likely love holding down the an
    automatic until the clip is empty. Yeah its messy but it
     makes some cool noises just like carnage is meant to. I
     however do think it is only worth doing when facing four
     or more angry dudes.
     You probably will want to retain enough accuracy whilst
     empting the clip to kill all the opponents before you reload.
    The best way to keep your accuracy and kill all the fools
    - other than to fire in small burst- is to aim at the chest
     of the centre opponent and then spray the lot of them.
    This is very effective, as the gun will slowly recoil upwards
     and as such you will not only nail the poor victim but also
    shoot his mates in the head.
    3.1 Pistols
    Pistols are the best weapons in Hitman 2 all of them are
     concealable and they are all very accurate. Some mostly
     the ballers and the deagle have the firepower you need
     for them to pass through bodies
    The reload time is just numeric form one to ten. Ten being
    no reload time 1 meaning that it takes a good minute however
     there are no guns at these two extremes in Hitman 2.
    The higher the number the fast the reload time basically.
    9mm pistol
    Description: a basic low calibre pistol
    This weapon cannot pass through wooden doors
    Clip size: 15
    Noise: 4/10
    Concealable: Yes
    Reload time: 7/10
    Aggression: 6/10 This weapon is not too bad as an aggression
     weapon, this is because you will almost always have enough
     ammo for it as most guards wield this weapon. It also has
     a very decent recoil and accuracy levels. However it lack
     of firepower, really takes a toll on its use.
    Stealth:4/10 Without the silencer the weapons ability to
     perform silent hits is greatly reduced.
    Where to find it: Gortano sanctuary, Anathema,
    St.Petersburg stakeout, Invitation to a Party, Tracking Hayamoto,
    Basement killing, The Graveyard shift Murder at the Bazaar,
    Death of Hannalore, Terminal Hospility
    9mm pistol SD
    Description: a basic low calibre pistol with a silencer
    This weapon may not pass though wooden doors
    Clip size:15
    Concealable yes
    Reload time7/10
    Aggression: 6/10 No real difference from that of the 9mm
    pistol and the ammo for it is still the same so youíll have
    plenty of bullets. However it  lacks firepower, in my
    opinion I feel that it has less firepower than the 9mm pistol.
    Stealth: 10/10 This weapon is the best stealth weapon in the
    game. Not only do the bullets seem not to deviate far from
     the cross hair but also the weapon makes no sound.
    This is defiantly a professional tool.  ; - )
    Where to find it: given to you at the start on normal and
     expert skill levels However it can be found on the following
     levels; Kirov Park Meeting, Tubeway Torpedo, Basement killing,
    Temple city ambush
    Description: Dual pistols
    This weapon may pass through wooden doors.
    Clip size: 7
    Concealable: yes
    Reload time: 3/10
    Aggression:  This weapon is one of the best aggression
    weapons. The weapon is able to pass through wooden doors,
     which as described above, gives you a tactical advantage.
     It also has the power to pass tough multiple targets thus
     reducing the amount of bullets needed to fell a group of
    opponents. Not only this but it also really shows of the
     rag-doll effect. 9/10
    Stealth: This weapon is far too loud for a silent killing
     and most guards will hear it plus it also counts as
     two bullets, which will really narrowing the chance
     of getting Silent Assassin (SA). 2/10
    Where to find it:
    Given to you at the start on all skill levels
    Ballers SD
    Description: Dual pistols with silencers
    This weapon may pass though wooden doors
    Clip size: 7
    Concealable: Yes
    Reload time: 3/10
    Aggression: Same as above however I find it slightly less
    Accurate 8/10
    Stealth: This weapon is better than the ballers at a
    stealthy killing. However it still counts, one shot as 2,
     making it harder get a Silent assassin. Youíre also likely
    to blast the target out a window, door, ect sending him
     in the path of the guards which again reduces the chance
     of Silent Assassin.  6/10
    Where to find it: You get this for your one Silent Assassin
     in a row... so your first one then?
    Description: a powerful version of the pistol
    This weapon may pass though wood
    Clip size: 8
    Concealable: yes
    Reload time: 4/10
    Aggression: 7/10 Very good weapon as it can pass though
    bodies and like the Ballers throw them across the room.
    In my opinion this weapon is just like a single baller not
    the two and although it is very cool, I think that the
    Ballers are a much better choice.
    Stealth: 2/10Terrible weapon as it loud and is usually used
    by me only to distract guards.
    Where to find it: Anthema, Tubeway Torpedo, Shogun Showdown,
    Basement killing, Terminal Hospility, St.petersburg revisited
    .54 pistol
    Description: A small but loud gun
    This weapon may not pass through wooden doors.
    Clip size: 10
    Noise: 6/10
    Reload time: 5/10
    Concealable: Yes
    Aggression: This weapon is reasonably useful for an
    aggressive approach to a level however its lack of firepower
    stunts it somewhat. 5/10
    Stealth: This weapon should not be used for a stealth mission
    as it is far too loud and you will be unable to escape without
    a large firefight. 3/10
    Where to find it: Invitation to a Party(Russian agent)
    .22 pistol SD
    Description: A small pistol with an inbuilt silencer
    This weapon may passes through wooden doors
    Clip size: 12
    Reload time: 6/10
    Concealable: yes
    Aggression: This weapons accuracy makes it a good choice for
    a silent mass murdering spree however it has little use
    beyond that. 6/10
    Stealth: This weapon is very good for a use in a silent
     assassin however it lacks the accuracy of the
    9mm Pistol SD 7/10
    Where to find it: Shogun Showdown(in the trophy room)
    Description: A classic revolver
    This weapon passes though wooden doors
    Clip size: 6
    Reload time: 4/10
    Concealable : Yes
    Aggression: This weapon has a good accuracy and can easily
     pass through multiple enemies. The only problem is the
    low clip size. 7/10
    Stealth: This weapon really should be used as it is *very*
    loud and this will increase the chance of your discovery.
    Where to find it: Anthema, Jacuzzy job, Murder at the Bazaar,
    Temple city ambush
    3.2 Rifles
    Rifles are long ranged weapons with scopes. They are
    usually very powerful. Unfortunately they can't be hidden
    at all making Silent assassin harder.
    Description: An automated bow
    This weapon cannot pass though wooden doors
    Clip size: 1
    Noise: 8/10
    Reload: 2/10
    Concealable: No
    Aggression:  This weapon is useless as it has a clip of one
    and to fire it you must be on the scope, which does reduce
    rate of fire and you peripheral vision. However over range
    this weapon is very effective, as it cannot be heard the
    guards cannot find you and thus allowing you to plug more
    arrows into them. 4/10
    Stealth: For Silent Assassin this weapon fails significantly
    as although it is silent it is near impossible to get it to a
    place where you can get a good shoot. 5/10
    Where to find it: Hidden valley
    Custom rifle
    Description: A customised W2000 rifle with a larger clip
    This weapon can pass through wooden doors
    Clip size: 10
    Noise: 6/10
    Reload time2/10
    Concealable: No
    Aggression: This weapon is bad for an aggression game as
    although it has a larger clip than its counter part, the
    W2000,  you must still use the scope to fire. Thus preventing
    you moving and dodging.  5/10
    Stealth: As good any other sniper rifle but it is still
    impossible of getting to a place where it can be used to
    its full effect. 5/10
    Where to find it: Hidden valley, At The Gates,
    Redemption at gontranno
    W2000 rifle
    Description: a sniper rifle with a single bullet in its clip
    This weapon my pass though wooden doors
    Clip size:1
    reload time:3/10
    Concealable: no
    Aggression: This weapon is should not be used for an
    aggressive approach as it cannot be used to take on more
    than one opponent at a time. This is because of its high
    reload time and low clip size.
    Stealth: Although this weapon is highly accurate the weapon
    is near impossible to move about without being discovered
    and killed. So just donít take it. 4/10
    Where to find it: St.petersburg revisited
    Description: a sniper rifle with 50 calibre bullets armour
    piecing, anti-vehicle weapon
    This weapon can pass through wooden doors, but not metal?
    Clip size: 5
    Noise: 8/10
    Reload: 2/10
    Concealable:  No
    Aggression: This weapon is not bad for long range killings
    as it is almost certainly instant death and it has a
    reasonable sized clip 6/10
    Stealth: This weapon is appalling as not only can it not
    be concealed but it make on hell of a noise. 1/10
    Where to find it: The Motorcade interception
    SVD sniper
    Description: A sniper rifle, which looks like an AK
    This weapon can pass though wooden doors
    Clip size: 10
    Noise: 6/10
    Reload: 2/10
    Concealable: No however at distance it can be mistaken for
    a AK
    Aggression: This weapon has its uses in an aggressive
    approach. It should be used for the removal of opponents
    at a distance as it accuracy is very decent. The large clip
    also furthers its use in an aggressive approach. 5/10
    Stealth: This also can be used effectively for a stealthy
    approach however it is own really of any use for
    St. Petersburg stake out. One of the reasons for its
    usefulness is that it can and will be mistaken as an AK
    for the guards thus allowing you to move it about without
    threat of detection.
    Where to find it: St. Petersburg stakeout, Kirov Park Meeting,
    Murder at the Bazaar, St. Petersburg revisited,
     Redemption at Gontranno
    R93 sniper
    Description: a basic sniper rifle
    This weapon can pass though wooden doors
    Clip size: 6
    Noise: 5/10
    Reload time: 3/10
    Concealable: This weapon cannot be concealed however it can
    be mistaken for a SMG
    Aggression: For an aggressive approach this weapon is
    reasonable good but again just donít use sniper rifles
    unless you need to. 5/10
    Stealth: A good weapon for a stealth attack as it can be
     mistaken as an SMG however sniper points on this game are
     few and far between. 6/10
    Where to find it: Anthema, Temple city ambush,
    Terminal Hospitality
    3.3 Shotguns
     Shotguns are your basic aggression weapon. The weapon does
    a lot of ĎSplash damageí
    Description: Basic farmers rabbit shooting weapon
    This weapon cannot pass through wooden doors
    Clip size:2
    Concealable: no
    Reload: 3/10
    Aggression: This weapon is not the greatest aggression weapon
    nor the worst but it in my opinion the only shotgun you
    should use is the SP12. This weapon it self just as a very
    small clip and a long reload time so I thing it definitely
    should not be used.
    it only has a clip of 2 7/10
    Stealth: This weapon is impossible to get close enough to
    use it properly and even if you were by some Olympian feat
    manage to get it close enough to the target without an
    alert or close encounter then you will almost certainly
    be discovered afterwards.  2/10
    Where to find it: Anthema
    Description: Military Shotgun
    This weapon cannot pass through wooden doors
    Clip size: 8
    Noise: 7/10
    Reload: 5/10
    Concealable: No
    Aggression: This is the best shotgun in killing power.
    Not only does it have a large clip with a acceptable reload
    time but it just looks so cool. 8/10
    Stealth: This weapon should not be used to get
    Silent Assassin as it cannot be concealed and it makes so
    much noise that it is probably a good idea to leave it at
    home. 1/10
    Where to find it: Temple city ambush, St. Petersburg revisited,
    Redemption at Gontranno
    Sawn off
    Description: a small pistol size shotgun
    it can't pass though wooden doors
    Clip size:2
    Noise: 6/10
    Concealable: yes
    Aggression: This weapons primary advantage is the ability to
    spring it on your opponent and to get deep into the base
    before doing so. However firepower wise it has less than
    the shotgun and it still as a fatally small sized clip. 6/10
    Stealth: This weapon is concealable so now it is possible to
    kill the target with one without killing everyone else.
    Only problem is getting out.  ;  ) 4/10
    Where to find it: Two SA in a row
    3.4Autaomatic rifles great for aggressive entries just not
    for stealth.
    Description: a sub machine gun
    This weapon cannot pass though door
    Clip size: 30
    Noise: 5/10
    Reload: 6/10
    Concealable: Yes
    Aggression: Good in a firefight however you can find yourself
    running out of bullets really fast. 6/10
    Stealth: This weapon should not be used for stealth no rifle
    should firstly they are easy to hear and secondly it is
    difficult to fire one bullet as more than two loses any
    chance of getting Silent Assassin. 3/10
    Where to find it: Invitation to a Party, Tracking Hayamoto,
    Jacuzzy job, Terminal Hospility, Redemption at Gontranno
    Description: A SMG with a silencer
    This weapon cannot pass through wooden doors
    Clip size: 30
    Noise: 0/10
    Reload time: 6/10
    Concealable: No
    Aggression: This weapon is very cool for the silent mass
    murder tactic described above. It also has a decent rate
    of fire and a quick reload time making it a perfect choice
    for Mass Murderers everywhere. 7/10
    Stealth: This weapon should not be used for Silent Assassin
    because it is too big to be concealed and fires of too many
    unwanted bullets. 3/10
    Where to find: Hidden Valley, At The Gates, Shogun Showdown,
    Temple city ambush
    Description: A sub machine gun
    This weapon cannot pass through wooden doors
    Noise: 6/10
    Clip size: 30
    Reload: 4/10
    Concealable: Yes
    Aggression: This weapon is very good for taking out many
    opponents and has less of a recoil than the SMG however you
    get it so late in the game that its usefulness drops. However
    if you do take it back onto and older level you will see just
    how much better it is than the SMG however it is not as cool
    as the SMG SD6. 6/10
    Stealth: This weapon should not be used in any attempt to get
    Silent Assassin as with all of these weapons it fires of too
    many bullets, with too much noise. 4/10
    Where to find it: Terminal Hospility
    Description: a assault rifle
    Noise 6/10
    Clip size: 30
    Reload- 6/10
    Concealable- No but luckily police use it so regularly that
    as long as you are in one of their uniforms when carrying it
    you will not get a second glance.
    Aggression: Unfortunately this weapon is weaker and much less
    fun than most rifles. It fires too slowly, in comparison
    to the SMG, and the bullets seem to travel slower. Donít use
    one unless you must. 5/10
    Stealth: Well if youíve been reading this document properly
    you, like me, are probably getting bored with this part
    lets just say never use a rifle for a Silent Assassin
    attempt. Not that you shouldnít know it already 3/10
    Where to find it: St.Petersburg stakeout, Tubeway Torpedo,
    Murder at the Bazaar, The motorcade interception, Tunnel rat,
    Death of Hannalore, Terminal Hospility
    Description: Military class light machine gun
    Noise: 8/10
    Clip size: 100
    Reload: 6/10 as you wonít reload much
    Concealable- no
    Aggression-The best weapon for aggression, you need a mere
    hand full to take down an opponent. They are very long ranged
    when you perform snap shot attacks. And the clip is large
    enough to kill every body on the level without needing to
    reload once. The mad manís choice of weapon 10/10
    Stealth: No rifle should be used for a Silent Assassin
    attempt. 1/10
    Where to find it: Tunnel rat
    Description: standard American army assault rifle
    Noise: 7/10
    Clip size: 30
    Reload: 5/10
    Concealable: No
    Aggression- This weapon is better than a SMG and should be
    your choice weapon, for an aggressive attempt, until you get
    the M60.  9/10
    Stealth- No rifle should be used for a silent assassin
    attempt 2/10
    Where to find it: 4 SA in a row
    3.5Close Quarters weapons
    The numbers next to the 'to the front' and 'to the back'
    display the amount of blows from the weapon it takes to fell
    an opponent  from those directions
    Fire axe
    Description; Firemanís axe
    Average amount of damage:
    To the front: 2 hits till the guy dies
    To the back:2 hit till the guy dies
    Where to find it: Basement killing
    Katana sword
    Description: Traditional Japanese blade
    Average amount of damage:
    To the front: 2
    To the back: 2
    Where to find it: Hidden Valley, At The Gates,
    Shogun Showdown
    Golf club
    Description: Golf club used to play golf-duh!
    Average amount of damage:
    To the front: 3
    To the back: 1
    Where to find it: Anthema
    Kitchen knife
    Description: A basic chiefís knife
    Note: All knives are concealable
    Average amount of damage:
    To the front: 2
    Back: 1
    Where to find it: You start with it- however
    it is dotted throughout the game but their is no point
    listing them as you will always have it.
    Combat knife
    Description: Army combat knife
    Average amount of damage:
    To the front: 2
    Back: 1
    Where to find it: Topedo tube way
    Description: doctors knives used in operations
    Average amount of damage:
    To the front: 2
    To the back; 1
    Where to find it: Terminal hospitality
    Fibre wire
    Description: cord used to strangle an opponent
    Sneak up on the target and attack to kill.
    Bug alert
    On version 1.02 some enemies continue to walk around and
    shoot at 47 while he strangles thin air but when he is
    done the guy drops dead
    Where to find it: You start with it
    Note fibre wire is not detected by frisk searches or metal
    Description: anaesthetic used to knock people out
    use the same drill as fibre wire except that the longer
    you hold down attack the longer the opponent stays down.
    Each bottle is about a minute. Max of 5
    Where to find it: You start with it.
    Note: It is not counted as harming the enemy
    4. 0 Walkthrough
    A few things you should know before reading the walk through.
    When I say stealth I mean SA(silent assassin) and aggression
    is the method which gets you up close and personal game.
    Variants are different ways to complete the level.
    Also note: When I refer to a location on the map I assume
    the top is north when I refer to a location in the
    main interface I refer to the compass POI stands for point
    of Interest
    The number next to the method is the difficulty out of ten
    4.1Gortano Sanctuary
    Diffuculty:0.1/10(in case you get lost)
    Recommended equipment: N/A
    Number of enemies:
    A scarecrow
    Several birds
    Five pigs
    And a series of melons (Scary huh)
    You start in the shed, in which you will spend the majority
    of the game in. Head to the door in from of you and open
     the door. You will now be greeted by Padre after a boring
    chat. He will tell you to meet him at noon. Now move to the
    Ruin in front of you.
    Open the door and crawl through the hole directly across
    from you. You will now see a ladder climb it. Run around
    the rim of the ruin and drop of onto the platform below
     climb down steps and leave the door you start this from.
     You should now hear a bell (even if you didn't) climb the
     spiral steps close by you and open the door.  This is the
     courtyard the door to the church is the only door you can
     open and that is to the right of you current position.
    Now your in the church take the door to the left. The next
     door you need to take sits next to this door through it
     you will see the confession box to enter it just walk in
    through the curtain/shroud thing with the crosses on.
    This conversation is weird the priest doesnít even sound
    shocked that this person is a born and bred killer. Must be
    all those mafia types. Moving swiftly along. Leave this room
     heading back the way you came back to the courtyard where
     you will find the package. Take the parcel under the arch.
     Proceed back  own the stair to the shed where you started.
     Before you reach the shed the intro will start and you can
     now continue to train or leave to the next level. I suggest
     just to move on as it is just very boring.
    Kill the Don
    Take the Key from the Don
    Rescue Padre
    Recommended equipment:
    9mm pistol SD(on all levels other than professional)
    Fibre wire
    Items(these were found by me by killing and searching
    everybody this was long and got boring so if I missed some
    contact me:(
    Flowers- in the hands of the postman
    Delivery crate- back entrance (may be used to store guns)
    9 mm Pistol- Guards
    Kitchen knife - kitchen
    Shotgun-guard at front entrance and guy on 2nd floor on the
    guy in a green suit
    Deagle- mafia leaders son(one wearing the yellow top),
    Bodyguard and study
    Car key- Bodyguard
    sniper ammo- first room along from kitchen and
    Third room along shotgun shells- 2nd room along from Kitchen,
    .45 acp- room above (on the map) hall and garage
    Mag-ammo- study
    Pistol ammo- study and boss office
    Golf club- boss bedroom or on him
    Revolver- target
    R93 sniper- garage
    Key - don
    Number of enemies
    Target- 1
    stealth: difficulty 5\10
    First run down from the hill you on and to the door on the
    wall in front of you. The one with three trees in front of
    it. A guard will come out and have a slash by the trees.
    Take out your anaesthetic and sneak up on him. Hit him with
    it don't let go of attack till all 5 doses are used. Then
    drag him in through the door and change into his clothes.
    Yep its already time to play dress up.
    Skirt around the edges until you reach a door on the northern
    wall. Open it and sneak  around the edge of the swimming pool.
    Climb the ladder and now move onto the balcony. When the body
     guard and the dons son moves to the opposite door. Wait for
     the don to come in and blast him quickly with one shot from
     the 9mm pistol SD or sneak up on him and use the fibre wire.
    Pick up the key from his body and run out the opposite door.
    You must do this fast or the maid will walk in on your
    little games, always a bad thing. Continue running to the
    right edge of the roof drop next to the steps into the
    basement. This usual doesn't alarm the guards and it hasnít
    killed me yet so give it a go =-).
    Now walk down into the basement the stairs should be right
    in front of you. Proceed down. To the point of interest open
    door. Step in step out.
    Peg it down to where you got in by the knocked out guard and
    if your fast enough the guard should still be asleep. Open the
    door run to the entrance your should have seen the postman
    enter from and their you go .If all went well you should
    have got Silent Assassin and Double silenced ballers cool
    Aggression: Difficulty5/10
    Killing everyone who is trying to stop you. All right first
    run to the door next to the 3 trees. wait out side until the
    guard comes and dispose of him quietly take his gun and get
     into his clothes. Leave the body and go through the door.
     Go thought the basement and head up to the kitchen. Now
     take the stairs in the kitchen up to the 2nd floor. Take
    the door into  corridor and head for his office.
    Open the door and empty your clip on him if he is not there
    move to his bedroom and do the same. Now head out the office
     door to the balcony and run of the right end of the roof.
     Then head down into the basement to the Point of interest
    (POI). Just step in step out and head of to the garage. If
     you've got the car key- from the body guard go to the garage
     and 'use' the car. If not run out of the other exit point.
    Game variant 1: difficulty 6\10
    First knock out the post man by using all of your
    Anaesthetic and drag his body out of site and play dress up.
    Now go to where the delivery van is and deposit your weapons
    in the creates the delivery boy with then carry your weapons
    in. You can now enter via the front gates as they can't find
    any weapons. After which move to the kitchens and get your
    guns back. Now the rest should be played out either as
    stated in the aggression or the stealth bit. Alternatively
    you can take the create with your weapons in as long as you
    drop them the second the guard says 'Hold it right there
    then when the frisk search is over pick up the create and
    walk in, isn't it stealthy.
    Game variant 2: 5/10
    Go over to where the delivery van is and take out both of
     the guard and the delivery boy fast before they can alarm
    anyone. Dress as the delivery boy and pick up the groceries
    and head towards the basement. Drop groceries and leave the
     basement up to kitchen. Now follow the aggression guide as
     it is highly unlikely that you can take out both the
     delivery boy, guard and the Mafia Don with Anaesthetic
     and fibre wire and keep them down.
    Game variant 3:8/10
    Kill/Knock out the guy who arrives through the doors to have
     a pee. Take his clothes and hide his body. Then move to the
     garage where there is a sniper rifle waiting for you.
    Take it and head back up the hill. Bring it to bare and shoot
    the Don while he does his golfing. With him dead then drop
    the weapon and move through the basement up to the bosses
    bedroom and through to the Dons body.
    4.3St.Petersburg stakeout
    kill the general at the meeting
    Don't harm anyone else at the meeting
    Escape to the metro
    Recommended equipment:
    Anaesthetic(once you've got a guards clothes on this level
     is too easy)
    Baller SD or otherwise
    SVD sniper- locker 137
    Sniper ammo- locker 137
    Night vision- locker 137
    9mm pistol- locker 137 and the guards in the pushkin building
    Ak- Police
    Glass of water- the one your meant to kill
    Cigar-general-ones your not meant to kill
    Number of enemies
    Targets: 4 but only one you've got to kill
    Stealth: difficulty 4/10
    When you start the level you start next to the train, the
    only escape route. head up the stairs to the south west and
    then continue past the escalator and once on top of the
    escalator things. Take the first left. Go down the stairs
    and open the door to the right. Take the next door you see.
    Basically you have to reach the exit at the top right on
    your map. To do  that you must proceed down the tunnels
    when you reach the T section take right down and cross
    the bridge now turn left.  Proceed till you reach another
    corridor go down it and climb the ladder at the end. Now
    out of the sewers you should see a lorry in front of you
    with some clothes next to its tyres.  Why?  Anyhow, change
    your clothes and head back to where you started.
    Head down to where the lockers are. Pick the lock on number
    137. Take the SVD and the sniper rounds. Hoister your weapons
    and walk calmly out of the metro. If like me you are having
    problems with the 'innocent'  then drop to the train tracks
    and climb up back up on the little ladder thus avoiding them.
    When your out on the street you'll quickly see that it is
    under marshal law so you must keep at a good distance at all
    times or they will see through your disguise. So once out
    head around the left side of the building and this will lead
    you past the roadblocks. Proceed further by going through the
    little entrance in the wall on the right hand side. Continue
    down to the end of the road. Cross over and head to the POI
    building keeping far away from the guards. Due to the fact
    at close range they realise your carrying an SVD rather than
    an AK.
    Once inside take up position either on second floor, third
    and fourth each shown by the open non boarded up windows.
    From the second floor you will have a poor shot. You will
    only be able to see the top of his head which means that you
    cannot hit the other generals.
    From the third floor you get the best shot but if it hits
    the generals neck it will pass through him and hit the
    general opposite and if you don't wait for the VIP to move
    his head you can hit him too.
    From the fourth floor you get a poor shot but again the
    chance of hitting the wrong opponent sharply drops.
    Below is diagram showing the layout of the room
    V= VIP
    X= wrong target
    O= right target
    -= window
     x  x
    vo  x
     -  -
    When you've shoot the target and run out of the building
    and head back to the train avoiding as much suspicion as
    possible. You will have won.
    First run up the stairs and continue until you reach
    the top of the escalator. And turn left go down the stairs
    and kill the guard. Take the clothes and hide the body.
    You can hide it behind the lockers or through the door.
    Enter the door and pick the lock into the sewers. Once out
    of the corridor turn left and cross the first bridge.
    Continue left and take the  corridor to the right.
    Climb up the ladder and turn left. Head to the Pushkin
    building and round to the back  behind the  dumpsters
    their is the back entrance. Turn to the right find the
    target. He will either be in the conference room up stairs
    or running around the building. The target is the one with
    a glass in his hand and with no smoke coming from his hand-
    i.e no cigars on him. Leave back through the sewers to
    train station to avoid extra fire fights.
    Leave via the train.
    4.4Kirov Park Meeting
    Kill the general
    Kill the mafia connection
    Recommended equipment:
    It is recommended you take all your concealable weapons
    due to the fact the next 2 levels you won't be able to
    change your gear.
    9mm pistol-guards
    Car bomb- drop off
    SVD- drop off
    Sniper ammo- drop off
    9 mm silenced-drop off
    Pistol ammo- drop off
    Number of enemies
    Stealth: Difficulty 3/10
    First cross the road and get to the agency drop off.
    Do this before the guard comes around the corner as he is
    very protective of his bins. So take the 2 car bombs to reach
    both you will have to crouch. After such enter the sewers in
    the middle of the road just across from the drop of and head
    to the exit which, on the map, is the exit closest to the
    bottom. To do this follow the tunnel you enter and take it
    to the T junction.  Isn't it strange that all the sewers
    look the same.
    Probably just lazy developers. Continuing left until you see
    the next tunnel. Head down it and you'll reach the ladder.
    The top of the sewer drain is block, but by what. Yeah you
    guessed it the generals car. So anyhow climb up and attach
    the bomb, well parking tickets just don't work I mean nobody
    takes them serious what you really need is a 'bomb dude'
    they'll listen to that. hehehe.
    Anyway the drop down the next place you have to reach is the
    exit leading behind the building which the mafia bloke parked
    in front of. Which is, on your map, the sewer that juts out
    the most. To get their head out back to the end of the tunnel
    you first came down. Head across the bridge and through the
    tunnel to the right. Take the next bridge and continue along
    the passage way the turn off you want is the one the third
    on the left(not that their is one on the right). Climb up
    and wait for the driver to walk past when he goes for a
    slash use your anaesthetic him, take his clothes.
    With the drivers clothes head to his car and place the bomb
    on it when this has happened. Leave as quickly as possible to
    the exit point. I think it is easiest to do this by working
    your way through the sewers. But your more than entitled to
    finding your own way their. When their wait for both cars to
     go up and walk calmly to the boat.
    Aggression: 4/10
    Kill everybody ensuring nobody stops you by using the silent
    mass murder tactic combined with the car bombs.
    Game variant 1:5/10
    First head off to the church and kill/knock out the guard.
    Pick the lock and head of up the stairs. Kill/knock out the
    guard at the top. Don't us the ballers as they will send him
    out of the window. Yeah I think it's cool too but the targets
    don't and they will flee. Head back to the drop off. And pick
    up the SVD and ammo climb up the stairs in the church again
    and take aim. I think it is impossible to hit them both with
    a single bullet. But it is possible to hit them with 2 shots,
    or one if you bomb the others car. Either way the escape is
    hard as there is only one exit, out of the church but just
     get back to the boat and escape.
    Game variant 2:6/10
    When both targets have arrived kill/knock out the guard near
    the drop off take his clothes. And the sniper rifle and ammo.
    Climb into the sewers. Leave the corridor and head left.
    Cross the bridge and head right. Go down the first corridor
    you see. Once out of the corridor turn right until you reach
    a bridge cross it. Turn left and the first corridor. Climb
    the ladder and turn to the radio tower. Knockout/kill the
    guard there and then pick the lock. Open the door and climb
    to the top of the tower. With careful aim one bullet can
    travel through the generals head and into the mafia dudes
    neck. If so run. If not then try and kill him when he tries
    to leave the park. This one is easier if you bomb the mafia
    man's car.
    Game variant 3: 3/10
    Plant both bombs as described on the stealth guide. Shoot a
    loud gun the general will run stand next to the boat and
    shoot the SVD at him ; ) Not much of a variant.
    4.6Tubeway Torpedo
    Find your equipment in the army deport in crate FCK
    Kill general
    Free prisoner in 2nd basement
    Number of enemies: 36
    Targets: 1
    Guards: 34
    VIP: 1
    Recommended equipment: You take what is left from the last
    level unless you load this level from a level further on.
    AK- guards, HQ, door west of the first set of creates
    AK ammo- HQ
    Pistol ammo-FCK
    Night vision-FCK
    Mini bomb-FCK
    9 mm pistol SD-FCK
    Bomb remote-FCK
    Degale- desk in the HQ
    Mag ammo- desk in the HQ
    combat knife- general
    Firstly work your way to the exit ladder next to the POI.
    When you arrive head up the ladder and hide behind one of the
    large green carte thingies. Then wait for the guard to stand
    in front of the furthest to the left carte. Then enter
    stealth mode and sneak up at him with the anaesthetic. Empty
    the entire 'clip' on him and take his clothes and his
    gun, 'you want to fit in, right'.  Now you've got 5 minutes,
    give or take, to get into a new uniform or you will be
    caught, but no hassle. So head straight across to that
    elevated platform thing. Using the creates for cover move
    -run- over to the far end without arousing any suspicion.
    When you reach the end of the platform turn right and you
    will see an agency drop of point box. Go there and take the
    pager, the phone, the mini bomb and the bomb remote.
    Then retrace your steps back to the rear of the truck and
    climb in when nobody is looking. Head to the back of the
    truck and duck just to make sure that nobody sees you on the
    way out, When the truck stops get out and head down that
    little side alley thing to where the door into the building
    is, with the create next to it. Open the door and enter.
    Don't bother with the stairs instead enter the elevator
    and drop to the First basement. And OMG you got a bonus
    save wow! This isn't really a bonus as you most likely will
    have 2 saves anyway and I seriously doubt you've used them
    all by now.
    When the elevator stops head out and follow the corridor down
    and left. The guard who follows you will get suspicious of
    you but just continue walking and don't stop and you should
    be all right. When at the bottom of this corridor take the
    first door you see this will lead you into the control room
    and their is nobody their to spot you, if done right. The
    other agency drop off is of no help to you so don't even
    bother going to see what is in it. Anyhow when in the
    control room run directly diagonally across the room.
    This will lead you into a little corridor take the door at
    the end and continue through this room also until your back
    in the corridor. Then take the first door on your right.
    Shoot the little green box on the computer. Why do it this
    way? Mainly because nobody saw you enter this way and thus
    you get no increase in security. But you have to leave
    swiftly anyway.
    Continue down the corridor until you reach the third door
    on your left pick it and enter taking the officers uniform
    on the bed. Now your disguise is not only more useful but
    you won't be shot at when the solider wakes up. Oh the
    privileges of rank.
    Now that you have the officer uniform continue down the
    corridor till you reach the next elevator. Take it down and
    Head from here to the room with the VIP and the Target in it.
    Stand close to the door but not to far with a trail and
    improvement method find the best position to drop the pager
    so that the general hears it and you can gut him.
    Then hide and use the phone. The pager will then go off.
    This causes general to leave pick it up. And enter again
    and kill the agent.
    So you've got to kill him first. Just get out any combat
    weapon and sneak up on him and kill him with it. The downside
    to this is that fibre wire on version 1.02 plays up sometimes
    and I remember vividly the many times the general just
    continued walking while Hitman strangled thin air. Of
    course this left both the VIP dead and the target-Huh?
    Use the kitchen knife- my substitute every time the
    fibre wire lets me down, which it does a lot.
     P.S Anyone know of a version where this doesn't happen?
    So after you kill him drag him into the room and talk to the
    VIP you may recognise him from codename 47 as he is entirely
    the same right down to his 'flag pants'- hehe. With the agent
    free just follow him down to the elevator both then get
    on- with him- and go up. Then proceed to the sewage station
    marked on the map, making sure that he follows you all the
    way there. Walk as close to the wall as possible and drop
    the bomb. Then get you and the agent out into the corridor
    before detonating it. Then rush in and quickly work your way
    through to the exit. Do this by crossing the bridge, once
    across the bridge turn left take the first tunnel on the
    right and wait at the door for the agent to catch up. Not
    too hard.
    Aggression: 5/10(as always if you want to kill everyone then
    do ;  )
    Leave the sewers and dispose of the guard and into his
    clothes. Take everything and get onto the truck. Wait in
    truck until it stops. Climb out of the truck and head to the
    door of your right. Enter and head to the south west elevator.
    Go down to the first basement. Head up the corridor.
    Continue down the corridor and turn left. Open the door.
    Head straight through the room(don't go into the door with
    the blue sign near it).Open the door and head through and
    open the door in front of you.
    Turn right and go through the 1st door on the right.
    Take out the 9mm Pistol SD and shoot the green light bit not
    the monitor to disable all cameras. Leave the way you came
    and continue right. Take the right and take the 2nd door on
    the left. The door is locked so pick the lock.
    On the bed is an officers uniform change clothes and walk out
    the door. Continue up the corridor. Go down the elevator then
    take a right then a left. Continue on and get around to the
    point of interest take out of your weapon of choice and shoot
    him through the window. Climb through the window. Make your
    way to the sewage station. Drop the bomb and  detonate it.
    Run cross the bridge and turn left take the first corridor on
    the right.
    4.7Invitation to a Party
    Kill the general
    Secure the suitcase
    Number of enemies: 39
    Target: 2
    Police: 19
    Innocence: 17
    VIP: 1
    Recommended equipment: what you had on the last level
    Items: Door key- waiter up the steps having a fag
    Poison-pick up
    Pistol ammo pick up
    9mm pistol- Pick-up and guards
    SMG-guards in the basement, 1st room of garage, 3rd room of
    Chocolate- safe
    Waiter out fit- second room of garage
    Dust broom- maid
    .54 pistol-agent
    Brief case- agent, general, ambassador, safe
    Kitchen knife-kitchen
    Champagne glass- kitchen
    Invite- dudes in suites
    Firstly climb up the stairs. if you don't have any weapons
    left over from the previous level go to the drop off if you
    do have the combat knife and the 9mm pistol SD then you don't
    need to go. Hint: if you have an un-concealable weapon drop
    it now. Head straight forward towards the side gate and pick
    the lock and walk inside the building.
    You are now counted by the guards as a guest and thus they
    won't touch you unless you go into the basement or get seen
    doing a violent act. Head up the steps and through the front
    entrance continue on straight forward till you reach the
    room full of guests. Leave through the door on the left and
    wait for the general to leave to see the maid alone, the
    pervert. Anyway slit his throat. Drag his body into an unused
    room and re-join the party guests. Wait by the KGB guy until
    he holds up the ambassador being held up. Then follow KGB man
    at a distance and when he enters the room with the safe. Open
    the door and shoot the KGB man.
    Now use the Anaesthetic on the Ambassador otherwise he will
    snitch and pick up the combination open the safe take the
    case. Then walk calmly out to the start of the level.
    Aggression: 7/10(due to the fact it is almost impossible to
    get up stairs)
    First head up the stairs and knock out the waiter. Change
    into his clothes and head off to the drop off. Take the
    poison and the pistol if you don't have one already. Go
    thought the front door and into the embassy and head down
    into the kitchen. Get the champagne and then select poison
    it will then be poisoned head up and find the general give
    it to him. He will run off and die in a what I assume is a
    toilet but suffices to say nobody finds him. Now hurry to
    the ambassador and follow him to the safe. Shoot the KGB guy
    and knock out the ambassador and pick up the combination open
     the safe and walk out with the case without stopping for
    anyone telling you to. Head back to the boat and its over.
    Game variant 7/10- You can sneak into the basement and get
    the waiter suit that way if you prefer.
    4.8 Tracking Hayamoto
    Kill Hyamoto JR
    Plant bug on his corpse
    Recommended equipment:
    9mm Pistol SD
    Combat knife
    AK(aggression only)
    SMG- Guards, Room on the right of the POI
    SMG- guards, garage, on the right of the POI
    9mm pistol-cheif, Hayamot JR, fat body guard
    Poisoned fish ĖPOI just off to the left of the kitchen
    Kitchen knife- room with fish
    Number of eneimes:20
    Stealth: 6/10
    From where you are wait until the guard on the other side of
    the stone and the one at the entrance have their back turned.
    Then run to the next stone. From here sneak up and Kill the
    guard. Drag him inside the garage. Put on his clothes and
    sneak around the edge of the house and hide behind the wooden
    gate until the cook comes out. Knock him out and take his
    clothes. Drag him behind the gate.
    Enter the kitchen go down the corridor on your left and enter
    the room with the Point of interest. Go to the fish and cut
    the fish. Now go back to the kitchen avoiding the guard who
    comes back from talking to the guard out side. Place the t
    ransmitter and the poisoned fish straight into the dish on
    the left hand corner of the table. Leave.
    Sneak back to the stone you were stand behind at the start
    and then wait for the two messages informing you of the death
    of your target and the transmitter being placed.
    Crawl from here to the door.
    There you go another one bites the dust.
    Aggression: 4/10 Go in guns blazing kill the target and place
    the transmitter and then shoot your way out.
    4.9Hidden Valley
    Find the secret passage
    Recommended equipment:
    What you had last as it is taken to this level
    Custom Rifle-snipers in the tower
    Katana sword- ninjas with swords in the underground roads
    Crossbow- drop off
    Crossbow bolts-drop off
    SMG sd6-guards
    SMG ammo-guards
    Night vision-drop off
    Number of enemies:66
    Stealth: 9/10
    This level and in fact the next are some of the most difficult
    levels I have every done on any computer game . Why well super
    ninja's thatís why. Ninja's which can see your ID card and
    your face. In an extreme blizzard with a full face mask on
    plus there is no ID card on you so how can they 'check your
    So what how you do this is first to run around the rim of the
    forest so that it acts as cover and when you reach the edge
    of this run quickly to the building which hopefully prevent
    the snipers shooting at you. Skirt around the edge of
    buildings. Round the other end of the building there is a
    guard patrolling then just attack him with the anaesthetic.
    Knock him out and take his clothes. Then enter the shed thing
    and go down into the tunnel and kill one of the guards in
    black uniforms. Placing these clothes on head out down the
    passage run along and don't look past your shoulder. But keep
    them behind you at a good distance to prevent you getting a
    close encounter. Keep doing this till you reach the ladder
    exit on the far right of the map. Take this up and run again
    to the large gate thing and there you go.
    If your very lucky you might just have achieved SA.
    Aggression: 2/10 Take the crossbow at the drop off and snipe
    your way down to the gates.
    4.10At The Gates
    Get to the castle undetected
    Disable the generators
    Recommended equipment:
    SMG sd6-guards
    SMG ammo-guards
    Katana sword-guards
    Custom rifle-snipers in the tower
    Number of enemies: 35
    Stealth: 8/10
    Head up to that tree cover ridge and get as close to the rock
    border of the map as possible. Then go in stealth mode. You
    will notice that their is a guard wandering around doing his
    rounds. What he does is walk down stop turn around and then
    walk on rinse, wash repeat. What you have to do is use the
     trees as cover and tail him until you eventually catch up
     with him and then knife him. Then take his clothes and
    weapon, haul his body away from the ridge edge. And there you
    go a not much better than useless disguise.
    Then run down to the castle along the road avoiding all the
    guards. Do this by running along close to the right hand
    ridge- however if this doesn't work use a trail and
    improvement method. Go round the right hand side of the
    castle. Dart behind the stones and then when the guard has
    his back turned dive into fenced area in turn the unit of.
    Then run back round to the front and through the front door.
    Then stealth out and hide behind the next entrance. Wait for
    the guard to leave on his patrol around the secret passages.
    When he passes enter the passage and up the stairs into the
    guard bunker. This again is hit and miss so you may have to
    try it several times but what you have to do is run quickly
    to the door open it and close it then head left down to where
    the generator is and turn it off. From here turn around
    directly and head up the stairs then through the door and to
    the end of the corridor and at the end of this you should
    find the generator switch Then head directly to the point
    marked exit avoiding and keeping way from the guards.
    Aggression: Shoot your way through turning of all the
    generators. First the one on the outside.  Then the one on
    the inside and finally the one up the stairs. Finally head
    to the exit. Can't really give you a guide for random
    4.11Shogun Showdown
    Eliminate Hayamoto
    Secure the guidance system
    Recommended equipment:
    What you had last level
    SMG sd6-guards,poi
    Katana-guards, museum, 2nd floor and Hayamoto
    Key card- point of interest
    Bomb remote-poi
    .22 pistol SD- museum
    Guidance system - museum
    Special card-innocence
    Number of enemies:40
    Stealth: 5/10
    First head to the secret door on the wooden part on the right.
    Then head up and look through the door and when the guard you
    should be able to see turns round stealth in to the follow
    the thick beams as the floor boards squeak. And kill him I
    prefer to use the 9mm SD for this job. Take his gun and drag
    his body using the same boards as you used to  sneak up on
    him take his body back then drag them through the door, take
    his clothes and weapon. This level is very easy now as most
    people don't get suspicious and no more Super Ninja.
    Re-enter the room and drop down to the 'wings' and into the
    secret' door and then drop run through corridor and then
    through the door. And take the card on the shelf. Continue
    down the hall and take the first door on your left. Then
    continue down to the bottom of this room and take the door
    on your left.  And then the next door you see this will
    lead you to a room with two guards sitting watching
    a table. Yeah fascinating. Anyhow approach the laser fence
    thing and deactivate it and proceed. Take the bomb on the
    boxes then using the same procedure leave the room and make
    your way to the courtyard. Climb up slowly and place the bomb
    on the helicopter. You may have to try this several times as
    sometimes the guards get angry and sometimes they don't.
    Beats me how they get from one extreme to the other.
    Now go down the stairs back to where you dropped the body.
    After which go to the door back into the 'creaky room'.
    Then proceed to the laser fence open and head down  to the
    basement and down again to the museum. Take the guidance
    system. Also I would advice taking the .22 Sd, because its
    cool. Then leave and continue upwards until you reach the
    third floor. Then you need to access the computer at the POI.
     Just walk through the paper door things and through the left
    door. Then head past the on the left (again) door and up and
    round the wall to the computer. Press the button and get out
    back to a safe corridor quickly-without rushing until your
    on the next floor down - then find somewhere nobody will find
    you, as the targets guards attack without provocation.
    Anyhow I suggest that passage where you hid the first body.
    Then watch the targets progress on the map and when he is
    close to the helicopter detonate the bomb. As if he gets
    in he escapes and there is no way to detonate it in time.
    Then head for the exit.
    Aggression : 9/10 Kill everybody whilst remain on the ground
    Floor the target will attempt to escape however he will not
    be  able to reach the helicopter as you are in his way.  I
    am sure their is a way up to the top floor to meet the
    target close and personal-like, but unfortunately I have
    yet to perfect a method worth mentioning but if you got any
    good solid ways to reach the top Iíd be glad to here from you.
    Update: Steven Orris emailed in with this:
    Hello, first I want to thank you for the walkthrough it has been of great help.
    Second you wanted to know a way to the top floor. on the third or fourth floor
    you will see an innocent. it is a girl that 47 knows. She will give him the card
    to get past the lasers to the top floor. Also if you go back to her after you
    all you need, she will go with you to the helicopter. Talking to her also gives
    you a bonus save.
    A fellow gamer,
    You should be able once there to move up towards the target. But you
    may need to knock some people out. I personally don't like this
    method, as is is slightly harder and slightly messier. But it is
    do able/
    Game variant 1: This is just a small change and if you follow
    the stealth guide just without dropping the bomb on the
    helicopter. Place it on the route down. Thus the explosion
    catches the target and he dies. Just remember, with reasonable
    accuracy where you dropped it and you should be fine. This
    method increase the chance of an alert but however doesn't
    kill any of the other guards. This also allows you to escape
    in the helicopter.
    Game variant 2: Same as above really just place the bomb by
    the guidance thing- and leave it their as that makes him stay
    a fraction of second longer- When he arrives detonate it.
    Alerts are much rarer as he goes here alone.
    Game variant 3: Alternatively you can hide in the room and
    wait for him to enter and as he comes in blast him.
    4.12Basement killing
    Find and kill Charlie in the basement
    Disable the surveillance system for the direct elevator
    Recommended equipment:
    9mm pistol SD
    Fire axe- fire-men, fire department
    9mm pistol- police
    9mm pistol SD-drop off, and room with the computer you have to shoot
    9mm ammo- drop off and first roof from stairs
    Smoke bomb- drop off
    Deagle- room opposite drop off
    Mag ammo- room opposite drop off
    9mm ammo- room off laundry
    Recommended equipment:
    9mm pistol SD
    Number of enemies:53
    Target: 1
    Police: 18
    Guards: 5
    Innocence: 29
    Stealth: 6/10
    First leave the cubical thing your in. Make sure you take
    Silenced pistol. Using the map watch the guards heading into
    the laundry room. First head into the first empty room. Then
    when the guard leaves again and it is clear again. Head to
    the laundry room. Then take out you weapons and drop them
    into the shute.
    Then leave and cross the hall and into the men's toilets the
    other side. Once their wait until the pizza dude enters. Then
    enter his cubical, in stealth mode, and knock him out.
    Take his clothes and head to the food room. From here collect
    the pizza. Now leave and head to the area behind the metal
    detectors. Once you pass them head down and slowly head to
    the corridor leading to the laundry room. Then when it is
    clear head to the first room in the corridor- this is not
    the final destination. When the corridor is clear again leave
    and pick up the weapons. Leave back to the main  area- on
    this floor- and then into the guard room. Then head down all
    the stairs and unlock the door.
    Drop the pizza and get out the fibre wire. Sneak up on him.
    To quote Metallica 'I'm creeping death'. Watch out for the
    crisps as if you tread on them they make a noise. When the
    target hears this he will be alerted and press the big alarm
    button. Not what you want so avoid the crisps. And then when
    your up on him kill him. After the cut scene head up the
    stairs again and stand in front of the elevator. Pull out
    your Silenced weapon and shoot the computer screen with the
    green sign on it and run into the elevator. If your fast
    enough you'll get SA.
    Leave the cubical and head to the room with the agency drop
    off running to through here quickly whilst the guard is in
    the shower thing. Then go to 137-getting repetitive isn't it.
    Take the smoke bomb and when the guard is in the laundry room
    and then when he leaves to stand outside the door to the
    corridor. Rush into the  laundry room and by the drop the
    smoke bomb into the shute.
    Then leave and dash to the other side of the floor. Wait by
    the door for the fire department and wait for the info
    stating about the fire alarm being on. Wait for all the
    firemen to leave break in and take the clothes. Turn back and
    run through the metal detectors down by the stairs and Then
    following the fire exits. Until you get through both head
    right to the office. Then shoot out the computer with the
    green bar on it.
     Then head down the stairs and sneak up and shoot Charlie in
    the head and rush up and out if your quick if it can all be
    done before the guards arrive then you'll get SA.
    Game varriant:7/10
    The guard in the laundry room leaves and then enters and
    stands in the middle of the corridor for sometime before
    moving. kill/knock him out. And you can go any where except
    in the basement and the metal detector when it goes off is
    ignored because your supposed to have a gun. Just wait by
    the lift for the pizza dude and their you go, You got your
    gun past the metal detectors and the pizza dude suit
    4.13The Graveyard shift
    Plant hacking devise
    Find an exit
    Recommended equipment:
    Combat knife(aggression)
    9mm pistol SD
    number of enemies:17
    9mm ammo- lockers
    9mm pistol SD- locker
    9mm pistol- guards
    Fire axe- guard room with window
    Yellow key card- POI south of guard room
    Key card- system administrators room
    Leave heading to kitchen and shoot the web cam. This sends
    the systems administrator to the kitchen. Just hide behind
    the door so that it opens out on to you thus concealing you.
    However I recommend you still should be in stealth mode and
    when he opens the door just walk out at him and knock him out.
    Head through the IT rooms- preferable an empty one. Avoid the
    IT workers more than the guards. Anyhow when you come out go
    to the window and move so that you are as far away from all
    people and the window as possible. Then shoot the window out.
    This will alert the guards, but not of your presents, then
     walk in and when the administrators office is cleared take
    the yellow key card and move up to the sever room.
    Then open the door and place the hacker.
    After placing the hacker move to the broken window. From here
     stealth across the bridges. Using the ventilation pipes as
    cover and the crawling under the wires move quickly in an
    almost straight line past the guards to the window cleaner
    You should note that the administrator can be seen through
    far easier by the IT workers.
    Aggression: 6/10:
    Just go through and kill everybody
    4.14 Jacuzzi job
    Kill Charlie
    Steal the money
    Steal the statue
    Recommended equipment:
    9mm pistol SD
    Combat knife
    Number of enemies: 7+
    Note: the plus means more can be summoned
    Target: 1
    Guards: 6+
    Innocence:0 +
    Revolver: female guards, fuse room
    9mm pistol- male guards
    Money- safe(behind the painting)
    Statue- on the laser stand thing
    SMG- guards which are called
    Stealth: 8.5/10
    This level must be done really really fast. I did it in under
    3 minutes but I am sure people can do it much faster.
    Basically what you do is you rush along all, the windows bar
    the second one in which a women is playing a piano. You must
    also wait here as otherwise you will be clocked by the guard
    who patrols. Wait for him to pass and run along to the final
    roof terrace thing. Then jump over the wall and watch the map
    for  the innocent to walk and face the wall.
    Then dash in quickly through this door then out into corridor
    then through the next door and smash the fuses. Then dash
    through the other room. At which time the innocence will
    run out so run in and open painting and open the safe. Then
    run out to the main big room. To the left of the first
    door, is the statue which you need to pick up.
    Then head up to the room with the swimming pool at the
    furthest left of the map. Then shoot the target in the head
    from the other side of the room and rush into the  elevator.
    If your quick, as in run the whole way, you can do all of this
    with the lights out.  Easy.
    Follow the guide above but just don't fret about your stealth.
    4.15Murder at the Bazaar
    Eliminate lieutenant Ahmed Zahid
    Get map of location of warheads from lieutenant
    Eliminate colonel Mohammad Amin
    Get key from Colonel
    Recommended equipment:
    9mm pistol SD
    Combat knife
    Number of enemy:22
    Target: 2
    VIP: 0
    9mm pistol- lieutenant
    AK- guards
    Key - Colonel
    Sniper Ammo- guard quarter
    SVD- guard quarter
    Stealth: 7/10
    Head left from where you are round and take the second opening
    on your left and this leads you to a side path running to the
    back door of the lieutenant house. Pick the lock and then
    reverse up the stairs, hugging the left wall. When you can
    get a clean shot, pop him. He deserves it i mean who sleeps
    standing upright and alert? Then head up and pick up the
    Then wait for the back door guards to enter and then leave
    again. At which point hit stealth mode and wander out the
    back door and back to the street. Where you should start
    running, no real reason for it its just quicker, back to where
    you started the level. Then head up to the bazaar- the little
    corridor thing with the guards in front. And continue round slowly
    to the rear and enter. Then take up position in the compartment/stall
    thing right at the 'front' of the bazaar,
    The third compartment from the right at the lower end of the
    map, and wait for the colonel to wander down and try to bully
    the market bloke.
    Take up a position where you can see him and only him. And shoot him
    in the head, doesn't he jig it around a lot. Then move up to the body
    take the key and move to the exit. You must go for the body as soon
    as he hits the  floor as the guard doesn't always notice the
    colonels death and when he does approaching the body results
    in a lot of 'unwanted' trouble.
    This does work however it is hard to pull off and can be
    Aggression: 7/10
     From here head around the left and take the second left and
    break into the house. Then shoot the target, after killing him
    kill those below who enter. Then take one of the clothes. Head
    to the guard quarters when their take the sniper rifle and
    head to the bazaar. Climb the ladder leading up to the higher
    level of the bazaar. Once there crouch/stealth- and take aim when he
    arrives blast his brains. Find a way down and round the back and
    take the key
    4.16The motorcade interception
    Find the contact- get the weapon
    Kill the Local Khan
    Spare the UN-troops
    Recommended equipment:
    Last level's equipment
    Number of enemy: 30
    M195-Drop off
    .50 cal- drop off
    AK- guards
    M4- un troops
    Stealth:8/10 This is another level I hate just because it is
    *very* hard to get SA. But anyhow, the first thing you
    require is a good disguise so head out to the block of houses
    near the Agency drop off. Then wait for the lone guard to
    wander  about and knife him. Dragging his body to the contact.
    Not forgetting to put his clothes on.
    Take the weapon and holster it heading to a sniper spot.
    There are four of which:
    1. The mosque- from here you can make the shot and quickly
    escape. However this is difficult as the limo moves across
    giving you little chance of a good shot and also if your
    spotted on the roof you disguise is instantly seen through.
    2. The centre of town- From here the shot is very easy however
    it is impossible to get SA from here. There are steps up from
    near the main road and it overlooks the entrance of the limo
    3. Another, is the first i ever used, is on the steps near
    the exit- however this spot obviously is not meant to be
    used as unlike the other two it doesn't speed up the arrival
    of the limo so if you want to use it head to one of the
    others, without the weapon, then head back. The shot here
    is *VERY* hard to pull off.
    4.This one is very easy, in front of those stairs discussed
    in spot three, is a rocky cliff thing,here you get no alarms,
    and you get a very clear and wide angle to shoot at him from.
     However it is also much easier to shoot the UN bloke in the
    car as well and you have to trick the computer into speeding
    up the cars arrival, go to the spot 2 without weapon and
    I suggest you use site 4. After shooting him drop the weapon
    and  head to exit. Take the AK just to make you fit in more.
    Walk as little as possible however never run in front of the
    guards or the UN blokes. And don't be spooked by the random
    shootings preformed by the UN troops. Thatís normal for peace
    Aggression: 6/10 Same as above however killings are
    allowed bar the UN.
    4.17 Tunnel rat
    Gain access to the base.
    Kill Yussef Hussein.
    Transport the cargo to the surface.
    Recommended equipment:
    What you had last level.
    Number of enemy:
    AK- guard
    M60-guard(torturing victim)
    Deagle-Guard(torturing victim), target
    Anaesthetic- the hidden room where the target is
    MG ammo- cabinet guard room
    5.56 ammo- cabinet guard room
    Stealth: 7/10
    When you start off hide behind the ruined wall. Then wait for
    the guard to walk by significantly far enough for him not to
    see you leave. Then run out and across to the circular ruin
    which is the northern most entrance. Then hide and wait for
    the other lower guard to leave and then pee-the Hitman team
    seem to like having people peeing. Kill him with a silenced
    weapon. Takes his clothes and weapon.
    And wait for the other guard to have a pee and then walk in
    through the door. Once down proceed to the POI in the centre
    of the map, With the generator. Move to a position where the
    guard cannot see you and sneak in and turn off the power.
    Then head to the little circular alcove. The guard should
    have moved away if not- and the lights are out- you can
    attempt a push-through. In which you can just walk past the
    guard this can work but not always.
    Once in you should open the door and sneak through the
    cabinet, and kill the target. Then head out if your lucky the
    guard will not be there if he is anaesthetic him this,
    usually fails for me, or push past. Easy technique just walk
    past them and continue walking straight, without stopping
    until the suspicion meter drops.
    Then head up from where you are back to the surface through
    the entrance you came through. When at the top what for the
    guard to return and then sneak out and anaesthetise him.
     Head back down then dive into the tunnels and head to the
    top left hand corner and climb up the ladder with nobody
    watching you and walk into the room with the elevator.
    Call the elevator and ride it up. Then open the large
    doors and ....you win.
    Aggression: Kill everyone on the ground level taking their
    ammo. Then head down the northern entrance and then drop down
    and head out to the place where they are torturing the victim.
    Shoot both taking the M60-the greatest killing weapon in any
    Hitman, even better then the mini-gun on the first game. Take
    it and shoot through the entire base.
    Game variant 1. Head to the northern entrancing wait until
    both guards are busy sneak down. And when the start beating
    the bloke down there, run into the tunnel. Head down and get
    close to the generator. Climb up and then sneak in and turn
    off the generator. Then run into the barracks and take the
    clothes on the bed.
    4.18 Temple city ambush
    Meet agent
    Kill the 2 contract killers
    Photograph their bodies
    Recommended equipment:
    9mm Pistol SD
    .22 SD
    Combat knife
    Number of enemy: 38
    Police: 10
    Guards: 4
    Innocence: 24
    VIP: 2
    9mm pistol SD- assassin 1
    Sniper ammo- assassin 2,4
    R93 sniper rifle- assassin 2,4
    Mag ammo- police
    'innocent' who tries to kill agent- SMG SD6 and SMG ammo
    SP12- drop off
    SP12 shotgun ammo- drop off
    Stealth: 7/10
    Large parts of this are random as such they can be different
    game to game.
    First find the Agent he is in a building called carpet
    delivery or something like that He is also the second VIP
    the one not at the agency drop off). And He will shoot at you
    but he's bent so let him.
    He will then talk to you and ask you to kill 2 contract
    killers. This bit is hard to write as it is random so I will
    just give you general directions. First lets deal with the
    sniper. Head into the market with the assassin in and creep
    round the edge and into the building with him in. Walk in
    and up the stairs. Go into stealth mode and slit his throat
    or fibre wire him. Leave.
    Follow the other assassin at a good range and when he gets
    into a place where no one is watching kill him with a
    silenced weapon If necessary move his body and stash it in a
    hiding place, IT is also possible to use the sniper rifle to
    shoot  him.
    Go back now and take a picture of both the bodies. Head back
    to the agent after his talk close the door. And go into
    stealth mode with the anaesthetic.  The purple turban dude as
    he enters. When the door opens knock him out as he tends to
    miss on the first 3 shots. Giving you time to 'get himí.
    This is how I do it however you can anaesthetic him at anytime.
    Now head towards the exit point which should be noted on your
    map. The exit is behind  the carpet stuck to the wall.
    Aggression: 4/10 Same as above but you get to shoot lots more
    people =)
    4.19 Death of Hannalore
    Pick up the key to the hiding place
    Kill Dr Von Kamp
    Hide her body in hiding place
    No civilians are to be killed
    Recommended equipment:
    Same as from the last
    Number of enemy :29
    Target: 1
    Guards: 18
    Innocence: 10
    Poison- any medical cabinet
    9mm pistol-Guards
    Key-store room
    AK- store room
    9mm pistol SD- store room
    First wait for the guard on top of the Helipad and the guard
    patrolling the area in front of you to go and then run
    (following the coast) to the Helipad. Go thru the tunnel and
    take your 1st left and then the next left. Go round the sewer
    either left or right. And take the 1st path leading out.
    Take the next left and you'll enter a room with 4 gully things
    and a ladder. Ignore the ladder and take the 1st gully on
    your left. Follow the passage through and up the ladder.
    Firstly as you get out hide behind the column close by. Why?
    You need to get into those rooms to your left however the
    second one has a innocent in it who will squeal. So hide
    behind the column wait for the guard to move out of sight
    and run to the third room on your left. Thus bypassing the
    trouble. From here head along the Rooms 'upwards' until you
    reach the last in which the clothes you need are lying.
    Run across the courtyard- well move across it- and then enter
    the room and head 'down' towards the drop of point. When you
    reach the door leading to the corridor. Halt and Wait for the
    guard in the corridor to go toilet and open the
    door. Turn left and run to the other end of the corridor.
    Open the door take the key and the poison. Leave when the
    guard has gone back into the toilet. Head to the courtyard.
    Head towards the building with the  domes on top. Open the
    door and head up the stairs.  And into her office. Walk up
    to the desk and poison the water. When she finishes talking
    she will drink the water and die instantly. Strong poison!
    Check the map as there can *sometimes* be an innocent
    walking around if so drag her body through the door behind
    her desk. Then through the door on the door on  the
    left. Drop the body and head into the office. The innocent
    will then walk into the office and leave. Then fetch the
    corpse, bring it back into the office.
    When the step above is completed or skipped respectively drag
    the body directly through the centre of the middle room. This
    means that you don't deviate at all as if you do you can and
    will be spotted. Once across the room stash her in the hiding
    Walk back to the courtyard and then through the hatch, sewers
    and then- when the coast is clear- run to the boat. Sorted.
    Agression:5/10 Same as above just not quite as stealthy.
    4.20 Terminal Hospitality
    Kill the cult leaded
    Escape Hospital Island
    Recommended equipment:
    Last levels equipment
    Number of enemies: 52
    Target: 1
    Guards: 33
    Innocence: 18
    Scalpel- poi in basement (there are 2)
    Deagle-Body Guards, Temple
    SMG- Body Guards
    UZI- Cult Members
    Night vision- drop off
    Room key- drop off
    Anaesthetic- room through door in drop off
    AK- temple, Guard stand next to door with bomb over it
    Sniper ammo-temple
    R93 sniper rifle- temple
    First head round the side of the building and stand behind
    the rock. Run over to the first set of boxes. When the guard
    on the boat is looking in the wrong direction  run over to
    the 2nd set of boxes the guard in front will soon turn around
    when he does wait until he turns back around and run up the
    hill. Head through the valley thing/ cracks in the rock.
     When you reach the end of this head forwards and put on the
    clothes. Now head into the temple(the building near you).
    take the left corridor and into the room it leads to.
    Head to the corner of the room and take the AK(as for some
    reason they pay less attention to you if you have one of
    these). Leave the temple and head to the left. Take the valley
    and when you reach the end of it head left follow the wall until
    you reach a window. Climb through the window and pick the lock
    to the door. Walk through this room. Leave into the main hall.
    Head up the stairs and head to the four rooms up here. Take any of
    them and head to the button next to the bed.
    Then press 'Call nurse' this will bring the nurse and thus removing
    any threat for you to get the doctor costume- kinky.
    Anyone know how I could get a call nurse button? ;-)
    Then head to the room leading to the agency drop off. Pick
    the lock on the door and enter. Take the entire contents of
    the box and then head to the other door in this
    room- I.E not the one you have opened. And you should see
    the doctors outfit lying their take it, needless to say you
    can dispose of the useless AK.
    Then head to an elevator I would go for the one on the lower
    floor- floor 1- as it tends to have less people around and
    doesn't take as long to call. Then go down to the basement.
    Take when down follow the blue line thing on the wall as that
    will take you to the right ward. On the map you should see 3
    POI in a row. The top on has an easy to get scalpel- just need
    to lock pick- and the bottom one has a power generator.
    Pick into the top one and into the side room for a scalpel
    and then go to the bottom one and toggle the generator.
    Once the generator has been toggled you have two option.
     1. Leave the generator off and navigate with the
     night vision.
    2. Turn the generator back on an instant or two later
    and thus forcing the guards out of the operation room and
    allowing you to navigate without the appalling night vision
    Sometimes the guards still shoot at you. I don't know why.
    From here head to the red ward and check each operation room
    until you see the one with the bloke in it. That is your
    target. Take out the scalpel and select the option kill cult
    leader. Then he does a long sequence and then the cult leader
    Then leave up one of the spiralling stair cases. Then when
    you reach  the first floor leave and then out the front door. This leads
    you into a courtyard with a swimming pool. Head to the far
    side a head of you and then take the steps down.
    At the bottom work your way towards the boat. When you are
    almost their MR. 17 will shoot at you if he hits you won't
    die but may get an alert but if you followed the procedures
    above then you should have no problems getting SA.
    Do not follow him as you will die!
    Climb in the boat
    First go round the corner of the building and stand behind
    the rock. When no one is looking run to the second set of
    creates. And again when no one is looking run up the hill and
    head through the valley. Get into the clothes sitting next to
    the pool. Head into the temple take the left passage and in
    the corner of the room you enter take both the r93 sniper
    rifle and the sniper ammo. Holster and leave.
    Note: Now you must make sure that you don't get too close to
    the guards as they will see you don't have a normal weapon.
    So always check where the guards are  before you head into
    a new area.
    Head to the lift taking the route with the least guards along
    it. Go down to the basement. When the lift doors open drop
    the weapon and peer around the side of the lift.
    When you feel you have a chance of getting though this
    room with the sniper rifle. Pick it up and head down
    to the left. And pick the lock on one of the doors with
    ladders in them. Climb up the ladders and head to
    the hole which leads you on top of the room with the target
    in. Shoot with one shot the bit of green you can see
    (usually to the right of the big light thing). This will kill
    him instantly.
    Drop the gun and leave to your boat. Ignoring Mr 17.
    4.21St.petersburg revisited
    Kill Sergie
    Kill Mr 17
    Escape to the metro
    Recommended equipment:
    You can't choose
    Sniper ammo(blanks)-drop off
    SVD sniper(blanks)-drop off
    9mm pistol-guards
    W2000-Mr 17
    Number of enemies:27
    Target- 0(but we'll get to that later)
    Guards-15(including Mr.17)
    Things you should know(spoiler alert): Don't read any
    of this until you have played the level and reached a point
    where you have figured out what is going on.
    Alright if you can't wait- This mission is a set up, in order
    to kill 47, don't worry though it is easy once you know what
    to do. Basically the SVD only fires blanks. And I though when
    I got here that I had just lost my touch...
    But iI figured it out by shooting at lamp post and looking for bullet 'impact'
    Stealth: 8/10
    What you do is that you leave metro and head up close to the
    building and strafe slowly until you are on the corner of the
    building. Then run at the building and dash into the door.
    From here head up the left stair case and into the room 17
    should be in this room. If so sneak up on him and fibre wire
    him. Take his clothes run out of the building. Then dash
    into the sewers east of the pushkin building. The entrance
    is next to the truck. When under and into the sewers work
    your way out to the metro. Move as fast as you can the
    guards will quickly find the corpse of Mr. 17
    Take the fibre wire and go round to the back of the building
    in which you are meant to sniper the target from. Then wait
    for the guard to separate himself from the rest of the pack.
    At which fibre wire him and take his 9mm gun and shoot the
    other collecting their Ammo. Then you should head round the
    back of the Pushkin building. Shoot the two guards.
    After killing them both take their better weapon.
    Then enter and shoot your way though the building and out.
    4.22 Redemption at Gontranno
    Kill Sergie's bodyguards
    Save Victorio by killing Sergie
    Recommended equipment:
    When you get to the shed get
    The ballers and M60
    Custom rifle-guards in church
    Church key- Church basement
    SVD- guards in Church and the one on the ruin
    Your guns-Shed
    Number of enemies:21
    Guide: Sorry folks from my experience, beaten the game 10+
    times, I have never got a rating at the end of this level
    thus their is no point going for silent assassin as you don't
    get rated.
    So just follow this guide and the level should be easy. One
    helpful hint is to use heavy improvisation. Something failed,
    then use it to your advantage as this is just one, well two,
    long fire fight(s).
    Firstly you need your weapons so what I do is just stand in
    the centre of the courtyards and run about until they open
    fire on you. Then just run past, though the door which they
    open, them and drop down from the stairs and head into the
    shed. Then take the M4 or preferable the M60. Then put some
    bullets in it and run to the corner of the room, behind
    the window but facing the doors.As your persuers open the door
    open fire. Kill everybody who comes through it.
    When it is quiet stick your head out the window and shoot anyone you see.
    After doing this drop your weapon and pick up your favourite
    sniper. Then take the sniper and shoot at the bloke on the
    ruins. Drop this and pick up some good pistols, I like the
    Ballers and take up the machine gun. Leave and enter
    the church through the door leading to the basement. After
    which head to the door furthest away from where you are
    open the door. Take the key.
    Then leave back to the outside and head up to the
    Main Entrance. Then enter the church through the main door.
    Spray the room with bullets. After all of them are dead,
    drop the big gun. As a pistol has better and more effective
    power over longer range. Then head to the left and up the
    stairs. Once their open the door to the door leading to the
    balcony.  And kill the guard with the SMG and the SVD some
    distance from him. When they are dead, hit stealth mode and
    creep around bring out the ballers. lift your head shoot one drop down.
    Move to the other side and rinse, wash, repeat until all are dead.
    Then head into the Closter and shoot through the heart thing. Sergie will
    leave and run off.
    He has an SP12, a very dangerous weapon. He will usually
    run up to the upper balcony. Climb up and open the door
    to the balcony and open the door and let rip your ballers
    on the upper torso. Bang you win. See no stats so you
    couldn't have got SA.
    Me for doing it and you for reading it- Lord me aka
    Matthew Berryman
    There was another bloke who helped me out a year before
    I began this project. However I forgot his name but he help
    point me in the direction of the contribution section which
    for any other aspiring FAQ writer go there and it will tell
    you how to write one.
    Steven Orris for contributing the help with Shogun Showdown.
    IO studios and Edios for creating such a great line of games
     and all other respective copywriter holders.
    All other FAQ on any game as it is a hard job writing one
    and I thank each and everyone of you, as you have helped
    countless gamers.
    6.0 Email dos and don'ts
    Want to get in touch then drop me a line on:
    If you want me to read it instead of instantly deleting
    it then put the subject title as HITMAN 2 FAQ
    However I do have a blacklist of people I never answer.
    Want to make sure I don't add your address?
    Then make sure you don't have any inappropriate material,
    virus, or other things that could affect my sanity or
    my computer.
    So until next time, Mat 2004-2008 (C)