Version 1.3 5/16/13 DDDDD DDDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDDDDD DDDDDD DDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDD DD DDDDDDDDDDD DD DDDDDDDDDDDD DD DDDDDDDDDDDDD DD D DDDDDDDDDDD DD D DDDDDDDDDDDD DD D DDDDDDDDDDD D DD DDDDDDDDDDDDD D D DDDDDDDDDDDDD D DDDDDDDDDDDDDD DD DDDDDDDDDDDDDD DD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDDD DDDDDDDDDDDDDD DDD DDDD DDD DDDD DDDD DDDD DDD DDDD DDD DDD DD DDD DD DD D DD D D DD D DDD DD DD DD D DD D Nancy Drew: Legend of the Crystal Skull A Walkthrough by Michael Gray AKA The Lost Gamer (email@example.com) Copyright 2013 For a list of all my various guides, check http://the_lost_gamer.tripod.com/guides.html Table of Contents: 001. General information 002. Video Walkthrough 003. Characters 004. Walkthrough 005. Glass Eye Locations 006. Credits 001-General Information ----------------------------------------------------------- This is a walkthrough for the game called "Nancy Drew: Legend of the Crystal Skull". This game is the 17th game in the Nancy Drew series of adventure games. In this game, Nancy goes to New Orleans and solves a mystery involving a crystal skull. To contact me about this guide, use my email address, firstname.lastname@example.org. 002-Video Walkthrough ----------------------------------------------------------- Do you want to see a video of how to solve the game's puzzles, rather than read how to solve the puzzles? You're in luck! I made a video walkthrough for this game, which can be found here: http://www.youtube.com/playlist?list=PL8CFCD287FC78483A The videos come complete with my live commentary. 003-Characters ----------------------------------------------------------- Nancy Drew: Our hero, Nancy Drew, is a super mystery solver who is on vacation in New Orleans. Henry Bolet, Jr.: Henry is the friend of Nancy's boyfriend, Ned. He was named the executor of his great uncle's estate in New Orleans. Renee Amande: Bruno Bolet's housekeeper, who believes in the power of hoodoo and magical herbs. She lives on the Bolet property. Dr. Bruno Bolet: Henry's great uncle who died. He was a dentist who owned many glass eyes. Rumor has it that he also owned a crystal skull. Lamont Warrick: The owner of a curio shop named Zeke's. He might be willing to resort to illegal methods, in order to get all of Dr. Bolet's goods, especially the crystal skull. Dr. Gilbert Buford: Dr. Bolet's best friend. The two of them were members of the Jolly Rogers Krewe. Bess Marvin: Nancy's best friend, who is with her on the trip to New Orleans. Bess is not good at detective work, but she has to do some in order to solve the mystery. Ned Nickerson: Nancy's boyfriend, who asked her to check up on Henry Bolet, after the death of Henry's only living relative. Professor Beatrice Hotchkiss: One of Nancy's acquaintances. She is a historian, and she knows a lot about the crystal skulls. Summer: Henry's girlfriend. She has a bad habit of always wanting more and more things from him. Chas Milo: The authenticator who was hired to check the veracity of the crystal skull. He determined that it was not made by technology from this century (or the two previous centuries). 004-Walkthrough ----------------------------------------------------------- To start the game, click on the plane ticket and choose either junior or senior detective. The game starts with Nancy going up to the Bolet house, during a storm. Click on the front door to enter. Nancy goes inside, and she is attacked by a skeleton man. When Nancy wakes up, a woman offers her a drink. It doesn't matter if you choose to drink it or not. It is explained that the old woman is Renee Amande, and she was Bruno Bolet's housekeeper. Henry Bolet is here in this room; he is in a bad mood. Move forward to stand up. This room is the library. Henry is working in a corner in this room. From here, you can go through the double doors to the hallway, or you can go outside to the garden (where Renee works). Exploring the House ------------------- The first order of business is to explore the house. Talk to Henry in the library to learn more about him and his situation with Bruno's estate. To the left of Henry is a card catalogue and trophies for various miniature models. One of the trophies on the lower shelf has a glass eye inside it. Pick up the trophy and look inside it to get the eyeball. That's all you can do inside the library for now. Go to the hallway and walk down it. To the left of the main door is the foyer, where Nancy was attacked. Inside the fireplace, you can get charcoal and a burnt receipt. Right of the fireplace, you find an etching that the skeleton man left behind. There is a miniature model of a cemetery here. This model is based on the cemetery, which is located outside. Look at the model cemetery. You can open up the Forty Winks Mausoleum model to get a glass eyeball, and you can find a puzzle on top of the Bolet Mausoleum (up and left of the tree). The coffee table here has a puzzle. In this puzzle, you want to move the kicker piece around, until you can get it to the bottom/right hand area. In Junior Mode, move the square block four spaces above the left marble. Move the marble up. Move the square four spaces right of the marble, then move the marble right. Move the marble up, then move the right marble left. The two marbles block two lasers. Now you want to move the square to the final laser. Do this by moving it right, up, right, up, and right three times. Move it down three times, left twice, and down. Now move it right, down and right to block the laser. You can now move the kicker to the eyeball slot. In Senior Mode, you have more marbles to work with. First off, move the square up three times and right four times. This partially blocks the left laser, so you can get to the right of a marble. Move this marble left, up and right, so it blocks off the first laser completely. Move the square right twice. You have two marbles in the same column now. Move the bottom marble up, then right, then up. It blocks the second laser. Now move the square one up, then one right. Move the leftmost marble right and up, to block the third laser. Move the rightmost marble to the left. It is above the square. Move the square right one, then move the marble up to block the fourth lasers. From here, the solution is basically the same as in Junior Mode. You want to move the square to the final laser. Do this by moving it up and right three times. Move it down three times, left twice, and down. Now move it right, down and right to block the laser. You can now move the kicker to the eyeball slot. Solving the coffee table puzzle gets you an eyeball. There is nothing else to do in the foyer, besides pick up two eyeballs, the piece of paper on the ground, the receipt in the fireplace and the piece of charcoal. You can go upstairs, if you want. Henry's room is unlocked. In a desk in this room, you can get another eyeball. That's it. Go back to the library, then go outside. You can talk to Renee, who spends her time potting plants near the doors. You can also explore the garden and go through the gates to the cemetery. In the cemetery, go north twice to reach the Bolet Mausoleum. It is locked. Zoom in on one of the four etchings. Aha, the piece of paper left behind by the skeleton man is an etching of the mausoleum! Nancy needs paper to finish the etchings. Go to Renee and ask her for some. If you have not picked up the etching in the foyer, or if you have not examined the etchings on the mausoleum, you can't ask Renee for paper. Renee gives you the key to her room. Go back into the house and go upstairs. Renee's room is on the top floor. Open it with the key. Papers are in the drawer left of the bed, and candy bars are in the bottom drawer. Take as many candy bars as you like, at least until Nancy gets sick. There are hoodoo signs on the wall here. In the corner is a chest, with eighteen buttons. You want to push the buttons to recreate the four glyphs in the corners here. If the top button is #1, and you number the buttons in clockwise order, the solutions are these: Top/left: 1, 4, 7, 15. Top/right: 5, 8, 10, 12. Bottom/left: 2, 9, 16, 17. Bottom/right: 11, 13, 14, 18. When you flip all four glyphs, the chest opens. Inside is a book of hoodoo signs. Read it, then go back and forth between the book and the signs on the wall. The signs on the wall read "bah zah loo pah dee moo kah". Go back to Renee and give her the chocolate. If you ask her about the hoodoo signs, she says that she heard that particular sequence of sounds, coming from the other side of the wall, multiple times. Go to the mausoleum, now that you have paper. Use the paper on the four frames of the mausoleum to get all four etchings. If you don't have the paper, or the charcoal from the fireplace, this does not work. Return to the foyer. Zoom in on the miniature cemetery and examine the Bolet Mausoleum. The top of it has a puzzle. You want to press the buttons to make the four squares equal the four etchings. They are... Crow Bones Worm Coffin Solving the puzzle gets you a key. Go to the Bolet Mausoleum again, and you see Henry outside it, weeping profusely. You can use the key to get inside the mausoleum. Inside is a portrait. You can put this in the empty picture frame in the foyer. Bess Goes to Zeke's ------------------- There is nothing else Nancy can do in the Bolet house at this point, so call Bess. After you find the receipt in the fireplace, you can call Bess at any time. Nancy gives Bess the mission of finding the receipt, seeing as Bess is close to the store named Zeke's. Go inside the store. A man named Lamont is at the counter, and he says that the receipt is for a box of assorted, unknown items purchased from Henry Bolet. Earlier, Renee told Nancy that she suspects Henry is selling Dr. Bolet's possessions on the sly. It looks like Renee's suspicions are true! Henry sold a box of Dr. Bolet's things to Lamont. This box is current in the back of the shop. Bess needs to figure out a way to distract Lamont, so she can get to the box. Right of the door to the shop, you find a cabinet. Take the sneezing powder from the right side of the cabinet, as it will come in handy. Turn left to face the wall with the piano. You have three shelves and many items. You can move things around, in order to form a device which shoves sneezing powder in the face of anyone who steps on the scale. The top shelf has teeth on the right, sneezing powder left of the teeth and an accordion left of the sneezing powder. A bowling ball goes on the stand on the left. The middle shelf has a fan on the left and a boat to the right of the fan. The bottom shelf has a shrunken head on the far left. Right of it is a thick book, and right of that is a series of books. Right of that is a hula doll, and right of that is a phonograph. Step on the scale to test out the device. If you have everything correct, Bess will call Lamont over. The device works, and he starts sneezing like crazy. He sends Bess to get the nose spray from the back of the shop. Go to the back of the shop and open up the box of items from Henry Bolet. It contains a skeleton man costume and two photographs, one of Bruno and his dog, and one of Bruno's pet iguana. There is also a container. The container is locked, and there is a letter on top of it. Behind the letter is a series of numbers. You want to match the numbers to the letter. For example, the first series of numbers are 1, 3, 32. This means you get the first letter, the third letter after it, and the thirty- second letter after that. It turns out that the letters you need are "leben und tod". Enter that into the container's lock. The box is empty, although it has a hollowed-out carving which is the same size and shape of a human skull. There is a letter about the crystal skull which fits into the hollow. Bess calls Nancy and informs her about what she found. Bruno's Secret Room ------------------- Bess saw a picture of an iguana, which is Nancy's clue to find the iguana. It is inside the library, on some books. Zoom in on it, and the books are knocked to the ground. Henry makes Nancy put the books back together. Thanks for the job, Henry. In the upper/right corner, place the small green book (which goes left and right). Under it, you can place a blue book and a set of two blue books. They perfectly fill out the right side of the box. Place the widest book (which is black/blue) on the bottom of the empty space. Place the two tallest books (which are green and blue, with matching designs) side-by-side, against the left wall. Place the widest book (which is red) at the bottom of the space. Place the tallest book (which is red) against the left wall. Place the widest book (which is red) against the bottom of the space. Place the tallest book (which is orange) against the left wall. Place the widest book (which is a set of two red books) at the bottom of the space. Place the two remaining books into the remaining space. There are multiple solutions to the book puzzle. When you're done, take the book on crystal skulls. It's by Professor Hotchkiss, a character from the fourth Nancy Drew game. Read the book all the way through, and pick up the strange piece of paper found inside the book. At this point, you can call Professor Hotchkiss on Nancy's phone. You don't have to call Professor Hotchkiss in order to beat the game. Go to the foyer, and put the portrait of Henry's parents back in place, if you haven't already. You'll notice that each portrait contains someone holding an item. The piece of paper in the crystal skulls book refers to the items in the portraits. The paper reads: TBFM LHAPU And the items are: Toothbrush banana fax monkey lollipop hat axe poodle umbrella Move portraits around, until they are in that order. This opens a secret door. Go through the door, and Nancy overhears Henry talking with his girlfriend, Summer. There is a peephole at the base of the stairs here. Use the switch next to it to zoom in on a book in the library. Go up the stairs in the hidden passageway. A locked door is at the top. Examine the lock to see a spiderweb design. Go outside. In the middle of the garden is a dry fountain. By the drain is a spider. Pluck the webs, in the order indicated by the lock on the door of the hidden passageway. You get a key. Go back inside. While you're here, get the eyeball from the book in the library. Then, go up the hidden staircase and open the door with the spider's key. You end up in Bruno's secret room. There are many things for you to examine here. Against a wall is a cabinet, with a picture of a ship and an octopus. Open the cabinet to find an eyeball. Take it, and Nancy notes that all the glass eyeballs go here. There is a skee-ball machine here. This is a game, in which you roll a ball onto the tiles. You want to flip all the tiles, until they all turn into eyeballs. I find it easiest to do the left column first, then the middle column, then the right column. When you're done, you get a glass eyeball. Right of the skee-ball machine is a pirate dummy, sitting in a dentist's chair. It can make various sounds. We know that Renee sometimes heard the sounds "bah zah loo pah dee moo kah" coming from the wall, so insert those sounds into the dummy's sound box. The dummy says all of those sounds. Its eye pops out. Take the eye, as well as a token and a piece of paper containing a longish puzzle. Right of the dummy are the vents, along with a small wardrobe. Bruno Bolet liked to dress up his iguana in this area. Right of this is Dr. Bolet's desk. On the top shelf, you have a machine with a glass eyeball. Pull the lever and grab the eyeball when it is outside of the machine. On this desk is information about Bruno joining the Jolly Rogers Krewe, a group of people who dressed up in skeleton man costumes. There is a calendar of Jolly Rogers meetings on the desk. Read it all the way through, and Nancy notes that there is a meeting today, at Rampart and Dumaine, where Bess is. There is also a book on the desk. Bruno wrote this book himself. Read it all the way through to find clues for various puzzles. I will list these puzzles in separate sections. Right of the desk, on the other side of the room, you find another desk. This one has a gumball machine. Use the token from the pirate dummy's eye on the machine to get a glass eye. Also on this desk is a jack-in-the-box. This jack-in-the- box has a distinct melody. Play with it, until the spider pops up. To leave the secret room, pull on the candleholder above this desk. Then, go back to the spider's web in the fountain outside and repeat the melody: C, C, C, D, E, E, E, D, C, D, E, C. You get an eyeball. While you're downstairs, talk to Henry. After you open the cabinet in the secret room, you can talk to Henry about his glass eyeball keychain. Nancy will blackmail Henry into giving it to her. Dr. Gilbert Buford ------------------ Once you read the entire book on crystal skulls, you can talk to Henry about how Bruno Bolet died. Henry will show you his death certificate. Nancy notes Dr. Gilbert Buford's phone number on the death certificate. You can call Dr. Buford's answering service to learn that he is on the corner of Rampart and Dumaine. Call Bess Marvin, who is in the area. Nancy asks her to speak with Dr. Buford. He is the elderly man, eating gumbo and reading a newspaper. You can talk to him about many things, but the important thing to talk about is Bruno Bolet's death. Dr. Buford will realize that Bruno Bolet had a heart attack, while reading a letter. Iggy the Iguana stole this letter and hid it in the vent system. When you learn this information, Nancy will be able to use loquats to get Iggy out of the vent system (located in Bruno's secret room). To get a loquat, approach the tree in the garden. This starts a minigame, in which you shoot wasps with spray. Shoot all the wasps, to make them unconscious for a short period of time. You get a loquat if all of the wasps are unconscious at the same time. Go back up to the secret room. Use the loquat on the vent, and Iggy appears. Dress him up like an ophthalmologist (eye doctor). This means giving him glasses, a badge which reads OD, and a ophthalmoscope. When you're done, back away, and Iggy gives you a glass eyeball. Go back down to the garden and get another loquat. Return to the secret room. This time, dress Iggy up as a mailman. This means he gets a blue hat and blue tie, along with a black bag. Back away, and Iggy retrieves a letter from an authenticator. The letter indicates the crystal skull was a fake. Call the authenticator to learn that the LETTER is a fake. Someone induced Bruno's heart attack, by giving him a fake letter. But who would do such a thing, and why? Did someone kill Bruno to get a crystal skull? Time Will Tell -------------- The "Time Will Tell" puzzle comes in three parts, according to Bruno's book. Part one mentions various times: 12, 3, 5, 8, 2 and 11. Set the grandfather clock to those times. After each time, press the eyeball button on the top of the clock. When you're done, you get an eyeball. You have to do the same thing with parts two and three of "Time Will Tell". Part 2's times are 12, 7, 10, 3, 2 and 1. Part 3's are 12, 8, 10, 4, 9 and 11. A Librarian's Tale ------------------ Read through the card catalog to the left of Henry. Nancy will take note of the book entitled "A Librarian's Tale". This book is above the card catalogue. Many of the books in the card catalog mention eyes. If you add up their call numbers, you get 1540. This is the number which unlocks the lock on "A Librarian's Tale". Inside this book is a glass eyeball. Quincy Booker's Teeth --------------------- Bruno's book talks about the dental history of Quincy Booker. If you don't know about dentistry, you can use the dental chart in the secret room as a reference. Go to the library. One of the shelves has teeth for bookends. The number of books on these shelves match the number of teeth in an average person's mouth. You want to pull on the books, as if they are teeth. First do the children's teeth: 1xxx2 3xxxx xxxxx x4xxx Then do the adult's teeth: xxxxxxxx xxx2xxxx xxxxx1xx xx3xxxx4 Pulling the books in the correct order gets you a glass eyeball. Steps in the Right Direction ---------------------------- This story in Bruno's book mentions his shovel being used at Charlie Wicker's grave. Go to the area with Renee. The shovel is on the wall here. Examine it, and Renee makes a deal with Nancy. If Nancy can get five painted conks, Renee will give her the shovel. Take the path left of the fountain in the garden. A mushroom is on the lawn. Go to the gate leading to the cemetery, then turn around. The second mushroom is there. Go into the cemetery. The third mushroom is left of the tree, and the fourth one is by the exit, left of the Bolet Mausoleum. As Renee indicated, the fifth mushroom is in the swamp, to the far right. Go there. It's on a log. When you grab it, an alligator appears and hurts Nancy. Return to Renee. Give her the mushrooms, and Nancy mentions the alligator. Bernie is trained to eat things, whenever someone steps on the log. Renee claims she forgot that Bernie was there. Get the shovel and head to Sleeping Meadows. Charlie Wicker's grave lists WNESWNWSENENESW. Enter the gravesite. Bruno's shovel holds up a certain number of fingers, indicating how far you should travel. For example, the first direction is W, and the shovel holds up four fingers. Therefore, move west four times. The trip you have to take is four west, two north, one east, three south, two west, two north, three west, three south, one east, two north, one east, three north, four east, five south and two west. When you're done, you can dig up the ground with the shovel. You find a canister. Open it with the shovel to get a glass eyeball. The shovel breaks, leaving you with the skeleton arm. The Statues Are Key ------------------- This section of Bruno's book has a picture of a buzzard's head. Go outside. In the garden, you can find Bruno's elaborate tomb. It has four bird statues by it, as well as a buzzard on top of it. Pressing the statues' heads will affect the feathers on the buzzard's head in various ways. Pressing the first statue puts out the third feather, while bringing in the fifth and sixth feathers halfway. Pressing the second statue puts out the first, third and fifth feathers halfway. Pressing the third statue brings the first feather in halfway and puts the fourth feather out halfway. Pressing the fourth statue brings out the third and sixth feathers halfway. Face the bird statues. Press their heads in this order: 3, 3, 2, 1 and 4. This puts the feathers out to the correct lengths. The buzzard drops a key. Use the key on the base of all four statues to get four glass eyes. The Denizens of the Cemetery ---------------------------- There was a note, contained in the eye socket of the pirate dummy. It tells you to look for various denizens of the cemetery. The book in the foyer, which has a list of everyone buried in the cemetery, is helpful here. First is the last denizen buried on Bruno's guard. Page 91 of the book in the foyer tells us this is Tammy Tassleman. Open up the note and type that in. Tammy is buried in Terra Siesta. Go there and find her grave. Her tombstone has a clue for the next person, someone who made a lot of noise while sleeping. That would be Constance Norring, whose name sounds like "constant snoring". Type her name in, then go to Crowing Crypts. Constance's clue leads you to Justin Thyme, in Sorrow Park. Type in Justin's name, then go to Sorrow Park. His clue leads to Manny Kinn, at Writhing Roots. Her clue leads to Owen Moore, at Sorrow Park. His clue leads to Neil Down, at Crowing Crypts. His clue leads to Myra Maines, at Terra Siesta. Her clue leads to Rose Winterspring, at Slumber Gardens. Her clue leads to Polly Ester Givens, at Forty Winks Mausoleum. Go to Polly's grave. Open up the name plaque to find a note. It says to find someone who has the same name as Bruno's old dog. Call Bess at this point. She saw an old picture of Bruno's dog. As Bess, talk to Lamont about the gumbo stand outside. He likes it, but the hot sauce gives his stomach instant fits. Offer to give him some gumbo, then go outside. Order a gumbo to go, and add hot sauce. Return to Lamont and give it to him. His stomach gets fits. While he is distracted, go in the back room and open up the box. The dog's name is Grant. Bess tells this to Nancy. Derek Grant is buried at Writhing Roots. Go there and open up the box by the headstone. You get Iggy's pirate hat and an eyeball. Get another loquat for Iggy, and return to the secret room. Use the loquat to lure Iggy down. Dress Iggy up as a pirate, with the pirate hat on his head, a white collar with parrot and a sword belt. Iggy will retrieve a pirate chest. The plaque on the chest says that it opens to the name chanted at the start of Jolly Rogers Krewe meetings. If you haven't already, read the calendar on the desk in this room. It says a Jolly Rogers Krewe meeting is today, near Bess' hotel. Call Bess. Nancy tells her to get a skeleton man costume and infiltrate the meeting with the password, "scuttled bones". As Bess, go to the alley on the right. Turn left to reach the backdoor of Zeke's. You can use Bess' powder on the keypad here to determine which keys have been pressed. The answer is 28905. Insert that, then go to the box and open it. Bess will put on the skeleton man costume. Leave Zeke's, then go down to the end of the alley. Knock on the door and say the password, "scuttled bones". At the meeting, the Jolly Rogers discover that Bess is an impostor, but she is able to determine the identity of one of the Jolly Rogers. More importantly, Bess gets the name Nancy needs: Jean Lafitte. As Nancy, enter Jean Lafitte into the treasure chest to get the final eyeball. Plentiful Pirates and Nautical Nonsense --------------------------------------- When you have all 25 eyeballs, put them inside the cabinet in Bruno's secret room. The final section of Bruno's book tells you how to position the eyeballs. 1-5: South, west, south, east, left 6-7: Down, down 8-12: Up, down, east, east, left 13-16: East, down, down, down 17-20: Down, left, north, west 21-22: Right, left 23-25: Down, right, left When you solve the puzzle, you get a jeweled eyeball and a drawing. The drawing indicates that the skeleton arm in your inventory fits together with a lightning rod. Go outside and walk down the path by the fountain. Have you noticed the fireflies? Go towards them. The wall behind them is covered in ivy. Move the ivy aside and push the stones. Now go to the backside of the wall. You can climb the stones to reach the lightning rod. Take it. Return to Bruno Bolet's crypt and look down at the hole. Put the lightning rod into the hole, then put the skeleton arm on the lightning rod. The skeleton's hand opens up. Put the jeweled eyeball on the skeleton's hand. Lightning strikes, and Nancy is lowered to the bottom of the crypt, where Bruno hid the crystal skull. A clever hiding spot, indeed! Go forward and pick it up. The culprit arrives and forces Nancy to give up the crystal skull. The culprit then runs away, leaving Nancy tapped in the tomb. Turn around to find a puzzle. There are a number of tiles on the wall here. What you want to do is click on one tile, then click on another tile. If the two tiles have matching pictures on them, they get taken off of the board. Make all the matches, and Nancy is freed. The culprit left muddy footprints behind. Follow the footprints to the cemetery, then go to the swamp. The culprit tries to escape on a boat. When you have the opportunity to do so, click on the log. Bernie the alligator appears and attempts to eat something, like he does whenever anyone steps on the log. This time, the thing he eats is the crystal skull. The game ends at this point, and you get to see what happens to all of the characters. 005-Glass Eye Locations ----------------------------------------------------------- 1. Inside one of the trophies, left of Henry. 2. Inside the coffee table in the foyer. 3. Inside the Forty Winks Mausoleum, in the model cemetery. 4. Inside the drawer of the desk in Henry's room. 5. Inside the "Eye of the Beholder" book, seen from the peephole in the hidden staircase. 6. In the cabinet where the glass eyeballs go. 7. This is the eye of the pirate dummy. 8. Inside the pendulum in Bruno's secret room. 9. Use the token from the pirate dummy's eye on the gumball machine. 10. Play skeeball and set all the tiles to eyes. 11. Play the melody from the jack-in-the-box on the spiderweb. 12. Dress up Iggy as an ophthalmologist (eye doctor). 13. This is Henry's keychain. You can blackmail Henry into giving it to you, after seeing the cabinet where the glass eyeballs go. 14. Solve "Time Will Tell", Part 1. 15. Solve "Time Will Tell", Part 2. 16. Solve "Time Will Tell", Part 3. 17. Inside the book "A Librarian's Tale". 18. Solve the Quincy Booker's Teeth puzzle. 19. Solve the "Steps in the Right Direction" puzzle. 20-23. Solve "The Statues Are Key" for four eyeballs. 24. Solve the cemetery denizens puzzle, found inside the pirate dummy. 25. Open the treasure chest that Iggy gets for you. 006-Credits ----------------------------------------------------------- This FAQ is copyright of The Lost Gamer, 2013. If you want to use any part of this FAQ, ask me first (instructions under general information).