C A S T L E V A N I A F O R C O M M O D O R E A M I G A Many probably think that Castlevania is only available in game consoles. But, Gamefaqs is confident enough to state that Castlevania was available on various computers too in the past, including the Amiga, Commodore 64, and PC/DOS. This document is made based on the Amiga version. Overall, these versions of Castlevania are remakes of the NES/FDS version (and I find there is really no interesting point for these versions), so I mirror this document to the other two versions. If someone makes the document for one of the versions (which is unlikely....maybe in one thousand years... ^__^), I'll remove this document for that version. Spoiler note: This non-official FAQ/Walkthrough contains the basic story and all technical informations inside this game to save your frustration if you'd like to finish it. If this means spoiler to you, then don't read this document. Some legal notice: This document is protected by copyright law and international copyright treaties. The old rules still apply, do not post it as your own, do not sell it for profit,... Ver. 1.00 -- 1/1/2010 Ver. 1.02 -- 1/11/2010 Ver. 1.04 -- 11/11/2011 Ver. 1.05 -- 12/12/2012 Ver. 1.06 -- 8/8/2013 Typos fixes and minnor corrections have been made. CONTENTS Prologue. Castlevania Series Note (up until this game) A. Controls B. Rules C. General Tips D. Walkthrough E. Enemy List F. FAQ G. Special Thanks H. Anti Credit _________________________________________________ _________________________________________________ _________________________________________________ PROLOGUE. CASTLEVANIA SERIES NOTE Nothing really important. Early Castlevanias do not have any significant storyline. _________________________________________________ _________________________________________________ _________________________________________________ A. CONTROLS Ahem... The controling scheme is simple (but annoying). Just about the same with the popular NES (if you still remember your old NES, if it's not broken already lol). Assuming you can find a compatible gamepad (you probably will be working hard to find (and use) it in your beloved Real Life(TM) mwahahaha): You only need a standard D-Pad with 1 button. UP = have 2 annoying functions: going upstair and jump. DOWN = squat. RIGHT,LEFT = movement in 2D, can ascend some stairs. THE ONLY BUTTON = fire. If you hold it for ~2 seconds, you will fire your sub-weapon. CTRL+S (Keyboard) = Saving game. CTRL+Q (Keyboard) = Restart game. CTRL+B (Keyboard) = BGM on/off. CTRL+E (Keyboard) = Sound effect on/off. If you really love your keyboard and feel confident with it, you can figure out the control by yourself. C ya! _________________________________________________ _________________________________________________ _________________________________________________ B. RULES Hopefully you have played and remembered the NES version of Castlevania. If not, probably you should browse gamefaqs more. Below are rules in more detail: - You will get your 1-up after your score reaches 30000 pts. - If your lives have been run out, you can't continue the game anymore unless you have saved the game earlier. - Enemies may drop random prizes after being beaten. It may vary from some scores added until sub weapons. - After you pass a block, you keep your weapons, but your heart ammount is back to 5. - You can damage the candles around the castle for a prize. - There is short invincibility after being hit as well as a push-back for the main hero. Some of the enemies also get invincibility if they receive many hits at once. - You can land on stairs if you jump into it. When you are on the stairs, you can't jump, but you can be knocked off. - The faster you finish a block, the more score you will get. - There are regular enemies in early Castlevania titles. The others are re-spawned when you leave the screen or go to a new place. The candles are re-spawned when you go to a new place. - All the items will disappear if you don't collect them soon enough. Sub-weapon you may get (The name is still going to be updated). Even though using them is so inconvenient, should we care more about them? 1. Dagger ::You throw this straightly. 2. Cross ::You throw this weapon and after reaching some distance, it will return to the thrower. 3. Holy Water ::You throw this and it will burn on the ground for a while. Both of the glass and the fire damage enemies. 4. Watch ::Stops time for five seconds. Works for some bosses only. 5. Axe ::You throw it above, then it will fall because of the gravity. This weapon goes thru any objects miraculously. Other helpful items: 1. Rosario ::Kills all on-screen enemies. 2. Invincible Jar/Vase (You may wonder how short the effect is). 3. Pot Roast 4. Multiplier Tablets (II and III) _________________________________________________ _________________________________________________ _________________________________________________ C. GENERAL TIPS 1. WARNING: Amiga version is harder than the other twos (actually, only a SMALL part of it), but more attractive. If you have cheat devices, you'd better use them. 2. Castlevania veterans may have known this: You should be observative to get items, such as health items, multiplier tablets, and 1-ups. Some of the wall or blocks may have one of those items hidden inside if and only if you whip 'em. 3. If you kneel or stand or jump at particular places, you may get some variety of "souvenirs" and more. You may refer to the NES version at vgmuseum, but some of the places have been altered or the item simply isn't there. 4. Learn the protagonist's movement (seing the similarity, he should be Simon Belmont). It is really patternal. 5. Since this is the time of next-gen consoles, and this old machine feels to be VERY behind the time, right? So, you HAVE TO make complicated mechanical matters simpler. _________________________________________________ _________________________________________________ _________________________________________________ D. WALKTHROUGH ---+++--- ---+++--- NOTE 1. The enemy names I use here are at section E. Enemy List. Please refer there. 2. Note about candles: ------------------> PROGRESS A) ii ii ^ ^ | | This is c1 This is c2 B) ii -->> This is c1 ii -->> This is c2 3. The screenshots are available at Gamefaqs image section. http://www.gamefaqs.com/computer/amiga/image/581682.html ---+++--- ---+++--- Greetings! You don't need to execute any files, just put in the floppy and everything is auto-started. This game's sound stuff is kinda more advanced than its colleagues, huh? BTW, where is Outlands, Treasure Island, Holy Hole, and... Breaking The Wall?? The loading screen is sloooww (maybe around 1 minute), so please be patient. The title screen shows, and you must press SPACEBAR to continue. Then, a miraculous password screen comes up (looks like to be stage jumper). You can enter a-z, A-Z, 0-9 and spacebar totally four digits into this screen. If you don't know what this is all about, just press ENTER to skip it. Then, there are 2 options. Should be quite clear about what they do. Soon enough, you should arrive to the castle gate. Is it just me or this castle seems to be more luxurious than any of the castlevanias I've ever seen? ------- --------------- STAGE 1 Time limit: 300 Music: NES version 3rd block --------------- ------- A. Place 1 Difficulty: 0/10 Items: 1. Money bag (1000 pts.) 2. Money bag (1000 pts.) Candles/torches: c1 = big heart c2 = RANDOM c3 = RANDOM c3 = dagger What you can get from RANDOM candles or torches were varied from small hearts, big hearts, money bag: 100, 400, 700, big hearts, until sub-weapons (er...the chance is rather slim). Too bad you can't get any health items. B. Place 2 Difficulty: 4/10 Items: 1. Money bag (1000 pts.) 2. Money bag (400 pts.): Count the third black panther, it's in the block right side of it. Candles: c1-c19 = RANDOM c20 = rosario Every time you save your game with CTRL+S, you can restart where you start this called "Place" with your everything is there: your health, your time, your sub-weapon, your heart, your life (don't ask where pls. look at gen. tips number five. if you force me, well... there is some directory inside the machine called ram file but i dunno how to use it, you can use a ram disk that you buy or make it by yourself, but it seems that the game does not save there and i can't make it save there either. so... i can conclude that it should save to your floppy. fin). ------- --------------- STAGE 2 Time limit: 200 Music: NES version 3rd block --------------- ------- A. Place 1 Difficulty: 1/10 Items: Pot roast: From the right wall. There is no other wall anyway. This pot roast heals 6 strips of your health. Candles: c1-c3 = RANDOM B. Place 2 Difficulty: 6/10 Items: Money bag (1000 pts.) Candles: c1-c3 = RANDOM c4 = watch c5 = RANDOM c6 = big heart C. Place 3 Difficulty: 2/10 Items: None Candles: c1, c2 = RANDOM ------- --------------- STAGE 3 Time limit: 100 Music: NES version 3rd block --------------- ------- Difficulty: 5/10 Items: Multiplier tablet: Block around the bat boss. Candles: c1-c2 = RANDOM c3 = invincible jar/vase c4 = RANDOM c5 = axe c6-c8 = RANDOM c9 = big heart BOSS: VAMPIRE BAT Attacks: -Dashes towards you aggressively. -Fires fireball, but very rarely. After defeating this creature, you have to collect some kind of red orb that falls from above. With that collected, your health is restored to maximum and you can go to the next stage. ------- --------------- STAGE 4 Time limit: 400 Music: NES version stage 10 --------------- ------- A. Place 1 Difficulty: 3/10 Items: Crown (2000 pts.) Candles: c1 = cross c2 = RANDOM B. Place 2 Difficulty: 4/10 Items: Multiplier tablet: Around the first armor and bat in the foothold. Candles: All of them are random. ------- --------------- STAGE 5 Time limit: 300 Music: NES version stage 10 --------------- ------- A. Place 1 Difficulty: 3/10 Items: Treasure Chest (2000 pts.) Candles: c1-c3 = RANDOM c4 = dagger c5-c10 = RANDOM B. Place 2 Difficulty: 6/10 Items: 1. Pot roast: It's where you find two armors in patrol. Whip the highest floating block. 2. Moai Head (4000 pts.): Harder to find than the NES version. For me, this item only appears when you jump back from the moving platform to the previous foothold. Not all jumps can make it appear, only certain jump can do it. Candles: c1-c7 = RANDOM c8 = watch c9,c10 = RANDOM ------- --------------- STAGE 6 Time limit: 200 Music: NES version stage 10 --------------- ------- A. Place 1 Difficulty: 5/10 Items: 1. Pot roast: When you enter the stage, check around your foothold. 2. 1-up 3. Multiplier tablet: It is when you reach a left-end of this place. It's inside/under the block below the stairs. Candles: c1-c3 = RANDOM c4 = holy water c5-c8 = RANDOM B. Place 2 Difficulty: 5/10 Items: Money bag (1000 pts.) Candles: c1-c3 = RANDOM c4 = rosario c5-c9 = RANDOM BOSS: MEDUSA Attacks: -Throws snake that traverses through the ground. -Floating around with speed (Yes, this counts). Why with this sad face? ------- --------------- STAGE 7 Time limit: 500 Music: NES version 5th block --------------- ------- From here now on, any damage you take from the enemies increases to three strips. A. Place 1 Difficulty: 5/10 Items: Pot roast: Notice the floating two blocks before the stairs? This item is inside/behind one of them. Candles: c1 = RANDOM c2 = holy water c3-c8 = RANDOM B. Place 2 Difficulty: 6/10 Items: 1. Moai Head (4000 pts.) 2. Money bag (1000 pts.) Candles: c1-c5 = RANDOM c6 = axe c7 = RANDOM Some of you probably remember the lone stair you can't access in NES/FDS version? And now you can access it and see where it leads you to. ------- --------------- STAGE 8 Time limit: 400 Music: NES version 5th block --------------- ------- A. Place 1 Difficulty: 5/10 Items: Moai Head (4000 pts.): Kneel near the right corner of this place. Candles: c1,c2 = RANDOM c3 = cross c4,c5 = RANDOM B. Place 2 Difficulty: 6/10 Items: Money bag (1000 pts.): Kneel a lil' bit to the right of those out-of- place bricks. Please see screenshot #7 for more detail. Candles: All of them are random. ------- --------------- STAGE 9 Time limit: 300 Music: NES version 5th block --------------- ------- Difficulty: 6/10 Items: Pot roast: It's in one of the floating block where the mummies are, on the left side. Candles: c1 = RANDOM c2 = dagger c3,c4 = RANDOM BOSS: MUMMY MEN Attacks: -Walks around. -Stops for a while and fires a little bit of its bandage towards you. ------- --------------- STAGE 10 Time limit: 400 Music: NES version 1st block --------------- ------- Difficulty: 10/10 Items: None Candles: c1 = holy water c2,c3 =RANDOM This stage can become your nightmare very easily. Fish Men emerge from the water as fast as lightning and don't worry about that, they are likely to jump from directly below your position towards you without paying so much attention about things like courtesy. Note that the other PC versions are not this hard. But don't waste so many lifes yet, because there is one more nightmare yet to come. ------- --------------- STAGE 11 Time limit: 300 Music: NES version 1st block --------------- ------- Difficulty: 5/10 Items: None Candles: Not so many places in castlevania that do not have any candles. ------- --------------- STAGE 12 Time limit: 200 Music: NES version 1st block --------------- ------- Difficulty: 7/10 Items: These items are on the wall where the white dragons' tails are...wait, do they really have a tail? 1. Pot roast 2. Big heart Candles: All of them are random. BOSS: FRANKENSTEIN & IGOR Attacks: -Frankenstein does not attack you, this creature only walks around. -Igor jumps and fires a small classic fireball into your position. ------- --------------- STAGE 13 Time limit: 500 Music: NES version 2nd block --------------- ------- A. Place 1 Difficulty: 5/10 Items: None. Candles: c1-c3 = RANDOM c4 = holy water c5-c8 = RANDOM Fortunately, no skeletons are throwing bones from above. Phew.. B. Place 2 Difficulty: 6/10 Items: 1. Multiplier tablet: Around first staircase going down. Please see screenshot #8 for more detail. 2. Pot roast: After red skeletons and fleamen, around the elevated ground. Candles: All of them are random. ------- --------------- STAGE 14 Time limit: 400 Music: NES version 2nd block --------------- ------- A. Place 1 Difficulty: 5/10 Items: None. Candles: c1-c2 = RANDOM c3 = axe B. Place 2 Difficulty: 5/10 Items: 1. Multiplier tablet: There is a staircase up leading to a dead-end. It's behind the wall. Can be whipped from the reverse location where there are several red skeletons, but you can't pick it up. 2. Money bag (1000 pts.): After jumping to the high platform and reaching the floating platform otherwise can't be reached. Kneel around there. 3. Money bag (1000 pts.) Candles: All of them are random. ------- --------------- STAGE 15 Time limit: 300 Music: NES version 2nd block --------------- ------- A. Place 1 Difficulty: 5/10 Items: Pot Roast: Wall before the end of this place. Candles: All of them are random. B. Place 2 Difficulty: 6/10 Items: None Candles: All of them are random. BOSS: DEATH Attacks: Flying around in a fixed pattern. When it flies to the opposite side, it sends out a mini scythe that is slowly chasing you until four of them are on screen. ------- --------------- STAGE 16 Time limit: 700 Music: NES version 6th block --------------- ------- Difficulty: 8/10 Items: None Candles: All of them are random. ------- --------------- STAGE 17 Time limit: 600 Music: NES version 6th block --------------- ------- A. Place 1 Difficulty: 5/10 Items: None Candles: All of them are random. B. Place 2 Difficulty: 8/10 Items: Pot roast: Wall the opposite site from the NES version. Candles: All of them are random. C. Place 3 Difficulty: 6/10 Items: Multiplier tablet: NES version exact location. But, if you don't collect it when it falls, this item will fall to the pit below. Candles: All of them are random. D. Place 4 Difficulty: 0/10 Items: None Candles: All of them are random. ------- --------------- STAGE 18 Time limit: 500 Music: NES version 6th block --------------- ------- A. Place 1 Difficulty: 3/10 Items: None Candles: None B. Place 2 Difficulty: 10/10 Items: None Candles: All of them are random. BOSS: DRACULA I. Dracula Form 1 Attacks: Your 2nd nightmare is here. This (gallant) style of Dracula has the original classic attack. Disappear, appear, then let his mantle aside and shoots three fireballs. Indeed, you are now faster, but the dracula now gets more speed too. You have to think a different strategy than the NES version to be able to survive here. II. Dracula Form 2 Attacks: Hear that winning sound? Probably indicates that we have won already, but not quite. Dracula's face is more similar to a fish than a bat right now (or that Violator I saw in some movie some time ago). This form does not do any attacks, just jumping around, but that already counts as an attack, because you can't touch the enemy. HAVE WE REALLY DEFEATED ALL EVIL? _________________________________________________ _________________________________________________ _________________________________________________ E. ENEMY LIST Many of the names are taken directly from the NES/FDS version. The looks may be different though. Some of the names are supposed to be official, from GBA castlevania's encyclopedia etc. If there is still no name for them, I don't have other choices, but to name them by myself. Probably you think I can't name them well enough? You can mail me for that. 1. Zombie Found in: Stage 1,3 HP: 1 2. Black Panther Found in: Stage 1 HP: 1 3. Bat Found in: Stage 2,4,6,10 HP: 1 This doesn't really look like a bat. 4. Fish Man Found in: Stage 2,10 HP: 1 5. Armor Found in: Stage 4,5 HP: 3 6. Medusa Head Found in: Stage 5,6,8,9,15 HP: 1 7. Nail Trap Found in: Stage 6 HP: Infinite They really more look like nail than spike...You can't destroy them and they are lethal. 8. Ghost Found in: Stage 6,7 HP: 3 9. Fleaman Found in: Stage 7,11,13,17 HP: 1 10. Skeleton Found in: Stage 7,8,9,13,17 HP: 1 11. Yellow Bird Found in: Stage 7,8,9 HP: 1 We can't call this blue because its colour is yellow, and it does not look like a crow either. 12. Bone Pillar Found in: Stage 8,9,15 HP: 8 13. Eagle Found in: Stage 11,17 HP: 1 14. White Dragon Found in: Stage 11,12 HP: 8 Whip it on the head to actually damage it. 15. Red Skeleton Found in: Stage 13,14,15 HP: 1 Everytime you damage it, it will crumble, but will reform soon. I remember faintly that a rosario should destroy it entirely. 16. Axe Armor Found in: Stage 14,15 HP: 8 17. Vampire Bat Found in: Stage 3(BOSS),16 HP: 8, 4 18. Medusa Found in: Stage 6(BOSS) HP: 20 19. Mummy Men Found in: Stage 9 (BOSS) HP: 20 20. Frankenstein Found in: Stage 12 (BOSS) HP: 20 As soon as it starts to wake up, run to the left and upstairs. This will lure it to walk below you. Jump to the far left passing it and say bye to this monster. 21. Igor Found in: Stage 12 (BOSS) HP: Infinite Igor (very similar to fleaman) can't take damage, but it will freeze for a while when you hit it. 22. Death Found in: Stage 15(BOSS) HP: 20 23. Dracula Form 1 Found in: Stage 18(BOSS) HP: 20 24. Dracula Form 2 Found in: Stage 18(BOSS) HP: 40 _________________________________________________ _________________________________________________ _________________________________________________ F. FREQUENTLY ASKED QUESTIONS None. Some of you should be bored with this situation. Hmm....actually, the board for these kind of games in Gamefaqs is NOT completely empty, just nobody make the guide for this game that's all. But there are no single messages contain questions regarding technical problem for this "game". Probably some of you remember what I said that the series I've tried before Castlevania is MegaMan? I've wandered Gamefaqs board for a long time, and there are these questions which are pretty common inside that I can answer. 1. Q: What is your favorite game for all MegaMan games? A: I still haven't tried ALL of them because of many things, but my play list should be pretty good. Warning that my choice is not very popular in Gamefaqs. There is no single game that is very favorable than others: MegaMan 6 NES is the first. While MegaMan X4 and Rockman World 2 for a close second and third. Special respect is for PS2 gen. games: MegaMan X7 and X8, especially X8. They are good enough in game quality aspect, but failed in some other aspects (Real Life(TM) related). 2. Q: What is your favorite game for all Castlevania games? A: My play list is not very good yet. Moreover, Castlevania series is still active. Temporary result is the popular result in Gamefaqs world. So, you should be able to guess by seeking around gamefaqs. It's not that I very enjoy playing the game (no insult, this game's quality is actually at high side). But surprisingly, I become interested in this game after hearing its sample music at some site years later. Kind of nostalgia. 3. Q: What is your favorite game for all Diner Dash games? A: Well, this is kinda difficult to answer right now. I think that what people call "casual games" have some potential too although they seem to be not popular in Gamefaqs. But believe it or not that my main hits are on these games. Wonder why... _________________________________________________ _________________________________________________ _________________________________________________ G. SPECIAL THANKS Gamefaqs. There is no purpose for this document other than the Completion Project. Various particular sites. For the source of this document. Vgmuseum. Borrows Castlevania NES/FDS version's secret items. If you want to tell me about some errors that I've made in this FAQ/Walkthrough or ask any questions, you may mail me at my contributor e-mail address. _________________________________________________ _________________________________________________ _________________________________________________ H. ANTI CREDIT My bad health/nerve gets anti credit. This Romusa or Rodhi.