o----------------------------------------------------------------------------o
|                                                                            |
|    T O P  T R U M P S :  D O C T O R  W H O  -  G U I D E  A N D  F A Q    |
|                                                                            |
|                        Developer: Ironstone Partners                       |
|                        Publisher: Eidos Interactive                        |
|                        Published: 2008                                     |
|                        Platform:  DS                                       |
|                                                                            |
|                        by threetimes 26th May 2008                         |
|                                                                            |
o----------------------------------------------------------------------------o


Top Trumps: Doctor Who is designed for those of us who enjoy card games and who
love Doctor Who. This is NOT Top Trumps as it usually plays since those games
are based purely on chance. There is a fair amount of strategy in this one, and
although there are no cut-scenes or voices, the real Doctor Who music is
featured, and all the cards are based on the current BBC Doctor Who series.
Though of course, as any Doctor Who fan would know, this series features the
10th regenerated Time Lord, and both The Doctor and the music made their first
appearance on the BBC in 1963.

Just like the programmes, this game is seriously addicting, well-designed and
loads of fun. This FAQ deconstructs the whole game, and will help you to
achieve the goal of 100% completion.

The game has also been released for the PS2 and PC. Although I have only
played the DS version I know that the basics are the same, although the
controls are different.


-------------------------------------------------------------------------------
Table of Contents ................................................ Search Code
-------------------------------------------------------------------------------
To find a section of the guide select the Edit option on your toolbar and then
Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F)
to bring up a box where you can type in the code.


A. Introduction: Using the Guide ..................................... *INTRO
B. Game Basics ....................................................... *BASICS
   1. The Controls
   2. The Main Menu
   3. How to Play: Starting and Quitting
   4. How to Play: the Adventure Game
   5. How to Play: the Bonus Round

C. Game Mechanics .................................................... *MECH
   1. The Card Battles: Key Features
   2. Special Abilities
   3. Ability Cards
   4. The Bonus Rounds and Mini-Games

D. Hints and Tips .................................................... *TIPS

E. Adventure Game Guide .............................................. *GUIDE

F. Lists ............................................................. *LIST
   1. All Cards in Alphabetical Order
   2. Tables for All Categories
   3. Data Core Information

G. Acknowledgements/Thanks ........................................... *ACK
H. Legal Stuff/Contact ............................................... *CON



===============================================================================

A. I N T R O D U C T I O N :  U S I N G   T H E   G U I D E           *INTRO

===============================================================================


o The Game Basics
This section is worth reading if you want to understand how to start playing
the game. It explains how the game progresses and the range of options,
including the Ability Cards, power-ups and Bonus Rounds.


o Game Mechanics
This section gives details of everything you can expect to find in the
Adventure Mode, Mini-Games and Bonus Rounds, the Ability Cards and Special
Abilities.


o Hints and Tips
This section gives general strategies for winning.


o Adventure Game Guide
This gives details of every card battle, who you will be fighting and their
special abilities. It lists the bonus rounds and everything that can be
unlocked. The stages are arranged with reference to the six characters you
play.


o The Lists
The lists section includes further details of all cards, and statistics for the
different categories (Height/Intelligence/Monster Rating/Darkness and Courage).



===============================================================================

B.  G A M E  B A S I C S                                             *BASICS

===============================================================================


1. The Controls
2. The Main Menu
3. How to Play: Starting and Quitting
4. How to Play: the Adventure Game
5. How to Play: the Bonus Round


===============================================================================
1.  T H E  C O N T R O L S
===============================================================================

The game is played with the DS turned to one side and you must use the stylus
for everything. You play against the computer which controls the left screen,
and you tap in all your choices on the right screen.

If you press the START button at any time during play you have the option to
QUIT and to save your game. You can also check the description of any Ability
Cards you are using on this screen, and then CONTINUE to play.

All other DS controls are not used.


===============================================================================
2.  T H E  M A I N  M E N U
===============================================================================

You will see a Hub of six options around the central HELP.


             o--------o
    o--------| Single |-------o
    | Multi  | Player | Mini  |
    | Player |--------| Games |
    |--------|  HELP  |-------|
    | Halls  |--------|Options|
    |of Time | Data   |       |
    o--------| Core   |-------o
             o--------o


----
HELP
----
As you would expect, this option will give you access to the game's help pages.
This is a summary of the advice given.

o The aim of the game is to win all cards, and you win the opponent's card if
  the category you select from your top card has a higher value than theirs.

o If there is a draw, then you carry on playing until someone wins a round and
  they take the pile of draw cards as well.

o More characters and Ability Cards are unlocked as you win more games.

o Every character has a Special Ability and you must fill the meter to use this
  ability.

o Every win will fill the meter up a bit more: the higher the difference
  between the two values of the cards, the more the meter will be filled.


-------------
SINGLE PLAYER
-------------
There are two more options:

1. Adventure Mode
   Adventure Mode is the main game and this is described in full in the Guide.

2  Quick Play
   Quick Play gives you two more options:

o  Classic Rules
   After the first round of the main game you will unlock Classic Rules. This
   game does not involve any power-ups or ability cards.

o  Adventure Rules
   Adventure Rules plays in the same way as the main game with the power bar
   and ability cards.

Both of these games will only give you two characters to start with: the Doctor
and Slitheen. You can unlock four more during the main game. If you choose
"Random" in selecting characters, you can play as the Doctor against the
Doctor!

After you complete the Adventure Mode you can play either Quick Play game with
all characters and Ability Cards unlocked, and with the full pack of 38 cards.


------------
MULTI PLAYER
------------
You can only use this option if there is another physical player with another
DS.


----------
MINI GAMES
----------
At the start there is only one game available: Hi/Lo. More will be unlocked as
you proceed and these are the same as the Bonus Rounds in the main game.

They are: Hi/Lo, Cyber Sequence, Interrogation and Memory Matrix.


-------------
HALLS OF TIME
-------------
This is where you can see your scores for all games. At first only Adventure
Mode, Quick Play and Hi/Lo are available.

After completing one game, if you start another game on a different Save File,
(using a different name) the scores for the other game/s will be shown in the
Halls of Time, so you can compare them if you want. However, you will only
have access to the scores for the areas that are unlocked.

You can have up to FOUR save files for different games with different names
and thus compare scores, so long as you select a different name for the
different save files.


             o---------o
   o---------|Adventure|--------o
   | Memory  |  Mode   | Quick  |
   | Matrix  |---------| Play   |
   |---------|         |--------|
   | Cyber   |---------|Interro |
   | Sequence| Hi/Lo   |-gation |
   o---------| Core    |--------o
             o---------o


---------
DATA CORE
---------
There are two pages each showing 19 cards (38 in total) and all details for
every card, including additional information, from the Doctor Who series,
about each one if you select MORE to read the left screen.

At the start of the Adventure Game all these cards are blank and obscured with
a question mark. You will have unlocked 30 cards by the time you have completed
the Adventure Mode and 8 more when you score highly in the Mini-Games. You win
2 cards for each Mini-Game.


-------
OPTIONS
-------
This screen will give three options:

1. Game Options
These options are for the Quick Play games and they will change the game
depending on what you select. If you set a time limit then you will lose if
you have less cards than your opponent when the time expires.

o  Draw Card Rules enabled or not.
   If you set this option, then during play the category for your next card
   will be selected automatically to be the same as the last round. If it is
   not set then you can choose whichever category you want.

o  Set a time for the game: Off, 3 minutes, 5 minutes or 7 minutes.
   If you leave this option OFF then each game will last until one or other
   side wins.

2. Audio Options
Adjust the Music Volume Level and SFX Volume Level: 1 - 5

3. Credits
See the credits for the game.


===============================================================================
3.  H O W  T O  P L A Y :  S T A R T I N G  A N D  Q U I T T I N G
===============================================================================

At the start select a three letter name for yourself, and this name will show
on the score screen. Then tap Single Player from the Main Menu, and then
Adventure Mode. This will take you to the first World and the first battle:
which is The Doctor versus Slitheen.

You can QUIT (the red option at the top of the right screen), or tap NEXT. This
takes you to the Ability Card select screen. You only have two cards for now,
so take them both, and then choose NEXT.

If at any time in later matches, you don't like the selection you made, then
tap BACK to exit this screen, and then NEXT again to make a new selection.
Finally tap NEXT after viewing the screen showing your character and your
opponent with their card selection. This starts the Adventure Mode.


DEFEAT IS NOT AN OPTION!
Well, in fact it is: if you lose a round then you have the choice to continue
or quit. Simply play the round again until you win. If you lose the Bonus Round
you can try it again if you quit at the Bonus Round Screen (if you tap OK, you
will continue and make an automatic save) and then return to the main menu and
don't save!

During any game, press START to be given the option to QUIT or CONTINUE. You
will also be given the option to save.


===============================================================================
4.  H O W  T O  P L A Y :  T H E  A D V E N T U R E  G A M E
===============================================================================

This is what the screen looks like for the main part of the game.


  _________________________________________
 /                    |                    \
 |                    |                    |
 |                    |                    |
 |                    |     START > o  o   |
 | __________________ | __________________ |
 | |CHAR |  | Score | | | Score |  |CHAR | |
 | |__  _|  |_______| | |_______|  |_  __| |
 | |##)/            | | |            \(##| |
 | |-/  |  ________ | | | ________  |  \-| |
 | |#|A |  |      | | | | |      |  | A|#| |
 | |#|  |  | TOP  | | | | | TOP  |  |  |#| |
 | |#|A |  | TS   | | | | | TS   |  | A|#| |
 | |#|  |  | CARD | | | | | CARD |  |  |#| |
 | |#|A |  |      | | | | |      |  | A|#| |
 | |_|__|  |______| | | | |______|  |__|_| |
 | | 10             | | |             20 | |
 | |________________| | |________________| |
 |                    |                    |
 |                    |                    |
 |                    |                    |
 |                    |                    |
 \____________________|___________________/



o Checking out the Screen
Your opponent plays on the left. There will be a card showing face up on your
screen, and the next card will appear automatically after playing the first
round. The bar at the side of the screen will slowly fill up as you win points,
and when it reaches the top you can activate the special ability of your
character, by tapping the circle with the electricity icon at the top of the
meter

The three A (Ability) Cards that you selected before the start of the round,
will be alongside the bar. These are used at the start of your turn, and you
can only use one at a time, although for one character you can use one after
activating the Special Ability.

For this first game you will have two Ability Cards and 20 cards and the
Slitheen has three Ability Cards and 10 cards. Your goal is to win all his
cards.


o Selecting Categories
From your knowledge of the characters and enemies in Doctor Who, you must judge
which category from one card is most likely to beat the same category of your
opponent's card. Of course, you don't know what card he holds (although some
ability cards will allow you to find out). Make a guess and tap the category.
This will reveal your opponent's card and the same category. If you win, you
receive their card, if not, they get yours. It's as simple as that! ...
or is it?!?


o Special Ability
Notice that the meter will start to fill up showing in blue. Win by a good
margin and you gain more points to fill this meter faster. If you manage to
fill it up completely then the Doctor can use his Special Skill: Time Warp. Tap
the icon at the top of the bar and you will be shown the next three cards from
your opponent's deck. This means that you can be sure to win the next three
rounds...at least, IF you remember which cards he has and the stats. This is
where this FAQ can be useful, since you can easily remember the names of the
three cards and then check out the details. You will continue to go first so
long as you keep winning.


o Ability Cards
Make sure to use these cards and if you cannot remember what effect the Ability
Cards have, then press START and this pauses the game. The new screen shows
your Ability Cards and you can tap them to see the description.


o Unlocking New Cards and the Bonus Round
After you win the match, you will receive a new Ability Card from the Slitheen
(and from every opponent), and unlock a new Data Core Card. You may also
unlock a Mini-Game, and at the end of this first game you unlock Classic Mode.
After the game there will be a Bonus Round which allows you to "steal" cards
from your next opponent so you have a better start to the next matach.


===============================================================================
5. H O W  T O  P L A Y :  T H E  B O N U S  R O U N D
===============================================================================

o Summary
At the end of every card battle except the final one for that character (World
Five), there is a Bonus Round, which consists of one of the four Mini-Games.
You have to attempt these games in order to continue playing the Adventure
Game. These are: Hi/Lo, Interrogation, Cyber Seqnence and Memory Matrix. The
order in which they are played changes for each character, and the level of the
game and thus the difficulty, also increases.


o Advantages of Winning
If you succeed in winning the Bonus Round, then you will be rewarded by
stealing cards from the next enemy. This is VERY useful because, as the game
progresses, your cards decrease and the opponent's cards increase. Each
character will have less cards than the last one, but can steal back more.


o Disadvantages of Losing
The Bonus Rounds are set for each character and World, and full details of
these are in the next section. If you lose, then all that happens is that you
start the next game with one less card than the last time. Of course after
having played 10 or more games, that means that you have a LOT less cards!
If you lose the Bonus Round and want to try it again you can do so, so long as
you don't save.



===============================================================================

C.  G A M E  M E C H A N I C S                                         *MECH

===============================================================================


   1. The Card Battles: Key Features
   2. Special Abilities
   3. Ability Cards
   4. The Bonus Rounds and Mini-Games


===============================================================================
1.  T H E  C A R D  B A T T L E S : K E Y  F E A T U R E S
===============================================================================

-----------------
1. Ultimate Cards
-----------------
If one of these cards is defeated you will see a message to inform you of that
fact! I think this is them all, and they are the most powerful cards for the
different categories. When you defeat one of them you will score more points.

Cult of Skaro, Judoon Captain, Dalek, Emperor Dalek, Cyberman, The Doctor,
Genesis Ark.


------------------
2. Number Of Cards
------------------
You begin the game with the advantage, and have more cards than your opponent.
However as the game progresses it becomes harder to win since your share gets
less, and their cards increase. You can soften this blow by winning the Bonus
Round at the end of each World, and this allows you to steal cards. There is
no Bonus Round at the end of the World 5.

The overall number of cards begins with 30, and by the end there are 38 in
total. Two more are added for each character you unlock.


----------------
3. Ability Cards
----------------
At the start of each round you can select three ability cards to use in the
battle. Your opponent will also have three cards, including one that you won't
have seen before, and you will win this new card when you beat them. You can
choose new ability cards for each world you play.


--------------------------------------
4. Extra Ability Cards: Category Bonus
--------------------------------------
You will be awarded additional Ability Cards if you fulfil these conditions.
Your opponent can also win extra cards in the same way.

3x category bonus: win three times in a row using the same category.
10x combo bonus: win 10 times in a row.


------------------
5. Special Ability
------------------
This ability can be used whenever it is your turn and the ability meter is
full. You will see the top of the meter flash and the blue bar will be at the
top. Once used, the meter is drained and you have to fill it up again. Your
opponent will make good use of their ability meter, so make sure to do the
same! You need 1000 ability points required to fill the meter.


---------------------------------
6. Winning Special Ability Points
---------------------------------
These points go towards filling up the Ability meter bar. If the result is a
"Close Call" then the opponent will receive 50+ points to their meter even
though they haven't won the round, so try to get a good win. However, you will
also get 50 points even if you lose the round, and you gain points if you win,
even if it is the opponent's round.

Massive Win +500 points
Great Win +250 points
Good Win +100 points
Close Call + 50 to both


--------
7. Boost
--------
When you play the card that is your character's card, then you receive an
automatic boost to all stats. This means that is can be hard to win against
this card if your opponent plays their own card. An example of this would be
if Slitheen revealed the Slitheen card: it would be boosted and all stats
appear in green showing a 20% increase.


-----------------
8. Getting a Draw
-----------------
If you draw, the next round will continue automatically and the same category
will be selected. This will continue until someone wins the round and they
will win all cards on the draw pile. The cards for the draw pile appear on
score bar at the top of the screen and stay there until someone wins them.


--------------
9. Bonus Round
--------------
There is a Bonus Round after every battle except World 5. If you lose then you
cannot steal any cards, which means that you can end up with a major
disadvantage. You can lose all your lives in the Bonus Rounds, but so long as
you win then you can steal the full amount of extra cards. These rounds are
exactly the same as the Mini-Games with one difference: you only play one
level at a time and the level will increase, making them harder to win, with
each character you play.

The Bonus Round score is added to the overall score of the game, which is why
you see a larger score than you might expect on the left screen.

You can steal one card for the first Character, and then one more is added for
each Character you unlock, until Character 6 when you can steal 6 cards.


-------------------
10. 100% Completion
-------------------
Complete the Adventure Mode and beat all four mini-games and your save file
will show 100% completion. You can start the Adventure game again and this time
there will be no bonus rounds and you will have all Ability Cards available
from the start.


===============================================================================
2.  S P E C I A L  A B I L I T I E S
===============================================================================

Every character has their own special ability which is activated when the meter
is filled. Use these as often as you can.


-------------------------
1. THE DOCTOR: Time Warp.
-------------------------
See the next three cards in the opponent's hand. This is useful, of course,
but you will only see each card for a moment or two and need to be quick to
make a mental note of them all.


-----------------------
2. SLITHEEN: Chameleon.
-----------------------
Copy your opponent's card and make it your own: this means that you both have
the same card. Select any category and it will be a draw and then next round
will take place automatically with the same category used. (This will continue
until someone wins the draw card pile.)

The only time it won't be a draw is if the card is one of the player's cards,
in which case it will get the player's boost.


--------------------------
3. CAPTAIN JACK: Scavenge.
--------------------------
Steal and use a random card from your opponent. When you use this ability your
current card will be replaced by one from the opponent, so it's best to use
this ability if your card is not a powerful one. Also you can use this on the
final card and simply steal your opponent's last card to win the game.


---------------------
4. CYBERMAN: Upgrade.
---------------------
Boosts the current card's categories by 50%. What this means is that the card
in play will have all its categories boosted. This is a one time boost just for
that card.


-------------------------
5. MARTHA JONES: Stealth.
-------------------------
Steal and use a random Ability Card. If you already have three cards then she
will destroy one of the opponent's Ability Cards if they have any left. You
can also obtain another Ability Card even if the opponent doesn't have one, and
then use a card in the same turn as using the Special Ability.

(As an opponent she did a stealth attack when I was playing as Cyberman and
got the super trump card...so you can get ability cards even if they have not
been unlocked.)


----------------------
6. DALEK: Exterminate.
----------------------
Cuts the opponent's card categories in half. This virtually guarantees a win.


===============================================================================
3.  A B I L I T Y  C A R D S
===============================================================================

These are arranged in groups on the Ability Card screen, and you will unlock
more powerful cards as you progress. Your opponents also have access to ability
cards so it is important to recognise the symbols and know what attacks they
might be using, as well as knowing what your own attacks will accomplish.

In a battle you will see the Ability Cards in a line at the right of your
screen and just to the left of the power-up bar. You can only use one card at
a time, although sometimes you can use one during the same go when you activate
the power up. You are given the option to take three Ability Cards into battle
(you don't have to if you don't want to, and you don't have to use them all if
you do take them with you) but it's a good idea to make the best use of them.

I find the most useful Cards to be Scanner, Energise, and Power especially
during the first half of the game. I also used Dilemma after getting this near
the start of the second half. (Fourth character.)

o Scanner is especially handy when you have access to my tables showing the
  information for all cards, since you can check the stats even if you only
  have the Level 1 card which allows you to see the name of the opponent's
  card

o Energise has a random effect, but the higher level ones are good.

o Power Level 1 is a good early card as it drains the meter and prevents your
  opponent from activating their Special Ability.

o Dilemma gives you 2 cards if you win, and so long as you only use this card
  when you know you cannot lose a round then it's a sure fire way to gain an
  extra card.


--------------------
SCANNER: YELLOW CARD
--------------------
Icon: A card with a circle overlapping the bottom right corner and three lines
crossing the circle inside the card.

Scanner
Level 1: Displays the character's name from your opponent's card
Level 2: Shows the character's name and picture of your opponent's card
Level 3: Scans one random category from your opponent's card
Level 4: Scans two random categories from your opponent's card
Level 5: Scans three random categories from your opponent's card
Level 6: Scans four random categories from your opponent's card
Level 7: Scans ALL categories from your opponent's card


--------------------
ENERGISE: GREEN CARD
--------------------
Icon: A card with a cross drawn on it.

Energise
Level 1: Gain a 25% boost on a random category
Level 2: Gain a 25% boost for two random categories
Level 3: Gain a 25% boost for three random categories
Level 4: Gain a 25% boost for four random categories
Level 5: Gain a 25% boost for ALL categories


------------------
CLOAK: PURPLE CARD
------------------
Icon: A card with a thick bar going from the bottom left corner to the middle
right and crossing out information.

Cloak
Level 1: Hide one random category on your opponents' card on their next turn.
Level 2: Hide two random categories on your opponents' card on their next turn.
Level 3: Hide three random categories on your opponents' card on their next
         turn.
Level 4: Hide four random categories on your opponents' card on their next
         turn.
Level 5  Hide ALL categories on your opponents' card on their next turn.


----------------
POWER: BLUE CARD
----------------
Icon: A card with two bars representing the power up bars, and showing them
full, empty, and half full with arrows at the top to show who drains or boosts
their bar.

Power
Level 1: Drain your opponent's power bar by 500 points.
Level 2: Boost your own power bar by 500 points.
Level 3: Swap power bar with your opponent.
Level 4: Completely drain your opponent's power bar.
Level 5: Automatically fill your power bar to maximum.


-------------------
TIME: DEEP RED CARD
-------------------
Icon: Three cards shows a circle with an empty section, and one shows a loop
around the card and one shows two lines with question marks.

Time Attack
Level 1: Causes your opponent to have limited time to select a category on
         their next turn.
Level 2: Causes your opponent to have even less time to select a category on
         their next turn.

Time Loop:   Allows you to re-use the same card should you win a turn.
Time Travel: Reverses the order of both yours and your opponent's card packs.
Regenerate:  Pick two categories. Should one category be beaten then the next
              one is played.


--------------------------
RANDOM CHANCE: YELLOW CARD
--------------------------
Icon: These are all different.

Teleport (two arrows facing opposite directions)
Swap your current card with that of your opponent then continue play as normal.

Dilemma ((a large question mark)
Win and receive 2 cards from your opponent. Lose and you will lose two cards.

Cyber Scramble (two smaller cards with question marks on them)
This will play a random Ability Card.


--------------
TURQUOISE CARD
--------------
Icon: These two are different, and both cards appear at the centre bottom of
the Ability Card screen.

Transporter (an X in the middle of the card: unlocked at end of round 1)
Swap your current card for the next one in your pack.

SUPER TOP TRUMP
(A large S in the middle of the card: unlocked at end of Main Adventure)
Automatically wins the turn for you, regardless of what card your opponent has.


===============================================================================
4.  B O N U S  R O U N D S  A N D  M I N I - G A M E S
===============================================================================

1. Hi/Lo
2. Cyber Sequence
3. Interrogation
4. Memory Matrix


o Bonus Rounds/Mini-Games
You will play all of these games during the Adventure Game, as they are the
Bonus Rounds. The first of these games, Hi/Lo, is available from the start but
the others have to be unlocked, and they will all have been unlocked by the
end of the Adventure Game.


o Hall of Time
At the end of each mini-game, if you have a high score, you will be asked to
Select END and the DS will make a save and then show your score in the Halls of
Time for that particular game. You can see all your scores if you tap Halls of
Time in the main menu screen.


o Unlocking Cards
You must play all four mini-games in order to unlock the remaining 8 cards. You
will get two for each game if you reach the score of 25000. In other words, you
do NOT have to complete all levels to obtain this score.


o Scoring Points
All these games use the same scoring system. You will score 1000 points for
each correct answer and lose 500 points for each incorrect answer. At the end
of the round you receive points based on how many lives you used up. If you
have a perfect round you gain 5000 extra points. Lose one life and you gain
2000 points, lose 2 lives and you gain 1000 points. Lose all three and you gain
no points.

Max for level 1 = 8000
Max for Level 2 = 16000
Max for level 3 = 24000


o Lives
All games use the same life system. The maximum number of lives you can have is
three, and if you lose all three but manage to complete the round you will
receive another three lives at the start of the next Level. If you give a wrong
answer then you lose a life. The game will continue until you lose all lives.
The higher levels do not always give you three lives though.

--------
1. HI/LO
--------
All you have to do it to guess whether the next card shown will have a higher
or lower figure for the selected category. A card is shown on the right screen
and one category will be highlighted in red. Tap either HI or LOW with the
stylus. The second card then is used for the next (random) category, and so on.

This is an easy game to play and if you know your lists of cards you can
usually make a decent guess based on the chances of the next card showing a
higher or lower number.

Each level increases the number of rounds by one.

Level 1 3 rounds
Level 2 4 rounds
Level 3 5 rounds
Level 4 6 rounds
Level 5 7 rounds
Level 6 8 rounds


Win over 25000 points and you will get two cards for the Data Core. You can
win these at the start of Top Trumps if you wish, since this mini-game is
there from the beginning.


UNLOCKS: Sycorax and Ood


-----------------
2. CYBER SEQUENCE
-----------------
This is a "watch the card" game. There are three cards and you will be shown
the face of one of them and then it is turned around again so you see the back
of all three cards. They are then moved around and you must select the one you
were shown. This is easy to do at first, but as the rounds continue the cards
move faster and faster and it becomes tricky to pick the right one.

By round three the cards will move quickly and disappear for a brief moment as
well. During round four often the card will stop still for a couple of seconds.
In round five the movement lasts for longer and is harder to track. Round 6 is
nearly impossible, but you can always just make a random guess. I cannot offer
much help for this game, except to say that you must concentrate on watching
the track of the one card and ignore the other two, but you knew that anyway.

This game only has three rounds for each level.


UNLOCKS: Auton and Tallulah


----------------
3. INTERROGATION
----------------
In this game you will be shown be shown two cards with all their numbers
obscured with lots of question marks. One category will be highlighted in red
and you must guess whether the one named card is more or less in number for
that category than the other. Then you select TRUE OR FALSE. This requires you
to have a good idea of the stats for the named cards. After you answer (and
thankfully you can take as long as you like for this game) you will be shown
the actual stats and told if you were correct or incorrect.

All levels have three rounds but the time for showing each card is less as
you reach the higher levels. However, this really does not matter, because the
full details of the question are written on the left screen, so you don't even
need to look at the cards if you know the basic details of the different
characters.

The only slight problem with this game is to make sure you don't tap the wrong
label by mistake. Sometimes you need to read the question carefully to make
sure exactly what is being asked. Remember, you can take as long as you like
before answering: you could even look up the tables here just to check!

One thing is that even if you don't lose any lives, when you start Level 3 you
will only have 2 lives. Same for level 4: start with 2 if don't lose any.
Level 5 and 6 give you 1 life only.

I think the questions get harder, in that the difference in stats is smaller
the higher the level, so it would be difficult to just guess the answer.


UNLOCKS: Judoon Captain and Brannigan


----------------
4. MEMORY MATRIX
----------------
This is the hardest of all the games, and if you plan on getting the extra
cards and want to succeed in the later bonus rounds, then the best way to win
at this game is to write down the stats as fast as you can. By the time you get
to round 4 and 5 this is nearly impossible to do, as the cards are shown only
for a very short time. However, if you have managed to achieve perfect scores
in earlier rounds you should have won enough points to achieve the necessary
2500 points.

There is an easier method to help win these harder Levels if you have this FAQ
in front of you!. Note the name of the three cards you are shown and then check
the lists for the answer to the question. You have as much time as you want
after the question is asked, so you can look up the details on the comparison
charts.

You have three seconds to view each card, and there are three rounds for every
level.


Level 1
You will be told to memorise a particular category, chosen at random. Then
three cards will be shown to you with this one category highlighted.  (The rest
are obscured with question marks.)  The cards are then hidden and you have to
pick the one that provides the answer to a random question based on the
categories you have viewed.

Which card was the most/least intelligent?
Which card was the most/least courageous?
Which card was the shortest/tallest?
Which card was the darkest/least dark?
Which card had the highest/lowest monster rating

Level 2
Now you have two categories to memorise, and then you will be asked one
question about either category.

Level 3
This plays the same as Level 2.

Level 4
Three categories to study, and one final question on any of the categories.

Level 5
Four categories to study.

Level 6
All categories to memorise.


UNLOCKS: Novice Hame and Sisters of Plenitude


------------------------------------------------
Mini Games and Data Core Cards Unlocked: Summary
------------------------------------------------
Hi/Lo
Unlocks Sycorax and Ood. Game unlocked at the start.

Cyber Sequence
Unlocks Auton and Tallulah. Game unlocked after defeating Slitheen.

Interrogation
Unlocks Judoon Captain and Brannigan. Game unlocked after defeating Cyberman.

Memory Matrix
Unlocks Novice Hame and Sisters of Plenitude.
This game is only unlocked after completing the Adventure Game.



===============================================================================

D.  H I N T S  A N D  T I P S                                          *TIPS

===============================================================================


1. Most human characters have low stats for Monster Rating and Darkness, but
   they have the highest stats for courage and intelligence, so try to select
   these as appropriate.

2. If you don't think you can win and the card has a NON stat (no numbers are
   shown), then select this category for an automatic draw and hope that the
   next card will do better and you can win the draw pile.

3. Don't always use the Special Ability as sometimes is it best to save it for
   when you really need it, although this depends partly on what Ability it is.

4. Use the Ability Cards if you think you might lose a weaker card.

5. The meter will carry over to the next stage, so if it's full at the end of
   the previous round it will still be full at the start of the next.

6. You gain more points to fill the meter when your card's category is MUCH
   higher than your opponent's card.

7. If you win two same categories in a row, then try a third if it looks as
   if you have a reasonable chance of winning, because you will get a bonus
   Ability Card for three wins with the same category.

8. The highest Monster Rating number is 10, but be aware that this can be
   boosted in various ways, so it will not always guarantee a win.

9. Time or Cloak Ability Cards: the card will turn green and will only
   activate if/when your opponent gets a turn, because it is used on the
   opponent's next turn.

10. Make sure to keep a space for any combo extra Ability Card, or you will
    lose it if there is no where for it to go!



===============================================================================

E.  A D V E N T U R E  G A M E  G U I D E                              *GUIDE

===============================================================================


The left screen will show six hexagons and you start at the bottom playing as
The Doctor. The other 5 cannot be seen at the beginning, but you will unlock
them one by one when you complete the character's five games. There are five
worlds each represented by one opponent and you play a game in each world.
After each game you will receive another Ability Card, and if you win the
Bonus Round you will be able to steal cards before the next game starts


------------------
General Strategies
------------------
You will be fighting the same enemies many times, but using different
characters. These are some general tips about each of them. Obviously all card
battles are random, but sometimes you will end up with the opponent only having
a few cards left and one of those may be their character card. Also these
strategies take into account Special Abilities as well as their particular
card stats.


o Fighting The Doctor
Although The Doctor has the highest courage and intelligence of all, and the
best Special Ability, in fact he is not hard to beat because when the AI
controls him, it usually fails to act upon the information from his Time Warp
skill. Also he is vulnerable to Darkness and Monster Rating categories.


o Fighting Slitheen
Slitheen has good all round stats with no particular weakness. However, his
Clone Special Ability is not much use, since it allows him to be vulnerable to
another random round of cards. Intelligence and Courage are the best categories
to use against him, but you will probably also need the help of an Energise
Card to boost stats.


o Fighting Captain Jack
Jack's Special Ability is a nuisance since he can steal one of your cards, but
it's not worth worrying about this. He is vulnerable to Darkness and Monster
Rating as you would expect, but don't use the Courage category when trying to
nail him, even without his boost.


o Fighting Cyberman
Cyberman can be very effective with his all stats boost Special Ability.
Taking in a Drain Ability Card can help stop him from using this. Courage
works well, and this is often a very useful category against non-human enemies.


o Fighting Martha Jones
When playing against Martha use up all your Ability Cards as soon as possible
to stop her from stealing them! Win on the categories of Monster Rating and
Darkness which she cannot increase by much even with her card boost. She also
has the lowest height of any of the human characters, and many other cards have
much higher stats for this category.


o Fighting Dalek
Dalek's boost will give him high stats which are hard to beat. His courage will
max out at 69 so that gives you a chance to beat him. His height stat (when
boosted) can be bettered by a couple of cards if you are fighting him later on
in the game and also when you have the awesome Emperor Dalek, though the
chances of them meeting in battle are not great. When facing Dalek take in the
Drain Ability Card to stop him from Exterminating!


===============================================================================
C H A R A C T E R  O N E :  T H E  D O C T O R
===============================================================================

-------
WORLD 1
-------
The Doctor vs Slitheen
Ability Cards: Scanner Level 1 and Energise Level 1 (default).
30 Cards in play: 20/10

------
Unlock
------
Data Core:    The Doctor
Ability Card: Transporter
Other:        Classic Rules

Bonus Round:  Memory Matrix Level 1
              Win with any number of lives left and steal one card


-------
WORLD 2
-------
The Doctor vs Captain Jack
Ability Cards: Scanner Level 1 and Energise Level 1 and Transporter.
30 Cards in play: 19/11 (with no steal)

------
Unlock
------
Data Core:    The Tardis
Ability Card: Power Level 1

Bonus Round:  Interrogation Level 1
              Steal one card


-------
WORLD 3
-------
The Doctor vs Cyberman
Ability Cards: Scanner Level 1, Energise Level 1, Transporter, Power Level 1.
30 Cards in play: 18/12 (with no steal)

------
Unlock
------
Data Core:    Werewolf
Ability Card: Energise Level 2

Bonus Round:  Cyber Sequence Level 1
              Steal one card


-------
WORLD 4
-------
The Doctor vs Martha Jones
Ability Cards: Scanner Level 1, Energise Level 1, Transporter, Power Level 1,
Energise Level 2.
30 Cards in play: 17/13 (with no steal)

------
Unlock
------
Data Core:    Joan Redfern
Ability Card: Scanner Level 2

Bonus Round:  Hi/Lo Level 1
              Steal one card


-------
WORLD 5
-------
The Doctor vs Dalek
Ability Cards: Scanner Level 1, Scanner Level 2,  Energise Level 1, Energise
Level 2, Transporter, Power Level 1
30 Cards in play: 16/14 (with no steal)

------
Unlock
------
Data Core:    Sonic Screwdriver
Ability Card: Teleport
Other:        Character cards for Slitheen and Captain Jack

Bonus Round:  No Bonus Round. End of the first stage


NOTE: THE DOCTOR VS DALEK
This can be a tough battle to win even though you have the Doctor's awesome
time warp skill. Make sure to use this whenever possible, because it gives you
the chance to scan the next three cards. Memorising all stats from three cards
at once is hard, but it's easier if you remember the names of the cards and
then check the stats.

The problem with the Dalek is that it's overall stats will top out just about
any other card apart from the courage category: which gets to 69. Take in the
Power Level 1 drain card to stop him from using Exterminate too often. Also try
to rack up three same category wins in a row for an extra Ability Card: the
best category to use, at least, when battling the Dalek, is courage. The only
other card which can beat it at this stage, since you don't have all cards in
play, is Emperor Dalek using the height category.


===============================================================================
C H A R A C T E R  T W O  :  S L I T H E E N
===============================================================================

-------
WORLD 1
-------
Slitheen vs Captain Jack
30 Cards in play: 18/12

------
Unlock
------
Data Core:    Slitheen
Ability Card: Cloak Level 1
Other:

Bonus Round:  Interrogation Level 2
              Steal two cards


-------
WORLD 2
-------
Slitheen vs Cyberman
30 Cards in play  17/13 (with no steal))

------
Unlock
------
Data Core:    The Hoix
Ability Card: Scanner Level 3
Other:

Bonus Round:  Memory Matrix Level 2
              Steal two cards

-------
WORLD 3
-------
Slitheen vs Martha Jones
30 Cards in play 16/14 (with no steal)

------
Unlock
------
Data Core:    Harriet Jones
Ability Card: Time Loop
Other:

Bonus Round:  Hi/Lo Level 2
              Steal two cards


-------
WORLD 4
-------
Slitheen vs Dalek
30 Cards in play 15/15  (with no steal)

------
Unlock
------
Data Core:    Sycorax Ship
Ability Card: Power Level 2
Other:

Bonus Round:  Cyber Sequence Level 2
              Steal two cards


-------
WORLD 5
-------
Slitheen vs The Doctor
30 Cards in play 14/16 (with no steal)

------
Unlock
------
Data Core:    Slitheen Ship
Ability Card: Energise Level 3
Other:        Cyber Sequence Mini-Game
              32 Card Mode

Bonus Round:  None


NOTE: SLITHEEN VS THE DOCTOR
Playing vs The Doctor: although he can use the Time Warp skill to see your next
three cards he doesn't always seem to make use of the information to win the
next three rounds, so this is not as bad as you might expect. However, taking
in the Ability Card that can drain his meter is a good plan. To beat his card
all you need to do is play the Darkness or Monster Rating category so that is
simple enough!



===============================================================================
C H A R A C T E R  T H R E E :  C A P T A I N  J A C K
===============================================================================


-------
WORLD 1
-------
Captain Jack vs Slitheen
32 Cards in play. 17/15

------
Unlock
------
Data Core:    Captain Jack
Ability Card: Scanner Level 4
Other:

Bonus Round:  Memory Matrix Level 3
              Steal 3 cards if you win Bonus Round


-------
WORLD 2
-------
Captain Jack vs The Doctor
32 Cards in play: 16/16 (no steal)

------
Unlock
------
Data Core:    Yvonne Hartman
Ability Card: Time Travel
Other:

Bonus Round:  Interrogation Level 3
              Steal 3 cards if you win Bonus Round


-------
WORLD 3
-------
Captain Jack vs Cyberman
32 Cards in play 15/17 (no steal)

------
Unlock
------
Data Core:    Cassandra
Ability Card: Cloak Level 2
Other:

Bonus Round:  Cyber Sequence Level 3
              Steal 3 cards if you win Bonus Round


-------
WORLD 4
-------
Captain Jack vs Martha Jones
32 Cards in play  14/18 (no steal)

------
Unlock
------
Data Core:    Killer Xmas Tree
Ability Card: Power Level 3
Other:

Bonus Round:  Hi/Lo Level 3
              Steal 3 cards if you win Bonus Round


-------
WORLD 5
-------
Captain Jack vs Dalek
32 Cards in play 13/19 (no steal)

------
Unlock
------
Data Core:    Face of Boe
Ability Card: Time Attack level 1
Other:        Character: Cyberman
              34 card mode

Bonus Round:  None


NOTE
Use an Ability Card to reduce the Dalek's meter since he will have a card
which increases it.


===============================================================================
C H A R A C T E R  F O U R   :  C Y B E R M A N
===============================================================================

-------
WORLD 1
-------
Cyberman vs Captain Jack
34 Cards in play 16/18

------
Unlock
------
Data Core:    Cyberma
Ability Card: Dilemma
Other:

Bonus Round:  Interrogation: Level 4
              Steal 4 cards


-------
WORLD 2
-------
Cyberman vs Slitheen
34 Cards in play 15/19 (if no steal)

------
Unlock
------
Data Core:    Empress of Racnoss
Ability Card: Energise Level 4
Other:

Bonus Round:  Memory Matrix level 4
              Steal 4 cards.


-------
WORLD 3
-------
Cyberman vs Martha Jones
34 Cards in play 14/20 (no steal)

------
Unlock
------
Data Core:    Cyber Army
Ability Card: Scanner Level 5
Other:

Bonus Round:  Cyber Sequence
              Steal 4 cards.


-------
WORLD 4
-------
Cyberman vs Dalek
34 Cards in play 13/21 (if steal then 17/17)

------
Unlock
------
Data Core:    Moxx of Balhoon
Ability Card: Cloak Level 3
Other:

Bonus Round:  Hi/Lo level 4
              Steal 4 cards


-------
WORLD 5
-------
Cyberman vs The Doctor
34 Cards in play 12/22 (if no steal)

------
Unlock
------
Data Core:    Cyber Controller
Ability Card: Cyber Scramble
Other:        Mini-game: Interrogation
              Character: Martha Jones
              36 card mode

Bonus Round:  None


===============================================================================
C H A R A C T E R  F I V E  :  M A R T H A  J O N E S
===============================================================================

-------
WORLD 1
-------
Martha Jones vs Slitheen
36 Cards in play: 15/21

------
Unlock
------
Data Core:    Martha Jones
Ability Card: Power Level 4
Other:

Bonus Round:  Interrogation Level 5
              Steal five cards


-------
WORLD 2
-------
Martha Jones vs Captain Jack
36 Cards in play 14/22 (if no steal).

------
Unlock
------
Data Core:    Francine Jones
Ability Card: Energise Level 5
Other:

Bonus Round:  Memory Matrix Level 5
              Steal five cards


-------
WORLD 3
-------
Martha Jones vs Cyberman
36 Cards in play: 13/23 (if no steal).

------
Unlock
------
Data Core:    Roboform Santa
Ability Card: Scanner Level 6
Other:

Bonus Round:  Hi/Lo Level 5
              Steal five cards


-------
WORLD 4
-------
Martha Jones vs The Doctor
36 Cards in play 12/24 (if no steal).

------
Unlock
------
Data Core:    Robot Spider
Ability Card: Cloak level 4
Other:

Bonus Round:  Cyber Sequence Level 5
              Steal five cards


-------
WORLD 5
-------
Martha Jones vs Dalek
36 Cards in play 11/25 (if no steal).

------
Unlock
------
Data Core:    The Mighty Jagrafess
Ability Card: Regenerate
Other:        Character unlocked: Dalek
              38-card mode

Bonus Round:  None


===============================================================================
C H A R A C T E R  S I X  :  D A L E K
===============================================================================

-------
WORLD 1
-------
Dalek vs Captain Jack
38 Cards in play: 14/24

------
Unlock
------
Data Core:    Dalek
Ability Card: Time Attack Level 2
Other:

Bonus Round:  Hi/Lo Level 6
              Steal 6 cards


-------
WORLD 2
-------
Dalek vs Slitheen
38 Cards in play 13/25 (19/19 with steal)

------
Unlock
------
Data Core:    The Cult of Skaro
Ability Card: Scanner Level 7
Other:

Bonus Round:  Cyber Sequence Level 6 (2 lives only)
              Steal 6 cards


-------
WORLD 3
-------
Dalek vs Martha Jones
38 Cards in play  12/ 26 (18/20 with 6 stolen)

NOTE: Have the complete Power drain card and use all your Ability Cards as
soon as possible to stop her stealing them.

------
Unlock
------
Data Core:    Dalek Sec Hybrid
Ability Card: Cloak Level 5
Other:

Bonus Round:  Memory Matrix Level 6 (2 lives)
              Steal 6 cards


-------
WORLD 4
-------
Dalek vs Cyberman
38 Cards in play  11/ 27  (17/21 with 6 stolen)

------
Unlock
------
Data Core:    The Genesis Ark
Ability Card: Power Level 5
Other:

Bonus Round:  Interrogation Level 6  (one life only)
              Steal 6 cards


-------
WORLD 5
-------
Dalek vs The Doctor. All Ability Cards are unlocked now except the last one.
38 Cards in play 10/28  (16/22 with 6 stolen)

------
Unlock
------
Data Core:    Emperor Dalek
Ability Card: SUPER TOP TRUMP
Other:        Mini-Game: Memory Matrix

Bonus Round:  None.



===============================================================================

F.  G A M E  L I S T S                                                 *LIST

===============================================================================


1. All Cards in Alphabetical Order
2. Tables for All Categories
3. Data Core Information


===============================================================================
1.  A L L  C A R D S  I N  A L P H A B E T I C A L  O R D E R
===============================================================================

Make good use of this table to help you win the Interrogation and Memory Matrix
Mini-Games and Bonus Rounds, since you can quickly find a card and check the
stats. When using The Doctor's Time Warp Special Ability this table will be
useful if you remember the names of the three cards that you see for a split
second each. Then you can check the precise stats again here.

INTELL  = Intelligence
MONS.R. = Monster Rating


o======================.==========.==========.==========.==========.==========o
| NAME                 | HEIGHT   | INTELL.  | MONS. R. | DARKNESS | COURAGE  |
|======================+==========+==========+==========+==========+==========|
| AUTON                |  1.90    |  10      |   8      |  150     |  50      |
|----------------------+----------+----------+----------+----------+----------|
| BRANNIGAN            |  1.78    |  37      |   2      |   10     |  62      |
|----------------------+----------+----------+----------+----------+----------|
| CAPTAIN JACK         |  1.85    |  42      |   2      |   50     |  69      |
|----------------------+----------+----------+----------+----------+----------|
| CASSANDRA            |  1.77    |  33      |   6      |  125     |  62      |
|----------------------+----------+----------+----------+----------+----------|
| CYBER ARMY           |  2.10    |  38      |   9      |  189     |  52      |
|----------------------+----------+----------+----------+----------+----------|
| CYBER CONTROLLER     |  2.15    |  46      |   9      |  190     |  25      |
|----------------------+----------+----------+----------+----------+----------|
| CYBERMAN             |  2.10    |  40      |  10      |  188     |  20      |
|----------------------+----------+----------+----------+----------+----------|
| DALEK                |  1.80    |  45      |  10      |  190     |  55      |
|----------------------+----------+----------+----------+----------+----------|
| DALEK SEC HYBRID     |  1.92    |  48      |   7      |  182     |  70      |
|----------------------+----------+----------+----------+----------+----------|
| EMPEROR DALEK        |  9.14    |  49      |   9      |  200     |  50      |
|----------------------+----------+----------+----------+----------+----------|
| EMPRESS OF RACNOSS   |  2.15    |  33      |   9      |  168     |  61      |
|----------------------+----------+----------+----------+----------+----------|
| FACE OF BOE          |  1.83    |  49      |   8      |   22     |  70      |
|----------------------+----------+----------+----------+----------+----------|
| FRANCINE JONES       |  1.73    |  37      |   2      |   29     |  68      |
|----------------------+----------+----------+----------+----------+----------|
| HARRIET JONES        |  1.70    |  37      |   1      |  100     |  66      |
|----------------------+----------+----------+----------+----------+----------|
| JOAN REDFERN         |  1.74    |  44      |   1      |    5     |  68      |
|----------------------+----------+----------+----------+----------+----------|
| JUDOOM CAPTAIN       |  1.68    |  48      |  10      |  160     |  63      |
|----------------------+----------+----------+----------+----------+----------|
| KILLER XMAS TREE     |  2.05    |   2      |   2      |   25     |   2      |
|----------------------+----------+----------+----------+----------+----------|
| MARTHA JONES         |  1.58    |  43      |   1      |   10     |  71      |
|----------------------+----------+----------+----------+----------+----------|
| MOXX OF BALHOON      |  0.85    |  38      |   7      |    3     |  56      |
|----------------------+----------+----------+----------+----------+----------|
| NOVICE HAME          |  1.73    |  40      |   5      |   20     |  69      |
|----------------------+----------+----------+----------+----------+----------|
| OOD                  |  1.92    |  22      |   7      |  115     |  63      |
|----------------------+----------+----------+----------+----------+----------|
| ROBOFORM SANTA       |  1.88    |   4      |   6      |  155     |  30      |
|----------------------+----------+----------+----------+----------+----------|
| ROBOT SPIDER         |  0.30    |  10      |   4      |  108     |  31      |
|----------------------+----------+----------+----------+----------+----------|
| SLITHEEN             |  2.25    |  39      |   8      |  148     |  51      |
|----------------------+----------+----------+----------+----------+----------|
| SLITHEEN SHIP        |  --      |  39      |   7      |  144     |  50      |
|----------------------+----------+----------+----------+----------+----------|
| SISTERS OF PLENITUDE |  1.73    |  39      |   5      |  124     |  59      |
|----------------------+----------+----------+----------+----------+----------|
| SONIC SCREWDRIVER    |  0.10    |  46      |  --      |   --     |  --      |
|----------------------+----------+----------+----------+----------+----------|
| SYCORAX              |  1.91    |  30      |   7      |  146     |  58      |
|----------------------+----------+----------+----------+----------+----------|
| SYCORAX SHIP         |   --     |  30      |   6      |  141     |  50      |
|----------------------+----------+----------+----------+----------+----------|
| TALLULAH             |  1.65    |  34      |   1      |   30     |  66      |
|----------------------+----------+----------+----------+----------+----------|
| TARDIS               |  2.75    |  48      |   3      |   10     |  --      |
|----------------------+----------+----------+----------+----------+----------|
| THE CULT OF SKARO    |  1.68    |  48      |  10      |  200     |  65      |
|----------------------+----------+----------+----------+----------+----------|
| THE DOCTOR           |  1.85    |  52      |   2      |   20     |  75      |
|----------------------+----------+----------+----------+----------+----------|
| THE GENESIS ARK      |  1.72    |   5      |   9      |  250     |  64      |
|----------------------+----------+----------+----------+----------+----------|
| THE HOIX             |  1.93    |  18      |   6      |  145     |  51      |
|----------------------+----------+----------+----------+----------+----------|
| THE MIGHTY JAGRAFESS |  3.10    |  35      |   7      |  142     |  53      |
|----------------------+----------+----------+----------+----------+----------|
| WEREWOLF             |  2.70    |  16      |   8      |  174     |  52      |
|----------------------+----------+----------+----------+----------+----------|
| YVONNE HARTMAN       |  1.68    |  44      |   2      |  156     |  68      |
|______________________|__________|__________|__________|__________|__________|


===============================================================================
2.  T A B L E S  F O R  A L L  C A T E G O R I E S
===============================================================================

1. Height
2. Intelligence
3. Monster Rating
4. Darkness
5. Courage


The more you know these tables the better your chances of winning card battles
It is pretty obvious that the high scoring categories will usually win their
round and the low scoring ones won't, but it's the categories in the middle
that are hardest to judge and to remember. These tables can help you win the
Hi/Lo Mini-Game and Bonus Rounds as well. Have fun!

The dividing lines are just there to make it slightly easier to see the groups
of numbers for each category. The Darkness Table is divided into 50 point
groups, and the rest are as you see them.


o------------------------------o
| 1. HEIGHT TABLE (in metres)  |
|----------------------+-------|
| EMPEROR DALEK        |  9.14 |
|----------------------+-------|
| THE MIGHTY JAGRAFESS |  3.10 |
|----------------------+-------|
| TARDIS               |  2.75 |
| WEREWOLF             |  2.70 |
| SLITHEEN             |  2.25 |
| EMPRESS OF RACNOSS   |  2.15 |
| CYBER CONTROLLER     |  2.15 |
| CYBER ARMY           |  2.10 |
| CYBERMAN             |  2.10 |
| KILLER XMAS TREE     |  2.05 |
|----------------------+-------|
| THE HOIX             |  1.93 |
| DALEK SEC HYBRID     |  1.92 |
| OOD                  |  1.92 |
| SYCORAX              |  1.91 |
| AUTON                |  1.90 |
|----------------------+-------|
| ROBOFORM SANTA       |  1.88 |
| CAPTAIN JACK         |  1.85 |
| THE DOCTOR           |  1.85 |
| FACE OF BOE          |  1.83 |
| DALEK                |  1.80 |
|----------------------+-------|
| BRANNIGAN            |  1.78 |
| CASSANDRA            |  1.77 |
| JOAN REDFERN         |  1.74 |
| FRANCINE JONES       |  1.73 |
| NOVICE HAME          |  1.73 |
| SISTERS OF PLENITUDE |  1.73 |
| THE GENESIS ARK      |  1.72 |
| HARRIET JONES        |  1.70 |
|----------------------+-------|
| JUDOOM CAPTAIN       |  1.68 |
| THE CULT OF SKARO    |  1.68 |
| YVONNE HARTMAN       |  1.68 |
| TALLULAH             |  1.65 |
|----------------------+-------|
| MARTHA JONES         |  1.58 |
|----------------------+-------|
| MOXX OF BALHOON      |  0.85 |
| ROBOT SPIDER         |  0.30 |
| SONIC SCREWDRIVER    |  0.10 |
|----------------------+-------|
| SLITHEEN SHIP        |  --   |
| SYCORAX SHIP         |  --   |
|______________________|_______|


o------------------------------o
| 2. INTELLIGENCE TABLE        |
|----------------------+-------|
| THE DOCTOR           |  52   |
|----------------------+-------|
| FACE OF BOE          |  49   |
| EMPEROR DALEK        |  49   |
| DALEK SEC HYBRID     |  48   |
| JUDOOM CAPTAIN       |  48   |
| TARDIS               |  48   |
| THE CULT OF SKARO    |  48   |
| CYBER CONTROLLER     |  46   |
| SONIC SCREWDRIVER    |  46   |
| DALEK                |  45   |
| JOAN REDFERN         |  44   |
| YVONNE HARTMAN       |  44   |
| MARTHA JONES         |  43   |
| CAPTAIN JACK         |  42   |
| CYBERMAN             |  40   |
| NOVICE HAME          |  40   |
|----------------------+-------|
| SLITHEEN             |  39   |
| SLITHEEN SHIP        |  39   |
| SISTERS OF PLENITUDE |  39   |
| CYBER ARMY           |  38   |
| MOXX OF BALHOON      |  38   |
| BRANNIGAN            |  37   |
| FRANCINE JONES       |  37   |
| HARRIET JONES        |  37   |
| THE MIGHTY JAGRAFESS |  35   |
| TALLULAH             |  34   |
| CASSANDRA            |  33   |
| EMPRESS OF RACNOSS   |  33   |
| SYCORAX              |  30   |
| SYCORAX SHIP         |  30   |
|----------------------+-------|
| OOD                  |  22   |
|----------------------+-------|
| THE HOIX             |  18   |
| WEREWOLF             |  16   |
| AUTON                |  10   |
| ROBOT SPIDER         |  10   |
|----------------------+-------|
| THE GENESIS ARK      |   5   |
| ROBOFORM SANTA       |   4   |
| KILLER XMAS TREE     |   2   |
|______________________|_______|


o------------------------------o
| 3. MONSTER RATING TABLE      |
|----------------------+-------|
| CYBERMAN             |  10   |
| DALEK                |  10   |
| JUDOOM CAPTAIN       |  10   |
| THE CULT OF SKARO    |  10   |
|----------------------+-------|
| CYBER ARMY           |   9   |
| CYBER CONTROLLER     |   9   |
| EMPEROR DALEK        |   9   |
| EMPRESS OF RACNOSS   |   9   |
| THE GENESIS ARK      |   8   |
|----------------------+-------|
| AUTON                |   8   |
| FACE OF BOE          |   8   |
| SLITHEEN             |   8   |
| WEREWOLF             |   8   |
|----------------------+-------|
| DALEK SEC HYBRID     |   7   |
| MOXX OF BALHOON      |   7   |
| OOD                  |   7   |
| SLITHEEN SHIP        |   7   |
| SYCORAX              |   7   |
| THE MIGHTY JAGRAFESS |   7   |
|----------------------+-------|
| CASSANDRA            |   6   |
| ROBOFORM SANTA       |   6   |
| SYCORAX SHIP         |   6   |
| THE HOIX             |   6   |
|----------------------+-------|
| NOVICE HAME          |   5   |
| SISTERS OF PLENITUDE |   5   |
|----------------------+-------|
| ROBOT SPIDER         |   4   |
|----------------------+-------|
| TARDIS               |   3   |
|----------------------+-------|
| BRANNIGAN            |   2   |
| CAPTAIN JACK         |   2   |
| FRANCINE JONES       |   2   |
| KILLER XMAS TREE     |   2   |
| THE DOCTOR           |   2   |
| YVONNE HARTMAN       |   2   |
|----------------------+-------|
| HARRIET JONES        |   1   |
| JOAN REDFERN         |   1   |
| MARTHA JONES         |   1   |
| TALLULAH             |   1   |
|----------------------+-------|
| SONIC SCREWDRIVER    |  --   |
|______________________|_______|


o------------------------------o
| 4. DARKNESS TABLE            |
|----------------------+-------|
| THE GENESIS ARK      |  250  |
|----------------------+-------|
| EMPEROR DALEK        |  200  |
| THE CULT OF SKARO    |  200  |
|----------------------+-------|
| CYBER CONTROLLER     |  190  |
| DALEK                |  190  |
| CYBER ARMY           |  189  |
| CYBERMAN             |  188  |
| DALEK SEC HYBRID     |  182  |
| WEREWOLF             |  174  |
| EMPRESS OF RACNOSS   |  168  |
| JUDOOM CAPTAIN       |  160  |
| YVONNE HARTMAN       |  156  |
| ROBOFORM SANTA       |  155  |
| AUTON                |  150  |
|----------------------+-------|
| SLITHEEN             |  148  |
| SYCORAX              |  146  |
| THE HOIX             |  145  |
| SLITHEEN SHIP        |  144  |
| THE MIGHTY JAGRAFESS |  142  |
| SYCORAX SHIP         |  141  |
| CASSANDRA            |  125  |
| SISTERS OF PLENITUDE |  124  |
| OOD                  |  115  |
| ROBOT SPIDER         |  108  |
| HARRIET JONES        |  100  |
|----------------------+-------|
| CAPTAIN JACK         |   50  |
|----------------------+-------|
| TALLULAH             |   30  |
| FRANCINE JONES       |   29  |
| KILLER XMAS TREE     |   25  |
| FACE OF BOE          |   22  |
| NOVICE HAME          |   20  |
| THE DOCTOR           |   20  |
| BRANNIGAN            |   10  |
| MARTHA JONES         |   10  |
| TARDIS               |   10  |
| JOAN REDFERN         |    5  |
| MOXX OF BALHOON      |    3  |
|----------------------+-------|
| SONIC SCREWDRIVER    |   --  |
|______________________|_______|


o------------------------------o
| 5. COURAGE TABLE             |
|----------------------+-------|
| THE DOCTOR           |   75  |
|----------------------+-------|
| MARTHA JONES         |   71  |
| DALEK SEC HYBRID     |   70  |
| FACE OF BOE          |   70  |
|----------------------+-------|
| CAPTAIN JACK         |   69  |
| NOVICE HAME          |   69  |
| FRANCINE JONES       |   68  |
| JOAN REDFERN         |   68  |
| YVONNE HARTMAN       |   68  |
| HARRIET JONES        |   66  |
| TALLULAH             |   66  |
| THE CULT OF SKARO    |   65  |
| THE GENESIS ARK      |   64  |
| JUDOOM CAPTAIN       |   63  |
| OOD                  |   63  |
| BRANNIGAN            |   62  |
| CASSANDRA            |   62  |
| EMPRESS OF RACNOSS   |   61  |
|----------------------+-------|
| SISTERS OF PLENITUDE |   59  |
| SYCORAX              |   58  |
| MOXX OF BALHOON      |   56  |
| DALEK                |   55  |
| THE MIGHTY JAGRAFESS |   53  |
| CYBER ARMY           |   52  |
| WEREWOLF             |   52  |
| SLITHEEN             |   51  |
| THE HOIX             |   51  |
| AUTON                |   50  |
| EMPEROR DALEK        |   50  |
| SLITHEEN SHIP        |   50  |
| SYCORAX SHIP         |   50  |
|----------------------+-------|
| ROBOT SPIDER         |   31  |
| ROBOFORM SANTA       |   30  |
|----------------------+-------|
| CYBER CONTROLLER     |   25  |
| CYBERMAN             |   20  |
|----------------------+-------|
| KILLER XMAS TREE     |    2  |
|----------------------+-------|
| SONIC SCREWDRIVER    |   --  |
| TARDIS               |   --  |
|______________________|_______|


===============================================================================
3.  D A T A  C O R E  I N F O R M A T I O N
===============================================================================

All 38 cards are obscured with a Question Mark to start with, and the first one
you will unlock is The Doctor. This card appears in the top left corner of the
first page. The cards are arranged in three rows of five down, and four for the
fourth row, making a total of 19 on each page. Tap MORE to see more information
about each card.


--------
PAGE ONE
--------

o First Row

o------------------------o
| THE DOCTOR             |
|------------------------|
| Height (m)        1.85 |
| Intelligence        52 |
| Monster Rating       2 |
| Darkness            20 |
| Courage             75 |
o------------------------o

The last of the Time Lords, or so he believes, the Doctor is now in this tenth
incarnation. When a Time Lord grows old or is injured, he can regenerate into a
new body. The Doctor travels through time and space in his TARDIS fighting
tirelessly and sometimes ruthlessly against evil and injustice.


o------------------------o
| CYBERMAN               |
|------------------------|
| Height (m)        2.10 |
| Intelligence        40 |
| Monster Rating      10 |
| Darkness           188 |
| Courage             20 |
o------------------------o

The globally-powerful Cybus industries created metallic monsters in huge
factories. The result was the Cyberman - incredibly strong and ruthlessly
efficient machines without fear or humanity. The Doctor has fought the defeated
the Cybermen many times with many companions


o------------------------o
| AUTON                  |
|------------------------|
| Height (m)        1.90 |
| Intelligence        10 |
| Monster Rating       8 |
| Darkness           150 |
| Courage             50 |
o------------------------o

Controlled by the Nestene Consciousness the Autons are shop window display
dummies that come to life and skill. Their hands drop away to reveal guns
concealed inside their wrists with which they terrorise London. The Doctor has
encountered the Autons many times, and they cannot be killed.


o------------------------o
| NOVICE HAME            |
|------------------------|
| Height (m)        1.73 |
| Intelligence        40 |
| Monster Rating       5 |
| Darkness            20 |
| Courage             69 |
o------------------------o

Once one the the Sisters of Plenitude that ran the huge medical facility
outside New New York. Noveice Hame becomes nurse to the dying Face of Boe. The
Face of Boe kept Novice Hame safe from the virus that killed the Senators, and
sends her to find the Doctor - the only person who can save the city.


o------------------------o
| OOD                    |
|------------------------|
| Height (m)        1.92 |
| Intelligence        22 |
| Monster Rating       7 |
| Darkness           115 |
| Courage             63 |
o------------------------o

The Ood are a hard race, all identical. They communicate with each other
telepathically and talk to others through a spherical translator unit.  But
their telepathic ability leaves them open to possessed by the Beast - a demonic
creature from the very beginning of time trying to escape its prison...


o Second Row

o------------------------o
| SLITHEEN               |
|------------------------|
| Height (m)        2.25 |
| Intelligence        39 |
| Monster Rating       8 |
| Darkness           148 |
| Courage             51 |
o------------------------o

From the planet Raxacoricofallapatorius, the Slitheen are an alien family
dedicated to business. With their fine sense of smell, they hunt ritually,
enjoying the chase and the strange smell of bad breath that surrounds them.


o------------------------o
| MARTHA JONES           |
|------------------------|
| Height (m)        1.58 |
| Intelligence        43 |
| Monster Rating       1 |
| Darkness            10 |
| Courage             71 |
o------------------------o

Martha meets the Doctor when the hospital where she is doing her medical
training is kidnapped and taken to the moon. The Doctor and Martha become good
friends. They travel through time and space and face many dangers together.
Martha even looks after the Doctor when he loses his memory of who he really
is.


o------------------------o
|  TARDIS                |
|------------------------|
| Height (m)        2.75 |
| Intelligence        48 |
| Monster Rating       3 |
| Darkness            10 |
| Courage             -- |
o------------------------o

The TARDIS is the Doctor's time and space ship. From outside it looks like an
old-fashioned Police Telephone Box, but inside it is a massive building. The
TARDIS can travel to anywhere in the universe at any time - past, present or
future. TARDIS stands for Time and Relative Dimension in Space.


o------------------------o
| EMPRESS OF THE RACNOSS |
|------------------------|
| Height (m)        2.15 |
| Intelligence        33 |
| Monster Rating       9 |
| Darkness           168 |
| Courage             61 |
o------------------------o

The Empress of the Racnoss has found that the last children of her race were on
a spaceship around which the Earth was formed. She comes to Earth in her
webstar ship to awaken the other Racnoss. Born hungry, the Racnoss children
will feast on the human race, unless the Doctor can stop them.


o------------------------o
| SISTERS OF PLENITUDE   |
|------------------------|
| Height (m)        1.73 |
| Intelligence        39 |
| Monster Rating       5 |
| Darkness           124 |
| Courage             59 |
o------------------------o

The Sisters of Plenitude run a huge medical facility on New Earth. They are
cat-like people, who take a life-long vow to help others and heal the sick. But
the treatments the sinister Sisters administer are created by infecting
specially-cultivated humans with the most terrible diseases known to man. When
their patients break free, the whole of New Earth is at risk.


o Third Row

o------------------------o
| CAPTAIN JACK           |
|------------------------|
| Height (m)        1.85 |
| Intelligence        42 |
| Monster Rating       2 |
| Darkness            50 |
| Courage             69 |
o------------------------o


Captain Jack Harkness is an intergalactic con man from the 51st century. When
he met the Doctor and Rose during the Blitz, he tried to sell them a crashed
spaceship. The trio became friends and the dashing and charismatic Jack formed
a close friendship with Rose. A brave fighter, he organised the battle against
the Daleks on the Game Station.


o------------------------o
| DALEK                  |
|------------------------|
| Height (m)        1.80 |
| Intelligence        45 |
| Monster Rating      10 |
| Darkness           190 |
| Courage             55 |
o------------------------o

Hated and feared throughout the Universe the Daleks are the most ruthless and
evil race in all creation and one of the Doctor's oldest enemies. When the
Doctor lands at a mysterious underground location, he realises that the Daleks
were not destroyed in the Great Time War, and finds a survivor.  He and Rose
have to decide the creatures' fate. The actual Dalek life form is a hideous
mutated creature from the planet Skaro, that lives inside the protective
armoured shell.


o------------------------o
| THE HOIX               |
|------------------------|
| Height (m)        1.93 |
| Intelligence        18 |
| Monster Rating       6 |
| Darkness           145 |
| Courage             61 |
o------------------------o

Little is known about the tall, aggressive creatures except that they like raw
pork chops. When the Doctor and Rose battle a Hoix in Woolwich, they plan to
defeat the creature by throwing liquid over it from a red bucket kept in the
TARDIS. When there is a mix-up with the wrong bucket the Doctor and Rose are in
trouble.


o------------------------o
| FRANCINE JONES         |
|------------------------|
| Height (m)        1.73 |
| Intelligence        37 |
| Monster Rating       2 |
| Darkness            29 |
| Courage             68 |
o------------------------o

Martha's mum, Francine is separated from her husband Clive. They have three
children - Martha, Letitia, and Leo. Francine doesn't trust the Doctor, and
warns Martha to stay away from him. But she's been misled by Mr Saxon's people
- and Francine and the othrs end up fighting with the Doctor for the lives of
everyone on Earth.


o------------------------o
| WEREWOLF               |
|------------------------|
| Height (m)        2.70 |
| Intelligence        16 |
| Monster Rating       8 |
| Darkness           174 |
| Courage             52 |
o------------------------o

In 1540, something fell to Earth. Over the years it slowly evolved until it
could take over a human host. Drawing on local folklore, the alien modelled
itself on the creature at the heart of werewolf legends - a being that turns
into a hideous wolf when the moon is full. Bullets can't stop the creature but
perhaps a perfect diamond can...


o Fourth Row

o------------------------o
| TALLULAH               |
|------------------------|
| Height (m)        1.65 |
| Intelligence        34 |
| Monster Rating       1 |
| Darkness            30 |
| Courage             66 |
o------------------------o

Tallulah is a singer and dancer at the Laurenzi Theatre in New York. Her
boyfriend Laszio is taken by the Daleks to be turned into one of their Pig
Slaves, but he and Tallulah are reunited and together help the Doctor and
Martha defeat the Daleks' evil plans.


o------------------------o
| JUDOOM CAPTAIN         |
|------------------------|
| Height (m)        1.68 |
| Intelligence        48 |
| Monster Rating      10 |
| Darkness           160 |
| Courage             65 |
o------------------------o

Each contingent of the Judoon is led by a Captain who gives the troopers their
orders and determines strategy. Anyone who opposes the law-enforcing Judoon is
automatically found guilty and executed, whether a human, non-human or
Plasmavore.


o------------------------o
| YVONNE HARTMAN         |
|------------------------|
| Height (m)        1.68 |
| Intelligence        44 |
| Monster Rating       2 |
| Darkness           156 |
| Courage             68 |
o------------------------o

Yvonne Hartman is in charge of the Torchwood Institute when the Army of Ghosts
arrives. She is delighted to capture the Doctor and show him Torchwood. Yvonne
is so dedicated that she can resist conversion into a Cyberman and fight back -
doing her duty, for Queen and country.


o------------------------o
| THE CULT OF SKARO      |
|------------------------|
| Height (m)        1.68 |
| Intelligence        48 |
| Monster Rating      10 |
| Darkness           200 |
| Courage             65 |
o------------------------o

The Cult of Skaro is a secret group of four Daleks who tried to think like the
enemy and predict their strategies to give the Daleks an advantage in battle.
Their goal is to ensure the survival of the Dalek race, and after the Doctor
destroys the Genesis Ark in the Torchwood Institute, they travel to New York
and their leader, Dalek Sec, has a new plan.


--------
PAGE TWO
--------

o First Row

o------------------------o
| HARRIET JONES          |
|------------------------|
| Height (m)        1.70 |
| Intelligence        37 |
| Monster Rating       1 |
| Darkness           100 |
| Courage             66 |
o------------------------o

When Harriet Jones was the Member of Parliament for Flydale North, she helped
the Doctor and Rose defeat the Slitheen who had disguised themselves as the
British Cabinet in an attempt to rake over Earth. After their defeat she became
Prime Minister and she joins forces with the Doctor again during the Christmas
invasion. To his horror she destroys the retreating Sycorax.


o------------------------o
| ROBOFORM SANTA         |
|------------------------|
| Height (m)        1.88 |
| Intelligence         4 |
| Monster Rating       6 |
| Darkness           155 |
| Courage             30 |
o------------------------o

First encountered by the Doctor soo after he regenerates into his current form,
he describes the Roboforms as "Pilot Fish" arriving in the wake of the Sycorax
spaceship. But when he encounters them again, they are being controlled by the
Empress of the Racnoss and are sent to find Donna Noble.


o------------------------o
| BRANNIGAN              |
|------------------------|
| Height (m)       1.78  |
| Intelligence        37 |
| Monster Rating       2 |
| Darkness            10 |
| Courage             50 |
o------------------------o

One of the cat people of new new York, Brannigan and his wife and children are
stuck in the traffic jam caused when the city shut down. Brannigan rescues the
Doctor from a fume-ridden lay-by and so starts the Doctor on the road to
opening the roof of the motorway and freeing the traffic.


o------------------------o
| SYCORAX SHIP           |
|------------------------|
| Height (m)         --  |
| Intelligence        30 |
| Monster Rating       6 |
| Darkness           141 |
| Courage             50 |
o------------------------o

The ancient and honourable Sycorax ravel to Earth in their angular, rock-like
spaceship. They block out the sun as they hover over London. When the Doctor
defeats the Sycorax leader in a duel, the Sycorax retreat, and it snows over
London. But Harriet Jones, commanding the Torchwood institute, has destroyed
the ship as it leaves Earth...


o------------------------o
| ROBOT SPIDER           |
|------------------------|
| Height (m)        0.30 |
| Intelligence        10 |
| Monster Rating       4 |
| Darkness           108 |
| Courage             31 |
o------------------------o

As the Doctor, Rose and the other guests watch the End of the World, the
robotic spiders create chaos and destruction as they sabotage Platform One.
Which guest are they working for, and what is their purpose?


o Second Row

o------------------------o
| CASSANDRA              |
|------------------------|
| Height (m)        1.77 |
| Intelligence        33 |
| Monster Rating       6 |
| Darkness           125 |
| Courage             62 |
o------------------------o

Lady Cassandra O-Brien Dot Delta Seventeen considers herself to be the last of
the human race. After years of cosmetic and enhancement surgery and genetic
manipulation, Cassandra is now just a thin piece of skin stretched over a metal
frame and needs constant moisturising. Her brain is kept in a nutrient tank at
the base of the frame.


o------------------------o
| DALEK SEC HYBRID       |
|------------------------|
| Height (m)        1.92 |
| Intelligence        48 |
| Monster Rating       7 |
| Darkness           182 |
| Courage             70 |
o------------------------o

The Daleks believe they must evolve and adapt. having failed to create new
Dalek embryos, the Cult of Skaro adopts another plan. Dalek Sec is genetically
bonded with a human being as part of the 'The Final Experiment'. But he begins
to see things from a human point of view and betrays the Daleks.


o------------------------o
| THE MIGHTY JAGRAFESS   |
|------------------------|
| Height (m)        3.10 |
| Intelligence        35 |
| Monster Rating       7 |
| Darkness           142 |
| Courage             53 |
o------------------------o

The Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe is a huge creature
stretched out across the ceiling and roof of Satellite Five's control room. It
is an expanse of living material with a sharp-toothed mouth. For over 90 years,
the Jagrafess has guided and shaped mankind by manipulating the Satellite's
news reports.


o------------------------o
| KILLER XMAS TREE       |
|------------------------|
| Height (m)        2.05 |
| Intelligence         2 |
| Monster Rating       2 |
| Darkness            25 |
| Courage              2 |
o------------------------o

Christmas is a time of festive cheer and goodwill to all men...unless you're a
Pilot Fish disguised as a Christmas tree. Whether in Jackie Tyler's flat or
Donna Noble's wedding reception, these trees are more than just decorations,
they are destructive roboforms with explosive baubles and razor sharp leaves.


o------------------------o
| THE GENESIS ARK        |
|------------------------|
| Height (m)        1.72 |
| Intelligence         5 |
| Monster Rating       8 |
| Darkness           250 |
| Courage             64 |
o------------------------o

During the Great Time War, many Daleks were taken captive. The Time Lords used
their technology to keep thousands of Daleks prisoner in a small container -
the Genesis Ark. The Ark was hidden in 'the void', a space between universes,
which gets opened by the Army of Ghosts. The Cult of Skaro retrieve the Genesis
Ark and once opened the skies over London are filled with an ancient Dalek
army.


o Third Row

o------------------------o
| FACE OF BOE            |
|------------------------|
| Height (m)        1.83 |
| Intelligence        49 |
| Monster Rating       8 |
| Darkness            22 |
| Courage             70 |
o------------------------o

The Doctor first encounters the Face of Boe on Platform One, and their paths
cross again on New Earth where he tells the Doctor that they will meet again, a
third and final time. It is said that the Face has lived forever; that he
existed when the stars of Andromeda were nothing but dust, and that he was
present billions of years later at the End of the Earth. Legend has it that the
Face holds a deep secret, a secret he will share in his final breath to one
person alone; a homeless wandering traveller.


o------------------------o
| EMPEROR DALEK          |
|------------------------|
| Height (m)        9.14 |
| Intelligence        49 |
| Monster Rating       9 |
| Darkness           200 |
| Courage             50 |
o------------------------o

Ruled by their hatred of all other life forms, the Daleks are determined to
control the universe, and exterminate anything in their path. Enormous, and
built into the very structure of the Dalek Flagship, the Emperor survived the
terrible Time War against the Doctor and the Time Lords. He has built a whole
new army of Daleks, believing himself to be their god.


o------------------------o
| SYCORAX                |
|------------------------|
| Height (m)        1.91 |
| Intelligence        30 |
| Monster Rating       7 |
| Darkness           146 |
| Courage             58 |
o------------------------o

The Sycorax are an ancient race of honourable warriors. They travel through
space in their distinctive, angular, rock-like spaceships conquering planets
and enslaving their inhabitants. Although fearsome warriors, the Sycorax prefer
to manipulate the leaders of the worlds they invade into surrendering their
people into slavery.


o------------------------o
| SONIC SCREWDRIVER      |
|------------------------|
| Height (m)        0.10 |
| Intelligence        46 |
| Monster Rating      -- |
| Darkness            -- |
| Courage             -- |
o------------------------o

The Doctor's multipurpose gadget that seems to get him our of all sorts of
trouble the Sonic Screwdriver is always at his side. It opens locked doors,
analyses Dalek Embryos and even controls the TARDIS from afar, and when the
Doctor has become a human, the Sonic Screwdriver begins to remind him of his
true identity.


o------------------------o
| SLITHEEN SHIP          |
|------------------------|
| Height (m)          -- |
| Intelligence        39 |
| Monster Rating       7 |
| Darkness           144 |
| Courage             50 |
o------------------------o

The Slitheen ship crashes into the River Thames after it collides with Big Ben
and the Houses of Parliament. As the world watches, the Doctor feels suspicious
of the perfect angle of landing and the perfect trail of smoke...it's almost as
if the crash has been staged.


o Fourth Row

o------------------------o
| CYBER ARMY             |
|------------------------|
| Height (m)        2.10 |
| Intelligence        38 |
| Monster Rating       9 |
| Darkness           189 |
| Courage             52 |
o------------------------o

The grey figures that people come to think of as ghosts are actually Cybermen
coming through to our world from another, similar Earth. But by the time the
Doctor realises the danger, the invasion has already taken place and there are
millions of Cybermen on Earth, ready to upgrade the human race.


o------------------------o
| CYBER CONTROLLER       |
|------------------------|
| Height (m)        2.15 |
| Intelligence        46 |
| Monster Rating       9 |
| Darkness           190 |
| Courage             25 |
o------------------------o

John Lumic, head of Cybus Industries, became the Cyber Controller - the leader
of the Cybermen. The Controller is wired into a special throne where pipes feed
nutrient fluids and power into his body. When the Cybermen are threatened, the
Controller is able to break free of his throne and attack the Cybermen's
enemies.


o------------------------o
| JOAN REDFERN           |
|------------------------|
| Height (m)        1.74 |
| Intelligence        44 |
| Monster Rating       1 |
| Darkness             5 |
| Courage             68 |
o------------------------o

Nurse Joan Redfern is the Matron at Farmingham School. After her first husband
is killed during wartime, she devotes her life to the young boys in her care
and watches with concern as they learn military skills. When a new teacher
called John Smith arrives, he is unlike any man she has ever met, and life
changes forever.


o------------------------o
| MOXX OF BALHOON        |
|------------------------|
| Height (m)        0.85 |
| Intelligence        38 |
| Monster Rating       7 |
| Darkness             3 |
| Courage             56 |
o------------------------o

The Moxx of Balhoon is a blue creature who travels on an anti-gravity chair
that also replaces his bodily fluids every 25 minutes. He is terse and to the
point - as you would expect a solicitor to be! The Moxx's accepted form of
greeting is to spit.



===============================================================================

G.  A C K N O W L E D G E M E N T S  A N D  T H A N K S                 *ACK

===============================================================================

This FAQ owes its creation to Saikyo Mog. I knew about Doctor Who long before
he did, but playing this card game based on The Doctor was his idea, and then,
as usual, things led on from that point.

Thank you Saikyo, but LGHING. UNDW. ZOMBIE card? Not in my game.;)

Thank you to Ironstone Partners and Eidos for developing and publishing this
game, and the BBC for Doctor Who.

Thank you to GameFAQs for hosting my FAQs, and allowing a bit of time travel.

Many thanks to the BBC and Russell T. Davies for keeping the Tardis and the
Sonic Screwdriver, even though Top Trumps left out K9. He has to make an
appearance somewhere.^_^


                     _><_
             \      (    \-.
              \_____/ /--_/
             -/ K.9  \
            /_________\
           /           \
          /_____________\
             o   o   o


If you want more Doctor Who information then this is the official BBC website:
http://www.bbc.co.uk/doctorwho/


Revision: 29th May 2008: corrected some minor errors.
          2nd June 2008: more minor errors

Updated:  August 2011 to include other websites.



===============================================================================

H.  L E G A L  A N D  C O N T A C T                                     *CON

===============================================================================


This guide may be not be reproduced under any circumstances except for
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those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

This FAQ is copyrighted by threetimes on 26th May 2008/August 2011

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

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* Gamershell.com
* supercheats.com
* cheathappens.com


If there are any errors or omissions, or if you can add anything extra that
might be useful please let me know. Emails must be titled:-
TOP TRUMPS: DOCTOR WHO FAQ and can be sent to me at:
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