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    Weapon Guide by Boardies

    Version: 1.0 | Updated: 06/21/09 | Printable Version | Search Guide | Bookmark Guide

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                               Far Cry 2 Weapons Guide
                                 Guide by Boardies
                                         v1.3
                                For PC XBox and PS3 
                                         
                                  Created 28 May 2009
                               Last Updated 21 June 2009
                           e-Mail: 0.boardies{at}gmail{dot}com
                                 Gamertag: BoardiesMan
    
                            This Guide and all its contents
                               Copyright Matthew Boardman
                                         2009
    +--------+
    -CONTENTS-
    +--------+
    *Remember your Quick Find Hotkey. Typically CTRL+F. Type the quick tab for
     each section for a quick-find*
     
    1. Legal Information...................................................[LEGAL]
    2. Version History.....................................................[VERHS]
    3. Introduction........................................................[INTRO]
    4. Arms Dealer Missions................................................[ARMOR]
    5. Weapons.............................................................[WEAPO]
     5a. Primary...........................................................[PRIME]
     5b. Secondary.........................................................[SECON]
     5c. Special...........................................................[SPECI]
    6. Vehicle Weapons.....................................................[VEHIC]
    7. Frequently Asked Questions...........................................[FAQS]
    8. Contacting Information..............................................[CONTA]
    9. Credits.............................................................[THANK]
    
    1. LEGAL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[LEGAL]
    ==============================================================================
    
    No part of this document may be reproduced or otherwise distributed without
    written permission from me, Matthew Boardman. It was made for public 
    consumption, and therefore may not be sold by any party other than the 
    copyright holder, me. I strictly demand that it will remain as such, until
    further notice. 
    So, this may never appear in any kind of magazines, articles etc. Never to be 
    copied in whole or even in parts.
    
    If any site would like to host my guide it MUST first request permission 
    and receive written confirmation from me. The site(s) allowed to host my 
    guide is:
    
    www.gamefaqs.com
    www.neoseeker.com
    www.supercheats.com
    
    Copyright © 2009 Matthew Boardman
    
    
    
    2. VERSION HISTORY. . . . . . . . . . . . . . . . . . . . . . . . . . .[VERHS]
    ==============================================================================
    
    xxx Started this Guide on 25 June, 2009. xxx
    
    
    May 26, 2009 - Version 0.5  - about 50% complete, key formatting and Weapons
                                  list complete. Pre-GameFAQs upload
    
    June 02, 2009 - Version 0.8 - Arms Dealer Missions Complete, Vehicles, Intro,
                                  finished most of the infoís on the weapons. 
    
    June 03, 2009 - Version 1.0 - Fixed typos, Spelling, Credits, FAQ, Contact
                                  Upload to GameFAQs
    
    June 19, 2009 - Version 1.1 - Fixed up basic formatting, spelling. 2 Q's to 
                                  FAQ and added more infos
    
    June 21, 2009 - Version 1.3 - Added Shadow Descriptions to each weapon
    
    3. INTRODUCTION. . . . . . . . . . . . . . . . . . . . . . . . . . . . [Intro]
    ==============================================================================
    
    This Guide is a Guide for all weapons and associated information of the 
    Ubisoft Game, Far Cry 2. It is a sandbox game, a go-anywhere, do-anything 
    game in the respect of GTA, but less controversial and flexible. The game 
    has two districts separated into North (Leboa-Sako) and the South 
    (Bowa-Seko). You have been sent to a war torn unnamed African nation to find 
    and eliminate a weapons dealer named the Jackal. The Jackal has been 
    supplying the two rival factions in the country, the UFLL and the APR. 
    
    If you find something missing, please contact me via email. If this Guide 
    helps, or you just enjoyed it, recommend it to all your fellow players, 
    using the Recommend link on the banner at the top. This is my first guide, 
    but have been a user of a few years, and am ready to upgrade from lurker 
    status.
    
    Cheers!
    
    4. ARMS DEALER MISSIONS. . . . . . . . . . . . . .  . . . . . . . . . .[ARMOR]
    ==============================================================================
    
     Arms dealer missions unlock new weapons for you to then go purchase. 
    Unlocking a weapon does NOT mean you then own it. I got this wrong the first
    time, I'm human...
     To complete an arms dealer mission, you must destroy a convoy. An 
    explosive-type weapon will be the best weapon for this task, and I suggest 
    the M-79 Grenade Launcher until you get the MGL-140. KAA-BOOM!
    
     To accept a mission, go to any of the weapons shop when you have no current
    mission. Talk to the arms dealer inside. Four of the Arms missions are in the 
    north, and the other four are in the south. 
     If the dealer doesnít appear, either you have a current mission (Push START 
    to check) otherwise, you've finished the current areaís missions.
    
     Once a weapon has been purchased from the computer, fetch it from the weapon 
    shed (next door), and there will be an endless supply of brand spanking new 
    weapons. 
    
    
    Leboa-Sako (North)
    ==================
    North Mission #1   North Mission #2  North Mission #3     North Mission #4
     ==============     ==============    ==============       ==============
     Star .45          -AK-47            -SPAS-12             -Dragunov SVD
     Flare Pistol      -MAC-10           -Silenced MP5        -M-79 Grenade Shot
     Silent Makarov    -RPG-7            -LPO-50 Flamethrower -Dart Rifle
    
    Bowa-Seko (South)
    =================
    South Mission #1   South Mission #2  South Mission #3     South Mission #4
     ==============     ==============    ==============       ==============
     AS50              -AR-16            -USAS-12             -MGL-140
     M-249 SAW         -Type63 Mortar    -Carl G Rocket Launcher
    
    
    
    5. WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WEAPO]
    ==============================================================================
    
    !!!NOTE!!!
    The gold weapons are simply a golden AK47. It has no value, it is a weapon. 
    A Gold-Plated weapon, but a weapon none the less. I've heard it never 
    fails, but a normal AK47 is so reliable anyway, there was no motivation
    !!!NOTE!!!
    
     Weapon Details Format
     ---------------------
    *EXAMPLE*
    *EXAMPLE*
      NAME
       == 
      WEAPON SLOT: Slot
      WEAPON CLASS: Type
      MAGAZINE CAPACITY: Single Ammo Load
      VISUAL DESCRIPTION:
      AMMO UPGRADE: x DIAMONDS (Name of Upgrade) //Once this is purchased it
                                                   applies for all other weapons 
    											   in its class
      AMMO CAPACITY (CASUAL-NORMAL-HARDCORE-INFAMOUS): //Respective Difficulties
      - DEFAULT: 150-90-90-60                        //How much you start with
      - AMMO UPGRADE: 300-150-120-90               //Amount after upgrades
    
      FIRE MODE: Single-Shot/Semi-Auto/Full-Auto
      WEAPON COST: x DIAMONDS
      ACCURACY UPGRADE: x DIAMONDS
      RELIABILITY UPGRADE: x DIAMONDS
    
      STATS:  //According to Far Cry 2, Score out of 5
      - DAMAGE: 1.5 /(with Upgrades)
      - RANGE: 2 / (with Upgrades)
      - ACCURACY: 3 / (with Upgrades)
      - RELIABILITY: 2 / (with Upgrades)
      - FIRE RATE: 2 / (with Upgrades)
    
      MULTIPLAYER AVAILABILITY: (Class Name/Level Required)
      INFO:
      Any tips I can provide 
    *EXAMPLE*
    *EXAMPLE*
    
    Machete
     ====================================
      Weapon Slot: Machete
      Weapon Class: Blade
      Magazine Capacity: N/A
      Visual Description: Looks like a bladed thing
      Ammo Upgrade: N/A (You can change its look in the main menu Options, Game)
      Ammo Capacity: N/A
      
      Fire Mode: Swipe
      Weapon Cost: Given to You
      Accuracy Upgrade: N/A
      Reliability Upgrade: N/A
      
      Stats: Unlisted
      - Damage: Insta-Knockdown (Not Dead but crippled)
      - Range: 0
      - Accuracy: Itís Melee
      - Reliability: Never Breaks
      - Fire Rate: 1 swipe per attack push
      
      Multiplayer Availability: Starting
      Info:
      Deadly, but needs very intimate range, and stealth, which is not Far Cry 2's
      style. If you hit a guy, he will scream immediately, alerting his friends.
      They won't have seen you, but they know you're there.
      
    Primary Weapons
     ========================================= 
     Shotguns
     ====================================
      Homeland 37
       =========
      Weapon Slot: Primary
      Weapon Class: Shotgun
      Magazine Capacity: 6
      Visual Description: Traditional shotgun look, pump-action barrel
      Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
      Ammo Capacity (C-N-H-I):
      - Default: 66-42-42-30
      - Ammo Upgrade: 126-66-54-42
      
      Fire Mode: Pump-Action
      Weapon Cost: 4 Diamonds
      Accuracy Upgrade: 1 Diamond
      Reliability Upgrade: 1 Diamond
      
      Stats:
      - Damage: 3 / 3
      - Range: 1 / 1
      - Accuracy: 2.5 / 3
      - Reliability: 4.5 / 5
      - Fire Rate: 1 / 1
      
      Multiplayer Availability: Guerrilla, Level 1
      Info:
      Slow and brutish. At its intended range, very deadly, but you that range 
      is almost close enough to Machete someone.
      
      SPAS-12
      =======
      Weapon Slot: Primary
      Weapon Class: Shotgun
      Magazine Capacity: 12
      Visual Description: Riot Shotgun, foldup stock with holes, heavy barrel
      Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
      Ammo Capacity (C-N-H-I):
      - Default: 60-36-36-24
      - Ammo Upgrade: 120-60-48-36
      
      Fire Mode: Semi-Automatic
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
      
      Stats:
      - Damage: 3 / 
      - Range: 0.5 / 
      - Accuracy: 2.5 / 
      - Reliability: 2.5 / 
      - Fire Rate: 1.5 / 
    
      Multiplayer Availability: Guerrilla, Level 2
      Info:
      Less powerful and accurate than the Homeland, but is semi-automatic.
      
      USAS-12
      =======
      Weapon Slot: Primary
      Weapon Class: Shotgun
      Magazine Capacity: 12
      Visual Description: Looks like a rifle, box magazine
      Ammo Upgrade: 10 Diamonds (Shotgun Bandolier)
      Ammo Capacity (C-N-H-I):
      - Default: 60-36-36-24
      - Ammo Upgrade: 120-60-48-36
      
      Fire Mode: Automatic
      Weapon Cost: 35 Diamonds
      Accuracy Upgrade: 8 Diamonds
      Reliability Upgrade: 8 Diamonds
      
      Stats:
      - Damage: 2 / 
      - Range: 1 / 
      - Accuracy: 2 / 
      - Reliability: 2 / 
      - Fire Rate: 3 / 
    
      Multiplayer Availability: Guerrilla, Level 4
      Info:
      Fully auto shotgun, but is weaker than the other shotguns. On the whole, FC2
      is not a shotgunners game.
     
     Assault Rifles
     ====================================
     FAL Paratrooper
       =============
      Weapon Slot: Primary 
      Weapon Class: Assault Rifle
      Magazine Capacity: 30
      Visual Description: Long offset barrel, curved magazine, big stock
      Ammo Upgrade: 10 Diamonds (Assault Webbing)
      Ammo Capacity (C-N-H-I):
      - Default: 150-90-90-60
      - Ammo Upgrade: 300-150-130-90
    
      Fire Mode: Automatic
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
    
      Stats:
      - Damage: 2 / 2
      - Range: 4 / 4.1
      - Accuracy: 4 / 4.5
      - Reliability: 3.5 / 4.1
      - Fire Rate: 2.5 / 2.5
    
      Multiplayer Availability: Commando, Level 4
      Info:
      Better assault rifle. Good range, good accuracy.
      
      G3/KA4
       ====
      Weapon Slot: Primary
      Weapon Class: Assault Rifle
      Magazine Capacity: 30
      Visual Description: Looks same as FAL, sharp stock
      Ammo Upgrade: 10 Diamonds (Assault Webbing)
      Ammo Capacity (C-N-H-I):
      - Default: 150-90-90-60
      - Ammo Upgrade: 300-150-120-90
    
      Fire Mode: Automatic
      Weapon Cost: 6 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
    
      Stats:
      - Damage: 1.5 / 1.5
      - Range: 2 / 2
      - Accuracy: 3 / 3.5
      - Reliability: 2 / 2.5
      - Fire Rate: 2 / 2
    
      Multiplayer Availability: Commando, Level 1
      Info:
      May as well go for the FAL
      
      AK-47
       ===
      Weapon Slot: Primary
      Weapon Class: Assault Rifle
      Magazine Capacity: 30
      Visual Description: Looks like an AK47
      Ammo Upgrade: 10 Diamonds (Assault Webbing)
      Ammo Capacity (C-N-H-I):
      - Default: 150-90-90-60
      - Ammo Upgrade: 300-150-120-90
    
      Fire Mode: Automatic
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 2 Diamonds
      Reliability Upgrade: 2 Diamonds
    
      Stats:
      - Damage: 2 / 2
      - Range: 2.5 / 2.5
      - Accuracy: 4 / 4.5
      - Reliability: 4.5 / 5
      - Fire Rate: 2.5 / 2.5
    
      Multiplayer Availability: Commando, Level 2
      Info:
      Depending on your style, this may be the best assault rifle. Smaller range 
      than the FAL, but it will outlast all others, and is otherwise on par.
      
      AR-16
       ===
      Weapon Slot: Primary
      Weapon Class: Assault Rifle
      Magazine Capacity: 30
      Visual Description: Rifle with small scope on
      Ammo Upgrade: 10 Diamonds (Assault Webbing)
      Ammo Capacity (C-N-H-I):
      - Default: 150-90-90-60
      - Ammo Upgrade: 300-150-120-90
    
      Fire Mode: 3-Round Burst
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 2 / 2
      - Range: 2.5 / 2.5
      - Accuracy: 5 / 5
      - Reliability: 2.5 / 3
      - Fire Rate: 3 / 3
      
      Multiplayer Availability: Saboteur, Level 4
      Info:
      The forced 3-shot-burst reduces this weapons usefulness. Great accuracy,
      but it will fail on you, and you'll end up replacing it. Cool scope though
      
     SMGS
     ====================================
      Silent MP5
       ========
      Weapon Slot: Primary
      Weapon Class: SMG
      Magazine Capacity: 30
      Visual Description: Small gun, tiny stock, extending magazine
      Ammo Upgrade: 10 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 150-90-90-60
      - Ammo Upgrade: 300-150-120-90
      
      Fire Mode: Automatic
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 1 /
      - Range: 2 / 
      - Accuracy: 4.5 /
      - Reliability: 4 /
      - Fire Rate: 3 / 
      
      Multiplayer Availability: Saboteur, Level 2
      Info:
      Far Cry 2 doesn't have a well developed stealth aspect, and therefore, 
      this weapon is merely quieter than the rest. And it won't kill your target 
      with ease
    
     Sniper Rifles
     ====================================
      M1903 
       === 
      Weapon Slot: Primary
      Weapon Class: Sniper Rifle
      Magazine Capacity: 5
      Visual Description: Wood trim rifle
      Ammo Upgrade: 15 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 45-25-25-15
      - Ammo Upgrade: 85-45-35-25
      
      Fire Mode: Bolt-Action
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
      
      Stats:
      - Damage: 4 / 4.1
      - Range: 5 / 5
      - Accuracy: 3.5 / 4.1
      - Reliability: 2 / 2.5
      - Fire Rate: 0.5 / 0.5
      
      Multiplayer Availability: Sharpshooter, Level 1
      Info:
      Basic sniper. It won't fail on you, simply because you won't use it much.
      
      Dragunov SVD
       ==========
      Weapon Slot: Primary
      Weapon Class: Sniper Rifle
      Magazine Capacity: 10
      Visual Description: Square stock, very long barrel
      Ammo Upgrade: 15 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 40-20-20-10
      - Ammo Upgrade: 80-40-30-20
      
      Fire Mode: Semi-Automatic
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 4.5 / 
      - Range: 5 / 
      - Accuracy: 3 / 
      - Reliability: 3 / 
      - Fire Rate: 1.5 / 
      
      Multiplayer Availability: Sharpshooter, Level 2
      Info:
      If you like snipers, this will be your weapon until you unlock the AS50. 
      Powerful, ranged and semi-auto
      
      AS50
       == 
      Weapon Slot: Primary
      Weapon Class: Sniper Rifle
      Magazine Capacity: 5
      Visual Description: Big bulky rifle, heavy scope
      Ammo Upgrade: 15 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 45-25-25-15
      - Ammo Upgrade: 85-45-35-25
      
      Fire Mode: Semi-Automatic
      Weapon Cost: 35 Diamonds
      Accuracy Upgrade: 8 Diamonds
      Reliability Upgrade: 8 Diamonds
      
      Stats:
      - Damage: 5 / 5
      - Range: 5 / 5
      - Accuracy: 3 / 3.5
      - Reliability: 2.5 / 3
      - Fire Rate: 1 / 1
      
      Multiplayer Availability: Sharpshooter, Level 4
      Info:
      The be-all and end-all of snipers, the holy .50 Calibre. Insta-kill above 
      the waist, and it is semi-auto. Might fail on you.
      
     Grenade Launchers
     ====================================
      MGL-40
       ====
      Weapon Slot: Primary
      Weapon Class: Grenade Launcher
      Magazine Capacity: 4
      Visual Description: Long stock, thick barrel, small scope?
      Ammo Upgrade: 10 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 16-8-8-4
      - Ammo Upgrade: 24-16-12-8
      
      Fire Mode: Semi-Automatic
      Weapon Cost: 35 Diamonds
      Accuracy Upgrade: 8 Diamonds
      Reliability Upgrade: 8 Diamonds
      
      Stats
      - Damage: 4.5
      - Range: 3.5
      - Accuracy: 4
      - Reliability: 4
      - Fire Rate: .5
      
      Multiplayer Availability: Rebel, Level 4
      Info:
      
      
    Secondary
     =========================================
      Pistols
      ====================================
      Makarov
       =====
      Weapon Slot: Secondary
      Weapon Class: Pistol
      Magazine Capacity: 8
      Visual Description: Stubby handgun, short barrel, silver trim
      Ammo Upgrade: 7 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 40-24-24-16
      - Ammo Upgrade: 80-40-32-24
      
      Fire Mode: Semi-Automatic
      Weapon Cost: 4 Diamonds
      Accuracy Upgrade: 1 diamond
      Reliability Upgrade: 1 diamond
    
      Stats:
      - Damage: 1 / 
      - Range: 1 / 
      - Accuracy: 4.5 / 
      - Reliability: 3 / 
      - Fire Rate: 2 / 
    
      Multiplayer Availability: Sharpshooter/Rebel, Level 1
      Info:
      Waste of time
      
      Silent Makarov 6P9
       ================
      Weapon Slot: Secondary
      Weapon Class: Pistol
      Magazine Capacity: 8
      Visual Description: Makarov with a long barrel, thin gun
      Ammo Upgrade: 7 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 40-24-24-16
      - Ammo Upgrade: 80-40-32-24
      
      Fire Mode: Semi-Automatic
      Weapon Cost: 6 Diamonds
      Accuracy Upgrade: 2 Diamonds
      Reliability Upgrade: 2 Diamonds
      
      Stats:
      - Damage: 1
      - Range: 1
      - Accuracy: 4.5
      - Reliability: 3
      - Fire Rate: 2
      
      Multiplayer Availability: 
      Info:
      Same as the normal Makarov, just quiet. Waste
      
      Star .45
       ======
      Weapon Slot: Secondary
      Weapon Class: Pistol
      Magazine Capacity: 8
      Visual Description: Bigger than the makarov, heavier look, wood trim
      Ammo Upgrade: 7 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 40-24-24-16
      - Ammo Upgrade: 80-40-32-24
      
      Fire Mode: Semi-Automatic
      Weapon Cost: 6 Diamonds
      Accuracy Upgrade: 2 Diamonds
      Reliability Upgrade: 2 Diamonds
    
      - Damage: 1.5 / 1.5
      - Range: 1.5 / 1.5
      - Accuracy: 4 / 4.5
      - Reliability: 4 / 4.5
      - Fire Rate: 1.5 / 1.5
      
      Multiplayer Availability: Commando, Level 1
      Info:
      Better but still wasted
      
      Eagle.50
       ======
      Weapon Slot: Secondary
      Weapon Class: Pistol
      Magazine Capacity: 8
      Visual Description: Silver sheen, big handgun
      Ammo Upgrade: 7 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 40-24-24-16
      - Ammo Upgrade: 80-40-32-24
      
      Fire Mode: Semi-Automatic
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
      
      Stats:
      - Damage: 2.5 / 
      - Range: 1.5 / 
      - Accuracy: 3.5 / 
      - Reliability: 2.5 / 
      - Fire Rate: 1 / 
      
      Multiplayer Availability: Gunner, Level 1 
      Info:
      If you want to lug a pistol, the Eagle is the only choice. But pistols 
      aren't suggested
      
     SMGs
     ====================================
      MAC-10
       ====
      Weapon Slot: Secondary
      Weapon Class: SMG
      Magazine Capacity: 30
      Visual Description: Square, wired stock
      Ammo Upgrade: 10 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 150-90-90-60
      - Ammo Upgrade: 300-150-120-90
      
      Fire Mode: Automatic
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
    
      Stats:
      - Damage: 1
      - Range: 1.5
      - Accuracy: 4
      - Reliability: 2
      - Fire Rate: 5
    
      Multiplayer Availability: Guerrilla, Level 1; Gunner, Level 3
      Info:
      Cool, but will eat your ammo so fast. Save for Uzi
      
      UZI
       =
      Weapon Slot: Secondary
      Weapon Class: SMG
      Magazine Capacity: 30
      Visual Description: Triangle stock, bulkier, and longer than MAC 10
      Ammo Upgrade: 10 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 150-90-90-60
      - Ammo Upgrade: 300-150-120-90
      
      Fire Mode: Automatic
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 2
      - Range: 2
      - Accuracy: 3.5
      - Reliability: 3
      - Fire Rate: 2.5
      
      Multiplayer Availability: Rebel, Level 3
      Info:
      Decent damage, fastish firing, and small recoil. One of the best secondary 
      weapon for a gunslinger
    
     Grenade Launchers
      ====================================
      M-79 Grenade Launcher
       =================
      Weapon Slot: Secondary
      Weapon Class: Grenade Launcher
      Magazine Capacity: 1
      Visual Description: Slighty curved weapon, thick barrel, thick stock
      Ammo Upgrade: 10 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 5-3-3-2
      - Ammo Upgrade: 8-5-4-3
      
      Fire Mode: Single-Shot
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 4.5
      - Range: 2.5
      - Accuracy: 3
      - Reliability: 4
      - Fire Rate: .5
      
      Multiplayer Availability: Commando, Level 3 
      Info:
      Better than a grenade for an ambush. Never seen one fail, you just don't
      have the ammo. 
      
     Other
      ====================================
      Flare Pistol
       ==========
      Weapon Slot: Secondary
      Weapon Class: Pistol
      Magazine Capacity: 1  
      Visual Description: Looks like a revolver, tiny barrel
      Ammo Upgrade: 10 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 18-12-9-6
      - Ammo Upgrade: 24-18-12-9
      
      Fire Mode: Single-Shot
      Weapon Cost: 4 Diamonds
      Accuracy Upgrade: 1 diamond
      Reliability Upgrade: 1 diamond
      
      Stats:
      - Damage: 1
      - Range: 3
      - Accuracy: 3
      - Reliability: 3
      - Fire Rate: .5
      
      Multiplayer Availability: Sharpshooter, Level 3
      Info:
      Never used it practically. Said to create a distraction in night time, 
      it's just easier to get seen
      
     Explosives
      ====================================
      IED
       =
      Weapon Slot: Secondary
      Weapon Class: Explosive
      Magazine Capacity: 1
      Visual Description: Object with lots of wires and cellphone
      Ammo Upgrade: 10 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 5-3-3-2
      - Ammo Upgrade: 8-5-4-3
      
      Fire Mode: Remote-Detonated
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
      
      Stats:
      - Damage: 5
      - Range: NA
      - Accuracy: NA
      - Reliability: NA
      - Fire Rate: NA
      
      Multiplayer Availability: Guerrilla, Level 3; Saboteur, Level 3
      Info:
      BIG explosion, not practical for combat, only for traps and ambush
      
    Special
     ==========================================
     Rocket Launchers
      ====================================
      RPG-7
       ===
      Weapon Slot: Special
      Weapon Class: Rocket Launcher 
      Magazine Capacity: 1
      Visual Description: Long weapon, with a bulb at the end, thin
      Ammo Upgrade: 15 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 5-3-3-2
      - Ammo Upgrade: 8-5-4-3
      
      Fire Mode: Single-Shot
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 5
      - Range: 4
      - Accuracy: 3
      - Reliability: 3
      - Fire Rate: .5
      
      Multiplayer Availability: Rebel, Level 2
      Info:
      Does what a RGP does best
      
      Carl G Rocket Launcher
      ======================
      Weapon Slot: Special
      Weapon Class: Rocket Launcher
      Magazine Capacity: 1
      Visual Description: Thick Barrel, long weapon
      Ammo Upgrade: 15 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 5-3-3-2
      - Ammo Upgrade: 8-5-4-3
      
      Fire Mode: Single-Shot
      Weapon Cost: 35 Diamonds
      Accuracy Upgrade: 8 Diamonds
      Reliability Upgrade: 8 Diamonds
      
      Stats:
      - Damage: 5
      - Range: 4
      - Accuracy: 3.5
      - Reliability: 2.5
      - Fire Rate: .5
      
      Multiplayer Availability: Gunner, Level 2
      Info:
      A homing missile rocket launcher. Stay in zoomed mode to retarget missile
     
     Machine Guns
     ==========================================
     Light Machine Gun (LMG)
      ====================================
      PKM
       =
      Weapon Slot: Special
      Weapon Class: LMG
      Magazine Capacity: 100
      Visual Description: Square stock, box magazine, wood trim
      Ammo Upgrade: 15 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 400-200-200-100
      - Ammo Upgrade: 900-400-300-200
    
      Fire Mode: Automatic
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
    
      Stats:
      - Damage: 2 / 2
      - Range: 1 / 1
      - Accuracy: 2.5 / 3
      - Reliability: 4.5 / 5
      - Fire Rate: 2.5 / 2.5
    
      Multiplayer Availability: Gunner, Level 1
      Info:
      Stayed in my Special slot almost all game
      
      M-249 SAW
       =======
      Weapon Slot: Special
      Weapon Class: LMG
      Magazine Capacity: 100
      Visual Description: Shortish, angular stock and magazine
      Ammo Upgrade: 15 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 400-200-200-100
      - Ammo Upgrade: 900-400-300-200
      
      Fire Mode: Automatic
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 2 / 
      - Range: 1 / 
      - Accuracy: 3 / 3.5
      - Reliability: 3 / 3.5
      - Fire Rate: 3 / 3
      
      Multiplayer Availability: Gunner, Level 4
      Info:
      Slightly weaker than the PKM, but seems like it has a better zoom
      
     Flamethrowers
      ====================================
      LPO-50
      ======
      Weapon Slot: Special
      Weapon Class: Flamethrower
      Magazine Capacity: NA
      Visual Description: Unique look, has a tank underneath it
      Ammo Capacity (C-N-H-I):
      Ammo Upgrade: 10 Diamonds
      - Default: 500-300-300-200
      - Ammo Upgrade: 1000-500-400-300
      
      Fire Mode: Continuous-Flow
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 3
      - Range: .5
      - Accuracy: 4.5
      - Reliability: 4
      - Fire Rate: .5
      
      Multiplayer Availability: Rebel, Level 1
      Info:
      Cool in the beginning, but felt like a gimmick. Never really used it since
      
     Mortar
      ====================================
      Type 63 Mortar
       ============
      Weapon Slot: Special
      Weapon Class: Mortar
      Magazine Capacity: 1
      Visual Description: Angled barrel, looks like a mortar
      Ammo Upgrade: 15 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 5-3-3-2
      - Ammo Upgrade: 8-5-4-3
      
      Fire Mode: Single-Shot
      Weapon Cost: 20 Diamonds
      Accuracy Upgrade: 5 Diamonds
      Reliability Upgrade: 5 Diamonds
      
      Stats:
      - Damage: 5
      - Range: 4
      - Accuracy: 2 
      - Reliability: 2 
      - Fire Rate: .5
      
      Multiplayer Availability: NA
      Info:
      Difficult to use, use reload to change between tracers, and explosives.
      
     Rifles
      =========================================
      Dart Rifle
       ========
      Weapon Slot: Special
      Weapon Class: Sniper Rifle
      Magazine Capacity: 1
      Visual Description: Sniper rifle, camo pattern
      Ammo Upgrade: 10 Diamonds
      Ammo Capacity (C-N-H-I):
      - Default: 6-5-4-3
      - Ammo Upgrade: 12-10-6-4
      
      Fire Mode: Bolt-Action
      Weapon Cost: 10 Diamonds
      Accuracy Upgrade: 3 Diamonds
      Reliability Upgrade: 3 Diamonds
      
      Stats:
      - Damage: 5
      - Range: 5
      - Accuracy: 3
      - Reliability: 2.5
      - Fire Rate: 1
      
      Multiplayer Availability: Saboteur, Level 1
      Info:
      At the range offered, you can clear a guard post before they really know 
      where you are. Silent, but bolt-action
      
    Hand-Thrown Weapons
      ==================================== 
      M-67 Grenade
      ============
      Ammo Capacity (C-N-H-I):
      - Default: 5-3-3-2
      - Ammo Upgrade: 8-5-4-3
      Ammo Upgrade: 10 Diamonds
      Info:
      Refilled at EXPOLSIVE ammo dumps and enemy bodyís
      Like a grenade kills, or injures those close to it, anyone near it. 
      On casual, every dead enemy drops a grenade. 
      Normal = 1/2. 
      Hardcore = 1/3. 
      Infamous = 1/4.
      
      Molotov Cocktail
      ================
      Ammo Capacity (C-N-H-I):
      - Default: 5-3-3-2
      - Ammo Upgrade: 8-5-4-3
      Ammo Upgrade: 10 Diamonds
      Info:
      Refilled only at FUEL dumps
      Perfect for the arsonists in us all. Must be thrown into flammable 
      materials to be effective
      
    6. Vehicle Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . [VEHIC]
    ==============================================================================
    
      M-249 SAW
       =======
      Weapon Slot: Mounted
      Weapon Class: LMG
      Magazine Capacity: Unlimited
      Visual Description: Mounted machine gun
      Fire Mode: Automatic
      
      Availability: Whole Map
      Info:
      Most common mounted weapon in the game, and the only one available in
      Leboa-Sako (North). Not very powerful, but fires very fast.
      Overheats fast, long before you can explode another Jeep, so aim for the 
      mercs. Same sounds as the SAW Special Weapon.
      
      M2 .50 Cal.
       =========
      Weapon Slot: Mounted
      Weapon Class: HMG (Heavy Machine Gun)
      Magazine Capacity: Unlimited
      Visual Description: Bulkier mounted machine gun
      Fire Mode: Automatic
      
      Availability: Bowa-Seko
      Info:
      Slower than the SAW, but incredibly dangerous. Will destroy a Jeep fairly
      quickly, and gives a satisfying THUMP when fired (If you got a subwoofer)
      It's exclusive to the south district 
        
      MK-19 Grenade Launcher
       ====================
      Weapon Slot: Mounted
      Weapon Class: Grenade Launcher
      Magazine Capacity: Unlimited
      Visual Description: Box with thick barrel
      Fire Mode: Automatic
      
      Availability: Bowa-Seko
      Info:
      Highly effective grenade launcher against Mercs and vehicles, but hard to 
      aim due to its range (FAR!). Fires slowly though.
      Also exclusive to Bowa-Seko.
      
    7. Frequently Asked Questions...........................................[FAQS]
    ==============================================================================
    
    Q: Is there a way to check the name of a weapon that you have just picked up?
    A: To my knowledge, no. The best way I know of is to check its shadow
       against the weapons in [START], Upgrades, and then select a weapon and look
       at the shadow vs. the one you picked up
       
    Q: Is the Camouflage really useful, and when should I buy it?
    A: The Camo is not immediately noticeable, but is absolutely vital. I don't
       think anyone will manage without it in the later game. Buy it ASAP!
    
    8. Contacting Information..............................................[CONTA]
    ==============================================================================
    
    Boardies on GameFAQs
    0.boardies{at}gmail{dot}com. Reply with subject - 'GAMEFAQS - FAR CRY 2'
    I got spam filters, so don't try anything else.
    BoardiesMan on XBox Live, but I don't keep it active, so please, no random
    friend requests.
    
    9. Credits.............................................................[THANK]
    ==============================================================================
    
    Ubisoft, for a great game.
    Crytek, for inspiring this game with the amazingly hard Far Cry
    GameFAQs, for hosting this
    And You for reading
     The following contributing members: NONE as yet
    
     
     
    ------------------------------------------------------------------------------
    Copyright 2009 Matthew Boardman
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.