Version 1.2 6/4/13

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Blackwell Unbound
A Walkthrough by Michael Gray
AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
Copyright 2013


For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html


Table of Contents:
001.  General information
002.  Characters
003.  Walkthrough
  003a. Case One
  003b. Case Two
  003c. Endgame Sequence
004.  Credits



001-General Information
-----------------------------------------------------------

This is a walkthrough for the game called Blackwell 
Unbound. It is the prequel to The Blackwell Legacy, and it 
takes place in 1973. Unlike other games in the Blackwell 
series, it stars Lauren Blackwell as the main character.

To contact me about this guide, use my email address, 
ilovecartoonssomuch@yahoo.com. Currently, I check that 
email address about once a month. Make sure the subject 
is something like "Blackwell Legacy", so I don't 
accidentally mistake it for spam.

002-Characters
-----------------------------------------------------------

Lauren Blackwell: The main character of the game. Lauren is 
a spirit medium and a chain-smoker. She helps restless 
spirits pass on to the next world.

Joey Malone: Lauren's spirit guide. He is a ghost of a man 
from the 1930's, and he helps her save restless spirits.

Isaac Brown: Isaac is a saxophone player whose ghost is 
haunting the Roosevelt Island Promenade.

Cecil Sharpe: Cecil is a piano player at Johnny Ivory's. He 
used to be in a jazz band called the C Sharps.

Dwayne: Dwayne is a band manager. He used to manage the C 
Sharps, and he confirms that both Isaac and Cecil were 
members.

Joseph Mitchell: A writer at The New Yorker. He interviewed 
Isaac Brown and Mavis Wilcox, shortly before their 
respective deaths.

Sarah Brown: Isaac's sister. She and Isaac used to end 
every performance with a duet together. 

Mavis Wilcox: A woman whose ghost is haunting a 
construction site that used to be her apartment.

Harriet Sherman: A woman who used to be neighbors with 
Mavis Wilcox. She was paid to leave the apartment complex, 
when new owners purchased it.

John Durkin: Mavis Wilcox's husband, who is deceased. 

Sam Durkin: Mavis Wilcox's son, who is studying at Columbia 
University.

Jack Blackwell: Lauren's brother. She has avoided 
contacting him for quite some time.

The Countess: A strange old woman, who clearly has mental 
issues. She is also a spirit medium, though she has long 
since lost her spirit guide.

003-Walkthrough
-----------------------------------------------------------

The game begins with Lauren Blackwell returning to her home 
and smoking a cigarette. Lauren is upset with her partner, 
Joey Malone.

The game doesn't really explain what's going on, so here's 
the backstory. Lauren is a spirit medium, and Joey is her 
spirit guide. He is a ghost from the 1930's. Together, 
Lauren and Joey find restless spirits, and they help the 
spirits move on to the next world.

The controls for this game are simple. Simply move the 
mouse around and click somewhere to have your character go 
to that location.
Sometimes, when you move the mouse over an item, a text box 
appears. You can left-click to pick up or interact with the 
item, and you can right-click to examine it.

Lauren doesn't want to move right now. Press the tab button 
to switch from Lauren to Joey. Move Joey to the left and 
click on Lauren to start a conversation. Pick whatever 
conversation topics you want, and eventually, Lauren will 
be ready to continue.

Switch to Lauren with the tab button. Move your mouse to 
the top of the screen to see her inventory. Right-click on 
the case list to examine it. There are only two more cases 
left to investigate.

You can solve the cases in either order, and in fact, you 
can solve them simultaneously. To make it easier, I'll 
discuss the two cases separately.

003a-Case One
-----------------------------------------------------------

In Lauren's home, take the polaroid camera on the coffee 
table and the dictophone on the couch. Leave the house 
through the front door, then go to the Roosevelt Island 
Promenade.

A ghost playing the saxophone appears. Try talking to him, 
and he ignores you. Switch to Joey and try talking to him. 
Joey has no more luck than Lauren does. As Joey, click on 
the man's saxophone. The two of them get in a minor fight. 
The man will hit Joey and mention Johnny Ivory's.

If you talk about Johnny Ivory's to Lauren, she mentions 
checking the phone book. Exit this screen through the far 
left, and return to Lauren's home. Click on the phone book 
on the coffee table and look up "Johnny Ivory" to get the 
address.

Leave Lauren's home and go to Johnny Ivory's. It's empty, 
except for a piano player. Talk to him, and he introduces 
himself as "C". That's a curious name. Switch to Joey, and 
have him examine the sheet music on the piano. It confirms 
that C's real name is Cecil Sharpe.

Examine the photographs on the wall. One of them is of the 
ghost saxophone player. The plaque beneath says that this 
photo comes from Jambalaya Records. If you talk to C about 
the photo, he denies knowing anything.

Take a photograph of the photograph on the wall, using 
Lauren's polaroid camera. Then, leave Johnny Ivory's and go 
to Lauren's home. Look up Jambalaya Records in the phone 
book.

Go to Jambalaya Records, then go inside. The man working 
there is Dwayne. Talk to him if you want. Afterwards, click 
on the photograph in your inventory, then drag it over to 
Dwayne. Dwayne will say that the band is called The C 
Sharps.

Go to Lauren's notes, which is in her inventory. Click on 
Cecil Sharpe, then click on The C Sharps. Lauren puts these 
two things together and determines that Cecil was in the C 
Sharps. Talk to Dwayne about Cecil and the C Sharps, and 
Dwayne confirms this information. 

Return to Johnny Ivory's. Talk to Cecil and open your 
notebook. Talk about him being in the C Sharps, then talk 
to him about the saxophone ghost player twice. Cecil 
accuses you of being from The New Yorker, and he reveals 
that the ghost is named Isaac Brown.

Ask Cecil about the New Yorker reporter. Cecil says it is a 
man named Mitchell. If you solved the other case before 
this one, you met Joseph Mitchell already. If not, return 
to Lauren's home and look up The New Yorker in the 
phonebook. Call them on the phone. Joseph Mitchell doesn't 
pick up, so Lauren decides to visit him in person.

Leave Lauren's home and go to The New Yorker. She will talk 
with Joseph Mitchell. Open up the notebook and ask him 
about Isaac Brown. You need to talk to Joseph Mitchell 
about Isaac four times, in order to learn about Isaac's 
sister.

Go to Johnny Ivory's and talk to Cecil about Isaac's 
sister. He gets upset. Switch to Joey, then click on Cecil. 
Joey figures that Cecil was in love with Isaac's sister.

Switch to Lauren, then talk with Cecil. Ask him about love, 
and he admits that he loved Sarah. Talk to him completely 
about Isaac and Sarah. When you end the conversation, Cecil 
mentions that Isaac and Sarah used to do a duet together, 
at the end of every show.

Talk to Cecil again and ask about the duet. He plays 
Sarah's part of the duet. Ask Cecil about the duet again, 
then use the dictophone on Cecil to record the duet.

Return to Roosevelt Island Promenade. A crazy old woman is 
here. She will talk for a while, then she leaves. If you 
solved the second case first, the woman does not appear at 
this point.

Use the dictophone on Isaac. He will play along with the 
duet. He asks if you are Sarah. No matter which answer you 
give, Isaac will come to grips with his death.

Joey and Lauren help Isaac move on to the next world, and 
he mentions being killed by an old woman. When Lauren 
returns to the normal world, the crazy old woman has 
returned.

Unlike everyone else, the woman can see Joey. She says that 
she is the Countess, and she claims that she can save 
souls, just like Lauren. The old woman calls herself the 
Countess.

Lauren and Joey chase the Countess, but she gets away. The 
two of them return to Lauren's home. Switch to Joey and 
talk to Lauren to continue the game.



003b-Case Two
-----------------------------------------------------------

Leave Lauren's house through the front door, then go to 
53rd and Lex. The gate to the construction site is locked. 
Switch to Joey, then go through the gate.

A ghost is here. Talk to her to learn that she wants 
someone to knock on the door first. Click on the gate and 
talk to Lauren. Ask her for help, then ask her to knock on 
the gate door.

Luaren does so, and the ghost talks to Joey. The 
conversation doesn't go anywhere, as this woman is 
convinced she is inside Apartment D, on the third floor of 
the building.

Click on the trailer door to go through it. Right-click on 
the poster to see that Seagram Realty runs the construction 
site, and right-click on the letter (on the desk) to read 
it. A Harriet Sherman is unhappy with Seagram Realty. They 
paid her to move out of the apartment complex, but they are 
not paying as much as they promised they would.

Go out through the trailer door, then go out through the 
gate. Return to Lauren's home and use the phonebook on her 
coffee table. Look up Harriet Sherman, then use the phone 
to call her. Mention Seagram Realty to her, and she agrees 
to let you visit her house, provided you have her sixty 
dollars.

Grab the rainy day jar, which is on a shelf by the door. 
Leave Lauren's house and go to Harriet's. Lauren gives her 
the money from the rainy day jar. If you don't have that 
money, she kicks you out of the house until you get it.

Once you give Harriet the money, you can talk to her. Open 
your notebook and talk about the construction site ghost. 
You need to talk to her about the ghost multiple times in a 
row, to learn that Seagram paid everyone to leave the 
building. After you talk to her about the construction site 
three times, Harriet mentions Mavis Wilcox.

Talk to Harriet about Mavis Wilcox six times, to learn 
Mavis' story. Mavis refused to leave her apartment, and one 
night, she was killed by an unknown person. Harriet has 
Mavis' old things.

Close the notebook and ask Harriet for Mavis' things. They 
are in an envelope, which Lauren picks up. Then say goodbye 
and leave for 53rd and Lex.

A crazy old woman is here. She will talk for a while, then 
she leaves. If you solved the first case first, the woman 
does not appear at this point.

Mavis' envelope is in the inventory. Right-click on it to 
see it. It contains a letter from a reporter, as well as a 
picture of her and her son. Her son liked Columbia 
University, or at least, he's wearing a Columbia University 
sweatshirt. This lets you know that she has a son.

Have Joey go through the gate, then talk to Mavis. Question 
her further, and say that you are her son. She welcomes 
Joey as Sam. You can now ask her about several things. The 
important thing to ask about is her husband. She says that 
he was named John Durkin, and he is dead.

End the conversation and leave through the gate. It's time 
to track down Mavis' son. Switch to Lauren and open her 
notes (in the inventory box). Click on "Sam" and "John 
Durkin" to deduce that Sam's name is Sam Durkin.

Return to Lauren's home. We know that Sam likes Columbia 
University, based on his sweatshirt in the photo. Look up 
Columbia University in the phone book on the coffee table, 
then use the phone. Call Columbia University and ask for 
Sam Durkin.

It turns out that Sam is a student there. He won't talk 
about his mother, until you tell him what apartment she 
lived in. Well, from talking to Mavis and Harriet, you know 
that she lived on the third floor, in the D apartment. 
Enter "3D".

Talk to Sam about everything, especially his mother's 
living arrangements. He mentions that he got her a present 
for Mother's Day, but he refuses to say what it was.

Now, Mavis' letter (which is in your inventory) is from a 
reporter named J. Mitchell. If you solved the other case 
before this one, you met Joseph Mitchell already. If not, 
look up The New Yorker in the phonebook. Call them on the 
phone. Joseph Mitchell doesn't pick up, so Lauren decides 
to visit him in person.

Go to the New Yorker, and you can talk to Mitchell about 
Mavis, five times. He confirms a lot of what you already 
know. When you talk to him about Sam's present, he says 
that it was a copy of "Alice in Wonderland_.

Go back to 53rd and Lex. Send Joey through the gate and 
have him talk to Mavis again. Choose to ask more questions, 
then ask about Sam's present. As the conversation goes on, 
Joey convinces Mavis to leave the construction site. This 
causes Mavis to come to grips with her death.

Joey and Lauren help Mavis move on to the next world, and 
she mentions being killed by an old woman. When Lauren 
returns to the normal world, the crazy old woman has 
returned.

Unlike everyone else, the woman can see Joey. She says that 
she is the Countess, and she claims that she can save 
souls, just like Lauren. The old woman calls herself the 
Countess.

Lauren and Joey chase the Countess, but she gets away. The 
two of them return to Lauren's home. Switch to Joey and 
talk to Lauren to continue the game.

003c-Endgame Sequence
-----------------------------------------------------------

Joey and Lauren are at Lauren's home. As Joey, talk to 
Lauren. They try to figure out what's going on with the 
Countess. Clearly, she is a spirit medium, because she can 
see Joey. It seems as if her method of saving people 
involves killing them.

There is only one connection between the two cases: Joseph 
Mitchell. He interviewed Isaac and Mavis, and shortly 
afterwards, they were killed. The Countess is trying to use 
Mitchell as a spirit guide, in that she kills whoever he 
mentions in his columns.

Leave Lauren's home and go to The New Yorker. You can talk 
to Joseph Mitchell about many things. In the end, Lauren 
forces Joseph to write about her.

Lauren and Joey return to Lauren's home. Switch to Joey, 
then talk to Lauren. When their conversation ends, the 
Countess knocks on the door. Go to the door and open it. 
The Countess has read about Lauren in The New Yorker, and 
she wants to "save" Lauren by killing her.

Talk to the Countess, and a fight will break out. Get the 
cigarette from Lauren's inventory and use it on the 
Countess. The Countess will be injured, and Lauren 
collapses momentarily.

Joey takes over. He talks to the Countess for a bit. Take a 
step to the left, then talk to the Countess again. She 
steps closer to Joey. Take another step left, then talk to 
her again. She steps closer to Joey.

Repeat the process of moving left, then talking to the 
Countess. Joey will lead her all the way left, to the 
railing. Lauren will then wake up. Walk to the left and 
click on the Countess. Lauren pushes her off the railing 
and kills her.

004-Credits
-----------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2013.  If you want 
to use any part of this FAQ, ask me first (instructions 
under general information).